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D r a g o n Q u e s t 5 : f i f t h e d i t i o n

DragonQuest
Players Guide
Table of Contents...........................................................1
Creation.....................................................................5
[1.0] Explanation of Characteristics............................5
[1.1] Physical Strength (PS).....................................
[1.!] "an#al $exterity ("$)...................................
[1.%] &gility (&').......................................................
[1.(] "agical &ptit#)e ("&)....................................
[1.5] *illpo+er (*P)................................................
[1.] En)#rance (E,)................................................
[1.-] .atig#e (.T).......................................................-
[1./] Physical 0ea#ty (P0)........................................-
[1.1] Perception (PC)................................................-
[1.10] Tactical "o2e3ent 4ate (T"4)....................-
[!.0] Character 'eneration.........................................../
[!.1] Characteristic Points......................................./
[!.!] 4ace...................................................................1
[!.%] $escription.....................................................1%
[!.] &spects............................................................1(
[!.5] 5eritage..........................................................1
[!.-] Starting &bilities an) Possessions...............1-
Adversity..................................................................21
[%.0] Co3bat..................................................................!1
[%.1] $efinitions......................................................!1
[%.!] Preparation for Co3bat................................!%
[%.%] Co3bat Se6#ence...........................................!(
[%.(] Engage) &ctions.............................................!5
[%.5] Close Co3bat &ctions....................................!
[%.] 7nengage) &ctions........................................!
[%.-] .ree &cts.........................................................!-
[%./] &ction 4estrictions........................................!-
[%.1] &ttac8ing.........................................................!1
[%.10] 4esol2ing &tte3pte) &ttac8s.....................%1
[%.11] $a3age..........................................................%!
[%.1!] Effects of $a3age.........................................%%
[%.1%] *eapons........................................................%%
[%.1(] 7nar3e) Co3bat.........................................%(
[%.15] "#lti9hex .ig#res........................................%5
[%.1] "o#nte) Co3bat.........................................%5
[%.1-] &erial Co3bat...............................................%5
[%.1/] &6#atic Co3bat............................................%
Adventure................................................................37
[(.0] E6#ip3ent an) "onetary "atters....................%-
[(.1] P#rchase of goo)s an) ite3s........................%-
[(.!] Enc#3brance "o)ifies &gility.....................%-
[5.0] 5ealth an) .itness...............................................%/
[5.1] Eating an) $rin8ing......................................%/
[5.!] Star2ation.......................................................%/
[5.%] $ehy)ration....................................................%/
[5.(] Tire)ness an) 4est.........................................%/
[5.5] .atig#e 4eco2ery............................................%1
[5.] $a3age an) :llness........................................(0
[5.-] :nfection..........................................................(1
[5./] Conception......................................................(1
[.0] 4an8ing.................................................................(%
[.1] Characteristics...............................................(%
[.!] Talents.............................................................(%
[.%] Spells...............................................................(%
[.(] 4it#als.............................................................((
[.5] S8ills................................................................((
[.] &)2ent#ring S8ills.........................................((
[.-] ;ang#ages.......................................................((
[./] *eapons..........................................................((
[.1] ,a3es..............................................................((
Arts Arcane..............................................................45
[-.0] "agic....................................................................(5
[-.1] :ntro)#ction to "agic...................................(5
[-.!] 5o+ "agic *or8s..........................................(-
[-.%] 5o+ to Cast Spells..........................................(/
[-.(] Cast Chec8 "o)ifiers.....................................(/
[-.5] Spell Effects....................................................(/
[-.] 4estrictions on "agic....................................(1
[-.-] 0ac8fires.........................................................50
[-./] "agic 4esistance............................................50
[-.1] :ncorporating "agic into Co3bat...............51
[-.10] The Colleges of "agic..................................51
[-.11] "agic $escriptions......................................5!
[-.1!] Spell $escriptions........................................5!
[-.1%] Storage an) Entrap3ent of "agic.............5%
[/.0] Cantrips................................................................55
[/.1] 4estrictions.....................................................55
[/.!] "o)ifiers < Statistics....................................55
[/.%] 'la3o#r Cantrips...........................................55
[/.(] 5o#sehol) Cantrips.......................................55
[1.0] ,a3es < &#ras....................................................5
[1.1] $etect &#ra Talent.........................................5
[1.!] :nterpretation an) Exa3ples.......................5-
[1.%] Tr#e ,a3es.....................................................5-
[10.0] College "agic.....................................................51
[10.1] :ntro)#ction.................................................51
[10.!] Co#nterspells................................................51
[10.%] 'eneral =no+le)ge 4it#als.........................51
[10.(] Special =no+le)ge 4it#als..........................0
[11.0] ,on9College "agic............................................%
11.1 :ntro)#ction....................................................%
[11.!] Special =no+le)ge Spells............................%
[11.%] Special =no+le)ge 4it#als..........................(
[1!.0] The College of 0ar)ic "agics...........................5
[1!.1] 4estrictions...................................................5
1
Table of Contents
[1!.!] 0ase Chance "o)ifiers................................5
[1!.%] Talents...........................................................5
[1!.(] 'eneral =no+le)ge spells...........................
[1!.5] 'eneral =no+le)ge 4it#als........................./
[1!.] Special =no+le)ge Spells............................1
[1!.-] Special =no+le)ge 4it#als..........................-1
[1%.0] The College of 0in)ing an) &ni3ating "agics
........................................................................................-%
[1%.1] 4estrictions...................................................-%
[1%.!] 0ase Chance "o)ifiers................................-%
[1%.%] $efinitions....................................................-%
[1%.(] &tt#ning 'ole3s..........................................-(
[1%.5] 'ole3s in Co3bat........................................-(
[1%.] 'ole3 :ntelligence.......................................-(
[1%.-] :nstr#cting 'ole3s......................................-(
[1%./] Talents...........................................................-5
[1%.1] 'eneral =no+le)ge Spells...........................-5
[1%.10] 'eneral =no+le)ge 4it#als.......................-/
[1%.11] Special =no+le)ge Spells..........................-1
[1%.1!] Special =no+le)ge 4it#als......................../!
[1%.1%] 'ole3 Statistics........................................../(
[1%.1%] 'ole3 Statistics> contin#e)....................../5
[1(.0] The College of Ensorcel3ents an)
Enchant3ents............................................................../
[1(.1] 4estrictions.................................................../
[1(.!] 0ase Chance "o)ifiers................................/
[1(.%] Talents.........................................................../
[1(.(] 'eneral =no+le)ge Spells.........................../
[1(.5] 'eneral =no+le)ge 4it#als.........................//
1(. Special =no+le)ge Spells............................../1
[1(.-] Special =no+le)ge 4it#als..........................11
[15.0] The College of :ll#sions....................................1!
[15.1] 4estrictions...................................................1!
[15.!] 0ase Chance "o)ifiers................................1!
[15.%] Talents...........................................................1%
[15.(] 'eneral =no+le)ge Spells...........................1%
[15.5] 'eneral =no+le)ge 4it#als.........................15
[15.] Special =no+le)ge Spells............................15
[15.-] Special =no+le)ge 4it#als..........................1/
[1.0] The College of Sorceries of the "in)............100
[1.1] 4estrictions.................................................100
[1.!] 0ase Chance "o)ifiers..............................100
[1.%] Talents.........................................................100
[1.(] 'eneral =no+le)ge spells.........................101
[1.5] 'eneral =no+le)ge 4it#al........................10!
[1.] Special =no+le)ge Spells..........................10!
[1.-] Special =no+le)ge 4it#als........................105
[1-.0] The College of ,a3ing :ncantations.............10
[1-.1] 4estrictions.................................................10
[1-.!] 0enefits.......................................................10
[1-.%] Talents.........................................................10-
[1-.(] 'eneral =no+le)ge spells.........................10-
[1-.5] 'eneral =no+le)ge 4it#als.......................10-
[1-.] Special =no+le)ge Spells..........................10/
[1-.-] Special =no+le)ge 4it#als........................110
[1/.0] The College of &ir "agics...............................11%
[1/.1] 'lossary.......................................................11%
[1/.!] 4estrictions.................................................11%
[1/.%] 0ase Chance "o)ifiers..............................11%
[1/.(] Talents.........................................................11%
[1/.5] 'eneral =no+le)ge Spells.........................11(
1/. 'eneral =no+le)ge 4it#als.........................11
[1/.-] Special =no+le)ge Spells..........................11
[1/./] Special =no+le)ge 4it#als........................1!0
[1/.1] *eather Scale Table..................................1!!
[11.0] The College of Celestial "agics.....................1!%
[11.1] 4estrictions.................................................1!%
[11.!] 0ase Chance "o)ifiers..............................1!%
[11.%] ;ighting con)ition 3o)ifiers...................1!%
[11.(] Talents.........................................................1!(
[11.5] 'eneral =no+le)ge Spells.........................1!(
[11.] 'eneral =no+le)ge 4it#als.......................1!-
[11.-] Special =no+le)ge Spells..........................1!/
[11./] Special =no+le)ge 4it#als........................1%1
[11.1] ;ight an) $ar8 &spect...............................1%1
[11.10] Celestial ;ighting "o)ifier Table...........1%!
[!0.0] The College of Earth "agics...........................1%%
[!0.1] 4estrictions.................................................1%%
[!0.!] 0ase Chance "o)ifiers..............................1%%
[!0.%] Talents.........................................................1%(
[!0.(] 'eneral =no+le)ge Spells.........................1%(
[!0.5] 'eneral =no+le)ge 4it#als.......................1%
[!0.] Special =no+le)ge Spells..........................1%
[!0.-] Special =no+le)ge 4it#als........................1%1
[!1.0] The College of .ire "agics.............................1(0
[!1.1] 4estrictions.................................................1(0
!1.! "o)ifications................................................1(0
[!1.%] Talents.........................................................1(1
[!1.(] 'eneral =no+le)ge Spells.........................1(1
[!1.5] 'eneral =no+le)ge 4it#als.......................1(%
[!1.] Special =no+le)ge Spells..........................1(%
[!1.-] Special =no+le)ge 4it#als........................1(
[!1./] Table? 7sef#l Te3perat#res.....................1(/
[!!.0] The College of :ce "agics...............................1(1
[!!.1] 4estrictions.................................................1(1
[!!.!] 0ase Chance "o)ifiers..............................1(1
[!!.%] Talents.........................................................1(1
[!!.(] 'eneral =no+le)ge Spells.........................150
[!!.5] 'eneral =no+le)ge 4it#als.......................151
[!!.] Special =no+le)ge Spells..........................15!
[!!.-] Special =no+le)ge 4it#als........................155
[!!./] The Ele3ent of :ce.....................................15-
[!%.0] The College of *ater "agics..........................15/
[!%.1] 4estrictions.................................................15/
[!%.!] 0ase Chance "o)ifiers..............................15/
[!%.%] Talents.........................................................15/
[!%.(] 'eneral =no+le)ge Spells.........................151
[!%.5] 'eneral =no+le)ge 4it#als.......................11
[!%.] Special =no+le)ge Spells..........................1!
[!%.-] Special =no+le)ge 4it#als........................15
!
[!(.0] The College of 'reater S#33onings............1
[!(.1] 4estrictions.................................................1
[!(.!] 0ase Chance "o)ifiers..............................1-
[!(.%] Talents.........................................................1-
[!(.(] 'eneral =no+le)ge Spells.........................1-
[!(.5] 'eneral =no+le)ge 4it#als.......................1-
[!(.] Special =no+le)ge Spells..........................11
[!(.-] Special =no+le)ge 4it#als........................1-0
[!(./] &))itional ,otes........................................1-!
[!5.0] The College of ,ecro3antic Con@#rations. . .1-%
[!5.1] 4estrictions.................................................1-%
[!5.!] 0ase Chance "o)ifiers..............................1-(
[!5.%] Talents.........................................................1-(
[!5.(] 'eneral =no+le)ge Spells.........................1-(
[!5.5] 'eneral =no+le)ge 4it#als.......................1--
[!5.] Special =no+le)ge Spells..........................1--
[!5.-] Special =no+le)ge 4it#als........................1/0
[!.0] The College Af 4#ne "agics ..........................1/%
[!.1] Spirit '#i)es ..............................................1/%
[!.!] "e)icine 0ags............................................1/%
[!.%] 4#ne *an)s> 4#ne Sta2es an) .etishs . . .1/%
[!.(] 4estrictions ................................................1/(
[!.5] 4it#al Casting ............................................1/(
[!.] 0ase Chance "o)ifiers .............................1/(
[!.-] Talents ........................................................1/(
[!./] 'eneral =no+le)ge Spells ........................1/5
[!.1] 'eneral =no+le)ge 4it#als ......................1/
[!.10] Special =no+le)ge Spells .......................1//
[!.11] Special =no+le)ge 4it#als .....................11!
[!-.0] The College of 0lac8 "agics...........................11(
[!-.1] 4estrictions.................................................115
[!-.!] "o)ifiers.....................................................115
[!-.%] Talents.........................................................115
[!-.(] 'eneral =no+le)ge Spells.........................11
[!-.5] 'eneral =no+le)ge 4it#als.......................111
[!-.] Special =no+le)ge Spells..........................!00
[!-.-] Special =no+le)ge 4it#als........................!0(
Knowledge.............................................................207
[!/.0] S8ills..................................................................!0-
[!/.1] &c6#iring an) 7sing S8ills........................!0-
[!1.0] ;ang#ages.........................................................!01
[!1.1] 4estrictions.................................................!01
[!1.!] Str#ct#re.....................................................!01
[!1.%] 0enefits.......................................................!01
[!1.(] ;iteracy.......................................................!01
[!1.5] Special r#les...............................................!10
[!1.] ;ang#age 'ro#ps.......................................!10
[!1.-] ;ang#age .a3ilies.....................................!11
[%0.0] &)2ent#ring S8ills..........................................!1!
[%0.1] Cli3bing......................................................!1!
[%0.!] 5orse3anship............................................!1!
[%0.%] .lying...........................................................!1%
[%0.(] =no+le)ge (area).......................................!1%
[%0.5] Stealth.........................................................!1%
[%0.] S+i33ing...................................................!1(
[%1.0] &lche3ist.........................................................!1
[%1.1] 4estrictions.................................................!1
[%1.!] 0enefits.......................................................!1
[%1.%] &cci)ents.....................................................!1
[%1.(] &bilities.......................................................!1-
[%1.5] Costs............................................................!1/
[%!.0] &r3orer............................................................!!0
[%!.1] 4estrictions.................................................!!0
[%!.!] 0enefits.......................................................!!0
[%!.%] &r3or Constr#ction..................................!!0
[%!.(] &ppraisal.....................................................!!1
[%!.5] Costs............................................................!!1
[%%.0] &rtisan..............................................................!!!
[%%.1] &rtisan S8ills..............................................!!!
[%%.!] 0enefits.......................................................!!%
[%%.%] Ti3e < Cost................................................!!%
[%%.(] &rtisan as "erchant..................................!!(
[%%.5] 4e6#ire3ents.............................................!!(
[%(.0] &ssassin............................................................!!5
[%(.1] 4estrictions.................................................!!5
[%(.!] 0enefits.......................................................!!5
[%5.0] &strologer........................................................!!-
[%5.1] 4estrictions.................................................!!-
[%5.!] 0enefits.......................................................!!-
[%.0] 0east "aster....................................................!!1
[%.1] 4estrictions.................................................!!1
[%.!] 0enefits.......................................................!!1
[%.%] Cost..............................................................!%0
[%-.0] Co#rtier............................................................!%1
[%-.1] 4estrictions.................................................!%1
[%-.!] 0enefits.......................................................!%1
[%-.%] Se)#ction....................................................!%!
[%/.0] 5ealer...............................................................!%%
[%/.1] 4estrictions.................................................!%%
[%/.!] 0enefits.......................................................!%%
[%/.%] &bility $escriptions...................................!%%
[%/.(] Potions........................................................!%
[%1.0] 5erbalist...........................................................!%-
[%1.1] 4estrictions.................................................!%-
[%1.!] 0enefits.......................................................!%-
[%1.%] Potions........................................................!(1
[(0.0] "echanician.....................................................!(!
[(0.1] 4estrictions.................................................!(!
[(0.!] 0enefits.......................................................!(!
[(0.%] &bilities.......................................................!(%
[(0.(] Co3plex ;oc8s............................................!((
[(0.5] Trap Constr#ction......................................!((
[(0.] Spell Contain3ent.....................................!((
[(1.0] "erchant..........................................................!(
[(1.1] 4estrictions.................................................!(
[(1.!] 0enefits.......................................................!(
%
[(!.0] "ilitary Scientist.............................................!(/
[(!.1] 4estrictions.................................................!(/
[(!.!] SpecialiBe) .iel)s.......................................!(/
[(!.%] 0enefits.......................................................!(/
[(%.0] ,a2igator..........................................................!50
[(%.1] 4estrictions.................................................!50
[(%.!] 0enefits.......................................................!50
[((.0] Philosopher......................................................!5!
[((.1] ;ibrary.........................................................!5!
[((.!] 4e6#ire3ents.............................................!5!
[((.%] Str#ct#re.....................................................!5!
[((.(] ;ang#age 0enefits......................................!5!
[((.5] =no+le)ge 0enefits...................................!5%
[((.] 4esearch 0enefits.......................................!5%
[((.-] 4eal3s < .iel)s..........................................!5(
[(5.0] 4anger..............................................................!55
[(5.1] 0enefits.......................................................!55
[(5.!] En2iron3ents.............................................!5-
[(.0] Spy.....................................................................!5/
[(.1] 4estrictions.................................................!5/
[(.!] 0enefits.......................................................!5/
[(.%] Aptional &bilities.......................................!51
[(.(] 0on#s &bilities...........................................!0
[(-.0] Thief..................................................................!1
[(-.1] 4estrictions.................................................!1
[(-.!] 0enefits.......................................................!1
[(/.0] Tro#ba)o#r......................................................!%
[(/.1] 0enefits.......................................................!%
[(/.!] 0ar)ic Coice...............................................!(
[(1.0] *arrior.............................................................!5
[(1.1] 4estrictions.................................................!5
[(1.!] 0enefits.......................................................!5
[(1.%] *eapon categories....................................!
[(1.(] *eapon 4e6#ire3ents..............................!
[50.0] *eapons3ith...................................................!-
[50.1] 4estrictions.................................................!-
[50.!] 0enefits.......................................................!-
[50.%] Costs............................................................!/
[50.(] Sil2ering *eapons.....................................!/
Appendix...............................................................26
[51.0] Specific 'rie2o#s :n@#ry.................................!1
[51.1] 'rie2o#s :n@#ry Table................................!1
[51.!] ,otes............................................................!-1
[5!.0] .#3ble Tables..................................................!-!
[5!.1] ,otes............................................................!-!
[5!.!] Special Cases...............................................!-!
[5!.%] 0o+s an) Crossbo+s Anly.........................!-!
[5!.(] &ll Ather *eapons.....................................!-!
[5%.0] 0ac8fire Table..................................................!-5
[5(.0] .right an) &+e Tables....................................!--
[5(.1] "o)ifiers.....................................................!--
[5(.!] Physical 0ea#ty .right Chec8s.................!--
[5(.%] Physical 0ea#ty &+e Chec8s....................!--
[5(.(] .right Table................................................!--
[5(.5] &+e Table....................................................!-/
[5(.] Spell Effects................................................!-/
[55.0] Experience Costs.............................................!/0
[55.1] *eapons......................................................!/0
[55.!] S8ills............................................................!/!
[55.%] Characteristics...........................................!/!
[5.0] *eapons> Shiel)s an) &r3or.........................!/%
[5.1] *eapons......................................................!/%
[5.!] *eapon ,otes............................................!/5
[5.%] *eapon &ccessories..................................!/
[5.(] Shiel)s.........................................................!/
[5.5] &r3or..........................................................!/
[5.] Shiel) Table................................................!/-
[5.-] &r3or Table................................................!/-
[5-.0] Co3bat Tables.................................................!//
[5-.1] &ction S#33ary........................................!//
[5-.!] Special $a3age Percentages....................!//
[5-.%] Stri8e Chance "o)ifiers............................!/1
[5-.(] Co3bat E6#ation S#33ary......................!10
[5/.0] "iscellaneo#s Tables......................................!11
[5/.1] .atig#e an) Enc#3brance Table?.............!11
[5/.!] A2erlan) "o2e3ent 4ate.........................!11
[51.0] $ra3atic &ction 4#les....................................!1!
[51.1] Con2iction...................................................!1!
[51.!] $eath .lag...................................................!1!
[51.%] 4aising the Sta8es......................................!1!
(
[1.0] Explanation of Characteristics
This section is an explanation of a characterDs
characteristics an) ho+ they are #se) in the ga3e.
&ll characteristics are calc#late) +hen the charE
acter is generate) b#t &)2ent#rers in a +orl) of 3aE
gic can expect the3 to change fro3 ti3e to ti3e. &
Fte3poraryG change in)icates an increase or )eE
crease of li3ite) )#ration to the 2al#e of a characE
teristicH a Fper3anentG change in)icates an increase
or )ecrease of in)efinite )#ration to the 2al#e of a
characteristic.
The first six characteristics are the pri3ary charE
acteristics. These can be increase) te3porarily by
3agic or per3anently by training (expen)it#re of
experience points)> an) can be )ecrease) te3porarE
ily by 3agic or in@#ry> or per3anently by in@#ry to
the character. These pri3ary characteristics can
ne2er be traine) 3ore than 5 abo2e their starting
2al#e> an) ne2er abo2e racial 3axi3#3> except by
#n#s#al 3agical 3eans.
&ll other characteristics are secon)ary characterE
istics. The 3anner in +hich a secon)ary characterE
istic can be change) +ill be co2ere) in the appropriE
ate explanation.
'enerally> a high characteristic 2al#e in)icates a
characterDs ability to perfor3 a certain tas8 +ell>
+hile a lo+ 2al#e in)icates a relati2e lac8 of s#ch
ability. & characteristicDs effect is al3ost al+ays
translate) into n#3erical ter3s for the p#rposes of
resol2ing action )#ring play. &)2ent#rers generally
ha2e higher characteristics than nor3al people in
the +orl)> that is +hat 3a8es the3 heroes after all.
Effects of Characteristics
& character )e2elops specific s8ills )#ring the
ga3e> an) their characteristics infl#ence their base
chances +ith these s8ills. 5o+e2er there are also
3any feasible tas8s that a character 3ay +ish to
perfor3 +itho#t ha2ing a specific s8ill to )o so. The
'" then #ses the 3ost appropriate characteristic to
generate a base chance to perfor3 that tas8.
Difficulty Factors (Characteristic Multipliers)
*hen a player )eclares that their character +ill
atte3pt a tas8 +hich the '" ac8no+le)ges as )eE
pen)ent #pon a partic#lar characteristic> the '" asE
signs the tas8 a )iffic#lty factor. This )iffic#lty
factor +ill be a n#3ber fro3 I thro#gh to 5.
The greater the )iffic#lty factor 2al#e> the easier
a tas8 +ill be to perfor3.
The player 3#ltiplies the )iffic#lty factor by the
appropriate characteristic> arri2ing at the percentE
age chance of the character perfor3ing the tas8.
The 3axi3#3 base chance is (-0 J characteristic J
)iffic#lty factor)K. The player then rolls )100> an) if
the roll is less than or e6#al to the percentage then
the character has s#ccessf#lly perfor3e) the tas8. :f
the roll is greater than the percentage> the characE
ter has faile). :f the roll fails by at least the 2al#e of
the characteristic or excee)s the 3axi3#3 base
5
Creation
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
chance> the character has faile) 3iserably an) 3ay
ha2e in@#re) the3sel2es. The '" 3ay +ish to )eE
ter3ine the extent of the in@#ry by ho+ 3#ch the
roll excee)s the percentage pl#s the characteristic.
[1.1] hysical !tren"th (!)
Physical Strength is a 3eas#re of a characterDs
3#scle co9or)ination an) strength. The Physical
Strength characteristic represents the br#te force a
character can exert fro3 the the+s of their ar3s>
the thr#sting po+er of their leg 3#scles> an) their
lift an) +eight capacity.
Specific Influences
2 Effects of +eight carrie)
2 "ini3#3 PS re6#ire3ent for +eapons
2 $a3age
Generic Uses
2 0rea8ing ob@ects
2 ;ifting hea2y or a+8+ar) ob@ects
Example: Consider the sturdiness of the object and the
implement being used to break it for the former, and con
sider the weight and bulk of the object plus the purchase
afforded the character for the latter.
[1.#] Manual Dexterity (MD)
"an#al $exterity is a 3eas#re of a characterDs
control +ith their han)s. The "an#al $exterity
characteristic represents the characterDs han)9to9
eye coor)ination> the spee) at +hich the character
can perfor3 a co3plex tas8 +ith their han)s> an)
the ability to 3anip#late their han)s.
Specific Influences
2 "ini3#3 "$ re6#ire3ent for +eapons
2 Thie2ery
2 Stri8e Chance in Co3bat
Generic Uses
2 5an)ling )angero#s s#bstances
2 .ine han)icrafts < other )elicate tas8s.
Example: Consider the delicacy of the task when a
character seeks the careful manipulation or removal of
an object.
[1.$] %"ility (%&)
&gility is a 3eas#re of a characterDs ability to
3ane#2erer their +hole bo)y an) their spee) of
3o2e3ent. The &gility characteristic represents the
characterDs litheness of bo)y> the spee) at +hich the
character can r#n> an) their ability to )o)ge +ith or
contort their bo)y.
Specific Influences
2 Tactical "o2e3ent 4ate
2 Spee) in co3bat
2 $efense
2 "ost physical s8ills
Generic Uses
2 "ane#2ering
Example: Consider speed, distance, and complexity of
the maneuverer, as well as the nature of any obstacles or
features they are using.
[1.'] Ma"ical %ptitu(e (M%)
"agic &ptit#)e is a 3eas#re of a characterDs abilE
ity to harness an) )irect 3agical energies. The "aE
gic &ptit#)e characteristic represents the characterE
Ds control o2er the flo+ of 3ana (the st#ff of 3agic)>
an) their ability to re3e3ber spells an) rit#als.
Specific Influences
2 "agic Colleges ha2e a 3ini3#3 "agical
&ptit#)e re6#ire3ent
2 Cost of training 3agic
2 0ase chances of 3agical s8ills
Generic Uses
2 ,oticing arcane 3ana effects
[1.)] *illpo+er (*)
*illpo+er is a 3eas#re of a characterDs self conE
trol of 3in) an) bo)y> especially in stressf#l sit#E
ations. The *illpo+er characteristic represents a
characterDs ability to concentrate> their ability to
resist the i3position of anotherDs +ill #pon their
o+n> an) the )egree to +hich their +ill can be #se)
to co#nter their instincts (+hen> for instance> the
character 3ight be atte3pting an action +hich
co#l) be s#ici)al).
Specific Influences
2 "agic resistance
2 .ear resistance
2 Concentration chec8s to perfor3 3agic
2 4eco2ering fro3 being st#nne)
Generic Uses
2 4esisting s#ffering
2 Perse2ering +ith boring or )angero#s tas8s
[1.,] En(urance (E-)
En)#rance is a 3eas#re of the p#nish3ent a
characterDs bo)y can absorb before the character beE
co3es #nconscio#s> s#stains 3ortal +o#n)s> or )ies.
The En)#rance characteristic represents the characE
terDs capacity to +ithstan) +o#n)s> their resistance

to )isease an) infection an) their rate of reco2ery


fro3 sa3e> an) )irectly affects their ability to o2er9
exert the3sel2es.
Specific Influences
2 Starting .atig#e
2 $a3age capacity
2 St#nning fro3 )a3age
Generic Uses
2 4esisting poison> infection < )isease
[1..] Fati"ue (FT)
.atig#e is a 3eas#re of a characterDs physical an)
3ental fitness. The .atig#e characteristic represents
the )egree to +hich the character can exert the3E
sel2es before beco3ing exha#ste)> the n#3ber of
3inor c#ts an) br#ises they can ta8e before their
abilities are affecte)> an) the 3ental energy that
can be #se) to cast spells. This characteristic )irE
ectly reflects a characterDs c#rrent le2el of tire)ness
as it is re)#ce) te3porarily +ith any stren#o#s
acti2ity an) restore) to nor3al +ith rest. .atig#e
3ay be per3anently increase) by training #p to 5
points or to racial 3axi3#3.
Specific Influences
2 S#staine) acti2ity
2 "inor )a3age capacity
2 Spell casting energy
Generic Uses
2 :gnoring col)
2 Coping +ith 3issing 3eals or sleep
[1./] hysical 0eauty (0)
Physical 0ea#ty is a 3eas#re of a characterDs exE
terior attracti2eness (or rep#lsi2eness) as percei2e)
by the h#3anoi) races. Physical 0ea#ty is a characE
teristic representing a characterDs appearance co3E
pare) to the aesthetic stan)ar)s of the 3ain senE
tient races. :t is in no +ay a reflection of a
characterDs personality. Specific reactions to PhysicE
al 0ea#ty are also infl#ence) by the obser2erDs race
an) gen)er. The Physical 0ea#ty 2al#es for 3onE
sters )escribe ho+ that 3onster appears to a charE
acter> an) not to another 3onster of the sa3e race.
Physical 0ea#ty can be increase) or )ecrease) te3E
porarily by 3agic> an) )ecrease) per3anently by
)isfig#re3ent. :t cannot be increase) by training.
Specific Influences
2 4eaction rolls
Generic Uses
2 :nfl#encing ,PCs
[1.1] erception (C)
Perception is a 3eas#re of a characterDs int#ition
)e2elope) as a res#lt of their experience. The PerE
ception characteristic represents the characterDs
ability to note pec#liarities in a gi2en sit#ation>
their ability to )e)#ce a personDs habits or c#sto3s
fro3 scant infor3ation> an) their general 8no+E
le)ge of the +orl).
The Perception 2al#e can be increase) or )eE
crease) te3porarily> an) can be increase) per3anE
ently thro#gh training #p to racial 3axi3#3. "aE
gic> certain nat#ral or alche3ical preparations> an)
the characterDs con)ition can ca#se a te3porary inE
crease or )ecrease in the Perception 2al#e.
Specific Influences
2 $etecting a3b#shes or traps
2 $etecting hi))en things
2 :nitiati2e
Generic Uses
2 Pic8ing #p infor3ation fro3 con2ersation or
obser2ation
2 Peripheral 2ision
2 ,oticing things o#t of the or)inary
2 4e3e3bering 2ag#e infor3ation
2 "a8ing connections bet+een ne+ cl#es an)
pre2io#s 8no+le)ge
[1.10] Tactical Mo2e3ent 4ate (TM4)
The Tactical "o2e3ent 4ate is the fastest spee) a
character can 3o2e in co3bat. & characterDs TacticE
al "o2e3ent 4ate (T"4) characteristic is base) on
their &gility an) infl#ence) by any +eight carrie)
or restricting clothing. :t 3ay be te3porarily 3o)iE
fie) by 3agic or in@#ry> b#t cannot be traine).
Specific Influences
2 $istance 3o2e) in co3bat
Generic Uses
2 Co3parati2e spee)s
-
[#.0] Character &eneration
There are six sections in Character 'eneration?
2 Characteristic Points
2 4ace
2 $escription
2 &spect
2 5eritage
2 Starting &bilities an) Possessions
The first 5 sections 3ay be )one in any or)er.
Each section is )esigne) so that a player 3ay choose
fro3 a range of options or ran)o3ly generate their
character. The final section> Starting &bilities an)
Possessions> sho#l) be )one last.
[#.1] Characteristic oints
& character has pri3ary statistics +hich are
generate) by allocating points fro3 a total> an) (
secon)ary statistics +hich are either )eri2e) fro3
the pri3ary statistics or are generate) ran)o3ly.
The higher the n#3ber> the better the characteristE
ic.
&eneratin" Characteristic oints
The player 3ay choose to allocate the pri3ary
statistics fro3 a total of 10 points or 3ay roll !)10
once against the follo+ing table. :f they choose to
roll the res#lt 3#st stan).
#(10 4oll Characteristic oints
2 !1
3 !2
4 !3
5 !4
6 !5
7 !6
! !7
!!
10 !
11 10 (efault
12 1
13 2
14 3
15 4
16 5
17 6
1! 7
1 !
20
%ssi"nin" Characteristic oints
This total of points nee) to be spent on the folE
lo+ing characteristics? Physical Strength> "an#al
$exterity> &gility> "agical &ptit#)e> *illpo+er an)
En)#rance.
These characteristics 3ay change )#ring the
ga3e> an) 3ay be raise) #p to 5 points thro#gh
training> tho#gh not past the characterDs racial 3axE
i3#3.
The h#3an range for each of these characteristE
ics is 5 L !5H this range is a)@#ste) for non9h#3ans
(see the Characteristic "o)ifier tables for the non9
h#3an races). These ranges represent the 3ini3#3
an) 3axi3#3 capabilities of the races. The player
sho#l) assign the points an) then 3a8e any a)@#stE
3ent for race.
Prior to assigning the characteristic points> the
player sho#l) gi2e so3e tho#ght to +hat 8in) of
character they +ish to ha2e an) +hat +eapons>
spells> an)Mor s8ills are )esire) for the ne+ly creE
ate) in)i2i)#al.
So3e +eapons re6#ire a great )eal of Physical
Strength or "an#al $exterity> an) the player sho#l)
be s#re to assign eno#gh points in those areas to #se
the +eapons of their choice. &ll 3agical colleges reE
6#ire a 3ini3#3 "agic &ptit#)e to @oin an) the
player sho#l) be a+are of these restrictions. "ost
s8ills )o not ha2e any special re6#ire3ents> b#t
3any gi2e bon#ses for excee)ing a 3ini3#3 2al#e
in certain characteristics.
*hen the player has chosen the 2al#es for the
character> they 3#st recor) the3 on a Character
Sheet. The total 2al#e of the six pri3ary characterE
istics (before racial 3o)ifiers) 3#st e6#al the
a3o#nt recei2e) in the 'enerating Characteristic
Points sectionH th#s> a player cannot Fsa2eG CharacE
teristic Points an) assign the3 to characteristics at
a later )ate. The 2al#e of each of the six pri3ary
characteristics 3#st be recor)e) before any secon)E
ary characteristics are generate).
&eneratin" !econ(ary Characteristics
.atig#e> Physical 0ea#ty> Perception an) Tactical
"o2e3ent 4ate are secon)ary characteristics. They
3ay be 3o)ifie) if the character is non9h#3an (see
the Characteristic "o)ifier tables for the non9h#E
3an races).
Fatigue
The 2al#e of a characterDs .atig#e is a )irect f#ncE
tion of their En)#rance. The player enters the .aE
tig#e 2al#e correspon)ing to the characterDs En)#rE
ance 2al#e after their En)#rance has been 3o)ifie)
for race.
/
En(urance Fati"ue
3 " 4 16
5 " 7 17
! " 10 1!
11 " 13 1
14 " 16 20
17 " 1 21
20 " 22 22
23 " 25 23
#, 5 #. #'
En)#rance an) .atig#e 2al#es in bol) type can be
achie2e) only by 3e3bers of certain non9h#3an
races.
.ro3 this point on> a change in a characterDs EnE
)#rance 2al#e +ill not affect their .atig#e 2al#e an)
2ice92ersa. .atig#e 3ay be raise) by #p to 5 points>
tho#gh not past the characterDs racial 3axi3#3.
Physical Beauty
The 2al#e of the Physical 0ea#ty characteristic is
generate) ran)o3ly by rolling ()5 J %. This characE
teristic can ne2er be increase) by training.
Perception
& characterDs perception 2al#e begins at 5. This
3ay be traine) #p to racial 3axi3#3.
Tactical Movement Rate
& characterDs Tactical "o2e3ent 4ate (T"4) is a
)irect f#nction of their &gility. :t is base) on the
characterDs &gility 2al#e an) is recalc#late) +hen
&gility is 3o)ifie) by enc#3brance an) ar3or penE
altiesH see the T"4 table belo+ for 2al#es.
Mo(ifie( %"ility Tactical Mo2e3ent 4ate
#ess t$an 1 0
1 " 2 1
3 " 4 2
5 " ! 3
" 12 4
13 " 17 5
1! " 21 6
22 " 25 7
26 " 27 !
%reater t$an 27 &pecial' see (elow
:f the characterDs 3o)ifie) &gility is greater than
!-> their T"4 is 1 J 1 for e2ery t+o points of &' o2er
!/.
Example: gility of !" gives ## $%&.
[#.#] 4ace
& player 3#st choose the race of their character.
The 3a@ority of people in &l#sia are h#3an> b#t the
player 3ay choose one of the co33on non9h#3an
races? )+arf> elf> halfling> or orc.
:f the player +ishes their character to be a hill giE
ant or shape changer they 3#st roll )100. They 3ay
roll once per race an) if the roll is lo+er than the
race chance K they 3#st ta8e that race. :f they fail
then the character 3#st be of one of the co33on
races. :f the player is atte3pting to be a shape
changer they 3#st )eci)e +hat type of shape
changer they +ant prior to rolling (i.e. +olf> tiger>
bear or boar).
4ace 6 Chance
)ill %iant 6
&$ape*C$anger 4
& player 3ay +ish to play one of the 2ery rare
sentient races. To )o so they 3#st get the agreeE
3ent of the generating '". The '" +ill )eci)e
+hich of the co33on races has the appropriate raE
cial 3o)ifiers. .or exa3ple Erelheine characters are
generate) #sing the Elf option.
5#3ans learn faster than non9h#3ans. ;earning
is represente) in ga3e by spen)ing Experience
Points (EP). $i2i)e any experience points a characE
ter gains by the Fracial 3o)ifierG an) then spen)
the res#lt nor3ally.
4ace Experience Mo(ifier
+war, 1.1
-l, 1.2
)al,ling 1.1
)ill %iant 1.5
)u.an 1
/rc 1.1
&$ape*C$anger 1.4
Each race has a )escription of a stereotypical
3e3ber of the race an) any special abilities an)
characteristic 3o)ifiers that apply to a character of
that race.
1
D+arf
& )+arf is a short> bear)e) h#3anoi)> #s#ally taE
cit#rn +ho fre6#ents 3o#ntaino#s areas.
Description
Pri)e an) attention to )etail are i3portant to
)+ar2es. They for3 strong co33#nity ties> an) are
)istr#stf#l of strangers> especially those of other
races. Their strongest antipathies are to+ar)s orcs
an) el2es. &ltho#gh )+ar2es are gree)y by nat#re>
they are essentially honest an) stan) by their +or).
$+ar2es co2et precio#s stones an) 3etals> an) apE
preciate fine> )etaile) +or83anship. $+ar2en +arE
riors fa2or the axe as +eapon.
Special Ailities
2 $+ar2es close 2ision is exceptionally sharp>
b#t 3any ha2e poor )istance 2ision. They can
see in the )ar8 as a h#3an )oes at )#s8. Their
effecti2e range of 2ision in the )ar8 is 50 feet
#n)er the open s8y> 100 feet insi)e 3an93a)e
str#ct#res> an) 150 feet insi)e ca2es an) t#nE
nels.
2 $+ar2es can assess the 2al#e of an) )eal in
ge3s an) 3etals as if they are a "erchant of
4an8 5. :f a )+arf character progresses in the
"erchant s8ill> their ability to assess the 2al#e
of ge3s an) 3etals is fi2e greater then their
c#rrent 4an8> to a 3axi3#3 of ten.
2 :f a )+arf character is a 4anger specialiBing in
3o#ntains or ca2erns> they pay half the ExperE
ience Points cost necessary to a)2ance ran8s.
2 & )+arfDs capacity for alcohol is t+ice that of a
h#3anDs.
!haracteristic Mo"ifiers
0$ysical &trengt$ 12
Agility *2
-ndurance 12
2agical Aptitude *2
3illpower 12
0erception 11
0$ysical 4eauty *2
5actical 2ove.ent 6ate *1
Starting &ge? !0J
&2erage ;ife Span? 1!5 L 150 years
Elf
&n elf is a sli3 agile h#3anoi)> +ho fre6#ents
+oo)e) areas.
Description
El2es are 2irt#ally i33ortal an) generally ta8e
the long ter3 2ie+. They are ins#lar> in)ifferent to
others an) ten) to be tra)itional. El2es are great reE
specters of nat#re an) learning. Their El)ers are reE
positories of great +is)o3 +hile el2ish yo#th are
enth#siastic 3erry 3a8ers. El2en +arriors fa2or
bo+ +eapons an) )is)ain 3etal ar3or. "e3bers of
other races generally fin) el2es attracti2e.
Special Ailities
2 El2es ha2e s#perior 2ision especially o2er long
)istances or in poor lighting. &n elf can see in
the )ar8 as a h#3an )oes on a clo#)y )ay.
Their effecti2e range of 2ision in the )ar8 is
150 feet #n)er the open s8y> an) -5 feet elseE
+here.
2 :f an elf character is a ranger specialiBing in
+oo)s> they pay one9half the Experience
Points to a)2ance ran8s.
2 &n elf recei2es a racial Talent +hich f#nctions
in all respects as the 0lac8 "agicDs *itchsight
Talent.
2 &n elf 3a8es little or no noise +hile +al8ing
an) a))s 10K to their chance to perfor3 any
acti2ity re6#iring stealth.
2 :f an elf character ta8es the healer s8ill> the elf
pays three96#arters the Experience Points to
a)2ance ran8s> tho#gh they cannot res#rrect
the )ea).
2 &n elf is i3per2io#s to the special abilities of
the lesser #n)ea).
2 :f an elf character ta8es the co#rtier s8ill> the
elf pays one9half the Experience Points to a)E
2ance ran8s.
10
!haracteristic Mo"ifiers
0$ysical &trengt$ *1
Agility 11
-ndurance *1
2agical Aptitude 11
3illpower 11
0erception 11
0$ysical 4eauty 12
5actical 2ove.ent 6ate 11
Starting &ge? %0 L %00J
&2erage ;ife Span? Circa 10>000 years
7alflin"
& halfling is a short> cheerf#l h#3anoi)> +ho +ill
be an acti2e participant in 2illage life.
Description
5alflings appreciate the goo) life 3ore than
3ostH a s#ccessf#l halfling +ill arrange a sche)#le of
3#ch sleep> goo) foo)> an) relaxe) st#)y or con2erE
sation. 5alflings are shy aro#n) other races> preferE
ring to 3erge into the bac8gro#n). &3ongst the3E
sel2es they are a frien)ly fol8 +ho for3 into s3all
co33#nities +here e2eryone 8no+s e2eryone elseDs
b#siness. *hile 5alflings ta8e their social responsibE
ilities serio#sly> they are reno+ne) for their practicE
al @o8es an) light fingers. 5alflings are note) for
their to#gh> hairy feet an) #s#ally go barefoot.
5alflings a2oi) the rigors of 3ilitary life b#t
+hen force) to )efen) the3sel2es they fa2or s3all
+eapons.
Special Ailities
2 & halfling has infra2ision> +hich allo+s the3
to see faint re) shapes +here li2ing beings are
locate) in the )ar8. Their range of 2ision is 100
feet.
2 & halfling a))s !0K to their chance to perfor3
any acti2ity re6#iring stealth.
2 :f a halfling ta8es the thief s8ill> they pay half
the Experience Points cost to a)2ance ran8s.
2 & halfling 3ay )rop @e+elery )o+n acti2e 2olE
canoes +itho#t anyone thin8ing the +orse of
the3.
!haracteristic Mo"ifiers
0$ysical &trengt$ *3
2anual +exterity 13
Agility 11
-ndurance *2
2agical Aptitude *1
3illpower 11
0$ysical 4eauty *1
Starting &ge? !1J
&2erage ;ife Span? /0 L 10 years
7ill &iant
& hill giant is a h#ge> coarse feat#re) h#3anoi)>
+ho has no patience for laborio#s learning.
Description
'iants are l#sty types> preferring nothing better
than to go thro#gh life bra+ling> )rin8ing> an)
+enching. They ten) to gather together in a clan arE
range3ent> b#il)ing h#ge halls (or stea)ings) in
o#t9of9the9+ay locations. They are not o2erly intelE
ligent> an) resent h#3ans an) el2es partic#larly. 'iE
ants en@oy ri))ling an) bartering. 'iant +arriors faE
2or si3ple +eapons scale) to their siBe.
Special Ailities
2 & giant has infra2ision> +hich allo+s the3 to
see faint re) shapes +here li2ing beings are
locate) in the )ar8. Their range of 2ision is !50
feet.
2 & giantDs 3agic resistance is increase) by 10K.
11
2 *hene2er a giant atte3pts 3inor 3agic> the
'" sho#l) increase the )iffic#lty factor by
one> 3a8ing it easier.
2 'iants 3ay #se the giant +eapons liste) in the
*eapons Table.
!haracteristic Mo"ifiers
0$ysical &trengt$ 17
2anual +exterity *1
Agility *2
-ndurance 1!
2agical Aptitude *1
3illpower *1
7atigue 11
0$ysical 4eauty *1
5actical 2ove.ent 6ate 13
8atural Ar.or 11
Starting &ge? !J
&2erage ;ife Span? 500 years
7u3an
5#3ans are by far the 3ost co33on race on
&l#sia> fre6#enting 3ost areas an) cli3es.
Description
5#3ans ha2e a great )i2ersity of c#lt#res> lanE
g#ages an) s#b9racial traits> s#ch as hair an) eye
color or s8in tone. 5#3an beha2ior is an o)) 3ix.
They can be s#perstitio#s an) )istr#stf#l of the #nE
8no+n> b#t they are also insatiably c#rio#s an) loo8
for ne+ 8no+le)ge. "any also see8 personal fa3e
an) fort#ne as 3ost h#3an social str#ct#res are less
rigi) than those of non9h#3ans an) a personDs birth
nee) not per3anently )efine their place in society.
This o)) co3bination of attrib#tes has lea) the3 to
beco3e great explorers an) sailors> an) they +ill
2ent#re bol)ly into #nexplore) areas in search of
8no+le)ge an) +ealth. 5#3ans b#il) great cities
an) are far 3ore +elco3ing of other races than
3ost. A#tsi)e of their o+n c#lt#re they are social
cha3eleonsH a)ept at a)apting their beha2ior to
3atch local c#sto3s.
Special Ailities
2 5#3ans can ingratiate the3sel2es +ith
strangers 3ore rea)ily than other races. & h#E
3an character has J10 to any reaction roll in
an enco#nter +ith sentient creat#res.
!haracteristic Mo"ifiers
Starting &ge? 1J
&2erage ;ife Span? (Caries +i)ely +ith +ealth
an) c#lt#re) (0 L 10 years
8rc
&n Arc is a stoop9sho#l)ere)> s#rly h#3anoi)
an) a pac8 3e3ber by nat#re.
Description
Arcs are a cr#el> 2iolent fol8> li8ing nothing betE
ter than to loot an) pillage. :n)i2i)#als test the3E
sel2es against their peers> b#llying anything +ea8er
b#t co+ering a+ay fro3 anything stronger. & strong
in)i2i)#al +ill for3 a pac8 aro#n) the3> an) the
pac8 lea)erDs +or) is la+. Arcs en@oy the sens#al
pleas#res of life> an) re)#ce their alrea)y short life
spans thro#gh har) li2ing. They ha2e a rob#st )igesE
tion an) +ill eat foo)s that others t#rn their nose #p
at. Arc +arriors fa2or the great axe an) glai2e. Arcs
are consi)ere) #nattracti2e by other h#3anoi)
races.
Special Ailities
2 &n orcDs eyes are highly light9sensiti2e. They
3#st )ecrease their chance of hitting a target
+ith 4ange) Co3bat by 10K in )aylight.
2 &n orc has infra2ision> +hich allo+s the3 to
see faint re) shapes +here li2ing beings are
locate) in the )ar8. Their range of 2ision is 150
feet.
2 Arcs are either bac89stabbing sc#3 or br#tal
b#lly9boys. &n orc 3ay ta8e one of either &sE
sassin S8ill or *arrior S8ill an) pay three9
6#arters the Experience Points to a)2ance in
4an8s.
2 &n orcDs see) is highly fertile. The orc an) hyE
bri) orc pop#lation increase 3itigates against
the high orc fatality rate.
1!
!haracteristic Mo"ifiers
0$ysical &trengt$ 12
-ndurance 11
2agical Aptitude *2
3illpower *2
7atigue 12
0$ysical 4eauty *4
8atural Ar.or 11
Starting &ge? 1!J
&2erage ;ife Span? (0 L (5 years
!hape Chan"er
Shape Changers are a hi))en race a3ongst h#E
3ans> +ith the ability to change into the for3 of a
partic#lar ani3al.
Animal Types
Shape Changers can transfor3 into only one of
the follo+ing ani3al types +hich is chosen +hen
the character is create)?
4ear
4oar
5iger
3ol,
Description
Shape Changers are i)entical in appearance to
h#3ans +hen not in ani3al for3. They are so3eE
+hat bestial in nat#re> a)opting traits one 3ight exE
pect fro3 an anthropo3orphise) +olf> tiger> bear or
boar. There exists a lo2eMhate relationship bet+een
h#3ans an) shape changers? shape changers posE
sess so3e )egree of ani3al 3agnetis3> b#t> if )isE
co2ere)> can expect se2ere treat3ent at the han)s
of h#3ans. Shape Changers are> on the +hole> bitter
to+ar)s h#3ans> an) are not abo2e #sing h#3ans
to their a)2antage. There are 2ery fe+ +ays to tell a
shape changer fro3 a h#3an (e.g. they +ill be )isE
co3forte) by +olfbane) an) these 2ary by shape
changer type. Shape Changers are a r#thless lot.
Special Ailities
2 & shape changer can change fro3 h#3an to
ani3al for3 (or 2ice92ersa) in 10 secon)s )#rE
ing )ayti3e an) 5 secon)s )#ring the night9
ti3e.
2 & shape changer possesses a )#al nat#re.
*hile in ani3al for3> h#3an inhibitions +ill
be 3#te)H an) +hile in h#3an for3> ani3al
instincts +ill be )#lle).
2 & shape changer cannot be har3e) +hile in
ani3al for3> #nless str#c8 by a sil2ere)
+eapon> 3agic or by a being +ith a Physical
Strength greater than !5. .i2e $a3age Points
are a#to3atically absorbe) in the latter case.
2 & shape changer +ill regenerate 1 En)#rance
Point e2ery 0 secon)s +hile in ani3al for3.
2 The player 3#st )e2ise a set of characteristics
for their ani3al for3. Ta8e the )ifference
bet+een the a2erage for each characteristic in
ani3al an) h#3an for3> an) 3o)ify the h#E
3an characteristics appropriately.
2 & shape changer is a#to3atically l#nar9aspecE
te).
2 & shape changer can re3ain in ani3al for3
for a 6#arter of the night ti3es the 6#arters of
the 3oon sho+ing (i.e. at f#ll 3oon they 3ay
re3ain in ani3al for3 all night). $#ring the
)ay a shape changer can re3ain in ani3al
for3 for one ho#r ti3es the 6#arter of the
3oon. & shape changer can 3a8e one set of
transfor3ations ti3es the 6#arter of the of the
3oon per )ay (i.e. )a+n to next )a+n).
2 :f a shape changer is in ani3al for3 )#ring the
)ay> there is a 1K c#3#lati2e chance for each 5
3in#tes they re3ain in ani3al for3 that they
+ill ne2er be able to change bac8 into h#3an
for3. Si3ilarly> if the shape changer excee)s
the ti3e li3its gi2en abo2e> there is a 1K c#E
3#lati2e chance (per 5 3in#tes) of their not
being able to ret#rn to h#3an for3.
2 & shape changer +ill be incon2enience) by
those +ar)s +hich can be #se) against +ereE
creat#res.
2 & shape changerDs 3agic resistance is inE
crease) by 5K.
2 :f a shape changer ta8es the co#rtier s8ill they
pay three96#arters the Experience Points neE
cessary to a)2ance ran8s.
!haracteristic Mo"ifiers
0$ysical 4eauty 11
& ne+ set of characteristics 3#st be generate)
for the ani3al for3.
Starting &ge? 1J
&2erage ;ife Span? 55 L 5 years
[#.$] Description
This section co2ers height> +eight> gen)er>
pri3ary han)> an) general )escription.
7ei"ht an( *ei"ht
& player sho#l) choose their characterDs height
an) +eight. The characterDs height an) +eight
sho#l) be chosen accor)ing to the playerDs i)ea of
1%
the character> +ith )#e regar) to the characterDs
pri3ary characteristics> race an) bac8gro#n).
The follo+ing chart gi2e a range of heights an)
+eights +ithin +hich 10K of a)2ent#rers fall> an)
the a2erage 2al#es +ithin that range. Please 3o)ify
yo#r chosen height an) +eight accor)ing to gen)er
an) racial a)@#st3ents as belo+.
#ormal Base
7ei"ht *ei"ht 4an"e
593: 130 100 " 170
596: 140 110 " 1!5
59: 150 120 " 200
690: 165 130 " 220
693: 1!0 145 " 240
#ormal A"$ustments %eight &eight
4ace 9 &en(er 7ei"ht *ei"ht
)u.an 2ale 10: 100 ;
)u.an 7e.ale *4: !0;
/rc 2ale *4: 110;
/rc 7e.ale *6: 100;
-l, 2ale 15: !0;
-l, 7e.ale 12: 65;
Short Fol' Base
7ei"ht *ei"ht 4an"e
39: !5 65 " 110
490: 5 75 " 125
493: 105 !5 " 140
496: 115 5 " 155
49: 125 105 " 170
Short Fol' A"$ustments %eight &eight
4ace 9 &en(er 7ei"ht *ei"ht
+war, 2ale 10: 100 ;
+war, 7e.ale *2: 0;
)al,ling 2ale *12: 65;
)al,ling 7e.ale *13: 60;
%ill Giant Base
7ei"ht *ei"ht 4an"e
!94: 370 25 " 40
!9!: 420 335 " 555
90: 470 375 " 625
94: 525 420 " 700
9!: 5!0 465 " 7!0
%ill Giant A"$ustments %eight &eight
4ace 9 &en(er 7ei"ht *ei"ht
)ill %iant 2ale 10: 100 ;
)ill %iant 7e.ale *4: 0;
&en(er
& player 3ay choose +hether their character is
3ale or fe3ale. :t is reco33en)e) the character be
the sa3e gen)er as the player> as playing the opposE
ite gen)er con2incingly is )iffic#lt.
Aptionally> so3e characteristics 3ay be a)@#ste)
for a fe3ale character. This +o#l) also 3o)ify her
appropriate racial 3axi3#3s.
Female !haracteristic Mo"ifiers
0$ysical &trengt$ *2
2anual +exterity 11
-ndurance 11
ri3ary 7an(
& player 3#st )eter3ine +hether their characE
terDs Pri3ary 5an) is their right or their left. This
)eter3ination affects +hich han) a +eapon is hel)
)#ring co3bat> an) any penalties assigne) for atE
tac8ing +ith a +eapon in a secon)ary han). They
3ay choose either right or left> or roll ran)o3ly.
:f they choose to roll> the res#lt 3#st stan). The
player rolls )5 an) )10. :f the )10 res#lt is greater>
the characterDs right han) is pri3ary. :f the )5 resE
#lt is higher> their left han) is pri3ary. :f the t+o
res#lts are e6#al> the character is a3bi)extro#s.
Description
The player +ill so3eti3es nee) to )escribe their
character an) sho#l) therefore thin8 abo#t the
characterDs physical appearance base) on the generE
ate) characteristics. They sho#l) choose hair> eye
an) s8in color (base) on race an) fa3ily bac8E
gro#n)).
[#.,] %spects
The ti3ing of a characterDs birth orients the3 toE
+ar)s one of se2eral astrological infl#ences> or asE
pects. & character +ill benefit )#ring the ti3e their
aspect is po+erf#l> an) +ill s#ffer +hen the opposite
aspect is po+erf#l.
The ti3es of high noon an) 3i)night are exE
tre3ely i3portant +hen applying the effects of asE
pects. The '" sho#l) allo+ characters to perfor3
actions at precisely those instants> tho#gh the pasE
sage of ti3e 3#st be properly 3onitore).
1(
&eneratin" an %spect
The player 3ay choose an &spect as if they ha)
rolle) any n#3ber #p to /0> or roll )100 once
against the follo+ing table. :f they choose to roll on
the table> any roll o2er /0 3ay be re9rolle).
:f the character is @oining one of the ele3ental
colleges the player 3ay choose any aspect bet+een
1an) /0 that is ne#tral to their college> or they 3ay
roll.
(100 4oll %spect
01 " 05 3inter Air
06 " 10 3inter 3ater
11 " 15 3inter -art$
16 " 20 3inter 7ire
21 " 25 &pring Air
26 " 30 &pring 3ater
31 " 35 &pring -art$
36 " 40 &pring 7ire
41 " 45 &u..er Air
46 " 50 &u..er 3ater
51 " 55 &u..er -art$
56 " 60 &u..er 7ire
61 " 65 Autu.n Air
66 " 70 Autu.n 3ater
71 " 75 Autu.n -art$
76 " !0 Autu.n 7ire
!1 " !5 &olar
!6 " 0 #unar
1 " 5 #i,e
6 " 00 +eat$
Effects of %spects
&part fro3 ele3ental aspects> all 3o)ifiers apply
to percentile rolls> not base chances.
Ele3ental %spects
Characters gain a bon#s of 1K on the 0ase Chance
of perfor3ing any 3agic of the sa3e College as
their ele3ental aspect> an) a penalty of 91K on the
oppose) College. &ir opposes Earth an) .ire opposes
*ater. :ce an) Celestial 3agic are not affecte).
!easonal %spects
& character is affecte) by their seasonal aspect
)#ring their aspectDs season an) the opposite seaE
son. The follo+ing table lists the seasonal aspect efE
fects an) +hen they apply.
Ti3e Effect
2idnig$t' Aspect9s &eason *10
2idnig$t on -<uinox or &olstice o, Aspect9s
&eason
*25
2idnig$t' /pposite &eason 110
2idnig$t on -<uinox or &olstice o,
/pposite &eason
125
The effect is applie) for %0 secon)s before an)
after 3i)night.
!olar an( :unar %spects
& character of solar or l#nar aspect is affecte) by
their aspect at high noon an) 3i)night. The follo+E
ing table lists the Solar aspect effects> an) +hen to
apply the3.
Ti3e Effect
8oon *5
2idnig$t 15
8oon' &u..er &olstice *25
2idnig$t' 3inter &olstice 125
;#nar aspecte) characters gain opposite bon#ses
an) penalties for the sa3e ti3es. The effect is apE
plie) for 10 secon)s before an) after high noon or
3i)night. :f the s8y is clo#)y> the effect 3ay be reE
)#ce) to a 3ini3#3 of JM9 1 an) 5.
:ife an( Death %spects
;ife an) $eath aspecte) people are affecte) by
the creation an) )estr#ction of life force.
The follo+ing table lists the $eath aspect effects>
an) +hen to apply the3.
E2ent
4an"e is
less than Effect
4irt$ o, .a..al 1009 15
4irt$ o, $u.anoid 2509 110
4irt$ o, close relative = 5009 125
+eat$ o, .a..al 509 *5
+eat$ o, $u.anoid 1259 *10
+eat$ o, close relative = 2509 *25
N The close relati2e can be no 3ore )istant than
secon) co#sin.
;ife aspecte) characters gain opposite bon#ses
an) penalties for the sa3e ti3es. $eaths are nonc#E
3#lati2e (only one can be in effect at a gi2en ti3e)>
tho#gh births are c#3#lati2e. & stillbirth )oes not
affect a life or )eath aspecte) character. & res#rrecE
tion is treate) as a birth.
& )eath e2ent is applie) for as 3any secon)s as
the effect range in feet. & life e2ent is applie) for %
ti3es as long. & fe3ale life aspecte) character +ill
15
s#ffer no pain after gi2ing birth> an) +ill be as
healthy an) acti2e as she +as before she beca3e
pregnant.
:i"ht an( Dar; %spects
&ll li2ing creat#res ha2e an a))itional celestial
;ight or $ar8 &spect. This is f#lly explaine) in an
a))en)#3 to the College of Celestial "agics.
[#.)] 7erita"e
This section is rele2ant to h#3ans> pri3arily
fro3 the 0aronies> an) sho#l) be a)apte) for other
races or regions.
!ocial !tatus
The Fsocial stat#sG is that of the characterDs parE
ent(s)> #s#ally the father. The table )oes not represE
ent the pop#lation> 3erely the proportion of bac8E
gro#n)s fro3 +hich accepte) &)2ent#rerDs '#il)
applicants originally co3e. "ost social classes are
present in a 2ariety of en2iron3ents (cityH to+nM2ilE
lageH r#ralH co#rtH castleMstronghol)H 3ariti3e). &
player 3ay choose any social category in the 01L/0
range for the characterDs bac8gro#n)> or rollH
ho+e2er any s#ch )ice9roll 3#st be accepte). :n
general> the higher the n#3ber rolle)> the higher
the social stat#s +ithin each ban). & roll of (0L10
optionally 3ay> b#t nee) not necessarily> in)icate a
respectably retire) ex9a)2ent#rer.
(100 4oll !ocial !tatus
01 " 14 5ras$ > Cri.inal
15 " 20 4onded
21 " 2 &?illed 6etainer
30 " 44 %ood.an
45 " 54 2aster
55 " 70 2ilitary
71 " !4 %entry
!5 " 4 #esser 8o(ility
5 " ! 2erc$ant 0rince
" 00 %reater 8o(ility
Explanation of Classes
Trash(!riminal
,o legiti3ate e3ploy3ent.
Examples: $hug' body(snatcher' bandit' pirate' beggar.
Bon"e"
There is no sla2ery in the 0aronies. This is the
next best thing? enforce) ser2it#)e to one 3aster
for a long perio) [#p to life]> thro#gh birth> conE
tract> or )ebt.
Examples: )erf' villain' unskilled or semi(skilled ser
vant' laborer' indentured apprentice or journeyman in a
craft or trade guild' dependent artisan contracted to a
master' lay member of an accepted religious community'
ordinary soldier or sailor.
S'ille" Retainer
Col#ntarily e3ploye) person> physically an) legE
ally capable of see8ing a position else+here. A+ns
the tools of the tra)e an) has other> li3ite) possesE
sions. 7s#ally +or8s #n)er the )irection of a goo)E
3an or 3aster. Accasionally an itinerant artisan of
lo+ stat#s.
Examples: Clerk' court musician' religious acolyte'
freeborn shepherd or farm hand' merchant*s assistant'
family chaplain' tinker' fisher.
Goo"man )Goo"*ife+ Goo"y,
5ea) of a ho#sehol)H 3ore possessions an) co3E
3it3ents than a 3ere retainerH co3parati2ely in)eE
pen)ent. 7s#ally leases or o+ns a s3allhol)ing (if in
the co#ntrysi)e) or a fe+ roo3s (if in a to+n). "#ch
contact +ith social peers an) s#periors. Aften e3E
ploys s8ille) retainers. :ncl#)es itinerant profesE
sionals an) artisans of high stat#s.
Examples: %iller' pilot' established artisan, minor
trader, innkeeper' accredited witch' priest in an accepted
temple' shop(owner' poor freeman(farmer' forester'
gamekeeper' itinerant or privately employed alchemist,
healer, magician or blacksmith.
Master )Mistress+ Mother,
;i8e a goo)3an> b#t +ith a larger establish3ent>
3ore e3ployees> 3ore co33it3ents to s#bor)inE
ates an) e6#als. Tie) to one place as )irect contact
+ith> an) obligations to> social s#periors an) '#il)s
3ay 3a8e i3politic any relocation or other changes
in social con)#ct> )espite theoretical liberties an)
rights.
Examples: +uildmaster of a smaller craft,trading
guild, or councillor in a more powerful one' wealthy free
man farmer' professional -alchemist, healer etc. trading
publicly, with own shop and apprentices' lphonse the
famous chef' a /ucal 0apellmeister' high(priest of an ac
cepted temple' captain(owner of a trade ship' mayor of a
medium town.
Military
& socially sanctione)> traine) fighter or s8ille)
ancillary. This incl#)es sergeants an) lo+born lessE
er officers (lie#tenants> etc)H high9ran8ing officers
are ex officio gentry.
Examples: $own guardsman' skilled scout or military
spy' army blacksmith' -legal. mercenary captain.
1
Gentry
0y birth or ser2ice entitle) to a coat of ar3sH sigE
nificant social or 3ilitary )#ties. There are often
3any social gra)ations of gentry not co3prehensE
ible to persons o#tsi)e that class. Aften possesses an
estate or Fin)epen)ent 3eansG b#t is not of lor)ly
ran8H s#ch persons 3ay> technically> be e3ploye)
(b#t #s#ally to a lor)> or in ser2ice to their co#ntry).
"ay ha2e )iffic#lty ens#ring all chil)ren ha2e an acE
ceptable start in society (especially in larger fa3ilE
ies).
Examples: 0night' country s1uire' beneficed parson'
portreeve' courtier of significance' respected 2 influential
magician' judicial officer of a town or district' tax farmer'
non(noble army or navy officer -generally Captain 2 up.'
cadet member of a noble family.
-esser #ole of -or"ly Ran'
Si3ilar to the gentry> b#t )efinitely a c#t abo2e.
,or3ally o+es fe#)al ser2ice to> or thro#gh> a
greater noble.
Examples: 3on(independent 4aron' 5ord dmiral of a
small navy' +eneral' ordinary bbot or other 6ead of an
established, accepted, religious house' former gentry en
nobled for extraordinary or personal services to a great
noble or royalty.
Merchant.Prince
Extre3ely +ealthy city9base) 3erchant> hea) of
an exten)e) tra)eMfa3ily. Controls a nationally sigE
nificant tra)e9e3pire an) M or 3onopoly. 5as signiE
ficant po+er in the local g#il)s. Extensi2e reso#rces
(especially in hisMher ho3e city)> +ith contacts an)
ene3ies in se2eral co#ntries. Capable of or)ering
actions )ee3e) cri3inal in less infl#ential personE
ages. An a roll of 1/> the fa3ily hea) is the characE
terDs parentH on 15L1-> the hea) is a little 3ore )isE
tant (perhaps #ncle or co#sin).
Examples: 7wner of a trade(fleet' trader with a nation
al monopoly on a commodity -e.g. silk, wine., +uildmaster
of a powerful guild.
Greater #ole
4#ler of a 3inor co#ntry> or hea) of one of the
F'reatG fa3ilies in a larger co#ntry. *ill ha2e se2erE
al estates an) titles. 7s#ally has s#bor)inates of
lor)ly ran8. Chil)ren 3ay ha2e co#rtesy titles.
Examples: n independent 4aron' %arshall of a /uke*s
or independent Count*s armies' 4ishop' bbot of a
motherabbey' %arshall or vicar(general of a powerful or
der' Count within a duchy' 5ord dmiral of a maritime
nation.
'reater ,oble an) "erchant9Prince fa3ilies i3E
pact serio#sly on the ca3paignH the generating '"
3ay nee) ti3e to cons#lt +ith other '"s before the
characterDs bac8gro#n) is finaliBe). Characters +ho
+ish to retain an ac8no+le)ge)> goo) social9stan)E
ing 3ay ha2e to )e2ote ti3e an) 3oney to 3aintain
their position by in)#lging in appropriate beha2ior
L noblesse oblige.
0irth 8r(er
Players sho#l) no+ choose their birth or)er> or
roll on the follo+ing table. ,ote that it is #nli8ely
that an heir +ill go a)2ent#ring (at least not
+itho#t acti2e enco#rage3ent fro3 the next9in9
line).
(10 4oll 0irth 8r(er
1 1st or 2nd
2 " 3 3rd
4 4t$
5 5t$
6 6t$
7 " ! 7t$
!t$ o, later
0 4astard
Disinheritance
0eginning characters ne2er start +ith an estate>
3agic possessions> or other FrealG +ealth. .or ga3e
reasons> characters sel)o3 inherit +hile acti2ely
a)2ent#ring. "ost classes +ill happily pass o2er an
a)2ent#rer in fa2or of 3ore )eser2ing an) capable
stay9at9ho3e siblings. :f the heir or heiress can not
be passe) o2er (e.g. a noble estate) an) the player
)oes not +ish to retire the character> a tr#ste) 8insE
3an or tenant 3#st be appointe) as tr#stee or
+ar)er> to a)3inister an) en@oy the inheritance #nE
til it is reclai3e).
& noble or +ealthy parent 3ay )iso+n a)2ent#rE
ing chil)ren O either thro#gh )isfa2or> or for 3#t#E
al protection. & beginning character )oesnDt +ant to
be set #pon by fa3ily ene3iesH an) no parent +ants
the social stig3a of ref#sing to pay a ranso3. The
g#il) f#lly s#pports s#ch characters a)2ent#ring
#n)er an alias> @#st as it also s#pports gifte) a)2enE
t#rers +ho fle) legal restraints in or)er to @oin the
g#il) (e.g. a r#na+ay serf t#rne) 3age). 0oth classes
)o ha2e the obligation not to expose their fello+ a)E
2ent#rers to #nnecessary ris8s arising fro3 their
bac8gro#n)s. :n 3ost cases> achie2e3ent begets
a3nesty. & serf +ho has spent a year an) a )ay in a
to+n beco3es a free3anH a no+ +ealthy pro)igal is
+elco3e) bac8 into the fa3ily fol).
[#..] !tartin" %bilities an( ossessions
This section co2ers abilities an) possessions a
character has prior to starting life as an a)2ent#rer.
1-
,one of the experience points a+ar)e) in this secE
tion are a)@#ste) by any racial experience 3o)ifiers
b#t the player 3#st #se their characterDs race an)
heritage as a g#i)eline to the allocation or choices
they 3a8e.
Except +here note)> the nor3al ac6#isition an)
ran8ing r#les apply to the spen)ing of experience
points. This section 3#st be starte) after all other
sections are co3plete)> an) each s#b9section 3#st
be co3plete) in or)er.
:an"ua"e !;ills
E2ery character 8no+s their nati2e lang#age> the
&l#sian tra)e lang#age (Co33on) an) possibly anE
other lang#age. & '#il) 3e3ber +ill be literate in at
least one lang#age an) literacy is re6#ire) to learn
3agic.
The player sho#l) get the '"Ds assistance to )eE
ter3ine +hat their characterDs nati2e lang#age is
an) then choose one of the follo+ing options for
their starting lang#age s8ills?
/ption A
4an8 / an) literate in either nati2e lang#age or
co33onH 4an8 in the other of nati2e lang#age or
co33onH 4an8 ( in any other co33on lang#age.
/ption B
4an8 / an) literate in either nati2e lang#age or
co33onH 4an8 - an) literate in the other of nati2e
lang#age or co33onH 4an8 1 in any other lang#age.
/ption !
4an8 1 an) literate in either nati2e lang#age or
co33onH 4an8 an) literate in the other of nati2e
lang#age or co33on.
%(2enturin" !;ills
& character starts +ith 4an8 0 in the &)2ent#ring
s8ills of 5orse3anship> Stealth> Cli3bing an) S+i3E
3ing. The player no+ recei2es 1>!50 experience
points that 3ay be spent on i3pro2ing these s8ills.
&ny experience points left o2er are lost. They also
gain 4an8 0 .lying> b#t 3ay not raise it at any stage
)#ring Character 'eneration.
Ma"e or -on Ma"e<
The player 3#st )eci)e +hether the character
+ill be a 3agic #ser or not. (This choice can be 3a)e
at any ti3e )#ring character generation).
Ma"e
:f the character is to be a 3agic #ser then the
player 3#st choose a college of 3agic for the charE
acter to belong to. 4e3e3ber that there is a 3ini3E
#3 "agical &ptit#)e re6#ire3ent for each college.
Colle"e of Ma"ic Ma"ical %ptitu(e
4ardic 2agics 16
4inding and Ani.ating 17
-nsorcel.ents and -nc$ant.ents 16
@llusions 13
&orceries o, t$e 2ind 11
8a.ing @ncantations 1
Air 2agics 13
Celestial 2agics 14
-art$ 2agics 15
7ire 2agics 12
@ce 2agics 13
3ater 2agics 1!
%reater &u..onings A
8ecro.antic ConBurations 16
6une 2agics 15
4lac? 2agic 1!
The character no+ recei2es all of the general
8no+le)ge abilities of their college incl#)ing talE
ents> general 8no+le)ge spells> general 8no+le)ge
rit#als> both co#nterspells> the p#rification rit#al
an) rit#al spell preparation. The player sho#l) list
these on their character sheet.
-on Ma"e
:f a player )eci)es that their character +ill not be
a 3agic #ser then they recei2e >500 experience
points to be spent in the follo+ing or)er?
2 !>500 3#st be spent on either 1 point of .aE
tig#e or % points of Perception.
2 The character 3#st ac6#ire one ne+ s8ill at
ran8 !> an) 3ay ac6#ire a secon) ne+ s8ill at
no 3ore than ran8 1. The *arrior s8ill 3ay
not be chosen at this ti3e.
2 The character 3#st ac6#ire one +eapon at
ran8 !> an) 3ay ac6#ire #p to t+o +eapons at
no 3ore than ran8 1.
2 The player 3ay sa2e #p to 500 points to spen)
later.
The player 3#st spen) any re3aining points on
any of?
2 1 ran8 in any 8no+n a)2ent#ring s8ills
2 3ore ran8s in any 8no+n lang#ages
2 3ore perception.
&ny re3aining points (other than the per3issible
500 are lost.
1/
0ac;"roun( Experience
& character no+ chooses any one &rtisan s8ill at
4an8 0. This reflects 8no+le)ge gaine) thro#gh
chil)hoo) an) 3#st be appropriate to their fa3ily
bac8gro#n).
They also recei2e !50 Experience Points +hich>
together +ith any left o2er fro3 the non93age genE
eration> can be spent freely.
&t this ti3e the character 3ay ac6#ire any one
ne+ s8ill at 4an8 0 for the cost of only 100 ExperiE
ence Points (rather than the #s#al cost). :f there is
any Experience Points re3aining it 3ay be sa2e) for
spen)ing later in the ga3e.
0ac;"roun( ossessions
The character +ill ha2e t+o sets of clothing of a
6#ality appropriate to their fa3ily bac8gro#n).
They also ha2e goo)s #p to the 2al#e of 500 sp +hich
3ay be chosen fro3 the 0asic Price ;ist in the PlayE
ers '#i)e. 7p to 50 sp 3ay be sa2e) as cash.
Mo(ifie( %"ility an( Manual Dexterity
The player sho#l) calc#late any agility 3o)ifiers
fro3 the +eight of their possessions an) any ar3or
penaltiesH see the Enc#3brance Table for 2al#es.
They sho#l) then calc#late their 3o)ifie) T"4
fro3 this 2al#e> see the table for 2al#es. :f the charE
acter #ses a shiel)> they sho#l) 3o)ify their "an#al
$exterity as +ell.
Finishin" the Character
The player 3#st choose a na3e for their characE
ter. They sho#l) enter e2ery piece of rele2ant )ata
onto their Character Sheet> an) calc#late base
chances an) other 2ariables.
11
!0
[$.0] Co3bat
:n)i2i)#al Co3bat is an ine2itable an) so3eti3es
necessary occ#rrence> an) characters sho#l) be
a+are of its )angers. .ighting is a )ea)ly process
an) sho#l) be a2oi)e) if at all possible. 5eroes are
3a)e by )efeating the )ragon> b#t 3ore gra2es are
)#g than heroes 3a)e. The $ragonP#est co3bat
syste3 reflects these )angers an) e3phasiBes s8ills
an) s3arts o2er bra+n an) br#tality.
*hen co3bat has beg#n> the players sho#l) place
the fig#res representing their characters on the
Tactical $isplay> +ith the '" )eter3ining their fiE
nal position. The hostile fig#res are place) by the
'"> an) the Co3bat Se6#ence begins.
Co3bat ti3e on the Tactical $isplay is )i2i)e)
into fi2e secon) P#lses )#ring +hich all fig#res 3ay
atte3pt to ta8e an action> )epen)ing on their posiE
tion relati2e to hostile fig#res. The or)er in +hich
these actions ta8e place is )eter3ine) by the figE
#resD engage) or #nengage) :nitiati2e 2al#es. &tE
tac8s are resol2e) by co3paring the attac8erDs "o)E
ifie) Stri8e Chance +ith a percentile roll. &
s#ccessf#l hit )oes )10 )a3age> pl#s any bon#s for
+eapon type an) s8ill.
*hen all fig#res on the Tactical $isplay are )ea)>
#nconscio#s> incapacitate)> or frien)ly to each othE
er> the co3bat is finishe). Co3bat sho#l) ne2er last
longer than necessary to resol2e the sit#ationH reE
t#rning to nor3al interacti2e role9playing +ill
spee) o2erall play.
[$.1] Definitions
Action
The 3o2e3ent an) co3bat acti2ity a fig#re 3ay
atte3pt )#ring one p#lse.
Attac'er
The fig#re perfor3ing the &ction c#rrently being
resol2e).
Attac' 0one
&ny hex into +hich a fig#re 3ay attac8 in "elee
or at 4ange.
Base !hance
The base percentage chance of hitting +ith a
+eapon> as liste) in the *eapon Chart.
Bloc'e" %e1
& hex +hich contains eno#gh soli) 3aterial to
bloc8 any attac8. & 0loc8e) 5ex is ne2er part of an
&ttac8 Qone.
!lose
& fig#re in the sa3e hex as a hostile fig#re is in
Close +ith the opponent.
Damage !hec'
& roll on a )10 to )eter3ine the a3o#nt of )a3E
age )one after a s#ccessf#l hit. This roll is 3o)ifie)
!1
%(2ersity
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
by the +eapon> the 4an8 or Physical Strength of the
+iel)er> circ#3stances an) 3agic.
Damage Points
The n#3ber of points of )a3age )one as a res#lt
of a )a3age chec8.
Defense
The a3o#nt that a target 3ay s#btract fro3 an
&ttac8erDs Stri8e Chance> )eter3ine) by "o)ifie)
&gility> a shiel)> 3agic an) con)itions.
2ffective Damage
&ny $a3age Points (to either .atig#e or En)#rE
ance) that are act#ally inflicte) on the fig#re hit
after allo+ing for absorption )#e to ar3or or 3agic.
2ngage"
& fig#re +ho is in the "elee Qone of an opponent>
or is in Close> is engage).
2ngagement
& gro#p of a)@acent fig#res> all of +ho are enE
gage) +ith each other.
Facing
& fig#re 3#st be #na3big#o#sly oriente) toE
+ar)s one hex si)e. This )eter3ines their .ront an)
4ear 5exes> an) &ttac8 Qone. They 3ay change faE
cing )#ring any &ction #nless specifically prohibE
ite).
Figure
&ny entity or co3batant occ#pying the Tactical
$isplay.
Grapple
&n attac8 in Close Co3bat.
Grievous In$ury
&n in@#ry that res#lts in specific )a3age to a
bo)y part.
%e1
& 5 foot )ia3eter hexagonal area> +ith s#fficient
roo3 for a fig#re to fight in "elee.
Initiative
Engage) :nitiati2e )eter3ines the or)er of in)iE
2i)#al actions +ithin an Engage3ent. 7nengage)
:nitiati2e )eter3ines the or)er in +hich entire si)es
of 7nengage) fig#res act.
-ine of Fire
& straight line )ra+n fro3 the center of an &tE
tac8erDs hex to a targetDs hex that is in the &ttac8erE
Ds 4ange) Qone.
Melee 0one
The front hexes of any conscio#s> #nst#nne)>
stan)ing or 8neeling fig#re ar3e) +ith a prepare)
+eapon rate) for "elee co3bat.
Mo"ifie" Agility
& fig#reDs &gility after it has been 3o)ifie) )#e to
+eight carrie)> ar3or +orn an) circ#3stance.
Mo"ifie" Manual De1terity
& fig#reDs "an#al $exterity after it has been
3o)ifie) )#e to the type of shiel) carrie) an) cirE
c#3stance.
Mo"ifie" Stri'e !hance
The percentile chance to s#ccessf#lly hit a target
after the targetDs )efense an) all Stri8e Chance "o)E
ifiers ha2e been ta8en into acco#nt.
/scure" %e1
& hex +hich a fig#re cannot see into> b#t thro#gh
+hich ob@ects 3ay pass.
Pass Action
&ny preparatory &ction that )oes not )irectly afE
fect another fig#re an) is not other+ise co2ere) by
specific &ctions.
Prepare" Item
&ny ite3 (+eapon> shiel)> flas8> etc.) that a fig#re
has in their han)s an) 3ay i33e)iately #se.
Pulse
& fi2e secon) perio) of ga3e ti3e that reg#lates
&ctions on the Tactical $isplay.
Range" 0one
The hexes ra)iating o#t fro3 a fig#reDs front
hexes into +hich that fig#re 3ay see an) fire a 3isE
sile +eapon.
Sheltere" %e1
& hex +hich contains eno#gh soli) 3aterial for a
target to shelter behin) s#ch that approxi3ately
half of their bo)y is protecte) fro3 any attac8.
Stri'e
&ny &ction that atte3pts to hit a fig#re.
!!
Stri'e !hance
The stan)ar) percentage chance of hitting +ith a
+eaponH it is a co3bination of 0ase Chance> "an#al
$exterity> 4an8 an) 3agic.
Stri'e !hec'
The percentile roll against an &ttac8erDs "o)ifie)
Stri8e Chance to see if a Stri8e +as s#ccessf#l.
Stun
& fig#re +ho ta8es s#fficient Effecti2e $a3age in
a single blo+ is St#nne)> an) 3ay not atte3pt to
perfor3 any action except 4eco2er fro3 St#n.
Tactical Display
The area to +hich a co3bat is confine)H ass#3e)
to be co2ere) +ith a gri) of hexes.
Tactical Movement Rate 3TMR4
The 3axi3#3 n#3ber of hexes that a fig#re 3ay
3o2e in a single action> )eter3ine) by "o)ifie)
&gility an) 4ace.
Target
The fig#re on the recei2ing en) of any &ttac8erDs
action.
Unengage"
& fig#re +ho is not a)@acent to an opponent> or
+ho is not in an opponentDs 3elee Bone an) chooses
to be #nengage).
&eapon
&ny ite3 #se) to Stri8e a fig#re.
[$.#] reparation for Co3bat
aper+or;
Character Sheets for all co3batants sho#l) be
prepare) before the co3bat. These contain infor3aE
tion that +ill be #se) contin#o#sly )#ring co3bat>
s#ch as Stri8e Chances> :nitiati2es> "o2e3ent 4ates>
etc. & player is responsible for ens#ring the co3E
pleteness an) acc#racy of the infor3ation on their
Character Sheet> +hile the '" sho#l) prepare this
infor3ation for all ,PCs in a)2ance. &ny )a3age or
other losses in co3bat sho#l) be recor)e) as the
co3bat procee)s. Percentile )ice an) copies of all
charts an) tables sho#l) be a2ailable for rea)y #sE
age. ;ea) fig#res or co#nters for all co3batants
sho#l) also be a2ailable> as these a)) to the clarity
an) excite3ent of a co3bat.
!urprise
Ane si)e in a co3bat 3ay gain a free p#lse of
acti2ity if it s#rprises the other. :f one si)e in a co3E
bat is #na+are of either the oppositionDs intent or
their location> they are s#rprise) #nless the fig#re
+ith the highest effecti2e Perception s#ccee)s in
3a8ing a Perception Chec8. This Perception chec8 is
3o)ifie) by both 4anger $etect &3b#sh an) the
Sense $anger Talent.
Prior to placing any fig#res on the Tactical $isE
play> the '" sho#l) )eter3ine +hether s#rprise exE
ists. :f one si)e is s#rprise)> they sho#l) place their
fig#res in a +ay that represents their lac8 of rea)iE
ness. :f no s#rprise exists> the players 3ay place
their fig#res as they choose> then the '" places the
opposing fig#res> +ith the '" ha2ing the final say
on all place3ents. &s a g#i)eline> if there is s#rprise>
the )istance bet+een the t+o parties sho#l) not exE
cee) / hexes> +hile if there is no s#rprise> the )isE
tance sho#l) not be less than / hexes.
:f s#rprise exists> the party +ith the a)2antage
3ay ha2e a free p#lse of acti2ity +itho#t the s#rE
prise) party being able to respon)H other+ise> the
nor3al Co3bat Se6#ence starts.
Fati"ue
&fter placing all the fig#res on the Tactical $isE
play the '" 3#st assign any .atig#e losses the figE
#res 3ay ha2e inc#rre) as a res#lt of their actions
prior to co3bat. .or player characters> this sho#l)
ha2e been recor)e) as they slept> reste)> tra2ele)>
cast 3agic or atte3pte) other fatig#ing actions. .or
all ,PCs> the '" sho#l) 3a8e a 6#ic8 esti3ate relatE
ing all pres#3e) acti2ity they 3ay ha2e #n)erta8en
#p to the start of co3bat.
!%
[$.$] Co3bat !e=uence
The or)er in +hich all actions are atte3pte) in a
p#lse is calle) the Co3bat Se6#ence. This se6#ence
sho#l) be a)here) to at all ti3es as this +ill greatly
spee) play. Each p#lse> e2ents occ#r in the follo+ing
or)er?
1 Cnengaged @nitiative is deter.ined ,or eac$ side.
2 @, any ,igures are engaged or in Close' t$ese ,igures
are grouped into -ngage.ents and eac$
-ngage.ent is dealt wit$ separately.
3 @n eac$ -ngage.ent' engaged @nitiative is
deter.ined and t$en t$e ,igures act in order o,
@nitiative D$ig$est to lowestE' eac$ per,or.ing one
Action ,ro. t$e -ngage Actions list.
4 5$e winner o, t$e unengaged @nitiative now
resolves t$e Actions' ,ro. t$e Cnengaged Actions
list' o, all t$eir unengaged ,igures in any order t$ey
c$oose. All t$eir actions .ust (e resolved (e,ore
any ,igures on t$e opposing side .ay act.
5 6e.aining unengaged ,igures .ay act as in &tep 4.
6 -nd o, 0ulse activity occurs. 5$is .ay include an
additional stun recovery atte.pt ,or ,igures t$at
were &tunned during t$e 0ulse and any
$ouse?eeping.
Exceptions to the Co3bat !e=uence
2ngage" Figures ecoming Unengage"
:f a fig#re beco3es #nengage) before their enE
gage) &ction is resol2e)> they 3#st act on their #nE
engage) :nitiati2e. :f they beco3e #nengage) after
they ha2e ha) their engage) &ction> they )o not
gain an extra &ction.
Unengage" Figures ecoming 2ngage"
:f a fig#re beco3es engage) before their #nenE
gage) &ction is resol2e)> they 3#st select an enE
gage) &ction on their #nengage) :nitiati2e.
/ptionally 2ngage" Figures
& fig#re +ho is a)@acent to a hostile fig#re> b#t is
not in any opponentDs "elee Qone> 3ay choose
+hether to be treate) as engage) or #nengage)> an)
acts on the appropriate :nitiati2e.
21traor"inarily Agile Figures
& fig#re +ho has a 3o)ifie) &gility of ! or 3ore
3ay perfor3 t+o &ctions on their initiati2e. Their
choice of &ctions is restricte).
Stunne" Figures
:f a fig#re is St#nne) before their &ction> they
3ay atte3pt to 4eco2er fro3 St#n as their &ction.
This ta8es place +hen specifie) for St#nne) fig#res
in the :nitiati2e Section belo+. :f a fig#re is St#nne)
)#ring the P#lse they 3ay atte3pt to 4eco2er fro3
St#n at the en) of the P#lse in +hich they +ere
St#nne)> regar)less of +hether they acte) or not.
>nitiati2e
2ngage" Initiative
& fig#reDs engage) :nitiati2e Cal#e is their 3o)iE
fie) &gility J Perception J their 4an8 +ith prepare)
+eapon J *arrior bon#s. :f the fig#re has no preE
pare) +eapon> they 3ay #se their 7nar3e) 4an8.
&ny ties in)icate si3#ltaneo#s co3bat. :n each EnE
gage3ent> fig#res +ith faster initiati2e 3ay choose
to act after fig#res +ith lo+er initiati2e> b#t all enE
gage) &ctions 3#st be resol2e) before any #nenE
gage) &ctions. :f an engage) fig#re is not in any opE
ponentDs "elee Qone> they 3ay act first in the
engage3ent. :f a fig#re is St#nne) they act last in
their Engage3ent.
Unengage" Initiative
& si)eDs #nengage) :nitiati2e is their lea)erDs PerE
ception J )10. :f the lea)er is a "ilitary Scientist>
they gain a bon#s to this roll. &ny ties are re9rolle).
The lea)er 3ay choose to ha2e their entire party act
after a slo+er si)e. This )ecision is 3a)e before any
engage) actions are resol2e). :f a si)eDs lea)er is enE
gage)> St#nne) or other+ise incapacitate) at this
point> another character 3ay ass#3e this role. &ll
fig#res +ho are #n)er a single ;ea)er ta8e their &cE
tions in the sa3e :nitiati2e> in any or)er that they
fin) con2enient. & St#nne) fig#re al+ays acts last in
their si)e.
%ction Ti3in"
*hen a fig#re chooses an &ction> they are asE
s#3e) to be perfor3ing that &ction #ntil they start
a ne+ action or are st#nne). 5o+e2er> any &ction
+hich re6#ires a )ice roll to resol2e is co3plete)
+hen that )ice roll is 3a)eH the fig#re is ass#3e) to
be engage) in follo+9#p 3ane#2ers #ntil their next
action. &fter s#ccessf#lly reco2ering fro3 St#n> a
fig#re is ass#3e) to ha2e @#st finishe) a Pass &ction
#ntil their next &ction> for all p#rposes> an) any
pre2io#sly prepare) shiel) or +eapons are once
again prepare).
&M Con2entions
These are only con2entionsH the '" 3ay 3o)ify
these con2entions to s#it their o+n style.
Announcements of Intent
*hen co3bat occ#rs on the Tactical $isplay>
there sho#l) be no lapses of ti3e bet+een player
anno#nce3ents of character intentions an) resol#E
tion of the3. *hen it is a characterDs t#rn to ta8e
!(
action> the player 3#st anno#nce +ithin 5 secon)s
+hat their character +ill )o> or the character +ill
ta8e a Pass &ction. The '" sho#l) restrict the3E
sel2es to a si3ilar g#i)eline for their ,PCs. & player
3ay change the action they anno#nce) for their
character to a Pass &ction (only) #p to fi2e secon)s
after they anno#nce it.
Discussions "uring !omat
:f the players +ish to )isc#ss tactics a3ongst
the3sel2es> they 3#st )o so 6#ietly +hile the '" is
)eter3ining the res#lt of a partic#lar action. &nyE
thing sai) by one character to another )#ring co3E
bat 3ay be o2erhear). & "ilitary Scientist character
3ay allo+ a party a Ti3e9o#t )#ring +hich they +ill
not be o2erhear).
Rule !larification
&ny player 3ay> at the '"Ds )iscretion> s#spen)
the passage of ti3e by re6#esting a clarification of a
rele2ant point by the '". They 3ay also appeal a
)ecision 3a)e by the '" that they feel to be arbitE
rarily or i3properly resol2e). The player has as
3#ch ti3e as the '" 3ay grant. The '" 3ay 3o)iE
fy or re2erse their )ecision> or stan) behin) it. The
'"Ds +or) is al+ays la+.
[$.'] En"a"e( %ctions
0eing engage) i3poses certain li3itations on the
actions that a fig#re 3ay atte3pt. The pri3ary reE
striction is that an engage) fig#re 3ay not 3o2e o#t
of the "elee Qone of an opponent except in special
circ#3stances. :f an engage) fig#re is in Close Co3E
bat> their range of &ctions is f#rther restricte).
The or)er in +hich the &ctions of engage) figE
#res is resol2e) is )eter3ine) by each fig#reDs enE
gage) :nitiati2e.
Melee %ttac;
&n engage) fig#re 3ay 3o2e one hex an) change
facing> an) then atte3pt a "elee &ttac8. They 3ay
not 3o2e after they ha2e attac8e).
Close ? &rapple
&n engage) fig#re 3ay atte3pt to Close <
'rapple. :f the &ttac8er is +ithin the "elee Qone of
the target> they 3ay try to 4ep#lse the &ttac8erDs
atte3pt to Close by rolling less than or e6#al to
their prepare) "elee +eapon 4an8 on a )10. "#lti9
hex fig#res 3ay not be 4ep#lse)> b#t the )efen)ing
fig#re 3ay a2oi) the attac8 by s#ccee)ing in a 1 R
&' chec8. & s#ccessf#l 4ep#lse 3eans that the tarE
get has interpose) their +eapon bet+een the3E
sel2es an) the &ttac8er> an) the action has faile). :f
the 4ep#lse is #ns#ccessf#l> the &ttac8er 3ay go
into Close an) 3a8e a nor3al 'rapple attac8.
E2a(e
&n engage) fig#re 3ay 3o2e one hex an) change
facing +hile exec#ting an E2a)e. :f a "elee &ttac8 is
atte3pte) on a fig#re +ho is E2a)ing +ith a 4an8e)
+eapon> they 3ay be able to Parry the attac8. &n
E2a)ing fig#re recei2es a bon#s to )efense 2ers#s
"elee an) 4ange) &ttac8s.
8ffensi2e *ith(ra+
&n engage) fig#re 3ay 3a8e a "elee &ttac8 +ith
a 9!0 penalty to their Stri8e Chance. They 3ay then
3o2e one hex an) change facing. They 3ay freely
lea2e the "elee Qone of any opponent> b#t 3ay not
3o2e into that opponentDs rear hex.
Defensi2e *ith(ra+
&n engage) fig#re 3ay solely )efen)> increasing
their )efense by !0. They 3ay then 3o2e one hex
an) change facing. They 3ay freely lea2e the "elee
Qone of any opponent> b#t 3ay not 3o2e into that
opponentDs rear hex.
Flee
&n engage) fig#re +ho )oes not ha2e an opponE
ent in their "elee Qone 3ay .lee. This allo+s the3
the sa3e options as an #nengage) "o2e. &ny opE
ponent able to "elee attac8 the fig#re a#to3atically
recei2es :nitiati2e.
ass
&n engage) fig#re 3ay 3o2e one hex an) change
facing +hile perfor3ing a Pass &ction.
Cast
&n engage) fig#re 3ay change facing b#t not
3o2e +hile atte3pting to Cast a Spell. Casting is a
"agical &ction. ;i8e all other actions> Casting is reE
sol2e) on the fig#reDs initiati2e.
Thro+
&n engage) fig#re 3ay change facing b#t not
3o2e +hile atte3pting to Thro+ a +eapon. They
3ay only Thro+ into their 4ange) Qone +here they
ha2e a ;ine of .ire.
4eco2er fro3 !tun
&n engage) fig#re +ho is st#nne) 3ay atte3pt to
reco2er fro3 St#n. They 3ay not 3a8e any 3o2eE
3ent or change facing.
!5
:ea2in" Melee Co3bat
& fig#re engage) in "elee Co3bat 3ay only lea2e
"elee Co3bat by?
2 Exec#ting a Close < 'rapple.
2 Exec#ting a *ith)ra+ or .lee.
2 0y st#nning or other+ise incapacitating all opE
ponents +ho ha2e the fig#re in their "elee
Qones.
Ather &ctions 3ay ne2er ta8e the fig#re o#t of
any hostile "elee Qone.
[$.)] Close Co3bat %ctions
&ll fig#res in Close Co3bat are treate) as enE
gage). 5o+e2er> +hile in Close> only close9rate)
+eapons 3ay be e3ploye). &ll other +eapons or
ite3s 3#st be )roppe) i33e)iately. .ig#res in
Close Co3bat are treate) as prone> an) th#s ha2e no
"elee Qone or facing.
:f an engage) fig#re is in Close Co3bat> their &cE
tion is li3ite) to one of the follo+ing?
&rapple
& fig#re engage) in Close Co3bat 3ay neither
3o2e nor change facing +hile atte3pting a 'rapple.
& 'rapple is an attac8 +ith any close9rate) +eapon
(incl#)ing 7nar3e)).
*ith(ra+ fro3 Close
& fig#re 3ay atte3pt to *ith)ra+ fro3 Close
Co3bat. :f they are s#ccessf#l> they 3ay 3o2e one
hex> b#t are still treate) as prone. & fig#re 3ay
*ith)ra+ fro3 Close if a )10 roll pl#s any positi2e
)ifference in total Physical Strength bet+een the
frien)ly an) hostile fig#res in the hex is at least 10.
ass
& fig#re engage) in Close Co3bat 3ay neither
3o2e nor change facing +hile ta8ing a Pass &ction.
They 3ay not atte3pt a "agical Pass &ction or
"#lti9P#lse &ction. So3e other Pass &ctions +ill be
i3possible> as they are effecti2ely prone.
4eco2er fro3 !tun
& fig#re engage) in Close Co3bat +ho is st#nne)
3ay atte3pt to reco2er fro3 St#n as their Close
Co3bat &ction.
:ea2in" Close Co3bat
& fig#re engage) in Close Co3bat 3ay lea2e Close
Co3bat by?
2 Exec#ting a *ith)ra+ fro3 Close.
2 0y st#nning or other+ise incapacitating all opE
ponents +ho are in Close +ith the fig#re.
[$.,] @nen"a"e( %ctions
&n #nengage) fig#re is one that is not engage).
Mo2e
&n #nengage) fig#re 3ay 3o2e any n#3ber of
hexes #p to their T"4. $#ring 3o2e3ent> a fig#re
3ay change facing as )esire).
!tep an( Melee %ttac;
&n #nengage) fig#re 3ay 3o2e one hex an)
change facing> an) then atte3pt to "elee &ttac8.
They 3ay not 3o2e after they ha2e attac8e).
Char"e
&n #nengage) fig#re 3ay 3o2e #p to I T"4 an)
atte3pt to "elee &ttac8 +ith a non9pole +eapon. &t
the en) of the fig#reDs 3o2e3ent> if there is a hosE
tile fig#re in the &ttac8erDs "elee Qone> they 3ay
3a8e a "elee &ttac8 +ith a 915 penalty to Stri8e
Chance. The fig#re 3ay not change facing after the
"elee &ttac8.
Char"e +ith ole *eapon or !hiel(
&n #nengage) fig#re 3ay 3o2e #p to T"4 an)
atte3pt to "elee &ttac8 +ith a pole +eapon or
Shiel). &t the en) of the fig#reDs 3o2e3ent> if there
is a hostile fig#re in the &ttac8erDs "elee Qone> they
3ay 3a8e a "elee &ttac8 +ith a J!0 bon#s to Stri8e
Chance. The fig#re 3#st 3o2e at least ! hexes> an)
3ay not change facing after the "elee &ttac8. This
action 3ay not be atte3pte) +ith a To+er Shiel) or
a "ain 'a#che.
Char"e an( Close
&n #nengage) fig#re 3ay 3o2e #p to I T"4 an)
atte3pt to Close. :f the fig#re passes thro#gh the
"elee Qone of the target> the target 3ay try to 4eE
p#lse the fig#re in the sa3e +ay as for a Close an)
'rapple.
:f the 4ep#lse is s#ccessf#l> the target has interE
pose) their +eapon bet+een the3sel2es an) the &tE
tac8er. :f the &ttac8er cannot or +ill not stop enterE
ing Close> the target a#to3atically inflicts a
potential Specific 'rie2o#s :n@#ry on the &ttac8er.
:f the 4ep#lse is #ns#ccessf#l> the &ttac8er 3ay
go into Close> an) 3ay atte3pt a nor3al 'rapple acE
tion or a Tra3ple attac8.
E2a(e
&n #nengage) fig#re 3ay 3o2e #p to I T"4 an)
change facing +hile exec#ting an E2a)e. :f a "elee
attac8 is atte3pte) on a fig#re +ho is E2a)ing +ith
a 4an8e) +eapon> they 3ay be able to Parry the atE
!
tac8. &n E2a)ing fig#re recei2es a bon#s to )efense
2ers#s "elee an) 4ange) &ttac8s.
4etreat
&n #nengage) fig#re 3ay 4etreat> increasing
their )efense by !0. They 3ay 3o2e #p to ! hexes
bac8+ar)s an) change facing.
ass
&n #nengage) fig#re 3ay 3o2e t+o hexes an)
change facing +hile perfor3ing a Pass &ction.
Cast
&n #nengage) fig#re 3ay not 3o2e +hile atE
te3pting to Cast a Spell> b#t 3ay change facing.
;i8e all other actions> Casting is resol2e) on the figE
#reDs initiati2e. Casting is a "agical &ction.
Thro+
&n #nengage) fig#re 3ay 3o2e #p to ! hexes an)
change facing +hile atte3pting to Thro+ a +eapon.
They 3ay only Thro+ into their 4ange) Qone +here
they ha2e a ;ine of .ire.
Fire
&n #nengage) fig#re 3ay not 3o2e +hile atE
te3pting to .ire a 3issile +eapon> b#t 3ay change
facing. Ance a Crossbo+ is prepare) an) loa)e)> a
fig#re 3ay carry it aro#n) an) fire +hene2er they
+ish. :n this instance> the fig#re 3ay 3o2e #p to !
hexes either before or after firing. &ll 3issile
+eapons nee) to be ;oa)e) before they 3ay be
.ire). The fig#re 3ay only .ire into their 4ange)
Qone +here they ha2e a ;ine of .ire.
4eco2er fro3 !tun
&n #nengage) fig#re +ho is st#nne) 3ay atte3pt
to reco2er fro3 St#n. They 3ay not 3a8e any
3o2e3ent or change facing.
[$..] Free %cts
:n a))ition to their nor3al &ction> a fig#re 3ay
al+ays )rop +hate2er they ha2e in their han)s an)>
if not perfor3ing a "agical &ction> they 3ay say a
short phrase )#ring their &ction.
[$./] %ction 4estrictions
"o2e3ent 3ay be restricte) by terrain or other
con)itions. .ig#res +ith a 3o)ifie) &gility of / or
less 3ay ha2e their 3o2e3ent re)#ce) +hen perE
for3ing other &ctions> +hile those +ith a 3o)ifie)
&gility of !! or 3ore 3ay gain extra 3o2e3ent or
&ctions. .ig#res +ho beco3e st#nne) or other+ise
incapacitate) 3ay not atte3pt nor3al &ctions> exE
cept that st#nne) fig#res 3ay atte3pt to reco2er
fro3 St#n as their &ction. The type of &ction a figE
#re 3ay atte3pt is restricte) by their position on
the Tactical $isplay> an) their 2isibility. The #se of
3agic in co3bat is s#b@ect to restrictions> an) 3ay
in so3e cases be i3possible.
Mo2e3ent
&ny co3plicate) t#rning 3ane#2er 3ay res#lt in
a re)#ction in the fig#reDs 3o2e3ent allo+ance for
that p#lse. & re)#ction of 1 hex is s#ggeste) for each
1/0S t#rn. &t the en) of the &ction> the fig#re 3#st
be #na3big#o#sly oriente) to+ar)s one hex si)e.
& fig#reDs 3o2e3ent allo+ance ass#3es a flat
s#rface +ith little or no hin)rance to 3o2e3ent.
So3e terrain is not con)#cti2e to 6#ic8 tra2ersal>
an) the fig#re sho#l) s#ffer a re)#ction to 3o2eE
3ent in s#ch con)itions. & fig#re sho#l) nor3ally
be able to 3o2e at least 1 hex per p#lse> no 3atter
+hat the terrain.
:f a fig#re enters the "elee Qone of any hostile
fig#re> they beco3e engage)> an) 3#st stop 3o2eE
3ent> tho#gh they 3ay change facing. :f the fig#re
is perfor3ing a Charge an) Close> they 3ay atte3pt
to enter Close> b#t the opponentDs hex co#nts as a
hex of 3o2e3ent.
:f a fig#re +ishes to @#3p )#ring their 3o2e3ent>
they sho#l) ha2e their 3o2e3ent allo+ance reE
)#ce)> an) the fig#re 3#st 3a8e an &gility Chec8 to
lan) cleanly.
Aften t+o or 3ore frien)ly fig#res +ill +ish to
pass thro#gh a hex at the sa3e ti3e> or nee) to
s6#eeBe past each other in the sa3e hex. The '"
sho#l) @#)ge +hether circ#3stances per3it this>
an) if so> +hether the fig#res are hin)ere). :f
neither fig#re is en)ea2oring to )o 3ore than 3o2e
thro#gh the hex> there +ill #s#ally be little proble3>
b#t 3ore )angero#s 3ane#2ers 3ay re)#ce 3o2eE
3ent or re6#ire &gility Chec8s.
& fig#re 3ay 3o2e bac8+ar)s at half their 3o2eE
3ent rate> an) cra+l at T rate.
ass %ctions
& Pass &ction is any generic non9attac8ing action
a fig#re 3ay atte3pt +hich is not other+ise
co2ere) by specific &ctions. Typical Pass &ctions inE
cl#)e? preparing an ite3 or +eaponH p#tting an ite3
a+ayH pic8ing #p a )roppe) ite3H 3o#nting or )isE
3o#nting a stee)H loa)ing a 3issile +eaponH )rin8E
ing fro3 a flas8H )ropping to one 8nee or proneH
rising #p> etc.
Pass &ctions also incl#)e "#lti9P#lse &ctions an)
the follo+ing "agical Pass Actions5 Prepare SpellH
&cti2ely 4esistH Concentrate.
!-
Typical Actions
The follo+ing list is inten)e) as a g#i)e for the
'" to be able to @#)ge ho+ 3any p#lses an atte3pE
te) &ction +ill ta8e to perfor3. ,ote that so3e &cE
tions that fig#res in co3bat +ish to atte3pt +ill
ta8e far 3ore than one p#lse.
%ction ulses
&earc$ ,or trap in speci,ic place 2
Atte.pt to re.ove trap varies
Fuic? searc$ o, 109 G 109 ,or disguised
o(Bects
3
&ound wall 1
0ic? loc? varies
7orce #oc? 3
&pi?e door 2
#ig$t torc$ 3
#ig$t lantern 5
uttin" on 9 4e3o2e %r3or
)el. 1
#eat$er ar.or 6
&cale ar.or 24
C$ain ar.or 12
0late ar.or 60
@sin" a bac;pac;
0ut on > ta?e o,, 1
6e.ove ite. 2
&tore ite. 1
+is.ount > 2ount )orse 1
+rin? H pint ,las? 1
:oa( 3issile +eapon
Cross(ow 2
Cross(ow using crane<uin 3
/t$er .issile weapon varies
Fi"ures +ith :o+ %"ility
.ig#res +ith 3o)ifie) &gility of / or less are alE
lo+e) one less hex of 3o2e3ent +hen exec#ting
any of the follo+ing Actions5 engage) "elee &ttac8>
engage) E2a)e> 4etreat> Pass> .ire Crossbo+> Thro+.
Fi"ures +ith 7i"h %"ility
.ig#res +ith 3o)ifie) &gility of !! thro#gh !5 are
allo+e) one extra hex of 3o2e3ent +hen exec#ting
any of the follo+ing Actions5 "elee &ttac8> engage)
E2a)e> *ith)ra+> 4etreat> Pass> .ire Crossbo+>
Thro+.
Fi"ures +ith Extraor(inary %"ility
.ig#res +ith a 3o)ifie) &gility of ! or 3ore 3ay
perfor3 an a))itional )efensi2e +ith)ra+> retreat
or non93agical pass action except +hen St#nne).
The actions are resol2e) consec#ti2ely> in either orE
)er. The fig#reDs total 3o2e3ent 3ay not excee)
their T"4.
!tunne( Fi"ures
& fig#re +ho beco3es St#nne) 3ay only ta8e 4eE
co2er fro3 St#n as their &ction. & fig#re +ho +as
St#nne) )#ring the P#lse gets an a))itional atte3pt
to 4eco2er fro3 St#n at the en) of that P#lse. They
3ay still ta8e free &cts. The 0ase Chance of 4eco2erE
ing fro3 St#n is ! R *P J c#rrent .T. & st#nne) figE
#re has no "elee Qone.
osition of 8pposin" Fi"ures
The type of &ction a fig#re 3ay atte3pt is reE
stricte) by the position of the nearest opposing figE
#re. :f a fig#re is in the sa3e hex as a hostile fig#re>
they are in Close> an) 3ay only select an &ction
fro3 section %.5 (Close Co3bat &ctions). :f a fig#re is
in a hostile fig#reDs "elee Qone an) is not in Close>
they are engage)> an) 3ay only select an &ction
fro3 section %.( (Engage) &ctions). :f a fig#re is not
in a hostile fig#reDs "elee Qone> b#t has a target in
their "elee Qone> they 3ay select an &ction fro3
either section %.( (Engage) &ctions) or section %.
(7nengage) &ctions)> )epen)ing on ho+ they +ish
to be treate). Ather+ise> a fig#re is #nengage)> an)
3#st select an &ction fro3 section %. (7nengage)
&ctions).
!lose !omat positions
Character & an) character 0 share the sa3e hex.
2ngage" !omat Positions
Character & is +ithin character 0Ds 3elee Bone
an) not in close co3bat.
Aisibility
:f a fig#re is atte3pting to perfor3 a "elee or
4ange) &ttac8 on a hostile fig#re +ho occ#pies a
hex that is obsc#re) ()#e to s3o8e> 3agic> etc.)>
they 3ay be affecte) by 2isibility 3o)ifiers. :f they
are atte3pting to cast a spell that re6#ires targetE
ing> they 3#st 3a8e a Perception Chec8. :f the figE
#re is totally obsc#re)> they are treate) as in2isible
for Stri8e Chances> an) 3ay not nor3ally be tarE
gete) by a Target? Entity spell. The '" 3#st )eE
ter3ine if a fig#re is affecte) by an &rea or ;ine of
.ire spell> or 4ange) &ttac8.
Disturbin" Ma"ical %ctions
:f an &)ept is perfor3ing a "agical &ction> an) is
attac8e)> they 3#st 3a8e a Concentration Chec8 or
their &ction +ill fail. :f the &)ept is st#nne) or has
s#fficient col) iron lo)ge) +ithin the3> their &ction
!/
+ill a#to3atically fail. &n &)ept 3ay not cast +hile
prone.
%ction !u33ary
The &ction S#33ary lists all 2ali) &ctions an)
their 4estrictions.
[$.1] %ttac;in"
The or)er of all attac8ing &ctions is )eter3ine)
by the :nitiati2e proce)#re as )etaile) in section %.%.
Co3bat in2ol2ing engage) fig#res is al+ays resol2e)
before any co3bat in2ol2ing #nengage) fig#res. &n
attac8erDs +eapon is al+ays ass#3e) to be hel) in
their pri3ary han) #nless state) other+ise. E3pty
bare han)s are al+ays consi)ere) a prepare)
+eapon.
& hostile fig#re 3ay be attac8e) by 4ange)> "elE
ee or Close co3bat +hile on the Tactical $isplay.
Special types of attac8s are allo+e)> an) these inE
cl#)e "#lti9hex Stri8es> "#ltiple *eapon Stri8es>
an) atte3pting to Trip> Entangle> 4estrain> =noc8E
o#t> Shiel) 4#sh or $isar3.
4an"e( %ttac;s
& fig#re 3ay atte3pt to attac8 a hostile fig#re in
their 4ange) Qone 2ia range) co3bat by exec#ting a
.ire or Thro+ &ction. The fig#re )eclares their tarE
get> )eter3ines an) applies any 4ange) Co3bat
3o)ifiers> an) exec#tes a Stri8e Chec8.
To .ire a 3issile +eapon> the fig#re 3#st be
ar3e) +ith a prepare) an) loa)e) 3issile +eapon.
To Thro+ a +eapon> the fig#re 3#st be ar3e) +ith
a prepare) +eapon rate) for range) co3bat. The
fig#re 3#st ha2e a ;ine of .ire to the target. :f the
;ine of .ire contains an obsc#re) hex> the fig#re
3ay not &i3> an) treats the target as if in2isible.
*hene2er the +eapon enters a hex occ#pies by a
fig#re or ob@ect (other than a soli) obstacle that the
3issile 3#st hit)> there is a chance (as )eter3ine)
by the '") that the +eapon +ill hit the fig#re or obE
@ect instea) of contin#ing its flight. This 3#st be reE
sol2e) for each fig#re occ#pying any hex along the
;ine of .ire #ntil the +eapon hits so3ething or loses
3o3ent#3 an) falls to the gro#n).
& fig#re cannot chec8 a ;ine of .ire +itho#t exE
ec#ting an &i3> .ire or Thro+ action> +hether or
not the +eapon is act#ally loose).
Snapshooting
& fig#re +ith a prepare) Short 0o+> ;ong 0o+>
Co3posite 0o+> 'iant 0o+ or Sling> +ith +hich they
!1
are at least 4an8 %> 3ay prepare an arro+ or b#llet
an) .ire in the sa3e &ction. The Stri8e Chance is reE
)#ce) by 915. Snapshooting is a .ire &ction.
Aiming
& fig#re +ith a prepare) an) loa)e) 3issile
+eapon 3ay choose to ta8e a Pass &ction to &i3 the
3issile +eapon at a partic#lar target. :f the fig#re
then .ires at that target in their next &ction> their
Stri8e Chance is increase) by J!0> an) in a))ition>
the chances of ca#sing En)#rance or Specific 'rie2E
o#s )a3age are increase) to !0K an) 10K of the
3o)ifie) Stri8e Chance> respecti2ely.
Melee %ttac;s
& fig#re 3ay atte3pt to "elee &ttac8 any hostile
fig#re +ho occ#pies at least one hex of their "elee
Qone. The fig#re )eclares their target> )eter3ines
an) applies any "elee Co3bat 3o)ifiers> an) exE
ec#tes a Stri8e Chec8 +ith a prepare) 3elee9rate)
+eapon. The attac8er 3ay 3o2e a)@acent to the tarE
get )#ring that p#lse.
The nor3al "elee attac8 is inten)e) to )o as
3#ch )a3age to the target as possible> b#t other
for3s of specialiBe) attac8 exist.
Close Co3bat %ttac;s
& fig#re 3ay atte3pt to attac8 any fig#re +ho ocE
c#pies the sa3e hex 2ia Close Co3bat by exec#ting a
'rapple &ction. The fig#re )eclares their target> )eE
ter3ines an) applies any Close Co3bat 3o)ifiers>
an) exec#tes a Stri8e Chec8 +ith a prepare) close9
rate) +eapon. The attac8er 3ay 3o2e into the tarE
getDs hex )#ring the p#lseH this is 8no+n as closing.
%ttac;in" into Co3bat
& 4ange) attac8 on a fig#re in "elee co3bat is
resol2e) nor3ally> bearing in 3in) the ;ine of Sight
restrictions. & 4ange) or "elee attac8 on a fig#re in
Close co3bat s#ffers a penalty of 910. :f the attac8
3isses> an a))itional attac8 +ith the sa3e penalty
3#st be resol2e) against each re3aining fig#re in
that hex (in a ran)o3 or)er). :f a 3#lti9hex creat#re
is in close +ith single9hex creat#res> it 3ay be tarE
gete) nor3ally.
!pecial %ttac;s
& fig#re 3ay atte3pt to attac8 #sing any one of
the follo+ing special attac8s.
Multiple Stri'e
& fig#re +ho is ar3e) +ith t+o prepare)
+eapons (one in each han)) 3ay atte3pt a "#ltiple
Stri8e. The t+o +eapons nee) not be targete)
against the sa3e opponent> b#t 3#st be of the sa3e
type (4ange)> "elee or Close). The Stri8e Chance of
the Pri3ary +eapon is re)#ce) by 910> +hile the
Stri8e Chance of the Secon)ary +eapon is re)#ce)
by 9%0. &3bi)extro#s fig#res only s#ffer a 910 penE
alty +ith each attac8. & fig#re 3ay not 3o2e +hile
3a8ing a "#ltiple Stri8e.
Multi.he1 Stri'e
& fig#re +ho has a prepare) t+o9han)e) 09class
+eapon> +ith +hich they are at least 4an8 (> 3ay
stri8e #p to three fig#res in a)@acent hexes in their
"elee Qone. Their Stri8e Chance is re)#ce) by 9!0
on each attac8. & fig#re 3ay not 3o2e +hile 3a8ing
a "#lti9hex Stri8e.
Trip
& fig#re +ith a prepare) P#arterstaff> Spear> 5alE
ber)> Poleaxe or 'lai2e 3ay atte3pt to trip an opE
ponent in their "elee Qone. The 0ase Chance is reE
)#ce) to (0K> an) the )a3age to )10. :f the attac8 is
s#ccessf#l> the target 3#st 3a8e a % R &' Chec8 or
%0
fall prone. This attac8 3ay not be atte3pte) on a
target significantly larger than the attac8er. & figE
#re 3ay not 3o2e before atte3pting a Trip.
2ntangle
& fig#re +ith a prepare) ,et> *hip> ;asso or 0ola
3ay atte3pt to Entangle their opponent )#ring any
attac8. :f the attac8 is s#ccessf#l> the target 3#st
3a8e a &gility R % Chec8 or fall prone. The target
3#st )isentangle the3sel2es before rising> re6#irE
ing ! Pass &ctions.
Restrain
& fig#re 3ay atte3pt to restrain an opponent by
pinning the3 to the gro#n). The 0ase Chance is
three ti3es the )ifference in total PS an) &'
bet+een the attac8er(s) an) their opponent. ,o
)a3age is )one. & restraine) fig#re is treate) as inE
capacitate)> an) re3ains restraine) #ntil the reE
straint is bro8en by an attac8 fro3 o#tsi)e the hex
that )oes effecti2e )a3age to a restrainer. & 4eE
strain 3ay only be atte3pte) in Close Co3bat.
6noc'out
& fig#re +ith any prepare) "elee rate) +eapon
excl#)ing entangling +eapons> ;ances an) Pi8es>
3ay atte3pt to 8noc8 o#t their opponent. The atE
tac8 is s#ccessf#l if the Stri8e Chec8 +o#l) nor3ally
res#lt in an En)#rance blo+. ,o )a3age is )one> b#t
the target is #nconscio#s for )10 J 5 3in#tes. This
attac8 3ay not be atte3pte) on a target significE
antly larger than the attac8er. & fig#re 3ay not
3o2e +hile atte3pting a =noc8o#t.
Shiel" Rush
& fig#re +ith a prepare) shiel) (other than a
"ain 'a#che or To+er Shiel)) 3ay atte3pt to
Shiel) 4#sh their opponent. :f the attac8 is s#ccessE
f#l> the target 3#st 3a8e a &gility R % Chec8 or fall
prone. This attac8 3ay not be atte3pte) on a target
significantly larger than the attac8er. & fig#re 3#st
3o2e at least one hex before atte3pting a Shiel)
4#sh.
Disarm
& fig#re 3ay atte3pt to $isar3 an opponent +ith
any prepare) "elee or Close rate) +eapon. The
Stri8e Chance of the attac8 is re)#ce) by 9!0. :f the
attac8 is s#ccessf#l> one point of En)#rance is inflicE
te)> an) the target 3#st roll #n)er ("an#al $exterE
ity J 4an8) or )rop a +eapon or ite3 of the attac8erE
Ds choice. :f the ite3 is being hel) in t+o han)s> the
chec8 is [("an#al $exterity R !) J 4an8]. & fig#re
3ay not 3o2e +hile atte3pting a $isar3.
[$.10] 4esol2in" %tte3pte( %ttac;s
E2ery +eapon an) attac8 for3 has a 0ase Chance.
The 0ase Chance +ith all 3o)ifiers applie) is the
"o)ifie) Stri8e Chance. The attac8er perfor3s a
Stri8e Chec8 by rolling )100H if the res#lt is less than
or e6#al to the "o)ifie) Stri8e Chance> the attac8
has been s#ccessf#lH abo2e an) the attac8 has
3isse). Partic#larly poor rolls 3ay res#lt in the
+eapon being bro8en or )roppe). Ance a s#ccessf#l
hit has been 3a)e> a $a3age Chec8 occ#rs.
:f the target is E2a)ing> the attac8er has a reE
)#ce) stri8e chance an)> if they 3iss> they 3ay be
$isar3e) or 4iposte).
!tri;e Chance
*hen attac8ing +ith any 4an8e) +eapon> the
Stri8e Chance is (*eapon 0ase Chance) J ("an#al
$exterity) J (( R 4an8). *hen attac8ing +ith an #nE
ran8e) +eapon> the Stri8e Chance is e6#al to the
0ase Chance. *il) creat#res #sing nat#ral attac8
for3s s#ch as teeth> cla+s> etc.> al+ays a)) their
"an#al $exterity J (( R 4an8).
6an?ed 3eapon 3eapon 4ase C$ance 1 2anual
+exterity 1 D4 G 6an?E
Cnran?ed 3eapon 3eapon 4ase C$ance
8atural Attac? 4ase C$ance 1 2anual +exterity 1
D4 G 6an?E
Mo(ifie( !tri;e Chance
&n attac8erDs "o)ifie) Stri8e Chance is e6#al to
their Stri8e Chance pl#s any 3o)ifications for atE
tac8 type an) con)itions> 3in#s the targetDs c#rrent
)efense. :f the attac8er rolls less than or e6#al to the
"o)ifie) Stri8e Chance> a s#ccessf#l hit has ocE
c#rre)> an) a $a3age Chec8 is 3a)e.
&ttac8 con)ition 3o)ifiers are )etaile) in section
5-.%> Stri8e Chance "o)ifiers.
E2a(in"
:f a fig#re e2a)es> their )efense against "elee atE
tac8s increases by 10 J (( R 4an8) of their prepare)
"elee +eapon> an) their )efense against "issile atE
tac8s increases by !0.
:f a fig#re is E2a)ing> an) an opponent in their
"elee Qone 3isses an attac8 at the3 by %0 or 3ore>
they 3ay choose to try to Parry the attac8. The tarE
get rolls )10> a))s the 4an8 of the prepare) +eapon
they are E2a)ing +ith> an) s#btracts the 4an8 of the
attac8erDs +eapon. :f this res#lt is % or less> the atE
tac8 has been s#ccessf#lly Parrie)> b#t the target
has been thro+n off balance> an) their next action
3#st be a pass action. :f the 3o)ifie) res#lt is (
thro#gh -> the target 3ay $isar3 the attac8er (see
%1
$isar3). :f the 3o)ifie) res#lt is / or abo2e> the atE
tac8 has been Parrie) an) the target 3ay exec#te a
free "elee &ttac8 on their attac8er as +ell as a $isE
ar3. This is calle) a 4iposte.
& 4iposte cannot itself be Parrie)> an) 3ay occ#r
as 3any ti3es in the p#lse as the e2a)ing target +as
"elee &ttac8e). &n #nar3e) fig#re 3ay Parry if
they are ran8e) in 7nar3e) Co3bat.
(10 4oll 4iposte 4esult
3 or less +e,ender is t$rown o,, (alance and .ust
ta?e a pass action on t$eir next action.
4 " 7 +e,ender .ay disar. t$e attac?er.
! or greater +e,ender .ay execute a ,ree .elee attac?
as well as disar. t$e attac?er.
Defense
& fig#reDs )efense is s#btracte) fro3 an attac8erE
Ds Stri8e Chance. $efense is e6#al to 3o)ifie) &gilE
ity> pl#s )efense affor)e) by a prepare) shiel)> )eE
fensi2e 3ane#2ers an) 3agic. $efensi2e a)2antages
)#e to terrain con)itions an) 2isibility 3o)ifiers are
co2ere) in section 5-.%> Stri8e Chance "o)ifiers. &
fig#re has no )efense except for that pro2i)e) by
3agic if they are st#nne) or incapacitate).
& prepare) shiel) pro2i)es )efense against all
"elee an) 4ange) attac8s that pass thro#gh a figE
#reDs front hexes> if they ha2e the Shiel) s8ill. &t
4an8 0 an) each a))itional 4an8> the )efense bon#s
(!K to K> see section 5.!> Shiel) Chart) is a))e) to
)efense. ,o bon#s is gi2en for an #nran8e) shiel). &
fig#re 3ay not attac8 +ith their shiel) or co#nt
their shiel) as a prepare) +eapon for E2a)ing +hile
retaining the shiel) )efense bon#s. & prepare) "ain
'a#che also pro2i)es so3e )efenseH ho+e2er )eE
fense is only applie) against "elee attac8s> an) no
)efense is gaine) at 4an8 0.
Fu3bles
&n #n3o)ifie) Stri8e Chec8 of 00 in)icates that
the attac8er has f#3ble)? they lose 10 fro3 their
:nitiati2e Cal#e #ntil the en) of the next p#lse. :f
the +eapon is not "agical> or 3a)e of col) iron> or a
0o+> or a Crossbo+> increase this chance of f#3E
bling by?
11; Any silver or truesilver alloy o, iron.
12; Any ot$er $ard .etal alloy De.g. (ronIeE
13;1 Jia(le weapons .ade o, ot$er .aterials. 5$e
actual ,igure s$ould (e speci,ied (y t$e %2 at
t$e ti.e o, t$e weapons9 creation.
*hen an attac8er f#3bles> they 3a8e a totally
#n3o)ifie) )100 roll. :f that roll is #n)er their c#rE
rent :nitiati2e Cal#e> they s#ffer no f#rther penalty
for their slight f#3bleH if it not #n)er their c#rrent
:nitiati2e Cal#e> apply the correspon)ing res#lt
fro3 the .#3ble tables (see sections 5!.% an) 5!.().
[$.11] Da3a"e
& s#ccessf#l Stri8e Chec8 #s#ally res#lts in a
$a3age Chec8 being perfor3e). Each attac8 has a
)a3age 3o)ifier that is applie) to a )10 roll> an)
the res#lt is the n#3ber of )a3age points inflicte)
by the attac8 (3ini3#3 )a3age 1). There are three
types of physical )a3age possible fro3 a s#ccessf#l
stri8e> )epen)ing on ho+ s#ccessf#l the Stri8e
Chec8 +as? .atig#e $a3age> En)#rance $a3age> an)
Specific 'rie2o#s :n@#ries.
Fati"ue Da3a"e
Physical $a3age affecting .atig#e 3ay be abE
sorbe) by ar3or. Each type of ar3or has a ProtecE
tion 4ating (as liste) in section 5.%> &r3or Chart)>
+hich is s#btracte) fro3 the .atig#e )a3age inflicE
te). *hen a fig#reDs .atig#e reaches 0> any s#bE
se6#ent attac8s affecting .atig#e are s#btracte)
fro3 En)#rance instea). & fig#re nor3ally cannot
lose both .atig#e an) En)#rance fro3 one Stri8e
Chec8.
En(urance Da3a"e
& Stri8e Chec8 of 15K or less of the "o)ifie)
Stri8e Chance res#lts in )a3age )irectly affecting
En)#rance> an) +hich is ne2er absorbe) by ar3or.
!pecific &rie2ous >nBuries
:n a))ition to En)#rance )a3age> a Specific
'rie2o#s :n@#ry 3ay occ#r if the Stri8e Chec8 is 5K
or less of the "o)ifie) Stri8e Chance. :f a potential
Specific 'rie2o#s :n@#ry occ#rs> the attac8er rolls
)100 an) cons#lts the 'rie2o#s :n@#ry Table. :f the
roll falls +ithin the range specifie) for the +eapon
class> a Specific 'rie2o#s :n@#ry has occ#rre)> an)
the effects of the res#lting in@#ry are applie) in
co3bination +ith any En)#rance )a3age inflicte).
& fig#re +ho s#ffers a 'rie2o#s :n@#ry +hile
+earing ar3or has the Protection 4ating of their arE
3or re)#ce) by t+o #ntil repaire). Aptionally> a figE
#re +ho is also carrying a shiel) 3ay choose to ha2e
the shiel) clo2en instea). & clo2en shiel) is #seless.
Ma"ical Da3a"e
&ll 3agical )a3age affects .atig#e #nless otherE
+ise states in the spell )escription. Spell )a3age is
ass#3e) to be non9physical> an) th#s #naffecte) by
ar3or> #nless the spell explicitly states that it is afE
fecte) by ar3or. "agical )a3age that is not affecte)
by ar3or ne2er st#ns. 0reath +eapons are treate)
as 3agical )a3age> b#t are Passi2ely 4esistible for
half )a3age.
%!
%((itional Da3a"e
The )a3age inflicte) +ith a partic#lar +eapon
3ay be increase) )#e to exceptional Physical
Strength or 4an8. Anly one of these t+o 3o)ifiers
3ay be applie) at any ti3e.
:f a fig#re chooses to o2er9strength a +eapon>
they 3ay inflict an a))itional point of )a3age for
e2ery 5 f#ll points of Physical Strength they ha2e
o2er the 3ini3#3 re6#ire) to #se the +eapon.
Thro+n or "issile +eapons 3ay not be o2er9
strengthene). See section %.1( for 7nar3e) Co3bat.
:f a fig#re chooses to apply s8ill to inflict extra
)a3age> they 3ay inflict an a))itional point of )a3E
age for e2ery f#ll ( 4an8s they ha2e in the +eapon.
This affects Close> "elee Thro+n> an) "issile
+eapons.
[$.1#] Effects of Da3a"e
Missile :o("3ent
*hen a fig#re ta8es effecti2e En)#rance $a3age
fro3 an &9class "issile or Thro+n +eapon> the
+eapon has lo)ge) itself in their bo)y> an) re)#ces
the fig#reDs &gility by % (5 if a pole +eapon). The
&gility loss for 3#lti9hex creat#res +ill be re)#ce)
in proportion to their siBe. The +eapon re3ains
lo)ge) #ntil a Pass &ction is ta8en to re3o2e it. &
barbe) arro+ lo)ges if it inflicts any effecti2e )a3E
age> an) the fig#re +ill ta8e )10 9 ( .atig#e )a3age
+hen the barbe) arro+ is re3o2e) #nless it is reE
3o2e) by a 5ealer. 0arbe) arro+s ha2e a Stri8e
Chance penalty of 9!5.
!tunnin"
*hene2er a fig#re s#ffers effecti2e )a3age
greater than one9thir) their f#ll En)#rance> they
beco3e st#nne).
2 They stop perfor3ing any existing &ction.
2 They ha2e no "elee Qone> b#t re3ain Engage)
as long as they are in the "elee Qone of an opE
ponent.
2 Their :nitiati2e changes (see section %.%).
2 They ha2e no )efense except that pro2i)e) by
3agic.
2 &ny shiel) or +eapon (incl#)ing #nar3e)) beE
co3es #nprepare).
2 Their only &ction +hich they 3ay atte3pt is
reco2er fro3 St#n.
2 &t the en) of the P#lse in +hich they +here
st#nne)> a fig#re 3ay atte3pt to 4eco2er fro3
St#n.
2 The 0ase Chance to reco2er fro3 St#n in ! R
*illpo+er J c#rrent .atig#e.
2 They 3ay not 3o2e on the Tactical $isplay or
change facing. They 3ay still perfor3 .ree
&cts (see section %.-).
Massi2e Da3a"e
:f a fig#re +ith positi2e .atig#e s#ffers effecti2e
.atig#e )a3age greater than their co3bine) f#ll .aE
tig#e an) En)#rance> they lose all their .atig#e an)
are re)#ce) to 91 En)#rance. :f they s#ffer 3ore
than their co3bine) f#ll .atig#e an) 1.5 R En)#rE
ance> they are )ea).
@nconsciousness
*hen a fig#reDs En)#rance reaches % or less> they
3#st 3a8e a (c#rrent En)#rance) R *illpo+er chec8
or fall #nconscio#sH this *illpo+er chec8 is repeate)
e2ery 3in#te.
& fig#re on 0 En)#rance is #nconscio#s> b#t
stable. & fig#re on negati2e En)#rance +ill lose one
point of .atig#e (En)#rance +hen no .atig#e reE
3ains) #ntil the blee)ing is stanche) by a 5ealer> or
#ntil )ea). & creat#re +ith a f#ll En)#rance of 5 or
less )oes not 3a8e conscio#sness chec8s. They reE
3ain conscio#s #ntil they fall to 0 or less En)#rance.
Death
*hen a fig#reDs En)#rance falls belo+ negati2e
one9half their f#ll En)#rance> the fig#re is )ea).
Ance )ea)> f#rther )a3age 3ay be inflicte)> b#t no
3ore )a3age +ill be inflicte) fro3 poison or blee)E
ing.
>nfection
*hene2er a fig#re has ha) Physical $a3age inE
flicte) (or so3e partic#larly nasty for3 of 3agical
attac8)> they 3ay ha2e beco3e :nfecte). There is
nor3ally a 10K chance of any +o#n) beco3ing inE
fecte). This is increase) by (!0 J En)#rance $a3age)
K if any En)#rance )a3age +as inflicte). 0ite> cla+
an) talon attac8s> hostile en2iron3ental con)itions
an) poor treat3ent 3ay f#rther increase the
chance. See section 5.- for 3ore infor3ation.
[$.1$] *eapons
&ny instr#3ent #se) to inflict )a3age on a fig#re
is calle) a +eapon. *eapons 3ay incl#)e the figE
#reDs han)s> feet> teeth> etc. &ll nor3al +eapons are
liste) on the *eapons Chart along +ith their charE
acteristics. The only li3its to the n#3ber of
+eapons a character 3ay ha2e in their possession
are the +eight an) b#l8 of those +eaponsH the '"
sho#l) )isallo+ any o)) or #nli8ely 3etho) of carE
rying +eapons.
%%
-or3al *eapons
The *eapons Chart lists all the nor3al +eapons
an) their characteristics.
&eight
The +eight of the +eapon in po#n)s (excl#)ing
scabbar)s> etc.).
Physical Strength
The 3ini3#3 Physical Strength a fig#re nee)s to
+iel) the +eapon properlyH a fig#re +itho#t the reE
6#ire) PS )oes 1 less point of )a3age for each point
of PS they are belo+ the 3ini3#3. & fig#re 3ay
ne2er achie2e 4an8 in a +eapon they )o not ha2e
the PS to +iel).
Manual De1terity
The 3ini3#3 3o)ifie) "an#al $exterity a fig#re
nee)s to 3anip#late the +eapon properlyH a fig#re
+itho#t the re6#ire) "$ has the 0ase Chance of the
+eapon lo+ere) by 5 for e2ery point they are belo+
the 3ini3#3. & fig#re 3ay ne2er achie2e 4an8 in a
+eapon they )o not ha2e the "$ to 3anip#late.
Range
The )istance (in hexes) +hich the +eapon 3ay be
.ire) or Thro+n.
!lass
The type of )a3age )one by the +eapon.
Class Da3a"e Type
A 5$rusting da.age.
4 &las$ing da.age.
C Crus$ing da.age.
This is #se) for )eter3ining Specific 'rie2o#s :nE
@#ries.
Use
The range(s) of attac8 the +eapon 3ay be #se)
as.
@se %ttac; Type
6 6anged co.(at.
2 2elee co.(at.
C Close co.(at.
& +eapon 3ay not be #se) at an inappropriate
range.
!ost
The stan)ar) cost (in Sil2er Pennies) to b#y a typE
ical exa3ple of the +eapon.
Ma1imum Ran'
The highest 4an8 attainable +ith the +eapon.
@nusual *eapons
& fig#re 3ay atte3pt to stri8e bare9han)e) (see
7nar3e) Co3bat)> b#t only if one han) is free. &
fig#re 3ay atte3pt to #se an ite3 not nor3ally
#se) as a +eapon at the '"Ds )iscretion> +ho asE
signs 0ase Chances> )a3age 3o)ifiers> an) so forth.
"a8eshift +eapons +ill generally be no better than
a Cr#)e Cl#b.
En2eno3e( *eapons
:f the '" per3its> fig#res 3ay carry an) #se &9
class an) 09class +eapons coate) +ith poison. &t
least one point of effecti2e )a3age 3#st be )one for
the poison to affect the target.
*hen anyone except an &ssassin han)les an enE
2eno3e) +eapon> they 3#st 3a8e a % R "an#al
$exterity chec8 e2ery ti3e they han)le the +eapon.
This incl#)es coating the +eapon> preparing or #nE
preparing the +eapon> an) attac8ing. &n en2enE
o3e) +eapon +ill #s#ally re3ain effecti2e for
ho#rs or #ntil at least one point of effecti2e )a3age
has been inflicte).
[$.1'] @nar3e( Co3bat
&ny fig#re 3ay atte3pt to attac8 a hostile fig#re
by #sing their nat#ral +eapons. .or 3any creat#res>
this is the only +ay they 3ay attac8. 7nless otherE
+ise specifie)> all fig#res recei2e one 7nar3e) atE
tac8 per p#lse +itho#t penalty. So3e creat#res 3ay
be able to attac8 3ore than once (see 0estiary). &
fig#re 3ay achie2e 4an8 +ith nat#ral +eapons @#st
as they 3ay +ith any +eapon.
%(
The 0ase Chance for a h#3anoi) to stri8e +ith
their pri3ary han) is their 3o)ifie) &gility R ! pl#s
Physical Strength o2er 15. The )a3age 3o)ifier is 9(
(J1 for e2ery % f#ll points of Physical Strength o2er
15). .ig#res +ith 4an8 % or 3ore 7nar3e) 3ay 8ic8
rather than stri8ing +ith their han)s> enabling
the3 to attac8 +ith their han)s f#ll. They 3ay atE
te3pt to Trip +ith their feetH the nor3al 7nar3e)
0ase Chance an) )a3age apply. They 3ay also #se a
8ic8 as their secon)ary +eapon for a "#ltiple Stri8e
&ttac8.
[$.1)] MultiChex Fi"ures
"any fig#res +ill occ#py 3ore than one hex on
the tactical )isplay. Their siBe necessitates alteraE
tions in the resol#tion of 3o2e3ent an) co3bat.
"#lti9hex fig#res ha2e three types of hexes s#rE
ro#n)ing the3? .ront> 4ear an) .lan8. The exact
config#ration of .ront> 4ear an) .lan8 hexes 2aries
+ith the siBe of the fig#re. .ront an) 4ear hexes
f#nction in the sa3e +ay for the3 as for any other
fig#re. .ig#res in .lan8 hexes gain a bon#s to stri8e>
an) are not in the "#lti9hex fig#reDs "elee Qone>
b#t )o not gain the a)2antages of a 4ear attac8.
& 3#lti9hex fig#re 3ay 3o2e in any +ay so that
its hea) enters any .ront hex> an) 3ay 3o2e #p to
its f#ll T"4 in this fashion. &t the en) of its 3o2e>
the fig#re 3#st be #na3big#o#sly oriente) to+ar)s
one hex 2ertex. & re)#ction of 1 hex is s#ggeste) for
each 1!0S t#rn.
& 3#lti9hex fig#re 3ay freely pi2ot or 3o2e into
any hex occ#pie) by a 19hex fig#re. The s3aller figE
#re is 8noc8e) prone a#to3atically an) the fig#re
3ay then atte3pt to tra3ple +ith a 0ase Chance of
(0K> )oing ()10 J siBe of the 3onster in hexes) )a3E
age. Tra3pling is C9class )a3age. S#bse6#ent atE
tac8s on the prone fig#re #se the Tra3ple 0ase
Chance an) )a3age in the 0estiary. & 3#lti9hex figE
#re in close +ith s3aller fig#res )oes not a#to3aticE
ally fall prone.
[$.1,] Mounte( Co3bat
:n 3o#nte) co3bat> the T"4 of the fig#re
(3o#nt an) ri)er co3bine)) is that of the 3o#ntH
the ri)er 3ay not 3o2e at all. & ri)er an) 3o#nt
+ill occ#py the hexes that the 3o#nt +o#l) norE
3ally occ#py (as specifie) in the 0estiary).
Controlling a 3o#nt )#ring co3bat is )epen)ent
on the ri)erDs 5orse3anship s8ill. &n inexperience)
horse3an +ill ha2e an incre)ibly )iffic#lt ti3e e2en
controlling their 3o#nt in a chaotic 3eleeH it +o#l)
be better for the3 to )is3o#nt an) fight on foot.
%ction 4estrictions
&l3ost any action the fig#re is capable of +hile
stan)ing on the gro#n) 3ay be perfor3e) +hile
3o#nte). They 3ay not?
2 7se a t+o9han)e) +eapon.
2 .ire a 3issile +eapon or thro+ a +eapon +hile
3o2ing.
2 7se 3ore than one +eapon at a ti3e.
These restrictions are lifte) )epen)ing on the
5orse3anship 4an8 on the 4i)er. & fig#re 3ay alE
+ays #se a shiel) an) a one9han)e) +eapon +hile
3o#nte).
An a nor3al 3o#nt> the ri)er +ill not be able to
attac8 fig#res )irectly in front of the3 except +ith a
spear (or si3ilar long hafte) +eapon) or any 4ange)
+eapon. & 3o#nte) fig#re 3ay not atte3pt a Shiel)
0ash (except against other 3o#nte) fig#res).
5o+e2er> they 3ay atte3pt a "o#nte) Charge. &
ri)er 3ay freely 3o#nt or )is3o#nt +hen the
3o#nt is stationary> by ta8ing a Pass &ctionH the )ifE
fic#lty of )is3o#nting +hen 3o2ing is )eter3ine)
by the '".
Char"e
& Charge on a 3o#nt is exec#te) in the sa3e
3anner as a Charge on foot except the a3o#nt of
3o2e3ent prior to the attac8 3ay be greater an)
the Charge 3#st be in a straight line (no facing
changes allo+e)).
:n a))ition to the nor3al charging options> an
#nengage) 3o#nte) fig#re 3ay atte3pt a "o#nte)
Charge. This re6#ires the 3o#nt to 3o2e at least I
T"4 +itho#t changing facing. &t the en) of the figE
#reDs 3o2e3ent> they 3ay 3a8e a "elee &ttac8
+ith a J!0 bon#s to Stri8e Chance. :f the fig#re o2er9
strengths the +eapon> the "o#ntDs T"4 3ay be a)E
)e) to the ri)erDs Physical Strength. :f #sing a ;ance>
the "o#ntDs Physical Strength 3ay be #se) for the
p#rposes of o2er9strengthening (see section %.11>
&))itional $a3age).
&ny act of t#rning the 3o#nt or stopping it after
the Charge +ill re6#ire a 5orse3anship Chec8. The
p#lse follo+ing any 3o#nte) Charge> the 3oE
3ent#3 +ill ta8e the 3o#nt past the target to its
f#ll T"4. &ny atte3pt to t#rn or stop the 3o#nt
+ill occ#r after that 3o2e3ent is ter3inate). &
faile) chec8 +ill res#lt in the 3o#nt contin#ing on
its +ay.
[$.1.] %erial Co3bat
*hene2er an a2ian (or any other flying entity) is
airborne> the fig#reDs height abo2e the gro#n) 3ay
ha2e to be note).
%5
Co3bat 4an"es
5ostile fig#res are regar)e) as being in a)@acent
hexes if the 4ange bet+een the3 is less than 10 feet.
5ostile fig#res are in Close Co3bat if they are in the
sa3e hex an) the height )ifference is % feet or less.
.or 4ange) < "agical Co3bat> the range of +eapons
< spells 3ay be calc#late) #sing the follo+ing forE
3#la?
AK 1 4K L CK D0yt$agoreanE
*here & is the horiBontal )istance bet+een the
t+o characters> 0 is the )ifference in their altit#)e>
an) C is the range bet+een the fig#res.
Close Co3bat
&n airborne fig#re +ill be p#lle) fro3 the air an)
beco3e prone if their co3bine) Physical Strength J
&gility is less than that of their gro#n)9base) opE
ponent. Ather+ise the airborne fig#re +ill re3ain in
flight. The gro#n)9base) fig#re 3ay be lifte) fro3
the gro#n) if the airborne fig#re has s#fficient
Physical Strength an) le2erage.
