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HOW TO PLAY THIS MISSION

HOW TO SCORE THIS MISSION

Phase one Pre Game:


-Find your opponent on the player matrix
-Contact your opponent pick a time or place to play your game at a retail
store (TCS, FF, RTPG, GW)
-Pick up mission packet from TCS, or Print your own.
-Meet your opponent to play your game

MISSION ONE RECOVERY:

DATE:

LOCATION: ________________________________________
Points:

ATTACKING ARMY: ____________________________________


Points:

DEFENDING ARMY: ____________________________________


Phase two Game:
-Get a standard table & set up your terrain (about coverage)
-Decide with your opponent what terrain rules to give your table set up
-Define battle roles (attacker/defender)
-Roll for Warlord traits
-Roll for Psychic powers
-Roll for any pre game set up rules
-Defender sets up according to mission key
-Attacker sets up according to mission key
-Infiltrators (Defenders/Attackers)
-Scouts (Defenders/Attackers)
-Attacker attempts to seize the initiative
-Defender goes firs, if attacker was not able to seize
-Play your game
Phase three Post Game:
-Total up/ Complete points on Mission Report
- Give your Mission Report to a retail rep at TCS
-Comment in group about your completed mission
-Wait for the next mission matrix to be published

Where there any issues with your mission?


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PRIMARY: 9 points possible


Who Got the Relic Shard?
____________________+5

How many Defense Nodes


Survived?
(Bubble in if Destroyed)

NOTABLE ACHIEVEMENTS: 6 points possible


Achievements
Attacker
First blood
Slay the Warlord
Eliminated Unit Type: HQ

Defender

Eliminated Unit Type: Troops

Strategic Intervention
PFG 4/4
Corruption
(Corruption is negative points)

Attacker
-

Defender
-

ROUGE TROOPER (describe what happened):


_______________________________________________________
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UNIT NOMINATED FOR AWARD:

KEY
Relic
Power Field Generator
AV10; 1HP, Repair, open topped
Open Ground
24 Center Diameter:
Defenders Deployment
12 Each Short Table Edge:
Attackers Deployment
Notable Achievements Scored:
-First Blood
-Slay the Warlord
-Eliminated Unit Type in Play (HQ & Troops)
-Strategic Intervention
-PFG 4/4
Mission One: Recover the relic
If you are a Defender you will deploy first & get first turn (up to1K POINTS OF YOUR CHOICE) in the center circle. This is your recovery detachment. A perimeter
defense shielding is deployed that grants a 3++ to all shooting attacks crossing into your deployment zone; contingent to the survival of your PFGs each is set up
as shown above. You will have to hold out two turns; all reserves (down to 500 PT OF YOUR CHOICE) arrive on turn 3 using both of the long table edges.
-Your primary objective is to hold the relic shard until the end of the battle.
-Your secondary objective is to defend your power field generators PFGs
(PFGs may be repaired by any character in-lue of shooting on a roll of a 6 normal repair modifiers apply).
If you are an Attacker you will deploy on either or both table sides, normal deployment rules follow.
-Your Primary objective is to take the relic shard & hold it until the end of battle.
-Your Secondary objective is to destroy the defense perimeter (destruction of each reduces the effectiveness; 3++ start /4++/5++/5++ with in 6)
PRIMARY SCORING: 9 points
- The Relic is worth 5 points at the end of the game & whomever holds the relic is a defender for the next battle
- Each PFG is a 1 for 1 point. Each PFG that survives the end game is one defender point; Each PFG that is destroyed is one Attacker Point (4point Value).
Notable Achievement Points: 6 points
- First Blood/Slay the Warlord; each one point (2 Achievement points max)
- Eliminated Unit Type in Play; HQ & Troops. All opponent HQs/Troops eliminated one point each (2 Achievement points max, one point each)
- Strategic Intervention; if a reserve unit successfully destroys an opponents unit on the turn they arrive;
- PFG 1/1; If all PFG survive/or all destroyed player gains an additional point to Defender/Attacker (1 Achievement point each)

November 15, 2014

[INTO THE VOID MISSION PACKET: ONE]

Prologue:

..Incoming High Level Command Data .


===High level security encryption===

.Incoming Transmission..

.authorization granted.

.:Command Mission Report:.

-Recovered Distress Transmission -

.Aquila Lander Distress Message received:

An incident with the relic recovered from


sector Axeom Prime has rendered our vessel
corrupt & we abandoned the crew. Inquisitor
Lord Loken remained with the on board, also
corrupt.

An encroaching warp storm that originated


inside the starcruser Udessus took the ship & all
crew aboard into the warp. It is a total loss. A
single Lander escaped from the Udessus with an
item of great value to our overall mission. You
are to recover this item at all cost.

