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34/35 POWER

Under

W/S SS (4)
(4) (3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
F

DESCRIPTION: GAP/PATTERN SCHEME RUN – UTILIZES ANGLE BLOCKING TECHNIQUES


TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs


X corner or safety.
Must finish on someone in Touchdown Block mode.

MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.

Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.

May have to slow down vs odd front. Blunt the nose


C Man back to A gap extended.
before working back vs odd.

Keep lean towards LOS and fit with inside hat


BG Pull around double team (Tag/Tate) for # 0(Mike)
placement on 2nd level defender.

BT Secure B-Gap then pick and hinge for EMOL # 2 Must have eyes up and be firm in the B-Gap.

Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
34/35 POWER
EXAMPLE: RIGHT KING 34 POWER EVEN SOLID
(4)
(4)
(3) (0)
$
(4) (4)
W/S W M
C C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
B-Gap Seal /
Hinge T "Tag" Lock

EXAMPLE: RIGHT KING 34 POWER ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"Possible Watch it" T "Tate"


A Gap Extended

EXAMPLE: RIGHT KING 34 POWER OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z
F

T
"Tag"

EXAMPLE: RIGHT KING 34 POWER OVER BOW


(4)
W/S
(3) (4)
(4) (0) (3)
C
(4) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

"Spot the Mike" "Tag"


T

OFFENSIVE PLAYBOOK
RUN GAME
2008
34/35 PUNCH
Stack
(4) (4)
(4) W/S SS
(4)
(3) (0) (3)
C W M S C
(2) (1) (1) (2)
E N T E
X Y
H Q Z

DESCRIPTION: GAP/PATTERN SCHEME ONE BACK RUN – UTILIZES ANGLE BLOCKING


TECHNIQUES TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS IS
AN ATTITUDE PLAY!

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs


X corner or safety.
Must finish on someone in Touchdown Block mode.

MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.

Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #0 Backside vs guard bubble
FT Tag to #0 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #0 vs tackle bubble and 2i(G) the postman.

May have to slow down vs odd front. Blunt the nose


C Man back to A gap extended.
before working back vs odd.

Keep lean towards LOS and fit with inside hat


BG Pull around double team (Tag/Tate) for # 3 Strong
placement on 2nd level defender.
Secure B-Gap then pick and hinge for EMOL # 2 vs
BT 6 man defensive front. Secure B-Gap up to # 3 weak Must have eyes up and be firm in the B-Gap.
vs 7 man defensive front.
Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.

Utilized from different alignments and motions, you


H will position yourself to block # 2 LOS weak.
Make sure to cut off any inside move by the defense.

Clear – drop and vertically press the butt of the


Stay vertical and read the fit of the flow/force
T postman executing the double team. Keep pads
linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
34/35 PUNCH
EXAMPLE: RIGHT DIVIDE 34 PUNCH (4) EVEN BOW
(4)
W/S
$
(4) (0) (4)
(3)
C
(3) M S C
W (2) (1) (1) (2)
E N T E
X Y
Q Z
H

B-Gap Seal /
Hinge T "Tag" Lock

EXAMPLE: RIGHT DIVIDE 34 PUNCH ODD


(4) (4)
W/S (0) (0) $
(4) (4)
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
H

"Cog" T
Lock

EXAMPLE: RIGHT DIVIDE UNDER


(4) (4)
(4) W/S (3) (0) $ (4)
W M C
C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
H

Cut T "Cog"
Must Hin

EXAMPLE: RIGHT DIVIDE 34 PUNCH UNDER G7


(4) (4)
W/S $
(4) (0) (3) (4)
(3)
C M S C
W (1) (1)
(2) (2)
E T N E
X Y
Q Z
H

"Tag"
A Gap Extended T

OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 STRIKE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read

DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 STRONG.


HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT
DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

X Touchdown Block center field vs corner or safety. Must finish on someone in Touchdown Block mode.

Responsible for man on, unless there is an exchange of


Z force from the secondary level.
Outside foot up. Give the RB a two way go.

Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.

Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.

Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0


Call the guard (Uno) in order to stake a 2i or tough shade
C playside vs tackle bubble. Call guard-“A Scoop” to # 0
backside vs double guard bubble.
vs. guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front out at 5/7 o’clock. Stay on this track. Take ball to No false steps. Show ball to the defense. Sit down at mesh
Q back as fast and as deep as posible. Misdirect to control
fold player.
point. Get vertical off of mesh point. 10 yard arc on
misdirection sale.
Clear step with playside foot. Track # 4 strong. Outside
Read it like you are running it, especially the primary read
F hat placement when executing block with strong inside
presence.
as that will dictate entry point for your block.

Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run. Pace and spacing are paramount.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 STRIKE
EXAMPLE: RIGHT 26 STRIKE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
Possible “Gang”
"A Slip" T "Uno" Lock

EXAMPLE: RIGHT 26 STRIKE ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"A Scoop" T "Dos" Lock


Sift – B Gap Protector

EXAMPLE: RIGHT 26 STRIKE OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RIGHT 26 STRIKE OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 FORCE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read

DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #0 (MIKE).


HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL CUT
DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Outside foot up. Minus split with possible “Can Zin”


Z Responsible for #4 (SS) playside. No #4, Man on.
motion. Give the RB a two way go.

Lock #3 playside vs. guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs. tackle bubble. Covered Aiming point is outside alignment. 2nd step down before contact. Use a lateral
part of playside number. Uncovered–seam. reach step initially. May have to “Stake” end vs fire zone.
Dos #2 LOS to #3 backside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #3 backside vs guard bubble. Uno #1 Los
You will Stake(Uno) 2i or tough shade to #3 backside vs
FG to #3 backside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
initial guard bubble.

Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to


Call the guard (Uno) in order to stake a 2i or tough shade
C #3 backside vs. tackle bubble. Call guard-“A Scoop” to #0
stack or backside vs. double guard bubble.
vs. guard bubble.

Lock #1 LOS vs. guard bubble and no bubble. “B” block Center may call you on a “Scoop” to #3 backside vs double
BG #1 LOS vs. no bubble and #4 inversion backside. (Jester $) guard bubble.

Lock #2 LOS vs guard bubble and no bubble. “B” block


B Gap protector (Sift) vs. guard bubble and #4 inversion
BT #1 LOS to #4 backside vs. no bubble and #4 inversion
backside. (Jester $)
backside. (Jester $)

Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.