&n airborne fig#re 3ay benefit fro3 3a8ing a
charge attac8 by )i2ing on the target.
Castin"
:f an &)ept is flying an) the &)ept is in all other
+ays eligible to cast a spell (has their han)s free> is
not o#t of .atig#e> etc.) they 3ay 3o2e #p to I
(ro#n)e) )o+n) of their T"4 an) atte3pt to cast
the spell prior to> )#ring or after their 3o2e3ent.
This also applies to all flying 3agic9#sing 3onsters
an) &)epts +ith flying 3o#nts.
[$.1/] %=uatic Co3bat
&6#atic Co3bat 3ay ta8e place bet+een fig#res
at )ifferent )epths. 4efer to the aerial co3bat secE
tion for g#i)elines.
Defense
2 $efense ca#se) by nat#ral agility is hal2e) for
non9a6#atics.
2 ,on93agical )efense is al+ays hal2e).
2 "agical )efenses are #naffecte).
*eapons
:f the character is on a soli) s#rface then the folE
lo+ing applies?
2 &9class +eapons are #naffecte).
2 09 an) C9class +eapons ha2e their non93agical
base chances an) )a3age hal2e).
:f the character is floating?
2 & class +eapons ha2e their non93agical base
chances an) )a3age hal2e). Exceptions are
tri)ents> @a2elins> spears.
2 09 an) C class +eapons cannot be #se). ExcepE
tions are nets an) garrotes.
"agical bon#ses are #naffecte).
Close co3bat is #naffecte) b#t the '" can r#le
that certain actions are i3possible.
0o+s an) crossbo+s 3#st be +aterproofe). The
effecti2e range of a thro+n or 3issile +eapon is )iE
2i)e) by 10.
,o shiel) r#shes are possible +ith a stan)ar)
shiel) beca#se of +ater resistance.
E2a)ing )efense bon#ses are 10K J (!K R 4an8)
for prepare) 09 an) C9class +eapons. &9class
+eapons are #naffecte).
%
['.0] E=uip3ent an( Monetary
Matters
['.1] urchase of "oo(s an( ite3s
The '" +ill be g#i)e) in )eter3ining the price
(in Sil2er Pennies) of the 2ario#s goo)s pro)#ce) by
crafts3en by the Price ;ist. The three factors +hich
)eter3ine the price of finishe) goo)s are the 6#alE
ity of the 3aterial #se)> the ho#rs spent in conE
str#ction> an) the esti3ate) 4an8 of the artisan (if
one person pro)#ces the goo)s) or of the o2erseer
(if the effort is a tea3 pro@ect). 5o+e2er> if a characE
ter +ishes to p#rchase a c#sto393a)e or rare ite3>
then they +ill ha2e to negotiate +ith the artisan
(represente) by the '")> an) 3ay )efray costs by
pro2i)ing so3e of the scarcer co3ponents the3E
sel2es. The barter syste3 is acceptable +hen )ealing
in costly or rare ite3s.
The 2al#e of a coin is )eter3ine) by its +eight
an) the 3etal of +hich it is 3a)e.
Coin *ei"ht Aalue
Copper ,art$ing Dc,E 1>5 oI "
&ilver penny DspE 1>20 oI 4 c,
%old s$illing DgsE 1>20 oI 12 sp
5ruesilver guinea DtgE 1>10 oI 21 gs
Ather co33on coins incl#)e the halfpenny>
threepence> an) sixpence. The 2al#es an) +eights of
these coins correspon) to those of the Sil2er Penny.
['.#] Encu3brance Mo(ifies %"ility
The +eight borne by a character 3ay te3porarily
re)#ce the characterDs &gility.
To calc#late 3o)ifie) &gility #ser the .atig#e an)
Enc#3brance Table an)?
2 Cross9reference the characterDs Physical
Strength an) the +eight they are carrying.
2 4ea) )o+n this col#3n #ntil it intersects +ith
the ro+ +hich rea)s F&gility ;oss.G
2 $e)#ct the res#lting n#3ber fro3 the characE
terDs &gility to gi2e "o)ifie) &gility.
2 4e9calc#late this n#3ber if there is a change in
the +eight they bear.
The characterDs "o)ifie) &gility is #se) as a basis
for )eter3ining their c#rrent T"4. & character is
consi)ere) to ha2e a 3ini3#3 &gility of 1 for all
other ga3e f#nctions.
%-
%(2enture
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
[).0] 7ealth an( Fitness
& characterDs .atig#e +ill 2ary )epen)ing #pon
the a3o#nt of foo) an) rest they get co3pare) to
their acti2ities.
& characterDs En)#rance 3ay be te3porarily reE
)#ce) by lac8 of s#stenance> extre3e acti2ities>
)a3age> or illness.
[).1] Eatin" an( Drin;in"
The a3o#nt of foo) an) +ater re6#ire) per )ay is
)epen)ent on 3any factors. These incl#)e the perE
son (en)#rance> +eight> b#il)> 3etabolic rate an)
race) an) the le2el of acti2ity they are in2ol2e) in
(light> 3e)i#3> har) or stren#o#s).
An a2erage 1 lb of foo) an) ! pints of +ater per
)ay is re6#ire).
[).#] !tar2ation
Star2ation occ#rs +hen a character )oes not ha2e
at least 1 no#rishing 3eal a )ay. :f a character is
star2e) they +ill ha2e their .atig#e 3axi3#3 an)
En)#rance te3porarily re)#ce) by 1 each )ay. This
)ecrease +ill last #ntil the character starts recei2ing
proper no#rish3ent.
& star2e) characterDs .atig#e 3axi3#3 an) EnE
)#rance +ill reco2er by 1 point each )ay> after the
first> that they recei2e proper no#rish3ent
[).$] Dehy(ration
$ehy)ration occ#rs +hen a character )oes not
ha2e at least ! pints of +ater a )ay. This a3o#nt +ill
increase in high te3perat#res by 1 pint per 10 )eE
grees abo2e !0.
:f a character is )ehy)rate) they +ill ha2e their
.atig#e 3axi3#3 an) En)#rance te3porarily reE
)#ce) by 5 each )ay. :f the character recei2es part
of their +ater re6#ire3ent> the penalty is re)#ce).
.or e2ery !0K (or fraction) less than the )aily reE
6#ire3ent they lose 1 fro3 .T 3ax an) E,. This )eE
crease +ill last #ntil the character starts recei2ing
a)e6#ate 6#antities of +ater.
& )ehy)rate) characterDs .atig#e an) En)#rance
3axi3#3s +ill reco2er by 5 points each )ay> after
the first> that they recei2e a)e6#ate 6#antities of
+ater.
[).'] Tire(ness an( 4est
Characters ha2e a ten)ency to lose .atig#e points
on a)2ent#re. & fatig#e) character 3#st rest to reE
co2er .atig#e points. Sleep> as 3ight be expecte)> is
the best +ay to beco3e refreshe)> b#t foo) an) rest
+ill also help.
The .atig#e point loss an) reco2ery rates gi2en in
these r#les ass#3e that the character is in goo)
health an) is +ell fe). :f the character is not in goo)
con)ition> the '" 3ay a)@#st the effects of acti2ity>
the effects of +eight carrie) an) the rate of reco2E
ery.
Fati"ue :oss
& character can lose .atig#e points +hen they enE
gage in any acti2ity 3ore stressf#l than a leis#rely
+al8. There are fo#r classes of acti2ity +hich can faE
tig#e a character?
2 ;ight Exercise incl#)es 3o)erate to bris8
+al8ing> ri)ing slo+ly or at a 3o)erate pace
on a )ocile 3o#nt> etc.
2 "e)i#3 Exercise incl#)es @ogging> ri)ing on a
cantering 3o#nt> light constr#ction or preciE
sion +or8> etc.
2 5ar) Exercise incl#)es pace) r#nning> ri)ing
at a gallop> har) 3an#al labor> etc.
2 Stren#o#s Exercise incl#)es constant sprintE
ing> brea8nec8 ri)ing> an) generally those acE
tions +ith +hich the character p#shes their
bo)y to its practical li3its.
:t is possible for a characterDs actions to be 3ore
taxing than Stren#o#s Exercise> +hich re6#ires s#E
perh#3an exertion. This .atig#e loss fro3 this
acti2ity +ill be )eter3ine) by the '".
& characterDs )egree of exertion is @#)ge) each
ho#r.
The '" sho#l) in)icate to players the le2el of exE
ertion of their acti2ities (a2eraging +here necesE
sary). :f the '" gi2es consistent g#i)elines the playE
ers +ill be able to 8eep an ongoing trac8 of fatig#e
loss.
Encu3brance
& character is li3ite) in the +eight they can
bear> an) 3ay beco3e fatig#e) if they engage in exE
ercise. The .atig#e an) Enc#3brance Table lists the
3axi3#3 +eight a character 3ay carry. & player
3#st )eter3ine the total +eight their character is
carrying if the character is to engage in light or
3ore stressf#l exercise for a significant length of
ti3e )#ring a )ay.
*hen an entity has a Physical Strength 2al#e
greater than (0> the '" )i2i)es that 2al#e by (0.
"#ltiply the 6#otient by the entry for (0> an) a))
the entry correspon)ing to the re3ain)er to )eE
ter3ine that entityDs capabilities.
%/
Da3a"e
& character 3ay lose .atig#e by being )a3age).
This 3ay be reco2ere) nat#rally or by being heale).
!pell Castin"
& character 3ay lose .atig#e by #sing 3agical
abilities. This 3ay be reco2ere) nat#rally b#t 3ay
not be heale).
Calculatin" Current Fati"ue
The .atig#e stat#s of a character only nee)s to be
calc#late) before they enter into co3bat> +ish to
perfor3 3agic or if they perfor3 fatig#ing acti2itE
ies for long perio)s. To calc#late c#rrent .atig#e #se
the .atig#e an) Enc#3brance Table?
2 Cross9reference the characterDs Physical
Strength an) the +eight they are carrying.
2 4ea) )o+n this col#3n #ntil it intersects +ith
the ro+ correspon)ing to the characterDs rate
of exercise.
2 "#ltiply the res#lting n#3ber (.atig#e points
lost per ho#r) by the n#3ber of ho#rs at this
exercise le2el.
2 Perfor3 this calc#lation once for each ti3e
one (or 3ore) of the three factors changes.
2 &)) each separate s#btotal to )eter3ine the
total .atig#e points expen)e) by the character
so far.
Fatigue an" 2ncumrance Tale5
hysical
!tren"th *ei"ht of :oa( (lbs) Max
3 " 5 0 0 5 14 21 30 37 45 50
6 " ! 0 5 12 17 25 40 55 67 75
" 12 5 12 17 25 40 60 75 0 100
13 " 17 12 17 25 40 60 !0 5 112 125
1! " 20 17 25 35 50 75 105 125 140 150
21 " 23 25 40 55 70 100 140 165 1!5 200
24 " 27 35 50 65 !5 120 160 1!5 202 225
2! " 32 45 65 !5 105 140 1!0 205 230 250
33 " 36 55 !0 110 140 1!0 220 245 262 275
37 " 40 65 !5 135 170 207 247 2!0 307 325
4ate of Exercise
#ig$t 0 0 0 H H 1 2 3 5
2ediu. 0 0 H H 1 1 3 4 6
)eavy H H 1 1 2 3 5 6 !
-xtre.e 2 2 3 3 4 5 6 7
%"ility :oss in Co3bat
#oss 0 1 2 3 5 7 10 12
&eight of -oa" 3ls4
The +eight> in po#n)s> that a character is carryE
ing> +here each 2al#e is the category 3axi3#3.
,ote? & 3o#nt can carry +eight for a character
+hile they are ri)ing.
Ma1
The 3axi3#3 loa)> in po#n)s> that a character
can carry for a s#staine) perio) of ti3e.
Rate of 21ercise
See .atig#e ;oss abo2e.
Agility Points -ost
The te3porary &gility Point loss s#ffere) by a
character toting the gi2en +eight in co3bat.
Exhaustion
:f a characterDs .atig#e point total is re)#ce) beE
lo+ Bero> they are exha#ste). &n exha#ste) characE
ter is li3ite) in the acti2ities they 3ay choose to )o
an) the perfor3ance of their abilities is a)2ersely
effecte). Their .atig#e is consi)ere) Bero for the
p#rposes of co3bat or 3agic #se.
& character 3ay choose to exert the3sel2es after
their .atig#e points are re)#ce) to Bero #ntil they
ha2e expen)e) a no3inal one9half their initial .aE
tig#e points (ro#n) )o+n). *hen they reach this
li3it they +ill collapse #nless they s#ccee) a 1 R
*illpo+er chec8 e2ery (! R En)#rance) 3in#tes.
&n exha#ste) character 3#st sleep for as 3#ch
ti3e as they +ere perfor3ing any exercise +hile exE
ha#ste) before they 3ay reco2er any .atig#e points.
:f an exha#ste) character +ishes to engage in
Stren#o#s Exercise> they 3#st s#ccee) a separate 1 R
*illpo+er chec8.
Exhaustion Mo(ifier
The character 3#st s#btract 1 per I ho#r (or
fraction) of exha#stion to any base chance.
[).)] Fati"ue 4eco2ery
& character 3ay regain .atig#e points nat#rally
by eating a hot 3eal or resting.
& character 3ay ne2er ha2e a .atig#e total greatE
er than their .atig#e Characteristic.
%1
& character nat#rally reco2ers .atig#e points as
follo+s?
%cti2ity Fati"ue per 7our
-at $ot .eal 2
6elaxation 1
8ap 2
&leep 3
2 1. & character 3ay benefit fro3 a hot 3eal no
3ore than three ti3es )#ring a !( ho#r periE
o)> an) each 3eal 3#st be separate) by at
least ( ho#rs.
2 & character that )oes not get at least ho#rs
of rest an)Mor sleep per )ay +ill ha2e their .aE
tig#e 3axi3#3 te3porarily re)#ce) by 1 .aE
tig#e per ho#r (or fraction) of sleep #n)er
ho#rs. This 3ay be reco2ere) at the rate of 1
.atig#e per ( ho#rs sleep.
2 :f a characterDs En)#rance is less than 10> they
reco2er I of a .atig#e point less per ho#r or
3eal> an) if their En)#rance is less than 5>
they reco2er one less .T point. 5o+e2er> a
character al+ays reco2ers a 3ini3#3 of I a
.atig#e point +hen resting.
2 :f a characterDs En)#rance is fro3 !1 to %0>
they reco2er an a))itional I of a .atig#e point
per ho#r or 3eal. Each s#ccee)ing ten point
En)#rance brac8et carries an a))itional I .aE
tig#e point bon#s.
2 .atig#e loss fro3 )a3age 3ay also be reE
co2ere) by 3agical healing (b#t not the 5ealer
s8ill 5eal En)#rance).
[).,] Da3a"e an( >llness
Effects of :o+ En(urance
Unconsciousness
*hen an entityDs En)#rance reaches % or less>
they 3#st 3a8e a c#rrent En)#rance R *illpo+er
chec8 or fall #nconscio#sH this *illpo+er chec8 is
repeate) e2ery 3in#te or if their En)#rance
changes.
&n entity on 0 En)#rance is #nconscio#s> b#t
stable. &n entity +ith a f#ll En)#rance of 5 or less
)oes not 3a8e conscio#sness chec8s. They re3ain
conscio#s #ntil they fall to 0 or less En)#rance.
Belo* 0ero 2n"urance
&n entity on negati2e En)#rance +ill lose one
point of .atig#e (En)#rance +hen no .atig#e reE
3ains) #ntil the blee)ing is stanche) by a 5ealer> or
#ntil )ea). They +ill contin#e to ta8e )a3age fro3
any f#rther blo+s> spells> grie2o#s +o#n)s +hich
are blee)ers> b#rning> etc.
*hen an entity is belo+ Bero En)#rance they are
on the 2ery brin8 of )eath. :t ta8es ti3e an) s8ill to
tell the )ifference bet+een this state an) )eath (e.g.
e3pathy> $&). '"s sho#l) not let players ta8e a)E
2antage of o#t of character infor3ation +hen anE
other playerDs character is belo+ 0 En)#rance.
Death
*hen an entityDs En)#rance falls belo+ negati2e
one9half their f#ll En)#rance> they are )ea). Ance
)ea)> ongoing )a3age (e.g. poison or blee)ing)
ceases b#t f#rther )a3age 3ay be inflicte) on the
bo)y.
En(urance 4eco2ery
There are 3any ca#ses of a character losing EnE
)#rance points. 5o+e2er> once lost there are t+o
pri3ary 3etho)s of reco2ering the3.
7ealers an( Ma"ical 7ealin"
5ealers> herbalists> potions> 3e)icines an) so3e
3agics 3ay ai) the reco2ery of En)#rance. The exE
act effects can be fo#n) #n)er the appropriate s8ill
or 3agic.
-atural 7ealin"
The rate at +hich En)#rance Points reco2er natE
#rally pri3arily )epen)s on ho+ acti2e the in@#re)
being is. :f an entity is resting they regain 1 En)#rE
ance point e2ery % f#ll )ays.
This rate is re)#ce) to 1 per ( )ays if the entity?
2 Ta8es any f#rther En)#rance )a3age.
2 7ses 3ore than half their .atig#e.
2 $oes not recei2e a)e6#ate no#rish3ent.
:f an entity is gi2en 3inistrations fro3 a physic8E
erDs 8it> their bo)y re6#ires one less )ay to regain an
En)#rance Point.
:n@#ries +hich are not 6#antifie) as En)#rance
point losses or grie2o#s in@#ries (e.g. ha3str#ng
3#scles) heal at the sa3e rate as they )o in this
+orl).
These healing rates are base) on a2erage En)#rE
ance 2al#e of 15. The '" 3ay chose to increase the
healing rate if an entityDs f#ll En)#rance is 2ery high
or )ecrease it for a lo+ En)#rance entity.
otions an( @nconscious atients
&n entity cannot )rin8 a healing potion +hen
they are #nconscio#s or belo+ Bero en)#rance b#t
one can be 3assage) )o+n their throat. The chance
of )oing this is e6#al to the "an#al $exterity J PerE
ception of the person a)3inistering the potion> or if
a healer> 10 J 5ealer 4an8. :f s#ccessf#l then )10 per
10 points of the healing potionDs c#ring (ro#n)
(0
)o+n) +ill be recei2e). :f the person fails the roll>
the potion is +aste)> b#t no har3f#l effects occ#r to
the patient.
&rie2ous >nBuries
En)#rance loss res#lting fro3 specific grie2o#s
in@#ries 3ay not be heale) separately fro3 the #nE
)erlying specific in@#ry. *hen the specific in@#ry is
f#lly c#re) the relate) en)#rance is reco2ere) a#toE
3atically.
-atural 7ealin" of !pecific >nBuries
"a@or in@#ries ta8e a long ti3e to heal an) so3e
+ill not heal nat#rally b#t re6#ire a healer. 5ere are
g#i)elines for the healing re6#ire3ents of so3e
co33on 3a@or in@#ries.
Bro'en Bones
0ro8en bones +ill 8nit in ( +ee8s for a si3ple
fract#re> or #p to 10 +ee8s for a co3po#n) fract#re.
& bone 3#st be properly set before the bone 3ay
8nit together.
Internal In$uries
&n entity +ill #s#ally )ie fro3 internal in@#ries. :f
the patient is co3fortable> #n3o2ing> an) 8ept ali2e
by a healer or physician> internal in@#ries +ill heal 1
En)#rance point per +ee8.
/pen &oun"s
Apen +o#n)s +ill heal at half the nor3al rate>
pro2i)e) that they are 8ept free of infection. Apen
+o#n)s +ill lea2e scars.
Severe" Parts
4e3o2e) bo)y parts +ill not regro+ nat#rally.
5o+e2er> the re3aining +o#n) +ill heal o2er at
6#arter the nor3al rate> pro2i)e) it is 8ept free
fro3 infection.
Magical %ealing of Specific In$uries
5ealers an) certain 3agics 3ay heal specific inE
@#ries. The ti3e ta8en an) effects of these 3agics
3ay be fo#n) #n)er the appropriate s8ill or 3agic.
[)..] >nfection
:f a character is +o#n)e) there is the possibility
that they ha2e beco3e infecte) as a res#lt of their
+o#n)s.
&n :nfection Chec8 3#st be perfor3e) to )eE
ter3ine +hether they are infecte) or not.
0eco3in" >nfecte(
The chance of beco3ing infecte) )epen)s on the
entityDs health> the type of in@#ry> an) the en2ironE
3ent the entity is in. "o)ifiers are c#3#lati2e one
is applie) fro3 each category?
There is a +oun( +hich is...
+irty 120;
)eavily conta.inated 150;
The en2iron3ent is...
+ry *5;
)u.id 120;
The a2era"e te3perature is...
4elow 0 120;
1 " 5 110;
30 " 40 110;
A(ove 40 120;
So3e specific grie2o#s in@#ries also increase the
chance of infection.
Effects of >nfection
&n entity +ith an infection +ill be slo+ly
poisone) by the infection. The )a3age is )10 9 5 EnE
)#rance per )ay> #ntil the infection is c#re). &n inE
fecte) +o#n) +ill not heal #ntil the infection is
c#re).
Curin" >nfection
There are t+o +ays to reco2er fro3 infection.
The first is to to#gh it o#t. The secon) is to be
heale) by a healer.
Toughing It /ut
&n infecte) character 3ay 3a8e a 1 R En)#rance
chec8 e2ery )ay to reco2er nat#rally.
%ealing
&n infecte) character 3ay be c#re) by the arts of
a 5ealer or by 3agic. The ran8 at +hich this is posE
sible> an) the chance of s#ccess can be fo#n) #n)er
the appropriate s8ill or spell.
[)./] Conception
The nat#ral conception chances for character
races are?
(1
4ace Conception Chance
+war, 3;
-l, 1;
)al,ling 4;
)ill %iant 2;
)u.an 6;
/rc 10;
&$ape*C$anger 5;
Chec8s against the rele2ant chance sho#l) be
3a)e no 3ore often than once per (/ ho#rs of apE
propriate acti2ity.
(!
[,.0] 4an;in"
Experience points are re6#ire) to a)2ance in anyE
thing. Ti3e spent training is re6#ire) to increase
proficiency in spells> s8ills an) +eapons. &)2ent#rE
ing ti3e is re6#ire) to a)2ance in characteristics
an) talents.
Experience Points is spent as per belo+ b#t note
the follo+ing?
2 Spells 3#st be cast at least fi2e ti3es before
the next ran8 can be achie2e). Casting cha3E
bers are a2ailable in the '#il)> an) 3onitore)
on re6#est.
2 Talents 3ay be ran8e) only once per ga3e a)E
2ent#ring +ee8.
2 *eapon s8ills ta8e 1 +ee8 of training to reach
4an8 0> an) ! +ee8s R (ran8 to be achie2e)) to
i3pro2e.
2 S8ill ran8s /> 1> an) 10 3#st be ratifie) by a
'" an) in general re6#ire) significant #se of
the s8ill.
2 The character 3ay ran8 any co3bination of
t+o things at the sa3e ti3e> pro2i)ing the
character )oes not ran8 3agic (i.e. spells or
rit#als) at the sa3e ti3e as non93agic (i.e.
+eapons or s8ills).
2 Ti3e spent training for a partic#lar ran8 of an
ability 3ay be interr#pte) by other acti2ity
(incl#)ing being on a)2ent#re). 5o+e2er
training for a gi2en ran8 3#st be co3plete)
+ithin 3onths of starting training for that
ran8.
2 ,a3ers 3ay ran8 1 na3e in a))ition to other
for3s of ran8ing. They 3ay also s#bstit#te
ran8ing na3es for ran8ing any single 3agical
or non3agical abilityH i.e. ,a3ers 3ay ran8 1
na3e +hile learning t+o relate) abilities> !
na3es +ith one ability or> if )oing no other
ran8ing> % na3es at once.
&ll a)2ent#rers can learn any s8ill or +eapon>
an) any 3agic +ithin their college. ;earning costs
Experience Points> ti3e an) 3oney. The follo+ing
can be ran8e)?
&?ills
3eapons
Adventuring &?ills
C$aracteristics
#anguages
8a.es
5alents
&pells
6ituals
[,.1] Characteristics
& Characteristic 3ay only be raise) by fi2e points
o2er its starting 2al#e to a 3axi3#3 of !5 (3o)ifie)
by racial bon#ses M penalties)> except .atig#e> an)
Physical 0ea#ty (+hich cannot be raise)). The exE
ception to this is Perception> +hich can be raise) to
racial 3axi3#3.
To calc#late the 3axi3#3 for .atig#e> ta8e the
racial 3axi3#3 for En)#rance an) fin) the 3axi3E
#3 .atig#e fro3 the chart (see character generaE
tion). .or exa3ple> )+ar2es ha2e J! to En)#rance so
their 3axi3#3 En)#rance is !-> hence their 3axE
i3#3 .atig#e is !( fro3 the chart. Then apply any
a))itional racial 3o)ifiers to .atig#e. .or exa3ple>
orcs gain J! to .atig#e so their 3axi3#3 is !(J! U
!.
& characteristic 3ay only be increase) once per
a)2ent#ring session (if a session too8 3ore than the
nor3al session length> then this r#le sho#l) be apE
plie) appropriately). :f a character )i) not a)2enE
t#re )#ring a session then they cannot raise any
characteristics> an) if they participate) on 3ore
than one a)2ent#re )#ring the session> then they
can still only raise a characteristic by one. &ny or all
of the characteristics 3ay be raise) si3#ltaneo#sly
if per3issible.
:f a character has lost characteristic points for
any reason> they 3ay b#y bac8 as 3any points as
they +ish in a))ition to any nor3al increase. The
cost of b#ying a characteristic point bac8 is the
sa3e as b#ying an extra point.
[,.#] Talents
.or each +ee8 of act#al> o#t in the fiel)> a)2enE
t#ring> yo# can ran8 each of yo#r talents once. ,o
training ti3e is re6#ire) to ran8 Talents. ;i8e Spells
an) 4it#als> each Talent has an Experience "#ltiple.
,o "agical &ptit#)e )isco#nts apply to any Talents.
[,.$] !pells
:f yo# are an &)ept (i.e. can cast 3agic)> yo# can
ran8 yo#r spells. Each spell has an E"> or ExperiE
ence "#ltiplier. This is 3#ltiplie) by the 4an8 that
yo# +ish to achie2e> to gi2e a total Experience Point
cost. :f the &)ept has a "agical &ptit#)e greater
than 15> then Experience Point cost of 'eneral Spells
3ay be )isco#nte). The )isco#nt for3#la is?
D2agical Aptitude " 15E G 5;
Example: 8anus has a %agical ptitude of "!. 9lugging
that into the formula gives 8anus a :;< discount on the
experience point cost of +eneral )pells.
Training ti3e for spells is (4an8 to be achie2e))
)ays. &ll spells 3#st be cast fi2e ti3es before each
(%
ne+ ran8 is achie2e). &s these spells 3ay bac8fire>
these rolls +ill nee) to be 3a)e at so3e stage.
;earning a ne+ spell to 4an8 0 ta8es 1 +ee8 J (ExE
perience M 100> ro#n)e) #p) a))itional +ee8s.
;earning a ne+ spell ta8es no Experience Points.
Vo# cannot ha2e 3ore spells an) rit#als belo+
ran8 than yo#r "agical &ptit#)e characteristic.
4an8 !0 is the "axi3#3 4an8 achie2able +ith any
Spell.
[,.'] 4ituals
4it#als are learne) an) ran8e) @#st li8e spells> exE
cept that 4an8ing ti3e is (4an8 to be achie2e))
+ee8s> rather than )ays. The "agical &ptit#)e )isE
co#nt applies to 'eneral =no+le)ge 4it#als.
[,.)] !;ills
&ll s8ills are ass#3e) to be #nran8e) (i.e. #nE
8no+n) initially. The first le2el of co3petence is
4an8 0> an) +ill ta8e eight +ee8s to learn. Each s#bE
se6#ent ran8 +ill ta8e that n#3ber of +ee8s to
reach (e.g. to get to 4an8 - fro3 4an8 +ill ta8e -
+ee8s). The Experience Point cost for ran8ing each
S8ill is liste) in section 55.!. So3e s8ills re6#ire
3ini3#3 Characteristic re6#ire3ents to 4an8> or
i3pose Experience Point penalties (or )isco#nts) for
exceptional Characteristics.
:f the character is ta#ght by so3eone of greater
4an8 in the s8ill> )ecrease any Experience Point cost
by 10K. :f the character learns fro3 a boo8 (the
a2ailability of +hich is #p to the '")> 2erbal )eE
scriptions or practices +ith so3eone of e6#al or
lesser 4an8 in the s8ill> any Experience Point cost is
#n3o)ifie). :f the character practices +ith no #sef#l
o#tsi)e assistance> any Experience Point cost is inE
crease) by !5K. :f training is )one at the '#il)> it
costs 150sp R (4an8 to be achie2e)> 3ini3#3 1).
So3e s8ills incl#)e specific abilities (s#b9s8ills)
+hich are learne) +hen increasing yo#r ran8 in the
s8ill. :t is possible in so3e s8ills to learn s#b9s8ills
by spen)ing ti3e an) Experience Points +itho#t inE
creasing yo#r ran8. See section 55.! for each s8ill
concerne).
&chie2ing 4an8s /> 1 an) 10 is 3ore )iffic#lt than
the pre2io#s 4an8s an) ha2e special re6#ire3ents.
Vo# 3#st fin) an) co3plete a special tas8 relating
to yo#r s8ill> +ith the assistance of a '"> for each of
these 4an8s. 4an8 10 is the 3axi3#3 achie2able
4an8 in all S8ills.
[,.,] %(2enturin" !;ills
&)2ent#ring S8ills are s8ills #se) e2ery )ay by
a)2ent#rers to s#r2i2e> an) th#s are contin#ally
hone). These s8ills incl#)e =no+le)ge> 5orse3anE
ship> S+i33ing> .lying> Stealth an) Cli3bing.
:f yo# ha2e extensi2ely #se) an a)2ent#ring s8ill
+hile on a)2ent#re> yo# 3ay ran8 this s8ill +itho#t
any ti3e re6#ire3ents. Ather+ise> 4an8ing ti3e is
as per nor3al s8ills.
&)2ent#rers are ass#3e) to start off +ith 4an8 0
or 3ore in all these s8ills> #nless specifically tol)
other+ise. The Experience Point cost for ran8ing
each &)2ent#ring S8ill is liste) in section 55.!. The
3axi3#3 ran8 in each of these S8ills is 10> except
=no+le)ge only has 4an8 0.
[,..] :an"ua"es
;ang#ages ha2e the sa3e ti3e re6#ire3ent as
nor3al s8ills> except that the ti3e for 4an8 0 in a
lang#age is only 1 +ee8.
The #n)isco#nte) Experience Point costs are set
o#t in section 55.!. ,ote that 8no+ing relate) lanE
g#ages or the Philosopher S8ill 3ay grant an ExperE
ience Point )isco#nt. The 3axi3#3 total ExperiE
ence Point )isco#nt applicable is 50K> regar)less of
ho+ 3any in)i2i)#al )isco#nts are a2ailable to the
character.
[,./] *eapons
&ll +eapons are ass#3e) to be #nran8e) initially.
4an8 0 in a +eapon ta8es 1 +ee8. &ll higher ran8s
ta8e ! R 4an8 +ee8s. *eapons ha2e in)i2i)#al 3axE
i3#3 4an8s. Experience Point costs are )etaile) in
section 55. &ll *eapons re6#ire 3ini3#3 Physical
Strength an) "an#al $exterity characteristics. :f
yo# )o not f#lfill both re6#ire3ents> yo# 3ay not
ran8 a +eapon. Vo# 3ay not get an Experience
Point )isco#nt for training> b#t if no trainer is a2ailE
able> yo# 3ay not increase in 4an8. The cost of a
trainer is 10 R 4an8 s6#are) (3ini3#3 1) sil2er penE
nies.
[,.1] -a3es
&nyone can learn ,a3es> b#t only ,a3ers can
4an8 the3 beyon) 4an8 0. Ance ac6#ire)> an :n)iE
2i)#al or 'eneric ,a3e 3ay be st#)ie) an) f#lly
learne). .or 4an8ing ,a3es beyon) 4an8 0 see the
College of ,a3ing :ncantations.
2 ;earning a ,a3e replaces ran8ing any other
single 3agical or non93agical ability.
2 'eneric ,a3es ta8e one )ay of st#)y to be
learne) (i.e. 4an8 0).
2 :n)i2i)#al ,a3es ta8e one +ee8 of st#)y to be
learne).
((
[..0] Ma"ic
[..1] >ntro(uction to Ma"ic
"agic represents the effects of the #n8no+n
forces that shape an) control the +orl)s. Those +ho
ha2e talent an) 8no+le)ge can tap these energies
(8no+n as 3ana) an) shape the3 to their o+n en)s.
These people are 8no+n as "ages. They are #s#ally
either re2ere) or re2ile) by the nor3al pop#lation.
There are three types of "agic? Talent> Spell an)
4it#al. Talent "agic operates 3ore or less i33e)iE
ately> +hile Spell an) 4it#al "agic re6#ire preparaE
tion before ta8ing effect. Spells 3ay be prepare) in
secon)s or 3in#tes> b#t 4it#als ta8e ho#rs (an)
so3eti3es 3any +ee8s) to perfor3.
There are a n#3ber of separate Colleges of "agic.
Each represents a specific type of 3agic> an) each
has a list of Spells> 4it#als an) Talents a2ailable only
to &)epts of that College. "ost of the 3agic )etaile)
+ithin these r#les is Collegiate 3agic.
Definitions
Active Resistance
& special type of "agic 4esistance> +here the enE
tity can choose to concentrate their attention on
resisting a 3agical effect> an) th#s re)#ce its Cast
Chance by their "agic 4esistance. Anly so3e 3agic
is acti2ely resistible.
A"ept
& 3e3ber of a College of "agic is 8no+n as an
&)ept.
Bac'fire
:f a spell or rit#al is partic#larly inco3petently
cast> #npre)ictable an) often )angero#s effects can
occ#r. This is collo6#ially 8no+n as a bac8fire.
Branches of Magic
There are % branches of "agic?
2 Tha#3at#rgies> the theoretical branch of "aE
gic incl#)ing the 0ar)ic> Ensorcel3ents an)
Enchant3ents> "in)> ,a3ing> :ll#sion an)
0in)ing Colleges.
2 Ele3entals> the nat#ralistic branch of "agic
that incl#)es the Earth> *ater> .ire> &ir> :ce
an) Celestial Colleges.
2 Entities> the ol)> F)ar8G branch of "agic that
incl#)es the ,ecro3antic> 4#ne> S#33oning
an) 0lac8 "agic Colleges.
The Tha#3at#rgies an) Entities are oppose) to
each other.
!ast !hance
The 3o)ifie) 0ase Chance of effecti2ely casting a
spell or perfor3ing a rit#al.
(5
%rts %rcane
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
!ast !hec'
The ga3e 3echanic +hereby a "ageDs player )eE
ter3ines the res#lt of an atte3pte) spell or rit#al.
!ol" Iron
&ll soli) 3etals that are pri3arily co3pose) of
iron ore are ter3e) Col) :ron. This incl#)es both
:ron an) Steel. S#ch 3etals in a li6#i) state are not
Fcol)G. Col) :ron inhibits the ability of "ages to #se
3ana.
!ollege
"ost 3agic is )i2i)e) #p into n#3ero#s Colleges>
each of +hich specialiBe in a type of 3agic (e.g. .ire>
,ecro3ancy). & "age +ho has @oine) a partic#lar
College is 8no+n as an &)ept of that College> an)
3ay not belong to another College +itho#t first forE
sa8ing all 8no+le)ge of their pre2io#s College.
!oncentration
:f a spell has a concentration co3ponent in its
)#ration> then the &)ept 3#st concentrate in or)er
to 3aintain the spell. & "age 3ay only ha2e one
concentration spell in effect at any ti3e.
!onsecrate" Groun"
&ny gro#n) that has been consecrate) to the
FPo+ers of ;ightG affects the "agic 4esistance of all
+ithin it. There is no College specifically )e)icate)
to the Po+ers of ;ight> beca#se they are> in effect>
oppose) to the #se of 3agic. "ost te3ples an) 3onE
asteries an) so3e gra2eyar)s +ill be consecrate)
gro#n). 0arro+s> pagan te3ples an) the )+ellings
of 3agical beings can ne2er be consecrate) gro#n).
7n)ea) an) ,ecro3ancers s#ffer special penalties
on consecrate) gro#n).
!ounterspell
& type of spell +hich helps to protect in)i2i)#als
an) areas against the effects of a partic#lar College
of "agic.
Fatigue !ost
The a3o#nt of energy> in the for3 of .atig#e>
that a "age 3#st expen) in or)er to cast a spell.
General 6no*le"ge
&ll Colleges of "agic ha2e a bo)y of Spells> TalE
ents an) 4it#als +hich are classifie) as 'eneral
=no+le)ge. These 3agics are ta#ght to all &)epts of
the College )#ring their initial training.
%igh Mana
&n area that is rich in 3ana is referre) to as a
high 3ana area. S#ch areas are rare> an) incl#)e
locations +here h#3an sacrifice is practice) or
+here the inter9planar bo#n)aries are +ea8> an)
3ana lea8s thro#gh. Aften 3o#ntain tops or clearE
ings in @#ngles +ill contain s#ch areas. They are
li8ely to be +ell g#ar)e) by beasts an) in)i2i)#als
attracte) by the 3ana> incl#)ing a larger than #s#al
proportion of fantastical beasts. "agic is easier to
perfor3 in these areas.
-o* Mana
&n area +ith )eplete) 3ana is 8no+n as a lo+
3ana area. "ost )ensely pop#late) or ci2iliBe)
parts of the +orl) are ;o+ "ana> as are so3e battle
scarre) areas. "agic is har)er to cast in lo+ 3ana
areas.
Mage
&ny sentient being +ho can 3anip#late 3ana to
pro)#ce (often fantastic) res#lts (excl#)ing racial
Talents). & "age 3#st ha2e a "agical &ptit#)e
characteristic.
Magic Resistance
&ll targets +ith a *illpo+er 2al#e ha2e the capaE
city to resist so3e 3agics )irecte) against the3.
This ability is their "agic 4esistance> an) is a f#ncE
tion of their *illpo+er. ,ot all 3agic is resistible.
Magical Animates
&nything that has been ani3ate)> except #n)ea)>
is a 3agical ani3ate. So3e "agical ani3ates gain a
3agic resistance. Anly those ani3ates that ha2e a
"agical &ptit#)e or *illpo+er gain a "agic 4esistE
ance. Those ani3ates that ha2e neither "agical
&ptit#)e nor *illpo+er ha2e no resistance to 3agic>
an) in a))ition> 3ay be affecte) by spells that affect
Entities an) those that affect ob@ects.
Mana
The type of energy that is #se) in all 3agic. &
"age 3#st )ra+ #pon 3ana to perfor3 any 3agic.
:f there is no 3ana present> a "age cannot perfor3
any 3agic.
/$ect
&n ite3 +holly co3pose) of ne2er li2ing or
for3erly li2ing 3atter> or so3e co3bination thereE
of. Ab@ects )o not ha2e a "agic 4esistance except
+hen they are Possessions or "agical &ni3ates.
Passive Resistance
This is the )efa#lt "agic 4esistance 3a)e by all
targets +ith +illpo+er an) operates a#to3atically
against all spells that 3ay be passi2ely resiste). :t is
possible to stop passi2ely resisting te3porarily.
(
Place of Po*er
Certain places ai) the practice of 3agic. The 3ost
+ell 8no+n places are Earth places of po+er> b#t
they exist for all the Ele3ental an) Entity Colleges
(excl#)ing 4#ne). S#ch places are rare> an) often co9
exist +ith 5igh "ana areas.
Possessions
Possessions are those ob@ects hel)> carrie) or othE
er+ise +ithin the personal area of an Entity. They
are affecte) by those spells that affect the Entity>
an) are entitle) to the EntityDs "agic 4esistance.
Resistance !hec'
The ga3e 3echanic +hich )eter3ines +hether a
resisting entity is f#lly affecte) by a 3agical effect.
Ritual Magic
Co3plex proce)#res an) techni6#es that re6#ire
the "age to spen) large a3o#nts of preparation
ti3e (an) often ingre)ients) to co3plete s#ccessE
f#lly.
Special 6no*le"ge
&ll Colleges of "agic ha2e a bo)y of co3plex or
specialiBe) spells an) rit#als +hich are not ta#ght to
3ere apprentices> b#t +hich are gaine) +ith ti3e
an) effort after the &)epts pro2e the3sel2es
+orthy. These 3agics are ter3e) Special =no+E
le)ge.
Spell Magic
Co)ifie) 3agical for3#la that ta8e any+here
fro3 a fe+ secon)s to a 3in#te to perfor3> re6#ire
energy fro3 the "age> an) +hich res#lt in specific
alterations to ,at#ral ;a+.
Talent Magic
"agical abilities that re6#ire 3ana> b#t no enE
ergy an) 3ini3al ti3e fro3 the #ser. "any species
ha2e racial Talents.
[..#] 7o+ Ma"ic *or;s
There are three types of "agic? Talent> Spell an)
4it#al "agic.
Talent "agic is bro8en into 4acial an) Collegiate
Talents. Talents are co33on to all 3e3bers of a
4ace or College of +hich they are a characteristic
part an) 3ay ne2er be learne) or forgotten> tho#gh
they often 3ay be Fran8e)G. Talents re6#ire no preE
paration> ta8e a 3axi3#3 of 5 secon)s to #tiliBe>
an) re6#ire no expen)it#re of energy. &ll Talents
can be classifie) as either acti2e or passi2e. Passi2e
Talents are al+ays in effect. &cti2e Talents re6#ire a
Pass &ction to #tiliBe> an) often re6#ire rolls to see
if they s#ccee). 4acial Talents are )escribe) in CharE
acter 'eneration. Collegiate Talents are )isc#sse) in
the in)i2i)#al Colleges.
Spell "agic constit#tes the great 3a@ority of the
3agic #tiliBe) by "ages. 7nless other+ise state)> all
3agic 3entione) in these r#les is Spell "agic. &ll
Spell "agic has the follo+ing characteristics in co3E
3on?
2 Each in)i2i)#al Spell has a )efine) range> )#rE
ation> base chance an) effect.
2 Spells 3#st #s#ally be prepare) by the "age
thro#gh a process of incantation to )ra+ 3ana
to acti2ate the Spell.
2 Spells are #nstable in their +or8ings> an) if
cast ineptly> 3ay fail entirely or ha2e #nexpecE
te) effects on the 2icinity.
2 The casting of a Spell )rains energy fro3 the
caster in the for3 of tire)ness .atig#e.
4it#al "agic re6#ires the expen)it#re of large
bloc8s of ti3e (#s#ally ho#rs) an) #s#ally certain
con)itions 3#st be f#lfille) +hile perfor3ing the
4it#al. 4it#al "agic occasionally re6#ires a large
n#3ber of special tools an) s#bstances an) 3ay be
restricte) to partic#lar ti3es or places. "agical efE
fects fro3 4it#al "agic ten) to be 3ore po+erf#l>
prolonge) or )elaye) than those of Spells. "ost
rit#als re6#ire a Cast Chec8 to )eter3ine +hether
the rit#al +as s#ccessf#l. :f not other+ise state) in
the specific rit#al )escription> a rit#al 3ay bac8fire
(roll greater than 0ase Change J %0) +ith si3ilar
conse6#ences to a spell. 4it#als 3ay also ca#se a
3#ltiple effect si3ilar to spells.
Material
So3e spells an) rit#als re6#ire 3aterial co3ponE
ents. These 3aterials 3#st be present to perfor3
the 3agic. :f the spell or rit#al also has a "aterial
Cost then #nless state) other+ise in the )escription>
these 3aterials are cons#3e) )#ring the casting of
the 3agic regar)less of the s#ccess or fail#re of the
casting.
Exten(e( 4ituals
So3e rit#als re6#ire a far greater ti3e to perE
for3 than the stan)ar) one ho#r> possibly re6#iring
+ee8s or e2en 3onths. $#ring these rit#als the &)E
ept is not in2ol2e) in constant concentration. The
&)ept 3ay eat> sleep (/ ho#rs a )ay) an) perfor3
other acti2ities re6#iring less than ! ho#rs a )ay
+hile engage) in a lengthy rit#al. $#ring the extenE
)e) rit#al the &)ept can #tiliBe only store) 3agic>
an) that inherent in the rit#al.
(-
[..$] 7o+ to Cast !pells
Casting a Spell is a co3plex process an) re6#ires
t+o steps.
Preparing
.irstly> the spell 3#st be prepare) an) 3ana
gathere) for the spell. This )oes not re6#ire any faE
tig#e> an) nor3ally carries no ris8. 5o+e2er> it )oes
in2ol2e gestic#lations an) con2ersation9le2el
speech> +hich +ill be ob2io#s to obser2ers. The spell
3ay be prepare) in 5 secon)s> 1 3in#te> or 3#lE
tiples of an ho#r (#sing 4it#al Spell preparation).
The length of ti3e ta8en to prepare the spell is proE
portional to the res#lting safety of the "age. The
length of ti3e spent preparing a spell 3#st be )eE
ci)e) #pon in a)2ance. Preparing a spell is s#b@ect
to the restrictions 3entione) in section -..
!asting
Ance prepare)> the spell is Cast by an expen)itE
#re of Energy in the for3 of tire)ness .atig#e> #se)
to shape an) )irect the 3agic. This ta8es 5 secon)s.
Ance cast> a spell +ill either i3pact #pon its target
or fail. :f the spell i3pacts on its target> it 3ay be
partially or +holly resiste). :f the spell fails> it 3ay
bac8fire. :f the spell is cast partic#larly co3petE
ently> it 3ay be especially effecti2e.
Castin" Mechanics
Preparation
The "ageDs player anno#nces the spell an) length
of preparation (either 5 secon)s> 1 3in#te> or a
n#3ber of ho#rs). They 3ay brea8 off their preparE
ation at any ti3e an) abort the casting process. &
spell 3#st be #se) i33e)iately #pon being preE
pare) or it is )issipate) an) the preparation 3#st be
restarte) before it can be Cast. Anly one spell can be
prepare) at any one ti3e. &t the en) of the preparaE
tion> the "age is a+are of the state of the s#rro#n)E
ing 3ana. $#ring co3bat> Preparing is a Pass &cE
tion.
!asting
The "ageDs player anno#nces the spell> its target>
an) any a))itional options )esire) (s#ch as lo+ering
the 4an8 of so3e attrib#tes). $#ring co3bat> CastE
ing is a .ire &ction.
!ast !hec'
The player then 3o)ifies the 0ase Chance of the
spell )#e to c#rrent con)itions to pro)#ce a Cast
Chance as a percentage. This Cast Chance is then
co3pare) +ith a )100 roll. :f the )ie roll is less than
or e6#al to the Cast Chance> the spell +or8s. :f the
)ie roll is less than 5K of the Cast Chance> the spell
s#ccee)s +ith a Ftriple effectG. :f the )ie roll is
bet+een K an) 15K of the Cast Chance> the spell
s#ccee)s +ith a F)o#ble effectG. :f the )ie roll is
3ore than %0 higher than the Cast Chance (+ith 5
secon) preparation)> or (0 higher than the Cast
Chance (+ith longer preparation)> the spell has not
only faile)> b#t 0ac8fire)> as per section -.-.
Fatigue
& "age 3ay not cast a spell #nless they ha2e s#fE
ficient .atig#e to pay the expecte) .atig#e cost. &t
the en) of the preparation> the state of the "ana
(none> ;o+> nor3al or 5igh) is 8no+n> an) the "age
3ay aban)on the atte3pt at that point> before losE
ing the .atig#e. *hether the spell s#ccee)s> fails or
bac8fires> the "age 3#st pay the .atig#e cost. :t
#s#ally costs 1 .atig#e point to cast a 'eneral =no+E
le)ge Spell or ! .atig#e points to cast a Special
=no+le)ge Spell. :n a 5igh "ana area> these .atig#e
costs are re)#ce) by one. :n a ;o+ "ana area> the
.atig#e Cost is )o#ble).
Success
:f the Cast Chec8 is a )o#ble or triple effect> the
ele3ent to be )o#ble) or triple) 3#st be )eci)e)
before anything else is resol2e). :f the Cast Chec8 is
a s#ccess or better> the target(s) 3ay resist the spell>
if it is passi2ely resistible. This +ill re)#ce or n#llify
the effects of the spell> as )efine) in the in)i2i)#al
spell )escription. See section -.5 to resol2e the spell
effects. ,ote that so3e bac8fires +ill res#lt in parE
tial s#ccess.
Failure
,othing occ#rs (except .atig#e loss). :f the res#lt
is a bac8fire> cons#lt the 0ac8fire Table.
[..'] Cast Chec; Mo(ifiers
:n a))ition to the in)i2i)#al College 3o)ifiers> all
"ages recei2e the follo+ing 3o)ifiers +hene2er enE
gaging in Spell casting?
Description Mo(ifier
-ac$ point t$e 2age9s 2agical Aptitude is
greater t$an 15
11
-ac$ point t$e 2age9s 2agical Aptitude is
less t$an 15
*1
-ac$ 6an? t$e 2age $as wit$ t$e spell 13
-ac$ $our t$e 2age engages in 6itual &pell
preparation
13
[..)] !pell Effects
Spells +hich are s#ccessf#lly cast on 2ali) targets
i33e)iately ta8e effect on those targets (#nless exE
plicitly state) +ithin the spell )escription). :f the
(/
spell is Passi2ely 4esistible> as state) in the in)iE
2i)#al spell> all targets +ith a *illpo+er 2al#e 3ay
resist at their c#rrent "agic 4esistance. & s#ccessf#l
resistance 3ay re)#ce the spell effect for the target>
or e2en n#llify the effects altogether. :n so3e cases>
the )#ration> )a3age> or other aspect> 3ay be ranE
)o3> an) +ill nee) to be )eter3ine). :f the Cast
Chec8 is a )o#ble or triple effect> the ele3ent to be
)o#ble) or triple) 3#st be )eci)e) before anything
else is resol2e).
&ll 3agic +or8s in 6#anta. &ny attrib#te of any
3agic 3ay be perfor3e) at any 4an8 #p to the
"ageDs 3axi3#3 le2el of s8ill> b#t only at a +hole
n#3ber of 4an8s. :t is ass#3e) that all attrib#tes
are being cast at 3axi3#3> #nless it is other+ise
state) before the Cast Chec8 is 3a)e.
Da3a"e
$a3age )#e to 3agic ignores ar3or an) )oes not
ca#se st#nning> #nless a stri8e chec8 against the
targetDs )efense is re6#ire) as part of the spell.
$a3age is )one to .atig#e> an) then to En)#rance
once .atig#e is exha#ste). & single $a3age Chec8
+ill not F+rapG fro3 .atig#e to En)#rance> #nless
the total )a3age excee)s the targetDs co3bine) f#ll
.atig#e an) En)#rance.
Doubles an( Triples
There are three characteristics of a spell +hich
can be increase) by the "age as a res#lt of a spell
ca#sing a )o#ble or triple effect? 4ange> $#ration
an) $a3age. *hene2er a spell is cast for )o#ble efE
fect> the "age has the option to )o#ble one of
4ange> $#ration or $a3age. So3e spells 3ay not
ha2e one or 3ore of these attrib#tes. S#ch attribE
#tes 3ay not be affecte).
*hene2er a spell is cast for triple effect> the
"age has the option of either tripling one of 4ange>
$#ration or $a3ageH )o#bling any t+o of these atE
trib#tesH or )ecreasing the targetDs "agic 4esistance
by !0.
& "age 3ay atte3pt to cast a spell at a target
+hich is not +ithin range in the hope of achie2ing a
)o#ble or triple effect.
[..,] 4estrictions on Ma"ic
"ages are restricte) as to +here an) +hen they
can e3ploy 3agic. 'eneral restrictions that apply to
all "ages are co2ere) in this section. Specific reE
strictions applying to &)epts of partic#lar Colleges
are co2ere) in the opening sections of those ColE
leges.
Col( >ron
& "age 3ay ne2er prepare or cast a spell or enE
gage in 4it#al "agic +hile in physical contact +ith
Col) :ron. They 3ay exercise any 4acial Talent "aE
gic> b#t no learne) Talent "agic. *earing ar3or
3a)e of Col) :ron> or hol)ing +eapons or tools
3a)e of Col) :ron is regar)e) as being in physical
contact. '" )iscretion co2ers all other cases. Se2erE
al o#nces of Col) :ron is re6#ire) to c#t off the 3ana
flo+.
There are se2eral possible 3eans of circ#32entE
ing the effects of col) iron?
2 The "age 3ay )rop all iron ite3s prior to perE
for3ing any 3agic. ,ote that )onning an)
)offing ar3or is 2ery ti3e cons#3ing.
2 The "age 3ay e3ploy +eapons> tools an) arE
3or that are not 3etallic (e.g. 6#arterstaff>
leather ar3or). *eapons that are nor3ally
3etallic can be 3a)e o#t of +oo)> bone or
stone> b#t their 0ase Chance is re)#ce) by 10>
their $a3age re)#ce) by !H an) their .#3ble
chance increases (see section %.10). & si3ilar
loss of effecti2eness +ill be experience) +ith
other tools that are nor3ally iron.
2 The "age 3ay #se 3etallic ite3s that ha2e no
iron content> s#ch as copper> tin an) bronBe.
S#ch ite3s cost the sa3e as e6#i2alent iron
ite3s> b#t they are less effecti2e? +eapons )o
one less point of )a3age> an) f#3ble on a 1/
to 00 roll (instea) of @#st a 00)H an) ar3or
pro2i)es t+o less points of protection.
2 The effects of col) iron can be ne#traliBe) by
co3bining it +ith precio#s 3etal (sil2er or
tr#esil2er). S#ch ite3s are as effecti2e as :ron
ite3s. Sil2ere) ite3s costs at least 10 ti3es the
stan)ar) priceH an) tr#esil2ere) ite3s 1/0
ti3es the cost. & "ageDs Cast Chances are reE
)#ce) by 10 if carrying sil2ere) ite3s.
*earing Col) :ron )oes not protect fro3 the efE
fects of 3agic.
Confine3ent
& "age 3#st ha2e the free)o3 to 3a8e the neE
cessary gest#res an) so#n)s in or)er to cast a spell
or perfor3 a rit#al. "#te> bo#n)> paralyBe)> #nconE
scio#s> st#nne)> prone or restraine) "ages 3ay not
#se Spell or 4it#al "agic> tho#gh Talent "agic is
#s#ally possible.
:n a))ition> an &)ept 3#st ha2e at least one han)
free an) be able to spea8 clearly to prepare an) cast
a spell.
(1
roper roce(ure
& "age 3ay ne2er e3ploy a type of "agic>
+hether a Spell> 4it#al or Talent> +hich they ha2e
not learne). The "age also 3#st ha2e +hate2er
e6#ip3ent or +or8ing 3aterials are specifie) in the
Spell or 4it#al )escription.
Concentration
& "age 3ay not cast a spell or perfor3 a rit#al if
their concentration is bro8en. This #s#ally occ#rs by
being engage) in "elee or Close Co3bat. Ather
types of attac8 or )istraction 3ay also s#ffice. :f an
e2ent is )ee3e) )istracting> the "ageDs player 3#st
roll a ( ti3es *illpo+er chec8 to 3aintain concenE
tration> or the spell or rit#al is )isr#pte).
The concentration re6#ire) to control spells
alrea)y cast> or the concentration re6#ire) to conE
trol an entity> +ill not be bro8en by entering co3E
bat or being attac8e). :t +ill only be bro8en if they
are st#nne)> 8noc8e) o#t or 8ille).
Dueuein"
Spells that ha2e the sa3e effects are not c#3#latE
i2e. :f a spell is cast on a target that is alrea)y #n)er
the effect of a spell +hich has the sa3e effect> then
the spell F6#e#esG. This 3eans that> altho#gh the
spell is in effect on the target> it has no effect #ntil
the earlier spell is gone.
Spells +ith any o2erlapping effects are affecte)
by this r#le. ,ote that it is the spellsD effects that are
i3portant> not the spell itself. :f the spells both afE
fect one attrib#te (e.g. )efense)> they 6#e#e. :f t+o
spells affect )ifferent attrib#tes (e.g. Physical
Strenght an) .atig#e)> they stac8.
This r#le also applies to ite3s. 7nless state) othE
er+ise> any ite3 that contains a 3agical effect that
can be ca#se) by a spell> cannot be affecte) by that
spell (e.g. a +eapon +ith a 3agical bon#s to hit or
)a3age 3ay not stac8 +ith *eapon of .la3es). The
)#ration of the secon)> 6#e#eing> spell is 3eas#re)
fro3 casting> b#t it only ta8es effect +hen the first
spell +ears off.
[...] 0ac;fires
Partic#larly inept Spell casts or 4it#al perfor3E
ances 3ay ca#se bac8fires. :f the "ageDs Cast Chec8
fails by 3ore than %0 for a 5 secon) Spell preparaE
tion or 4it#al perfor3ance> or (0 for a longer Spell
preparation> the "agic bac8fires. The "agic +ill alE
+ays bac8fire on a nat#ral roll of 100> #nless the
Cast Chance is o2er 100K> in +hich case the "agic
fails. The '" rolls on the 0ac8fire Table (see section
5%) an) applies the res#lt. Effects incl#)e extra .aE
tig#e loss> partial or a+ry 3agical effects> an)
c#rses an) afflictions on the caster.
0ac;fire >nterpretation
The effects are to be interprete) as +i)ely as )eE
sire) by the '". &ll c#rses an) afflictions are resistE
ible> an) partial or a+ry effects 3ay be also> )eE
pen)ing on the 3agic. &ll bac8fire effects are
c#3#lati2e. :t 3ay be i3possible to apply a specific
bac8fire effect in certain sit#ations. This is generally
)escribe) by F,o apparent effectG> along +ith 3ost
s#btle afflictions.
The effects of a bac8fire sho#l) be 8ept secret for
as long as possible. :n 3ost cases> specific re)#ctions
in n#3erical ratings are gi2en +hen a "age is
c#rse) as a res#lt of a bac8fire. 5o+e2er> ancillary
effects of the c#rse 3#st be )eter3ine) +ithin the
g#i)elines of the c#rse )escription.
[../] Ma"ic 4esistance
&n entity +ho is the target of a spell 3ay resist
the spell if it is resistible. There are t+o types of resE
istance?
2 &cti2e 4esistance re)#ces the Cast Chance of a
spell.
2 Passi2e 4esistance a2oi)s or re)#ces the efE
fects of a spell.
"agic 4esistance is #se) for both &cti2e an) PassE
i2e 4esistance. :t is e6#al to an entityDs *illpo+er>
3o)ifie) as follo+s?
Description Mo(ifier
5arget and caster are o, t$e sa.e 4ranc$ o,
2agic
15
5arget and caster are o, opposed 4ranc$es
o, 2agic
*5
5arget is sentient (ut not a 2age 120
5arget $as on' or is in t$e area o,' t$e
appropriate counterspell
130=
&pell $ad triple e,,ect and t$e caster c$ose
to a,,ect 2agic 6esistance
*20
5arget is in a consecrated area 150
N pl#s % per 4an8.
0ranches of "agic are co2ere) in section -.10.
Sentient entities are those +ith an "agical &ptit#)e
of 0 or greater. Co#nterspells are co2ere) in section
10.!. Triple Effects are co2ere) in section -.5. ConE
secration is not co2ere) in these r#les. P#rification>
certain other spells> an) 3any ite3s also affect "aE
gic 4esistance.
:f an entity s#ccessf#lly resists a targete) spell>
then they +ill be a+are that they ha2e resiste) so3e
"agic. *hile the spell )i) not )irectly affect the enE
50
tity> their a#ra is 3ar8e) s#fficiently that the last
spell to i3pact is )eter3inable. ,ote that only spells
+hich target possessions or entities are noticeable
in this +ay. Spells +hich affect an area cannot be
)etecte) +hen a character resists the3.
Ab@ects cannot nor3ally resist "agic. 5o+e2er> if
the ob@ect is an entityDs possession> an) the spell can
be passi2ely resiste)> then the entity 3ay apply
their nor3al resistance.
assi2e 4esistance
*hen a spell that is passi2ely resistible i3pacts
on an entity> the entity 3ay atte3pt to resist the efE
fects of the spell. This is 8no+n as Passi2e 4esistE
ance. The player 3#st roll )100. :f the )ie roll is less
than or e6#al to the entityDs "agic 4esistance> the
spellDs effects are re)#ce) or n#llifie). Passi2e 4esE
istance is an a#to3atic bo)ily f#nction +hich occ#rs
regar)less of +hether an entity is conscio#s or not.
:f an entity re9enco#nters an area effect 3agic> they
3#st re9resist> +hether they s#ccessf#lly resiste)
last ti3e or not. &t the start of a p#lse> an entity
3ay choose to not resist. .or the re3ain)er of the
p#lse> the entity 3ay not passi2ely resist any spells>
#nless they beco3e st#nne) or #nconscio#s. *hile
choosing to not resist> an entity 3ay only perfor3 a
pass action.
%cti2e 4esistance
&n entity can choose to acti2ely resist another
entity. *hen an entity atte3pts to cast or trigger a
spell +hich is acti2ely resistible> then the highest
"agic 4esistance of any target +ho is acti2ely resistE
ing the entity is s#btracte) fro3 the Cast Chance.
,ote that &cti2e 4esistance is only effecti2e if the
entity +ho is acti2ely resisting is a target> or in the
area of effect of the spell. :n co3bat> &cti2e 4esistE
ance is a Pass &ction. &n entity 3#st concentrate on
the caster in or)er to acti2ely resist the3. &nything
that can )isr#pt Spell preparation can also )isr#pt
&cti2e 4esistance. &cti2e 4esistance against a spell
that is not able to be acti2ely resiste)> or against a
spell +hich is not targete) at the entity> has no efE
fect.
[..1] >ncorporatin" Ma"ic into Co3bat
4it#al "agic is )iffic#lt to e3ploy )#ring co3bat.
$#ring each p#lse that noisy or )angero#s e2ents
ta8e place> the "age 3ay nee) to 3a8e a concentraE
tion chec8 (as per section -.). Talent "agic 3ay be
#se) )#ring co3bat. Passi2e talents operate norE
3ally an) )o not re6#ire any actions to e3ploy. &ctE
i2e talents (e.g. $etect &#ra) re6#ire a p#lse to i3E
ple3ent. Spell "agic 3ay be e3ploye)> #s#ally +ith
5 secon) preparation.
& "age 3#st perfor3 a 3agical pass action to
prepare an) a cast action to cast a spell. See sections
%.( an) %. for +hat can be )one )#ring pass an)
cast actions in co3bat.
&n entity 3ay acti2ely resist a spell )#ring co3E
bat by i3ple3enting a pass action. They 3ay lo+er
passi2e resistance )#ring any pass action. TriggerE
ing an in2este) ite3 ta8es one f#ll p#lse irrespectE
i2e of the n#3ber of actions that can be perfor3e).
[..10] The Colle"es of Ma"ic
"ost "agic is )i2i)e) into 1 Colleges representE
ing specific types of 3agic. & "age 3ay only e3ploy
the po+ers an) spells of one College. :f a "age beE
longs to a College> they are 8no+n as an &)ept.
0ranches of Ma"ic
The Colleges are )i2i)e) into three 0ranches of
"agic> as follo+s?
The Thau3atur"ies
5$e College o, 4ardic 2agics
5$e College o, 4inding and Ani.ating
5$e College o, -nsorcel.ents and -nc$ant.ents
5$e College o, @llusions
5$e College o, &orceries o, t$e 2ind
5$e College o, 8a.ing @ncantations
The Ele3entals
5$e College o, Air 2agics
5$e College o, Celestial 2agics
5$e College o, -art$ 2agics
5$e College o, 7ire 2agics
5$e College o, @ce 2agics
5$e College o, 3ater 2agics
The Entities
5$e College o, %reater &u..onings
5$e College o, 8ecro.antic ConBurations
5$e College o, 6une 2agics
5$e College o, 4lac? 2agic
&n &)eptDs "agic 4esistance is affecte) by their
0ranch of "agic. Their resistance against spells of
the sa3e branch as their o+n is increase) by 5>
+hile their resistance against 3agic of the oppose)
branch is re)#ce) by 5. Tha#3at#rgies an) Entities
are oppose) 0ranches. The Ele3ental 0ranch is not
oppose) to any gro#p of "agics.
Thaumaturgies Elementals Entities
Thaumaturgies sa.e neutral opposed
Elementals neutral sa.e neutral
Entities opposed neutral sa.e
51
4estrictions an( Mo(ifications
Each College of "agic has its o+n in)i2i)#al 3inE
i3#3 "agical &ptit#)e re6#ire3ent. This 3#st be
3et at the ti3e any entity beco3es a &)ept of the
college. "any Colleges ha2e restrictions on casting
3agic f#rther to those in section -.. These are speE
cifie) in the first s#b9section of each College.
"ost Colleges are s#b@ect to certain 3o)ifications
to Cast Chances in a))ition to section -.(. These are
specifie) in the secon) s#b9section of each College.
:earnin" Colle"e Ma"ic
&n &)ept is ass#3e) to ha2e 3astere) all of the
'eneral =no+le)ge 3agic of their College #pon the
co3pletion of their training. This 3astery is at 4an8
0. Special =no+le)ge 3agic is not ta#ght to no2ices>
an) can only be ac6#ire) by expen)ing ti3e (an)
#s#ally 3oney) to learn it to 4an8 0. "ost Special
=no+le)ge 3agic is a2ailable at the '#il)> at fixe)
prices. &ll 'eneral an) Special =no+le)ge 3agic
3ay be ran8e) to 4an8 !0 by the expen)it#re of
ti3e an) experience.
&n &)ept 3#st ha2e ran8e) a spell or rit#al to
4an8 before they can teach it. They 3#st ha2e
ran8e) all talents> an) general 8no+le)ge spells an)
rit#als to 4an8 before they can teach a no2ice
their College.
:n general> an &)ept 3ay ne2er #se spells> talE
ents> or rit#als of 3ore than one College of "agic at
one ti3e (except Co#nterspells). &n &)ept 3ay
change College b#t loses all 'eneral an) Special
=no+le)ge 3agics fro3 their ol) College> an) 3#st
spen) 3onths (an) >500 Experience Points) learnE
ing the +ays of the ne+ College (incl#)ing characE
ters learning a college for the first ti3e). Ance an
&)ept has reno#nce) a College> they 3ay ne2er reE
t#rn to it.
Eno+le("e :i3itations
&n &)ept 3ay only e3ploy Talents> Spells an)
4it#als that they 8no+. They 3ay 8no+ any n#3ber
of talents> b#t 3ay not 8no+ 3ore spells an) rit#als
belo+ 4an8 than their "agical &ptit#)e. They 3ay
8no+ an #nli3ite) n#3ber of Spells an) 4it#als of
4an8 or higher. &ll 'eneral an) Special =no+le)ge
Spells an) 4it#als of the &)eptDs College> pl#s
+hate2er non9College) 3agics 8no+n> apply to this
li3it (except 4it#al Spell Preparation> an) as speE
cifie) in the ,a3er College). This incl#)es Co#nterE
spells of other Colleges.
&n entity 3ay not beco3e an &)ept of a College
of "agic #nless they ha2e the "agical &ptit#)e to
acco#nt for 3astery of the 'eneral =no+le)ge spells
an) 4it#als of that College. This is en#3erate) in
the restrictions of the College. &n &)ept 3ay not
learn another spell or rit#al if they alrea)y 8no+ as
3any spells an) rit#als (belo+ 4an8 ) as they ha2e
points in "agical &ptit#)e.
:f> as a res#lt of a )ecrease of "agical &ptit#)e or
spell ran8s> the &)ept 8no+s 3ore spells an) rit#als
belo+ 4an8 than their "agical &ptit#)e> then they
+ill per3anently lose s#fficient 8no+le)ge to satisE
fy this r#le> losing the lo+est ran8e) 3agics first.
They +ill still re3ain &)epts of their College> +hile
sentient.
[..11] Ma"ic Descriptions
The )escription of all the College "agics +or8
#n)er certain con2entions. The 3ore i3portant of
the3 follo+?
!ubC!ections
Each College )escription is bro8en #p into?
2 &n :ntro)#ction.
2 4estrictions.
2 Cast Chance "o)ifications.
2 Talents (co)e) T9W).
2 'eneral =no+le)ge Spells (co)e) '9W)
2 'eneral =no+le)ge 4it#als (co)e) P9W)
2 Special =no+le)ge Spells (co)e) S9W)
2 Special =no+le)ge 4it#als (co)e) 49W)
[..1#] !pell Descriptions
The )escription of each spell lists its specific efE
fects> range> )#ration> an) other attrib#tes. Each
spell is f#lly )escribe) #n)er the College to +hich it
belongs.
The follo+ing infor3ation is incl#)e)?
Ran' Mo"ifications
Aften range> )#ration an) other effects +ill be
gi2en as Fx J y per 4an8G. This 3eans that the charE
acteristic is e6#al to x> +ith an a))itional y for each
4an8 attaine) in the 3agic. 7nless other+ise note)>
the #nit of 3eas#re3ent is the sa3e for x an) y. :f
an increase of y is note) for each n 4an8s> then parE
tial 3#ltiples of n )o not co#nt #nless specifically
state).
Range
The 3axi3#3 ra)i#s (in feet) +ithin +hich the
"age can 3a8e the spell ta8e effect. This is al+ays
the )istance fro3 the &)ept. :t can be a linear 3easE
#re3ent bet+een &)ept an) target> or a ra)i#s of
effect. 7nless explicitly state)> 3agical effects +ill
not occ#r beyon) the range of the 3agic. :n co3bat>
3eas#re3ents are ta8en fro3 the 3i))le of a hex>
an) ro#n)e) #p+ar)s.
5!
Duration
The 3axi3#3 length of ti3e that the spell reE
3ains in effect. Spells +ith a concentration co3ponE
ent +ill stop as soon as concentration is bro8en.
Spells that )o not re6#ire concentration +ill persist
regar)less of the s#ffering of the "age> e2en #nto
)eath. :f a spell is cast in the 3i))le of a p#lse> that
p#lse co#nts to+ar)s its )#ration.
21perience Multiple
The 3#ltiple #se) in con@#nction +ith the ran8 to
be achie2e) to )eter3ine the experience cost of inE
creasing a "ageDs 4an8 +ith a partic#lar spell.
0ase Chance
The base percentage chance of s#ccee)ing in
casting a spell. This 3ay be e6#al to so3e 3#ltiple
of a characteristic of the &)ept. The characteristic is
ta8en at its c#rrent 2al#e> 3#ltiplie) appropriately>
an) then other 3o)ifiers are a))e).
Resistance
The "agic 4esistances (Passi2e an) &cti2e) +hich
3ay be applie) against the spell by its targets.
Storage
The 2ali) +ays that the spell 3ay be store)> for
exa3ple> in2est3ent> potion an) +ar).
Target
Spells an) 4it#als are targete) at either an &rea>
Ab@ect or Entity. So3e spells can be cast at 3ore
than one target type. :f a 3#lti9target or area effect
spell is acti2ely resiste)> the highest &cti2e 4esistE
ance of those to be affecte) is applie). &rea effect
spells are resiste) each ti3e that an entity enco#nE
ters the3. &ni3ate) ob@ects co#nt as ob@ects an)
entities.
2ffects
The general p#rpose an) conse6#ences of the
spell. :ncl#)es potential )a3age> effects of resistE
ance> special effects> an) any exceptions to the norE
3al +or8ings of 3agic.
Difficulty Factor
& )iffic#lty factor +ill so3eti3es be gi2en to
a2oi) a spell. This is al+ays a n#3ber by +hich the
state) characteristic of the target is 3#ltiplie)> beE
fore 3o)ifiers are a))e).
>nterpretations
"ost of the 3agic in $P is )esigne) to be flexible
in application> an) #p to the interpretation of the
'" +ithin the g#i)elines lai) )o+n by the 'o)s. The
effects an) proce)#res are 3eant to apply to h#E
3anoi) entities of h#3an siBe. &n :ncinerate Spell
that +o#l) fry a h#3an +o#l) )o little 3ore than
)isco3fort a $ragon. To close e2ery loophole an)
explain e2ery application +o#l) be i3possible.
Therefore> these 3atters of interpretation ha2e
been left to yo#r '"> in the context of their ga3e
an) the at3osphere that they are trying to pro3ote.
[..1$] !tora"e an( Entrap3ent of Ma"ic
There are 2ario#s 3etho)s of storing 3agical efE
fects. Each has )ifferent properties an) can store
)ifferent types of spells.
Potion
Spells> Talents an) so3e 6#asi93agical s8ills (e.g.
5ealer) can be potione) by an &lche3ist. .or TalE
ents> the i3biber recei2es the #sage of the talent for
a )#ration )epen)ent on the 4an8 (see section %0).
.or s8ills> see the s8ill in2ol2e). .or spells> i3bibing
a potione) spell is e6#i2alent to being the &)ept an)
casting the spell on oneself. This is nor3ally the
only +ay for self9only spells to be store). Target
area an) target ob@ect spells cannot be potione)> b#t
spells that affect entities 3ay (possibly) be potionE
able> for exa3ple> ,ecrosis co#l) be potione)> b#t
)rin8ing the potion +o#l) only ca#se the i3biber to
ha2e their internal organs r#pt#re). Potions al+ays
+or8> b#t they cannot )o#ble or triple effect.
Investment
Spells effects can often be store) in ite3s an) at a
later stage> be triggere). *hen a spell is triggere)> it
is as if the &)ept +as there an) ha) @#st cast the
spell (except the spell characteristics s#ch as base
chance> range> etc> are fixe) at the ti3e of in2estE
3ent). The entity triggering the spell gets to choose
the target(s) of the spell at the ti3e of triggering
an) 3aintain concentration spells.
&ar"
& +ar) is a +ay of storing a spell +ithin an obE
@ect> area or 2ol#3e so that +hen so3e si3ple conE
)ition is 3et> the +ar) is triggere)> an) the entities
or ob@ects that f#lfille) the con)ition beco3es the
target for the spell. *hen a +ar) is triggere)> it is
al+ays s#ccessf#l> b#t cannot ca#se a 3#ltiple efE
fect. .or a spell to be +ar)able> it 3#st ha2e a range
or area co3ponent (the range 3ay not be to#ch> nor
self). *ar)s cannot 3aintain concentration spells.
Magical Trap
"agical effects can be store) in 3echanician
traps. 7nli8e +ar)s> traps ha2e to be physically
triggere). The spell effect> #nless an area effect> +ill
only be targete) on the triggerer. "agical traps can
5%
only store spells that ha2e a non9self range. The
spell in a trap can only target an area or the triggerE
er. Spells in traps +ill al+ays +or8> b#t cannot ha2e
a 3#ltiple effect.
Shape" Magic
"agical ite3s beyon) those containing si3ple inE
2este) spells are 8no+n as shape) ite3s. Shape)
ite3s co3e in t+o fla2ors> charge) an) per3anent.
Charge) ite3s ha2e a n#3ber of charges +hich )iE
3inishes +ith #se. Certain ite3s are sai) to ha2e
Fbo#n) chargesG> +hich 3eans they beha2e as an
in2este) ite3 except they can be recharge).
Charge) ite3s +hich cannot be recharge) lose their
3agical stat#s once all charges ha2e been expen)e).
Per3anent shape) ite3s can co3e in any shape or
for3 an) can )efy 3any of the #s#al Fr#lesG of the
3agical #ni2erse.
5(
[/.0] Cantrips
Cantrips are 3inor 3agic effects> +hich co3e in
t+o types. 'la3o#r cantrips are #se) to entertain
an) 5o#sehol) cantrips 3a8e life pleasanter. "ost
cantrip effects can also be re2erse).
[/.1] 4estrictions
The effects of cantrips are strictly 3inor in
nat#re an) cannot be #se) )#ring co3bat. &ny
3age can cast the3 an) no preparation is nee)e). :t
costs 1 .atig#e to cast a cantrip.
[/.#] Mo(ifiers ? !tatistics
&ll 3inor 3agics are non9college 3agic. College
bon#ses an) penalties )o not apply to the3. &ll &)E
epts +ill start off 8no+ing the follo+ing cantrips
b#t they 3ay not be ran8e) or i3pro2e)> an) )o not
affect the n#3ber of lo+9ran8e) spells that 3ay be
learne).
4ase C$ance L 2agical Aptitude G 3
$o#ble or triple effects are not possible an)
sho#l) the roll excee) "agical &ptit#)e R ( the
cantrip +ill bac8fire. 0ac8fires res#lt only in the efE
fect being )istinctly )ifferent fro3 the casters inE
tentions. &cti2ely resisting a cantrip res#lts in it
a#to3atically failing.
&ny stronger 3agic of the sa3e type as a cantrip
+ill i33e)iately replace it an) any area co#nterE
spell +ill )ispel all cantrips +ithin range. *here an
&)ept is casting a cantrip that has effects si3ilar or
relate) to their college then the effects +ill be
stronger> or 3ore con2incing than nor3al altho#gh
a cantrip can ne2er be as effecti2e as any spell.
[/.$] &la3our Cantrips
'la3o#r cantrips nor3ally last (0ase Chance)
3in#tes. The &)ept 3ay choose to re)#ce the )#raE
tion.
!olor
The s#rface color of one ob@ect 3ay be change).
:f cast on an entity (e.g. s8in> hair> or eyes) the res#lt
is flat an) not partic#larly life li8e.
Perfume
& faint pleasant (or #npleasant) scent per3eates
one hex. Abser2ers +ill not notice any specific o)or>
@#st that so3ething s3ells nice (or ba)).
Polish ( Tarnish
Ane entity or ob@ect is spr#ce) #p so they loo8
s3artly )resse) or spar8ling clean. This )oesnDt
3a8e so3ething loo8 3ore expensi2e 3erely ne+er
an) shinier.
Fire*or's
The &)ept 3ay co3bine any t+o of three effects
in a 1 foot sphere +hich appears +ithin 10 feet. The
effects are colore) s3o8e> colore) lights> an) a
s3all sharp noise (e.g. bang> tin8le> fiBBle).
[/.'] 7ousehol( Cantrips
5o#sehol) cantrips nor3ally ha2e an i33e)iate
effect an) no )#ration.
!an"le
& s3all nat#ral fla3e appears on an ob@ect an)
lasts 5 secon)s. :f cast on so3ething fla33able the
ob@ect 3ay catch alight (e.g. +ic8> 8in)ling). The
fla3e +ill she) light abo#t ! feet.
!ool ( &arm
7p to a pint of li6#i)> or a po#n) of foo)> 3ay be
coole) or +ar3e) a fe+ )egrees. This 3ight cool hot
foo) to an e)ible te3perat#re or +ar3 3il8> b#t not
to boiling or freeBing extre3es.
!lean ( Dirty
S#rface )irt an) gri3e 3ay be she) fro3 an enE
tity or ob@ect to fall aro#n) the3. :f re2erse) all the
loose )irt +ithin one hex attaches to the target. Se2E
eral casts 3ay be re6#ite) to re3o2e) thic8 3#) or
)irt an) it +ill not re3o2e ol) stains.
Dry ( Dampen
The cantrip +ill ren)er #p to one ite3 of clothing
(or an ob@ect #p to % po#n)s) either )ry to the to#ch
or )a3p. Se2eral casts 3ay be re6#ire) to )ry so)E
)en ite3s or ca#se the target to )rip +ater.
Insect Repellent
S3all insects +ithin one hex> or on one entity
lea2e as fast as they can. This effect lasts (0ase
Chance) 3in#tes.
Tie ( Untie
This ca#ses stran)s to 8nit together> or fray
apart. This can be #se) to 8not string> repair 3inor
rips in fabric> repair fraying rope> or tangle or #nE
tangle hair etc. :t +ill not fill in holes or sea3lessly
@oin co3pletely separate things together.
55
[1.0] -a3es ? %uras
:n the $ragonP#est #ni2erse all entities ha2e an
&#ra. Those ob@ects that +ere once ali2e retain
traces of their li2ing a#ras. The strength an) co3E
position of the &#ra reflects the a3o#nt of life9force
an) 3agic that the entity or ob@ect possesses an)
the other properties that are intrinsically part of
their being.
The base ele3ent of any &#ra is strength. The
strength of an &#ra is al+ays re2eale) by any 3agic
that )etects or rea)s &#ras. The categories of
strength an) their relati2e strengths are?
Type %ura !tren"th
8o Aura 0
2agic D.agical wall' illusionE 1
7or.erly #iving Co.posite Dc$air' stewE 2
7or.erly #iving Ddead /rc' logE 3
8on*&entient Ani.ates Dstone gole.E or
8on*&entient Cndead Ds?eletonE
4
#iving 0lants Drose' oa?E 5
#iving Ani.als Ddog' catE 6
&entient Ani.ates D,les$ gole.E or
&entient Cndead Dva.pireE
!
#iving &entient D$u.an' sp$inxE
#ong #iving &entient Ddragon' titan' el,E 10
Avatar D.aterial ,or. o, a +e.on' etcE 15
The strongest &#ra +ill be )etecte). Th#s a h#E
3an co2ere) by an ill#sion (+itho#t an &#ra co3E
ponent) +ill still be )etectable as a ;i2ing Sentient.
The rest of an &#ra consists of infor3ation inE
trinsic to the possessor. This infor3ation +ill 2ary
)epen)ing #pon the 'eneric type of the target> b#t
+ill either affect the life9force of the target> or be
3agical. Anly effects that are still c#rrent or conE
tin#o#s in nat#re +ill be )etecte). :nfor3ation 3ay
be gaine) in )escripti2e ter3s> 2al#es or e2en proE
portions as appropriate for the type of infor3ation
being rea).
:nfor3ation that 3ay be gaine) fro3 a li2ing beE
ing incl#)es? its 'eneric Tr#e ,a3e> its plane of oriE
gin> approxi3ately ho+ far it is thro#gh its life9span
(e.g. @#2enile> 50K> abo#t 100 years ol))> its general
state of health (e.g. healthy> )isease)> I En)#rance)>
aptit#)e +ith a 3agical ability (e.g. lo+ o2erall>
4an8 of specific ability) an) to +hich College of 3aE
gic (if any) it is att#ne). These last t+o facts are )isE
cernible beca#se the s8ills that they represent ha2e
an affect on the le2el an) type of 3agic in the enE
tityDs &#ra.
4elati2ely little infor3ation can be )i2ine) reE
gar)ing the non93agical learne) abilities of an enE
tity. :t +ill be possible to learn +hat is the beingDs
3ost intrinsic s8ill or ability> b#t lesser s8ills 3ay
not be s#fficiently intrinsic so as to ha2e 3a)e an
i3pression on the beingDs a#ra.
"agical a#ras +ill incl#)e infor3ation s#ch as
College> exact na3e of a spell or other effect> le2el
of 3agical ability (lo+> 3e)i#3> high> 2ery high)>
approxi3ate length of ti3e that the 3agic has been
in effect (pro2i)ing it is still present)> an) approxE
i3ately ho+ 3#ch )#ration re3ains.
&ny one part of an ob@ect +ill be representati2e
of the entire ob@ect> for exa3ple the &#ra of a toe
stic8ing o#t fro3 #n)erneath a blan8et +ill re2eal
the sa3e infor3ation as if the entire being +ere 2isE
ible. & )etache) th#3b co#l) re2eal so3e infor3aE
tion abo#t its for3er o+ner> #p to the ti3e it +as
)etache)> pro2i)ing it is intrinsic to the th#3b> for
exa3ple 'eneric Tr#e ,a3e> plane of origin> or age
O +hen it +as re3o2e). The th#3b +o#l) not reE
2eal a 3agical college or a s8ill> as these are properE
ties of li2ing beings only.
[1.1] Detect %ura Talent
Detect %ura
Range5 Special
21perience Multiple5 -5
Base !hance5 Perception (R ! for ,a3ers) J 5K per
4an8 9 1K for e2ery foot after the first fi2e feet
the target is fro3 &)ept.
Resist5 &cti2e
Target5 Entity> Ab@ect> &rea> Col#3e
2ffects5 :f the talent is s#ccessf#l the &)ept learns
+hich of the a#ra categories they are seeing
(+ith the strongest ta8ing prece)ence)> an) opE
tionally learns the ans+er to one 6#estion of the
&)eptDs choice abo#t the target. The ans+er to a
$etect &#ra 6#estion +ill consist of a single
concept or FbitG of infor3ation. :f the infor3aE
tion so#ght is not intrinsic to the target the &)E
ept +ill recei2e no ans+er. :t is not possible to
)eter3ine the :n)i2i)#al Tr#e ,a3e of an entity.
:f the &)ept achie2es a )o#ble or triple effect> the
&)ept 3ay as8 the '" t+o or three 6#estions reE
specti2ely.
5
4an; %bilities
0*4 Adept learns t$e aura strengt$ only.
5* Adept can learn one general concept or M(it9
o, in,or.ation a(out t$e target.
10*14 Adept can learn .ore speci,ic concepts or
in,or.ation a(out t$e target' including t$e
%eneric 5rue 8a.e.
15*1 Adept can detect all Auras associated wit$
t$e target De.g. a $u.an covered (y an
illusion' (ot$ t$e $u.an9s aura and t$e
illusion9s aura will (e detectedE.
20 Adept can use +etect Aura t$roug$ indirect
.eans D.irror' crystal (all' 3iIard9s -yeE
The process of rea)ing an a#ra an) as8ing a
6#estion entails concentration on the part of an
&)ept an) re6#ires a 3agical Pass action. 4e9
rea)ing a pre2io#sly seen a#ra> or learning the
category of the a#ra +itho#t as8ing a 6#estion
3ay be co3bine) +ith other actions> as for other
talents.
Anly one atte3pt at $etect &#ra 3ay be 3a)e
per ob@ect. &n in)i2i)#al ob@ect +ill change o2er
ti3e> ho+e2er> an) a fresh atte3pt 3ay be 3a)e
+hen the a#ra has change) s#fficiently to class it
as a Fne+G ob@ect. :f an a#ra has been s#ccessf#lly
rea)> the sa3e infor3ation +ill be a2ailable
+itho#t a ne+ Cast Chec8 being 3a)e> #ntil s#ch
ti3e that the ob@ect changes s#fficiently to be
consi)ere) a Fne+G ob@ect.
&#ra re6#ire )irect line of sight to be rea). :t is
not possible to #se $etect &#ra thro#gh a 3irror>
crystal ball> *iBar)Ds Eye> or by any other in)irE
ect 3eansH except by an &)ept 4an8e) !0 in $eE
tect &#ra.
[1.#] >nterpretation an( Exa3ples
:n general the 3ore specific the 6#estion the
3ore specific the ans+er Othe exact nat#re is left to
the '"Ds )iscretion. .or exa3ple?
2 F*hat +as the last type of 3agic to i3pact on
this personXG 3ight get F& spellG.
2 F*hat is the nat#re of the 3ost recent 3agical
affect on this personXG 3ight get Ffortit#)eG.
2 F*hat +as the last spell to i3pact on this perE
sonXG 3ight get FStrength of StoneG.
&ll things change o2er ti3e> e2en if o#t+ar)ly
they loo8 the sa3e. *hile the ti3es 3ay 2ary fro3
ob@ect to ob@ect )epen)ing on circ#3stances> they
ten) to follo+ a seasonal cycle follo+ing the seaE
sons. &n ob@ect +hose a#ra +as rea) in Spring +ill
ha2e change) s#fficiently by S#33er to be able to
ha2e their a#ra )etecte) again.
The single atte3pt r#le also applies to 3#lti9hex
ob@ects. Anly one $& 3ay be perfor3e) per ite3O
one cannot #se $etect &#ra on a +oo)en floor three
ti3es @#st beca#se it co2ers % hexes. &tte3pts to )o
so +ill get the response (e2en before rolling the
)ice) O Fyo# see an a#ra> for3erly li2ing> an) the
ans+er is oa8G> that is the sa3e a#ra they ha) pre2iE
o#sly rea) #ntil a change of season. &fter the
change of season a ne+ atte3pt to )etect the a#ra
+o#l) ha2e to be 3a)e.
Ance an a#ra has been )etecte)> it is a2ailable to
the )etector for the loo8ing> as is the ans+er to the
6#estionMs as8e)> #ntil the a#ra changes. .or exE
a3ple> ha2ing )etecte) the &#ra of a *ar)> the &)E
ept is able to re9rea) the sa3e infor3ation freely. :f
the *ar) +as then )issipate)> the a#ra +o#l) 2anE
ish.
& $ragonP#est a#ra is locate) 2ery close to the
s8in s#rface. Th#s a person in a f#ll s#it of plate arE
3or> +ith the 2isor )o+n> an) no part of the bo)y
2isible +hatsoe2er +o#l) not be able to ha2e their
a#ra rea). Cloth +ill hi)e an a#ra> b#t 3a8e #p +ill
not.
The siBe of the ob@ect +ill be )eter3ine) by its
#tility. Th#s 100D of corri)or co#l) be a single ob@ect>
+hile the next 5 feet> beca#se it has a +oo)en floor>
or is 3agical say> 3ay be an ob@ect. The '" 3ay )eE
liberately brea8 things #p so as not to gi2e a+ay too
3#ch infor3ation fro3 the gro#pings chosen.
[1.$] True -a3es
&eneric True -a3es
&ll li2ing things in the $ragonP#est +orl) ha2e a
'eneric Tr#e ,a3e. This na3e is present in their
a#ra. .or3erly li2ing things retain traces of their
a#ra an) the na3e that they ha) +hen ali2e. &ll
Tr#e ,a3es are in an ancient lang#age> belie2e) by
so3e to be the lang#age that the go)s #se) +hen
they 3a)e the +orl)> an) by others to be the originE
al lang#age of the first 3ortal race? the $ragons. &
translation of these na3es into the co33on tong#e
yiel)s s#ch ter3s as h#3an> elf> tiger> oa8> bee>
rattlesna8e> an) rose.
& 'eneric Tr#e ,a3e i)entifies the entity or obE
@ect as being of a )istinct type. Cery si3ilar things
+ith 3#ch the sa3e for3 an) f#nction> +ill probE
ably ha2e the sa3e 'eneric Tr#e ,a3e. .or exE
a3ple> 3any s3all> har3less> plains9)+elling
sna8es +ill ha2e the 'eneric Tr#e ,a3e F'rass
Sna8eG e2en if they loo8 so3e+hat )ifferent. &
2eno3o#s 2ariety of si3ilar nat#re +ill ha2e a )ifE
ferent 'eneric Tr#e ,a3e.
'eneric Tr#e ,a3es 3ay be learne)?
2 0y 3eans of a $etect &#ra.
2 .ro3 another being +ho has st#)ie) the na3e
(e.g. 8no+s the na3e at 4an8 0 or higher).
5-
>n(i2i(ual True -a3es
&ll sentient entities (player character races>
)ragons> 3er9people> naga> etc.) ha2e an :n)i2i)#al
Tr#e ,a3e. This beco3es 8no+n to the3 #pon
reaching 3at#rity. &ll sane sentient entities +ill
8no+ their o+n :n)i2i)#al Tr#e ,a3e an) no force
O physical or 3agical O can coerce the entity to reE
2eal it. They 3ay choose to re2eal it> ho+e2er. &n
entity +ill be calle) by a gi2en (or #se) na3e> often
gi2en to then by parents or peers. The entity +ill
8no+ their :n)i2i)#al Tr#e ,a3e in their nati2e
tong#e an) a ,a3er +o#l) ha2e to spen) ti3e
translating the :n)i2i)#al ,a3e into the ,a3er lanE
g#age before it co#l) be #se). Entities +ill protect
their :n)i2i)#al Tr#e ,a3e 2igoro#sly as this 8no+E
le)ge can be #se) both )efensi2ely an) offensi2ely.
:n)ee)> the 2ery 3ention of an entityDs :n)i2i)#al
Tr#e ,a3e +o#l) stri8e great fear into their heart.
Player characters an) e2en 3e3bers of the ColE
lege of ,a3ing :ncantations +ill 8no+ only their
o+n :n)i2i)#al Tr#e ,a3e #pon co3pleting their
e)#cation. &ll other :n)i2i)#al Tr#e ,a3es 3#st be
ac6#ire) an) learne) before they can be #se).
.o#r 3etho)s exist for ac6#iring an entityDs :n)iE
2i)#al Tr#e ,a3e?
2 The entity 3ay choose to re2eal it.
2 :t 3ay be obtaine) fro3 a ,a3er $e3on O
+hen an entity is born> their :n)i2i)#al Tr#e
,a3e beco3es 8no+n to so3e of the ,a3ing
$e3ons (see the )e3on )escriptions in the
0estiary).
2 :t 3ay be obtaine) fro3 another other being
+ho has st#)ie) the :n)i2i)#al Tr#e ,a3e> if
they choose to )isclose it.
2 :t 3ay be fo#n) in +ritten for3 O &)epts of
2ario#s Colleges ha2e been 8no+n to recor)
i3portant entities na3es in 3agic to3es.
The a#ra of the entity contains both the 'eneric
an) :n)i2i)#al Tr#e ,a3es> an) so the training of
the College of ,a3ers concentrates greatly on the
st#)y an) interpretation of a#ras> fro3 all li2ing beE
ings an) for3erly9li2ing ob@ects. *hilst other ColE
leges #se abilities to )etect a#ras> only the ,a3er is
traine) to 3a8e 3axi3#3 #se of the infor3ation
gaine) fro3 percei2ing a#ras. The 'eneric ,a3e is
instantly i)entifie) +hen a ,a3er percei2es an
a#ra> altho#gh this ,a3e 3#st still be st#)ie) an)
4an8e) to be of #se. The infor3ation is co)e) into
the a#ra in a for3 that ,a3ers are traine) to recogE
niBe> b#t other Colleges> thro#gh #se of the sa3e
$etect &#ra spell M talent> +o#l) nee) to in6#ire
specifically to recei2e the sa3e infor3ation.
The :n)i2i)#al Tr#e ,a3e is also co)e) into the
a#ra> b#t is so co3plex an) 2arie) that they cannot
be )eciphere) an) #se) by e2en a ,a3er. :f the
,a3er is gi2en the EntityDs Tr#e ,a3e> then it is
possible for the ,a3er to i)entify the a#ric characE
teristics that 3a8e #p the :n)i2i)#al Tr#e ,a3e.
The st#)y of these co3ponents ta8es consi)erable
ti3e )#e to their co3plexity.
5/
[10.0] Colle"e Ma"ic
[10.1] >ntro(uction
This section incl#)es those spells an) rit#als that
are co33on to all Colleges. These spells an) rit#als
are still specific to a College so an &)ept can only
learn the3 fro3 another &)ept of the sa3e College.
[10.#] Counterspells
Co#nterspells act to increase "agic 4esistance
an) )efeat the +or8ings of other 3agic. Each colE
lege has t+o of these spells? a 'eneral =no+le)ge
Co#nterspell> an) a Special =no+le)ge Co#nterspell.
These are specific to the college O a .ire College
Special Co#nterspell +ill not affect the +or8ings of
any Earth College spell> nor +o#l) it affect a 'eneral
=no+le)ge spell of the .ire College. &)epts learn
both Co#nterspells of their o+n college as part of
their 'eneral =no+le)ge.
Counterspell
Range5 !5 feet J !5 per 4an8
Duration5 ()10 J 5) 3in#tes J1 per 4an8
21perience Multiple5
100 L 'eneral =no+le)ge Co#nterspell
!00 L Special =no+le)ge Co#nterspell
Base !hance5 (0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> Potion> "agical Trap
Target5 Entity> Ab@ect> &rea
2ffects5 There are se2eral )istinct #ses for a Co#nE
terspell. They are?
2 :f cast #pon an entity or ob@ect the target a))s
%0 (J % per 4an8) to their "agic 4esistance
+hen resisting the type of 3agic to +hich the
Co#nterspell applies.
2 :f cast #pon an area the Co#nterspell affects a
space 15 feet in )ia3eter. &ll targets +ithin
the area gain the 3agic resistance bon#s )eE
taile) in W1 abo2e an) a))itionally no one
+ithin the area 3ay cast a spell of the type afE
fecte). & )o#ble or triple effect cast 3ay inE
crease the area of effect to !5 feet or %5 feet reE
specti2ely.
2 :f a Co#nterspell of the appropriate type is cast
o2er an area #n)er the effects of a *ar)> then
that part of the +ar)e) area is te3porarily )eE
acti2ate). *hen the )#ration of the Co#nterE
spell en)s> the *ar) +ill beco3e acti2e again.
2 &n &)ept 3ay #se a Co#nterspell to )issipate a
spell that they ha2e cast. They 3#st )irect the
Co#nterspell at the specific spell effect that
they +ish to re3o2e. :n the case of area effect
spells it is s#fficient to cast one Co#nterspell
+ithin the areaOthe entire area nee) not be
co2ere). Ane Co#nterspell +ill )issipate one
spell.
2 So3e spells 3ay be re3o2e) by any &)ept
casting the appropriate Co#nterspell at the3.
Anly spells that specifically state that they
3ay be re3o2e) this +ay can be affecte). Ane
Co#nterspell +ill )issipate one spell. The &)E
ept 3#st specify the na3e of the spell to be reE
3o2e) at the ti3e of casting.
& target 3ay only be #n)er the effects of the
Co#nterspells of a single College. The target 3ay
also occ#py an area #n)er the effects of another
CollegeDs Co#nterspells. Th#s the 3axi3#3 n#3E
ber of Co#nterspells that an entity or ob@ect 3ay
gain benefit fro3 is fo#r? the 'eneral an) Special
Co#nterspells of one college cast #pon the3> an)
the 'eneral an) Special Co#nterspell of another
college #pon the area they occ#py. Co#nterspells
of other colleges cast #pon the3 +ill obey the
nor3al r#les for 6#e#eing. & target 3ay only beE
nefit fro3 one Co#nterspell against a partic#lar
spell. :f there is 3ore than one appropriate Co#nE
terspell protecting a target the highest ran8e)
one +ill ha2e an effect.
Characters 3ay learn Co#nterspells fro3 colleges
other than their o+n. The Co#nterspells of other
colleges are practice) at 4an8 0 an) 3ay not be
ran8e).
[10.$] &eneral Eno+le("e 4ituals
4itual of Ma"ical reparation
.or each ho#r spent in preparation> the 0ase
Chance of a spell is increase) by % (#p to a 3axE
i3#3 of %0 if 10 f#ll ho#rs are spent in preparaE
tion). :f> at any ti3e )#ring the preparation> the
&)eptDs concentration is bro8en> the entire proE
cess 3#st be restarte) fro3 scratch or abanE
)one) an) any ti3e pre2io#sly spent in preparaE
tion is lost. &n &)eptDs concentration is al+ays
bro8en if co3bat occ#rs )#ring the rit#al. The
&)ept 3ay engage in no other acti2ity +hile preE
paring the spell. The spell 3#st be cast i33e)iE
ately #pon co3pleting the 4it#al Preparation.
The Spell Preparation 4it#al is a 'eneral =no+E
le)ge 4it#al. &n &)ept cannot achie2e 4an8 +ith
this 4it#al.
urification
Duration5 ( ho#rs J 1 per 4an8
21perience Multiple5 !00
Base !hance5 "agical &ptit#)e J *illpo+er J %K
per 4an8
!ast Time5 1 ho#r
51
2ffects5 This p#rification rit#al ta8es one ho#r an)
confers the follo+ing benefits?
2 J1 "agical &ptit#)e (J1 per ( f#ll 4an8s).
2 J5K "agic 4esistance (J1K per ( f#ll 4an8s).
The a))itional "agical &ptit#)e )oes not
co#nt to+ar)s any Experience Point re)#ction
(e.g. ran8ing general spells or rit#als). This rit#al
cannot bac8fire.
[10.'] !pecial Eno+le("e 4ituals
The *ar( 4itual
Duration5 7ntil triggere)
21perience Multiple5 (00
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 Col#3e
!ast Time5 1 ho#r
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 &n entity 3ay e3ploy 4it#al "agic to set a
*ar) o2er an area +hich they occ#py. & *ar) is
a spell +hich is acti2ate) by the entry or exit of
ob@ects or entities into the 2ol#3e it occ#pies.
*hene2er an entity +ants to create a *ar)>
they engage in one or 3ore ho#rs of 4it#al PreE
paration to create the *ar). &t the en) of the
preparation> they chec8 to see if the *ar) is set
by 3a8ing a Cast Chec8. :f the Cast Chec8 is s#cE
cessf#l> the *ar) is set. :f the Chec8 is not s#cE
cessf#l> no *ar) exists. :t is possible to bac8fire
fro3 an atte3pt to create a *ar). :n s#ch cases>
the spell being incorporate) into the *ar) bac8E
fires i33e)iately. This is rolle) for on the bac8E
fire table as tho#gh a nor3al Cast Chec8 ha) resE
#lte) in the bac8fire.
Ance the *ar) is cast> the entry or exit of any
ob@ect or entity in the area occ#pie) by the *ar)
()eter3ine) by the range of the spell incorporE
ate) into the *ar)) 3ay trigger the *ar). The
area that the *ar) occ#pies an) the range of the
spell incorporate) into the *ar) are i)entical.
This 3eans that 3ost spells (4ange 15D J 15 ran8)
ha2e a 3ini3#3 siBe) +ar) of %0D )ia3eter (a
sphere> centere) on the caster> of 15D ra)i#s).
&lso> note that 3any spells ha2e an in)efinite
range an) hence cannot be incorporate) into a
*ar). This incl#)es spells +ith ranges of #nli3E
ite)> self> or to#ch an) spells that can only affect
the &)ept.
Ance a *ar) has been triggere)> it ceases to
exist. :t ta8es f#ll effect on the entity(s) or
ob@ect(s) that triggere) it> b#t is )issipate) thereE
after. :t ta8es f#ll b#t nor3al effect on the
target(s) O there is no possibility for a )o#ble or
triple effect (nor for fail#re or bac8fire). ,ote
that a *ar) set #p for triggering by an entity or
ob@ect exiting the area cannot be a targete) spell>
since the target +o#l) no longer be +ithin range.
The exiting 3etho) of triggering is still #sef#l for
area of effect spells that )onDt ha2e a specific tarE
get.
&ll *ar)s e3anate fro3 the exact spot occ#E
pie) by the in)i2i)#al +ho cast the *ar) (i3E
portant for )eter3ining range). ,ote that there
are a co#ple of spells that can ha2e an effect beyE
on) their range. Spells that are not s#itable for
incorporation into a *ar) are those +hich reE
6#ire concentration> or so3e other action by the
&)ept. & *ar) al+ays consists of only one spell.
"ore than one *ar) 3ay not be set o2er a specifE
ic area. &ny atte3pt to set a *ar) on an area that
o2erlaps another *ar) +ill fail. The &)ept +ill
only beco3e a+are of this if they +o#l) otherE
+ise ha2e been s#ccessf#l.
*hene2er creating a *ar)> the &)ept 3#st
also specify #n)er +hat con)itions the *ar) +ill
be triggere). They 3ay )eci)e not to li3it its efE
fect> in +hich case the *ar) +ill be triggere) by
anyone or anything entering the area o2er +hich
it is set> or they 3ay li3it it to affecting specific
in)i2i)#als or anything in bet+een. Th#s> an &)E
ept co#l) set a *ar) that +o#l) only be triggere)
by the entry or exit of a troll. :f a 3#lti9target
spell is re6#ire) to hit 3ore than one target fro3
a *ar)> then the trigger 3#st incl#)e the n#3E
ber of beings. .or exa3ple> a spell +hich affects
three targets co#l) be set #p to be triggere) by
three trolls. The instant that the thir) troll
entere) the 2ol#3e the *ar) +o#l) be triggere)>
b#t prior to that any n#3ber of lone trolls co#l)
ha2e freely 3o2e) thro#gh the *ar).
& *ar)> once it is s#ccessf#lly set> cannot be
triggere) #ntil the caster lea2es the 2ol#3e of
the *ar). Specifics of the triggering 3echanis3
3#st be so3ething intrinsic to the ob@ect or enE
tity (si3ilar to $etect &#ra). 5ence a *ar) co#l)
be set #p to be triggere) by a 4an8 ( or higher asE
sassin> b#t co#l) not be constr#cte) to trigger on
the assassin 8no+n as "ac the =nife. :n or)er to
affect> or excl#)e> specific entities> those entityDs
:n)i2i)#al Tr#e ,a3es 3ay be incorporate) into
the *ar)> or a s#fficiently )etaile) )escription so
as to i)entify the in)i2i)#al. :f :n)i2i)#al Tr#e
,a3es are incorporate) then there is no possible
+ay to )eter3ine +hat those na3es are> b#t a
$i2ination +o#l) re2eal the n#3ber of entities
specifically affecte)> or excl#)e). & *ar) cannot
recogniBe a specific ob@ect> b#t 3erely an inE
stance of an ob@ect. .or exa3ple> F3y s+or)G
0
co#l) not be incl#)e) in the triggering 3echanE
is3> b#t a F3agical s+or) +ith a ya89hi)e gripG
co#l) be. & *ar) cannot tell the ti3e so a *ar)
cannot incl#)e s#ch phrases as Fafter 15
3in#tesG or Fat 3i)nightG. ,or )oes a *ar) ha2e
any 3e3ory> so in cannot be set #p to be
triggere) by the thir) troll to pass.
Ance a *ar) is set> any entity or ob@ect +hich
co#l) trigger the *ar) an) +hich enters the area
occ#pie) by the *ar) is a#to3atically s#b@ect to
+hate2er spell +as +o2en into the *ar). Anly
those spells 8no+n by the caster of the *ar) 3ay
be +o2en into the *ar) an) they ta8e effect exE
actly as if the caster of the *ar) +ere present
an) casting at the spot occ#pie) by the entity
+hen they set the *ar). &ll entities or ob@ects
nearby +hich +o#l) nor3ally be affecte) by the
spell are s#b@ect to its effects +hen it is cast as a
res#lt of the *ar) being triggere). ,ote that for
entities or ob@ects to be affecte) they 3#st be
+ithin the 2ol#3e that the *ar) occ#pie)> +ith
the exception of those spells +hich can affect
beyon) their range. Targete) spells can only afE
fect +hat is incorporate) in the triggering 3echE
anis3.
*ar)s are )ispelle) in one of t+o +ays? either
by a ,a3er casting the appropriate Co#nterspell
of the sa3e College incorporate) into the *ar)>
or by being triggere) by an entity or ob@ect. The
&)ept +ho set the *ar) 3ay al+ays co#nterspell
their o+n spells> an) hence they can )issipate
their o+n +ar)s by casting a co#nterspell into it.
*ar)s exist in perpet#ity #ntil )ispelle).
The >n2est3ent 4itual
21perience Multiple5 %00
Base !hance5 "agical &ptit#)e J %K per 4an8
Target5 Ab@ect
!ast Time5 Special
2ffects5 This rit#al allo+s an &)ept to store a spell
that they 8no+ in an ob@ect or scroll.
!reation of Investe" Items5 The ob@ect to be in2esE
te) +ill often be in a for3 appropriate to the
spell that it is to contain (e.g. Spell of Apening inE
2este) into a set of loc8 pic8s> or Spell of EnE
chanting &r3or into a set of ar3or)> an) of a siBe
appropriate to the ran8 an) style of that spell.
,ote that a staff engra2e) +ith the sy3bols of
the &)eptDs college is al+ays consi)ere) to be apE
propriate. The ite3 3#st +eigh at least one
o#nce. &n :n2est3ent 4it#al 3ay not be perE
for3e) on an ob@ect +hich still carries charges of
in2este) spells> or a shape) ite3> or anything
3a)e of col) iron.
The &)ept 3ay in2est any spell that they 8no+
at any ran8 #p to their ran8 in the spell.
The ti3e ta8en to perfor3 the rit#al is (4an8
of Spell 9 4an8 of :n2est3ent 4it#al) )ays per
ite3> 3ini3#3 1 )ay. :n this ti3e the &)ept 3ay
in2est #p to 4an8M! (3ini3#3 1) charges> or
they 3ay )ecrease the charges an) sa2e 1 )ay per
re)#ce) charge (3ini3#3 of 1 )ay still applies).
They 3ay ne2er store 3ore than 4an8M! charges
in an in2este) ite3.
&s a rit#al +hich ta8es an exten)e) perio) of
ti3e> the r#les in section -.! apply.
The cost of 3aterials #se) in creating an in2esE
te) ite3 is [4an8 of Spell (3ini3#3 1) R charges R
Experience "#ltiple of spell M !] sil2er pennies.
These ingre)ients are cons#3e) progressi2ely
)#ring the rit#al> +ith the last snatch of incense
being b#rne) as the s#ccess (or other+ise) of the
in2est3ent is )eter3ine). The &)ept 3ay elect to
spen) 3ore than this base cost to increase the
chance of the s#ccess of the rit#al of in2est3ent.
.or e2ery !00 extra sil2er pennies spent on 3aE
terials the base chance of s#ccess +ith this rit#al
is increase) by 1K.
:f the :n2est3ent rit#al bac8fires> then it is as
tho#gh the spell being in2este) has bac8fire).
!reation of Investe" Scrolls
The &)ept 3ay instea) opt to prepare a scroll
(in a lang#age in +hich they ha2e a 3ini3#3 of
4an8 / literacy). This ta8es one )ay per scroll>
an) costs only half the #s#al s#3 to create. &
scroll 3ay only e2er hol) one charge> an) +eighs
only t+o o#nces 9 ho+e2er a scroll case s#fficient
to protect it fro3 the ele3ents +ill +eigh 3#ch
3ore.
Triggering
The 0ase Chance to s#ccessf#lly trigger an inE
2este) spell is the cast chance of the spell at the
3o3ent the a)ept co3pletes the in2est3ent
rit#al> incl#)ing all college bon#ses> "agical
&ptit#)e> 3agic> an) en2iron3ental con)itions.
$ice roll 3o)ifiers are applie) at the 3o3ent of
triggering> not in2esting. The effects of a
triggere) spell are as if the caster +ere stan)ing
there casting the spellH the triggering entity is
not consi)ere) the caster.
& spell containe) in an in2este) ite3 f#nctions
as any p#lse9cast spell> +ith the #s#al chance of
)o#ble an) triple effect> an) of bac8fire. &ny senE
tient entity 3ay trigger an in2este) ite3> if it is
physically possible for the3 to )o so> an) if they
ha2e been ta#ght ho+ to trigger it. The &)ept
+ho create) the ite3> an) any &)ept +ho has )iE
2ine) it> 8no+ ho+ to trigger it. Teaching
so3eone ho+ to trigger an ite3 ta8e 15 3in#tes.
1
Triggering al+ays in2ol2es speech or a specific
3otion to target the ite3> +hich 3ay be perE
cei2e) by a s#fficiently alert obser2er. &n in2esE
te) ite3 al+ays ta8es a f#ll fi2e secon)s to trigE
ger. Triggering a prepare) scroll ta8es a f#ll ten
secon)s an) 3ay only be )one by so3eone literE
ate in the lang#age in +hich the scroll is +ritten.
The scroll 3#st be rea) alo#) +itho#t interr#pE
tion. ,o teaching is re6#ire) to trigger a scroll.
&ny ite3 or scroll loses a charge +hen it is
triggere) regar)less of +hether or not the trigE
gering is s#ccessf#l. ;i3itations & ,a3er casting
the appropriate co#nterspell 3ay )rain an in2esE
te) ite3 of all 3agicH refer to ,a3er T9! (section
1-.%) for )etails. :f an entity carries 3ore than
one h#n)re) charges of in2este) spells> charges
+ill trigger ran)o3ly #ntil #n)er this li3it.
!
[11.0] -onCColle"e Ma"ic
11.1 >ntro(uction
&ll spells an) rit#als liste) in this section can be
learne) by &)epts of any college.
[11.#] !pecial Eno+le("e !pells
&eas
Range5 The &)ept 3#st be able to see an) co33#E
nicate +ith the target
Duration5 7ntil re3o2e)> f#lfille) or target )ies
21perience Multiple5 !50
Base !hance5 &l+ays s#ccessf#l (see belo+)
Resist5 Special
Target5 Sentient entity
2ffects5 & geas is an obligation to co3plete a 6#est>
an in@#nction against the perfor3ance of a parE
tic#lar action> or a re6#ire3ent to respon) in the
sa3e fashion to partic#lar sti3#li.
The target 3#st ac8no+le)ge their acceptance
of the geas. .#rther3ore> either the &)ept 3#st
belie2e that the target )eser2es the geas> or the
target 3#st tr#ly +ish (not force) by physical or
3agical 3eans) to ha2e an #n3erite) geas place)
#pon the3. The &)ept specifies the nat#re of the
geas in !5 +or)s or less> an) the '" +ill #se the
3ost liberal interpretation of that +or)ing to the
benefit of the target. 4an8 +ith the geas spell
)oes not affect the chance of casting the spell as
it is al+ays a#to3atically s#ccessf#l. The 4an8
e6#als the effecti2eness of the geas> expresse) in
percentage ter3s. :f a gease) entity )irectly conE
tra2enes the letter of a geas> they ha2e a chance
of )ying e6#al to the 4an8 of the geas. & gease)
entity +ill begin to feel +ea8 or ill +hen they
first ta8e an action co#nter to the restriction of
the geas> an) +ill beco3e increasingly afflicte)
#ntil they once 3ore co3ply +ith the geas.
:f a 6#est geas is f#lfille) by the gease) entity>
they are no longer s#b@ect to that geas. The other
t+o types of geas (for an) against a gi2en action)
last in)efinitely.
& geas can be re3o2e) a#to3atically by the
one +ho place) it. & gease) entity +ill not atE
te3pt to free the3sel2es fro3 the co3p#lsion.
&n &)ept 3ay atte3pt to re3o2e a geas if they
ha2e a higher ran8 than the geas in effect. The
&)ept 3#st inscribe a triangle abo#t the gease)
entity> an) perfor3 the rit#al of geas re3o2al for
1! consec#ti2e ho#rs. :f the triangle is sil2er or
tr#esil2er> the gease) entity )oes not s#ffer the
penalties for ignoring the geas )#ring the rit#al.
The &)ept atte3pting to re3o2e the geas has a
s#ccess chance e6#al to fi2e ti3es the )ifference
bet+een their 4an8 +ith geas an) the 4an8 of the
geas being re3o2e). The '" rolls percentile )ice?
if the roll is less than or e6#al to the s#ccess perE
centage> the geas is re3o2e). :f the roll is greater
than the s#ccess percentage> the 4an8 of the geas
is increase) by one.
Full Geas
&n &)ept +ith 4an8 greater than 15 +ith the
geas spell has the po+er of f#ll geas. & f#ll geas
can be place) #pon an entity +itho#t their conE
sent> tho#gh it can be passi2ely resiste). &))iE
tionally> one +ith the po+er of f#ll geas 3ay
a#to3atically re3o2e (+itho#t the s#pport of a
triangle an) 1! ho#rs of rit#al) a geas +hich is at
least 5 4an8s less than their 4an8 +ith the spell.
MaBor Curse
Range5 !0 feet J 15 per 4an8
Duration5 7ntil re3o2e) or target )ies
21perience Multiple5 -50
Base !hance5 15K
Resist5 Passi2e (#nless a $eath9c#rse)
Target5 Entity or Ab@ect
2ffects5 &n &)eptDs En)#rance 2al#e is )ecrease) by
one +hene2er they inflict a 3a@or c#rse #pon a
being. ,ote that +hen casting a $eath9c#rse this
En)#rance point loss is in a))ition to any posE
sible En)#rance point loss )#e to res#rrection.
There are se2eral types of 3a@or c#rses?
Affliction
The &)ept 3ay choose to tor3ent or 8ill their
target. :f the effects of the affliction c#rse are inE
ten)e) to be )ea)ly> the target 3ay not )ie as a
)irect res#lt of the c#rse before (!( 9 4an8) ho#rs
ha2e passe). The follo+ing list of sa3ple afflicE
tion c#rses is pro2i)e) to gi2e the '" a g#i)eline
as to +hat 3a@or c#rses sho#l) be allo+e) in
their ca3paign.
2 Target beco3es totally blin)> )eaf or 3#te.
2 Target beco3es senile.
2 Target s#ffers fro3 a contagio#s )isease (for
exa3ple open r#nning sores).
2 Target is transfor3e) into a frog or other
s3all creat#re.
2 Target beco3es +ea8ene) an) enfeeble) an)
3#st be helpe) +ith any physical action.
2 Target falls into cent#ry9long sleep.
Ill -uc'
&)) t+o ti3es the 4an8 of the 3a@or c#rse
spell to any percentile roll in2ol2ing the target or
the #se any of their abilities. This 3ay not be apE
plie) fa2orably.
%
Doom
& )oo3 is a prono#nce3ent> by the &)ept>
#pon an e2ent that +ill occ#r in the targetDs f#E
t#re (e.g. FVo# +ill )ie by the han) of a lo2e)
one.G). The state3ent +hich 3#st be in)efinite>
+ill be tr#e #nless re3o2e). The '" sho#l) be
caref#l as to +hat to allo+ for )oo3s.
Death.curse
&t the 3o3ent of their )eath> an &)ept 3ay
a#to3atically cast a 3a@or c#rse (#nless bac8fire
occ#rs). The being at +hich it is cast 3ay not resE
ist the c#rse. & $eath9c#rse 3#st be an affliction>
ill l#c8 or )oo3. :f a )oo3> it +ill be gaspe) o#t
+ith the &)eptDs final breath.
,ote? ;ycanthropy is consi)ere) a 3a@or c#rse.
[11.$] !pecial Eno+le("e 4ituals
4e3o2e Curse
Duration5 :33e)iate
21perience Multiple5 500
Base !hance5 2aries> see effects
Resist5 ,one
Target5 & c#rse
!ast Time5 ho#rs ("inor)> 1/ ho#rs ("a@or)
Actions5 :nscribe sy3bol of po+er
2ffects5 E2ery c#rse is rate) by the "agical &ptit#)e
("&) of the &)ept +ho cast it. :f the c#rse is natE
#ral (s#ch as ;ycanthropy) it #s#ally has an "aE
gical &ptit#)e of !0.
There are t+o types of c#rses> 3inor ones an)
3a@or ones. & 3inor c#rse ca#ses its 2icti3 to
s#ffer fro3 a non9fatal 3ale)iction. "inor c#rses
co3e fro3 2ario#s so#rces> for exa3ple the
spells E2il Eye ('91 of the College of EnsorcelE
3ents an) Enchant3ents)> the $a3n#3
"inat#3 ('91 of the College of 0lac8 "agics) an)
certain bac8fires. "a@or c#rses nor3ally co3es
fro3 the "a@or C#rse spell.
The &)ept 3#st inscribe a triangle or sy3bol
of po+er abo#t the c#rse) being> an) perfor3
this rit#al for the re6#ire) ti3e ( ho#rs for a
"inor C#rse an) 1/ ho#rs for a "a@or C#rse).
The chance of s#ccess for re3o2ing a "inor
C#rse is (15 L "agical &ptit#)e of the c#rse J (5 R
4an8))K. The chance of s#ccess for re3o2ing a
"a@or C#rse is (&)eptDs "agical &ptit#)e L "agicE
al &ptit#)e of the c#rse J (! R 4an8))K. &n) the
chance of s#ccess for re3o2ing a $eath C#rse is
(&)eptDs "agical &ptit#)e L "agical &ptit#)e of
the c#rse J 4an8)K. *hen re3o2ing a "a@or
C#rse or a $eath C#rse the &)ept 3#st ha2e a
"agical &ptit#)e greater than that of the c#rse.
Minor Curse
15 " 2agical Aptitude o, t$e curse 1 D5 G 6an?E
MaBor Curse
Adept9s 2A " Curse9s 2A 1 D2 G 6an?E
Death Curse
Adept9s 2A " Curse9s 2A 1 6an?
*hen a rit#al of c#rse re3o2al has been co3E
plete)> the '" rolls percentile )ice. :f the roll is
less than or e6#al to the s#ccess percentage the
c#rse is re3o2e). :f the roll is bet+een one an)
t+o ti3es the s#ccess percentage> the c#rse reE
3ains in effect. :f the roll is e6#al to or greater
than t+ice the s#ccess percentage> the "agical
&ptit#)e of the c#rse is increase) by one. This
rit#al )oes not bac8fire in the nor3al fashion.
Precious Metals
The #se of triangles or sy3bols of po+er fashE
ione) of 2arying a3o#nts of precio#s 3etals
ca#ses an a))ition to the s#ccess percentage> per
the follo+ing sche)#le?
Metal Cost 0onus Chance
&ilver 1'000 sp 13;
%old 10'000 sp 17;
0latinu. 15'000 sp 110;
5ruesilver 20'000 sp 115;
The sy3bol necessary for this rit#al is large
eno#gh for the target to sit in> an) is inscribe) in
the gro#n). This sy3bol 3ay be portable.
(
[1#.0] The Colle"e of 0ar(ic Ma"ics
The College of 0ar)ic "agic )eals pri3arily +ith
so#n)> lang#age> rhyth3> an) the po+er in 3#sicH
partic#larly the po+er to soothe> char3> an) otherE
+ise affect e3otions. &)epts of this College are genE
erally 8no+n as 0ar)s. "any 0ar)s are e3ploye) as
co#rt 3#sicians> tho#gh a n#3ber exercise their art
as sole practitioners> +an)ering the high+ays an)
by+ays of the lan).
&l3ost all 0ar)s ha2e perfor3ance s8ills> often
highly ran8e). &longsi)e this they often ha2e the
Spy s8ill +hich is co3ple3ente) by certain of the
3agics of this College. :t is not #n8no+n for 0ar)s
to pass the3sel2es off as si3ple 3#sicians or enterE
tainers in or)er to infiltrate #nfrien)ly co#rts. :t is
this fact> an) the conse6#ently secreti2e nat#re of
this College> +hich has lea) to its relati2e obsc#rity.
The principal )ifference bet+een this college an)
all others is that the spellDs 2erbal co3ponent is
#s#ally s#ng> instea) of spo8en. .#rther3ore> beE
ca#se a 3#sical instr#3ent 3ay be #se) to enhance
the effect> 0ar)ic spells ha2e little or no so3atic
co3ponent. :t is al3ost i3possible for a 0ar) to cast
6#ietly.
Tra(itional Colors
0ar)s #s#ally +ear an ite3 of a partic#lar sha)e
of )eep bl#e> so3eti3es 8no+n as 5arper 0l#e>
so3e+here on their person. Ather+ise they ten) to
)ress to the occasion.
Tra(itional !y3bols
The sy3bol of the 0ar)ic College is a gol)en harp.
This 3ay be +orn as a brooch or a3#let or e3E
bosse) on the 0ar)Ds instr#3ent if appropriate.
[1#.1] 4estrictions
&)epts of the College of 0ar)ic "agics can only
practice their art in a region +here so#n) can be
hear). :t is not possible to practice 0ar)ic 3agic in a
location +here so#n) is silence)> 3agically or othE
er+ise. 0ar)ic 3agic 3ay be practice) #n)er+ater>
b#t the res#lts 3ay 2ary so3e+hat fro3 those exE
pecte).
The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1.
[1#.#] 0ase Chance Mo(ifiers
The follo+ing n#3bers are a))e) to the 0ase
Chance of perfor3ing any talent> spell or rit#al of
the College of 0ar)ic "agics?
%ction Mo(ifier
-ac$ ran? o, 5rou(adour DsingingE= 11;
Area is acoustically excellent 15;
Area deadens sound *5;
N This bon#s is only applicable +hen spell is s#ng.
[1#.$] Talents
Conceale( Castin" (TC1)
21perience Multiple5 150
2ffects5 The &)ept is able to conceal the casting of a
spell +ithin the +or)s of a 3#n)ane song. :f an
obser2er is listening intently the obser2er 3ay
3a8e a [(Perception R !) L Talent 4an8] chec8 to
notice. The bar) 3ay not 3a8e any 3o2e3ents
+hich are inappropriate to the song being s#ng.
&ll aspects of the spell (incl#)ing 0ase Chance)
3#st be cast at the lo+er of this talentDs or the
spellDs 4an8 an) the 0ase Chance is f#rther reE
)#ce) by !0K. This Talent only f#nctions +ith
spells of the 0ar)ic College.
5
Enhance( 7earin" (TC#)
21perience Multiple5 -5
2ffects5 The &)ept is able to hear so#n)s too faint to
be hear) nor3ally. The 4an8 of this talent sho#l)
be a))e) to the &)eptDs perception for the p#rE
poses of )etecting so#n)s only. This talent can be
acti2ate) an) )eacti2ate) at +ill> an) the &)ept
3ay be te3porarily )eafene) by lo#) noises
+hile it is acti2ate).
Melo(ic Me3ory (TC$)
21perience Multiple5 -5
2ffects5 The &)ept can atte3pt to co33it to
3e3ory any so#n)s that they can hear. The &)E
ept 3#st concentrate to acti2ate this talent> an)
the &)eptDs player sho#l) represent this by ta8E
ing )o+n 8ey +or)s an) phrases. 0y 3eans of
this talent the &)ept can 3e3oriBe 3#sic> )raE
3as> )ialog#e etc. e2en if they cannot #n)erstan)
the3. The &)eptDs chance of s#ccess to recall the
so#n)s is (! R PC (J 5 per 4an8) 9 (5 per +ee8 since
the so#n)s +ere hear))). :f the &)ept rolls abo2e
their 0ase Chance the higher the roll the greater
the )egree of error.
roBect Aoice (TC')
21perience Multiple5 -5
2ffects5 The talent allo+s the &)ept to pro@ect their
2oice so that it 3ay be hear) clearly e2ery+here
+ithin !5 feet (J !5 per 4an8).
[1#.'] &eneral Eno+le("e spells
Clairau(ience (&C1)
Range5 15 feet J 15 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept creates an in2isible> intangible
ear that can be 3o2e) abo#t +ithin the spellDs
range. The ear appears in the sa3e hex as the
0ar)> an) operates as a nor3al ear except that it
is not physically attache) to the 0ar). The &)ept
3ay 3o2e the ear at a T"4 of #p to the 4an8 of
the spell> ta8ing pass actions to )o so. The ear
3ay be )etecte) by *itchsight or si3ilar 3eans
of )etection. :f the ear ta8es any 3agical )a3age
(it 3ay be str#c8 by a 3agical +eapon) it is )esE
troye) an) the &)ept is st#nne). :t cannot be
#se) to target spells. :n the area of a Conf#sion of
Tong#es spell the &)ept +ill only hear 3eaningE
less @#3ble) +or)s. Claira#)ience +ill not penetE
rate the 2ol#3e of a Shell of Silence spell.
Enchant >nstru3ent (&C#)
Range5 To#ch
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 100
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent
Target5 "#sical :nstr#3ent
2ffects5 *ith this spell the &)ept )ra+s on the resE
onance left in an instr#3ent fro3 it ha2ing been
playe). The spell enchants one 3#sical instr#E
3ents so that a being 3ay play it at an effecti2e
Tro#ba)o#r 4an8 e6#al to 0 J (1 per % or fraction
ran8s)> +hether or not they 8no+ ho+ to play
that for3 of instr#3ent. This 4an8 3ay not exE
cee) the 3axi3#3 4an8 the instr#3ent being
targete) has pre2io#sly been playe) at.
Ethereal 8rchestra (&C$)
Range5 !5 feet J !5 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 100
Base !hance5 %5K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 Creates 3agical acco3pani3ent for the &)E
eptDs perfor3ance. The acco3pani3ent consists
of the so#n)s of one instr#3ent pl#s one per
three f#ll ran8s. The &)ept 3#st be fa3iliar +ith
3#sic 3a)e by their chosen instr#3ents> b#t
nee) not be able to play the instr#3ents the3E
sel2es. This acco3pani3ent increases the effectE
i2e 4an8 of the perfor3ance by 1 (J 1 per 5
4an8s) +itho#t besto+ing ne+ s8ills> or affecting
6#asi93agical abilities or base chances. The 3axE
i3#3 2ol#3e generate) 3ay not excee) that of
lo#) chanting> an) the acco3pani3ent can be
hear) clearly e2ery+here +ithin the range of the
spell.
Exhortation (&C')
Range5 !5 feet J !5 per 4an8
Duration5 Concentration? no 3axi3#3
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self

2ffects5 0y 3eans of this spell the &)ept 3ay atE


te3pt to affect the 3oo) of a cro+)> inciting a
riot or cal3ing a 3ob. The reaction roll of the
cro+) is 3o)ifie) by J5K (J1 per 4an8). Ance the
&)ept ceases to play an)Mor sing> the spell ceases
to be in effect> b#t the effects 3ay contin#e as )eE
ter3ine) by the '".
Duietness (&C))
Range5 1 foot J 1 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 100
Base !hance5 %0K
Resist5 ,one
Storage5 Potion> :n2est3ent
Target5 Entity
2ffects5 The so#n)s of the targetDs 3o2e3ent are
partially )ea)ene). The effect of this is to a)) 5K
(J1 per 4an8) to Stealth. &ny Entity atte3pting to
cast 0ar)ic 3agic +hile #n)er the effect of this
spell s#ffers a 5 penalty to their 0ase Chance )#e
to the )ea)ening of so#n).
Moc;ery (&C,)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Sentient Entity
2ffects5 The &)ept sings or orates a song or poe3>
)etailing the targetDs shortco3ings an) inflicting
general ab#se> ins#lts an) 3oc8ery. & target that
fails to resist 3ay be e3barrasse)> shoc8e)> h#E
3iliate)> in)ignant or inf#riate) as appropriate
to their personality. *hate2er the e3otional efE
fect> the character is )istracte)> an) 3ay )o
nothing other than atte3pt to silence the &)ept
(by +hate2er 3eans they +ish) or ta8e pass acE
tions for the )#ration of the spell. & chec8 of 1 R
*P 3ay be 3a)e at the en) of the p#lse follo+ing
the p#lse in +hich the spell is cast an) e2ery
p#lse thereafter. Ance the target s#ccessf#lly
3a8es a chec8 the spell en)s. The target 3#st be
able to hear an) #n)erstan) the &)ept in or)er
for the spell to ha2e any effect.
!hatter (&C.)
Range5 5 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !5K
Resist5 Special
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 The &)ept shrie8s in an #nnat#ral an) pierE
cing fashion> creating ethereal )issonance that
can )estroy ob@ects. The &)ept 3ay affect an obE
@ect of no 3ore than 0.5 po#n)s (J 0.5 per 4an8).
&))itionally> the 4an8 of this spell )eter3ines
+hat 3aterial 3ay be )estroye)?
Material 4an;
%lass' .irror 01
Cera.ics 41
Crystals 71
&tone 101
%e.s 131
4one or ivory 151
)ard .etal DironE 171
&o,t .etal D(ronIeE 11
,ote that the base "4 of ob@ects is 0. Crafte)
ob@ects an) those 3a)e of precio#s 3aterials reE
cei2e bon#ses to their resistance rolls> as )etaile)
belo+.
Shape) 3agical ite3s are i33#ne to the efE
fects of this spell. Possessions ha2e their o+ners
"4. These bon#ses are c#3#lati2e. Crafting 3o)E
ifier? ! R &rtisan 4an8.
Material Mo(ifier
&ilver 15;
%old 110;
5ruesilver 115;
0recious ge.s 120;
The '" sho#l) only apply the 3o)ifier of the
3aterial that 3a8es #p the 3a@ority of the ob@ect.
!ilent !oun(s (&C/)
Range5 To#ch
Duration5 10 3in#tes J 10 3in#tes per 4an8
21perience Multiple5 100
Base !hance5 %5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 The target ob@ect generates so#n)s +hich
are al3ost ina#)ible> b#t affect li2ing entities
+ithin 5 feet (J5 per 4an8) ren)ering the3
either? e)gy> an) 3ore s#sceptible to fear an)
a+eH or tran6#il> an) less prone to fear an) a+e.
&ffecte) beings either a)) or s#btract 1 (J1 per
4an8) to rolls 3a)e on the fright or a+e tables as
appropriate.
-
!oothe the !a2a"e 0east (&C1)
Range5 5 feet J 5 per 4an8
Duration5 Concentration? no 3axi3#3
21perience Multiple5 !00
Base !hance5 !5K
Resist5 Passi2e
Storage5 Potion
Target5 Self
2ffects5 The &)ept plays or sings soothing 3#sic
+hich ca#ses any li2ing non9sentient entities
+ithin or entering the area of effect to resist or
be pacifie). &ni3als that )o not resist 3#st 3a8e
a chec8 against ! R *P 9 4an8 of Spell to attac8
the &)ept> an) a chec8 against ! R *P to initiate
any attac8 +hilst in the area. The creat#reDs reacE
tion roll is increase) by 10K (J! per 4an8)> b#t
the reaction roll 3ay not be 3a)e to excee) 15 by
the effects of this spell. :f any soothe) entity is atE
tac8e)> or the &)ept ceases to play an)Mor sing>
the spell ceases to be in effect.
!pea;in" to 0easts (&C10)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent
Target5 &ni3al
2ffects5 This spell confers any one lang#age 8no+n
to the &)ept at 4an8 or greater> #pon an ani3al
(beast> a2ian> or a6#aticH any non9sentient able to
2ocaliBe so#n)s) for the )#ration of the spell> at a
lang#age 4an8 e6#al to 1 (J1 per 5 4an8s).
Aentrilo=uis3 (&C10)
Range5 10 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept 3ay pro@ect their 2oice so that it
appears to be e3anating fro3 any+here +ithin
the range of the spell. &lso> it 3ay be altere) so
that it so#n)s li8e any other 2oice or 2oices the
&)ept has hear) an) 3e3oriBe) +ith the "elo)ic
"e3ory talent. .or e2ery fi2e co3plete ran8s the
&)ept can pro@ect an extra si3#ltaneo#s an) inE
)epen)ent 2oice.
[1#.)] &eneral Eno+le("e 4ituals
>3plantin" !oun(s (DC1)
Range5 10 feet J 10 per 4an8
Duration5 1 +ee8 J 1 per 4an8H Per3anent at 4an8
!0
21perience Multiple5 !50
Base !hance5 !0K J (K per 4an8
Resist5 ,one
Target5 Ab@ect or &rea
!ast Time5 1 ho#r
Actions5 Perfor3 song or so#n)s
!oncentration !hec'5 ,one
2ffects5 This rit#al creates a type of +ar)> i3plantE
ing a se6#ence of so#n)s (+hich 3ay be +or)s>
spo8en or s#ng) of #p to 10 secon)s (J 10 per
4an8) )#ration into an ob@ect or area. The &)ept
3ay )eter3ine the triggering con)itions> in the
sa3e +ay as a +ar). &))itionally> so#n)s i3E
plante) into an ob@ect 3ay ha2e a range of
FTo#chG th#s being triggere) by a tactile c#e>
#s#ally si3ply the ob@ect being to#che). The
so#n) +ill be e3itte) each ti3e the triggering
con)itions are 3et> #p to a 3axi3#3 of 1 (J 1 per
4an8) ti3es. The 2ol#3e of the so#n) pro)#ce)
3ay not excee) that of lo#) ringing bells. The
rit#al )issipates at the en) of its )#ration or if
the 0ar)ic 'eneral =no+le)ge co#nterspell is cast
on the target. :f the rit#al bac8fires the so#n)s
are triggere) i33e)iately an) +ill repeat 4an8
ti3es> or #ntil co#nterspelle).
4ecitation (DC#)
Range5 To#ch
Duration5 Special
21perience Multiple5 !00
Base !hance5 !5K J (K per 4an8
Resist5 ,one
Target5 Ab@ect> &rea or Entity
!ast Time5 1 ho#r
Actions5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 &t the co3pletion of this rit#al the &)ept
+ill enter a trance> )#ring +hich they +ill recite
a legen) or story relating to their c#rrent locaE
tion> to an ob@ect hel) in their han)s> or to an enE
tity they are to#ching. :f no s#ch story exists> or
the rit#al fails> then the &)ept +ill recite so3e
a3#sing b#t tri2ial song. :f the rit#al bac8fires
the legen) +ill be false. The a3o#nt of infor3aE
tion recei2e) is relate) to the 0ar)Ds 4an8 +ith
this rit#al. :f the '" prefers this 3ay be playe) as
obtaining an ans+er to % (J1 per % ran8s) short
/
6#estions relate) to the location> ob@ect or entity
+hich +ill be ans+ere) in Flegen)aryG ter3s.
This rit#al 3ay not be repeate) on a gi2en target
3ore than once per season.
[1#.,] !pecial Eno+le("e !pells
Char3in" (!C1)
Range5 50 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 (00
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity
2ffects5 The &)ept can infl#ence the actions of an
entity +ho fails to resist> pro2i)e) that the target
can hear an) #n)erstan) the &)ept. The target
+ill see the &)ept as their tr#e frien) an) +ill
rea)ily accept 3ost s#ggestions e3anating fro3
the3. S+orn ene3ies of the &)ept (or of their
race) +ill not be affecte) by this spell. &ny s#gE
gestion that is not )irectly an) ob2io#sly ini3ical
to the targetDs interests (as )efine) by the '">
b#t #s#ally li3ite) to actions that +o#l) be in@#rE
io#s or fatal) +ill be acte) #pon 10K of the ti3e.
The &)ept 3ay only ens#re 100K co3pliance
+ith a re6#est by 3a8ing it an or)er in +hich
case the target 3a8es an i33e)iate 4esistance
Chec8. &ny s#ggestion that +o#l) lea) to the tarE
getDs in@#ry or )eath res#lts in an i33e)iate 4esE
istance Chec8. :f s#ccessf#l the spell is bro8en.
Ather+ise> the target accepts the or)er an) +ill
carry it o#t faithf#lly for the )#ration of the
spell.
Co3pel !peech (!C#)
Range5 To#ch
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target entity 3#st resist> or be co3E
pelle) to spea8 contin#o#sly on ran)o3 s#b@ects.
Sho#l) anyone p#t a 6#estion to the entity they
3#st 3a8e a % R *P 9 Spell 4an8 chec8 or spea8
to the 6#estion. The entity is not co3pelle) to
spea8 the tr#th by this spell> or any partic#lar
lang#age> an) 3ay cast spells.
Co3prehen(in" Ton"ues (!C$)
Range5 Self
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 %00
Base !hance5 15K
Resist5 ,one
Storage5 ,one
Target5 Self
2ffects5 Enables the &)ept to spea8 an) #n)erstan)
one lang#age at a 4an8 e6#al to 1 (J 1 per (
4an8s). The &)ept 3#st ha2e hear) the lang#age
that they +ish to spea8. The lang#age 3ay be
no3inate) by na3e> or by choosing to spea8 a
lang#age that the &)ept has 3e3oriBe) so3e
+or)s an) phrases fro3 #sing the Talent of
"elo)ic "e3ory. This spell allo+s the &)ept to
be #n)erstoo)> b#t confers no other bon#ses.
Confusion of Ton"ues (!C')
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %50
Base !hance5 10K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 &ll entities +ithin the ra)i#s of effect of the
spell +ho fail to resist beco3e #nable to co33#E
nicate in or #n)erstan) any 2erbal lang#age
+hilst +ithin the affecte) area. The affecte) area
is a circle +ith a ra)i#s of 5 feet (J5 per 4an8). &fE
fecte) entities 3ay not #se the "ilitary Scientist
Fti3e o#tG ability. They can cast spells an) trigE
ger ite3s> b#t if casting> the bac8fire threshol)
(i.e. J%0 or J(0) is )ecrease) by 5K (J1 per 4an8).
Dance of !+or(s (!C))
Range5 5 feet J 5 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 *hile #n)er the effect of this spell> the tarE
get 3ay ca2ort an) leap +ith s#rpassing grace
an) extra2agance by e2o8ing the 3agic of the
)ance. The target 3ay +al8 an) act in all +ays
nor3ally> ho+e2er> +hen they enter co3bat they
3ay F)anceG a))ing ! (J! per 4an8) to their $eE
fense pro2i)e) they 3o2e at least 1 hex each
p#lse. :f the target is #n+illingly confine) to a
1
single hex (by the effect of 3elee Bones for exE
a3ple) the target 3#st hal2e the )efense bon#s
)#e to this spell. :f the target is #nable to 3o2e
freely (in close co3bat or st#nne)) then no )eE
fense bon#s is a+ar)e). The target 3ay also s#bE
tract the 4an8 of this spell fro3 the )ice roll for
any &gility Chec8 solely in2ol2ing &gility (e.g.
a2oi) 8noc8)o+n> leaping pits etc.).
Enthrallin" %u(ience (!C,)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 Special
Storage5 :n2este)> *ar)
Target5 Sentient li2ing entities
2ffects5 &ll entities +ho +illingly listen to the song
s#ng by the &)ept +ill percei2e a s#ccession of
e2ocati2e i3ages +hich ill#strate the song being
s#ng. These i3ages are hall#cinatory in nat#re>
ha2ing no external reality> b#t are seen by the
a#)ience. ,o resistance chec8 nee)s to be 3a)e
by those +ho )o not s#b3it +illingly to the efE
fects of the spell> b#t they +ill not percei2e the
i3ages. Those +ho s#b3it to the effects +ill be
enthralle) by the i3ages an) 3ay ta8e no other
action> #nless an) #ntil their concentration is
bro8en by physical contact +ith an external enE
tity or force. The &)ept 3#st contin#e to sing
thro#gho#t the )#ration.
!hout of Thun(er (!C.)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept pro@ects a th#n)ero#s sho#t of
rage at the target. :f the target fails to resist it
s#ffers [$ 9 5] (J1 per 4an8) )a3age an) is a#toE
3atically st#nne). The target +ill also be
)eafene) for [$ 9 5] (J1 per ! 4an8s) 3in#tes an)
+ill ha2e a 2ery nasty hea)ache +hich +ill 3a8e
concentration one le2el 3ore )iffic#lt #ntil it
+ears off or is c#re) by a healer. There is a
chance e6#al to 5K J1 per 4an8 that this )eafness
+ill be per3anent #ntil c#re) by the arts of a
5ealer of 4an8 ( or greater> or by the 4it#al of
C#re $eafness an) "#teness. The so#n) is clearly
a#)ible in the area s#rro#n)ing the target.
>nspirational !on" (!C/)
Range5 15 feet J 5 per 4an8
Duration5 !0 secon)s J 5 per 4an8
21perience Multiple5 %00
Base !hance5 15K
Resist5 ,one
Storage5 ,one
Target5 Sentient Entities
2ffects5 The &)ept sings a song of inspiration 3enE
tioning the na3e of each target. The spell +ill afE
fect 1 target (J1 per % or fraction 4an8s) +ho each
gain 1 (J1 per ! 4an8s) to their Stri8e Chances>
an) 1 (J1 per 4an8) to .ear 4esistance rolls an)
4ally Chances. Targets 3#st be able to hear an)
#n)erstan) the 0ar). The &)ept 3#st sing or
orate for the entire )#ration of the spell> or the
effect ceases. The &)ept 3ay perfor3 other acE
tions as long as they ha2e no 2ocal re6#ire3ent.
