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My encounter table for AP1&AP2:

% Roll Number HNF Encounter


01-08 1d10+5 H Bandits
09-12 1d4+1 N(H) Boars
13-16 2d6 H Hobgoblins
17-19 1d4+1 H Ghasts
20-23 2d8 H Boggards
24-28 1d3 N(H) Faerie Encounter
29-33 2d6 N(H) Elk
34-37 2d4 H Kobolds
38-41 1d3 N(F) Hunter
42-43 1d2 H Hill giants
44-47 1d3 H Owlbear
48-49 1 Var Settlement Encounter
50-51 1 H Shambling mound
52-55 1d4 H Tatzlwyrm
56-60 2d4 H Trolls
60-63 3d6 H Orcs
64-68 1d4 H Werewolf
69-70 1d2 H Will o wisp
71-76 2d6 N(H) Wolves
77-78 1d2 H Wyvern
79-80 1d4+1 H Wights
81 1 H Barghest
82-83 1 H Redcap
84-88 2d4 H Giant spiders
89-90 1 N(H) Grizzly bear
91-92 1 H Manticores
93 2d4 N(H) Shocker lizards
94-95 2d4 H Worgs
96 1 H Dragon
97-98 1d4+2 H Ogres
99 1d4+2 H Ghouls
100 1 H Hydra

Minor Encounters Roll 1d20 on the following list for each minor encounter indicated. Distribute minor
encounters throughout the hex as you see fit. As with major encounters, note the hex number of each to
record its location. Settlement a village or hamlet with a small to moderate population Fort a small
fortified holding owned by a noble, military leader, fighting order, or adventurer Ruin the remains of a
single structure whose original purpose was (d6: 1-2 tomb, 3 holding, 4-5 other structure, 6 dwelling;
60% chance its a shipwreck if located in a water hex) Monster the lair of a common or uncommon
creature Wandering Monster creature type based on current habitat; creature is (d6: 1-2 establishing a
lair, 3-5 scouting/foraging, 6 lost) Camp, industrial production facility for some natural resource, based
on terrain (Water/fishery, Swamp/peat, Desert/oasis, Plains/farming/ranching, Forest/logging, Hills or
Mountain/mining) Camp, semi-permanent a way-station for (d6: 1-2 trappers, 3-4 hunters, 5 drovers,
6 messengers) Beacon a long-range signalling/communication device (lighthouse if on/near water;
20% chance of being magical) operated by (d6: 1-2 guild, 3 local lord, 4-6 council of nearest settlement)