Our vessel, the Udessus, was left adrift, but no


longer. As witnessed by myself and the few
others whom have escaped aboard an Aquila
Lander, a warp storm abnormality engulfed the
Udessu. Devoured into the warp it was.
I alone hold the secrets Logen used to unite the
shards found in the Axeom System. I fear it is
too dangerous & the corruption as fallowed the
survivors. Our Lander is failing the survivors are
turning against me, against each other. I have
jettisoned the broken artifact in hopes to return
to Terra alive with my reports.
Only I fear the worst.
Latent Inquisitor Gravis Ex Celsius

The Lander was destroyed in the Axeom


system. On your mission report you will have
orders detailing a designated sector of the
system in order for you to recover the cargo of
the Aquila Lander. You are to recover this item
at any cost & return it back for analysis. You
have orders to deploy a recovery detachment.
Carry out your orders immediately.
Good Luck..
..Command Out
..END TRANSMISSION.

November 15, 2014

[INTO THE VOID MISSION PACKET: ONE]

Prepare for an epic struggle to collect ancient


artifacts of unknown powers for your
Warhammer 40,000 faction!

Scoring will be three fold. Each Mission will


describe how the first two are scored in the
mission key.

Design a 1500 point army list with intent to


start off as an attacker or defender in mind (all
battles are attacker vs. defender). No unique
HQ characters are allowed for this narrative
game play. You may design from a two source
format also counting additional fortifications as
a source. Defenders always have the relic so if
you lost the relic in the last battle you will be an
attacker next battle.

- 1 Relic Control/Objectives

Gain knowledge that develops throughout the


battles from one game to the next to unlock the
secrets of the relic in a developing story that is
unique to your army detachment.
The Battles are scored in 3 different ways:
Relic/Battle Points, Notable Achievements,
Corruption.
Now are you ready for Battle!

Act One-Into the VoidThis Act will involve three scenes or battles
played in a casual pick-up format. They are as
follows.
-Battle One: Recovery
-Battle Two: The Secret
-Battle Three: Union

- 2 Notable Achievements.
-3 Corruption (Scoring Corruption will be
described below & is worth negative points.)
Each Battle will be published on the group sight
& mission packets will be picked up from TCS.
From that time you will freely contact your
opponent & schedule your battle. The second
battle will be released in
concession/completion of all players having met
their battle and/or the two week period is up.
Corruption:
Game up force multipliers!!!
Players gain corruption points for each time
their army exceeds the starting value of
1500(yes looking at you Chaos Summons,
Tyranids & Necrons). This accounts of total
start value not current values (so any army
losses excluded)
Corruption is scored as follows and treated as
negative points:
+1-100pts
+101-200 pts
+201-300 pts
+301-400 pts
+401-500 pts
+501-XXX pts

=1
=2
=3
=4
=5
=5 *

Objectives:
In the first battle as Defenders your goal is to
keep the relic shard from the Attackers.
Attackers goal is to collect the relic shard.
Simple, right?

*5 corruption is scored for each new unit over


500pts.
Furthermore corruption may be awarded in the
last battle seen Union by all players. It will be
described in its battle key.

November 15, 2014

[INTO THE VOID MISSION PACKET: ONE]

Rouge Trooper Award:


If a unit or single model displays a heroic feat
against all odds type of scenario, survives or
not, a rouge trooper may be awarded. This
must be agreed on by both players & will be
awarded by the TO after the completion of each
battle seen. Rouge Trooper awards will be
noted in the player matrix as they are
published. Unit/models eligible must is a basic
ground infantry troop choice to be eligible for
this bonus (no fearless/relentless units).

-AWARD ACTIONAny unit awarded, that does not have a


SGT/team leader upgrade will now receive one
at no additional cost. The awarded player may
nominate a model of the players choice in that
unit to receive the award (so keep track of this
model). These awards are carried over into
further battles.
If the unit whom receives this award already
purchased a SGT/team leader upgrade and/or
this unit receives a second award apply the
following:
-

+1 Wound (Max of 2 Wounds)


+1 BS
+1 WS
+1 Attack (Max of 3 attacks)
+1 LD (Max of 10)

These Awards are continued throughout the


tournament & are only awarded if a heroic
action is noted. Further if the heroic action is a
sacrificial action (hence the unit is eliminated or
destroyed from the battle as a result) a rouge
trooper may still be awarded. So that stated,
not all games or players will be awarded a
Rouge Trooper. Only the brave souls whom
face insurmountable odds will become a rouge
trooper.
Battle on Players!!!!

FINAL:
If you have any question or concerns, please
address them in the group or contact me
directly.

Thank you for playing!

GROUP EMAIL:
goodgames1975sc@outlook.com

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