!atyrFs Dance (!C1)
Range5 5 feet J 5 per 4an8
Duration5 Concentration? "axi3#3 10 secon)s J 10
per 4an8
21perience Multiple5 (50
Base !hance5 10K
Resist5 &cti2e> Passi2e
Storage5 Potion
Target5 Self
2ffects5 The &)ept sings an) )ances in a hypnotic
pattern> entrancing all in range +ho fail to resist>
an) forcing the3 to @oin in the )ance. &ll )ancers
(incl#)ing the &)ept) 3ay 3o2e at 1M! T"4
(ro#n) #p)> b#t are #nable to ta8e any other acE
tion. The area of effect 3o2es +ith the &)ept an)
all 2icti3s +ill atte3pt to stay +ithin range. &ny
entity that enters the area of effect 3#st resist or
s#ffer the sa3e fate. The &)ept 3#st be seen an)
hear) for a target to be effecte). Cicti3s of this
song get an a))itional resistance roll e2ery p#lse
that they are attac8e) or restraine)> or so3eho+
pre2ente) fro3 being +ithin the area of effect.
!hell of !ilence (!C10)
Range5 10 feet J 1 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept creates an in2isible spherical
shell +ith a )ia3eter e6#al to 15 feet (J5 feet for
-0
e2ery 5 4an8s). So#n) create) +ithin this shell is
totally ina#)ible to entities o#tsi)e the shell an)
2ice 2ersa. & Claira#)ience spell pro@ecte) fro3
o#tsi)e the shell cannot penetrate it.
!il2er Ton"ue (!C11)
Range5 Self
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 E2erything that the &)ept says beco3es
3ore con2incing an) belie2able. This ability )oes
not force listeners to belie2e the &)ept> an) ob2iE
o#s lies +here there is e2i)ence to the contrary
+ill be 6#ic8ly )is3isse). 0#t in the absence of
s#ch e2i)ence> or +hen the lie is not blatant>
listeners +ill ten) to ta8e the &)ept at their
+or). &ll nat#ral or 3agical abilities that are norE
3ally able to )eter3ine +hether the &)ept is lyE
ing or telling the tr#th s#ffer a negati2e 3o)ifier
to their 0ase Chance of !0K (J5 per 4an8). Those
abilities that al+ays +or8 or ha2e no 0ase Chance
3ay be pres#3e) to ha2e a 0ase Chance of 100K
for these p#rposes. :n a))ition> no 3agical ability
is able to coerce the &)ept to spea8 tr#thf#lly.
!iren !on" (!C1#)
Range5 5 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 ,one
Target5 Entity
2ffects5 &ll entities +ithin the range of the spell an)
able to hear the &)ept> 3#st resist or feel a s#)E
)en affection for the &)ept. They +ill then be #nE
able to carry o#t any action that 3ight har3 the
&)ept. 5o+e2er> if the &)ept carries o#t any hosE
tile action to+ar)s an entity or the entity is
ren)ere) no longer able to hear> that entity +ill
be release) fro3 the spell. The &)ept 3#st conE
tin#e to sing for the )#ration or the spell ceases
to be in effect.
!lu3ber !on" (!C1$)
Range5 5 feet J 5 per 4an8
Duration5 7ntil +a8ing
21perience Multiple5 !50
Base !hance5 %0K
Resist5 Special
Storage5 :n2est3ent
Target5 Entity
2ffects5 The &)ept plays a song that affects one +illE
ing entity (J 1 per % or fraction ran8s) ca#sing
the3 to )rift into a nor3al sleep. &ll affecte) tarE
gets fall asleep in ( 3in#tes (910 secon)s per
4an8> 3ini3#3 of %0 secon)s). The targets +ill
re3ain asleep #ntil )ist#rbe) or they a+a8en
nor3ally. The res#lting sleep is healing an) reE
freshing allo+ing the targets to regain 1 (J 1 per 5
f#ll 4an8s) 3ore .atig#e per ho#r +hile #n)er its
effect.
*hisperin" *orl( (!C1')
Range5 100 3iles J 100 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Storage5 potion
Target5 Self
2ffects5 The &)ept +hispers a 3essage consisting of
no 3ore than 5 +or)s (J5 per 4an8). The 3essage
tra2els to the recipient> +ho 3#st be 8no+n to
the &)ept> ta8ing )10 J ()istance tra2ele) per
100) ho#rs. The recipientDs s#rro#n)ings (s#ch as
trees> +a2es or +in)) +hisper the 3essage to the
recipient. There is a once ti3es perception
chance that any 0ar) engage) in concentration
+ill Fo2erhearG a +hisper +hich passes by their
location.
[1#..] !pecial Eno+le("e 4ituals
Cure Deafness an( Muteness (4C1)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !5K J (K per 4an8
Resist5 ,one
Target5 Entity
!ast Time5 1 ho#r
Material5 ,one
Actions5 Singing
!oncentration !hec'5 Stan)ar)
2ffects5 The target is c#re) of )eafness or 3#teness>
+hether of nat#ral or 3agical origin. Anly those
born )eaf or 3#te cannot be affecte) by this rit#E
al.
-1
4esoun(in" >nstru3ent (4C#)
Range5 To#ch
Duration5 ( +ee8s J ! per 4an8
21perience Multiple5 !50
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 ,one
Target5 "#sical :nstr#3ent
!ast Time5 5o#rs
Material5 :nstr#3ent
Actions5 Playing instr#3ent
!oncentration !hec'5 ,one
2ffects5 This rit#al enchants a instr#3ent> +hich
3#st be of religio#s or 3artial nat#re> s#ch as
tr#3pets> horns> bagpipes> )r#3s> bells> or gongs.
The enchante) instr#3ent can be hear) at its
nor3al 2ol#3e (#s#ally lo#)) thro#gho#t an area
+ith a ra)i#s e6#al to 1 3ile (J 1 per 4an8). The
effect 3ay be 3a)e per3anent if the &)ept
chooses to per3anently expen) a point of En)#rE
ance. :f the rit#al bac8fires the instr#3ent +ill be
)estroye) in a))ition to the nor3al bac8fire efE
fect.
!oun( of Doo3 (4C$)
Range5 Sight
Duration5 :33e)iate
21perience Multiple5 (00
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 Str#ct#re
!ast Time5 Special
Material5 "#sical :nstr#3ent
Actions5 Playing tr#3pet an) +al8ing
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3arches aro#n) the str#ct#re>
+ithin earshot of the +alls> playing a 3#sical inE
str#3ent. The 3#sic 3#st be able to be clearly
hear) at the str#ct#re. The siBe of str#ct#re
+hich 3ay be enco3passe) is 50 feet (J50 per
4an8) in )ia3eter. The str#ct#re begins to sha8e
an) 2ibrate> an) at the en) of the rit#al> if it is
s#ccessf#l> the str#ct#re falls apart. The &)ept
3#st +al8 slo+ly (1 3ph) aro#n) the target #ntil
they ha2e co3pletely encircle) the target at least
once> an) ha2e 3arche) for at least an ho#r.
The iperFs !on" (4C')
Range5 %0 feet J %0 per 4an8
21perience Multiple5 (00
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 Self
!ast Time5 1 ho#r
Material5 :nstr#3ent (#s#ally pipe)
Actions5 Playing instr#3ent an) +al8ing
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept no3inates one type of nonsenE
tient entity +hich nor3ally for3s s+ar3s> pac8s
or her)s (e.g. rats> loc#sts> +ol2es> elephants) at
the start of this rit#al. The siBe of the entity
+hich can be affecte) is )epen)ent on 4an8?
4an; !iGe of Entity
0"5 #ess t$an 1 l(.
6"10 #ess t$an 10 l(s.
11"15 #ess t$an 100 l(s.
161 %reater t$an 100 l(s.
The &)ept then begins to play a t#ne +hich
has a co3pelling effect on all entities of the tarE
get type. The area of effect 3o2es +ith the &)ept>
an) as they play an) +al8> all of these entities
+ithin range +ill begin to follo+ the &)ept>
gro+ing into a hor)e. &t the en) of at least 1 ho#r
the &)ept gi2es a single co33an) to the hor)e.
The +or)ing of this co33an) 3ay not excee) 1
+or) (J1 per % or fraction 4an8s). The co33an)
+ill be obeye) for a perio) of 1 ho#r (J1 per
4an8).
-!
[1$.0] The Colle"e of 0in(in" an(
%ni3atin" Ma"ics
"e3bers of the College of 0in)ing an) &ni3ating
"agics specialiBe in the bin)ing> 3anip#lation an)
ani3ation of non9li2ing 3atterH they are co33only
8no+n as 0in)ers. 0in)ers ten) to be less concerne)
+ith the theory an) philosophy of 3agic than 3e3E
bers of the other Tha#3at#rgical Colleges> an) are
#s#ally 3ore incline) to tin8er aro#n) #ntil
so3ething +or8s. 0in)ers are often acc#se) of lac8E
ing e3pathy> beca#se of the a3o#nt of ti3e they
spen) associating +ith inani3ate ob@ects. 5o+e2er>
3any 0in)ers c#lti2ate an i3pish sense of h#3or>
+hich their College gi2es a3ple opport#nity to )eE
2elop.
The College has been cloistere) #ntil relati2ely
recently> an) it is not +ell 8no+n. "#ch of the 0in)E
ersD 8no+le)ge +as lost )#ring the .all. They are
fo#n) al3ost excl#si2ely in highly )e2elope) an)
ci2iliBe) areas.
"ost Colleges are scornf#l of 0in)ers> )#e to
their rep#tations as tric8sters an) their lac8 of )irE
ect co3bat 3agics. They are also 3oc8e) for their
strong association +ith the artisan tra)es> s#ch as
Carpentry> Sc#lpting an) S3ithing. "any 0in)ers
possess at least one s#ch s8ill> "echanician> or
Philosopher specialiBing in engineering> architecE
t#re an) the li8e> as all of these abilities co3pleE
3ent the CollegeDs 3echanistic style of 3agic.
Tra(itional Colors
0in)ers )o not ha2e tra)itional colors> b#t ten)
to +ear practical +or8 clothes> #s#ally +ith a leathE
er apron anchore) in place> an) be)ec8e) +ith
tools.
Tra(itional !y3bols
The CollegeDs tra)itional sy3bol is that of 3any
cog+heels> each t#rning others> in an en)less chain.
5o+e2er> the pop#lace generally associates the ColE
lege +ith the 4ag an) String 'ole3s that 3any
0in)ers #se as follo+ers an) helpers.
[1$.1] 4estrictions
& "agical &ptit#)e of 1- is re6#ire) to @oin the
College. "e3bers of the College of 0in)ing an) &nE
i3ating "agics 3ay operate +itho#t restriction.
[1$.#] 0ase Chance Mo(ifiers
The follo+ing 3o)ifiers are c#3#lati2e +ith all
other 3o)ifiers (incl#)ing those specifie) in section
-.().
%ction Mo(ifier
0er 10; extra spent on 6itual .aterials 11;
0er 6an? in 2ec$anician or 0$ilosop$er= 11;
N ,ote? 4an8 in "echanician or Philosopher 3ay
be applie)> not both.
[1$.$] Definitions
%ssistants
&n assistant 3ay be #se) to pro2i)e s8ills or abilE
ities +hich the 0in)er )oes not possess. The assistE
ant 3#st be present thro#gho#t the entire rit#al. :f
#sing an assistantDs s8ill to craft a gole3> the assistE
antDs ran8 3ay affect the P0 of the gole3 b#t not
the base chance of perfor3ing the rit#al.
Construction Ti3e
Each gole3 type has a base constr#ction ti3e.
This is 3#ltiplie) by the height of the gole3 in feet
(ro#n) #p). This ass#3es that the a)ept has the reE
6#isite 6#antity of 3aterials on han) an) the tools
or ability to shape the 3aterial.
Craftin" &ole3s
To perfor3 a Shaping 'ole3 rit#al the bin)er
3#st ha2e all of the 3aterials on han). They 3#st
also ha2e the tools an) s8ill to shape the 3aterial>
or an assistant +ith the appropriate tools an) s8ills.
-%
Ma"ical Materials
The follo+ing statistics are for gole3s 3a)e of
non93agical 3aterials. 'ole3s 3a)e of 3agical> enE
chante) or for3erly enchante) 3aterials are less
pre)ictable. & 0in)er atte3pting to #se enchante)
3aterials sho#l) exercise the #t3ost ca#tion. So3e
gole3s 3ay t#rn o#t fine> possibly e2en +ith benefiE
cial si)e9effects> others 3ay be acti2ely ini3ical.
Material Costs
This is the cost for 3agical 3aterials to perfor3
the rit#al. The cost of 3aterials for the gole3 itself
is a))itional to this.
@p"ra(es
*hen an &)ept increases their ran8 in a gole3
rit#al they 3ay #pgra)e existing gole3s to their
ne+ ran8. This re6#ires the perfor3ance of the rit#E
al. The ti3e re6#ire) is the base ti3e for the gole3
(no 3atter ho+ big it is).
*eatherin" 9 Deterioration
*hen a gole3 is crafte) or ani3ate)> the 3agic
in2ol2e) )oes not pro2i)e any sort of protection
fro3 nor3al +eathering (i.e. Clay +ill )ry an)
cr#3ble> cloth +ill get torn> +oo) +ill rot> iron +ill
r#st> etc). Separate preser2ation 3agics 3ay be cast
on a gole3 to re)#ce or pre2ent nor3al +eathering.
[1$.'] %ttunin" &ole3s
*hen constr#cting a gole3> it 3ay be att#ne) to
certain s8ills or 3agics. The a)ept 3ay att#ne the
gole3 +ith 1 ability (J1 per 4an8). Each s8ill> lanE
g#age> +eapon> talent (racial or college)> spell> or
rit#al co#nts as 1 ability. *hat a gole3 has been atE
t#ne) to cannot be change) b#t it can be increase)
+hen a gole3 is #pgra)e).
[1$.)] &ole3s in Co3bat
0lee(in"
'ole3s )onDt blee).
Da3a"e( &ole3s
'ole3s cannot be heale)> instea) they 3#st be
repaire). & gole3 3#st ha2e positi2e En)#rance to
be acti2ate).
Dea( &ole3s
& gole3 +hich has been 8ille) cannot be re9acti2E
ate) #ntil the )a3age is repaire) an) the appropriE
ate shaping rit#al is perfor3e)> as if )oing an #pE
gra)e.
Fati"ue 4eco2ery
'ole3s al+ays ha2e f#ll fatig#e on acti2ation.
They also reco2er 1 .atig#e per ho#r +hile acti2E
ate).
!leep an( Char3
'ole3s )o not sleep an) cannot be char3e).
5o+e2er> if the 0in)er is possessing a gole3> they
can be slept or char3e) by targeting the gole3.
!tun
'ole3s )o not st#n.
@nconsciousness
:f a gole3Ds En)#rance is re)#ce) belo+ 1 then it
)eacti2ates.
*eapon 4an;s
& gole3 3ay +iel) +eapons. :f the gole3 has
been att#ne) to a +eapon then it 3ay #se that
+eapon at 4an8 0. :f that +eapon is also b#ilt9in to
the gole3 (or #nar3e)) then it +ill +iel) the
+eapon at (4an8 in rit#al Y !) #p to the 3axi3#3
4an8. &ll other +eapons +ill be +iel)e) as if #nE
ran8e). ,ote that a gole3 +ill not e2a)e or atte3pt
any special 3ane#2er (e.g. trip> )isar3) #nless posE
sesse) by an &)ept.
[1$.,] &ole3 >ntelli"ence
'ole3s ha2e an ani3al le2el intelligence. Each
gole3 has an ani3al e6#i2alent to #se as a g#i)eline
for their intelligence an) te3pera3ent +hen their
3astersD instr#ctions are #nclear> inco3plete or no
longer applicable.
'ole3s are so3e+hat )ifferent fro3 their ani3al
e6#i2alents. They ha2e a +ea8 s#r2i2al instinct> an)
their strongest )ri2e is to follo+ their 3astersD inE
str#ctions.
'ole3 &ni3al E6#i2alents?
&ole3 Type %ni3al E=ui2alent
Clay /x
6ag and &tring 2on?ey
@ron 5iger
&tone -lep$ant
3ood +og
[1$..] >nstructin" &ole3s
'ole3s 3#st be 2erbally instr#cte). :nstr#cting a
gole3 re6#ires acti2e concentration. & gole3 +ill
only ta8e instr#ctions fro3 its 3aster. & gole3 +ill
atte3pt to follo+ the nat#re an) intent of the &)E
eptDs instr#ctions.
-(
[1$./] Talents
%cti2ate &ole3 (TC1)
2ffects5 This talent re6#ires 1 p#lse of acti2e conE
centration. :t costs ! .atig#e to atte3pt this talE
ent +hich acti2ates an inacti2e gole3. :f the
gole3 is one +hich the &)ept has constr#cte)
then the talent a#to3atically +or8sH other+ise
the chance of s#ccess is the &)eptDs chance of
creating a gole3 of that type. This talent 3ay not
be ran8e). The a)ept +ho acti2ates a gole3 is
consi)ere) its 3aster.
Detect Enchant3ent (TC#)
Range5 %0 feet (J 5 per 4an8)
21perience Multiple5 50
Base !hance5 Perception J %K per 4an8 (see belo+)
2ffects5 This talent )eter3ines +hether an ite3>
person> or area in line9of9sight an) +ithin range
is c#rrently #n)er an enchant3ent or 3agical efE
fect. The &)ept can tell +hether the enchant3ent
is a c#rrent spell or rit#al> a +ar)e)> in2este)> or
per3anent effect> is containe) in a trap or is a
c#rse. & )o#ble effect +ill re2eal the general
nat#re of the spell (e.g. )efensi2e> s#33oning>
)a3aging) an) the effecti2e 4an8 or re3aining
)#ration of the enchant3ent. :n a))ition> a triple
effect +ill tell the &)ept the exact na3e of the
3agic (e.g. *all of 0ones> 5ellfire)> or the College
of the spell.
Ance the initial> 3ost recent> 3agical effect
has been s#ccessf#lly )etecte)> ol)er enchantE
3ents on a target +ith 3#ltiple layers of 3agic
3ay also be )etecte). This 3ay be contin#e)
+hile the &)ept contin#es to s#ccee) in )etecting
Enchant3ents. 5o+e2er> only one atte3pt per
6#arter 3ay be 3a)e to )etect any gi2en enE
chant3ent. :f a ne+ enchant3ent occ#rs> the &)E
ept 3ay atte3pt to )etect it> tho#gh this in no
+ay affects the stat#s of the ol) layer. :f an ol)>
#ns#ccessf#lly )etecte) enchant3ent expires>
the &)ept 3ay atte3pt to )etect any ne+ly reE
2eale) 3agic beneath it.
:f the &)ept is in )irect contact +ith the target
then the base chance of this talent is Perception J
5K per 4an8.
[1$.1] &eneral Eno+le("e !pells
%(hesion (&C1)
Range5 10 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 1-5
Base !hance5 %5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The s#rface of a non9li2ing soli)> #p to 1 c#E
bic foot (J! per 4an8)> is 3agically enchante) to
a)here to any ob@ects co3ing into contact +ith it.
Ance st#c8> an ob@ect is release) +hen the spellDs
)#ration expires> or the applie) Physical
Strength J )10 excee)s the spellDs Physical
Strength of 10 (J! per 4an8)> +hich tears the obE
@ect free (the )#rability of so3e ob@ects 3ay be
less than the force re6#ire) to tear the3 free
fro3 the spell). Se2eral in)i2i)#als 3ay co3bine
their Physical Strength to free an ob@ect. 0eing
bro8en free of the area of the &)hesion> or resistE
ing a partic#lar contact> in no +ay protects the
ob@ect fro3 beco3ing st#c8 if bro#ght into conE
tact +ith the affecte) area againH nor is the spell
in any +ay bro8en by ha2ing an ob@ect torn a+ayH
the area re3ains as a)hesi2e as before. Except for
the cro+)ing of the area> there is no li3it to the
n#3ber of ob@ects that 3ay be st#c8 +ith this
spell. The chance of a person co3ing into contact
+ith an a)hesi2e portion of a hex is 10K per 4an8
applie) to that hex.
%ni3atin" 8bBects (&C#)
Range5 10 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 This spell 3ay be #se) to ani3ate any one
ob@ect> of #p to 10 po#n)s (J10 per 4an8) in
+eight. 0y ta8ing a pass action the &)ept 3ay
control the actions of 1 (J1 per 4an8) pre2io#sly
controlle) ani3ates +ithin range. Ance set in
3otion> the ani3ates +ill atte3pt to carry o#t
the action #ntil or)ere) other+ise. The ani3ates
+ill 3o2e abo#t in a 3anner applicable to their
shape. Their T"4 +ill not excee) (.
&ni3ates ha2e a no3inal Physical Strength
2al#e of 5 (J1 per 4an8) tho#gh this +ill ha2e li3E
ite) effect on ob@ects 3a)e of fli3sy 3aterials.
Their stri8e chance +ill be no 3ore than !0K
(J!K per 4an8)> +ith a 3axi3#3 of )J! )a3age.
The ani3ate +ill cease to f#nction if the ob@ect is
)estroye)> or a 0in)er 'eneral =no+le)ge Co#nE
terspell is cast on it. &n ani3ate is an ob@ect> b#t
3ay also be targete) as an Entity. :f an ani3ate is
create) thro#gh the #se of a *ar) or "agical
Trap> it +ill recei2e one co33an) )eter3ine)
+hen first cast.
-5
0oun( !peech (&C$)
Range5 1 foot J 1 per 4an8
Duration5 1 )ay J 1 )ay per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 Passi2e
Storage5 ,one
Target5 Ab@ect> &rea of Ab@ect
2ffects5 This spell allo+s the &)ept to recor) a
2erbal 3essage in an ob@ect> an) )efines the conE
)itions #n)er +hich the 3essage +ill be reE
playe). This spell operates in 3ost respects si3ilE
arly to the *ar) rit#al> except that the range is
the range of this spell or to#ch> an) a 3essage is
store) instea) of a spell. The 3essage is replaye)
exactly as the &)ept recor)e) it> an) 3ay contain
any 2erbaliBations that the &)ept is capable of.
The 3essage 3ay not excee) 5 +or)s (J% +or)s
per 4an8). 7nli8e the *ar) rit#al> the 3essage
3ay be triggere) one a))itional ti3e per t+o f#ll
4an8s.
Durability (&C')
Range5 10 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 Ane ob@ect +eighing #p to ! po#n)s (J! per
4an8) 3ay be 3a)e 3ore resilient an) less s#sE
ceptible to )a3age. The ite3 beco3es al3ost as
strong as steel of the sa3e thic8ness> +itho#t losE
ing any flexibility. The ite3 cannot be bro8en #nE
less expose) to stresses beyon) that +hich steel
co#l) +ithstan)> gi2en the ob@ectDs siBe an)
shape. The strength is i3pro2e) +ith ran8 to a
3axi3#3 of slightly stronger than steel.
This spell )oes not protect against soiling> corE
rosion or fire or any for3s of )a3age other than
physical stress.
& +eapon treate) +ith this spell allo+s the
+iel)er to a)) !K per 4an8 of the spell to any roll
to sa2e the +eapon fro3 brea8ing. &r3or protecE
te) by this spell +ill ha2e ! extra Protection (J1
per 10 f#ll ran8s) to a 3axi3#3 of the e6#i2alent
Steel ar3or. &t 4an8 !0> 1 3ay be a))e) to this
3axi3#3. ,ote that the a))e) Protection reE
places (rather than a))s to) any other Protection
bon#ses )#e to a 3aterialDs strength (e.g. &rE
3orer bon#ses). :f the ite3 is bro8en> or ar3or
s#ffers )a3age fro3 a Specific 'rie2o#s> the 3aE
gic is )ispelle).
Men(in" (&C))
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Parts of an Ab@ect> 'ole3
2ffects5 &ny single ob@ect +eighing #p to 10 po#n)s
(J10 per 4an8)> or one 'ole3> can be 3en)e). &
3en)e) ob@ect beco3es exactly as it +as before it
+as bro8en or )efor3e). &ny pieces 3issing
+hen the spell is cast +ill re3ain 3issing +hen
the ob@ect is 3en)e). "en)ing #se) to fix ob@ects
+ith an effecti2e &rtisan 4an8 greater than that
the &)ept possesses +ill )egra)e the ob@ectDs efE
fecti2e ran8. "agical ite3s 3a)e 3#n)ane
thro#gh brea8ing +ill re3ain 3#n)ane e2en
after the #se of a "en)ing. The Spell of "en)ing
3ay be #se) on a li2ing creat#re that has been
transfor3e) into stone> an) s#bse6#ently
bro8en. This re6#ires that the 0in)er be a
Sc#lptor of at least 4an8 /. & Spell of "en)ing
3ay be #se) to repair 'ole3s. :t 3ay repair
either a Specific 'rie2o#s in@#ry> or all general
En)#rance )a3age.
Mo(ify %ura (&C,)
Range5 5 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect> Entity
2ffects5 This spell allo+s the &)ept to able to 3o)ify
the a#ra strength of any one ob@ect or entity. The
target ob@ect 3ay be #p to !0 c#bic feet (J !0 per
4an8).The strength of the a#ra increases or )eE
creases by #p to 1 J (1 per ( 4an8s) on the table
belo+. This spell )oes not alter the targetDs a#ra
in any other +ay.
-
Type %ura !tren"th
8o Aura 0
2agic D.agical wall' illusionE 1
7or.erly #iving Co.posite Dc$air' stewE 2
7or.erly #iving Ddead /rc' logE 3
8on*&entient Ani.ates Dstone gole.E or
8on*&entient Cndead Ds?eletonE
4
#iving 0lants Drose' oa?E 5
#iving Ani.als Ddog' catE 6
&entient Ani.ates D,les$ gole.E or
&entient Cndead Dva.pireE
!
#iving &entient D$u.an' sp$inxE
#ong #iving &entient Ddragon' titan' el,E 10
Avatar D.aterial ,or. o, a +e.on' etcE 15
Minor Creation (&C.)
Range5 To#ch
Duration5 15 3in#tes J 15 per 4an8
21perience Multiple5 !50
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 The &)ept 3ay create a si3ple> co33on
ob@ect fro3 a larger so#rce of its constit#ent s#bE
stances by reaching into the so#rce an) +ithE
)ra+ing the ob@ect. .or exa3ple> the &)ept 3ay
reach into a tree an) pro)#ce a staff. Ane (J1 per
5 f#ll 4an8s) )ifferent s#bstances 3ay be co3E
bine) into a single finishe) ob@ect +ith this spell.
The s#bstance so#rces are in no +ay )a3age) or
re)#ce) by the spell. The create) ob@ect +ill be a
co33on exa3ple of its type an) 3ay not excee)
1 c#bic foot (J1 per 4an8) in 2ol#3e> nor 1 lb (J1
lb per 4an8) in +eight. The ob@ect is physically
real +ith all nor3al attrib#tes. The ob@ect 3ay
not be create) enclose) by or enclosing anything.
Co3plicate) or fine 6#ality ob@ects 3ay not be
create) +itho#t the appropriate artisan s8ill. ,o
alche3ical> herbal or other 6#asi93agical ob@ects
3ay be create). Create) foo) pro2i)es no s#stenE
ance. &t the en) of its )#ration the ite3 2anishes.
The ob@ect is a 3agical constr#ct an) +ill ha2e a
3agical a#ra> regar)less of its constit#ent 3aterE
ials.
Mol(in" Ele3ents (&C/)
Range5 %0 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Storage5 ,one
Target5 Col#3e
2ffects5 & 2ol#3e of #p to ! c#bic feet (J! per 4an8)
containing one of the fo#r 3aterial Ele3ents (air>
+ater> earth> fire) can be 3ol)e) by the &)ept
into any for3 )esire)> an) +ill retain that for3
for the )#ration of the spell. The &)ept 3#st i3E
3e)iately 3ol) the ele3ent into the correct
shape +ith their han)s. $#ring this ti3e the &)E
ept is protecte) fro3 the effects of the ele3ent>
+hich is as 3alleable as p#tty. The ti3e ta8en to
3ol) the ele3ent is )epen)ent on the siBe an)
co3plexity of the ob@ect )esire)> b#t +ill be at
least a p#lse. &fter the initial 3ol)ing> the eleE
3ent +ill retain its shape> #nless so3ething )isE
r#pts it> +hen it +ill i33e)iately atte3pt to reE
for3> possibly aro#n) or on top of the
i3pe)ance. The shape) ele3ent +ill ha2e a
)efine) bo#n)ary an) shape> b#t +ill not be rigi)
(excl#)ing shape) earth). The spell cannot be
cast o2er any entity. The &)ept 3ay #se applicE
able artisan s8ills to shape an ob@ect of greater
than 4an8 0 6#ality. Ance the spell expires the
ele3ent +ill act nor3ally accor)ing to its s#bE
stance> shape> an) nat#ral la+s.
reser2ation (&C1)
Range5 5 feet J 1 per 4an8
Duration5 ( )ays J (4an8 s6#are) )ays)H see belo+
21perience Multiple5 100
Base !hance5 (0K
Resist5 Passi2e
Storage5 *ar)> :n2est3ent> "agical Trap
Target5 Col#3e> a )ea) M #n)ea) Entity
2ffects5 This spell preser2es an) protects one ani3E
ate> )ea) or #n)ea) entity> of #p to 100 po#n)s
(J100 per 4an8) or a collection of s3all ob@ects of
a total +eight not greater than 1 po#n) (J1 per
4an8) against the effects of ti3e> )ecay> r#st>
erosion or +a2e action.
:t )oes not confer any protection against 3aE
gical attac8s. :t +ill not s#spen) ti3e +ith regar)
to res#rrection> poisons> c#rses> etc. $#ration is (
(J4an8 s6#are)) )ays> b#t is per3anent at 4an8
!0.
Transparency (&C10)
Range5 10 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 1-5
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
--
Target5 Col#3e
2ffects5 This spell ca#ses a 2ol#3e of non9li2ing solE
i) 3aterial to beco3e as transparent as high
6#ality glass> b#t to other+ise retain its original
characteristics. Col#3e affecte) is 1 (J1 per 4an8)
a)@acent 1 foot c#bes. The &)ept 3ay ca#se the
2ol#3e to be transparent fro3 only a single )irE
ection> by re)#cing the 0ase Chance by 10.
[1$.10] &eneral Eno+le("e 4ituals
:in;in" :ifeforce (DC1)
Duration5 Per3anent
21perience Multiple5 %00
Base !hance5 (0K J (K per 4an8
Resist5 Passi2e
Target5 Ab@ect> entity
!ast Time5 1 ho#r
Material5 Ab@ect
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al allo+s the &)ept to bin) an obE
@ect to the life9force of an entity. The ob@ect +ill
reflect the entityDs physical con)ition. :f the enE
tity is +ell> the ob@ect +ill be in perfect or)erH if
the entity is sic8 or +o#n)e)> the ob@ect +ill apE
pear appropriately )a3age)H an) if the entity
)ies> the ob@ect +ill see3 r#ine). There is no li3E
itation on the siBe or type of ob@ect> b#t it 3#st
re3ain the entityDs possession )#ring the entire
rit#al. Tra)itionally> apples> roses> stat#es> paintE
ings or )ia3on)s are #se). The ;ife9force ;in8
3ay be bro8en by )estroying the ob@ect> or by the
ob@ect being beyon) 100 3iles (J100 per 4an8)
fro3 the entity. The )eath of the entity +ill not
brea8 the ;in8. :f 10>000 sp (9500 per 4an8) is
spent on ingre)ients> the range is #nli3ite) an)
the entity an) ob@ect 3ay occ#py )ifferent planes
+itho#t brea8ing the ;in8.
etrifaction (DC#)
Duration5 Per3anent
21perience Multiple5 !00
Base !hance5 55K J %K per 4an8
Resist5 &cti2e < Passi2e
Target5 Entity
!ast Time5 1 ho#r
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al allo+s the &)ept to either
change one entity to 3arble9li8e stone> or t#rn
one 3agically petrifie) entity bac8 to flesh. The
entity 3#st be present for the entirety of the
4it#al. &ny possessions of an entity are (#n)petriE
fie) +ith the entity. & petrifie) entity is not
a+are of their s#rro#n)ings> an) has ti3e
stoppe) for the p#rposes of poison> res#rrection>
c#rses an) aging. Petrifaction is not fatal> alE
tho#gh a )ea) entity 3ay still be petrifie). :f an
entity is )a3age) after petrifaction> they 3ay be
repaire) +ith the "en)ing Spell if the &)ept is a
4an8 / Sc#lptor. &ny )a3age +ill be applie)
+hen the entity beco3es flesh. & petrifie) entity
+eighs % ti3es their nor3al +eight.
!hapin" Clay &ole3s (DC$)
Duration5 % ho#rs J % per 4an8
21perience Multiple5 %00
Base !hance5 10K J (K per 4an8
Resist5 ,one
Target5 Ab@ect
Base !onstruction Time5 ! ho#rs
Material5 Clay < 4are Earths
Material !ost5 100 sp
Actions5 Sc#lpting a stat#e
!oncentration !hec'5 ,one
2ffects5 T#rns a 6#antity of earth into a gole3. Clay
gole3s are s#sceptible to fire an) i33ersionH exE
pos#re to either +ill ca#se )10 .T )a3age to the
gole3 e2ery 3in#te. .ire an) +ater base) attac8s
)o )o#ble )a3age. & clay gole3 +ill gra)#ally
)ry o#t an) beco3e i33obile if not 8ept 3oist.
:n a te3perate cli3ate a gole3 +ill lose 1 &gility
per )ay if no action is ta8en to pre2ent this. &
gole3 +hich has co3pletely )rie) o#t cannot be
reacti2ate). $#ring constr#ction a clay gole3
3ay be )esigne) to rese3ble a h#3anoi)H this reE
6#ires that the &)ept or an assistant has the
sc#lptor s8ill an) is fa3iliar +ith the h#3anoi)
race. The chance of the gole3 passing 2is#al inE
spection is (0K (J( per 4an8 sc#lptor> J! per 4an8
spy). ,ote that the gole3 +ill not pass close inE
spection O col)> har) s8in> lifeless face.
Base Materials5 Clay or any soft earth. 5o+e2er
clay ten)s to be the 3aterial of preference as
gole3s 3a)e of 3ore cr#3bly earth fall apart
easily.
!hapin" 4a" an( !trin" &ole3s (DC')
Duration5 ! ho#rs J ! per 4an8
21perience Multiple5 !50
Base !hance5 (0K J %K per 4an8
Resist5 ,one
Target5 Ab@ect
Base !onstruction Time5 % ho#rs
Material5 Cloth> stra+ an) herbs
Material !ost5 50sp
Actions5 0#il)ing a gole3
-/
!oncentration !hec'5 ,one
2ffects5 T#rns a s3all 3anne6#in into a gole3. 4ag
an) string gole3s are s#sceptible to fireH exposE
#re to fire +ill ca#se )10 9 ( .atig#e )a3age to
the gole3 e2ery secon) p#lse. .ire base) attac8s
)o )o#ble )a3age.
Base Materials5 Cloth> string> rope> stra+. .lexible>
easily 3anip#lable 3aterials.
[1$.11] !pecial Eno+le("e !pells
0ubble of Force (!C1)
Range5 5 feet J 1 per 4an8
Duration5 !0 3in#tes J !0 per 4an8
21perience Multiple5 (50
Base !hance5 15K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The spell ca#ses an iri)escent b#bble of
force to appear. The s#bstance of the b#bble preE
2ents the occ#pant(s) fro3 interacting +ith the
+orl) o#tsi)e the b#bble other than by sight an)
so#n). The b#bble is transparent to lo+ le2els of
light an) so#n)> b#t it pre2ents )a3aging le2els
of either passing thro#gh it. The b#bble is i3perE
2io#s fro3 both si)es. :t also absorbs physical
)a3age> incl#)ing that ca#se) by falling. The
b#bble is i3penetrable to 3agic O it 3ay not be
targete) thro#gh> an) area effects +ill not pass
thro#gh the b#bble. :nsi)e> it pro2i)es a stable>
+ar3 an) )ry en2iron3ent> +ith fresh air to
breathe. The s#rface of the b#bble is har) to the
to#ch. The b#bble 3ay be rolle) on a soli) s#rE
face by an entity +ithin it> by entities o#tsi)e> or
by a 2ery strong +in) or si3ilar physical force. :t
+ill float on +ater or 3#)> la2a an) si3ilar se3i9
soli) s#bstances> an) 3ay be carrie) by +in) or
c#rrent. 4an8 +ith the spell +ill )eter3ine the
siBe of the b#bble.
4an; 0ubble !iGe
0"10 59 in dia.eter Done $exE
11"15 109 in dia.eter Dt$ree $exesE
161 159 in dia.eter Dseven $exesE
&ll the b#bble 3#st appear +ithin range. The
b#bble 3ay enclose any entities an) ob@ects co3E
pletely +ithin the target hexes> if they fail to resE
ist. S#ccessf#l resistance +ill ca#se the entity to
be gently p#she) asi)e by the b#bble. :f the spell
is cast in a gas> the gas is )isplace) o#tsi)e the
b#bble. :f cast in a li6#i)> the li6#i) is )isplace)>
an) the b#bble +ill bob to the s#rface. The spell
3ay not be cast insi)e a soli) s#bstance> or +here
there is ins#fficient roo3 for the b#bble to for3
+itho#t ha2ing to )isplace an i33o2able soli).
Th#s the +hole sphere +ill al+ays appear abo2e
gro#n). The b#bble 3ay be )issipate) by anyone
casting a 0in)er Special =no+le)ge Co#nterspell
of at least e6#al 4an8.
Disinte"ration (!C#)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 The &)ept 3ay )isintegrate #p to ! c#bic
feet (J! per 4an8) of a non93agical ob@ect. :f the
ob@ect has any 3agical attrib#tes> the spell +ill
fail.
Frictionless Floor (!C$)
Range5 (0 feet J 15 per 4an8
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 7p to !0 (J 10 per 4an8) s6#are feet> or 1 (J1
per ! 4an8s) hexes> of contig#o#s s#rface beE
co3es nearly frictionless> so3e+hat li8e +et ice.
.ooting beco3es treachero#s> an) han)hol)s
non9existent. &ny entity atte3pting to 3o2e on a
frictionless s#rface 3#st 3a8e a 1 R &gility chec8
each p#lse> or fall prone. :f they )o fall> a s#ccessE
f#l &gility chec8 is re6#ire) to regain their feetH
an) +hile prone> they +ill contin#e in the )irecE
tion of their last 3o2e3ent #ntil they clear the
frictionless s#rface. The effect is not nor3ally
2isible.
>nstant &ole3 (!C')
Range5 10 feet J 5 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Ab@ect(s)
2ffects5 This spell is cast to pro)#ce a specific type
of gole3 +ith +hich the a)ept is fa3iliar (3#st
be greater than 4an8 0 in the appropriate rit#al)
fro3 3aterials +ithin their range. :f a s#fficient
-1
6#antity of 3aterials is not +ithin the &)eptDs
range the spell +ill a#to3atically fail. *hen cast
the 3aterials +ithin range +ill ani3ate an) )ra+
together at the point +here the 3a@ority of the
3aterials are co3ing fro3. & gole3 +ill for3 in
!0 secon)s (91 per 4an8). :n the p#lse after it has
finishe) for3ing the gole3 +ill be rea)y to carry
o#t its 3asterDs co33an)s.
The effecti2e ran8 of the gole3 is the ran8
+hich the a)ept has in the appropriate rit#al.
The )#ration of the gole3 is the )#ration of this
spell. &t the en) of the )#ration the gole3 +ill
collapse an) its co3ponent 3aterials +ill re9anE
i3ate an) atte3pt to ret#rn to their pre2io#s locE
ation an) state.
3ote for =nvestment: >hen =nvested, the effective
rank of the golem is the rank that the investing adept
had in the appropriate ritual at the time of invest
ment.
The type of gole3 is set at the ti3e of in2estE
3ent. The create) gole3 +ill consi)er the one
that triggere) the spell to be its 3aster.
3ote for >ard: $he type and effective rank of the
golem are set at the time of warding. $he dept may
also instill a basic instinct into the golem at the time of
warding -e.g. kill, serve, assist, guard, dig, eat, etc..'
the actions of the golem will be governed by this in
stinct. $he instinct is always simple and indiscrimin
ate -e.g. kill: the golem will attempt to kill anyone or
anything that it perceives.. $he golem*s master is the
warding adept.
>nstant etrifaction (!C))
Range5 10 feet J 5 per 4an8
Duration5 Special
21perience Multiple5 500
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell i33e)iately starts to petrify the
target. .or the next 5 secon)s> all the targetDs
percentage chances an) )10 rolls are hal2e). &t
the en) of this ti3e> they 3#st 3a8e their resistE
ance chec8. :f they s#ccee)> they 3ay res#3e
nor3al acti2ities> other+ise the petrifaction r#ns
its co#rse> lea2ing the target as 3arble9li8e stone.
&s +ith 4it#al Petrifaction> any possessions of the
target are petrifie) +ith the target. & petrifie)
entity is not a+are of their s#rro#n)ings> an) has
ti3e stoppe) for the p#rposes of poison> res#rE
rection> c#rses an) aging. Petrifaction is not fatal>
altho#gh a )ea) entity 3ay still be petrifie).
>nstillin" Fli"ht (!C,)
Range5 To#ch
Duration5 Concentration> 3ax %0 3in#tes J %0 per
4an8
21perience Multiple5 %50
Base !hance5 !0K
Resist5 ,one
Storage5 ,one
Target5 Ab@ect
2ffects5 This spell enables the &)ept to instill a posE
session of #p to 5 lbs (J5 per 4an8) +ith the
po+er of flight. The spell +ill )issipate if the obE
@ect stops being a possession of the &)ept> the &)E
ept loses concentration> or if the ob@ect is bro8en.
The &)ept 3ay ca#se the ob@ect to fly at !0 3iles
per ho#r (J! per 4an8). :t +ill ta8e off an) accelE
erate #p to f#ll spee)> or halt an) lan)> in a single
p#lse. The ob@ect 3ay s#pport 150 lbs (J50 per
4an8) in a))ition to its o+n +eight. ,at#rally
flexible or fragile ite3s gain s#fficient strength
an) rigi)ity to s#pport the loa). &ny ob@ect or enE
tity that falls fro3 the flying ob@ect +ill 3o2e off
in a ran)o3 )irection. :f the ob@ect is abo#t to
crash into a s#rface> it +ill atte3pt to lan)> alE
tho#gh so3e s#rfaces 3ay be inappropriate for
this (la2a> sheer +alls> etc.).
>te3iGation (!C.)
Range5 To#ch
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 %00
Base !hance5 !5K
Resist5 ,one
Storage5 ,one
Target5 Ab@ect
2ffects5 Ane ob@ect is transfor3e) into a representE
ati2e fig#rine of itself. This spell +ill fail if the
target is not free9stan)ing or if the target )oes
not fit +ithin a 5 foot (J1 per 4an8) c#be. The figE
#rine +ill loo8 li8e the original ite3 b#t ha2e the
str#ct#ral strength of soft +oo) an) +ill ha2e no
3o2ing parts. The fig#rine +ill be 1M1!th of the
siBe (3ini3#3 1 inch in its longest )i3ension)
an) 1M10th the +eight of the original. &ny ite3s
containe) +ithin the target +ill not be affecte)>
an) 3ay )estroy the ite3 as it shrin8s. The fig#rE
ine +ill re2ert to nor3al +hen the spell expires
or the fig#rine is bro8en.
Ma;in" (!C/)
Range5 Self
Duration5 Concentration? 3axi3#3 1 ho#r J 1 per
4an8
/0
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell enables the &)ept to #se their
han)s as if they +ere co33on tools. The han)s
)o not change appearance. The &)ept 3ay freely
change fro3 the 3i3icry of one tool to another
+itho#t re9casting the spell. This spell )oes not
affect the )a3age )one by 7nar3e) Co3bat. This
spell )oes not enhance the &)eptDs crafts3anE
ship> nor protect the3 +hile they +or8 (except
for the protecti2e properties of the tools they are
e3#lating). The tools that 3ay be 3i3ic8e) 3#st
be reasonably si3ple> an) incl#)e? a)Be> a#ger>
chisel> cro+bar> ha33er> hatchet> le2el> pic8axe>
plane> pliers> pl#3b9bob> roc8 )rill> sa+> sho2el>
sic8le> spo8esha2e> s6#are> tongs an) 3allet.
Matter Trans3utation (!C1)
Range5 ! feet J ! per 4an8
Duration5 %0 secon)s J %0 per 4an8
21perience Multiple5 (00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The &)ept 3ay trans3#te a 2ol#3e of ! c#E
bic feet (J! per 4an8) of non9li2ing 3atter into
any other 3atter. The 3atter 3#st retain its eleE
3ental state O soli) to soli)> li6#i) to li6#i)> gas
to gas. The trans3#te) 3atter +ill retain its oriE
ginal siBe an) shape> b#t ass#3es all other physE
ical characteristics of the res#lting 3atter. The
&)ept 3#st ha2e so3e fa3iliarity +ith the resE
#lting 3atter.
ossess &ole3 (!C10)
Range5 10 feet
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 %5K
Resist5 Passi2e
Storage5 Potion
Target5 Self an) Controlle) 'ole3
2ffects5 The &)eptDs bo)y goes into a co3a an) the
&)eptDs 3in) goes into the bo)y of the target
gole3. The *illpo+er> "agical &ptit#)e> PercepE
tion an) "agic 4esistance of the gole3 are reE
place) by those of the &)ept. The &)ept 3ay only
#se ran8s in abilities +hich they ha2e> an) the
gole3 has been att#ne) to. $#ring the possession
the &)ept #ses the gole3Ds senses. The &)ept 3ay
also spea8 thro#gh the gole3Ds 3o#th.
The &)ept 3ay cast +hile possessing any non9
iron gole3> ho+e2er? The .atig#e cost of the 3aE
gic is applie) to the &)eptDs bo)y an) the host
gole3H The &)ept cannot cast if the host gole3
has no .atig#eH 0ac8fires affect the &)eptDs bo)y
an) the host gole3 (if applicable). :f the host
gole3 ta8es En)#rance )a3age then the &)eptDs
bo)y ta8es half of that a3o#nt as .atig#e )a3E
age. :f the host gole3 is 8noc8e) #nconscio#s or
8ille) then the a)ept 3#st 3a8e a *illpo+er
chec8 or fall #nconscio#s for )10 3in#tesH the
3#ltiple is R ! for #nconscio#sness or R 1 for
)eath.
@nfastenin" (!C11)
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity or Ab@ect
2ffects5 This spell #nfastens> opens or #nties all
clos#res> b#c8les> straps> ties> 8nots> loc8s an)
other fastenings on the target (ca#sing 3ost arE
3or> clothes> an) pac8s to fall off). This +ill not
#n)o stitching or +ea2ing> an) it +ill not ca#se
any )a3age to the target. :f targete) on an entity
then all of their possessions +ill be affecte) by
the spell.
*all of Dust an( !an( (!C1#)
Range5 !0 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell s#33ons an) bin)s together
particles of )#st an) san) to create a +all +ith
the strength an) soli)ity of san)stone. The +all
3ay be 15D tall !0D long 1D thic8H or a ring 10D high
+ith a 10D )ia3eterH or a pillar 15D high +ith a (D
)ia3eter. The &)ept 3ay increase any )i3ension
by 1D per 4an8. The &)ept )eter3ines the posiE
tion an) orientation of the *all> b#t at least one
e)ge 3#st be affixe) to a soli) s#rface. The fixe)
e)ge of the +all +ill bin) fast to the a)@acent s#rE
face> an) can s#pport the rest of the +all. &ny enE
tity that is in the area of the +all +hen it is cast
+ill be e@ecte) to the closest point o#tsi)e the
/1
+all 9 if this is i3possible> the +all +ill not apE
pear. The +all 3ay be )estroye) by inflicting 100
points of )a3age> or a 5D R 5D R 5D hole 3ay be
ca#se) by inflicting 50 points of )a3age.
*all *al;in" (!C1$)
Range5 Self
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 (50
Base !hance5 10K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell allo+s the &)ept to pass thro#gh
soli) 3atter by beco3ing ins#bstantial. 5o+e2er>
they 3ay not pass thro#gh col) iron. The &)ept
has a T"4 of 1 +hile +ithin soli) 3atter> an)
3ay 3o2e in any )irection> incl#)ing #p an)
)o+n. The &)ept gains no ability to see thro#gh
soli) 3atter> b#t 3ay breathe in it. *hile #n)er
the effects of this spell> the &)ept is 2irt#ally i3E
3#ne to physical )a3age except that inflicte) by
col) iron> b#t con2ersely cannot har3 anyone in
3elee #nless they #se col) iron in ret#rn. :f the
&)ept is ca#ght in a soli) ob@ect +hen the spell
expires> they lose the ability to breathe in soli)
3atter> an) are trappe).
[1$.1#] !pecial Eno+le("e 4ituals
0in(in" er3anency (4C1)
Range5 5 feet
Duration5 1 $ay (J 1 per 4an8) or Per3anent
21perience Multiple5 (00
Base !hance5 !0K J (K per 4an8
Resist5 ,one
Target5 Spell or 4it#al
!ast Time5 1 ho#r
Material5 Special
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al enhances the )#ration of one of
the &)eptDs spells or rit#als belonging to the ColE
lege of 0in)ing an) &ni3ating "agics. The 3agic
3#st ha2e been cast pre2io#sly> an) ha2e s#ffiE
cient )#ration to last thro#gho#t the rit#al. This
rit#al 3ay not be #se) +ith any 3agics +ith conE
centration9base) or in)efinite> con)ition base)
)#ration. This rit#al 3ay be perfor3e) +itho#t
3aterial co3ponents to change the )#ration of
the target Spell or 4it#al to 1 )ay (J 1 per 4an8).
Ar the &)ept 3ay #se the 3aterial co3ponents to
change the )#ration to per3anent. "aterial costs
for this rit#al are 10>000 sp (9(00 per 4an8) for
'eneral =no+le)ge Spells> !0>000 sp (9/00 per
4an8) for Special =no+le)ge Spells an) for
4it#als. & spell that has been enhance) by this
rit#al 3ay only be re3o2e) by a 4it#al of $issipaE
tion.
>n2est3ent (4C#)
2ffects5 Except as note) belo+> this rit#al is i)enticE
al to the rit#al of the sa3e na3e in the College
"agic 9 :n2est3ent section. &)epts of this College
learn this 4it#al of :n2est3ent instea) of the
stan)ar) 2ersion. The &)ept 3ay in2est either a
spell of their o+n or that of a +illing "age +ho
participates in the f#ll rit#al. :f the spell being inE
2este) is contrib#te) by another "age> the 3axE
i3#3 n#3ber of charges store) is half the 4an8
in the rit#al. The 3axi3#3 in2estable ran8 of
the spell is Spell 4an8 L [(!0 L 4it#al 4an8) M !]. &
spell +hose 3axi3#3 in2estable ran8 is re)#ce)
belo+ 4an8 0 3ay not be in2este). The &)ept
3ay not ha2e any assistance in creating scrolls.
>te3 Di2ination (4C$)
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 ! R "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 Ab@ect
!ast Time5 1 ho#r
Material5 500 sp (9!5 per 4an8)
!oncentration !hec'5 Stan)ar)
2ffects5 Thro#gh this rit#al> the &)ept )isco2ers the
exact nat#re of all enchant3ents> 3echanis3s>
c#rses> si)e9effects> etc. place) on an ite3. :f an
ite3 has been i3b#e) +ith an :n)i2i)#al Tr#e
,a3e> the na3e +ill not be re2eale)> b#t its exE
istence +ill be. This rit#al cannot bac8fire.
MaBor Creation (4C')
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 !50
Base !hance5 (0 J %K per 4an8
Resist5 ,one
Target5 Ab@ect
!ast Time5 1 ho#r
Material5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3ay create an ob@ect fro3 a larE
ger so#rce of its constit#ent s#bstances by )ra+E
ing forth the 3aterials fro3 the so#rce. &ll conE
stit#ent 3aterials 3#st be +ithin 5 feet (J 5 per
4an8). &ny n#3ber of )ifferent s#bstances 3ay
be co3bine) into a single finishe) ob@ect +ith
/!
this rit#al. The s#bstance so#rces are in no +ay
)a3age) or re)#ce) by the rit#al. The create)
ob@ect 3ay be any ob@ect +hich the a)ept can see
or has st#)ie) an) 3ay not excee) 10 c#bic feet
(J 10 per 4an8) in 2ol#3e> nor 50 lbs (J 50 per
4an8) in +eight. The ob@ect is physically real +ith
all nor3al attrib#tes. The ob@ect 3ay not be creE
ate) enclose) by or enclosing anything. Co3plicE
ate) or fine 6#ality ob@ects 3ay not be create)
+itho#t the appropriate artisan s8ill. ,o alche3E
ical> herbal or other 6#asi93agical ob@ects 3ay be
create). Create) foo) pro2i)es no s#stenance. &t
the en) of its )#ration the ite3 2anishes. The obE
@ect is a 3agical constr#ct an) +ill ha2e a 3agical
a#ra> regar)less of its constit#ent 3aterials.
!hapin" >ron &ole3s (4C))
Duration5 ho#rs J per 4an8
21perience Multiple5 %50
Base !hance5 !0K J (K per 4an8
Resist5 ,one
Target5 Ab@ect
Base !onstruction Time5 ( )ays
Material5 .orgeable 3etal an) rare earths
Material !ost5 1>000 sp
Actions5 .orging a gole3
!oncentration !hec'5 ,one
2ffects5 T#rns a 6#antity of 3etal into a gole3.
*hen acti2ate) an iron gole3 ra)iates a faint
glo+> especially its eyes> an) is +ar3 to the
to#ch.
Base Materials5 &ll 3etals +hich are nor3ally soli)
at roo3 te3perat#re.
!hapin" !tone &ole3s (4C,)
Duration5 5 ho#rs J 5 per 4an8
21perience Multiple5 %50
Base !hance5 !0K J (K per 4an8
Resist5 ,one
Target5 Ab@ect
Base !onstruction Time5 ( )ays
Material5 Stone an) rare earths
Material !ost5 500 sp
Actions5 Car2ing a gole3
!oncentration !hec'5 ,one
2ffects5 T#rns a 6#antity of stone into a gole3.
Stone gole3s are the hea2iest of all gole3s. Stone
gole3s cannot be stealthy> they grin) as they
3o2e. & Stone 'ole3 can #s#ally be hear) co3E
ing fro3 100 yar)s a+ay.
Base Materials5 &ll types of stone or roc8 +hich are
nor3ally soli).
!hapin" *oo( &ole3s (4C.)
Duration5 ( ho#rs J ( per 4an8
21perience Multiple5 !50
Base !hance5 (0K J %K per 4an8
Resist5 ,one
Target5 Ab@ect
Base !onstruction Time5 ! )ays
Material !ost5 100 sp
Actions5 Car2ing a 'ole3
!oncentration !hec'5 ,one
2ffects5 T#rns a 6#antity of +oo) into a gole3.
*oo) gole3s are s#sceptible to fireH expos#re to
fire +ill ca#se )10 .atig#e $a3age to the 'ole3
e2ery %0 secon)s. .ire base) attac8s )o )o#ble
)a3age. $#ring constr#ction a +oo) gole3 3ay
be )esigne) to rese3ble a tree> this re6#ires that
the &)ept or an assistant has the 5erbalist s8ill.
The chance of the gole3 passing cas#al inspecE
tion is (0K (J 5 per 5erbalist 4an8). ,ote that the
)isg#ise +ill only +or8 if the gole3 is not 3o2E
ing.
Base Materials5 &ll +oo) types> incl#)ing +ic8er>
cane an) ba3boo> b#t excl#)ing fossiliBe) +oo)s
an) grasses. '"s 3ay r#le that #n#s#al +oo)
types ha2e )ifferent properties (e.g. &n iron +oo)
gole3 3ight ha2e J1 ,at#ral &r3or> J1 Physical
Strength> J ! En)#rance> 9! T"4> 9( &gility).
/%
/(
[1$.1$] &ole3 !tatistics
&ole3 Type Ma"ical %ptitu(e *illpo+er erception hysical 0eauty -atural %r3or
Clay A ! ! 5 1 2 per &culptor
6an?
2
@ron A 1! 15 ! 1 4lac?s.it$
6an?
!
6ag and &tring A 10 12 10 1 5ailor 6an? A
&tone A 20 10 6 1 3 per 2
&culptor 6an?
6
3ood A 12 15 10 1 3 per 2
Carving 6an?s
4
/5
[1$.1$] &ole3 !tatisticsH continue(
&ole3 Type !iGe *ei"ht
hysical
!tren"th
Manual
Dexterity %"ility En(urance Fati"ue
TM4
Mo(ifier
Clay 39 72 ! 17 14 ! 12 *1
49 12! 10 16 13 10 15 *1
59 200 12 15 12 12 1! A
69 2!! 14 14 11 14 21 A
79 32 16 13 10 16 24 A
!9 512 1! 12 1! 27 11
9 64! 20 11 ! 20 30 11
1 per 6an? 1 per 6an? 1 per 6an?
@ron 49 176 10 1 15 20 20 *1
59 275 12 1! 14 22 22 A
69 36 14 17 13 24 24 A
79 53 16 16 12 26 26 A
!9 704 1! 15 11 2! 2! 11
9 !1 20 14 10 30 30 11
109 1'100 22 13 32 32 11
1 per 6an? H per 6an? H per 6an? 1 per 6an? H per 6an?
6ag and &tring 6: H 3 22 20 1 3 G 0.25
19 1 4 21 1 2 4 G 0.33
196: 1H 5 20 1! 3 5 G 0.50
29 2 6 1 17 4 6 G 0.66
296: 2H 7 1! 16 5 7 G 0.75
H per 6an? H per 6an? H per 6an? H per 6an?
&tone 59 325 15 14 12 14 12 A
69 46! 1! 13 11 16 15 A
79 637 21 12 10 1! 1! A
!9 !32 24 11 20 21 11
9 1'053 27 10 ! 22 24 11
109 1'300 30 7 24 27 11
119 1'573 33 ! 6 26 30 12
129 1'!72 36 7 5 2! 30 12
1H per 6an? 1 per 6an? 1 per 6an?
3ood 29 24 5 16 14 ! 12 *1
39 54 6 15 13 10 15 *1
49 6 ! 14 13 10 15 *1
59 150 10 13 12 12 1! A
69 216 12 12 11 14 21 A
79 24 14 11 10 16 24 A
!9 3!4 16 10 1! 27 11
9 4!6 1! ! 20 30 11
H per 6an? H per 6an? H per 6an? H per 6an? H per 6an?
[1'.0] The Colle"e of Ensorcel3ents
an( Enchant3ents
This College is concerne) +ith general 3agic> b#t
especially +ith char3ing an) enchanting in)i2i)#E
als an) ob@ects. Practitioners of this college are ofE
ten 8no+s an Enchanters.
[1'.1] 4estrictions
&)epts of the College of Ensorcel3ents an) EnE
chant3ents 3ay practice their arts +itho#t restricE
tion. The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1.
[1'.#] 0ase Chance Mo(ifiers
There are no 3o)ifiers to the 0ase Chance of perE
for3ing any talent> spell> or rit#al of the College exE
cept as liste) in 3agic 3o)ifiers or #n)er the )eE
scriptions of the specific spells> talents> an) rit#als
of the College.
[1'.$] Talents
*iGar(si"ht (TC1)
21perience Multiple5 150
Base !hance5 Perception J (K per 4an8
2ffects5 The &)ept 3ay see ob@ects or entities that
are in2isible O they appear to ha2e a slight bl#e
sheen aro#n) the3. :f the in2isibility effect (exE
cl#)ing *al8ing 7nseen) is of a higher 4an8 than
the *iBar)sight> the ob@ect or entity 3ay not be
clearly i)entifie) or )irectly 3agically targete).
[1'.'] &eneral Eno+le("e !pells
Char3in" (&C1)
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 500
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)
Target5 Entity
2ffects5 The &)ept 3ay infl#ence the actions of any
one entity by casting a Spell of Char3ing o2er the
in)i2i)#al. :f the 'eneric Tr#e ,a3e is 8no+n>
the 0ase Chance is increase) by 15. :f the :n)iE
2i)#al Tr#e ,a3e is 8no+n an) #se)> the 0ase
Chance is increase) by !5. The 2icti3 of the spell
+ill then see the caster as their tr#e frien) an)
+ill rea)ily accept 3ost s#ggestions e3anating
fro3 the3. S+orn ene3ies of the caster (or of
their race) +ill not be affecte) by this spell #nless
the 2icti3Ds :n)i2i)#al Tr#e ,a3e is spo8en an)>
e2en then> the )#ration of the spell is hal2e). The
caster 3ay either s#ggest actions to the 2icti3 or
3ay or)er the3 to act in a certain +ay on pain of
losing the casterDs Ffrien)shipG. &ny s#ggestion
that is not )irectly an) ob2io#sly ini3ical to the
2icti3Ds interests (as )efine) by the '"> b#t #s#E
ally li3ite) to actions that +o#l) be in@#rio#s or
fatal to the 2icti3) +ill be acte) #pon 10K of the
ti3e. The caster 3ay only ens#re 100K co3pliE
ance +ith a re6#est by 3a8ing it an or)er base)
#pon the frien)ship that bin)s the 2icti3 an)
caster together. :n s#ch instances> ho+e2er> the
2icti3 i33e)iately 3a8es a 4esistance Chec8. :f
they resist> then the spell is bro8en. Ather+ise>
the 2icti3 +ill accept the or)er an) be 100K
faithf#l to it for the re3ain)er of the spell.
*hene2er any s#ggestion is 3a)e that +o#l)
lea) to the 2icti3Ds in@#ry or )eath> another 4esE
istance Chec8 is 3a)e. :f the chec8 is #ns#ccessE
f#l> the 2icti3 +ill accept the s#ggestion> otherE
+ise the spell +ill be bro8en.
Tele;inesis (&C#)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Entity or ob@ect
/
2ffects5 &llo+s the &)ept to lift a target of +eight
#p to ! po#n)s an) 3o2e it at the rate of ! T"4.
.or each 4an8 of the spell the &)ept 3ay 3o2e
an a))itional 5 po#n)s or increase the spee) by
an a))itional % T"4.
Enchante( !leep (&C$)
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept 3ay sen) the target> pro2i)e) it
nor3ally spen)s any ti3e sleeping> into a )eep
enchante) sleep +hich +ill last for the )#ration
of the spell or #ntil the entity is a+o8en by anE
other entity (by being sha8en> etc.). The target
3ay not be +a8ene) if the spell is 4an8 10 or
higher> b#t 3#st contin#e to sleep #ntil the spell
+ears off. :f a 'eneral =no+le)ge co#nterspell of
this college is cast #pon an affecte) target by any
&)ept then the spell +ill i33e)iately )issipate
an) the target can then be +o8en nor3ally.
*al;in" @nseen (&C')
Range5 1 foot J 1 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell 3ay 3o2e #nE
notice)> not in2isible. This 3eans that it +ill not
trans3it light. &s a conse6#ence the target +ill
cast a sha)o+ (+hich 3ay or 3ay not be notice)
)epen)ing on the lighting etc O e2en if notice)
3ay not be connecte) to the target) an) ha2e a
reflection in a 3irror (or any reflecti2e s#rface).
5o+e2er the target 3ay not be notice) e2en if
another entity is loo8ing )irectly at hi3Mher. :t
sho#l) be note) that a crystal of 2ision or si3ilar
+o#l) co#nt as loo8ing )irectly at the target> not
as a reflection. &n entity +ill get a perception
chec8 if the target beco3es in2asi2e on that enE
tityDs senses (e.g. stan)ing in a frontal a)@acent
hex> or stan)ing behin) the entity +ith the tarE
getDs han)s o2er hisMher eyes). &ltho#gh the tarE
get is not in2isible> it 3ay be )etecte) #sing any
3agical 3eans for )etecting in2isible entities
(e.g. *iBar)sight). :f the target of the spell is
to#che) by another entity> or that entityDs posE
sessions> then the spell is bro8en. The target of
the spell 3ay not brea8 it 2ol#ntarily (other than
by> for exa3ple> to#ching another entity). Ance
bro8en the spell 3#st be recast.
!pea;in" to Enchante( Creatures (&C))
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity
2ffects5 The spell gi2es the &)ept the ability to
spea8 an) #n)erstan) the lang#age of all 3agical
creat#res. Ane casting +ill allo+ co33#nication
+ith any fantastical creat#re> b#t +ill not allo+
the &)ept to co3prehen) fantastical creat#res
tal8ing a3ongst the3sel2es or to other people afE
fecte) by this spell.
:ocation (&C,)
Range5 10 3iles J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept 3ay )eter3ine the )irection in
+hich they +ill fin) any person or ob@ect of their
)esire +hich they ha2e pre2io#sly enco#ntere)
or st#)ie) an) +hich is +ithin range. The )irecE
tion +ill be in)icate) by a large glo+ing arro+>
only 2isible to the &)ept. The arro+ +ill not apE
pear if the target is not +ithin range. :f cast> an)
the target is not +ithin range> then the spell is
)issipate). The arro+ +ill not appear sho#l) the
target co3e +ithin range )#ring the perio) the
spell +o#l) nor3ally ha2e been in effect.
Mass Char3in" (&C.)
Range5 15 feet J 15 per 4an8
Duration5 Concentration? no 3axi3#3
21perience Multiple5 /50
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity
2ffects5 Char3s 1 entity per 4an8 as long as the &)E
ept 3aintains their concentration. The spell
ta8es % 3in#tes to ta8e effect an) the effects
/-
linger % to 5 3in#tes after concentration is
bro8en. The effects of the spell on the in)i2i)#als
are i)entical to the effects of Spell of Char3ing
['91].
>n2isibility (&C/)
Range5 15 feet J 15 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 (50
Base !hance5 (5K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity or ob@ect
2ffects5 The target of this spell beco3es in2isible
an) 3ay not be seen by non93agical 3eans. &n
in2isible thing )oes not ha2e a sha)o+ or a reE
flection. They ha2e no i3pact on their en2ironE
3ent as a res#lt of the effects of light in any
for3. The con2erse is not tr#e O light still affects
the target (e.g. 3ay still see> be hit by 0lac8fire
etc.). :n2isibility 3ay be cast o2er ob@ects or enE
tities (an) any possessions of either). &n ob@ectDs
possessions are any thing +hich is totally enE
close) by that ob@ect (e.g. coins in an in2isible
chest +hich is close)> b#t not one +hich is open).
:f a thing ceases to be a possession> then the spell
+ill not affect it. Si3ilarly if an ob@ect beco3es a
possession then the spell +ill affect it (i.e. an obE
@ect p#t )o+n by an in2isible entity +ill beco3e
seenH a coin p#t in the in2isible chest +ill beco3e
in2isible). ,ote that light 3ay not be a possession
O if the target is carrying a lantern it +ill be inE
2isible> b#t the light it e3its +ill not. The spell
ceases to +or8 +hene2er the target 3a8es a
stri8e chec8 (+hether res#lting in a FhitG or not)
that )oes not in2ol2e a Thro+n or "issile +eapon
(#se) as s#ch). This restriction )oes not apply to
:n2isibility +hen cast at ran8 1 or higher. The
target 3ay al+ays choose to en) the spell at any
ti3e.
E2il Eye (&C1)
Range5 15 feet J 15 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 Entity
2ffects5 &ny target +ho fails to resist has their
Stri8e Chance an) "agic 4esistance re)#ce) by 1
per 4an8 (3ini3#3 of 1).
[1'.)] &eneral Eno+le("e 4ituals
&reater Enchant3ent (DC1)
Duration5 Special
21perience Multiple5 1!5
Base !hance5 /0K J 1K per 4an8
Target5 Entity
!ast Time5 1 ho#r
Material5 0lac8 "yrrh (optional)
Material !ost5 !00 sp per oB #se)
2ffects5 The rit#al ta8es 1 ho#r an) re6#ires that
the &)ept first )ra+ a Pentacle +ithin +hich they
an) the target(s) 3#st re3ain )#ring the entire
rit#al. The &)ept 3ay b#rn blac8 3yrrh )#ring
the rit#al to enhance the effects. The target of
this rit#al +ill be either blesse) or c#rse) (&)E
eptDs choice) +ith an increase or )ecrease in their
0ase Chance of )oing anything or s#ffering any
goo) or ill fort#ne by pl#s or 3in#s 1 J (1 per
4an8).
The rit#al +ill affect the targetDs fort#ne in
one of the follo+ing areas?
2 4esistance O "agic 4esistance> .ear> .right
an) &+e Chec8s.
2 "agic O Talent> Spell> an) 4it#al 0ase
Chances.
2 Co3bat O *eapon Stri8e Chances an) St#n
4eco2ery.
2 S8ills an) Statistic Chec8s O S8ill 0ase Chances
an) 'eneral Statistic Chec8s (e.g. 1 R PercepE
tion or ( R &gility).
The )efa#lt )#ration is #ntil the next en)9of9
season 5igh 5oli)ay. This +ill enhance one of the
abo2e areas. The &)ept 3ay alternati2ely cast a
for3 of the rit#al that +ill affect 5 targets for 1
)ay (pl#s 1 )ay or 1 target per ( f#ll ran8s). This
+ill enhance t+o of the abo2e areas. To increase
the n#3ber of areas affecte)> the &)ept 3ay b#rn
(1 oB R 4it#al 4an8) 0lac8 "yrrh per a))itional
area.
:f the rit#al is #se) to c#rse> the c#rse is 3inor.
Creatin" Crystal of Aision (DC#)
21perience Multiple5 !00
Base !hance5 -5K J 1K per 4an8
!ast Time5 1 ho#r
2ffects5 The &)ept can create a crystal that acts as a
2ie+ing crystal. They perfor3 the rit#al o2er an
a2ailable piece of crystal (the bigger the crystal>
the better the i3age +ill #lti3ately be) in their
possession. The &)ept 3#st b#rn 1 o#nce of a3E
bergris )#ring the rit#al at a cost of 1>000 Sil2er
Pennies. The res#lting crystal 3ay be #se) once
//
per )ay for 10 3in#tes J 1 3in#te per 4an8 ('"s
sho#l) caref#lly ti3e cons#ltations).
They 3ay then 2ie+ 2isions (#s#ally precogE
niti2e in nat#re) concocte) by the '". &t 4an8
an) abo2e> they 3ay #se the crystal to spy into an
area to see +hat is going on there. The 3axi3#3
)istance fro3 the character to the area being
spie) into is 5 3iles (J15 per 4an8). To )o so> the
&)ept 3#st re3ain in the sa3e place an) ta8e no
other action. :f a crystal ball is #se) to loo8 at a
location then the ball +ill only loo8 at the locaE
tion specifie). :t can not then be co33an)e) to
3o2e aro#n). :t +ill enable the obser2ation of
e2ents in that location for its )#ration an) +ill
then clear. Ance starte) it +ill contin#e to loo8 at
that location for its entire )#ration.
:f the #ser cannot for3 a clear 3ental i3age
for the ball to foc#s on> or co33an) it to foc#s
on an #na3big#o#sly )efine) point in space> then
it is the '"Ds )iscretion as to +hat the ball +ill
sho+. These are 3ystical )e2ices> not telescopes
or x9ray 3achines. :t is not possible to #se )etecE
tion talents (s#ch as $etect &#ra) thro#gh a crysE
tal of 2ision.
Creatin" !leep Dust (DC$)
21perience Multiple5 !50
Base !hance5 /0K J 1K per 4an8
!ast Time5 % ho#rs
2ffects5 The &)ept 3#st spen) % ho#rs preparing
an) i3ple3enting this rit#al an) 3#st expen)
10>000 Sil2er Pennies (9500 per 4an8) to p#rchase
the necessary ingre)ients prior to 3a8ing the atE
te3pt. :f the atte3pt fails> the ingre)ients are
r#ine) an) 3ay not be re#se) or resol). :f the
rit#al s#ccee)s> one o#nce (a single )ose) of sleep
)#st res#lts.
*hen thro+n in the face of one target it has
the effect of an instant Spell of Enchante) Sleep
of the sa3e 4an8 as the sleep )#st. The sleep )#st
+ill only re3ain fresh for three +ee8s after 3anE
#fact#re. The effects of sleep )#st can be passE
i2ely resiste) by the 2icti3> b#t +ith a re)#ction
of !0 to their "agic 4esistance.
Manufacturin" oison Dust (DC')
21perience Multiple5 !50
Base !hance5 /0K J 1K per 4an8
!ast Time5 % ho#rs
2ffects5 This rit#al +or8s in the sa3e 3anner as
Creating Sleep $#st P9% an) e3ploys the sa3e
n#3bers for all p#rposes. 5o+e2er> instea) of
ca#sing the 2icti3 to fall asleep> it inflicts [)10 9
5] J 1 for e2ery ! (or fraction) ran8s )a3age )#e
to poisoning> on in)i2i)#als +ho fail to resist.
;i8e sleep )#st> poison )#st 3#st be thro+n in
the face of the target.
1'., !pecial Eno+le("e !pells
Aentrilo=uis3 (!C1)
Range5 10 feet
Duration5 5 3in#tes J % per 4an8
21perience Multiple5 100
Base !hance5 0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The spell allo+s the &)ept to pro@ect their
2oice an) alter it so that it so#n)s li8e any other
2oice the &)ept has hear). The 2oice 3ay be proE
@ecte) so that it appears to be e3anating fro3
any+here +ithin the ra)i#s of the spell.
0olt of Ener"y (!C#)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 50K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity or ob@ect
2ffects5 The &)ept 3ay cast a bolt of energy at a
target an) +ill> as a res#lt> inflict [)10 9 5] (J1 per
4an8) )a3age on the first entity or ob@ect that
the bolt enco#nters.
8penin" (!C$)
Range5 15 feet J 15 per 4an8s
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 :nstantly opens any one ob@ect or portal> inE
cl#)ing those loc8e) by "age ;oc8 (S9). & )oor
or li) +ill ha2e all loc8s #nloc8e) an) bolts #nE
)one an) +ill beco3e i33e)iately open (a@ar).
Enchant *eapon (!C')
Range5 5 feet J 5 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 ,one
/1
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 :ncreases the 0ase Chance to hit +ith the
+eapon o2er +hich it is cast by 1 (J1 per 4an8)
an) increases the )a3age )one by the +eapon by
1 for e2ery % (or fraction) 4an8s.
*eb of Entan"le3ent (!C))
Range5 15 feet J 15 per 4an8
Duration5 Concentration> 3axi3#3 15 3in#tes J 15
per 4an8
21perience Multiple5 150
Base !hance5 %5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 Entity or ob@ect
2ffects5 This spell allo+s the &)ept to pro@ect a
stic8y +eb> si3ilar to a spi)er +eb in constr#cE
tion> fro3 their fingertips at a target hex> ob@ect
or entity. &ny ob@ects or entities stan)ing
bet+een the &)ept an) the target are ensnare)
by the +eb along +ith the target. The +eb 3ay
only ensnare a n#3ber of h#3an9siBe) entities
e6#al to the &)eptDs ran8 an) so +ill stop at the
hex at +hich this li3it is reache) (or 3axi3#3
range). The +eb contin#es #ntil c#t or #ntil the
&)ept ceases to concentrate on it. :n or)er to c#t
the +eb> a character 3#st s#ccessf#lly stri8e +ith
a +eapon that )oes type 0 )a3age an) 3#st inE
flict at least 10 points of )a3age as a res#lt of
that single stri8e. The +eb has no )efense.
&ny ensnare) entity 3#st roll 1 R Physical
Strength (! R Physical Strength if they s#ccessE
f#lly resiste)) in or)er to 3o2e the3sel2es to an
a)@acent hex (+hich 3ay be free of the +eb)> or
to perfor3 an action +ithin the +eb. & si3ilar
chec8 is re6#ire) for any entity atte3pting to reE
3o2e an ob@ect fro3 the +eb. :f an entity reE
cei2es ai) in re3o2ing the3sel2es fro3 the +eb>
the PS of the ai)ing character 3ay be co3bine)
+ith their o+n. &ny )roppe) ob@ect +ill beco3e
ensnare) by the +eb> as +ill any entity +ho
co3es into contact +ith it (#p to the li3it of the
+eb).
Ma"e :oc; (!C,)
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 The spell 3ay be cast o2er any portal ()oor>
+in)o+> etc.) that can nor3ally be opene) or
close). :t effecti2ely loc8s the portal +ith an #nE
pic8able loc8. The portal 3ay still be force) open
by br#te strength. The Physical Strength(s) of all
characters atte3pting to force a portal loc8e) in
this 3anner are a))e) together an) 3#ltiplie)
by the $iffic#lty .actor of the tas8. The $iffic#lty
.actor is a f#nction of the 4an8 of the spell?
4an; Difficulty Factor
0"5 3 G 0$ysical &trengt$
6*10 2 G 0$ysical &trengt$
111 1.5 G 0$ysical &trengt$
Enhancin" Enchant3ent (!C.)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 5 per 4an8
21perience Multiple5 %00
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The 4an8 of this spell is a))e) to the 4an8
of one characteristic of any spell being cast +ithE
in the area of effect. ,ote that the act#al 4an8 of
the affecte) spell is #nchange) O only the effect
of one characteristic is enhance) (as per )o#ble
an) triple effects). *hile casting the Spell of EnE
hancing Enchant3ent> the a)ept specifies the
spell characteristic to be affecte). Anly 4ange>
$#ration> 0ase Chance> or (+here appropriate)
$a3age> 3ay be affecte) by this spell. & spell
3ay ne2er ha2e a characteristic enhance) by
4an8s greater than its o+n ran8 by the #se of this
spell (e.g. a 4an8 spell that is cast +ithin a 4an8
/ Spell of Enhancing Enchant3ent +ill only gain
the effects of extra ran8s in the affecte) characE
teristic). Anly spells that are cast are affecte)> not
spells being release) fro3 any for3 of storage.
The caster of the s#b@ect spell +ill be a+are that
their spell is being affecte) by enhance3ent )#rE
ing the p#lse that they are preparing (as per high
or lo+ "ana). They +ill not 8no+ +hich characE
teristic is being affecte) nor the a3o#nt of enE
hance3ent. They 3ay not restrict the effect of
the enhance3ent> b#t 3ay re)#ce the spell efE
fects in the nor3al 3anner. :f an atte3pt is 3a)e
to cast a Spell of Enhancing Enchant3ent on an
area that has so3e part of it #n)er the effects of
another Spell of Enhancing Enchant3ent> then
the secon) spell +ill fail. Special $#ration> 4ange>
or $a3age effects 3ay be ca#se) by the #se of
this spell (e.g. $#ration of ;esser Enchant3ent at
4an8 !0).
10
:e2itation (!C/)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes R [)10 9 5] R 4an8
21perience Multiple5 1!5
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 Ca#ses the target of the spell to rise into the
air 15 feet (J 1 per 4an8) at the rate of 1 foot per
p#lse. The spell is li3ite) to 2ertical 3o2e3ent
an) +ill in no +ay propel the target horiBontally.
Enchant %r3or (!C1)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 *ar)> :n2est3ent
Target5 Entity
2ffects5 This spell a))s ! (J! per 4an8) to the tarE
getDs )efense 2ers#s physical +eapons. &t 4an8 11
an) abo2e it also per3its the targetDs ar3or to
absorb 1 a))itional point of )a3age. The target
3#st be ar3ore).
*iGar(Fs Eye (!C10)
Range5 15 feet J 15 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept creates an in2isible> intangible
eye +hich they can 3o2e aro#n) +ithin a ra)i#s
e6#al to the spellDs range. The eye originates in
the sa3e spot as the &)ept an) operates as +o#l)
any nor3al eye except that it is not attache) to
the &)ept physically. *iBar)Ds Eyes ha2e a T"4
of 10. The eye can 3o2e thro#gh soli) ob@ects b#t
+ill see only blac8ness +hile +ithin an ob@ect.
The eye can be seen +ith *iBar)sight or other
3eans of )etecting in2isible ob@ects. :t is possible
to #se the eye to target spells> b#t the range is )eE
ter3ine) fro3 the &)ept> not fro3 the eye. The
eye (an) hence the &)ept) is s#sceptible to 3aE
gical effects if the effect can affect eyes (e.g. .lash
of ;ight> blin)ness).
!lo+ness (!C11)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s R [)10 9 5] R 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 Potion> :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The spell affects 1 (J1 per !> or fraction
thereof> 4an8) targets. &ll entities s#b@ect to this
spell ha2e their r#nning> cra+ling> flying> or
s+i33ing spee) hal2e) an) ha2e the ti3e it
ta8es the3 to )o anything on the Tactical $isplay
)o#ble) (e.g. they co#l) only attac8 once e2ery
t+o p#lses).
Duic;ness (!C1#)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s R [)10 9 5] R 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 Potion> :n2est3ent> *ar)
Target5 Entity
2ffects5 The spell affects 1 (J 1 per %> or fraction>
4an8s) targets. The targetsD :nitiati2e Cal#e is inE
crease) by 10> an) they can perfor3 &ctions
t+ice as often.
[1'..] !pecial Eno+le("e 4ituals
There are no Special =no+le)ge 4it#als of the
College of Ensorcel3ents an) Enchant3ents.
11
[1).0] The Colle"e of >llusions
The College of :ll#sions is concerne) +ith tr#th>
)eception an) sensation. Practitioners of the College
(or &rt) of :ll#sions are calle) :ll#sionists.
This College is one of extre3es> of s#btlety an)
fla3boyance> an) especially of )eception an) honE
esty. :ll#sionists are ta#ght that they are pri2y to
one of the 3ost potent tr#ths 8no+n to the sentient
races> na3ely that o#r senses are the only +in)o+
to the existence of reality. 0ase) on this )octrine>
they change the appearance of reality rather than
the act#al nat#re. This often lea)s to 3ore i3pressE
i2e b#t s#perficial effects than other Colleges. These
effects ha2e 3eant that :ll#sionists ha2e historically
been associate) +ith stage 3agicians an) sleight9of9
han) artists> +hich has )egra)e) their stat#s in the
eyes of other &)epts.
"ost accept their stage heritage> an) re2el in the
layers of )eception in2ol2e) in re2ealing a great
tr#th to their a#)ience. So3e> ho+e2er> beco3e enE
3eshe) +ithin their o+n fantasy an) fail to )ifferE
entiate bet+een this an) reality. Athers )eny this
)eception totally> an) t#rn to )eath as the only
fixe) point in a changing +orl). These &)epts #se
peopleDs )epen)ency on their senses to ca#se )eath
an) )espair.
Tra(itional Colors
The 3ore fla3boyant of the :ll#sionists +ill often
+ear bright> e2en garish clothing incorporating as
3any colors as possible. These colors +ill #s#ally
not clash> b#t the :ll#sionist +earing the3 +ill
stan) o#t in any cro+). &t the 2ery least> 3ost :ll#E
sionists +ill +ear extre3es of colorsH fire> bloo)>
sable> sno+> charcoal> e3eral)> gol)> etc.
Tra(itional !y3bols
The College of :ll#sions is associate) +ith a plethE
ora of sy3bols a)opte) fro3 in)i2i)#al perfor3ers.
Theatrical sy3bology is co33on.
8n >llusions
"ost "agics in this College are :ll#sions. :ll#sions
cannot be F)isbelie2e)GH the i3ages are there an)
+ill interact +ith light an) so#n) in the sa3e 3anE
ner as the ob@ects they represent. "irrors an) light
so#rces 3ay not be create). 7nless state)> the :ll#E
sions +ill not be s#bstantial> an) any soli) ob@ects or
spells +ill pass thro#gh the3. :ll#sions +ill interact
+ith each other as if real. :ll#sion spells 3ay be )isE
pelle) by anyone +ith the appropriate co#nterspell>
altho#gh :ll#sions on an entity gains their passi2e
3agic resistance.
[1).1] 4estrictions
&)epts of the College of :ll#sions 3ay practice
their arts +itho#t restrictions. The "agical &ptit#)e
re6#ire3ent for beco3ing an &)ept of the College
of :ll#sions is 1%.
[1).#] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing any talent> spell
or rit#al of the College of :ll#sions 3ay be 3o)ifie)
by con)itions. &s the s#ccessf#l perfor3ance of :ll#E
sion 3agic is as 3#ch finesse an) presentation as
ra+ po+er> a 8no+le)ge of the Perfor3ing &rts is
consi)ere) essential by 3any &)epts. .#rther3ore>
+illing a change in reality to the le2el of )etail neE
cessary for )eception> re6#ires goo) concentration
an) *illpo+er. The follo+ing con)itions 3o)ify the
base chances of the College of :ll#sions?
%ction Mo(ifier
-ac$ point Adept9s 3illpower is over 15 11;
-ac$ point Adept9s 3illpower is under 15 *1;
-ac$ two ,ull 6an?s in 5rou(adour 11;
1!
[1).$] Talents
Conceale( Castin" (TC1)
21perience Multiple5 150
2ffects5 This Talent allo+s the &)ept to cast +itho#t
any apparent 3o2e3ent or noise. The &)ept 3ay
not spea8 or 3a8e 3eaningf#l or extra2agant acE
tions. They 3ay not cast +itho#t a han) free or if
3#te. :f an obser2er is intent on the &)ept (e.g. in
con2ersation +ith)> the obser2er 3ay 3a8e a (! R
Perception) L 4an8 chec8 to notice. &ll aspects of
the Spell (incl#)ing 0ase Chance) 3#st be cast at
the lo+er of the TalentDs an) SpellDs ran8s> an)
the 0ase Chance is f#rther re)#ce) by !0K. The
Talent only f#nctions +ith spells of the College of
:ll#sions.
Enhance( Aision (TC#)
21perience Multiple5 !!5
2ffects5 The &)ept 3ay see thro#gh any obsc#reE
3ent s#ch as s3o8e> )#st> +ater> fog> clo#) or
rain (tho#gh not )ar8ness) to a )istance of 10 feet
(J10 per 4an8) as if #nobsc#re). ,or3al penalties
then accr#e fro3 this range. The &)ept 3ay see
ob@ects or entities that are in2isible 9 they appear
to ha2e a slight bl#e sheen aro#n) the3. :f the inE
2isibility effect (excl#)ing *al8ing 7nseen) is of
a higher 4an8 than the Enhance) Cision> the obE
@ect or entity 3ay not be clearly i)entifie) or )irE
ectly 3agically targete). The &)ept has a 0ase
Chance of Perception (J5 per 4an8) of $etecting
:ll#sions if they ta8e a Pass &ction O each :ll#sion
3ay only be chec8e) once. $etecting an :ll#sion
)oes not n#llify its effects.
roBect >3a"e (TC$)
21perience Multiple5 !00
2ffects5 This Talent creates a 2is#al :ll#sion of the
&)ept> +ho beco3es :n2isible as per ('9() except
that attac8ing in 3elee +ill al+ays )isr#pt this
Talent. :nitially> the i3age for3s o2er the &)ept.
The i3age +ill reflect the c#rrent appearance of
the &)ept> in any )esire) stance. The i3age 3ay
only be change) or 3o2e) (at T"4) +hen the &)E
ept ta8es a pass action. The i3age 3#st re3ain in
line of sight an) +ithin 15 feet (J15 per 4an8)>
an) 3ay not pass thro#gh soli) ob@ects. &t 4an8
5> the i3age 3ay 3a8e appropriate en2iron3entE
al noises> e.g. footsteps. &t 4an8 10> the &)ept
3ay 3o2e +hile 3aintaining the relati2e )isE
tance an) )irection to their i3age. &t 4an8 15>
the &)ept 3ay pro@ect their 2oice thro#gh the
i3age. &t 4an8 !0> the :ll#sionist 3ay also see
thro#gh the i3age. The abilities gaine) at 4an8s
15 an) !0 re6#ire pass actions to #se.
[1).'] &eneral Eno+le("e !pells
%u(ible >llusion (&C1)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 1!5
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This :ll#sion allo+s the &)ept to create #p
to 4an8 si3ple so#n)s> each co3ing fro3 a locaE
tion fixe) either absol#tely or relati2e to an obE
@ect. *hilst ta8ing a pass action> the &)ept 3ay
ca#se any co3bination of these so#n)s to occ#r.
So#n)s an) locations are )efine) as they are first
#se)> not at ti3e of casting. ,o lang#age or 3#E
sical instr#3ent 3ay be i3itate). The 3axi3#3
2ol#3e at 4an8s 0L( is that of a stage +hisper
(#s#ally clearly a#)ible at !5D)> at 4an8s 5L1> norE
3al con2ersation (50D)> at 4an8s 10L1(> sho#ting
(!00D)> at 4an8s 15L11> screa3ing (500D)> an) at
4an8 !0> th#n)er (1 3ile). The range at +hich the
so#n) +ill be clearly hear) is affecte) by the a3E
bient le2el of noise.
Flash of :i"ht (&C#)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 !0K
Resist5 Passi2e
Storage5 Potion
Target5 Self
2ffects5 This spell creates a blin)ing flash of light
e3anating fro3 the &)eptDs bo)y. This light is
3agical in nat#re> an) 3ay c#t thro#gh areas of
3agical )ar8ness. &ll entities not shiel)e) by a
soli) ob@ect an) +ithin range 3#st either resist
or be blin)e) for 5 secon)s (J5 per ! f#ll 4an8s).
0lin)e) characters ha2e their Stri8e Chance reE
)#ce) by 50> an) they 3o2e at half their nor3al
T"4. The &)ept is nor3ally not affecte) by this
spell.
>llusion of Foo( (&C$)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent
1%
Target5 Ab@ect
2ffects5 The &)ept 3ay change the taste> appearE
ance an) s3ell of #p to 1 c#bic foot of foo) or
)rin8 (J1 per 4an8). &t 4an8 11> the &)ept 3ay
create (4an8 L 10) po#n)s of foo) or )rin8. This
3agically create) foo) +ill reco2er fatig#e for
the )#ration of the spell. The &)eptDs Coo8ing
4an8 +ill effecti2ely be i3pro2e) by !> or to a
3ini3#3 of 4an8 per !. ,o other properties (e.g.
poison> 3agic) 3ay be change) or create) +ith
this spell.
>n2isibility (&C')
Range5 15 feet J 15 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 (50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity or Ab@ect
2ffects5 The target is 3a)e in2isible> b#t cannot
3elee attac8 +itho#t beco3ing 2isible. &t 4an8
1> the target can attac8 in 3elee +hilst in2isible.
The target 3ay beco3e 2isible at +ill. Ance they
ha2e beco3e 2isible> the spell en)s. The effects of
this spell are i)entical to the Ensorcel3ents an)
Enchant3ents College spell of the sa3e na3e.
ersonaliGe( >llusion (&C))
Range5 %0 feet J %0 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -5
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This :ll#sion creates an i3age of a specific
type pec#liar to the &)ept. &t 4an8 0> the i3age
3#st be of a roc8. &t each of 4an8s (> /> 11> 1(> 1>
1/> 11 an) !0> another i3age 3ay be chosen. The
&)ept 3ay select the coloring> siBe an) confor3E
ation of the i3age at cast ti3e (e.g. a close) iron
chest> or an open +oo)en cas8et) #p to a 3axi3E
#3 )ia3eter of 5D an) height of /D. The :ll#sion is
not affecte) by physical la+s except that it is
opa6#e to light. The &)ept 3ay 3o2e or rotate
(tho#gh not 3anip#late) the :ll#sion by ta8ing a
pass action. The +or83anship is as if the &)ept
+ere an &rtisan of one9thir) 4an8.
>llusion of !ee3in" (&C,)
Range5 5 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Ab@ect or :ll#sion
2ffects5 This :ll#sion creates a 2is#al i3age of #p to
! c#bic foot (J! per 4an8) on an ob@ect> +hich +ill
3o2e +ith the ob@ect if the ob@ect changes shape
or position> an) )issipate if the ob@ect is )esE
troye). The &)ept 3ay 3o2e or change the i3age
by ta8ing a pass action to concentrate on it. The
ob@ect has not been change)> an) still has its oriE
ginal physical properties. The +or83anship is as
if the &)ept +ere an &rtisan of one9thir) 4an8. :f
the target is an :ll#sion> the target 3ay be
change) to any other for3 that it co#l) nor3ally
ta8e. 7p to 1 c#bic foot of the target (J1 per 4an8)
3ay be change) )#ring each pass action. This
change +ill re2ert if the See3ing ceases before
the target :ll#sion. The &)ept 3ay only affect
their o+n :ll#sions.
!tatic >llusion (&C.)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell creates a 2is#al :ll#sion +ithin a
2ol#3e no larger than % J 1 per 4an8 c#bic feet.
The :ll#sion is fixe) at casting> an) 3ay not be
change) or 3o2e) +ith this spell. The +or83anE
ship is as if the &)ept +ere an &rtisan of one9half
4an8.
>llusionary *all (&C/)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 1!5
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell creates an :ll#sion of a non9soli)>
linear or s3oothly c#r2e) +all. :t 3ay ha2e all
the characteristics of any other +all spell (except
soli)ity> )a3age or fear)> or 3i3ic an a)@acent
s#rface instea). The +all is !0D by 10D by 1!G> +ith
each 4an8 altering its height or +i)th by !D or
thic8ness by (G. The +all 3#st be attache) along
the entirety of one of its thinnest e)ges.
1(
[1).)] &eneral Eno+le("e 4ituals
>llusionary Cloa;in" (DC1)
Range5 5 feet J 5 per 4an8
Duration5 ho#rs J per 4an8
21perience Multiple5 100
Base !hance5 (0K J (K per 4an8
Target5 &rea
!ast Time5 1 ho#r
Material5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al creates a s#btle 2is#al :ll#sion
o2er all non9li2ing 3atter +ithin range accor)ing
to the &)eptDs +ishes. Anly s#rface appearance is
change)> an) this rit#al )oes not pro2i)e in2isibE
ility. This 3eans that ob@ects +ill retain their silE
ho#ette> an) the :ll#sion +ill fill the sa3e 2ol#3e
as the ob@ect. The ne+ appearance +ill fa)e o2er
the last ho#r of the )#ration. The +or83anship is
as if the &)ept +ere an &rtisan of one9half 4an8.
>llusory Fo" (DC#)
Range5 %0 feet J %0 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -5
Base !hance5 (0K J (K per 4an8
Target5 &rea
!ast Time5 %0 3in#tes
Material5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al creates :ll#sory fog to a height of
10 feet J! per 4an8 +ithin range. The fog +ill rise
+ithin fi2e 3in#tes of the rit#alDs co3pletion>
centere) on the spot +here the &)ept perfor3e)
the rit#al. The fog has a 2isibility of !0 hexes (91
per 4an8).
[1).,] !pecial Eno+le("e !pells
>llusionary %ni3al (!C1)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 %5K
Resist5 ,one
Storage5 ,one
Target5 &rea
2ffects5 &n :ll#sion of a non93agical> non9sentient
creat#re of no larger than 10 lb J 10 lb R 4an8
s6#are) is create). The :ll#sion +ill ha2e the inE
stincts of the creat#re it is base) on> tho#gh it
+ill obey 3ost si3ple 3ental instr#ctions fro3
the &)ept. This co33#nication is one9+ay> an)
3ay only occ#r +hile the ani3al is +ithin range
of the spell. ,o other co33#nication is possible 9
it has no 3in). The ani3al has the 3ini3#3
Physical Strength> "an#al $exterity> &gility> T"4
an) Perception for the selecte) creat#re. The anE
i3al is soli)> an) can bear +eight. :t cannot atE
tac8 effecti2ely> nor ca#se fear. Anly creat#res
pre2io#sly obser2e) by the &)ept 3ay be create).
S3ell> so#n) an) feel are create) as appropriate.
:f )a3age)> the :ll#sion is )issipate). The &)ept
3ay percei2e thro#gh the ani3alDs senses as folE
lo+s?
4an; !ense
31 5aste
71 &.ell
111 5ouc$
151 )earing
11 &ig$t
>llusionary 0olt (!C#)
Range5 15 feet J 5 per 4an8
Duration5 5 secon)s J 5 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity> Ab@ect or &rea
2ffects5 &n :ll#sion of any )angero#s9loo8ing ob@ect
of Fthro+ableG siBe is create) in the &)eptDs
han). *hen thro+n> it flies in a straight line> )oE
ing ()10 L !) J 1 per ! f#ll 4an8s 3agical )a3age
to the first Entity or ob@ect str#c8. :ll#sions ta8e
)o#ble )a3age fro3 this bolt.
>llusory Creation (!C$)
Range5 To#ch
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
Target5 &rea
2ffects5 This spell creates the :ll#sion of one s3all
ob@ect. The ob@ect +ill ha2e the physical attribE
#tes of one of the follo+ing? cloth> leather> +oo)>
bronBeH to a 3axi3#3 of 1 lb (J1 per % f#ll
4an8s). The ob@ect +ill be of a single for3> +ith
no 3o2ing or re3o2able pieces> tho#gh of any
co3bination of colors. The ob@ect +ill interact
15
nor3ally +ith its s#rro#n)s. The +or83anship is
as if the &)ept +ere an &rtisan of one9thir) 4an8.
>llusion of Deep oc;ets (!C')
Range5 Self
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Entity
2ffects5 This :ll#sion creates 1 3agical poc8et (J1
per 4an8) abo#t the &)eptDs clothing. Each poc8et
can hol) an ob@ect +ith a largest )i3ension of no
3ore than 1 inch (J1 per 4an8). ,o entity can be
place) in a poc8et. The total +eight hel) 3ay not
excee) 1 lb (J1 per 4an8)> an) no in)i2i)#al obE
@ect can +eigh 3ore than half this a3o#nt. The
poc8ets are not ob2io#s> b#t thoro#gh in2estigaE
tion 3ay fin) the3? searchers get a (! R PercepE
tion) 9 4an8 chec8 to notice. :te3s +ithin the
poc8ets 3ay not be locate) by spells of a lesser
ran8. The poc8ets 3ay only be accesse) +hile the
&)ept is clothe)H ho+e2er> a ne+ set of clothes
+ill still contain the poc8ets. &t the en) of the
spell> the poc8ets expel their contents.
Dis"uise >llusion (!C))
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 The &)ept 3ay change the targetDs appearE
ance. The target 3ay not be locate) by location
spells of a lesser ran8. The targetDs height 3ay
2ary by 1K per 4an8> an) their +eight by !K per
4an8. The targetDs 2oice or clothing 3ay be
change) at 4an8 5 or both of these at 4an8 10H an
in)i2i)#al 3ay be )#plicate) or gen)er or race
change) at 4an8 15H or t+o of these at 4an8 !0. :f
clothes are incl#)e) in the spell> they re2ert to
nor3al if )iscar)e). The )isg#ise) for3 has the
Physical 0ea#ty of the target Z! per % f#ll 4an8s>
+ithin racial li3itations.
>llusionary Euphonia (!C,)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This :ll#sion creates the so#n) of har3oniE
o#s 2oices or 3#sical instr#3ents. Ane instr#E
3ent (J1 per % f#ll 4an8s) 3ay be playe)H or one
2oice (J1 per f#ll 4an8s) 3ay spea8 or sing.
Each 3ay co3e fro3 a )ifferent location fixe)
either absol#tely or relati2e to an ob@ect. The efE
fecti2e ran8 of the perfor3ance or con2ersation
is 4an8 per !> to a 3axi3#3 of the &)eptDs ran8
in the instr#3ent or lang#age. Pass actions are
re6#ire) for 3#sical perfor3ance at a s8ill le2el
abo2e 4an8 per 5> or con2ersation. The 3axi3#3
2ol#3es are?
4an; Aolu3e
0"4 &tage w$isper Daudi(le at 259E
5" 8or.al conversation D509E
10"14 &$outing D2009E
15"1 &crea.ing D5009E
20 5$underous D1 .ileE
The range at +hich the so#n) +ill be clearly
hear) is affecte) by the a3bient le2el of noise.
7allucination (!C.)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !!5
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell enables the &)ept to select 1 enE
tity (J1 per % f#ll 4an8s) as an a#)ience for their
:ll#sions. *hene2er the &)ept casts an :ll#sion>
they 3#st )eci)e +hether e2eryone can percei2e
it> or @#st the targets of this spell. This spell )oes
not circ#32ent any resistance chec8s by the tarE
gets. The :ll#sion 3#st be cast )#ring the )#raE
tion of this spell altho#gh the effects 3ay last
after the 5all#cination )#ration has expire).
7erois3 (!C/)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
1
2ffects5 This spell charges the target +ith great
3ight an) herois3. They see3 taller an)
stronger> an) their actions gain a nat#ral grace
an) po+er. &ll allies (in line9of9sight) le) by the
target gain a bon#s )ie 3o)ifier of 1 (J1 per
4an8) to all fear chec8s> +hile ne#tral obser2ers
gain a bon#s of 1 (J1 per 4an8) to reaction rolls.
The target gains a )efense bon#s of 1K J1K per
4an8.
>llusion of >nnocence (!C1)
Range5 1 foot J 1 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 &cti2e
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This :ll#sion changes the 3ien of 1 entity
(J1 per ( f#ll 4an8s). This infl#ences the initial reE
actions of all entities +ho percei2e the Target5
they +ill react as if the target is an innocent (this
)oes not necessarily 3ean a fa2orable reaction).
The spell )oes not force people to act st#pi)ly O
if the target )oes not act appropriately> their
opinion 3ay be re2ise) rapi)ly. Extre3e beha2iE
or ter3inates these effects. .or exa3ple> sho#l) a
target prepare a +eapon> cast a passi2ely resistE
ible spell> or attac8> the spell +ill )issipate.
MaGe (!C10)
Range5 15 feet J 15 per 4an8
Duration5 5 secon)s J 5 per 4an8
21perience Multiple5 (50
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target is transporte) into a he)ge93aBe
of perpet#al fog> +here they 3ay +an)er as they
+ill. The hex that they occ#pie) is fille) +ith
opa6#e 3ist that )isperses in 5 secon)s. &t the
en) of the spell> the target reappears in their oriE
ginal hex (they are )isplace) by soli)s b#t )isE
place fl#i)s)H any ite3s )roppe) insi)e the 3aBe
reappear along +ith the target. *hilst in the
3aBe> they 3#st 3a8e a ! R *illpo+er chec8 each
p#lse to perfor3 a non9pass action. Personal 3aE
gical effects contin#e> (e.g. +hile a Phantas3
+o#l) follo+ the target into the 3aBe> &gony
+o#l)nDt). .or all p#rposes> the "aBe is )ee3e)
to be on the sa3e plane that the target @#st )isapE
peare) fro3. Each target appears +ithin their
o+n #ni6#e "aBe. The &)ept 3ay still see (an)
th#s cast #pon) the target> b#t not physically
contact the3.
>llusion of Meta3orphosis (!C11)
Range5 1 foot J 1 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !!5
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 The targetDs appearance alters to that of a
one hex creat#re of at least (targetDs Physical
Strength J En)#rance) po#n)s> o2er a perio) of 5
secon)s. Their act#al for3 an) characteristics )o
not change. They )o not gain any special abilities
(e.g. poison> 3agic> fear> flight) associate) +ith
that ani3al. The &)ept 3#st be fa3iliar +ith the
)esire) ani3al. The spell +ill cease +hen the tarE
get ta8es effecti2e En)#rance )a3age. Creat#res
a2ailable by 4an8?
4an; Creatures
01 &.all land ani.als
41 7elines' apes and pre*$u.ans
!1 Avians' ,is$' liIards and sna?es
121 )orses' large land ani.als
161 -art$ dwellers' ,airy ,ol?' $u.ans
201 %iants
>llusion of Mist (!C1#)
Range5 !0 feet J !0 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 100
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates an :ll#sion of 1>000 c#bic
feet of 3ist (J500 per 4an8) of any shape entirely
+ithin the &)eptDs range. The 3ist 3#st be least
1 foot in any )i3ension an) 3ay ha2e )etail no
finer than one foot in siBe. The 2isibility in this
3ist is !0 feet (91 per 4an8). The 3ist is not afE
fecte) by +in). 0y ta8ing a pass action> the &)ept
3ay 3o2e the 3ist #p to 1 hex M p#lse so long as
it re3ains +ithin range.
>llusion of Multiple >3a"es (!C1$)
Range5 1 foot J 1 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 !00
1-
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 Ane i3age of the target (J1 per 5 f#ll 4an8s)
appears in the targetDs hex. Each i3age )isapE
pears #pon recei2ing )a3age. &ll i3ages are
i)entical to the target> an) +ill i3itate their acE
tions faithf#lly. The i3ages ha2e the sa3e )eE
fense as the target> b#t no 3agic resistance. &ny
targete) attac8 has an e6#al chance of hitting
each i3age an) the target. "ore than one i3age
3ay be str#c8 by a 3#lti9target or area effect atE
tac8.
-i"ht3are >llusion (!C1')
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 (00
Base !hance5 5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept creates a terrifying> hostile an)
)angero#s :ll#sion. The ,ight3are is initially #nE
)er the &)eptDs control> an) +ill obey their co3E
3an)s #ntil the &)eptDs concentration is bro8en
or the ,ight3are is slain or )issipate). The
,ight3are is totally ins#bstantial an) in2isible to
all +ho resist. The ,ight3are has a co3bine) EnE
)#rance an) .atig#e of !0 (J5 per ! f#ll 4an8s)>
b#t no )efense or ar3or. :t can a#to3atically hit
#p to t+o )ifferent targets a p#lse for [)10 L !]
(J1 per ! f#ll 4an8s) 3agical )a3age. :t has a
T"4 of 10 an) an :nitiati2e of %0 (J! per 4an8). :t
3ay not be st#nne). &t 4an8 15> e2ery target
3#st 3a8e a fear chec8 #pon first being str#c8
The ,ight3are 3ay 3o2e in any )irection
+itho#t restriction> incl#)ing thro#gh air> +alls>
+ater> etc. except thro#gh the area of an :ll#sion
Special co#nterspell. :f concentration is lost> the
,ight3are +ill atte3pt to 8ill as 3any people as
possible> an) cannot be controlle) by any 3eans.
[1)..] !pecial Eno+le("e 4ituals
>llusionary %ura (4C1)
Range5 5 feet
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 !00
Base !hance5 %0K J %K per 4an8
Target5 Entity
!ast Time5 1 ho#r
Material5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al creates an :ll#sion to alter the
&#ra of the target. The targetDs apparent &#ra is
altere) by fooling the $etect &#ra> $etect EnE
chant3ent or $i2ination +ith a stereotype
)efine) in 4an8 J 1 +or)s (e.g. 4an8 (> F"aster
Thatcher an) E2il ,ecro3ancerG. The 6#estioner
then recei2es appropriate ans+ers base) on the
stereotypeH if the 6#estion is not co2ere) by the
stereotype> the real ans+er is ret#rne). The :ll#sE
ory &#ra +ill not hi)e infor3ation> 3erely alter
it. The 4it#al of *ar)ing is not affecte).
>llusionary Terrain (4C#)
Range5 5 feet J 5 per 4an8
Duration5 ! ho#rs J ! per 4an8
21perience Multiple5 150
Base !hance5 "agical &ptit#)e J %K per 4an8
Target5 &rea
!ast Time5 1 ho#r
Material5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al creates an :ll#sion s#ch that obE
ser2ers o#tsi)e the range can not sense any sign
of entities or their trappings +ithin the area.
Te3porary ca3psites +ill not be seen an) perE
3anent )+ellings appear )eserte) an) )ilapi)E
ate). 5o+e2er> so3e effects 3ay be seen> e.g. the
s3o8e an) light of a ca3pfire rising abo2e the
rit#alDs range. The rit#al +ill not hi)e entities
fro3 each other if both are o#tsi)e the effect>
e2en if the area lies bet+een the3. "agic that is
not targete) on entities or their possessions 3ay
not be hi))en thro#gh this rit#al. &ny ;ocation
or Scrying 3agic lo+er than the 4an8 of :ll#sionE
ary Terrain 3ay not )etect into the rit#alDs area.
er3anency (4C$)
Range5 5 feet
Duration5 1 $ay (J1 per 4an8) or Per3anent
21perience Multiple5 550
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 ,one
Target5 Spell or 4it#al
!ast Time5 1 ho#r
Material5 Special
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al enhances the )#ration of one of
the &)eptDs :ll#sion spells or rit#als. The 3agic
3#st ha2e been cast pre2io#sly> an) ha2e s#ffiE
cient )#ration to last thro#gho#t the rit#al. This
rit#al 3ay not be #se) +ith any 3agics +ith conE
1/
centration9base) or in)efinite> con)ition base)
)#ration. Ance the )#ration of an :ll#sion has
been enhance)> no changes are possible. The :ll#E
sion 3ay be o2erri))en by any si3ilar spell for
the )#ration> rather than 6#e#eing. This rit#al
3ay be perfor3e) +itho#t 3aterial co3ponents
to change the )#ration of the target Spell or 4it#E
al to 1 )ay (J1 per 4an8). Ar the &)ept 3ay #se
the 3aterial co3ponents to change the )#ration
to per3anent. "aterial costs for this rit#al are
5>000 sp (9!00 per 4an8). & spell that has been enE
hance) by this rit#al 3ay only be re3o2e) by a
4it#al of $issipation or the &)eptDs o+n Special
=no+le)ge co#nterspell.
11
[1,.0] The Colle"e of !orceries of the
Min(
The College of Sorceries of the "in) )eals
pri3arily +ith controlling or infl#encing the 3in)s
of others. &)epts of this College are 2ario#sly 8no+n
as "in) "ages> or Sorcerers. :t is +i)ely belie2e)
that Sorcerers can peer into the )ar8est noo8s an)
crannies of the so#l> an) are near9#ni2ersally
feare).
Tra(itional Colors an( !y3bols
This college has no tra)itional colors or sy3bols
as Sorcerers prefer to blen) into society.
[1,.1] 4estrictions
&)epts of the College of Sorceries of the "in)
3ay practice their arts +itho#t restriction. The "aE
gical &ptit#)e re6#ire3ent for beco3ing a 3e3ber
of this College is 11.
[1,.#] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing any talent> spell
or rit#al of the College of Sorceries of the "in)
against a single entity target is affecte) by relati2e
*illpo+er?
%ction Mo(ifier
-ac$ point Adept9s 3illpower is a(ove t$e
target9s 3illpower
11;
-ac$ point Adept9s 3illpower is (elow t$e
target9s 3illpower
*2;
[1,.$] Talents
4esist ain (TC1)
Range5 Self
21perience Multiple5 %00
Storage5 Potion
2ffects5 The &)ept is largely i33#ne to pain. They
cannot be tort#re) or st#nne) by physical 3eans.
:n a))ition> if there is a chance that their concenE
tration 3ay ha2e been bro8en> 5 (J1 per 4an8) is
al+ays a))e) to their Concentration Chec8. ,o
3atter +hat the circ#3stances the &)ept +ill alE
+ays ha2e a chance of 3aintaining concentraE
tion. ;i8e all 3agic> this talent is affecte) by col)
iron. 5o+e2er> for a +eapon to affect the talent>
the +eapon 3#st be 3a)e of col) iron> 3#st ha2e
)one en)#rance )a3age> an) 3#st re3ain in
contact +ith the bo)y. :f col) iron is #se) in the
tort#re of a 3in) 3age> the &)ept a))s their conE
centration bon#s to the base chance of resisting
the tort#re atte3pt.
4esist Te3perature (TC#)
Range5 Self
21perience Multiple5 !50
Storage5 Potion
2ffects5 The &)ept is i33#ne to cli3atic extre3es
of te3perat#re fro3 arctic col) to )esert heat
+hether generate) nat#rally or by 3agic. They
therefore )o not s#ffer fro3 expos#re> frostbite>
+in)9chill> heat stress> hypother3ia or hyperE
ther3ia> an) their fatig#e loss is #naffecte) by
te3perat#re. :f the &)ept is attac8e) by fire> ice>
heat or col) (+hether 3agical or not) then the
)a3age points are re)#ce) by 1 J 1 per 5 f#ll
ran8s.
!ense Dan"er (TC$)
Base !hance5 Perception J % per 4an8
21perience Multiple5 %00
Storage5 Potion
2ffects5 The &)ept 3ay sense the presence of a haBE
ar) to the &)eptDs life or +ellbeing. 'enerally this
3ay be interprete) as a Fba) feelingG abo#t a
person or an ob@ect> or a sense of forebo)ing
abo#t a sit#ation. This talent operates contin#E
o#sly an) #nconscio#sly. The &)ept 3ay also a))
! J ! per 4an8 to the chance of )etecting an a3E
100
b#sh (see 4anger) an) to the chance of )etecting
a trap (see Spy M Thief).
[1,.'] &eneral Eno+le("e spells
Control %ni3al (&C1)
Range5 %0 feet J 15 per 4an8
Duration5 Concentration> no 3axi3#3
21perience Multiple5 100
Base !hance5 (0K
Resist5 Passi2e
Target5 ,on9sentient entity
Storage5 :n2est3ent
2ffects5 The &)ept gains control o2er one nonsenE
tient entity +ithin range. Control is lost if the enE
tity lea2es the range b#t reco33ences if range is
reentere). The &)ept )oes not recei2e any sensaE
tions fro3 the ani3al. :f the &)ept releases the
ani3al or their concentration is bro8en the ani3E
al 3ay attac8 the &)ept. The &)ept controls the
ani3alDs 3in) an) therefore nee) not 8no+ ho+
to 3a8e a bir) fly? the &)ept co33an)s the anE
i3al to )o so3ething an) the ani3al 8no+s ho+
to )o it. The ani3al +ill co3ply +ithin the spirit
of the co33an).
Control erson (&C#)
Range5 %0 feet J 15 per 4an8
Duration5 Concentration? no 3axi3#3
21perience Multiple5 50
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Sentient Entity
2ffects5 The &)ept gains absol#te control o2er e2ery
action of one sentient entity +ithin range. The
&)ept )oes not recei2e any sensations fro3 the
target. The &)ept )oes not nee) to 8no+ the tarE
getDs lang#age to control the3. Control is lost if
the target lea2es the range b#t reco33ences if
range is re9entere). They 3ay control the physicE
al acti2ities of that target> an) #se the targetDs
physical s8ills +here 8no+n> b#t 3ay not ca#se
the target to cast spells. The &)ept 3ay not #se
their o+n s8ills thro#gh the target. The target alE
+ays acts as if they +ere also affecte) by a Spell
of Slo+ness (Ensorcel3ents an) Enchant3ents S9
11) #nless they choose not to resist the spell> or
s#bse6#ently )eci)e to co9operate +ith the &)E
eptDs co33an)s. The spell contin#es in effect #nE
til the &)eptDs concentration is bro8en or the &)E
ept chooses to release the target. The target is
a+are of the control> an) altho#gh the target is
#nable to )o anything abo#t it at the ti3e> they
+ill re3e3ber being controlle). The &)ept 3ay
force the target to act in )irect opposition to the
targetDs o+n +ishes. S#ici)al instr#ctions
ho+e2er> grant the target another 3agic resistE
ance +hich> if s#ccessf#l> )issipates the spell.
E3pathy (&C$)
Range5 To#ch #ntil 4an8 10
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity
2ffects5 The spell allo+s the &)ept to feel the e3oE
tions an) physical sensations +hich the target of
the spell is c#rrently experiencing. :t also allo+s
the &)ept to absorb +o#n)s fro3 En)#rance an)
.atig#e at a rate of ! points c#re) for e2ery 1
+hich the &)ept agrees to s#btract fro3 their
o+n .atig#e (ne2er En)#rance). The a))itional
fatig#e s#btracte) by the &)ept is )a3age faE
tig#e> not spell fatig#e. This spell 3ay not be #se)
to regenerate spell or tire)ness fatig#e> b#t only
re)#cesMtransfers )a3age. &t 4an8 10 or higher>
the &)ept can cast this spell on a target +ho is
+ithin 15 feet (J15 per 4an8 o2er 10) or less fro3
the3. This spell 3ay be cast on self> b#t only to
c#re en)#rance )a3age. An a [$o#bleD effect> %
$a3age Points are c#re) for each point inflicte)
on the &)eptH a [TripleD effect allo+s for ( points
per point inflicte) on the &)ept.
!ense resence (&C')
Range5 %0 feet J 15 per 4an8
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept can sense the presence an) genE
eral 3oo) (b#t not the exact nat#re) of all entitE
ies +ithin range of the spell. The &)ept has a genE
eral i)ea of +here each entity is> say to +ithin 10
or 0 )egrees> the acc#racy of +hich 3ay inE
crease +ith ran8. Sense Presence +ill )etect the
presence of an entity e2en if that entity is 3in)
cloa8e). Spells cannot be targete) thro#gh Sense
Presence.
7ypnotis3 (&C))
Range5 15 feet J 15 per 4an8
Duration5 Concentration? no 3axi3#3
101
21perience Multiple5 !00
Base !hance5 (0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity
2ffects5 The spell ca#ses an entity to accept s#ggesE
tions fro3 the &)ept. The spell 3ay only be cast
o2er a target +ith +ho3 the caster is nor3ally
able to co33#nicate 2erbally. :t can ne2er be
cast o2er a totally hostile target. The target 3ay
be enable) to re3e3ber other+ise forgotten )eE
tails thro#gh appropriate 6#estioning. Ance the
target has been hypnotiBe)> the &)ept can 3a8e
s#ggestions +hich the target +ill rea)ily accept
#nless they conflict )irectly +ith their best inE
terests. The target +ill ne2er re3e3ber +here
these s#ggestions ca3e fro3. The &)ept 3ay
choose #p to 1 (J1 per 5 4an8s) of the abo2e s#gE
gestions to be acti2e in a post9hypnotic 3anner>
+hich the target +ill contin#e to i3ple3ent for %
(J% per 4an8) ho#rs after the spell ceases. The
target +ill stop follo+ing all other s#ggestions
once the spell ceases.
:i3ite( reco"nition (&C,)
Range5 Special
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 !0K
Resist5 "ay not be resiste)
Storage5 Potion
Target5 Self
2ffects5 The &)ept 3ay see (#nclearly) #p to 1 (J1
per 4an8) ho#rs into their o+n f#t#re an) 3ay
foresee possible e2ents. The &)eptDs player
sho#l) )escribe a plan of action> an) the '" +ill
)escribe a 2ision base) on the conse6#ences of
those actions> +hich can be as literal or 3etaE
phorical as the '" +ishes. The clarity an) )etail
of the 2ision +ill be )epen)ent on the &)eptDs
ran8. Sho#l) the &)ept foresee their o+n )eath> a
fright chec8 3ay be appropriate. This spell canE
not be recast i33e)iately +ith a )ifferent planH
the &)ept 3#st +ait #ntil they ha2e ta8en so3e
action to change their sit#ation. This spell +or8s
at any range.
Min( Cloa; (&C.)
Range5 Self
Duration5 1 ho#r J ! per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 "ay not be resiste)
Storage5 Potion
Target5 Self
2ffects5 The &)ept cloa8s their o+n 3in) so that
their tho#ghts cannot be )etecte) or Frea)G> e.g.
by Telepathy or other 3in) rea)ing talents>
spells or rit#als. The &)eptDs 4esistance 2ers#s
"ental &ttac8 is increase) by 10 (J! per 4an8)
+hile the spell is in effect. "in) Cloa8 )oes not
bloc8 Sense Presence or E3pathy. The &)ept can
cast "in) Speech as nor3al> an) 3ay choose to
)ecline "in) Speech fro3 an external so#rce.
[1,.)] &eneral Eno+le("e 4itual
0in(in" *ill (DC1)
Range5 10 feet
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 500
Base !hance5 10K J 5K per 4an8
Resist5 Passi2e
!ast Time5 1 ho#r
2ffects5 The &)ept 3ay bin) the +ill of an entity so
that they beco3e the loyal retainer of the &)ept
an) ser2e the3 in all things. The target 3#st be
in range )#ring the rit#al b#t 3ay be #nconE
scio#s or other+ise restraine). The target gets an
a))itional resistance chec8 at the beginning of
each follo+ing )ay an) if re6#ire) to )o anything
s#ici)al. :f they s#ccessf#lly resist> the bin)ing is
bro8en an) they are free. The target is then
a+are that they ha2e been #n)er an external inE
fl#ence. The &)ept 3ay ne2er release the bin)ing
2ol#ntarily> an) #ntil the )#ration expires the
bin)ing contin#es> e2en if the &)ept )ies (the tarE
get +ill )o e2erything possible to get the &)ept
res#rrecte)). :f the rit#al bac8fires> the &)ept
loses )10 fro3 their *illpo+er in a))ition to any
other bac8fire effectH 5ypnotis3 ('95) c#res this
loss.
[1,.,] !pecial Eno+le("e !pells
Disruption (!C1)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 (00
Base !hance5 !5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect or Entity
2ffects5 The &)ept ca#ses an ob@ect or corporeal enE
tity (s#bstantial rather than ins#bstantial) to
p#lsate> )oing [)10 J 1] (J1 per 4an8) points of
)a3age if the target fails to resist> an) half )a3E
10!
age to any target that s#ccessf#lly resists. &t
4an8 10 or abo2e> the targetDs internal str#ct#re
an) s#rface +ill be partially )isr#pte)> re6#iring
the arts of a healer or artisan of ran8 e6#al to
(spell 4an8 Y % > or 4an8 Y if the target resiste)
the spell) to pre2ent or re3o2e the scaring ()a3E
age can be c#re) nor3ally).
Force !hiel( (!C#)
Range5 Self
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell creates an in2isible protection
aro#n) the entire bo)y +hich increases the $eE
fense of the &)ept by 5 (J1 per 4an8) against all
attac8s at any range.
7ealin" (!C$)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 %-5
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 The &)ept 3ay heal the target of ! (J1 per
4an8) $a3age Points that ha2e been re3o2e)
fro3 the targetDs .atig#e or En)#rance. En)#rE
ance )a3age is heale) first> +rapping to .atig#e
)a3age. An a 3#ltiple effect> the $a3age Points
restore) 3ay be 3#ltiplie).
Mental %ttac; (!C')
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %50
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept 3ay cast this spell at any entity
+ithin range +ho can be seen or +hose position
has been pinpointe) 2ia Telepathy. :f the target
fails to resist> they fall #nconscio#s an) at 4an8
15 an) abo2e the Target loses [)10 9 5] fro3 *illE
po+er. The *illpo+er loss is reco2erable 2ia 5ypE
notis3> 4e3o2e "inor C#rse or nat#rally at one
point e2ery % )ays. 4epeate) casts 3ay f#rther
re)#ce the targets *illpo+er to a 3ini3#3 of 1.
Min( !peech (!C))
Range5 %0 feet J %0 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 (00
Base !hance5 !0K
Resist5 "ay not be resiste)
Storage5 :n2est3ent
Target5 Entities
2ffects5 &llo+s the &)ept to choose a Principal TarE
get> pl#s #p to 1 (J1 per 4an8 other targets)> +ho
3ay then co33#nicate 3entally to each other as
if tal8ing alo#) in a gro#p. The entities 3ay be
targete) 2ia the Spell of Telepathy (at the ti3e of
casting). :f an entity s#bse6#ently goes f#rther
than %0 feet J %0 per 4an8 fro3 the Principal TarE
get> their participation ceases #ntil they re9enter
that range. & lang#age in co33on is re6#ire) for
nor3al speech. &t 4an8 10 an) abo2e 2is#al i3E
ages 3ay be trans3itte). &ll co33#nication reE
6#ires the sa3e le2el of concentration as for norE
3al speech. The spell )issipates if the Principal
Target is 8ille).
"#ltiple casts are a special case. :f one or 3ore
entities are part of t+o or 3ore spells> an) are
+ithin range of all of their Principal Targets> then
e2ery target of those spells 3ay spea8 to each
other as if in one gro#p. This can effecti2ely inE
crease the +or8ing range of the effect.
hantas3 (!C,)
Range5 Special
Duration5 Concentration> no 3axi3#3
21perience Multiple5 (00
Base !hance5 1K
Resist5 "ay not be resiste)
Storage5 :n2est3ent
Target5 Entity
2ffects5 This spell creates an ins#bstantial> 3agical
beast that 3#st be targete) at a partic#lar 2icti3
+hich is either 2isible to the &)ept or locate)
thro#gh the spell of Telepathy. The target 3ay
interpret the beast as being a phantas3 fro3
their o+n +orst night3are. ;ac8 of i3agination>
ho+e2er> )oes not offer any protection or i3E
3#nity. The &)ept has no control o2er the shape
of the creat#re.
The phantas3 appears besi)e the &)ept> an)
then tra2els straight to+ar)s the target at a T"4
e6#al to 1 J 1 per 4an8> passing thro#gh +alls> air
etc. *hen in 3elee range of the target the PhantE
10%
as3 al+ays )oes [)10 9 (] (J1 per 4an8) )a3age
each p#lse> incl#)ing the p#lse +hen it arri2es at
the target. The phantas3 is only s#bstantial to>
an) 2isible to> the target an) th#s can be )irectly
affecte) by the target (#sing spells or 3agical
+eapons). &nyone 3ay cast a "in) College SpeE
cial Co#nterspell o2er the area c#rrently occ#E
pie) by the phantas3 to )issipate it. The phantE
as3 is i33#ne to all other spells an) +eapons.
The Phantas3Ds 3agic resistance> )efense an)
initiati2e are all Bero an) it al+ays acts last in the
p#lse. The phantas3 has a single co3bine) EnE
)#rance an) .atig#e of !0 (J5 per % 4an8s). The
phantas3 )issipates +hen? its en)#rance )rops
to BeroH it is )ispelle) by co#nterspellH its target
)ies or lea2es the planeH the &)ept )rops or loses
concentration.
The &)ept has so3e a+areness of the phantasE
3Ds location> an) is a+are of its )issipation.
Tele;inesis (!C.)
Range5 15 feet J 15 per 4an8
Duration5 Concentration> 3axi3#3 10 secon)s J 10
per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity or ob@ect
2ffects5 &llo+s the &)ept to lift an) 3ane#2er a tarE
get +eighting #p to ! po#n)s an) 3o2e it at the
rate of ! T"4. The &)ept 3ay 3o2e an a))itional
5 po#n)s or 3o2e the chosen target at an a))iE
tional % T"4 per 4an8. The &)ept 3ay increase
both 3ass an) spee) by applying separate ran8s
to each. 'ross 3o2e3ent is a#to3atic> altho#gh
fine 3o2e3ents re6#ire an "an#al $exterity
chec8 an) sho#l) attract negati2e 3o)ifiers for
range.
Tele;inetic 4a"e (!C/)
Range5 %0 feet J 5 per 4an8
Duration5 :nstantaneo#s
21perience Multiple5 -50
Base !hance5 1K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept creates an instantaneo#s> 3agicE
al stor3 that fills the area +ithin range +ith roilE
ing> bo)y9+renching forces. &ll ob@ects an) entitE
ies that fail to resist> are h#rle) a+ay fro3 the
&)ept #ntil they are o#t of the area of effect> or
they stri8e a soli) barrier.
The stor3 inflicts [)10 L 5] (J1 per foot
tra2ele)) of 3agical )a3age an) is inflicte) once
only> at the ti3e of casting. The )a3age is not
contingent on stri8ing an ob@ect. &))itional )a3E
age 3ay be )one on hitting a +all> entity or other
s#bstantial ob@ect.
Telepathy (!C1)
Range5 %0 feet J %0 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 550
Base !hance5 10K
Resist5 Passi2e
Storage5 Potion
Target5 Self
2ffects5 The spell gi2es the &)ept the ability to rea)
the s#rface tho#ghts of any entity +ithin range
+ho fails to resist. Each target 3ay only resist
each Telepathy once> regar)less of +hether they
3o2e in or o#t of the range of the spell. Each
p#lse> the &)ept 3ay #se their telepathy to either
locate the 3in)s that are +ithin range> or to rea)
the tho#ghts of a partic#lar 3in). The &)ept
nee) not 8no+ the lang#age of the entity +hose
tho#ghts are being rea)> b#t +ill ha2e )iffic#lty
co3prehen)ing the tho#ghts of alien 3in)s. &nE
i3al tho#ghts are #s#ally 2ery pri3iti2e an) can
s#33e) #p in a single +or)> e.g. Ffoo)G>
F)angerG> Fsex.G :t is not possible to #tiliBe a tarE
getDs senses an) the &)ept 3ay only gain an i3E
pression of physical sensations if the entity is
concentrating on the3> e.g. sa2oring a 3eal.
Telepathy 3ay be #se) to target the "in)
Speech> "ental &ttac8 an) Phantas3 spells. TarE
gets are not a+are that their tho#ghts are being
rea). Concentration chec8s sho#l) be re6#ire) of
targets +ho try to control their tho#ghts by recitE
ing poetry etc.
Trans3utation (!C10)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 1>000
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity or Ab@ect
2ffects5 The &)ept 3ay trans3#te an) rearrange
the ele3ental co3ponents of any target that fails
to resist> transfor3ing it into any for3 of the
sa3e 3ass that the &)ept )esires. & li2ing entity
can only be rearrange) into another li2ing for3>
10(
an) ob@ects into ob@ects. This spell cannot confer
s8ills or 3agical abilities> b#t the target +ill acE
6#ire the non93agical feat#res of the ne+ for3
s#ch as +ings> gills etc> an) 3ay #se the3. :f the
ne+ for3 is 3aintaine) +itho#t )isr#ption for
the )#ration of the spell> the target +ill re2ert to
its original shape.
[1,..] !pecial Eno+le("e 4ituals
sychic Chirur"ery
Range5 To#ch
21perience Multiple5 -50
Base !hance5 *illpo+er J (K per 4an8
Resist5 &cti2e> Passi2e
Target5 Entity
!ast Time5 Special
2ffects5 This rit#al allo+s the &)ept to re+rite porE
tions of the targetDs 3e3ories. This is acco3E
plishe) by a))ing> re3o2ing or changing existing
3e3ories. 5o+e2er> so3e 3e3ories cannot be
change) 99 s#ch as oneDs o+n Tr#e ,a3e or the
)etails of a 'eas. Thro#gh caref#l application>
non93agical insanity can be c#re) or fears forE
gotten.
:t re6#ires one ho#r to co3plete the casting of
this rit#al> at the en) of +hich the target 3a8es a
passi2e resist chec8 (e2en if a +illing target). The
&)ept can then begin altering 3e3ories. *hile
the ti3e to alter 3e3ories is not a one9to9one
ti3e scale> the '" +ill ha2e to )eter3ine ho+
3#ch extra ti3e is re6#ire) to 3a8e the alteraE
tions.
105
[1..0] The Colle"e of -a3in"
>ncantations
The College of ,a3ing :ncantations is concerne)
+ith the essential tr#ths an) #n)erlying realities
that 3a8e #p the +orl) an) +ith the 8no+le)ge of
a#ras an) tr#e na3es. ,a3ing :ncantations is one of
the t+o ol)est Colleges of "agic an) @#st as the EnE
tities branch gre+ o#t of r#nic 3agic so too )o the
Tha#3at#rical Colleges ha2e their roots in ,a3ing.
&)epts of this College are co33only calle)
,a3ers. The ,a3ing College hol)s that 3agic is a
for3 of )eception> a 3anip#lation of reality>
+hereby "ages #se 3ana to i3pose their +ill on the
+orl). The CollegeDs abilities incl#)e )i2ining the
tr#e nat#re of things an) enforcing those tr#ths by
protecting against an) pre2enting 3agic. ;i2ing beE
ings express their tr#e nat#re an) intrinsic essence
in their a#ras an) na3es> an) ,a3ers st#)y these in
or)er to #n)erstan)> protect> restore> an) gain conE
trol o2er the3. :t is sai) that in the ancient )ays
,a3ers +ere capable of co33an)ing the sea> the
+in)> an) the roc8s by their na3es O b#t if this is
tr#e then that 8no+le)ge has long been lost.
,a3ers still learn the na3es of the plants that gro+
in the earth> b#t they ha2e little infl#ence o2er
the3. "any ,a3ers also learn the healing arts> an)
perhaps this is lin8e) to a )esire to restore beings to
their tr#e state.
'i2en its abilities in ne#traliBing 3agic> an) the
lo+ "agical &ptit#)e re6#ire3ent> the College atE
tracts consi)erable interest fro3 in)i2i)#als enE
gage) in the arts of +ar. "any &)epts #se it as a
3eans to protect the3sel2es against hostile 3agics>
+hile they operate in a 3ore physical 3anner.
Tra(itional Colors
,o partic#lar color has a strong association +ith
the College> as astrologically 3agic is of all colors>
an) of none.
Tra(itional !y3bols
"e3bers of this College so3eti3es +ear s3all
sy3bols 3a)e of iron> (ins#fficient to ca#se the3
any incon2enience)> sy3boliBing their ability to
ne#traliBe 3agic. Circles or spheres are 2ery co3E
3on> har8ening perhaps to circles of protection.
[1..1] 4estrictions
&)epts of the College of ,a3ing :ncantations 3ay
practice their arts +itho#t restriction. So3e abilitE
ies 3ay re6#ire that the ,a3er 8no+ a partic#lar
'eneric or :n)i2i)#al Tr#e ,a3e> or ha2e learne) a
partic#lar Co#nterspell.
Ma"ical %ptitu(e
The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1.
[1..#] 0enefits
:an"ua"e
$#e to their 8no+le)ge of Tr#e ,a3es> ,a3ers
3ay 4an8 any ;ang#age in the Protonic ;ang#age
'ro#p as if they alrea)y 8no+ another lang#age in
that gro#p at 4an8 5. (See ;ang#ages> section %1.-).
4an;in" -a3es
2 ;earning a 'eneric Tr#e ,a3e ta8es a )ay>
+hile learning an :n)i2i)#al Tr#e ,a3e ta8es
one +ee8 (see section .1).
2 .#rther ran8ing of both 'eneric an) :n)i2i)#al
Tr#e ,a3es ta8es 1 +ee8 R 4an8 to be
achie2e).
2 4an8ing ,a3es costs no Experience Points.
2 The 3axi3#3 4an8 for Tr#e ,a3es is !0.
10
2 4an8ing of ,a3es 3ay be )one in co3bination
+ith ran8ing either a 3agical or non93agical
ability.
2 ,a3ers 3ay 4an8 one ,a3e in a))ition to
other for3s of ran8ing.
Mo(ifications
The follo+ing n#3bers are a))e) to the 0ase
Chance of perfor3ing any talent> spell or rit#al of
the College of ,a3ing :ncantations?
%ction Mo(ifier
8ever (e,ore encountered target9s generic
type
*15;
)as not learned target9s %eneric 5rue 8a.e *10;
-ac$ 6an? ac$ieved wit$ target9s %eneric 5rue
8a.e
11;
-ac$ 6an? ac$ieved wit$ target9s @ndividual
5rue 8a.e
12;
&ll 3o)ifiers are c#3#lati2e.
:n a))ition> each 4an8 achie2e) +ith the targetDs
:n)i2i)#al Tr#e ,a3e re)#ces the targetDs "agic
4esistance by 1K.
[1..$] Talents
Detect %ura (TC1)
21perience Multiple5 -5
Base !hance5 ! R Perception ( J 5 per 4an8)
Resist5 "ay only be acti2ely resiste)
Target5 Entity> Ab@ect> &rea> Col#3e
2ffects5 The 0ase Chance is re)#ce) by 1K for e2ery
foot after the first fi2e fro3 the &)ept. See the
$etect &#ra Talent (section 1.1) for the res#lts of
this talent. :n a))ition to other infor3ation
gaine)> the ,a3er also recei2es the targetDs 'enE
eric Tr#e ,a3e> if any.
Expel Ma"ic (TC#)
21perience Multiple5 -5
Resist5 "ay only be passi2ely resiste)
Target5 Ab@ect> &rea> Col#3e
2ffects5 This talent allo+s the ,a3er to )issipate a
3agical spell store) in a *ar)> "agical Trap> PoE
tion> or :n2este) :te3. :n or)er to #se this talent>
the ,a3er 3#st specify the na3e of the spell to
be affecte) an) cast the appropriate Co#nterspell
on the target +ith the specific intent of )issipatE
ing the store) 3agic. The chance of the store)
3agic resisting )estr#ction is 50K [( J% per 4an8
of the store) 3agic) (9% per 4an8 of this Talent)].
:f s#ccessf#l all of the 3agic of the sa3e type
store) +ithin the target is )estroye). The approE
priate Co#nterspell is the one that affects the 3aE
gic store) not the storing 3agic. .or exa3ple> a
*ar) of Enchante) Sleep +o#l) re6#ire the #se
of an Ensorcel3ents an) Enchant3ents 'eneral
=no+le)ge Co#nterspell. Possessions gain a
single 4esistance Chec8 b#t #se the better of the
chance abo2e> or their +iel)erDs "agic 4esistE
ance.
Duic; Cast (TC$)
2ffects5 ,a3ers 3ay cast any Co#nterspell that they
8no+ +itho#t preparing it first.
[1..'] &eneral Eno+le("e spells
The entire general spell 8no+le)ge of the ,a3er
college consists of the ability to cast Co#nterspells.
& ,a3er 3ay cast a 4an8 0 Co#nterspell against any
College of 3agic +ith +hich they are fa3iliar. Co#nE
terspells at 4an8 0 )o not co#nt to+ar)s the ,a3ers
"agical &ptit#)e li3it for spells an) rit#als. .a3iliE
arity +ith all of the co33only enco#ntere) Colleges
+ill be ta#ght to a ,a3er )#ring their apprenticeE
ship> an) beginning ,a3ers +ill ha2e the ability to
cast all of the Co#nterspells of the stan)ar) Colleges
at 4an8 0. :f a ,a3er enco#nters College) 3agic of a
for3 +ith +hich they are not fa3iliar they 3ay faE
3iliariBe the3sel2es +ith the College by one of the
follo+ing 3etho)s?
2 0y #sing the 4it#al of $i2ination on an &)ept
of that College.
2 0y $i2ining a 3agical effect pro)#ce) by that
College> pro2i)e) that it is still in effect.
2 0y spen)ing a )ayDs st#)y +ith a ,a3er +ho is
alrea)y fa3iliar +ith the College.
Ance they ha2e )one this they +ill be able to cast
4an8 0 Co#nterspells against that college.
7nli8e other &)epts> ,a3ers 3ay gain 4an8 +ith
Co#nterspells that are not of their College. ,a3ers
ran8 all Co#nterspells as 'eneral =no+le)ge spells
of the ,a3er College. Ance a ,a3er begins to ran8 a
Co#nterspell it +ill co#nt to+ar)s the ,a3ers "aE
gical &ptit#)e li3it for spells an) rit#als as nor3al.
.or f#ll )etails on the #se of Co#nterspells see
section 10.!
[1..)] &eneral Eno+le("e 4ituals
Dissipation (DC1)
Target5 Entity> Ab@ect> &rea> Col#3e
Base !hance5 &s per Co#nterspell J 4it#al preparaE
tion
!ast Time5 1J ho#rs> 3axi3#3 10
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
10-
2ffects5 0y engaging in 4it#al Spell Preparation a
,a3er 3ay #se a Co#nterspell to )issipate the efE
fects of a spell. The ,a3er 3#st perfor3 at least
one ho#r of 4it#al Spell Preparation at the en) of
+hich they 3#st cast the appropriate Co#nterE
spell> an) specify the na3e of the spell to be )isE
sipate). Anly spells (not rit#als) 3ay be )issipE
ate) #sing this techni6#e. :t is not possible to
achie2e 4an8 +ith this ability since it is not an inE
)epen)ent rit#al> b#t rather a specialiBe) #se of
4it#al Spell Preparation.
[1..,] !pecial Eno+le("e !pells
0ane (!C1)
Range5 10 feet J 10 per 4an8
Duration5 %0 secon)s J 5 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell strengthens reality an) stabiliBes
the 3ana in an area 15 feet in )ia3eter (J10 per 5
4an8s) s#ch that all 3agical Cast Chances are reE
)#ce) +ithin the area by 5K (J% per 4an8). This
+ill affect spells an) rit#als> an) talents +ith base
chances. The spell has no affect on store) 3agics
(s#ch as in2este) ite3s)> shape) ite3s> or 3agic
+itho#t base chances.
0anish3ent (!C#)
Range5 Self
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,o
Storage5 Potion
Target5 Self
2ffects5 Thro#gh #se of this spell> a ,a3er 3ay banE
ish a s#33one) being bac8 to its o+n plane.
*hile the banish3ent spell is in effect> the apE
propriate Co#nterspell cast by the ,a3er at a
s#33one) entity +ill ca#se the entity to ret#rn
to its o+n plane> #nless it resists. The Co#nterE
spell 3#st 3atch the type of spell or rit#al #se)
in the s#33oning of the creat#re. :n general the
spellsMrit#als affecte) are the ele3ental s#3E
3onings (S#33on .ire Ele3ental> etc.)> all 'reatE
er S#33onings> $ar8M;ight Sphere con@#ration
an) .ire college Efreeti an) Sala3an)er s#33onE
ing. The Call Patron ability of &gents is not classiE
fie) as a s#33oning spell an) is not affecte). The
being to be banishe) 3ay acti2ely an) passi2ely
resist the Co#nterspell.
Co3pel 8be(ience (!C$)
Range5 15 feet J 5 per 4an8
Duration5 Concentration> 3axi3#3 10 3in#tes J 10
per 4an8
21perience Multiple5 (00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Target5 Entity
Storage5 ,one
2ffects5 The &)ept 3ay cast this spell o2er 1 (J1 per
( 4an8s) targets +hose 'eneric Tr#e na3es are
8no+n to the3. Those targets +ho fail to resist
3ay be co33an)e) by the &)ept to perfor3 acE
tions that are both +ithin their physical capabilE
ities an) in their tr#e nat#res. Co33an)s are
gi2en in the ,a3er tong#e an) +ill be #n)erE
stoo) by all entities. Co33an)s 3#st be short
an) si3ple> s#ch as? FStop\G> F*ait hereG> F.ollo+
3eG> F5i)e #n)er the tableG. Entities can only be
co3pelle) to perfor3 actions that they 3ight
perfor3 nat#rally. .or exa3ple> brigan)s +ho
+ere in2ol2e) in a co3bat 3ight be co3pelle) to
F.lee\G> b#t if those sa3e brigan)s felt they +ere
+inning the fight> they +o#l) hee) no s#ch co3E
p#lsion b#t co#l) perhaps be )irecte) to a )ifferE
ent target. :f the spell is cast at targets +ith )ifE
ferent 'eneric Tr#e ,a3es the ,a3er 3#st #se
the lo+est applicable base chance 3o)ifier. :f the
&)ept chooses to prono#nce a targetDs :n)i2i)#al
Tr#e ,a3e as part of the spell then only one enE
tity 3ay be affecte) b#t the ,a3er is 2este) +ith
3#ch greater control o2er that entity> e2en
against its nat#re. :t is possible for the target to
)efy the ,a3er> b#t there are serio#s conE
se6#ences for )isobe)ience. Sho#l) the target )eE
cline to obey any co33an) of the caster that is
not ob2io#sly s#ici)al> they 3#st 3a8e a *illE
po+er chec8 of [1 R *illpo+er 9 (1K per 4an8 that
the ,a3er has +ith the targetDs :n)i2i)#al Tr#e
,a3e)]. This chec8 )oes not brea8 the spell.
Sho#l) the target fail their chec8> they +ill feel
great pain an) i33e)iately ta8e )a3age e6#al to
half of the ,a3erDs 4an8 +ith this spell. This
)a3age cannot be resiste).
DisBunction (!C')
Range5 10 feet J 10 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 %00
Base !hance5 %0K
Resist5 Passi2e
10/
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect> &rea
2ffects5 This spell pre2ents store) 3agics +ithin an
ob@ect or area fro3 co3ing into effect. "agics
that are affecte) by this spell incl#)e *ar)s> :nE
2este) ite3s> Potions> "agical Traps> an) perE
3anent 3agics that nee) to be triggere). :f a poE
tion #n)er the effects of a $is@#nction is
cons#3e)> the potion +ill ta8e effect after the
spell effect ceases> pro2i)e) it is still insi)e an enE
tity. Ather ite3s +ill si3ply be #nable to be
triggere)> an) no charges +ill be lost.