Construction Site a structure is being erected here (d6: 1 fortification, 2-3 infrastructure, 4-5
homestead, 6 religious centre) Battlefield the site of a major battle (20% chance of containing
salvageable gear; 10% chance that the area is haunted by the spirits of the slain) Isolated the dwelling
of some outsider (d6: 1 hermit, 2 mad hermit, 3 oracle, 4 retired adventurer, 5 outlaw, 6 homestead;
40% chance dwelling is fortified) Sacred Ground a protected area, designated as a (d6: 1-3 burial
grounds, 4-5 consecrated area, 6 hunting range) Crossing a bridge, ford, or pass (20% chance that its
in disrepair; if serviceable, 60% chance that a toll is charged) Ancient Structure a construction of
antiquity (d6: 1-3 grave marker, 4 astrological construction, 5-6 pagan shrine; 10% chance that is
possesses magical properties) Special Hazard an environmental danger exists here (d6: 1-2 poison, 3,
disease, 4 unstable ground, 5 strong electromagnetic field, 6 radiation) Treasure a cache of valuables is
rumoured to lie hidden here (40% chance of actually existing; 20% chance that its unguarded, but
certainly not easy to obtain) Contested the area is fought over by 2 or more factions because of (d6: 12 valuable resources, 3 abundant food, 4-5 strategic location, 6 religious significance) Natural Resource
a valuable commodity is located here (d6: 1-2 rare herbs, 3-4 rare mineral (lodestone, quicksilver), 5
meteoric steel, 6 heavy water) Supernatural Feature an unexplained effect or object exists here (d6: 12 teleportation portal, 3 dimensional gate, 4 anti-magic field, 5-6 wild-magic field) Gathering Place a
meeting place, relatively free from outside influence (d6: 1-3 tribal moot, 4-5 free trading post, 6
hospitaliers) - See more at: http://www.welshpiper.com/hex-based-campaign-design-part2/#sthash.SANj3Sn5.dpuf
Settlements:
1.Farmstead (CG) vegetables, sheep. Tanner family. 3 sons, 2 daughters, one is stunning, cha 19.
Gifted grower, worship erastil.
2.Farmstead (N, with good tendendies) druid (Lady Irina), 2 druid helpers, Halfling named Knot, and a
young boy named Daffyd. Gifted growers, worship gozreh. Grow apple, cherry, and nut trees. Animal
companions are raven and grizzly bear.
3.Orindell (NE) - Walled village, temple to Old Ones. Appear normal, but something funny if a sense
motive check is made. Party feels uncomfortable while here, like something is wrong, even though all
looks fine. Thomas Binder is the headman.
4.Dorim-dor (LG, with LN tendencies) dwarven settlement, 11 dwarves, 2 humans. Led by Durok
Brightbeard, redheaded dwarven warrior. Settlement devoted to Torag, focused on finding a prospective
mine and settling down. 1 promising cleric of torag, Olann Roansdottir, is available as a cohort.
5.Brindles (Bugbear) clan (CN, Evil tendencies) 13, 6 females, 5 males, 2 young. Settled into a natural
cavern whose entrance is partly covered and fortified by fallen trees. Ooglash is their spokesman. They
mostly want plenty of meat, weapons, armor, and weaker races to bully. They are consummate wood and
stoneworkers.
6.Trappers (CN, with NE tendencies), 3 trappers, will try to steal or cheat the party if given a chance.
Excellent woodsmen. Broghan, Dallad, and Richard.
Faerie Encounters:
1.Brownie Janine, looking for a family, lived with trappers, who didnt appreciate her and were
eventually killed by disease and cold. Will become a redcap if party doesnt help her.

2.Pixie Fernando the Magnificent (RPed with a French accent if possible) things the world is wonderful,
unshakeably happy and optimistic.
3.Satyr Koryos, plays haunting pan pipes, wants nothing more than to own sheep and live a pastoral
life, is a hopeless idyllic romatic.
4.Centaur squad traveling from Nomen heights, pursuing invading humans, very aggressive and
hostile, consummate archers and lancers. Kidnappers are mage led mercenaries, looking to sell centaur
young girl to a wizard for much gold.
5.Hobgoblins 6 very stealthy rogues snuck over from First World. Carry nickel coins and have woven
vine armor.
6.Leprechaun Sean O Riordan, gentlemanly rogue, will challenge the party to a contest if he thinks he
can win, like drinking, eating, blinking, or finding a hidden item.
7.Seelie Court Fae. 6 high fae journeyed over from 1st world, snobby as hell, demeaning, patronizing,
and basically a&+%%%~s.
8.Unseelie Court Fae high lord and his vassals, crossed over from 1st world, fearfully beautiful, with a
cruel streak. Oily words, charming (literally), and very very wicked.
Dragons:
1.Green Dragon Varinazerix young female looking for a permanent home
2.Black Dragon Korhanderizym young male looking for a good hiding place after scrap with elder
black.
3.Faerie Dragon Sir Laughsalot looking for something fun to do, like annoy adventurers
4.Land wyrm Simon the Hungry use wingless drake passing through on way back to Iobaria after
marauding villages in Mivon. speaks draconic, very dumb, very agressive, very hungry, very greedy.
5.Copper dragon passing through on the way to Medvyed Forest
6.Pseudo dragon Orian Stargazer, 17 yrs old, very talkative, curious about everything.
7.Wyverns mated hunting pair, focused on meat for their young, so horses are the target of choice
here. If they can each get one, they will fly off and leave.
8.Manticore very intelligent, animal companion to barbarian priestess of Lamashtu from Numeria.
Scouting for future mischief. Wont hesitate to respond aggressively to attacks.
Sounds:
1. Trolls hooting in the distance. Its either a single male troll singing to impress the ladies (50%) or a
pack of 5 hunting for prey and calling to each other (50%)
2. Fey laughter around the party It moves around a lot and doesnt seem to be able to be seen. In
actuality its ghost sound from a pixie whose hiding.