Clear step with playside foot. Track # 0 strong. Outside


Read it like you are running it, especially your primary read
F hat placement when executing block with strong inside
hand presence.
as that will dictate entry point for your block.

Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 FORCE
EXAMPLE: RIGHT 26 FORCE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F Possible “Gang”
Sift – B Gap Protector Lock T "Uno" Lock

EXAMPLE: RIGHT 26 FORCE (4) ODD STACK BOSS

W/S (4)
(4)
(4) (3) (0) (0) $
W P M C
C (2) (2) (3)
(1) (1)
E N E S
X Y
Q Z

"A Scoop" T "Dos" Lock


Sift – B Gap Protector

EXAMPLE: RIGHT 26 FORCE OVER STACK


(4) (4)
W/S $ (4)
(4) (3) (0) (3)
W M S C
C (1) (1)
(2)
(2)
E N T E
X Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RIGHT 26 FORCE OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

T "Uno" "Tres"
Sift – B Gap Protector “A Lock”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 EXCHANGE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
Z Y
Q Z
Primary read
F
Secondary read

DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING #3 WEAK(WILL). FULLBACK WILL


READ ENTRY BASED ON SECONDARY RUN READ.HORIZONTALLY STRETCHES THE DEFENSE AND
ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Z Responsible for #4 (SS) playside. Minus split with possible “Can Zin” motion.

Lock #3 playside vs. guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs. tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to “Stake” end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a “Stake” situation by guard.
Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los
You will Stake(Uno) 2i or tough shade to #0 play side vs
FG to # 0 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
initial guard bubble.

Lock #1 LOS playside vs. guard bubble. Uno # 1 LOS to


Call the guard (Uno) in order to stake a 2i or tough shade
C #0 play side vs. tackle bubble. Call guard-“A Scoop” to #
3 stack/backside vs. double guard bubble.
vs. guard bubble.

Lock #1 LOS vs. guard bubble and no bubble. “B” block Center may call you on a “Scoop” to #3 backside vs double
BG #1 LOS vs. no bubble and #4 inversion backside. (Jester $) guard bubble.

Lock #2 LOS vs guard bubble and no bubble. “B” block B Gap protector (Sift) vs. guard bubble and #4 inversion
BT #1 LOS to #4 backside vs. no bubble and #4 inversion
backside. (Jester $)
backside (Jester $,) and/or versus 8 man front with a spot
call adjustment.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.

Clear step with playside foot. Track # 3 weak vs 4 DL and


Read it for the secondary run read and do not change
F # 0 weak/stack vs odd/odd stack. Outside hat placement
when executing block with strong inside hand presence.
footwork.

Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 EXCHANGE
EXAMPLE: RIGHT 26 EXCHANGE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F Possible “Gang”
Lock Lock T "Uno" Lock

EXAMPLE: RIGHT 26 EXCHANGE (4) ODD STACK BOSS

W/S (4)
(4)
(4) (3) (0) (0) $
W P M C
C (2) (2) (3)
(1) (1)
E N E S
X Y
Q Z

Lock "A Scoop" T "Dos" Lock

EXAMPLE: RIGHT 26 EXCHANGE OVER STACK


(4) (4)
W/S $ (4)
(4) (3) (0) (3)
W M S C
C (1) (1)
(2)
(2)
E N T E
X Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RIGHT 26 EXCHANGE OVER BOW


(4)
W/S
(3) (0) (3) (4)
(4)
C
(4) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z
Spot
F

T "Uno" "Tres"
Lock “A Lock”
OFFENSIVE PLAYBOOK
RUN GAME
2008
16/17 SLANT
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
H Y
X
Q Z
Primary read

Secondary read

DESCRIPTION: HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A VERTICAL


CUT DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.

Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.

Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.

Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0


Call the guard (Uno) in order to stake a 2i or tough shade
C playside vs tackle bubble. Call guard-“A Scoop” to # 0
backside vs double guard bubble.
vs. guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.

H Lock # 2 LOS

Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
16/17 SLANT
EXAMPLE: RAM 16 SLANT EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X H Y
Q Z

Possible “Gang”
"A Slip" T "Uno" Lock

EXAMPLE: RAM 16 SLANT ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W E N E S
X H Y
Q Z

Lock "A Scoop" T "Dos" Lock

EXAMPLE: RAM 16 SLANT OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X H Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RAM 17 SLANT OVER BOW

W/S
(0) (3) (4)
(4) (3)
C M S $ C
W (2) (1) (1) (2)
E N T E
X H Y
Q Z

"Tres" "Uno" T "B Slip" Sift – C Gap Protector

OFFENSIVE PLAYBOOK
RUN GAME
2008
14/15 ROLL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
H Y
X Q Z
Primary read

Secondary read

DESCRIPTION: HORIZONTAL STRETCH TO CREATE VERTICAL RUNNING LANES. POWER


ZONE COMBINATION BLOCKS THAT WILL ENSURE VERTICAL MOVEMENT. THE BACK
HAS A PROGRESSION OF READS TO TELL HIM WHERE THE ONE VERTICAL CUT WILL BE.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.

Lock #3 play side vs guard bubble. Tres #2 LOS to #3 play Adjust first step and angle predicated on defender
Y side vs tackle bubble. Covered Aiming point is inside part
of play side number. Uncovered–near shoulder / seam.
alignment. 2nd step down before contact. Use a vertical step
initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 play side vs. tackle bubble. Covered-aiming point is
inside part of play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. Lock with a stake situation by guard.

Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los You will Stake (Uno) 2i or tough shade to #0 play side vs
FG to #0 play side vs tackle bubble. initial guard bubble.

Lock #1 LOS play side vs guard bubble. Uno # 1 LOS to


Call the guard (Uno) in order to stake a 2i or tough shade
C #0 play side vs tackle bubble. Call guard-“A Scoop” to # 0
backside vs double guard bubble.
vs. guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front or reverse out. Work the clock @ 5:00 PM or 7:00


QB is responsible for mesh point under center. Do not
Q PM. Stay on that track – toe pointed backward. Take ball
to back as quick and as deep as possible. Misdirect.
push back off landmark. Take ball to back now.

Lock # 2 LOS vs guard bubble. Lock #3 vs double bubble


Make sure to see inversion by safety and also the front call
H and no #4 inversion into the box. C block #2 LOS to #3 vs
double bubble stack.
by the center, as well as the technique calls.