Dispel Ma"ic (!C))
Range5 Self
Duration5 5 secon)s J 5 per ( 4an8s
21perience Multiple5 (00
Base !hance5 5K
Resist5 ,o
Storage5 Potion
Target5 Self
2ffects5 *hile the $ispel "agic is in effect> the apE
propriate Co#nterspell cast at a target 3ay )isE
sipate 3agic. The Co#nterspell 3#st 3atch the
type of spell to be )issipate)> an) the &)ept 3#st
specify the na3e of the spell that they +ish to reE
3o2e. :f the Co#nterspell is s#ccessf#lly cast> the
chance of the 3agic being )ispelle) is 50K [(J%
per 4an8 +ith $ispel "agic)(9% per 4an8 of the
target 3agic)]. This spell cannot re3o2e the efE
fects of rit#als> or re3o2e c#rses.
Forbi((in" (!C,)
Range5 10 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell creates a thin> in2isible +all> 10
feet high an) !0 feet long. The &)ept 3ay inE
crease either height or length by 1 foot per 4an8.
This barrier obeys all of the #s#al r#les for ins#bE
stantial +alls. & single 'eneric or :n)i2i)#al tr#e
na3e is crafte) into the forbi))ing. To those enE
tities +hose na3es are containe) therein> or if
seen by 3eans of *itchsight or si3ilar> the +all
appears bl#ish an) crac8ling +ith 3agical enE
ergy. :f a 'eneric Tr#e ,a3e is in the forbi))ing>
then to those na3e) +ho fail to resist #pon iniE
tial contact the forbi))ing is co3pletely soli) to
the3 an) they are #nable to pass thro#gh it. :f
they resist> the barrier is ins#bstantial> as it is
those those +ho are not na3e) by it. :f an :n)iE
2i)#al Tr#e na3e is place) in the forbi))ing then
in a))ition to the 'eneric effects> the entity 3#st
resist each contact +ith the barrier or s#ffer [)10
9 (](J1 per 4an8) )a3age> e2en if they are able to
pass thro#gh the +all beca#se they initially resE
iste).
Mana !ense (!C.)
Range5 Self
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,o
Storage5 Potion
Target5 Self
2ffects5 This spell allo+s the a)ept to FsenseG the
3ana flo+s +ithin 10 feet (J10 per 4an8). :f a
spell is cast or 3agic triggere) +ithin range> the
&)ept +ill see it flying off to+ar)s its target. Si3E
ilarly> if the target of any spell is +ithin range>
the &)ept +ill see the 3agic i3pact. :f the &)ept
chooses 3agical Pass actions of Concentration
+ith this spell in effect> they +ill be able to see
&)epts )ra+ing 3ana> an) be able to see if a tarE
get resists a spell or not. *hile concentrating the
&)ept +ill ha2e a (! R Perception) chance of being
able to )isting#ish the College of the 3agic they
can see> the na3e of the spell> an) +hether the
spell is lo+> 3e)i#3> high or 2ery high in ran8.
!cry !hiel( (!C/)
Range5 10 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8 or Special
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,o
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 This spell protects an area fro3 scrying by
*iBar) Eyes> Crystals an) *aters of Cision>
0ar)Ds Ear an) si3ilar )i2ination 3agics of a
4an8 e6#al to or less than the ran8 of the Scry
Shiel). :t )oes not pre2ent nor3al 2ision> infra2iE
sion> *itchsight an) si3ilar spells. & Scry Shiel)
is a shell o2er the protecte) 2ol#3e> so once the
area is penetrate) by any 3eans> e.g. on foot or
by flying> spells cast insi)e the protecte) 2ol#3e
+or8 nor3ally. &t 4an8 !0 this spell alar3s the
&)ept that an atte3pt to )i2ine into the 2ol#3e
by 3agical 3eans has ta8en place> pro2i)e) that
the &)ept is +ithin the 2ol#3e at the ti3e. This
spell 3ay be cast as a rit#al if the &)ept so
101
chooses. :n this for3 casting ta8es 10 ho#rs an)
the )#ration is increase) to ( +ee8s (J1 per
4an8).
!pell 0arrier (!C1)
Range5 10 feet J 5 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 %00
Base !hance5 %0K
Resist5 ,o
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The &)ept creates a thin> glo+ing> transl#E
cent +all +hich bloc8s the passage of 3agic. The
barrier is either 10 feet high an) !0 feet long as a
+all> or 10 feet high an) 5 feet in ra)i#s as a ring.
The &)ept 3ay increase any )i3ension O other
than thic8ness O by 1 foot per 4an8. This barrier
obeys all of the #s#al r#les for ins#bstantial +alls.
&ny 3agic cast in s#ch a +ay that a )irect line
)ra+n fro3 the caster to their target passes
thro#gh the +all (fro3 either si)e) has a (0K [(J%
per 4an8 +ith this spell)(9% per 4an8 of the target
3agic)] chance of ha2ing its energies )issipate).
:f a spell passes thro#gh 3ore than one Spell 0arE
rier only a single roll for )issipation sho#l) be
3a)e> +ith the highest )issipation chance being
#se).
True !eein" (!C10)
Range5 10 feet J 5 M ! 4an8s
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 %00
Base !hance5 !5K
Resist5 ,o
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 &ll entities +ithin the area of effect ha2e a
chance of )etecting things in the area that ha2e
been 3agically altere) to appear other than they
tr#ly are. Tr#e Seeing 3ay re2eal the 2is#al co3E
ponent of ill#sions> an) entities or ob@ects that
are in2isible> ins#bstantial> or ha2e been 3agicE
ally rearrange) or transfor3e) (s#ch as by
c#rses). The chance of an obser2er )etecting s#ch
alterations or conceal3ents +ill )epen) #pon the
ran8 of this spell> the ran8 of the concealing or
transfor3ing 3agic> an) the perception of the
obser2er. .or o)) 3agical abilities +itho#t a
4an8 the '" sho#l) s#bstit#te so3e appropriate
alternati2e (s#ch as ["agical &ptit#)e L 10]). Tr#e
Seeing is of lesser or e6#al 4an8 Slight i3perfecE
tions 3ay be re2eale)> (e.g. in2isible fig#res
shi33er a little> the color of an ill#sion 3ay apE
pear a bit off> etc.)> an) there is a (1 R Perception)
chance of an obser2er scr#tiniBing the area notE
ing this. Tr#e Seeing is of higher 4an8 "ore 3aE
@or i3perfections 3ay be notice). (e.g. in2isible
fig#res ha2e a slight +ill9oD9the9+isp glo+> toa)s
that are really Princes 3ay ha2e tiny gol)
cro+ns> ). The )etection chance rises to (! R PerE
ception). Tr#e Seeing is is 10J 4an8 higher The
i3perfections in concealing an) transfor3ing
3agics beco3e 6#ite ob2io#s> (e.g. in2isible figE
#res appear ghostly> ill#sions 3ay appear painte)
or transl#cent> etc.). $etection is a#to3atic.
[1...] !pecial Eno+le("e 4ituals
Di2ination (4C1)
Range5 5 feet J 1 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 (0K J 10 per 4an8
!ast Time5 1 ho#r or % ho#rs
Resist5 ,o
Target5 Entity> Ab@ect> &rea
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 There is no possibility of bac8fire fro3 this
rit#al. 0y #se of this rit#al a ,a3er 3ay )eter3E
ine if an in)i2i)#al> ob@ect> or area is c#rrently> or
has been recently> #n)er the effects of 3agic a
spell by e3ploying the 4it#al of "agic $i2ination.
:f the rit#al is s#ccessf#l> the nat#re of all 3agic
in effect (exact na3es an) Colleges) is re2eale) to
the ,a3er. :f the 3agic is of non9college origin
general effects are re2eale). :n the case of 3agic
that is no longer in effect> for each 5K #n)er the
Cast Chance that the ,a3er rolle)> 3agic that exE
pire) an extra +ee8 ago is re2eale). .or exa3ple
if a ,a3er rolle) 1!K #n)er their Cast Chance
3agic that expire) #p to t+o +ee8s ago +o#l) be
re2eale) O in a))ition to all 3agic c#rrently in
effect.
:f the ,a3er +ishes they 3ay perfor3 an &nE
cient $i2ination. The 0ase Chance of the rit#al is
re)#ce) to (0K (J! per 4an8)> an) the Cast Ti3e
increase) to % ho#rs. :f s#ccessf#l the ,a3er +ill
learn the exact nat#re of all enchant3ents> 3aE
gical 3echanis3s> triggering con)itions> c#rses>
si)e9effects> etc.> place) #pon an entity or ob@ect
e2en if they are of non9college origin. :f an ob@ect
has an :n)i2i)#al Tr#e ,a3e the &ncient $i2inaE
tion +ill re2eal its existence> tho#gh not the act#E
al na3e.
110
Expulsion (4C#)
Range5 5 feet J 1 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 10K J 5 per 4an8
!ast Time5 1 ho#r
Resist5 &cti2e> Passi2e
Target5 Entity
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 This 4it#al +ill ret#rn one entity to its
plane of origin> regar)less of ho+ it got to the
c#rrent plane. 7pon co3pletion of the rit#al> if
the target fails to resist> they +ill be i33e)iately
ret#rne) to the point fro3 +hich they left their
plane of origin.
>nterre"nu3 (4C$)
Range5 10 feet
Duration5 Special
21perience Multiple5 !50
Base !hance5 "agical &ptit#)e J (K per 4an8
!ast Time5 ! ho#rs
Resist5 &cti2e> Passi2e
Target5 Entity or Ab@ect
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The targete) entity or ob@ect has all 3agical
effects c#rrently #pon the3> that are of lesser or
e6#al ran8 to the :nterregn#3> s#spen)e). *hilst
s#spen)e) their )#rations +ill not re)#ce> b#t
the 3agic +ill ha2e no effect. The )#ration of the
:nterregn#3 3ay be chosen by the &)ept at the
ti3e of casting> fro3 a 3ini3#3 of 1 )ay to a
3axi3#3 of?
4an; Duration
0"10 1 day D11 per 6an?E
11*15 1 .ont$
16*1 3 .ont$s
20 1 year
4e3o2e Curse (4C')
2ffects5 ,a3ers ha2e a greater ability to re3o2e
c#rses than )o the &)epts of other Colleges.
,a3ers learn the nor3al 4e3o2e C#rse rit#al
(see section 11.%) as 4( of this College> b#t gain a
bon#s to 0ase Chance of J! per 4an8 for "inor
c#rses an) J1 per 4an8 for "a@or c#rses (incl#)E
ing $eath C#rses).
!ealin" (4C))
Range5 !0 feet J!0 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 %00
Base !hance5 !0K J ( per 4an8
!ast Time5 1 ho#r
Resist5 ,one
Target5 &rea
Material5 Chal8> paint> bloo)> corn3eal or other
sy3bol 3a8ing 3aterials
Actions5 Chanting an) inscribing sy3bols
!oncentration !hec'5 Stan)ar)
2ffects5 This 4it#al seals an area against entities
fro3 a single> specific> na3e) plane. The na3e of
the plane 3#st be 8no+n to the &)ept> an) the
na3e of the plane that the &)ept is c#rrently ocE
c#pying cannot be #se). ,o entity +hose plane of
origin has been seale) against can 2ol#ntarily
enter the seale) area. They +ill stop at the
bo#n)ary an) ref#se to go any f#rther. &ny enE
tity ta8en into the area against their +ill (or
+itho#t their 8no+le)ge> e.g. #nconscio#s) +ill
atte3pt to lea2e the area as 6#ic8ly as possible. :f
an atte3pt is 3a)e to s#33on an entity fro3 the
na3e) plane into the area the s#33oning +ill
fail. &ny entities fro3 the na3e) plane +ho are
insi)e the area +hen the sealing is create) are
#naffecte)> b#t sho#l) they lea2e the area they
+ill be #nable to reenter it.
True For3 (4C,)
Range5 5 feet
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 !0K J % per 4an8
!ast Time5 % ho#rs
Resist5 &cti2e
Target5 Entity> Ab@ect
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 0y 3eans of this rit#al the &)ept 3ay force
a target that has been 3agically altere)> c#rse)>
or rearrange) into a for3 other than their nat#rE
al one to ass#3e their tr#e for3 an) nat#re. :t
+ill not re3o2e effects that co#l) occ#r nat#rE
ally. .or exa3ple> the rit#al +o#l) restore the
for3 of a h#3an that ha) been c#rse) into the
shape of a toa)> an) +o#l) ret#rn to flesh a h#E
3an t#rne) to stone b#t +o#l) )o nothing to reE
3o2e a c#rse of +eeping sores or restore a lost
li3b.
111
True !pea;in" (4C.)
Range5 10 feet
Duration5 %0 3in#tes
21perience Multiple5 %00
Base !hance5 (0K J % per 4an8
!ast Time5 Special M 1 ho#r
Resist5 &cti2e> Passi2e
Target5 Entity
Material5 ,one
Actions5 &s8ing 6#estions
!oncentration !hec'5 Stan)ar)
2ffects5 0y 3eans of this rit#al the &)ept 3ay atE
te3pt to force an entity +ho is present to spea8
the tr#th. The &)ept 3#st prepare for %0 3in#tes
after +hich they 3ay 6#estion the entity for the
re3aining %0 3in#tes of the 1 ho#r rit#al. The efE
fects of the rit#al )o not last beyon) the ho#r.
The target nee) not ans+er or spea8 at all> b#t if
they fail to resist an) they choose to ans+er the
&)eptDs 6#estions> they 3#st> to the best of their
8no+le)ge> spea8 no falsehoo)s. They nee) not
2ol#nteer infor3ation. The '" rolls for the s#cE
cess of this rit#al an) nee) not infor3 the &)E
eptDs player of the res#lt.
11!
[1/.0] The Colle"e of %ir Ma"ics
The College of &ir "agics is concerne) +ith the
en2iron3ent of air an) the +eather. :t sho#l) be
note) that there #se) to be a thir) aspect to this colE
lege> b#t the :ce "agesD increasing interest in ice
an) col) (rather than air) +as consi)ere) totally #nE
acceptable an) they +ere expelle) (to for3 the inE
)epen)ent College of :ce "agics).
*hen trying to ascertain the effect of spells
+hich change the +eather> especially +in)> please
rea) the notes acco3panying the *eather Table. &n
area 3ay be affecte) by 3ore than one &ir College
spell or rit#al at the sa3e ti3e pro2i)ing that each
change affects a )ifferent aspect of the +eather.
Tra(itional Colors
&ir "ages tra)itionally )ress in bl#es an) greys.
$#e to their habit of being o#t)oors in all +eathers>
&)epts of this college ten) to +ear practical clothE
ing an) a2oi) long trailing cloa8s or s8irts.
Tra(itional !y3bols
'i2en the ephe3eral nat#re of their ele3ent> &ir
"ages ha2e little #se for sy3bols> #s#ally allo+ing
their tra)itional colors to a)2ertise their profession.
[1/.1] &lossary
Totally Enclose) is )efine) as being s#rro#n)e)
by +alls or earth in a +in)o+less area of less than
100 feet in any )i3ension +here there is no )irect
an) i33e)iate co33#nication +ith the air o#tsi)e.
Partially Enclose) is )efine) as being in a ca2e or
b#il)ing or si3ilar +alle) or earth enclose) area of
greater than 100 feet in its s3allest )i3ension> or in
a s3aller area> b#t ha2ing 3eans of )irect contact
+ith the air o#tsi)e> s#ch as thro#gh an open +inE
)o+ or portal.
An top of a "o#ntain is )efine) as being +ithin
ten 3in#tes +al8ing )istance of the pea8. "o#nE
tains ha2e an enor3o#s i3pact on the +eather patE
terns.
[1/.#] 4estrictions
&)epts of the College of &ir "agics 3ay only
practice their arts if they are in contact +ith the air.
They 3ay ne2er practice &ir 3agics +hile #n)er+aE
ter or in a 2ac##3. They 3ay ne2er s#33on a2ians
into an en2iron3ent +here they co#l) not s#r2i2e.
The "agical &ptit#)e re6#ire3ent for this colE
lege is 1%.
[1/.$] 0ase Chance Mo(ifiers
The follo+ing 3o)ifiers are a))e) to the 0ase
Chance of perfor3ing any talent> spell or rit#al of
the College of &ir "agics. Anly one 3o)ifier 3ay be
applie)?
%ction Mo(ifier
Caster is underground or totally enclosed *15;
Caster is only partially enclosed *5;
Caster is ,lying or ot$erwise not in contact wit$
any li<uid or solid sur,ace
15;
Caster is standing in natural winds o, 40 .p$
or greater
110;
Caster is .ore t$an 1009 a(ove ground D,lying'
,alling' etc.E
110;
Caster is on top o, a .ountain 120;
[1/.'] Talents
%erial %ffinity (TC1)
21perience Multiple5 -5
2ffects5 $#e to their close association +ith the enE
2iron3ent of air> &ir "ages ha2e the follo+ing
abilities?
2 The &)ept can 3o)ify any flying or lan)ing
rolls by 1 step better per 5 f#ll ran8s.
Example: n ir %age comes in for a landing and
the +% tells the player that they need to make a ! ?
11%
gility landing roll, but because the ir %age has
this talent at &ank #" they need only make a @ ?
gility landing roll.
2 They +ill not s#ffer fro3 the effects of high
altit#)e. This talent only +or8s #p to a height
of !>000 feet per ran8.
Example: 6ypothermia -at high altitudes., flying
sickness, altitude sickness.
2 'eneral 8no+le)ge relating to being airborne.
Example: )afe velocities, altitude, down drafts,
flight haAards.
2 $#e to their close association +ith the en2irE
on3ent> the &)ept can 3o)ify the .orce
)o+n+ar)s an) 'a#ge #p+ar)s on the *eathE
er Scale Table by 1 per ( ran8s> for the3sel2es.
Detect Fu3es (TC#)
Range5 10 feet J 10 per 4an8
21perience Multiple5 100
2ffects5 The &)ept 3ay )etect the presence of
f#3es an) 2apors an) has a chance e6#al to the
&)eptDs 3o)ifie) perception (J % per 4an8) of acE
c#rately i)entifying each s3ell present. The &)E
ept 3#st spen) a p#lse sniffing the air +hile apE
plying this talent. :f the &)eptDs sense of s3ell is
not operating> for +hate2er reason> then this talE
ent 3ay not be #se). This talent 3ay only be atE
te3pte) once per set of s3ells. *hen ne+ s3ells
are intro)#ce)> the &)ept 3ay be able to i)entify
these ne+ s3ells by atte3pting this talent again>
b#t any pre2io#sly #ni)entifie) s3ells +ill reE
3ain so.
re(ict *eather (TC$)
21perience Multiple5 50
Base !hance5 %0K J (K per 4an8
2ffects5 The &)ept 3ay pre)ict the local +eather
o2er the next )ay (J1 )ay per % 4an8s). The &)ept
3#st be o#tsi)e or able to see the s8y to #se this
ability. :f the &)ept has resi)e) in an area for a
length of ti3e they +ill be 3ore fa3iliar +ith the
local +eather. :f they ha2e li2e) in the area for
o2er one 3onth they +ill recei2e a bon#s for preE
)icting +eather in the season they are fa3iliar
+ith. :f they ha2e li2e) in the area for o2er one
year they +ill recei2e a bon#s in any season.
Ti3e Fa3iliarity Mo(ifier
1 .ont$ Current season 15;
1 year Co.plete 110;
Anly one 3o)ifier applies.
[1/.)] &eneral Eno+le("e !pells
Cal3 (&C1)
Range5 50 feet J 50 per 4an8
Duration5 15 3in#tes J 15 per 4an8
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The &)ept halts all gross or extre3e nonE
3agical air 3o2e3ent +ithin a 2ol#3e of 10 foot
(J10 per 4an8) c#be). The entire 2ol#3e 3#st be
+ithin the &)eptDs range. The air +ithin the
2ol#3e +ill stay fresh an) +ill slo+ly inter3ingle
+ith air o#tsi)e the 2ol#3e. Ance cast the
2ol#3e 3ay not be 3o2e).
Feather Fallin" (&C#)
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell ca#ses the target to )rift gently
)o+n+ar)s if they fall 3ore than 5 feet (sho#l)
the target be falling faster than 5 feet per p#lse
they +ill #n)ergo a 3agical )eceleration o2er
one p#lse). The target +ill be s#b@ect to +in) efE
fects +hile )rifting )o+n+ar)s.
Ma"e *in( (&C$)
Range5 10 feet J 10 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 1!5
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 The &)ept ca#ses 1 +in)9)ri2en ob@ect to be
affecte) by a 3agical +in) +ith an effecti2e
spee) of #p to 5 3iles per ho#r (J1 per 4an8).
Anly the ob@ect targete) is affecte) by the 3agicE
al +in). 0y concentrating the &)ept 3ay alter the
)irection an) strength of the "age +in).
Mist (&C')
Range5 !0 feet J !0 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 100
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
11(
Target5 Col#3e
2ffects5 The &)ept con@#res 1000 c#bic feet of 3ist
(J500 per a))itional 4an8) of any shape entirely
+ithin the &)eptDs range. The 3ist 3#st be at
least 1 foot in any )i3ension an) 3ay ha2e )etail
no finer than 1 foot in siBe. The 2isibility in this
3ist is nor3ally %0 feet ( hexes). :f the +in) is
stronger than a light breeBe> the &)ept 3#st actE
i2ely concentrate to 3aintain the 3ist. AtherE
+ise> +hile the &)ept acti2ely concentrates> the
3ist 3ay be change) in one of the follo+ing
+ays?
2 The &)ept 3ay 3o2e the 3ist #p to 1 hex per
p#lse so long as it re3ains +ithin range.
2 The &)ept 3ay change the 2isibility +ithin the
3ist )o+n to a 3ini3#3 2isibility of hexes (9
1 per ( f#ll 4an8s).
!pea; to %2ians (&C))
Range5 10 feet J 10 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> "agical Trap> Potion
Target5 Self
2ffects5 The spell allo+s the target to co33#nicate
+ith any one type of aerial life +ithin range of
the spell. This co33#nication #s#ally consists of
so#n) an) gest#re. :f the &)ept +ishes to conE
2erse +ith se2eral )ifferent types of aerial life
conc#rrently then they 3ay cast this spell 3#lE
tiple ti3es.
!tor3 Callin" (&C,)
Range5 Special
Duration5 0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> "agical Trap
Target5 Special
2ffects5 The &)ept 3ay s#33on any stor3 front
+hich 3ay exist any+here in sight. :f no front
can be seen> the spell can still be cast b#t the 0ase
Chance is 3o)ifie) by 9!0. 'enerally> a stor3
front can be seen for !0 to %0 3iles. 7pon reachE
ing the spot occ#pie) by the &)ept at the ti3e of
casting> the stor3 front +ill slo+ an) finally
cease 3o2ing an) begin to )o+npo#r (sno+> rain>
hail> sleet or +hate2er else the '" feels the
clo#)s 3ay contain). The stor3 front +ill ta8e
)10 R % 3in#tes (91 per 4an8) to arri2e> 3ini3#3
1. Ance the )#ration has lapse) the +eather +ill
gra)#ally ret#rn to nor3al o2er a si3ilar a3o#nt
of ti3e.
!u33on %2ians (&C.)
Range5 5 3iles
Duration5 :33e)iate
21perience Multiple5 1!5
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> "agical Trap
Target5 &2ians
2ffects5 The &)ept 3ay s#33on one a2ian per 4an8
(3ini3#3 1) to their c#rrent location. The a2ians
3#st be nati2e to or present in the area an) the
&)ept 3#st specify the species (one per spell)
that is being s#33one). The &)ept 3ay s#33on
a specific a2ian pro2i)ing it is +ithin line of sight
(the species nee) not been 8no+n in this case).
The a2ian +ill arri2e by the shortest flight path
an) their initial reaction +ill be +ary. The a2ians
3#st ha2e a clear flight path to the &)ept an)
+ill spen) #p to 5 3in#tes atte3pting to reach
the &)ept. ,ote that not all a2ians +ill ha2e a
3o2e3ent rate +hich +ill allo+ the3 to reach
the &)eptDs location +ithin this ti3e. This spell
3ay not be cast if the &)ept is totally enclose). :f
the a2ian being s#33one) is fantastical it gains a
J!0K to its base chance to resist this spell.
Aapor 0reathin" (&C/)
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 150
Base !hance5 %5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target can breathe any gas incl#)ing
other+ise poisono#s 2apors (e.g. =noc8o#t 'as>
,oxio#s Capors etc). This spell +ill not enable
the target to breathe in a 2ac##3 or #n)er+ater.
&lso> this spell +ill not protect the target fro3
any non9gaseo#s contents of the at3osphere> e.g.
Sleep $#st.
*in( *histle (&C1)
Range5 Special
Duration5 )10 ho#rs J 1 per 4an8
21perience Multiple5 1!5
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion
115
Target5 Special
2ffects5 The &)ept is able to create a +in) o2er an
open space of #p to 100 feet (J100 per 4an8) )iaE
3eter centere) on the &)ept. A#tsi)e of this area>
the +in) +ill fa)e bac8 to the pre2ailing +in)
o2er half again the )istance. The +in) +ill b#il)
#p o2er )10 J 5 3in#tes (91 per 4an8> 3ini3#3 1)
an) the "age 3#st choose at the ti3e of casting
+hich )irection the +in) +ill blo+. The spee) of
the +in) is )eter3ine) by rolling a )100 roll as
follo+s?
6 chance !pee( (3ph) Force
01"05 1"24 5
06"15 13"1! 4
16"30 !"12 3
31"50 4"7 2
51"70 !"12 3
71"!5 13"1! 4
!6"5 1"24 5
6"100 25"31 6
The &)ept can choose to 3o)ify the )ice roll
#p or )o+n by #p to ! R 4an8 points to )eter3ine
the act#al +in) spee) once the )ice ha2e been
rolle). The effects of this spell o2erri)e any existE
ing +in) effects incl#)ing alrea)y existing *in)
*histle spells. :f the res#lting +in) is .orce 5 or
o2er> 3issile fire +ill be affecte)> re)#cing base
chances by (+in) spee) Y !)K.
1/., &eneral Eno+le("e 4ituals
*in(spea; (DC1)
Range5 (00 feet J (00 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 ("agical &ptit#)e R !) J %K per 4an8
Resist5 ,one
Storage5 ,one
Target5 &rea
!ast Time5 1 ho#r
Material5 ,one
Actions5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept can spea8 +ith the +hispering
spirits of the +in)> learning +hat they ha2e seen
or hear) an) e2en soliciting their ai). &ll +in)s
+ithin a range of %00 feet (J%00 per ran8) can be
co33#ne) +ith in this 3anner. There is no bac8E
fire.
[1/..] !pecial Eno+le("e !pells
%ir 0last (!C1)
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> Ab@ect
2ffects5 This spell pro@ects a narro+ an) extre3ely
strong blast of air at the target. The blast +ill i3E
pact either on the target or on the first obstr#cE
tion bloc8ing the path fro3 the &)ept to the tarE
get. :f the target +eighs less than 100 po#n)s (J!0
per 4an8) they +ill be thro+n bac8 10 feet (J5 per
% f#ll ran8). An lan)ing the target s#ffers )a3age
of [)10 9 5] (J1 per % f#ll 4an8s) an) 3#st 3a8e a
(Physical Strength J &gility) R 1 chec8 to re3ain
stan)ing. The target is thro+n in an arc a+ay
fro3 the &)ept an) the highest point of the arc
e6#als (4an8 J 1) feet.
%rro+ Fli"ht (!C#)
Range5 5 feet
Duration5 !0 3in#tes J !0 per 4an8
21perience Multiple5 !00
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent
Target5 &rro+s or P#arrels
2ffects5 The &)ept can te3porarily i3pro2e the flyE
ing 6#ality of ! (J 1 per ! 4an8s) arro+s or 6#arE
rels. &nyone firing arro+s or 6#arrels affecte) by
this spell has their 0ase Chance 3o)ifie) by J!K
(J1 per 4an8). &t ran8 1J the arro+s are co#nte)
as 3agical for )eter3ining +hich entities 3ay be
har3e).
%2ian Control (!C$)
Range5 100 feet J 100 per 4an8
Duration5 Concentration> 3axi3#3 10 3in#tes J 10
per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> Potion
Target5 &2ian
2ffects5 The &)ept 3ay control 1 (J1 per 4an8) a2iE
an +ithin range #nless the a2ian s#ccessf#lly resE
ists. :f the a2ian is fantastical> it gains J!0K on its
base chance to resist this spell. :f the &)ept fails
11
to gain control or loses control> the a2ian +ill i3E
3e)iately attac8 the &)ept. &n a2ian +hich is
still controlle) +hen the spell )#ration expires>
+ill flee the &)eptDs presence. The &)ept 3ay reE
cast this spell before its )#ration has expire)
+itho#t brea8ing concentration. *hen the )#raE
tion of the first casting expires the target gets anE
other resistance chec8. The &)ept 3ay also
choose to release an a2ian fro3 their control beE
fore the spellDs )#ration is #p> +here#pon it +ill
flee as abo2e. :f the a2ian is sentient an) is 3a)e
to ta8e an action that +o#l) en)anger itself> anE
other resistance chec8 is 3a)e.
0arrier of *in( (!C')
Range5 5 feet J 1 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell for3s a s+irling pattern of +in)
aro#n) the entity in all )irections. Thro+n an)
3issile +eapons passing thro#gh the barrier ha2e
a chance of being )eflecte) fro3 their co#rse> to
i3pact har3lessly else+here. The )eflection a))s
5 (J! per 4an8) to )efense against 3issiles. This
spell pro2i)es a bon#s of 5 (J1 per 4an8) to )eE
fense in 3elee or close co3bat.
ConBurin" %ir (!C))
Range5 10 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 150
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The &)ept 3ay con@#re any+here +ithin
their range 5 c#bic feet (J5 per 4an8) of s+eet
s3elling breathable air in any shape or shapes of
their choice. ,o )i3ension of the shape 3ay be
less than 1 foot. The 2ol#3e of air +ill hol) its
shape 2ers#s any non9soli) intr#sions for the f#ll
)#ration. &t the en) of the )#ration the 2ol#3e
+ill rapi)ly )isperse into the s#rro#n)ing area>
3ixing +ith +hate2er at3osphere +as alrea)y
there.
Flyin" (!C,)
Range5 5 feet J 5 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell enables the target to fly at a
spee) of %0 3ph (J1 per 4an8) by +al8ing +in)s
an) air c#rrents. :nitially it +ill ta8e [()10 J 10) 9
4an8] 3in#tes for the +in) c#rrents to arri2e.
&fter the +in) c#rrents ha2e arri2e) the target
can ta8e off an) lan) as 3any ti3es as they )eE
sire> b#t to recall the +in)s to ta8e off after lan)E
ing +ill ta8e [)10 J !] p#lses. *hen ta8ing off> it
ta8es one p#lse to accelerate to f#ll spee). :f the
target tries to lan)> it +ill ta8e one p#lse to slo+
to a stan)still. The target can only tra2el into
places +here air c#rrents or +in)s are possible.
This +ill not nor3ally occ#r insi)e b#il)ings or
t#nnels.
&aseous For3 (!C.)
Range5 Self> to#ch at 4an8 11J
Duration5 5 secon)s J % per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 Potion> :n2este)> "agical Trap
Target5 Entity
2ffects5 *hen this spell is cast the target (an) posE
sessions) t#rn into a clo#) of 2apor> that appears
as a hea2y 3ist. The target 3ay be affecte) by
3agic spells. ,or3al or sil2ere) +eapons )o not
har3 the target> b#t 3agical +eapons 3ay. The
target 3ay not #se any possessions s#ch as
+eapons> nor 3ay the target cast or trigger 3aE
gic. "agical or 4acial Talents 3ay be #se)
ho+e2er. The target 3ay 3o2e #p to T"4 ! in
any )irection an) pass thro#gh any opening that
is not airtight. *hen the )#ration of the spell exE
pires> the target +ill refor3 in the nearest hollo+
space large eno#gh to acco33o)ate the targetDs
bo)y.
&li(in" (!C/)
Range5 5 feet J 5 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Sentient Entity
2ffects5 This spell enables the target to gli)e at an
angle of approxi3ately 1 J 4an8 feet horiBontally
11-
for e2ery foot of )escent. The targetDs 3axi3#3
for+ar) spee) +ill be approxi3ately /0 feet per
p#lse (J1 per 4an8) an) their 3ini3#3 2ertical
spee) (relati2e to the air aro#n) the3) +ill be apE
proxi3ately (0 feet per p#lse (9! per 4an8> 3inE
i3#3 1) )o+n+ar)s. :f the target is gli)ing in
ther3als or )o+n9)rafts> their act#al rate of )esE
cent (or ascent) 3ay 2ary. The act#al rate of )esE
cent is #p to the '". The target 3#st 8eep their
ar3s (or e6#i2alent) o#tstretche) #ntil lan)ing
or they +ill fall )o+n+ar)s> altho#gh the spell
+ill res#3e if the target ret#rns their ar3s to an
o#tstretche) position. The target flies +ith their
bo)y horiBontal an) 3ay t#rn at a rate of %0 )eE
grees per p#lse (J5 per 4an8) +hile gli)ing. The
spell +ill ca#se the target to a#to3atically beE
co3e 2ertical +hen +ithin 5 feet of a horiBontal
s#rface. The target 3#st then 3a8e a flying roll
+hen lan)ing.
Enoc;out &as (!C1)
Range5 %0 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 (50
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell creates a hea2y clo#) of 8noc8o#t
gas that rises 10 (J1 per 4an8) feet abo2e the
gro#n). The area has a )ia3eter of 15 feet (J5 per
4an8). The appearance of the clo#) 2aries acE
cor)ing to 4an8?
4an; %ppearance
0" 5ranslucent .ist Ddoes not in$i(it visionE
and pungent s.elling
10"15 @nvisi(le and pungent s.elling
161 @nvisi(le and odorless
&ny entity (incl#)ing the &)ept) +ithin the gas
3#st resist. :f they fail to resist> they 3#st roll
#n)er (En)#rance R !) each p#lse or fall #nconE
scio#s (not asleep) +hile they re3ain +ithin the
gas. &ny +in) o2er 15 3ph +ill )isperse the gas
in ()10 L *in) .orce) p#lses. Ance the gas is )isE
perse)> the )#ration expires> or a 2icti3 is reE
3o2e) fro3 the area> any #nconscio#s entities
+ill reco2er in 1 p#lse (J 1 per 5 f#ll 4an8s).
:i"htnin" 0olt (!C10)
Range5 0 feet
Duration5 :33e)iate
21perience Multiple5 !!5
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> Ab@ect
2ffects5 The &)ept 3ay thro+ a single bolt of lightE
ning 0 feet long fro3 their fingertips. The bolt
3#st exten) the entire 0 feet an) +ill )eflect off
stone #ntil it reaches its f#ll extent. &ll targets
that are in the path of the bolt 3#st resist or s#fE
fer [)10 J 5] (J1 per % 4an8s) )a3age (sa2e for
half )a3age). :n a))ition> any target +ho fails to
resist is a#to3atically st#nne).
:i"htnin" !tri;e (!C11)
Range5 15 feet J 5 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 %5K
Resist5 &cti2e> Passi2e
Storage5 Potion
Target5 Entity
2ffects5 This spell creates sheets of lightning that
slo+ly arc aro#n) the entityDs bo)y )oing no
)a3age. This is extre3ely ob2io#s. The first ti3e
the entity ta8es )a3age fro3 a blo+ in co3bat
an) the attac8er is +ithin range> a bolt +ill stri8e
o#t at the entityDs attac8er )oing [)10 9 (] (J1 per
! 4an8s) )a3age (sa2e for half )a3age). The spell
then )issipates. The 4ange is 5 feet (J5 per 4an8).
&t ran8 10 or greater> any attac8er +ho fails to
resist an) is capable of being st#nne) is a#to3atE
ically st#nne). This spell cannot be cast on a tarE
get if they are alrea)y #n)er the effect of a ;ightE
ning Stri8e spell.
4esist Col( (!C1#)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 This spell protects the target fro3 the efE
fects of col) te3perat#re by increasing the 'a#ge
by 1 (J1 per ( f#ll ran8s) #p to a 3axi3#3 of
'a#ge - (Co3fortable). :t +ill totally protect the
target fro3 the effects of 5ypother3ia at ran8
11J. :n a))ition> the target s#ffers 1 (J1 per ( f#ll
ran8s) less )a3age )#e to 3agical or non93agical
col) base) attac8s.
!hapin" Clou( (!C1$)
Range5 5 3iles J 1 per 4an8
11/
Duration5 Concentration> 3axi3#3 1 3in#te J 1
per 4an8
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Clo#) ban)
2ffects5 The &)ept can ca#se so3e of a clo#) ban8
(clo#) )ensity 5J) +ithin range an) line of sight
to slo+ly shape a )ifferent i3age in it each
3in#te. Each ne+ shape +ill be gra)#ally for3e)
fro3 the ol) o2er the co#rse of the 3in#te. The
shape in the clo#)s is recogniBable #p to a range
of 5 3iles (J1 per 4an8). "eas#re3ents for this
spell sho#l) be ta8en along the gro#n) (i.e. )isE
regar)ing the height of the clo#) ban8).
*hirl+in( Aortex (!C1')
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 50
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell creates a torna)o aro#n) one h#E
3an siBe) target for e2ery % or fraction ran8s
(3ini3#3 1). :f the target fails to resist they are
so tosse) an) torn by the +in)s that 3#scles an)
liga3ents tear> @oints )islocate> bones brea8> orE
gans r#pt#re> an) they perish. :f the target s#cE
cessf#lly resists they s#ffer [)10 9 (] (J1 per 4an8)
)a3age )#e to excessi2e forces (instea) of perE
ishing). Targets that fail to resist 3ay be res#rE
recte).
*hisperin" *in( (!C1))
Range5 100 3iles J 100 per 4an8
Duration5 Special
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell sen)s a 3essage to an entity #sE
ing the +in)s. The &)ept 3#st 8no+ the na3e of
the entity an) be able to pic8 the3 o#t fro3 a
cro+). The 3axi3#3 length of the 3essage is 5
+or)s per ran8. The 3essages +ill be in the 2oice
of the &)ept at the sa3e 2ol#3e as +hen spo8en>
an) can only be hear) by the target. There is a
noticeable b#t 3inor effect of s+irling air +hen
the 3essage is sent an) recei2e). The ti3e ta8en
for the 3essage to reach the entity (the )#ration)
is 1 ho#r (J! 3in#tes per 3ile) 9 ran8 ho#rs (3inE
i3#3 of 1 ho#r).
*in(stor3 (!C1,)
Range5 %0 feet J %0 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept creates a +in)stor3 of .orce 1
centere) on the &)ept an) exten)ing o#t to the
f#ll range of the spell. Ance cast the *in)stor3
+ill not 3o2e. The +in)s in the area of a +in)E
stor3 are ran)o3 an) 2iolent> they )o not preE
2ail in a partic#lar )irection. &ll entities +ithin
this area except the &)ept an) those in the sa3e
hex 3#st chec8 against ! R (Physical Strength J
&gility) 9 ! R 4an8> e2ery p#lse> to regain their
feet an)Mor re3ain #pright. E2ery ti3e an entity
+ithin the area falls prone> they ta8e [)10 L !]
)a3age. This )a3age is physical. .or the )#raE
tion of this spell they ha2e their T"4 hal2e). &ll
entities atte3pting to #se 3issile or thro+n
+eapons thro#gh or insi)e the area of effect ha2e
their 0ase Chance re)#ce) by 5 per e2ery ! hexes
of *in)stor3 tra2ele) thro#gh.
*in( *al;in" (!C1.)
Range5 10 feet J 10 per 4an8
Duration5 %0 secon)s J %0 per 4an8
21perience Multiple5 %50
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell (an) possessions)
t#rns into +in)> 8eeping their approxi3ate siBe
an) appearance. :n the first p#lse> the spellDs efE
fect is to accelerate the target to f#ll spee) an) in
the last p#lse> the target +ill gra)#ally slo+. The
)istance tra2ele) o2er the first an) last p#lse is
half that of nor3al. The target 3o2es thro#gh
the air at 50 3ph (J5 per 4an8). The target can
only pass thro#gh an area that they co#l) pass
thro#gh nor3ally. The target chooses the )irecE
tion of the flight b#t the spee) 3ay not be
altere). The target +ill not colli)e +ith stationE
ary ob@ects )#ring the flight> b#t if r#shing )irE
ectly to+ar)s an ob@ect or +all> +ill br#sh along
or past it as a +in) +o#l). :f blo+n )o+n a corE
111
ri)or to a )ea) en) or si3ilar sit#ation> the target
+ill not stop b#t )o#ble bac8 in a tight loop. &nyE
thing )roppe) by the target +ill go in a ran)o3
)irection.
0all of :i"htnin" (!C1/)
Range5 %5 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity or Ab@ect
2ffects5 This spell creates a ball of lightning +hich
shoots fro3 the caster to the target. The ball is
#tterly silent an) 3o2es in a straight line. &nyE
thing stan)ing bet+een the caster an) the target
+ill be str#c8 instea). 7pon stri8ing anything the
ball explo)es> in a bright flash> ca#sing [)10 9 1] (J
1 per 4an8) electrical )a3age. :f the target s#cE
cessf#lly resists the )a3age is hal2e) (ro#n) #p)>
other+ise they are also blin)e) for 4an8 Y (
p#lses (ro#n) )o+n).
Thun(erclap (!C11)
Range5 !0 feet J !0 per 4an8
Duration5 :33e)iate
21perience Multiple5 %!5
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept ca#ses the air in the targete)
area to 2iolently co3press +ith a lo#) crash. The
target area 2aries base) on spell ran8?
4an; %rea
0"5 59 dia.eter
6"11 159 dia.eter
13"1 259 dia.eter
20 359 dia.eter
The entirety of the affecte) area 3#st be +ithE
in the casterDs spell range for the spell to be efE
fecti2e. &ll those +ithin the area s#ffer [)10 J 1]
(J1 per ! f#ll 4an8s) conc#ssi2e )a3age (resist for
half O ro#n) #p). Those failing to resist can hear
nothing except a lo#) ringing for 4an8 p#lses. An
a $o#ble or Triple effect any entities +hich fail to
resist are also st#nne) (nor3al st#n reco2ery apE
plies). ,ote that this spell can be hear) fro3 a
)istance as per nor3al th#n)er.
[1/./] !pecial Eno+le("e 4ituals
%ir !prin" (4C1)
Duration5 4an8 s6#are) ho#rs (3ini3#3 1)
21perience Multiple5 150
Base !hance5 "agical &ptit#)e J 5K per 4an8
Resist5 ,one
Storage5 ,one
Target5 &rea
!ast Time5 1 ho#r
Material5 ,one
Actions5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept can open a one +ay portal ! feet
in )ia3eter fro3 the ele3ental plane of &ir fro3
+hich fresh clean air flo+s. The rate of flo+ is 5
c#bic feet (J5 per 4an8) per secon). &))itionally
any 3o)ifier for being enclose) is re)#ce) by 5.
ConBurin" %ir Ele3ental (4C#)
Range5 !0 feet
Duration5 Concentration> no 3axi3#3
21perience Multiple5 !00
Base !hance5 "agical &ptit#)e J 5K per 4an8
Resist5 ,one
Storage5 ,one
Target5 &ir Ele3ental
!ast Time5 1 ho#r
Material5 ,one
Actions5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3ay s#33on an &ir Ele3ental
an) bin) it to te3porary ser2ice by perfor3ing
this rit#al. &t the en) of the rit#al a Cast Chec8 is
perfor3e). :f the rit#al is s#ccessf#l the Ele3entE
al is s#33one) an) controlle). :f the rit#al bac8E
fires then the Ele3ental is s#33one) b#t no conE
trolle) an) +ill attac8 the s#33oner an)
co3panions. The &ir ele3ental +ill al+ays apE
pear +ithin !0 feet of the s#33oner. :f has a
co3bine) En)#rance an) .atig#e e6#al to 15 (J15
per 4an8). The Ele3ental +ill re3ain #ntil it is
sent bac8 to its ho3e plane by the &)ept (+ith
Special =no+le)ge Co#nterspell of the college of
&ir "agics) or banishe). :f it is controlle) by the
s#33oner it +ill re3ain controlle) #ntil the
s#33onerDs concentration is bro8en.
Control *eather (4C$)
Duration5 / ho#rs J / ho#rs per 4an8
21perience Multiple5 %00
1!0
Base !hance5 ("agical &ptit#)e R !) J %K per 4an8
Resist5 ,one
Storage5 ,one
Target5 &rea
!ast Time5 1 ho#r
Actions5 $ance (! .atig#e +hen #nenc#3bere))
!oncentration !hec'5 ,one
2ffects5 The &)ept 3ay change one or 3ore of the
three co3ponents +hich 3a8e #p the +eather by
perfor3ing a rit#al )ance. The three co3ponents
of +eather are?
2 Precipitation> $egree
2 Te3perat#re> 'a#ge
2 *in)> .orce
The '" sho#l) cons#lt the +eather table an)
a)2ise the &)ept of the c#rrent le2el of each of
these three co3ponents before they start )anE
cing. The &)ept 3ay change the c#rrent co3ponE
ents by a total of 1 (J1 per ! f#ll 4an8s).
Example: t rank #", the dept can change a Borce
! wind into a Borce #; wind or Borce ! into Borce C and
/ensity @ into /ensity " cloud cover.
&ll the changes 3ay be in any )irection on the
table. This rit#al +ill not ca#se +eather effects
o#tsi)e the nor3al cli3atic range of the area (as
)eter3ine) by the '"). The +eather +ill change
gra)#ally o2er %0 (91 per 4an8) 3in#tes per le2el
shifte) on the table an) the three co3ponents
+ill change si3#ltaneo#sly. The area of effect is
circ#lar +ith a ra)i#s of 1 3ile per 4an8 (3ini3E
#3 1). Casting this rit#al co#nts as stren#o#s
acti2ity an) the &)ept +ill lose fatig#e. This rit#E
al cannot bac8fire.
!u33on an( 0in( Clou( (4C')
Range5 5 3iles J 5 per 4an8
Duration5 5 ho#rs J 5 per 4an8
21perience Multiple5 %00
Base !hance5 ("agical &ptit#)e R !) J %K per 4an8
Resist5 ,one
Storage5 ,one
Target5 Clo#)s
!ast Time5 1 ho#r
Material5 ,one
Actions5 ,one
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al +ill s#33on a 6#antity of cirroE
c#3#l#s clo#) an) change its consistency to that
of pac8e) cotton +ool to pro2i)e a 3etho) of
transport. :te3s +ill pass thro#gh the clo#) after
%0 secon)s #nless s#pporte) by an Entity. The
clo#) arri2es )#ring the last half ho#r of casting
an) spen)s the first an) last half ho#r of tra2el
rising to an) )escen)ing fro3 its nat#ral tra2elE
ing height. The nat#ral height of cirroc#3#l#s
clo#)s is bet+een ! an) ( 3iles abo2e sea le2el
(10>000 to !0>000 feet). The clo#) 3ay s#pport 1
entity (J1 per 4an8) an) transports the3 in a
co3fortable an) oxygenate) en2iron3ent> alE
tho#gh it 3ay be slightly col) if i3properly
clothe). .lying entities 3ay ta8e off or lan) on
the clo#) as long as the abo2e li3it is 3aintaine).
:f 3ore entities lan) on a clo#) than it can carry>
it +ill i33e)iately start to )escen) ta8ing half an
ho#r an) )issipate #pon reaching the gro#n).
The clo#) appears to be a nor3al clo#) b#t is s#fE
ficiently soft to pre2ent in@#ry to anything that
i3pacts it (itDs also non9fla33able). The clo#)s
+ill 3o2e +ith the pre2ailing +in)s or can be
3o2e) +ith 3agical +in)s s#ch as "age *in). 0y
acti2ely concentrating the &)ept can ca#se the
clo#)s to 3o2e at a )ifferent spee) or in a )ifferE
ent )irection to the pre2ailing +in). The &)ept
can alter the 3o2e3ent of the clo#)s by ! 3iles
per ho#r (J! per 4an8) in any one )irection. The
altit#)e of the clo#)s 3ay not be controlle).
*hile in contact +ith the gro#n) the clo#)s +ill
not 3o2e.
1!1
1!!
[1/.1] *eather !cale Table
Force !pee( (3ph) *in( !pecification
0 #ess t$an 1 Cal. &.o?e rises vertically
1 1"3 #ig$t air +irection indicated (y s.o?e only
2 4"7 #ig$t (reeIe 3ind ,elt on ,ace' leaves rustle
3 !"12 %entle (reeIe #eaves and twigs in constant .otion' wind extends lig$t ,lag
4 13"1! 2oderate (reeIe 3ind raises dust and loose paper' s.all (ranc$es .ove
5 1"24 7res$ (reeIe &.all trees in lea, start to sway' crested wavelets on inland waters
6 25"31 &trong (reeIe #arge (ranc$es in .otion' w$istling t$roug$ trees
7 32"3! 8ear gale 3$ole trees in .otion' inconvenient to wal? against wind
! 3"46 %ale 5wigs (rea? ,ro. trees' di,,icult to wal?
47"54 &trong gale &lig$t structural da.age occurs
10 55"63 &tor. 5rees uprooted' considera(le structural da.age occurs
11 64"73 Jiolent stor. 3idespread da.age
121 74 and a(ove )urricane 3idespread da.age
&au"e De"rees Celsius Te3perature !pecification
0 *20 and (elow Arctic +angerous
1 *15 Arctic &alt water ,reeIes
2 *10 Arctic 4ranc$es (eco.e (rittle
3 *5 Arctic*li?e +angerously cold i, not dressed in winter clot$ing
4 0 &u(*arctic 3ater ,reeIes' nu.(ness' precipitation (eco.es ,roIen
5 5 &u(*arctic Cold' unco.,orta(le i, poorly clot$ed
6 10 &u(*tropical Cool
7 15 &u(*tropical Co.,orta(le
! 20 &u(*tropical Co.,orta(le' war.
25 5ropical )ot' unco.,orta(le i, poorly clot$ed
10 30 5ropical Cnco.,orta(ly $ot' su(*tropical plants wit$er
11 35 +esert*li?e -xtre.e $eat' su(*tropical plants die' tropical plants wit$er
121 40 and a(ove +esert +e(ilitating' tropical plants die
De"ree 33 9 7our Clou( recipitation
0 0 Clear +ry' $ig$ ,ire danger
1 0 Clear +ry' ,ires start easily
2 0 Clear Co.,orta(le
3 1 &parse )u.id' unco.,orta(le in $ig$ te.perature
4 2 #ig$t +a.p
5 3 Cloudy +riIIle' ,og in cold conditions
6 4 /vercast &$owers
7 5 )eavy cloud #ig$t rain' leaves .ove' ,ires di,,icult to start
! 10 +ar? cloud Average rain
15 #ow (lac? cloud )eavy rain' s.all (ranc$es .ove' s.all ,ires doused
10 20 /ppressive 5orrential rain' rivers rise' large ,ires doused
11 25 /ppressive 7lood warning' rivers (urst t$eir (an?s
121 35 and a(ove /ppressive 7las$ ,loods
[11.0] The Colle"e of Celestial
Ma"ics
The College of Celestial "agics is concerne) +ith
the practice of those 3agic arts ha2ing to )o +ith
the ele3ents of light an) )ar8 an) their contrasts.
There are fo#r )istinct )i2isions of the College of CeE
lestial "agics> each of +hich is concerne) +ith a )ifE
ferent co3bination of light an) )ar8?
Type Ele3ents
&olar 2ages #ig$t
&tar 2ages #ig$t wit$in +ar?
&$adow 3eavers +ar? wit$in #ig$t
+ar? 2ages +ar?
Solar < Star "ages #se the ele3ent of ;ight> an)
Sha)o+ *ea2ers an) $ar8 "ages #se the ele3ent of
$ar8ness.
&ll 3e3bers of the college 3#st be associate)
+ith only one )i2ision of this College> an) 3ay only
change )i2isions by forsa8ing their present )i2ision>
an) relearning the ne+ )i2ision as if it +ere a )ifferE
ent college.
"ost entities are aligne) +ith either ;ight or
$ar8> an) Celestial "agics +ill often only affect enE
tities of the oppose) aspect. EntitiesD fear of their
opposing ele3ent gi2es this College special po+er.
*hether an entity is ;ight aspecte)> $ar8 aspecte)>
or has neither aspect> is )eter3ine) per the r#les
gi2en in ;ight an) $ar8 &spect (section 11.1).
[11.1] 4estrictions
&)epts of the College of Celestial "agics 3ay not
practice their arts in an area +here their ele3ent is
not present.
& "agical &ptit#)e of 1( is re6#ire) to learn this
College.
,ote also that certain spells of this college 3ay
only be learne) by specific )i2isions (as liste) after
the Spell ,#3ber).
[11.#] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing any talent> spell>
or rit#al of the College of Celestial "agics is 3o)iE
fie) by the follo+ing n#3bers> base) on the )i2ision
to +hich the a)ept belongs.
%spect Mo(ifier
&olar 2age wit$ &olar Aspect 11;
&olar 2age wit$ #unar Aspect *1;
+ar? 2age wit$ &olar Aspect *1;
+ar? 2age wit$ #unar Aspect 11;
[11.$] :i"htin" con(ition 3o(ifiers
&n &)ept of Celestial "agics is affecte) greatly by
the lighting con)itions in their 2icinity. The bon#ses
an) penalties gaine) in this section apply only to
non3agical for3s of ;ight an) $ar8. "agical for3s
of the ele3ents 3ay at best ne#traliBe any penalties
s#ffere) )#e to the nat#ral ele3ents. .or the p#rE
poses of these 3o)ifiers the 2icinity is )ee3e) to be
any bo#n)e) area aro#n) the &)ept (s#ch as a
roo3)H or> if the &)ept is in the open> the area +ithE
in %0D of the &)ept.
Sha)o+ *ea2ers 3#st be +ithin a sha)o+ that
has a )efine) e)ge +ithin the 2icinity (the sha)o+
3#st be large eno#gh to contain the &)ept> an) can
not be generate) fro3 the &)eptDs possessions)> an)
Star "ages 3#st be in )irect light fro3 point
so#rces (e.g. casting a sha)o+)> other+ise the lightE
ing con)ition 3o)ifier is 9!5K.
The lighting 3o)ifiers are in the Celestial ;ightE
ing "o)ifiers table (section 11.10).
1!%
[11.'] Talents
!pea; to Creatures of :i"ht 9 Dar;ness (TC1)
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 50
Resist5 ,one
2ffects5 This talent allo+s the a)ept to co33#nicE
ate in a li3ite) fashion +ith non9sentient
creat#res. & Solar "age or Star "age 3ay co3E
3#nicate +ith those creat#res +ho are light asE
pecte)> +hereas a Sha)o+ *ea2er or $ar8 "age
3ay co33#nicate +ith those creat#res +ho are
)ar8 aspecte). The talent is li3ite) to a range of
10D (J10D per 4an8)> an) the co33#nication is
e6#i2alent to a lang#age s8ill of 1 (J1 for e2ery 5
f#ll 4an8s). The co33#nication is a co3bination
of spo8en an) sign lang#age. :f either 2ision or
so#n) is not possible then the talent operates at
half its act#al 4an8 (ro#n) )o+n). "oreo2er> if
neither of these senses are a2ailable then the talE
ent cannot f#nction at all.
-i"ht Aision (TC#)
Range5 50 feet J 10 per 4an8
Duration5 &l+ays acti2e
21perience Multiple5 100
2ffects5 This talent allo+s the a)ept to see in the
)ar8 +ith 2ision si3ilar to that of a cat.
E2erything +ill appear 3onochro3atic (i.e.
sha)es of grey) an) it is )iffic#lt to acc#rately esE
ti3ate )istance. The higher the 4an8> the less of a
proble3 this +ill be. 0eca#se the 2ision is 3onoE
chro3atic it cannot be #se) to )o a $etect &#ra.
,ote that so3e a3o#nt of light 3#st be present
before any sort of 2ision is possible.
Detect %ura (TC$)
Range5 Special
Duration5 :33e)iate
21perience Multiple5 -5
Base !hance5 Perception J 5K per 4an8
Resist5 &cti2e
2ffects5 The effects of this talent are )escribe) in
section 1.1.
[11.)] &eneral Eno+le("e !pells
0len(in" (&C1)
Range5 15 feet J 1 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 50
Base !hance5 0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 Ance this spell is cast> the target 3#st reE
3ain still in or)er for it to ha2e effect. *hile reE
3aining still the target is not able to be seen by
non3agical 3eans (i.e. as for in2isibility). :f the
target 3o2es> the spell ceases to +or8. 5o+e2er>
if the target beco3es still again )#ring the )#raE
tion of the spell> it +ill res#3e its effect. The )#rE
ation of the spell refers to the ti3e since casting>
not the ti3e that the spell is act#ally in effect (i.e.
+hile the target is still).
=eeping still +ill re6#ire (as a 3ini3#3) a ( R
*illpo+er chec8 e2ery ho#r. The target 3ay be
re6#ire) to 3a8e a))itional +illpo+er chec8s at
the '"Ds )iscretion. The spell only has effect
+hile the target is FstillG. This 3eans that the
target is #nable to 3o2e any of its external s#rE
faces> +ith li3ite) exceptions. "o2ing an externE
al s#rface enco3passes s#ch actions as 3o2ing a
li3b> or opening an) closing the 3o#th. 0lin8ing
an) nor3al bo)ily 3o2e3ent ca#se) by nor3al
breathing +ill not constit#te 3o2ing for the p#rE
poses of this spell. The follo+ing actions +ill
a#to3atically ca#se the spell to cease +or8ing?
tal8ing> spell casting> triggering (s#b@ect to any
re2ision of the :n2est3ent rit#al) rea)ying a
+eapon> altering facing in a hex> 3o2ing fro3
the hex> #sing a silent lang#age> or in)ee) any
&ction other than a Pass action (an) Pass actions
being restricte) as o#tline)). ,ote that it is not
rele2ant if an obser2er +o#l) see the 3o2e3ent
for the spell to cease +or8ing (e.g. 3o2ing han)s
behin) bac8> or tal8ing behin) han) +ill both
ca#se the spell to cease ha2ing an effect).
:i"ht (&C#)
Range5 15 feet J 15 per 4an8
Duration5 15 3in#tes R [)10 9 5] R [4an8]
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a 2ol#3e in +hich nonE
3agical )ar8ness is partially s#ppresse). The
2ol#3e +ill be 1>000 (J500 per 4an8) c#bic feet>
an) 3ay be in any one contig#o#s area the &)ept
)esires> pro2i)e) that no )i3ension is s3aller
than one foot. The entire 2ol#3e 3#st be 2isible
an) +ithin range at ti3e of casting> an) 3ay not
be 3o2e). .or 2isibility p#rposes> the Spell +ill
increase ;ighting le2els +ithin the 2ol#3e to 0K
J !K per 4an8. 4an8 !0 ;ight 3ay not be seen
1!(
thro#gh. :t +ill not ai) in pro2i)ing bon#ses for
casting p#rposes> tho#gh it +ill ne#traliBe penalE
ties )#e to nat#ral )ar8ness> to a 3axi3#3 of 5K
J 1K per 4an8. The 2ol#3e co#nts as )irect light
for Star an) Sha)o+ "ages. :f the lighting con)iE
tions are higher than that pro2i)e) by the spell>
no effect +ill be apparent. ,ote that beca#se
)ar8ness is being s#ppresse)> no light is generE
ate)> so any area o#tsi)e the 2ol#3e +ill not be
lit. This spell can engen)er silho#ettes> tho#gh
not create sha)o+s. :f it is not possible to see into
a lit 2ol#3e> then ob@ects +ithin the 2ol#3e are
not 2isible. &ny of this 2ol#3e 3ay be o2erri))en
by a higher ran8e) Spell of $ar8ness> or ne#tralE
iBe) (bac8 to original con)itions) by an e6#al
ran8.
Dar;ness (&C$)
Range5 15 feet J 15 per 4an8
Duration5 15 3in#tes R [)10 9 5] R [4an8]
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a 2ol#3e in +hich nonE
3agical light is partially s#ppresse). The 2ol#3e
+ill be 1>000 (J500 per 4an8) c#bic feet> an) 3ay
be in any one contig#o#s area the &)ept )esires>
pro2i)e) that no )i3ension is s3aller than one
foot. The entire 2ol#3e 3#st be 2isible an) +ithE
in range at ti3e of casting> an) 3ay not be
3o2e). .or 2isibility p#rposes> the Spell +ill inE
crease $ar8ness le2els +ithin the 2ol#3e to 0K J
!K per 4an8. 4an8 !0 $ar8ness 3ay not be seen
thro#gh. :t +ill not ai) in pro2i)ing bon#ses for
casting p#rposes> tho#gh it +ill ne#traliBe penalE
ties )#e to nat#ral light> to a 3axi3#3 of 5K J 1K
per 4an8. The 2ol#3e co#nts as )irect sha)o+ for
Star an) Sha)o+ "ages. :f the lighting con)itions
are lo+er than that pro2i)e) by the spell> no efE
fect +ill be apparent. ,ote that beca#se light is
only being s#ppresse)> it 3ay still pass thro#gh>
an) no sha)o+s are generate) o#tsi)e the
2ol#3e. :f it is possible to see thro#gh a $ar8ness>
e2erything beyon) it is nor3ally 2isible. This
spell can engen)er silho#ettes of lit ob@ects
against the )ar8ness> tho#gh not create sha)o+s.
&ny of this 2ol#3e 3ay be o2erri))en by a highE
er ran8e) Spell of ;ight> or ne#traliBe) (bac8 to
original con)itions) by an e6#al ran8.
!ha(o+ For3 9 Corusca(e (&C')
Range5 15 feet J 1 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 150
Base !hance5 10K
Resist5 ,one
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 The target of this spell is en2elope) in a
conf#sing pattern of either sha)o+s (for $ar8
an) Sha)o+) or cor#scating light (for Solar an)
Star)> +hich increases their )efense 2ers#s physE
ical "elee or 4ange) attac8s by ! (J! per 4an8).
:n Close co3bat only 1 (J1 per 4an8) is gaine). ,o
for3 of 3agical 2ision +ill ai) in a2oi)ing the )eE
fense bon#s pro)#ce) as a res#lt of this spell> b#t
any attac8 3a)e +itho#t #sing the sense of sight
(e.g. by a blin) entity> a tra3ple attac8) +ill not
be affecte). :t is #s#ally 6#ite apparent +hen an
entity is #n)er the effect of this spell.
*all of !tarli"ht (&C))
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 15K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 Creates a 10D high> 1D thic8> !0D long +all of
light> or a 10D high> 1D thic8> 5D internal ra)i#s ring
of light> or a 15D high> 5D )ia3eter pillar of light.
The a)ept 3ay increase any )i3ension by 1D per
4an8. The +all cannot be cast so as to incl#)e any
entity +ithin it> other than the &)ept. &ny entity
+ho is )ar8 aspecte) 3#st passi2ely resist or s#fE
fer [)10 9 5] (J1 per 4an8) )a3age each ti3e they
co3e +ithin contact +ith the +all (not per
p#lse). &ny entity )a3age) by the +all 3#st roll
on the fright table. The +all create) banishes
)ar8ness fro3 +ithin its bo#n)s in the sa3e
3anner as a Spell of ;ight of the sa3e 4an8. The
entirety of one e)ge 3#st be affixe) to a s#rface.
This 3eans that a +all can be create) +ith a
s3aller )i3ension than +o#l) other+ise be posE
sible. .or exa3ple> casting a +all of light on a
stepping stone that is %D s6#are +ill res#lt in a
+all +hich is only %D long. &ny e)ge 3ay be afE
fixe) b#t> for the p#rposes of this spell> this )oes
not incl#)e either face. .or exa3ple> a +all co#l)
not be place) flat on a large open s#rface. The
s#rface or s#rfaces that the *all of ;ight is afE
fixe) to )o not nee) to be flat> b#t the length of
the +all is 3eas#re) fro3 the )eepest )epression
on the s#rface that the +all fills. .or exa3ple> a
circ#larly conca2e +all of 5D ra)i#s> +ith a ran8 0
+all affixe) to it +ill en) in a flit e)ge 15D beyon)
1!5
the en) of the c#r2at#re. The entire anchoring
e)ge 3#st be 2isible to the &)ept. The +all itself
cannot be 3o2e). Sho#l) an entire cross9section
of the last re3aining anchoring e)ge be re3o2e)
then the +all +ill i33e)iately )issipate.
Example: n dept casts a wall #* off the ground,
attached to a door. s soon as the door is opened the
wall is dissipated.
:f> ho+e2er> the a)ept ha) cast it so that it
o2erlappe) the )oor fra3e> an) it pro@ecte)
slightly abo2e the top of the )oor> then it +o#l)
not ha2e been )issipate) beca#se no entire cross9
section of the anchoring e)ge has been re3o2e).
:n this case so3ebo)y +ith a sharp i3ple3ent
(an) 6#ite a bit of patience) co#l) scratch a+ay at
the stone +all #ntil they ha) create) a groo2e
thro#gh the entire cross9section of the *all of
Starlight in or)er to 3a8e it )issipate. ,ote that
this spell +ill not be affecte) by a Spell of $ar8E
ness except to re)#ce its lighting effect. Solar an)
Star "ages get a re)#ction to the Experience
"#ltiple of 50 (to 100) an) J5K to base chance.
*all of Dar;ness (&C,)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 15K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 This spell +or8s si3ilarly to the *all of
Starlight Spell> except that light aspecte)
creat#res are affecte) by it> an) it banishes light
in the sa3e 3anner as a Spell of $ar8ness of the
sa3e 4an8. Sha)o+ an) $ar8 "ages get a re)#cE
tion to the Experience "#ltiple of 50 (to 100) an)
J5K to base chance.
*itchsi"ht (&C.)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 150
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 The &)ept 3ay see ob@ects or entities +hich
are in2isible an) they appear to ha2e a slight bl#e
sheen aro#n) the3. :f the in2isibility effect (exE
cl#)ing *al8ing 7nseen) is of a higher 4an8 than
the *itchsight> the ob@ect or entity 3ay not be
clearly i)entifie) or )irectly 3agically targete).
The &)ept 3ay also see in the )ar8 as a 5#3an
)oes on a clo#)y )ay> +ith an effecti2e range of
2ision of 150 feet #n)er the open s8y> an) -5 feet
else+here.
*al;in" @nseen (&C/)
Range5 1 foot J 1 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 The target of this spell 3ay 3o2e #nE
notice)> not in2isible. This 3eans that it +ill not
trans3it light. &s a conse6#ence the target +ill
cast a sha)o+ (+hich 3ay or 3ay not be notice)
)epen)ing on the lighting etc O e2en if notice)
3ay not be connecte) to the target) an) ha2e a
reflection in a 3irror (or any reflecti2e s#rface).
5o+e2er the target 3ay not be notice) e2en if
another entity is loo8ing )irectly at hi3Mher. :t
sho#l) be note) that a crystal of 2ision or si3ilar
+o#l) co#nt as loo8ing )irectly at the target> not
as a reflection. &n entity +ill get a perception
chec8 if the target beco3es in2asi2e on that enE
tityDs senses (e.g. stan)ing in a frontal a)@acent
hex> or stan)ing behin) the entity +ith the tarE
getDs han)s o2er hisMher eyes). &ltho#gh the tarE
get is not in2isible> it 3ay be )etecte) #sing any
3agical 3eans for )etecting in2isible entities
(e.g. *itchsight). :f the target of the spell> or the
targetDs possessions> are to#che) by another enE
tity> or that entityDs possessions> then the spell is
bro8en. The target of the spell 3ay not brea8 it
2ol#ntarily (other than by> for exa3ple> to#ching
another entity). Ance bro8en the spell 3#st be
recast.
4esistance to :i"ht (&C1H !olar)
Range5 Self
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 *hile #n)er the effects of this spell> an a)E
ept gains !K (J! per 4an8) to the chance of resistE
ing 3agical> light9base) attac8s. This incl#)es
.lash of ;ight> *all of Starlight> 0olt of Starfire>
*eb of ;ight> Solar .lare an) *hitefire. The tarE
get +ill also beco3e f#lly protecte) fro3 )a3age
ca#se) by non93agical light (e.g. s#nb#rn> sno+9
1!
blin)ness)> +ith the exception that it +ill not
protect 'reater 7n)ea) fro3 s#nlight. :n a))iE
tion> it allo+s 2ision in a 4an8 !0 ;ight Spell. Anly
Solar "ages 3ay learn this spell.
>llu3ination (&C1H !tar)
Range5 15 feet
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Ab@ect or area
2ffects5 This spell ca#ses a 1 inch circle on any nonE
li2ing s#rface to ra)iate light. The intensity of
light is )eter3ine) by 4an8?
4an; :i"ht >ntensity
0"5 %low
6"10 Candle lig$t
11"15 5orc$ lig$t
16"20 #antern lig$t
Anly Star "ages 3ay learn this spell. :t +ill
not ai) in pro2i)ing bon#ses for casting p#rE
poses.
Charis3atic %ura (&C1H !ha(o+)
Range5 Self
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell allo+s the a)ept to #se sha)o+s
a)2antageo#sly to infl#ence reaction rolls. The
a)ept can choose one of three )ifferent effects at
the ti3e of casting. These are? to appear i3posing
or threateningH to appear all#ring or se)#cti2eH or
to appear helpless an) in nee) of protection.
*hen #se) in appropriate circ#3stances these
effects 3o)ify reaction rolls by 5K (J1 per 4an8).
.or exa3ple> +hen )ealing +ith an Arc Chief the
first of the effects +o#l) probably be 3ost benefiE
cial. :t is 2ery )iffic#lt to percei2e that the spell is
in effect. Anly Sha)o+ *ea2ers 3ay learn this
spell.
!tren"th of Dar;ness (&C1H Dar;)
Range5 15 feet
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 The targetDs Physical Strength is increase)
by 1 (J1 for e2ery !> or fraction> 4an8s) for the
)#ration of the spell. This spell 3ay only be cast
by $ar8 "ages +hen they are in an area of at
least 0K $ar8ness.
[11.,] &eneral Eno+le("e 4ituals
4ea(in" the -i"ht !;y (DC1)
21perience Multiple5 150
Base !hance5 "agical &ptit#)e J (K per 4an8
!ast Time5 1 ho#r
2ffects5 The &)ept 3ay rea) so3ething of the f#E
t#re by perfor3ing this rit#al. The rit#al 3ay
only be perfor3e) fro3 a 2antage point +ith a
clear 2ie+ of the s8y (not in)oors or in a hollo+)>
an) it 3#st be a clear night. The '" rolls for s#cE
cess or fail#re. The '" pro2i)es the ans+ers +rit
in the stars in the for3 of generaliBe) stateE
3ents. :f a s#ccessf#l roll occ#rs the state3ents
sho#l) be generally acc#rate. :f a fail#re occ#rs
then nothing is rea). :f a bac8fire occ#rs then the
state3ents sho#l) be 3islea)ing.
!u33onin" an( 0in(in" Creatures of :i"ht 9
Dar;ness (DC#)
21perience Multiple5 !00
Base !hance5 !0K J (K per 4an8
!ast Time5 1 ho#r
2ffects5 The a)ept 3ay s#33on an) bin) 1 (J1 for
e2ery 5 or fraction 4an8s) non9sentient creat#re
+hose aspect is the sa3e as the aspect of the )i2iE
sion of the college to +hich the &)ept belongs.
&ny creat#re s#33one) 3#st be nati2e to the
area. :f the rit#al s#ccee)s> the creat#re +ill arE
ri2e bo#n) to the &)ept. :n this state the creat#re
+ill try to protect an) ai) the a)ept to the #t3ost
of its ability (b#t it )oes not a#to3atically 8no+
+hat the a)ept +ishes it to )o). :f the rit#al bac8E
fires then the creat#re +ill arri2e an) i33e)iE
ately attac8 the a)ept. The creat#re +ill arri2e
after (!0 9 )10 9 4an8) 3in#tes (3ini3#3 of 0).
0o#n) creat#res +ill contin#e to ser2e the &)ept
as long as passi2e concentration is 3aintaine)
(the &)ept stays conscio#s an) )oes not atte3pt
any other spell that re6#ires concentration). :f
the &)ept is st#nne)> a % R *illpo+er (J! per
4an8) *illpo+er chec8 is re6#ire) to 3aintain
concentration. :f the concentration is bro8en the
creat#re +ill i33e)iately attac8 the &)ept. The
&)ept 3ay at any ti3e release any of the
1!-
creat#res> in +hich case the creat#re concerne)
+ill i33e)iately flee fro3 the &)eptDs presence.
Creat#res that 3ay be s#33one) #sing this rit#E
al are those appropriately aspecte)> non9sentient
beings fro3 the follo+ing categories? .! .elinesH
.( S3all ;an) "a33alsH -.1 Co33on &2iansH
1.1 ;iBar)s an) =in)re) (except 5y)ras)H 1.!
Sna8esH 1.% :nsects an) Spi)ersH an) -! Creat#res
of ,ight an) Sha)o+. ,ote? *ere9creat#res can
only be affecte) by this rit#al +hile they are in
their beast for3.
[11..] !pecial Eno+le("e !pells
7ealin" (!C1)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 C#res 1 point of En)#rance or .atig#e ( J1
per e2ery ! or fraction 4an8s). This spell +ill not
c#re specific 'rie2o#s :n@#ries an) the extra enE
)#rance points associate) +ith any 'rie2o#s :nE
@#ry> nor +ill it Fc#reG tire)ness fatig#e (incl#)E
ing that lost )#e to spell casting). 5o+e2er> this
spell can c#re as if the c#ring +as atte3pte) by a
healer of 4an8 e6#i2alent to the 4an8 of the spell
per 5 (ro#n) )o+n).
Creatin" !+or( of :i"ht 9 Dar;ness (!C#)
Range5 15 feet J 5 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 The &)ept 3ay ca#se any s+or) (as liste)
on the +eapons chart) +ithin range to beco3e a
s+or) of the &)eptDs ele3ent (i.e. light for Solar
or Star "ages> an) $ar8 for Sha)o+ *ea2ers or
$ar8 "ages). The s+or) +ill then ha2e its Stri8e
Chance increase) by 1K (J1 per 4an8) an) its
$a3age increase) by 1 (J1 per e2ery % or fraction
4an8s) +hene2er it is #se) against a creat#re of
the opposite ele3ent (i.e. )ar8 aspecte) for a
;ight S+or) an) light aspecte) for a $ar8 S+or)).
;ight S+or)s spar8le +ith s3all +hite spar8s>
an) )ar8 s+or)s appear blac8er than blac8.
0olt of !tarfire (!C$)
Range5 (0 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 %5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> ob@ect or 2ol#3e
2ffects5 The &)ept casts a bolt of Starfire to+ar)s
any target +ithin range. The target 3ay be a
2ol#3e of air. The first entity or ob@ect that the
bolt hits along its flight path s#ffers [)10 9 (] (J1
per 4an8) )a3age #nless the target s#ccessf#lly
resists. :f fire) at fig#res in Close Co3bat the bolt
+ill hit a ran)o3 target (base) on their relati2e
siBes).
Meteorite !ho+er (!C')
Range5 0 feet J 15 per 4an8
Duration5 $elaye) effect
21perience Multiple5 !00
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The a)ept calls )o+n fro3 the hea2ens a
3eteorite sho+er +hich peppers a gi2en area
that +as entirely +ithin the &)eptDs range at the
ti3e of casting. The 3eteorite sho+er is targete)
to hit a specific hex an) ta8es ! 3in#tes (910
secon)s per 4an8) to arri2e (3ini3#3 of the en)
of the follo+ing p#lse). &ny entities +ithin a 2erE
tical col#3n that is !5 feet in )ia3eter (centere)
on the target hex)> +ith a height e6#al to the
spellDs range) 3#st resist or s#ffer [)10 9 (] (J1
per 4an8) )a3age. The &)ept 3ay co#nterspell
this spell at any ti3e prior to the 3eteorite
sho+er arri2ing by casting the appropriate co#nE
terspell at the targete) hex. The targete) hex +ill
ha2e a 3agical a#ra #ntil the 3eteorite sho+er
arri2es (or is co#nterspelle) by the &)ept). This
spell +ill ha2e no effect if it is targete) on a hex
+hich is alrea)y a target of this spell. ,ote that a
soli) s#rface (s#ch as 10D of earth) +ill pre2ent
the 3eteorite sho+er fro3 reaching its target
hex.
!tar 9 !ha(o+ *in"s (!C))
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
1!/
Storage5 :n2est3ent> *ar)
Target5 Sentient Entity
2ffects5 The target of this spell recei2es +ings co3E
prising of the ele3ent of the &)ept (i.e. ;ight if a
Solar or Star "age> an) $ar8 if a Sha)o+ *ea2er
or $ar8 "age). These +ings +ill carry the target>
an) anything that the target can carry> at a spee)
of %0 (J1 per 4an8) 3iles per ho#r. (1 3ph is apE
proxi3ately 1.5D per sec U 1.5 hexes per p#lse).
$#ring a ta8e off or lan)ing half that )istance
+ill be tra2ele). The +ings ha2e a +ingspan of %0D
an) are ins#bstantial. :f the +ings co3e in conE
tact +ith an ob@ect they +ill cease to +or8 #ntil
they can once 3ore sprea) #nhin)ere) (e.g. %0D of
open gro#n) is #s#ally necessary in or)er to start
#sing the3). ,ote that nor3al precipitation (i.e.
rain> 3ist> sno+ an) hail) +ill not ca#se the +ings
to cease f#nctioning. The *ings +ill not beco3e
in2isible or #nseen if the +earer )oes. Star *ings
are clearly 2isible at night an) barely 2isible )#rE
ing the )ay> an) Sha)o+ *ings are clearly 2isible
)#ring the )ay an) barely 2isible at night. $#ring
the last 5 secon)s of the )#ration of the +ings
they +ill a#to3atically try to lan). There is no
earlier +arning of the en) of )#ration of the
+ings. Anly sentient creat#res can control the
+ings. Since sha)o+ +ings are 3a)e of sha)o+
they are clearly ins#bstantial an) hence can be
+orn in confine) spaces. 5o+e2er> for the3 to be
able to be #se)> they re6#ire to be properly an)
f#lly exten)e)> that is shape)> an) +ill fly at f#ll
spee) or not at all. :t re6#ires 1 p#lse to start an)
1 p#lse to stop. They +ill only fly a h#3anoi)
character an) characters of h#3an siBe. That is
ta8en to 3ean characters of % hexes or less. They
+ill carry a character pl#s the characterDs nor3al
enc#3brance.
*eb of :i"ht 9 Dar;ness (!C,)
Range5 %0 feet J 15 per 4an8
Duration5 Concentration ("axi3#3 of 15 3in#te J
15 per 4an8)
21perience Multiple5 !50
Base !hance5 !5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 & fi2e foot +i)e +eb of the ele3ent of the
&)ept is pro@ecte) fro3 the finger tips to a target
hex> ob@ect or entity. &ny entities not aspecte) to
the ele3ent of the +eb> an) all ob@ects> are enE
snare) by the +eb. The +eb 3ay only ensnare a
n#3ber of entities e6#al to the &)epts ran8> so it
+ill stop at the hex at +hich this li3it is reache)
(or at 3axi3#3 range). Entities ensnare) in the
+eb s#ffer [)10 9 !] (J1 per 4an8) )a3age (hal2e)
if they s#ccessf#lly resist) each p#lse that they
re3ain in the +eb after the first. The )a3age is
)one at the en) of each p#lse. &ny ensnare) enE
tity 3#st roll 1 R Physical Strength (! R if they
s#ccessf#lly resiste)) in or)er to 3o2e the3E
sel2es to an a)@acent hex (+hich 3ay be free of
the +eb)> or to perfor3 an action +ithin the +eb.
& si3ilar chec8 is re6#ire) for any entity (regar)E
less of aspect) atte3pting to re3o2e an ob@ect
fro3 the +eb. :f an entity recei2es ai) in re3o2E
ing the3sel2es fro3 the +eb> the Physical
Strength of the ai)ing character 3ay be co3E
bine) +ith their o+n. .i2e or 3ore points )a3E
age fro3 a single blo+ fro3 a 09class +eapon +ill
)estroy the entire +eb. Treat the +ebDs )efense
as being e6#al to its 4an8. Entities of the sa3e asE
pect as the ele3ent of the +eb 3ay ignore its efE
fects> b#t conse6#ently 3ay not affect the +eb.
They 3ay ai) other character in getting free of
the +eb. &ny )roppe) ob@ect +ill beco3e enE
snare) by the +eb> as +ill any entity not aspecte)
to the ele3ent of the +eb +ho co3es into contact
+ith it (#p to the li3it of the +eb).
Fear (!C.)
Range5 15 feet J 15 per 4an8
Duration5 15 secon)s J 15 per 4an8
21perience Multiple5 %50
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell is seiBe) by #nconE
trollable fear an) 3#st roll on the .right table. &t
the ti3e of casting> the &)ept 3ay choose to
3o)ify the .right Table roll #p or )o+n by an
a3o#nt #p to the ran8 of the spell. An a )o#ble or
triple effect this 3o)ification 3ay be )o#ble) or
triple) respecti2ely.
>ncrease( &ra2ity (!C/)
Range5 0 feet J 15 per 4an8
Duration5 Concentration> 3axi3#3 1 3in#te J 1
per 4an8
21perience Multiple5 (50
Base !hance5 !K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity
2ffects5 The spell ca#ses a target of the &)eptDs
choice +hich is +ithin range to s#ffer the effects
of an increase in gra2ity #nless they s#ccessf#lly
resist. This increase in gra2ity s#btracts ! (J! per
1!1
4an8) fro3 the targetDs strength an) 1 for e2ery !
4an8s (or fraction) fro3 the targetDs T"4. The
target 3#st roll #n)er % R Physical Strength each
p#lse or beco3e i33e)iately prone. Ance prone>
a roll of 1 R 3o)ifie) Physical Strength is reE
6#ire) in or)er to stan) #p. :f the targetDs PhysicE
al Strength is re)#ce) to less than Bero> the tarE
get s#ffers the negati2e a3o#nt as )a3age each
p#lse an) 3#st roll #n)er *illpo+er J c#rrent
En)#rance in or)er to re3ain conscio#s. :f the
target an) &)ept beco3e separate) by a )istance
greater than the range of the spell then the spell
i33e)iately ceases to +or8. :f the target is #n)er
(or co3es #n)er) the effect of a flying spell> the
follo+ing applies?
2 :f the ran8 of the flying spell is greater than
the ran8 of the :ncrease) 'ra2ity then the tarE
get 3ay be able to fly. 5o+e2er> t+ice the ran8
of the :ncrease) 'ra2ity is s#btracte) fro3 the
ran8 of the flying spell for p#rposes of )eter3E
ining spee) an) lift of the flying spell. This
3ay 3a8e it a negati2e 3o)ifier +hich 3ay
re)#ce the spee) to 0 or less> in +hich case the
target 3ay not fly b#t 3ay stan).
2 :f the ran8 of the flying spell is less than or
e6#al to the ran8 of the :ncreasing 'ra2ity>
then the target 3ay not fly. 5o+e2er> half the
ran8 of the flying spell is s#btracte) fro3 the
ran8 of the :ncrease) 'ra2ity for p#rposes of
)eter3ining the strength an) T"4 re)#ctions.
*hitefire (!C1)
Range5 %0 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 500
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell 3#st resist or be inE
stantaneo#sly s#b@ecte) to the heat of the interiE
or of a star> ca#sing )eath. The targetDs bo)y is a
blac8ene) h#s8> their s8in nee)s to be regenerE
ate) an) their chance of res#rrection is re)#ce)
by !K per 4an8. :f the targetDs *illpo+er is greatE
er than or e6#al to the cast chance then the tarE
get +ill not be affecte). Protection fro3 3agical
fire +ill not help against this spell.
!olar Flare (!C10H !olar)
Range5 -5 feet J 15 per 4an8
Duration5 $elaye) effect
21perience Multiple5 500
Base !hance5 5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept calls )o+n an incan)escent lance
of s#nlight +hich blasts an area of 1 hex (J !
hexes per ( f#ll ran8s) in )ia3eter. &ll non9senE
tient flora is i33e)iately +ithere) an) charre).
&ny entities +ithin the area 3#st resist or s#ffer
[)10 J 10] )a3age (J 1 per ! or fraction ran8s).
The flare ta8es 0 secon)s (95 per 4an8) to arri2e
(3ini3#3 of 5 secon)s). The flare +ill al+ays arE
ri2e at the en) of a p#lse an) )#ring that p#lse
the area +ill be brightly ill#3inate) (that is 11K
;ight). This spell 3ay only be cast +hen the s#n
is in the s8y. Anly Solar "ages 3ay learn this
spell.
Fallin" !tar (!C10H !tar)
Range5 -5 feet J 15 per 4an8
Duration5 $elaye) effect
21perience Multiple5 500
Base !hance5 1K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept calls fro3 the s8y a 3eteor
+hich crashes into a gi2en area that +as +ithin
the &)eptDs range at the ti3e of casting. The 3etE
eor is targete) to hit a specific hex an) ta8es 5
3in#tes (9!0 secon)s per 4an8) to arri2e (3ini3E
#3 of 5 secon)s). The 3eteor +ill al+ays arri2e
at the en) of the p#lse an) +ill be prece)e) )#rE
ing that p#lse by a high9pitche) +histle in the
general area. &ny entities +ithin the target hex
s#ffer [)10 J 1!] (J( per 4an8) )a3age. Entities
+ithin a)@acent hexes s#ffer [)10 J !] (J 1 per
4an8) )a3age. :f an entity s#ccessf#lly resists it
s#ffers only half )a3age (ro#n) #p). The &)ept
3ay co#nterspell this spell at any ti3e prior to
the 3eteor arri2ing by casting the appropriate
co#nterspell at the targete) hex. The targete)
hex +ill ha2e a 3agical a#ra #ntil the 3eteor arE
ri2es (or is co#nterspelle) by the &)ept). This
spell +ill ha2e no effect if it is targete) on a hex
+hich is alrea)y a target of this spell. Anly Star
"ages 3ay cast this spell.
0lac;fire (!C10H Dar;)
Range5 %0 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
1%0
Target5 &rea
2ffects5 .ro3 the &)eptDs fingertips er#pts a col#3n
of blac8 fla3es +hich tra2el to the extent of the
spellDs range> an) is 5 feet +i)e. The &)ept 3ay
increase the +i)th by one foot per ran8. &ll entitE
ies occ#pying hexes thro#gh +hich the fire
passes 3#st resist or s#ffer [)10 9 !] (J1 per 4an8)
)a3age. Entities +ho are )a3age) by this spell
ha2e their base chance of infection increase) by
!0 (J! per 4an8). &ny entities +holly +ithin the
area of the fire 3#st also roll #n)er 1 R *illpo+er
(! R *illpo+er if they s#ccessf#lly resiste)) or
s#ffer the effects of a roll on the fright table. ProE
tection fro3 3agical fires +ill not help against
this spell. Anly $ar8 "ages 3ay learn this spell.
!ha(o+ *al;in" (!C10H !ha(o+)
Range5 Self
Duration5 :33e)iate
21perience Multiple5 550
Base !hance5 1K
Resist5 ,one
Storage5 *ar)> Potion
Target5 Self
2ffects5 The &)ept 3ay instantly teleport fro3
+ithin one sha)o+ to another sha)o+. The )esE
tination 3#st be +ithin sight or 3#st ha2e been
caref#lly 3e3oriBe) beforehan). The )estination
3ay be #p to 5 3iles (J1 per 4an8) )istant. Anly
Sha)o+ *ea2ers 3ay cast this spell.
[11./] !pecial Eno+le("e 4ituals
ConBurin" an( Controllin" :i"ht 9 Dar; !phere (4C1)
Duration5 Concentration> 3axi3#3 5 3in#tes J 5
per 4an8
21perience Multiple5 (50
Base !hance5 1K J %K per 4an8
!ast Time5 1 ho#r
2ffects5 The &)ept 3ay s#33on a 1!G (J1G per
4an8) )ia3eter sphere co3prise) of the ele3ent
of their )i2ision of the college. Solar an) Star
"ages s#33on a ;ight Sphere +hich is as bright
as the s#n an) cor#scates +ith spar8s of light.
$ar8 "ages an) Sha)o+ *ea2ers create a $ar8
Sphere +hich is in8y blac8 an) see3s to s#c8
light into it. :f the rit#al is s#ccessf#l the sphere
+ill appear +ithin 15D of the &)ept #n)er the &)E
eptDs control. &cti2e concentration is re6#ire) to
3o2e the sphere> +hich 3ay 3o2e at #p to (J1
per ( f#ll 4an8s) T"4. Ance the &)ept stops conE
centrating> or the )#ration of 5 3in#tes (J5 per
4an8) is reache)> the sphere +ill ret#rn to its
o+n )i3ension. :f the &)ept fails to s#33on the
sphere> nothing happens. :f a bac8fire res#lts (the
Cast Chec8 is 3ore than %0 abo2e the Cast
Chance)> the sphere appears> b#t is not #n)er
control so +ill 3o2e ran)o3ly abo#t at 3axi3E
#3 T"4. &nything that co3es into contact +ith a
$ar8 Sphere 3#st resist or be i33e)iately
s#c8e) into obli2ion. &nything that co3es into
contact +ith a ;ight Sphere 3#st resist or be i3E
3e)iately re)#ce) to a pile of ashes. &n entity
that resists si3ply s#ffers )10 )a3age an) is
thro+n to the gro#n) by the shoc8 of contact. :t
is belie2e) that if a ;ight Sphere co3es in contact
+ith a $ar8 Sphere a cataclys3ic explosion resE
#lts (ho+e2er there are no 8no+n +itnesses to
s#ch an e2ent).
[11.1] :i"ht an( Dar; %spect
"ost creat#res are either ;ight or $ar8 aspecte)>
)epen)ing on +hether they are noct#rnal or )i#rnal
(acti2e )#ring the )ay). There is no )irect connecE
tion bet+een the possession of a ;ight or $ar8 asE
pect an) the self9style) FPo+ers of ;ight an) $ar8E
nessG. Entities of ;ight aspect are not necessarily
Fgoo)G nor entities of $ar8 aspect Fe2ilG. The aspect
refers only to the EntityDs position +ith regar) to
the Ele3ents of ;ight an) $ar8. :t is also )iffers
fro3 an entityDs astrological &spect (see section !.()>
b#t 3ay be infl#ence) by it.
To )eter3ine if an Entity is aspecte) +ith either
of the ele3ents of ;ight or $ar8> follo+ these r#les?
2 :f the entity is a Celestial "age then this )eE
ter3ines their aspect? Solar an) Star "ages
are ;ight aspecte)H Sha)o+ an) $ar8 "ages
are $ar8 aspecte).
2 :f the entity is not a Celestial "age> an) is ;#nE
ar aspecte)> then they are $ar8 aspecte). ,ote
that Shape Changers are ;#nar aspecte).
2 :f the entity is not a Celestial "age> an) is SolE
ar aspecte)> they are ;ight aspecte).
2 :f none of the abo2e applies> then an entityDs
race or type 3ay 3ean that they are aspecte)
+ith either ;ight or $ar8. 4aces or creat#res
that are noct#rnal> crep#sc#lar (acti2e at t+iE
light) or li2e pre)o3inantly #n)ergro#n) are
$ar8 aspecte) (&l#sian exa3ples? $+ar2es>
Arcs> 3ost cats> bats> +ol2es). 4aces an)
creat#res that are )i#rnal> an) +ho )o not li2e
#n)ergro#n) are ;ight aspecte).
2 'ole3s> Ele3entals> an) 0eings of "ana or
Spirit (or their 3anifestations) are neither
;ight nor $ar8 aspecte).
1%1
1%!
[11.10] Celestial :i"htin" Mo(ifier Table
Mo(ifiers >ntensity
!olar !tar !ha(o+ Dar; Description :i"ht Dar;
A A A 125; 2agical e,,ect A no vision wor?s 0; 100;
*25; 15; *10; 125; 0itc$ (lac?' underground' .idnig$t in stor. 1; ;
*20; 115; 0 120; /vercast nig$t' candle underground 5; 5;
*20; 125; 110; 115; 8ew .oon' partially cloudy nig$t' torc$
underground
10; 0;
*15; 120; 120; 110; 8ig$t wit$ crescent 2oon and stars' lantern
underground
20; !0;
*10; 115; 125; 15; 8ig$t in a town' ca.p,ire at nig$t' s$uttered roo. 30; 70;
*5; 110; 115; 15; 8ig$t o, a 7ull 2oon' torc$*lit underground 40; 60;
0 15; 110; 0 5wilig$t' .aBor stor.' inside w$ile overcast 50; 50;
15; 0 15; *5; 4rig$t day in a ,orest' solid rain' la.p*lit interior 60; 40;
15; *5; 0 *10; /vercast day' .ist or lig$t rain' (rig$tly*lit
underground
70; 30;
110; *10; *5; *15; Autu.n .orning' lig$t clouds' (rig$tly*lit interior !0; 20;
115; *15; *10; *20; 4rig$t sunny a,ternoon 0; 10;
120; *20; *15; *20; 8oon 5; 5;
125; *25; *20; *25; 8oon in a desert ; 1;
125; A A A 2agical e,,ect A no vision wor?s 100; 0;
O 3eans that the &)ept cannot cast in these con)itions.
[#0.0] The Colle"e of Earth Ma"ics
The College of Earth "agics is concerne) +ith the
shaping of the po+ers of the earth itself an) of
those entities an) things that are roote) in the
earth or in contact +ith it.
There are t+o )istinct branches of this College>
an) a practitioner of Earth "agic college can be a
3e3ber of only one branch at a ti3e. They 3ay alE
ter their affiliation> b#t are treate) as if they ha)
6#it their original branch an) lost all 8no+le)ge of
Earth "agic #ntil s#ch ti3e as they has spent six
3onths in st#)y an) 3e)itation to relearn the 'enE
eral =no+le)ge of the College in a ne+ for3. The
t+o )i2isions of this College are?
acifistic Earth Ma"ic
7s#ally practice) by +il) people +ho li2e in isolE
ation in the +il)erness> this type of Earth "agic is
2ery po+erf#l> b#t entirely )efensi2e in nat#re. &n
a)herent of this )i2ision of Earth "agic +ill ne2er
attac8 +itho#t pro2ocation (i.e. #nless attac8e)
the3sel2es or #nless they see ani3als or plants atE
tac8e)). They are #naffecte) by co#nterspells of
their College cast o2er an area they +hich occ#py
+hile atte3pting to +or8 the 3agic of their College.
:n a))ition> the co#nterspells of their College gi2e
only half the nor3al benefit to characters atte3ptE
ing to resist their 3agic. 5o+e2er> they 3ay ne2er
participate in rit#als of this College +hich in2ol2e
h#3an sacrifice.
Drui(ic Earth Ma"ic
This for3 of Earth "agic is practice) by strong9
+ille) in)i2i)#als +ho ha2e no ob@ection to the ta8E
ing of h#3an life to f#rther their 3agic. :t is often
practice) co33#nally since it is in part rit#al 3aE
gic. "any of the rit#als in2ol2e co#rting the )ar8er
si)es of earth by pro2i)ing bloo) to 6#ench its
thirst.
[#0.1] 4estrictions
Practitioners of the College of Earth "agics 3#st
al+ays be in contact +ith the earth to perfor3 3aE
gic of this College. & practitioner of this College is
consi)ere) in contact +ith the earth if they are in
contact +ith an ite3 +hich is> itself> roote) in the
earth (tree> plant> fo#n)ation of a ho#se> etc.). They
+o#l) not be in contact +ith earth if they +ere in
the air or in +ater +here they co#l) not to#ch botE
to3> or if they +ere atop a piece of f#rnit#re or an
ani3al as these are not roote) in the gro#n). &n &)E
ept in a personDs ar3s is not in contact +ith the
earth.
The "agical &ptit#)e re6#ire3ent of this College
is 15.
[#0.#] 0ase Chance Mo(ifiers
The follo+ing n#3bers are a))e) to the 0ase
Chance of perfor3ing any talent> spell or rit#al of
the College of Earth "agics?
%ction Mo(ifier
3earing a sprig o, ,res$ .istletoe 15;
@n contact wit$ eart$' (ut (eneat$ water = *20;
@n .an*.ade dwelling wit$out an eart$en ,loor *5;
/ccupies a place o, power N 120;
N .or exa3ple> beneath the ocean> if the &)ept
can fin) a +ay of breathing in s#ch a sit#ation> the
&)eptDs 0ase Chance +o#l) al+ays be re)#ce) by !0.
] These can be any places fre6#ente) by +orE
shipers of earth. Exa3ples fro3 3ythology an) litE
erat#re 3ight incl#)e? Stonehenge> .inn "cCoolDs
Seat> The 5ill of Tara> etc. :f the Place of Po+er is
#se) for rit#al sacrifice> the practitioners of PacifistE
ic Earth "agic +o#l) recei2e no benefit.
&ll 3o)ifiers are c#3#lati2e. They are in a))ition
to the 3o)ifiers liste) in section -.(.
1%%
[#0.$] Talents
Detect %ura (TC1)
Range5 Special
21perience Multiple5 -5
Base !hance5 Perception J 5K per 4an8
Resist5 &cti2e
Target5 Entity> Ab@ect> &rea> Col#3e
2ffects5 The 0ase Chance is re)#ce) by 1K for e2ery
foot after the first fi2e feet the target is fro3 the
&)ept. The res#lts of this talent are the sa3e as
gi2en in section 1.1.
[#0.'] &eneral Eno+le("e !pells
Con2erse *ith %ni3als (&C1)
Range5 10 feet J 10 per 4an8
Duration5 % ho#rs J % ho#rs per 4an8
21perience Multiple5 50
Base !hance5 (5K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept 3ay co33#nicate +ith fa#na
(+hether 2erbally or sy3bolically> an) to +hat
extent> are left #p to the '"Ds )iscretion). PhysicE
al contact bet+een the ani3al an) the &)ept inE
creases the 0ase Chance of s#ccessf#lly casting
this spell by 5. This spell )oes not incl#)e a2ians
or fish an) has to be recast for each type of ani3E
al> for exa3ple tal8ing to +ol2es )oes not allo+
the &)ept to tal8 to tigers.
Con2erse *ith lants (&C#)
Range5 10 feet J 10 per 4an8
Duration5 % ho#rs J % per 4an8
21perience Multiple5 50
Base !hance5 !5K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept can co33#nicate +ith flora +ith
+hich they are fa3iliar. The 3o)e an) extent of
co33#nication is #p to the '"Ds )iscretion.
Controllin" %ni3als (&C$)
Range5 10 feet J 10 per 4an8
Duration5 Concentration> no 3axi3#3
21perience Multiple5 100
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 &ni3al
2ffects5 The &)ept controls the actions of any ani3E
al that )oes not s#ccessf#lly resist. :t +ill ser2e
the3 so long as they contin#e to concentrate. :f
they release the ani3al or their concentration is
bro8en> it 3ay attac8 the3 or flee. The chance to
cast this spell is re)#ce) by 5K if the &)ept canE
not spea8 to the ani3al. :f the &)ept cannot
3a8e eye contact> the 0ase Chance is re)#ce) anE
other 5K.
0len(in" (&C')
Range5 15 feet J 1 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 50
Base !hance5 0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 Ance this spell is cast> the target 3#st reE
3ain still in or)er for it to ha2e effect. *hile reE
3aining still> the target is not able to be seen by
non3agical 3eans (i.e. as for in2isibility). :f the
target 3o2es> the spell ceases to +or8. 5o+e2er>
if the target beco3es still again )#ring the )#raE
tion of the spell> it +ill res#3e its effect. The )#rE
ation of the spell refers to the ti3e since casting>
not the ti3e that the spell is act#ally in effect (i.e.
+hile the target is still). =eeping still +ill re6#ire
(as a 3ini3#3) a ( R *illpo+er chec8 e2ery ho#r.
The target 3ay be re6#ire) to 3a8e a))itional
*illpo+er chec8s at the '"Ds )iscretion. The
spell only has effect +hile the target is FstillG.
This 3eans that the target is #nable to 3o2e any
of its external s#rfaces> +ith li3ite) exceptions.
"o2ing an external s#rface enco3passes s#ch acE
tions as 3o2ing a li3b> or opening an) closing
the 3o#th. 0lin8ing an) nor3al bo)ily 3o2eE
3ent ca#se) by nor3al breathing +ill not constiE
t#te 3o2ing for the p#rposes of this spell. The
follo+ing actions +ill a#to3atically ca#se the
spell to cease +or8ing? tal8ing> spellcasting> trigE
gering (s#b@ect to any re2ision of the :n2est3ent
rit#al)> rea)ying a +eapon> altering facing in a
hex> 3o2ing fro3 the hex> #sing a silent lanE
g#age> or in)ee) any &ction other than a Pass acE
tion (an) Pass actions being restricte) as o#tE
line)). ,ote that it is not rele2ant if an obser2er
+o#l) see the 3o2e3ent for the spell to cease
+or8ing (e.g. 3o2ing han)s behin) bac8> or tal8E
ing behin) han) +ill both ca#se the spell to cease
ha2ing an effect).
1%(
*al;in" @nseen (&C))
Range5 1 foot J 1 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 The target of this spell 3ay 3o2e #nE
notice)> not in2isible. This 3eans that it +ill not
trans3it light. &s a conse6#ence the target +ill
cast a sha)o+ (+hich 3ay or 3ay not be notice)
)epen)ing on the lighting etc O e2en if notice)
3ay not be connecte) to the target) an) ha2e a
reflection in a 3irror (or any reflecti2e s#rface).
5o+e2er the target 3ay not be notice) e2en if
another entity is loo8ing )irectly at hi3Mher. :t
sho#l) be note) that a crystal of 2ision or si3ilar
+o#l) co#nt as loo8ing )irectly at the target> not
as a reflection. &n entity +ill get a perception
chec8 if the target beco3es in2asi2e on that enE
tityDs senses (e.g. stan)ing in a frontal a)@acent
hex> or stan)ing behin) the entity +ith the tarE
getDs han)s o2er hisMher eyes). &ltho#gh the tarE
get is not in2isible> it 3ay be )etecte) #sing any
3agical 3eans for )etecting in2isible entities
(e.g. *itchsight). :f the target of the spell be
to#che) by another entity> or that entityDs posE
sessions> then the spell is bro8en. The target of
the spell 3ay not brea8 it 2ol#ntarily (other than
by> for exa3ple> to#ching another entity). Ance
bro8en the spell 3#st be recast.
7ealin" (&C,)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 ,one
Target5 Entity
2ffects5 Thro#gh a co3bination of 3agic an) the
application of healing herbs an) sal2es> the &)ept
can c#re % ( J1 per 4an8) $a3age Points s#ffere)
)#e to )isease or in@#ry. The spell ta8es abo#t 5
3in#tes to cast.
Detectin" Traps an( !nares (&C.)
Range5 !0 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -5
Base !hance5 0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell increases the 0ase Chance of )eE
tecting traps or a3b#shes +hile o#t)oors by 10
(J1 per 4an8).
Detectin" oisons (&C/)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The spell re6#ires a +an) of either ashE
+oo)> i2ory or #nicorn horn. The &)ept to#ches
this to the ob@ect or s#bstance in +hich they s#sE
pect is poisono#s. The +an) +ill 3o3entarily
t#rn blac8 if poison is> in fact> present.
:esser Enchant3ent (&C1)
Range5 10 feet J 10 per 4an8
Duration5 Special
21perience Multiple5 1!5
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Sentient Entity
2ffects5 The target of this spell is either blesse) or
c#rse) (&)eptDs choice). The spell increases either
the characterDs l#c8 or 3isfort#ne ()epen)ing on
+hether it operates as a blessing or as a c#rse) by
1 on e2ery percentile )ice roll in +hich the charE
acter is )irectly in2ol2e). This spell cannot be
cast o2er oneself. The )#ration of the enchantE
3ent is as follo+s?
4an; Duration
0"10 7ortnig$t
11"1 3 .ont$s
20 0er.anent until dispelled
7erbal :ore (&C10)
Range5 Self
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -5
Base !hance5 !5K
Resist5 ,one
Storage5 Potion
Target5 Self
1%5
2ffects5 This gi2es the &)ept 4an8 0 5erbalist for
the )#ration of the spell. :t also increases their
chance of fin)ing herbs (as per the 5erbalist or
4anger s8ills) by !K (J! per 4an8). :f the &)ept is
alrea)y ran8e) in 5erbalist or 4anger> then they
gain an a))itional J10K.
Trac;in" (&C11)
Range5 Self
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 100
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept a))s 10K (J! per 4an8) to their
chance of Trac8ing +hile o#t)oors.
[#0.)] &eneral Eno+le("e 4ituals
!u33onin" %ni3als (DC1)
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 &ni3als
!ast Time5 1 ho#r
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 :f the 4it#al Chec8 is s#ccessf#l then a n#3E
ber of s3all ani3als e6#al to the &)eptDs 4an8
(3ini3#3 1) are s#33one). The ani3al the &)E
ept atte3pts to s#33on 3#st be a nati2e of the
area. :f the &)ept chooses to 2ocaliBe their s#3E
3ons in the for3 of a loa) sho#t or call the 0ase
Chance is increase) by !5K.
[#0.,] !pecial Eno+le("e !pells
Earth 7a33er (!C1)
Range5 !5 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 (0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept con@#res a giant 3a#l of stone
+hich h#rls itself at a target of the &)eptDs choosE
ing. :f the target fails to resist the spell> it ta8es
[)10 9 5] (J1 per 4an8) )a3age.
7an(s of Earth (!C#)
Range5 !0 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 !5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> &rea
2ffects5 The spell ca#ses 1 J (J1 per ! 4an8s) han)s
of stone to 3aterialiBe o#t of the gro#n) +ithin
range. Each han) is - feet tall an) all 3#st be
contig#o#s to each other. They 3ay cl#tch anyE
thing that enters the hex they occ#py an) +ill
contin#e to )o so #ntil they ha2e ca#ght
so3ething. &ny entity stan)ing on a spot +here a
han) 3aterialiBes +ill be snatche) #p if they fail
to resist> other+ise the han) appears next to
the3 +ithin the hex. &ny entity ca#ght +ill still
be able to +iel) a +eapon or cast if they roll #nE
)er ! R "an#al $exterity. Entities (or co3binaE
tion of entities) +ith a co3bine) Physical
Strength J targetDs &gility greater than (0 (J! per
4an8) 3ay atte3pt a 1 R Physical Strength to esE
cape fro3 the 5an)s> an) 3ay )o so e2ery p#lse
after the first. &ny han) +hich has been bro8en
o#t of +ill either )issipate or beco3e har) co2er
('" )iscretion).
!tren"th of !tone (!C$)
Range5 10 feet
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> Potion> "agical Trap
Target5 Entity
2ffects5 The target of this spell has their Physical
Strength or En)#rance (&)eptDs choice) increase)
by 4an8 points (3ini3#3 1).
%r3or of Earth (!C')
Range5 10 feet
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell increases the )efense fro3 physE
ical +eapons of the target by ! J ! per 4an8. &t
4an8 11 an) abo2e> it also absorbs 1 $a3age
Point per stri8e.
1%
Dia3on( *eapon (!C))
Range5 5 feet J 5 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 This spell is cast o2er a +eapon of the &)E
eptDs choice> increasing its stri8e chance by 4an8
K (3ini3#3 of 1). The chance of an attac8erDs
+eapon brea8ing increases by 5K +hen stri8ing a
+eapon #n)er the effect of this spell (i.e. brea8
chance beco3es 1(L11> instea) of 11).
&e3 Creation (!C,)
Range5 10 feet
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 !50
Base !hance5 10K
Resist5 ,one
Storage5 :n2est3ent
Target5 &rea
2ffects5 This spell creates one ge3stone of ran)o3
2al#e for each 5 (or fraction) 4an8s. The ge3s
)issipate at the en) of the spell.
%ni3al &ro+th (!C.)
Range5 10 feet J 10 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 !!5
Base !hance5 15K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 ,on9sentient 3a33al
2ffects5 Ane 3a33al of the &)eptDs choice is
)o#ble) in siBe. The effects of this ra)ical change
are )eter3ine) by the '".
Enchantin" lants (!C/)
Range5 10 feet J 10 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 !!5
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Plant
2ffects5 This spell 3ay i3part partial 3obility to a
n#3ber of plants (incl#)ing trees) e6#al to the
&)eptDs 4an8. The plants 3ay not #proot the3E
sel2es> b#t 3ay 3o2e their branches an) lea2es
+hile re3aining in the sa3e spot. The plantDs acE
tions are al+ays #n)er the control of the &)ept so
long as they 3aintain their concentration. :f
their concentration is bro8en> 2ol#ntarily or othE
er+ise> the plants +ill be controlle) by the '"
#ntil the &)ept reestablishes control an) co#l)>
concei2ably attac8 the &)ept.
0in(in" %ni3als (!C1)
Range5 10 feet J 10 per 4an8
Duration5 7ntil )ispelle)
21perience Multiple5 !50
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 &ni3al
2ffects5 This spell is si3ilar to the Spell of ConE
trolling &ni3als except that the &)ept )oes not
ha2e to concentrate on it to 3aintain it. The spell
+ill last #ntil bro8en by the ani3al or )ispelle)
by 3agic. &ny ani3al s#b@ect to this spell 3a8es
one chec8 per +ee8 against its *illpo+er to )eE
ter3ine if the spell is bro8en. This only +or8s on
lan) ani3als> it +ill not +or8 on a2ians or a6#atE
ics.
ConBurin" Earth Ele3ental (!C10)
Range5 !0 feet
Duration5 :33e)iate
21perience Multiple5 !!5
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Earth Ele3ental
2ffects5 :f the cast is s#ccessf#l> an Earth Ele3ental
+ith a co3bine) .atig#e an) En)#rance of 15 (J5
per 4an8) appears +ithin !0 feet of the &)ept.
The &)ept a#to3atically casts a Spell of ConE
trolling Earth Ele3ental to see if they control the
Ele3ental. The Control spell is a separate spell
an) re6#ires a))itional fatig#e to cast> b#t )oes
not re6#ire any preparation an) is cast in conE
@#nction +ith this spell.
Controllin" Earth Ele3ental (!C11)
Range5 !0 feet
Duration5 Concentration> no 3axi3#3
21perience Multiple5 !!5
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
1%-
Target5 Earth Ele3ental
2ffects5 The &)ept 3ay atte3pt to control an EleE
3ental they ha2e @#st s#33one). The Ele3ental
)oes not get to resist. :f s#ccessf#l in establishing
control o2er the Ele3ental> the &)ept 3aintains
control #ntil their concentration is bro8en or
they banish the Ele3ental +ith a co#nterspell. :f
they fail to gain control of the Ele3ental or gain
control> b#t ha2e their concentration bro8en> the
Ele3ental +ill i33e)iately attac8 the3. The &)E
ept cannot banish an Ele3ental they )o not conE
trol.
!in;in" Doo3 (!C1#)
Range5 %0 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 50
Base !hance5 !K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell opens a circ#lar pit #n)er a single
h#3an9siBe) target per 5 (or fraction) 4an8s an)
s#c8s the #nfort#nate stan)ing o2er it )o+n to
be encase) in roc8 5 (J5 per 4an8) feet #n)erE
gro#n). This spell 3ay be #se) to affect 3#lti9
hex targets> each hex of the target co#nts as one
h#3an9siBe) target. :f the spell )oes not affect
e2ery hex +hich the target occ#pies then the tarE
get +ill not be affecte).
*all of !tone (!C1$)
Range5 !0 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 10K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 Creates a 10 foot high R !0 foot long +all of
granite or a 10 foot high ring of stone +ith a !0
foot ra)i#s or a pillar of stone 15 feet high an)
+ith a ! foot ra)i#s. The &)ept increases any )iE
3ension by 1 foot per 4an8. They 3ay not atE
te3pt to create a +all on top of an entity.
*all of >ron (!C1')
Range5 !0 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 Sa3e as for S91% (*all of Stone Spell) except
that the &)ept creates a +all of col) iron.
Tunnelin" (!C1))
Range5 5 feet J 1 per 4an8
Duration5 %0 secon)s J 5 per 4an8
21perience Multiple5 !00
Base !hance5 10K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a circ#lar opening or
t#nnel 10 feet in )ia3eter an) !0 feet )eep in a
+all> ceiling> floor> gro#n) s#rface> cliff face> etc.
The &)ept 3ay a)) 1 foot to either )epth or ra)iE
#s per 4an8.
Trolls;in (!C1,)
Range5 10 feet
Duration5 %0 secon)s J 5 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 The spell allo+s the s#b@ect to regenerate
En)#rance Points. The target begins to regenerE
ate the p#lse after the spell is cast an) contin#es
to regenerate at the rate of 1 En)#rance Point per
p#lse for the )#ration of the spell. The spell +ill
not help regenerate +o#n)s inflicte) by aci) or
fire. &n entity +ill not )ie fro3 )a3age +hile #nE
)er the effects of a Trolls8in> e2en if they are beE
lo+ negati2e half En)#rance.
!3o;in" Ma"3a (!C1.)
Range5 !5 feet J 5 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %00
Base !hance5 -K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a pool of 3olten roc8
+hich +ells #p fro3 #n)ergro#n). The pool has a
ra)i#s of 5 feet (J1 per 4an8). &ny entity +ithin
the area co2ere) by the pool s#ffers )a3age of
[)10 9 5] (J1 per 4an8). :f the target s#ccessf#lly
resists> this )a3age is hal2e). ,ote that +hile the
1%/
entity is +ithin the area of effect the )a3age is
applie) e2ery p#lse.
Dia3on( Ia2elins (!C1/)
Range5 %0 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Entity
2ffects5 The spell ca#ses )ia3on)9tippe) @a2elins to
fly fro3 the earth at the &)eptDs feet an) tra2el
to+ar) a target(s) of the &)eptDs choice. The
n#3ber of @a2elins +hich appear is 1 (J1 per !> or
fraction> 4an8s). The @a2elins ha2e a 0ase Chance
to hit e6#al to the 0ase Chance of or)inary
@a2elins J% per 4an8. Each @a2elin )oes [)10 9 (] (J
1 per !> or fraction> 4an8s) )a3age.
Earth Transfor3ation (!C11)
Range5 10 feet J 10 per 4an8
Duration5 % ho#rs J 1 per 4an8
21perience Multiple5 (00
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 Col#3e
2ffects5 This spell t#rns % (J1 per 4an8) c#bic feet of
stone into 3#) or 2ice 2ersa. &n entity stan)ing
on a spot containing a 3#) p#))le that is t#rne)
to stone has an opport#nity to passi2ely resist the
effects of the spell. :f they fail to resist> they +ill
beco3e trappe) in the stone that has ta8en the
place of the 3#) they +ere stan)ing in. :f they
resist> the 3#) t#rns to stone> b#t they are not
trappe).
[#0..] !pecial Eno+le("e 4ituals
0in(in" Earth (4C1)
Range5 10 feet J 10 per 4an8
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 500
Base !hance5 10K
Resist5 ,one
Target5 Earth
!ast Time5 1 ho#r
Material5 & h#3an (or h#3anoi))
Actions5 Sacrifice h#3an
!oncentration !hec'5 Stan)ar)
2ffects5 :f the is rit#al s#ccessf#l> the &)ept gains
co3plete control o2er a 500 po#n) +eight of
earth an) stone (pl#s an a))itional 500 po#n)
+eight per 4an8). They can shape or 3o2e the
earth> change its consistency or instill intelliE
gence in it as they choose. The 0ase Chance to
s#ccessf#lly e3ploy this rit#al is 10K. :t can afE
fect any earth or stone +ithin 10 feet (J10 per
4an8) of the &)ept. :f a rit#al sacrifice of a h#3an
(or h#3anoi)) being is perfor3e) at the en) of
the )#ration> the affecte) earth beco3es per3anE
ently bo#n) (that is> it contains no life an) bloc8s
all earth shaping effects> for exa3ple> 5an)s of
Earth> Earth Ele3entals> T#nneling).
1%1
[#1.0] The Colle"e of Fire Ma"ics
The College of .ire "agics is concerne) excl#sE
i2ely +ith 3anip#lating the ele3ent of fire. &)epts
of this College are referre) to as .ire "ages or PyroE
3ancers. The affinity .ire "ages ha2e for their eleE
3ent has often le) to the3 being consi)ere) to be
pyro3aniacs.
"ost .ire "ages> ho+e2er> ha2e a healthy respect
for fire> an) rarely +ill they +antonly set people or
places alight. They )o en@oy being in or near fire an)
are generally the first to s#ggest a nice ca3p fire
+hen a)2ent#ring. .ire "ages are also tho#ght to
be hot9te3pere)> to en@oy hot an) spicy foo)> an) to
)isli8e getting +et. 'enerally .ire "ages are fla3E
boyant characters> partic#larly in their spell9castE
ing. The College of .ire "agics is anything b#t
s#btle> an) its spells in2ol2e 3ore than the #s#al
a3o#nts of sho#ting an) ar3 +a2ing.
The ele3ent of fire is #n6#estionably )estr#cti2e>
an) as a conse6#ence the 3a@ority of the spells of
this college ca#se consi)erable a3o#nt of )a3age> if
only as a si)e9effect. The .ire College is not note)
for being har3less> an) so .ire "ages are e2en less
pop#lar than 3ost 3ages a3ong the co33on fol8.
*hen it is re2eale) that a person is an &)ept of the
.ire College the #s#al reaction +ill generally be one
of fear an) trepi)ation. .ire "ages are 6#ite a3icE
able to+ar)s the &)epts of other colleges +ith the
notable exception of those of the College of *ater
"agics.
Tra(itional colors
.ire "ages generally prefer to +ear re)> the color
of their ele3ent> often tri33e) +ith blac8> yello+
or orange. .or @e+elery the .ire "age 3ost freE
6#ently chooses garnets or r#bies> set in gol).
Tra(itional sy3bols
The sy3bol of the .ire College is the fla3e> #s#E
ally )epicte) in re) or gol).
[#1.1] 4estrictions
&)epts of the College of .ire "agics 3ay only
practice their arts in an area +here it is possible for
fire to exist. They 3ay not practice fire 3agic #nE
)er+ater or in a 2ac##3> for exa3ple.
The "agical &ptit#)e re6#ire3ent for this colE
lege is 1!.
#1.# Mo(ifications
The 0ase Chance of perfor3ing any talent> spell
or rit#al of the College of .ire "agics is 3o)ifie) by
a))ition of the follo+ing n#3bers?
%ction Mo(ifier
@n lig$t .ist' ,og or rainO soa?ing wet *5;
@n $eavy ,og or rainO partially i..ersed in
water
*10;
Al.ost totally i..ersed in water *15;
3it$in 30 ,eet o, a large ca.p,ire 15;
3it$in 30 ,eet o, a (on,ire 110;
@n contact wit$ a s.all ca.p,ire 15;
@n contact wit$ a large ca.p,ire 110;
@n contact wit$ a (on,ire 115;
@n a $ot' dry region De.g. desertE 15;
Anly one 3o)ifier fro3 each gro#p 3ay be apE
plie) together. These bon#ses only apply to nor3al
fire. "agical fire 3ay only be #se) to re)#ce negatE
i2e 3o)ifiers to Bero.
7nless other+ise specifie)> "agical .ire +ill
a#to3atically ignite fla33ables.
Da3a"e by 0urnin"
Accasionally a character +ill s#ffer )a3age fro3
falling in to> or being expose) to> fire. The follo+ing
table in)icates the p#lse by p#lse )a3age ta8en by
an entity being in contact +ith fire. *hile ignition
of fla33ables on a person +ill not al+ays occ#r> if
1(0
an entity is i33erse) in fire (e.g. passage thro#gh a
*all of .ire) fla33able possessions +ill catch
alight. 7nless other+ise specifie)> "agical .ire +ill
a#to3atically ignite fla33ables.
:f the p#lse after ignition is spent p#tting fla3E
3ables o#t> no f#rther )a3age occ#rs. :n general
expos#re to a fire so#rce in)icates expos#re for a
f#ll p#lse> therefore stan)ing in a bonfire 3ight
h#rt a character b#t si3ply @#3ping thro#gh one
3ight not. This table sho#l) be #se) as a g#i)e to
ho+ 3#ch )a3age expos#re to a partic#lar fire
so#rce 3ight ca#se.
Fire !ource Da3a"e
Clot$ing alig$t a,ter passage t$roug$ a ,ire d10 1 3
&tanding in a ca.p,ire d10 1 5
&tanding in a one*$ex (on,ire d10 1 10
&tanding in very large (on,ire' $ouse ,ire d10 1 15
6aging ,orest ,ire d10 1 25
@..ersion in (oiling water d10 1 35
@..ersion in (oiling oil d10 1 50
@..ersion in .olten .etal or lava d10 1 100
&auron9s ,orge d10 1 150
[#1.$] Talents
>nfra2ision (TC1)
Range5 50 feet J 5 per 4an8
21perience Multiple5 -5
Resist5 ,one
2ffects5 The &)ept is able to see heat so#rces as if
they e3it nor3al light an) target the3 (e.g. +ith
+eapons or spells) in the absence of 2isible light.
:t +or8s best in relati2e )ar8ness> since it is easE
ily o2erpo+ere) by 2isible light. *ithin range
lo+ le2el heat so#rces (s#ch as li2ing bo)ies) can
be seen. &t )o#ble range 3e)i#3 le2el so#rces
(s#ch as ca3p fires) are 2isible an) high le2el
heat so#rces 3ay be 2isible at any range. This talE
ent can so3eti3es penetrate +here nor3al 2isE
ion cannot. &t half nor3al range the &)ept can
see heat so#rces +hich are +ar3er than the obE
sc#re3ent> e.g. li2ing entities thro#gh 3ist or
light b#shes. :t 3ay also possible to )etect the reE
si)#al heat of a so#rce +hich has recently been
3o2e) or exting#ishe). The &)ept has a base
chance of Perception (J5 per 4an8) 9 1 per 10 feet
bet+een the &)ept an) the heat so#rce (after the
first 10) of gaining a))itional infor3ation abo#t a
partic#lar heat so#rce. They 3ay?
2 $eter3ine the relati2e te3perat#re of the
heat so#rce.
2 :)entify the general type of heat so#rce. Anly
those heat so#rces that the &)ept has pre2iE
o#sly enco#ntere) 3ay be i)entifie) +ith this
talent. &t higher ran8s fa3iliar in)i2i)#als
3ay be i)entifie).
2 $eter3ine if the heat ra)iate) by so#rce is beE
ing generate) by 3agic> e.g. the &)ept is able
to )isting#ish bet+een nor3al an) 3agical
fire. (,ote only .ire College infra2ision has this
ability).
The &)ept 3ay re9atte3pt any of these abilitE
ies after a perio) of (1 p#lses (9! per 4an8) has
elapse) or if the &)ept is !0 feet closer to the tarE
get.
yro"enisis (TC#)
Range5 Sight
Duration5 :33e)iate
21perience Multiple5 -5
Base !hance5 "agical &ptit#)e J 5 per 4an8 9 1 per
5 feet separating the &)ept fro3 the target (after
the first 5 feet)
Resist5 Passi2e
2ffects5 The &)ept 3ay ca#se to b#rst into fla3e a
single 3ass of )ry> fla33able 3aterial +eighing
#p to 1oB (J1 per 5 ran8s). Ance alight it +ill b#rn
nor3ally an) 3ay be exting#ishe) by either
3#n)ane or 3agical 3eans. .la33able 3aterials
are )efine) as +oo)> paper> cloth etc> b#t not
flesh> except that Pyrogenisis 3ay be #se) to
cre3ate insects an) s3all creat#res +ithin the
3axi3#3 +eight restrictions. This talent cannot
be #se) on possessions. 7tiliBing this talent reE
6#ires a pass action> an) is ob2io#s to obser2ers.
[#1.'] &eneral Eno+le("e !pells
0olt of Fire (&C1)
Range5 !5 feet J !5 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 (0K
Resist5 Passi2e
Storage5 *ar)> :n2est3ent> "agical Trap
Target5 Entity> Ab@ect> &rea
2ffects5 The &)ept ca#ses a bolt of .ire to strea8
fro3 their han) to+ar)s any+here in range. The
first entity or ob@ect the bolt hits in its path 3#st
resist or s#ffer )10 (J1 per 4an8) )a3age. :f the
bolt )oes not hit anything it +ill )issipate at the
en) of its range. &t 4an8 !0 the &)ept 3ay )elay
releasing the bolt for a p#lse if they sho#l)
choose.
1(1
Extin"uish Fire !pell (&C#)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 *hen s#ccessf#lly cast> this spell +ill extinE
g#ish all fire in a 10 foot (J10 per 4an8) sphere.
&ll the 2ol#3e affecte) 3#st be +ithin range of
the spell. :f the range )o#ble) or triple) the
2ol#3e 3ay li8e+ise be increase).
Fire %r3or (&C$)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Storage5 Potion
Target5 Ab@ect> Entity
2ffects5 This spell protects the target against )a3E
age by fire for ( (J( per 4an8) points of protecE
tion. Protection is ablati2e an) +hen the )a3age
the spell 3ay absorb is excee)e)> the spell is )isE
sipate) +ith any excess )a3age applie) to the
target. $o#ble an) triple effects 3ay apply to
)#ration or )egree of protection. &t 4an8 !0 the
spell confers 100 points of protection.
Fireli"ht (&C')
Range5 To#ch
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 -5
Base !hance5 50K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 Ab@ect> Point
2ffects5 The &)ept creates a so#rce of light e3anatE
ing in all )irections fro3 an ob@ect or point
to#che) by the3.
4an; :i"ht >ntensity
0"5 5orc$ lig$t
6"10 &.all ca.p,ire
11"15 #arge ca.p,ire
16"20 4on,ire
The light e3itte) +ill ha2e the appearance of
firelight of the appropriate strength. :t is 3agical
light> an) +ill cast poor contrast sha)o+s.
Fireproofin" (&C))
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 Potion> :n2est3ent
Target5 Entity> Ab@ect
2ffects5 The spell protects the target fro3 all nonE
3agical fire an) heat effects #p to the heat e6#iE
2alent of a bonfire. &n entity or ob@ect is also proE
tecte) against s3o8e effects (incl#)ing s3o8e
inhalation)> hypother3ia an) s#nstro8e.
>ncrease Te3perature (&C,)
Range5 To#ch
Duration5 Special
21perience Multiple5 100
Base !hance5 %5K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 Col#3e> Ab@ect
2ffects5 The &)ept 3#st re3ain in contact +ith the
target for heating to occ#r. *hen the spell en)s
the target +ill cool nor3ally.
Materials5 'ases
Duration5 1 ho#r J 1 per 4an8
2ffects5 The &)ept 3ay ca#se the te3perat#re of a
close) contig#o#s 2ol#3e of gas (s#ch as air) to
increase. The 2ol#3e affecte) is e6#al to 1!5
(J1!5 per 4an8) c#bic feet. The te3perat#re can
be increase) by #p to ! (J! per 4an8) )egrees C.
&t 4an8 !0 the 2ol#3e that can be affecte) by :nE
crease Te3perat#re is )o#ble).
Materials5 Soli)s
Duration5 5 3in#tes J 5 per 4an8
2ffects5 The &)ept 3ay heat 1 lb (J1 per 4an8) of
soli) 3aterial #p to 50 (J50 per 4an8) )egrees C.
The &)ept 3ay choose any co3bination of te3E
perat#re increase incre3ent an) 3ass incre3ent
to a total of the &)eptDs ran8. The te3perat#re
increase ta8es 10 secon)s per 100 )egrees per
po#n) 3ass. &t 4an8 !0 any 3etal ite3 +ithin
the +eight li3it of the &)ept can be re)#ce) to
3olten slag in as little as 10 secon)s (resistance
roll is applicable).
Materials5 ;i6#i)s
Duration5 5 3in#tes J 5 per 4an8
2ffects5 The &)ept 3ay heat 1 (J1 per 4an8) pints of
li6#i) #p to !0 (J!0 per 4an8) )egrees C. They
3ay choose any co3bination of te3perat#re inE
1(!
crease incre3ent an) 3ass incre3ent to a total
of the &)eptDs ran8. The te3perat#re increase
ta8es 10 secon)s per 10 )egrees per pint. The
2ol#3e of 3aterial that 3ay be affecte) is inE
crease) by ti3es at 4an8 !0.
!lo+ Fire (&C.)
Range5 5 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 This spell increases the )#ration that a
+oo)> la3p or oil fire +ill b#rn for by 1 (J1 per
4an8) ho#rs. ;ight re3ains constant +hile the
spell is in effect b#t heat fro3 the fire so#rce is
hal2e). This spell 3ay be #se) to slo+ the effects
of s3all fires or to ens#re a fire lasts for a consi)E
erable perio) of ti3e.
!3o;e Creation (&C/)
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 -5
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Col#3e
2ffects5 The &)ept 3ay create a 2ol#3e of s3o8e
e6#al to 1000 c#bic feet (J500 per 4an8). This
2ol#3e 3#st be close) an) contig#o#s> an) has a
3ini3#3 thic8ness of 5 feet. The )ensity of the
s3o8e 3ay 2ary fro3 light 2apors at 4an8 0 to
thic8> roiling s3o8e at 4an8 !0. The &)ept 3ay
choose the )ensity of the s3o8e +hen casting.
The s3o8e pro)#ce) re)#ces 2is#al perception
by 1 3#ltiplier per 5 f#ll ran8s (b#t 3ay not reE
)#ce it to less than once ti3es Perception). The
effecti2e 4an8 of the spell +ill be )ecrease) by 1
4an8 per 10 3iles per ho#r of +in) (3ini3#3
4an8 0) in the target 2ol#3e. 0elo+ ran8 10 the
s3o8e create) by this spell is co3pletely transE
parent to infra2ision.
[#1.)] &eneral Eno+le("e 4ituals
0in(in" Fire (DC1)
Range5 10 feet J 10 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 500
Base !hance5 10K
Resist5 ,one
Target5 .ire
Material5 .ire so#rce J En)#rance (optional)
Actions5 Chanting an) )ancing
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept gains co3plete control o2er a
fire so#rce as large as 10 (J10 per 4an8) c#bic
feet. This fire 3ay then be 3ol)e) an) shape) as
)esire) b#t +ith a 3ini3#3 of one foot thic8ness
in any )i3ension. 4egar)less of the shape creE
ate)> the fire retains its nor3al heat an) )a3E
aging properties. $a3age is as per a large bonfire
or [)10 9 %] if the entity is +ithin one hex. 0o#n)
fire is #naffecte) by nor3al rains an) +in)s
short of h#rricane con)itions> b#t 3ay be extinE
g#ishe) by a )o#sing of +ater of si3ilar or greatE
er 2ol#3e than the fire.
:f the &)ept sacrifices ! points of En)#rance
fro3 a sentient as part of the rit#al> the )#ration
of the 4it#al of 0in)ing .ire is enhance) to 1 year
(J1 per 4an8). :f the &)ept sacrifices ( points of
En)#rance fro3 a sentient creat#re the )#ration
of the 4it#al of 0in)ing .ire is per3anent. This
.ire is bo#n) to a specific non93o2able ite3 fro3
+hich the fire appears to iss#e (e.g. a r#by set in a
+all> a line of r#nes on a floor etc). Per3anent
0o#n) .ire can be s#ppresse) for [!1 9 4an8]
3in#tes by a )o#sing of +ater of si3ilar or greatE
er 2ol#3e than the fire> attac8 +ith 3agical col)
for 3ore )a3age than the )a3age rating of the
fire etc. To )issipate a per3anent 0o#n) .ire the
ob@ect to +hich it is bo#n) 3#st be bro8en> )esE
troye) or serio#sly )eface).
The &)ept 3ay instill basic intelligence in a
0o#n) .ire if )esire) an) gi2e the entity th#s creE
ate) si3ple co33an)s.
[#1.,] !pecial Eno+le("e !pells
Cleansin" Fla3e (!C1)
Range5 10 feet J 10 per 4an8 abo2e 10
Duration5 1!5 secon)s 9 5 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Special
Storage5 Potion> *ar)> :n2est3ent
Target5 Entity
2ffects5 The target is +reathe) in yello+y green
fla3es ca#sing hi)eo#s s#ffering> yet c#ring the
target of the effects of nat#ral poisons (acts as
4an8 Y ! 2s synthetic poison)> 2eno3s> fe2ers an)
)iseases. &s the fo#lness is b#rnt a+ay> the
fla3es change color #ntil they beco3e sil2ery
+hite. *hile cleansing ta8es place any ongoing
1(%
har3 is halte). &t the en) of the )#ration> the
target is c#re) an) their possessions are cleane)
to a high polish. $#ring the cleansing all the tarE
getDs Stri8e Chances> $efense an) Cast Chances
are re)#ce) by !5 (91 per 4an8). This spell only
affects +illing targets. &t 4an8 !0 this spell also
c#res the effects of "alignant .la3es. This spell
can also be #se) to c#re b#rns> incl#)ing thir)
)egree b#rns b#t scarring fro3 b#rns are not afE
fecte).
Dra"on Fla3es (!C#)
Range5 Special
Duration5 :33e)iate
21perience Multiple5 500
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 &rea
2ffects5 The &)ept 3ay breath 3agical fire li8e a
$ragon ca#sing )10 (J% per 4an8) )a3age to enE
tities +ithin the area of effect. The area of effect
is a cone iss#ing fro3 the &)epts 3o#th an) is !0
feet (J5 per 4an8) long> an) 5 (J5 per % 4an8s)
+i)e at en) farthest fro3 the &)ept. :f an entity
resists the )a3age is hal2e)> #nless they are
3ore than half i33erse) in +ater (e.g. s+i3E
3ing) +here they ta8e no )a3age. $ragon
.la3es are analogo#s to an instantaneo#s flash of
heat> b#t there are no o2er9press#re or explosi2e
effects.
Fire %rc (!C$)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 15K
Resist5 Passi2e
Storage5 Potion> :n2est3ent
Target5 Entity
2ffects5 The &)ept 3ay transfor3 1 entity (J1 per %
or fraction 4an8s) into a bolt of fire that flashes
to any #nobstr#cte) point in line of sight #p to !5
(J !5 per 4an8) feet a+ay. The bolt 3#st lan)
+ithin 5 feet of a potentially fla33able s#bE
stance> an entity or a soli) s#rface. *hen the bolt
arri2es> it b#rsts into fla3e ca#sing )10 )a3age
to all entities +ithin 1 hex. &t 4an8 !0 the target
3ay instantaneo#sly ret#rn to the point of origin
of the spell at the en) of the next p#lse sho#l)
they so )esire. $o#ble an) triple effects apply to
range only. This spell affects only +illing targets
an) +ill not +or8 #n)er+ater. &ny barriers>
+ar)s etc that are passe) o2er affect the targets
as if crosse) nor3ally.
Fireball (!C')
Range5 0 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 550
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept con@#res a ball of fire 1 foot in
)ia3eter +hich r#shes to a point in line of sight
of the &)ept> an) explo)es in a ra)i#s of 5 foot (J5
per 5 or fraction 4an8s). E2ery thing in this ra)iE
#s 3#st resist or s#ffer )10 (J1 per 4an8) )a3age.
:f an entity resists the )a3age is hal2e)> #nless
they are 3ore than half i33erse) in +ater (e.g.
s+i33ing) +here they ta8e no )a3age. The spell
3ay set fla33able ite3s afire +hen it b#rsts.
5ar) co2er (e.g. +alls> parapets> b#t not shiel)s)
re)#ces )a3age to half before resistance. :n so3e
instances> e.g. a character +a)ing thro#gh +ater>
resistance 3ay negate all )a3age. The fireball is
analogo#s to an instantaneo#s flash of heat an)
there are no o2er9press#re or explosi2e effects. &
fireball 3ay be )etonate) pre3at#rely by the i3E
position of barriers in its line of flight. &t 4an8 !0
this spell 3ay be cast +ith a )etonation )elay of
#p to 10 p#lses. This exten)s the casting ti3e (
p#lses. & )elaye) blast fireball 3anifests itself as
a 1 foot +i)e floating sphere of fire #ntil )etonaE
tion occ#rs. :f a secon) fireball is cast +ithin the
propose) 2ol#3e of effect of the first> both are
)etonate).
7eat !hiel( (!C))
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Storage5 Potion
Target5 Ab@ect> Entity
2ffects5 This spell protects the target against )a3E
age by col) or ice for ( (J( per 4an8) points of
protection. Protection is ablati2e an) +hen the
)a3age the spell 3ay absorb is excee)e)> the
spell is )issipate) +ith any excess )a3age apE
plie) to the target. $o#ble an) triple effects 3ay
apply to )#ration or )egree of protection.
1((
7ellfire (!C,)
Range5 10 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 50
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This s#lf#ro#s fire attac8s 1 target for e2ery
% (or fraction) 4an8s. The targetDs "agical 4esistE
ance is re)#ce) by 5 (J1 per 4an8). The spell )oes
)10 (J! per 4an8) )a3age to each target. :f a tarE
get s#ccessf#lly resists> they s#ffer only half )a3E
age (ro#n) #p). $o#ble )a3age a)) an a))itional
1 per 4an8 )a3age an) triple )a3age a))s an a)E
)itional ! per 4an8 )a3age.
>33olation (!C.)
Range5 Self
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept gains the grace an) for3 of a
)ancing fla3e> +itho#t in any+ay altering their
physical nat#re> b#t increasing their )efense by !
(J% per ! 4an8s). &ny entity that is +ithin 5 feet
3#st resist or ta8e 1 per ! (or fraction) 4an8s .ire
)a3age per p#lse. The target +ill glo+ +ith the
sa3e )egree of brightness as a .irelight spell 5
4an8s lo+er> 3ini3#3 1. The target appears to
be a h#3anoi) shape co3pose) of fla3e. :f the
target hi)es in a fire> the target 3ay only be )eE
tecte) by *itchsight or by infra2ision.
Mali"nant Fla3es (!C/)
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 550
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target is s+athe) in fla3es that are
only 2isible to the 2icti3 ca#sing )10 (J! per
4an8) )a3age. :f the spell is at ran8 5 or higher
the target 3ay be c#rse) +ith the loss of [)10 9 (]
(J1 per 5 4an8s) points fro3 one characteristic or
statistic> as chosen by the &)ept. & characteristic
3ay not be re)#ce) belo+ 1 as a res#lt of this
spell. This 3inor c#rse +ill last ( (J1 per 4an8)
)ays.
yrotechnics (!C1)
Range5 0 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> "agical Trap
Target5 Col#3e
2ffects5 This spell 3ay be 3ista8en for a .ireball.
The &)ept con@#res a ball of fire 1 foot in )ia3etE
er +hich r#shes to a point in line of sight of the
&)ept> an) b#rsts in a ra)i#s of 5 foot (J 5 per 5 or
fraction 4an8s) +ith an enor3o#s flash of light
an) fire+or8s. &ny entity in this ra)i#s +ho can
see 3#st resist or they are )aBBle) by the flash
for [) 9 5] (J1 per % or fraction 4an8s) p#lses.
$aBBle) entities ha2e their stri8e chances> cast
chances an) perception chec8s re)#ce) by 1 (J!
per 4an8). Entities +itho#t nor3al 2ision (e.g.
7n)ea)) are #naffecte) by Pyrotechnics.
!pea; to Fire Creatures (!C10)
Range5 15 feet J 15 per 4an8
Duration5 !0 3in#tes J 10 per 4an8
21perience Multiple5 -5
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell allo+s the &)ept to co33#nicate
+ith all fire creat#res +ithin range. This co33#E
nication is at an effecti2e lang#age ran8 of 1 (J1
per ! 4an8s). .or the p#rposes of this spell> fire
creat#res are? Ele3entals> Sala3an)ers> Efreets>
)esert creat#res an) creat#res create) #sing a
0in)ing .ire 4it#al.
!u33onin" !ala3an(er (!C11)
Range5 7nli3ite)
Duration5 7ntil )ispelle)
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> "agical Trap
Target5 Sala3an)er
2ffects5 The &)ept 3ay s#33on a sala3an)er
+hich +ill then atte3pt to set afire anything
fla33able that it can reach. & Sala3an)er 3ay
only be s#33one) to an en2iron3ent it can s#rE
1(5
2i2e in (e.g. a large fire so#rce> 2olcano> in a
)esert). The &)ept has no control o2er the salaE
3an)er. $ispelling the spell ret#rns the sala3anE
)er to its origin.
*eapon of Fla3es (!C1#)
Range5 5 feet J 1 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 *eapon
2ffects5 The &)ept 3ay ca#se any +eapon to b#rst
into fla3e b#t +itho#t ca#sing )a3age to the
+eapon or its +iel)er. The +eapon has its Stri8e
Chance increase) by 1 (J1 per 4an8) an) the )a3E
age increase) by J1 per !> or fraction> 4an8s.
*hen the +eapon is #se) against a entity +hich
are creat#res of col) or +ater or against the 7nE
)ea)> )a3age increases to 1 per 4an8. & 3issile
3ay also be the target (e.g. arro+)> b#t not 3isE
sile +eapons. &t ran8 11 any han)9hel) +eapon
3ay be create) fro3 fire. This +eapon has norE
3al characteristic re6#ire3ents b#t no +eight.
*all of Fire (!C1$)
Range5 10 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept 3ay create a 5 foot high R !0 foot
long R 1 foot thic8 +all of fla3es> or a 5 foot high
R 1 foot thic8 circle of fla3es +ith a 5 foot ra)i#s>
or a pillar of fire 15 feet high +ith a ! foot ra)i#s.
The &)ept can increase any single )i3ension by 1
foot per 4an8. The +all 3#st be anchore) to a
s#rface an) cannot easily be seen thro#gh. &ny
ob@ect or entity that passes thro#gh the +all 3#st
resist or s#ffer )10 (J1 per 4an8) )a3age. :f an
entity resists the )a3age is hal2e). The +all +ill
pro2i)e light e6#i2alent to a large ca3pfire. &t
4an8 !0 the &)ept 3ay )o#ble the )a3age of a
*all of .ire by hal2ing its )#ration.
*il(fires (!C1')
Range5 To#ch
Duration5 !0 3in#tes J !0 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 Potion> :n2est3ent
Target5 Entity
2ffects5 This spell i3b#es an entity +ith the spee)
an) essence of a forest fire. The target 3ay r#n
+itho#t tiring at a spee) of !0 (J! per 4an8) 3iles
per ho#r o2er any soli) s#rface. &))itionally they
3ay Fr#nG across any s#bstance that +o#l) orE
)inarily s#pport fire (e.g. across tree tops> #p a
+oo)en +all> or across oil). ;i8e a fire> 3oE
3ent#3 effects )o not apply to the target. They
3ay ta8e corners at i3possible angles> cli3b a
fla33able s#rface i3possibly 6#ic8ly> or stop inE
stantly in place. The target 3ay leap a gap (as a
fire leaps a firebrea8) a horiBontal )istance of
Physical Strength (J1 per 4an8) feet or a 2ertical
)istance of I Physical Strength (J1 per 4an8) feet.