3. Wyvern keening overhead in the distance wakes the party up, everyone rolls vs fear dc 15 or they
are shaken until 3rd lvl.
4.Wolves wolves baying in the night, several packs who are hunting the edge of an elk herd, and
getting into position.
5.Horses galloping in the night with torches This is either a local farm commune hunting a rapist
(20%), a group of bandits starting a raid (40%), or a group of nasty hunters chasing an elven prisoner
(40%).
6.Crashing through the underbrush, grunting away from the camp Its a young brown bear looking for
snacks.
7.Slow quiet animal noises, footsteps almost like a small horse its a small group of elk moving between
grazing areas at night due to being disturbed by wolves.
8.Tatzlwyrms trilling (if along river), or owlbear crashing about (if anywhere else)

Tracks
1. Hill Giant Tracks
2. Worg tracks
3. Troll tracks
4. Kobold Tracks
5. Wolf tracks
6. Bear tracks
7. Elf tracks (near woods) or elk tracks (in plains)
8. Tatzlwyrm tracks (near river) or mite tracks (in plains)
9. Evil hunter tracks (on horseback)
10. Trapper and mule tracks (if along river), good hunter (if in plains)
11. Barefoot woman tracks (escaped slave or kidnapped girl)
12. Aberration tracks from Candlemere(spawn from Carrion Hill module) looks like a very large man
walking on his hands, except with claws and 4 legs.

d4: 1- The List 2: Interesting Things by the Roadside 3: Scenic Spots 4: Wilderness Oddities
THE LIST
1.

Large patch or hill of flowers

2.

Squirrels chasing each other

3.

Something stirs below the water's surface

4.

Birds of prey circling overhead

5.

An earsplitting squawk

6.

A shadow passes across the ground

7.

Smoke rises in distance

8.

Deja vu

9.

Many thousands of ants crawl

10. Howling/barking in the distance


11. Patch of vines strangling a tree
12. Skeleton of an animal
13. Skeleton of a humanoid
14. Writing carved into tree
15. Large patch of brightly colored mushrooms
16. Few scattered and broken arrows or bolts
17. Snake slithers away
18. 1' hole penetrates the ground
19. Rainbow in the distance
20. Group of bats rise in the distance
21. Tree falls in the distance
22. Broken, rotted wagon wheel
23. Bear tracks
24. Deer tracks
25. Wolf/dog tracks
26. Unusual patch of very lush growth
27. Sudden sun shower
28. Wind kicks up
29. Dead, rotted, burnt, headless troll body
30. Giant mushroom grove
31. Discarded, tattered cloak
32. Rusty weapon
33. Dark storm cloud approaches
34. Large beetle buzzes around head
35. Large boot tracks in mud
36. Dug, shallow hole
37. Remnants of old campfire
38. Sandstorm
39. Small dust whirlwind
40. Puddle/nearly dry watering hole
41. Few sun bleached papers
42. Large bird (heron) seems to follow you
43. Stack of rocks piled high
44. Giant feather
45. Sweet smell of honeysuckle
46. Small pond
47. Bog
48. Stand of birch trees
49. Stench of feces
50. Ray of sun light hits tree or bush
51. An unusually cool breeze
52. Couple of rats are following you
53. You get a dull, throbbing headache
54. Injured woodland creature lies helpless
55. Skunk smell
56. Eerily quiet
57. Field of dead trees
58. Humanoid statue (flesh to stone)

