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How to become an embedded software developer?

All the answers have been good so far, but I'll throw in my two cents.
Here's a repeat of some tips with a twist and some extra:

Learn C: The fundamental language of the hardware that is still portable (too some
degree). Don't just learn it, but become an expert of all it's features like volatile and why
it is important for writing device drivers.

Start out with a good development kit like Arduino, but as said before learn other
architectures once you got a good feel for it. Luckily there are some Arduino compatible
boards built with other processors, that way you can rewrite the same design on a
different uC not mess up your whole design while getting a feel for something new.

In the learning stage, feel free to re-invent the wheel on device drivers or other pieces of
code. Don't just plop someone else's driver code down in there. There's value in reinventing the wheel when you're learning.

Challenge yourself to re-write your code more efficiently in terms of speed and memory
usage.

Becoming familiar with different styles of embedded systems software architectures.


Start with basic interrupt driven/background loop processing, then move up to
background schedulers, then real-time operating systems.

Get good source control! I prefer Mercurial myself.


Even sign up for some free source control hosting sites
like Sourceforge.net or Bitbucket.org to host your project even if you're the only one
working on it. They'll back your code up, so you don't have to worry about that
occasional hard drive crash destroying everything! Using a distributed VCS comes in
handy, because you can check in changes to your hard drive then upload to the host site
when ready.
Learn your tools well for whatever chip you're working on! Knowing how the compiler
creates assembly is essential. You need to get a feel for how efficient the code is, because
you may need to rewrite in assembly. Knowing how to use the linker file and
interpreting the memory map output is also essential! How else are you going to know
if that routine you just wrote is the culprit of taking up too much ROM/Flash!

Learn new techniques and experiment with them in your designs!

Assume nothing when debugging. Verify it!

Learn how to program defensively to catch errors and verify assumptions (like using
assert)

Build a debugging information into your code where you can such as outputting
memory consumption or profiling code with timers or using spare pins on the uC to
toggle and measure interrupt latency on a O-scope.

Here are some books:


The Pragmatic Programmer by Andrew Hunt and David Thomas - more or less required
reading for any practical software development
Practical Arduino
Programming Embedded Systems by Michael Barr
Embedded Systems Building Blocks by Jean Labrosse
MicroC OS II Real Time Kernel by Jean Labrosse, great intro into RTOS's in general in
there along with his OS.
Embedded Software Primer by David Simon - good intro to embedded software
Here are some websites:

Embedded Gurus
Ganssle Group Jack Ganssle has some wonderful historical stories to tell. Read the
articles. He gets a little preachy about some things though.
Embedded.com Good info for latest techniques and tips from Ganssle, Barr, and other
industry experts.

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