The target +ill lea2e charre) footprints behin)
the3 b#t +ill not nor3ally ignite s#rfaces they
cross. &n entity #n)er *il)fires is 3o2ing too
6#ic8ly to #n)erta8e nor3al tactical co3bat or to
other+ise interact +ith other entities. :f they
+ish to engage in 3elee they 3#st )issipate the
spell. The target 3#st 8eep 3o2ing at least t+o
hexes in any )irection per p#lse. :f they stop the
spell is )issipate). *hen the spell en)s the target
stops instantly in place. &t 4an8 !0 the target
3ay exten) the )#ration of the spell by s#ffering
1 En)#rance )a3age per 10 a))itional 3in#tes.
[#1..] !pecial Eno+le("e 4ituals
Create Drou"ht (4C1)
Range5 ! 3iles J ! per 4an8
Duration5 / ho#rs J / per 4an8
21perience Multiple5 !00
Base !hance5 %0K J %K per 4an8
Resist5 ,one
Target5 &rea
Material5 .ire so#rce
Actions5 Chanting an) )ancing
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al increases te3perat#re in the tarE
get area by ! )egrees C per 4an8> slo+ly b#il)ing
#p at ! )egrees C per ho#r. This 3ay i3pe)e rainE
fall> 8ills plants> )ry #p +ells> pon)s> etc an) r#in
crops if repeate) reg#larly. :n col) or icy areas
cli3es it 3ay 3a8e an area tolerable for life for a
ti3e or res#lt in stan)ing fogs if the )ifference
bet+een cli3es is too extre3e.
Fla3e !i"ht (4C#)
Range5 5 feet
Duration5 1 3in#te J 1 per 4an8
1(
21perience Multiple5 !50
Base !hance5 (0K J 5K per 4an8
Resist5 ,one
Material5 S3all fire
Actions5 Staring into fla3es
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3#st sit next to a fire an) stare
into the fla3es for half an ho#r. They 3ay then
atte3pt one of three 2isions?
2 & 2ie+ as if the &)ept +as loo8ing o#t of a fire
+ithin I a 3ile (JT 3ile 4an8). The &)ept 3ay
choose to loo8 o#t of a specific fire> other+ise
the fire is ran)o3ly )eter3ine) fro3 all those
in range. :f no fires are +ithin range the &)ept
+ill see nothing. They 3ay 3o2e their 2ie+E
point +ithin the fire so as to see in any )irecE
tion. There is no +ay to percei2e that a fire is
loo8e) thro#gh by this rit#al.
2 & precogniti2e 2ision +hich is controlle) by
the '". The )etail of this 2ision an) the
a3o#nt of infor3ation obtaine) increases
+ith ran8.
2 :f the &)ept chooses to sacrifice an ob@ect
(+hich is )estroye)) in the fire> they gain a 2isE
ion rele2ant to that ob@ectDs past. This 2ersion
of the rit#al can only be perfor3e) on fla3E
3able ob@ects.
4itual of !u33onin" a :esser Efreeti (4C$)
Range5 5 feet
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !00
Base !hance5 %0K J %K per 4an8
Resist5 ,one
Target5 Entity
!ast Time5 % 5o#rs 9 10 3in#tes per 4an8 (3ini3E
#3 10 3in#tes)
Material5 none
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3ay s#33on a ;esser Efreeti to
act as a stee) for the3sel2es. The ;esser Efreeti
+ill obey all its ri)erDs co33an)s +hile it is
3o#nte). :f the ri)er is not 3o#nte) or is o#t of
its presence then it +ill only follo+ si3ple passE
i2e co33an)s (e.g. +ait here> go there). &t 4an8
1( or higher it +ill obey co33an)s +hich 3o2e
it a+ay fro3 the ri)er (e.g. go attac8 people beE
hin) the hill> go an) pic8 #p 0ob). :ts characterE
istics an) statistics are base) on either the &)ept
or their ran8 in the rit#al.
Characteristic !tatistic
0$ysical &trengt$ 30 D12 per 6an?E
2anual +exterity per Adept
Agility per Adept
2agical Aptitude per Adept
3illpower per Adept
-ndurance 30 D11 per 6an?E
7atigue 30 D12 per 6an?E
0erception per Adept
8atural Ar.or 3illpower P 4 D11 per 3 or
,raction 6an?sE
+e,ense 3illpower 1 D6itual 4ase
C$ance P 2E
526' wal?ing 5 D11 per 4 6an?sE
526' ,lying ! D11 per 3 6an?sE
2ove.ent 6ate 20 D12 per 6an?E .p$
&iIe 1 D11 per 10 6an?sE
&eapons
The ;esser Efreeti has three physical attac8s>
t+o cla+s an) a bite. These ha2e a base chance of
(0K an) )o )10 J ( (J1 per ! 4an8s) )a3age. :t
also has a 5K chance of igniting in battle +ith
fla3es exten)ing in a 5 foot ra)i#s. Entities +ithE
in the ra)i#s> except for the ri)er> 3#st resist or
s#ffer )10 (J1 per ! 4an8s) )a3age. Entities that
resist s#ffer half )a3age.
Ailities
The ;esser Efreeti is i33#ne to )a3age fro3
fire b#t ta8es )o#ble )a3age fro3 ice or +ater
an) 3agic resistance to these attac8s is re)#ce)
by 10K. :t cannot be banishe) +hile the ri)er is
3o#nte).
&t 4an8 !0 the rit#al has extra benefits?
2 The a)ept 3ay no3inate another entity as the
ri)er.
2 The ;esser Efreeti has Strength an) .atig#e of
/0 an) En)#rance of 0.
2 ,at#ral &r3or is / (J*illpo+er Y ().
2 $a3age fro3 cla+s an) bite is [)10 J 1].
2 The rit#alDs )#ration is !( ho#rs.
This rit#al 3ay )o#ble or triple )#ration an)
3ay bac8fire. :t 3ay be in2este) +ith a 3aterial
cost of 50>000 sil2er pennies per charge.
!u33on Fire Ele3ental (4C')
Range5 !0 feet
Duration5 Concentration> no 3axi3#3
21perience Multiple5 (50
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 ,one
Target5 .ire Ele3ental
1(-
Material5 ;arge fire
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3ay s#33on a .ire Ele3ental
+ith a co3bine) en)#rance an) fatig#e of 15 (J5
per 4an8) +hich appears +ithin the fire. The EleE
3ental is #n)er the &)eptDs control b#t strongly
resents being s#33one). :f the rit#al bac8fires
the ele3ental arri2es #ncontrolle) an) +ill i3E
3e)iately atte3pt to 8ill the s#33oner. The EleE
3ental is ret#rne) to its o+n )i3ension if the
s#33onerDs concentration is bro8en> it is banE
ishe)> or the &)ept casts a .ire Special Co#nterE
spell.
[#1./] TableJ @seful Te3peratures
Te3perature Description
100Q 3ater (oils
113Q &ul,ur (eco.es .olten
200Q 0aper (urns
232Q 5in .elts
300Q /il (oils
327Q #ead .elts
41Q Rinc (eco.es .olten
!00Q &alt (eco.es .olten
1'000Q &ilver .elts
1'053Q %old .elts
1'0!3Q 4ronIe and copper .elt
1'600Q @ron .elts
1'!00Q &and .elts
4'000Q %rap$ite (eco.es .olten
S 4'000Q &auron9s Bewelery .elts
1(/
[##.0] The Colle"e of >ce Ma"ics
The College of :ce "agics is concerne) +ith the
shaping of ice an) sno+> freeBing an) the 3anip#laE
tion of col). :ce "ages ha2e been 3ost 2al#able to
those fragile co33#nities li2ing in col)> ari) an) ofE
ten )angero#s places> +here foo) is har) to gro+
an) neighbors can be separate) by )ays of tra2el.
"any of the :ce "agesD Spells an) 4it#als are )eE
signe) either to enhance li2ing in these inhospitable
areas an) to ai) h#nting an) )efen)ing the3sel2es
fro3 arctic pre)ators.
:ce "ages are sel)o3 seen in +ar3 cli3ates> an)
ha2e been #npop#lar +ith Philosophers of "agic
+ho cannot agree +hether to place Col) as an eleE
3ent in its o+n right. The College of :ce "agics has
been li8ene) to both the Colleges of *ater> )#e to
its connections +ith :ce an) Sno+> an) to &ir> )#e to
its +eather9li8e effects.
hilosophy
:ce "ages ten) to be of a solitary an) 6#iet
nat#re> often ha2ing li2e) their li2es isolate) in
areas of sparse pop#lation )ensity. "any are
h#nters or only part9ti3e "ages. They generally
ha2e fair relations +ith 3ost Colleges> b#t relations
+ith the .ire an) *ater Colleges are )istinctly icy.
Tra(itional Colors
:ce "ages are not 8no+n to )ress fla3boyantly.
*hites an) greys are pop#lar colors +hen )ressing
in +ar3er cli3es> perhaps +ith a hint of pale bl#e.
5o+e2er in their o+n ele3ent they #s#ally +ear #nE
)ye) leathers an) f#rs.
-otes
&ll the :ce an) Sno+ generate) by the spells of
this college is 4eal #nless other+ise specifie). :t is in
no +ay 3agical> an) )oes not ha2e a )#ration. ExE
ternal effects (e.g. heat) +ill begin to affect it i33eE
)iately #pon its generation.
:ce "agics is consi)ere) FoppositeG to .ire "aE
gics. "any :ce spells an) effects are #ni6#ely 2#lE
nerable to the spells of the .ire College> an) to .ire.
&))itionally :ce "agics ha2e so3e spells an) effects
that are especially effecti2e 2ers#s .ire an) .ire
creat#res. This in no +ay affects the FoppositeG relaE
tionship that the Colleges of *ater an) .ire "agics
ha2e to each other. *ater "agics an) :ce "agics are
not consi)ere) relate)H rather they are generally reE
gar)e) as antagonistic ri2als.
[##.1] 4estrictions
&)epts of the College of :ce "agics 3ay practice
their arts +itho#t restriction.
The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1%.
[##.#] 0ase Chance Mo(ifiers
&ll base chances of :ce "ages are affecte) by te3E
perat#re. Anly one of the te3perat#re 3o)ifiers
3ay be applie) at one ti3e. Cons#lt the *eather
Scale Table for *eather 'a#ge )etails.
Te3perature De"rees &au"e Mo(ifier
Jery Cold T *5Q 0"3 110;
Cold *4Q"5Q 4"5 15;
Average 6Q"24Q 6"! A
)ot 25Q"34Q "10 *5;
Jery )ot U 35Q 111 *10;
:f the &)ept is stan)ing on :ce or Sno+ in an area
+here it is in ab#n)ance they gain an a))itional
J5K.
[##.$] Talents
Col( %ffinity (TC1)
21perience Multiple5 100
2ffects5 This talent allo+s the &)ept to ignore the
)eleterio#s effects of lo+ bo)y te3perat#re. The
a)ept is treate) as if ha2ing a 4esist Col) spell of
e6#al 4an8 to the 4an8 in this talent in effect at
all ti3es. Sho#l) the &)ept also be #n)er the efE
fect of a 4esist Col) spell> the higher of the t+o
ran8s is in effect.
1(1
En(ure 7ar(ship (TC#)
21perience Multiple5 150
2ffects5 This talent allo+s the &)ept to f#nction
capably e2en in harsh an) forbi))ing en2ironE
3ents. The &)ept 3ay go +itho#t foo) (b#t not
+ater) for 1 (J1 per 4an8) )ays e2ery three
3onths +ith no ill effects. These )ays 3ay be
ta8en singly or consec#ti2ely> an) the &)ept nee)
not cons#3e extra foo) later to 3a8e #p for this
ti3e spent fasting. The &)ept 3ay a))itionally
increase the 0ase Chance of any concentration
chec8s 3a)e in hostile en2iron3ents> +hen the
concentration chec8s are re)#ce) belo+ ( R *illE
po+er )#e to en2iron3ental effects> by 1 R *illE
po+er per 5 f#ll 4an8s the &)ept has in this talE
ent> #p to a 3axi3#3 of ( R *illpo+er. .inally>
the &)ept 3ay re)#ce high fatig#e rates )#e to
en2iron3ental an) +eather effects> other than
those relating to heat or fire> by a 1 ro+ shift per
10 f#ll ran8s the &)ept has in this talent on the
4ate of Exercise Chart (see section 5/.1> #n)er the
.atig#e an) Enc#3brance Chart)> )o+n to a 3inE
i3#3 rate of 3e)i#3 fatig#e> or light fatig#e at
ran8 !0. .or exa3ple> at 4an8 10 a Stren#o#s
cli3b #p a 3o#ntain 3ay be treate) as if it is
only a 5ar) cli3b.
[##.'] &eneral Eno+le("e !pells
Extin"uish Fires (&C1)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 This spell exting#ishes all fires +ithin a
chosen 5 foot (J5 per 4an8) )ia3eter sphere> all
of +hich 3#st be +ithin the spells range> by
s3othering the3 +ith ice crystals. "agical fires
are not affecte). This spell is i)entical to the .ire
College FExting#ish .ire SpellG> except that the
effect is achie2e) by physical 3eans (this is
3erely a cos3etic )ifference).
FreeGe (&C#)
Range5 5 feet J 5 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 50
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 The &)ept 3ay freeBe one ob@ect of #p to 5
lb. (J5 per 4an8). This freeBing +ill protect the
ob@ect fro3 )ecay +hile the )#ration lasts. *hile
froBen the ob@ect +ill be as col) as ice to the
to#ch an) +ill )rip slightly fro3 con)ensation.
*hen the )#ration has expire) the ob@ect +ill )eE
frost at the rate of 1 3in#te per po#n) of +eight.
>ce Creation (&C$)
Range5 15 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell creates a fil3 of ice 1 inch thic8
in a single s6#are of )i3ensions 1 (J1 per 4an8)
foot each si)e or a single c#be of ice of )i3enE
sions (J per 4an8) inches c#be). The ice 3#st
be create) on the gro#n) an) not on top of an enE
tity. :t is non93agical an) +ill persist #ntil
3elte)> etc.
>ce Tra2ersal (&C')
Range5 10 feet J 10 per 4an8
Duration5 !0 3in#tes J !0 per 4an8
21perience Multiple5 1!5
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity
2ffects5 This spell enables 1 target (J1 per ( f#ll
4an8s) to tra2el o2er ice an)Mor sno+ +itho#t
slipping or sin8ing in> as if it +ere nor3al earth
an)Mor roc8. .or exa3ple> this +o#l) enable
cli3bers to cli3b icy slopes. P#a)r#pe)s are
treate) as t+o targets for the p#rposes of this
spell. :n a))ition> if the terrain tra2ele) on is flat
ice> each targetDs T"4 is increase) by 1 (J1 per %
f#ll 4an8s) +hile on the ice. See Tra2el on :ce
(section !!./)> for a))itional )etail.
4efri"eration (&C))
Range5 !5 feet J 5 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 50
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent
Target5 Col#3e
150
2ffects5 The caster 3ay ca#se the a3bient te3perE
at#re of one 15 R 15 R 15 foot c#be to lo+er by !S C
per 4an8. ,ote that this spell is the :ce "age
co#nterpart to the .ire "age Spell of Te3peratE
#re &lteration ('9!).
4esist Col( (&C,)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> Potion
Target5 Entity
2ffects5 This spell protects the target fro3 the efE
fects of col) te3perat#re by increasing the 'a#ge
by 1 (J1 per ( f#ll 4an8s) #p to a 3axi3#3 of
'a#ge - (Co3fortable). :t +ill totally protect the
target fro3 the effects of 5ypother3ia at 4an8
11J. :n a))ition> the target s#ffers 1 (J1 per ( or
fraction 4an8s) less )a3age )#e to 3agical or
non93agical col) base) attac8s. This spell is
i)entical to the special 8no+le)ge &ir college
spell of the sa3e na3e.
!no+ !ho2el (&C.)
Range5 Self
Duration5 Concentration? 3axi3#3 of 15 3in#tes J
15 per 4an8
21perience Multiple5 1!5
Base !hance5 !0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 This spell enables the &)ept to clear a path
along sno+ or ice obstr#cte) gro#n) an)Mor to
t#nnel thro#gh sno+ an) ice. &ny sno+ or ice #p
to ! feet in front of the &)ept #n)ergoes a change
in )ensity to )ry sno+> an) is p#she) to either
si)e> lea2ing a gap ! feet +i)er> an) higher (if apE
plicable)> than the siBe of the &)ept. ,o 3ore
than 1 hex (J1 per ! f#ll 4an8s)> 3ay be cleare)
per p#lse in this 3anner. This effect 3o2es +ith
the &)ept. The &)ept 3ay lean in or)er to )irect
the path #p or )o+n. ,ote that the +alls an) roof
of a t#nnel thro#gh sno+ or ice are 3erely
pac8e) sno+ an) )o not confer any partic#lar
str#ct#ral s#pport or stability. See Tra2el on or
thro#gh Sno+ (section !!./) for a))itional )etail.
*ater to >ce (&C/)
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of *ater
2ffects5 The &)ept can freeBe #p to 10 (J10 per
4an8) c#bic feet of existing +ater base) li6#i)s
into soli) ice> or into sno+ of a )ensity chosen by
the &)ept. &ll the +ater to be transfor3e) 3#st
be +ithin the &)eptDs range at the ti3e of casting.
This spell 3ay not be cast on or near entities or
their possessions.
[##.)] &eneral Eno+le("e 4ituals
Create >"loo (DC1)
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 "agical &ptit#)e J (K per 4an8
2ffects5 The &)ept 3#st spen) one ho#r in rit#al
constr#ction of a 3iniat#re )o3e 3a)e o#t of
sno+ or ice c#bes. &t the en) of this ti3e the &)E
ept 3#st 3a8e a s#ccessf#l cast chec8. :f s#ccessE
f#l> the )o3e s+ells in siBe to beco3e an igloo of
internal siBe 5 (J1 per 4an8) feet ra)i#s an) ! feet
thic8. This rit#al cannot bac8fire. The :gloo has a
single entrance +hich is chosen by the &)ept to
be #p to half its internal height in both height
an) length. The insi)e te3perat#re of the igloo
al+ays co#nts as 2ery col) (910 )egrees) an) the
follo+ing enchant3ents apply to ob@ects or entitE
ies +hile they re3ain insi)e the igloo?
2 &ll entities an) creat#res are treate) as ha2ing
a resist col) spell #pon the3 of e6#al ran8 to
that of the &)epts 4an8 in this rit#al.
2 &ll organic ob@ects are preser2e) fro3 )ecay
:n a))ition the igloo co#nts as bo#n) sno+
+hile the )#ration is in effect an) +ill not 3elt
or brea8 )#e to non93agical forces (altho#gh
3agical attac8s affect it as nor3al). Ance the
)#ration r#ns o#t the igloo re2erts to a nor3al
(non93agical) igloo an) +ill thereafter 3elt>
collapse etc. as nor3al )#e to external con)iE
tions.
0in( >ce an( !no+ (DC#)
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 -50
Base !hance5 "agical &ptit#)e J (K per 4an8
2ffects5 The &)ept 3ay bin) all of the ice an) sno+
+ithin a 5 (J5 per 4an8) feet ra)i#s circle of the
&)ept. The res#lts of this rit#al are si3ilar to
those for the bin)ing of other ele3ents. The &)E
151
ept gains control of all of the facets of the eleE
3ent. The &)ept 3ay 3o2e or shape the ice an)
sno+> change its consistency an) instill intelliE
gence in it as )esire). .inally> the &)ept 3ay sacE
rifice a point of "agical &ptit#)e (this 3ay be
bo#ght bac8 +ith Experience Points) in or)er to
3a8e a part or all of the bo#n) ice an) sno+ perE
3anently bo#n). :n this instance> the bo#n) ice
an) sno+ is non9intelligent b#t 3agical> an) is
en)#ring. &l3ost no 3agical or physical force
+ill affect it (e.g. it resists *iBar)Ds Eye an) TeleE
pathy)> +ith the exception of 3agical heat an)
fire> against +hich it has 100 ti3es the resistance
of or)inary ice an) sno+> an) if any part of it reE
3ains it +ill (slo+ly) regenerate.
[##.,] !pecial Eno+le("e !pells
%r3or of >ce (!C1)
Range5 To#ch
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell is co2ere) by a 3aE
gical &r3or of :ce> +hich pro2i)es 5 points of &rE
3or Protection (J1 per ( f#ll 4an8s) +hich fl#ct#E
ates accor)ing to the c#rrent te3perat#re?
Te3perature De"rees rotection
Jery Cold T *5Q 12
Cold *4Q"5Q 11
Average 6Q"24Q A
)ot 25Q"34Q *1
Jery )ot U 35Q *2
The ar3or has a +eight rating of 5 (see section
5.%) an) s#btracts ! fro3 &gility an) !0 fro3
stealth. :ce &r3or 3ay not be cast on entities
+earing ar3or. This spell +ill stac8 +ith other
)efensi2e spells. The :ce &r3or is 2#lnerable to
.ire> an) has an ablati2e effectH it +ill absorb #p
to half of any fire )a3age ta8en> b#t for e2ery 10
points of )a3age ta8en (before hal2ing) one
point of protection is re3o2e) fro3 the ar3or>
an) if the protection is re)#ce) to Bero the spell
is i33e)iately )issipate).
>cy Transfor3ation (!C#)
Range5 10 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 %00
Base !hance5 !5K
Resist5 Special
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ane (3etal or 3ineral) Ab@ect
2ffects5 This spell t#rns one 3etal or 3ineral ob@ect
of #p to 5 lbs (J5 per 4an8) entirely into ice (a
+all of iron +o#l) ha2e to be entirely t#rne) to
ice b#t a single bric8 in a +all co#l) be transE
for3e)). The ob@ect is then transparent an) 2#lE
nerable to )a3age> heat etc. &t the en) of the
)#ration> the ob@ect +ill re2ert bac8> b#t any
)a3age +ill not be repaire).
FreeGin" *in( (!C$)
Range5 5 feet J 5 per 4an8
Duration5 5 secon)s J 5 per 4an8
21perience Multiple5 !!5
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 This spell ca#ses &rctic con)itions to preE
2ail in a 10 (J1 per 4an8) feet c#be. &ny entity
+ithin this c#be +hich fails to resist +ill s#ffer
[)10 9 (] (J1 per ! f#ll 4an8s) points of 3agical
col) )a3age per p#lse. Creat#res of fire (efreeti>
sala3an)er or ele3ental) ta8e half )a3age e2en
if they resist.
Frostbite (!C')
Range5 50 feet J !5 per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 Special
Storage5 :n2est3ent
Target5 Special
2ffects5 This spell 3ay either be #se) to 8ill (5 R
[4an8])K of all non9sentient plants +ithin the &)E
epts range> or the &)ept 3ay target an) 8ill 1 inE
)i2i)#al plant (J1 per 4an8). There is no 2isible
effect> b#t )eath )#e to frostbite occ#rs at the
ti3e of casting an) no a3o#nt of non93agical efE
fort +ill re2i2e plants affecte) by this spell. SenE
tient plants ta8e 1 (J1 per 4an8) points of )a3age
(instea) of )ying)> an) 3ay passi2ely resist for no
)a3age. Ather plants that are 3agical or espeE
cially resistant to col) 3ay also be entitle) to a
passi2e resistance roll 2ers#s the spellDs effects.
FroGen Doo3 (!C))
Range5 10 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 500
15!
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell #ses 3agical col) to freeBe soli)
the bloo) of one target entity> +hich 3ay be #p
to 1 hex (J 1 per ! f#ll 4an8s) in siBe> 8illing it inE
stantly if they fail to resist.
7ibernation (!C,)
Range5 5 feet
Duration5 Special
21perience Multiple5 !50
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The target of this spell is place) in s#spenE
)e) ani3ation for #p to ([4an8 R 4an8]) )ays as
specifie) by the &)ept. &t 4an8 !0 there is no
3axi3#3 an) the &)ept 3ay choose any )#raE
tion. &ll bo)ily f#nctions incl#)ing aging> are s#sE
pen)e) for the )#ration of the spell an) the tarE
get feels cool to the to#ch. The target is i33#ne
to col) an) s#ffocation> an) ta8es no 3ore )a3E
age fro3 existing in@#ries +hile this spell is in efE
fect. &))itional in@#ries +ill still affect the target>
b#t any )a3age that +o#l) occ#r )#e to blee)E
ing> poison etc. is ignore). *hen the spell )#raE
tion r#ns o#t> or the spell is )ispelle)> the target
a+a8ens +ith Physical Strength re)#ce) by 1 per
f#ll +ee8 hibernate) an) i33e)iately begins to
s#ffer fro3 any existing in@#ries an) con)itions
(poison> )isease> shoc8> blee)ing an) s#chli8e).
Physical Strength 3ay be regaine) at a rate of 1
point per )ay> an) is not re)#ce) belo+ 1. EntitE
ies that nat#rally hibernate s#ffer 9!0 to their
"agic 4esistance 2s. this spell.
>ce 0olt (!C.)
Range5 !0 feet J 10 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> Ab@ect
2ffects5 The &)ept creates a ! foot long> ! inch )iaE
3eter non93agical bolt of ice +hich is pro@ecte)
at a target +ith a Stri8e chance of %0K (J% per
4an8) J "an#al $exterity> 3o)ifie) by range as if
it +ere a hea2y crossbo+. The ice bolt stri8es as
an & class +eapon )oing [)10 J (] (J1 per 4an8)
)a3age +hich can st#n an) inflict specific grie2E
o#s in@#ries. Ance the spell is cast the target gets
no 3agic resistance> b#t the targetDs )efense is
s#btracte) fro3 the chance to hit> since the effect
of the spell is to create a physical bolt. & )o#ble
or triple effect cannot affect )a3age b#t 3ay a))
J10K an) J!0K to the Stri8e Chance respecti2ely.
>ce Construction (!C/)
Range5 15 feet J 5 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !!5
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e
2ffects5 The &)ept 3ay con@#re %0 (J%0 per 4an8)
c#bic feet ice in #p to 1 J 4an8 shapes of the &)E
eptDs choice. The shapes al+ays appear entirely
+ithin the range of the &)ept an) 3ay not apE
pear abo2e or insi)e (partially or +holly) any enE
tity. Each shape 3#st appear on the gro#n) in a
stable fashion (not abo#t to topple o2er) an)
3#st ha2e a 3ini3#3 thic8ness of inches in
any part. *hen the spell )#ration expires> the ice
)isappears (ret#rns to +hence it ca3e).
>ceber" (!C1)
Range5 10 feet J 10 per 4an8
Duration5 Concentration> 3axi3#3 %0 3in#tes J %0
per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea of *ater
2ffects5 The &)ept creates a polyhe)ral iceberg of
)i3ensions 10 (J! per 4an8) feet c#be). :t 3ay
only be s#ccessf#lly create) in an existing 2ol#3e
of li6#i) s#fficient to hol) it +itho#t it to#ching
the botto3. /M1 of the :ceberg +ill be s#b3erge).
The :ceberg +ill be flat toppe) an) 3ay stably
s#pport #p to 1 hex of entities (J1 per 4an8). &)E
)itional entities +ill ca#se it to roll in the +ater.
*hile the &)ept is in contact +ith the :ceberg the
&)ept 3ay 3o2e the :ceberg at a spee) of 5 (J1
per 4an8 ) 3iles per ho#r. The :ceberg spell also
has a cal3ing effect on the +ater aro#n) it> re)#E
cing the siBe of all +a2es #p to 4an8 feet a+ay by
4an8 feet.
>ce ac; (!C10)
Range5 10 feet J5 per 4an8
Duration5 :33e)iate
15%
21perience Multiple5 150
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell i33e)iately halts any )a3age
being ta8en )#e to shoc8 or bloo) loss an) the
target gains 1 per 4an8 to their chance of reco2E
ering fro3 st#n or #nconscio#sness (if applicE
able). :t +ill restore a (li2e) character on negati2e
en)#rance to Bero> altho#gh any f#rther )a3age
+ill start the process of shoc8 an) blee)ing as
#s#al. :n a))ition> if the target is s#ffering fro3
the a)2erse effects of a fright roll or si3ilar e3oE
tional effect> they get a secon) roll (in so3e cases
a secon) resistance roll) to reco2er fro3 (For
snap o#t ofG) it +ith J1K per 4an8 a))e) to their
)ice roll. The ca#se of the fright or shoc8 3ay
ha2e been 3agical or other+ise. This spell 3ay
be recast on each target as often as )esire). This
spell +ill not +or8 on regenerating entities (inE
cl#)ing those #n)er the effects of a Trolls8in
spell).
>ce roBectiles (!C11)
Range5 !0 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 1 Entity J 1 per 4an8
2ffects5 Each entity targete) by this spell 3#st resE
ist or s#ffer [)10 9 (] (J1 per 4an8) points of 3aE
gical )a3age )#e to being pierce) by flying &9
class shar)s of ice (ar3or )oes absorb )a3age
b#t there is no &gility loss). :f this spell is )o#ble)
the a)ept 3ay not )o#ble )a3age b#t 3ay
choose to ha2e the ice pro@ectiles ignore ar3or
instea). :f this spell is triple)> the a)ept 3ay roll
for a possible &9class specific grie2o#s in@#ry for
each target that faile) to resist> in a))ition to igE
noring ar3or as abo2e (an) still )oing fatig#e
)a3age except as part of the grie2o#s res#lt)> or
re)#ce the targetsD resistances as #s#al.
4ay of Col( (!C1#)
Range5 %0 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity> Ab@ect
2ffects5 This spell pro@ects a blast of intense 3agical
col) at the target. The ray of col) +ill i3pact
either on the target or on the first obstr#ction
bloc8ing the path fro3 the &)ept to the target.
&nything str#c8 by the ray 3#st either resist or
s#ffer [)10 J 1] (J1 per 4an8) )a3age (resist for
half )a3age).
!no+ball (!C1$)
Range5 10 feet J10 per 4an8
Duration5 Concentration> 3axi3#3 of 10 3in#tes J
10 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &)ept> Special (chosen each p#lse)
2ffects5 This spell ca#ses the gro#n) +ithin 5D of the
&)ept to be instantly co2ere) +ith 5 inches of
con@#re) sno+ (ret#rns to +hence it ca3e +hen
the spell )#ration expires). Sno+balls then for3
the3sel2es o#t of the sno+ an) la#nch the3E
sel2es at a target or targets of the &)epts choice.
7p to 1 target (J1 per ( f#ll 4an8s) can be pelte)
+ith a fl#rry of sno+balls each p#lse. & )ifferent
set of targets 3ay be chosen by the &)ept each
p#lse. Each target 3#st resist or s#ffer a re)#cE
tion of 91K (91 per ! f#ll 4an8s) to their 0ase
Chance of )oing anything +hile being sno+balle)
an) in a))ition 3#st 3a8e a ( R *illpo+er roll (%
R *illpo+er if &)ept is abo2e 4an8 10 in this
spell) to perfor3 any action that in2ol2es conE
centrating (e.g. casting a spell). Each target nee)
only resist this spell once. :f the &)ept lea2es the
5D )ia3eter circle of sno+ +hile this spell is in efE
fect> the spell is a#to3atically )issipate).
!no+fall (!C1')
Range5 10 feet J 10 per 4an8
Duration5 10 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 This spell ca#ses sno+ to begin gently fallE
ing in an area of bet+een 5 feet 3ini3#3 an) (0
feet (J5 per 4an8) 3axi3#3 )ia3eter (chosen by
the a)ept). The sno+ +ill for3 in the air at
bet+een 10 an) (0 feet abo2e the gro#n)> an)
+ill gently float to the gro#n). The area +ithin
this spell> if abo2e Bero )egrees in te3perat#re>
+ill be 3agically coole) to Bero )egrees for the
15(
spell )#ration (,ote? this +ill not co#nt as a posE
iti2e 3o)ifier to :ce 3age base chances as it is
3agical> altho#gh it 3ay re)#ce negati2e 3o)ifiE
ers to Bero). .or each 5 3in#tes that this spell is
in effect> one inch of po+)er +ill co2er the
gro#n). &t the en) of the spell the sno+ +ill reE
3ain> b#t the te3perat#re +ill be restore) to
nor3al (an) the sno+ 3ay begin 3elting). ,ote
that if this spell is> for exa3ple> cast insi)e a
ho#se +ith a !0 foot ceiling> as the sno+ is
for3e) in the air bet+een 10 an) (0 feet #p> only
a thir) of the sno+ +ill fall in the roo3. The othE
er t+o thir)s +ill appear abo2e the !0 foot line
an) +ill fall on the roof> +ith the exception of a
s3all a3o#nt that appears in the attic.
*all of >ce (!C1))
Range5 !0 feet J 10 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 This spell con@#res a +all of ice that is 10D
high> !0D long an) !D thic8> or a pillar 15D high
+ith a %D )ia3eter. The a)ept 3ay choose to inE
crease the height of the +all by 1D> the +i)th by !D
or the thic8ness by G> or the height or )ia3eter
of the pillar by 1D> for each 4an8 the &)ept posE
sesses in the spell. The +all 3ay be #nifor3ly
c#r2e) #p to a half circle. The +all 3ay not be
create) on top of an entity> an) is s#b@ect to the
#s#al restrictions on physical +alls. The +all is
transl#cent b#t not transparent. *hen the spell
)#ration expires the ice ret#rns to +hence it
ca3e.
*eapon of Col( (!C1,)
Range5 10 feet J 5 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 *eapon
2ffects5 The +eapon o2er +hich the spell is cast beE
co3es infernally col) +itho#t har3 to either the
+eapon or the #ser of it. The base chance of hitE
ting +ith the +eapon is increase) by 1 (J1 per
4an8) an) the )a3age )one by the +eapon is inE
crease) by 1 (J1 per % f#ll 4an8s). This a3o#nt of
)a3age is triple) if the ob@ect of the attac8 is a
creat#re of fire.
*inter &ar(en (!C1.)
Range5 !0 feet J 10 per 4an8
Duration5 ! +ee8s J ! per 4an8
21perience Multiple5 100
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Plant
2ffects5 This spell besto+s resistance to col) on one
plant (J1 per 4an8) or !5 s6#are feet (J!5 per
4an8) in one patch of the sa3e species of plant of
the &)epts choice. Plants +ith this resistance are
i33#ne to the .rostbite spell an) +ill thri2e
e2en in per3afrost an) arctic te3perat#res.
[##..] !pecial Eno+le("e 4ituals
!no+ !i3ulacru3 (4C1)
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 %00
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 Special
2ffects5 The &)ept spen)s an ho#r for3ing a h#3an
or ani3al fig#re> no larger than 1 hex (J1 per %
f#ll 4an8s) in siBe> o#t of sno+> +hich 3#st be
alrea)y present. The ani3ate) sc#lpt#re +ill
ha2e the sa3e characteristics as the sc#lpt#re)
entity> except that all characteristics are re)#ce)
by !5K. This +ill generally ca#se abilities to be
lessene) by a li8e a3o#nt (e.g. .lying spee) is reE
)#ce) by !5K (if the entity can fly) )#e to &gility
being re)#ce)H $a3age fro3 attac8s is re)#ce)
by !5K )#e to Strength re)#ction> 0ase Chance to
hit is re)#ce) beca#se of "an#al $exterity re)#cE
tion> etc.). "agical abilities are not copie) in the
copie) for3> altho#gh 6#asi93agical abilities 3ay
be. The si3#lacr#3 +ill not bear a close rese3bE
lance to any other fig#re #nless the fig#re chosen
to be )#plicate) is present )#ring the rit#al. :n
the latter instance the fig#re being )#plicate)
3ay choose to acti2ely resist the rit#alH other+ise
the rit#al is non9resistible. The si3#lacr#3 has
only ani3al intelligence> an) the &)ept 3ay gi2e
it si3ple instr#ctions or acti2ely concentrate to
control its 3o2e3ents (re6#ires the &)ept to perE
for3 pass actions). The si3#lacr#3 +ill ha2e
2ag#e inclinations relating to its original (borE
ro+e)) for3> an) altho#gh no longer co3prise)
of sno+ (it ta8es on a fleshy appearance> or
+hate2er is appropriate for the original entity)
+ill ha2e an a)2erse reaction to the presence of
heat an) fla3e an) +ill ta8e an a))itional !
points fro3 heat an) fla3e attac8s. The si3#lacE
155
r#3 nor3ally rese3bles a generic exa3ple of its
borro+e) for3 except that it has a sno+y sheen
to it an) is cool to the to#ch. Clothes> possessions
an) s#chli8e are not )#plicate) by this rit#al.
*hen the &)epts concentration ceases> the si3#E
lacr#3 +ill collapse into a pile of or)inary non9
3agical sno+.
!u33onin" an( Controllin" >ce Ele3ental (4C#)
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 !50
Base !hance5 "agical &ptit#)e J 5K per 4an8
2ffects5 The &)ept s#33ons an :ce Ele3ental fro3
its ho3e plane (con@ect#re) to be the ele3ental
plane of Col))> +hich +ill appear +ithin !0 feet.
This rit#al ta8es ! ho#rs> an) 3ay only be perE
for3e) in te3perat#res of 0 )egrees or less. :f
the rit#al bac8fires the Ele3ental arri2es #nconE
trolle) an) +ill attac8 the &)ept (an) others
nearby)H ho+e2er if the rit#al is s#ccessf#l the
Ele3ental is controlle) an) 3#st obey the &)E
eptDs e2ery +hi3. The Ele3ental re3ains #ntil
)ispelle)> +hich the &)ept 3ay )o by s#ccessf#lly
casting a Special =no+le)ge co#nterspell at it. 1K
is a))e) to the base chance of s#ccess on this
rit#al for each point of *illpo+er the &)ept has
o2er 15. :ce Ele3entals are si3ilar to other EleE
3entals in that they )o not nor3ally exist on this
plane> b#t are s#33one) by :ce 3agics. They +ill
al+ays be hostile to their s#33oner an) +ill atE
tac8 if #ncontrolle). :ce Ele3entals are i3per2iE
o#s to attac8s +ith non93agical +eapons. "agic
)oes affect the3. :ce Ele3entals are 2#lnerable to
fire an) can be )a3age) by attac8s in2ol2ing this
Fopposite ele3entG. :ce Ele3entals ha2e a co3E
bine) en)#rance an) fatig#e of 15 (J per 4an8)>
+hich 3#st be )i2i)e) in s#ch a +ay that they
fall into the ranges in)icate) belo+. &ny referE
ence to 4an8 belo+ refers to the &)eptDs 4an8 in
this rit#al.
:ce Ele3entals ha2e the follo+ing characteristE
ics ?
%aitat5 Ather Planes
Fre7uency5 Cery 4are
#umer5 1
Description5 :ce Ele3ental appear as lean crystalE
line h#3anoi)s +ith frosty hair an) sil2ery bl#e
eyes. They are half as tall> in feet> as their En)#rE
ance.
Talents+ S'ills an" Magic5 :ce Ele3entals can )isE
appear into :ce +ith only a 10K chance of being
)etecte). They can freeBe +ater +ithin line of
sight at a rate of one c#bic foot per p#lse for
e2ery point of Physical strength a2ailable to the
Ele3ental (entities +ithin the area get a % R &gilE
ity chec8 to a2oi) being ca#ght an) trappe) +hile
:ce for3s aro#n) the3)> an) they can cast a :ce
constr#ction an) *all of :ce at a 4an8 e6#al to
their s#33onerDs 4an8 J ( in this rit#al. These
are talents an) cost no fatig#e. They 3ay expen)
! fatig#e to fire an :ce bolt (as per the Spell) stri8E
ing as an &9class +eapon +ith a base chance
e6#al to the Ele3entalDs co3bine) 3axi3#3 EnE
)#rance an) .atig#e> an) )oing [)10 J (] (J1 per
4an8) points of )a3age. Since this is a physical
attac8 for3e) fro3 the :ce Ele3ental> the :ce bolt
re3ains after firing.
Characteristic !tatistic
0$ysical &trengt$ 20 D15 per 6an?E
2anual +exterity 20"25
Agility 15"20
2agical Aptitude "
3illpower 14"1!
-ndurance 5"50
7atigue 10"!5
0erception !510
8atural Ar.or &?in a(sor(s 5 dp
0$ysical 4eauty !"10
526 4 D11 per 5 6an?sE
2ove.ent 6ate 200 D110 G 6an?E
&eapons5 :ce Ele3entals stri8e their opponents
+ith open han)s an) pierce the3 +ith their long
icy fingers. They can attac8 t+ice in the sa3e
p#lse +itho#t penalty )oing [)10 J %] (J1 per
4an8) )a3age per stri8e.
4itual of *inter (4C$)
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 %50
Base !hance5 "agical &ptit#)e J %K per 4an8
2ffects5 The &)ept 3ay change one or 3ore of the
three co3ponents +hich 3a8e #p the +eather by
perfor3ing a rit#al )ance. The three co3ponents
of +eather are?
2 Precipitation> $egree
2 Te3perat#re> 'a#ge
2 *in)> .orce
The '" sho#l) cons#lt the +eather table an)
a)2ise the player of the c#rrent le2el of these
three co3ponents before the &)ept starts perE
for3ing the rit#al.
The &)ept 3ay change the c#rrent co3ponE
ents by 1 (J1 per ! f#ll 4an8s). &ll the changes
3ay be in any )irection on the table +ith the proE
2iso that the &)ept 3ay ne2er raise the te3perE
15
at#re> an) 3#st lo+er it by at least one )egree.
&ll +eather +ithin ! 3iles (J! per 4an8) of the
&)ept is affecte) by the rit#al. This rit#al cannot
bac8fire.
[##./] The Ele3ent of >ce
>ce
:ce +eighs (-.! lb. per c#bic foot an) is transl#E
cent (b#t not transparent).
0rea;in" throu"h >ce
This applies partic#larly to the spells :ce CreE
ation> :ce Constr#ction an) *all of :ce> b#t 3ay also
be #se) in nat#ral settings (for exa3ple a single
inch of ice 3ay co2er a la8e).
:ce is )ee3e) to ha2e 10 points of fatig#e per
inch> 1!0 points per foot. :t ta8es only half )a3age
fro3 being hit by 09class +eapons> f#ll )a3age fro3
axes> fire an) +ater base) attac8s> an) )o#ble )a3E
age fro3 pic8s (note that for fire base) attac8s boE
n#ses against col) creat#res apply> for those spells
that ha2e the3). Ather +eapons only )o a single
point. En)#rance blo+s )o )o#ble )a3age. The exE
ception is +hen a blo+ by any +eapon excee)s the
re3aining fatig#e of the iceH in this case all )a3age
is applie) (the ice brea8s). S#ccessf#l eli3ination of
the iceDs fatig#e 3a8es a h#3an siBe) hole in the
ice> big eno#gh for a one hex entity to go thro#gh.
"#ltiple entities 3ay atte3pt to brea8 thro#gh the
sa3e area of ice> +ithin reason. S3aller holes 3ay
be 3a)e b#t for the p#rposes of si3plicity are no
6#ic8er to 3a8e (+hen )igging far into the ice at
least a h#3an siBe) hole 3#st be 3a)e in or)er to
8eep +or8ing any+ay).
Tra2el on >ce
0ipe)s 3#st tra2el at half T"4 (ro#n) #p) +hile
on ice or 3a8e a ! R &gility roll each p#lse or go
prone. P#a)r#pe)s 3ay 3a8e a ( R &gility roll to
tra2el at f#ll spee)> or go prone. S#btract 1 R &gility
if the ice is +et. Entities going prone 3ay also sli)e
#p to half their T"4 along the ice in the p#lse in
+hich they fell> )epen)ing on ho+ 3#ch of their
3o2e3ent +as in one )irection ('"Ds )iscretion).
Tra2el on or throu"h !no+
Tra2el thro#gh sno+ #s#ally ca#ses entities to
lose T of their T"4 per foot of po+)er> )o+n to a
3ini3#3 T"4 of 1 (#nless the po+)er is higher
than the entity is tall). :n a))ition there is an enE
c#3brance shift of one col#3n on the enc#3brance
table for each T T"4 slo+e). ,ote the reference to
po+)er O if the sno+ is )enser than freshly fallen
po+)er the effects 3ay be less. These fig#res are
base) on a h#3an siBe) entityH a giant (for exa3ple)
+o#l) only s#ffer the effects of ( foot of po+)er
(T"4 re)#ce) to 1) +hen #p to its chestH that is> in
abo#t 1% feet for a Stone 'iant (nor3ally !0 feet
tall). P#a)r#pe)s ten) to 3anage sno+y con)itions
+ell> an) sho#l) be treate) as if they +ere stan)ing
erect for the p#rposes of height calc#lation. 5obE
bits> an) other creat#res +ith large feet> 3ay ha2e
these penalties hal2e) at the '"Ds )iscretion. '"Ds
3ay also allo+ ite3s s#ch as sno+ shoesH a s#ggesE
tion is a straight hal2ing of T"4 b#t the entity )oes
not sin8 into the sno+. ,ote that s#ch ite3s are not
8no+n or co33on in +ar3er cli3es\
15-
[#$.0] The Colle"e of *ater Ma"ics
The College of *ater "agics is concerne) +ith
the shaping of the ele3ent of +ater. *ater "ages>
as &)epts of this college are 8no+n> ha2e )iffic#lty
in practicing their 3agics on lan) +itho#t an
ab#n)ant so#rce of their ra+ 3aterial an) th#s the
college has fallen so3e+hat into )is#se in 3any locE
ales. The typical 2ision people ha2e of *ater "ages
is of an &)ept stan)ing on the sea or g#i)ing a ship
aro#n) reefs to a safe harbor. *hile it is tr#e that
so3e *ater "ages )o perfor3 s#ch )#ties on ships>
the 3a@ority either li2e besi)e large bo)ies of +ater
or in 3ore recent ti3es ha2e ta8en to li2ing entirely
#n)er+ater> th#s spen)ing all of their ti3e in a )ifE
ferent +orl) fro3 that experience) by nor3al
people. :n general> *ater "ages en@oy goo) relaE
tions +ith other colleges +ith the notable excepE
tions of the ele3ental College of .ire> )#e to its opE
posing ele3ental nat#re.
Tra(itional Colors
The tra)itional colors +orn by *ater "ages ha2e
ten)e) to+ar)s the greens an) bl#es that sy3boliBe
the sea. &6#a3arine an) sea bl#e are partic#larly
pop#lar a3ongst those +ho +ish to a)2ertise their
college. The her3etic type of *ater "age +ho
spen)s the 3a@ority of their ti3e #n)er+ater #s#E
ally +ear 2ery little> a s3all bathing s#it at the 3ost>
as 3ost )eniBens of the )eep are not concerne)
abo#t n#)ity.
Tra(itional !y3bols
*ater "age a)orn3ents are #s#ally #ni6#e ite3s
fo#n) only #pon the sea floor s#ch as rare shells or
pieces of coral> also +a2e> fish an) +hale 3otifs are
pop#lar or any ani3al or occ#rrence specific to the
sea they li2e in.
[#$.1] 4estrictions
&)epts of the College of *ater "agics 3ay only
practice their arts if they are in contact +ith> or
near> +ater. *ith the exception of $o+sing> they
3ay ne2er practice their arts in a 2ac##3 or in a
totally ari) place. They 3ay not s#33on +ater9
)+elling creat#res into an area that )oes not conE
tain a bo)y of +ater large eno#gh for the +ater9
)+elling creat#re to i33erse itself entirely. They
3ay #se their 3agic on lan) (in a non9ari) area) b#t
s#ffer so3e )i3in#tion in their abilities. & characE
ter 3#st ha2e 1/ "agical &ptit#)e to beco3e a *aE
ter "age.
[#$.#] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing any Talent> Spell
or 4it#al of this College is 3o)ifie) by the a))ition
of the follo+ing n#3bers. &pply one of the follo+E
ing?
%ction Mo(ifier
Co.pletely i..ersed in water 120;
@n p$ysical contact wit$ water 115;
3it$in 25 ,eet o, water 110;
3it$in 500 ,eet o, water 15;
&urrounded (y .ist or ,og' or standing in t$e
rain
15;
/n land and over 1 .ile ,ro. water *5;
/n land and over 10 .iles ,ro. water *15;
This 3o)ifier 3ay be applie) in con@#nction +ith
one of the abo2e?
%ction Mo(ifier
All water in t$e vicinity o, t$e Adept is ,roIen *20;
,otes?
2 .or the p#rpose of these 3o)ifiers F+aterG
refers to a bo)y of +ater s#ch as a sea> la8e>
ocean> pon)> ri2er> strea3> spring or other feaE
t#re containing large a3o#nts of +ater (1000
gallons or 3ore) or existing as part of a larger
syste3 or net+or8 of +ater+ays. & barrel>
b#c8et> or t#n of +ater )oes not 6#alify as a
bo)y of +ater.
2 &pply the 3ost a)2antageo#s 3o)ifier fro3
the first gro#p in con@#nction +ith the froBen
+ater 3o)ifier.
[#$.$] Talents
re(ict *eather (TC1)
Range5 10 3iles J 10 per 4an8
21perience Multiple5 -5
Base !hance5 "agical &ptit#)e J 5K per 4an8
15/
2ffects5 The &)ept pre)icts +ith so3e acc#racy
+hat the +eather +ill be li8e o2er the ens#ing
three )ays in the area +ithin the range of the talE
ent. The &)ept 3#st be at sea (on an ocean> sea or
large la8e) or +ithin 15 3iles of an ocean> sea or
large la8e. :f the &)ept 3a8es a s#ccessf#l Pre)ict
*eather chec8> the '" rolls )100 an) chec8s the
acc#racy of the pre)iction. The follo+ing res#lts
3ay occ#r?
6 Chance %ccuracy
01"05 5otally wrong Dopposite o, prediction
occursE
06"10 %enerally incorrect D,airly wide divergenceE
11"!5 %enerally correct Dclose' (ut not totally
accurateE
!6"100 Al.ost totally accurate Dwit$in 1 degreeE
.ollo+ing the )ice roll the '" )eli2ers the
pre)iction as tho#gh it +ere generally correct.
Do+sin" (TC#)
21perience Multiple5 -5
Base !hance5 "agical &ptit#)e R ! J (K per 4an8
2ffects5 The &)ept is able to sense the presence of
+ater abo2e gro#n)> an) +ithin 100 feet (J100
per 4an8). The &)ept can )eter3ine the )irection
an) )istance to the nearest so#rce of +ater. $eE
tection of #n)ergro#n) +ater has a range of 1
feet (J! per 4an8). &ssess3ent of freshness inE
creases +ith increase) 4an8> e.g. 4an8 % can tell
salt fro3 freshH 4an8 can tell al8ali fro3 clear>
etc. This talent 3ay be exercise) +hen the &)ept
is in a 2ac##3 or a totally ari) place. :n general
the '" +ill roll to )eter3ine the s#ccess of this
talent.
%=uatic %ffinity (TC$)
21perience Multiple5 100
2ffects5 &)epts of the College of *ater "agic ha2e a
8inship +ith their ele3ent +hich gi2es the3 the
follo+ing abilities?
2 The &)ept 3ay 3o)ify their s+i33ing rolls by
(K for e2ery 4an8 they ha2e achie2e) +ith
this talent.
2 &bo2e 4an8 10> the &)ept is consi)ere) to be
an &6#atic entity for the p#rposes of calc#latE
ing #n)er+ater )efense.
2 "o2e3ent in +ater is consi)ere) to be one
ro+ less )iffic#lt on the Enc#3brance table. :f
the &)ept has 3ore than 4an8 10 in this talent
then it is t+o le2els less )iffic#lt.
2 'eneral 8no+le)ge of the &6#atic en2ironE
3ent.
[#$.'] &eneral Eno+le("e !pells
0uoyancy (&C1)
Range5 To#ch
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 100
Base !hance5 (5K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell allo+s the target to float at
+hate2er )epth they choose. :f they +ant to float
#pon the s#rface this spell enables the3 to )o so
+itho#t #sing any float actions. The rate of asE
cent or )escent is 5 feet (J! a))itional per 4an8)
an) this spell also protects the target fro3 any
press#re effects relate) to being at extre3e
)epths.
Col( 4esistance (&C#)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell protects the target fro3 the efE
fects of te3perat#re )o+n to 0> (a))itional 9! per
4an8) )egrees C. :t +ill totally protect the target
fro3 the effects of 5ypother3ia. :n a))ition> the
target ta8es 1 (J1 per 5 4an8s> ro#n) #p) less
)a3age fro3 3agical or non3agical col)9base)
attac8s.
Create Fo" (&C$)
Range5 !0 feet J !0 per 4an8
Duration5 3in#tes J per 4an8
21perience Multiple5 100
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of &ir
2ffects5 This spell allo+s the &)ept to create 1>000
c#bic feet (J500 per 4an8) of fog entirely +ithin
range. The fog 3#st be contin#o#s an) connecte)
to the s#rface abo2e +hich it is con@#re). :n a))iE
tion the con@#re) 3ist has the effect that all enE
tities +ithin the fog ha2e their Stri8e Chances reE
)#ce) by 5K (J1 per 4an8) )#e to li3ite)
2isibility. Cisibility is re)#ce) to 1 hex. The spell
151
of *ater 0reathing co3pletely negates the effect
of this spell.
Ma"e Current (&C')
Range5 10 feet J 10 per 4an8
Duration5 Concentration> 3axi3#3 %0 3in#tes J %0
per 4an8
21perience Multiple5 1!5
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 *ater
2ffects5 The &)ept creates a c#rrent in the +ater
+ithin the range (a 2ol#3e that 3o2es +ith the
&)ept) of 5 3iles per ho#r (J1 per 4an8) in one
)irection. &ll ob@ectsMentities> etc. +ithin the
range that are s#b3erge) in the +ater or floating
on the +ater are carrie) at the spee) of the c#rE
rent. The &)ept 3ay freely alter the )irection of
the 3age c#rrent )#ring the spell (re6#ires actE
i2e concentration). Passi2e concentration is reE
6#ire) to 3aintain this spell.
-a2i"ation (&C))
Range5 Self
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 1!5
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The spell att#nes the &)eptDs 3in) to the
sea an) +in)s> allo+ing the3 to sail +ith less
chance of 3ishap. This )ecreases the chance of
2eering off co#rse> r#nning agro#n)> etc.> by 5K
(J1 per 4an8). :n a))ition the &)ept 3ay a)) 1 (J1
per ( f#ll 4an8s)> to their effecti2e 4an8 in the
,a2igator S8ill.
4ehy(ration (&C,)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> "agical Trap
Target5 Ab@ect
2ffects5 This spell rehy)rates (restores )rie) s#bE
stances to their nor3al +ater content) incl#)ing
)ehy)rate) entities.
!aturate( Earth (&C.)
Range5 100 feet J 50 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept s#33ons +ater fro3 )eep +ithE
in the earth> rising to the s#rface in 105 secon)s
(95 per 4an8)> ca#sing the gro#n) in an area of
100 feet (J10 per 4an8) ra)i#s to beco3e totally
so))en. Earth +ill t#rn to 3#). San) has a %0K
chance of t#rning into 6#ic8san) (s+allo+ing any
trappe) in)i2i)#als in !0 secon)s) an) a -0K
chance of t#rning into fir3 har) san) facilitating
easy 3o2e3ent. The &)ept 3ay alter these
chances by 1K per 4an8. *etlan)s +ill be #nafE
fecte) by this spell> as +ill soli) roc8y terrain.
*ith this spell> all +ells in an area can be ca#se)
to fill an) all crops +ill be +ell +atere).
!hip !tren"th (&C/)
Range5 10 feet J 15 per 4an8
Duration5 5 )ays J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ship> boat> +oo)
2ffects5 This spell 3ay be #se) to strengthen the
str#ct#re of any ship or boat> repair lea8s or
holes> re9step 3asts> etc. &t 4an8 10 an) abo2e> a
s3all sail craft can be constr#cte) o#t of a2ailE
able +oo). &t 4an8 15 or abo2e> a large craft ((0
feet or 3ore in length) 3ay be constr#cte). &t
the en) of the spellDs )#ration> its effects are #nE
)oneH a constr#cte) craft +ill fall apart (e2en in
3i)9ocean). :n a))ition> any craft +hich is afE
fecte) by this spell has its chance of enco#ntering
sea 3onsters> pirates or typhoons> )ecrease) by
5K (J1 per 4an8).
!pea; to %=uatic :ife (&C1)
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 150
Base !hance5 (0K
Resist5 ,one
Storage5 Potion
Target5 Self
10
2ffects5 This spell allo+s the &)ept to co33#nicate
+ith any one for3 of a6#atic life +ithin range.
This co33#nication #s#ally consists of both
speech an) gest#re. &ll 3e3bers of the selecte)
generic type of a6#atic that are +ithin spea8ing
range can be #n)erstoo) an) can #n)erstan) the
&)ept. The &)ept 3ay ha2e 3ore than one spell
on at once> as long as they are for )ifferent genE
eric types.
!u33on %=uatic :ife (&C10)
Range5 7nli3ite)
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 &6#atic Species
2ffects5 The &)ept 3ay s#33on 1 a6#atic creat#re
(J1 per 4an8). :t 3ay ta8e #p to %0 3in#tes (9%0
secon)s per 4an8) for the a6#atic life for3s to arE
ri2e. The species 3#st be nati2e to the area to be
s#33one) an) the &)ept 3#st be +ithin 100 feet
of a bo)y of +ater.
*ater 0reathin" (&C11)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 This spell for3s a set of gills in the s#b@ectDs
nec8 an) co2ers their eyes +ith a transparent
fil3. This allo+s the target to breathe an) see
e6#ally +ell #n)er +ater as on lan). The target
3ay cast spells s#b@ect to the restrictions of their
College. The spell )oes not affect the targetDs abilE
ity to operate on the s#rface. This spell allo+s 2oE
cal co33#nication to a range of the targetDs perE
ception in hexes.
*ater Creation (&C1#)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 %5K
Resist5 ,one
Storage5 :n2est3ent
Target5 *ater
2ffects5 The &)ept 3#st to#ch the s#bstance fro3
+hich +ater is to be )ra+n. The spell allo+s the
&)ept to extract 3oist#re fro3 the air> or fro3
plants (pro2i)ing there is 3oist#re a2ailable to
be extracte)) to the a3o#nt of 1 pint (J1 per
4an8).
*aterproofin" (&C1$)
Range5 To#ch
Duration5 Special
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity or Ab@ect
2ffects5 This spell protects any affecte) entity or obE
@ect co3pletely fro3 all for3s of non93agical +aE
ter )a3age. :t +or8s on any ite3 less than or
e6#al to 5 po#n)s (J10 per 4an8) in +eight. Th#s>
+ritten scrolls +o#l) not r#n> steel +o#l) not
r#st> potions +o#l) not )il#te> clothing +o#l) not
get +et etc. The )#ration is 5 )ays (J5 per 4an8)
for ob@ects> an) % ho#rs (J% per 4an8) for entities.
*a2e Control (&C1')
Range5 10 feet J 10 per 4an8
Duration5 15 3in#tes J 15 per 4an8
21perience Multiple5 1!5
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of *ater
2ffects5 The &)ept can increase or )ecrease the siBe
of all +a2es +ithin range by 5 feet (J1 a))itional
foot per 4an8).
[#$.)] &eneral Eno+le("e 4ituals
0in(in" *ater (DC1)
Range5 10 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 -50
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 Special
2ffects5 The &)ept can bin) the ele3ent of +ater
+hile 3aintaining their concentration. :t ta8es
an ho#r to perfor3 this rit#al. The res#lts are
si3ilar to the bin)ing of all other ele3ents. The
&)ept gains control of all facets of the ele3ent.
They can> for exa3ple> create an intelligent +ater
sprite (+hich +ill al+ays ha2e characteristics
se2eral points lo+er than the &)ept) ho+e2er> its
e2ery action +o#l) ha2e to be )irecte) by the &)E
11
ept. &t 4an8 10 or higher> the &)ept can create a
free9+ille) +ater sprite that +ill be loyal to the3
an) not re6#ire its e2ery 3o2e be )irecte). S#ch
entities +ill ne2er lea2e the +ater. The +ill not
be resiste) #nless the area contains a *ater EleE
3ental> +hich 3ay passi2ely an) acti2ely resist.
[#$.,] !pecial Eno+le("e !pells
Control %=uatic :ife (!C1)
Range5 10 feet J 10 per 4an8
Duration5 Concentration> no 3axi3#3
21perience Multiple5 100
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 &6#atic Entity
2ffects5 This spell allo+s the caster to control 1 (J1
per ! 4an8s) a6#atic creat#res (+hich 3#st be of
the sa3e generic type). These creat#res +ill ser2e
the caster so long as the caster concentrates or
#ntil they are tol) to go a+ay (3o2e o#t of range
of the spell). & creat#re that is no longer conE
trolle) b#t still in the 2icinity 3ay attac8 its
for3er 3aster. :f the target is of a partic#larly
s3all> schooling species> the &)ept 3ay be able to
control the +hole or part of the school. This spell
cannot be #se) to control sentient creat#res.
&6#atic "a33als are #s#ally non9sentient.
Dehy(ration (!C#)
Range5 !0 feet J !0 per 4an8
Duration5 :33e)iate
21perience Multiple5 500
Base !hance5 1K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect> Entity
2ffects5 The target of this spell 3#st s#ccessf#lly
resist or ha2e all of the +ater re3o2e) fro3 their
bo)y> res#lting in instant 3#33ification. The
targetDs corpse +ill re3ain preser2e) in)efinitely
(if 8ept )ry> since little or no tiss#e )a3age ocE
c#rs). &fter rehy)ration the bo)y +ill be able to
be res#rrecte) as if it ha) @#st )ie). :f the target
is for3erly or ne2er li2ing> the &)ept recei2es
J(0K on the 0ase Chance. *hen #se) in this 3anE
ner the spell can be #se) to )ehy)rate s#ch
things as foo) for preser2ation> s#ch things lastE
ing in)efinitely if 8ept )ry.
Flash Floo( (!C$)
Range5 00 feet J 00 per 4an8
Duration5 %0 secon)s J %0 per 4an8
21perience Multiple5 500
Base !hance5 !K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 *aterco#rse
2ffects5 The &)ept ca#ses a partic#lar +aterco#rse
+ithin range to s+ell an) b#rst its ban8s. The +aE
terco#rse can be a strea3> )ry ri2er be)> s3all or
large ri2er (i.e. any+here that 3ight be s#b@ect to
s#ch an occ#rrence nat#rally> incl#)ing )rains
an) se+ers). The floo) +ill occ#r +ith 2ery little
+arning. &fter %0 secon)s of lo+ r#3blings> the
+ater le2el +ill s#))enly rise> s+eeping all before
it. The floo) +ill +ipe o#t any s3all bri)ges an)
)a3s +ithin range> +ash people a+ay> #nhorse
ri)ers> +ash +agons an) carts a+ay (chance of
)estr#ction )epen)ent #pon constr#ction). The
effects are 3ost noticeable on s3all ri2ers or )ry
ri2er be)s. An a large ri2er> the floo) 3ight apE
pear as a large +a2e +hich +o#l) loo8 rather inE
noc#o#s at a )istance b#t +hich +o#l) +rea8 @#st
as 3#ch ha2oc. &fter the spell )#ration expires>
the +ater le2el +ill )rop @#st as 6#ic8ly as it rose.
&ll those ca#ght in the flo+ 3#st 3a8e a s#ccessE
f#l s+i33ing roll to a2oi) )ro+ning. :f a person
is #nhorse) they 3#st 3a8e a horse3anship roll
to stay +ith their horse> in +hich case they 3ay
#se the horseDs 4an8 in s+i33ing (generally /) to
)eter3ine )ro+ning.
&eyser (!C')
Range5 !0 feet J !0 per 4an8
Duration5 %0 secon)s J %0 per 4an8
21perience Multiple5 %50
Base !hance5 15K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 'ro#n)
2ffects5 The &)ept calls forth fro3 the gro#n) 1 (J1
per 4an8) @ets of hot stea3 an) 3#). Each @et
3#st appear in an a)@acent hex to at least one
other @et. &ny Entity occ#pying an affecte) hex
3#st resist or s#ffer [)10 9 (] (J1 per ! or fraction
4an8s)> half if resiste) (ro#n) )o+n)> )a3age> per
p#lse. :f a character resists they are allo+e) an
a#to3atic hex of 3o2e3ent. :t is necessary to
resist for each separate hex passe) thro#gh>
ho+e2er only 1 resistance chec8 is necessary for
an in)i2i)#al hex regar)less of the )#ration it is
occ#pie) for. "agical *aterproofing or ProtecE
tion fro3 ,or3al .ire +ill shiel) a character
co3pletely fro3 any )a3age.
1!
:i=ui( urification (!C))
Range5 15 feet
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 &6#eo#s ;i6#i)
2ffects5 The &)ept 3ay t#rn 1 6#art (J1 per 4an8) of
any a6#eo#s li6#i) into )rin8able +ater.
:i=ui( Trans3utation (!C,)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Potable +ater
2ffects5 The &)ept 3ay t#rn 1 pint of )rin8able +aE
ter into any other co33on li6#i) of their choice.
The 6#ality of the transfor3e) li6#i) is )epen)E
ent #pon 4an8 (4an8 0> a +ine 3ight be 3a)e
that +as @#st )rin8able> 4an8 10 a Sil2er or 'ol)
"e)al yo#ng +ine> 4an8 !0> an #ns#rpasse) +ine
of its type).
Maelstro3 (!C.)
Range5 %0 feet J %0 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 500
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of *ater
2ffects5 The &)ept creates a horrifying +atery 2orE
tex +ith a )ia3eter of 10 feet (J10 per 4an8)
+hich exists entirely +ithin the spellDs range. &ll
ob@ects an) entities +ithin !0 feet of the 2ortex
3#st s#ccessf#lly resist or they are s#c8e) into
the eye of the 2ortex an) )o+n to the sea botto3.
This spell +ill only be effecti2e if cast o2er a large
bo)y of +ater (sea> ocean or la8e).
4ainstor3 (!C/)
Range5 !0 feet J !0 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The caster s#33ons a 3iniat#re rainstor3>
ra)i#s 5 feet (J1 per 4an8)> that appears o2er the
targetDs hea) (little )ar8 rain clo#)> tiny lightE
ning bolts an) all). :f the target fails to resist> the
stor3 +ill follo+ the3 for the )#ration (e2en inE
si)e b#il)ings)> co3pletely soa8ing e2erything
not +aterproof in 0 secon)s (95 per 4an8). The
)istraction ca#se) by the stor3 +ill a)) !K per
4an8 to any rolls the target 3a8es that are of a
3ental nat#re (i.e. re6#ire tho#ght or concentraE
tion) or 1K per 4an8 to other rolls. &ll characters
in the area of effect +ill s#ffer these effects alE
tho#gh the effects are hal2e) if they are not the
act#al target of the spell. :f the target is +aterE
proofe) the effects +ill be 3ini3al an) if they
are a *ater "age they +ill s#ffer no ill effect> b#t
+ill ha2e their 0ase Chances increase) by 5K. :f
the &)ept chooses to cast this spell on hi3self the
)#ration is increase) to !( ho#rs.
!tor3 Callin" (!C1)
Range5 *or8s at any range in sight
Duration5 Special
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Stor3 .ront
2ffects5 The &)ept 3ay s#33on any stor3 front
+hich 3ay exist any+here in sight. 7pon reachE
ing the spot occ#pie) by the &)ept at the ti3e of
casting> the stor3 front +ill slo+ an) finally
cease 3o2ing an) begin to )o+npo#r (sno+> rain>
sleet> or +hate2er else the '" feels clo#)s 3ay
contain). 'enerally a stor3 front can be seen for
!0 to %0 3iles. :f no front can be seen> the spell
3ay still be cast b#t the 0ase Chance is re)#ce)
by !0. The stor3 front +ill ta8e [)10 R %] (91 per
4an8) 3in#tes to arri2e.
*al; on *ater (!C10)
Range5 10 feet J 10 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 The target is able to +al8 on the s#rface of
+ater as if it +ere soli) an) non9slip. They 3ay
tra2el at their nor3al T"4. 4e)#ce T"4 by 1 for
e2ery foot abo2e % in +a2e height. :n ro#gh +aE
1%
ters> agility rolls 3ay be )ee3e) necessary (#nE
less cra+ling).
*aters of 7ealin" (!C11)
Range5 To#ch
Duration5 Special
21perience Multiple5 (00
Base !hance5 %0K
Resist5 ,one
Storage5 Special
Target5 Col#3e of +ater
2ffects5 This spell has t+o )istinct #ses?
2 The &)ept can t#rn 1 pint of +ater into a half
pint healing potion. The Potion +ill last !
3in#tes (J! per 4an8) an) +ill c#re [)10 9 5]
(J1 per 4an8) En)#rance or .atig#e )a3age.
2 &lternati2ely> this potion 3ay be #se) to i3E
3e)iately ne#traliBe the effects of any 2eno3>
pl#s it +ill c#re 1 point of En)#rance loss )#e
to the 2eno3 (the potion +ill only c#re 1 point
of )a3age )#e to 2eno3).
:n a))ition to these t+o effects the &)ept 3ay
spen) an ho#r an) #tiliBe 3aterials costing !00sp
to 3a8e a Potion +ith the sa3e effects that +ill
last in)efinitely. The ingre)ients are #se) #p reE
gar)less of s#ccess or fail#re.
*aters of !tren"th (!C1#)
Range5 To#ch
Duration5 Special
21perience Multiple5 %50
Base !hance5 %0K
Resist5 ,one
Storage5 Special
Target5 Pint of +ater
2ffects5 This spell can be prepare) in t+o +ays?
2 The &)ept can t#rn 1 pint of +ater into a half
pint strength potion. The Potion +ill last !
3in#tes (J! per 4an8) an) +hen )r#n8 a))s
[)10 9 !] (J1 per 4an8) to Physical Strength for
5 3in#tes (J5 per 4an8).
2 The &)ept 3ay spen) an ho#r an) #tiliBe 3aE
terials costing 500sp to 3a8e a Potion +ith the
sa3e effects that +ill last in)efinitely. Potions
are not c#3#lati2e. The ingre)ients are #se)
regar)less of s#ccess or fail#re.
*aters of Aision (!C1$)
Range5 To#ch
Duration5 10 secon)s
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent
Target5 Pool of +ater
2ffects5 The &)ept 3#st to#ch a pool of +ater +ith
their han). They 3ay then 2ie+ 2isions (#s#ally
precogniti2e in nat#re) concocte) by the '". &t
4an8 5 an) abo2e> they 3ay #se this techni6#e to
spy into an area to see +hat is going on there.
The 3axi3#3 )istance fro3 the character to the
area being spie) into is 5 3iles (J15 per 4an8).
The point of 2ie+ of the *aters cannot be
change). :f the &)ept is not able to for3 a clear
3ental i3age of the location to be spie) #pon or
co33an) the +aters to foc#s on an #na3big#E
o#sly )efine) point in space> then it is the '"Ds
)iscretion as to +hat +ill be seen.
*aterspout (!C1')
Range5 0 feet J 0 per 4an8
Duration5 %0 secon)s J %0 per 4an8
21perience Multiple5 -50
Base !hance5 5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of +ater
2ffects5 The &)ept creates a torna)o9li8e for3ation
+ith a ra)i#s of 5 feet (J5 per 4an8)> o2er a bo)y
of +ater. The +aterspo#t 8ills anyone an) )esE
troys anything +hich occ#pies the sa3e space
+ith it #nless they s#ccessf#lly resist. The +aterE
spo#t )oes [)10 L 1] (J1 per 4an8) )a3age to a
character +ho resists s#ccessf#lly instea) of inE
flicting eno#gh )a3age to 8ill the3. & character
nee) only resist the +aterspo#t once. 0oats an)
ships +ill be affecte) at the '"Ds )iscretion.
S3all boats 3ay be bro8en into 3atch stic8s an)
+ill al3ost certainly capsiBe> large ships 3ay s#fE
fer less )a3age> b#t 3ay lose rigging> 3asts etc.
:f the &)ept concentrates they 3ay 3o2e the +aE
terspo#t in any )irection they )esire at a rate of
10 3ph (J5 per 4an8). :t 3ay ne2er be 3o2e)
onto )ry lan).
*a2e 4i(in" (!C1))
Range5 10 feet J 10 per 4an8
Duration5 Concentration? 3axi3#3 %0 3in#tes J %0
per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity
1(
2ffects5 This spell for3s a +a2e of +ater #n)er the
target controlle) by the &)ept> allo+ing tra2el #p
to 10 3ph (J! per 4an8). This spell +ill only for3
a +a2e on a s#itably siBe) bo)y of +ater. Spee) of
c#rrent +ill a))Ms#btract to spee)> +in) +ill not.
The +a2e re6#ires passi2e concentration to
3aintain an) to 8eep 3o2ing in the re6#ire) )irE
ection. The +a2e )issipates if the &)ept loses
concentration. "#ltiple casts of this spell 3ay be
3aintaine) by the sa3e passi2e concentration
action> th#s se2eral targets 3ay ri)e the sa3e
+a2e (not separate ones).
[#$..] !pecial Eno+le("e 4ituals
!u33onin" an( 0in(in" *ater Ele3ental (4C1)
Range5 !0 feet
Duration5 passi2e concentration
21perience Multiple5 !50
Base !hance5 "agical &ptit#)e J 5K per 4an8 J 1K
per *illpo+er abo2e 15
Resist5 ,one
2ffects5 The &)ept 3ay s#33on a *ater Ele3ental
an) bin) it to te3porary ser2ice by perfor3ing
this rit#al. The rit#al ta8es t+o ho#rs. :t 3ay only
be perfor3e) if the s#33oner is in contact +ith>
or +ithin !0 feet of> a large bo)y of +ater (ocean>
sea or la8e) an) the s#33oner re3ains stationE
ary an) ta8es no other action )#ring the ti3e the
rit#al is being perfor3e). &t the en) of the t+o
ho#r rit#al> the player 3a8es a Cast Chec8. :f the
rit#al is s#ccessf#l the Ele3ental is s#33one)
an) controlle). :f the rit#al bac8fires then the
Ele3ental is s#33one) b#t not controlle) an)
+ill attac8 the s#33oner an) their frien)s.
& *ater Ele3ental al+ays appears +ithin !0
feet of the s#33oner. :t has a co3bine) En)#rE
ance an) .atig#e e6#al to 15 (J15 per 4an8). The
Ele3ental +ill re3ain #ntil it is sent bac8 to its
o+n )i3ension by the &)ept (+ith a Special
=no+le)ge Co#nterspell of the College of *ater
"agics) or banishe). :f it is controlle) by the
s#33oner it +ill re3ain controlle) #ntil the
s#33onerDs concentration is bro8en.
15
[#'.0] The Colle"e of &reater
!u33onin"s
This is a non9player college only. Player CharacE
ters 3ay not learn it> transfer to it> or learn any of
the spells or rit#als +ith the exception of the co#nE
terspells.
The College of 'reater S#33onings is concerne)
excl#si2ely +ith the s#33oning an) controlling of
entities fro3 other )i3ensions. &ll s#ch s#33onE
ings an) associate) 3agical proce)#res are 4it#al
"agic.
"e3bers of the College of 'reater S#33onings
possess no Talent or Spell "agic as a res#lt of their
association +ith the College. Their po+er lies exE
cl#si2ely in their ability to s#33on an) control beE
ings 2ia the perfor3ance of special rit#als.
&ll s#33onings of this College> regar)less of the
type of being they are )esigne) to s#33on> are perE
for3e) in the sa3e 3anner. .irst the s#33oner
3#st perfor3 a 4it#al Cleansing of their bo)y (reE
6#iring fro3 1 to 10 ho#rs). Then they 3#st prepare
an) i3ple3ent the proper 4it#al of S#33oning.
The 4it#al of S#33oning itself re6#ires only one
ho#r to exec#te. Ance the &)ept has perfor3e) the
4it#al of S#33oning> they 3ay +ish to control the
entity they ha2e s#33one) by i3ple3enting either
a 4it#al of 0in)ing or a 4it#al of Tr#e Spea8ing.
0in)ing an) Tr#e Spea8ing 4it#als each re6#ire one
ho#r to prepare an) i3ple3ent. :f the s#33oner
)oes not i3ple3ent these rit#als i33e)iately #pon
s#ccessf#lly s#33oning the entity +ho is the tarE
get> they +ill ha2e to engage in a ne+ 4it#al of
Cleansing before atte3pting to enact another rit#al.
*hen perfor3ing the s#33oning rit#als of this
College> the s#33oner occ#pies a Circle of ProtecE
tion +hich also contains +ithin it a Pentacle of
Po+er. 7nless the s#33oner an) co3panions ocE
c#py this protecti2e area> there is a chance that
+hate2er they s#33on +ill be able to t#rn on the3
an) )estroy the3. Anly the s#33oner occ#pies the
Pentacle. Their co3panions occ#py the Circle> b#t
are o#tsi)e the Pentacle.
The s#33one) entity appears in the 2icinity of
the Circle of Protection> b#t o#tsi)e it (#nless the
rit#al bac8fires an) the Circle is bro8en). :n or)er to
perfor3 (an) as part of the perfor3ance of) the
4it#als of Tr#e Spea8ing an) 0in)ing> the
s#33one) entity is force) into the Triangle (o#tE
si)e the Circle of Protection).
The Pentacle> Circle of Protection> an) Triangle
3#st all be )ra+n on the gro#n) by the s#33oner
before the rit#als are perfor3e).
[#'.1] 4estrictions
"e3bers of the College of 'reater S#33onings
3#st 3eet re6#ire3ents of ti3e> place> e6#ip3ent>
8no+le)ge> an) circ#3stance in or)er to perfor3
their CollegeDs 3agic.
The follo+ing list of re6#ire3ents 3#st be 3et in
all or 3ost sit#ations +herein the arts of the College
of 'reater S#33onings are practice)?
2 The &)ept 3#st 8no+ the spell or rit#al being
e3ploye).
2 :f a s#33oning of an entity other than an :nE
c#b#s or S#cc#b#s is being perfor3e)> the &)E
ept 3#st 8no+ the na3e of the entity being
s#33one) an) spea8 it )#ring the rit#al.
2 Thro#gho#t all preparations for the rit#al an)
thro#gho#t the rit#al itself> the &)ept 3#st reE
3ain stationary. They 3ay engage in no other
acti2ity.
2 The space #se) for the perfor3ance of the
rit#al 3#st be large eno#gh to acco33o)ate
the rit#al sy3bols an) the entity being
s#33one) (#s#ally> an area %0D R %0D an) 1!D
high is a)e6#ate) an) 3ay not ha2e been afE
1
fecte) by an area co#nterspell in the last 1!
ho#rs.
2 :f the 3agic is a Special =no+le)ge 4it#al> it
3ay only be perfor3e) on certain )ays of the
3onth an) at certain ho#rs of the )ay (liste)
in section !(.-).
2 The &)ept 3#st possess the necessary tools
an) e6#ip3ent to perfor3 any rit#al an) 3#st
ha2e access to s#ch s#bstances as clear +ater
for the cleansing +hich prece)es each rit#al.
:f the &)ept fails to 3eet any of these re6#ireE
3ents> they 3ay not atte3pt to perfor3 any rit#al
of the College of 'reater S#33oning. They 3ay still
exercise any special Talent "agic they 3ay possess
an) 3ay cast co#nterspells.
The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1.
[#'.#] 0ase Chance Mo(ifiers
The follo+ing n#3bers are a))e) to the 0ase
Chance of s#ccessf#lly perfor3ing a rit#al of the
College of 'reater S#33oning?
%ction Mo(ifier
-ac$ 6an? t$e Adept $as ac$ieved wit$ t$e
ritual
13;
Adept occupies a .ana*ric$ place 115;
-ac$ $our D.axi.u. 10E spent in 6itual
Cleansing prior to per,or.ing t$e ritual
13;
6itual is %eneral Knowledge and is (egun at
2idnig$t
120;
6itual is %eneral Knowledge and is per,or.ed
w$ile t$e 2oon is 2' 4' 6' !' 10' 12 or 14 days
into it9s cycle
120;
These 3o)ifications apply only to rit#als.
Co#nterspells are affecte) in the sa3e 3anner so
far as "ana an) 4an8 are concerne). They are also
affecte) by the pro2isions of section -.(. They are
#naffecte) by other 3o)ifications.
Special =no+le)ge 4it#als are affecte) )ifferently
fro3 'eneral =no+le)ge 4it#als so far as the ho#r
of the )ay or )ay of the 3oon in +hich they are perE
for3e) is concerne). The effects of the ho#r an)
)ay on these rit#als is )isc#sse) in section !(.-.
[#'.$] Talents
There are no Talent "agics grante) an &)ept
si3ply beca#se they are a 3e3ber of this College.
5o+e2er> there is a possibility that the &)ept 3ay
be assigne) a Fco3panionG by a )e3on they ha2e
s#33one). Ance an &)ept has been assigne) a co3E
panion> they 3ay a#to3atically call forth (an) later
)is3iss) that co3panion. Ance calle) forth> the
co3panion instantly appears to )o the bi))ing of
the &)ept. :n this sense> there is so3e Talent "agic
a2ailable to 3e3bers of this College.
7pon )is3issing a )e3on they ha2e s#33one)>
the s#33oner 3ay re6#est that the )e3on assign
the3 a co3panion fro3 a3ong its legions of lesser
spirits. The 0ase Chance that a )e3on +ill grant this
re6#est is liste) #n)er the F;esser SpiritsG hea)ing
for each )e3on. The s#33oner rolls )100> an) if
the res#lting n#3ber is less than or e6#al to the
0ase Chance> the )e3on grants a co3panion. :f the
n#3ber is half or less than the 0ase Chance> the )eE
3on grants t+o co3panions.
& co3panion +ill be either a lesser $e2il or an
i3p +ho is constantly Fon callG to the s#33oner.
The co3panion is a2ailable #ntil one of the follo+E
ing e2ents occ#rs?
2 The s#33oner re6#ests a co3panion fro3
any other $e3on except the $e3on +ho granE
te) the s#33onerDs c#rrent co3panion (reE
gar)less of +hether or not the re6#est is granE
te)).
2 The co3panion is )ispelle) by ha2ing a 'enerE
al =no+le)ge Co#nterspell of the College of
'reater S#33onings cast o2er it by the s#3E
3oner.
2 The co3panion is force) into its o+n )i3enE
sion by a re)#ction in its En)#rance s#fficient
to ca#se #nconscio#sness.
2 The s#33oner 2ol#ntarily attac8s the co3E
panion or 6#its the College of 'reater S#3E
3onings.
*hen a co3panion is grante)> the s#33oner
rolls )10. :f the res#lt is 1L(> their co3panion +ill be
an i3p. :f it is 5L10> it +ill be a )e2il. & separate roll
is 3a)e for each co3panion if 3ore than one is
grante).
[#'.'] &eneral Eno+le("e !pells
The College of 'reater S#33onings 'eneral
=no+le)ge an) Special =no+le)ge Co#nterspells are
the only spells #sable by 3e3bers of this College.
See section 10.! for )escriptions of the nat#re an)
+or8ing of co#nterspells.
[#'.)] &eneral Eno+le("e 4ituals
There are six rit#als that an &)ept learns #pon
beco3ing a 3e3ber of this College. The first is the
4it#al of Cleansing in +hich the &)ept bathes their
bo)y an) 3e)itates as a prel#)e to atte3pting any
other rit#al. :t is not possible to atte3pt any other
rit#al of this College #nless one has first engage) in
the 4it#al of Cleansing. There are three s#33oning
rit#als that are part of the bo)y of 'eneral =no+E
le)ge of this College. They are the 4it#al of S#3E
1-
3oning S#cc#bi> the 4it#al of S#33oning :nc#bi>
an) the 4it#al of S#33oning 5eroes.
There are t+o non9s#33oning rit#als associate)
+ith the 'eneral =no+le)ge of this College besi)es
the 4it#al of Cleansing. They are the 4it#al of 0in)E
ing an) the 4it#al of Tr#e Spea8ing. These t+o
rit#als 3ay only be e3ploye) after a s#33oning
rit#al has been s#ccessf#lly co3plete). They are
so3eti3es necessary to gain the re6#ire) ser2ices
of beings fro3 other )i3ensions.
&lso as part of the st#)y of the 'eneral =no+E
le)ge of this College> the &)ept recei2es a parcel
containing the tools necessary to their 3agic. The
parcel consists of the follo+ing?
>te3 *ei"ht Aalue
&cepter o, dogwood 1 l( 250 sp
4roadsword o, silvered steel 6 l( 150 sp
2itre 1 l( 50 sp
Cap 5 l( 10 sp
6o(e o, virgin linen 3 l( 20 sp
%irdle o, lion9s s?in' i.printed wit$
sy.(ols
3 l( 100 sp
Censor o, silver and ge.s 2 l( 3'000 sp
:n a))ition to these tools> the &)ept is pro2i)e)
+ith a s#pply of 3aterials +hich together +eigh 5
po#n)s an) +hich 3#st be replenishe) on the a2erE
age of e2ery three 3onths at a cost of 1>000 Sil2er
Pennies. These ite3s incl#)e? & pac8et of charcoal> a
pac8et of po+)ere) agri3ony (for 3a8ing tea #se)
in the 4it#al of Cleansing)> a % o#nce tin of 3yrrh> a
2ial of +hite fran8incense )issol2e) in +hite +ine> a
o#nce pot of san)le+oo) an) po+)ere) anti3ony>
a ! o#nce tin of a3bergris sal2e> an / o#nce box of
3#lti9colore) chal8s (for )ra+ing the Triangle>
Circle> 5exagra3 an) Pentagra3 necessary for the
2ario#s 4it#als of S#33oning).
The &)ept is also ta#ght the 'eneric Tr#e ,a3es
of all things that occ#py )i3ensions other than
their o+n an) 3ay be s#33one) to this )i3ension.
They also learn the :n)i2i)#al Tr#e ,a3es of all
heroes of other )i3ensions 8no+n to the College
an) of the -! great $e3ons of the Se2enth Plane.
The &)ept )oes not learn the rit#als necessary to
s#33on $e3ons fro3 the Se2enth Plane O only the
na3es of the $e3ons an) ho+ to i)entify the3. &
3e3ber of this College 3ay learn a))itional :n)iE
2i)#al Tr#e ,a3es of entities fro3 other planes by
first ac6#iring the3 fro3 a $e3on an) then st#)yE
ing the Tr#e ,a3es in the sa3e 3anner as a 3e3E
ber of the College of ,a3ing :ncantations.
The follo+ing 4it#als constit#te the 3a@or part of
the 8no+le)ge the &)ept ac6#ires in their general
training.
Cleansin" (DC1)
2ffects5 The 4it#al of Cleansing 3#st be perfor3e)
prior to any other rit#als of this College. The &)E
ept cleans their bo)y an) p#rifies their 3in) for
fro3 1 to 10 ho#rs. The 0ase Chance of any s#cE
cee)ing 4it#al being s#ccessf#l is increase) by %
for each ho#r spent in 4it#al Cleansing. There is
no 0ase Chance for this rit#al being s#ccessf#l.
The &)ept states the n#3ber of ho#rs they +ill
expen) on the rit#al an) at the en) of that perio)
of ti3e> the &)ept is cleanse).
They 3ay perfor3 no other acti2ity +hile enE
gage) in this rit#al. :f their concentration is
bro8en> they 3#st restart the cleansing fro3 the
beginning or aban)on the effort. &ny rit#als the
&)ept )esires to perfor3 after the cleansing 3#st
be perfor3e) i33e)iately. They 3ay perfor3
any n#3ber of rit#als +ithin three ho#rs of the
cleansing> b#t these rit#als 3#st i33e)iately folE
lo+ each other. &ny ti3e spent in any other
acti2ity )estroys the effects of the cleansing an)
a ne+ cleansing 3#st be acco3plishe) before anE
other rit#al can be enacte).
!u33onin" !uccubi (DC#)
21perience Multiple5 %00
Base !hance5 5K J % per 4an8
2ffects5 This rit#al 3ay be #se) to s#33on one or
3ore S#cc#bi> +ho +ill arri2e on this plane faE
2orably )ispose) to+ar)s the s#33oner for ha2E
ing s#33one) the3> an) th#s +ill not i33e)iE
ately nee) to be bo#n). S#cc#bi arri2e on this
plane +ith only one goal? the entice3ent an)
3ating +ith h#3ans. &ny )ee) the s#33oner
)esires of the3 +hich +ill f#rther their goal +ill
be appro2e) an) enco#rage) by the S#cc#bi. :f
the S#cc#bi are s#33one) to perfor3 a tas8 not
i33e)iately relate) to their goal> they +ill ha2e
to be 0o#n) an) force) to )o the tas8.
The 0ase Chance is 5K (J% per 4an8)> an) it is
re)#ce) by 10 for each S#cc#bi abo2e one being
s#33one) at once. :f the rit#al bac8fires> the
S#cc#bi +ill appear an) atte3pt to 3olest an)
then )e2o#r the s#33oner an) his or her co3E
panions.
S#cc#bi re3ain on this plane an) ser2e for a
n#3ber of )ays e6#al to [)10 J (]. The )ie is
rolle) in)i2i)#ally for each S#cc#b#s s#ccessf#lly
s#33one). The S#cc#bi 3ay also be forcibly reE
t#rne) to their o+n plane +hene2er their En)#rE
ance is re)#ce) to the point that they are reE
)#ce) to #nconscio#sness or a co#nterspell is
cast o2er the3 by their s#33oner. Ance reE
t#rne) to their o+n plane> they 3ay not ret#rn to
the ai) of the s#33oner #nless the s#33oner
perfor3s another 4it#al of S#33oning S#cc#bi.
1/
!u33onin" >ncubi (DC$)
21perience Multiple5 %00
Base !hance5 5K J % per 4an8
2ffects5 This rit#al operates in the sa3e 3anner of
P9! (the 4it#al of S#33oning S#cc#bi). :nc#bi
are exactly li8e S#cc#bi> except that they appear
only in the 3ale for3> rather than as fe3ales.
They +ill ten) to be !L% points stronger an) +ill
ha2e 1L! points less En)#rance than S#cc#bi> b#t
+ill other +ise be the sa3e.
!u33onin" 7eroes (DC')
21perience Multiple5 500
2ffects5 The &)ept 3ay s#33on a great hero fro3
another )i3ension to assist the3. This hero 3ay
be any character fro3 the bo)y of fantasy literatE
#re 8no+n to both the &)ept an) the '". The '"
al+ays sets the characteristics of the hero> their
+eaponry an) ar3or> the n#3ber an) type of
co3panions (if any) an) the length of ti3e an)
ter3s #n)er +hich they +ill re3ain in the &)E
eptDs )i3ension an) assist the3. The '" 3ay
li3it the #se of this rit#al to perio)s +hen 2ariE
o#s celestial bo)ies are in con@#nction (once a
ga3e year or so). The '" nee) not infor3 the
&)ept of any )etails concerning the res#lts of the
s#33oning #ntil it has been perfor3e).
The 0ase Chance that this rit#al +ill s#ccee)
+ill 2ary accor)ing to the hero the &)ept is atE
te3pting to s#33on> b#t sho#l) #s#ally be set at
less than !0K.
True !pea;in" (DC))
21perience Multiple5 !50
Base !hance5 50K
2ffects5 *hene2er any entity except a hero is
s#33one)> the s#33oner 3ay +ish to as8 the3
6#estions. :n all cases> the tr#thf#lness of the enE
tity s#33one) (:nc#b#s> S#cc#b#s> $e3on) +ill
be less than 100K. So3eti3es it +ill be 2ery near
100K> b#t in the case of a $e3on +ho is partic#E
larly resentf#l that they ha2e been s#33one) (or
one that is an habit#al liar) the chance of the enE
tity telling the tr#th 3ay be as lo+ as 5K. The
only +ay to be s#re that the entity +ill tell the
tr#th is to perfor3 a 4it#al of Tr#e Spea8ing an)
then as8 the entity for ans+ers to the )esire)
6#estions )#ring the rit#al. The entity is re6#ire)
to stan) +ithin a triangle an) gi2e ans+ers to the
s#33onerDs 6#estions )#ring the rit#al. The rit#E
al lasts for one f#ll ho#r> an) the s#33oner 3ay
)o nothing else )#ring the ti3e the rit#al is in
progress except as8 6#estions. The effects of the
rit#al )o not exten) beyon) the en) of the rit#al.
The 0ase Chance of forcing the entity into the triE
angle an) s#ccessf#lly perfor3ing the rit#al is
50K. The '" rolls )100 to )eter3ine the s#ccess
of the rit#al. They nee) not infor3 players of the
res#lt of the )ice roll. The entity 3ay passi2ely
resist the effects of the rit#al.
0in(in" (DC,)
21perience Multiple5 (00
2ffects5 &n &)ept 3ay perfor3 a 4it#al of 0in)ing
in or)er to bin) an entity (other than a hero) to
this plane. They cannot nor3ally control a $eE
3on that is not bo#n)> except +hile insi)e the
Pentacle they occ#pie) +hen they s#33one) the
)e3on. 0efore they can lea2e the Pentacle or reE
6#ire any ser2ice of the )e3on except for con2erE
sation an) teaching of s8ills> the s#33oner 3#st
in 3ost cases perfor3 a 4it#al of 0in)ing. The
0ase Chance of s#ccessf#lly bin)ing a partic#lar
)e3on is e6#al to half (ro#n)e) )o+n) the #nE
3o)ifie) 0ase Chance to s#33on that )e3on iniE
tially. The $e3on can acti2ely resist the +or8ings
of a 4it#al of 0in)ing.
Ance bo#n)> a )e3on +ill re3ain on this plane
for a n#3ber of )ays e6#al to [)10 9 %] an) +ill
ser2e the s#33oner 3ore or less +illingly )#ring
that ti3e. :n so3e cases> special con)itions 3#st
be 3et to bin) the )e3on. 7s#ally> this 3eans
the gi2ing of presents> 3ost often h#3an life. :f
the )e3on resists s#ch an offering> it +ill ha2e
also bro8en the s#33oning an) 3ay t#rn on the
s#33oner )espite the fact that the s#33oner is
protecte) by the Pentacle. *hen this happens>
the s#33oner rolls )100. :f the res#lt is less than
or e6#al to the s#33onerDs "agic 4esistance> the
)e3on is banishe) to its o+n plane. :f the res#lt
is greater than the s#33onerDs "agical 4esistE
ance> the s#33oner is o2erco3e by the +ill of
the )e3on an) 2ol#ntarily brea8s the circle of
protection allo+ing the )e3on to enter the
pentacle an) attac8 the3.
So3e )e3ons +ill ser2e 3ore +illingly an)
faithf#lly than others. The )etails of +hich
)e3ons ser2e +illingly an) +hich resist ser2ice
e2en +hen bo#n) are )isc#sse) #n)er the hea)E
ing )ealing +ith each partic#lar )e3on. & s#3E
3oner 3ay control only one bo#n) )e3on at a
ti3e> tho#gh they 3ay s#33on other )e3ons (or
non9)e3onic entities) for p#rposes of con2ersaE
tion. They 3ay 2ol#ntarily )is3iss a )e3on at
any ti3e prior to the en) of its ser2ice an) the
)e3on is i33e)iately ret#rne) to its o+n )i3enE
sion #nless it has alrea)y bro8en the bin)ing an)
t#rne) on the s#33oner.
[#'.,] !pecial Eno+le("e !pells
There are no Special =no+le)ge Spells for this
College.
11
[#'..] !pecial Eno+le("e 4ituals
There are six separate Special =no+le)ge 4it#als.
Each is )esigne) to s#33on a partic#lar 4an8 of )eE
3on. There are six 4an8s of )e3ons? $#8e> Prince>
Presi)ent> Earl> "ar6#is> an) =ing. Each 4an8 is s#bE
@ect to certain li3itations as to +here an) +hen it
can be s#33one).
&ll 4an8s of )e3ons are s#33one) in the sa3e
3anner. The s#33oner anno#nces the )e3on they
are s#33oning an) that )e3onDs 4an8. They then
perfor3s the appropriate 4it#al of S#33oning. &t
the en) of the rit#al (that is after one ho#r)> a chec8
is 3a)e to see if the rit#al has been effecti2e. The
s#33oner rolls )100. :f the res#lt is e6#al to or less
than the 0ase Chance of s#33oning the partic#lar
)e3on that is the ob@ect of the rit#al> the )e3on is
s#33one) an) appears before the s#33oner. AthE
er+ise> the )e3on )oes not appear an) the s#3E
3oner 3ay not 3a8e a f#rther atte3pt to s#33on
that )e3on that )ay. They 3ay atte3pt to s#33on
another )e3on instea) b#t 3#st first repeat the
4it#al of Cleansing. The )escription of each )e3on
lists the 0ase Chance to s#33on that )e3on.
Special =no+le)ge 4it#als 3ay only be perE
for3e) on )ays !> (> > /> 10> 1! an) 1( of the cycle of
the 3oon> ;#na. They 3ay be atte3pte) on other
)ays> b#t can ne2er ha2e any effect. There is a posE
sibility that an &)ept co#l) lose trac8 of ti3e an)
atte3pt to e3ploy a Special =no+le)ge 4it#al on a
)ay +hen it +ill not +or8. :n s#ch cases> the '"
3ay choose not to infor3 the in)i2i)#al that the
rit#al can ha2e no effect an) 3ay allo+ the3 to perE
for3 it any+ay> only telling the player +hy they
ha2e been #nable to s#33on a )e3on at the en) of
the rit#al.
&n &)ept +ho 8no+s a partic#lar 4it#al of S#3E
3oning 3ay s#33on any of the )e3ons of that
4an8 Each )escription incl#)es? the )e3onDs na3eH
the 0ase Chance of s#33oning (an) bin)ing) itH the
percentage chance that the )e3on +ill agree to
grant the s#33oner a co3panion fro3 a3ong its
legions of lesser spiritsH the special talents> s8ills
an) 3agical abilities of the )e3onH a 6#antification
(gi2en as a span of possible n#3bers) of the )e3onDs
characteristicsH the )e3onDs nat#ral ar3or (gi2en
#n)er the hea)ing ,& as the n#3ber of )a3age abE
sorbe) for each Stri8e)H the nat#ral +eapons of the
)e3on (an) any other +eapons habit#ally carrie))>
an) any special co33ents on the )e3onDs nat#re or
abilities. &lso incl#)e) is a short physical )escripE
tion of the )e3on.
Ance a )e3on is )is3isse) (ret#rne) to its o+n
)i3ension) it cannot ret#rn to this plane in less
than a )ay. & )e3on +ho has been )ispelle) by a
co#nterspell or ren)ere) #nconscio#s 3ay ret#rn to
this plane (by being re9s#33one) in a ne+ rit#al)
only after one f#ll 3onth in its o+n plane (spent reE
for3ing the scattere) energy p#lses that 3a8e #p
its being). $e3ons 3ay be controlle) +hile the s#3E
3oner stan)s +ithin the Pentacle +hich they 3#st
)ra+ to perfor3 the s#33oning rit#al. They +ill
spea8 to the s#33oner #n)er this circ#3stance an)
+ill so3eti3es tell the tr#th. To ens#re absol#te
honesty> a 4it#al of Tr#e Spea8ing 3#st be perE
for3e). To ens#re that the )e3on +ill not )estroy
the s#33oner once the rit#al is o2er> a 4it#al of
0in)ing 3#st be perfor3e). & )e3on +ho is not
bo#n) 3#st be )is3isse) at the en) of the s#33onE
ing (once the s#33oner has finishe) spea8ing to
the )e3on) an) +ill then #s#ally ret#rn to its o+n
plane. 5o+e2er> a )e3on +ho is partic#larly sa2age
or +ho has been offere) a gift +hich it re@ects +ill
atte3pt to )e2o#r the s#33oner before )eparting.
The s#33oner 3#st then 3a8e a chec8 against the
*illpo+er to )eter3ine if the s#33oner brea8s the
3agical circle protecting the3 an) fights the )e3on
or re3ains safely +ithin the Pentacle (in +hich case>
the fr#strate) )e3on )eparts).
&)epts are not pro2i)e) +ith a Shiel) +hen they
are a)3itte) to 3e3bership in the College of 'reatE
er S#33oning> as a Shiel) is not necessary to perE
for3 the rit#als of the College. 5o+e2er> they 3ay
+ish to 3a8e or ha2e 3a)e a special Shiel) (act#ally
a )isc of 3etal engra2e) +ith sy3bols of occ#lt
po+er) to protect the3 )#ring the s#33oning of
)e3ons. This shiel) is 3a)e by &)epts of the College
of Shaping "agics O see &rcane *is)o3. & s#3E
3oner +ho )oes not ha2e a Shiel) can s#ffer a bac8E
fire. & s#33oner +ho is #sing the proper Shiel)
cannot s#ffer a bac8fire. & bac8fire fro3 a Special
=no+le)ge 4it#al consists of the appearance of the
)e3on being s#33one)> b#t insi)e the circle of
protection (Pentacle) so that the )e3on is free to atE
te3pt to )estroy the s#33oner. :n s#ch cases> the
)e3on 3ay be ret#rne) to its o+n )i3ension by a
co#nterspell or by being ren)ere) #nconscio#s> b#t
+ill other+ise re3ain on this plane an) freely roa3
abo#t attac8ing an) )estroying #ntil so3eho+ banE
ishe). :t +ill not> ho+e2er begin roa3ing the earth
#ntil it has )estroye) its s#33oner. & bac8fire ocE
c#rs +hene2er an &)ept rolls a n#3ber +hich is %0
or 3ore than the 3o)ifie) 0ase Chance of s#33onE
ing a partic#lar )e3on +hile 3a8ing a chec8 to see
if that )e3on is s#33one). & bac8fire is treate) as
Fno effectG if the s#33oner has the proper Shiel) in
their han) )#ring the rit#al. The in)i2i)#al Shiel)s
that +ill protect a s#33oner fro3 bac8fire are )isE
c#sse) #n)er each in)i2i)#al 4it#al of S#33oning.
Shiel)s only affect the s#33oning of )e3ons. There
is no bac8fire )#e to an ineffecti2e atte3pt at e3E
ploying any other 4it#al of S#33oning. 4it#als of
Tr#e Spea8ing an) 0in)ing 3ay bac8fire (regar)less
1-0
of +hether or not a Shiel) is e3ploye)) an) res#lt in
the s#33oner being affecte) by their o+n rit#al
an) force) either to ans+er all 6#estions of the )eE
3on as tr#thf#lly as possible or to ser2e the )e3on
so long as the )e3on re3ains on this plane. This
bac8fire res#lt 3ay be passi2ely resiste).
,ote? The interaction bet+een a player an) the
F)e3on charactersG they s#33on is the 3ost i3E
portant aspect of the +or8ings of this College> an)
the '" sho#l) stri2e to 8eep players on their toes
by )e2eloping the )e3onic character as f#lly as posE
sible (3a8ing it cooperati2e abo#t so3e things an)
#ncooperati2e abo#t others> for exa3ple). So3e
)e3ons are sa2age in the extre3e an) +ill al+ays
be o#t to )o +hat )a3age they can short of 3#r)erE
ing the s#33oner (an) so3eti3es that is not exE
cl#)e)). Athers are 3il)er an) +ill pass #p a gol)en
opport#nity to )e2o#r their s#33oner. The notes
on in)i2i)#al )e3ons are 3eant to ser2e as a g#i)e
to their characters as +ell as their abilities. Their
)escriptions also gi2e the for3s in +hich they 3ay
appear. Aften> these for3s +ill be ins#bstantial an)
the )e3on +ill ha2e no po+er (nor +ill anyone ha2e
po+er o2er it) +hile it is in those for3s. 5o+e2er>
the infor3ation is incl#)e) as cl#es for the '" in
str#ct#ring the )e3onic character.
!u33onin" De3onic Du;es (4C1)
21perience Multiple5 %00
2ffects5 This rit#al is #se) to s#33on the follo+ing
)e3ons fro3 the se2enth plane? &gares> &i3> &lE
loces> &3)#sias> &staroth> 0arbatos> 0athin>
0erith> 0#ne> Crocell> $antalion> Eligos> .#rcalor>
.#rcas> 're3ory> '#sion> 5a2res> "#r3#r> Sallos>
72all> Calefor> Cap#la> Cephar an) Qepar.
The )e3ons of this 4an8 3ay only be
s#33one) bet+een s#nrise an) noon on )ays
+hen the +eather is clear an) the s#n can be
seen. &ny atte3pt to perfor3 this rit#al at any
other ti3e +ill be totally ineffecti2e. The only
Shiel) that +ill protect against the possibility of
bac8fire +hile s#33oning $#8es is a )is8 of
p#rest copper 1! inches across> inscribe) +ith
the na3es an) signs of all the $#8es of the se2E
enth plane. This shiel) 3ay only be 3an#facE
t#re) by a Shaping 3age. :t +eighs ! po#n)s an)
the a2erage cost of 3an#fact#re +ill be %>000J silE
2er pennies. :t ta8es abo#t three 3onths to 3anE
#fact#re.
!u33onin" De3onic rinces (4C#)
21perience Multiple5 %50
2ffects5 This rit#al is #se) to s#33on the follo+ing
)e3ons fro3 the se2enth plane? 'asp> :pos> AroE
bas> Seir> Sitri> Siolas> Cassago.
These )e3ons 3ay be s#33one) at any ti3e
of the )ay. The only Shiel) that +ill protect
against the possibility of bac8fire +hile s#33onE
ing Princes is a )is8 of ha33ere) tin inscribe)
+ith the na3es an) sy3bols of the Princes of the
se2enth plane. This Shiel) 3ay only be 3an#facE
t#re) by a Shaping 3age. :t +eighs % po#n)s an)
the a2erage cost of 3an#fact#re +ill be %>000J silE
2er pennies. :t ta8es abo#t three 3onths to 3anE
#fact#re.
!u33onin" De3onic resi(ents (4C$)
21perience Multiple5 %50
2ffects5 This rit#al is #se) to s#33on the follo+ing
)e3ons fro3 the se2enth plane? &2nas> 0#er>
Ca3io> .oras> 5aagenti> ;abolas> "alphas> "arE
bas> Colac an) Coso. These )e3ons 3ay only be
s#33one) )#ring )aylight.
The only shiel) that +ill protect against the
possibility of bac8fire +hile s#33oning Presi)E
ents is a )is8 of base 3etal (other than col) iron)
coate) +ith 6#ic8sil2er. This shiel) 3ay only be
3an#fact#re) by a Shaping 3age. :t +eighs %
po#n)s an) the a2erage cost to 3an#fact#re +ill
be (>000J sil2er pennies. :t ta8es abo#t fo#r
3onths to 3an#fact#re.
!u33onin" De3onic Earls (4C')
21perience Multiple5 500
2ffects5 This rit#al is #se) to s#33on the follo+ing
)e3ons fro3 the se2enth plane? &n)ro3ali#s> 0iE
frons> 0otis> .#rf#r> ,laith#s> "arax> 4a#3 an)
4eno2e. These )e3ons 3ay be s#33one) only in
+oo)s an) hills an) only in places that are 6#iet.
They 3ay be s#33one) at any ti3e of the )ay or
night.
The only shiel) that +ill protect against the
possibility of bac8fire +hile s#33oning Earls is a
)is8 of ha33ere) bronBe inscribe) +ith the
na3es of the Earls of the se2enth plane. This
shiel) 3ay be 3an#fact#re) by Shaping 3agiE
cians. :t +eighs % po#n)s an) the a2erage cost to
3an#fact#re +ill be 5>000J sil2er pennies. :t +ill
ta8e abo#t fo#r 3onths to 3an#fact#re.
!u33onin" De3onic Mar=uis (4C))
21perience Multiple5 550
2ffects5 This rit#al is #se) to s#33on the follo+ing
)e3ons fro3 the se2enth plane? &3on> &n)ras>
&n)realph#s> Ci3e@#s> $ecarabia> .orne#s> ;era@e>
"archosias> ,aberi#s> Arias> Phenex> Sa3ieina>
Sa2no8 an) ShaB. These )e3ons 3ay only be
s#33one) bet+een % in the afternoon an) s#nE
rise.
The only Shiel) that +ill protect against the
possibility of bac8fire +hile s#33oning "ar6#is
1-1
is a )is8 of fine sil2er inscribe) +ith the na3es of
the "ar6#is of the se2enth plane. This shiel) 3ay
only be 3an#fact#re) by a Shaping 3age. :t
+eighs % po#n)s an) the a2erage cost of 3an#E
fact#re +ill be ->000 sil2er pennies. :t +ill ta8e
abo#t fi2e 3onths to 3an#fact#re.
!u33onin" De3onic Ein"s (4C,)
21perience Multiple5 00
2ffects5 This rit#al is #se) for s#33oning the folE
lo+ing )e3ons fro3 the se2enth plane? &s3o)ay>
0ael> 0ala3> 0eleth> 0elial> Pal3on> P#rson> Cine
an) Qagan. These )e3ons 3ay only be
s#33one) bet+een 1 in the 3orning an) noon
an) bet+een % in the afternoon an) s#nset.
The only shiel) that +ill protect against the
possibility of bac8fire +hile s#33oning =ings is
a )is8 of ha33ere) gol) inscribe) +ith the
na3es of the =ings of the se2enth plane. This
Shiel) 3ay only be 3an#fact#re) by Shaping 3aE
gicians. :t +eighs % po#n)s an) the a2erage cost
of 3an#fact#re +ill be 15>000 sil2er pennies. :t
+ill ta8e abo#t six 3onths to 3an#fact#re.
[#'./] %((itional -otes
7exa"ra3
The 5exagra3 is a sy3bol )ra+n on a parch3ent
of calfDs s8in> co2ere) +ith a cloth of fine +hite linE
en> an) )rape) fro3 the gir)le of lionDs s8in o#tsi)e
the +hite robe +orn by a 'reater S#33oner. :t
helps ca#se the )e3on to ta8e physical for3 an)
co3pels the3 to be obe)ient.
Counterspells
Co#nterspells> as they relate to the College of
'reater S#33oning> are #se) as a for3 of banishE
3ent. *hen a 'eneral =no+le)ge Co#nterspell is
cast o2er an :3p> $e2il> S#cc#bi> :nc#bi> or 5ero by
the &)ept +ho either +as grante) the co3panion or
s#33one) the entity> that entity or co3panion is
banishe) bac8 to the )i3ension fro3 +hence it
ca3e. & co#nterspell cast by anyone else +ill ha2e
no effect +hatsoe2er.
:f a Special =no+le)ge Co#nterspell is cast o2er a
S#33one) $e3on by the &)ept that $e3on is banE
ishe) bac8 to the plane fro3 +hence it ca3e. :t
sho#l) be e3phasiBe) here that co#nterspells can
only be passi2ely resiste)> an) it is #p to the '" to
)eci)e +hich $e3ons> once s#33one) to this
plane> +ill resist being sent bac8.
Eno+in" the astH resent or Future
:n reference to :3ps an) $e2ils> the -K 0ase
Chance of 8no+ing past> present an) f#t#re e2ents
represents the chance they +ill 8no+ the correct
ans+er to a specific 6#estion pose) to the3. :t is #p
to the '" to perfor3 the roll an) )eci)e +hat their
ans+er (if any) +ill be if the res#lt is abo2e the 0ase
Chance.
1-!
[#).0] The Colle"e of -ecro3antic
ConBurations
The College of ,ecro3antic Con@#rations is conE
cerne) +ith )eath> )ecay an) especially +ith the
7n)ea). Practitioners of the College of ,ecro3antic
Con@#rations are co33only 8no+n as ,ecro3anE
cers.
The classic pict#re of a ,ecro3ancer is one of a
blac89robe) fig#re> ga#nt an) pale> leaning on a
gnarle) +oo)en or bone staff> an) s#rro#n)e) by
their sla2ering 7n)ea) 3inions. *hile it is tr#e to
say that 3any ,ecro3ancers +ill ten) to+ar)s this
archetype> nor3ally any peasant #pon seeing this
apparition +ill aro#se the local 3ilitia to lynch sai)
,ecro3ancer as their 2ery na3es are often #ttere)
in the sa3e sentence as F0lac8 "ageG an) F$e3onG
+ith a li8e response being sho+n to all. &s a res#lt
,ecro3ancers +ill ten) to ne#trality in their apE
pearance an) secrecy in their +or8> 3o)ifie) by
their arrogance an) sense of style. Athers try to
3aintain a le2el of cleanliness an) hygiene not norE
3ally associate) +ith a college +hose close ties +ith
)ecay an) corr#ption can 3a8e things 2ery gr#bby
an) the stench often in2ol2e) is 2ery har) to erase.
*hilst it is tr#e that ,ecro3ancers ha2e no )irect
affiliation to the Po+ers of ;ight or $ar8ness> the
consecration of a b#rial place se2erely li3its the
ability of the ,ecro3ancer to ta3per +ith the )eE
cease) in any +ay.
Tra(itional Colors
,ecro3ancers #s#ally ten) to+ar)s one of the
non colors> blac8 for those that associate the3sel2es
3ore +ith their often nightti3e acti2ities or +hite
for those +ho +ish to 3aintain an aloofness fro3
their o+n profession +hich> by its 2ery nat#re is
)ar8 an) )irty.
Tra(itional !y3bols
The CollegeDs tra)itional sy3bol is the 'rinning
S8#ll. Ather co33on sy3bols incl#)e any easily reE
cogniBable bone shape. 0eca#se of the so3eti3e seE
creti2e nat#re of ,ecro3ancers> gi2en the fear an)
loathing co33only sho+n the3 by the general
pop#lace> they +ill ten) not to openly to#t their
sy3bols an) +ill 6#ite possibly #se sy3bols +hich
)o not )irectly lin8 the3 to their profession.
[#).1] 4estrictions
&)epts of the College of ,ecro3antic Con@#raE
tions 3ay practice their arts +itho#t restriction.
Ma"ical %ptitu(e
The "agical &ptit#)e re6#ire3ent for this ColE
lege is 1.
Control :i3itations
&n &)ept is li3ite) in the a3o#nt of 7n)ea) they
can exert control o2er at any one ti3e. They ha2e a
3axi3#3 n#3ber of bo#n) ;esser 7n)ea) e6#al to
(*illpo+er J 4an8 +ith the spell of 0in)ing of 7nE
)ea)) J "ilitary Scientist 4an8. 0o#n) ;esser 7nE
)ea) incl#)e those 3a)e by the spells of &ni3ation
of the $ea)> an) &ni3ating 0o)ily Parts as +ell as
those bo#n) by #sing the spell of 0in)ing ;esser 7nE
)ea).
,on h#3an9siBe) 7n)ea) +ill co#nt as 3ore
than one 7n)ea)> or a fraction of one 7n)ea)> for
the p#rposes of this li3itation> as per the spell of
&ni3ation of the $ea). &n &)ept 3ay also ne2er
ha2e 3ore than one bo#n) 'reater 7n)ea) at any
one ti3e.
1-%
[#).#] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing any talent> spell
or rit#al of this College is 3o)ifie) by the a))ition
of the follo+ing n#3bers?
%ction Mo(ifier
Adept occupies an unconsecrated (urial place
De.g. pagan graveyard' (arrowE
15;
Adept is standing on' or atte.pting to a,,ect'
consecrated ground
*30;
+uring a deat$ ,estival 115;
+uring a li,e ,estival *20;
&ll 3o)ifiers are c#3#lati2e. They are in a))ition
to the 3o)ifiers liste) in section -.(.
[#).$] Talents
%s; the Dea( (TC1)
Range5 10 feet
21perience Multiple5 150
Base !hance5 !0K J (K per 4an8
2ffects5 The &)ept 3ay> +hene2er they occ#py the
place in +hich an entity has )ie) or has been b#rE
ie)> atte3pt to co33#nicate +ith the spirit of
the entity. S#ch co33#nication is only possible if
the &)ept co#l) ha2e co33#nicate) +ith the enE
tity +hen it +as ali2e (8ne+ its lang#age> etc.).
The &)ept 3#st also be a+are that the place is
the site of an entityDs )eath or b#rial. P#estions
p#t to the entity 3ay only be ans+ere) +ith a
si3ple yes or no> an) the )ea) 3ay only pro2i)e
8no+le)ge of e2ents +hich transpire) +hile they
+ere ali2e. Ance the )ea) ha2e respon)e) iniE
tially> they +ill contin#e to ans+er all 6#estions
#ntil )is3isse)> or #ntil the &)ept has as8e) !0
(J5 per 4an8) 6#estions. *hether or not the &)E
ept is s#ccessf#l> they 3ay not atte3pt to #se this
Talent again> on the sa3e )ea) entity> #ntil !(
ho#rs ha2e passe).
Death !ense (TC#)
Range5 Special> see belo+
21perience Multiple5 -5
Base !hance5 Special> see belo+
2ffects5 This talent has t+o )istinct #ses?
2 The &)ept +ill al+ays be a+are of the )eath of
a Sentient Entity +ithin range> pro2i)e) they
are a+a8e an) not engage) in an acti2ity reE
6#iring acti2e concentration. The &)ept +ill
be a+are of the approxi3ate )istance (+ithin
!0 feet) an) approxi3ate )irection (+ithin (5
)egrees) of the )e3ise. The range +hen #se)
in this 3anner is 50 feet (J10 feet per 4an8)
an) it +ill a#to3atically s#ccee).
2 The &)ept 3ay atte3pt to )eter3ine +hether
the location they occ#py is the site of a )eath
or b#rial. :f the &)ept is #ns#ccessf#l they 3ay
not atte3pt to #se this Talent on the sa3e locE
ation #ntil !( ho#rs ha2e passe). The range
+hen #se) in this 3anner is 10 feet (no bon#s
per 4an8) an) has a 0ase Chance of (0K (J%K
per 4an8).
-ecro"eny (TC$)
Range5 Self
21perience Multiple5 150
Base !hance5 &#to3atic
2ffects5 $#e to their close association +ith )eath>
)ecay an) the 7n)ea)> ,ecro3ancers beco3e
so3e+hat resistant to?
2 .ear Effects The &)ept gains a 5K (J% per 4an8)
bon#s to any *illpo+er chec8 to resist fear efE
fects> ca#se) by lesser 7n)ea)> hi)eo#s sights>
etc. This Talent )oes not ai) in resisting 3aE
gical fear (e.g. Spell of .ear> "ass .ear Spell).
2 :nfection The &)ept re)#ces their chance of
beco3ing infecte) by 5K (J1 per 4an8).
2 7n)ea) $raining $a3age )one to the &)ept
)#e to the to#ch of a 'reater 7n)ea) is reE
)#ce) by 1 (J1 per ( or fraction 4an8s).
[#).'] &eneral Eno+le("e !pells
%ni3atin" 0o(ily arts (&C1)
Range5 To#ch
Duration5 0 3in#tes J 10 per 4an8
21perience Multiple5 1-5
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 Parts of Corpses
2ffects5 The &)ept 3ay instill 1 h#3anoi) bo)ily
part (J1 per 4an8) +ith a gr#eso3e se3blance of
life. & single corpse consists of bo)ily parts? !
legs> ! ar3s> 1 hea)> 1 torso. The &)ept 3ay @oin
together pre2io#sly #nconnecte) parts before anE
i3ation. The ani3ate) bo)ily parts +ill be able to
follo+ si3ple co33an)s gi2en by the &)ept. The
exact 3o)e of loco3otion of the parts> an) their
spee) an) other abilities is left to the )iscretion
of the '". They +ill be slo+er an) +ea8er than
nor3al S8eletons or Qo3bies. The exact res#lts of
this spell are har) to pre)ict> an) e2en t+o
i)entically constr#cte) Fani3atesG 3ay not perE
for3 in precisely the sa3e 3anner.
1-(
0in(in" :esser @n(ea( (&C#)
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J ! per 4an8
21perience Multiple5 !00
Base !hance5 %5K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 ;esser 7n)ea) Entity
2ffects5 The &)ept 3ay gain control of 1 (J1 per ! or
fraction 4an8s) ;esser 7n)ea)> that fail to resist.
:f the 7n)ea) to be affecte) are alrea)y conE
trolle) or bo#n)> the ran8 of the &)ept +ith this
spell is co3pare) to the ran8 of the original conE
trol or bin)ing. :f the original ran8 is e6#al or
higher> the 7n)ea) are #naffecte) by this spell>
other+ise the 7n)ea) 3#st resist nor3ally. The
7n)ea) +ill ser2e the &)ept in all +ays> obeying
si3ple co33an)s co33#nicate) 2erbally by the
&)ept. ,o target 3ay resist an or)er once it has
faile) to initially resist the spell.
ConBurin" Dar;ness (&C$)
Range5 15 feet J 15 per 4an8
Duration5 15 3in#tes R ([)10 9 5] J 4an8)> 3ini3#3
5 3in#tes
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a 2ol#3e in +hich nonE
3agical light is partially s#ppresse). The 2ol#3e
+ill be 1>000 (J500 per 4an8) c#bic feet> an) 3ay
be in any one contig#o#s area the &)ept )esires>
pro2i)e) that no )i3ension is s3aller than one
foot. The entire 2ol#3e 3#st be 2isible an) +ithE
in range at ti3e of casting> an) 3ay not be
3o2e). .or 2isibility p#rposes> the Spell +ill inE
crease $ar8ness le2els +ithin the 2ol#3e to 0K J
!K per 4an8. 4an8 !0 $ar8ness 3ay not be seen
thro#gh. :t +ill not ai) in pro2i)ing bon#ses for
casting p#rposes> tho#gh it +ill ne#traliBe penalE
ties )#e to nat#ral light> to a 3axi3#3 of 5K
(J1K per 4an8). The 2ol#3e co#nts as )irect
sha)o+ for Star an) Sha)o+ "ages. :f the lightE
ing con)itions are lo+er than that pro2i)e) by
the spell> no effect +ill be apparent. ,ote that beE
ca#se light is only being s#ppresse)> it 3ay still
pass thro#gh> an) no sha)o+s are generate) o#tE
si)e the 2ol#3e. :f it is possible to see thro#gh a
$ar8ness> e2erything beyon) it is nor3ally 2isE
ible. This spell can engen)er silho#ettes of lit obE
@ects against the )ar8ness> tho#gh not create
sha)o+s. &ny of this 2ol#3e 3ay be o2erri))en
by a higher ran8e) Spell of ;ight> or ne#traliBe)
(bac8 to original con)itions) at an e6#al ran8.
Detectin" @n(ea( (&C')
Range5 50 feet J 50 per 4an8
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 %0K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept beco3es i33e)iately a+are of
the class (;esser or 'reater)> approxi3ate n#3E
ber (to the nearest 5)> an) general location (to the
nearest !0 feet) of all 7n)ea) +ithin range. :f the
7n)ea) are +ithin 10 feet (J10 per 4an8) the &)E
ept is a+are of their exact types> n#3bers> an)
locations.
Fear (&C))
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 !5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept instills in the target an #nconE
trollable fear. 7nless the target s#ccessf#lly resE
ists they 3#st roll on the .right Table. :f a )o#ble
effect is achie2e)> the &)ept 3ay 3o)ify the
.right Table roll #p or )o+n by an a3o#nt e6#al
to the 4an8 of the spell. :f a triple effect is
achie2e)> the &)ept 3ay 3o)ify the .right Table
roll #p or )o+n by t+ice the 4an8 of the spell.
See the .right Table for the exact res#lts of the
fear.
-oxious Aapors (&C,)
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The entire area affecte) by the spell ex#)es
a charnel stench> an) all entities +ithin it> except
the &)ept> 3#st 3a8e a *ill Po+er chec8 or beE
co3e na#seo#s. The $iffic#lty "#ltiplier for the
Chec8 is )epen)ent on the 4an8 of the spell?
1-5
4an; Difficulty Multiplier
0"7 4.0
!"13 3.0
14"1! 2.0
1"20 1.0
Those entities +ho beco3e na#seo#s ha2e
their Stri8e Chances re)#ce) by 10 (J1 per 4an8)>
an) 3#st 3a8e a *illpo+er concentration chec8
to #tiliBe Spell 3agic. The 3#ltiplier for this
chec8 is the sa3e as that for resisting the na#sea.
:n a))ition> this spell ca#ses a thic8> roiling +hite
3ist to rise fro3 the gro#n). The 3ist is inches
high (J inches per 4an8)> an) re)#ces the range
of all for3s of 2ision> +ithin the 3ist> to !0 feet (9
1 foot per 4an8).
utrescence (&C.)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of .oo) an)Mor $rin8
2ffects5 This spell ca#ses #p to 1 c#bic foot (J1 per
4an8) of foo) an)Mor )rin8 to p#trefy> spoil> )eE
cay an) rot. The foo)st#ffs +ill thereafter be #nE
fit for cons#3ption. :f a $o#ble or Triple effect is
achie2e)> the a3o#nt of foo) an)Mor )rin8 to be
affecte) 3ay be )o#ble) or triple).
utri( *oun( (&C/)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 ;i2ing Entity
2ffects5 The &)ept 3ay ca#se [)10 9 (] (J1 per 4an8)
)a3age in the for3 of a p#tri) +o#n)> to one enE
tity +ithin range> #nless the target s#ccessf#lly
resists. The +o#n) is a#to3atically infecte). This
spell +ill only affect li2ing entities (i.e. it +ill not
affect 7n)ea)> &ni3ates> $e3ons> etc.)
4i"or Mortis (&C1)
Range5 15 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 :f the target entity fails to resist they are afE
fecte) +ith a corpse9li8e stiffening. &ny atte3pt
to 3o2e +ill res#lt in pain an) acco3panying
crac8ing noises. The 2icti3 s#ffers a penalty to
their Cast Chances an) Stri8e Chances e6#al to 5
(J1 per 4an8). :n a))ition> their &gility is re)#ce)
by 1 (J1 per % or fraction 4an8s). This &gility reE
)#ction +ill affect initiati2e an) T"4.
!pectral 7an( (&C10)
Range5 15 feet J 5 per 4an8
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent
Target5 Special
2ffects5 The &)ept con@#res a giant> in2isible> specE
tral han)> +hich exec#tes a t+o +or) co33an)
(e.g. S3ash that> ;ift that> etc). The han) 3ay
3o2e at T"4 (> an) 3ay not lea2e the &)eptDs
range. The han) 3ay exert force in one )irection
e6#al to a Physical Strength of 15 (J! per 4an8).
Entities or Ab@ects ca#ght bet+een the han) an)
an i33o2able ob@ect s#ffer 1 (J1 per t+o f#ll
4an8s) physical )a3age per P#lse (ar3or 3ay reE
)#ce this). Entities 3ay brea8 a+ay fro3 the
han) by exec#ting a *ith)ra+ action. :f seen by
*itchsight> the han) appears col)ly bl#e an)
s8eletal an) is ro#ghly % feet in )ia3eter.
*arpin" (&C11)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 1-5
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent
Target5 Col#3e of Ab@ect
2ffects5 The &)ept 3ay t+ist an) +arp #p to 1 c#bic
foot (J1 per 4an8) of any for3erly li2ing 3atter>
into the shape of their choosing. The Col#3e 3ay
contain 2arie) ite3s. The spell confers no special
artisan abilities on the &)ept. Ance +arpe) the
ob@ect(s) +ill re3ain in their ne+ shape #nless
re3ol)e).
Example n dept could warp a collection of
flowers, bones, and sticks together so as to form a fu
neral wreath.
1-
[#).)] &eneral Eno+le("e 4ituals
Con2erse +ith the Dea( (DC1)
Duration5 Special
21perience Multiple5 !00
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 ,one
Target5 Spirit
!ast Time5 1 ho#r
Material5 $ra+n Pentacle
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 This 4it#al s#33ons a frien)ly Spirit> +ho
+ill ans+er % 6#estions (J1 per t+o f#ll 4an8s) for
the &)ept. The &)ept 3#st first )ra+ a Pentacle>
an) re3ain +ithin it thro#gho#t the 4it#al. Each
6#estion +ill be ans+ere) +ith a ri))le or p#BBle.
The '" creates all ri))les an) p#BBles in ans+er
to the &)eptDs 6#estions. &s the &)eptDs 4an8
+ith this rit#al increases> the replies +ill beco3e
less cryptic an) conf#sing. 7n)ea) 3ay not be
s#33one) or con2erse) +ith #sing this rit#al.
!u33onin" :esser @n(ea( (DC#)
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 ;esser 7n)ea)
!ast Time5 ! ho#rs
Material5 $ra+n Pentacle
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 To #se this 4it#al the &)ept 3#st first )ra+
a Pentacle in or near an area +here ;esser 7nE
)ea) 3ay be fo#n) (near to3bs> gra2eyar)s> barE
ro+s> etc.). The &)ept 3#st re3ain +ithin the
Pentacle )#ring the entire co#rse of the rit#al.
The rit#al s#33ons 1 (J1 per 4an8) ;esser 7nE
)ea). 7n)ea) s#33one) s#ccessf#lly (i.e. not as
a res#lt of a bac8fire) +ill appear +ithin !0 feet of
the &)eptDs Pentacle> an) +ill be #nable to cross
into the pentacle. The 7n)ea) are not bo#n) or
controlle) in any +ay. :f the rit#al bac8fires the
;esser 7n)ea) +ill appear insi)e the pentacle
an) +ill attac8 the &)ept.
[#).,] !pecial Eno+le("e !pells
%"ony (!C1)
Range5 %0 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %50
Base !hance5 10K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell ca#ses all entities in the affecte)
area> except the &)ept> to s#ffer extre3e agony.
Entities +ho fail to resist 3ay only ta8e Pass acE
tions for the )#ration of the spell> or #ntil s#ch
ti3e as they lea2e the area of effect. Entities +ho
s#ccessf#lly resist re)#ce all Stri8e Chances by
%0> an) ta8e t+ice as long to perfor3 any action.
,ote that "in) "ages gain a bon#s to resist this
spell e6#al to ! R 4an8 +ith their Talent of 4esistE
ing Pain.
%ni3ation of the Dea( (!C#)
Range5 %0 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Corpses
2ffects5 The &)ept 3ay fill % (J1 per 4an8) h#3an9
siBe) corpses +ithin range> +ith the po+er of #nE
)eath> gi2ing the3 a gr#eso3e se3blance of life.
The 7n)ea) so create) +ill ser2e the &)ept in all
+ays. The 7n)ea) +ill obey si3ple co33an)s
co33#nicate) 2erbally by the &)ept. Corpses
that possess 3ost of their flesh +ill beco3e Qo3E
bies> those that are 3ostly )e2oi) of flesh +ill beE
co3e S8eletons. :f this spell is #se) on corpses of
other than h#3an siBe> the follo+ing strict#res
apply? ;arger than h#3an siBe) corpses co#nt as
1 corpse per hex. S3aller than h#3an siBe)
corpses co#nt as fractions of a corpse? )og> 0.5H
cat> 0.!H rat> 0.1. ,o 3ore than 10 s3all corpses>
e2en if s3aller than rat siBe)> 3ay be ani3ate) in
the place of 1 h#3an siBe) corpse. &ll corpses anE
i3ate) by a single casting of this spell 3#st be of
the sa3e type. ,ote that if this spell is cast as the
res#lt of a *ar) or "agical Trap the reani3ate)
)ea) +ill be #ncontrolle) an) +ill attac8 any li2E
ing beings they can reach.
0in(in" &reater @n(ea( (!C$)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 ,one
1--
Target5 'reater 7n)ea) Entity
2ffects5 The &)ept 3ay or)er one 'reater 7n)ea)>
that fails to resist> to )o anything that is +ithin
its physical capabilities> an) is not ob2io#sly s#iE
ci)al. ,o target 3ay resist a 2ali) or)er once it
has faile) to initially resist the spell. :f the 7nE
)ea) to be affecte) is alrea)y controlle) or
bo#n)> the ran8 of the &)ept +ith this spell is
co3pare) to the ran8 of the original control or
bin)ing. :f the original ran8 is e6#al or higher>
the 7n)ea) is #naffecte) by this spell> other+ise
the 7n)ea) 3#st resist nor3ally. This spell )oes
not grant the &)ept any partic#lar ability to co3E
3#nicate +ith the target.
0one Construction (!C')
Range5 5 feet J 5 per 4an8
Duration5 15 3in#tes J 15 per 4an8
21perience Multiple5 !50
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent
Target5 &rea
2ffects5 The &)ept 3ay create !5 c#bic feet of interE
loc8ing bones (J!5 per 4an8) in any shape or
shapes of the &)eptDs choosing. &ny )i3ension
that is less than 1 foot is consi)ere) to be 1 foot
for the p#rposes of co3p#ting 2ol#3e. The bones
al+ays appear entirely +ithin range of the &)ept
an) 3ay not appear on top of> or insi)e (partially
or +holly)> any entity. The bones beco3e increasE
ingly strong +ith higher 4an8?
4an; !tren"th
0"5 4one
6"10 3ood
11"15 4ronIe
16"20 @ron
Dar; Aision (!C))
Range5 15 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 The &)ept ca#ses the target to )e2elop exE
cellent 2ision in the )ar8. E2erything +ill appear
3onochro3atic (i.e. sha)es of gray) an) it is )iffiE
c#lt to acc#rately esti3ate )istance. The higher
the 4an8> the less of a proble3 this +ill be. So3e
a3o#nt of light 3#st be present for this 2ision to
operate. The range of the 2ision is 50 feet (J10 per
4an8).
7an( of Death (!C,)
Range5 15 feet J 15 per 4an8
Duration5 5 secon)s J 5 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
Target5 Entity
2ffects5 The target s#ffers [)10 J 1] )a3age each
p#lse that the &)ept ta8es a Pass action an)
3a8es 2isible s6#eeBing 3otions +ith their han)
to si3#late the s6#eeBing of the 2icti3Ds heart.
Anly at the ti3e of casting> an) on s#bse6#ent
p#lses +hen the &)ept ta8es a pass action> 3#st
the target be in the &)eptDs line of sight. An
P#lses that their heart is s6#eeBe) the target s#fE
fers extre3e pain> an) 3ay only perfor3 Pass acE
tions.
:ife Drainin" (!C.)
Range5 To#ch
Duration5 Special
21perience Multiple5 %00
Base !hance5 15K
Resist5 Special
Storage5 Potion
Target5 Self
2ffects5 The &)eptDs han) beco3es charge) for 5
secon)s (J5 per (> or fraction> 4an8s) an) +ill
)rain 1 (J1 per 4an8) .atig#e fro3 the next entity
to be to#che)> if the target fails to resist. This
thereby )ischarges the spell. The .atig#e 3ay be
#se) to repair the &)eptDs o+n .atig#e an)Mor
En)#rance. :f the target has no .atig#e re3aining
the &)ept 3ay )rain fro3 En)#rance instea).
The &)ept 3ay not )rain fro3 both .atig#e an)
En)#rance +ith one cast of the spell. ,ote that
only li2ing entities +ill be affecte) by this spell
an) the &)ept 3ay not )rain the3sel2es.
Mass Fear (!C/)
Range5 %0 feet J 15 per 4an8
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 (00
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
1-/
2ffects5 The spell instills in all entities +ithin range>
other than the &)ept an) those +ho s#ccessf#lly
resist> an #nreasoning an) #ncontrollable fear.
&ll entities that fail to resist 3#st roll on the
.right Table (see section 5(.1).
-ecrosis (!C1)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 (50
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This spell ca#ses 1 target for e2ery % or fracE
tion 4an8s to s#ffer [)10 J 1] (J! per 4an8) )a3E
age in the for3 of internal he3orrhaging an)
rotting. :f a target resists> they s#ffer only half
)a3age (ro#n) #p). *o#n)s inflicte) by this spell
+ill a#to3atically be infecte). ,ote that only li2E
ing entities +ill be affecte) by this spell.
etit Mort (!C10)
Range5 To#ch
Duration5 Cariable
21perience Multiple5 !50
Base !hance5 %0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> Potion
Target5 Entity
2ffects5 0y 3eans of this spell> the &)ept s#spen)s
all of the targetDs bo)ily f#nctions> ca#sing the3
to ta8e on the se3blance of )eath. The target +ill
ha2e no )iscernible signs of life> e2en so far as to
appear )ea) to a 5ealer #sing e3pathy. The tarE
getDs bo)y +ill slo+ly cool to roo3 te3perat#re.
&t 4an8 10 or belo+> the targetDs a#ra +ill still
sho+ the3 to be li2ing> b#t at 4an8 11 or greater>
they +ill )etect as F.or3erly ;i2ingG. & 5ealer
+ill only be able to )etect that the target is not
tr#ly )ea) if they atte3pt to either Preser2e $ea)
or 4es#rrect. The targetDs bo)y +ill re6#ire no
s#stenance of any sort> nor +ill it )ecay or age.
The )#ration of the spell 3#st be )eci)e) by the
&)ept at the ti3e of casting> #p to a 3axi3#3 of?
4an; Duration
0"3 1 day
4"! 1 wee?
"11 1 .ont$
12"16 6 .ont$s
17"1 1 year
20 Any duration
,ote that if the spell is 3a)e into a Potion> the
target of the spell is the i3biber> an) they 3ay
only passi2ely resist the spellDs +or8ings.
!carrin" Terrain (!C11)
Range5 50 feet J !5 per 4an8
Duration5 1 3onth J 1 per 4an8
21perience Multiple5 !!5
Base !hance5 !0K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept ca#ses terrible r#in to all gro#n)
+ithin range. The gro#n) +ill be so )a3age) that
it +ill be #nable to s#pport any flora for the )#raE
tion of the spell (grass +ill t#rn to )#st> s3all
shr#bs +ill shri2el> trees +ill lose all foliage an)
slo+ly )ie). Tho#gh the spell +ill +ither any flora
in the area> fa#na +ill be #naffecte).
!pectral *arrior (!C1#)
Range5 Sight
Duration5 Concentration? ,o 3axi3#3
21perience Multiple5 (00
Base !hance5 5K
Resist5 ,one
Storage5 :n2est3ent
Target5 Entity
2ffects5 The &)ept con@#res to this plane a spectral
+arrior> an) )irects the +arrior to h#nt )o+n
an) slay one target> +ho 3#st be +ithin sight
+hen the spell is cast. The +arrior is co3pletely
ins#bstantial an) in2isible except to its inten)e)
2icti3. :t 3ay be seen by others +ith *itchsight.
:t appears as a glo+ing spectre in baro6#e ar3or>
+ith piercing re) eyes. The +arrior +ill contin#e
+ith its 3ission #ntil the &)eptDs concentration is
bro8en> its inten)e) 2icti3 )ies> or it is )issipate)
or slain. The +arrior can #nerringly locate its inE
ten)e) 2icti3 an) +ill al+ays 3o2e to+ar)s
the3 at its f#ll 3o2e3ent rate> an) engage the3
in 3elee co3bat. The +arrior has a single> co3E
bine)> En)#rance an) .atig#e Characteristic +ith
a 2al#e of !0 (J5 per % f#ll 4an8s). The spectral
+arrior a#to3atically hits e2ery P#lse for [)10 9
(] (J1 per 4an8) )a3age. :ts :nitiati2e is %0 (J! per
4an8). The +arrior has no )efense or ar3or
2al#e. :t 3ay not be St#nne). The +arriorDs
3o2e3ent rate is 50 yar)s per 3in#te> an) its
T"4 is 1%. The +arrior 3ay 3o2e in any )irecE
tion +itho#t restriction> incl#)ing thro#gh the
air> +alls> +ater> etc.> except thro#gh the area of
a ,ecro3antic Special =no+le)ge Co#nterspell.
The +arrior 3ay be )issipate) by ha2ing a ,ecroE
1-1
3antic Special =no+le)ge Co#nterspell cast on
the area it occ#pies.
!pectral *eapon (!C1$)
Range5 5 feet J 5 per 4an8
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !50
Base !hance5 15K
Resist5 ,one
Storage5 :n2est3ent
Target5 Ab@ect
2ffects5 The &)ept 3ay increase the #sef#lness of
any +eapon +ithin range. The +eapon begins to
faintly glo+ +ith a col)> bl#e light. The +eapon
has its 0ase Chance increase) by 1 (J1 per 4an8)>
an) the )a3age increase) by 1 per % or fraction
4an8s. :n a))ition> the +eapon 3ay affect targets
that are ins#bstantial> s#ch as Spectres> Spectral
*arriors> etc.
!trea3 of Corruption (!C1')
Range5 %0 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 5K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 .ro3 the &)eptDs fingertips er#pts a col#3n
of rotting bloo)> lacerating bone shar)s> 3aggots>
an) corrosi2e p#s> +hich tra2els to the extent of
the spellDs range> an) is 5 feet +i)e. The &)ept
3ay increase the +i)th by 1 foot per 4an8. &ll enE
tities occ#pying hexes thro#gh +hich the strea3
passes 3#st resist or s#ffer [)10 9 !] (J1 per 4an8)
)a3age. ;i2ing entities +ho are )a3age) by this
spell ha2e their 0ase Chance of :nfection inE
crease) by !0 (J( per 4an8). The p#tri) 3atter reE
3ains for abo#t a 3in#te after the spell is cast.
*all of 0ones (!C1))
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept con@#res a +all of interlace)
bones> 1 foot thic8> 10 feet high> an) either !0
feet long> or in a circle +ith a )ia3eter of 10 feet.
The &)ept 3ay increase height> length> or )iaE
3eter> by 1 foot per 4an8. E2ery ti3e an entity
co3es in contact +ith the +all> they 3#st passE
i2ely resist or s#ffer a roll on the .right Table.
The +all can +ithstan) 100 points of )a3age beE
fore cr#3bling to )#st. F&G Class +eapons cannot
)a3age the +all.
*raithcloa; (!C1,)
Range5 Self
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 15K
Resist5 ,one
Storage5 Potion
Target5 Self
2ffects5 The &)ept beco3es sha)o+y an) less corE
poreal> beco3ing increasingly ethereal +ith
4an8. !K (J%K per t+o f#ll 4an8s) is a))e) to
their )efense> an) if they are str#c8 by +eapon
that is not 3agical or sil2ere)> 1 point per three
f#ll 4an8s is s#btracte) fro3 the )a3age. :n a))iE
tion> the &)ept gains a 1K (J1 per 4an8) bon#s to
their Stealth.
[#)..] !pecial Eno+le("e 4ituals
0eco3in" @n(ea( (4C1)
Duration5 Per3anent
21perience Multiple5 !50
Base !hance5 10K J %K per 4an8
Resist5 &cti2e> Passi2e
Target5 Entity
!ast Time5 ! ho#rs
Material5 $ra+n Pentacle> Sacrifice
Actions5 4it#al Sacrifice
!oncentration !hec'5 ,one
2ffects5 The &)ept 3ay transfor3 a sentient entity
into an 7n)ea) by e3ploying this rit#al. Ance the
entity @oins the ran8s of the 7n)ea) the effects
3ay not be re2erse). The &)ept 3#st )ra+ a
Pentacle an) re3ain +ithin it thro#gho#t the
rit#al> along +ith the entity to be transfor3e)
(+ho 3ay be the &)ept the3sel2es) an) an entity
to be sacrifice). $#ring the co#rse of the rit#al>
the &)ept 3#st sacrifice an entity of the sa3e
race as the entity to be transfor3e). The sacrifice
3ay be bo#n)> b#t 3#st be conscio#s )#ring the
rit#al. 7pon the perfor3ance of sacrifice> a 'host
appears o2er the corpse. This 'host beco3es
chaine) to the place in +hich the rit#al +as perE
for3e) #ntil free) by the )eath of the &)ept.
Ance the sacrifice is perfor3e)> the &)eptDs PlayE
er chec8s to )eter3ine if the rit#al +as a s#ccess.