59. Stung by a bee


60. Arid dust coats your mouth
61. Odd crystalline growth
62. Ogre skull
63. Abandoned shack
64. Very friendly skunk
65. Wild boar
66. Wild horses
67. Find a copper piece
68. Caterpillar or grub-infested tree
69. Coyotes fighting over a kill
70. Mother bear protecting cubs
71. Hatched eggs below abandoned nest
72. Large insect moult
73. Something scurries away (chipmunk)
74. Patch of berried bushes
75. Large splatter of bird droppings
76. Old, rotted horse carcass
77. Large tree with face image in bark
78. An oasis
79. A rusty suit of armor
80. Active bees nest
81. Howling gust of wind
82. Approaching lightning storm
83. Crow squawks repeatedly on approach
84. Disabled wagon with nearby dead campfire
85. Disheveled shrine or grave marker
86. Rats are rummaging through PCs' food
87. Cloud of insects moves across path
88. Rocks falling in the distance
89. Pair of small birds harass PCs
90. Feral cat trails the party
91. Large animal crashes through the brush
92. Cloud shaped like a holy symbol scuds out of sight
93. Shopping list for potion is found
94. Old ring sticks out of the dirt
95. One person's ears begin to ring
96. One person has an intense itch
97. Hawk takes mole/mouse near party
98. Stick-figure voodoo doll(s) found
99. Tornado
100. Earthquake (mild, moderate, or severe)
101. Great toppled tree, roots outstretched
102. Creek bars path
103. Fern-filled clearing
104. Beaver pond/dam
105. Rocky outcropping
106. Ancient snag filled with tiny holes
107. Carpet Of spongy moss over large area

108. Cave or large den


109. Groundhog colony: big holes, mounds of dirt
110. Tree with bark chewed or clawed off the bottom
111. Picked mushrooms laying on stump to dry
112. Sentry animal (probably bird or rodent) raises alarm
113. Burned area (trees standing, no undergrowth, all black)
114. Fool's gold sparkles in the dirt
115. Huge spider's web
116. Huge stick insect or mantis moves into the foliage
117. Pleasant voice seems to chant on the breeze
118. Fish bones
119. Punctured waterskin or flask on path
120. Forgotten dagger jammed into stump or earth

Table 756: Things Found on the Roadside


d% item or Location
13 An abandoned cartwheel
46 A holy man meditating at a roadside shrine
79 A newly constructed travelers waystation
1012 A caravan of gypsies waiting for a birth
1315 A statue of a two-headed goat
1618 A covered well
1921 A squashed hedgehog
2224 A hermits cave
2527 A teahouse
2830 An abandoned barn
3133 The remnants of a campfire
3436 A dead sheep
3739 An old road, now overgrown and abandoned
4042 A footpath leading away
4345 A tumbled-down rock wall
4648 A tree adorned in prayer flags
4951 An oak tree split by lightning
5254 The ruins of a croft
5557 A standing stone

5860 A tiny roadside tavern


6163 An old blind woman begging for alms
6466 A coin
6769 Signs of a fight
7071 A totem depicting foxes and wolves chasing owls
7273 A boarded-up mineshaft
7475 An overgrown graveyard
7677 A broken, rusty halberd
7879 A scarecrow
8081 Three dead foxes strung up in a tree
8283 A mangy old dog
8485 The carcass of a giant, picked clean by vultures
8687 An abandoned child
8889 A gallows with a dead victim
9091 A coaching inn
9293 The corpse of a criminal in a hanging cage
9495 A road repair gang
9697 A pile of flagstones waiting to be laid
9899 A milestone
100 A huge footprint

Table 758: Scenic Spots


d% Location
12 A tumbling waterfall cascades into a deep pond
34 A bent willow tree provides shelter
5 6 A ruined bridge carved with dancing angels
7 8 A quaint wishing-well
910 A limestone gorge filled with ancient trees
1112 A lone tree upon a moor
1314 Mighty stones have weathered into incredible shapes
1516 Carved millstones lie abandoned in a flower meadow
1718 A stone outcropping that looks like a dragon
1920 The ruins of a once-majestic manor house
2122 A crumbling hillside
23 24 A farmed valley with lush grass
2526 The still waters of a pool reflect an ancient dolmen
2728 A natural tower of broken, weathered stone
2930 Sunlight suddenly strikes the purple heather
3132 The sun picks out the hillside in a blaze of color
3334 A ruined croft with the chimney still intact
3536 A crumbling gatepost leading to a ruined croft
3738 A cobbled track worn smooth with age
3940 A standing stone in a hollow
4142 Curious weathered stones tumble down the hillside
4344 An old ruined chapel wreathed in ivy
4546 A shallow cave with a moss-covered floor
4748 A stone trough filled with flowers, overlooking a lake
4950 An old stone bridge with a small religious shrine
5152 A cairn with a wide panorama of the countryside
5354 A weathered flagstone path leads to a rustic barn
5556 A ruined tower surrounded by heather

