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The board 2 player of each team shall hold the opposite color of
board 1 player.
6. The defaulting time is 30 minutes on the chess clock of the concerned
player after game time.
7. Collatilla: All other matters not covered in these rules shall be decided
by the Chess Technical Committee.
TOURNAMENT REGULATIONS
The general FIDE LAWS OF CHESS with adopted new rules for the Swiss System
pairings, changes in scoring and tie - breaks implemented last 2008 shall be applied with their
supplements and interpretations as lay down by the FIDE Rules Commission and specific
regulations as prescribed by the Metropolitan Chess Club shall also be in force.
SYSTEM OF PLAY
The competition shall be divided into two (2) high school boys, and high school girls.
Each team for boys shall comprise of two (2) regular players, while each team for girls shall
comprise of two (2) regular players.
High school girls division, the contest shall apply the five - round Swiss System. For the high
school boys division, the five round Swiss System will be employed.
PAIRING RULES
For Swiss System new rules:
1-2
3-4
5-6
7-8
2. In the second round, the winning teams in the bottom half will play with one another, the
losing teams in the bottom half will play with one another.
3. The standing after each round, according to the new procedure, is also the basis for the
pairings of each next round.
CONDUCT OF THE PLAYERS
1. Players must observe proper dress code while playing
2. A player is not allowed to use his/her cell phone while playing. A text or ring sound from
his/her cell phone will mean forfeiture of his/her game.
3. A player is not allowed to speak with his/her teammates while his/her game is in progress. A
player may speak only as permitted in the Laws of Chess and Tournament Regulations.
4. A player is not allowed to distract or annoy his/her opponent by creating noise.
5. A player is not allowed to make analysis of his/her game with his opponent after their match
has been ended.
6. A player having the move is not allowed to leave the playing area. He must make his move
first before leaving with the permission of the arbiter.
Tie-break definitions
Tie-Breaks are used to rank players within point groups. In other words to break ties among players on the same
score.
There are many different tie-break systems, some of them popular, some rather obscure. Confusion has been caused
by the terminology as same systems are known under different names in different countries. This document attempts
to document all tie-break systems recommended by FIDE and USCF.
Sources:
Average Opposition
Berger
Buchholz
Cumulative
Cumulative of Opposition
Harkness
Kashdan
Median
Median Buchholz
Modified Median
Most Blacks
Number of Wins
Opposition's Performance
Opposition's Rating Sum
Index
Progress
Result Between Tied Players
Solkoff
Sonneborn-Berger
progressive scores are 1, 1, 2, 2.5 and your Progress tie-break value is 6.5
This is an attempt to put a higher value on scores which were achieved by scoring better in the initial rounds than by
finishing from behind. It is common knowledge that the latter is usually much easier to achieve.
The problem is that the order of the Progress tie-breaks is known before the last round (last round scores will change
the actual value but not the order within a point group). This may encourage some undesirable tournament "tactics"
in the last round.
Interestingly the USCF Official Rules of Chess considers the above feature of the system an advantage on the
grounds that it "avoids the problem, comon in Median and Solkoff, of having to wait for a lengthy last-round game
between two non-contenders to end for top prizes to be decided".
Kashdan (USCF)
Similarly to the "Number of Wins" method rewards aggressive play. A player receives 4 tie-break points for a win, 2
for a draw, 1 for a loss and 0 for an unplayed game. If there are no unplayed games this system reduces the "Number
of Wins".
Interestingly Kashdan can be used to calculate main scores rather than just tie-breaks. In virtually all football
(soccer) competitions in Europe teams receive 3 points for a win, 1 for a draw and 0 for a loss.