1/0
:f it is a s#ccess> the entity to be transfor3e)
@oins the ran8s of the 7n)ea) as the 'reater 7nE
)ea) type of the &)eptDs choice. :f the rit#al bac8E
fires> the 'host is transfor3e) into a *raith> +ho
3ay i33e)iately attac8 the &)ept. 'reater 7nE
)ea) create) by this rit#al retain all of their prior
8no+le)ge an) 3agical abilities. They +ill also
retain those physical abilities as 3ay be #se) by
their ne+ for3.
:ife rolon"in" (4C#)
Duration5 Special
21perience Multiple5 %50
Base !hance5 5K J 5K per 4an8
Resist5 ,one
Target5 Entity
!ast Time5 / ho#rs
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3ay prolong an entityDs life> inE
cl#)ing their o+n> ca#sing the3 to re3ain #nE
change) an) #naging for the )#ration of this
rit#al. Ance the effects of the rit#al +ear off> the
target +ill begin to age at the rate of 1 year per
3in#te #ntil they reach the proper biological age
to 3atch their chronological age. ,or3ally> the
rit#alDs effects last for ! years (J! per 4an8)> b#t
at 4an8 10 an) abo2e> the &)ept can i33e)iately
#pon the rit#al being co3plete) re)#ce the tarE
getDs biological age by #p to 1 year (J1 per 4an8)
in a))ition to halting aging. &ny bac8fire ca#ses
accelerate) aging (this effect 3ay be passi2ely
resiste)).
er3anency (4C$)
Duration5 Per3anent
21perience Multiple5 %50
Base !hance5 "agical &ptit#)e J (K per 4an8
Resist5 ,one
Target5 7n)ea)> 0ones
!ast Time5 1 ho#r
Material5 Precio#s :ngre)ients
Actions5 &nointing 7n)ea) or 0ones
!oncentration !hec'5 ,one
2ffects5 The &)ept 3ay #se this rit#al to increase
the )#ration of the ani3ation of any ;esser 7nE
)ea)> or any 0one Constr#ction> create) by the3
to Fper3anentG. This can be applie) to the spells
of &ni3ating 0o)ily Parts> &ni3ate $ea)> an)
0one Constr#ction. The rit#al 3ay only be perE
for3e) by the sa3e &)ept +ho 3a)e the ani3ate
or bones to be affecte). The &)ept 3#st first cast
the spell that they +ish to 3a8e per3anent an)
then i33e)iately begin this rit#al. & spell that
has been enhance) by the #se of this rit#al 3ay
not be Co#nterspelle)> b#t 3ay still be $issipE
ate). The &)ept 3#st expen) precio#s ingre)iE
ents to perfor3 this rit#al. The ingre)ients +ill
cost %00 sp (95 per 4an8)> per c#bic foot of bones
or 7n)ea) to be affecte). &ny )i3ension that is
less than 1 foot is consi)ere) to be 1 foot for the
p#rposes of co3p#ting 2ol#3e. & stan)ar) h#E
3an9siBe) 7n)ea) +ill be abo#t 1! c#bic feet.
!hapin" Flesh &ole3s (4C')
Duration5 Per3anent
21perience Multiple5 500
Base !hance5 Special
Resist5 ,one
Target5 Parts of bo)ies
!ast Time5 !( +ee8s
Material5 Parts of corpses an) !0>000 (9100 per
4an8) Sil2er Pennies
Actions5 Constr#cting 'ole3
!oncentration !hec'5 ,one
2ffects5 This rit#al is #se) to fashion a 'ole3 fro3
parts of )ifferent corpses. &ll pieces that are to go
into the 'ole3 3#st be fo#n) before the rit#al
can begin. :n a))ition to the pieces of corpses an)
precio#s ingre)ients> the ser2ices of a Taxi)er3E
ist or 7n)erta8er of at least 4an8 are nee)e)
for this rit#al. Ance the rit#al is co3plete the
.lesh 'ole3 +ill beco3e ani3ate an) +ill re3ain
acti2e #ntil it is 8ille). & .lesh 'ole3 +ill al+ays
obey its creator an) is barely sentient> b#t the
'" 3#st )eter3ine the co3plexity of co33an)s
it is capable of exec#ting base) on the intelliE
gence of the brain #se) to fashion the 'ole3.
This rit#al is a#to3atic> b#t there is a 1K chance
of an acci)ent each +ee8 )#ring a .lesh 'ole3Ds
creation. :t 3#st be note) that the creation of a
.lesh 'ole3 is an inexact science> an) no t+o
.lesh 'ole3s see3 to t#rn o#t the sa3e. E2en
b#il)ing a secon) 'ole3 #sing i)entical 3aterials
rarely res#lts in the sa3e final creat#re. To perE
for3 this rit#al the &)ept +ill re6#ire access to
an &lche3istDs laboratory or a 0in)erDs +or8shop.
.lesh 'ole3s ha2e the follo+ing characteristics?
Description
& .lesh 'ole3 can be p#t together fro3 )ifferE
ent creat#res +ithin a species> or fro3 any n#3E
ber of )ifferent species. .or exa3ple> a troll co#l)
be fashione) +ith the brains of a h#3an> an) the
+ings of a gargoyle> or an ogre co#l) be 3a)e
+ith the strength of one ogre (pres#3ably a
po+erf#l one)> the en)#rance of another har)y
one> an) the brain of a bright ogre. Sea3s +ill
1/1
sho+ +here2er parts are se+n together> an) at
lo+ 4an8s the 'ole3 +ill ex#)e a horrible> rotE
ting o)or. 0y 4an8 > the o)or +ill only be noticeE
able in 2ery close Proxi3ity to the 'ole3> an)
abo2e 4an8 10 the o)or +ill only be notice) by
canines an) other creat#res +ith an exceptional
sense of s3ell.
Talents+ S'ills an" Magic
.lesh 'ole3s ne2er retain any of the s8ills or
spell casting abilities (altho#gh they )o retain
so3e +eapon s8ills) of any of the creat#res fro3
+hich they are 3a)e> b#t )o retain any talents
appropriate to the parts of a creat#re #se). Th#s>
a 'ole3 3a)e +ith the eyes of a basilis8 +o#l) be
able to t#rn creat#res to stone in the sa3e 3anE
ner as a basilis8.
Movement Rate 3yar"s per minute4
Cariable> accor)ing to the 'ole3Ds siBe an)
3etho)(s) of loco3otion.
Physical Strength
&2erage the Physical Strength of the creat#res
fro3 +hich the 'ole3Ds 3#scle tiss#es +ere
ta8en.
Manual De1terity
&2erage the "an#al $exterities of the
creat#res fro3 +hich the 'ole3Ds 3#scles an)
brain +ere ta8en.
Agility
&2erage the &gilities of the creat#res fro3
+hich the 'ole3Ds 3#scles an) brain +ere ta8en.
Magical Aptitu"e
,one.
2n"urance
&2erage the En)#rances of the creat#res fro3
+hich the 'ole3Ds 3#scles an) internal organs
+ere ta8en.
Fatigue
&s for En)#rance> b#t the creat#re fro3 +hich
the 'ole3Ds l#ngs +ere ta8en co#nts t+ice +ithin
the a2erage.
&illpo*er
&)) 5 to the *illpo+er of the creat#re fro3
+hich the 'ole3Ds brain +as ta8en. "axi3#3 %0.
Perception
Cariable> )epen)ing on the 6#ality of the eyes>
ears> an) 3ental fac#lties of the creat#res that
+ere #se)> b#t ne2er 3ore than 10 (J1 per !
4an8s> ro#n)e) #p).
Physical Beauty
Cariable> )epen)ing on the creat#res #se)> b#t
ne2er 3ore than (J4an8).
TMR
Cariable )epen)ing on &gility an) '"Ds )iscreE
tion.
#atural Armor
Cariable> )epen)ing on the creat#re fro3
+hich the s8in +as ta8en.
&eapons
& .lesh 'ole3 can #se any nat#ral +eapons
(s#ch as cla+s an) fangs) b#ilt into it> as +ell as
any +eapons it can carry. :t +ill ha2e the sa3e
4an8s in +eapons as the creat#re +ho contribE
#te) its brain )i2i)e) by ! an) ro#n)e) )o+n.
This is 8no+le)ge only> an) there is no g#arantee
that the 'ole3 +ill ha2e the re6#isite Physical
Strength or "an#al $exterity> or +ill e2en be
able to 3anip#late +eapons.
!omments
The '" +ill ha2e to #se )iscretion in allo+ing
co3binations of creat#res. :t +o#l) be abs#r) to
allo+ a 'ole3 to be b#ilt +ith a )ragonDs hea) on
a h#3an bo)y O )#e to )iscrepancies in siBe> for
instance.
.lesh 'ole3s can be har3e) by +eapons or
3agic as per nor3al.
!u33onin" &reater @n(ea( (4C))
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 "agical &ptit#)e Y ! J %K per 4an8
Resist5 Passi2e
Target5 'reater 7n)ea)
!ast Time5 ! ho#rs
Material5 $ra+n Pentacle
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 This rit#al +or8s in the sa3e 3anner an)
#n)er the sa3e con)itions as the 4it#al of S#3E
3oning ;esser 7n)ea) (P91) except that the 4it#E
al s#33ons only one 'reater 7n)ea).
1/!
[#,.0] The Colle"e 8f 4une Ma"ics
The College of 4#ne "agics is concerne) +ith the
#se of special sy3bols> tote3s> aspects> fetishs>
char3s> sha3an 3agics> the spirit +orl) to assist in
the shaping of 3ana into )esire) for3s. 4#ne 3ages
or Sha3an often #se these ele3ents +hen creating
3agic.
:n rare cases> a))itional 4#nes> tote3s> fetishs or
3e)icine bags> 3ay be )e2elope) +hich e3ploy
parts of existing 4#nes 3ages. "#ch of the po+er of
the 4#nes )eri2es fro3 their constant #sage o2er
3any cent#ries> an) 3ost #sef#l 4#nes +ill be
8no+n to all &)epts of this College or be rea)ily
a2ailable to the3 +ith 2ery little research.
:t is belie2e) that the origin of the 4#nes co3e
fro3 the script of the )ragons. &s the )ragons inE
2estigate) the +orl) they atte3pte) to co)ify this
8no+le)ge in +ritten sy3bols. &ges later> 3ortals
)isco2ere) frag3ents of these +riting an) )eE
2elope) a pri3iti2e 3agic syste3.
"any of the 3agics e3ploye) by 4#ne "ages or
Sha3an )eal +ith healing.
[#,.1] !pirit &ui(es
There are a +i)e range of spirits +ho +ill assist a
r#ne 3age> not only in the spirit real3s b#t also in
their corporeal existence.
Master !pirits
7s#ally at least one "aster Spirit +ill ha2e a close
personal relationship +ith each r#ne 3age in one
+ay or another> follo+ing the3 fro3 pre2io#s inE
carnations. They are li8ely to assist (rather than
hin)er O 3ost 3aster spirits are beyon) hol)ing
gr#)ges) tho#gh this assistance 3ay be in the for3
of allo+ingMhelping the3 to enco#nter s#ch a)E
2ersity as is necessary for the 3age to gro+ an) )eE
2elop their talents.
%ncestors
Those close to> or relate) to the r#ne 3age> +ho
ha2e passe) a+ay> 3ay assist +hen an) if it is necesE
sary.
Tote3 %ni3als
& r#ne 3age +ill ha2e an exceptionally close conE
nection to an ani3al clan +ith +hich they can co3E
3#nicate an) as8 for a)2ice an) g#i)ance. &n ani3E
al g#i)e M helper of this clan +ill appear any ti3e
the 3age enters the spirit real3s (e.g. $rea3 *al8E
ing) an) 3ay appear corporeally or incorporeally at
other ti3es. The 3ages &spect )eter3ines the anE
i3al spirit associate) +ith the3.
&s sha3ans> pri3iti2e 4#ne 3ages a#to3atically
gain a tote3 ani3als to ai) an) g#i)e the3. This toE
te3 is base) on the type )efine) in the ^^^. This
bin)ing of their spirit to that of their tote3 enable
the3 to sense +hen their tote3 ani3al is in the 2iE
cinity an) their tote3 +ill ne2er 3a8e an #nproE
2o8e) attac8 on the &)ept. 7sing the spell S#33on
Tote3 5elper the &)ept 3ay gain assistance fro3
the Tote3 spirits.
[#,.#] Me(icine 0a"s
& 3e)icine bag is a po#ch containing ite3s +hich
help the &)eptDs Spirit '#i)es locate the3 in the
corporeal +orl) an) to share their po+er (e.g. a
bone fro3 a fa2ore) ancestor> a tooth fro3 their toE
te3 ani3al> a loc8 of their lo2e) ones hair> a ge3
fro3 their )eparte) frien)Ds fa2orite belt> etc). &
3e)icine bag is necessary for the &)eptDs Spirit &rE
3or Talent to f#nction> an) 3ay pro2i)e other proE
tection at the '"Ds )iscretion.
& r#ne 3age 3ay assist anyone in p#tting togethE
er their o+n 3e)icine bag> tho#gh the protection
affor)e) +ill be less for those +ith a lesser affiliE
ation to the spirit +orl).
[#,.$] 4une *an(sH 4une !ta2es an(
Fetishs
& +an) is )efine) as a length of +oo) or bone one
foot long. :t cannot be #se) in co3bat. :t has negliE
1/%
gible +eight. & staff is )efine) as a 6#arterstaff in
ter3s of +eight> length an) )a3age. & fetish is a
s3all ani3al car2ing that is often h#ng aro#n) the
nec8 as an a3#let.
:n or)er to properly #se a r#ne +an)> r#ne staff
or a fetish it 3#st be att#ne) to the &)ept. The &)E
ept 3#st perfor3 the 4it#al of P#rification (see secE
tion 10.%) an) then att#ne the3sel2es to one ore
3ore of the i3ple3ents. & 4#ne "age 3ay ha2e
only one staff> +an) or fetish att#ne) to the3 at any
one ti3e.
Materials
*hen #sing a r#ne +an)> staff or fetish 3a)e of
one of the 3aterials belo+> a)) J5K to the base
chance to cast a spell of the sa3e 3agic type.
Material Ma"ic Type !pells Mo(ifie(
3illow )ealing )ealing
0oplar +ivination A
4one>@vory Control Control spells
0ine Creation 6unewall' weapon spells
-l. 3arning 0uri,ication' warding
4eec$ &pirit &pirit D*5; to ot$ersE
/a? &trengt$ &tores extra 7atigue
As$ +estruction 0yrogenesis' ele.ental
4lac?t$orn Curse > 7ear Curses
6edwood 5raveling &ending' visitation' etc.
[#,.'] 4estrictions
&)epts of the College of 4#ne "agics 3ay #se
their talent 3agic +itho#t restriction.
"any spells re6#ire inscribing the appropriate
4#ne on a s#rface or ite3 to be enchante). :n or)er
to +rite the 4#ne> the &)ept 3ay #se any s#bstance
that +ill 3ar8 the s#rface of the ob@ect to be enE
chante). &ny tool 3ay be #se) to car2e a 4#ne into
a s#bstance> so long as the tool is har) eno#gh to )o
the @ob an) it is not co3pose) of Col) :ron.
The "agical &ptit#)e re6#ire3ent for this colE
lege is 15.
[#,.)] 4itual Castin"
So3e spells 3ay be rit#ally cast. The spell is cast
as a rit#al> ta8ing at least one ho#r. The a)ept
spen)s the sa3e a3o#nt of fatig#e as they +o#l) if
the spell +as cast nor3ally. *hether or not the
spell can be cast as a rit#al an) the benefits of )oing
so are )etaile) #n)er each spell.
[#,.,] 0ase Chance Mo(ifiers
The 0ase Chance of perfor3ing a talent> spell> or
rit#al of the College of 4#ne "agics is 3o)ifie) by
the a))ition of the follo+ing n#3bers?
%ction Mo(ifier
Adept ta?es a .inute to inscri(e a 6une on an
appropriate sur,ace
15;
Adept uses t$eir own (lood to inscri(e t$e
6une on a sur,ace
15;
Adept uses a rune wand' sta,, or ,etis$ o, a
.aterial appropriate
15;
Adept using t$eir own DattunedE rune wand'
sta,, or ,etis$
15;
&ll 3o)ifiers are c#3#lati2e. 7sing oneDs o+n
bloo) ca#ses 1 point of tire)ness .atig#e. :t re6#ires
a 3ini3#3 1 3in#te to gather the bloo).
[#,..] Talents
>nterpret 4unes an( !y3bols (TC1)
Range5 5 foot J 1 per 4an8
21perience Multiple5 100
Base !hance5 "agical &ptit#)e J Perception J %K
per 4an8
Implement Bonus5 Poplar
2ffects5 This talent allo+s the a)ept to )i2ine the
3eaning of any sy3bols> 3aps> or +ritings etc
+hich are in range an) can be clearly seen. This
+ill s#pply 2ag#e )efinitions abo#t the piece of
infor3ation. :t 3ay be only atte3pte) once per
piece of infor3ation ('"s )iscretion). :f a )o#ble
effect is rolle)> the &)ept 3ay as8 1 6#estion
abo#t the infor3ation. :f a triple effect is rolle)>
the a)ept 3ay as8 ! 6#estions. :f the sy3bol is
3agical then &)ept +ill )iscern its general effect.
:f a )o#ble effect is rolle)> the a)ept can as8 for 1
of the attrib#tes of the spell (e.g. 4an8> specific
na3e> etc.). :f a triple effect is rolle)> ! attrib#tes
3ay be )isco2ere).
!pirit Aision (TC#)
Range5 50 feet J 10 per 4an8
21perience Multiple5 -5
Implement Bonus5 0eech
2ffects5 The &)ept 3ay atte3pt to see into the spirE
it +orl). They can see spirits> s#ch as the so#ls of
the )ea) (+hich nor3ally re3ain close to their
bo)ies for % )ays before tra2eling to the lan)s of
the )ea))> those tra2eling o#tsi)e their bo)ies
(e.g. 2ia the Spell of Cisitation or the 5erbalist
Potion)> incorporeal or ins#bstantial #n)ea) etc.
(e.g. a 2a3pire in the for3 of a clo#) of 3ist as
an #n)ea) spirit)> ins#bstantial .ae (e.g. )rya)s>
1/(
sylphs)> s#33one) spirits (e.g. +hispering +in)>
spea8 +ith )ea)). This 2ision is bloc8e) by 3aE
terial ob@ects (e2en if in2isible) an) 3agical )ar8E
ness of 4an8 !0. &ltho#gh the &)ept cannot norE
3ally see the spirit of a li2ing being (insi)e their
bo)y) they 3ay> at the '"Ds )iscretion> gain so3e
in8ling into a characters so#l sho#l) they ha2e
attracte) any spirit follo+ers.
!pirit %r3or (TC$)
21perience Multiple5 100
Material5 "e)icine 0ag
Implement Bonus5 0eech
2ffect5 The &)ept is not as easily har3e) by spirits
an) is protecte) against any attac8s they 3ight
3a8e. The &)ept gains 1 (J1 per 4an8) a))itional
)efense +hen attac8e) by Spirits> Ele3entals an)
the ins#bstantial 7n)ea) (e.g. any spirits that can
be seen +ith Spirit Cision). They also gain J1 ,atE
#ral &r3or (J1 per % 4an8s) against the sa3e atE
tac8s.
[#,./] &eneral Eno+le("e !pells
4une of 0lac; Min( (&C1)
Range5 To#ch
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 !5K
Resist5 ,one
Target5 ;i2ing entity
Implement Bonus5 Aa8
2ffects5 The &)ept paints (ta8ing at least a 3in#te
to cast) a 4#ne of the 0lac8 "in) o2er the bo)y of
the target. The target gains 1 (J1 per 4an8) EnE
)#rance for the p#rpose of calc#lating the n#3E
ber nee)e) to st#n the target in 3elee co3bat.
This is not real En)#rance> an) )oes not increase
the targets real En)#rance. This spell )oes not
stac8 +ith Strength of Stones +hen on En)#rE
ance.
Ritual 2ffects5 *hen cast as a rit#al the )#ration
goes #p to 1 )ay (no f#rther bon#s per 4an8) an)
can be cast o2er 1 target (J1 target per ( f#ll
4an8s).
4une of Control Entity (&C#)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 500
Base !hance5 10K
Resist5 Passi2e
Target5 Entity
Implement Bonus5 0one M :2ory
2ffects5 This spell re6#ires the bloo) of either the
target or the &)ept to be #se) to paint a 4#ne of
Co3p#lsion onto the forehea) of the target. :f
target fails to resist> then they are co3pelle) by
the &)ept. The co3p#lsion )oes not in any+ay
affect the 3in)set or opinion of the target b#t
they are force) to obey an )irect co33an) gi2en
to the3. Sho#l) the target be oppose) to the &)E
ept> then they +ill interpret any co33an) in the
narro+est an) least #sef#l 3anner possible.
Ritual 2ffects5 *hen cast as a rit#al the )#ration
goes #p to 1 )ay (J1 per 4an8).
4une of Fortitu(e (&C$)
Range5 To#ch
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 1!5
Base !hance5 !0K
Resist5 ,one
Target5 ;i2ing entity
Implement Bonus5 0lac8thorn
2ffects5 The &)ept paints (ta8ing at least a 3in#te
to cast) a 4#ne of .ortit#)e o2er the bo)y of the
target. The targets gains a 1K (J1K per 4an8) boE
n#s to the chance to resist fear. :t also s#btracts 1
(an) s#btracts an a))itional 1 per 4an8) fro3 any
rolls on the .ear Table.
Ritual 2ffects5 *hen cast as a rit#al the )#ration
goes #p to 1 )ay (no f#rther bon#s per 4an8) an)
can be cast o2er 1 target (J1 target per ( f#ll
4an8s).
4une of !pee( (&C')
Range5 To#ch
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Target5 ;i2ing entity
Implement Bonus5 Aa8
2ffects5 The &)ept paints (ta8ing at least a 3in#te
to cast) a 4#ne of 5aste o2er the target. The tarE
get gains 1 (J1 per 4an8) to their :nitiati2e Cal#e.
The target also gains 1 (J1 per 10 f#ll 4an8s) to
their T"4.
Ritual 2ffects5 :f cast rit#ally the )#ration beco3es
1 ho#r (J1 per 4an8) an) the targetDs o2erlan)
3o2e3ent rate increases by 50K. The rit#al can
be cast o2er 1 target (J1 target per ( f#ll 4an8s).
4une of 7ealin" (&C))
Range5 To#ch
1/5
Duration5 :33e)iate
21perience Multiple5 (50
Base !hance5 !0K
Resist5 ,one
Target5 ;i2ing entity
Implement Bonus5 *illo+
2ffects5 The &)ept paints 4#nes of 5ealing o2er the
bo)y of the target. The spell ta8es at least a
3in#te to cast an) heals 1 (J1 per % f#ll 4an8s)
points of )a3age.
Ritual 2ffects5 :f cast as an exten)e) rit#al> all afE
flictions +hich can be c#re) by a (4an8 Y () 5ealE
er +ill be c#re). The exten)e) rit#al ta8es a 3inE
i3#3 of [4an8 of 5ealer ability #se) R (] ho#rs to
co3plete. :t is not possible for the rit#al to bac8E
fire. The &)ept 3#st expen) 10 .atig#e to e3ploy
the spell as a rit#al.
4une of :i"ht an( Dar;ness (&C,)
Range5 15 feet J 15 per 4an8
Duration5 15 3in#tes J 15 per 4an8
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
Implement Bonus5 Pine
2ffects5 The &)ept paints either a 4#ne of ;ight or a
4#ne of $ar8ness +hich then creates a 2ol#3e in
+hich non3agical )ar8ness or non93agical light
is partially s#ppresse). The 2ol#3e +ill be 100
(J50 per 4an8) c#bic feet> an) 3ay be in any one
contig#o#s area the &)ept )esires> pro2i)e) that
no )i3ension is s3aller than one foot. The entire
2ol#3e 3#st be 2isible an) +ithin range at ti3e
of casting> an) 3ay not be 3o2e). .or 2isibility
p#rposes> the Spell +ill increase ;ighting le2els
+ithin the 2ol#3e to (0K J !K per 4an8. This
spell +or8s si3ilar to the spells of the College of
Celestial "agics? ;ight an) $ar8ness.
Ritual 2ffects5 :f cast rit#ally the )#ration is 1 )ay
(J1 )ay per 4an8).
4une of rotection (&C.)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 ,one
Target5 ;i2ing entity
Implement Bonus5 Aa8
2ffects5 The &)ept paints (ta8ing at least a 3in#te
to cast) a 4#ne of Protection o2er the bo)y of the
target. The targets ar3or 2al#e is increase) by 1
(J1 per ( f#ll 4an8s) for the first 3elee blo+ (J1
a))itional blo+ per 5 le2els)> an) then it +ill stop
+or8ing.
Ritual 2ffects5 :f cast as a rit#al the )#ration beE
co3es 1 )ay (J1 )ay per 4an8) an) gains an a))iE
tional bon#s of ! to the ar3or 2al#e. The rit#al
can be cast o2er 1 target (J1 target per ( f#ll
4an8s).
4une of %2oi(ance (&C/)
Range5 To#ch
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 %5K
Resist5 Passi2e
Target5 ;i2ing entity
Implement Bonus5 Poplar
2ffects5 The &)ept 3#st paint the 4#ne of &2oi)E
ance on the bo)y of the target(s)> ta8ing 1 3in#te
per 4#ne. The 4#ne allo+s the target to shift an
attac8 that +o#l) ha2e hit to a 3isse) attac8.
This only applies to attac8s +here )efense is
ta8en into effect. The type of attac8 that can be
ca#se) to 3iss )epen)s on the 4an8 of the spell?
4an; %ttac; Type
0"6 Cause a nor.al D7atigueE attac? to .iss
7"12 Cause a 7atigue or -ndurance attac? to
.iss
13"1! Cause a 7atigue' -ndurance or
uncon,ir.ed &peci,ic %rievous attac? to
.iss
1"20 Cause any attac? including a con,ir.ed
&peci,ic %rievous attac? to .iss
Ritual 2ffects5 :f cast as a rit#al the )#ration beE
co3es 1 ho#r (J1 per 4an8) an) the rit#al can be
cast o2er 1 target (J1 target per ( f#ll 4an8s).
[#,.1] &eneral Eno+le("e 4ituals
Fashionin" 4unic >3ple3ent (DC1)
21perience Multiple5 %00
Base !hance5 %0K J %K per 4an8
Implement Bonus5 Pine
2ffects5 The &)ept 3ay e3ploy this rit#al to create
a 4#ne *an)> 4#ne Staff or .etish o#t of any of
the 3aterials liste) on the 4#ne "aterials Table.
The i3ple3ent is fashione) by inscribing 4#nes
into the 3aterialDs s#rface> +hich )escribe its #se>
na3e> an) history. Ance the i3ple3ent has been
fashione) an) consecrate) in this rit#al> it reE
1/
3ains f#lly effecti2e #nless an) #ntil it is bro8en
or other+ise )estroye). & 4#ne "age 3ay only
ha2e one r#ne +an)> staff or fetish at any ti3e.
:t ta8es fro3 one +ee8 to perfor3 this rit#al.
&ll 3aterials #se) in an #ns#ccessf#l rit#al (or a
rit#al that bac8fires) are )estroye) or other+ise
r#ine). :f the rit#al is s#ccessf#l> the &)ept 3ay
#se the i3ple3ent thereafter to cast spells an)
perfor3 rit#als that re6#ire the #se of a i3pleE
3ent. The a)ept 3ay also inscribe r#nes #pon
the +an) that ai) in the casting of certain spells.
The &)ept 3ay inscribe 1 r#ne (J1 per 5 4an8s)
into the i3ple3ent.
:n a))ition> the &)ept 3ay store a 3axi3#3
of ! .atig#e points in the i3ple3ent at 4an8 0>
an) an a))itional 1 .atig#e point for e2ery !
4an8s they ha2e +ith the rit#al of .ashioning 4#E
nic :3ple3ent at the ti3e the i3ple3ent is fashE
ione). .atig#e is store) in the i3ple3ent )#ring
the creation 3ay be #se) by the &)ept to cast
spells at any ti3e that they are hol)ing the 4#ne
*an)> Staff or .etish +hile 3a8ing a Cast Chec8.
The i3ple3ent +ill be restore) to f#ll .atig#e at
3i)night on the night of a f#ll 3oon.
4unes of !i"ht (DC#)
21perience Multiple5 %00
Base !hance5 (0K J %K per 4an8
!ast Time5 1 ho#r
Implement Bonus5 Poplar
2ffects5 The &)ept 3ay gain insight into the f#t#re
by )ra+ing the 4#nes of Sight (4#nes +hich repE
resent the cos3ic balance). The perfor3ance of
this rit#al allo+s the &)ept to exercise one of the
follo+ing f#nctions )#ring its co#rse?
2 ;i3ite) Precognition O The &)ept )ra+s a
4#ne of Sight on the3sel2es. This rit#al proE
)#ces the sa3e res#lts as for the Spell of ;i3E
ite) Precognition of the "in) College.
2 $i2ining Enchant3ent O The &)ept )ra+s
4#nes of Sight aro#n) the target. The res#lts
are the sa3e as the 4it#al of $i2ination (491)
of the College of ,a3ing :ncantations.
Anly one of these t+o options 3ay be perE
for3e) at each casting of the 4it#al.
Drea3 !en(in" (DC$)
Range5 1 3ile J 1 per 4an8
Duration5 ( ho#rs J 1 per 4an8
21perience Multiple5 %00
!ast Time5 %0 3in#tes
Base !hance5 "agical &ptit#)e J *illpo+er J %K
per 4an8
Resist5 Passi2e
Target5 Sleeping entity
Implement Bonus5 Poplar
2ffects5 The &)ept sen) )rea3s to one entity of
their choice. The &)ept 3#st ha2e seen an) st#)E
ie) the target s#fficiently (as per Ensorcel3ents
an) Enchant3ents Spell of ;ocation)> 8no+ their
:n)i2i)#al Tr#e ,a3e> or ha2e a foc#s (e.g. so3e
of the targetDs hair> bloo)> etc). Sho#l) the target
fail to resist> any ti3e spent sleeping for the )#rE
ation +ill contain )rea3s of the s#b@ect(s) sent by
the &)ept. These )rea3s con2ey 1 (J1 per 5 f#ll
4an8s) )at#3 (e.g. concept> place> person> ob@ect>
etc) of infor3ation.
Example: t &ank ; the target might awake know
ing they had dreamed of /alran the &une %age, or
knowing they had dreamed that someone needed their
help. t &ank @ the dept could send that /alran
needed the target*s help. t &ank "; they could awake
knowing that /alran needs help with gambling debt in
)anctuary.
&lternati2ely> if the &)eptDs 4#nic :3ple3ent
is 3a)e of bone or they ha2e a foc#s for the tarE
get> they 3ay elect to sen) night3ares instea).
Sho#l) the target fail to resist they +ill regain 1
less .atig#e per ho#r of sleep per 5 f#ll 4an8s.
Example: Bor a character who would normally re
cover ! Batigue per hour of sleep: at &ank ; to : they
would awake knowing they had disturbing dreams, at
&ank @ to D they would only recover " Batigue per hour
of sleep, at &ank #; to #: only # Batigue per hour of
sleep would be recovered, at &ank #@ to #D they would
gain no benefit from sleeping, and at &ank "; would
lose # Batigue per hour spent sleeping and awake with
bruises on their body.
4unes of *ar(in" (DC')
Range5 -0 feet
Duration5 1 +ee8 J 1 per 4an8
21perience Multiple5 !00
Base !hance5 %0K J 5K per 4an8
Resist5 ,one
Target5 &rea
Implement Bonus5 El3
2ffects5 The rit#al ta8es t+o ho#rs (910 3in#tes per
4an8> +ith a 3ini3#3 of 10 3in#tes) to co3E
plete. $#ring the rit#al> the &)ept 3#st )ra+ the
4#nes of *ar)ing> +ith one 4#ne per 4an8 in the
rit#al> in a ro#ghly circ#lar config#ration aro#n)
the area to be +ar)e) (the &)ept 3#st re3ain inE
si)e the area +hile the rit#al is being prepare)).
&t the en) of the rit#al> if it is s#ccessf#l> a 4#neE
+ar) exists that +ill help to protect those insi)e
it fro3 3agic.
1/-
,o 3agical ite3 (a3#let> +eapon> etc.) can
enter the +ar)e) area #nless it is a possession>
tho#gh ite3s alrea)y insi)e the +ar)e) area can
be ta8en o#t. &ny 3agical creat#re> spirit or &)E
ept atte3pting to enter the +ar)e) area 3#st
3a8e a Passi2e 4esistance chec8 (s#btract 4an8 R
! fro3 the chec8)> or the entity +ill be #nable to
enter the area. :n a))ition> +hen an entity +hich
is +holly or partially of another plane (s#ch as
)e3ons> )e2ils> i3ps> hellho#n)s) )ecreases its
"agic 4esistance by (4an8 R %) +hen it atte3pts
to enter the +ar)e) area.
:f the +ar) is breache) then one of the 4#nes
s#pporting the +ar) 3o3entarily glo+ an) then
)isappear. *hen the last 4#ne )isappears then
the +ar) )issipates.
:n a))ition> so long as it is in effect> all tarE
gete) spells cast into (not o#t of) the +ar)e) area
ha2e a chance of being )issipate) har3lessly
+hen stri8ing the +ar) by %0K J (4an8 R !). 0ac8E
fire fro3 this rit#al res#lts in )10 )a3age to the
&)eptDs En)#rance.
&ll entities +hich +ere in area of the +ar) for
the )#ration of its casting of the +ar) are not
s#b@ect to it.
[#,.10] !pecial Eno+le("e !pells
4une+all (!C1)
Range5 ,one
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
Resist5 Passi2e
Target5 &rea
Implement Bonus5 El3
2ffects5 The &)ept 3ay> by )ra+ing a 4#ne of ProE
tection> create a +all !0 (J! per 4an8) feet R !0 (J!
per 4an8) feet transl#cent> shi33ering +all of
force 1 inch thic8> centere) on the 4#ne. The +all
can be of any orientation an) nee) not be
anchore). :t +ill expan) aro#n) soli) ob@ects b#t
+ill not pass thro#gh the3 an) +ill not for3
to#ching an entity (the spell +ill fail i33e)iately
if it co3es in contact +ith an entity +hile for3E
ing). &ny entity +ho co3es into contact +ith the
+all 3#st resist or be thro+n bac8 prone an) +ill
s#ffer [)10 9 !] (J1 per 4an8) )a3age.
Creatin" 4uneshiel( (!C#)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 (0K
Resist5 ,one
Target5 Entity
Implement Bonus5 El3
2ffects5 The &)ept 3#st inscribe a 4#ne of ProtecE
tion onto the target. The 3agic +ill create a
shiel) of protection aro#n) the target> gi2ing 5K
(J1 per 4an8) to )efense an) absorbing [4an8 Y (]
points of physical )a3age. &ny #nconfir3e)
grie2o#s blo+ to the target +ill )isr#pt the
shiel)> b#t the specific grie2o#s in@#ry +ill not be
applie) to the target.
4une of Truth (!C$)
Range5 To#ch
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 %00
Base !hance5 %0K
Resist5 ,one
Target5 Entity
Implement Bonus5 Poplar
2ffects5 Prior to casting this spell the &)ept 3#st
first )ra+ a Tr#th 4#ne on the forehea) (or o2er
the brain pan) of the spellDs target (+hich 3ay be
the3sel2es). The spell 3ay only be cast o2er one
target entity of the &)eptDs choosing an) the &)E
ept 3#st to#ch the target to cast it. The 4#ne of
Tr#th ca#ses the target to be #nable to spea8 a
falsehoo) for the )#ration of the spell. The target
3#st not 8no+ingly say anything false> b#t 3ay
ref#se to ans+er a 6#estion p#t to the3.
Ritual 2ffects5 :f cast as a rit#al the )#ration beE
co3es 1 ho#r (J10 3in#tes per 4an8). :n a))ition>
the Tr#th 4#ne enables the target to see the tr#e
nat#re of all things an) a chance of noticing )eE
ceptions> s#ch as ill#sions> in2isibility> #n)etectE
ability> shape or s8in changing> traps> an) any
other )eception the '" sees fit +ith a base
chance of (Perception J (4an8 R !). Tr#th )oes not
necessarily help the target see thro#gh the )eE
ception> for exa3ple> an :ll#sory *all +ill still be
opa6#e> b#t the target +ill 8no+ it is an ill#sion.
The spell effects +o#l) still apply.
0anish3ent (!C')
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 %0K
Resist5 Passi2e
Target5 Entity
Implement Bonus5 0lac8thorn
2ffects5 The &)ept 3ay banish any one entity bac8
to its o+n plane of origin. :n or)er to )o so the
1//
&)ept 3#st to#ch the target entity +ith their 4#E
nic :3ple3ent at the 3o3ent the spell is co3E
plete). :f s#ccessf#l> the spell res#lts in the entity
i33e)iately ret#rning to its o+n )i3ension #nE
less the entity s#ccessf#lly resists. The to#ch is
a#to3atic #nless the target is acti2ely a2oi)ing
being to#che)> in +hich case the target 3#st
3a8e a s#ccessf#l stri8e at the 3o3ent of castE
ing. The spell 3#st be prepare) nor3ally. The
target ret#rns to a ran)o3 spot> in an appropriE
ate 3e)i#3> on its o+n plane. The exact +hereE
abo#ts is '"Ds )iscretion> ho+e2er> entities banE
ishe) at approxi3ately the sa3e ti3e +ill appear
in approxi3ately the sa3e area.
Tor3ent (!C))
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 !50
Base !hance5 15K
Resist5 &cti2e> Passi2e> see )escription
Target5 Entity
Implement Bonus5 0lac8thorn
2ffects5 The &)ept can> by pointing their 4#nic :3E
ple3ent> inscribe) +ith the Pain 4#ne> at one enE
tity> ca#se that entity extre3e pain. &ny entity
that fails their "agic 4esistance +ill s#ffer in
agony. &n entity in agony +ill ta8e 1 point of
)a3age (J1 per ( 4an8s)> has their T"4 c#t in
half an) cannot 3a8e attac8s or cast spells. &ny
other effects +ill be )eter3ine) by the '". The
4#ne "age can contin#e to point their i3pleE
3ent at the target to 3aintain the agony (ass#3E
ing the target hasnDt resiste)). &fter the initial
p#lse> any entity s#ffering in agony 3ay atte3pt
to resist by rolling their *illpo+er R $iffic#lty
(see table belo+).
3ote: depts of the College of )orceries of the %ind
gain a bonus to resist this spell e1ual to E&ank ? :F
with the $alent: &esist 9ain.
4an; *illpo+er Difficulty
0"4 R 4.0
5" R 3.0
10"14 R 2.0
15"1 R 1.0
20 R 0.5
4une+eapon (!C,)
Range5 To#ch
Duration5 5 3in#tes J 1 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Target5 *eapon
Implement Bonus5 Pine
2ffects5 The &)ept 3ay create a 3agically poisone)
+eapon by inscribing a 4#ne of Poison on a
+eapon an) acti2ating it +ith the 4#ne+eapon
spell. :f at least one point of effecti2e )a3age is
inflicte) on a target> the +o#n) is poisone)> ca#sE
ing [)10 9 5] (J1 for e2ery % or fraction ran8s)
)a3age per p#lse for )10 p#lses )#e to poison.
The target can only ha2e one poison in effect at
any one ti3e> (e.g. poison fro3 )ifferent stri8es is
not c#3#lati2e). The poison is consi)ere) 3agicE
al in origin an) +ill affect creat#res not nor3ally
affecte) by poison. The nor3al r#les for #sing
poisone) +eapons apply b#t the &)ept is i33#ne
to their o+n poison.
Ritual 2ffects5 :f cast as a rit#al the &)ept instea)
creates an ins#bstantial> 3agical +eapon +hich is
capable of hitting anything incl#)ing creat#res of
spirit#al or spectral nat#re. The )#ration beE
co3es 1 )ay (J1 )ay per 4an8). Ather+ise +ill be
co3pletely nor3al an) has the nor3al Stri8e
Chance an) $a3age "o)ifiers.
Dea( Mans 0reath (!C.)
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 %00
Base !hance5 %5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 ;i2ing Entity
Implement Bonus5 Aa8
2ffects5 The target stops breathing> b#t contin#es to
li2e e2en in a 2ac##3 or #n)er+ater (b#t )oesnDt
protect against other effects of those en2ironE
3ents). this spell +ill help protect the target
fro3 any non9gaseo#s contents of the at3oE
sphere (e.g. Sleep $#st) by gi2ing the3 a bon#s of
spell ran8 to their resistance against those efE
fects. &lso> the target +ill not be able to s3ell
o)ors for the )#ration.
Aisitation (!C/)
Range5 1 3ile J 1 per 4an8
Duration5 Concentration> 3axi3#3 1 ho#r J 1 per
4an8
21perience Multiple5 %00
Base !hance5 15K
Resist5 ,one
Target5 Entity
Implement Bonus5 4e)+oo)
1/1
2ffects5 The &)ept 3#st )ra+ the 4#nes of .ar9SeeE
ing on the3sel2es +hile perfor3ing the spell. :f
s#ccessf#l> the &)ept is able to sen) a ghost9li8e
i3age of the3sel2es instantly to any location
+ithin range that the &)ept has )ra+n a 4#ne of
;ocation. They are present in that location in all
+ays except bo)ily (e.g. the &)ept 3ay co33#E
nicate an) #se all their senses +hile the i3age is
there> b#t 3ay not be har3e) by any attac8). The
i3age 3ay 3o2e no 3ore than 10 feet (J10 per
4an8) fro3 the specific 4#ne of ;ocation> an)
3ay 3aterialiBe any+here +ithin that area. Since
the &)eptDs conscio#sness is in the i3age> +hich
is non9physical> they 3ay not cast any spells or
rit#als. *hen the 2isitation ti3e has expire) (or
anyti3e prior that the &)ept +ishes)> the i3age
6#ic8ly fa)es an) the &)eptDs conscio#sness
tra2els bac8 to his bo)y.
4une Curse (!C1)
Range5 5 feet J 5 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 (00
Base !hance5 15K
Target5 Entity or Ab@ect
Implement Bonus5 0lac8thorn
2ffects5 The &)ept 3#st first ha2e the C#rse 4#ne
inscribe) on their 4#nic :3ple3ent for this spell
to +or8 at range> other+ise they can car2e the
C#rse 4#ne into the 2icti3 (ta8ing a 3in#te). The
effects of the C#rse )epen)s on the 4#ne "ageDs
ran8 +ith the spell (the &)ept can al+ays choose
a lo+er 4an8 effect)?
4an; Curse Effect
0"4 A,,lict t$e target wit$ $allucinations t$at
reduce t$e target9s 0erception (y 5 in addition
o, any speci,ic e,,ectsO $allucinations s$ould (e
general suc$ seeing colored lig$ts in t$e
distance' $earing sounds' etc.
5" 5arget su,,ers ,ro. terri(le .igraines and .ust
.a?e a concentration c$ec? ,or any co.plex
actions Dsuc$ as casting or using a s?illO (ut not
standard co.(atE
10"13 5arget su,,ers ,ro. li.ited a.nesiaO any
co.plex activity re<uires a 2agic 6esistance
c$ec?O s$ould t$e target ,ail to resist t$ey are
una(le to re.e.(er $ow to per,or. t$at
action ,or V6an?W $ours
14"16 5arget is a,,licted wit$ Creeping &enility and
will lose 1 point o, 2agical Aptitude D11 per 5
6an?sE eac$ day.
17"1 5arget is a,,licted (y extre.e paranoia and
nig$t.aresO target recovers H nor.al 7atigue
w$en resting and (eco.es .ore distrust,ul
20 5otal A.nesia
So3e c#rse effects +ill ha2e 3ore i3pact than
others )epen)ing on the )#ration of the spell (or
rit#al). The '" +ill ha2e to )eci)e exactly ho+
the c#rse affects a specific target.
Ritual 2ffects5 :f the 4#ne C#rse is cast as a rit#al
the )#ration is 1 )ay (J1 )ay per 4an8).
Con2erse +ith !pirits (!C10)
Range5 10 feet J 5 per 4an8
Duration5 5 3in#tes J 5 per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 ,one
Target5 Self
Implement Bonus5 0eech
2ffects5 The &)ept inscribes the Con2erse 4#ne an)
a 4#ne representing the target spirit on their
face. Sho#l) the &)ept s#ccessf#lly cast this spell
they +ill be able to Fcon2erseG +ith the target
spirit. & single spirit +hich +ithin range an) falls
+ithin the 4#ne of representation. .or exa3ple>
the &)ept co#l) #se a r#ne representing lesser
#n)ea)> an) then any ghost or other lesser #nE
)ea) co#l) ans+er> or #se a n#3ber of r#nes to
represent say 'ir)en 0loo)axe> a fallen )+ar2en
+arrior. Then if the spirit of 'ir)en is +ithin
range then then only it +o#l) ans+er. 5o+e2er
this spell )oes not co3pel any spirit to ans+er
any 6#estion an) if they )o ans+er then it )oes
not co3pel the3 to spea8 the tr#th.
Trappin" !pirit (!C11)
Range5 10 feet J 5 per 4an8
Duration5 1 3in#te J 1 per 4an8
21perience Multiple5 (00
Base !hance5 5K
Target5 Spirit
Implement Bonus5 0eech
2ffects5 The &)ept 3#st )ra+ a circle of at least one
foot ra)i#s +ith the 4#nes of Protection aro#n)
its circ#3ference an) then )ra+ a pentacle #sing
fresh bloo) an) inscribe the 4#nes of 0in)ing an)
4epresentation (see Con2erse +ith Spirits (S911)
abo#t specifying the target spirit). Sho#l) the
spell s#ccee) then if the na3e) spirit is +ithin
range then they +ill be )ra+n into the pentacle
+here they are trappe) for the )#ration of the
spell. :f the spell is rit#ally cast then the )#ration
increases to 10 (J10 per 4an8) 3in#tes.
4une of Ele3ents (!C1#)
Range5 5 feet J 5 per 4an8
Duration5 :33e)iate
110
21perience Multiple5 500
Base !hance5 5K
Resist5 Passi2e only +here applicable
Target5 Point
Implement Bonus5 &sh
2ffects5 The &)ept 3#st ha2e pre2io#sly inscribe)
their 4#nic :3ple3ent of the the 4#nes of &ir>
.ire> *ater an) Earth. To cast a spell the &)ept
3#st )ra+ the 4#ne in the &ir an) then )irect
the effect at a hex +ithin range by pointing the
staff at it. The effect is entirely containe) +ithin
the )esignate) hex. &ll effects exten) to a height
of 10 feet. 0in)ing 3agics or large a3o#nts of
col) iron +ill negate this spell.
2 Fire O The target hex is instantly en2elope) in
fla3es an) anything fla33able is i33e)iately
ignite). &ny entity in the target hex +ill s#ffer
)10 (J1 per ! 4an8s) fire )a3age if they fail to
resist.
2 Air O & th#n)erclap po#n)s the target hex
an) all +ithin 3#st resist the 3agic or be
)eafene) for 4an8 p#lses an) ta8e )10 (J1 per
! 4an8s) physical )a3age.
2 &ater O The target hex is i33e)iately fille)
+ith +ater an) anything +hich is not +aterE
proofe) +ill beco3e sat#rate). &ny entity +ho
resists the 3agic +ill s#ffer )10 (J1 per !
4an8s) )ro+ning )a3age #nless they ha2e
so3e +ater breathing ability.
2 2arth O & pile of s3all bo#l)ers falls fro3
onto the target hex. E2erything in the hex +ill
s#ffer cr#shing )a3age an) any entity +ho
fails to resist +ill ta8e )10 (J1 per ! 4an8s)
physical )a3age an) be thro+n prone.
2 Stream O The co3bination of .ire an) *ater
+ill coo8 anything +ithin the hex for )10 (J1
per % 4an8s) heat )a3age +hich penetrates arE
3or. The strea3 +ill e2aporate as nor3al.
2 -ightning O The co3bination of .ire an) &ir
+ill ca#se an arc of lightning +hich +ill )isE
charge thro#gh the hex ca#sing )10 (J1 per %
4an8s) electrical )a3age (sa2e for half) to anyE
thing +ithin the hex. Those +ho fail to resist
+ill also be st#nne).
2 Magma O The co3bination of .ire an) Earth
+ill ca#se the gro#n) of the target hex to inE
stantly t#rn to scorching 3ag3a ca#sing )10
(J1 per % 4an8s) )a3age to anything +hich
fails to resist> igniting anything fla33able in
contact the gro#n). The gro#n) +ill i33e)iE
ately being to cool an) +ill half the a3o#nt of
)a3age it )oes each s#bse6#ent p#lse.
2 Mist O The co3bination of &ir an) *ater +ill
create a pea so#p fog +hich +ill i33e)iately
en2elope 1 hex (J1 hex ra)i#s per 5 4an8s) obE
sc#ring all nor3al 2ision. This 3ist +ill then
being to sprea) o#t an) )issipate> ta8ing [4an8
Y !] p#lses to )o so. &s it sprea)s o#t it +ill
thin an) appropriate 3o)ifiers sho#l) apply.
2 Mu" O The co3bination of Earth an) *ater
+ill ca#se the gro#n) of the target hex to t#rn
into 3#). :t )oes no )a3age b#t +ill i33e)iE
ate begin to har)en an) trapping anything
+hich fails to resist. :t +ill ta8e [(4an8 R %) L
Physical Strength of 2icti3] (ro#n) #p) p#lses
to brea8 free of the set stone.
2 Dust O The co3bination of &ir an) Earth +ill
ca#se the hex to be en2elope) in thic8> cho8E
ing )#st. This +ill obsc#re 2ision an) ca#se
anything +hich fails to resist to cho8e. This
cho8ing +ill contin#e for [4an8 Y !] p#lses> the
2icti3 re6#iring a one ti3e concentration
chec8 to perfor3 any co3plex tas8 (s#ch as
#tiliBing a s8ill or casting 3agic).
*arnin" !tones (!C1#)
Range5 To#ch
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 ,one
Target5 Stone
Implement Bonus5 Poplar
2ffects5 The &)ept )ra+s the 4#ne of *arning an)
at least one of the 4#nes of 0o)y an)Mor "in) on
a stone (+hich 3#st +eigh at least I lb per 4#ne).
The &)ept 3ay then lea2e the stone so3e+here
an) +ill instantly 8no+ if an entity co3es +ithin
5 feet (J1 per 4an8) of the stone. The stone +ill
only )etect li2ing an)Mor sentient entities )eE
pen)ing on +ith +hich 4#ne(s) it is inscribe).
The &)ept 3ay create an) #se #p to 1 *arning
Stone per 4an8> b#t +ill be #nable to tell +hich of
their stones has )etecte) an entity.
!u33on Tote3 !pirit (!C1$)
Range5 7nli3ite)
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 !00
Base !hance5 %0K
Resist5 ,one
Target5 Spirit
Implement Bonus5 0eech
2ffects5 :f s#ccessf#l a Tote3 spirit +ill arri2e in )10
p#lses to ai) the &)ept. The ai) incl#)es as8ing
the spirit to s#33on a tote3 ani3al to the &)E
ept> gi2e basic geographical 8no+le)ge an) )o
si3ple sco#ting tas8s. The spirit +ill a#to3aticE
ally +arn the &)ept of any i33e)iate )anger to
111
the &)ept that they see (+ith an base chance of
&)eptDs Perception J [4an8 R !]). Tote3 spirits
can only be s#33one) again after [!( L 4an8]
ho#rs ha2e passe). Anly one Tote3 Spirit can be
s#33one) at one ti3e.
[#,.11] !pecial Eno+le("e 4ituals
4une ortal (4C1)
Range5 Special
Duration5 Special
21perience Multiple5 (00
Base !hance5 "agical &ptit#)e J 5 per 4an8
!ast Time5 %0 3in#tes
Implement Bonus5 4e)+oo)
2ffects5 4#ne portals allo+ a 4#ne "age to transE
port the3sel2es an) 4an8 other entities +ith
the3 to any other portal +hich the 4#ne "age
has 2isite)> has s#fficient 8no+le)ge (#ni6#ely
)isting#ishable) abo#t> or the so#rce portalDs
Flin8e) )estinationG. The &)ept can create t+o
types of 4#ne portals.
Permanent
& per3anent portal is constr#cte) by the &)E
ept inscribing 4#nes of Translocation on large
stones> placing the3 on a flat s#rface to create a
circle of a siBe> in hexes> at least e6#al to that of
the n#3ber of entities the portal can transport.
Per3anent portals ta8e a )ay per hex to conE
str#ct an) cannot be )estroye) #nless all the
stones for3ing the portal are s3ashe). &t the
ti3e the portal is create)> a Flin8G )estination
can be i3b#e) in it. The )estination 3#st be a
per3anent portal the &)ept has pre2io#sly 2isE
ite).
Temporary
The portal is constr#cte) by the &)ept paintE
ing 4#nes of Translocation onto a s#rface is a cirE
c#lar fashion (ta8ing half an ho#r). The circle
3#st of be siBe> in hexes> of at least e6#al to that
of the n#3ber of entities the portal can transE
port. Te3porary portals last 1 +ee8 (J1 per
4an8)> #nless a 4#ne Special Co#nterspell is cast
into the area> in +hich case> it +ill i33e)iately
)issipate. The rit#al to create the portal ta8es
half an ho#r to perfor3 an) has a 0ase Chance of
"agical &ptit#)e (J5 per 4an8). :f the rit#al fails
then nothing happens an) rit#al can be perE
for3e) again +itho#t a))itional +or8 b#t a bac8E
fire (0ase Chance J (0K)> a#to3atic bac8fire on a
100> +ill r#in the entire rit#al an) a ne+ portal
+ill ha2e to be constr#cte). To #tiliBe a 4#ne
portal> the &)ept perfor3s an half ho#r rit#al.
The &)ept 3ay transport a 3axi3#3 the3sel2es
an) 4an8 others (3#lti9hex creates co#nt as siBe>
in hexes> entities). An the co3pletion of the rit#E
al> the &)ept 3#st spen) 1 .atig#e per entity
transporte). & bac8fire (0ase Chance J (0) +ill
only res#lt the expen)it#re of the .atig#e. TransE
portation is instantaneo#s. 0ase Chance is ["aE
gical &ptit#)e J (4an8 R 5) L (1 per 5 3iles)].
0in(in" Ele3ents (4C')
Duration5 ! ho#rs J ! per 4an8
21perience Multiple5 500
Base !hance5 "agical &ptit#)e J % per 4an8
!ast Time5 %0 3in#tes
Implement Bonus5 &sh
2ffects5 The &)ept 3ay gain control of any ele3ent
by #sing this rit#al. They 3#st ha2e ha) the
0in)ing 4#ne an) the 4#ne representing the eleE
3ent to be bo#n) inscribe) on their 4#nic :3pleE
3ent an) they 3#st to#ch the ele3ent +ith their
i3ple3ent at the concl#sion of the rit#al. The
&)ept 3ay bin) 500 po#n)s of earth (J500 per
4an8)> 500 gallons of +ater (J500 per 4an8)> 1>000
c#bic feet of air (J500 per 4an8)> or all fire +ithin
a 10 foot ra)i#s (J15 feet per 4an8). They 3ay )o
anything +ith the ele3ent except for3 an eleE
3ental. This rit#al 3ay not be #se) o2er an area
occ#pie) by an ele3ental an) cannot be #se) in
any +ay to control an ele3ental.
0in(in" !pirits (4C))
Duration5 Per3anent
Base !hance5 "agical &ptit#)e J % per 4an8
Resist5 "ay not be resiste)
Implement Bonus5 0oneM:2ory
2ffects5 To perfor3 this rit#al the &)ept 3#st creE
ate a fetish of the spirit they +ish to bin) an) the
spirit 3#st be present (e.g. +ithin 100 ho#rs of
)eath> the bo)y has been preser2e) by a 5ealer>
the spirit is hel) in a spirit trap> the spirit has reE
3aine) on plane as a greater #n)ea) or ghost).
The fetish 3#st be 3a)e o#t of the parts of the
entity to be bo#n) (s8#ll> bones> feathers> scales>
etc.). This fetish re6#ires fo#r ho#rs to create an)
etch it +ith the appropriate r#nes. ,ote that alE
tho#gh they 3ay not resist this rit#al the spirit
3ay> sho#l) they be able> atte3pt to )isr#pt the
rit#al or slay the &)ept. :f the &)ept has the 2icE
ti3s heart> they 3ay b#rn this )#ring the rit#al
to gain an extra J!0 on 0ase Chance.
7pon s#ccessf#l co3pletion of this rit#al the
spirit is bo#n) to the fetish an) 3ay not lea2e #nE
less an) #ntil the fetish is )estroye). &ltho#gh a
bo#n) greater #n)ea) +o#l) be able to )rain
anyone +ho to#che) the s8#ll> in general the
bo#n) spirit +ill be #nable to affect the 3aterial
+orl). The &)ept can #se the Spell of Con2erse
11!
+ith Spirits to 6#estion the spirit> an) 3ay gain
#sef#l ans+ers M a)2ice sho#l) the spirit ha2e
any expertise in the area. &ltho#gh the spirit canE
not lie it 3ay ref#se to ans+er an) can 3islea)
by o3ission or neglecting to correct false asE
s#3ptions an) the li8e. & bac8fire res#lt )estroys
the fetish an) the &)eptDs En)#rance 2al#e is reE
)#ce) by [)10 L 5]> 3ini3#3 1> points +hich 3ay
only be reco2ere) by the exten)e) be) rest. The
&)ept +ill be #nable to atte3pt to bin) that spirit
again. 7nless the spirit has so3e reason to +ish
to re3ain as an a)2iser it is #nli8ely to be happy
abo#t being 8ept trappe) on this plane.
4unes of 7ealin" (4C/)
Range5 To#ch
Duration5 :33e)iate
21perience Multiple5 %00
Base !hance5 ["agical &ptit#)e R !] J % per 4an8
Resist5 ,one
!ast Time5 %0 3in#tes
Target5 ;i2ing entity
2ffects5 The &)ept paints 4#nes of 5ealing o2er the
bo)y of the target. The r#ne +ill heal the target %
(J% per 4an8). :n a))ition> all afflictions +hich
can be c#re) by a (4an8 Y %) 5ealer +ill be c#re).
11%
[#..0] The Colle"e of 0lac; Ma"ics
The College of 0lac8 "agics is organiBe) so3eE
+hat )ifferently fro3 other Colleges in that its
8no+le)ge is a2ailable only to those +ho 3a8e 2ariE
o#s pacts +ith the Po+ers of $ar8ness. There are
three pacts +hich an &)ept 3ay 3a8e. They are orE
ganiBe) in or)er of i3portance?
2 The First Pact O 7pon entering this College>
the &)ept s+ears an oath of allegiance to the
Po+ers of $ar8ness. This is the .irst Pact.
2 The -esser Pact O :n or)er to learn the SpeE
cial =no+le)ge of the College of 0lac8 "agics>
the &)ept 3#st 3a8e the ;esser Pact. This pact
consists of reaffir3ing the &)eptDs allegiance
an) gi2ing #p a to8en of that allegiance to the
Po+ers of $ar8ness.
2 The Greater Pact O To ha2e access to the enE
tire 8no+le)ge of the College of 0lac8 "agics>
the &)ept 3#st 3a8e the 'reater Pact an) sell
his so#l to the Po+ers of $ar8ness.
The First act
:n exchange for this oath> the &)ept is gi2en all of
the 'eneral =no+le)ge Spells an) 4it#als of the ColE
lege of 0lac8 "agic at 4an8 0 an) 3ay achie2e #p to
4an8 15 +ith that 8no+le)ge. 5e 3ay not achie2e
4an8 abo2e 15 or learn any of the Special =no+le)ge
of the College of 0lac8 "agics.
The :esser act
*hen 3a8ing the ;esser Pact> the &)ept 3#st
gi2e #p so3ething they 2al#e as a to8en to the
Po+ers of $ar8ness. The '" an) the &)eptDs player
3#st arri2e at an agree3ent in a)2ance as to +hat
3#st be gi2en #p. The &)ept 3ay offer anything.
The '" sho#l) insist on so3ething that the &)eptDs
player is partic#larly pro#) of or has fo#n) to be a
strong point in his character. The price sho#l) be
stiff> b#t not totally crippling. :t co#l) incl#)e re)#E
cing the Physical 0ea#ty of a partic#larly han)so3e
character by 10 points or 3ore> ta8ing the characE
terDs eyesight> ta8ing the characterDs sha)o+ an)Mor
reflection> or any other price that in2ol2es so3e
sacrifice. Ance the pact is agree) to> the &)ept 3ay
learn 3ost Special =no+le)ge of the College at 4an8
0 an) 3ay progress to 4an8 15 +ith that Special
=no+le)ge an) to 4an8 !0 +ith the 'eneral =no+E
le)ge of the College.
:n a))ition> an &)ept +ho has s+orn the ;esser
Pact +ill be gi2en a .a3iliar in the for3 of a s3all
ani3al (cat> bat> )og> etc.). The .a3iliar +ill be )eE
2ote) to the &)ept an) +ill ser2e hi3 faithf#lly> b#t
the &)ept 3#st al+ays fee) the .a3iliar or it +ill
)ie.
&ll &)epts +ho s+ear the ;esser Pact +ill recei2e
a *itch3ar8> an in2isible 3ar8 so3e+here on their
person thro#gh +hich their .a3iliar +ill fee) by
s#c8ing the &)eptDs bloo). Anly the bloo) of the &)E
ept +ill s#ffice to s#stain the .a3iliar an) it +ill
lose 1 .atig#e (En)#rance if all .atig#e is exha#ste))
per ho#r that it has not been fe). The &)ept s#ffers
a loss of ( .atig#e Points each ti3e he fee)s his .aE
3iliar. The .a3iliar regains all lost .atig#e #pon
fee)ing.
.a3iliars are 3inor $e2ils (half the characteristE
ics an) 4an8 of nor3al $e2ils ro#n)e) )o+n) +ho
appear in ani3al for3 except +hen re6#ire) to a)E
opt their nat#ral for3 by the &)ept. See the College
of 'reater S#33oning for the characteristics an)
abilities of $e2ils. The &)ept 3ay only recei2e a ne+
.a3iliar once each year> on *alp#rgisnacht night>
an) only if his ol) .a3iliar has )ie).
The &reater act
:f the &)ept +ants to learn those spells an)
rit#als that co3pose the part of the Special =no+E
le)ge of this College that he has been )enie) access
to> he 3#st 3a8e the 'reater Pact an) sell his so#l
to the Po+ers of $ar8ness. & character +ho has sol)
his so#l in this 3anner 3ay ne2er be res#rrecte).
5o+e2er> he attains access to all 8no+le)ge of the
College of 0lac8 "agics ('eneral an) Special) an)
3ay achie2e #p to 4an8 !0 +ith that 8no+le)ge.
11(
Ance 3a)e a Pact of this College> other than the
.irst Pact> 3ay ne2er be reno#nce). &n &)ept +ho
has 3a)e only the .irst Pact 3ay al+ays 6#it the
College> losing all of his 3agic 8no+le)ge an) abilitE
ies. 5o+e2er> neither the ;esser Pact nor the 'reatE
er Pact can e2er be totally reno#nce). :f an &)ept
atte3pts to reno#nce the3> he i33e)iately loses all
8no+le)ge an) abilities ac6#ire) as a res#lt of his
3e3bership in the College an) s#ffers a c#rse of the
'"Ds choice fro3 the $a3n#3 "inat#3. 5e 3ay
@oin another College> b#t +ill ne2er achie2e higher
than 4an8 15 +ith any 8no+le)ge of that College.
[#..1] 4estrictions
&)epts of the College of 0lac8 "agic 3ay only
practice those talents> s8ills an) rit#als per3itte)
the3 by the Pact they ha2e 3a)e.
They 3ay ne2er practice any of the arts of this
College #ntil they ha2e 3a)e the appropriate Pact.
The .irst Pact 3#st be s+orn before either the ;essE
er or 'reater Pacts can be s+orn an) the ;esser Pact
3#st be s+orn before the 'reater Pact can be
s+orn.
[#..#] Mo(ifiers
The 0ase Chance of perfor3ing any talent> spell
or rit#al of this College is 3o)ifie) by the a))ition
of the follo+ing n#3bers?
%ction Mo(ifier
Adept $as .ade t$e #esser 0act 15;
Adept $as .ade t$e %reater 0act 110;
)ig$ )oliday o, t$e 0owers o, #ig$t *20;
)ig$ )oliday o, t$e 0owers o, +ar?ness 120;
[#..$] Talents
*itchsi"ht (TC1)
Range5 15 feet J 15 per 4an8
Duration5 %0 3in#tes J %0 per 4an8
21perience Multiple5 150
Base !hance5 15K
Resist5 ,one
Target5 Entity
2ffects5 The &)ept 3ay see ob@ects or entities +hich
are in2isible an) they appear to ha2e a slight bl#e
sheen aro#n) the3. :f the in2isibility effect (exE
cl#)ing *al8ing 7nseen) is of a higher 4an8 than
the *itchsight> the ob@ect or entity 3ay not be
clearly i)entifie) or )irectly 3agically targete).
The &)ept 3ay also see in the )ar8 as a 5#3an
)oes on a clo#)y )ay> +ith an effecti2e range of
2ision of 150 feet #n)er the open s8y> an) -5 feet
else+here.
roBecte( >3a"e (T5#)
Range5 15 feet J 15 per 4an8
Duration5 Concentration> no 3axi3#3
21perience Multiple5 150
2ffects5 The &)ept can> by re3aining stationary an)
concentrating for the )#ration of the talentDs
+or8ings> pro@ect an i3age of hi3self stan)ing
+ithin 15 feet (J15 a))itional feet per 4an8) of his
act#al position. *hile he contin#es to concenE
trate> the ill#sion of hi3self +ill re3ain an) his
act#al person +ill be in2isible. Ance he brea8s his
concentration> he +ill beco3e 2isible an) the ilE
l#sion +ill fa)e. :t ta8es abo#t 10 secon)s (L1
secon) per 4an8) for the i3age to for3 an) the
&)ept to beco3e in2isible.
!pecial %lche3y (T5$)
21perience "#ltiple5 (00
Base !hance5 0ase) on potion
Storage5 Potion> &3#let
2ffects5 The &)ept> #pon 3a8ing the .irst Pact>
gains certain 8no+le)ge of &lche3y. &3ong the
specific benefits accr#ing to the &)ept are the
follo+ing?
Distill 8enoms
The ability to )istill 2eno3s fro3 s#ch plants
as bella)onna. See the &lche3ist S8ill.
Potion of Toa" S*eat
The ability to )istill a )ose of a potion of Toa)
S+eat that +ill re3o2e ble3ishes> +arts> corns>
pi3ples> etc.> at the rate of 1 )isfig#re3ent (+art>
corn> etc.) (J1 a))itional per 4an8) per )ose. The
cost to pro)#ce is 50 sil2er pennies. The 0ase
Chance of effecti2ely preparing it is 0K.
Amulets
The ability to 3a8e these a3#lets?
2 &3#let of El)er .lo+ers O "a8es the +earer
proof against the E2il Eye. Cost? 50 sil2er penE
nies.
2 &3#let of 5yperci#3 O :ncreases the +earerDs
"agical 4esistance by 10 to any 3agical act
perfor3e) by a )e3on. Cost? 100 sil2er penE
nies.
2 &3#let of ;#c8 O "a)e fro3 tigerDs or alE
ligatorDs teeth> it increases the +earerDs "agicE
al 4esistance by % an) s#btracts ! fro3 any
Stri8e Chec8 3a)e against the +earer. Cost?
%00 sil2er pennies.
2 &3#let of $ia3on)s O :ncreases the +earerDs
Stri8e Chance +ith any +eapon by !. Cost?
1>000 sil2er pennies.
2 &3#let of _a)e O ,o #n)ea) +ill +illingly apE
proach closer than %0 feet to the +earer in
3ost cases. Cost? 500 sil2er pennies.
115
2 &3#let of :ron O ,o )e3on +ill +illingly apE
proach closer than 10 feet to the +earer in
3ost cases. Cost? !50 sil2er pennies.
2 &3#let of _et O ,o )e3on +ill +illingly apE
proach closer than 50 feet to the +earer in
3ost cases. Cost? 00 sil2er pennies.
2 &3#let of &6#ilae#s O The +earer s#btracts 10
fro3 all rolls on the .right Table. Cost? %00 silE
2er pennies.
2 &3#let of &lectori#s O "a)e fro3 the corpse
of a 0lac8 Coc8 +hich has been c#re) on an
anthill for % )ays> this a3#let +ill increase the
a2erage 2al#e of treas#re fo#n) by the +earer
an) his co3panions by 5K. Cost? 00 sil2er
pennies.
2 &3#let of &3ethyst O *ar)s ba) )rea3s an)
assists the +earer in achie2ing a restf#l sleep.
:ncrease the +earerDs .atig#e reco2ery )#ring
sleep perio)s by !. Cost? -00 sil2er pennies.
2 &3#let of 0eryl O :ncreases the +earerDs abilE
ity to )etect traps an) a3b#shes by 5. Cost?
500 sil2er pennies.
2 &3#let of 0etony O $ecreases the 0ase Chance
of infection by 5. Cost? 50 sil2er pennies.
2 &3#let of 0loo)stone O Pre2ents 3iscarriage
an) )ecreases 0ase Chance of infection by 10.
Cost? 1000 sil2er pennies.
2 &3#let of Carb#ncle O $ecreases )a3age )one
by poison by ! points of )a3age per P#lse or
)ay. Cost? 1>!00 sil2er pennies.
2 &3#let of Chalce)ony O ,o #n)ea) +ill +illE
ingly approach closer than 10 feet to the +earE
er in 3ost cases. Cost? 00 sil2er pennies.
The FcostG is the cost of 3aterials necessary to
3an#fact#re the a3#let. Each a3#let re6#ires %
)ays to 3an#fact#re once the necessary 3ateriE
als ha2e been gathere) or p#rchase).
-ove Philter
The ability to )istill fro3 a 2ariety of s#bE
stances a ;o2e Philter +hich +ill ca#se the i3E
biber to fall in lo2e +ith the first entity of +ho3
he or she sets eyes after )rin8ing it (regar)less of
species or sex). The 0ase Chance to prepare the
Philter is %0K (J% per 4an8). The cost of the 3aE
terials +ill a2erage 00 sil2er pieces. The effects
of the s#bstance +ill last for 1 +ee8 (J1 +ee8 per
4an8).
Potion of Fertility
The ability to )istill fro3 a 2ariety of s#bE
stances a Potion of .ertility that increases the
chances of conception by 5K (J5 per 4an8). :t has
a %0K 0ase Chance of +or8ing an) 3ay be actE
i2ely or passi2ely resiste) by the i3biber. The efE
fects last one )ay. :ts cost is 100 sil2er pennies.
[#..'] &eneral Eno+le("e !pells
Fear (&51)
Range5 15 feet J15 a))itional per 4an8
Duration5 :33e)iate ()#ring P#lse)
21perience Multiple5 %50
Base !hance5 !0K
Resist5 "ay be acti2ely an) passi2ely resiste)
Target5 Entity
Storage5 :n2est3ent> *ar)> "agical Trap
2ffects5 Ane target of the &)eptDs choice that is
+ithin range is seiBe) by al3ost #ncontrollable
fear. The targetDs player 3#st> if the target fails
to resist> roll on the .right Table to )eter3ine the
res#lt of the spell.
Dar;ness (&C#)
Range5 15 feet J 15 per 4an8
Duration5 15 3in#tes R [)10 9 5] R [4an8]
21perience Multiple5 -5
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 &rea
2ffects5 The &)ept creates a 2ol#3e in +hich nonE
3agical light is partially s#ppresse). The 2ol#3e
+ill be 1>000 (J500 per 4an8) c#bic feet> an) 3ay
be in any one contig#o#s area the &)ept )esires>
pro2i)e) that no )i3ension is s3aller than one
foot. The entire 2ol#3e 3#st be 2isible an) +ithE
in range at ti3e of casting> an) 3ay not be
3o2e). .or 2isibility p#rposes> the Spell +ill inE
crease $ar8ness le2els +ithin the 2ol#3e to 0K J
!K per 4an8. 4an8 !0 $ar8ness 3ay not be seen
thro#gh. :t +ill not ai) in pro2i)ing bon#ses for
casting p#rposes> tho#gh it +ill ne#traliBe penalE
ties )#e to nat#ral light> to a 3axi3#3 of 5K J 1K
per 4an8. The 2ol#3e co#nts as )irect sha)o+ for
Star an) Sha)o+ "ages. :f the lighting con)itions
are lo+er than that pro2i)e) by the spell> no efE
fect +ill be apparent. ,ote that beca#se light is
only being s#ppresse)> it 3ay still pass thro#gh>
an) no sha)o+s are generate) o#tsi)e the
2ol#3e. :f it is possible to see thro#gh a $ar8ness>
e2erything beyon) it is nor3ally 2isible. This
spell can engen)er silho#ettes of lit ob@ects
against the )ar8ness> tho#gh not create sha)o+s.
&ny of this 2ol#3e 3ay be o2erri))en by a highE
er ran8e) Spell of ;ight> or ne#traliBe) (bac8 to
original con)itions) by an e6#al ran8.
*al;in" @nseen (&5$)
Range5 1 foot J 1 per 4an8
11
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 The target of this spell 3ay 3o2e #nE
notice)> not in2isible. This 3eans that it +ill not
trans3it light. &s a conse6#ence the target +ill
cast a sha)o+ (+hich 3ay or 3ay not be notice)
)epen)ing on the lighting etc O e2en if notice)
3ay not be connecte) to the target) an) ha2e a
reflection in a 3irror (or any reflecti2e s#rface).
5o+e2er the target 3ay not be notice) e2en if
another entity is loo8ing )irectly at hi3Mher. :t
sho#l) be note) that a crystal of 2ision or si3ilar
+o#l) co#nt as loo8ing )irectly at the target> not
as a reflection. &n entity +ill get a perception
chec8 if the target beco3es in2asi2e on that enE
tityDs senses (e.g. stan)ing in a frontal a)@acent
hex> or stan)ing behin) the entity +ith the tarE
getDs han)s o2er hisMher eyes). &ltho#gh the tarE
get is not in2isible> it 3ay be )etecte) #sing any
3agical 3eans for )etecting in2isible entities
(e.g. *itchsight). :f the target of the spell> or the
targetDs possessions> are to#che) by another enE
tity> or that entityDs possessions> then the spell is
bro8en. The target of the spell 3ay not brea8 it
2ol#ntarily (other than by> for exa3ple> to#ching
another entity). Ance bro8en the spell 3#st be
recast.
The Da3nu3 Minatu3 (&5')
Range5 15 feet J15 a))itional per 4an8
Duration5 7ntil )ispelle) by the appropriate Co#nE
terspell
21perience Multiple5 500
Base !hance5 50K
Resist5 "ay be acti2ely an) passi2ely resiste)
Target5 Entity
2ffects5 The &)ept c#rses any one target +ithin
range +ith a partic#lar #npleasantness as liste)
belo+?
4an; Curse Effect
0"3 A,,licts t$e target wit$ (oils' warts' clu.siness
D*1 AgilityE or .aladroitness D*1 2anual
+exterityE
4"6 A,,licts t$e target wit$ gout' a.nesia D*1 6an?
,ro. all .agic and s?illsE or wea?ness D*2
0$ysical &trengt$E
7"10 A,,licts t$e target wit$ total dea,ness' poor
$ealt$ D*3 -nduranceE' ,inancial disaster Dleads
to loss o, wealt$E or cowardice D*3 3illpower'
15 to 7rig$t 5a(le rollsE
11"13 A,,licts t$e target wit$ total (lindness'
deleriu. tre.ens D*5 2anual +exterity' *3
0erceptionE or total a.nesia Dtarget
re.e.(ers not$ing including $is own na.e or
any spellsE
14"20 A,,licts t$e target wit$ total .uteness' leprosy
or accelerated aging D10 years per .ont$E
!tor3 Callin" (&5))
Range5 Special
Duration5 0 3in#tes J %0 per 4an8
21perience Multiple5 !00
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> "agical Trap
Target5 Special
2ffects5 The &)ept 3ay s#33on any stor3 front
+hich 3ay exist any+here in sight. :f no front
can be seen> the spell can still be cast b#t the 0ase
Chance is 3o)ifie) by 9!0. 'enerally> a stor3
front can be seen for !0 to %0 3iles. 7pon reachE
ing the spot occ#pie) by the &)ept at the ti3e of
casting> the stor3 front +ill slo+ an) finally
cease 3o2ing an) begin to )o+npo#r (sno+> rain>
hail> sleet or +hate2er else the '" feels the
clo#)s 3ay contain). The stor3 front +ill ta8e
)10 R % 3in#tes (91 per 4an8) to arri2e> 3ini3#3
1. Ance the )#ration has lapse) the +eather +ill
gra)#ally ret#rn to nor3al o2er a si3ilar a3o#nt
of ti3e.
*in( *histle (&5,)
Range5 Special
Duration5 )10 ho#rs J 1 per 4an8
21perience Multiple5 1!5
Base !hance5 (0K
Resist5 ,one
Storage5 :n2est3ent> Potion
Target5 Special
2ffects5 The &)ept is able to create a +in) o2er an
open space of #p to 100 feet (J100 per 4an8) )iaE
3eter centere) on the &)ept. A#tsi)e of this area>
11-
the +in) +ill fa)e bac8 to the pre2ailing +in)
o2er half again the )istance. The +in) +ill b#il)
#p o2er )10 J 5 3in#tes (91 per 4an8> 3ini3#3 1)
an) the "age 3#st choose at the ti3e of casting
+hich )irection the +in) +ill blo+. The spee) of
the +in) is )eter3ine) by rolling a )100 roll as
follo+s?
6 chance !pee( (3ph) Force
01"05 1"24 5
06"15 13"1! 4
16"30 !"12 3
31"50 4"7 2
51"70 !"12 3
71"!5 13"1! 4
!6"5 1"24 5
6"100 25"31 6
The &)ept can choose to 3o)ify the )ice roll
#p or )o+n by #p to ! R 4an8 points to )eter3ine
the act#al +in) spee) once the )ice ha2e been
rolle). The effects of this spell o2erri)e any existE
ing +in) effects incl#)ing alrea)y existing *in)
*histle spells. :f the res#lting +in) is .orce 5 or
o2er> 3issile fire +ill be affecte)> re)#cing base
chances by (+in) spee) Y !)K.
rotection %"ainst *ere Creatures (&5.)
Range5 15 feet
Duration5 %0 3in#tes J10 a))itional per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 "ay not be resiste)
Storage5 Potion> :n2est3ent> "agical Trap> *ar)
Target5 &rea
2ffects5 The spell creates an in2isible Circle of ProE
tection +ith a 15 foot ra)i#s +hich +ill not +illE
ingly be crosse) by any +ere9creat#re in beast
for3 #nless they s#ccessf#lly resist the circleDs
effects #pon first enco#ntering it.
!u33on Enchante( Creature (&5/)
Range5 *or8s at any range
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 "ay not be resiste)
Storage5 Potion> :n2est3ent
2ffects5 The &)ept 3ay s#33on 1 enchante) fantE
astical creat#re of his choice (J1 a))itional for
each 5 4an8s). Anly creat#res that are nati2e to
the area 3ay be s#33one). :t +ill ta8e the3 5
3in#tes to arri2e an) they +ill be #ncontrolle)
+hen they )o arri2e.
utrescence (&51)
Range5 15 feet J 15 per 4an8
Duration5 :33e)iate
21perience Multiple5 100
Base !hance5 50K
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Col#3e of .oo) an)Mor $rin8
2ffects5 This spell ca#ses #p to 1 c#bic foot (J1 per
4an8) of foo) an)Mor )rin8 to p#trefy> spoil> )eE
cay an) rot. The foo)st#ffs +ill thereafter be #nE
fit for cons#3ption. :f a $o#ble or Triple effect is
achie2e)> the a3o#nt of foo) an)Mor )rin8 to be
affecte) 3ay be )o#ble) or triple).
7ar3in" Entity (&510)
Range5 15 feetJ15 a))itional per 4an8
Duration5 10 secon)s J10 a))itional per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 "ay be acti2ely an) passi2ely resiste)
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 The &)ept 3ay cast this spell at any one
target +ithin range. :f the target fails to resist> he
+ill be in intense agony for the )#ration of the
spell an) 3#st chec8 to see if his concentration is
bro8en. 5is Stri8e Chance is re)#ce) by 10 for the
)#ration of the spell. 5e s#ffers no $a3age
Points as a res#lt of the spell.
>"nitin" Fla33ables (&511)
Range5 15 feet J15 a))itional per 4an8
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 "ay not be resiste)
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Ab@ect
2ffects5 The spell ca#ses fla33able 3aterial (cloth>
paper> +oo)> an) si3ilar ite3s> b#t not flesh) to
b#rst into fla3es. The fla3es 3ay be extinE
g#ishe).
7ypnotis3 (&51#)
Range5 15 feet J 15 per 4an8
Duration5 Concentration? no 3axi3#3
21perience Multiple5 !00
Base !hance5 (0K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent
11/
Target5 Entity
2ffects5 The spell ca#ses an entity to accept s#ggesE
tions fro3 the &)ept. The spell 3ay only be cast
o2er a target +ith +ho3 the caster is nor3ally
able to co33#nicate 2erbally. :t can ne2er be
cast o2er a totally hostile target. The target 3ay
be enable) to re3e3ber other+ise forgotten )eE
tails thro#gh appropriate 6#estioning. Ance the
target has been hypnotiBe)> the &)ept can 3a8e
s#ggestions +hich the target +ill rea)ily accept
#nless they conflict )irectly +ith their best inE
terests. The target +ill ne2er re3e3ber +here
these s#ggestions ca3e fro3. The &)ept 3ay
choose #p to 1 (J1 per 5 4an8s) of the abo2e s#gE
gestions to be acti2e in a post9hypnotic 3anner>
+hich the target +ill contin#e to i3ple3ent for %
(J% per 4an8) ho#rs after the spell ceases. The
target +ill stop follo+ing all other s#ggestions
once the spell ceases.
Min( Cloa; (&C1$)
Range5 Self
Duration5 1 ho#r J ! per 4an8
21perience Multiple5 !50
Base !hance5 %0K
Resist5 "ay not be resiste)
Storage5 Potion
Target5 Self
2ffects5 The &)ept cloa8s their o+n 3in) so that
their tho#ghts cannot be )etecte) or Frea)G> e.g.
by Telepathy or other 3in) rea)ing talents>
spells or rit#als. The &)eptDs 4esistance 2ers#s
"ental &ttac8 is increase) by 10 (J! per 4an8)
+hile the spell is in effect. "in) Cloa8 )oes not
bloc8 Sense Presence or E3pathy. The &)ept 3ay
choose to )ecline "in) Speech fro3 an external
so#rce.
Call Master (&51')
Range5 "ay be cast at any range
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 10K
Resist5 "ay not be resiste)
2ffects5 The &)ept 3ay call hi3self (an) his plight
+here appropriate) to the attention of the repE
resentati2e of the Po+ers of $ar8ness +ith +ho3
he signe) his .irst Pact. The Po+er 3ay ignore
the caster or 3ay co3e to his ai) or other+ise reE
spon). The response is #p to the '". *hate2er
the res#lt of the spell> the Po+er +ill exact a
price fro3 the &)ept for any ai)> no 3atter ho+
paltry (perhaps e2en insisting that the &)ept
s+ear the ;esser or 'reater Pact in a)2ance of reE
cei2ing any ai)). The 0ase Chance of casting this
spell is increase) by 10 (instea) of 5) if the &)ept
has 3a)e the ;esser Pact an) by !0 (instea) of 10)
if he has s+orn the 'reater Pact.
[#..)] &eneral Eno+le("e 4ituals
The Tarot (D51)
21perience Multiple5 500
Base !hance5 Special> see belo+
2ffects5 The &)ept 3ay rea) the tarot to gain inE
sight into the f#t#re. :t ta8es half an ho#r to rea)
the tarot an) the &)ept 3ay not 3o2e or perfor3
any other action )#ring that ti3e. The perfor3E
ance of the rea)ing allo+s the &)ept to exercise
)#ring the rit#al the follo+ing actions?
As' The Dea"
The &)ept 3ay> +hene2er he occ#pies the
place in +hich an entity has )ie)> co33#nicate
+ith the spirit of the entity if the &)ept co#l)
ha2e co33#nicate) +ith the entity +hile it +as
ali2e (8ne+ its lang#age> etc.) an) is a+are that
the place he occ#pies +as the site of the entityDs
)eath. Anly 6#estions that can be ans+ere) +ith
a si3ple yes or no +ill be ans+ere)> an) the )ea)
can only pro2i)e 8no+le)ge of e2ents +hich
transpire) +hile they +ere ali2e. Ance the )ea)
initially respon)> they +ill contin#e to ans+er all
6#estions a#to3atically #ntil )is3isse). This talE
ent )oes not allo+ the &)ept to co33#nicate
+ith the #n)ea)> only to s#33on the )ea) fro3
the spirit +orl) an) spea8 +ith the3. 0ase
Chance? 10K.
-imite" Precognition
The &)ept 3ay see (#nclearly) into the f#t#re
a n#3ber of ho#rs e6#al to 1 ho#r (J1 ho#r per
4an8) an) 3ay ascertain e2ents that 3ay or 3ay
not be i3portant to hi3. 0ase Chance? !0K.
Divining 2nchantment
& ,a3er 3ay )eter3ine if an in)i2i)#al or obE
@ect is c#rrently> or has been recently> #n)er the
effects of a spell by e3ploying the 4it#al of "agic
$i2ination. The ob@ect or in)i2i)#al 3#st be
present )#ring the rit#al> +hich lasts for 1 ho#r.
&t the en) of the rit#al> the &)ept 3a8es a Cast
Chec8 to )eter3ine if the rit#al has ha) the )eE
sire) effect. The 0ase Chance for this chec8 is
(0K. The 0ase Chance is 3o)ifie) by the a))ition
of 10K for each 4an8 the ,a3er has in the #se of
the rit#al. :t is re)#ce) by 5K for each +ee8> or
fraction thereof> since the spell +as cast. :f the
rit#al is s#ccessf#l> the nat#re of the spell (its exE
act na3e an) College) is re2eale) to the &)ept.
There is no possibility of bac8fire fro3 this rit#al.
0ase Chance? (5K.
111
Anly one of these three options 3ay be chosen
per rea)ing. The 0ase Chance for each is 3o)ifie)
by the 4an8 of the &)ept +ith the tarot> (J% per
4an8) not by the 4an8 he 3ay ha2e +ith any of
the talents> spells or rit#als 3entione). Ance he
has s#ccessf#lly i3ple3ente) one of these opE
tions> he 3#st begin a ne+ rea)ing in or)er to
i3ple3ent another.
[#..,] !pecial Eno+le("e !pells
Con2erse *ith %ni3als (!51)
Range5 10 feet J 10 a))itional per 4an8
Duration5 Concentration> 3axi3#3 % ho#rs J 4an8
(1> if #nran8e))
21perience Multiple5 50
Base !hance5 100K
Resist5 "ay not be resiste)
Storage5 Potion
Target5 &ni3al (not a2ian or fish)
2ffects5 The &)ept 3ay co33#nicate +ith fa#na
(+hether 2erbally or sy3bolically> an) to +hat
extent> are left #p to the '"Ds )iscretion). PhysicE
al contact bet+een the ani3al an) the &)ept inE
creases the 0ase Chance of s#ccessf#lly casting
this spell by 5. This spell )oes not incl#)e a2ians
or fish an) has to be recast for each type of ani3E
al> for exa3ple tal8ing to +ol2es )oes not allo+
the &)ept to tal8 to tigers.
-i"ht2ision (!5#)
Range5 15 feet J 15 a))itional per 4an8
Duration5 1 ho#r J 1 a))itional per 4an8
21perience Multiple5 100
Base !hance5 0K
Resist5 "ay not be resiste)
Storage5 Potion
Target5 Entity
2ffects5 The &)ept ca#ses the target to )e2elop 2isE
ion e6#al to that of a cat for p#rposes of seeing in
the )ar8> b#t 3onochro3atic an) so3e+hat )isE
torte) (geo3etrical). The greater the 4an8 of the
spell> the less )istortion.
0len(in" (!5$)
Range5 15 feet J 1 a))itional per 4an8
Duration5 1 ho#r J 1 a))itional per 4an8
21perience Multiple5 50
Base !hance5 0K
Resist5 "ay not be resiste)
Storage5 :n2est3ent> Potion> *ar)
Target5 Entity
2ffects5 Ance this spell is cast> the target 3#st reE
3ain still in or)er for it to ha2e effect. *hile reE
3aining still the target is not able to be seen by
non3agical 3eans (i.e. as for in2isibility). :f the
target 3o2es> the spell ceases to +or8. 5o+e2er>
if the target beco3es still again )#ring the )#raE
tion of the spell> it +ill res#3e its effect. The )#rE
ation of the spell refers to the ti3e since casting>
not the ti3e that the spell is act#ally in effect (i.e.
+hile the target is still).
=eeping still +ill re6#ire (as a 3ini3#3) a ( R
*illpo+er chec8 e2ery ho#r. The target 3ay be
re6#ire) to 3a8e a))itional +illpo+er chec8s at
the '"Ds )iscretion. The spell only has effect
+hile the target is FstillG. This 3eans that the
target is #nable to 3o2e any of its external s#rE
faces> +ith li3ite) exceptions. "o2ing an externE
al s#rface enco3passes s#ch actions as 3o2ing a
li3b> or opening an) closing the 3o#th. 0lin8ing
an) nor3al bo)ily 3o2e3ent ca#se) by nor3al
breathing +ill not constit#te 3o2ing for the p#rE
poses of this spell. The follo+ing actions +ill
a#to3atically ca#se the spell to cease +or8ing?
tal8ing> spell casting> triggering (s#b@ect to any
re2ision of the :n2est3ent rit#al) rea)ying a
+eapon> altering facing in a hex> 3o2ing fro3
the hex> #sing a silent lang#age> or in)ee) any
&ction other than a Pass action (an) Pass actions
being restricte) as o#tline)). ,ote that it is not
rele2ant if an obser2er +o#l) see the 3o2e3ent
for the spell to cease +or8ing (e.g. 3o2ing han)s
behin) bac8> or tal8ing behin) han) +ill both
ca#se the spell to cease ha2ing an effect).
0li"ht on Crops (!5')
Range5 Sight
Duration5 1 year J 1 a))itional per 4an8
21perience Multiple5 1!5
Base !hance5 (5K
Resist5 "ay not be resiste)
Storage5 :n2est3ent
2ffects5 The spell ca#ses 1 acre (J1 a))itional acre
per 4an8) of orchar) or c#lti2ate) lan) +ithin
sight to lose fertility. There is a !0K (J1 per 4an8)
chance of f#t#re crops failing +hile this spell is in
effect. Those years that the crops )o not fail> they
+ill be st#nte).
0lessin" on Crops (!5))
Range5 Sight
Duration5 1 year J 1 a))itional per 4an8
21perience Multiple5 1!5
Base !hance5 (0K
Resist5 "ay not be resiste)
!00
Storage5 :n2est3ent
2ffects5 The spell increases the richness of the soil
of 1 acre (J1 a))itional acre per 4an8). .or the
)#ration of the spell e2erything gro+n in that
soil +ill be proof against loc#sts> )ro#ghts> floo)E
ing> frost> an) other nat#ral )isasters.
estilence on :i2estoc; (!5,)
Range5 Sight
Duration5 1 3onth J 1 a))itional per 4an8
21perience Multiple5 150
Base !hance5 (5K
Resist5 "ay not be resiste)
Storage5 :n2est3ent
2ffects5 The spell 3ay be cast on the li2estoc8 of
any one o+ner as long as they are all +ithin
sight. &ll li2estoc8 of that o+ner in sight are
c#rse) an) +ill )ie in % +ee8s #nless they resist
(in)i2i)#ally) the c#rse. &ny ne+ stoc8 +hich
co3e into contact +ith the infecte) stoc8 +hile
the c#rse is in effect +ill also )ie.
0lessin" on :i2estoc; (!5.)
Range5 Sight
Duration5 1 3onth J 1 a))itional per 4an8
21perience Multiple5 150
Base !hance5 (5K
Resist5 "ay not be resiste)
Storage5 :n2est3ent
2ffects5 The spell 3ay be cast on the li2estoc8 of
any one o+ner if the li2estoc8 are in sight. These
ani3als +ill then be resistant to nat#ral )isE
or)ers> s#ch as rabies> )ysentery> +or3s> an)
hoof an) 3o#th for the )#ration of the spell.
Control %ni3al (!C/)
Range5 %0 feet J 15 per 4an8
Duration5 Concentration> no 3axi3#3
21perience Multiple5 100
Base !hance5 (0K
Resist5 Passi2e
Target5 ,on9sentient entity
Storage5 :n2est3ent
2ffects5 The &)ept gains control o2er one ani3al
+ithin range. Control is lost if the ani3al lea2es
the range b#t reco33ences if range is reentere).
The &)ept )oes not recei2e any sensations fro3
the ani3al. :f the &)ept releases the ani3al or
their concentration is bro8en the ani3al 3ay atE
tac8 the &)ept. The &)ept controls the ani3alDs
3in) an) therefore nee) not 8no+ ho+ to 3a8e
a bir) fly? the &)ept co33an)s the ani3al to )o
so3ething an) the ani3al 8no+s ho+ to )o it.
The ani3al +ill co3ply +ithin the spirit of the
co33an).
E2il Eye (!C1)
Range5 15 feet J 15 per 4an8
Duration5 1 )ay J 1 per 4an8
21perience Multiple5 %00
Base !hance5 !0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)
Target5 Entity
2ffects5 &ny target +ho fails to resist has their
Stri8e Chance an) "agic 4esistance re)#ce) by 1
per 4an8 (3ini3#3 of 1).
Cause Disease (!510)
Range5 15 feet
Duration5 1 )ay J 1 a))itional per 4an8
21perience Multiple5 !00
Base !hance5 !0K
Resist5 "ay be acti2ely an) passi2ely resiste)
Storage5 :n2est3ent> Potion> *ar)> "agical Trap
2ffects5 The spell infects any one target +ith any of
the follo+ing )iseases?
4an; Disease
0"5 2easles
6"10 Consu.ption
11"15 5yp$oid
16"1! 4u(onic 0lague
1"20 0neu.onic 0lague
The target +ill not )ie of the )isease> b#t +ill
beco3e habit#ally ill an) all +ho co3e in contact
+ith hi3 (except the &)ept +ho cast the spell)
+ill contract a potentially fatal )ose fro3 hi3. :n
effect> the target beco3es a carrier.
0lessin" or Curse on @nborn Chil( (!511)
Range5 Sight
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 !0K
Resist5 "ay be acti2ely an) passi2ely resiste)
2ffects5 The &)ept 3ay 3ar or bless any #nborn
chil) +hose 3other is in sight of hi3 +hile she is
pregnant. The &)ept 3ay increase or )ecrease
any one characteristic of the chil) by 1 (J1 for
e2ery % or fraction of % 4an8s).
!01
Airility (!51#)
Range5 15 feet
Duration5 1 )ay
21perience Multiple5 !00
Base !hance5 %0K
Resist5 "ay not be resiste)
2ffects5 The spell is cast o2er any target (3ale only)
of the &)eptDs choice +ithin range an) increases
the targetDs 2irility by 5 (J5 per 4an8). :t lasts 1
)ay.
Create 4estorati2e (!51$)
Range5 &)ept 3#st to#ch s#bstance being transE
3#te)
Duration5 :33e)iate
21perience Multiple5 !00
Base !hance5 %0K
Resist5 "ay be passi2ely resiste).
Storage5 :n2est3ent (see effects)
2ffects5 The spell creates o#t of potable +ater a poE
tion +hich> +hen i3bibe)> s#btracts ! fro3 EnE
)#rance an) a))s ( to .atig#e. The a3o#nt s#bE
tracte) fro3 En)#rance is increase) by 1 an) the
a3o#nt a))e) to .atig#e is increase) by ! per
4an8. The effects of )rin8ing the potion 3ay be
resiste). The &)ept 3#st ta8e 10 3in#tes to preE
pare 1 )ose of the potion an) 3#st b#rn !00 silE
2er pennies +orth of costly oils )#ring the creE
ation of the ite3.
*all of 0ones (!C1))
Range5 15 feet J 15 per 4an8
Duration5 10 3in#tes J 10 per 4an8
21perience Multiple5 150
Base !hance5 %0K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The &)ept con@#res a +all of interlace)
bones> 1 foot thic8> 10 feet high> an) either !0
feet long> or in a circle +ith a )ia3eter of 10 feet.
The &)ept 3ay increase height> length> or )iaE
3eter> by 1 foot per 4an8. E2ery ti3e an entity
co3es in contact +ith the +all> they 3#st passE
i2ely resist or s#ffer a roll on the .right Table.
The +all can +ithstan) 100 points of )a3age beE
fore cr#3bling to )#st. F&G Class +eapons cannot
)a3age the +all. Anly &)epts +ho ha2e 3a)e the
'reater Pact 3ay learn this spell.
Mass Fear (!C1,)
Range5 %0 feet J 15 per 4an8
Duration5 %0 secon)s J 10 per 4an8
21perience Multiple5 (00
Base !hance5 10K
Resist5 Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 The spell instills in all entities +ithin range>
other than the &)ept an) those +ho s#ccessf#lly
resist> an #nreasoning an) #ncontrollable fear.
&ll entities that fail to resist 3#st roll on the
.right Table (see section 5(.1). Anly &)epts +ho
ha2e 3a)e the 'reater Pact 3ay e3ploy this
spell.
%"ony (!C1.)
Range5 %0 feet J 15 per 4an8
Duration5 10 secon)s J 10 per 4an8
21perience Multiple5 %50
Base !hance5 10K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 &rea
2ffects5 This spell ca#ses all entities in the affecte)
area> except the &)ept> to s#ffer extre3e agony.
Entities +ho fail to resist 3ay only ta8e Pass acE
tions for the )#ration of the spell> or #ntil s#ch
ti3e as they lea2e the area of effect. Entities +ho
s#ccessf#lly resist re)#ce all Stri8e Chances by
%0> an) ta8e t+ice as long to perfor3 any action.
,ote that "in) "ages gain a bon#s to resist this
spell e6#al to 4an8 R ! +ith their Talent of 4esistE
ing Pain. Anly &)epts +ho ha2e 3a)e the 'reater
Pact 3ay learn this spell.
Fire an( 0ri3stone (!51.)
Range5 15 feet J 15 a))itional per 4an8
Duration5 :33e)iate ()#ring P#lse)
21perience Multiple5 !50
Base !hance5 !0K
Resist5 "ay be acti2ely an) passi2ely resiste)
Storage5 :n2est3ent> *ar)> "agical Trap
2ffects5 The &)ept 3ay cast a bolt of s#lf#ro#s
fla3e at a single target. :f the target fails to resE
ist> it ta8es [)10 L (](J1 per 4an8) )a3age. The
0ase Chance of infection is increase) by !0 as a
res#lt of )a3age inflicte) by this spell.
%ni3ation of the Dea( (!C1/)
Range5 %0 feet J 15 per 4an8
Duration5 1 ho#r J 1 per 4an8
21perience Multiple5 !50
Base !hance5 !0K
!0!
Resist5 ,one
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Corpses
2ffects5 The &)ept 3ay fill % (J1 per 4an8) h#3an9
siBe) corpses +ithin range> +ith the po+er of #nE
)eath> gi2ing the3 a gr#eso3e se3blance of life.
The 7n)ea) so create) +ill ser2e the &)ept in all
+ays. The 7n)ea) +ill obey si3ple co33an)s
co33#nicate) 2erbally by the &)ept. Corpses
that possess 3ost of their flesh +ill beco3e Qo3E
bies> those that are 3ostly )e2oi) of flesh +ill beE
co3e S8eletons. :f this spell is #se) on corpses of
other than h#3an siBe> the follo+ing strict#res
apply? ;arger than h#3an siBe) corpses co#nt as
1 corpse per hex. S3aller than h#3an siBe)
corpses co#nt as fractions of a corpse? )og> 0.5H
cat> 0.!H rat> 0.1. ,o 3ore than 10 s3all corpses>
e2en if s3aller than rat siBe)> 3ay be ani3ate) in
the place of 1 h#3an siBe) corpse. &ll corpses anE
i3ate) by a single casting of this spell 3#st be of
the sa3e type. ,ote that if this spell is cast as the
res#lt of a *ar) or "agical Trap the reani3ate)
)ea) +ill be #ncontrolle) an) +ill attac8 any li2E
ing beings they can reach. Anly &)epts +ho ha2e
3a)e the 'reater Pact 3ay learn this spell.
7ellfire (!C11)
Range5 10 feet J 5 per 4an8
Duration5 :33e)iate
21perience Multiple5 50
Base !hance5 5K
Resist5 &cti2e> Passi2e
Storage5 :n2est3ent> *ar)> "agical Trap
Target5 Entity
2ffects5 This s#lf#ro#s fire attac8s 1 target for e2ery
% (or fraction) 4an8s. The targetDs "agical 4esistE
ance is re)#ce) by 5 (J1 per 4an8). The spell )oes
)10 (J! per 4an8) )a3age to each target. :f a tarE
get s#ccessf#lly resists> they s#ffer only half )a3E
age (ro#n) #p). $o#ble )a3age a)) an a))itional
1 per 4an8 )a3age an) triple )a3age a))s an a)E
)itional ! per 4an8 )a3age. :t 3ay only be
learne) by an &)ept +ho has 3a)e the 'reater
Pact.
!ha(o+ *in"s (!C#0)
Range5 10 feet J 10 per 4an8
Duration5 %0 3in#tes J 10 per 4an8
21perience Multiple5 !50
Base !hance5 !5K
Resist5 ,one
Storage5 :n2est3ent> *ar)
Target5 Sentient Entity
2ffects5 The target of this spell recei2es +ings co3E
prising of a sha)o+y ele3ent. These +ings +ill
carry the target> an) anything that the target can
carry> at a spee) of %0 (J1 per 4an8) 3iles per
ho#r. (1 3ph is approxi3ately 1.5D per sec U 1.5
hexes per p#lse). $#ring a ta8e off or lan)ing half
that )istance +ill be tra2ele). The +ings ha2e a
+ingspan of %0D an) are ins#bstantial. :f the
+ings co3e in contact +ith an ob@ect they +ill
cease to +or8 #ntil they can once 3ore sprea)
#nhin)ere) (e.g. %0D of open gro#n) is #s#ally neE
cessary in or)er to start #sing the3). ,ote that
nor3al precipitation (i.e. rain> 3ist> sno+ an)
hail) +ill not ca#se the +ings to cease f#nctionE
ing. The *ings +ill not beco3e in2isible or #nE
seen if the +earer )oes. Sha)o+ *ings are clearly
2isible )#ring the )ay an) barely 2isible at night.
$#ring the last 5 secon)s of the )#ration of the
+ings they +ill a#to3atically try to lan). There is
no earlier +arning of the en) of )#ration of the
+ings. Anly sentient creat#res can control the
+ings. Since sha)o+ +ings are 3a)e of sha)o+
they are clearly ins#bstantial an) hence can be
+orn in confine) spaces. 5o+e2er> for the3 to be
able to be #se)> they re6#ire to be properly an)
f#lly exten)e)> that is shape)> an) +ill fly at f#ll
spee) or not at all. :t re6#ires 1 p#lse to start an)
1 p#lse to stop. They +ill only fly a h#3anoi)
character an) characters of h#3an siBe. That is
ta8en to 3ean characters of % hexes or less. They
+ill carry a character pl#s the characterDs nor3al
enc#3brance. :t 3ay only be learne) by an &)ept
+ho has 3a)e the 'reater Pact.
!;in Chan"e (!5#1)
Range5 The &)ept 3#st to#ch the pelt being enE
chante)
Duration5 :33e)iate
21perience Multiple5 %50
Base !hance5 %0K
Resist5 "ay not be resiste)
Storage5 :n2est3ent> *ar)
2ffects5 The &)ept 3ay enchant any ani3al pelt or
s8in in his han)s so that anyone +ho +ears it +ill
t#rn into the type of ani3al to +ho3 the pelt oriE
ginally belonge)> b#t +ill retain his o+n 3in)
an) 3e3ories. 5e 3ay only res#3e his o+n for3
by ha2ing a Co#nterspell cast o2er hi3. Anly an
&)ept +ho has 3a)e the 'reater Pact 3ay learn
this spell. The pelt is )estroye) once the +earer is
transfor3e).
Earth Tre3or (!5##)
Range5 15 feet J 15 a))itional per 4an8
Duration5 :33e)iate
!0%
21perience Multiple5 %50
Base !hance5 !0K
Resist5 "ay not be resiste)
2ffects5 This spell ca#ses a 5Lfoot s6#are area of
gro#n) (J!5 a))itional s6#are feet per 4an8) to
sha8e an) roll as in an earth6#a8e. Anly an &)ept
+ho has 3a)e the 'reater Pact 3ay e3ploy this
spell.
[#...] !pecial Eno+le("e 4ituals
Control *eather (4C1)
Duration5 / ho#rs J / ho#rs per 4an8
21perience Multiple5 %00
Base !hance5 ("agical &ptit#)e R !) J %K per 4an8
Resist5 ,one
Storage5 ,one
Target5 &rea
!ast Time5 1 ho#r
Actions5 $ance (! .atig#e +hen #nenc#3bere))
!oncentration !hec'5 ,one
2ffects5 The &)ept 3ay change one or 3ore of the
three co3ponents +hich 3a8e #p the +eather by
perfor3ing a rit#al )ance. The three co3ponents
of +eather are?
2 Precipitation> $egree
2 Te3perat#re> 'a#ge
2 *in)> .orce
The '" sho#l) cons#lt the +eather table an)
a)2ise the &)ept of the c#rrent le2el of each of
these three co3ponents before they start )anE
cing. The &)ept 3ay change the c#rrent co3ponE
ents by a total of 1 (J1 per ! f#ll 4an8s).
Example: t rank #", the dept can change a Borce
! wind into a Borce #; wind or Borce ! into Borce C and
/ensity @ into /ensity " cloud cover.
&ll the changes 3ay be in any )irection on the
table. This rit#al +ill not ca#se +eather effects
o#tsi)e the nor3al cli3atic range of the area (as
)eter3ine) by the '"). The +eather +ill change
gra)#ally o2er %0 (91 per 4an8) 3in#tes per le2el
shifte) on the table an) the three co3ponents
+ill change si3#ltaneo#sly. The area of effect is
circ#lar +ith a ra)i#s of 1 3ile per 4an8 (3ini3E
#3 1). Casting this rit#al co#nts as stren#o#s
acti2ity an) the &)ept +ill lose fatig#e. This rit#E
al cannot bac8fire. :t 3ay only be perfor3e) by
an &)ept +ho has 3a)e the 'reater Pact.
!u33onin" %ni3als (4C#)
Duration5 :33e)iate
21perience Multiple5 150
Base !hance5 "agical &ptit#)e J %K per 4an8
Resist5 ,one
Target5 &ni3als
!ast Time5 1 ho#r
Material5 ,one
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 :f the 4it#al Chec8 is s#ccessf#l then a n#3E
ber of s3all ani3als e6#al to the &)eptDs 4an8
(3ini3#3 1) are s#33one). The ani3al the &)E
ept atte3pts to s#33on 3#st be a nati2e of the
area. :f the &)ept chooses to 2ocaliBe their s#3E
3ons in the for3 of a loa) sho#t or call the 0ase
Chance is increase) by !5K.
Castin" the 4unes (45$)
21perience Multiple5 500
Base !hance5 10K J 5K per 4an8
!ast Time5 1 ho#r
Material5 Paper or 2ell#3 +ith 4#nes of $oo3
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3#st prepare a piece of paper or
2ell#3 on +hich are +ritten the 4#nes of $oo3.
The entire rit#al of preparation ta8es an ho#r. &t
the en) of the ho#r> the &)ept chooses +hich of
the )e3ons fro3 the College of 'reater S#33onE
ings +ill be the exec#tor of the )oo3 an) +rites
this na3e on the paper as +ell. The &)eptDs playE
er 3#st act#ally +rite this infor3ation )o+n
since it +ill only co3e into play in the f#t#re.
Ance the rit#al is prepare)> the &)ept then passes
the sheet of paper on to the 2icti3 +hose na3e is
+ritten on the paper. The 2icti3 3#st 2ol#ntarily
accept the paper (tho#gh he nee) not 8no+ +hat
is on it). Ance he accepts it> the )e3on na3e) on
the Paper +ill h#nt hi3 )o+n an) 8ill hi3. E2en
if the )e3on is )estroye)> it +ill ret#rn as soon as
it is able an) contin#e the h#nt (see the College
of 'reater S#33oning for ho+ )e3ons reco2er
fro3 in@#ry an) F)eathG in their o+n )i3ension).
Anly by passing the paper on to another entity
+ho 2ol#ntarily accepts it can the )oo3 be transE
ferre). :f the paper is )estroye)> the )oo3 +ill
ne2er be lifte) an) can ne2er be transferre). Anly
&)epts +ho ha2e 3a)e the 'reater Pact 3ay perE
for3 this rit#al.
Creepin" Doo3 (45')
21perience Multiple5 (50
Base !hance5 !0K J (K per 4an8
!ast Time5 1 ho#r
Material5 1% 4#nestic8s
Actions5 Concentration
!0(
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept creates 1% 4#nestic8s by car2ing
the appropriate 3ale)ictions into h#3an bones.
5e then perfor3s a rit#al o2er the3 ()#ration 1
ho#r) an) b#ries the stic8s beneath the )+elling
of so3eone he +ishes to c#rse. :t is best if the 2icE
ti3Ds na3e is car2e) in the bones as +ell. .or
each 3onth that the bones re3ain in or #n)er
the 2icti3Ds )+elling> he 3#st 3a8e a 4esistance
Chec8> the 0ase Chance for +hich is co3pose) of
the 2icti3Ds En)#rance 3#ltiplie) by the $iffiE
c#lty 4ating of the resistance. The $iffic#lty 4atE
ings are?
4an; Difficulty 4atin"
0"5 R 4.0
6"10 R 3.0
11"15 R 2.5
16"1! R 2.0
1"20 R 1.5
:f the 2icti3 fails to resist> he s#ffers a +asting
)isease an) loses )10 L ( En)#rance for p#rposes
of f#t#re resistance (only). :f he fails to resist for
three straight 3onths> he )ies. Anly &)epts +ho
ha2e 3a)e the 'reater Pact 3ay perfor3 this
rit#al.
The 7an( of &lory (45))
21perience Multiple5 ,one
Base !hance5 100K> see effects
!ast Time5 1 ho#r
Material5 See effects
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3#st se2er the right han) of a
con2icte) 3#r)erer +ho has been h#ng. The
han) 3ay only be se2ere) )#ring the ne+ 3oon
an) 3#st be +rappe) in a +in)ing sheet. :t 3#st
then be )rie) in the s#n an) the bloo) entirely
re3o2e). *hen the )esiccate) han) is +orn as an
a3#let> thereafter> it +ill a)) 15 to the 0ase
Chance of creating any plag#e> blight> or c#rse or
of ani3ating the )ea). There is no 0ase Chance or
Experience "#ltiple for this rit#al. :t al+ays
+or8s if it is correctly perfor3e). Anly &)epts
+ho ha2e 3a)e the 'reater Pact 3ay perfor3
this rit#al.
The Dea( ManFs Can(le (45,)
21perience Multiple5 ,one
Base !hance5 100K> see effects
!ast Time5 1 ho#r
Material5 See effects
Actions5 Concentration
!oncentration !hec'5 Stan)ar)
2ffects5 The &)ept 3a8es a $ea) "anDs can)le by
rit#ally c#tting off the right han) of a 3#r)erer
as )escribe) in the 4it#al for 3a8ing a 5an) of
'lory. The fats an) oils in the han) are then
ren)ere) so that the han) can be coate) +ith
the3 an) a can)le can be 3a)e. The +ic8 of this
can)le 3#st be 3a)e of the hair of a 3#r)erer
(not the sa3e one that )onate) his han)). The
&)ept then says a rit#al o2er this can)le. ThereE
after> it 3ay be lit as part of any rit#al of this ColE
lege an) +ill increase the chance that the rit#al is
s#ccessf#l by J!0K. There is no 0ase Chance or
Experience "#ltiple to perfor3 this rit#al. :t alE
+ays +or8s if it is correctly perfor3e). Anly &)E
epts +ho ha2e 3a)e the 'reater Pact 3ay perE
for3 this rit#al.
!05
!0
[#/.0] !;ills
& character 3ay ac6#ire an) refine s8ills )#ring
a ca3paign. They can hone their talents in a series
of interrelate) non93agical an) 6#asi93agical abilE
ities> +hich co3bine to for3 a single s8ill. & characE
terDs )egree of talent is 3eas#re) by their 4an8 in a
s8ill. They begin +ith the si3plest abilities at the
lo+est 4an8s> an) gain the 3ore )iffic#lt ones as
they progress thro#gh the 4an8s. Their percentage
chance of s#ccessf#lly perfor3ing tas8s associate)
+ith a s8ill +ill increase as their 4an8 beco3es
higher.
The possession of a s8ill )oes not necessary i3ply
any character traits associate) +ith that s8ill.
[#/.1] %c=uirin" an( @sin" !;ills
The r#)i3ents of a s8ill are learne) by har) pracE
tice an) )iligent st#)y. & character 3#st spen) a
goo) )eal of ti3e an) effort before they can #se a
s8ill at no2ice le2el (4an8 0). The characterDs ability
+ith a s8ill can i3pro2e only if they contin#e to
+or8 +ith it )#ring an) bet+een a)2ent#res.
%c=uirin" !;ills
&ny s8ill 3ay be ac6#ire) at 4an8 0 at a 2ariable
cost of Experience Points an) / +ee8s of ga3e ti3e.
&ll eight +ee8s 3#st fall +ithin a perio) of six ga3e
3onths. Ti3e spent on a)2ent#re 3ay not co#nt toE
+ar) the necessary eight +ee8s.
Metho(s of :earnin"
The 3etho) by +hich a character learns a s8ill afE
fects the Experience Point cost to ac6#ire that s8ill
or to increase the characterDs 4an8. :f the character
is ta#ght by so3eone of greater 4an8 in the s8ill>
)ecrease any Experience Point cost by 10K. :f the
character learns fro3 a boo8> 2erbal )escriptions> or
practices +ith so3eone of e6#al or lesser 4an8 in
the s8ill> any Experience Point cost is #n3o)ifie). :f
the character practices +ith no #sef#l o#tsi)e assistE
ance> any Experience Point cost is increase) by !5K.
The a2ailability of 6#alifie) teachers> an) the fees
they charge the character for their ser2ices> are left
to the )iscretion of the '".
Metho( of :earnin" Cost
5aug$t (y so.eone o, greater 6an? in s?ill *10;
#earned ,ro. a (oo?' ver(al descriptions
or practice wit$ so.eone o, e<ual or lesser
6an? in s?ill
A
0ractices wit$ use,ul outside assistance 125;
So3e s8ills ha2e a))itional re6#ire3ents before
learning so3e ran8s. Chec8 each s8ill for )etails.
E3ployin" !;ills
& character 3ay atte3pt to e3ploy a non93agicE
al s8ill any n#3ber of ti3es )#ring a )ay. The #se of
a s8ill )oes not> in an) of itself> pre2ent a character
fro3 #sing the sa3e or any other s8ill i33e)iately
after+ar)s. 5o+e2er> a character 3ight s#ffer a)E
2erse effects (for exa3ple> lose .atig#e Points) +hile
!0-
Eno+le("e
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
exec#ting a s8ill> +hich +o#l) inhibit their ability to
act.
The #se of a non93agical s8ill is rarely a#to3aticE
ally s#ccessf#l. & character #s#ally has a chance of
fail#re +hen #sing a non93agical s8ill. 7nless the
ability is )escribe) as an exception to this r#le> the
3axi3#3 chance to s#ccee) +ith it is ne2er greater
than 10 (J4an8)K . & character al+ays fails to #se an
ability if the roll is greater than the 3o)ifie) chance
or 100 (regar)less of 4an8).
DuasiCMa"ical !;ills
Cery fe+ of the abilities associate) +ith the 2ariE
o#s s8ills are 6#asi93agical. The follo+ing are the
only 6#asi93agical abilities to be fo#n) in the s8ills
section? &lche3ist> &strologer> 5ealer> 5erbalist>
an) the 4angerDs 0#3p of ,orth.
Expert Eno+le("e
The possessor of a s8ill> other than an &)2ent#rE
ing s8ill> also gains an in9)epth 8no+le)ge of the
fiel) associate) +ith their s8ill. This is e6#i2alent to
ha2ing =no+le)ge in that s8ill (see section !1.().
!uper2ision of !ubor(inates
The possessor of a S8ill> other than an &)2ent#rE
ing s8ill> is able to s#per2ise the +or8 of s#bor)inE
ates in that S8ill. The s#per2isor 3ay instr#ct an)
s#per2ise a n#3ber of s#bor)inates e6#al to their
4an8. S#bor)inates 3#st be practicing the sa3e
S8ill as their s#per2isor an) 3ay the3sel2es be s#E
per2ising #n)erlings> th#s creating a Fchain of co3E
3an)G. & s#bor)inate 3ay be replace) by a
+or8gang. & +or8gang is a gro#p of #p to ten
laborers +or8ing as a tea3. ;aborers 3ay not s#perE
2ise others. & character nee) not s#per2ise their
3axi3#3 n#3ber of s#bor)inates or laborers> an)
3ay the3sel2es +or8 in proportion to their #n#se)
s#per2ision capacity.
Example: character with &ank G in rtisan -Car
penter., may instruct up to G other Carpenters or G work(
gangs -up to G; laborers., or some combination thereof. =f
they were supervising " Carpenters and # work(gang,
they would only be using half their supervision capacity,
and could themselves work about half of the time.
!0/
[#1.0] :an"ua"es
The ca3paign has 3any lang#ages. Each sentient
race #s#ally has one lang#age intrinsic to itself> or
3ore if that race is split into 2ario#s pop#lations.
There is no #ni2ersal lang#age> b#t Co33on is the
first lang#age of se2eral nations.
[#1.1] 4estrictions
& lang#age 3ay not be 8no+n abo2e its 3axi3E
#3 ran8. Characters 3ay not spea8 a tong#e for
+hich they )o not ha2e the 2ocal apparat#s. CharacE
ters 3ay not learn a lang#age +itho#t instr#ction
fro3 a so#rce of at least the sa3e ran8 as that being
learne).
[#1.#] !tructure
.a3ily Each lang#age belongs to one partic#lar
.a3ily of intrinsically relate) tong#es (see section
!1.). 'ro#p 5istory> geography> an) c#sto3 all
transfor3 lang#ages. ;ang#ages +ith a co33on hisE
tory or interaction share the sa3e lang#age 'ro#p
(see section !1.-). & lang#age 3ay belong to se2eral
'ro#ps> an) a 'ro#p 3ay lin8 lang#ages fro3 )ifferE
ent .a3ilies. ;earning a lang#age is easier if one
alrea)y 8no+s a relate) or si3ilar lang#age at a
higher ran8. The Experience Point )isco#nt is?
:an"ua"e 4elationship Discount
@n t$e sa.e 7a.ily or %roup 20;
@n (ot$ t$e sa.e 7a.ily and sa.e %roup 30;
[#1.$] 0enefits
;ang#ages 2ary in their co3plexityH a lo+ 3axE
i3#3 ran8 3ay in)icates less 2ersatility> 2ocab#E
lary> or foreignis3s.
&t 4an8 0 in a lang#age> yo# cannot spea8 it> b#t
can #s#ally sense the general 3oo) of plain stateE
3ents? a threat> a greeting> etc. Thereafter> +ith inE
creasing ran8> yo#r co3petency an) 2ocab#lary
progressi2ely increase> as co3pare) to h#3ans #sE
ing a typical h#3an lang#age to tal8 abo#t e2ery9
)ay things in their 2illage.
4an; Effect an( Aocabulary
1 &i.ple' co..on words D2;E
2 7ew si.ple state.ents D5;E
3 Co..on p$rasesO si.ple tenses D20;E
4 Co..on idio.s' can give passa(le descriptions o,
events or people D70;E
5 6arer idio.sO .ost tensesO su,,icient to use .ost
pro,essional s?ills D0;E
6 7luentO can give clear and accurate descriptions o,
events and people D100;E
7 Courtly or pro,essional spea?er D120;1E
! Can express any conceiva(le t$oug$tO .ay cast
college .agic D200;1E
8ear .astery o, t$e language D400;1E
10 2astery o, t$e language D500;1E
4an; 4elate( &roup or Fa3ily Fluency
3 6an? 0 in ot$er languages in t$at %roup
4 6an? 0 in ot$er languages in t$at 7a.ily
6 6an? 1 in ot$er languages in t$at %roup
! 6an? 1 in all ot$ers #anguages o, t$e sa.e 7a.ily
6an? 2 in all ot$er languages o, t$at %roup
,ote that so3e lang#ages are 2ery li3ite). .or
exa3ple> 3any concepts or e3otions cannot be arE
tic#late) in Troll.
[#1.'] :iteracy
;iteracy in a lang#age is )istinct fro3 the s8ill of
spea8ing. :t is easily learne) if the +ritten for3 is
alphabetic. "ost c#lt#res ha2e a large proportion of
the pop#lation that is illiterate. ,ot all lang#ages
ha2e a +ritten for3. :t is not possible to attain literE
acy in a lang#age that )oes not ha2e an establishe)
+ritten for3. Ane 3ay atte3pt to transcribe that
lang#age> a)apting a 8no+n script> b#t the
F+ritingG pro)#ce) is ineffect#al for co33#nicatE
ing +ith others.
honetic 4ea(in" ? *ritin"
"ost &l#sian lang#ages are +ritten #sing a phonE
etic alphabet O a set of signs representing> one9to9
one> all the so#n)s of that lang#age. 5istorically> a
recently literate lang#age #s#ally re9#ses an estabE
lishe) alphabet +ith 3inor 2ariations. Therefore
there are 3any lang#ages> b#t fe+ alphabets. .or
each alphabet> the cost is 1>000 Experience Points
an) ( +ee8s the first ti3e yo# learn literacy #sing itH
literacy in a s#bse6#ent lang#age> #sing the sa3e alE
phabet> is only 500 Experience Points an) ! +ee8s.
So3eti3es> for )ifferent c#lt#res> one lang#age is
+ritten in )ifferent phonetic alphabets. :f so> yo#
3#st pay the ti3e an) Experience Points for each
one yo# learn.
!01
Table of 8no+n &l#sian alphabets?
>(entifier %lphabet
( 4edouin script D$u.an' ,lowing' cursiveE
d +ra?onic
e -lvis$ script
i @sland Dused near t$e land*loc?ed oceanE
? Kingdo. Dused near t$e AIurian -.pireE
. 2er Dsuited to underwater useE
n 8agan Dela(orate' (ut versatileE
o /g$a. D$u.an' rune*li?eE
t 5e.p$is Ddwarvis$ runesE
w 3estron Dusual 3estern $u.an alp$a(etE
x 2a(ro$oring Dde.onic scriptE
8rtho"raphic lan"ua"es
& literate lang#age not #sing a tr#ly phonetic alE
phabet is orthographic (e.g. it #ses pictographs> or
an elaborate spelling str#ct#re). The +ritten for3 is
so co3plex that it 3#st be learne) as if it +ere> in
effect> another lang#age of the sa3e lang#age fa3E
ily (e.g. +ritten an) spo8en Erehleine are treate) as
t+o separate 3e3bers of the El)ar .a3ily). 5ence
one often spea8s an) +rites an orthographic lanE
g#age at )ifferent ran8s. Arthographic lang#ages
are in)icate) in section !1. by an asteris8 (`). Each
orthographic syste3 is f#nctionally #ni6#e to its
partic#lar lang#age.
[#1.)] !pecial rules
Co33on
:t is easy to learn Co33on. =no+le)ge of any
other lang#age at a higher ran8 gi2es a 50K ExperiE
ence Point )isco#nt.
%ccent
E2ery spea8er has an accent +hich reflects a 3ixE
t#re of their nati2e lang#age an) the t#tors fro3
+ho3 they learne) the lang#age. &t 4an8 or highE
er> any spea8er 3ay gain a partic#lar accent by
spen)ing 500 Experience Points an) 1L% +ee8s
st#)ying or being t#tore) (the '" )ecrees ho+
3#ch ti3e is necessary).
@npronounceable Ton"ues
&ll lang#ages of the $ragon .a3ily (except Sa#rE
i3e) re6#ire #n#s#al 2ocal apparat#s. ,o h#3anoi)
race 3ay nor3ally spea8 these tong#es. 5o+e2er>
yo# 3ay ran8 the lang#age at t+ice nor3al cost> to
gain co3prehension.
&lphabetic literacy in an #nprono#nceable lanE
g#age costs !>000 Experience Points an) / +ee8s. :f
yo# )o ha2e the physiological or 3agical ability to
spea8 s#ch lang#ages> yo# 3ay ran8 the3 +itho#t
penalty.
>33ersion
:f character spen)s a n#3ber of +ee8s listening
to a partic#lar lang#age being spo8en )aily an) freE
6#ently by spea8ers +ho #se it at a ran8 higher than
the character 8no+s it> the '" 3ay allo+ that charE
acter to #se those +ee8s as ran8ing ti3e for that
lang#age in a))ition to any other acti2ity #n)erE
ta8en (e.g. going on a)2ent#re> other training> etc).
The Experience Points 3#st still be pai). & characE
ter 3ay only ran8 one lang#age by i33ersion at
any one ti3e.
-e+ :an"ua"es
*hen a ne+ lang#age is intro)#ce) into the ca3E
paign> the '" 3#st )eter3ine the follo+ing?
2 .a3ily an) any ;ang#age 'ro#ps.
2 *ritten for3s> if any. &re they phonetic or orE
thographicX :f alphabetic> +hat alphabet is
#se)X
2 :ts 3axi3#3 ran8.
See the follo+ing tables for ;ang#age .a3ilies
an) ;ang#age 'ro#ps.
[#1.,] :an"ua"e &roups
&roup :an"ua"es
Arc$aic -ldaran' 0urple*/ld*+row' Fuenc$an
+raconic +raconic' 8agan' /ld*+raconic' 3yvern
+ravidic +row' 6aniterran' &and*dweller
+warvic +warvis$' %no.is$' )al,ling' K$uIdul
+warvidic Al.an' 4rett' -(olan' 7ol?sprac$'
6eic$spiel
-llenic Centaur' -llenic
-lvic +row' -ldaran' -lvis$' -ra$leine' 0urple*
+row' 5erranovan*+row
%no.ic 7ossergri.' %no.is$
)erpetic Cul$uan' &auri.e
#ittoral +estinian' -(olan
#ow %igantic )ill*%iant' /gre' &tone*%iant
8o.adic +ra?n(rger' Kipc$a?' Kravonian' &ea*o,*
%rass
/rcal %o(lin' )o(go(lin' Ko(old' /gre' /rcis$
0anic Centaur' +ryad' 8y.p$' &atyr' &ylp$ine
0er,idic 7ossegri.' 2er,ol?' 8ixie' 0ixie
0rotonic -ldaran' /ld*+raconic' +raconic
0urpuric 0urple*+row' 0urple*/ld*+row
6ustic 4rownie' #eprec$aun
5itanic Cloud*%iant' &tor.*%iant' 5itan
!10
!11
[#1..] :an"ua"e Fa3ilies
The &lphabet col#3n in)icates the alphabets that the lang#age can be +ritten in. &n asteris8 (`) in)icE
ates the alphabet incl#)es an orthographic lang#age. :f no letter or asteris8 is gi2en> the lang#age )oes not
ha2e an establishe) +ritten for3. 4an8 in)icates the highest 4an8 that can be achie2e) +ith the lang#age.
Fa3ily :an"ua"e %lphabet 4an;
Co33on Co..on i' ?' w
*esternC7u3an Al.an o' w
4rett o' e
+estinian w !
-(olan w
7ol?sprac$ w
#alange w 10
6aniterran e
6eic$spiel w
CentralC7u3an Ara(i< (
+ra?n(rgr w
-llenic i 10
Kipc$a? A !
Kravonian X
0anBari X
0asi,i?an A !
&and*dweller e
&ea*o,*%rass A
5$e.is?ryan i' X
EasternC7u3an 7ive*&isters*Courtly X 10
7ive*&isters*5rader X
#unar*-.pire X
Merfol; 2er,ol? . !
El(ar +row e
-ldaran d 10
-loran e' w
-lvis$ e 10
-re$leine X 10
7rogel, X !
0urple*+row e
0urple*/ld*+row e
Fuenc$an X 10
5erranovan*+row X
Fa3ily :an"ua"e %lphabet 4an;
Faerie 4rownie A 7
Centaur i
+ryad A 6
7ossegri. A 6
#eprec$aun A 6
8ixie A 6
8y.p$ A 7
0ixie A 7
&atyr A 7
&ylp$ine A 6
FalseCFey +oppelganger A !
%argoyle A 6
)arpy A 7
2edusa A 6
EarthCD+eller +warvis$ r
%no.is$ r
%o(lin w !
)al,ling r
)o(go(lin w !
K$uIdul r
Ko(old A !
/gre w 6
/rcis$ w
&as<uatc$ A 3
5roll A 4
Yeti A 3
&iant Cloud w
7ire w
)ill w !
&tone w !
&tor. w
5itan i 10
Dra"on /ld*)ig$*+raconic d 10
Cul$uan X 10
+raconic d 10
8agan n 10
&auri.e d 7
3yvern A 4
!i"nin" &ilent*5ongue A 6
4andito A 5
[$0.0] %(2enturin" !;ills
These s8ills 3ay be ran8e) as +ith any other
s8ill. The only )ifferences are that all characters
start +ith s+i33ing> cli3bing> stealth an) horseE
3anship at 4an8 0> an) if the s8ill is #se) conspic#E
o#sly )#ring an a)2ent#re it can be ran8e) once
+itho#t the nee) for training ti3e> b#t there 3#st
be a t#tor +ith a si3ilar s8ill +ho is present to a)E
2ise the character on the techni6#e they sho#l) e3E
ploy.
[$0.1] Cli3bin"
This s8ill allo+s a character to cli3b anything
fro3 +alls to 3o#ntains +itho#t the ai) of specialE
iBe) e6#ip3ent> if this is at all possible. The 0ase
Chance to #se this s8ill is (( R "an#al $exterity J / R
4an8 L [str#ct#re height in feet Y 10])K. & character
#tiliBing this s8ill sho#l) 3a8e a roll at approxi3E
ately !0D inter2als> b#t if the cli3b is especially )iffiE
c#lt> e2ery 10D. ,ote that the '" 3ay 3o)ify the
for3#la in certain instances.
D2+ G 4E 1 D6an? G !E " D)eig$t in 7eet P 10E
& cli3ber s#ffers ([5eight of fall (in feet) Y 10]
S6#are)) En)#rance Points +hen they fall.
D)eig$t o, 7all in 7eet P 10EK
Cario#s ite3s of e6#ip3ent 3ay be #se) to i3E
pro2e a characterDs chance of cli3bing as follo+s?
2 Cli3bing Cla+s a)) 15K to 0ase Chance b#t
ha2e no #se in roc8 cli3bing +here han)s are
3ore #se.
2 4ope allo+s the #ser to cli3b the str#ct#re
3a8ing only one roll b#t are only #sef#l +here
ropes 3ay be practically #se).
[$0.#] 7orse3anship
& character +ill #se horse3anship to )irect anE
i3als +hich they ri)e. & character 3ay #se their
horse3anship +ith any ani3al or 3onster +hich
they +o#l) or)inarily ri)e (s#ch as horses> )on8eys>
ca3els> elephants> etc.). Enchante) or .antastical
3onsters )o not necessarily fall into this category>
an) the '" 3#st 3a8e r#lings go2erning these sit#E
ations.
& characterDs horse3anship is calle) into play
+hene2er they +ish their 3o#nt to perfor3 an #nE
#s#al or )iffic#lt action. &ny 3o#nt can be )irecte)
into 3o2ing at a +al8ing pace or e2en a bris8 trotH
an #n#s#al or )iffic#lt action +o#l) be to brea8 into
a gallop or charge> @#3p an obstacle> etc. $#ring
co3bat> horse3anship is calle) into play )#ring
e2ery P#lse to?
2 =eep the 3o#nt controlle).
2 4egain control if it is lost.
2 $irect the 3o#nt to ta8e any specific &ction.
0ase Chance
The characterDs player +ill roll percentile )ice
+hene2er their horse3anship is calle) into play. &
characterDs horse3anship is e6#al to [(3o)ifie)
&gility J *illpo+er) Y ! J (4an8 R /)]> ro#n) )o+n.
VDA% 1 30E P 2W 1 D6an? G !E
The type of 3o#nt a character is ri)ing +ill 3o)iE
fy their horse3anship as follo+s?
Mount Type Mo(ifier
Ca.el *15;
+ire 3ol, *10;
+on?ey *10;
+ra,t )orse *5;
-lep$ant *10;
2ule *!;
2ustang= *12;
0al,rey 115;
0ony 110;
Fuarter$orse *10;
3ar$orse= *5;
N 4ating #nless traine) by ri)erH in that case the
bon#s is 0 (e.g. no negati2es).
The '" sho#l) also ta8e into acco#nt the fa3iliE
arity the character has +ith the in)i2i)#al ani3al
type an) apply 3o)ifiers thereby (i.e. the first ti3e
a character fin)s the3sel2es atop a ca3el sho#l) be
+orth at least an a))itional L15).
Controllin" a Mount
Anly a *arhorse can be )irecte) to enter into
Close Co3bat by its ri)er> an) all other 3o#nts +ill
only attac8 if )irectly assa#lte). & s#ccessf#l roll
+ill res#lt in the 3o#nt obeying the )irections of
the ri)er. & roll abo2e the 3o)ifie) percentage b#t
less than the 3o)ifie) percentage pl#s the ri)erDs
*illpo+er in)icates the 3o#nt either )oes nothing
or contin#es to )o +hate2er it +as )oing. & roll
abo2e both of these in)icates the 3o#nt +ill either
)isobey the ri)er> b#c8> atte3pt to thro+ the ri)er>
or so3e other #npleasant res#lt. The act#al occ#rE
rence 3#st be )eci)e) by the '" an) sho#l) beE
co3e +orse the farther the roll is abo2e the 3o)iE
fie) percentage. :f the '" @#)ges the ri)er has
totally lost control of their 3o#nt> the ri)er 3ay
ta8e no other action #ntil they ha2e regaine) conE
trol (pres#3ing they 3anage to stay 3o#nte)).
!1!
>n Co3bat
7sing horse3anship +hile in co3bat 3ay be
)one in co3bination +ith any other &ction. &
traine) ri)er recei2es certain abilities as they rise in
4an8?
4an; %bility
31 2ay use two*$anded weapons
51 2ay ,ire a .issile weapon or cast a spell w$ile
.oving
71 2ay use two one*$anded weapons at once
[$0.$] Flyin"
.lying is the s8ill of perfor3ing aerial 3ane#2ers
#sing 3agical flying. &s a r#le aerial co3bat is )iffiE
c#lt. .lying is an a)2ent#ring s8ill.
0ase Chance
& character 3ay al+ays ta8e off> fly> or lan) in an
appropriate 3anner an) reasonable con)itions> an)
#n)er s#ch circ#3stances no roll is necessary. ,ote
that lan)ing appropriately is not precise. The s#cE
cess chance to perfor3 a co3plex aerial 3ane#2er
+ith precision is [(&gility R %) J (4an8 R 10)].
DA% G 3E 1 D6an? G 10E
This base chance 3ay be 3o)ifie) by the follo+E
ing?
Con(ition Mo(ifier
-nviron.ental conditions "50 " 0;
5ype o, ,lig$t used "50 " 110;
&peed 0 " .p$
Crashin" an( Fallin"
.lying into an obstacle ca#ses #p to [)10 J (relatE
i2e spee) in 3iles per ho#r Y 10) s6#are)] En)#rE
ance )a3age.
d10 1 Drelative speed in .p$ P 10EK
The nat#re of the obstacle 3ay re)#ce the )a3E
age. Specific 'rie2o#s in@#ries (nor3ally C class)
3ay also be inc#rre). See Cli3bing for falling (as
oppose) to flying) )a3age. &s a r#le of th#3b> an
airborne clothe) h#3anoi) +ho falls thro#gh the
air )rops %50 feet in the first p#lse> 50 feet in the
secon)> an) 1>000 feet in each s#bse6#ent p#lse.
,ote that a spee) of one 3ile per ho#r is e6#al to %0
yar)s per 3in#te in the chase se6#ence an) 1.5
hexes per p#lse in co3bat.
Co3bat %bilities
& traine) 3agical flier recei2es certain co3bat
abilities as they rise in ran8?
4an; %bility
31 2ay use two*$anded weapons
51 2ay ,ire a .issile weapon or cast a spell w$ile
.oving
71 2ay use two one*$anded weapons at once
[$0.'] Eno+le("e (area)
This is a s8ill that can be ta8en 3any ti3es O
once for each area of 8no+le)ge. & character +ith
this s8ill 8no+s 3ost of the co33on lore an) tra)iE
tions concerning their chosen area. &n area 3ay inE
cl#)e? a partic#lar city or territory> a c#lt#re> an hisE
torical perio)> or a race> or species. :n a))ition> an
area of 8no+le)ge 3ay be ta8en fro3 the PhiloE
sopher s8ill. :f this is )one> the area is e6#i2alent in
siBe to a S#bfiel)> an) any S#bfiel)s except &)E
2ance)> Experi3ental or &ncient are a2ailable as
areas of 8no+le)ge. & character is li3ite) to the
8no+le)ge a2ailable to their c#lt#re. The 8no+le)ge
hel) by the character 3ay not be entirely fact#al>
an) 3ay contain certain pop#lar 3isconceptions or
s#perstitions. This s8ill 3ostly gi2es the character a
3#ch +i)er general 8no+le)ge abo#t their area>
so3e history of it> an) perhaps so3e biographical
8no+le)ge of fa3o#s fig#res associate) +ith it> both
historical an) conte3porary. This s8ill is entirely
one of 8no+le)ge> an) confers no special ability to
perfor3 a craft or tra)e. 'enerally there is no s#cE
cess percentageH the '" si3ply gi2es far 3ore inE
for3ation regar)ing a certain topic to a character
+ho has 8no+le)ge of that area.
0ase Chance
:f there is )o#bt as to +hether or not a character
sho#l) 8no+ so3ething fro3 their specific area> the
0ase Chances are?
4arity of >nfor3ation 0ase Chance
Co..on 3illpower 1 70;
Cnco..on 3illpower 1 40;
6are or /(scure 3illpower 1 10;
These chances 3ay be f#rther 3o)ifie) by the
'" to reflect the in)i2i)#al rarity of the 8no+le)ge.
& character +ill not 8no+ the theories behin) the
lore. :f a character learns an area of =no+le)ge that
is also a Philosopher S#b9fiel)> an) that character is>
or beco3es> a Philosopher> the area of =no+le)ge
3ay be #se) as the appropriate S#b9fiel). See the
Experience Point Cost table> note & (section 55.!)>
for )etails on 4an8ing.
[$0.)] !tealth
& character can #se stealth to 3o2e as so#n)E
lessly an) #nobtr#si2ely as possible.
!1%
@sin" !tealth
& character 3ay #se their stealth ability only if
they ha2e a)e6#ate co2er (i.e. space in +hich to
conceal or obsc#re the3sel2es) in the area they
+ish to tra2erse> they are appropriately cla) (e.g.
not in plate ar3or or l#3inescent clothing)> an)
they are not c#rrently #n)er obser2ation by the enE
tities fro3 +ho3 they are atte3pting to conceal
their presence.
0ase Chance
The '" +ill roll percentile )ice to )eter3ine if a
character is able to #se their stealth ability s#ccessE
f#lly. The '" only 3a8es s#ch a chec8 if there is a
reasonable possibility that the character co#l) be
)etecte). The '" 3a8es one chec8 each ti3e the
character atte3pts one contin#o#s action> or each
ti3e an #nexpecte) change of con)ition has a signiE
ficant effect #pon the characterDs chance of re3ainE
ing hi))en (e.g. one of the entities #n)er s#r2eilE
lance hea)s for a roo3 +hich happens to be thro#gh
the )oor+ay in +hich the character is hi))en). The
'" 3ay 3o)ify the s#ccess percentage.
& characterDs base chance of #sing their stealth
ability is [(&gility R %) J (4an8 R 5) J (Thief 4an8) J
(Spy 4an8 R !) J (&ssassin 4an8 R !)]K.
DA% G 3E 1 D6an? G 5E 1 D5$ie,E 1 D&py G 2E 1 DAssassin G 2E
Detection
The greatest Perception 2al#e of the entities +ho
3ay be able to )isco2er the character #sing the
stealth ability is s#btracte) if those entities are #nE
a+are of the characterDs presence> or three ti3es
that Perception 2al#e if they are.
[$0.,] !+i33in"
>ntro(uction
This s8ill is re6#ire) in or)er to perfor3 any acE
tions in the +ater. &ll player characters start off
+ith 4an8 0. This> #n)er goo) con)itions> +ill allo+
the character to trea) +ater in or)er to stay afloat.
The higher the ran8> the 3ore the character +ill be
able to )o #ntil they are at the stage +here they can
s+i3 li8e a fish an) s#r2i2e e2en in a)2erse con)iE
tions.
0ase chance
The base chance for s+i33ing is [Physical
Strength J &gility J En)#rance J (4an8 R /)].
0& 1 A% 1 -8 1 D6an? G !E
The base chance is 3o)ifie) by the follo+ing (all
a)@#st3ents c#3#lati2e)?
%ction Mo(ifier
3earing little or no clot$ing 110;
-ncu.(ered Dper poundE *1;
3ater te.perature *25 " 15;
3ater conditions *25 " 110;
2ay not swi. ,reely *50 " *10;
Ather 3o)ifiers 3ay be applie) by '" as approE
priate.
&n #ns#ccessf#l s8ill roll )oes not i3ply )ro+nE
ing (yet) b#t the character co#l) be in serio#s
tro#ble. :f they are trying to float an) the roll is
faile) then they nee) to 3a8e another s#ccessf#l
s8ill roll in or)er to stay afloat. T+o faile) s8ill rolls
i3plies they are #n)er+ater> hol)ing their breath>
+itho#t preparation.
:f an &)ept is atte3pting to cast then they can )o
so> +ithin the restrictions of their College> if breathE
ing +ater or if they 3a8e a s#ccessf#l s8ill roll. &
concentration chec8 (*illpo+er R %) 3ay also be reE
6#ire) in a)2erse con)itions.
0reath hol(in"
The base ti3e a character can hol) their breath is
[(c#rrent En)#rance Y %) J (S+i33ing 4an8 Y !)]
p#lses ro#n)e) #p. This ti3e is )o#ble) if a Pass &cE
tion is #se) in the pre2io#s p#lse to prepare.