5758 Ancient trees gather on a small knoll


5960 A fine bridge over a cool swimming hole
6162 A stone circle in a forest clearing
6364 An empty old burial cairn on the edge of a hillside
6566 A forest clearing bathed in sunshine
6768 An abandoned house by a river
6970 A ruined mill surrounded by cascading waterfalls
7172 A mighty oak towers over the path
7374 A village pond with ducks and dragonflies
7576 A holly bush with a ruined house within
7778 A statue of a man with a cloak of flowers
7980 A meadow filled with buttercups
8182 An old graveyard at the foot of a cliff
8384 A flagged ford across a river
8586 An outcrop of rock that looks like an owl
8788 Three intertwined apple trees
8990 A curious rocky tor rising from a small copse of trees
9192 A pond clogged with watercress and lilies
9394 A green lane surrounded by ancient sycamore trees
9596 A natural seat under a cliff, draped with kudzu
9798 Bright red berries swing from the arch of a tree
99100 A hollow holds three graves, surrounded by ivy

d30 Hexcrawling Wilderness Oddities

01. Makeshift altar with humanoid remains and dried blood staining the ground. A sacrifice to some cruel
god took place here.
02. Unconscious man/woman is tied to a tree (or bound to some other wilderness feature). Naked and has
been robbed by brigands. Hungry and weak from dehydration (perhaps a frostbite victim if traveling in
winter season).
03. A pack of wolves (or other animals) is surrounding a woman and small child, threatening to attack.
04. Campsite with a smoldering campfire. Anyone with tracking can make a check to determine there
were 6-7 people camping here a few hours before and left heading the same direction as the party's

goal. Perhaps a group of adventurers seeking the same destination as the party?
05. Scene of a recent skirmish. Dead humans/demi-humans (possibly adventurers) along with several
gnolls scattered about.
06. Shallow grave with makeshift tombstone, on which is written: "Here lies Ralston. Thief, liar, and
craven."
07. A cougar (or some other animal) chewing on the remains of a goblin.
08. A mage sitting under a tree reading over a book. He tells party he is waiting on a friend, but doesn't
mention why or whom. He answers questions vaguely. After a few minutes he starts repeating
himself. Eventually, he fades away/vanishes.
09. A female boar and several piglets. The female will attack if PC's seem threatening to her piglets.
10. An unoccupied cottage. Remains of farm animals outside. Bowls with food on a table
within. Abandoned for some time, but occupants seemingly just up and left.
11. Band of gypsies (possibly lycanthropes.) They offer various sundries and oddities for sale, and will read
the fortunes of the PCs.
12. Lost caravan guard. He/she was guarding a merchant caravan which was attacked by bandits. He/she
fled, and is now lost in the wilderness.
13. Remains of a funeral pyre. Fire has long since burned out. Ashen remains of humanoid on top of pyre.
14. Small pond with a beautiful woman swimming nude, her clothes on the bank. She will seem surprised,
and will attempt to seduce a party member. She is actually a succubus.
15. Skull of a hill giant, now covered in moss and grass in patches. Looking inside the mouth reveals a
small cache with 100sp (and possibly a clue relevant to the adventure/area.)
16. Traveling pilgrims of some lesser deity. They will offer healing, or other priestly services for a
charitable contribution (which is unreasonably high.)
17. Body of a dead adventurer in chain armor, pierced with several arrows. He is holding a sword to his
chest in ritualistic fashion. Searching the body reveals a clue about the PCs goal, or a map to another
site.
18. A chimera flies overhead carrying in one of its jaws the dead body of a human. It won't seem to notice
the party unless they engage it.
19. Mad hermit named Boltus. Adorned in the skins of various animals. He seems crazy, but is actually a
9th level Ranger. If PCs ask questions relevant to their adventure, there is a chance he can give info
amidst his seemingly insane rants.
20. Band of hunters camping. They know the area well, and if PCs are friendly will offer assistance.
21. Large overturned statue of a cloaked figure holding a sword covered in vines and other vegetation. At
base of statue is a secret compartment containing a map/clue of area.
22. Twisted dead tree in the distance with what appears to be a humanoid hanging from a limb by a
rope. When PCs approach, the figure is gone. Tree is gray and dead, and marked with arcane runes of
some foul god.
23. A wandering druid with a bear. He/she will offer assistance and information to area, if PCs can
somehow prove they are not endangering the lands.
24. Stone statues of 3 ogres twisted in horrific poses. They are somewhat crumbling and covered in
vegetation. Perhaps victims of some spell or monster effect from long ago.
25. A magical well seemingly in the middle of nowhere. If PCs drink from the well, they instantly feel
rejuvenated, and gain +1 to all attacks and saving throws for 3d10 turns.
26. A young boy pinned under a fallen tree from a lightning strike. His leg is broken and he can't pull
himself free.
27. A stone bridge over a small river crossing guarded by a gnome mage who seems of little consequence
to adventurers. He charges 50sp to cross his bridge. PCs can easily overpower him and cross the
bridge. If they do so, however, they will be hunted by an Invisible Stalker.
28. A rare fungus is found which has a purple luminescence. If any herbalists are in party, they can
identify as a component for certain disease cures and potions.