Primary Read is the first down lineman inside landmark.


Punch and go get it step aiming at the inside leg of the
T tackle.
Secondary read is the next down lineman. Speed control
and pace is paramount. Press landmark.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
14/15 ROLL
EXAMPLE: RAM 14 ROLL EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X H Y
Q Z

Possible “Gang”
"A Slip" T "Uno" Lock

EXAMPLE: RAM 14 ROLL ODD


(4) (4)
W/S (0) (0) $
(4)

C P M C
(3) (2) (1) (1) (2) (3)
W E N E S
X H Y
Q Z

Possible “Triple”
LOCK (unless # 4 T
inversion into the box-C.) "A Scoop" "Dos" Lock

EXAMPLE: RAM 14 ROLL OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X H Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RAM 14 ROLL OVER BOW


(4)
W/S
(4) (3) (0) (3) (4)
C M S $ C
W (2) (1) (1) (2)
E N T E
X H Y
Q Z
Spot

“Lock C
“A Slip” T "Uno" "Tres"
Gap Sift”
OFFENSIVE PLAYBOOK
RUN GAME
2008
GAP / PATTERN RUNS

GAP RESPONSIBILITY RUN INCORPORATING A


POSSIBLE VERTICAL DOUBLE TEAM WITHIN THE
SCHEME.

UTILIZES A PULLING LINEMAN TO THE PLAY SIDE OF


THE RUN WHO IS RESPONSIBLE FOR A SECOND LEVEL
DEFENDER.

ONCE GAPS BECOME THREATENED IMMEDIATELY


WE WILL EMPLOY OUR PATTERN SCHEME.
THIS PATTERN SCHEME WILL ALLOW US TO BLOCK
OUR ASSIGNED GAPS. WE WILL ALSO BE ABLE TO
HANDLE ANY TYPE OF PENETRATING MOVEMENT BY
FIRST OR SECOND LEVEL DEFENDERS.

THE BACK WILL PRESS THE VERTICAL DOUBLE TEAM


BY USING THE POST MAN OF THE VERTICAL DOUBLE
TEAM AS HIS INITIAL LANDMARK. THE BACK RUNS
HIS COURSE THRU THE TOP OF THE (V) OF THE
VERTICAL DOUBLE TEAM.

CORE RUNS
34/35 POWER
34/35 PUNCH
32/33 TANK

2008 OFFENSIVE PLAYBOOK


RUN GAME
PAGE
ZONE RUNS

GENERAL ZONE PRINCIPLES

RUN GAME SCHEME WHICH CREATES VERTICAL


LANES BY HORIZONTALLY STRETCHING THE
DEFENSE. UTILIZES ZONE COMBINATIONS (MATE
BLOCKING) IN A COVERED / UNCOVERED ZONE
BLOCKING PRINCIPLE.

WE WILL SEPARATE THE DEFENSE BETWEEN THE


PLAY SIDE AND THE BACKSIDE . WE DO THIS WITH A
TRUE ZONE CONCEPT, AN EXCHANGE CONCEPT,
AND WE ALSO HAVE THE CAPABILITY OF MAN
POSSIBILITIES ON THE BACKSIDE. THIS CREATES
THE VERTICAL RUNNING LANES.

THE BACK HAS A PROGRESSION OF READS WHICH


TELL HIM WHERE THE VERTICAL CUT WILL OCCUR.
HE IS RESPONSIBLE TO MOVE THE SECOND LEVEL
OF THE DEFENSE BY EXECUTING PROPER RUN GAME
FOOTWORK AND BODY DEMEANOR.

2008 OFFENSIVE PLAYBOOK


RUN GAME
PAGE
ZONE RUNS

GENERAL ZONE PRINCIPLES CON’T.

THE BACK WILL PRESS HIS ZONE LANDMARK.


SPEED CONTROL OF THE BACK IS VERY IMPORTANT.
PACE AND SPACING IS PARAMOUNT. THE BACK IS
ALLOWED ONE VERTICAL CUT. THE CUT WILL BE
EITHER A VERTICAL BANG, VERTICAL BEND, OR A
VERTICAL BOUNCE. THE BACK WILL HAVE PATIENCE
TO HIS LANDMARK AND THEN ACCELERATE
THROUGH.

CORE RUNS 2 BACK


26/27 STRIKE
26/27 FORCE
26/27 RELEASE
26/27 EMOL
26/27 BUSTER

CORE RUNS 1 BACK


16/17 SLANT
14/15 ROLL
10/11 READ

2008 OFFENSIVE PLAYBOOK


RUN GAME
PAGE
MAN RUNS

THIS RUN GAME SCHEME REQUIRES EACH OF OUR


BLOCKERS TO ACCOUNT FOR A SPECIFIC MAN.

IT ALSO UTILIZES A VERTICAL DOUBLE TEAM (S)


CONCEPT (S) WHICH ALLOWS US TO GENERATE
MOVEMENT AT THE POINT OF ATTACK.

THE BACK WILL PRESS THE VERTICAL DOUBLE AT


THE POINT OF ATTACK. HE WILL ALSO READ THE
DESIGNATED LINEBACKER FOR POSSIBLE VERTICAL
BANG, VERTICAL BEND, OR VERTICAL BOUNCE CUT.

2 BACK CORE RUNS


42/43 BLAST
42/43 BRUSH
44/45 DUO

1 BACK CORE RUNS


40/41 PAINT

2008 OFFENSIVE PLAYBOOK


RUN GAME
PAGE
MAN / ZONE RUNS

THESE RUNS ARE A COMBINATION OF TWO OF OUR


CORE RUN GAME CONCEPTS. WE HAVE THE ABILITY
TO EITHER MAN THE PLAY SIDE AND ZONE THE
BACK SIDE OR ZONE THE PLAY SIDE AND MAN THE
BACK SIDE.

THIS ALLOWS US TO GAIN AN ADVANTAGE VERSUS


THE DEFENSE BY UTILIZING EITHER A DOWN
BLOCK / PULL TECHNIQUE (TRUCK CONCEPT) OR
A TRUE VERTICAL DOUBLE TEAM CONCEPT WITH
WITHIN ZONE BLOCKING RULES.

WE CAN LEVERAGE AND SEPARATE THE DEFENSE BY


USING THE DOWN BLOCK / PULL TECHNIQUE (TRUCK
CONCEPT).

