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No Crusts Interactive
info@noCrusts.com
Successful childrens game design includes childrens developmental needs, thoughtfully
created curricula, usability testing, and well-crafted narrative. The following are guidelines and
resources that are specific to developing eBooks and games for smartphones and tablets. This
information was originally shared during the GDC Smartphone and Tablet Summit on March 5,
2012.
Usability
Use iconic, consistent design. A stop sign is a stop sign.
Provide large hotspots
If possible, allow for more space under the target. Kids tend to
undershoot if theyre going to miss the target.
Make something noticeable happen on touch.
Kids often obscure parts of the interface with their fingers. Have
something larger than their finger change state on touch to help them
realize that their input was recognized.
Leave a safe-zone border around the edges. Kids often accidentally touch the
screen as they try to hold the device. If no room for a safe zone, upper corners
seem to be accidentally touched less than the lower corners.
Drag and drop is tough. Point and tap is easier. If thats not possible, try to avoid
snap-back to original place.
Multi-touch, swiping, and scrolling are all learned behaviors. It requires wide
finger span and multi-finger coordination.
Literacy and eBooks
Caregivers desired eBook activities
Reading
Listening to the story
Read along with the story
Gaming
Playing games related to the story
Look for letters and words
Select words with similar sounds or rhymes
Extend the story
Tell how one story fits with another
Discuss similar stories
Create new stories
Sync audio and text with highlighting. (The karaoke effect)
Support audio with text where feasible. Audio is required for kids younger than 3rd
grade because of unreliable reading abilities
If the goal is literacy, avoid bells and whistles that are not tied to the
comprehension of the story
Model key literacy behaviors and foster a love of language