29. A man lying unconscious and naked on the ground. He doesn't remember how he got there, and seems
in a panic with a nervous demeanor. He will flee as soon as possible. Man is actually a werewolf.
30. A small abandoned cave. Entrance is overgrown with vegetation. Inside is a cot, and a locked
chest. Chest contains 100gp.

Table 761: Eldritch Forest


d% Encounter Avg. CR Source
15 1 pseudodragon 1 Bestiary 229
69 1 werewolf 2 Bestiary 198
1012 1 yellow musk creeper 2 Bestiary 285
1317 1 assassin vine 3 Bestiary 22
1821 1 ettercap 3 Bestiary 129
2224 1 giant mantis 3 Bestiary 200
2531 1 owlbear 4 Bestiary 224
3234 1 hydra 4 Bestiary 178
3539 1d4 worgs 4 Bestiary 280
4045 1 basilisk 5 Bestiary 29
4651 1d4 dryads 5 Bestiary 116
5256 1d4 unicorns 5 Bestiary 269
5759 1d6 centaurs 6 Bestiary 42
6061 1 girallon 6 Bestiary 154
6267 1d4 half-celestial unicorns 6 Bestiary 169
6870 1d4 satyrs 6 Bestiary 241
7173 1 shambling mound 6 Bestiary 246
7475 1 dire bear 7 Bestiary 31
7681 1 nymph 7 Bestiary 217
8285 2d4 pegasi 7 Bestiary 225
8690 1d6 pixies 7 Bestiary 228
9195 1 treant 8 Bestiary 266
9698 1 gorgon 8 Bestiary 165
99100 1 couatl 10 Bestiary 49

Table 765: Temperate Plains


d% Encounter Avg. CR Source
13 1d8 cats 1 Bestiary 131
47 1 venomous snake 1 Bestiary 255
812 1 bat swarm 2 Bestiary 30
1316 1 ankheg 3 Bestiary 15
1721 1 cockatrice 3 Bestiary 48
2226 2d6 goblins 3 Bestiary 156
2728 2d4 ponies 3 Bestiary 177
2932 1d6 horses 4 Bestiary 177
3337 1d4 giant ants 4 Bestiary 16
3840 1d4 ghouls and 1 ghast 4 Bestiary 146
4144 1d4 dire bats 4 Bestiary 30
4550 1d6 aurochs 5 Bestiary 174
5152 1d4 centaur 5 Bestiary 42
5357 1d4 pegasi 5 Bestiary 225
5860 2d4 wolves 5 Bestiary 278
6167 1d4 bison 6 Bestiary 174
6871 1d6 giant scorpions 6 Bestiary 242
7278 1d8 worgs 6 Bestiary 280
7984 2d6 gnolls 6 Bestiary 155
8589 1d6 rhinoceroses 7 Bestiary 235
9093 1 dire tiger 8 Bestiary 265
9496 1 gorgon 8 Bestiary 165
9798 1 mastadon 9 Bestiary 128
99100 1 guardian naga 10 Bestiary 212

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