Dcurrent -8 P 3E 1 D&wi..ing P 2E pulses
Dro+nin"
Ance that ti3e is expire) then the character 3#st
3a8e a *illpo+er R 5 chec8 in or)er to contin#e
hol)ing their breath. &t the en) of s#bse6#ent
p#lses> the *illpo+er factor is re)#ce) by 1 #ntil
the roll fails. &t that point the character starts
)ro+ning> ta8ing physical )a3age at a rate of )10
straight to En)#rance per p#lse #ntil )eath or resE
c#e. & )ro+ning character nee)s to 3a8e a ! R (*illE
po+er J S+i33ing 4an8) chec8 before being able to
perfor3 #sef#l acti2ity as abo2e.
!i"ht an( Co33unication
The character can see PC hexes in clear +ater.
This is hal2e) in la8es an) ri2ers beca#se of algae
an) silt. Co33#nication is by sign lang#age> or a
range of one hex if spea8ing.
Mo2e3ent rates
Mo2e3ent Type TM4
&wi..ing D526 1 6an?E P 3
3al?ing along t$e (otto. Di, weig$tedE 526 P 3
S+i33ing is generally a har) or stren#o#s acti2E
ity #nless the entity concerne) is an a6#atic. CharE
!1(
acters that are enc#3bere) by non9b#oyant 3ateriE
als )escen) at the follo+ing rates?
Encu3brance Fati"ue :oss
Cnencu.(ered to 5 l(s 0 per pulse
5 " l(s 1 per pulse
10 " 14 l(s 2 per pulse
15 " 1 l(s 3 per pulse
20 " 25 l(s 4 per pulse
251 l(s 5 per pulse
7nenc#3bere) characters floating to the s#rface
(e.g. if #nconscio#s) )o so at 1 foot per p#lse.
!15
[$1.0] %lche3ist
&l3ost all nat#ral che3icals can be co3bine)
into a 2ariety of #sef#l 3ixt#res by expert han)s.
The potions +hich +ill be in 3ost )e3an) by charE
acters +ill be those that affect the bo)ily f#nctions
of h#3anoi)s. The effects of these potions range
fro3 sti3#lation an) )epression of e3otions to
)ea)ly poisons.
:n a sense> alche3y is a Fpoor 3anDs 3agicGH it is
3ore cost9efficient in affecting the actions of beings
than the #se of 3ana> albeit not as easily applie) to
the 2icti3.
There are fi2e 3ain areas of st#)y +ithin alE
che3y. The first is that of che3ical analysis> the
ability to )eter3ine the effects of ingestion or apE
plication of a gi2en li6#i) s#bstance. The others are?
stan)ar) che3icals> 3e)icines an) anti)otes> poisE
ons (incl#)ing 2eno3s) an) potions. The creation of
a potion re6#ires the ai) of an &)ept or a 5ealer.
&s a character gains experience in the fiel) of alE
che3y> they +ill increase the efficacy of the 3ixE
t#res they pro)#ce. The character +ill also )ecrease
the cost of goo)s (to 3an#fact#re).
[$1.1] 4estrictions
&n alche3ist 3#st 8no+ ho+ to rea) an) +rite in
one lang#age at 4an8 / or greater if they +ish to a)E
2ance beyon) 4an8 0 as an &lche3ist.
[$1.#] 0enefits
&n alche3ist gains the ability to analyBe che3icE
als at 4an8 0.
&n alche3ist 3ay i)entify a li6#i) by its type
(e.g. 3e)icine> poison). :f the li6#i) is not a co33on
one> the alche3ist 3#st spen) [110 L (4an8 R 10)]
3in#tes #sing the proper e6#ip3ent to analyBe the
li6#i)Ds type.
110 " D6an? G 10E .inutes
:f a li6#i) to be analyBe) is partic#larly +ell9
8no+n to the alche3ist (e.g. +ater or +ine)> they
+ill recogniBe it al3ost i33e)iately. :f an alche3ist
+ishes to )eter3ine the exact nat#re of a not rea)E
ily i)entifiable s#bstance> the '" rolls )100. :f the
roll is e6#al to or less than [Perception J (4an8 R /)]>
the alche3ist is tol) the co33on na3e of the s#bE
stance in 6#estion (e.g. he3loc8> 6#ic8sil2er). :f the
roll is greater than the s#ccess percentage> the '"
either infor3s the alche3ist that they are not s#re
or gi2es an incorrect ans+er. The greater the roll>
the 3ore li8ely the '" is to gi2e false infor3ation.
0C 1 D6an? G !E
[$1.$] %cci(ents
&n alche3ist can in@#re the3sel2es +hile +or8E
ing +ith )angero#s che3icals. *hene2er an alE
che3ist #ses or analyses a potentially )angero#s liE
6#i)> there is a chance that they +ill co3e in
contact +ith so3e of the s#bstance. The '" incorE
porates the acci)ent chance into any other alche3y9
relate) percentile rollH sho#l) there not be one> they
roll )100. The chance of no acci)ent is (-0 J ! R 4an8
J "an#al $exterity)K. :f the roll is +ithin the span
of n#3bers for acci)ent> the alche3ist s#ffers fro3
the che3ical. & roll of 100 al+ays ca#ses an acciE
)ent.
70 1 D6an? G 2E 1 2+
Example: n alchemist character with a %anual /ex
terity of #C and of &ank ! would have a D< chance of fail
ure. ny roll from D# to #;; will cause the alchemist to
have an accident.
The '" +ill )eter3ine the exact effects #pon the
#nfort#nate character. The 3ini3#3 )a3age +ill
be fro3 for3al)ehy)e9type che3icals> +hich +ill
ca#se abo#t 1 )a3age an) ca#ses blisters. The 3axE
i3#3 )a3age fro3 a non93agical li6#i) +ill be
fro3 so3ething on the or)er of non9)il#te hy)roE
chloric aci)> +hich +ill ca#se abo#t 1! )a3age per
p#lse> an) possibly per3anent bone an) tiss#e )a3E
age.
The effects of certain che3icals are )escribe) in
the follo+ing sections. 7nless either the '" or the
player ha2e a fair 8no+le)ge of che3istry> the alE
che3ist sho#l) restrict the3sel2es to co33on liE
6#i)s. :f the alche3ist is )abbling +ith )angero#s
che3icals +itho#t #sing the proper e6#ip3ent>
!1
)o#ble the chance of acci)ent. :f an alche3ist is
+or8ing in their lab they 3ay pre2ent )a3age )#e
to che3icals after the first p#lse (#nless they are inE
capacitate) )#ring the first p#lse) by po#ring the
appropriate co#nter9agent #pon the affecte) area. :f
a co3bination of che3icals for3s a gas or a soli)>
the characterDs &gility 2al#e is s#bstit#te) for their
"an#al $exterity +hen rolling for acci)ent.
[$1.'] %bilities
&n alche3ist can 3ix stan)ar) che3icals at 4an8
%> an) 3ay a)) one a))itional ability to their reperE
toire at 4an8s 5> - an) 1.
&n alche3ist chooses their a))itional ability
fro3 the follo+ing? 3e)icines an) anti)otes> poisE
ons (incl#)ing 2eno3s) an) potions.
!tan(ar( Che3icals
The ability to 3ix stan)ar) che3icals allo+s the
alche3ist to pro)#ce 3ixt#res +hich can pro2e #seE
f#l on expe)itions.
&n alche3ist 3ay pro)#ce +ell98no+n che3ical
co3binations (e.g. oil an) 2inegar> +ater an) anyE
thing) at any 4an8. The stan)ar) che3icals ability
allo+s the alche3ist to perfor3 3ost )istillations
an) extractions> an) 3ix the si3plest of co3E
po#n)s.
Example: an alchemist can produce +reek Bire and
methane with the standard chemicals ability.
The co3ponents for 1! o#nces of 'ree8 .ire
(eno#gh to fill a grena)o) cost 00 sil2er pennies.
Eno#gh 3ethane to fill a grena)o can be 3an#facE
t#re) at a cost of %00 Sil2er Pennies. :f a creat#re is
)irectly hit by a grena)o fille) +ith 'ree8 .ire> that
creat#re +ill s#ffer [)10 J -] $a3age Points per
P#lse #ntil the fla3es are exting#ishe) (the 2irt#e
of 'ree8 .ire as a +eapon is that it stic8s to the tarE
get). & partial hit +ill ca#se [)10 9 %] $a3age Points
per P#lseH if a shiel) is interpose) bet+een target
an) grena)o> the shiel) catches fire> tho#gh the inE
ten)e) target s#ffers no 3ore than ! $a3age
Points. & 3ethane grena)o creates a ball of fire in
the hex in +hich it )etonates an) the a)@acent six
hexes. &ny creat#re in one of those hexes +ill s#ffer
[)10 9 %] $a3age Points> b#t +ill be able to a2oi)
f#rther )a3age by exiting the fire hexes (3ethane
is not a persistent infla33able).
*hene2er an alche3ist +ishes to 3an#fact#re
stan)ar) che3icals> they 3#st spen) [)10 J -] ho#rs
in a laboratory an) pay for the co3ponents. The
6#antity 3ixe) )oes not affect the ti3e re6#ire)>
b#t an alche3ist is li3ite) to the 3an#fact#re of
one en) pro)#ct )#ring a gi2en laboratory session.
&n alche3ist can pro)#ce stan)ar) che3icals for
the #se of local b#siness3en (e.g. e3bal3ing fl#i)
for the #n)erta8er)> an) earn bet+een 50 an) -5 silE
2er pennies per f#ll +ee8 of labor. &lternately> they
3ay pro)#ce che3icals +hich are li8ely to be p#t to
illegal #ses (e.g. a corrosi2e for iron) or 3an#fact#re
a))icti2es (e.g. cocaine> heroin). The alche3ist 3#st
)isco2er an o#tlet to sell s#ch che3icals> an) the reE
t#rn on the goo)s is #p to the '"Ds )iscretion.
The cost for a stan)ar) che3ical +ill range fro3
1 sil2er penny for a 6#art of fla33able oil to !>000
sil2er pennies for a fl#i) o#nce of non9)il#te hy)roE
chloric aci). The '" sho#l) scale the costs of other
che3icals appropriately.
Me(icines an( %nti(otes
"e)icines an) anti)otes are #se) to c#re a being
s#ffering fro3 either )isease> fe2er or poison.
&n alche3ist 3ay 3an#fact#re three types of
3e)icine?
2 0acterici)e (re3e)y for )isease)
2 &ntipyretic (re3e)y for fe2er)
2 Sal2e (re3e)y for s8in infla33ation)
& bacterici)e or antipyretic 3#st be ingeste)>
+hile one )ose of sal2e can co2er #p to t+o s6#are
feet of s8in.
*hene2er a being #ses a 3e)icine to co#nteract
an affliction fro3 +hich they are s#ffering> the '"
rolls percentile )ice. :f the roll is e6#al to or less
than [&lche3istDs 4an8 R /) J 7serDs En)#rance]> the
#ser is co3pletely c#re).
D6an? G !E 1 -ndurance
:f the roll is abo2e the s#ccess percentage> the
#ser s#btracts 10 fro3 their next )ice roll to see if
they nat#rally reco2er fro3 their infection (see secE
tion 5.-). The fail#re of one 3e)icine to +or8 has no
effect #pon any s#bse6#ent 3e)icines #se) by a beE
ing.
& 3e)icine costs [150 9 (4an8 R 10)] sil2er penE
nies.
*hen an alche3ist 3an#fact#res an anti)ote>
they 3#st specify the type of poison they are negatE
ing. ,at#ral poisons are classifie) by their so#rce.
Th#s> a sna8e anti)ote +ill c#re all poison fro3
sna8es> an) so on. Synthetic poisons (those 3an#E
fact#re) by alche3ists) are c#re) by an anti)ote
fro3 an alche3ist of e6#al or higher 4an8 than the
alche3ist +ho create) the poison. *hen a being inE
gests the proper anti)ote> the poison in their syste3
+ill no longer affect the3.
&n anti)ote costs [!50 9 (4an8 R 15)] sil2er penE
nies.
!1-
oisons an( Aeno3s
Poisons ca#se )a3age +hen intro)#ce) into the
bloo) strea3 of a being. Poisons co3e fro3 t+o
so#rces? those +hich occ#r in nat#re (2eno3s fro3
ani3als an) plants) an) those +hich are create) in a
laboratory (synthetic poisons).
&n alche3ist 3ay )istill 2eno3s an) synthesiBe
poisons. & 2eno3 is )istille) fro3 either the poison
sacs of a poisono#s ani3al (the 3ost co33on being
a sna8e)> or fro3 certain plants. &n alche3ist 3ay
)istill [)10 9 1] )oses of poison fro3 poison sacs. The
a3o#nt they 3ay )istill fro3 plants )epen)s on the
type of plant ('"Ds )iscretion). &n alche3ist reE
6#ires (11 9 4an8) ho#rs to )istill one )ose of 2eno3
fro3 either so#rce. The cost of a poison plant or sac
is [-50 J (150 R a2erage )a3age per P#lse)] sil2er
pennies> an) there is no cost for the )istillation proE
cess.
Ceno3s co3e in t+o for3s? ner2e agents an)
bloo) agents. ,er2e agents +or8 6#ic8ly ()oing
)a3age e2ery P#lse) +hile bloo) agents (s#ch as arE
senic) +or8 o2er a long perio) of ti3e. The effects of
slo+ acting (bloo) agent) poisons f#nction in the
sa3e 3anner as infections except there is no roll for
c#re. The )a3age a being +ill s#ffer fro3 a )ose of
ner2e agent 2eno3 is e6#al to the )a3age it +o#l)
s#ffer fro3 the 2eno3 of the so#rce ani3al or plant.
&n alche3ist 3ay also 3an#fact#re synthetic
poisons (both 2eno3s an) paralysants) in their
laboratory. & synthetic 2eno3 +ill )o [)10 L 5 J
4an8] )a3age points per P#lse an) costs [1>000 L
(4an8 R -5)] sil2er pennies to 3an#fact#re. :f a synE
thetic paralysant is #se) to affect a being> the *illE
po+er Chec8 of the 2icti3 is [(*illpo+er R () J !0 9
(4an8 R 5)].
D30 G 4E 1 20 " D6an? G 5E
& synthetic paralysant costs [1>-50 L (4an8 R 0)]
sil2er pennies to 3an#fact#re. &n alche3ist can
pro)#ce #p to three )oses of synthetic poison per
)ay.
otions
Potions are create) by an alche3ist +ith the ai)
of either an &)ept or a 5ealer. Potions are )esigne)
to create a specific effect +hen i3bibe) by a being.
They are 3an#fact#re) in one #se )oses an) the enE
tire )ose 3#st be s+allo+e) for the effect.
"agical potions are create) by the concerte) efE
forts of an &)ept an) the alche3ist (+ho 3ay be the
sa3e person). &ny spell or talent +hich the &)ept
8no+s an) +hich is )esigne) to affect only the &)E
ept or so3e facet of their o+n person 3ay be i3E
b#e) into a potion. :t ta8es t+o +hole )ays of conE
tin#o#s co3bine) effort to create the potion. :t is
s#ccessf#lly create) if at the en) of the ti3e the
player rolls less than [(&lche3istDs 4an8 R 10) J &)E
eptDs 4an8] +ith the spell or talent).
DAlc$e.ist9s 6an? G 10E 1 Adept9s 6an?
& roll abo2e this in)icates the potion is #seless
an) the process 3#st be repeate) +ith ne+ ingre)iE
ents. The effect of a s#ccessf#l potion for the i3E
biber is as if the &)ept ha) alrea)y 3a)e a s#ccessE
f#l Cast Chec8 an) the spell ha) ta8en effect. The
+or8ings of 3agical potions are i33e)iate. The
cost to 3an#fact#re a 3agical potion is e6#al to
[(Experience "#ltiple of Spell or Talent R !0) L (&lE
che3istDs 4an8 R 10)]. &n alche3ist an) a healer
+or8ing together 3ay create a healing potion
(again> they 3ay be the sa3e person).
The potions possible an) their 0ase Cal#e are?
7ealer %bility 0ase Aalue
Cure +isease 600
Cure 7ever 600
%ra,t &?in &alve 650
8eutraliIe 0oison Dspeci,ic typeE 700
Cure -ndurance 0oints 1'500
0rolong #i,e 2'500
The ti3e re6#ire) to pro)#ce the potion is the
sa3e as a 3agical one> an) the e6#ation to see if the
process +as s#ccessf#l is [(&lche3istDs 4an8 R 10 J
(5ealerDs 4an8 R %)].
DAlc$e.ist9s 6an? G 10E 1 D)ealer9s 6an? G 3E
:f s#ccessf#lly create)> the potion +ill act on the
i3biber as if a healer of the healerDs 4an8 +as atE
te3pting to heal the3 (any s#ccess rolls 3#st still
be atte3pte)). The cost to 3an#fact#re a healing
potion is [0ase Cal#e 9 (&lche3istDs 4an8 R 50)] silE
2er pennies.
The )#ration of a potion9base) Talent> once i3E
bibe)> is 1 ho#r R 4an8 of Talent (3ini3#3 1).
[$1.)] Costs
&n alche3ist +ill be able to better perfor3 their
s8ill +hen #sing the proper e6#ip3ent or +hen
+or8ing in a laboratory. :t costs !>500 sil2er pennies
to constr#ct a lab> an) 1>000 sil2er pennies per year
to 3aintain it. &n alche3ist can only 3an#fact#re
3e)icines> anti)otes> poisons an) potions or )istill
2eno3s in a lab. & laboratory 3ay be rente) at a
cost of 15 sil2er pennies per )ay.
The chance of an alche3ist correctly analyBing a
che3ical is increase) by J10 +hen they perfor3 the
analysis in a laboratory. The '" an) an alche3ist
!1/
player sho#l) scale costs an) effects of i3pro2e) alE
che3ical s#pport 3aterial to the abo2e r#les.
&n alche3ist 3#st p#rchase the co3ponents neE
cessary to 3an#fact#re each pro)#ct. The costs for
poisons an) potions are gi2en +ith their r#les. &ll
costs gi2en are for one creation atte3ptH if that atE
te3pt fails> ne+ ingre)ients 3#st be p#rchase).
!11
[$#.0] %r3orer
[$#.1] 4estrictions
The s8ill is relate) to that of +eapons3ith> an)
an ar3orer +ho is a 3ore s8ille) +eapons3ith exE
pen)s only three 6#arters of the necessary ExperiE
ence Points to ac6#ire or i3pro2e this s8ill. The reE
2erse is also tr#e.
&n ar3orerDs progress in their s8ill is inhibite)
by a lo+ "an#al $exterity> an) ai)e) by a high
"an#al $exterity. &n ar3orer has an increase) ExE
perience Point cost of 5K for each point of "an#al
$exterity less than 1. &n ar3orer )ecreases their
Experience Point cost by 5K for each point of "an#E
al $exterity greater than !0.
[$#.#] 0enefits
&n ar3orer ac6#ires the ability to 3a8e one catE
egory of ar3or e2ery t+o ran8s. So3e categories reE
6#ire other categories as prere6#isites an) cannot
be learne) before their prere6#isites are ta8en. &ll
ar3orers begin +ith the cloth category at ran8 0.
Cate"ory rere=uisites
Clot$ A
#eat$er Dleat$er' so,t leat$er' ,ursE Clot$
&cale Dscale' ,ull scaleE Clot$
C$ain .ail Clot$
0artial plate C$ain
0late @ D,ull plate' $eavy plateE C$ain
0late @@ Di.proved plate' Bousting ar.orE 0late @
+ragon s?in &cale' #eat$er
2it$ril C$ain
&))itional categories 3ay be gaine) +itho#t inE
creasing in ran8 by spen)ing 5>000 Experience
Points an) ( +ee8s training ti3e per category.
These costs are )isco#nte) by !5K if the ar3orer
has reache) ran8 /> or by 50K if they ha2e reache)
ran8 10.
%r3or 0onuses
&n ar3orer can 3a8e increasingly effecti2e arE
3or as their ran8 increases. &n ar3orer 3ay positE
i2ely affect any of the ( attrib#tes of ar3or (*eight
factor> Protection> &gility "o)ifier an) Stealth "o)E
ifier) or any co3bination thereof. So3e of the atE
trib#tes are har)er to affect> an) this is reflecte) in
the n#3ber of ran8s an ar3orer 3#st ha2e to )o so.
&lso> so3e of the attrib#tes ha2e 3axi3#3s (e.g.
the &gility "o)ifier 3ay not be )ecrease) beyon)
0). The ran8s re6#ire) an) the attrib#te 3axi3#3s
are?
&eight O I a factor per % f#ll ran8s. ,e2er lightE
er than *eight 1. This attrib#te 3ay not be affecte)
for the cloth> leather or 3ithril categories.
Protection O J1 per ( f#ll ran8s. This attrib#te
3ay not be affecte) for cloth> f#rs or soft leather>
an) no 3ore than 1 a))itional point of protection
3ay be a))e) to har) leather.
Agility Mo"ifier O 1 per f#ll ran8s. ,e2er betE
ter than 0.
Stealth Mo"ifier O J1K per ran8. ,e2er better
than J5K.
,ote? These effects are not c#3#lati2e.
Example: a rank C armorer could make a suit of armor
with # less weight factor and #< better stealth, or H a
weight factor less and # point more protection, or any of
the other non(cumulative combinations.
[$#.$] %r3or Construction
&n ar3orer 3ay al+ays 3a8e a s#it of ar3or at a
lo+er effecti2e ran8 than their tr#e ran8. &r3or
statistics sho+n on the &l#sian &r3or Chart are for
ar3ors 3an#fact#re) +ith an effecti2e ran8 of 0>
i.e. of the 3ass9pro)#ce)> off the peg 2ariety. The
ar3orer +ho 3a)e the3 3ay ha2e been of greater
ran8 b#t the le2el of s8ill #se) +as ele3entary.
The ti3e an) cost re6#ire) for an ar3orer to
constr#ct a s#it of ar3or is )epen)ent on the effectE
i2e 4an8 #se) an) the category of ar3or.
Ti3e
The ti3e re6#ire) to constr#ct a s#it of ar3or is
[1 J (J1 per ! 4an8s)] R n#3ber of )ays for the ar3or
liste) belo+?
!!0
Cate"ory Ti3e
Clot$ or leat$er H day
&cale 4 days
C$ain .ail 6 days
0artial plate 10 days
0late @ 12 days
0late @@ 15 days
+ragon s?in 16 days
2it$ril 20 days
The fitting ti3e for the ar3or (the ti3e spent
+ith the ar3orer by the +earer9to9be) is a n#3ber
of ho#rs e6#al to the base n#3ber of )ays (e.g.
ho#rs to fit a s#it of chain 3ail). The ho#rs nee) not
be consec#ti2e b#t all 3#st be )one in the first half
of 3an#fact#re ti3e.
Cost
/0K of the 0ase Cost as sho+n on the &r3or
Chart R (Effecti2e 4an8 J 1) sil2er pennies. ,ote that
this is the cost to the ar3orer> not the sale price.
Fixin" an( Mo(ifyin" %r3or
The ti3e ta8en to repair a s#it of ar3or )a3age)
by a 'rie2o#s blo+> or to 3o)ify a s#it to fit a ne+
(b#t appropriately siBe)) +earer> is #s#ally no 3ore
than the ar3orDs 0ase ti3e (e.g. )ays for a s#it of
chain 3ail). The cost of the repairs or 3o)ifications
is #s#ally 5K L 10K of the original cost of the ar3or.
The ar3orer +ho is repairing the )a3age 3#st be
of at least e6#al ran8 to the Effecti2e 4an8 +ith
+hich the ar3or +as 3a)e.
[$#.'] %ppraisal
&n ar3orer is treate) as a 3erchant of their arE
3orer ran8 +hen atte3pting to b#y or 2al#e ar3or
fro3 categories +ith +hich they are fa3iliar. :f the
ar3orer is not fa3iliar +ith an ar3or category they
act as a 3erchant of half their ran8 (ro#n)e) )o+n).
[$#.)] Costs
&n ar3orer can only perfor3 their s8ill in a
properly 3aintaine) +or8shop. :t costs !>000 sil2er
pennies to constr#ct a +or8shop an) 500 sil2er penE
nies per year to 3aintain it +ith tools an) 3aterials.
& basic tool 8it +ill cost [100 J (4an8 R 100)] sil2er
pennies. :t costs only !0K of the abo2e a3o#nt to
a)) to a +eapons3ithDs +or8shop so as to 3a8e it
#sable by an ar3orer as +ell. The re2erse is also
tr#e. & +or8shop 3ay be rente) at the rate of 10 silE
2er pennies a )ay.
!!1
[$$.0] %rtisan
&rtisan is not a s8ill in itself. :t is a hea)ing #n)er
+hich 3any craft> tra)e an) ser2ice s8ills 3ay be
gro#pe)> as they all f#nction in a si3ilar 3anner
+ithin the r#les. &ny> or in)ee) all> of the s8ills lisE
te) belo+ 3ay be learne)> b#t each is learne) an)
ran8e) as a separate s8ill. =no+le)ge of any of the
artisan s8ills confers no benefit +ith regar) to
learning or ran8ing another.
[$$.1] %rtisan !;ills
The 3ost co33on s8ills #n)er the hea)ing of arE
tisan are?
2 Apiarist O bee bree)er> 8eeper> honey collectE
or.
2 Artist+ Painter O for3al> perspecti2e paintE
ing.
2 Artist+ Sculptor O sc#lpt#re )esign an) conE
str#ction.
2 Barer ( !oiffeur O si3ple hairstyling
thro#gh to 3assi2e str#ct#res of hair> +ire
an) gl#e> 3a)e to rese3ble ships in f#ll sail>
castles> etc.
2 Bas'etma'er O bas8et +ea2ing> 3a8ing +ic8E
er.
2 Blac'smith O iron s3elting an) fashioning>
si3ple fo#n)ing.
2 Bre*er O bre+ing beer> ale> sto#t> 3ea)> creE
ating ne+ recipes.
2 Bric'ma'er ( Bric'layer O 3ixing the inE
gre)ients for bric8s> #sing bric8 3ol)s> chec8E
ing integrity> 3a8ing bric8 constr#ctions>
)esigning pa2ing stones.
2 Butcher O 8illing> b#tchering an) preparation
of ani3als.
2 !arpenter ( !ainetma'er O @oints an)
+oo)9@oining> +oo)+or8ing> 3a8ing basic
+oo)en constr#ctions> +oo)en f#rnit#re.
2 !alligrapher ( Illuminator O fancy script>
boo8 ill#stration> )rafting official )oc#3ents.
2 !artographer ( !hartma'er 3ap an) sea
chart 3a8ing an) copying.
2 !art*right ( &heel*right O basic +agon an)
cart )esign> +agon> cart an) +heel constr#cE
tion.
2 !arver ( Bone ( 2tching ( &oo" O car2ing>
engra2ing> +oo)c#ts> plates for printing.
2 !aster ( Pe*terer ( Tinsmith O co3plex an)
intricate casting by san)> 3ol) or alost +axa
3etho)s. "a8ing an) casting pe+ter an)
s3elting an) fashioning of soft base 3etals.
2 !han"ler ( -amp ma'er O )esign an) conE
str#ction of la3ps an) lanterns.
2 !harcoaler O 3a8ing charcoal fro3 partially
b#rnt +oo) an) bones.
2 !heesema'er O t#rning 3il8 into c#r)s an)
+hey> pressing c#r) to for3 cheese> creating
ne+ recipes.
2 !lothma'er ( Fuller ( &eaver O 3aterial
collection> cleaning> spinning> +ea2ing> ha3E
3ering in )irt to soften> cloth )esign an) creE
ation.
2 !oler ( !or"*ainer O shoe an) boot )esign
an) constr#ction.
2 !oo' ( Ba'er O foo) preparation an) coo8E
ing> ba8ing> pastry 3a8ing> creating ne+ reE
cipes.
2 !ooper O )esign an) constr#ction of barrels
an) cas8s.
2 Dyer ( In'ma'er O extraction of nat#ral
)yes> 3ixing of 3ineral co3po#n)s to 3a8e
in8s an) )yes.
2 Farmer ( Gar"ener O plo#ghing> planting>
ten)ing> har2esting> foo) crops or orna3ental
plants.
2 Fisher O fishing> basic net repair> fish i)entiE
fication.
2 Glass.lo*er O glass 3ixing> blo+ing> +in)o+
constr#ction> staining.
2 Gol" ( Silversmith O s3elting an) fashioning
of gol)> sil2er> platin#3 an) other precio#s
3etals.
2 %atter ( Milliner O )esign an) constr#ction
of 3enDs an) +o3enDs hats.
2 %unter ( Trapper O #se of gin> or other ani3E
al traps> s8inning> ani3al collection.
2 %usan"er O bree)ing> raising> ten)ing of anE
i3als.
2 -api"ary O ge3 an) se3i9precio#s stone c#tE
ting> polishing> finishing.
2 -eather*or'er O 3a8ing of leather into garE
3ents an) articles s#ch as sa))les.
2 -oc'smith O )esign an) constr#ction of
si3ple loc8s.
2 -umer$ac' O tree felling> he+ing> sa+ing for
plan8s> replanting.
2 Mason O stone 6#arrying> c#tting> finishing
an) fitting.
2 Miller O 3illing grains into flo#r> 3ill+heel
#se.
2 Miner O 6#arrying> prospecting> t#nneling>
not 3ine )esign.
2 Musical Instrument Ma'er O )esign an)
constr#ction.
2 Paperma'er O plant collection> p#lping>
screening> )rying> gra)ing> creating ne+ reE
cipes.
!!!
2 Perfumer O extraction of scents> perf#3e reE
cipe creation> perf#3e 3ixing.
2 Plasterer O 3ixing an) application of plaster.
2 Potter O clay collection an) 3ixing> pottery
)esign an) constr#ction> firing> glaBing.
2 Printer ( Boo'in"er O setting printing type
an) plates> press operation> bin)ing boo8s.
2 Roofer ( Thatcher O 3aterial collection>
b#n)ling> bin)ing> attaching roofs of thatch>
so)> or tile.
2 Rope ( #etma'er O plant collection> #nra2elE
ing> +in)ing an) brai)ing> net )esign an) conE
str#ction.
2 Rug ( !arpetma'er O pattern )esign> 3ateriE
al collection> +ea2ing> an) finishing.
2 Sail ( Tentma'er O sail constr#ction> se+ing
tents> tarring an) +aterproofing.
2 Sailor O operating s3all boats an) cre+ing
ships. 0asic sail repair an) 8nots.
2 Salter O salt collection fro3 inlan) so#rces or
by e2aporating sea+ater.
2 Ship*right O boat an) ship constr#ction fro3
stan)ar) )esigns> not creating ne+ )esigns.
2 Tailor ( Seamstress O c#tting> fitting> )esignE
ing an) constr#cting> 3enDs or +o3enDs clothE
ing.
2 Tanner ( %i"e*or'er ( Furrier O cleaning>
scraping> preser2ing> gra)ing> leather or pelts>
3a8ing of preser2e) pelts into gar3ents> or
gar3ent tri3s.
2 Tattooist O tattoo )esign> pig3ent 3ixing an)
i3ple3entation.
2 Ta1i"ermist O pithing> preser2ing> st#ffing
an) 3o#nting of ani3als an) trophies.
2 Tin'er O basic 3etal i3ple3ent repair> 8nife
grin)ing.
2 Toyma'er O )esign an) constr#ction of p#pE
pets> )olls an) si3ple 3echanical toys.
2 Un"erta'er ( 2malmer O f#neral preparaE
tion an) celebration> bo)y preser2ation an)
reconstr#ction> 3ixing e3bal3ing fl#i)s.
2 8intner O 3an#fact#re of +ine> sherry> port>
bran)y an) other fer3ente) or )istille) be2erE
ages> creating ne+ recipes.
2 &ig Ma'er O hair collection> cleaning> sortE
ing> +ig )esign> 3an#fact#re an) fitting.
[$$.#] 0enefits
&n artisan beco3es increasingly 3ore effecti2e at
their s8ill as their ran8 increases. &n artisan 3ay alE
+ays +or8 at an effecti2e 4an8 lo+er than their tr#e
4an8. Stan)ar) ite3s> as sho+n on the E6#ip3ent
;ist> are 3an#fact#re) +ith an effecti2e 4an8 of 0.
The artisan creating the ite3 3ay ha2e ha) a higher
ran8 than this> b#t the s8ill #se) +as ele3entary.
'enerally> +or8 pro)#ce) at a higher effecti2e 4an8
+ill appear better> be 3ore aesthetically pleasing>
be 3ore )#rable> taste better> or res#lt in a higher
yiel)> as appropriate.
0enefit Mo(ifier
4ase C$ance 11; per 6an?
C$aracteristic 11 per 5 ,ull 6an?s
+i,,iculty .odi,ier *0.5 per 5 ,ull 6an?s
Yield 15; per 6an?
These effects are not c#3#lati2e> b#t the effectE
i2e 4an8 #se) 3ay be sprea) bet+een these aspects.
The benefits of the i3pro2e) 6#ality +ill only acE
cr#e if the s8ill (or ite3 create)) is #se) correctly
an) in appropriate circ#3stances.
Example: a seamstress with &ank I in her skill creates
a ball gown at an effective &ank of I for a courtesan. )he
must make the gown out of very high 1uality cloth -of an
appropriate type. and can either create a gown which
confers JI< on reaction rolls or one that gives J# 9hysical
4eauty and J!< on reaction rolls, provided that the cour
tesan wears it both correctly and in a situation for which
it was designed.
Example: a carpenter with &ank C may build a door -to
resist the gentle ministrations of adventurers. that either
reduces their chance of kicking it down by C< or is half a
difficulty factor harder to kick in and further reduces
their chances by "<.
Example: a fisher with &ank #; may catch #@;< E#;; J
-&ank #; ? @<.F of the normal amount of fish, in a day*s
fishing.
,o 3ore than one artisan bon#s 3ay applie) to a
specific 0ase Chance or $iffic#lty "o)ifier> be
gaine) to any one characteristic> or be a))e) to a
Viel). :f there is a conflict the better of the bon#ses
3ay be e3ploye).
Example: if the courtesan in the example above were
to wear her &ank I -J# 9hysical 4eauty, J!< on reaction
rolls. ballgown in conjunction with a tiara she had made
at &ank @ that also grants J# 9hysical 4eauty, she would
still only gain J# to 9hysical 4eauty.
:f the s8ill (or ite3 create)) is #se) incorrectly or
in inappropriate circ#3stances then no bon#s +ill
be gaine) an) negati2e 3o)ifiers 3ay apply.
[$$.$] Ti3e ? Cost
The ti3e an) cost for an artisan to perfor3 their
s8ill is )epen)ent on the effecti2e 4an8 #se) an) the
0ase Ti3e re6#ire) for that s8ill.
The ti3e re6#ire) is? 0ase Ti3e R [(effecti2e 4an8
Y !) J 1].
!!%
Example: if the base time to make a &ank ; ball gown
is # week, then an &ank C one will take # week ? E-C K ". J
#F L :.@ weeks.
The Cost is? /0K of [0ase Cost R (effecti2e 4an8 J
1)] sil2er pennies. ,ote? This is the cost to the artisE
an> not the sale price.
Exceptions
Those 4an8s #se) to gain extra yiel) )o not co#nt
in the ti3e calc#lation. &lso> half of any 4an8s posE
sesse) by the artisan abo2e the ran8 being #se) 3ay
be s#btracte) fro3 the effecti2e 4an8 in the ti3e
calc#lation> to a 3ini3#3 of the base ti3e.
[$$.'] %rtisan as Merchant
&n artisan is treate) as a 3erchant of half their
4an8 (ro#n)e) )o+n) +hen atte3pting to b#y or
2al#e e6#ip3ent or 3aterials +ith +hich so3eone
+ith their s8ill +o#l) be fa3iliar.
[$$.)] 4e=uire3ents
&n artisan +ill #s#ally re6#ire a +or8shop> or at
least a tool98it to perfor3 their s8ill properly. The
cost of tools an) basic 3aterials +ill 2ary> b#t +ill
#s#ally be 100 J (50 R 4an8) sil2er pennies. &n artisE
an 3ay not perfor3 their s8ill at a higher ran8 than
that of their +or8shop or tool 8it.
!!(
[$'.0] %ssassin
&ssassin is not a s8ill +hich sho#l) be carelessly
chosen> as the s8ill is not loo8e) #pon +ith great faE
2or by 3e3bers of society (at least #ntil they nee)
one).
&ssassins +ill 2ary in philosophy an) 3etho)sH
they 3ay be col)9hearte) b#t not necessarily e2il.
The '" 3#st allo+ assassins to practice their art as
they +ish> an) this 3ay res#lt in solo a)2ent#res.
[$'.1] 4estrictions
&n assassin 3#st be able to #se the sap or garrote
at a 3ini3#3 of 4an8 1 before a)2ancing past 4an8
! as an &ssassin.
[$'.#] 0enefits
&rie2ous >nBuries
&n assassin increases their chance of ca#sing a
'rie2o#s :n@#ry as their 4an8 increases. :f the assasE
sin is attac8ing in a s#rprise sit#ation> their chance
of ca#sing a 'rie2o#s :n@#ry is increase) by !K per
4an8. :f an assassin attac8s a 2icti3 thro#gh a rear
hex9si)e )#ring co3bat> their chance of ca#sing a
'rie2o#s :n@#ry is increase) by 1K per 4an8. :f an
assassin attac8s a 2icti3 thro#gh a front hex9si)e
)#ring co3bat> their chance of ca#sing a 'rie2o#s
:n@#ry is increase) by 1K per three f#ll 4an8s. &n asE
sassin )oes not gain the abo2e bon#ses +hen engaE
ging in 4ange) Co3bat.
%ttac; Type Mo(ifier
&urprise Dclose > .eleeE 12; per 6an?
6ear*)ex Dclose > .eleeE 11; per 6an?
7ront*)ex Dclose > .eleeE 11; per 3 6an?s
Torture
&n assassin 3ay gain infor3ation fro3 a 2icti3
thro#gh tort#re. The assassin 3#st tort#re their
2icti3 for a perio) e6#al to (Cicti3Ds *illpo+er Y
&ssassinDs 4an8) ho#rs to try to to gain an i3portant
secret. The assassinDs chance of forcing the 2icti3 to
re2eal the secret is [(&ssassinDs 4an8 R 10) L (CicE
ti3Ds *illpo+er R ()]K.
DAssassin9s 6an? G 10E " DJicti.9s 3illpower G 4E
:f the '"Ds roll on percentile )ice is e6#al to or
less than the s#ccess percentage> the assassin gains
the exact infor3ation they re6#ire. :f the assassin
fails to gain the )esire) infor3ation> they 3ay try
another tort#re atte3pt. & 2icti3 can +ithstan) a
n#3ber of tort#re atte3pts e6#al to one fifth their
En)#rance (ro#n) )o+n) before they )ie.
:f the infor3ation an assassin see8s is not of
great i3portance to the 2icti3> the '" sho#l) )eE
crease the ti3e re6#ire) to gain it an) increase the
assassinDs s#ccess chance appropriately.
Ei(etic Me3ory
&n assassin is traine) to i3pro2e their 3e3ory.
*hene2er an assassin +ishes to recall the )etails of
a place or ro#tine they ha2e s#r2eye)> the '" rolls
percentile )ice. :f the roll is e6#al to or less than
[(Perception R 5) J (4an8 R !)]> the assassin has a perE
fect 3e3ory of the place or ro#tine.
D0erception G 5E 1 D6an? G 2E
:f the roll is greater than the assassinDs s#ccess
percentage> the '" sho#l) incl#)e 3ore an) 3ore
erroneo#s infor3ation into their )escription as the
roll approaches 100. The '" 3ay )ecrease the s#cE
cess percentage for )iffic#lt feats of 3e3ory.
urchasin" oisonsH Aeno3s an( %ci(s
&n assassin is able to b#y poisons> )istille)
2eno3s an) aci)s at cost (i.e. no 3ar89#p) fro3 an
alche3ist.
0ac;stabbin"
&n assassin inflicts increase) )a3age on their
target +hen attac8ing thro#gh a rear hex9si)e in
"elee Co3bat. :ncrease the )a3age ca#se) by a
blo+ fro3 an assassin by 1 per 4an8 +hen they
stri8e their target thro#gh a rear hex in "elee Co3E
bat.
!!5
Enoc;outs
&n assassin increases their chance of 8noc8ing
o#t a target. &n assassin 3ay atte3pt to a#to3aticE
ally 8noc8o#t a target +hen #sing a sap. They 3#st
3a8e a s#ccessf#l stri8e +hile attac8ing fro3 beE
hin) or s#rprise against an #nhel3ete) opponent.
:n a))ition their chance of 8noc8ing o#t a target
(see section %.1) +ith a sap is increase) by !K for
each 4an8 they ha2e achie2e) in assassin.
!tealth 0onus
&n assassin increases their chance of perfor3ing
any action in2ol2ing stealth. &n assassin increases
stealth by !K per 4an8.
!!
[$).0] %strolo"er
The celestial bo)ies ha2e a )efinite> if not entirely
#n)erstoo)> effect #pon the li2es of the inhabitants
of a $ragonP#est +orl). These 'reat Po+ers see3 to
i3pose pre)estination #pon all b#t the strong9
+ille)> an) )eter3ine the aspect of each being. The
S#n> the "oon> an) the Planets reg#larly ca#se perE
t#rbations in the flo+ of 3anaH the 3ighty Stars afE
fect a +orl) across the 2ast reaches of space by their
positions relati2e to it. The st#)y of the p#rpose an)
3etho) of the Po+ers is the science of astrology.
&n astrologerDs 3ain talent is a li3ite) ability to
pre)ict an) shape the f#t#re. &n astrologer +ill be
able to 3a8e clear> general assertions> b#t +ill only
be able to gi2e obsc#re cl#es +hen as8e) for specific
)etails.
[$).1] 4estrictions
&n astrologer 3#st be able to rea) an) +rite in
one lang#age at 4an8 / if they +ish to a)2ance beyE
on) 4an8 0.
&n astrologer 3ay not 3a8e a general pre)iction
or as8 a specific 6#estion concerning only the3E
sel2es. Ane 3#st cons#lt another astrologer in these
+eighty 3atters.
&n astrologer 3ay only try once to ans+er a parE
tic#lar 6#estion or to forecast the o#tco3e of an
e2ent. Ance an astrologer has 3a)e a rea)ing (i.e. a
)eter3ination abo#t the f#t#re)> they 3ay not see8
to change or infl#ence the rea)ing thro#gh their
art. Ather astrologers +ho atte3pt to rea) the sa3e
f#t#re +ill recei2e the sa3e infor3ation that the
first astrologer )i). & secon) astrologer 3ay>
ho+e2er> recei2e so3e clarification abo#t the firstDs
rea)ing.
The res#lts of a rea)ing +ill affect the pertinent
co#rse of e2ents. The '" is expecte) to 3o)ify the
o#tco3e of an a)2ent#re or happening in their
+orl) to confor3 +ith a )eter3ination 3a)e by an
astrologer or by an astrologer at the behest of a
character. The )eter3ination )oes not precl#)e the
charactersD actions fro3 affecting the o#tco3e of
the a)2ent#re or e2ent? to the contrary> the '"
3#st interpret the rea)ing as they see fit> an) alter
a fe+ of the ran)o3 )ice9rolls engen)ere) by the
charactersD actions accor)ingly.
& prophecy cannot be a2oi)e) by the affecte)
character(s) changing their plans. The )oo3 (+hich
3ay be goo)) +ill follo+ the3 to the #n)erta8ing
they s#bstit#te for that +hich +as pre)icte).
5o+e2er> if a character as8s a specific 6#estion preE
)icate) #pon a gi2en action> the prophecy nee) not
co3e to pass #nless an) #ntil that action is ta8en.
[$).#] 0enefits
Ma;in" re(ictions
&n astrologerDs 4an8 )eter3ines ho+ 3any beE
ings they can )irectly affect +ith a single pre)iction.
& being is )irectly affecte) by an astrologerDs art
+hen the '" 3o)ifies the res#lt of an action ta8en
by the being )#e to a prophecy. &n astrologer can
)irectly affect #p to [(4an8 R 10) J 5] beings +ith a
single prophecy. :f an astrologer atte3pts a pre)icE
tion +hich +o#l) )irectly affect 3ore beings than
their 4an8 allo+s> they recei2e no ans+er.
&n astrologer 3ay 3a8e (an) possibly 3o)ify) a
general pre)iction )#ring a rea)ing. *hen an astroE
loger +ishes to 3a8e a general pre)iction abo#t a
partic#lar 2ent#re or being> the player (or the '")
act#ally #ses a )i2ination techni6#e at their )isposE
al. S#ch a techni6#e co#l) be rea)ing the Tarot>
casting the : Ching> or any 3#t#ally agree) #pon
3etho).
Mo(ifyin" re(ictions
The res#lt of the )i2ination beco3es the astroloE
gerDs pre)iction. :f the astrologer )oes not +ish to
3a8e the pre)iction> they 3ay i33e)iately atte3pt
to change it. The '" rolls percentile )ice> an) if the
roll is less than or e6#al to [(*illpo+er R 5) J (4an8 R
() 9 %0]> the astrologer 3a8es a secon) )i2ination
(+hich 3ay not be change)).
D3illpower G 5E 1 D6an? G 4E " 30
:f the roll is greater than the s#ccess percentage>
the astrologer is st#c8 +ith their first pre)iction.
!ee;in" %ns+ers
&n astrologer 3ay see8 to ans+er #p to 4an8 speE
cific 6#estions per 3onth. *hen a being poses a
specific 6#estion to an astrologer +illing to atte3pt
an ans+er> the '" rolls percentile )ice. :f the roll is
e6#al to or less than [(4an8 R ) J (Perception R ()]>
the astrologer is able to gi2e a correct ans+er.
D6an? G 6E 1 D0erception G 4E
:f the roll is greater than the s#ccess percentage>
they 3#tter 3eaningless gibberish. &ll ans+ers gi2E
en to specific 6#estions 3#st be> at the 2ery least>
obsc#re. The '" 3ay respon) +ith cryptic poetry>
3#ch li8e the Aracle at $elphi> or 3ay choose to
ha2e the astrologer s#pply a ri))le (tho#gh the
Player of the astrologer )oes not 8no+ the ans+er
the3sel2es).
%spects
&n astrologer can )eter3ine the aspect of a being
after obser2ing the3. &fter an astrologer has spent
!!-
(0 9 4an8) consec#ti2e 3in#tes obser2ing a being>
the '" infor3s the astrologer of the beingDs aspect.
Fati"ue :oss
&n astrologer expen)s .atig#e points +hen pracE
ticing their art.
%ction Fati"ue Cost
2a?e a general prediction 10
5ry to c$ange general prediction 10
5ry to answer a speci,ic <uestion 17
+eter.ine aspect 5
!!/
[$,.0] 0east Master
& loyal ani3al or 3onster is li8ely to ser2e its
3aster far better than a)2ent#ring co3ra)es e2er
+ill. & beast 3aster is one +ho trains these
creat#res to obe)ience. They ta8e a +il) ani3al an)>
fro3 an a)2ersarial relationship> )e2elop a rapport
+ith it. They train yo#ng ani3als fro3 birth #ntil
they hee) their e2ery co33an). & beast 3aster
+ill> in al3ost all cases> beco3e 2ery fon) of ani3E
als. They +ill )efen) the3 against +anton cr#elty
an) sla#ghter> an) +ill treat their personal charges
as fa3ily.
& beast 3aster +ill enco#nter three 8in)s of anE
i3als? the easily )o3esticate) (s#ch as the horse)>
the nat#rally +il) (s#ch as the pegas#s) an) the inE
telligent or rebellio#s creat#re (s#ch as the
#nicorn). The latter can ne2er be stea)fastly loyal to
the beast 3asterH s#ch creat#res al+ays ha2e at
least a s#bconscio#s )esire to escape. & beast 3aster
can be a sla2er if they specialiBe in training h#E
3anoi)s.
[$,.1] 4estrictions
& beast 3aster 3#st ha2e at least 15 *illpo+er.
& beast 3aster 3ay only train ani3als for their
o+n personal #se #ntil they achie2e 4an8 5. They
3ay )o3esticate ani3als at any 4an8. & beast 3asE
ter +ill nor3ally #se their s8ill to train or )o3esticE
ate ani3als for their o+n #se. &ni3als +hich spen)
their li2es +ith a beast 3aster an) are traine) by
the3 +ill be loyal to their 3aster an) ser2e an)
protect the3 as 3#ch as possible. :f necessary> an
ani3al can be traine) to te3porarily ser2e another
3aster (if one +ee8 of 3#t#al training is #n)erE
gone)> b#t the ani3al +ill al+ays obey the original
3aster before any ne+ one.
:f a beast 3asterDs 4an8 is 5 or greater> they 3ay
train ani3als for other people. The being +ho is acE
6#iring the traine) creat#re 3#st spen) (1! 9 4an8)
+ee8s before it +ill accept the3 as its ne+ 3aster>
)#ring +hich the beast 3aster 3#st be present at
least one )ay per +ee8. The creat#re +ill hee) the
beast 3asterDs co33an)s before those of its ne+
o+ner for as 3any years as the beast 3asterDs 4an8
at the ti3e the creat#reDs o+nership is transferre).
& beast 3aster of any 4an8 3ay )o3esticate>
rather than train> ani3als. S#ch ani3als can be
co33an)e) by any other person> b#t +ill ten) to
+an)er off or re2ert to their +il) state if not s#perE
2ise)> tie) #p> or stable). ,ote that horses an) )ogs>
the 3ost co33on )o3estic ani3als> are go2erne)
by this r#le.
[$,.#] 0enefits
Types of Creatures
& beast 3aster ac6#ires the ability to train one
type of ani3al or 3onster at 4an8s 0> 5 an) 10. &
beast 3aster 3ay ac6#ire the ability to train a))iE
tional types of creat#res +itho#t increasing in ran8
by spen)ing 5>000 Experience Points an) ( +ee8s
training per type. These costs are )isco#nte) by !5K
if the beast 3aster has reache) ran8 /> or by 50K if
they ha2e reache) ran8 10.
& type consists of all creat#res liste) +ithin one
s#bsection of the bestiary (e.g. a2ians). & beast 3asE
ter 3ay choose> instea)> all creat#res s#bs#3e) #nE
)er a single ani3al fa3ily (e.g. canines).
Ti3e to Train
& beast 3aster 3#st spen) (1! 9 4an8) 3onths to
train an ani3al or 3onster> or a li8e n#3ber of
+ee8s to )o3esticate one. The ti3e re6#ire) to
train is 3o)ifie) by the follo+ing?
Creature to be Traine( Ti3e Factor
-asily do.esticated G 0.5
8aturally wild G 1.0
@ntelligent or re(ellious G 3.0
6aised (y t$e 4east 2aster ,ro.
adolescence
G 0.5
+o.esticated (y anot$er 4east 2aster G 1.0
Caug$t in t$e wilderness G 1.5
The #n3o)ifie) n#3ber of 3onths re6#ire) is
3#ltiplie) by all applicable 3o)ifiers. The ti3e to
!!1
train a 3onster or ani3al is al+ays )epen)ent on
the beast 3asterDs 4an8 +hen they begin the proE
cess. &ny increases in 4an8 )#ring the training or
)o3estication perio) ha2e no effect on the ti3e reE
6#ire).
0ase Chance
& traine) ani3al or 3onster 3#st 3a8e a loyalty
chec8 +hene2er it recogniBes that its 3aster is enE
)angering it> or +hene2er its 3aster co33an)s an
action that r#ns co#nter to its instincts.
Creature Type 4an; Multiplier
-asily do.esticated G !
8aturally wild G 6
@ntelligent or re(ellious G 4
*hene2er a loyalty chec8 is re6#ire)> the '"
rolls percentile )ice. The base chance is [(0east "asE
terDs *illpo+er R !) J (4an8 R ( if the creat#re is inE
telligent or rebellio#s> 4an8 R if the creat#re is
nat#rally +il)> an) 4an8 R / if the creat#re is easily
)o3esticate))]. :f the o+ner is not a beast 3aster>
#se their *illpo+er an) the 4an8 of the beast 3asE
ter +hen they traine) the creat#re.
D3illpower G 2E 1 D6an? G 6an? 2ultiplierE
:f the roll is less than or e6#al to this s#ccess perE
centage> the traine) creat#re +ill )o as its 3aster
co33an)s. :f the roll is greater than the s#ccess
percentage> the creat#reDs reactions +ill range fro3
bal8ing to fleeing to t#rning on its 3aster> as the
roll increases ('"Ds )iscretion).
& )o3esticate) creat#re 3#st 3a8e a loyalty
chec8 if the circ#3stances )escribe) abo2e arise.
The '" rolls )100. :f the res#lting n#3ber is less
than or e6#al to c#rrent 3asterDs *illpo+er J 0east
"asterDs 4an8> the )o3esticate) creat#re +ill perE
for3 the action. :f the roll is greater than the s#cE
cess percentage> b#t less than or e6#al to t+ice that
percentage> the creat#re +ill bal8. :f the roll is
greater than t+o ti3es the s#ccess percentage> b#t
less than three ti3es that percentage> the creat#re
+ill ta8e flight. :f the roll is greater than three ti3es
the s#ccess percentage> the creat#re +ill t#rn on its
3aster. & roll of 100 al+ays in)icates that a )o3estE
icate) creat#re t#rns on its 3aster. & roll of 1
thro#gh 11 in)icates that the creat#re ta8es flight if
the s#ccess percentage is (- or greater.
>nti3i(ation
& beast 3aster +ho inti3i)ates their ani3als
a))s one to their 4an8 +hen calc#lating training or
)o3estication ti3e> b#t the '" a))s 10 to any loyE
alty chec8 )ice9roll for one of their ani3als.
Trainin" Multiple Creatures
& beast 3aster 3ay train or )o3esticate as 3any
creat#res as their 4an8 at one ti3e. &ll creat#res
being traine) or )o3esticate) conc#rrently 3#st be
of the sa3e type.
[$,.$] Cost
& beast 3aster 3#st pay 100 sil2er pennies per
creat#re traine) an) !5 sil2er pennies per creat#re
)o3esticate).
They 3ay hal2e the cost for #p8eep of creat#res
if they b#il) a stable. & horse9siBe) stable costs [500
J (150 R ,#3ber of Stalls)] sil2er pennies to conE
str#ct> an) costs (,#3ber of Stalls) sil2er pennies
for repairs after the first year.
!%0
[$..0] Courtier
& co#rtier 3ay be an atten)ant at an) fre6#enter
of co#rts an) palaces> or 3erely a 3ost ci2iliBe) st#E
)ent of polishe) an) refine) 3anners. Co#rtiers
learn to s#r2i2e in the "achia2ellian political sit#E
ation pre2alent in 3ost co#rts an) places of high esE
tate> an) to be obse6#io#s an) inti3i)ating by
t#rns. They 3ay learn 3#sical or creati2e s8ills to
enhance their stat#s> an) 3ay in)#lge in 3anip#laE
tion an) se)#ction.
[$..1] 4estrictions
& co#rtier pays 10K 3ore Experience Points to
increase their ran8 if?
2 Their &gility is less than 1!.
2 Their Physical 0ea#ty is less than 15.
& co#rtier pays 10K less Experience Points to inE
crease their ran8 if?
2 Their &gility is 3ore than !!.
2 Their Physical 0ea#ty is 3ore than !0.
&ll 3o)ifiers are c#3#lati2e.
[$..#] 0enefits
& co#rtier gains ! abilities at 4an8 0> an) 1 f#rE
ther ability per 4an8. &ll abilities are #s#ally perE
for3e) at the o2erall 4an8 of the co#rtier. 5o+e2er>
a co#rtier 3ay choose to specialiBe. :f> #pon gaining
a ne+ 4an8> the co#rtier +ishes to forego gaining a
ne+ ability> they 3ay specialiBe in one of the abilitE
ies that they alrea)y possess. That ability then operE
ates at (co#rtierDs 4an8 J 1)> 3axi3#3 10. & co#rtier
3ay specialiBe 3ore than once +ith the sa3e abilE
ity> gaining 4an8 J !> 4an8 J %> etc. &))itional abilitE
ies 3ay be gaine) +itho#t increasing in ran8 by the
expen)it#re of 1>000 Experience Points an) ( +ee8s
of training per ability. These costs are )isco#nte) by
!5K if the co#rtier has reache) ran8 /> or by 50K if
they ha2e reache) ran8 10.
0ase Chances
:n)i2i)#al 0ase Chances are not pro2i)e) for the
2ario#s co#rtier s8illsH rather there is a generic 0ase
Chance of [(appropriate characteristic R %) J (4an8 R
5)]> 3o)ifie) by the '" to reflect the )iffic#lty of
the feat being atte3pte).
DAppropriate C$aracteristic G 3E 1 D6an? G 5E
%bilities
The abilities a2ailable to a co#rtier are?
2 Bureaucracy O an #n)erstan)ing of organiBaE
tions an) hierarchies> ho+ to get infor3ation>
+hich +heels to oil> an) +hich pal3s to
grease.
2 !arousing O the ability to socialiBe infor3ally
+ith persons of all social classes> +itho#t being
seen as an o#tsi)er. &lso incl#)es the ability to
)rin8 consi)erably less than 3ost obser2ers
+o#l) thin8.
2 Dress Sense O the 8no+le)ge of +hat to +ear>
ho+ to +ear it> an) +hen. This s8ill incl#)es
)ressing for3ally> se)#cti2ely> or ri)ic#lo#sly>
as the occasion an) c#lt#re re6#ire. &lso inE
cl#)es +hat cos3etics an) scents to +ear>
+hat accessories> an) e2en +hen to not +ear
things.
2 2ntertaining O the ability to organiBe e2ents>
ranging fro3 inti3ate parties> to state )inE
ners> gran) fetes> an) balls. The co#rtier 3ay
s#per2ise caterers> an) 3enials> arrange the
entertain3ents> an) +ill 8no+ +ho3 not to
seat next to the $#8e.
2 2ti7uette O the 8no+le)ge of +hat to )o> ho+
to )o it> an) +hen. This s8ill incl#)es co#rtly
graces> correct for3s of a))ress> an) +hich
for8 to #se for the fish. Eti6#ette 3#st be
learne) separately for )ifferent c#lt#res.
2 Formal Dance O a goo) gro#n)ing in for3al
co#rtly )ances> partic#larly s#itable for fetes
an) balls.
2 Gaming O an #n)erstan)ing of the r#les of
s#ch recreational p#rs#its as bac8ga33on>
!%1
chess> go> fox9an)9geese> nine93en93orris>
an) tafl> as +ell as 2ario#s car) an) )ice
ga3es.
2 %unting an" %a*'ing O a fa3iliarity +ith
the practice an) styles of falconry> ri)ing to
ho#n)s> an) si3ilar co#rtly sports.
2 Intimi"ation O the ability to r#le s#bor)inE
ates thro#gh terror> an) 8no+ing character
fla+s an) +ea8nesses. &lso incl#)es a goo)
general gro#n)ing in 3etho)s of personal 3aE
nip#lation> s#ch as blac83ail.
2 /ratory O presenting a point of 2ie+ or a set
of infor3ation in a for3al an) forcef#l 3anE
ner> to an a#)ience. :ncl#)es rhetoric an) )eE
cla3ation> an) also the ability to han)le interE
@ection an) 6#estioning.
2 Play an Instrument O this ability 3ay be
ta8en se2eral ti3es +ith )ifferent instr#E
3ents. & Singer is one +ho has Play :nstr#E
3ent (Coice). & co#rtier can #s#ally play si3ilE
ar instr#3ents to the ones they ha2e chosen at
(4an8 Y !)> an) +ill ten) to 8no+ 3ostly for3E
al> str#ct#re) 3#sic.
2 Poetry O creating poetry> often of for3al an)
highly co3plex str#ct#re.
2 Se"uction O see belo+.
2 Simulate 2motions O the ability to 8eep careE
f#l chec8 on the e3otions being )isplaye)> so
as to )eny obser2ers infor3ation (s#ch as
+hen playing po8er)> or to gi2e false infor3aE
tion (feigne) s#rprise> apparent pleas#re).
[$..$] !e(uction
*hilst se)#ction 3ay be #se) to entice an entity
+ho is co3patible +ith the se)#cer into a sex#al reE
lationship> it 3ay also be #se) to create a sense of
frien)ship an) tr#st> e2en +ith a being not sex#ally
co3patible +ith the se)#cer. The s8ill 3ostly conE
sists of flattery an) gentle coaxing> an) a se)#cer
+ill greatly benefit fro3 being s8ille) at eti6#ette>
)ress sense> )ance> playing 3#sic> or +hate2er is apE
propriate to the type of se)#ction #n)erta8en. SeE
)#ction is not a rapi) s8ill> re6#iring ho#rs or e2en
)ays to achie2e the )esire) res#lt. Aften there is no
s8ill chec8 3a)e since the '" +ill )eci)e the res#lts
of the se)#ction base) on the characterDs 4an8 an)
the +ay the Player )escribes the atte3pte) se)#cE
tion. :f a 0ase Chance is #se)> it is se)#cerDs Physical
0ea#ty (J10 per 4an8)> 3o)ifie) by the '" to reflect
the )iffic#lty of the se)#ction.
0$ysical 4eauty 1 D6an? G 10E
:f the atte3pt s#ccee)s the se)#ction is generally
s#ccessf#l. :f the atte3pt fails b#t is close to the
0ase Chance the se)#ction 3ay be atte3pte) again>
at a later ti3e. & partic#larly high roll in)icates that
the target is #ni3presse) or rep#lse) by the se)#E
cer. Player Characters are not bo#n) by the res#lt of
se)#ction atte3pte) on the3> b#t the '" sho#l)
gi2e the3 strong hints as to ho+ their character
feels abo#t the se)#cer.
!%!
[$/.0] 7ealer
The healer s8ill is pse#)o93agical an) healers are
able to c#re all physical ills an) perfor3 3iracles. :t
is a )iffic#lt to learn profession an) healers are not
co33on. 5o+e2er their existence )oes 3ean the
health an) life span of people in the $ragonP#est
+orl) are consi)erably better than their 3e)ie2al
co#nterparts.
& healer +ill charge +hate2er their client can afE
for) for their lo+er 4an8e) abilities. The charge for
a 3iracle (the perfor3ance of an ability 4an8 / or
greater) +ill nor3ally excee) !>000 sil2er pennies.
[$/.1] 4estrictions
& healer 3#st expen) as 3any .atig#e Points as
the 4an8 at +hich they ac6#ire) the ability they are
#sing (except E3pathy> ,on9Tactile E3pathy).
& healer 3ay #se any of their abilities (+ith the
exception of res#rrection) #pon the3sel2es. & healE
er 3#st Flay han)sG (place their han)s) on an entity
on +ho3 they are to #se any of their abilities (exE
cept E3pathy> ,on9Tactile E3pathy).
& healer 3ay also #se their abilities #pon ani3als
+hich they ha2e 0east "aster fa3iliarity. 5o+e2er
non9sentients cannot be res#rrecte).
Section 5.0 5ealth an) .itness )etails the effects
of in@#ry an) illness on patients.
Co3bat Mo(ifications
& healerDs e3pathy often gi2es the3 a )istaste
for ca#sing pain to others. & healer has the follo+E
ing 3o)ifications to their co3bat stri8e chances?
Tactile 2mpathy 3only4
Co3bat Type !tri;e Chance Mo(ifier
Close co.(at *1; per 2 6an?s
2elee co.(at *1; per 5 6an?s
#on.Tactile 2mpathy
Co3bat Type !tri;e Chance Mo(ifier
Close co.(at *1; per 6an?
2elee co.(at *1; per 2 6an?s
Fiel( 8perations
Ance a healer begins +or8 on c#ring a patient the
con)ition of the patient is FstabiliBe)G +hile that
c#ring is contin#ing. This 3eans that no En)#rance
or .atig#e loss +ill occ#r for the con)ition that is
being c#re). Ather afflictions +ill be #naffecte).
&fter each healing atte3pt a p#lse effecti2ely passes
prior to any other atte3pt beginning.
[$/.#] 0enefits
& healer gains specific abilities at each 4an8 as
per the follo+ing table?
4an; %bilities
0 -.pat$y' non*tactile e.pat$y =
1 Cure in,ection' disease' $eadac$es' ,ever
2 &oot$ pain' prolong li,e
3 )eal endurance' trans,er ,atigue
4 8eutraliIe poison' gra,t s?in
5 6epair .uscle' preserve dead
6 6epair (ones
7 6epair tissues and organs
! 6esurrect t$e dead
6egenerate li.(s and Boints
10 6egenerate trun?' $ead and vital organs
N The healer 3#st choose at 4an8 0 +hether or
not to learn ,on9Tactile E3pathy.
[$/.$] %bility Descriptions
E3pathy
Base !hance5 a#to3atic
!ast Time5 5 secon)s
2ffects5 *hen a healer lays on han)s they i33e)iE
ately in2o8e e3pathy. & healer #ses e3pathy to
i)entify +hich of the healing abilities is re6#ire)
to heal the patient. The healer a#to3atically )eE
!%%
tects the s#rface e3otions of the entity being
heale). &n entityDs s#rface e3otions are those
+hich c#rrently occ#py their conscio#s 3in).
The '" infor3s the healer of the general feelings
of the being +ith +hich they ha2e e3pathy.
-onCTactile E3pathy
Base !hance5 Perception J 10 per 4an8
!ast Time5 5 secon)s
2ffects5 :f the healer has learne) non9tactile e3E
pathy they 3ay atte3pt to )etect the s#rface
e3otions of an entity no 3ore than (4an8 R !)
feet a+ay fro3 the3 at a cost of 1 .atig#e Point.
:f the entity acti2ely resists then s#btract t+ice
the targetDs *illpo+er fro3 this s#ccess chance.
Cure >nfectionH DiseaseH 7ea(achesH Fe2er an(
&raft !;in
Base !hance5 15 R 4an8 J PatientDs En)#rance
!ast Time5 %0 3in#tes 9 ! per 4an8
2ffects5 & healer c#res fe2ers an) )iseases> ne#tralE
iBes poisons an) grafts s8in in 3#ch the sa3e
3anner that 3e)icines an) anti)otes )o. :f the
healing atte3pt is #ns#ccessf#l the patient s#bE
tracts 10 fro3 their next )ie roll to see if they
nat#rally reco2er fro3 their affliction.
-eutraliGe oison
Base !hance5 10 J 4an8 (nat#ral) or 50 9 5 R )ifferE
ence in 4an8 (synthetic)
!ast Time5 5 secon)s
2ffects5 & healer 3ay ne#traliBe the effects of a natE
#ral 2eno3 or the effects of a synthetic poison
create) by an alche3ist of e6#al or lesser 4an8. :f
a synthetic poison is pro)#ce) by an alche3ist of
greater 4an8 they 3#st roll the secon) 0ase
Chance abo2e.
!oothe ain
Base !hance5 10 J 4an8
!ast Time5 0 secon)s 9 5 per 4an8
Duration5 4an8 s6#are) ho#rs
2ffects5 *hen a healer #ses their soothe pain abilE
ity> they n#3b their patientDs ner2o#s syste3 so
that it +ill not trans3it pain sensations to their
brain. The ability also has a soporific effect #pon
the patient> so that they +ill not ina)2ertently inE
@#re the3sel2es +hile #nable to )isting#ish h#rtE
f#l actions. The '" 3ay> at their )iscretion> perE
3it the healer to #se this ability as if they ha) fe)
or in@ecte) their patient +ith a local or general
anesthetic> tran6#illiBer> etc.
rolon" :ife
Base !hance5 10 J 4an8
!ast Time5 0 secon)s 9 5 per 4an8
2ffects5 *hen a healer #ses the prolong life ability
a)) [)10 R (healerDs 4an8 J PatientDs En)#rance)]
)ays to the life of their patient. & patientDs life
3ay not be prolonge) to o2er three ti3es their
nat#ral life. &n entity +ith a prolonge) life has a
re)#ce) chance of res#rrection.
7eal En(urance an( Transfer Fati"ue
Base !hance5 10 J 4an8
!ast Time5 Ti3e? 11 3in#tes 9 1 per 4an8
2ffects5 5eal En)#rance +ill c#re the patient of [)10
J 4an8 9 5] En)#rance points. :t +ill not heal
)a3age associate) +ith a specific grie2o#s in@#ry.
*hen a healer transfers fatig#e the patient gains
one .atig#e point for each point the healer exE
pen)s (abo2e the fatig#e cost to #se the ability).
&n entity 3ay ne2er ha2e 3ore .atig#e or En)#rE
ance points than the 2al#e of the rele2ant characE
teristic an) excess points c#re) ha2e no effect
#pon the patient.
4epair Da3a"e
Base !hance5 10 J 4an8
!ast Time5 50 ho#rs 9 % per 4an8
2ffects5 & healer 3ay repair torn> )a3age)> or
bro8en 3#scles> bone> tiss#es an) organs. 'enerE
ally these abilities +ill be #se) to repair the efE
fects of 'rie2o#s :n@#ries. &t least one half of a
3#scle> bone> or organ to be repaire) 3#st reE
3ain in the patientDs bo)y if the healer is to #se
one of these abilities. Tiss#e 3ay be gro+n fro3
existing 3aterial in or on the patientDs bo)y. &
healer can act as a cos3etic s#rgeon. .irst> they
se)ate their patient +ith the soothe pain ability.
They then slice an) reshape the s8in> 3#scles>
an) bones +hich are )ee3e) #nsightly> an) 3a8e
the3 +hole +ith the appropriate repair ability.
7nless the healer has also learne) regeneration>
it is best that they +or8 +ith a partner.
reser2e Dea(
Base !hance5 10 J 4an8
!ast Time5 0 3in#tes 9 5 per 4an8
2ffects5 & healer can s#spen) the ti3e li3it on reE
s#rrection by preser2ing the )ea) bo)y of a beE
ing. Each ti3e a healer #ses the preser2e )ea)
ability> the bo)y +ill not FageG for a n#3ber of
)ays e6#al to the healerDs 4an8. This ability 3ay
be repeate) by the sa3e healer on the sa3e bo)y.
4esurrection
Base !hance5 PatientDs En)#rance J / per 4an8
(3ini3#3 U 4an8H 3axi3#3 U 10 J 4an8 regar)E
less of the total 3o)ifiers)
!%(
!ast Time5 0 3in#tes 9 5 per 4an8
2ffects5 & res#rrection +ill c#re the bo)y of all ills
an) )a3age )one to it pro2i)e) that 4an8 / healE
ing or belo+ +o#l) ha2e been s#fficient ha) the
patient been ali2e. .or exa3ple> poison an) non9
specific +o#n)s +ill be c#re) a#to3atically.
:f the res#rrection is s#ccessf#l> the patient is
res#rrecte) +ith their bo)y +hole. Their En)#rE
ance characteristic is )ecrease) by one> altho#gh
all of their other characteristics re3ain as before
they )ie).
&fter a res#rrection the patient +ill ha2e 1 EnE
)#rance point an) 0 .atig#e. The En)#rance is
consi)ere) to be grie2o#s )a3age an) the .aE
tig#e loss is )ee3e) to be )#e to tire)ness. This
3eans that the .atig#e loss 3ay only be reE
co2ere) by sleep> rest> hot 3eals or so3e for3 of
fatig#e transfer an) the En)#rance loss 3ay be
c#re) by a healer> 3agic> or by letting the bo)y
heal itself nat#rally.
:f the res#rrection is #ns#ccessf#l the patient
is not res#rrecte) an) their En)#rance characterE
istic is )ecrease) by one. The bo)y is preser2e)
for one f#ll )ay after the atte3pt. *hen an enE
tityDs En)#rance is re)#ce) to Bero or less> that
entity 3ay no longer be res#rrecte).
:f the roll for res#rrection is e6#al to or greatE
er than (10 J 4an8)> the healer has s#33one) a
3alignant spirit> rather than the patientDs life9
force. The spirit +ill )rain the healerDs En)#rance
characteristic by [)10 L 5]. The spirit +ill then reE
t#rn to the nether+orl).
Base !hance Mo"ifiers
%ction Mo(ifier
)ealer is li,e*aspected 15;
0atient is li,e*aspected 15;
)ealer is deat$*aspected *5;
0atient is deat$*aspected *5;
0er year Dor ,actionE t$e patient9s li,e $as (een
prolongedE
*1;
0er day o, regeneration re<uired to .a?e t$e
(ody w$ole
*1;
4ody is w$ole (ut $as su,,ered da.age points
e<ual to or greater t$an twice its -ndurance
Dincluding a,ter deat$ da.ageE
*10;
0er unsuccess,ul resurrection atte.pts since
patient $as died
*10;
Restrictions
2 & healer 3ay atte3pt the res#rrection of an
entity +ho is less than 10 R 4an8 ho#rs )ea).
2 & healer 3#st ha2e a bo)y part at least the siBe
of a torso to atte3pt the res#rrection of an enE
tity. & healer +ill not s#ccee) if they atte3pt
the res#rrection of a li2ing being fro3 a
se2ere) bo)y part (there is only one life force).
:f a bo)y is co3pletely )estroye) (perhaps
b#rne))> +hich pre2ents the res#rrection of
the entity> the entity 3ay beco3e a 4e2enant.
2 :f the patient has +o#n)s that re6#ire regenE
eration (4an8 1 or 10) healing> these nee) to be
heale) separately.
2 "ost 2ital organs +ill nee) to be heale) prior
to the res#rrection other+ise the bo)y +ill )ie
again i33e)iately (the notable exception beE
ing the eyes).
2 The healer nee) not 8no+ +hat the patient
loo8e) li8e since the healing of the bo)y is
go2erne) by its o+n characteristics. 5ence any
changes that ha) been 3a)e to the bo)y (for
exa3ple facial changes or e3be))ing of ite3s)
+ill be gone after the res#rrection.
2 & player 3ay ta8e no action +ith their characE
terDs )ea) bo)y.
2 :n rare instances a healer 3ay be able to res#rE
rect a life force into a )ifferent bo)y. The reE
s#rrecte) entity has the physical characteristE
ics of the ne+ bo)y an) the 3ental
characteristics fro3 the life force. :t +ill ta8e
so3e 3onths for the entity to get #se) to the
ne+ bo)y an) this +ill affect base chances of
physical abilities. The '" +ill a)2ise the speE
cifics.
2 & bo)y that has been ani3ate) (e.g. Qo3bie)
3ay still be res#rrecte) pro2i)e) it is no
longer ani3ate) an) all the other con)itions
ha2e been 3et (e.g. length of )eath> con)ition>
etc.). ,ote that the 5ealer Preser2e $ea) +ill
not affect Qo3bies.
4e"eneration
Base !hance5 10 J 4an8
!ast Time5 1 +ee8 (per organ or bo)y part)
2ffects5 & healer can regenerate e2ery portion of an
entityDs bo)y incl#)ing 2ital organs or se2ere)
bo)y parts. & healer 3#st regenerate each 2ital
organ or bo)y part separately. &n entityDs 2ital
organs are the heart> sto3ach> 2iscera (li2er>
s3all an) large intestines an) 8i)neys)> genitalia>
brain> an) eyes. & regenerate) 2ital organ +ill
i33e)iately begin to f#nction if eno#gh of the
rest of the entityDs bo)y is in +or8ing or)er. AthE
er+ise> the 2ital organ +ill be )or3ant #ntil the
healer can repair or regenerate the necessary
bo)y parts. The regeneration ti3e )oes not nee)
to be consec#ti2e> b#t the )a3age) part +ill not
f#nction #ntil the regeneration is co3plete.
!%5
[$/.'] otions
& healer can 3an#fact#re certain potions in conE
@#nction +ith an alche3ist. See the &lche3ist s8ill
for 3ore )etails.
otions an( @nconscious atients
&n entity cannot )rin8 a healing potion +hen
they are #nconscio#s or belo+ Bero en)#rance b#t
one can be 3assage) )o+n their throat. The chance
of )oing this is e6#al to the "an#al $exterity J PerE
ception of the person a)3inistering the potion> or if
a healer> 10 J 5ealer 4an8. :f s#ccessf#l then )10 per
10 points of the healing potionDs c#ring (ro#n)
)o+n) +ill be recei2e). :f the person fails the roll>
the potion is +aste)> b#t no har3f#l effects occ#r to
the patient.
!%
[$1.0] 7erbalist
5erbalis3 is an ol) profession> an) herbalists of
2arying 6#ality can be fo#n) thro#gho#t the lan).
*hilst 3ost of the 3agical po+er of this s8ill is
)eri2e) fro3 the herbs the3sel2es> herbalists )o
ha2e 6#asi93agical abilities to )eri2e the greatest
benefit fro3 the herb. To so3e extent the rangerDs
healing herbs are a si3ple aspect of the herbalistDs
s8ill. Thro#gh the #se of special herbal 3ixt#res the
herbalist can 3i3ic so3e of the abilities of other
s8ills> in partic#lar those of the healer an) of the alE
che3ist.
[$1.1] 4estrictions
:n general a herbalist cannot perfor3 their s8ills
at short notice since the n#3ber of herbs an) preE
parations re6#ire) to 3eet all nee)s +o#l) be too
large to carry> an) 3any preparations ha2e a li3E
ite) life. 0#t gi2en eno#gh ti3e a co3petent herbalE
ist can #s#ally fin) an) prepare a herbal 3ixt#re to
)eal +ith 3ost proble3s.
%rtisan Coo;in"
& herbalist> sho#l) they choose to ta8e the artisE
an coo8ing s8ill> gains a re)#ction of !5K to their
experience for ran8ing that artisan s8ill. :n a))ition
they +ill be able to #se their 8no+le)ge of herbs to
enhance their coo8ing s8ill an) prepare an in2igorE
ating broth. &s their ran8 increases a herbalist +ho
is also an artisan Coo8> or acting in concert +ith an
artisan Coo8> +ill be able to prepare s#perb foo)>
pro2i)ing there are s#fficient ingre)ients> co33on
herbs an) spices a2ailable. E2en +ith li3ite) inE
gre)ients a herbalist +ill enhance the art of preparE
ing en@oyable foo).
[$1.#] 0enefits
:ocatin" 7erbs
& herbalist +ill learn ho+ to locate an) i)entify
herbs an) spices gro+ing in any terrain Their
chance of fin)ing fresh herbs s#itable for perfor3E
ing a gi2en s8ill is [(Perception R !) J (4an8 R 15) 9
(the 3ini3al ran8 at +hich they +o#l) be able to
perfor3 that s8ill R 10).
D0erception G 2E 1 D6an? G 15E " D.ini.u. 6an? G 10E
The follo+ing sets of 3o)ifiers also apply?
4arity Mo(ifier
Co..on A
Cnco..on *20;
6are *70;
Jery rare *100;
!eason Mo(ifier
&pring *20;
&u..er *5;
Autu.n A
3inter *25;
Ather con)itional 3o)ifiers
8ther Con(itions Mo(ifier
Mo(ifier
#ess t$an Z o, a s<uare .ile searc$ed = *30;
4etween Z and H s<uare .iles searc$ed *20;
4etween H and 1 s<uare .iles searc$ed *10;
4etween 1 and 1H s<uare .iles searc$ed A
/ver 1H s<uare .iles searc$ed 110;
-ac$ additional $our Dor Z s<uare .ileE over
1H s<uare .iles searc$ed
15;
)ig$ .ana area Drare and very rare onlyE 120;
Area is wilderness 110;
Area is settled *15;
Area is civiliIed *30;
7or eac$ ran? t$e )er(alist $as wit$ t$e
6anger s?ill N
*25;
N :t re6#ires ro#ghly 1 ho#r of searching for
e2ery T of a s6#are 3ile.
] The 3o)ifier is )o#ble) (J!K per 4an8) if the
en2iron3ent is one of the 4angerDs specialties.
:n so3e en2iron3ents (for exa3ple off plane or
tropical @#ngle) the '" 3ay choose to a)) extra
3o)ifiers. &lso so3e en2iron3ents are si3ply #nE
s#ite) to plant gro+th an) a herbalist +ill not be
able to fin) any herbs.
!%-
The herbalist 3#st state that they are loo8ing for
herbs re6#ire) for a partic#lar ability before setting
o#t to search. :f the herbalist then rolls o2er their
3o)ifie) chance> they +ill fin) no #sef#l herbs. &
herbalist 3ay search the sa3e area a n#3ber of
ti3es> pro2i)ing that they search for herbs re6#ire)
for a )ifferent ability each ti3e.
Co33on an) #nco33on herbs 3ay be fo#n) in
6#antities larger than a single )ose )epen)ing on
con)itions> b#t it +o#l) be rare to fin) s#fficient for
3ore than three or fo#r )oses at once. :n general>
rare an) 2ery rare herbs are fo#n) in s3all 6#antitE
ies s#fficient for a single application> an) these 3aE
gical herbs are 3ore fre6#ently fo#n) associate)
+ith places of 3ana.
&fter har2esting herbs the3> the herbalist cannot
ret#rn at a later )ate to har2est 3ore> since the oriE
ginal har2est +ill al3ost certainly 8ill the plant. :f
the herbalist )oes not har2est the herbs an) ret#rns
at a later ti3e to har2est the herbs> there is a 5K c#E
3#lati2e chance per )ays )elay that the herb +ill
ha2e )ie) or been cons#3e).
>(entifyin" 7erbs
& herbalist 3ay al+ay s#ccessf#lly i)entify herbs
(in fresh or prepare) for3) #se) in abilities +hich
the herbalist can perfor3. :f the herbalist )oes not
ha2e the ability for +hich the herbs are #se) they
still ha2e a [Perception J (4an8 R 5)]K chance of
8no+ing +hat the herb is #se) for pro2i)ing that
the herb is the #s#al one #se) for that ability> an)
not one of the rarer s#bstit#tes.
0erception 1 D6an? G 5E
:f the herbalist is so far fro3 the en2iron3ent in
+hich they learne) their s8ill (for exa3ple off
plane) that the plants an) herbs are #n8no+n> then
they +ill not 8no+ +hat abilities the #n8no+n
herbs co#l) be #se) for> b#t they can fin) o#t by exE
peri3entation. S#ch experi3entation +ill #s#ally
ta8e at least a n#3ber of )ays e6#al to the [(4an8 of
the ability the herb is #se) for R 5) L 5erbalist 4an8
R !)]. :f the herbalist +ishes to perfor3 a partic#lar
ability in an en2iron3ent +here these are no fa3iliE
ar herbs> then they 3#st first fin) an) i)entify apE
propriate herbs an) then )e2elop ne+ preparation
3etho)s by experi3entation> #s#ally ta8ing a total
of [(4an8 of ability to be #se) R 5 3onths) L (4an8 of
the herbalist R % +ee8s)].
Culti2atin" 7erbs
& herbalist 3ay establish a gar)en +here co3E
3on an) #nco33on herbs an) spices are gro+n.
S#ch a gar)en +ill re6#ire ten)ing by a herbalist for
1 +ee8 e2ery 3onth. :f left #nten)e) for ! 3onths
#nco33on plants +ill )ie or be o2ergro+n an) if
left #nten)e) for or 3ore 3onths s#ch a gar)en
+ill be only as fr#itf#l as +il)erness (see abo2e) for
fin)ing herbs.
reser2in" 7erbs
& herbalist +ill learn ho+ to preser2e herbs an)
spices an) ho+ to prepare the3 for 3axi3#3 efficE
acy. S#ch preparation is si3ple an) +ill only ta8e a
fe+ 3in#tes. Anly co33on herbs +ill last for any
length of ti3e.
4arity Ti3e
Co..on 1 .ont$ per 2 6an?s
Cnco..on 1 wee? per 3 6an?s
6are 1 day per 2 6an?s
Jery rare 2 $ours per 6an?
The herbs +ill last at f#ll efficacy for the ti3e inE
)icate) b#t after that ti3e +ill )ecay at a rate proE
portional to the ti3e of preser2ation.
4estorati2e Meals
&t 4an8 1 an) abo2e the herbalist 3ay incl#)e
co33on herbs that +ill t#rn a nor3al hot 3eal into
an in2igorating restorati2e 3eal (capable of restorE
ing fatig#e loss )#e to )a3age or spell #se) that +ill
a)) ! (J1 per ( 4an8s> ro#n) #p) lost .atig#e points>
or the herbalist 3ay 3a8e a broth or tea that +ill
restore 1 (J1 per ! 4an8s> ro#n) #p) .atig#e points.
The restorati2e 3eal or the brothMtea replace a
nor3al hot 3eal an) if ta8en in a))ition to a hot
3eal no extra fatig#e +ill be restore). ;i8e a hot
3eal> the restorati2e 3eal or the broth M tea can be
ta8en once e2ery ( ho#rs.
7ealin" 7erbs
& herbalist +ill be able to prepare herbal 3ixE
t#res> an) sal2es that +ill heal> or enhance the norE
3al healing processes.
2 &t 4an8 1 a herbalist 3ay prepare> #sing co3E
3on herbs> antiseptic sal2es that +ill )isinfect
+o#n)s an) c#re infections> an) potions that
+ill c#re hea)aches an) fe2ers. These sal2es
an) potions +ill last 4an8 3onths> an) it +ill
ta8e !( ho#rs to prepare 1 (J1 per ! 4an8s)
)oses.
2 &t 4an8 ! a herbalist 3ay prepare> #sing co3E
3on herbs> sal2es that +ill c#re +arts> boils
an) pi3ples. These sal2es +ill last 4an8
3onths> an) it +ill ta8e !( ho#rs to prepare 1
(J1 per ! 4an8s) )oses.
2 &t 4an8 ! a herbalist 3ay prepare> #sing co3E
3on herbs> a potion that +ill ca#se the )rin8er
to fall into a healing sleep that +ill heal .aE
tig#e or En)#rance )a3age at the rate of ( .aE
tig#e per ho#r or 1 En)#rance per ho#r if the
!%/
sleeper has lost En)#rance. ,ote that if the
sleeper is reco2ering En)#rance they +ill reE
co2er no .atig#e. The sleeper can be +o8en at
any ti3e b#t 3#st sleep at least ( ho#rs to reE
cei2e any benefit at all. These potions +ill last
4an8 3onths> an) it +ill ta8e !( ho#rs to preE
pare 1 (J1 per % 4an8s) )oses.
2 &t 4an8 % a herbalist 3ay prepare> #sing #nE
co33on herbs> healing sal2es that +ill enE
hance the healing ti3e of +o#n)s. $i2i)e the
nor3al rate by their ran8. .or exa3ple a 4an8
10 herbalist treating a )eep s+or) c#t that
+o#l) nor3ally ta8e !0 )ays to heal +o#l)
ca#se it to heal in ! )ays. This healing +ill inE
cl#)e repair of 3#scle> liga3ent> ten)on an)
s8in> all +itho#t scarring pro2i)e) the +o#n)
is open an) the sal2e can be applie) )irectly to
the +o#n). ,ote that one preparation of sal2e
+ill heal one serio#s +o#n) or a n#3ber of
3inor +o#n)s. :f the herbalist #ses #nco33on
herbs these sal2es +ill last for 4an8 )ays> an)
it +ill ta8e ho#rs to prepare 1 (J1 per %
4an8s) )oses. :f the herbalist #ses rare herbs
these sal2es +ill last for 4an8 +ee8s> an) it
+ill ta8es 1! ho#rs to prepare 1 (J1 per (
4an8s) )oses.
2 &t 4an8 ( a herbalist 3ay prepare> #sing #nE
co33on herbs> potions that +ill c#re )iseases
(note a specific )isease +ill re6#ire a specific
potion). These potions +ill last for 4an8 +ee8s>
an) it +ill ta8e 1! ho#rs to prepare 1 (J1 per %
4an8s) )oses.
2 &t 4an8 5 a herbalist 3ay prepare> #sing #nE
co33on herbs> potions that +ill enhance the
healing of br#ising an) internal in@#ries by
(4an8 R the nor3al rate). :f the herbalist #ses
#nco33on herbs these potions +ill last for
4an8 )ays> an) it +ill ta8e %0 3in#tes to preE
pare one )ose. :f the herbalist #ses rare herbs
then these potions +ill last for 4an8 +ee8s>
an) it +ill ta8e 1! ho#rs to prepare 1 (J1 per (
4an8s) )oses.
2 &t 4an8 a herbalist 3ay prepare> #sing rare
herbs> potions that +ill enhance the healing of
bro8en bones by (4an8 R the nor3al rate).
These potions +ill last for 4an8 +ee8s> an) it
+ill ta8e 1! ho#rs to prepare 1 (J1 per 5 4an8s)
)oses.
2 &t 4an8 1 a herbalist 3ay prepare> #sing the
2ery rarest of herbs> a potion that +ill restore
life to a sentient being pro2i)ing that the beE
ing )ie) not 3ore than 1! ho#rs pre2io#sly or
if the bo)y +as preser2e) as per the healer
s8ill +ithin 1! ho#rs of )eath> an) the bo)y is
capable of s#pporting life. Th#s the bo)y 3#st
be s#bstantially +hole (e.g. no 3ore than an
ar3 or a leg lost) an) any fatal +o#n)s (exE
a3ple? s+or) thr#st thro#gh the heart) 3#st
ha2e the appropriate healing sal2es or potions
applie) i33e)iately prior to the restoration of
life. &fter life has been restore)> the being +ill
be too +ea8 to 3o2e for a n#3ber of )ays
e6#al to the n#3ber of ho#rs +hich they +ere
)ea) after +hich they +ill regain one point of
En)#rance as per the healer s8ill. This potion
+ill last 4an8 R % ho#rs an) it +ill ta8e %0
3in#tes to prepare a single )rop> +hich is
then place) on the tong#e of the patient to reE
store life.
0o(y 4hyth3 %lteration 7erbs
& herbalist 3ay prepare herbal 3ixt#res that alE
ter the nor3al rhyth3s of a sentient beingDs bo)y.
2 &t 4an8 1 a herbalist 3ay prepare> #sing co3E
3on herbs> a potion that +ill re)#ce tension
an) pro3ote relaxation. This effect +ill last
for 4an8 R ( ho#rs. This potion +ill last for
4an8 +ee8s> an) it +ill ta8e !( ho#rs to preE
pare 1 (J1 per ! 4an8s) )oses.
2 &t 4an8 ! a herbalist 3ay prepare> #sing #nE
co33on herbs> a potion that +ill in)#ce sleep
for #p to 4an8 R ! ho#rs #nless the )rin8er
strongly resists (rolls #n)er *illpo+er R (
e2ery 10 3in#tes). This potion +ill last for
4an8 +ee8s> an) it +ill ta8e !( ho#rs to preE
pare 1 (J1 per % 4an8s) )oses.
2 &t 4an8 % a herbalist 3ay prepare> #sing co3E
3on herbs> a potion that +ill increase the li8eE
lihoo) of fertiliBation by 1K (J1K per 4an8) for
a perio) of 4an8 )ays> or re)#ce the li8elihoo)
of beco3ing pregnant by !K (J!K per 4an8)>
for a perio) of 4an8 +ee8s. These potions +ill
last for 4an8 3onths> an) it +ill ta8e !( ho#rs
to prepare 1 (J1 per % 4an8s) )oses. ,ote these
potions +ill be gen)er an) race specific.
2 &t 4an8 a herbalist 3ay prepare> #sing #nE
co33on herbs> a potion that +ill ca#se the
)rin8er to hall#cinate> #nless they roll less
than [(*illpo+er R !) L (herbalistDs 4an8 R %)]>
for #p to 4an8 ho#rs. The herbalist can #s#ally
(-5K chance) control the extent (i.e. s#btle>
+ith only a slight )rea3li8e character to realE
ity> 3il)> +ith reality 3o)erately )istorte)> or
total> +ith no li3its at all) an) the general
nat#re (i.e. pleasant or #npleasant) of the halE
l#cination. :f the herbalist #ses #nco33on
herbs these potions +ill last for 4an8 )ays> an)
it +ill ta8e ho#rs to prepare 1 (J1 per %
4an8s) )oses. :f the herbalist #ses rare herbs
these potions +ill last for 4an8 +ee8s> an) it
+ill ta8e 1! ho#rs to prepare 1 (J1 per ( 4an8s)
)oses.
2 &t 4an8 - a herbalist 3ay prepare> #sing 2ery
rare herbs> a potion that +ill allo+ the )rin8er
!%1
to exten) any one characteristic by [! R (4an8
L )] points. This has a )#ration of (4an8 9 )
ho#rs. Anly one 5erbalist characteristic inE
creasing potion 3ay be in effect on an entity
at any one ti3e. There is no re)#ction of charE
acteristics or sleep perio) re6#ire) after the
)#ration of the positi2e effects (e.g. no )o+n9
si)e). These potions +ill last for 4an8 R!
+ee8s> an) it +ill ta8e (/ ho#rs to prepare 1
(J1 per ( 4an8s) )oses.
erfu3es
& herbalist 3ay prepare perf#3es that +ill atE
tract or repel ani3als or sentients. S#ch perf#3es
+ill only 3il)ly 3o)ify (Z4an8 R (K to reaction roll)
the reactions of the creat#re being affecte) (except
that in this case a lo+ roll in)icates the )egree of reE
p#lsion rather than hostility).
These perf#3es are s#btle an) only if the being
3a8es the appropriate *illpo+er roll +ill they conE
scio#sly notice the perf#3e. The perf#3es +ill not
change the basic nat#re of the creat#re (i.e. no 3atE
ter ho+ nice yo# s3ell a )ragon +ill still 8ill an) eat
yo#> altho#gh he 3ay reco33en) the herbalist to
other )ragons as a s#pplier of fine con)i3ents).
&ll perf#3es +ill last (in the bottle) for 4an8
+ee8s. Thoro#gh +ashing +ill re)#ce the )#ration
of a perf#3e by 10 fol). & clean cantrip +ill re3o2e
the perf#3e.
2 &t 4an8 ! a herbalist 3ay prepare> #sing #nE
co33on herbs> a perf#3e that +ill attract or
repel a gi2en ani3al> the ani3al 3#st roll #nE
)er (*illpo+er L herbalistDs 4an8) to resist the
effects of the perf#3e. The perf#3e +ill conE
tin#e to act for 4an8 )ays once applie). :t +ill
ta8e 1! ho#rs to prepare 1 (J1 per % 4an8s)
)oses.
2 &t 4an8 ( a herbalist 3ay prepare> #sing rare
herbs> a perf#3e that +ill attract or repel a
gi2en sentient creat#re (incl#)ing character
races)> the creat#re 3#st roll #n)er [(*illE
po+er R !) L herbalistDs 4an8] to resist the efE
fects of the perf#3e. The perf#3e +ill continE
#e to act for 4an8 R % ho#rs once applie). :t
+ill ta8e !( ho#rs to prepare 1 (J1 per ( 4an8s)
)oses.
2 &t 4an8 a herbalist 3ay prepare> #sing 2ery
rare herbs> a perf#3e that +ill attract or repel
fantastical or 3agical creat#res> the creat#re
3#st roll #n)er [(*illpo+er R %) 9 herbalistDs
4an8] to resist the effects of the perf#3e. The
perf#3e +ill contin#e to act for 4an8 ho#rs
once applie). it +ill ta8e (/ ho#rs to prepare 1
(J1 per % 4an8s) )oses.
oisons an( Toxins
& herbalist 3ay prepare toxic 3ixt#res of herbs
that 3ay har3 an) #lti3ately 8ill ani3als an) senE
tients that ingest the3.
&ll poisons +ill last (in the bottle) for 4an8
+ee8s.
2 &t 4an8 ! a herbalist 3ay prepare> #sing #nE
co33on herbs> a poison that +ill ca#se [()10 L
) J (4an8 Y (> ro#n) #p)] )a3age per 3in#te
for 4an8 R ! 3in#tes ()a3age is applie) at the
en) of each 3in#te). :t +ill ta8e !( ho#rs to
prepare 1 (J1 per % 4an8s) )oses.
2 &t 4an8 ( a herbalist 3ay prepare> #sing #nE
co33on herbs> a poison that +ill ca#se [()10 L
) J (4an8 Y %> ro#n) #p)] )a3age per p#lse> for
4an8 R ! p#lses. Ar #sing rare herbs a poison
that +ill ca#se [()10 L %) J (4an8 Y !> ro#n)
#p)] )a3age per p#lse> for 4an8 R ! p#lses. :f
the herbalist #ses #nco33on herbs it +ill ta8e
!( ho#rs to prepare 1 (J1 per % 4an8s) )oses. :f
the herbalist #ses rare herbs it +ill ta8e %
ho#rs to prepare 1 (J1 per ( 4an8s) )oses.
2 &t 4an8 a herbalist 3ay prepare> #sing rare
herbs> a poison in 3#ltiple parts (! or 3ore)
that +ill ca#se [()10 L () J 4an8] )a3age per
p#lse> for 4an8 p#lses. The ti3e bet+een apE
plication of first an) last part 3#st be no 3ore
than !( ho#rs. 7sing 2ery rare herbs> the herbE
alist 3ay prepare a poison that +ill 8ill a h#E
3an siBe) creat#re in % p#lses. ;arger
creat#res ha2e a percentage chance of )ying in
proportion to their bo)y siBe (e.g. a creat#re
fo#r ti3es the siBe of a h#3an has a !5K
chance of )ying). :f the creat#re )oes not )ie
then it ta8es [()10 L () J 4an8) )a3age per
p#lse> for 4an8 p#lses. :t +ill ta8e -! ho#rs to
prepare 1 (J1 per ( 4an8s) )oses of 3#lti9part
poison. :t +ill ta8e (/ ho#rs to prepare 1 (J1
per ( 4an8s) )oses of instant 8ill poison.
!piritual Tra2el
& herbalist can prepare herbal 3ixt#res that can
free the 3in) fro3 the bo)y. &t 4an8 - a herbalist
3ay prepare> #sing 2ery rare herbs> a potion that
+ill allo+ the3 to separate their spirit fro3 their
bo)y an) tra2el in spirit any+here +ithin 10 3iles
of the bo)y for #p to 4an8 ho#rs at a cost of % EnE
)#rance points per ho#r. &fter s#ch spirit tra2el the
herbalist 3ay regain lost En)#rance by healing or
nor3al reco2ery except for 1 point per ho#r
tra2ele) +hich can only be regaine) by expen)it#re
of experience (!>500 Experience Points per point
lost).
*hile in spirit for3 the herbalist 3ay> 3o2e at
nor3al +al8ing or r#nning spee)> pass thro#gh any
!(0
soli) ob@ects> see as they +o#l) nor3ally see (i.e. raE
cial talents apply)> hear as they +o#l) nor3ally
hear> #se any talent (incl#)ing 3agical)> cast any
spell that affects only the &)ept> an) fly at nor3al
+al8ing spee). The spirit for3 cannot to#ch nor
3o2e any ob@ect by non3agical 3eans> nor can it
spea8. The spirit for3 is ins#bstantial an) cannot be
to#che) or har3e) in any +ay (3agically or physicE
ally). The spirit for3 is #nseen b#t 3ay be )etecte)
by *itchsight as per the spell of *al8ing 7nseen.
&n entity that loses their last point of En)#rance as
a res#lt of this potion +ill beco3e a Spectre. This
potion +ill last for (4an8 R !) )ays> an) it +ill ta8e
(/ ho#rs to prepare 1 (J1 per ( 4an8s) )oses.
[$1.$] otions
& herbalist 3ay 3a8e so3e potions in a)2ance
b#t these potions +ill only last for a li3ite) ti3e.
Potions are al+ays ro#ghly a 6#art per )ose an)
+eigh +ith their container I po#n). Sal2es +ith
their container T po#n).
& herbalist 3ay 3a8e #p to 1 (J1 per % 4an8s)
batches (a single batch 3ay pro)#ce 3#ltiple )oses
if eno#gh herbs are #se)) of potion or sal2e si3#lE
taneo#sly. Sho#l) they atte3pt to 3a8e 3ore poE
tions at once then there is a 50K chance for each exE
tra batch that all potions being 3a)e +ill fail.
Sho#l) the batches being 3a)e fail there is a f#rE
ther %0K chance that so3e for3 of acci)ent +ill ocE
c#r ('"Ds )iscretion). *hile the herbalist is pro)#E
cing potions to their f#ll capacity no other actions
are per3itte)> b#t if the herbalist is +or8ing at less
than f#ll capacity then they can interr#pt their
+or8 for training> 3eeting 2isitors etc.> pro2i)ing
they ten) the potions at least e2ery ho#r.
!(1
['0.0] Mechanician
"echanicians are a blen) of engineer an) b#il)er
+ho possess both )esign 8no+le)ge an) crafting
ability so that they 3ay plan an) personally 3an#E
fact#re )e2ices. E2en +itho#t 3o)ern po+er
so#rces an) techni6#es> 3echanicians can still b#il)
6#ite sophisticate) )e2ices #sing syste3s s#ch as
springs> hy)ra#lics an) +in)9base) 3otor syste3s
to )ri2e +ell grease) 3o2ing parts. "echanicians
3ay also be calle) on to )e2ise loc8s an) traps to
foil the efforts of thie2es. They often practice a parE
tic#lar tra)e an) are calle) loc8s3iths> ship+rights>
architects> etc. & s8ille) 3echanician 3ay 3aster
se2eral s#ch professions.
"echanicians often b#il) o2erly large an) co3E
plex )e2ices that are fre6#ently non9f#nctional an)
occasionally )angero#s. Their profession is #s#ally
consi)ere) 3ore of an art than a science.
['0.1] 4estrictions
& character 3#st be literate in at least one lanE
g#age at 4an8 or abo2e to ac6#ire the 3echanE
ician s8ill. "an#al $exterity affects a 3echanicianDs
Experience costs. & 3echanician pays 10K extra EP
if their "$ is less than 15 an) pays 10K less if their
"$ is 3ore than !!.
& 3echanician 3#st pay 3oney for the #p8eep of
a st#)io or +or8shop> tools> +or89in9progress> an)
possibly g#il) fees.
The 3ore co3plex> )angero#s an) experi3ental
a 3echanicianDs pro@ect is> the 3ore li8ely that it is
to be te3pera3ental> expensi2e to #p8eep an)
prone to brea8)o+ns.
['0.#] 0enefits
Draftin"
& 3echanician 3ay )raft an) #se plans acc#rE
ately. & 3echanician 3ay )ra+ freehan) s8etches
an) 3ay )raft> rea) an) #se plans an) )iagra3s>
pro2i)e) that they relate to an ability +ith +hich
the 3echanician is fa3iliar an) that the 3echanE
ician is literate in the lang#age #se).
!uper2ision
"any pro@ects +ill re6#ire the assistance of artisE
ans an) laborers> as +ell as other 3echanicians.
"echanicians gain the ability to s#per2ise s#bor)inE
ates +ho are practicing either the 3echanician s8ill
or an artisan s8ill necessary to the 3echanicianDs
pro@ect.
%rtisan Experience Discount
"any of the 3echanician abilities gi2e the charE
acter a gro#n)ing in an artisan s8ill. & character
3ay ran8 artisan s8ills that are liste) #n)er abilities
they ha2e learne)> at half of the nor3al experience
cost an) ti3e (ro#n) #p)> #p to the sa3e 4an8 as
3echanician. &rtisan s8ills are sho+n in the 3echE
anician ability listings as [craft].
Co3binations
& 3echanician 3ay co3bine 8no+n abilities. &
3echanician 3ay co3bine any or all of their areas
of expertise in the )esign an) exec#tion of a pro@ect.
& 3echanician 3ay also co3bine their s8ills +ith
other crafters to pro)#ce ite3s. The '" 3#st )eE
ci)e> base) on the abilities possesse) by the 3echE
anician an) other assistants> +hether or not they
3ay )esign an) b#il) a certain pro@ect.
Example: mechanician who knew bridge building,
stoneworking, earthworks and hydro engineering, could
design and build an a1ueduct that spanned a gorge.
mechanician who knew chronometrical engineering, fine
materials and spell containment, might design and build
a Mmagical trapN that has a time delay in the trigger
mechanism. mechanician, an armorer and a weapon
smith could combine abilities to build a suit of plate ar
mor with retractable blades at various locations. mech
anician wishing to build a waterwheel(powered mill
would need architecture, complex mechanics, stonework
ing, and woodworking. mechanician who knew boat
building and animal and textile products could design
and build a sail(powered coracle made of leather, but not
a wooden dinghy.
!(!
['0.$] %bilities
&ll 3echanicians ha2e certain r#)i3entary abilE
ities. &t 4an8 0 a 3echanician gains an in9)epth
8no+le)ge of basic 3echanics (incl#)ing le2ers>
+e)ges> si3ple gears an) p#lleys> balances an) #se
of ropes) an) basic fo#n)ations (incl#)ing si3ple
earth+or8s> )igging an) shoring pits> pile) stone
+alls an) bric83a8ing an) laying). [0ric83a8er M
layer].
&fter 4an8 0 a 3echanician ac6#ires one ne+
ability per 4an8. &))itional abilities 3ay be gaine)
+itho#t increasing in ran8 by the expen)it#re of
!>500 Experience Points an) ( +ee8s of training per
ability. These costs are )isco#nte) by !5K if the
3echanician has reache) ran8 /> or by 50K if they
ha2e reache) ran8 10.
So3e 3echanician abilities gi2e abstract co3preE
hension of the theory> )esign an) constr#ction techE
ni6#es in2ol2e) in crafting )ifferent pro@ects. AthE
ers offer an #n)erstan)ing of 3aterials along +ith a
basic practical 8no+le)ge an) ability in crafting
those s#bstances. Each ability lists the partic#lar
crafts or s#bstances +ith +hich 8no+le)ge is
gaine). Special abilities are f#lly explaine) in later
sections of this s8ill.
"echanician 8no+le)ge is of a 3ore practical
an) less esoteric nat#re than that gaine) thro#gh
e6#i2alent philosopher fiel)s an) 3ay be co3pleE
3ente) by the ac6#isition of philosophic 8no+E
le)ge.
The abilities a2ailable are?
2 Animal an" Te1tile Pro"ucts O incl#)es 3aE
terial s#ch as horn> f#rs an) leather> nat#ral
fibers an) other non9+oo)en plant pro)#cts>
hea2y cloth an) ropes. $oes not incl#)e
2eno3s an) alche3ical extracts. [4ope M ,etE
3a8er]> [Sail M Tent3a8er]> [;eather+or8er]>
[Tanner M 5i)e+or8er M .#rrier].
2 Architecture O #nfortifie) b#il)ings of any
siBe.
2 Bri"ges O incl#)es s#spension> span> s+ing>
h#3pbac8 an) floating bri)ges.
2 !arriages O +agons> carriages an) coaches
[Cart+right M *heel+right].
2 !hronometers O cloc8s> ti3e9pieces an) othE
er ti3ing )e2ices.
2 !omple1 -oc's O special ability> see belo+.
[;oc8s3ith].
2 !omple1 Mechanics O incl#)es stresses>
2al2es> p#3ps> po+er trans3ission (co3plex
gears> co3po#n) p#lleys> pistons> hy)ra#lics>
etc.) an) po+er generation (springs> +in)> +aE
ter> etc.).
2 2arth*or's O co3plex earth+or8s> fo#n)aE
tions an) lan)scaping. Ci2il engineering (inE
cl#)ing roa)> ra3p an) to+n s6#are b#il)ing>
as +ell as to+n planning). Earth+or8s +ill be
re6#ire) to b#il) 3ost large str#ct#res. [;#3E
ber@ac8].
2 Fine Materials O fine an) )elicate 3aterials>
+ire9p#lling an) s3all co3ponent 3an#facE
t#re. ['ol) M Sil2ers3ith].
2 Fortifications O )efensi2e 3ilitary +or8s. :nE
cl#)es a basic 8no+le)ge of siege +arfare.
2 Glass*or'ing O glass 3ixing> blo+ing> +inE
)o+ constr#ction an) staining. ['lass9blo+er].
2 %y"ro.Mechanics O )e2ices (p#3ps> pistons>
2al2es> +aterscre+s> etc.)> canals> sealoc8s>
)rainage> irrigation> se+age syste3s an)
pl#3bing.
2 Metal*or'ing O the forging an) casting of
base 3etals. [0lac8s3ith]> [Caster M Pe+terer M
Tins3ith].
2 Mines O 3ine )esign < constr#ction> pne#E
3atic )e2ices (air p#3ps> fans> 2entilators>
etc.)> 8no+le)ge of air shafts> 2entilation an)
basic geology. ["iner].
2 /ptics O optical )e2ices (telescopes> 3agnifyE
ing glasses> spectacles> 3irrors> etc.)> 8no+E
le)ge of light> optics> an) lens 3a8ing> grin)E
ing an) finishing.
2 Prosthetics O artic#late) artificial li3bs.
2 Traps O special ability> see belo+.
2 Ships O ne+ )esigns for boats an) ships.
[Ship+right].
2 Siege 2ngines O offensi2e 3ilitary 3achines.
:ncl#)es a basic 8no+le)ge of siege +arfare.
2 Spell !ontainment O special ability> see beE
lo+.
2 Stone*or'ing O 6#arrying> c#tting> finishing
an) fitting. ["ason].
2 &oo"*or'ing O carpentry> @oints an) +oo)9
@oining. &lso 3a8ing basic +oo)en constr#cE
tions. [Carpenter M Cabinet3a8er].
Experi3ental En"ineerin"
2 21perimental 2ngineering O this ability 3ay
be learne) any n#3ber of ti3es +ith )ifferent
experi3ental areas. :t 3ay first be learne)
+hen ac6#iring 4an8 /. Experi3ental enginE
eering areas 3ay incl#)e? aerona#tics> stea3>
geo9ther3al> gases> explosions> perpet#al 3oE
tion> 2ac##3> s#b93arine an) a)2ance) 2erE
sions of any other 3echanician ability they
alrea)y possess.
!(%
['0.'] Co3plex :oc;s
& 3echanician 3ay al+ays open one of their o+n
;oc8s in (1! 9 3echanician 4an8) 3in#tes.
:oc; 4an;
& Co3plex ;oc8 is consi)ere) to ha2e a 4an8>
+hich is the Effecti2e 4an8 that the 3echanician
#se) in the constr#ction of the loc8. The 4an8 of a
loc8 3ay be less than or e6#al to the 4an8 of the
3echanician constr#cting it.
Ti3e an( Cost
The ti3e to constr#ct a Co3plex ;oc8 is (11 J
;oc8 4an8 L 3echanician 4an8) ho#rs. The cost is
(;oc8 4an8 R !5) sil2er pennies> 3ini3#3 10 sp.
['0.)] Trap Construction
The 3ost co33only enco#ntere) type of 3echE
anician trap is the precision trap. This is the type of
s3all nee)le or bla)e trap that 3ay be set into or
a)@acent to loc8s or other precision )e2ices.
& loc8 or si3ilar )e2ice 3ay ha2e #p to 1 (J1 per
% 4an8s) traps on or a)@acent to it.
4an;
& trap is consi)ere) to ha2e a 4an8> +hich is the
Effecti2e 4an8 that the 3echanician #se) in the
constr#ction of the trap. The 4an8 of a trap 3ay be
less than or e6#al to the 4an8 of the 3echanician
constr#cting it.
Ti3e an( Cost
The ti3e an) cost to create a trap +ill 2ary
greatly> )epen)ing on the co3plexity> siBe an)
nat#re of the trap. The ti3e to b#il) each trap is (11
J Trap 4an8 L 3echanician 4an8) ho#rs. The cost is
(1!5 R Trap 4an8) sil2er pennies> 3ini3#3 of 50 sp>
pl#s the cost of poisons> alche3ical 3aterials.
Tri""erin"
The precise actions that +ill trigger a trap 3#st
be specifie) at the ti3e that the trap is constr#cte).
Traps on a loc8 or other precision )e2ice are a#toE
3atically triggere) if the )e2ice is operate) in the
pre9specifie) 3anner an) the traps ha2e not been
re3o2e) or )isable).
& triggere) trap 3ay be reset by any "echanician
+hose 4an8 is at least half that of the trap. This +ill
ta8e (11 9 3echanician 4an8) ho#rs. & trap 3ay
nee) ref#eling. & 3echanician 3ay )isable or re9enE
able one of their o+n traps in (1! 9 3echanician
4an8) 3in#tes.
Da3a"e
& trap 3ay be b#ilt that ca#ses physical )a3age
or explosi2ely )ischarges its contents in a cone #p
to (Trap 4an8 J 1) feet +i)e an) (10 J Trap 4an8)
long> or acti2ates the 3echanical trigger of a Fspell
containerG.
& precision trap that ca#ses physical )a3age 3ay
ca#se #p to [)10 J Trap 4an8] $a3age Points. :t 3ay
also be poisone)> coate) +ith aci)> etc.> so as to
ca#se a))itional )a3age.
['0.,] !pell Contain3ent
& 3echanician 3ay #se this ability to create a
spell container> or 3agical trap> +ith a 3echanical
trigger.
Construction
& 3echanician +ith the Fspell contain3entG an)
Ffine 3aterialsG abilities can b#il) a 3echanical
)e2ice into +hich a spell can be store). The )e2ice is
#s#ally referre) to as a 3agical trap> or a spell conE
tainer. The )e2ice is 3a)e o#t of sil2er> tr#esil2er or
starsil2er. Aften the )e2ice is b#ilt insi)e or incorE
porating other 3aterials +ith +hich the 3echanE
ician is fa3iliar.
!pell !tora"e
& single charge of a s#itable spell 3ay be store)
in the trap or container by an &)ept s#ccessf#lly
casting a spell into the )e2ice after perfor3ing 4it#E
al Spell Preparation. & )o#ble or triple effect stores
an enhance) spell as specifie) by the &)ept. & failE
#re has no effect. & bac8fire affects the &)ept as
nor3al> an) also res#lts in the )e2ice being )a3E
age) so that !0K 3ore ti3e an) 3aterials are reE
6#ire) before another try at storing a spell 3ay be
atte3pte). The spell to be store) 3#st incl#)e a
Storage type of F"agical TrapG.
Tri""erin"
The precise actions that +ill trigger the )e2ice
3#st be specifie) at the ti3e that the )e2ice is conE
str#cte). *hen these actions are perfor3e) the
spell is release). The spell store) 3#st either affect
only the entity or ob@ect that triggere) the release
of the spell> or affect an area in relation to the
)e2ice. &ll 2ariable spell effects> s#ch as )irection
an) 2ol#3e affecte)> 3#st be )efine) at the ti3e of
storage.
Ance the spell has been triggere) the )e2ice is
#seless> altho#gh 3etal e6#al to 10K of the cost 3ay
be reco2ere). :f the spell is )issipate)> then !0K of
the cost 3ay be reco2ere).
!((
Ti3e to Construct
4e6#ires [!5 L ( 3echanician 4an8 R !)] ho#rs to
constr#ct a 3agical trap.
Ti3e to !tore !pell
4e6#ires (Spell 4an8 L 3echanician 4an8) ho#rs>
3ini3#3 1> an) 3axi3#3 10. This is in a))ition to
a))itional ho#rs that 3ay be re6#ire) to cast cerE
tain rit#als.
Cost
The cost to constr#ct the 3agical trap is [(Spell
4an8> 3ini3#3 1 R Spell Experience "#ltiplier) J
100] sil2er pennies.
Mini3u3 *ei"ht
The 3agical trap +ill +eigh at least (1 9 3echanE
ician 4an8) o#nces.
!(5
['1.0] Merchant
Since a)2ent#rers are highly talente) in)i2i)#als
+ho often ris8 their li2es> an) a person is #s#ally
co3pensate) for the 2al#e of the +or8 they )o> the
player characters +ill fare better than 3ost ecoE
no3ically. & 3erchant character> blesse) +ith the
ability to earn e2en 3ore sil2er pennies> has the
best of all +orl)s. Their b#siness ac#3en enables
the3 to co33an) a stiff price for those goo)s they
2en)> an) to ac6#ire that +hich they co2et at barE
gain rates. The 3erchant is not often foole) in 3onE
etary 3atters> for they can be an expert in e2al#atE
ing the +orth of rare an) costly goo)s.
The econo3ies of 3ost $ragonP#est +orl)s )o
not pro3ote the gro+th of capitalis3. 0asically> the
nobility has a 2este) interest in all r#ral lan)s>
+hich co3prise the 2ast 3a@ority of h#3an9settle)
areas. &n a3bitio#s> )yna3ic 3erchant co#l) perE
haps o+n the entirety of a large to+n> b#t it is 6#ite
li8ely that a @ealo#s )#8e or prince +o#l) t+ist
@#stice to brea8 the 3erchantDs po+er. Therefore> it
behoo2es a 3erchant to c#lti2ate po+erf#l allies
+hen their hol)ings b#rgeon.
['1.1] 4estrictions
& 3erchant 3#st be able to rea) an) +rite in at
least three lang#ages at 4an8 in or)er to #se their
assaying ability.
['1.#] 0enefits
The 3erchantDs ability to b#y an) sell a partic#lar
ite3 is )epen)ent #pon its type. &ny ite3 +ill be
classifie) as one of three types? co33on> #nco3E
3on> an) rare M costly. :te3s liste) in the PlayersD
'#i)e are of the co33on type. _e+elery set +ith
se3i9precio#s stones> spices fro3 another continE
ent> an) fine paintings are exa3ples of the #nco3E
3on type. 4are an) costly ite3s incl#)e 3agic9inE
2este) ob@ects> )ia3on)s> rocDs eggs> giant sla2es>
etc. The '" 3#st classify each ite3 +ith +hich a
3erchant +ishes to )eal.
Discounts
& 3erchant can p#rchase ite3s at a cost cheaper
than the as8ing price.
>te3 Type Discount
Co..on D6an? G 5E;
Cnco..on D6an? G 2E;
6are > Costly D6an? G 1E;
:f the '" is acti2ely playing the role of the seller>
or another player is the seller> the 3erchant 3#st
)o their o+n haggling. There +ill also be those
ite3s +hich the 2en)or cannot affor) to sell at the
#s#al )isco#nt to the 3erchant. The '" sho#l) #se
their )iscretion here.
Mar;C@ps
& 3erchant 3ay 3ar8 #p the price of an #nco3E
3on or rare ite3. & 3erchant can gain (1I R 4an8)K
abo2e the 2al#e of an #nco33on ite3 they are
selling. They can gain (I R 4an8)K abo2e the 2al#e
of a costly or rare ite3 they are selling.
%ssay
& 3erchant can assay an ite3 to )eter3ine its
exact +orth. The player characters +ill generally reE
cei2e a fair 6#ote on the price of basic goo)s> b#t
3#st accept the +or) of the being +ith +ho3 they
are )ealing +hen con)#cting a transaction inE
2ol2ing #nco33on> rare or costly ite3s. The o))s of
the player characters being bil8e) increase as they
2ent#re forth fro3 their nati2e lan)(s). 5o+e2er> if
a 3erchant is a3ongst the3> they can assay the
2al#e of any ite3 after (11 L 4an8) 3in#tes.
The s#ccess percentage for assaying a co33on
ite3 is e6#al to the 3erchantDs [Perception J (4an8 R
1!)]K> to assay an #nco33on ite3 e6#al to [PercepE
tion J (4an8 R 1)]K> an) to assay a rare or costly ite3
e6#al to [Perception J (4an8 R )]K. :f the '"Ds roll
is e6#al to or less than the s#ccess percentage the
3erchant is tol) the exact 2al#e of the ite3 in 6#esE
tion. :f the roll is greater than the s#ccess percentE
!(
age> the '"Ds 6#ote increasingly )i2erges fro3 realE
ity as the res#lt approaches 100. :f the res#lt is o))>
the 6#ote is belo+ the act#al as8ing priceH if e2en> it
is abo2e.
& 3erchant 3ay #se their s8ill to affect transacE
tions in2ol2ing #p to [!50 J (50 R 4an8b)] sil2er penE
nies per 3onth> or a single transaction of any
a3o#nt. The 3erchant 3#st b#y an) sell at the as8E
ing price for any transactions o2er their 3onthly
li3it.
!pecialiGation
& 3erchant can specialiBe in a specific category
of ite3 assayal for e2ery three f#ll ran8s.
The 3erchant chooses their specialty fro3 the
follo+ing list (an) any the '" sho#l) a)))?
2 &ncient +ritings
2 &nti6#es
2 &rchaeological fin)s
2 &rt
2 0oo8s
2 'e3s
2 _e+elery
2 ;an)
2 "agic ite3s
2 "onster an) ani3al pro)#cts (e.g. f#rs> eggs)
2 Precio#s "etals
2 Sla2es
*hen a 3erchant assays an ite3 of a category in
+hich they specialiBe> they a)) (4an8 R !)K to their
s#ccess percentages. :t is possible for a 3erchant to
attain a 100K chance of acc#rately pricing a speE
cialty ite3 (exception to 10K J 4an8 li3it).
:f a 3erchant +ishes to a)) a))itional specialties
+itho#t increasing in ran8> they 3#st expen) (>000
Experience Points an) ( +ee8s of training per speE
cialty. These costs are )isco#nte) by !5K if the 3erE
chant has reache) ran8 /> or by 50K if they ha2e
reache) ran8 10.
!(-
['#.0] Military !cientist
& 3ilitary scientist can capably lea) an increasE
ing n#3ber of troops as they i3pro2e their s8ill.
They can pre2ent their troops fro3 fleeing after
they ha2e gaine) their confi)ence. The 3ain ability
of a 3ilitary scientist is to anticipate an) react to
ene3y 3ane#2ers 6#ic8ly beca#se of their 8no+E
le)ge of tactics.
['#.1] 4estrictions
& 3ilitary scientist 3#st be able to rea) an)
+rite in at least one lang#age at 4an8 or abo2e if
they +ish to a)2ance beyon) 4an8 !.
['#.#] !pecialiGe( Fiel(s
This s8ill has a n#3ber of specialiBe) fiel)s. Ane
is gaine) at each of 4an8 0> %> > /> an) 10.
The fiel)s are?
2 Aerial O planning for or against 3agically or
nat#rally flying troops.
2 Battlefiel" O for3#lating an) i3ple3enting
battlefiel) le2el tactics> in2ol2ing fro3 h#nE
)re)s to tens of tho#san)s of troops.
2 -ogistics O the ability to organiBe an) control
a 3ilitary organiBation.
2 #aval O tactics in2ol2ing fro3 one ship #p to
fleet actions.
2 Siege O con)#cting or )efen)ing against siege
actions.
2 S'irmish O tactics in2ol2ing fro3 one to fifty
troops> incl#)es g#errilla an) resistance tacE
tics> an) operating behin) ene3y lines.
2 Strategy O o2erall ca3paign le2el co33an)
of a 3ilitary force.
&))itional fiel)s 3ay be learne) +itho#t increasE
ing in ran8 by an expen)it#re of %>000 Experience
Points an) ( +ee8s of training per fiel). These costs
are )isco#nte) by !5K if the 3ilitary scientist has
reache) ran8 /> or by 50K if they ha2e reache) ran8
10.
['#.$] 0enefits
Co33an(
& 3ilitary scientist 3ay control a 3#ch larger
n#3ber of s#bor)inates than is possible +ith 3ost
s8ills. &lso> a 3ilitary scientistDs s#bor)inates nee)
not be practicing this s8ill> nor nee) all be #sing the
sa3e s8ill. & 3ilitary scientist co#l) th#s co33an)
a 3echanician> +ho +as in t#rn in charge of b#il)E
ing siege engines> an) a healer +ho +as s#per2ising
other healers an) tea3s of stretcher9bearers. &ny
s#bor)inate 3ay be replace) by a #nit of laborers or
sol)iers. & 3ilitary scientist 3ay ha2e #p to [(*illE
po+er Y !) J 4an8] s#bor)inates. & 3ilitary scientist
+ith the 0attlefiel) specialiBation 3ay ha2e #p to
[*illpo+er J (4an8 R !)] s#bor)inates.
ersonal &uar(
&fter )rilling for (1! L 4an8) 3onths> or being in
co3bat sit#ations for a li8e n#3ber of +ee8s> a 3ilE
itary scientist 3ay for3 a personal g#ar) of [(*illE
po+er J 5) J (4an8 R !)] troops. These troops +ill be
stea)fastly loyal to the 3ilitary scientist. The 3ilitE
ary scientist gains a (4an8 R !)K bon#s +hen atE
te3pting to co33an)> rally> etc. their personal
g#ar). & personal g#ar) +ill a#to3atically follo+ all
rational co33an)s fro3 the 3ilitary scientist in all
b#t the 3ost stressf#l sit#ations. :n a))ition> a perE
sonal g#ar) 3ay be co33an)e) as a single #nit> reE
placing only one s#bor)inate> e2en if there are 3ore
than 10 in)i2i)#als in the g#ar).
4ally Troops
& "ilitary Scientist 3ay atte3pt to rally fleeing
troops that ha2e been fleeing for less than %0 (J5 per
4an8) secon)s. The 3ilitary scientist 3#st )eclare
ho+ 3any troops are being rallie) )#ring one p#lse.
:f the 3ilitary scientist is on the Tactical $isplay>
a rally atte3pt re6#ires a Pass &ction. The 0ase
Chance of rallying is [(*illpo+er R !) J (4an8 R 10)] L
n#3ber of troops to be rallie)].
D3illpower G 2E 1 D6an? G 10E " 8u.(er o, 5roops
:f the roll is +ithin the 0ase Chance the troops
rally> an) +ill begin to follo+ or)ers againH if the
roll is greater than the 0ase Chance the troops conE
!(/
tin#e to flee. The chance of a being rallying is )eE
crease) by !5K for each ti3e after the first that it
has bro8en )#ring the battle. 0eca#se of this it is
possible for a s#ccessf#l rally atte3pt to affect only
so3e of the fleeing troops.
4aise Morale
& 3ilitary scientist 3ay te3porarily increase
each of their )irect s#bor)inatesD *illpo+er 2al#es
by 1 per ! 4an8s> ro#n) )o+n> pro2i)e) that the
3ilitary scientist ta8es a Pass action e2ery secon)
p#lse. To #se this ability> the 3ilitary scientist 3ay
not be engage)> st#nne)> or other+ise incapacitE
ate).
ercei2e Tactics
& 3ilitary scientist 3ay be able to percei2e the
tactics being e3ploye) by the ene3y as they are p#t
into #se> b#t before they co3e to fr#ition. To #se
this ability> the 3ilitary scientist 3#st be #nenE
gage)> in a position to see the 3a@ority of the co3E
bat> an) the co3bat 3#st be of a type +ith +hich
they are specialiBe). :n a))ition> if the Co3bat is on
the Tactical $isplay> the 3ilitary scientist 3#st ta8e
a Pass action to i3ple3ent this ability. The 0ase
Chance of Percei2ing Tactics is [Perception J (4an8 R
-)].
0erception 1 D6an? G 7E
The '" rolls )100H if the roll is +ithin the 0ase
Chance> the '" infor3s the player of the ene3yDs
plan in general ter3s. :f the roll is greater than the
0ase Chance b#t less than t+ice the 0ase Chance>
the 3ilitary scientist is #ns#re of the ene3y plan. :f
the roll is greater than t+ice the 0ase Chance> the
'" sho#l) 3islea) the player as to the ene3yDs
plan> +ith the infor3ation beco3ing co3pletely
false as the roll approaches 100.
>nitiati2e
:f a gro#p in2ol2e) in co3bat on the Tactical $isE
play are le) in co3bat by a 3ilitary scientist +ith
the S8ir3ish fiel)> the "ilitary Scientist 3ay a))
(4an8 R !)> 3ini3#3 1> to the gro#pDs initiati2e )ie
roll> pro2i)e) that they are not st#nne) or otherE
+ise incapacitate)> or engage) in 3elee or close
co3bat.
Ti3e 8ut
:f a gro#p in2ol2e) in co3bat on the Tactical $isE
play ha2e a 3ilitary scientist +ith the S8ir3ish fiel)
lea)ing the3> they 3ay ha2e 3ore ti3e to plan
their actions bet+een ro#n)s of co3bat. The "ilitE
ary Scientist 3ay re6#est a brea8 perio) of #p to !0
secon)s (J10 per 4an8) bet+een each an) e2ery
p#lse> in +hich to plan their actions an) those of
their co3panions.
This ti3e si3#lates the or)ers an) pre9arrange)
battle plans of the 3ilitary scientist. The players
3ay spea8 +ith the 3ilitary scientist> an) +ith each
other> b#t sho#l) li3it their con2ersation to the
3atters at han). Anly the 3ilitary scientist lea)ing
the gro#p in co3bat 3ay #se this ability.
:o"istics
:f the 3ilitary scientist learns the ;ogistics fiel)>
they gain 8no+le)ge of logistics 3anage3ent> bilE
leting an) s#pplying troops> organiBing foraging
parties> posting +atches> r#nning patrols> an) the
general )ay9to9)ay s3ooth r#nning of a co3plex orE
ganiBation.
The n#3ber of people that 3ay be effecti2ely
controlle) by one organiBer is [([*illpo+er Y !] J
4an8) R 100]. This nee) not be an ar3y> b#t co#l)
also be an exploratory expe)ition> 3erchant caraE
2an> etc. :f the 3ilitary scientist has the ,a2al fiel)
they 3ay also control the logistics for (4an8 J 1)
ships.
!(1
['$.0] -a2i"ator
The art of piloting a sea9going 2essel an) that of
ascertaining oneDs location are inextricably lin8e).
5#3anoi)s 3#st 2ent#re across the +aters in a+8E
+ar) ships> an) are #nable to s#r2i2e i33ersion in
the sea except for relati2ely short perio)s of ti3e.
Vet there are 3any beings +ho )+ell beneath the
s#rface of the ocean> an) it is profitable for lan)9
bo#n) peoples to engage in co33erce +ith the3.
&)2ent#rers> +ith the assistance of an &)ept> +ill
probably choose to try to )espoil so3e of the treasE
#res of the )eep.
& na2igator can 3anage ships of increasing siBe
as they beco3e 3ore experience). There is a li3it
to the siBe of ships constr#cte)> beca#se of their relE
ati2e fragility (sea creat#res are +ont to )estroy
those 2essels they consi)er o2erly large). The na2igE
atorDs other chief ability allo+s the3 to locate )irecE
tions +ith instr#3ents an) rea) 3aps.
['$.1] 4estrictions
& na2igator 3#st be able to rea) an) +rite in at
least one lang#age at 4an8 or abo2e if they +ish to
a)2ance beyon) 4an8 !.
['$.#] 0enefits
Deter3inin" Directions an( osition
& na2igator can )eter3ine all co3pass )irections
if they can 2ie+ the stars. :f the night is clo#)y> or
)#ring the )ay> the na2igatorDs chance of correctly
locating the co3pass )irection is e6#al to [(4an8 R -)
J !5]K.
D6an? G 7E 1 25
:f the roll is less than or e6#al to the s#ccess perE
centage> the na2igator has an exact rea)ing on the
co3pass )irections. :f the roll is greater than the
s#ccess percentage> the rea)ing is off by one )egree
for each percentage point by +hich excee)s the s#cE
cess percentage (the '" 3#st )eci)e in +hich )irecE
tion the error is 3a)e). & na2igator 3ay al+ays )eE
ter3ine the co3pass )irection of a lan)3ar8
relati2e to their position.
& lan)3ar8 is )efine) as any ob@ect +hich can be
seen or to +hich a being can precisely point. & na2E
igator 3ay also @#)ge the )istance bet+een their poE
sition an) a 2isible lan)3ar8. Their chance to preE
cisely ga#ge the )istance is e6#al to [(4an8 R 10) J
Perception]K.
D6an? G 10E 1 0erception
*hen the roll excee)s the s#ccess chance> the esE
ti3ate is off by the percentage )ifference bet+een
the roll an) the chance to acc#rately @#)ge> ranE
)o3ly long or short.
Map 4ea(in"
& na2igator can rea) a 3ap if they can relate
their physical s#rro#n)ings to the sy3bols on that
3ap. This s8ill allo+s a na2igator to rea) a 3ap>
chart or r#tter if they can relate their physical s#rE
ro#n)ings to the sy3bols on that )oc#3ent. E2en
the best 6#ality 3aps are not partic#larly acc#rate
or stan)ar)iBe). :nterpreting each ne+ 3ap is a
challenge of the na2igatorDs +its an) experience. :f a
character )oes not ha2e a 3ap9rea)ing s8ill> they
3ay not rea) 3aps.
:f a na2igator tries to rea) a 3ap +hich is of the
area in +hich they are presently locate) or is of an
area +ith +hich they are 6#ite fa3iliar> they clearly
#n)erstan) at least [(Perception R !) J (4an8 R /)]K
of the 3ap. .#rther> they are baffle) by #p to [(PerE
ception R !) J (4an8 R !)]K of the 3ap. They 3ay
3isinterpret the re3ain)er of the 3ap.
:f a na2igator tries to rea) a 3ap of an area +ith
+hich they are not fa3iliar> they clearly #n)erstan)
only [Perception J (4an8 R ()]K of +hat they +o#l)
ha2e ha) they 8no+n the area. :f the 3ap is inacc#rE
!50
ate> it is #nli8ely that the character +ill )etect the
fla+ #nless it +as relati2ely 3a@or.
Map Creation
The na2igator 3ay place the3sel2es on a 3ap if
they can )eter3ine the )irection of t+o 3ar8e)
lan)3ar8s. The na2igator 3ay )ra+ a 3ap or chart
or +hich sho+s the 3a@or lan)3ar8s an) feat#res of
the area in +hich they are presently locate) or of an
area +ith +hich they are 6#ite fa3iliarH or +rite a
r#tter )escribing a ro#te that they are tra2eling or
are fa3iliar +ith. &t least [(Perception R !) J (4an8 R
/)]K of the 3ap +ill be acc#rate> a f#rther [PercepE
tion R !) J (4an8 R !)]K +ill be conf#sing an) #nE
clear> an) the rest +ill be inacc#rate an) 3islea)E
ing.
ilotin" !hips
& na2igator can co3petently pilot a ship of #p to
[(4an8 R !5) J !5] feet in length. & co3petent pilot of
a ship has a negligible chance of )a3aging or sin8E
ing a ship +hen face) +ith nor3al +eather an) sea
con)itions. *hen a ship is not steere) by a co3petE
ent pilot> it is in 2ery real )anger of experiencing an
acci)ent in choppy seas or )#ring a stor3.
& na2igator can consistently 3aintain a shipDs
spee) at [(4an8 R 5) J 50]K of its opti3#3 spee). :f
the ship is #n)er cre+e)> the opti3#3 spee) is calE
c#late) for the ship +ith its c#rrent cre+ co3pleE
3ent.
re(ict *eather
& na2igator can pre)ict +eather at sea +ith
[(4an8 R 5) J Perception]K chance of acc#racy.
D6an? G 5E 1 0erception
The '" rolls percentile )iceH if the roll is e6#al to
or less than the s#ccess percentage> a na2igator can
correctly pre)ict the +eather for the follo+ing
[(4an8 R !) J (] ho#rs. :f the roll is greater than the
s#ccess percentage> the na2igatorDs 2ersion of the
#pco3ing +eather beco3es 3ore an) 3ore inacE
c#rate as the roll approaches 100.
4eco"niGe Dan"er
& na2igator can so3eti3es recogniBe non93agicE
al )anger at sea before s#b@ecting the ship to it. &
na2igatorDs s#ccess percentage to #se their percei2e
)anger ability is [(Perception R %) J (4an8 R -)]K. :f
the '"Ds roll is e6#al to or less than half the s#ccess
percentage (ro#n)e) )o+n)> the '" infor3s the
na2igator character of the precise )anger the ship is
facing. :f the roll is bet+een one9half an) the f#ll
s#ccess percentage> the na2igator int#iti2ely senses
the )irection an) )istance of the )anger. :f the roll
is greater than the s#ccess percentage> the na2igatE
or is #na+are of i3pen)ing )oo3.
D0erception G 3E 1 D6an? G 7E
!51
[''.0] hilosopher
Philosophers beco3e fa3iliar +ith the general
characteristics of their +orl)> +ithin the li3its of
the 8no+le)ge a2ailable to their c#lt#re> )iscar)ing
3any pop#lar 3isconceptions. They ac6#ire extensE
i2e 8no+le)ge on a +i)e range of s#b@ects> an) are>
in 3any +ays> the encyclope)ias an) expert opinE
ions of the 3e)ie2al +orl). Philosophers are also
+ell 2erse) in #sing the #n#s#al an) obsc#re in)exE
ing 3etho)s e3ploye) in 3e)ie2al libraries> an) so
3ay research an) ans+er in6#iries that they )o not
i33e)iately 8no+ the ans+ers to.
[''.1] :ibrary
&ny place +ith 50 or 3ore boo8s 3ay be conE
si)ere) a library> for the p#rposes of st#)y. ;ibraries
are rate) for the n#3ber of )ays that a philosopher
3ay st#)y in the3 to ans+er any partic#lar 6#esE
tion. This rating is #s#ally e6#al to the n#3ber of
boo8s )i2i)e) by 50.
Ance a philosopher has exha#ste) the possibilitE
ies of a library they 3#st either fin) another an)
contin#e their st#)y or atte3pt to ans+er the 6#esE
tion any+ay. & )ay of st#)y is 10 ho#rs> an) is f#ll9
ti3e +or8. So3e libraries +ith specific collections
3ay be rate) higher for so3e 4eal3s than others.
'"s sho#l) bear in 3in) that the boo8s in so3e libE
raries +ill be pre)o3inately in partic#lar lang#ages>
an) that if the philosopher is not literate in those
lang#ages> the library 3ay be of re)#ce) #sef#lness.
[''.#] 4e=uire3ents
:an"ua"e 4estriction
& character 3ay not beco3e a philosopher #nless
they possess at least one lang#age at 4an8 /> an) are
literate in that lang#age.
0oo;s
& philosopher 3#st possess (or ha2e fre6#ent acE
cess to) at least (4an8 R 10) boo8s> +ritten in lanE
g#ages that they are literate in.
[''.$] !tructure
The philosopher s8ill is )esigne) as a tree9li8e
str#ct#re> +ith se2eral separate 4eal3s of 8no+E
le)ge> each of +hich has its o+n .iel)s> +hich in
t#rn> ha2e S#b9fiel)s.
4eal3s
These are the largest an) least )etaile) )i2isions
of 8no+le)ge. There are 5 4eal3s of 8no+le)ge? the
Social *orl)> the "aterial *orl)> the "agical
*orl)> the &ni3al *orl)> an) the Plant *orl).
Fiel(s
4eal3s are )i2i)e) into large bloc8s of 8no+E
le)ge> calle) .iel)s. '"s sho#l) not nee) to a)) ne+
.iel)s to the 4eal3s> b#t 3ay )o so if they +ish.
!ubCFiel(s
S3all> an) 6#ite specific )i2isions of a .iel)> these
are not li3ite) to only those s#ggeste) belo+. &
philosopher 3ay learn al3ost any s#b9)i2ision of a
.iel) as a S#b9fiel)> +ith the '" as the final arbiter.
The 3ost co33on S#b9fiel)s concern a partic#lar
race or area +ithin a .iel).
[''.'] :an"ua"e 0enefits
Philosophers gain a re)#ction in the Experience
Point costs to learn lang#ages> in a))ition to any
other re)#ctions a2ailable to the character.
Pro2i)e) that the 4an8 of lang#age being learne)
is not greater than their 4an8 of philosopher> philoE
sophers 3ay learn to spea8 the lang#age or to rea)
an orthographic lang#age at a 10K )isco#nt. :f the
philosopher has chosen the .iel) of ;ing#istics> the
)isco#nt is !0K instea)H increasing to %0K if the
philosopher has chosen the appropriate ;ang#age
'ro#p s#bfiel).
!5!
[''.)] Eno+le("e 0enefits
4eal3s
&t 4an8s 0> (> -> an) 10> the philosopher 3ay
learn a 4eal3 of 8no+le)ge. Each 4eal3 pro2i)es a
thoro#gh gro#n)ing in the basics associate) +ith it
(see the in)i2i)#al 4eal3s for 3ore )etails). :f a
philosopher +ishes to forego learning a 4eal3> they
recei2e an extra / S#b9fiel)s (+hich 3ay be tra)e)
for .iel)s as belo+).
Fiel(s an( !ubCFiel(s
&t each 4an8 abo2e 0> the philosopher recei2es a
n#3ber of S#b9fiel)s> see table belo+?
4an; -u3ber of !ubCFiel(s
1 " 4 3
5 " 7 5
! " 10 7
Three (%) S#b9fiel)s 3ay be tra)e) for one (1)
.iel). &ny part of the S#b9fiel) allot3ent 3ay be reE
taine) an) #se) in con@#nction +ith the allot3ent
recei2e) for f#rther 4an8s. Ance a philosopher has
achie2e) 4an8 10 they 3ay not 4an8 their S8ill f#rE
ther> b#t 3ay ac6#ire ne+ areas of 8no+le)ge.
:earnin" %((itional 4eal3sH Fiel(s an( !ubCFiel(s
& ne+ 4eal3 costs / +ee8s an) (>000 Experience
Points> a ne+ .iel) % +ee8s an) 1>500 Experience
Points> an) a ne+ S#b9fiel) 1 +ee8 an) 500 ExperiE
ence Points.
Fiel( 4estrictions
& philosopher 3ay not learn a S#b9fiel) if they
ha2e not alrea)y learne) the .iel) that it is part of.
They 3ay not learn a .iel) if they ha2e not alrea)y
learne) the 4eal3 that it is part of.
82erlaps an( Connections
:n so3e cases it is possible to reach the sa3e S#b9
fiel)s by )ifferent ro#tes. These )#plicate) .iel)s
3ay be treate) as i)entical an) no benefit accr#es
fro3 ha2ing the sa3e S#b9fiel) 3ore than once.
[''.,] 4esearch 0enefits
Philosophers 3ay atte3pt to ans+er 6#estions
p#t to the3. These 6#estions 3ay be pose) by the3E
sel2es> or by other entities. :f the philosopher )oes
not alrea)y 8no+ the ans+er> their chance of s#cE
cess )epen)s on the )iffic#lty of the 6#estion an)
the rele2ant 4eal3s an) .iel)s of the philosopher.
Difficulty
P#estions that 3ay be ans+ere) by a philosopher
fall into one of se2en categoriesH &#to3atic> Cery
Easy> Easy> Stan)ar)> 5ar)> Cery 5ar)> an) :3E
possible. The first step in )eter3ining the )iffic#lty
of ans+ering the 6#estion is for the '" to )eter3E
ine +hich 4eal3(s) the 6#estion pertains to> an) the
le2el of )iffic#lty of the 6#estion.
& Stan)ar) 6#estion is one of a2erage )iffic#lty>
relati2e to a gi2en 4eal3> as )eter3ine) by the '".
They #s#ally )eal +ith a reasonably large s#b9set of
the 8no+le)ge of the 4eal3. :f the philosopher posE
sesses the 4eal3 to +hich the 6#estion pertains> b#t
has no 3ore in9)epth 8no+le)ge applicable to the
6#estion> the )iffic#lty is as set by the '". :f the
philosopher has a .iel) +ithin that 4eal3 that the
'" )eter3ines is rele2ant to the 6#estion> the )iffiE
c#lty )ecreases by one step. :f the philosopher has a
S#b9fiel) +ithin that .iel)> an) the '" )eter3ines
that it is rele2ant to the 6#estion> the )iffic#lty )eE
creases by another step. :f a philosopher )oes not
e2en possess the 4eal3 of the 6#estion> it beco3es
t+o steps har)er. & philosopher +ill i33e)iately
8no+ the ans+er to an &#to3atic 6#estion. & philoE
sopher 3ay not ans+er an :3possible 6#estion.
%ns+ers
The acc#racy of the ans+er that a philosopher
can offer is )epen)ent on 4an8 an) the )iffic#lty of
the 6#estion. To increase their acc#racy> a philoE
sopher 3ay also #n)erta8e a co#rse of st#)y. .or
each st#)y perio) (the length of +hich is )eter3E
ine) by )iffic#lty)> J1K is a))e) to the philosopherDs
0ase Chance. & philosopher 3ay> at any ti3e> atE
te3pt to ans+er the 6#estion. The base &cc#racy>
4an8 bon#s> an) length of st#)y perio) is sho+n on
the &ns+er Table belo+?
