Beruflich Dokumente
Kultur Dokumente
UNIT-2
CBSE-i
ICT
GAME TIME-I
CBSE-i
ICT
GAME TIME-I
CLASS-I
UNIT-2
Preface
Education plays the most important role in acquiring professional and social skills, and a positive attitude towards face the
challenges of life. Curriculum is a comprehensive plan of any educational programme. It is also one of the means for bringing
about qualitative improvement in an educational system. The Curriculum initiated by the Central Board of Secondary
Education-International (CBSE-i) is a progressive step in making the educational content responsive to global needs. It signifies
the emergence of a fresh thought process in imparting a curriculum which would restore the independence of the learner to
pursue the learning process in harmony with the existing personal, social and cultural ethos.
The CBSE has introduced the CBSE-i curriculum as a pilot project in a few schools outside India in 2010, in classes I and IX and
extended the programme to classes II, VI and X in the session 2011-12. It was further extended to classes III, VII and for Senior
Secondary classes with class XI in the session 2012-13. It is going to be introduced in classes IV, V, VIII and XII in the session
2013-14 in the schools outside India and in classes I, II and III in the schools within the country.
The Senior Secondary stage of education determines the course of life of a student. At this stage, it becomes extremely important
for students to develop the right attitude, a willingness to learn and an understanding of the world around them and to be able to
take the right decisions for their future. The senior secondary curriculum is expected to provide the necessary base for the
growth of knowledge and skills, and thereby enhance a student's potential to face the challenges of global competitiveness. The
CBSE-i Senior Secondary Curriculum aims at developing the desired professional, managerial and communication skills as
required in of the world of work. CBSE-i is for the current session offering curricula in ten subjects i.e. Physics Chemistry,
Biology, Accountancy, Business-Studies, Economics, Engineering Graphics, Home Science, Computer Science, Information
Practices, ICT, English, Mathematics I and Mathematics II. Mathematics at two levels caters to the differing needs of students of
pure sciences and commerce. The curriculum has been designed to nurture multiple intelligences like linguistic or verbal
intelligence, logical mathematical intelligence, spatial intelligence, sports intelligence, musical intelligence, inter-personal
intelligence and intra-personalintelligence.
The Core skills are the most significant aspects of a learner's holistic growth and learning curve. The objective of this part of the
core of curriculum is to scaffold the learning experiences and to relate tacit knowledge with formal knowledge. This involves
trans-disciplinary linkages that would form the core of the learning process. Perspectives, SEWA (Social Empowerment through
Work and Action), Life Skills and Research would be the constituents of this 'Core'.
The CBSE-i Curriculum evolves by building on learning experiences inside the classroom over a period of time. The Board while
addressing the issues of empowerment with the help of the schools administering this system, strongly recommends that
practising teachers become skil ful and lifelong learners and also transfer their learning experiences to their peers through the
interactive platforms provided by the Board. The success of this curriculum depends upon its effective implementation and it is
expected that the teachers will apply themselves to creating better facilities, developing linkages with the world of work and
fostering conducive environment, as per the recommendations of the curriculum document.
I appreciate the effort of Dr. Sadhana Parashar, Director (Academics, Research, Training and Innovation), CBSE, and her team
involved in the development of this document. I specially appreciate the efforts of (Late) Dr. Srijata Das for working tirelessly
towards meeting deadlines.
The CBSE-i website enables all stakeholders to participate in this initiative through the discussion forums. Any further
suggestions on improving the portal are always welcome.
Vineet Joshi
Chairman, CBSE
Acknowledgements
Advisory
Conceptual Framework
Dr. Om Vikas
Gen Science:
ICT:
Core-SEWA:
Ms. Vandna
Ms. T Shimrah
Ms. Madhuchhanda
Performing and
Visual Arts:
Hindi:
Mr. Reji MK
Social Studies:
Mathematics:
Physical Education:
Contents
Preface
Acknowledgment
Introduction
Teachers Notes
Lesson Plan - A
Lesson Plan - B
10
11
Study Material
12-17
Student Worksheets
18-19
Glossary
19
Websites
19
Class I
Teachers Notes
This chapter requires teacher to make students comfortable with the usage of the
keyboard and the mouse by using two open source educational softwares which are
Tux Typing and GCompris that can be downloaded from the following sites.
http://tux4kids.alioth.debian.org/tuxtype/download.php
http://gcompris.net/-DownloadGeneral Objectives: Learn how to use keyboard and mouse.