WE WILL AGAIN SEPARATE AND STRETCH A DEFENSE


HORIZONTALLY TO CREATE VERTICAL LANES
WITHIN A ZONE / VERTICAL DOUBLE TEAM
CONCEPT. (BOB CONCEPT)

THE BACK’S LANDMARK WILL COINCIDE WITH THE


CORRESPONDING RUN GAME CONCEPTS.

2 BACK CORE RUNS 1 BACK CORE RUNS


26/27 TRUCK 16/17 TRUCK
26/27 BOB
24/25 BOB

2008 OFFENSIVE PLAYBOOK


RUN GAME
PAGE
10/11 READ
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
H Z
Read of QB

DESCRIPTION: CREATES HORIZONTAL STRETCH WHICH ALLOWS FOR VERTICAL


RUNNING GAME LANES. POWER ZONE CONCEPT THAT CREATES GAP CONTROL
PROBLEMS BY UTILIZING THE QB AS A POSSIBLE RUNNER.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.

Lock #3 backside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is inside
part of play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. May have to stake end vs fire zone.
Lock #2 LOS vs no bubble. Tres #2 LOS to #3 playside vs. tackle Adjust first step and angle predicated on defender
FT bubble. Dos #2 LOS to # 0 play side vs. double bubble. Covered-
aiming point is inside part of play side number.
alignment. 2nd step down before contact. Use vertical reach
step initially.
Dos #2 LOS to #0 playside vs double bubble. Uno #1 LOS You must get movement at the point of attack. Use vertical
FG to #0 play side vs tackle bubble. Uno #1 LOS to #3 play
side vs. no bubble.
reach step with landmark at the inside part of the play side
number.
Uno # 1 LOS to #0 play side vs. tackle bubble. Uno # 1
You must seal the LB away from the play and cut the
C LOS to #3 play side vs. no bubble. A Scoop #1 LOS to #0
backside vs. double bubble.
defense in half.

Lock/A #1 LOS backside vs guard bubble/2i. A Scoop #1 You must generate movement on the shade and drive them
BG LOS to #0 backside vs. double bubble. and seal them while dividing the defense.

B-Gap protector up through to #4 vs. guard bubble. Lock/ Vs. double bubble and pressure threat (ie W walk up,) you
BT gather #2 LOS vs. edge pressure and read changes to #3. will lock #2 LOS and the new read is #3.

Heels at 5 yards. Catch ball first. Seat ball at run game Give to back when in doubt. Must get up into LOS slightly
Q carriage. Allow back to remain on track. Ride back while
reading end man on LOS for give or keep.
Do not block path of back. Attack LOS downhillregardless
of give or keep. One vertical cut – get north and south.
TE -Lock #3 backside vs. guard bubble/double bubble.
When not tagged with a look call responsible for # 3 weak
H Arc to #4 backside vs. 4-4 alignment. Slot- #3 weak/Will
removed. #3 walk-up, climb to #4.
or # 3 strong depending upon your alignment.

Toes at QB heels. Chase center’s butt – attack the track You are responsible for the mesh point in the gun.
T downhill. Slight open, cross, roll step – (J footwork). Feel
for give or keep by QB.
Vertical bang or vertical bend only. Primary Read Only-
first down lineman inside landmark.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
10/11 READ
EXAMPLE: RIGHT DIVIDE 10 READ EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Z
H
Possible “Gang”
Q
"A Slip" T "Uno" Lock

EXAMPLE: RIGHT DIVIDE 10 READ ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Z
H

Q
T "A Scoop" "Dos" Lock
Sift – B Gap Protector

EXAMPLE: RIGHT DIVIDE 10 READ OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Z
H
“A”
Sift – B Gap Protector
Q
T "Uno" "Tres"

EXAMPLE: RIGHT DIVIDE 10 READ OVER BOW

W/S
(3) (0) (3) (4)
(4) (4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Z
H
“A”
Sift – B Gap Protector
Q "Uno" "Tres"
Spot T

OFFENSIVE PLAYBOOK
RUN GAME
2008
36/37 TANK
OVER STACK
SS
(4)
(4)
(3) (0) (3)
C W/S W M S C
(2) (1) (1) (2)
E N T E
X Y
H Z

DESCRIPTION: GAP PATTERN RUN THAT UTILIZES MISDIRECTION TO ATTACK THE SPLIT
SIDE OF THE DEFENSE WITH AGGRESSIVE ACTION.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Z
C gap seal and cut off any defender in C gap. Run through
Y gap and climb to any secondary defender. Vs. no bubble
cut #2 LOS and do not allow penetration.
Keep eyes up for any possible run through.

Lock # 2 LOS. Vertical set and invite up field and outside.


FT Use “Shot Put” technique and throw him past your hips.
If the DE crosses face drive him down past the hole.

Make sure to identify the leverage of the LB and you must


FG Cog #1 LOS with center to #0.
get movement on the Cog.

C Cog #1 LOS with guard to #0. Keep eyes up for A gap run-through.

BG Lock #1 LOS and stake him. Must keep inside leverage on your man.

Stay low in the pull, get around the Cog, and keep your
BT Pull and wrap around the Cog for #3 play side.
eyes on the secondary level target.

Under center reverse pivot. Do not push back off his track.
Gun heels at 5 yards. Slightly get into the LOS. Make it
Q look like zone read. Mesh with back. Show pass as fake.
Stay on midline. Take ball to back as fast and as deep as
possible. Hunch after mesh. Show pass as fake.

H Block man on. MDM. Climb to high safety.

Always Responsible for mesh point when we are in gun. Under center footwork is clear, replace, and go. Press the
T Slight open, crossover, roll (zone read). Press the V of the
double team. Read backside linebacker for possible
V of the double team. Set pads square to LOS. Read
backside linebacker for possible vertical cut
vertical cut.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
36 / 37 TANK
EXAMPLE: RIGHT DIVIDE 36 TANK EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Z
H

Q
"COG" Lock T

EXAMPLE: RIGHT 26 STRIKE OVER BOW

W/S
(3) (0) (3) (4)
(4) (4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Z
H

Q
"COG" Lock T Spot

EXAMPLE:

X Y
Z
H

EXAMPLE:

X Y
Z
H

OFFENSIVE PLAYBOOK
RUN GAME
2008
42 / 43 BRUSH
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z

DESCRIPTION: MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS WHILE ALSO
UTILIZING A VERTICAL DOUBLE TEAM. FULLBACK IS RESPONSIBLE FOR THE MIKE.