Difficulty
0ase
%ccuracy
0onus
per 4an;
Ti3e
erio(
Jery -asy 0; 11; 1 .inute
-asy 70; 12; 5 .inutes
&tandard 40; 13; 15 .inutes
)ard 20; 13; 30 .inutes
Jery )ard 0; 13; 1 $our
E2en tho#gh philosophers 8eep notes )#ring
their co#rse of st#)y> an exten)e) interr#ption 3ay
pro2e a setbac8. :f a philosopher ceases a co#rse of
st#)y b#t res#3es it +ithin 4an8 +ee8s there are no
a)2erse effects. :f the interr#ption is longer than
this then half of the percentage a3o#nt that they
ha) achie2e) fro3 st#)y is lost.
!5%
Final result
:f the 6#estion is of a yesMno nat#re> the &cc#racy
is the 0ase Chance that the philosopher +ill arri2e
at the correct ans+er. :f the 6#estion is 3ore open>
the &cc#racy is the a3o#nt of rele2ant infor3ation
that the philosopher +ill co3e #p +ith. :t is also
possible that so3e 6#estions (as )eter3ine) by the
'") are si3ply #nans+erable. :f this is the case> the
&cc#racy beco3es the 0ase Chance that the philoE
sopher +ill beco3e a+are of this fact.
[''..] 4eal3s ? Fiel(s
Each of the fi2e 4eal3s is liste) belo+> along +ith
its associate) .iel)s. So3e .iel)s are follo+e) by a
list of s#ggeste) S#b9fiel)s.
The !ocial *orl(
Stan)ar) S#b9fiel)s incl#)e? &rea> 4ace> 5istory.
The .iel)s of this 4eal3 are?
2 Art an" Music O Style
2 2thnology
2 %eral"ry an" Genealogy O Tinct#res> .#rs
2 %istory O &ncient
2 -egen"s an" Fol'lore
2 -inguistics O ;ang#age 'ro#p
2 Philosophy an" 2thics
2 Politics an" !ustoms
2 Theology an" Mythology
The Material *orl(
Stan)ar) S#b9fiel)s incl#)e? &rea> 4ace> 5istory>
&)2ance). The .iel)s of this 4eal3 are?
2 Alchemy O Experi3ental
2 Architecture O Experi3ental> &ncient
2 Astronomy
2 !artography
2 2ngineering O Experi3ental
2 Geography
2 Geology an" Mineralogy O 'ro#p of "inerals
2 Mathematics
2 Metallurgy O Experi3ental
2 /ceanography
The Ma"ical *orl(
Stan)ar) S#b9fiel)s incl#)e? &rea> 5istory. The
.iel)s of this 4eal3 are?
2 Artifacts an" Magical Items O Shaper> ;eE
gen)s
2 3Any Specific !ollege4 O Politics> .a3o#s
People
2 Demi.Po*ers O 'ro#ps> 4aces
2 Deities O Pantheon> 4eligion
2 Dragons O Type> 'enealogy> 0eha2ior
2 2lements O &ny ele3ent or a3alga3
2 Fantastical Beings O &ny gro#p
2 %istory an" Theory O College $i2isions>
0ac8fires
2 #aming O Str#ct#re
2 Magical Animals O Type
2 Magical Plants O Type
2 Mana 0ones O Places of Po+er
2 /ther Planes O Plane
2 The Po*ers O Pacts> :n2ocations> &gency> .acE
tions
2 Un"ea" O ;esser> 'reater
The %ni3al *orl(
Stan)ar) S#b9fiel)s incl#)e? &rea> Type. The
.iel)s of this 4eal3 are?
2 Amphiians
2 A7uatics
2 Avians
2 Insects an" Spi"ers
2 -an" Animals
2 Magical Animals
The lant *orl(
Stan)ar) S#b9fiel)s incl#)e? &rea> Type. The
.iel)s of this 4eal3 are?
2 A7uatic Plants
2 Flo*ers
2 Grasses an" !ereals
2 %ers
2 Magical Plants
2 Root Plants
2 Shrus an" Bushes
2 Trees
!5(
[').0] 4an"er
4angers are traine) to s#r2i2e> an) perhaps
thri2e> in +il)erness. They can fee) the3sel2es>
shelter fro3 the ele3ents> choose the best +ay to
tra2el an) i)entify nat#ral )angers. 4angersD generE
al training is #sef#l in any o#t)oors en2iron3ent
b#t they benefit f#rther fro3 learning the specifics
of partic#lar en2iron3ents.
[').1] 0enefits
ri3ary En2iron3ent
& ranger 8no+s far 3ore abo#t the en2iron3ent
+ith +hich they are 3ost fa3iliar. *hile in this
pri3ary en2iron3ent the rangerDs base chances an)
for3#las sho#l) be calc#late) as if they +ere !
4an8s higher. & rangerDs initial pri3ary en2ironE
3ent is that in +hich they learne) the s8ill. &
ranger 3ay later chose to change their pri3ary enE
2iron3ent )#ring ran8ing.
The ranger 3#st train in the ne+ en2iron3ent>
the ran8ing ti3e is increase) by 1 +ee8 an) the ExE
perience Point cost for this ran8 is increase) by 50K
(to 3axi3#3 of J%>000 Experience Points). To reE
t#rn to a pre2io#sly learne) pri3ary en2iron3ent
the ranger 3#st spen) 500 Experience Points an) !
+ee8s in the en2iron3ent. &fter ran8 10 a ranger
3ay learn a ne+ en2iron3ent by training for (
+ee8s in the ne+ en2iron3ent an) spen)ing %>000
Experience Points.
!tealth bonus
*hile #sing any of the abilities in this s8ill a
ranger gains a bon#s to stealth of J% per 4an8. ,o
other s8ill bon#ses to stealth 3ay be applie) at the
sa3e ti3e as this bon#s.
Fin(in" Foo(
.oraging & ranger 8no+s ho+ to fin) +ater> e)E
ible plants> an) ani3als s#itable for the pot. .orE
aging incl#)es fin)ing plants> setting snares> h#ntE
ing s3all ani3als> fishing etc. Snares sho#l) be left
o2ernight (or e2en )ays) to be s#ccessf#l. & ranger
)oes not nee) to 3a8e an attac8 roll b#t 3ay a#toE
3atically 8ill s3all ani3als that +ere ca#ght )#ring
foraging.
:n an a2erage area in one ho#r a ranger can fin)
eno#gh foo) to fee) one person for a )ay (J%0
3in#tes per extra person). The 2ol#3e of foo)
a2ailable is )epen)ent on fertility an) season so the
'" sho#l) a)@#st the ti3e to s#it the en2iron3ent.
:f a ranger +ants to h#nt larger ani3als they sho#l)
#se the Trac8ing ability to locate ga3e an) then #se
an appropriate h#nting +eapon to 8ill it (i.e. range)
+eapons> spear). :f they 3a8e a s#ccessf#l attac8
then their 6#arry is i33e)iately 8ille). :f they 3iss
the ani3al +ill flee. :f a ranger is h#nting pre)ators>
extre3ely large ani3als or sentients they 3#st #se
the co3bat r#les to 8ill their 6#arry. & ranger an)
3echanician 3ay co3bine their abilities to b#il)
an) conceal large traps> pit falls> etc at the '"Ds )isE
cretion.
>(entify an( Fin( lants an( %ni3als
& ranger can recogniBe co33on plants an) ani3E
als. They ha2e a [Perception J (4an8 R 10)]K chance
of resol2ing +hether a strange plant or ani3al is
s#itable for foo).
0erception 1 D6an? G 10E
:f they roll 10K or less than their s#ccess chance
they 3ay also notice other properties of the ite3
(e.g. poisono#s> 2al#able etc).
& ranger can i)entify the types of entities li2ing
in an area fro3 the traces they lea2e behin) (trac8s>
ga3e paths> graBing signs> prey re3ains etc). This
ta8es abo#t 15 3in#tes an) gi2es the3 an i)ea of
the 2ariety of ani3als in the area (e.g. the pri3ary
carni2ore is a +olf pac8H there is a large her) of re)
)eer> an) a floc8 of pigeons).
& ranger 3ay search for a specific plant or ani3al
(incl#)ing herbs re6#ire) in the .irst &i) ability)>
pro2i)e) it is nati2e to the region. The base chance
is [(Perception R !) J (4an8 R 5)].
D0erception G 2E 1 D6an? G 5E
!55
This chance is f#rther 3o)ifie) by?
4arity Mo(ifier
Co..on A
Cnco..on *25;
6are *75;
This roll sho#l) be 3a)e once per ho#r of searchE
ing.
Trac;in"
& ranger can follo+ the trac8s left by entities
3o2ing on the gro#n). :n cal3 +eather> trac8s norE
3ally last aro#n) 10 )ays b#t the clarity an) )#raE
tion of trac8s +ill be enhance) by the n#3ber of enE
tities> or soft gro#n)> an) re)#ce) by har) gro#n)>
ro#gh +eather> or if the entity is trying to hi)e their
trac8s. The base chance of follo+ing trac8s is [PerE
ception J (4an8 R 5) J (entities in gro#p R !) L (4an8
of 6#arryDs ability to hi)e trac8s R ()]K.
0erception 1 D6an? G 5E 1 Dentities G 2E " Dopposed 6an? G 4E
:f a ranger is follo+ing a fresh trac8 they +ill be
a+are +hen they are close eno#gh to be )etecte).
They 3ay then #se stealth to snea8 #p on their
6#arry an) they +ill be able to get !5K closer than a
non9ranger before there is a possibility of being )eE
tecte).
Ca3pin"
2 Preparing Foo" O & ranger 8no+s ho+ to get
a fire going> g#t an) s8in ani3als> an) coo8
si3ple 3eals o2er an open fire.
2 !ampsites O & ranger 8no+s +here to set #p
ca3p so that they are sheltere) fro3 the eleE
3ents> close to +ater> or other by criteria they
3ay choose (e.g. hi))en or )efensible). &
ranger can easily erect tents> they can a)) exE
tra co3fort to a ca3psite by setting #p tarps
to protect fro3 +in) or +ater> an) they can
ta8e a)2antage of nearby reso#rces to b#il) a
cr#)e shelter.
Tra2elin"
2 /rientation O & ranger has a sensiti2ity toE
+ar)s north. They are able to pinpoint tr#e
north to +ithin (10 L 4an8) )egrees an) fro3
this they can +or8 o#t the other co3pass )irE
ections.
2 Map Rea"ing O & ranger can rea) a si3ple
3ap if they can relate their physical s#rro#n)E
ings to the sy3bols on that 3ap. There are no
stan)ar) sy3bols or 8eys so interpreting a
ne+ 3ap is a challenge of the 4angerDs +its
an) experience. & ranger 3ay place the3E
sel2es on a 3ap if they can )eter3ine the )irE
ection of t+o 3ar8e) lan)3ar8s.
2 Route Fin"ing O & ranger is rarely lost an)
can nor3ally bac8 trac8 to a 8no+n point.
They learn to recogniBe lan)3ar8s fro3 #nfaE
3iliar )irections an) esti3ate the ti3e an) efE
fort re6#ire) to tra2el thro#gh 2ario#s terrain.
& ranger can pic8 a ro#te thro#gh #n8no+n
terrain base) on ease of tra2el> spee)> stealth>
or safety etc. The base chance of the ranger
pic8ing the best ro#te for their p#rpose is
[(Perception R !) J (4an8 R 5)]K. The roll sho#l)
be 3a)e by the '" an) if the ranger fails then
the ro#te tra2ele) sho#l) be har) or longer or
)angero#s as appropriate. This roll sho#l)
only be 3a)e once per )ay. &fter a ranger has
tra2ele) thro#gh an area se2eral ti3es they )o
not nee) to #se 8no+n ro#tes b#t can freely
ta8e shortc#ts or choose better ro#tes.
2 Distance 2stimates O & ranger can esti3ate
)istance tra2ele) o2erlan) to +ithin (10 J
4an8)K acc#racy.
!afety
2 Detect %i""en O :n a nat#ral setting a ranger
3ay notice hi))en entities> or recogniBe an
a3b#sh or trap before they +al8 into it. The
base chance is [(Perception R %) J (4an8 R 5) L
(4an8 of oppose) entity R 5)]K.
2 %i"e Trac's O & ranger can obsc#re the
trac8s of 1 (J1 per 4an8) entities 3o2ing in the
sa3e )irection. :t ta8es %0 (91 per 4an8)
3in#tes to obsc#re 100 yar)s of trac8. This
ti3e 3ay be re)#ce) if the gro#n) is roc8y or
nat#rally har).
2 %i"e 2ntities O & ranger can atte3pt to hi)e
1 (J1 per 4an8) entities in nat#ral co2er. The
ease of hi)ing so3eone is )epen)ent on the
a2ailable terrain. The '" sho#l) a)2ise a 3o)E
ifier base) on the terrain of 1 (e.g. flat open
gro#n)) to 10 (e.g. thic8 b#shes or @#ngle). The
base chance of hi)ing is [(4an8 R )iffic#lty
3o)ifier) L 5]. ,ote this ability )oes not i3ply
that the ranger can set #p a3b#shes.
First %i(
& ranger 8no+s si3ple first ai) to pre2ent 3inor
acci)ents in the +il)erness beco3ing se2ere. They
8no+ ho+ to?
2 Stop external blee)ing
2 Splint bro8en bones
2 Treat 3inor b#rns
2 4ecogniBe the effects of co33on nat#ral poisE
ons
They also 8no+ ho+ to bre+ tisanes (herbal teas)
+hich help re)#ce the effects of hea)aches> na#sea>
fe2ers an) foo) poisoning. To 3a8e tisanes the
!5
ranger re6#ires fresh co33on herbs (+hich ha2e
been pic8e) +ithin !( ho#rs of #se).
The .irst &i) abilities cannot be #se) in co3bat.
[').#] En2iron3ents
The en2iron3ents a ranger 3ay chose as their
pri3ary en2iron3ent are )o3inate) by si3ilarities
of cli3ate> terrain an) fertility. These en2iron3ents
co2er lightly pop#late) areas (e.g. open far3lan)>
3oors> b#t )o not incl#)e to+ns> cities> etc). So3e
en2iron3ents o2erlap.
%rctic
:ncl#)es t#n)ra> steppes> per3afrost an) ice caps
an) other infertile lo+lan)s in col) cli3ates.
2 Fertility O infertile.
2 Seasons O stan)ar)> note that +inter has no
)aylight an) s#33er has no night ti3e.
Ca2erns
:ncl#)es all ca2es> t#nnels> nat#ral ca2erns> an)
other s#bstantial #n)ergro#n) areas.
2 Fertility O infertile.
2 Seasons O al+ays lo+ season.
Coastal
:ncl#)es lan) a)@acent to salt+ater> est#aries>
coastal 3arshes etc.
2 Fertility O a2erage or poor.
2 Seasons O stan)ar).
7i"hlan(s
:ncl#)es hills an) 3o#ntains> 3oors> high platE
ea#s. &lso incl#)es e2ergreen forests on steep
gro#n). These areas are fertile in s#33er b#t sno+
or ice co2ere) an) hostile in +inter.
2 Fertility O poor.
2 Seasons O stan)ar).
Iun"le
:ncl#)es hot cli3ate forests of any sort. They are
partic#larly characteriBe) by hea2y #n)ergro+th
an) high rainfall.
2 Fertility O rich.
2 Seasons O +etM)ry.
lains
:ncl#)es grasslan)s> plains> pa3pas> sa2anna>
prairie> 2el)t> an) other 3ore or less open an) flat
or rolling terrain. "ay incl#)e lo+ hills +here the
lan) is open an) not +oo)e).
2 Fertility O poor.
2 Seasons O stan)ar).
4ural
'enerally 3il) cli3ate c#lti2ate) terrain> lightly
inhabite). :ncl#)es c#lti2ate) fiel)s> graBing lan)s>
2ineyar)s> heaths> etc.
2 Fertility O a2erage.
2 Seasons O stan)ar).
*aste
:ncl#)es all )eserts> +astelan)s> salt flats> an)
other infertile lo+lan)s in 3il) to hot cli3ates.
2 Fertility O infertile.
2 Seasons O 4e2erse) in hot regions as the 3ost
fertile perio) is a#t#3n an) the least fertile
s#33er.
*etlan(s (fresh+ater)
:ncl#)es 3arshes an) s+a3ps> an) lan) a)@acent
to fresh+ater ri2ers> la8es an) pon)s> etc.
2 Fertility O rich.
2 Seasons O stan)ar).
*oo(s
:ncl#)es 3il) cli3ate )eci)#o#s an) e2ergreen
forests or large +oo)e) areas +ith fe+ sentient inE
habitants> in 3il) to col) cli3ates.
2 Fertility O a2erage.
2 Seasons O stan)ar).
!5-
[',.0] !py
&3ongst the 3any professionals enco#ntere) in
e2ery)ay life> there +ill be a scattering of those +ith
the co2ert s8ill of Spy. This is a profession )ealing
+ith obtaining an) )istrib#ting infor3ation. There
are basic infor3ation gathering an) re3e3bering
abilities in co33on +ith all spies> b#t the 3etho)s
of operation> an) spheres of infl#ence 2ary fro3 the
co#rt a3bassa)or to the 3ilitary sco#t to the p#b
3instrel.
& spy 3ay specialiBe in a partic#lar fiel) of operE
ation an) if they ha2e the acco3panying s8ills apE
propriate for their co2er> +ill perfor3 better> +ith
less chance of their actions being )isco2ere) an)
their co2er blo+n.
[',.1] 4estrictions
There are no restrictions on learning the spy abilE
ity> or to #sing it> except perhaps the fear of being
)isco2ere). ,ote that ha2ing learne) the Spy s8ill is
not the sa3e as act#ally spying.
Disco2ery
:f the spy catastrophically fails in their s8ill by
rolling greater than %0K o2er the 0ase Chance for
the ability> or 10K J 4an8 (+hiche2er is the lesser)>
then they 3ay ha2e been )isco2ere). The reperc#sE
sions of this )isco2ery is base) on their sit#ation?
+hat exactly they +ere atte3pting> +ho the )isE
co2erer is> the )iffic#lty of the tas8 co3pare) to
their ran8 in the s8ill> +hether the spy has other
s8ills to bac8 #p their co2er etc. The reperc#ssions
3ay range fro3 a slap in the face> being gi2en )isinE
for3ation> exp#lsion fro3 an innMto+n> a beating in
the bac8 alley> thro#gh to the tra)itional p#nishE
3ent for an expose) traitor? to be )ra+n an)
6#artere)> (altho#gh nobles are so3eti3es beE
hea)e)). Th#s> a goo) spy is the one least li8ely to
be )isco2ere).
[',.#] 0enefits
&ll spies gain gro#n)ing in basic spy craft> incl#)E
ing 3e3ory enhance3ent> 3o2ing 6#ietly> obE
ser2ing closely an) co33#nicating +ith their peers.
Enhance( Me3ory
2 & spy 3ay 3e3ories an) recall 2is#al )etails>
s#ch as those of a roo3> a person> or a piece of
parch3ent> etc. "e3oriBation re6#ires [1!0 L
(4an8 R 10)] secon)s of #n)ist#rbe) concentraE
tion> st#)ying the ob@ect.
2 & spyDs chance to recall a 3e3oriBe) i3age acE
c#rately is [(Perception R !) J (4an8 R 1!)]K
rolle) by the '". :f the faile) recall atte3pt
occ#rs +ithin 1 (J1 per 4an8) )ays of the 3e3E
oriBation> the spy 3erely cannot re3e3ber.
&fter this perio)> their effecti2e ran8 for recall
re)#ces by one per s#bse6#ent )ay> an) +ith a
faile) roll> erroneo#s infor3ation 3ay be reE
3e3bere) instea). :f a spy fails to recall an obE
@ect or place> they 3ay not atte3pt to recall it
again #ntil they st#)y it again.
2 & spy 3ay also #se this ability to recall spo8en
phrases an) co3bination of so#n)s. E2en if a
spy )oes not 8no+ the lang#age #se)> they can
repro)#ce the phrases phonetically.
2 & spyDs enhance) 3e3ory gi2es the3 an efE
fecti2e #n)erstan)ing of any spo8en lang#age
that they ha2e at 4an8s 0L% as if one ran8
higher.
!tealth
& spy increases their chance of acting stealthily
by 1K per 4an8.
Fiel(craft
& spy is traine) to notice> recogniBe> an) approE
priately interact +ith other spies. This incl#)es
han)ing off 3essages )iscretely> the #se of )ea)9
)rops> safe9ho#ses an) i)entification phrases> as
+ell as foiling the less s#btle atte3pts to interfere
+ith s#ch exchanges.
&lso> they 3ay i)entify the +ea89+ille)> 3anip#E
latable> 3orally s#spect or g#llible in)i2i)#als that a
spy prefers to associate +ith> an) has a greater
chance of enticing the3 to a co#rse of action by
coaxing> flattery> +hee)ling> blac83ail or other enE
tice3ent.
!5/
[',.$] 8ptional %bilities
:n a))ition> a spy gains an ability chosen fro3 the
list belo+ +ith each 4an8 (incl#)ing 4an8 0). &))iE
tional abilities 3ay be gaine) +itho#t increasing in
ran8 by the expen)it#re of !>500 Experience Points
an) ( +ee8s of training. These costs are )isco#nte)
by !5K if the Spy has reache) ran8 /> or by 50K if
they ha2e reache) ran8 10. :n)i2i)#al 0ase Chances
are pro2i)e) for so3e of the 2ario#s spy abilitiesH
for the other s8ills there is a generic 0ase Chance of
[(appropriate characteristic R %) J (4an8 R 5)]K> 3o)E
ifie) by )iffic#lty.
Dc$aracteristic G 3E 1 D6an? G 5E
%ssess
& spy can infer so3e infor3ation fro3 obser2ing
the gro#ping an) acti2ities of people. The le2el of
infor3ation gaine) is logistical> rather than the in
)epth 8no+le)ge that 8no+ing the associate) s8ill
+o#l) gi2e.
Exa3ple #ses incl#)e?
2 2stimate 2ntourage O ascertain the li8ely soE
cial ran8ing of the target base) on the siBe>
6#ality> snootiness etc of acco3panying serE
2ants. E2al#ation of +ho they are or the i3E
plications of the ho#sehol) 3a8e#p +o#l) reE
6#ire Co#rtier.
2 2stimate Goo"s O esti3ate the n#3ber of
boxes> an) the people> +agons> ti3e an) other
logistics re6#ire) to 3o2e the3. E2al#ation of
6#ality or 2al#e +o#l) re6#ire "erchant.
2 Troop 2stimation O esti3ate siBe> e6#ip3ent
an) 6#ality of a 3ilitary force or na2y. :nferE
ring the tactics this represents +o#l) re6#ire
"ilitary Scientist.
0efrien(
A2er a perio) of )ays or +ee8s> a spy 3ay target
in)i2i)#als to engen)er tr#st in the3sel2es> an)
possibly )istr#st in others. The Ffrien)G begins to
+illingly an) #n8no+ingly re2eal infor3ation to the
spy.
0ribery
& spy 3ay recogniBe appropriate people an)
+hich FgiftsG they prefer> to gain infor3ation or acE
cess. They 3ay also recogniBe sit#ations +hen bribE
ing +ill not +or8> before 3a8ing the atte3pt.
Co(es
& spy can recogniBe an) #se si3ple co)es. They
3ay atte3pt to brea8 othersD co)es an) ciphers. The
length of st#)y re6#ire) to )o this )epen)s on the
fa3iliarity of the co)eDs style an) the )iffic#lty set
by the co)e 3a8er.
Counterspy
& spy 3ay percei2e other c#rrent spying acti2ity
an) recogniBe the other spies. &lso> a spy 3ay create
con2incing artifices that fit +ith a2ailable infor3aE
tion> to sprea) )isinfor3ation> 3is#n)erstan)ing or
conf#sion.
Dis"uise
*ith the #se of physical props an) reso#rces> the
spy can apply 3a8e#p> )yes> false hair etc to con2inE
cingly alter the appearance of people. The s#ccess of
)isg#ising race an) gen)er )epen)s on the physical
si3ilarity of the person> an) ho+ closely the )isE
g#ise) entity is inspecte). & spy 3ay only atte3pt
to i3itate a specific personDs appearance after proE
longe) st#)y of the target. &ni3als the spy is fa3iliE
ar +ith 3ay also be )isg#ise).
For"ery
*ith the right 3aterials to han)> a spy can create
con2incing replicas of personal letters> official )oc#E
3ents an) the li8e. This incl#)es the ability to open
an) re9seal letters> pro)#ce false seals> or 3o2e real
ones to a forgery. The chance for this is ["an#al
$exterity J Perception J (4an8 R ()]K. :f a spy is litE
erate +ith the lang#age of the )oc#3ent> then the
lang#age ran8 can be a))e) to the base chance for
forgery.
2anual +exterity 1 0erception 1 D6an? G 4E
7i(in"
& spy can fin) #nli8ely hi)ing places an) conceal
the3sel2es for long perio)s of ti3e> 8eeping still
an) 6#iet. The spy 3#st roll [*illpo+er J En)#rance
J (4an8 R 5)]K to 3aintain this for exten)e) perio)s
of ti3e.
3illpower 1 -ndurance 1 D6an? G 5E
>3itation
The spy can st#)y an) copy beha2ior> 3annerE
is3s> an) accents. This +ill allo+ the spy to 3ainE
tain the roles of or)inary people an) not stan) o#t
as a foreigner. &s a g#i)e> this ta8es [ L (4an8 Y !)]
ho#rs of expos#re to the society> +ith 3o)ifiers
base) on the apparent fa3iliarity or strangeness of
the society.
>nfor3ation
0y #sing other s8ills an) 8no+le)ge a spy has an
increase) chance of getting the 3ost rele2ant inE
for3ation they are see8ing. They ha2e an increase)
!51
chance of noticing )isinfor3ation abo#t their area
of 8no+le)ge> an) )isting#ishing fabrication an)
pretense fro3 fact an) reality. The spy 3ay recogE
niBe infor3ation as ha2ing +orth to other in)i2i)#E
als or spies in their net+or8> e2en tho#gh it is not
#sef#l to the3.
:ip 4ea(in"
& spy 3ay #n)erstan) spo8en con2ersations o#tE
si)e of their hearing range. & clear line of sight to
the targetsD face an) 8no+le)ge of the lang#age beE
ing spo8en (3ini3#3 ran8 ) is re6#ire). The spy
3ay garner frag3ents b#t not all of the con2ersaE
tion if they are not fl#ent +ith the lang#age> can
only see one of the participants> or an #nli8ely topic
is being )isc#sse).
ic; :oc;s
*hile #sing appropriate tools> a spy can spen)
[!(0 9 (4an8 R !0)] secon)s to atte3pt to pic8 a loc8
to either #nloc8 or loc8 it. The 0ase Chance of the
atte3pt is ["an#al $exterity J (4an8 R () L (;oc8
4an8 R )]K. :f the atte3pt fails> the loc8 resists the
atte3pt. & catastrophic fail#re 3ay )a3age the
loc8.
2anual +exterity 1 D6an? G 4E " D#oc? 6an? G 6E
4esist Torture
0eing fa3iliar +ith extraction techni6#es> a spy
3ay a)) their 4an8 to their effecti2e *illpo+er for
resisting tort#re atte3pts. They 3ay also choose to
apparently lo+er their *illpo+er by #p to 4an8 to
release false infor3ation.
!ha(o+in"
& spy learns the s8ills of follo+ing in)i2i)#als at
a )istance +itho#t being obser2e). :n a))ition they
ha2e an increase) chance of noticing +hen they
the3sel2es are being follo+e)> an) 3ay atte3pt to
lose their follo+ers if the appropriate terrain is
a2ailable. To spot a tail the Spy 3#st roll #n)er
[(Perception R !) J (4an8 R 5) L (opposing SpyDs 4an8
R 5)]K.
D0erception G 2E 1 D6an? G 5E " Dopposed 6an? G 5E
To s#ccessf#lly tail another spy re6#ires a roll of
[Perception J &gility J (4an8 R 5) L (opposing SpyDs
4an8 R 5)].
0erception 1 Agility 1 D6an? G 5E " Dopposed 6an? G 5E
!lei"ht of 7an(
& spy can pal3> s+ap or place s3all ob@ects>
+itho#t attracting notice. 4e3o2ing ob@ects fro3
people re6#ires the Pic8 Poc8ets s8ill fro3 Thief.
[',.'] 0onus %bilities
& '" 3ay gi2e the follo+ing abilities to a Spy
o2er the co#rse of play. Ar 3ay be re6#este) by a
player as part of there character 8no+le)ge an)
bac8gro#n)s.
-et+or; (%rea)
The spy has @oine) a spy ring in a specific area>
an) 8no+s the specific fiel) craft ro#tines #se) by
that ring.
!py Master (%rea)
The spy has set #p a spy ring in a specific area>
an) 8no+s +here to place spies> ho+ to store inE
for3ation for later reference> an) ho+ to 3anage
other spies. This ability re6#ires 4an8 /J.
!0
['..0] Thief
Thie2es practice their tra)es co2ertly> in or)er to
a2ail the3sel2es of the +ell9g#ar)e) +ealth of the
po+erf#l. The thief has a tas8 to acco3plish? the
(hopef#lly) #n)ist#rbe) re3o2al of property fro3 a
s#ppose)ly sec#re place of storage.
& thief #s#ally see8s 3onetary re+ar)s for their
efforts> an) a thief c#lti2ates contacts in the #n)erE
+orl) of their area of operations. These contacts
+ill enable the3 to )isco2er +here the choicest
ite3s are store)> an) ai) the3 in )isposing of their
ill9gotten gains. :f a thief character +ishes to #se
their s8ill +hile not acco3panie) by the rest of the
party> the '" sho#l) r#n a solo a)2ent#re (#nless
the tas8 the thief sets the3sel2es is 2ery easy). &
thief +ho is ca#ght in the act of b#rglary is liable to
the stiff penalties of 3e)ie2al ti3es? a han) is reE
3o2e) for the first (8no+n) offense> a secon) ti3e
3erits the re3o2al of the other han) or the eye opE
posite the 3issing han)> +ith a greater )egree of
)is3e3ber3ent for each s#ccee)ing offense.
['..1] 4estrictions
& thief 3#st be able to rea) an) +rite in one lanE
g#age at 4an8 % if they +ant to a)2ance beyon)
4an8 %.
*hen a character is both a spy an) a thief> the
player 3ay #se the better of the t+o percentages to
perfor3 a gi2en ability.
['..#] 0enefits
ic; :oc;s an( 8pen !afes
& thief can pic8 loc8s or open safes +ith the ai)
of tools. The ti3e a thief 3#st spen) to i3ple3ent
the pic8 loc8 ability is [1!0 L (4an8 R 10)] secon)s>
an) (15 L 4an8) 3in#tes to #se the open safe ability.
0ase Chance to pic8 loc8s?
D2anual +exterity G 2E 1 D6an? G 6E " D#oc? 6an? G 6E
0ase Chance to open safe?
D2anual +exterity G 2E 1 D6an? G 5E " D#oc? 6an? G 7E
:f the '"Ds roll on percentile )ice is e6#al to or
less than the s#ccess percentage the thief has
opene) the safe or pic8e) the loc8. :f the roll is
greater than the s#ccess percentage> the safe or loc8
resists the thiefDs best efforts. :f any trap re3ains in
place +hen a thief atte3pts to open a safe or pic8 a
loc8> it is triggere) by that action.
Detectin" an( 4e3o2in" Traps
& thief 3ay atte3pt to )etect traps an) sho#l)
the thief s#ccee)> 3ay try to re3o2e the3. & thief
3ay 3a8e one atte3pt to )etect traps (+hich reE
6#ires 10 secon)s) in a partic#lar location per )ay.
The 0ase Chance to )etect a trap is?
0erception 1 D6an? G 11E
The '" 3#st 3a8e one percentile roll for each
trap to see if the thief )etects it. :f the roll is less
than or e6#al to the s#ccess percentage> the thief
notices the location of the trap. :f the roll is abo2e
the s#ccess percentage> they re3ain blissf#lly #nE
a+are of the trapDs presence.
& thief 3#st spen) (1! 9 4an8) 3in#tes to #se
their re3o2e trap ability. The 0ase Chance to reE
3o2e a trap is?
D2anual +exterity G 2E 1 D6an? G 11E " D5rap 6an? G 5E
*hen a thief atte3pts to re3o2e a trap> the '"
rolls percentile )ice. :f the roll is less than or e6#al
to the s#ccess percentage the thief has re3o2e) the
trap +itho#t triggering it. :f the thief has a trap conE
tainer> they 3ay store the re3o2e) trap. :f the '"Ds
roll is greater than the s#ccess percentage> the trap
is triggere) (see "echanician).
Detectin" !ecret %pertures
& thief can so3eti3es )etect a secret or hi))en
apert#re. &ny thief can try to fin) a secret or hi))en
apert#re if they spen) ti3e so#n)ing an) searching
the appropriate +all> floor> or ceiling. & thief has a
[(Perception R !) J (4an8 R 5)K chance of noticing
!1
that a secret or hi))en apert#re is +ithin (4an8 J 5)
feet of the3.
D0erception G 2E 1 D6an? G 5E
:f the '"Ds roll on percentile )ice is e6#al to or
less than the s#ccess percentage> the thief senses
that at least one hi))en or secret )oor is in their )eE
tection area (b#t is not tol) ho+ 3any). :f the roll is
greater than the s#ccess percentage> the thief )oes
not notice the apert#re(s).
ic; oc;ets
& thief can atte3pt to pic8 the poc8et of another
being +itho#t being )etecte). & thief has a base s#cE
cess percentage e6#al to [("an#al $exterity R %) J
(4an8 R )]K to pic8poc8et an entity.
The follo+ing 3o)ifiers are applie) to the s#cE
cess percentage?
Con(itions Mo(ifier
Mo(ifier
Jicti. is unconscious 150;
Jicti. is sleeping or stunned 125;
Jicti. cannot see well in current
circu.stances De.g. )u.an at nig$tE
110;
Jicti. is ine(riated 15;
Atte.pt is .ade in uncrowded area and victi.
$as at least a slig$t suspicion o, t$e t$ie,9s
intentions
*15;
/(Bect to (e pic?poc?eted is in a sealed
poc?et' pouc$ or co.part.ent
*20;
/(Bect to (e pic?poc?eted is a,,ixed to t$e
victi.9s person or is so.et$ing used constantly
during t$e day
*30;
/(Bect to (e pic?poc?eted .a?es noise w$en
re.oved
*25;
Jicti. wears .etal ar.or or gar.ents *5;
Jicti. is Assassin' &py or 5$ie, &pecial =
N &ssassin> Spy or Thief 2icti3s s#btract (4an8 R
5)K fro3 the 0ase Chance to be pic8poc8ete).
:t is ass#3e) that the thief atte3pting to pic8E
poc8et is not han)icappe) by their physical con)iE
tionH if they are> the '" sho#l) 3o)ify the s#ccess
percentage accor)ingly.
:f the '"Ds roll of percentile )ice is e6#al to or
less than the s#ccess percentage> the thief filches
the ob@ect they )esire +itho#t their 2icti3 noticing.
:f the roll is bet+een one an) t+o the s#ccess perE
centage> the thief is )etecte) by the 2icti3 @#st after
the ob@ect has been re3o2e) fro3 its storage place.
:f the roll is e6#al to or greater than t+ice the s#cE
cess percentage> the thief is ca#ght +ith their han)
in the 2icti3Ds poc8et.
hoto"raphic Me3ory
2 & thief 3ay 3e3ories an) recall 2is#al )etails>
s#ch as those of a roo3> a person> or a piece of
parch3ent> etc. "e3oriBation re6#ires [!(0 L
(4an8 R !0)] secon)s of #n)ist#rbe) concentraE
tion> st#)ying the ob@ect.
2 & thiefDs chance to recall a 3e3oriBe) i3age
acc#rately is [Perception J (4an8 R 10)]K rolle)
by the '". :f the faile) recall atte3pt occ#rs
+ithin 1 (J1 per 4an8) )ays of the 3e3oriBaE
tion> the spy 3erely cannot re3e3ber. &fter
this perio)> their effecti2e ran8 for recall reE
)#ces by one per s#bse6#ent )ay> an) +ith a
faile) roll> erroneo#s infor3ation 3ay be reE
3e3bere) instea). :f a spy fails to recall an obE
@ect or place> they 3ay not atte3pt to recall it
again #ntil they st#)y it again.
0erception 1 D6an? G 10E
& thief tests their photographic 3e3ory ability
+hene2er they try to 2erbally )escribe an ob@ect or
place> +hene2er they call on their 3e3ory to gain a
3ental i3age of the ob@ect or place> or +hene2er
they recor) it in +riting. :f a thief fails to recall an
ob@ect or place once> they 3ay not #se the ability
again to try to recall the i3age of that ob@ect or
place.
!tealth
& thief increases their chance to perfor3 an acE
tion in2ol2ing stealth by 1K per 4an8.
Cli3bin"
& thief can> as long as they 3ay fin) a p#rchase
s#fficient to bear their +eight> cli3b any str#ct#re.
The s#ccess chance +hen cli3bing on a str#ct#re
not 3a)e for that p#rpose is [("an#al $exterity R ()
J (4an8 R 10) L (Str#ct#re 5eight in .eet Y 10)]K.
4o#n) the str#ct#re height )o+n.
D2anual +exterity G 4E 1 D6an? G 10E " D)eig$t P 10E
:f the character also has ran8s in the a)2ent#ring
s8ill Cli3bing> they a)) (Cli3b 4an8 R !) to the 0ase
Chance.
:f the '"Ds roll is greater than the s#ccess perE
centage> the thief has fallen in cli3bing the str#cE
t#re. To )eter3ine the height at +hich the thief
falls> roll )100. 4o#n) the n#3ber off to the nearest
10K (a roll of 5 is ro#n)e) )o+n)> an) 3#ltiply the
height the thief so#ght to attain by that percentage.
See Cli3bing (section %0.1) for falling )a3age.
!!
['/.0] Trouba(our
& tro#ba)o#r is a 3#lti9talente) entertainer an)
perfor3er> an) a +ell s8ille) tro#ba)o#r 3ay be an
actor> poet> 3i3ic an) 3#sician. The 3ost po+erf#l
ability that a tro#ba)o#r can gain is the 0ar)ic
Coice> +hich enables the3 to infl#ence all b#t the
)eaf.
['/.1] 0enefits
&ll tro#ba)o#rs gain a gro#n)ing in stagecraft.
They beco3e able to siBe #p an a#)ience an) )eE
ter3ine +hat for3 of entertain3ent +ill be the best
to perfor3 an) ho+ to han)le inter@ection an) riE
)ic#le.
:n a))ition> a tro#ba)o#r gains % abilities at 4an8
0> an) one f#rther ability per 4an8. &ll abilities are
#s#ally perfor3e) at the o2erall 4an8 of the
tro#ba)o#r. 5o+e2er> a tro#ba)o#r 3ay choose to
specialiBe. :f> #pon gaining a ne+ 4an8> the
tro#ba)o#r +ishes to forego gaining a ne+ ability>
they 3ay specialiBe in one of the abilities that they
alrea)y possess. That ability then operates at
(Tro#ba)o#rDs 4an8 J 1)> 3axi3#3 10. & tro#ba)o#r
3ay specialiBe 3ore than once +ith the sa3e abilE
ity> gaining 4an8 J !> 4an8 J %> etc. &))itional abilitE
ies 3ay be gaine) +itho#t increasing in ran8 by the
expen)it#re of 1>000 Experience Points an) ( +ee8s
of training per ability. These costs are )isco#nte) by
!5K if the tro#ba)o#r has reache) ran8 /> or by 50K
if they ha2e reache) ran8 10.
:n)i2i)#al 0ase Chances are not pro2i)e) for the
2ario#s tro#ba)o#r s8illsH rather there is a generic
0ase Chance of [(appropriate characteristic R %) J
(4an8 R 5)]> 3o)ifie) by the '" to reflect the )iffiE
c#lty of the feat being atte3pte).
DC$aracteristic G 3E 1 D6an? G 5E
The abilities a2ailable to a tro#ba)o#r are?
2 Acroatics O 3ostly in2ol2es t#3bling across
the gro#n)> b#t also perfor3ing 3ane#2ers
after s+inging fro3 a trapeBe> rope> or barH
@#3ping fro3 a springboar)> or high le)ge.
2 Acting O portraying fictitio#s personalities
an) )e2ising rationales for ass#3e) i)entities.
7s#ally in2ol2es accent#ate) an) exaggerate)
actions an) e3otions.
2 Bar"ic 8oice O (see belo+). ,ote? &
tro#ba)o#r 3ay not specialiBe in 0ar)ic Coice.
2 !ome"y O the #se of ti3ing> inflection an)
lang#age to ca#se 3erri3ent or la#ghter. &lso
+riting both @o8es an) s8its. Co3e)y 3ay also
be co3bine) or incl#)e) in 3any other art
for3s.
2 Dance O 3ostly tra)itional> often r#ral
)ances> perfor3e) for an a#)ienceH also inE
cl#)es creating ne+ )ances.
2 Fire 2ating O appearing to s+allo+ an)Mor
pro)#ce fla3e> #s#ally> fro3 the 3o#th. To )o
this> a fire eater re6#ires a special li6#i)>
+hich 3ay be p#rchase) fro3 an &lche3ist
for a 3o)est fee.
2 9uggling O thro+ing an) catching ob@ects. &
@#ggler is able to 8eep #p to 1 (J1 per 4an8)
ite3s> of e6#al +eight an) siBe> in the air at
the sa3e ti3e. :f the ite3s @#ggle) are of a )ifE
ferent siBe an)Mor +eight> each )ifference
co#nts as another ite3 @#ggle).
2 Ma'e.Up O #sing props> stage 3a8e#p> an)
ite3s s#ch as +igs> fa8e bear)s> an) +ax noses>
a tro#ba)o#r can portray a character of a )ifE
ferent age> race> sex> or profession to their
o+n.
2 Mime O #sing only the perfor3erDs bo)y> an)
its 3o2e3ents> to con2ey an i)ea> )escribe a
scene> tell a tale> or entertain.
2 Mimicry O i3itating so#n)s an) 2oices acc#rE
ately an) belie2ably.
2 Patter O tal8ing interestingly> see3ingly non9
stop> either as a)2ertising for a sho+ or as a
3is)irecting part of a perfor3ance.
2 Play an Instrument O this ability 3ay be
ta8en se2eral ti3es +ith )ifferent instr#E
3ents. & singer is one +ho has play instr#E
3ent (2oice). & tro#ba)o#r can #s#ally play
si3ilar instr#3ents to the ones they ha2e
chosen at (4an8 Y !).
!%
2 Poetry O creating an) reciting poetry> incl#)E
ing lengthy epics r#nning to h#n)re)s of lines.
2 Presti"igitation O 3anip#lation of s3all artE
icles s#ch as coins> eggs> or pebbles to 3a8e
the3 3o2e> )isappear an) reappear in #n#s#al
an) entertaining +ays. This ability also gi2es a
bon#s to the casting of all Cantrips by !K (J!
per 4an8).
2 Pro"uction O play +riting an) t#rning a play
into a s#ccessf#l pro)#ction. :ncl#)es set
)esign an) so#n) effects. The higher the 4an8>
the less li8ely it is that a 3a@or catastrophe
+ill befall the pro)#ction thro#gh so3ething
ha2ing been forgotten or o2erloo8e).
2 Puppetry O +riting a story to be perfor3e)
by p#ppeteers> an) perfor3ing a story or play
+ith p#ppets.
2 Stilt &al'ing O balancing an) +al8ing on
stilts of #p to 50K (J!0K per 4an8) of the
tro#ba)o#rDs height.
2 Storytelling O creating an) reciting stories
for an a#)ience.
2 S*or" S*allo*ing O controlling the 3o#th>
tong#e an) throat s#ch as to be able to allo+
long> rigi) props to pass into the throat.
2 Tightrope &al'ing O +al8ing> balancing> an)
t#rning on a ta#t raise) rope> or narro+ bea3.
2 8entrilo7uism O the ability to spea8 +itho#t
3o2ing the lips an) 3a8e the 2oice see3 to
co3e fro3 any location #p to (4an8 R !) feet
a+ay.
['/.#] 0ar(ic Aoice
& tro#ba)o#r 3ay #se their 0ar)ic Coice in an atE
te3pt to infl#ence an a#)ience. 0eings +ho are afE
fecte) +ill see the tro#ba)o#r as their frien)> an)
the tro#ba)o#rDs +or)s as +ise an) +ell 3eant.
0ar)ic Coice 3ay be #se)> for exa3ple> to cal3 a
lynch 3ob> or to begin a riot against a cr#el tyrant.
The tro#ba)o#r begins spea8ing to 8ey ele3ents in
the cro+)> stirring their e3otions an) playing #pon
their beliefs an) feelings. &ll beings to be affecte)
3#st be +ithin earshot> an) capable of #n)erstan)E
ing the lang#age #se) by the tro#ba)o#r. *hen the
tro#ba)o#r begins to #se this ability they 3ay enE
thrall #p to [( J (4an8 R )] entities> +ith (15 L 4an8)
3in#tes being re6#ire) to +or8 their s8ill. Ance
they ha2e spent the re6#ire) ti3e> the tro#ba)o#r
3a8es a Chec8 to see if they are ha2ing the )esire)
effect. :f s#ccessf#l> the tro#ba)o#r 3ay elect to #se
their 2oice again on the sa3e cro+). 0y )oing this
they 3ay )o#ble the n#3ber of beings +hose attenE
tion they ha2e capt#re).
7sing 0ar)ic Coice is tiring> an) a tro#ba)o#r
3#st expen) ( .atig#e each ti3e that they #se this
ability. & tro#ba)o#r 3ay #se their 2oice contin#E
o#sly #pon a cro+) #ntil they exha#st their .atig#eH
they reach the li3it of the siBe of a#)ienceH they fail
a 0ar)ic Coice rollH or they ha2e )o#ble) (4an8 Y !>
ro#n) )o+n) ti3es. The 0ase Chance is [50K J (4an8
R 5)]K> 3o)ifie) by the '" for the reasonableness of
the tro#ba)o#rDs s#ggestions an) the a#)iencesD
pre)isposition to certain actions.
50 1 D6an? G 5E
!(
['1.0] *arrior
*arriors practice the art of 3elee co3bat #ntil it
beco3es a series of finely hone) instincts. They
practice on all terrains +ith all types of +eapons
against )ifferent config#rations an) tactics> so that
they 3ay al+ays respon) opti3ally +itho#t the
nee) for tho#ght. 7nli8e 3ost professions that i3E
part 8no+le)ge thro#gh practice an) theory> the
+arrior s8ill is all abo#t practice for its o+n sa8e.
The )iscipline an) training regi3e associate)
+ith +arrior training is often li8e) to ethical co)es
s#ch as chi2alry> an) training is often only a2ailable
after in)octrination to a co)e. This is #ns#rprising>
as a +arrior gains no a)2antage #nless facing an actE
i2e opponent. *hile there is no reason +hy a +arriE
or sho#l) not also be an assassin> as a +arrior beE
co3es 3ore s8ille)> their training an) instincts +ill
p#sh the3 to+ar)s fair co3bat.
['1.1] 4estrictions
0enefits only apply +hen the +arrior is occ#pyE
ing an ene3yDs 3elee Bone.
& +arrior 3ay ne2er train in the +arrior s8ill
+itho#t a training partner of at least e6#al +arrior
4an8. & +arrior nee)s a training partner of at least
their c#rrent s8ill le2el in or)er to practice co3bat>
they cannot practice on their o+n.
& +arrior re6#ires 2ario#s 3ini3#3 +eapons
s8ills per 4an8. 0efore being able to achie2e any
ne+ 4an8 in the +arrior s8ill> a character 3#st first
ha2e achie2e) a certain stan)ar) of +eapon profiE
ciency> +ith a 2ariety of +eapons. .irstly a +arrior
3#st ha2e at least 4an8 ( +ith a +eapon rate) for
close co3bat. Secon)ly a +arrior 3#st achie2e the
4an8s s#33ariBe) in the *arrior 4an8ing 4e6#ireE
3ents table.
['1.#] 0enefits
Defense 0onus
& +arrior gains a bon#s to )efense +hen facing
an opponent +iel)ing a +eapon they are fa3iliar
+ith. *hen facing a +eapon> +hich is fro3 a catE
egory in +hich the +arrior has 4an8s> the +arrior
gains a bon#s to their )efense of either (! J (K per
4an8 of the highest 4an8e) +eapon the +arrior has
in the category) or (! J !K per +arrior 4an8)>
+hiche2er is lo+er.
>nitiati2e 0onus
& +arrior gains J1 per 4an8 to their engage) iniE
tiati2e. ,o bon#s is gaine) at 4an8 0.
*eapons Fa3iliarity
& +arrior has the ability to +iel) +eapons +hich
are si3ilar to other +eapons +ith +hich they is faE
3iliar. & +arrior 3ay #se any +eapon fro3 a catE
egory in +hich they ha2e 4an8s at half the 4an8 of
their 3axi3#3 4an8e) +eapon in that category or
at half their +arrior 4an8> +hiche2er is lo+er.
Trainin" *eapons
& +arrior gains the ability to 4an8 +eapons
+itho#t the nee) for a t#tor. & +arrior is able to
4an8 a +eapon +itho#t a t#tor fro3 a category in
+hich they alrea)y ha2e 4an8e) +eapons> for an a)E
)itional 10K Experience Point cost> as long as the
4an8 they are attaining is not greater than their
highest 4an8e) +eapon in that category. *hen atE
te3pting to attain higher 4an8s or 4an8 +ith a
+eapon fro3 a category in +hich they )o not ha2e
4an8s in> a +arrior 3#st expen) !5K 3ore experiE
ence to 4an8 a +eapon +itho#t a t#tor.
!tri;e Chance 0onus
& +arriorDs base chance to hit is increase) by 1K
J1K a))itional per 4an8. & +arrior also inflicts an
extra point of )a3age at 4an8s 5 an) 10> an) gains a
bon#s of J1 at 4an8s ( an) / to the parry calc#laE
tion.
%ssay *eapons
& +arrior beco3es an expert in co3bat e6#ipE
3ent. & +arrior is treate) as a 3erchant of their
+arrior 4an8 +hen atte3pting to b#y or 2al#e non9
3agical +eapons (incl#)ing shiel)s)> +ith +hich
they are fa3iliar. :f they ha2e a passing fa3iliarity
+ith the +eapon (i.e. has 4an8s in the sa3e catE
egory b#t not the act#al +eapon) they +ill act as a
3erchant of half their +arrior 4an8. :f they are
co3pletely #nfa3iliar +ith the e6#ip3ent they 3ay
not #se this ability.
!5
['1.$] *eapon cate"ories
!horts+or(s
2 $agger
2 "ain 'a#che
2 Shorts+or)
2 Sai
!in"le E("e(
2 T#l+ar
2 .alchion
2 Sci3itar
2 Saber
Double E("e(
2 5an) an) a 5alf
2 T+o95an)e) S+or)
2 Clay3ore
2 0roa)s+or)
Thrustin" :on" !+or(s
2 4apier
2 Estoc
8riental !+or(s
2 =atanaM*a8iBashi
2 A9$achi
2 ,in@ato
%xes
2 5an) &xe
2 0attle &xe
2 'reat &xe
0lunt
2 *ar Cl#b
2 "ace
2 *ar 5a33er
2 *ar Pic8
2 "attoc8
Entan"lin" 9 Chain
2 .lail
2 "orningstar
2 0ola
2 ,et
2 "anri8i =#sari
2 ,#ncha8#
Thrustin" oles 9 !pears
2 _a2elin
2 Spear
2 Pi8e
2 ;ance
2 Tri)ent
!lashin" oles
2 5alber)
2 Poleaxe
2 'lai2e
2 P#arterstaff
@nar3e(
2 7nar3e)
2 Cest#s
!hiel(
2 To+er
2 =ite
2 ;arge 4o#n)
2 S3all 4o#n)
2 0#c8ler
['1.'] *eapon 4e=uire3ents
& +arrior 3#st be traine) +ith a n#3ber of
+eapons at a 3ini3#3 ran8 in a 3ini3#3 n#3ber
of categories each to progress in ran8s as a +arrior.
*arrior 4an; Cate"ories *eapon 4an;
Mo(ifier
0 4 0
1 4 1
2 7 1
3 4 2
4 7 2
5 4 3
6 7 3
7 4 4
! 7 4
4 5
10 7 5
&n) a +arrior 3#st be traine) in a 3ini3#3
n#3ber of +eapons #p to a 3ini3#3 ran8.
*arrior 4an; *eapons *eapon 4an;
Mo(ifier
0 1 4
1 1 5
2 1 5
3 2 5
4 2 5
5 1 6
6 2 6
7 1 7
! 2 7
3 7
10 4 7
!
[)0.0] *eapons3ith
& +eapons3ith specialiBes in the 3an#fact#re
an) 3aintenance of +eapons. & highly s8ille)
+eapons3ith can pro)#ce +eapons of exceptional
6#ality that perfor3s beyon) nor3al expectations.
[)0.1] 4estrictions
The s8ill is relate) to that of ar3orer> an) a
+eapons3ith +ho is a 3ore s8ille) ar3orer exE
pen)s only three 6#arters of the necessary ExperiE
ence Points to ac6#ire or i3pro2e this s8ill. The reE
2erse is also tr#e.
& +eapons3ithDs progress in their s8ill is inhibE
ite) by a lo+ "an#al $exterity> an) ai)e) by a high
"an#al $exterity. & +eapons3ith has an increase)
Experience Point cost of 5K for each point of "an#E
al $exterity less than 1. & +eapons3ith )ecreases
their Experience point cost by 5K for each point of
"an#al $exterity greater than !0. & +eapons3ith
+ill ha2e great )iffic#lty passing their apprenticeE
ship if their "an#al $exterity is less than 10.
[)0.#] 0enefits
& +eapons3ith ac6#ires one ability e2ery t+o
4an8s. The character begins +ith one of the follo+E
ing abilities at 4an8 0. &ll abilities can be perfor3e)
s8illf#lly an) incl#)e both creation an) 3aintenE
ance of the +eapon.
2 S+or)s an) )aggers
2 5afte) +eapons
2 Thro+n +eapons.
2 Pole +eapons.
2 "issile +eapons.
2 Entangling +eapons.
2 Experi3ental +eapons.
2 Siege engines.
2 Shiel)s.
&))itional abilities 3ay be gaine) +itho#t inE
creasing in ran8 by the expen)it#re of 5>000 ExperiE
ence Points an) ( +ee8s of training per ability.
These costs are )isco#nte) by !5K if the +eaponE
s3ith has reache) ran8 /> or by 50K if they ha2e
reache) ran8 10.
*eapon 0onuses
& +eapons3ith can b#il) increasingly 3ore efE
fecti2e +eapons as their 4an8 increases. .or e2ery
4an8 that a +eapons3ith achie2es> they 3ay create
+eapons that ha2e an increase) 0ase Chance of 1K.
.or e2ery 4an8 )i2isible by fi2e that a +eapons3ith
achie2es> they 3ay create +eapons that ca#se an exE
tra point of )a3age. These t+o effects are not c#E
3#lati2e.
Bor example: a &ank I weaponsmith may construct a
weapon with a 4ase Chance increased by !< and a /am
age %odifier increased by #, or a weapon with a 4ase
Chance increased by I< and no increase in the /amage
%odifier.
,ote? The +eapons statistics as sho+n in the
+eapons chart are 3an#fact#re) at an effecti2e
4an8 of 0 i.e. they are the 3ass9pro)#ce) 2ariety.
They 3ay ha2e been 3an#fact#re) by a +eaponE
s3ith of greater 4an8 than this> b#t the s8ill le2el
#se) +as ele3entary.
Ti3e an( Cost 4e=uire3ents
The ti3e an) cost re6#ire) for a +eapons3ith to
constr#ct a +eapon is )epen)ent on the 4an8 that is
#se)> an) the type of +eapon. & *eapon 3ay be
3an#fact#re) at any 4an8 #p to the +eapons3ithDs
4an8.
2 The ti3e re6#ire) is [10 R (Effecti2e 4an8 J
$a3age "o)ifier)] ho#rs> +ith a 3ini3#3 of
10 ho#rs.
2 The cost is /0K of the 0ase Cost as sho+n in
the +eapons table R (1 J effecti2e 4an8 J $a3E
age "o)ifier increase) sil2er pennies.
2 .or e2ery ran8 that a *eapons3ith has beyE
on) the effecti2e ran8 of the of the +eapon>
they re)#ce the ti3e re6#ire)> as gi2en abo2e>
by 5K.
Bor example: a &ank I weaponsmith churns out a &ank
; weapon in only G hours' or produces a J# /amage sword,
with no 4ase Chance modifier, in @# hours rather than G;.
!-
%ssay
& +eapons3ith is treate) as a 3erchant of their
+eapons3ith 4an8 +hen atte3pting to b#y or 2al#e
+eapons +hich are part of their abilities. :f the
e6#ip3ent concerne) is #nfa3iliar> then they operE
ate as a 3erchant of half their 4an8 (ro#n)e)
)o+n).
[)0.$] Costs
& +eapons3ith> +ith the exception of so3e 3isE
sile +eapons> can only perfor3 their s8ill in a propE
erly 3aintaine) +or8shop. :t costs !>000 sil2er penE
nies to constr#ct a +or8shop an) 500 sil2er pennies
per year to 3aintain it +ith tools an) 3aterials. &
basic tool 8it +ill cost [100 J (100 R 4an8)] sil2er penE
nies. & +or8shop 3ay be rente) at a cost of 10 sil2er
pennies per )ay.
[)0.'] !il2erin" *eapons
& +eapons3ith 3ay incorporate an a))itional
3etal )#ring the 3an#fact#re of a +eapon. This i3E
pro2es the appearance of the +eapon> an) 3ay
pro2i)e other benefits as gi2en else+here in the
r#les.
Cost is [/0K of 0ase Cost as sho+n in the +eapons
table R (3etal factor J effecti2e 4an8 J $a3age "o)E
ifier increase)].
Type Metal Factor
Mo(ifier
Cold iron 1
&ilvered 10
%ilded 120
5ruesilvered 1!0
.or exa3ple? a tr#esil2ere) ran8 10 5an) an) a
5alf +ith J! $a3age "o)ifier costs [(/0K R /5) R (1/0
J 10 J !)] U 1%>05spH or a gil)e) 4an8 'reat &xe
+ith J1 $a3age "o)ifier an) J1K Stri8e Chance
costs [(/0K R %0) R (1!0 J J 1)] U %>0(/sp.
!/
[)1.0] !pecific &rie2ous >nBury
:n a))ition to En)#rance )a3age> a Specific
'rie2o#s :n@#ry 3ay occ#r if the Stri8e Chec8 is 5K
or less of the "o)ifie) Stri8e Chance. :f a potential
Specific 'rie2o#s :n@#ry occ#rs> the attac8er rolls
)100 an) cons#lts the 'rie2o#s :n@#ry Table. :f the
roll falls +ithin the range specifie) for the +eapon
class> a Specific 'rie2o#s :n@#ry has occ#rre)> an)
the effects of the res#lting in@#ry are applie) in
co3bination +ith any En)#rance )a3age inflicte).
& fig#re +ho s#ffers a 'rie2o#s :n@#ry +hile
+earing ar3or has the Protection 4ating of their arE
3or re)#ce) by t+o #ntil repaire). Aptionally> a figE
#re +ho is also carrying a shiel) 3ay choose to ha2e
the shiel) clo2en instea). & clo2en shiel) is #seless.
The chance of a Specific 'rie2o#s :n@#ry occ#rE
ring is base) on the +eaponDs class?
Class *eapon Type (100
Mo(ifier
A 0iercing 1 " 20
4 &las$ing 21 " !0
C Crus$ing 70 " 100
[)1.1] &rie2ous >nBury Table
:;<:= Congrat#lations\ :tDs a blee)er in yo#r
pri3ary ar3\ Ta8e 1 $a3age Point fro3 En)#rance
i33e)iately an) 1 per p#lse thereafter #ntil the
flo+ is sta#nche) by a 5ealer of 4an8 0 or abo2e or
yo# )ie.
:><:? Ah no\ Vo#r opponentDs +eapon has
entere) yo#r secon)ary ar3Ds elbo+ @oint an) the
tip has bro8en off. Ta8e ! $a3age Points i33e)iE
ately fro3 En)#rance an) that ar3 is #seless #ntil
the sli2er has been re3o2e) by a 5ealer of 4an8 % or
abo2e. &lso> increase the chance of infection by %0.
:@ & 2icio#s p#nct#re +o#n) in yo#r groin\ Ta8e
% $a3age Points i33e)iately fro3 En)#rance an)
re)#ce yo#r T"4 by ! #ntil f#lly reco2ere)> +hich
+ill ta8e t+o 3onths. :n a))ition> a)) %0 to yo#r
chance of being infecte) (ass#3ing yo# li2e long
eno#gh for s#ch things to 3atter).
:A<;: Vo# ha2e been stabbe) in yo#r secon)ary
ar3. $rop +hate2er yo# +ere hol)ing in it an) ta8e
! $a3age Points i33e)iately fro3 En)#rance. :t
+ill ta8e a f#ll +ee8 for the ar3 to be of any #se to
yo# +hatsoe2er.
;; Vo#r aorta is se2ere) an) yo# are 6#ite )ea).
4est ass#re) yo#r co3panions +ill )o their best to
console yo#r +i)o+(er).
;B & sto3ach p#nct#re. ,asty. Vo# s#ffer % $a3E
age Points i33e)iately fro3 En)#rance an) lose !
fro3 yo#r T"4 #ntil f#lly reco2ere)> +hich +ill
ta8e t+o 3onths. &lso> yo# are a#to3atically
st#nne) for the next p#lse (if yo# arenDt alrea)y)>
after +hich yo# 3ay reco2er. &)) !0 to the chance
to be infecte).
;C Vo#r opponentDs +eapons has entere) yo#r
eye. 4oll )10. An a roll of 1> the +eapon has entere)
yo#r brain an) yo# are )ea). An a roll of !L5> yo#r
!1
%ppen(ix
D r a g o n Q u e s t 5 : f i f t h e d i t i o n
left eye is blin)e). An a roll of L10> yo#r right eye is
blin)e). :f yo# are l#c8y eno#gh to be blin)e) inE
stea) of 8ille)> yo# ha2e s#ffere) ! $a3age Points to
En)#rance. :n a))ition> a fig#re +ho is blin) in one
eye s#ffers the follo+ing s#btractions? 91 fro3
"an#al $exterity> 9! fro3 Physical 0ea#ty> an) 9(
fro3 Perception. & fig#re blin)e) in one eye reE
)#ces their 0ase Chance +ith any 3issile or thro+n
+eapon by %0.
;D<;@ Ts8> ts8. & +o#n) of the soli) 2iscera. 7s#E
ally fatal. Ta8e % $a3age Points to En)#rance i33eE
)iately an) 1 per p#lse thereafter #ntil the blee)ing
is stoppe) by a 5ealer of 4an8 ! or abo2e or yo# )ie.
&)) %0 to the chance of infection.
;A<B: Ta8e a stab in the leg (yo#r choice as to
+hich one) res#lting in a )eep p#nct#re of the thigh
3#scle. S#ffer 1 $a3age Point to En)#rance i33eE
)iately an) re)#ce yo#r T"4 by 1 #ntil yo# heal>
+hich +ill ta8e ( +ee8s.
B;<B= & chest +o#n). Ta8e ! $a3age Points to
En)#rance i33e)iately an) re)#ce yo#r T"4 by 1
#ntil reco2ere) (abo#t ! 3onths). ;oo8 on the
bright si)e> tho#gh. Vo#r attac8erDs +eapon is
ca#ght in yo#r rib cage an) has been +renche) fro3
their grasp.
B><B? 0a) l#c8\ Vo#r secon)ary han) has been
se2ere) at the +rist. Ta8e ! $a3age Points to EnE
)#rance i33e)iately an) 1 point per p#lse fro3 .aE
tig#e thereafter (En)#rance +hen .atig#e is exE
ha#ste)) #ntil yo# are )ea) or the blee)ing is
sta#nche) by a 5ealer of 4an8 0 or abo2e. :f yo#
li2e> re)#ce yo#r "an#al $exterity by !.
B@<C: *orst l#c8\ Vo#r pri3ary han) has been
se2ere). See res#lt !L!- for effects.
C;<CD & 3inor +o#n). Vo#r face is slashe) open>
r#ining yo#r boyish goo) loo8s an) ca#sing bloo) to
sp#rt into yo#r eyes. 4e)#ce yo#r Physical 0ea#ty
by ( per3anently.
C= Vo#r secon)ary ar3 is slice) off at the
sho#l)er. Ta8e 5 $a3age Points i33e)iately fro3
En)#rance an) 1 per p#lse thereafter fro3 .atig#e
(En)#rance +hen .atig#e is exha#ste)) #ntil yo# are
)ea) or the blee)ing is sta#nche) by a 5ealer of
4an8 1 or abo2e. 4e)#ce yo#r "an#al $exterity by !
an) yo#r &gility by 1.
C> The sa3e as %5> except itDs yo#r goo) pri3ary
ar3 that has been loppe) off.
C?<D: Vo# ha2e been e2iscerate)\ Ta8e ( $a3age
Points i33e)iately fro3 En)#rance an) 1 point per
p#lse fro3 .atig#e thereafter (En)#rance +hen .aE
tig#e is exha#ste)) #ntil yo# are #nconscio#s. :nE
crease yo#r chance of infection by (0.
D;<DB & glancing blo+ lays open yo#r scalp an)
se2ers one ear (yo#r choice as to +hich one). Ta8e !
$a3age Points i33e)iately fro3 En)#rance. 4eE
)#ce yo#r Perception by !.
DC & sa2age slash rips open yo#r chee8 an) @a+.
Ta8e an a#to3atic pass action next p#lse )#e to the
shoc8 of the blo+. Vo#r Physical 0ea#ty is increase)
by 1> since yo#r )isfig#re3ent +ill bring o#t the 3aE
ternalMpaternal instincts in the opposite gen)er.
DD<=: & slash along one ar3> an) itDs a blee)er\
Ta8e ! $a3age Points i33e)iately fro3 En)#rance
an) lose 1 point fro3 .atig#e (En)#rance +hen .aE
tig#e is exha#ste)) each p#lse #ntil the blee)ing is
stoppe) by a 5ealer of 4an8 1 or abo2e or yo# )ie.
=;<=B 5a3str#ng\ 4oll )10. An a roll of 1L(> it is
yo#r left leg. An a roll of 5L10 it is yo#r right. Ta8e (
$a3age Points i33e)iately fro3 En)#rance an)
fall prone. Vo# 3ay not stan) #nassiste) #ntil the
+o#n) is heale) (+hich sho#l) ta8e three 3onths).
4e)#ce yo#r &gility by % per3anently.
=C<>: Vo#r pri3ary ar3 is cripple) by a +ic8e)
slash\ Ta8e ! )a3age Points i33e)iately to En)#rE
ance an) )rop anything yo# ha2e in yo#r pri3ary
han). The ar3 is #n#sable #ntil heale)> +hich
sho#l) ta8e ! 3onths.
>;<>? Vo#r secon)ary ar3 is cripple)H see 5%L0
for )etails.
>@<>A & nasty slash in the region of the sho#l)er
an) nec8. 4oll )10. An a roll of 1L%> yo#r hea) is
se2ere) an) yo#r corpse t#3bles to the gro#n). An
a roll of (L> yo#r secon)ary collar bone is cr#she)H
on a roll of -L10 yo#r pri3ary collar bone is
cr#she). :f yo#r collar bone is cr#she)> the res#lts
are i)entical to 5%L0> except yo# s#ffer ( $a3age
Points to En)#rance.
?:<?D & cr#shing blo+ s3ashes yo#r hel3et an)
ca#ses a conc#ssion. Ta8e % $a3age Points fro3 EnE
)#rance an) s#ffer a re)#ction of ( in both "an#al
$exterity an) &gility lasting for % )ays.
?=<@: & 3assi2e chest +o#n) acco3panie) by
bro8en ribs an) cr#she) tiss#es. Cery #gly> this.
Ta8e 5 $a3age Points i33e)iately fro3 En)#rance.
4e)#ce yo#r "an#al $exterity an) &gility by % each
#ntil this +o#n) heals (+hich sho#l) ta8e abo#t (
3onths). :ncrease yo#r chance of infection by 10.
@;<@D & cr#shing blo+ s3ashes tiss#e an) proE
)#ces internal in@#ries. Vo# s#ffer ! $a3age Points
i33e)iately to En)#rance an) 1 per p#lse thereE
after to .atig#e (En)#rance +hen .atig#e is exE
ha#ste)) #ntil #nconscio#s or yo# recei2e the attenE
tion of a 5ealer of 4an8 ! or abo2e.
@=<@? & @arring blo+ to yo#r pri3ary sho#l)er
inflicts ! $a3age Points i33e)iately to En)#rance.
!-0
4oll )10H the res#lt is the n#3ber of p#lses the ar3
is #seless. Vo# i33e)iately )rop anything hel) in
that han).
@@<@A Si3ilar to /5L/- except it is yo#r secon)E
ary sho#l)er.
A:<AB Vo#r right hip is s3ashe) horribly. Ta8e 5
$a3age Points i33e)iately to En)#rance an) fall
prone. Vo# +ill be #nable to +al8 #ntil the )a3age
has heale) (+hich sho#l) ta8e abo#t 3onths).
'oo) f#n. *hen heale)> yo# +ill still ha2e a li3p
+hich +ill re)#ce yo#r T"4 by 1 an) yo#r &gility by
!.
AC<AD The sa3e as 10L1! except it is yo#r left hip
that is s3ashe).
A=<A? Vo#r opponentDs +eapon has co3e crashE
ing )o+n on yo#r hea) an) fract#re) yo#r s8#ll.
Vo# fall prone an) are #nconscio#s> an) ta8e / $a3E
age Points to En)#rance. :f yo# s#r2i2e> yo# lose !
fro3 &gility> ! fro3 "an#al $exterity an) ! fro3
Perception. :t +ill ta8e a year in be) to reco2er.
A@<;:: Cr#shing blo+ to yo#r pel2is brea8s bone
an) tears tiss#e. Ta8e - $a3age Points i33e)iately
to En)#rance an) fall prone. "a8e a *illpo+er
chec8 to a2oi) falling #nconscio#s. :f yo# s#r2i2e>
yo# +ill be #nable to 3o2e for )10 3onths.
[)1.#] -otes
The s#ggeste) reco2ery ti3es are a g#i)eline for
the '" to #se in )eter3ining ho+ long characters
sho#l) be 8ept o#t of action. The actions of a co3E
petent 5ealer 3ay alter these ti3es in so3e inE
stances. These 'rie2o#s :n@#ries are )esigne) for
co3bat bet+een h#3an9siBe) opponentsH any in@#rE
ies s#staine) in2ol2ing larger 3onsters sho#l) be
applie) @#)icio#sly by the '"> ta8ing into acco#nt
siBe an) 3ass )ifferences> etc. Si3ply state)> a
halfling +o#l) be har) p#t to )ri2e their )agger into
the eye of an elephant> an) in sit#ations s#ch as
these> the '" 3ay ha2e to )isallo+ the 'rie2o#s :nE
@#ry or change its effects.
&ny )a3age +hich res#lts fro3 a 'rie2o#s :n@#ry
is in a))ition to the En)#rance )a3age alrea)y )eE
ter3ine).
!-1
[)#.0] Fu3ble Tables
*hen an attac8er f#3bles> they lose 10 fro3
their :nitiati2e Cal#e #ntil the en) of the next p#lse.
Then they 3a8e a totally #n3o)ifie) )100 roll. :f
that roll is #n)er their c#rrent :nitiati2e Cal#e> they
s#ffer no f#rther penalty for their slight f#3bleH if it
not #n)er their c#rrent :nitiati2e Cal#e> apply the
correspon)ing res#lt fro3 the appropriate table beE
lo+.
[)#.1] -otes
& bro8en +eapon is #seless #ntil repaire)H a
shattere) +eapon is #seless #ntil reforge). &ny
co3bat spell on a bro8en or shattere) +eapon is
)issipate). & )a3age) +eapon is bent> )ente)>
nic8e)> or si3ilarly fla+e). Vo# 3ay still #se the
)a3age) +eapon b#t it )oes 1L! points less )a3age
an) has 0L!0 penalty to its stri8e chance ('" )eE
ci)es these fig#res)> #ntil repaire).
& )a3age) 3agical +eapon 3#st be repaire) by a
*eapons3ith of at least 4an8 . & )a3age)
+eapons3ithe) +eapon loses all its +eapons3ith
bon#ses to Stri8e chance an)Mor $a3age> #ntil reE
paire).
&ny self9inflicte) )a3age ignores yo#r ar3or (inE
cl#)ing 3agic)H it #s#ally represents br#ising> 3inor
strains> etc. ,at#rally> ta8e En)#rance )a3age if
yo# ha2e no .atig#e a2ailable. :f a specific in@#ry is
state) (e.g. p#lle) groin 3#scle> or bro8en bones)>
then healing re6#ires a lot of ti3e or the appropriE
ate 3ini3#3 ran8 of 5ealer.
[)#.#] !pecial Cases
Ma"ical *eapons
These )o not incl#)e non93agical +eapons
3erely #n)er the effects of 3agic.
&n innately 3agical +eapon?
2 :gnores certain res#lts (N).
2 $oes not brea8.
2 "ay shatter or be )a3age)> b#t less often.
@nar3e( Co3bat
2 FShattere)G translates to bro8en bone(s)H lose
! En)#rance an) #seless in co3bat #ntil
heale).
2 F0ro8enG is the sa3e as serio#sly br#ise)H lose
! .atig#eH 3ay be #se) in co3bat> b#t (#ntil
heale)) each s#ccessf#l blo+ )oes ! $a3age
Points less to opponent an) ! .atig#e to yo#rE
self.
2 F$a3age)G beco3es A#ch\ ;ose ! .atig#eH no
f#rther effect.
!tri;e Chance 82er 100
:f the f#3ble in)icates a bro8en or )a3age)
+eapon> b#t yo#r 3o)ifie) Stri8e Chance +as o2er
100> yo# ha2e also str#c8 yo#r opponentH roll [.aE
tig#e] )a3age as nor3al.
[)#.$] 0o+s an( Crossbo+s 8nly
:;<;B 0o+string snaps an) lashes yo#H lose ! EnE
)#rance.
;C 0o+string snaps an) lashes yo# in the eyeH
lose ! En)#ranceH yo# are blin)e) in one eye for %
+ee8s or #ntil c#re) by a 4an8 - 5ealer. & fig#re
+ho is blin) in one eye s#ffers the follo+ing s#bE
tractions? 1 fro3 "an#al $exterity> ! fro3 Physical
0ea#ty> ( fro3 PerceptionH an) re)#ces their base
chance +ith any 3issile or thro+n +eapon by %0.
;D<BA 0o+string snapsH no f#rther penalty.
C: Tra)itional 5#nting acci)ent. Cl#3sy release
ca#ses arro+ M 6#arrel to fly to+ar)s a ran)o3
Ffrien)lyG bac8 in approxi3ately the sa3e )irection
as yo# +ere ai3ing? Stri8e Chance is (*eapon 0ase
Chance J +eapon bon#ses J %0 L targetDs $efense).
C;<CC Cl#3sy releaseH bolt M arro+ flies +i)e
3issing frien)s an) foes.
CD<C> 0rief t+inge of pain in yo#r ar3 or bac8H
;ose 1 En)#rance.
C?<CA as per %(9%> b#t lose ! En)#rance.
D:<=A )roppe) bolt or 6#arrel.
>:<AA 0o+string snapsH no f#rther )a3age.
:: 0o+string snaps an) lashes yo#H lose ! En)#rE
ance.
[)#.'] %ll 8ther *eapons
The follo+ing res#lts are generaliBe). Therefore
the '" is free to ignore or )o+ngra)e any res#lt
+hich is inapplicable to a specific case. So3e o#tE
co3es are a2oi)able thro#gh a s#ccessf#l characterE
istic chec8.
:;<:A Shattere) +eapon.
;: Shattere) +eaponH so3e sli2ers fly at yo#> poE
tentially ca#sing yo# a grie2o#s in@#ry O roll on the
'rie2o#s :n@#ry Table> b#t ignore any res#lt o2er 1%.
;;<;B Shattere) +eapon> flying splintersH yo#
an) yo#r opponent(s) lose 1 En)#rance each.
;C Playing the 4o3an foolX Vo# @#st )i) yo#rself
an En)#rance blo+H fort#nately yo# rolle) 3ini3#3
)a3age (b#t )onDt forget the extra )a3age fro3
poison> 3agic> etc).
!-!
;D<;> Vo#r +il) s+ing possibly connects +ith
so3eone other than yo#r inten)e) target or yo#rE
self O i33e)iately 3a8e a stri8e chec8 at yo#r ne+
2icti3> the nearest being in range other than yo# or
yo#r inten)e) target. 5ope yo# +erenDt 3o#nte).
;?<;@ ;ose 1 En)#rance. .eels as if yo# p#lle)
so3ething.
;A ;ose ! En)#rance. Vo# really p#lle)
so3ething.
B: Aops\ Vo#D2e fl#ng yo#r +eapon in a high
parabolic arc. ,or3ally a fl#ng or )roppe) +eapon
falls +itho#t h#rting anyone O ho+e2er> in this one
case> it falls on a ran)o3 target> possibly e2en yo#>
an) 3aybe h#rts the3? Stri8e Chance is (*eaponDs
0ase Chance J +eapon bon#ses L ran)o3 targetDs
$efense).
B;<B> 0#tterfingers\ "a8e ("an#al $exterity R %)
to a2oi) yo#r +eapon flying !9% hexes in a ran)o3
)irection.
B?<B@ =l#tB\ "a8e ("an#al $exterity R %) to
a2oi) )ropping yo#r +eapon in yo#r hex.
BA *hoops\ Vo#D2e ca#ght yo#r +eapon in yo#r
o+n ar3or or gear. Vo# 3ay choose to a#to3aticE
ally free it in the next p#lse> in +hich case yo# 3ay
not attac8 or cast 3agic #ntil after the en) of the
next p#lse. Ar else yo# 3ay +ish to prepare another
+eapon in yo#r next action.
C: A2erly enth#siastic l#nge. '" 3o2es yo# to an
#nocc#pie) for+ar) hex O 3a8e (&gility R %) to
choose yo#r ne+ facing. :f no e3pty hex is a2ailable>
yo# @#st trie) to close on an opponent> +ho gets a
free chance to 8eep yo# o#t of close. :f yo# )i) close>
yo# )onDt ha2e to )rop any non9close +eapon> b#t it
3ay not be #se) to attac8 effecti2ely.
C;<CB Poor balanceH 3a8e (&gility R %) or no ofE
fensi2e action #ntil after the en) of the next p#lse.
CC St#3bleH 3a8e (&gility R %) or fall prone.
CD<C= as per %1L%!> b#t 3a8e (&gility R !).
C> as per %%> b#t 3a8e (&gility R !).
C?<C@ as per %1L%!> b#t 3a8e (&gility R 1).
CA as per %%> b#t 3a8e (&gility R 1).
D: 0ro8en +eapon.
D;<DA $a3age) +eapon.
=: "o3entary )iBBinessH 3a8e (En)#rance R %) or
yo# 3ay not attac8 or cast 3agic #ntil after the en)
of next p#lse.
=;<=B Vo#r 2igoro#s s+ing ca#ses a slight
t+inge. "a8e (En)#rance R %) or lose ! .atig#e.
=C "a8e (En)#rance R %) or p#ll a groin 3#scle>
lose ! .atig#e an) ha2e half 0ase T"4 #ntil heale).
=D<== as per 51L5!> b#t 3a8e (En)#rance R !).
=> as per 5%> b#t 3a8e (En)#rance R !).
=?<=@ as per 5195!> b#t 3a8e (En)#rance R 1).
=A as per 5%> b#t 3a8e (En)#rance R 1).
>: ,o effect #nless yo# #se) a piercing or slashE
ing (& or 0 class) 3elee +eapon against an opponent
+ith a non93agical shiel). :n +hich case> yo# ha2e
spectac#larly +e)ge) yo# +eapon into their shiel).
"a8e (Physical Strength R 1) to i33e)iately +rench
yo#r +eapon o#t> or it +ill be torn fro3 yo#r grasp
in the fracas. $onDt +orry if yo# fail O perhaps their
shiel) is no+ #selessX
>;<>B Vo#r 3elee +eapon is st#c8> ca#ght> or enE
tangle) in yo#r opponentDs ar3or or gear (an) yo#
)i)nDt e2en h#rt the3). "a8e (Physical Strength R %)
to i33e)iately )isengage yo#r +eapon> or it +ill be
yan8e) fro3 yo#r grasp in the fracas.
>C Vo# palpably hit a tree> roc8> +all9hanging>
f#rnit#re> or so3e other a)@acent FsceneryG. "a8e
(Physical Strength R %) to i33e)iately )isengage M
extract yo#r +eapon. Vo# 3ay try again> as a f#t#re
actionH b#t perhaps yo# sho#l) prepare a ne+
+eapon instea).
>D<>= as per 19!> b#t 3a8e (Physical Strength R
!).
>> as per %> b#t 3a8e (Physical Strength R !).
>?<>@ as per 19!> b#t 3a8e (Physical Strength R
1).
>A as per %> b#t 3a8e (Physical Strength R 1).
?: N Shattere) +eapon> if it is not at least 4an8 1
+eapons3ithe).
?;<?C N Vo#r +eapon brea8s #nless yo# roll #nE
)er its +eapons3ith ran8 on )10. :n)ee) it
shattere) if yo# faile) the roll by 5 or 3ore.
?D<?? T+inge of pain. Ta8e ()10 L +eapon 4an8)
.atig#e )a3age.
?@<?A as per -(L--> b#t also yo# 3ay not attac8
or cast 3agic for re3ain)er of the p#lse.
@: Vo#r +eapon flies fro3 yo#r grasp. Vo# 3ay
choose to )rop +hate2er is in yo#r other han)H in
+hich case> 3a8e ("an#al $exterity R %) to catch the
+eapon in that other han).
@;<@B 0#tterfingers\ "a8e ("an#al $exterity R %)
to a2oi) yo#r +eapon flying !9% hexes in a ran)o3
)irection.
@C =l#tB\ "a8e ("an#al $exterity R %) to a2oi)
)ropping yo#r +eapon in yo#r hex.
!-%
@D<@= as per /19/!> b#t 3a8e ("an#al $exterity R
!).
@> as per /%> b#t 3a8e ("an#al $exterity R !).
@?<@@ as per /1L/!> b#t 3a8e ("an#al $exterity R
1).
@A as per /%> b#t 3a8e ("an#al $exterity R 1).
A: 0ro8en +eapon.
A;<AA $a3age) +eapon.
:: Vo#r biBarre b#t highly spectac#lar f#3ble is
3ista8en for an obsc#re 3artial techni6#e. &ll enE
gage) 3elee opponents hastily elect to neither atE
tac8 or cast 3agic as their next action. :f yo# ha2e
another action before they act#ally perfor3 their
next action> yo# 3ay choose to r#n a+ay (retreat #p
to f#ll T"4) as yo#r action +itho#t the nee) for a
*ith)ra+al 3ane#2er O yo# are no longer engage)
+ith those partic#lar opponents.
!-(
[)$.0] 0ac;fire Table
Extra Fati"ue
The follo+ing effects res#lt in the &)ept losing
extra .atig#e in or)er to contain the 0ac8fire effect.
:f no .atig#e +as expen)e) )#ring the cast then
there +ill be no apparent effect.
:f the &)ept has ins#fficient .atig#e> then they
lose all re3aining .atig#e an) re9roll on this table
for each .atig#e point they +ere #nable to expen)>
+ith any f#rther rolls of .atig#e loss ta8en as EnE
)#rance )a3age )#e to internal in@#ries.
:;<:A .atig#e loss e6#al to that alrea)y expenE
)e).
;:<;> .atig#e loss e6#al to t+ice that alrea)y exE
pen)e).
;?<B; .atig#e loss e6#al to % ti3es that alrea)y
expen)e).
BB<BD .atig#e loss e6#al to ( ti3es that alrea)y
expen)e).
B= .atig#e loss e6#al to 5 ti3es that alrea)y exE
pen)e).
!pell %+ry
The follo+ing effects res#lt in the spell +or8ing
in a 3anner that +as not inten)e) by the &)ept.
The spell 3ay still be resiste) by the e2ent#al tarE
get> if the spell is resistible. ,ote that the &)ept +ill
not necessarily be a+are of the o#tco3e> since in
3any cases there +ill be no apparent effect.
B><C: The &)ept beco3es the target of the spell.
C;<CB The &)ept beco3es the target of the spell
+ith so3e or all effects )o#ble).
CC The &)ept beco3es the target of the spell +ith
so3e or all effects triple).
CD<C= The &)ept beco3es the target of the spell
an) the spell is )elaye) by )10 p#lses.
C> The &)ept beco3es the target of the spell an)
the spell is )elaye) by )100 p#lses.
C?<CA The spell has opposite or )ifferent effect to
that +hich it +as )esigne).
D:<D; The spellDs effects are )elaye) by )10
p#lses.
DB The spellDs effects are )elaye) by )100 p#lses.
DC<D= The spellDs effects are inter3ittent +ith
)10 p#lses or 3in#tes on> follo+e) by )10 p#lses or
3in#tes off.
D><D@ The spell affects a ran)o3 target or area
+ithin range> or goes in a ran)o3 )irection.
DA The spell affects a ran)o3 target or area +ithE
in t+ice range.
=: The spell affects a ran)o3 target or area +ithE
in three ti3es range.
=; The spell is cast at ran)o3 as tho#gh the
caster is a ran)o3 entity +ithin )10 hexes.
=B<=C The spell affects a ran)o3 target or area
+ithin range +ith so3e or all effects )o#ble).
=D The spellDs effects are )elaye) by )10 p#lses
an) affects a ran)o3 target or area.
== The spellDs effects are )elaye) by )100 p#lses
an) affects a ran)o3 target or area.
=><=? The spell +or8s +ith so3e or all effects
hal2e).
=@ The spell +or8s as nor3al.
=A The spell +or8s +ith so3e or all effects
)o#ble).
>: The spell +or8s +ith so3e or all effects
triple).
Minor Curses
The follo+ing effects res#lt in the &)ept being afE
flicte) by a 3inor c#rse. The &)ept 3ay resist the
c#rse by #sing their "agical 4esistance against nonL
College "agic. So3e c#rses can be c#re) by healing
s8ills> an) all 3ay be )ispelle) by a c#rse re3o2al.
&ny res#lt specifying a gra)#al loss of statistics +ill
also ca#se an i33e)iate loss.
>; 0lin) for )10 p#lses.
>B 0lin) for )10 R )10 3in#tes.
>C 0lin) for )10 R )10 ho#rs.
>D 0lin) for )10 )ays.
>= $eaf for )10 p#lses.
>> $eaf for )10 R )10 3in#tes.
>? $eaf for )10 R )10 ho#rs.
>@ $eaf for )10 )ays.
>A "#te for )10 p#lses.
?: "#te for )10 R )10 3in#tes.
?; "#te for )10 R )10 ho#rs.
?B "#te for )10 )ays.
?C ;ose s3ell an) taste for )10 )ays.
?D ;ose s3ell an) taste for )10 R )10 )ays.
?= ;ose tactile sense for )10 )ays.
!-5
?> ;ose tactile sense for )10 R )10 )ays.
?? :nso3nia s#ch that only 1 .atig#e is reco2ere)
for each ho#r of sleep for )10 )ays.
?@ :nso3nia s#ch that only 1 .atig#e is reco2ere)
for each ho#r of sleep for )10 R )10 )ays.
?A<@: & 2ir#lent s8in )isease hal2es Physical
0ea#ty an) ca#ses intense itching +hich +ill inE
crease the )iffic#lty of concentration chec8s by 1>
#ntil stoppe) by C#re $isease.
@; *asting )isease ca#ses 91 Strength an) 91 EnE
)#rance per )ay #ntil stoppe) by C#re $isease. The
Strength an) En)#rance lost +ill be reco2ere) at 1
point per )ay> or by being treate) by 4epair
"#scles.
@B<@C Perio)ic 3#scle spas3s lasting )10 p#lses
ca#se a loss of 1 .atig#e each p#lse. There is )10 R
)10 3in#tes bet+een spas3s. This can be c#re) by
4epair "#scles.
@D & )eep sleep for )10 p#lses.
@= & )eep sleep for )10 R )10 3in#tes.
@><@? 4ec#rring 3igraines ca#se a loss of ! "aE
gical &ptit#)e an) ! *illpo+er. Each 3in#te of conE
centration re6#ires a (*illpo+er R () concentration
chec8. The effects can be treate) by Soothe Pain an)
c#re) by 4epair Cital Argans.
@@ Perio)ic hall#cinations for )10 ho#rs. Each
hall#cination lasts )10 p#lses an) there is )10 R )10
3in#tes bet+een the3. Can be c#re) by 4epair Cital
Argans.
@A<A: &rthritis ca#ses 9( $exterity> 9( &gility an)
increases by 1 per ho#r the .atig#e loss )#e to exerE
cise> #ntil treate) by 4epair Tiss#es.
A;<AB Enfeeble3ent ca#ses 9( Strength> 9( En)#rE
ance an) )o#bles the .atig#e loss )#e to exercise>
#ntil treate) by 4epair "#scles.
AC &sth3a ca#ses T"4 to be hal2e)> )o#bles the
.atig#e loss )#e to exercise> an) the &)ept cannot
perfor3 stren#o#s exercise #ntil treate) by 4epair
Cital Argans.
AD<A= Creeping senility +ill ca#se a loss of 1 "aE
gical &ptit#)e e2ery t+o )ays #ntil treate) by 4eE
generate Cital Argans.
A> Partial &3nesia ca#ses the loss of all "agical
abilities for )10 )ays.
A? Partial &3nesia ca#ses the loss of all S8ills
(excl#)ing "agic an) *eapons) for )10 )ays.
A@ Partial &3nesia ca#ses the loss of all 3e3orE
ies fro3 the past !)10 3onths. The &)ept +ill operE
ate at lo+er ran8s in the abilities that ha2e been
ran8e) )#ring this perio). The 3e3ories +ill ret#rn
at a rate of 1 3onth each )ay.
AA Total &3nesia ca#ses the loss of all 3e3ories
for )5 R )5 )ays. &ll 3agic an) s8ills other than the
pri3ary lang#age +ill be lost> an) all +eapon ran8s
+ill be hal2e) (ro#n) )o+n) or lost if 4an8 0. The
&)eptDs original personality +ill co3e to the fore
an) they 3ay nee) to 3a8e a reaction roll to )eE
ter3ine their initial feelings to+ar)s each person.
:: 4oll t+o 3ore ti3es an) apply both effects.
!-
[)'.0] Fri"ht an( %+e Tables
4olls against these Tables can 3a)e as the res#lt
of 3agic> +hen 3eeting entities +ho are extre3ely
#gly or bea#tif#l> an) occasionally in other extre3e
sit#ations.
[)'.1] Mo(ifiers
&ll 3o)ifiers are c#3#lati2e lasting !( ho#rs or
#ntil / ho#rs sleep> b#t each )i2ision only co#nts
once.
Bor example: a target gets feared ! times. $he first is a
hysterical which adds #;<' second is catatonic which
adds #;<. $otal so far is ";<. $he third, however, is an
other hysterical but as a hysterical component is already
included in the ";<, the total remains at ";<. minor
heart attack within ": hours would push the total to !;<.
Fa3iliarity
:n both the cases of extre3ely lo+ an) high
bea#ty> the effects are re)#ce) +ith fa3iliarity +ith
the creat#re ca#sing the fear or a+e. Ance a characE
ter has s#ccessf#lly 3a)e their *illpo+er chec8> or
has reco2ere) fro3 a faile) chec8> they nee) not
chec8 again (for an effect fro3 the sa3e creat#re)
for the re3ain)er of the enco#nter. :f the sa3e
creat#re is enco#ntere) again another *illpo+er
chec8 3#st be 3a)e> b#t the '" 3ay a)) 1 or 3ore
to the )iffic#lty factor> th#s 3a8ing it easier to s#cE
cee). This bon#s sho#l) not be applie) to enco#nE
ters +ith other si3ilar creat#res> only to the sa3e
ones (it is not tr#e to say that +hen yo# ha2e seen
one Troll> yo# ha2e seen the3 all).
[)'.#] hysical 0eauty Fri"ht Chec;s
*hene2er characters enco#nter a creat#re +hose
Physical 0ea#ty is less than 5> an) +hose )escription
states a .ear ca#sing ability> they 3#st 3a8e a *illE
po+er chec8 to )eter3ine if they are frightene).
The )iffic#lty factor for this test is e6#al to the
creat#reDs Physical 0ea#ty (#se a factor of 1 if PhysE
ical 0ea#ty is 0). :f this test is faile)> the character
3#st then roll on the .right Table an) apply any
res#lts before they ta8e another action.
They 3ay atte3pt to reco2er e2ery p#lse> by tryE
ing to s#ccee) at the sa3e *illpo+er chec8. 7ntil
that ti3e they +ill act as the .right Table in)icates.
[)'.$] hysical 0eauty %+e Chec;s
*hene2er characters enco#nter a creat#re +hose
Physical 0ea#ty is abo2e !> an) +hose )escription
states an &+e ca#sing ability> they 3#st 3a8e a
*illpo+er chec8 to )eter3ine if they are a+e).
:f this *illpo+er chec8 is faile) the character
3#st then roll on the &+e Table an) apply any resE
#lts before they ta8e another action. 4eco2ery fro3
fro3 a+e effects is as in)icate) on the &+e Table.
&+e can be ca#se) by a creat#re +ith a Physical
0ea#ty greater than !. The range of the effect is
line of sight to the creat#re. The character +ill only
be affecte) if the creat#re is +ithin their line of
sight> an) they are facing to+ar)s it. Ance seen>
ho+e2er> facing beco3es irrele2ant> i.e. if the TarE
get t#rns a+ay> so as to r#n> they )o not lose the
&+e effect si3ply beca#se they are no longer facing
the so#rce. The effect +ill re3ain #ntil the Target is
o#t of line of sight of the so#rce. Sho#l) the characE
ter ret#rn into line of sight of the so#rce> the sa3e
res#lt as before +ill be applie)> #nless their *illE
po+er has increase)> in +hich case> they recei2e anE
other *illpo+er chec8 to resist the effect of the
&+e.
The )iffic#lty factor of the *illpo+er chec8 is )eE
pen)ent on the creat#reDs Physical 0ea#ty?
hysical 0eauty Difficulty Factor
Mo(ifier
27 " 2! 4.0
2 3.5
30 3.0
31 2.5
32 2.0
33 1.5
34 1.0
351 0.5
[)'.'] Fri"ht Table
-ess than B: *ary O The target +ill not 2ol#nE
tarily approach the so#rce of their fear. :f they are
not a+are of the so#rce they +ill be 2ery ca#tio#s
an) see8 to opti3iBe safety.
B;<B= 0erser8 O They i33e)iately charge to atE
tac8 the ob@ect of their rage. :f the so#rce is not apE
parent they +ill charge abo#t noisily loo8ing for it.
&)) J10 to Stri8e Chance an) 910 to $efense.
B><?= Panic O They +ill atte3pt to 3axi3iBe
their safety in relation to the so#rce of their fear.
This #s#ally in2ol2es fleeing as rapi)ly as possible>
b#t co#l) also incl#)e co+ering in the center of the
party> c#rling #p in a s3all ball> hi)ing #n)er a be)>
etc. *hile a state of panic pre2ails> so3e sanity is
present an) the target +o#l) not nor3ally )o anyE
thing s#ici)al (e.g. r#nning o2er the e)ge of a cliff)
b#t they 3ight #se abilities to increase their safety
(e.g. flying a+ay). :f the target +ishes to #se an abilE
ity> (e.g. casting a spell) the '" sho#l) gi2e a s#itE
able negati2e 3o)ifier to their base chance (e.g.
9!0).
!--
?><A: .roBen O They 3ay ta8e no action #ntil
snappe) o#t of it (e.g. slappe) on the face> attac8e)>
etc). The target can atte3pt to brea8 o#t of it the3E
sel2es by 3a8ing a (*illpo+er R 1) chec8 per p#lse.
An reco2ery> the target rolls again at 9%0 (+ith no
other 3o)ifiers) to )eter3ine their next action. &))
J10 to s#bse6#ent rolls on the fright table.
A;<A= 5ysterical O They stan) an) screa3 an)
3ay ta8e no other action #ntil snappe) o#t of it (as
for -L10). An reco2ery> roll again at 9!0 (+ith no
other 3o)ifiers). &)) J10 to s#bse6#ent rolls on the
fright table.
A>.;:: Catatonic O Target beco3es catatonic.
Their hair t#rns +hite an) they 3ay ta8e no other
action #ntil snappe) o#t of it (as for -L10). An reE
co2ery> roll again at 9!0 (+ith no other 3o)ifiers).
&)) J10 to s#bse6#ent rolls on the fright table.
;:;<;;: .aints O The target faints into #nconE
scio#sness an) loses 5 .atig#e. &t the en) of each
3in#te they roll (*illpo+er R 1) in or)er to regain
conscio#sness. &)) J10 to s#bse6#ent rolls on the
fright table.
;;;.;;= Collapses O The target collapses into #nE
conscio#sness an) loses all of their .atig#e. &fter (%0
9 En)#rance) 3in#tes> or being ten)e) by a 5ealer>
they +ill regain conscio#sness. &ll their CharacterE
istics an) 4an8s +ill be re)#ce) by !> an) they +ill
not be able to reco2er .atig#e> #ntil they ha2e ha)
co3fortable be) rest for ((0 9 En)#rance 9 ten)ing
5ealer 4an8) ho#rs. &)) J10 to s#bse6#ent rolls on
the fright table.
;;>E 5eart &ttac8 O The target s#ffers a heart atE
tac8 an) 3#st recei2e the attention of a 5ealer of at
least 4an8 % +ithin En)#rance p#lses or they are
)ea). :f they s#r2i2e they +ill be on 0 En)#rance
an) 0 .atig#e> an) +ill be #nconscio#sness for (%0 9
En)#rance) 3in#tes. &ll their Characteristics an)
4an8s +ill be re)#ce) by 5> an) they +ill not be able
to reco2er .atig#e or 3ore than half their En)#rE
ance> #ntil they ha2e ha) co3fortable be) rest for
(0 9 En)#rance 9 ten)ing 5ealer 4an8) ho#rs. &))
J10 to s#bse6#ent rolls on the fright table.
[)'.)] %+e Table
:;<B: Target is slightly a+e). *ill not 2ol#ntarE
ily approach the so#rce of the &+e> #nless re6#este)
to )o so by the so#rce. :f not a+are of the so#rce>
+ill be slightly ca#tio#s.
B;<B= Target is co3pletely ena3ore) of the
so#rce. *ill )o anything that the so#rce re6#ests> to
the extent of attac8ing co3ra)es an) frien)s> b#t
not to the extent of 8illing the3sel2es if so re6#esE
te). :f the so#rce is not apparent they +ill r#sh
aro#n) noisily loo8ing for it.
B><?> Target is panic8e) by the &+e. They +ill
atte3pt to 3axi3iBe their safety> as they percei2e
it. This 3ay in2ol2e fleeing> co+ering> hi)ing> plea)E
ing an) +hi3pering. They +ill not #s#ally f#rther
en)anger the3sel2es in their atte3pt to escape> by
r#nning off a cliff for exa3ple. &)) J5 to s#bse6#ent
&+e Table rolls.
??<A: Target is co3pletely h#3ble) an) prosE
trates the3sel2es before the so#rce of the &+e.
They 3ay ta8e no other actions #ntil they are
snappe) o#t of their gro2eling by an o#tsi)e agency>
or by rolling less than or e6#al to their *illpo+er
on )100. They 3ay atte3pt this roll e2ery secon)
P#lse after being affecte). &)) J10 to s#bse6#ent
&+e Table rolls.
A;<A= Target beco3es hysterical an) falls to the
gro#n)> +eeping> la#ghing> singing an)Mor praying
as appropriate #ntil snappe) o#t of it by an o#tsi)e
agency. They 3ay atte3pt to brea8 o#t of it by
the3sel2es> by rolling less than or e6#al to their
*illpo+er on )100> at the en) of each 3in#te folE
lo+ing the affect. An reco2ery> roll )100? 1L50
slightly a+e) (as for 1L!0> this table)> 51L55 ena3E
ore) (as for !1L!5)> 5L100 panic (as for !L-). &))
J10 to s#bse6#ent &+e Table rolls.
A><;:: Target collapses> beco3es catatonic an)
3ay ta8e no f#rther action #ntil snappe) o#t of it by
an o#tsi)e agency. 7pon reco2ery> roll )100? 1L!
slightly a+e)> !-L%1 ena3ore)> %!L15 panic> 1L100
hysterical. &)) J15 to s#bse6#ent &+e Table rolls.
;:;<;:> Target faints )ea) a+ay an) +ill re3ain
#nconscio#s for ()10 J ) 3in#tes. &)) J15 to all
s#bse6#ent &+e Table rolls.
;:?<;;: Target s#ffer a 3il) heart seiB#re. The
res#lt is the sa3e as for 101L10 except that the
Target 3ay not 3o2e abo#t #n)er their o+n po+er
for the re3ain)er of the )ay an) s#ffers a )ecrease
of ! to Physical Strength> "an#al $exterity> &gility>
En)#rance> an) .atig#e> #ntil either they spen) one
3onth resting in be)> or their heart is repaire) #sE
ing the 5ealer ability F4epair Tiss#es an) ArgansG.
&)) J15 to s#bse6#ent &+e Table tolls.
;;;E Target s#ffers a se2ere heart attac8 an)
3#st ha2e the attention of a 5ealer of at least 4an8
! +ithin one 3in#te (1! p#lses) or they +ill )ie. AthE
er+ise this res#lt is the sa3e as for 10-L110> except
that J!0 is a))e) to s#bse6#ent &+e Table rolls.
[)'.,] !pell Effects
*all of 0ones (-ecro3ancy)
& target is not affecte) by the +all #ntil they
to#ch it. :f they fail to resist they are affecte) any
ti3e they are in line of sight of the +all b#t facing is
!-/
not i3portant (if a target t#rns to flee the +all then
they )o not lose the fear beca#se they are no longer
facing it). :f the target to#ches the sa3e +all again
they 3a8e another resistance chec8. $#ration is
that of the spellH once the +all is gone so is the fear.
Fear (-ecro3ancyH 0lac; Ma"icsH Celestial)
Single target spell. :f )#ration is i33e)iate then
after (4an8 of spell Y 5) p#lses> ro#n)e) #p> the tarE
get 3ay 3a8e a (*illpo+er R %) chec8 each p#lse to
reco2er fro3 fear> other+ise the fear lasts the )#raE
tion of the spell. & f#rther chec8 3ay be re6#ire) to
reco2er fro3 the secon)ary effects of -L10> 11L15
an) 1L100. Ance reco2ere) fro3> the spell has no
f#rther effect. The range of the spell only )eter3E
ines the possible targets> so the target being 3ore
than this )istance fro3 the &)ept +ill not affect the
)#ration.
Mass Fear (-ecro3ancyH 0lac; Ma"ics)
This spell has set range an) )#ration. 4ange is a
sphere aro#n) the &)ept. Targets going o#t of range
of the spell are no longer affecte). Each ti3e they
re9enter the area of effect of the spell they 3a8e anE
other 3agic resistance (an) roll on the .right Table
if they fail).
Example: a group of adventurers are in the middle of a
forest. &olf the 6arrier gets struck by a Bear spell from
3asty the 3ecromancer, and fails to resist. roll of :@ in
dicates panic. &olf*s player thinks &olf has ! options: run
back to a clearing just left by the party' feeling no direc
tion to be safe, &olf clings to 6u*ug the giant*s leg and
trembles' being a M=f = can*t see them they can*t see meN
believer, &olf puts a sack over his head. &olf*s player and
the +% decide on percentages for the options and one is
determined. =n this case &olf flees. $he spell is &ank C so
&olf gets to attempt to snap out of the fear each pulse
after the first two. )ix pulses after the spell is cast, on his
third try, &olf succeeds his ->illpower ? #. check and may
turn around and attack 3asty the 3ecromancer.
!-1
[)).0] Experience Costs
[)).1] *eapons
!/0
@nar3e(
0 1 # $ ' ) , . / 1 10
Cnar.ed 150 300 450 600 !00 00 1500 3000 4000 5000 4000
!+or(s an( Da""ers
0 1 # $ ' ) , . / 1 10
+agger 25 25 50 100 200 400 700 1500 3000 4000 A
2ain gauc$e 50 50 100 200 400 1100 1500 3000 3000 3000 4000
&$ortsword 100 100 200 400 700 1500 3000 A A A A
7alc$ion 25 25 50 100 200 400 700 1500 3000 A A
&ci.itar 100 100 200 400 700 1500 3000 3000 3000 A A
5ulwar 100 100 200 400 700 1500 3000 3000 3000 A A
6apier 200 200 200 200 200 500 500 2000 4000 4000 3000
&a(er 150 150 200 500 1000 2000 2000 2000 A A A
4roadsword 50 50 100 200 400 700 1500 A A A A
-stoc 75 75 150 200 400 1000 2000 4000 4000 3000 A
)and and a $al, 100 100 200 400 500 00 1700 2000 A A A
Clay.ore 50 50 100 200 400 700 1500 1!00 A A A
5wo*$anded sword 50 50 100 200 400 700 A A A A A
7afte( *eapons
0 1 # $ ' ) , . / 1 10
)and axe 100 100 200 500 1500 A A A A A A
4attle axe 75 75 150 200 500 1000 2000 4000 A A A
%iant axe 75 75 150 200 500 1000 2000 4000 A A A
%reat axe 150 50 100 200 500 1000 3000 5000 A A A
Crude clu( 25 25 50 A A A A A A A A
3ar clu( 25 75 150 300 500 700 A A A A A
%iant clu( 25 75 150 300 500 700 A A A A A
2ace 50 50 100 200 400 700 A A A A A
%iant .ace 50 50 100 200 400 700 A A A A A
3ar $a..er 50 50 100 200 400 700 A A A A A
3ar pic? 75 75 150 200 500 1000 A A A A A
7lail 25 25 50 100 200 400 A A A A A
2orningstar 100 100 200 400 700 1!00 A A A A A
2attoc? 50 50 100 200 400 700 A A A A A
Fuartersta,, 75 75 150 200 500 1000 2000 4000 4000 3000 A
&ap 25 75 150 250 A A A A A A A
!/1
ole %r3s
0 1 # $ ' ) , . / 1 10
[avelin 50 50 100 200 400 !00 1400 2000 2000 2000 3000
&pear 100 100 200 400 700 1!00 A A A A A
%iant spear 100 100 200 400 700 1!00 A A A A A
0i?e 200 200 400 700 1500 3000 A A A A A
#ance 250 400 700 1000 1700 3500 A A A A A
)al(erd 100 100 200 400 700 1500 A A A A A
0oleaxe 100 100 200 400 700 1500 A A A A A
5rident 200 200 400 !00 1400 3000 A A A A A
%laive 50 50 100 200 200 200 500 !00 1500 3000 A
%iant glaive 50 50 100 200 200 200 500 !00 1500 3000 A
Missile *eapons
0 1 # $ ' ) , . / 1 10
&ling 200 200 400 700 1500 3000 3000 3000 3000 A A
&el, (ow 100 100 200 400 700 1500 3000 3000 3000 A A
&$ort (ow 100 100 200 400 700 1500 3000 3000 3000 A A
#ong (ow 300 200 500 1000 2000 2000 2000 2000 3000 A A
%iant (ow 300 200 500 1000 2000 2000 2000 2000 3000 A A
Co.posite (ow 200 200 400 700 1500 3000 3000 3000 3000 A A
Cross(ow 100 100 200 400 !00 1000 A A A A A
)eavy cross(ow 100 100 200 400 !00 1000 A A A A A
&pear t$rower 25 25 50 100 200 400 700 1500 3000 4000 5000
4lowgun 25 25 50 100 200 400 700 1500 3000 4000 5000
Thro+n *eapons
0 1 # $ ' ) , . / 1 10
5$rowing dart 200 100 200 500 1000 2000 2000 2000 2000 2000 2000
4oo.erang 100 300 500 1000 1200 1500 1500 1500 A A A
%renado 25 50 75 100 150 A A A A A A
Entan"lin" *eapons
0 1 # $ ' ) , . / 1 10
8et 150 150 300 600 1300 A A A A A A
4ola 200 200 400 700 1500 2000 5000 A A A A
3$ip 150 150 500 00 1400 2000 3500 4000 5000 5000 6000
#asso 150 150 500 00 1400 2000 3500 A A A A
!pecial *eapons
0 1 # $ ' ) , . / 1 10
6oc? 25 25 100 150 200 300 500 A A A A
Cestus 30 40 50 100 200 400 700 1500 3000 6000 A
%arotte 100 200 300 600 A A A A A A A
&$ield 25 25 50 100 200 A A A A A A
[)).#] !;ills
!/!
%(2enturin" !;illsH Eno+le("eH :an"ua"es an( !tealth
0 1 # $ ' ) , . / 1 10
Adventuring = A 125 250 375 500 625 750 !75 1000 1125 1250
Knowledge N 500 A A A A A A A A A A
#anguages 200 75 125 300 550 !50 1350 1700 2250 200 3500
&tealt$ A 500 1000 1500 2000 2500 3000 3500 4000 4500 5000
N &)2ent#ring s8ills incl#)e horse3anship> cli3bing> flying an) s+i33ing.
] =no+le)ge is an a)2ent#ring s8ill +hich ta8es ( +ee8s an) 500 Experience Points to learn 4an8 0. :t
cannot be 4an8e) beyon) 4an8 0.
!tan(ar( !;ills
0 1 # $ ' ) , . / 1 10
Alc$e.ist !00 350 1200 2650 4350 6500 !650 11100 12750 14500 17000
Ar.orer = N 600 300 !00 1600 3000 5500 6200 7300 !!00 10!00 14000
Artisan 250 100 150 350 700 50 1500 1!50 2500 3200 4000
Assassin 600 250 750 1700 200 4200 5750 7550 500 11700 14100
Astrologer 400 150 500 1150 2050 3100 4400 500 7500 400 11500
4east .aster N 600 250 750 1650 2!00 4300 5600 7350 300 11400 13750
Courtier = N 250 100 200 500 50 1450 2050 2!00 3600 6300 !000
)ealer 1000 400 1600 3500 5!00 !400 11400 14700 1!500 22500 26750
)er(alist !00 350 1200 2650 4350 6500 !650 11100 12750 14500 17000
2ec$anician N 600 250 650 1500 2600 300 5300 7000 !!50 1000 13000
2erc$ant N 300 125 300 !50 1400 200 3400 4200 5300 6!00 500
2ilitary scientist N 300 125 350 50 1500 2350 3100 4150 5400 6750 10000
8avigator 400 150 400 00 1550 2400 3350 4450 5750 7100 10500
0$ilosop$er 1400 700 1400 2100 2!00 3500 4200 400 5600 6300 7000
6anger 600 250 !00 1650 2750 4100 5650 7350 300 11400 13250
&py = N 500 200 600 1400 2400 3600 5000 6600 !400 10400 12600
5$ie, 750 300 1050 2350 4000 5750 700 10250 1200 14!50 16000
5rou(adour N 250 100 200 500 1050 1450 2100 2!00 300 4600 7000
3arrior 600 250 750 1700 200 4200 5750 7550 500 11700 14100
3eapons.it$ = N 600 300 !00 1600 3000 5500 6200 7300 !!00 10!00 14000
N $epen)ing on the characterDs personal characteristics> the Experience Point cost 3ay be higher or
lo+er to rise in 4an8. See the s8ill for )etails.
] These s8ills ha2e s#b9s8ills +hich 3ay be gaine) at any ran8 for an a))itional Experience Point cost
an) ( +ee8s of st#)y. These costs are )isco#nte) !5K if the character has achie2e) 4an8 / in the s8ill an) is
)isco#nte) 50K if they ha2e achie2e) 4an8 10. See each s8ill for )etails.
[)).$] Characteristics
First oint Extra oints
-ndurance 5000 2500
7atigue 2500 2500
0erception 1000 750
All ot$ers 5000 5000
[),.0] *eaponsH !hiel(s an( %r3or
[),.1] *eapons
!/%
@nar3e(
! MD !C DM 4an"e Class @se 4an; Cost *T
Cnar.ed
A
A A varies *4 A C 2C 10 A A
!+or(s an( Da""ers
! MD !C DM 4an"e Class @se 4an; Cost *T
+agger
4
7 10 40 10 ! A 62C 10 H
2ain gauc$e ! 15 45 11 A A 2C 10 20 1
&$ortsword 10 12 45 13 A A 2 6 40 2
7alc$ion 12 11 50 12 A 4 2 7 35 4
&ci.itar 11 15 50 13 A 4 2 7 60 4
5ulwar 13 15 50 14 A 4 2 7 65 4
6apier 11 1! 45 13 A A 2 10 35 2
&a(er 14 15 60 13 A 4 2 7 40 3
4roadsword 15 15 55 14 A 4 2 6 50 3
-stoc 15 17 45 15 A A 2 65 2
)and and a $al, V1*2W 17 16 60 15 A 4 2 7 !5 6
Clay.ore V1*2W 16 13 50 14 A 4 2 7 !0 5
5wo*$anded sword V2W 22 14 55 17 A 4 2 5 100
7afte( *eapons
! MD !C DM 4an"e Class @se 4an; Cost *T
)and axe ! 11 40 11 ! 4 62C 4 15 2
4attle axe V1*2W 14 14 60 14 6 4 62 7 20 5
%reat axe V2W 1 17 65 16 A 4 2 7 30 6
%iant axe
C
2 12 65 110 6 4 62 7 50 25
Crude clu( 16 10 45 12 6 C 62 2 3 4
3ar clu( 14 10 50 12 7 C 62 5 5 3
%iant clu( 25 50 1! C 62 5 10 10
5orc$
+
! 12 40 11 A C 2 A 1 3
2ace 16 50 14 5 C 62 5 15 5
%iant .ace
C
27 10 50 17 ! C 62 5 40 25
3ar $a..er 15 13 45 13 6 C 62 5 15 4
3ar pic? V1*2W 17 13 45 14 A C 2 5 20 5
7lail 14 15 50 12 A C 2 5 15 4
2orningstar V1*2W 1! 15 60 14 A C 2 5 20 5
2attoc? V2W 1 14 55 16 A C 2 5 1! 6
Fuartersta,, V2W 12 16 55 12 A C 2 3 3
&ap
-
11 40 11 A C 2C 3 2 1
!/(
ole %r3s
! MD !C DM 4an"e Class @se 4an; Cost *T
[avelin
7
12 15 45 12 12 A 62 10 4 3
&pear V1*2W 15 14 50 13 6 A 62 5 10 5
%iant spear V1*2W
C
22 16 55 17 12 A 62 5 20 15
0i?e V2W
%
1! 16 45 15 A A 2 5 15 !
#ance
)
16 1! 45 16 A A 2 5 4 7
)al(erd V2W 16 16 55 13 A 4 2 5 15 6
0oleaxe V2W 1! 15 55 14 A 4 2 5 20 6
5rident V1*2W 14 16 45 12 5 A 62 5 ! 5
%laive V2W 16 1! 55 15 A 4 2 15 7
%iant glaive V2W
C
22 1! 65 1 A 4 2 30 14
Missile *eapons
>

! MD !C DM 4an"e Class @se 4an; Cost *T
&ling V2W 7 15 40 11 60 C 6 ! 1 1
&el, (ow V2W 10 15 45 10 30 A 6 ! 20 2
&$ort (ow V2W 14 15 45 12 60 A 6 ! 20 4
#ong (ow V2W
[
16 15 55 14 1!0 A 6 ! 25 6
Co.posite (ow V2W 17 15 55 14 225 A 6 ! !0 !
%iant (ow V2W
C
25 17 55 17 45 A 6 ! !0 14
Cross(ow V2W 14 14 60 13 !0 A 6 5 15 7
)eavy cross(ow V2W 20 14 60 15 0 A 6 5 20 10
&pear t$rower V2W 11 14 50 12 15 A 6 10 5 4
4lowgun V2W
K
7 16 30 special 7 A 6 10 3 1
Thro+n *eapons
! MD !C DM 4an"e Class @se 4an; Cost *T
5$rowing dart
#
15 40 10 12 A 6 10 1 Z
4oo.erang
2
11 15 40 10 20 C 6 7 2 1
%renado
8
15 40 varies 15 A 6 4 varies 2
Entan"lin" *eapons
8

! MD !C DM 4an"e Class @se 4an; Cost *T
8et 11 16 30 *5 5 A 62 4 4 2
4ola 11 15 35 *3 10 A 6 6 5 2
3$ip
0
10 16 40 *3 A A 2 10 6 3
#asso V2W 12 1! 30 *4 6 A 62 6 5 4
!pecial *eapons
! MD !C DM 4an"e Class @se 4an; Cost *T
6oc? 5 10 30 *1 ! C 62C 6 A varies
Cestus
F
12 14 35 *1 A C 2C 15 3
%arotte V2W
6
12 15 30 13 A A C 3 3 1
&$ield 10 12 40 *2 A C 2 4 varies varies
[),.#] *eapon -otes
*eapons are nor3ally +iel)e) one9han)e)> an)
the exceptions are note) +ith a [!] after the na3e of
the +eapon. So3e +eapons 3ay be #se) either one
or t+o9han)e)> an) these are note) +ith [19!].
*hen +eapons of this type are +iel)e) t+o9han)e)>
increase their $a3age "o)ifier by 1.
:f the +eapon )oes not ha2e a class type liste)>
that in)icates that a +eapon has no Class for p#rE
poses of 'rie2o#s :n@#riesH +hen a possible 'rie2o#s
:n@#ry is rolle)> only )a3age affecting En)#rance
res#lts.
)A, Unarme" O #nar3e) co3bat has a base
Stri8e Chance of [(&gility R !) J (Physical Strength
o2er 15)]. The $a3age "o)ifier is [()10 L () J (1 for
e2ery % f#ll points of Physical Strength o2er 15)].
)B, Dagger Stri'es O +hen attac8ing a foe
+hose 3o)ifie) &gility is bet+een 1 an) 1! (incl#sE
i2e) the +eapon 3ay be #se) to attac8 t+ice in one
p#lse +itho#t penaltyH if the 3o)ifie) &gility is / or
less> the +eapon 3ay attac8 three ti3es in a p#lse.
)!, Giant &eapons O only giants can #se giant
+eapons.
)D, Torch O a torch is not act#ally a +eapon> b#t
3ay be #se) as s#ch in e3ergencies. &lso bran)ishE
ing a b#rning torch in the face of an ani3al 3ay
ca#se it to flee. &ny ani3al +hose *illpo+er is 10 or
less 3ay be scare) off if it fails a (*illpo+er R ()
chec8. & s#ccessf#l chec8 in)icates the ani3al is not
i3presse). ,o 4an8 3ay be achie2e) +ith a torch.
)2, Sap O The sap 3ay only be #se) to 8noc8 o#t
targets +earing only leather> cloth or no ar3or.
7se) by an assassin> any hit 8noc8s o#t the targetH
for anyone else> any hit st#ns an) ( or 3ore points
of effecti2e )a3age 8noc8s o#t the target. This +ill
not +or8 on targets larger than h#3an siBe.
)F, 9avelin O a @a2elin f#nctions as a thro+n
+eapon #nless it is la#nche) by a spear thro+er> in
+hich case the spear thro+erDs characteristics are
#se) an) it f#nctions as a 3issile +eapon.
)G, Pi'e O a pi8e 3ay be #se) to 3elee attac8
any fig#re +ithin t+o hexesH its 3elee Bone exten)s
into +hat +o#l) nor3ally be the first hexes of the
fig#reDs range) Bone.
)%, -ance O a lance 3ay be #se) only by a 3o#nE
te) fig#re.
)I, Missile &eapons O all 3issile +eapons 3#st
be loa)e) before firingH this action is in a))ition to
preparing the +eapon itself. & pass action 3#st be
ta8en in or)er to loa) the sling> any )ra+ bo+> the
spear thro+er> an) the blo+g#n. T+o consec#ti2e
pass actions 3#st be ta8en to loa) a crossbo+ (three
if #sing a crane6#in).
)9, -ongo*s O longbo+s 3ay not be #se) +hile
3o#nte)> nor by s3all fig#res> incl#)ing $+ar2es
an) 5alflings.
)6, Blo*gun O the )a3age )one by a blo+g#n
)art )epen)s #pon the s#bstance +hich coats the tip
(poison> for instanceH see &lche3ist).
)-, Thro*ing Darts O #p to three )arts 3ay be
thro+n at one> t+o or three targets in one action
+ith no penalty.
)M, Boomerang O a boo3erang +ill ret#rn to
the thro+er if it )oes not hit anything )#ring its
flight.
)#, Grena"o O a grena)o is fille) +ith any s#bE
stance (3an#fact#re) by an alche3ist) )esigne) to
b#rst into fla3es on i3pact. These s#bstances inE
cl#)e gree8 fire> 3ethane> an) anything else the '"
+ill allo+. :t b#rsts on lan)ing (it nee) not be
thro+n at a partic#lar fig#re)> an) its effects are )eE
ter3ine) by the s#bstance containe) +ithin. :f a
F3issG is rolle) for the stri8e chec8> the '" sho#l)
ran)o3ly )eter3ine +hether the grena)o lan)e)
short> long> left> or right of the target (or any co3E
bination thereof).
)/, 2ntangling &eapons O an entangling
+eapon 3ay be #se) as a garrote in Close Co3bat.
)P, &hip O a +hip 3ay be #se) to entangle an)
)o )a3age in the sa3e p#lse to the sa3e target in
3elee co3bat. :n close co3bat> it f#nctions as a garE
rote. Ance the target is entangle)> the attac8er 3ay
choose to lea2e the3 entangle) (th#s letting go of
the +hip)> or )isentangle the target the3sel2es> an)
retain possession of the +eapon.
)F, !esti O these are +orn on the han)s an)
nee) not be prepare) in or)er to be #se).
)R, Garrote O the garrote is #se) to strangle the
target an) 3ay only be #se) against h#3an9siBe) or
s3aller 2icti3s. *hen #se) by a traine) assassin>
once a s#ccessf#l hit has been score)> it +ill continE
#e to )o )a3age e2ery p#lse fro3 then on #ntil the
2icti3 is )ea) or the assassin has ta8en effecti2e
)a3age fro3 either the 2icti3 or an o#tsi)e so#rce.
:f the 2icti3Ds Physical Strength is greater than the
assassinDs the '" 3ay per3it the3 to atte3pt to
brea8 the hol)> si3ilar to the atte3pt to restrain. :f
the atte3pt is s#ccessf#l> the hol) is bro8en an) the
assassin +ill ha2e to 3a8e another s#ccessf#l stri8e
chec8 to contin#e the strang#lation. So3e types of
plate ar3or 3ay pre2ent the s#ccessf#l #se of this
+eapon )#e to protection aro#n) the nec8 area. &
non9assassin has to roll a stri8e chec8 e2ery p#lse to
see if any )a3age can be )one.
!/5
[),.$] *eapon %ccessories
%33unition
&ll shot> )arts> arro+s> an) 6#arrels co3e in apE
propriate po#ches or 6#i2ers of !0> the +eight an)
cost of the po#ch or 6#i2er is not incl#)e) in the inE
for3ation gi2en for the accessory.
%ccessory -u3ber Cost *ei"ht
&$ot 20 1 4
+art 20 5 2
Arrows 20 10 2
Fuarrels 20 15 7
Crane<uin 1 10 3
Crane=uin
& crane6#in is #se) to coc8 a crossbo+. :t reE
6#ires a Physical Strength of 11 an) t+o free han)s.
[),.'] !hiel(s
*hen a shiel) is not prepare)> it is consi)ere)
sl#ng on the bac8 of the fig#re carrying it. &ll
shiel)s except the to+er shiel) an) 3ain ga#che are
constr#cte) of +oo) an) hi)es an) )o not affect the
flo+ of 3ana in regar) to &)epts.
Characteristics
Shiel)s ha2e the follo+ing characteristics?
2 Defense per Ran' O the percentage by +hich
the fig#reDs )efense is increase) per 4an8
+hile the shiel) is prepare). 4an8 0 is co#nte)
as a 4an8 +hen fig#ring )efense> +ith the exE
ception of the "ain 'a#che.
2 Manual De1terity -oss O the n#3ber of
points the fig#reDs "an#al $exterity is re)#ce)
by for all p#rposes +hile that shiel) is preE
pare).
2 !ost O the cost in sil2er pennies for a shiel) of
a2erage +or83anship.
2 &eight O the +eight of the shiel) in po#n)s.
Main &auche
The 3ain ga#che )oes not s#btract its )efense
fro3 any fire attac8> an) cannot 3a8e a shiel) r#sh
attac8. The 3ain ga#che f#nctions both as a +eapon
an) a shiel)> an) only one Experience Point exE
pen)it#re is #se) to rise in 4an8 in both. ,o )efense
bon#s is gaine) at 4an8 0.
[),.)] %r3or
Cloth ar3or is +orn #n)erneath all other ar3ors
an) its protection an) +eight are factore) into
those ar3ors.
Characteristics
2 Protection O the n#3ber of $a3age Points
the ar3or absorbs.
2 Agility -oss O the n#3ber of points the figE
#reDs &gility is re)#ce) for all p#rposes +hen
the ar3or is +orn. $oes not incl#)e possible
a))itional &gility loss for the +eight of the arE
3or.
2 Stealth A"$ustment O the a3o#nt by +hich a
fig#re +earing that type of ar3or has their
stealth percentage a)@#ste).
2 !ost O the cost in sil2er pennies for the ar3or.
Costs ass#3es a2erage +or83anship an) 3an9
siBe) ar3orH larger or s3aller ar3or sho#l)
cost proportionally 3ore or less.
2 &eight O the n#3ber by +hich a fig#reDs siBe
is 3#ltiplie) to fin) the +eight of the ar3or in
po#n)s.
SiBe n#3ber for the character races are?
4ace !iGe Multiple
)al,ling 3
+war, 4
-l, 5
/rc 6
)u.an 6
)ill giant
.e3ales sho#l) s#btract 0.5 sho#l) fro3 the 3#lE
tiples.
%lternate Metals
2 Silvere" O Sil2ere) &r3or has the sa3e proE
tection. The cost is J %0>000 sil2er pennies. PerE
3its 3agic at 910K to 0ase Chance.
2 Truesilvere" O Tr#esil2ere) &r3or has the
sa3e protection. The cost is an a))itional
1/0>000 sil2er pennies. Per3its 3agic at no
3o)ification to the 0ase Chance.
2 BronGe O 0ronBe &r3or has ! points less proE
tection. The cost is the sa3e. Per3its 3agic at
no 3o)ification to the 0ase Chance.
!/
!/-
[),.,] !hiel( Table
Defense per 4an;
Manual
Dexterity :oss Cost *ei"ht
4uc?ler 2; A 5 4
&.all round 3; *2 ! 5
#arge round 4; *3 10 10
Kite 5; *4 15 15
5ower 6; *6 20 25
2ain gauc$e = 2; A 20 1
N The 3ain ga#che )oes not s#btract its )efense fro3 any fire attac8> an) cannot 3a8e a shiel) r#sh atE
tac8. The 3ain ga#che f#nctions both as a +eapon an) a shiel)> an) only one Experience Point expen)it#re
is #se) to rise in 4an8 in both. ,o )efense bon#s is gaine) at 4an8 0.
[),..] %r3or Table
rotection
%"ility
Mo(ifier
!tealth
%(Bust3ent Cost *ei"ht
Clot$ 1 A 15 30 1
)eavy ,urs 2 A 15 40 2
&o,t leat$er 3 A A 50 3
#eat$er 4 *1 A 50 3
&cale = 5 *3 *5 600 4
7ull scale = 5 *2 *10 750 6
C$ain.ail = 6 *2 *10 1'200 7
0artial plate = 6 *2 *15 1'500 6
7ull plate = 7 *3 *20 2'000 !
@.proved plate = ! *3 *20 2'!50 7
)eavy plate = *3 *25 3'500 !
[ousting ar.or = 10 *4 *30 5'000
)eavy Bousting ar.or = 15 *! *50 12'000 15
2it$ril 10 *2 *10 A 2
+ragon s?in N *1 A A 4
N &r3or 3a)e +ith Col) :ron> )oes not allo+ any spell casting #nless an alternate 3etal is #se).
] The Protection 2al#e 2aries base) on the $ragon.
[)..0] Co3bat Tables
[)..1] %ction !u33ary
%ctions %llo+e( for En"a"e( Fi"ures
2 "elee &ttac8
2 Close an) 'rapple
2 E2a)e
2 Affensi2e *ith)ra+
2 $efensi2e *ith)ra+
2 .lee
2 Pass
2 Cast
2 Thro+
2 4eco2er fro3 St#n
%ctions %llo+e( in Close Co3bat
2 'rapple
2 *ith)ra+
2 Pass
2 4eco2er fro3 St#n
%ctions %llo+e( of nonCEn"a"e( Fi"ures
2 "o2e #p to f#ll T"4
2 Step an) "elee &ttac8
2 Charge
2 Charge +ith Pole *eapon or Shiel)
2 Charge an) Close
2 E2a)e
2 4etreat
2 Pass
2 Cast
2 Thro+
2 .ire
2 4eco2er fro3 St#n
[)..#] !pecial Da3a"e ercenta"es
Mo(ifie(
!tri;e Chance
ossible
&rie2ous >nBury
En(urance
>nBury
1 " A 1
10 " 16 1 1 " 2
17 " 23 1 1 " 3
24 " 2 1 1 " 4
30 " 36 1 " 2 1 " 5
37 " 43 1 " 2 1 " 6
44 " 4 1 " 2 1 " 7
50 " 56 1 " 3 1 " !
57 " 63 1 " 3 1 "
64 " 6 1 " 3 1 " 10
70 " 76 1 " 4 1 " 11
77 " !3 1 " 4 1 " 12
!4 " ! 1 " 4 1 " 13
0 " 6 1 " 5 1 " 14
7 " 103 1 " 5 1 " 15
104 " 10 1 " 5 1 " 16
110 " 116 1 " 6 1 " 17
117 " 123 1 " 6 1 " 1!
124 " 12 1 " 6 1 " 1
1301 1 " 7 1 " 20
#ote5 Tho#gh this charts list "o)ifie) Stri8e
Chances of greater than 100> these are #sef#l only in
)eter3ining the range of )a3age affecting En)#rE
ance an) 'rie2o#s :n@#ries. The highest possible
Stri8e Chec8 is 100. & fig#re +ho rolls a 11 3#st
chec8 if the +eapon has bro8en> an) a fig#re +ho
rolls a 100 3#st chec8 if they ha2e )roppe) the
+eapon. 0oth chec8s are ("an#al $exterity R %) or
less on )100.
!//
[)..$] !tri;e Chance Mo(ifiers
!/1
Close Co3bat Mo(ifiers
0onus %ction
11; -ac$ point attac?er9s 0$ysical &trengt$ is greater t$an target9s 0$ysical &trengt$
120; 5arget $as no 7atigue
120; 5arget is stunned
enalty %ction
*1; -ac$ point target9s 0$ysical &trengt$ is greater t$an attac?er9s 0$ysical &trengt$
*20; Attac?er $as no 7atigue
Melee Co3bat Mo(ifiers
0onus %ction
110; 5arget $as no 7atigue
110; Attac?er is attac?ing ,ro. a ,lan? $ex
115; 5arget is stunned
120; 5arget is ?neeling or prone
120; Attac?er is c$arging wit$ pole weapon or s$ield
130; Attac?er is attac?ing ,ro. a rear $ex
enalty %ction
*4; -ac$ 6an? target $as wit$ prepared weapon i, evading
*10; 5arget is evading
*10; Attac?er $as no 7atigue
*15; Attac?er is c$arging wit$ non*pole weapon>s$ield
*20; Attac? is .elee attac?ing w$ile wit$drawing
4an"e( Co3bat Mo(ifiers
0onus %ction
110; Attac?er is attac?ing ,ro. a ,lan? $ex
110; 5arget is stunned
110; Attac?er is ?neeling
120; Attac?er is attac?ing ,ro. a rear $ex
120; Ai.ing Dalso a,,ects -ndurance and %rievous @nBury c$ancesE
enalty %ction
*3; -very $ex t$roug$ w$ic$ a t$rown weapon travels
*3; -very ,ive D5E $exes Dor ,ractionE a,ter t$e ,irst ,ive t$roug$ w$ic$ a .issile weapon travels
*15; &naps$oot
*5; 5arget is currently .oving
*10; 5arget is ?neeling or prone
*20; 5arget is evading
*20; 5arget occupies a s$eltered $ex
Each 3o)ifier is a))e) to the Stri8e Chance of the attac8er in each instance +here it appliesH all 3o)ificE
ations are c#3#lati2e.
[)..'] Co3bat E=uation !u33ary
>nitiati2e Aalue for En"a"e( Fi"ures
0erception 1 Agility 1 6an? wit$ prepared weapon
>nitiati2e for -onCEn"a"e( Fi"ures
d10 1 0erception
!tri;e Chance +ith 4an;e( *eapon
4ase C$ance 1 2anual +exterity 1 D6an? G 4E " +e,ense
Defense
Agility 1 &$ield +e,ense 4onus
4epulse a Char"e %ttac;
d10 T prepared .elee weapon
*ith(ra+ fro3 Close Co3bat
d10 1 de,ender9s 0& " attac?er9s 0& U 10
!tri;e Chance to Trip
40 1 attac?er9s 2+ 1 Dweapon 6an? G 4E " +e,ense
$a3age is )10.
4estrain
attac?er9s D0& 1 A%E G 3 " de,ender9s D0& 1 A%E
!hiel( 4ush
40 1 attac?er9s 2+ 1 Ds$ield 6an? G 4E " de,ender9s +e,ense
$a3age is )10 L !.
Disar3
&tri?e C$ance " 20
Entan"le
Sa3e as nor3al stri8e chance +ith +eapon. $a3E
age is )10 L (.
Enoc;out
"#st roll #n)er (15K R Stri8e Chance).
%2oi( *eapon 0rea; or Drop
2anual +exterity G 3
!tun 4eco2ery
D3illpower G 2E 1 7atigue
arry
+10 1 evader9s 6an? " attac?er9s 6an?
4es#lts O % or less? s#ccessf#l parryH e2a)er 3#st
pass next action. (L-? )isar3> 1 En)#rance )a3age.
/ or greater? )isar3 pl#s a riposteH 1 En)#rance
)a3age fro3 )isar3 an) e2a)er 3ay 3elee attac8.
!10
Aisibility Con(ition Mo(ifiers
enalty Con(ition
*10; &tarry nig$t or s$adowy interior
*20; Cloudy nig$t
*30; Cave or unlit interior
*40; 0itc$ (lac?ness
*50; 5arget is invisi(le or undetecta(le
Miscellaneous Mo(ifiers
enalty Con(ition
*20; &tri?ing weapon $eld in attac?er9s secondary $and
*10; 2ultiple stri?eO attac? wit$ weapon in pri.ary $and
*30; 2ultiple stri?eO attac? wit$ weapon in secondary $and
*10; 2ultiple stri?eO attac? wit$ eac$ weapon i, a.(idextrous
*20; 2ultiple stri?e wit$ slas$ing D4*classE two*$anded weapon
*20; %round attac?er attac?ing an air(orne target
*15; Air(orne attac?er attac?ing ground target
*10; Air(orne attac?er attac?ing air(orne target
Each 3o)ifier is a))e) to the Stri8e Chance of the attac8er in each instance +here it appliesH all 3o)ificE
ations are c#3#lati2e.
[)/.0] Miscellaneous Tables
[)/.1] Fati"ue an( Encu3brance TableJ
hysical
!tren"th *ei"ht of :oa( (lbs) Max
3 " 5 0 0 5 14 21 30 37 45 50
6 " ! 0 5 12 17 25 40 55 67 75
" 12 5 12 17 25 40 60 75 0 100
13 " 17 12 17 25 40 60 !0 5 112 125
1! " 20 17 25 35 50 75 105 125 140 150
21 " 23 25 40 55 70 100 140 165 1!5 200
24 " 27 35 50 65 !5 120 160 1!5 202 225
2! " 32 45 65 !5 105 140 1!0 205 230 250
33 " 36 55 !0 110 140 1!0 220 245 262 275
37 " 40 65 !5 135 170 207 247 2!0 307 325
4ate of Exercise
#ig$t 0 0 0 H H 1 2 3 5
2ediu. 0 0 H H 1 1 3 4 6
)eavy H H 1 1 2 3 5 6 !
-xtre.e 2 2 3 3 4 5 6 7
%"ility :oss in Co3bat
#oss 0 1 2 3 5 7 10 12
[)/.#] 82erlan( Mo2e3ent 4ate
The n#3ber before the slash in)icates 3o2e3ent
in 3iles per )ay on footH the n#3ber follo+ing the
slash in)icates 3o#nte) 3o2e3ent (ass#3ing
horses). 4ates for other ani3als types 3#st be a)E
@#ste) by the '". The )ay ass#3es a total of / ho#rs
3arching. Effects of a)2erse +eather 3#st be a)@#E
)icate) by the '". &ny paths or roa)s negati2e the
effect of other terrain> an) the Plain 3o2e3ent
rates are #se).
2 "o2e3ent rates ass#3e so3e sort of passable
terrainH total s+a3p is i3passable except
(so3eti3es) by canoes.
2 :f terrain is 3o#ntaino#s> hal2e rates on foot
an) prohibit 3o#nte) 3o2e3ent.
2 :f terrain is )esert> the '" sho#l) apply stricE
t#res regar)ing the effects of heat> )ehy)raE
tion> etc.
2 :f terrain is )eep +oo)s> hal2e 3o2e3ent
rates.
4ate of Exercise
Terrain :i"ht Me(iu3 7ea2y !trenuous
Cavern 5>" 10>" 15>" 20>"
7ield 15>15 25>25 30>40 = 35>50 =
2ars$ ">" 5>5 10>10 = 15>15 =
0lain 15>15 25>25 30>40 = 40>50 =
6oug$ 10>5 15>10 20>15 = 25>"
3aste 10>5 15>10 20>10 = ">"
3oods 10>5 15>10 20>15 = 25>"
N :n these exercise rate categories> horsesD 3axE
i3#3 rates +ill )eteriorate %%K per )ay. They can
tra2el at these rates for approxi3ately ( consec#tE
i2e )ays an) then they +ill )ie.
L "o2e3ent type i3possible at this exercise rate.
!11
[)1.0] Dra3atic %ction 4ules
These r#les p#t the spotlight on the player charE
acters> re)#ce the ran)o3ness of player9character
)eaths> an) pro2i)e a si3ple b#t po+erf#l st#nt
3echanic.
[)1.1] Con2iction
Player characters ha2e a pool of Con2iction>
+hich f#nctions li8e &ction points. &ll player charE
acters begin each a)2ent#re +ith Con2iction
points. Con2iction is replenishe) at the beginning of
each ga3ing session. Aptionally Con2iction can be
replenishe) at the beginning of each )ay.
Con2iction can be #se) per the table belo+?
oints 4esult
1 6oll twice' ?eeping t$e (est roll. +eclared
(e,ore any roll.
2 6e*roll' declared a,ter any roll and can (e used
.ultiple ti.es ,or .ultiple re*rolls.
2 5a?e an extra .ove*type action.=
3 5a?e an extra ,ull action.=
N An characterDs t#rn only.
[)1.#] Death Fla"
&s an :33e)iate action> a player character can
choose to raise his $eath .lag an) gain Con2iction
points instantly (e2en if this brings their total ConE
2iction pool abo2e ).
*hen the )eath flag is raise)> the nor3al r#les
for )eath apply. :f the )eath flag has not been
raise)> then the character> if 8ille)> is treate) as reE
)#cing the player character to 1 hit point abo2e
)eath. The $eath .lag can be lo+ere) by spen)ing
Con2iction points.
[)1.$] 4aisin" the !ta;es
&t any ti3e> a player can choose to 3a8e a [raiseD
before rolling any )ice. The ter3s of the raise are #p
to the player> b#t the 'a3e3aster can either accept
(by saying F4ollG) or )ecline (Fno betG).
Exa3ples?
2 Player5 F: attac8 the goblin> raise yo# a )ecapE
itation frightening his b#))ies against 3e fallE
ing prone.G
GM5 F4oll.G
2 Player5 F: attac8 the harpy> raise yo# an extra
1)10 )a3age against it 8ic8ing 3e for 1)5
)a3ageG
GM5 F,o bet.G (e2en if the o))s are nor3al> the
bet fa2ors the player too 3#ch).
2 Player5 F: leap o2er the banister> raise yo#
8noc8ing o#t the 8i)napper an) the princess
falling in lo2e +ith 3e against acci)entally
lan)ing on the princess.G
GM5 F4ollG
2 Player5 F: search for anything hi))en in this
roo3> raise yo# +e fin) the phylactery against
the lich fin)s #s.G
GM5 F&hc te3pting b#t no bet.G
There are no li3its on +hat a player can propose>
b#t the 'a3e3aster al+ays has the po+er to )eE
cline. :f the 'a3e3aster thin8s the o))s are too
3#ch in fa2or of the Player (s#ch as sit#ation !>
abo2e) the '" isnDt rea)y for one or both conE
se6#ences (sit#ation ()> they can call Fno bet.G
2 Player5 F:f : hit the gnoll +iBar)> : )o an extra
1)10 or ta8e 1)10 )a3age fro3 his b#))y.G
GM5 F,o bet.G
2 Player5 FA=> if : hit> : )eal an extra 1)10 )a3E
age to the gnoll +iBar) an) his frien)s are
frightene). :f : 3iss> the % gnolls )rag 3e to
the gro#n)> :D3 prone an) grapple) an) : ta8e
1)10 )a3age.G
GM5 4oll.
"a8ing a raise )oes not change anything abo#t
the original rollH calc#lation of target n#3bers an)
3o)ifiers are left to the stan)ar) r#les. 4aises base)
on strong o))s can be )ecline)H those raises sho#l)
in2ol2e #ne6#al ter3s before the '" accepts the3
(this co#l) be the )ifference bet+een the sit#ation 5
an) ).
2 Player5 F: +al8 #p to the sorcerer an) hit hi3
+ith 3y )agger. : raise grappling hi3 against
getting 8noc8e) bac8 10 feet an) ta8ing 1)10
)a3age fro3 crac8ing 3y hea) on the pillar.G
GM5 F4oll.G
4aises can also be #se) also to bypass 3echanics
that feel te)io#s (last sit#ation). ,ote that the
'a3e3aster ta8es on a greater responsibility of
fairness +hen #sing raises. The 'a3e3aster nee)s
to 3a8e s#re that he accepts raises in a +ay that is
fair to all the players L that 3eans )eclining an) acE
cepting raises +ith the sa3e principles regar)less of
+hich player propose) it.
!1!

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