Specific Objectives: Students will be able to
use various keys on the keyboard.
use the mouse and control cursor movement.
appreciate the use of single click, double click and dragging of the mouse.
TOPICS
a. Playing with the keyboard
Skills Attributes
S1
S2
S3
S4
S5
Intelligence Attributes
S6
S7
I1
I2
I3
I4
I5
I6
Strongly
Contributing
Weekly Contributing
Not Contributing
DESIRABLE ATTRIBUTES
Skills Attributes
Intelligence Attributes
S1
Cognitive Skill
I1
S2
Creative/Aesthetic Skill
I2
S3
I3
Interpersonal Intelligence
S4
Team/Collaboration Skill
I4
Linguistic Intelligence
S5
Communication Skill
I5
Naturalistic Intelligence
S6
l6
Kinesthetic
S7
Ethical Skill
(related to the
subject)
Cognitive
skill
Duration: 6 Periods
Multiple
Intelligences
Incorporated
Spatial visualization
http://www.youtube.com/watch?v=bIKB
MLWPdwc
Aim: To learn how to use tux typing for
learning the use of the keyboard.
-
Learning Outcomes:
The students will develop the ability to:
Recognize various keys on the keyboard.
Material Required:
1. Computer System.
Tux Typing Software.
Activity
Spelling of Colours, Animals and Fruits.
Linguistic, spatial
visualization,
kinesthetic
Mathematics
Critical Thinking:
Correct posture while using the keyboard and positioning hand on the
keyboard.
Explore to get virtual keyboard for non Roman alphabets. E.g. Devanagari,
Bengali etc.
Life Skills/SEWA
Discuss with the students drawbacks of playing online games.
(related to
the subject)
Cognitive
skill
Duration: 6 Periods
Multiple
Intelligences
Incorporated
Spatial visualization
http://www.youtube.com/watch?v=h92Y4
YJn9Kg
Aim: To learn how to use GCompris to
understand the working of the mouse.
-
Linguistic, spatial
Double click the GCompris icon that you see visualization,
in your computer once you have kinesthetic
downloaded it using the following link.
http://gcompris.net/-DownloadAim: To acquaint students with single click,
double click and movement of the mouse.
Learning Outcomes:
The students will develop the ability to:
Use the mouse for a single click.
Use the mouse for double click.
Use the mouse for moving the cursor on the screen.
Material Required:
1. Computer System.
GCompris Software.
Activity
Students learn to draw various shapes by connecting the circles.
Critical Thinking:
Correct posture of hand while holding the mouse.
Life Skills/SEWA
Discuss with the students drawbacks of playing online games.
LESSON PLAN
Lesson Plan A
Topic a: Playing with the Keyboard.
Duration: 6 Periods
Brief Description:
This lesson aims to make students aware of the use of keyboard by playing Tux typing
game. This game involves pressing the correct key from the keyboard after seeing the
character that is dropping slowly from above before it reaches the ground. A similar
game is also available for names of colours, fruits, animals, numbers etc.
Learning Objectives:
Students will be able to know
the basic working of the keyboard.
the placement of various keys on the keyboard.
Material Required:
1. Computer System.
2. Tux Typing Software.
Teacher Activity:
Discuss with the students about what they know about the use of keyboard and
whether they have seen anyone using it at home or outside.
Through the discussion tell the students that the keyboard has various keys for
alphabets and numbers.
Now teacher can give the demonstration to the students by playing Tux Typing
game
Tux menuFish CascadeEasy Alphabet.