RULES COACHING POINTS

X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

Know where #4 is for entry point, if no other motion, you


Z Man on, MDM, No #4..
may utilize Zin motion.

Y Lock #3 play side with inside hand presence. Keep defender sealed outside.

FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.

Cog #1 LOS with PS guard to #3 backside vs. guard


C bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.

Lock #1 LOS with inside hand presence vs. no bubble. Ace


Look through # 2 LOS to #3 vs. double bubble when a
BG #1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
stunt or pressure is involved.

Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.

Hard focus the safety(s) on the snap. Carry the ball deep
First step -reach step – get away from LOS. No Skippy sit.
Q for mesh and show pass after hand off. Re-hard focus the
middle of the field.
The drop should be the same as a five step drop.

Clear, drop, and go. Lock on #0 play side with inside hat Hide your numbers. Be deliberate in footwork. Work your
F and hand placement. scan as if in pass protection.

Clear, drop, and go attacking double team block. Hide your numbers. Be deliberate in footwork. Work your
T Read backside linebacker for possible vertical cut. scan as if in pass protection. Do not wait for the ball.

OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
42/43 BRUSH
EXAMPLE: RIGHT 42 BRUSH EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
"Ace"
T
Lock

EXAMPLE: RIGHT 42 BRUSH ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

F
"Fan" T "Cog" Lock

EXAMPLE: RIGHT 42 BRUSH OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

Lock "Ace" T Lock

EXAMPLE: RIGHT 42 BRUSH OVER BOW

W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

Lock Spot T "Quick Ace"

OFFENSIVE PLAYBOOK
RUN GAME
2008
42 / 43 BLAST
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z

DESCRIPTION: ISOLATION PLAY DESIGNED TO ATTACK THE DEFENSE WITH HARD BALL
ACTION AND MAN BLOCKING CONCEPTS. THIS IS AN ATTITUDE PLAY!

RULES COACHING POINTS

X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

Know where #4 is for entry point, if no other motion, you


Z Man on, MDM, No #4..
may utilize Zin motion.

Y Lock #3 play side with inside hand presence. Keep defender sealed outside.

FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.

Cog #1 LOS with PS guard to #3 backside vs. guard


C bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.

Lock #1 LOS with inside hand presence vs. no bubble. Ace


Look through # 2 LOS to #3 vs. double bubble when a
BG #1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
stunt or pressure is involved.

Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.

Front out and stay on the midline, take the ball straight
Q back. Show pass.

Clear and go. Lock on #0 play side with inside hat and
F hand placement.
Attack Mike linebacker.

Clear and go attacking double team block.


T Read backside linebacker for possible vertical cut.

OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
42/43 BLAST
EXAMPLE: RIGHT 42 BRUSH EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
"Ace"
T
Lock

EXAMPLE: RIGHT 42 BRUSH ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

F
"Fan" T "Cog" Lock

EXAMPLE: RIGHT 42 BRUSH OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

Lock "Ace" T Lock

EXAMPLE: RIGHT 42 BRUSH OVER BOW

W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

Lock Spot T "Quick Ace"

OFFENSIVE PLAYBOOK
RUN GAME
2008
40/41 PAINT
Under

W/S
(4)
(0) (3) (4)
C (3)
M S SS C
W (2) (1) (1) (2)
E N T E
X Y

H Q Z

DESCRIPTION: A ONE BACK MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS
WHILE ALSO UTILIZING A VERTICAL DOUBLE TEAM. O-LINE IS RESPONSIBLE FOR THE
MIKE.

RULES COACHING POINTS

X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.

Know where #4 is for entry point, if no other motion, you


Z Man on, MDM, No #4..
may utilize Zin motion.

Y Lock #3 play side with inside hand presence.

FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.

Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.

Cog #1 LOS with PS guard to #3 backside vs. guard


C bubble. Ace #1 LOS with BS guard to #3 backside vs.
tackle bubble.
Keep eyes up for any run through.

Lock #1 LOS with inside hand presence vs. no bubble. Ace


Look through # 2 LOS to #3 vs. double bubble when a
BG #1 LOS with center to #3 backside vs. guard bubble. Fan
to #2 LOS vs. double bubble.
stunt or pressure is involved.

Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.

Hard focus the safety(s) on the snap. Carry the ball deep
First step -reach step – get away from LOS. No Skippy sit.
Q for mesh and show pass after hand off. Re-hard focus the
middle of the field.
The drop should be the same as a five step drop.

H Block #3 play side. Utilize inside hat and hand placement.

Clear, drop, and go attacking double team block. Hide your numbers. Be deliberate in footwork. Work your
T Read backside linebacker for possible vertical cut. scan as if in pass protection. Do not wait for the ball.

OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
40 / 41 PAINT
EXAMPLE: RIGHT TRIPLE 40 PAINT EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M (3) C
(2) (1)
(1) (2) S
E N T E
X Y
Q H Z

"Ace"
T
Lock

EXAMPLE: ODD
(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

EXAMPLE: OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

EXAMPLE: OVER BOW

W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

OFFENSIVE PLAYBOOK
RUN GAME
2008
44/45 DUO
Under

W/S SS (4)
(4) (3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
F

DESCRIPTION: MAN SCHEME RUN UTILIZING TWO COMBOS AT THE POINT OF ATTACK
AND POWER LANDMARKS.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs


X corner or safety.
Must finish on someone in Touchdown Block mode.

MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.

Tate to #0 play side vs guard bubble Maintain outside leverage on the double team. Four
Y Lock #2 LOS vs tackle bubble eyes on the linebacker.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Cog #1 LOS to #3 backside vs guard bubble. Tag to Tap and lift from the ground is crucial when you are
FG #3 Backside vs tackle bubble and/or 2i(G) the postman.

Cog #1 LOS to #3 backside vs guard bubble. Ace #1


C LOS backside to #3 backside vs tackle bubble.

Lock #1 LOS backside vs no bubble. Ace #1 LOS


BG backside to #3 backside vs guard bubble.
Must be aware of bubble alignment.

BT Lock #2 LOS backside Must have inside hat and hand presence.

Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
44/45 DUO
EXAMPLE: RIGHT KING 44 DUO EVEN SOLID
(4)
(4)
(3) (0)
$
(4) (4)
W/S W M
C C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

Lock "Ace" T "Tag" Lock

EXAMPLE: RIGHT KING 44 DUO ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"Fan" T "Cog" "Tate"

EXAMPLE: RIGHT KING 44 DUO OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z
F
"Tag"
"Ace" T

EXAMPLE: RIGHT KING 44 DUO OVER BOW


(4)
W/S
(0) (3) (4)
(4) (3)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

F
"Ace" "Tag"
T Zin

OFFENSIVE PLAYBOOK
RUN GAME
2008
24 / 25 BOB
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z

DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS. IT ALSO ALLOWS FOR
MULTIPLE VERTICAL CUTS BY THE BACK.

RULES COACHING POINTS

X Same as 26/27 bob Outside foot up. Give the RB a two way go.

MDM, No #4 Touchdown Block center field vs corner or


Z safety.
Must finish on someone in Touchdown block mode.

Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble. Keep eyes up in stance for #4 inversion. Possible C or Fuse
Y Lock blocks are predicated on no inversion by #4. backside.

Lock #2 LOS with heavy inside hand presence vs no


Must be firm with that inside hand on all Lock situations.
FT bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is inside part of play side number.
Vertical reach steps.

Lock #1 LOS with heavy inside hand presence vs no bubble. Dos


FG #2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1
LOS to #0 vs guard bubble and 7 man box.
Must be firm with that inside hand on all Lock situations.

Rub #1 LOS backside to #0 vs no bubble and shade. Lock


C #1 LOS vs guard bubble and tight shade in 6 man box. Cog Possible “Stake” call vs 2i and 6 man box.
#1 LOS to #0 vs guard bubble and 7 man box.
Rub #1 LOS backside to #0 vs backside guard bubble. B
BG block #1 LOS backside to #3 backside vs tackle bubble
backside.
Must fight to overtake on Rub with the center.

Lock #2 LOS backside vs guard bubble backside unless


Must be ready for C on #4 problem and/or the Fuse vs no
BT there is #4 inversion weak-C block. B block #1 LOS
backside to #3 backside vs tackle bubble backside.
bubble and #4 inversion.

Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
possible.
point.

Lock #3 play side. 6 inch lead step with your hat placement Be alert for possible FAN call. This call puts you on #0
F on the outside part of the play side number. (Plug or Mike) and the O-line takes # 3 weak.

Patience to and acceleration thru LOS.


Punch step and go get it with landmark at the inside leg of
T the tackle.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
24/25 BOB
EXAMPLE: RIGHT 25 BOB EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
Lock "Cog" T Lock

EXAMPLE: RIGHT 25 BOB (4) ODD

W/S (4)
(4)
(4)
(0) (0) $
P M C
C (3)
(2) (2) (3)
(1) (1)
W
E N E S
X Y
Q Z

Possible Fan Call "Dos" T "Rub" Lock

EXAMPLE: RIGHT 26 FORCE OVER STACK


(4) (4)
W/S(3) $ (4)
(4) (0) (3)
W M S C
C (1) (1)
(2)
(2)
E N T E
X Y
Q Z

F
"Cog" T "B" Lock

EXAMPLE: RIGHT 26 FORCE OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

F
"Dos" "B"
T C gap sift

OFFENSIVE PLAYBOOK
RUN GAME
2008
26 / 27 BOB
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z

DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS AND ALSO A WIDER
LANDMARK. IT ALLOWS FOR MULTIPLE VERTICAL CUTS BY THE BACK.

RULES COACHING POINTS

X MDM. No # 4, Man On. MDM. Outside foot up. Give the RB a two way go.

MDM, No #4 Touchdown Block center field vs corner or


Z safety.
Must finish on someone in Touchdown block mode.

Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble. Keep eyes up in stance for #4 inversion. Possible C or Fuse
Y Lock blocks are predicated on no inversion by #4. backside.

Lock #2 LOS with heavy inside hand presence vs no


Must be firm with that inside hand on all Lock situations.
FT bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is outside part of play side number.
Lateral reach steps.

Lock #1 LOS with heavy inside hand presence vs no bubble. Dos


FG #2 LOS to #3 play side vs guard bubble and 6 man box. Cog #1
LOS to #0 vs guard bubble and 7 man box.
Must be firm with that inside hand on all Lock situations.

Rub #1 LOS backside to #0 vs no bubble and shade. Lock


C #1 LOS vs guard bubble and tight shade in 6 man box. Cog Possible “Stake” call vs 2i and 6 man box.
#1 LOS to #0 vs guard bubble and 7 man box.
Rub #1 LOS backside to #0 vs backside guard bubble. B
BG block #1 LOS backside to #3 backside vs tackle bubble
backside.
Must fight to overtake on Rub with the center.

Lock #2 LOS backside vs guard bubble backside unless


Must be ready for C on #4 problem and/or the Fuse vs no
BT there is #4 inversion weak-C block. B block #1 LOS
backside to #3 backside vs tackle bubble backside.
bubble and #4 inversion.

Front out at 4:30/7:30. Stay on this track with toe pointed


No false steps. Show ball to the defense. Sit down at mesh
Q towards the sideline. Take ball to back as fast and as deep
as possible.
point.

Lock #3 play side. 6 inch lead step with your hat placement
Be alert for possible FAN call. This call puts you on #0
F on the outside part of the play side number. Cover will
linebacker up-do not play on the edge.
(Plug or Mike) and the O-line takes # 3 weak.

Patience to and acceleration thru LOS.


T Punch and go get at with your landmark as the Ghost TE. Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 BOB
EXAMPLE: RIGHT 27 BOB EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
Lock "Cog" T Lock

EXAMPLE: RIGHT 27 BOB (4) ODD

W/S (4)
(4)
(4)
(0) (0) $
P M C
C (3)
(2) (2) (3)
(1) (1)
W
E N E S
X Y
Q Z

Possible Fan Call "Dos" T "Rub" Lock

EXAMPLE: RIGHT 27 BOB OVER STACK


(4) (4)
W/S(3) $ (4)
(4) (0) (3)
W M S C
C (1) (1)
(2)
(2)
E N T E
X Y
Q Z

F
"Cog" T "B" Lock

EXAMPLE: RIGHT 27 BOB OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

F
"Dos" "B"
T C gap sift

OFFENSIVE PLAYBOOK
RUN GAME
2008
24/25 EMOL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read

DESCRIPTION: SPLIT FLOW INSIDE ZONE PLAY THAT ATTACKS THE INTERIOR OF THE
DEFENSE AND ALLOWS FOR THE VERTICAL BEND VS. AN OVER PURSUING DEFENSE.
FULLBACK WILL SEAL THE END MAN ON THE LINE OF SCRIMMAGE INSIDE-OUT.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Outside foot up. MDM. Responsible for # 4. Give the RB


Z MDM. No # 4, Man On. Be physical and attack defender. a two way go. Can use possible Zin Motion to handle # 4
as long as there is no other motion called.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is the
inside part of the play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered Aiming point is
the inside part of the play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. Lock with a stake situation by guard.

Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.

Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0


Call the guard (Uno) in order to stake a 2i or tough shade
C playside vs tackle bubble. Call guard-“A Scoop” to # 0
backside vs double guard bubble.
vs. guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Hunch and show pass.
point.

Do not get beat across your face. Do Not get squeezed


Seal EMOL. Take great track inside-out. You are
F responsible for the vertical bend running lane.
down the LOS. Utilize cut block versus over zealous
defender .
Primary Read is the first down lineman inside landmark.
Punch and go get it step aiming at the inside leg of the
T tackle.
Secondary read is the next down lineman. Speed control
and pace is paramount. Press landmark.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
24/25 EMOL
EXAMPLE: RIGHT 24 EMOL EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
Possible “Gang”
"A Slip" T "Uno" Lock

EXAMPLE: RIGHT 24 EMOL ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"A Scoop" T "Dos" Lock


Sift – B Gap Protector

EXAMPLE: RIGHT 24 EMOL OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RIGHT 24 EMOL OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 EMOL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read

DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK SEALING THE END MAN ON THE
LINE OF SCRIMMAGE HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A
VERTICAL CUT DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.

Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.

Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.

Lock #1 LOS playside vs guard bubble. Uno # 1 LOS to #0


Call the guard (Uno) in order to stake a 2i or tough shade
C playside vs tackle bubble. Call guard-“A Scoop” to # 0
backside vs double guard bubble.
vs. guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.

Block end man inside out and do not allow him to cross
F Seal E.M.O.L.
face.

Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 EMOL
EXAMPLE: RIGHT 26 EMOL EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
Possible “Gang”
"A Slip" T "Uno" Lock

EXAMPLE: RIGHT 26 EMOL ODD


(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"A Scoop" T "Dos" Lock


Sift – B Gap Protector

EXAMPLE: RIGHT 26 STRIKE OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

Sift – B Gap Protector “A” T "Uno" "Tres"

EXAMPLE: RIGHT 26 STRIKE OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 TRUCK
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z

F
Primary read

DESCRIPTION: UTILIZES MAN SCHEME PLAY SIDE AND FULL ZONE CONCEPT BACKSIDE.
WE SEPARATE THE DEFENSE BACKSIDE AND SEAL THE DEFENSE PLAY SIDE.

RULES COACHING POINTS

MDM, No #4 Touchdown Block center field vs corner or


X safety.
Must finish on someone in Touchdown Block mode.

Outside foot up. Take the proper angle of departure on


Z MDM, to #4, no #4 block man on.
MDM. Give the RB a two way go.

Down and Lock #2 LOS vs guard bubble. Lock #2 LOS vs Adjust initial step for the down block based on defender
Y tackle bubble. Aiming on down block is the V of the neck. alignment and demeanor.

Adjust initial step for the down block based on defender


Pull and seal end man on the LOS vs guard bubble (Jake.)
FT Down and Lock #1 LOS vs tackle bubble (Gut.)
alignment and demeanor. Pull to seal and aim at the
outside part of the play side number on the defender.
Pull to seal 1st LB in the front (#0) play side vs guard bubble
You are thinking LB on “Gut” pull, but you must be ready
FG (Jake.) Pull to seal 1st defender around Lock block of Y. (Gut)
Aiming point will still be outside part of play side number. to react.

Lock #1 LOS play side vs guard bubble. A Scoop #1 LOS


Make sure you do not give up penetration attempting to
C to #0 vs tackle bubble. May shoot it through to LB. A
Scoop #1 LOS to # 0 backside vs. double bubble.
get to the LB.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


Center may call you on a “Scoop” to #0 backside vs double
BG #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BT to # 3 backside vs 2i(#1 LOS backside).
guard bubble.

“B” block #1 LOS to #3 backside vs. no bubble. “A” block


B Gap protector vs. guard bubble backside. Only “Slip” vs
BT #1 LOS backside vs. guard bubble. Possible “A Slip”
w/BG to # 3 backside vs 2i(#1 LOS backside).
2i or fire zone situations.

Front out at 5/7 o’clock. Stay on this track. Take ball to No false steps. Show ball to the defense. Sit down at mesh
Q back as fast and as deep as posible. Misdirect to control
fold player.
point. Get vertical on the mesh, 10 yard arc on
misdirection sale.
Clear step with playside foot. Track # 4 strong and/or
Read it like you are running it, the block on #2 LOS, as
F force. Outside hat placement when executing block with
strong inside presence.
that will dictate entry point for your block.

Punch and go get it step aiming at the butt of the TE.


T Read the block on # 2 LOS. Try to leverage the defense.
Read block on #2 LOS and find pulling lineman.

OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 TRUCK
EXAMPLE: RIGHT 26 TRUCK ODD
(4) (4)
W/S (0) (0) $
(4)

C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

Sift – B Gap Protector "A Scoop" T "Jake" Down

EXAMPLE: RIGHT 26 TRUCK OVER STACK


(4) (4)
(4) W/S (3) (0) (3) $ (4)
W M S C
C (2) (1) (1) (2)

E N T E
X Y
Q Z

F
Sift – B Gap Protector
“A Scoop” T "Gut" Lock

EXAMPLE: RIGHT 26TRUCK OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

F
Sift – B Gap Protector "Gut"
T
“A Scoop”
EXAMPLE:
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

OFFENSIVE PLAYBOOK
RUN GAME
2008
26 / 27 BUSTER
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C C
W M (3)
(2) (1) (1) (2)
E T N E S
X Y
Q Z
Primary read F

DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK ATTACKING # 4 WEAK AND/OR POSSIBLE


FORCE LINEBACKER BASED ON GUARD BUBBLE. HORIZONTALLY STRETCHES THE DEFENSE AND
ALLOWS FOR A VERTICAL CUT DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.

RULES COACHING POINTS

MDM, #4. A hard corner IS THE MOST DANGEROUS


X MAN. No # 4 man on.
MDM. Outside foot up. Give the RB a two way go.

MDM, No #4 Touchdown Block center field vs corner or


Z safety.
Must finish on someone in Touchdown block mode.

Lock #2 LOS vs guard bubble. C gap protector vs tackle


Y bubble. Lock #2 LOS vs no bubble.
First step is so very critical.

Lock #2 LOS with heavy inside hand presence vs no


Center may call the guard to “Stake” if shade is wide or 2i.
FT bubble. Dos #2 LOS to #3 play side vs guard bubble.
Landmark is outside part of play side number.
Lock #2 LOS.

Must take great angles of departure to make this play


FG Dos #2 LOS to #3 play side vs guard bubble. Uno #1 LOS to #3
play side vs no bubble and also vs wide shade and/or 2i. happen.

C Lock #1 LOS vs guard bubble. Uno #1 LOS to #3 play side vs no


bubble and also vs wide shade and/or 2i.
Possible “Stake” call vs 2i.

We will Fuse the entire back side unless there is true guard
BG bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
Work hard towards the center and A gap.

We will Fuse the entire back side unless there is true guard
Work hard towards the guard and B gap. Possible C block
BT bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
with #4 inversion backside.

Front out at 5:00/7:00 Stay on this track. Take ball to back


No false steps. Show ball to the defense. Sit down at mesh
Q as fast and as deep as possible. Misdirect to control fold
player.
point. Misdirect – Get vertical off mesh – 10 yard arc boot.

Block force reading initial block of OT for entry. Block


The only time we will block the safety is with a hard corner
F inside out and never pass up Will (#3) LB as it may be
difficult for the Uno to get there.
look and/or inversion play side.

Patience to and acceleration thru LOS. Jc Same as strike -


T Punch and go get at with your landmark as the Ghost TE. Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 BUSTER
EXAMPLE: RIGHT 27 BUSTER EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)

C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z

F
"Dos" Lock "Fuse"
T

EXAMPLE: RIGHT 27 BUSTER (4) ODD

W/S (4)
(4)
(4)
(0) (0) $
C (3)
P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z

"Dos" T "A Scoop" Lock

EXAMPLE: RIGHT 27 BUSTER OVER STACK


(4) (4)
W/S(3) $ (4)
(4) (0) (3)
W M S C
C (1) (1)
(2)
(2)
E N T E
X Y
Q Z

F
"Dos" T "Fuse" C Gap protector

EXAMPLE: RIGHT 27 BUSTER OVER BOW


(4)
W/S
(0) (3) (4)
(4)
C
(3) M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z

F
Lock "Uno" "B"
T C gap sift

OFFENSIVE PLAYBOOK
RUN GAME
2008
34/35 POKE
95

F
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T T N E S
H Y
Z Q

DESCRIPTION: GAP/PATTERN SCHEME RUN – UTILIZES ANGLE BLOCKING TECHNIQUES


TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

RULES COACHING POINTS

Full zone backside with OT. C Block #2 LOS and


H serve as C gap protector. With no bubble FUSE.
Must get hat placement and have a great first step.

Z Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.

Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.

May have to slow down vs odd front. Blunt the nose


C Man back to A gap extended.
before working back vs odd.

Keep lean towards LOS and fit with inside hat


BG Pull around double team (Tag/Tate) for # 0(Mike)
placement on 2nd level defender.

Full zone backside with H. C Block #2 LOS and You are also B gap protector due to the fact the
BT serve as C gap protector. With no bubble FUSE. center will most likely be occupied by tight shade.

Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
QB SNEAK
95

F
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T T N E S
H Y
Z Q

DESCRIPTION: GAP/PATTERN SCHEME RUN – UTILIZES ANGLE BLOCKING TECHNIQUES


TO EFFECTIVELY CREATE RUNNING ALLEYS TO THE TIGHT SIDE. THIS PLAY PUTS THE
END MAN ON THE LOS IN CONFLICT. THIS IS AN ATTITUDE PLAY!

RULES COACHING POINTS

Full zone backside with OT. C Block #2 LOS and


H serve as C gap protector. With no bubble FUSE.
Must get hat placement and have a great first step.

Z Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.

Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.

May have to slow down vs odd front. Blunt the nose


C Man back to A gap extended.
before working back vs odd.

Keep lean towards LOS and fit with inside hat


BG Pull around double team (Tag/Tate) for # 0(Mike)
placement on 2nd level defender.

Full zone backside with H. C Block #2 LOS and You are also B gap protector due to the fact the
BT serve as C gap protector. With no bubble FUSE. center will most likely be occupied by tight shade.

Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
FALL 2008
INSTALLATION

DAY 1
All Slant Zone
3 Man Surface 2 Man Surface
26/27 Strike 26/27 Buster
26/27 Force 26/27 Release
26/27 Release
26/27 EMOL
16/17 Slant
All Mike Protection
70 – 7 man mike declaration
60 – 6 person mike declaration Strong Duel (Also Quick 60's)
50 – 6 person mike declaration Weak Duel
Rocket/Launch – Quick gap protection (usually 6 or 7 person)
Rambo – Run action, full sale protection.

DAY 2
Gap/Pattern
3 Man Surface 2 Man Surface
34/35 Power 32/33 Tank
34/35 Punch
Will/Sam – 6 person LB declaration slide protection (Area.)
200 – 7 person Will declaration slide protection (Area.)

DAY 3
Inside Zone
3 Man Surface Either surface
24/25 EMOL 10/11 Read
22/23 Belly 14/15 Roll
Scat – 5 person slide protection (Area.)
Ringo / Lucky (Bluff) – Gap protection (usually 6 or 7 person.)

DAY 4
Man/Zone
3 Man Surface 2 Man Surface
26/27 Truck 26/27 Bob
16/17 Truck 24/25 Bob
416/417 F/H/Load/ Jump – 7 man mike declaration pocket misdirection protection.
(Could be 8 man with score call off the TE.)
Fire/Blaze – Pocket movement protection (usually 6 or 7 person.)

DAY 5
Review

2008 OFFENSIVE INSTALLATION