Student Activity:
Students can play the game by going through these steps.
Tux typing menuFish CascadeEasyAlphabets.
Tux typing menuFish CascadeEasyAnimals.
Tux typing menuFish CascadeEasyFruits.
Tux typing menuFish CascadeEasyNumbers.
Tux typing menuFish CascadeEasyShort words.
Review:
The Teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
Evaluation of Students worksheets. The Teacher may encourage the students for self
assessment of the assignments and make comments for improvement based on his/her
assessment.
Students can self access themselves by playing different levels of difficulty in the game
and see their improvement in usage of keyboard.
Lesson Plan B
Topic b: Playing with the Mouse.
Duration: 6 Periods
Brief Description:
This lesson aims to make students aware of the use of mouse by playing GCompris
games. Students learn to control movement of curson, single and double click with
mouse.
Learning Objectives:
Students will be able to
know the basic working of the mouse.
appreciate the use of single click, double click and dragging of the mouse.
Material Required:
1. Computer System.
2. GCompris Software.
Teacher Activity:
Discuss with the students what they know about the use of mouse and whether
they have seen anyone using it at home or outside.
Through the discussion tell the students that the mouse has two buttons which
can be used for single click, double click.
Now teacher can give the demonstration to the students of playing GCompris
game.
Student Activity:
Students can play the game by going through these steps.
Go to the home page of GCompris.
Select the first icon on the left side of the home page.
Select any one of the option that is displayed after selecting the first icon.
It displays a list of games. Select any one that you want to play.
8
Review:
The Teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
Evaluation of Students worksheets. The Teacher may encourage the students for self
assessment of the assignments and make comments for improvement based on his/her
assessment.
Students can self access them by playing different levels of difficulty in the game and
see their improvement in usage of mouse.
Developing
Achieved
Exemplary
The student
The student
will be able to: will be able to:
The student
will be able to:
Identify the
various keys
on the
keyboard.
Identify the
keyboard
Identify and
familiarize
with the keys
on the
keyboard
Type and
identify the
position of
alphabetic and
number keys
on the
keyboard
Identify the
buttons on
the mouse
and learn
how to use
them.
Identify the
mouse
Identify and
use the mouse
Move mouse
and
differentiate
between single
click and
double click
Esc
~
Tab
CAPS
Shift
F1
F2
F3
F4
F5
F6
F7
F8
F10
F9
F11
Backspace
0+
{
A
:
Z
<
>
Ctrl
F12
Enter
Shift
ctrl
Spacebar
Arrow Keys
10
2.
Single click
b)
Double click
c)
Dragging
d)
Moving
Match the actions on the mouse with the text given on the right hand side.
a)
Double click
b)
Single click
c)
Scrolling
d)
Dragging
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STUDY MATERIAL
I.
MATRIX
Content:
a)
b)
Learning Objectives:
Cognitive skills development using Tux typing and Gcompris softwares.
II.
SCOPE
The students must be able to recognize keys on the keyboard and use various
buttons of the mouse to play educational games. The students should know how
to use keyboard and mouse effectively thus indirectly enhancing their cognitive
skills.
III.
CONTENT
(a)
Double click on the Tux typing icon on your desktop window. The
following screen appears
12
2.
3.
4.
5.
You have to press on the keyboard the alphabet appearing on the fish
before it reaches ground.
13
Similarly for other games like short words or names of plants you have to
see the spellings of the word that is falling down and then press the
relevant alphabets on the keyboard corresponding to the correct spelling.
(b)
Center
Pane
Navigation
Bar
14
Click on the first option on the navigation bar, it shows two sub options in
the center area i.e. keyboard and mouse.
2.
15
3.
Click on the pointed option shown in the above figure to start the game.
4.
Click on the blue dot shown in the figure below in order to trace out
different patterns that eventually form a drawing.
Click on the second option on the navigation bar as shown with arrow
marked 1.
2.
It has three sub options. Click on the second option pointed with arrow
marked 2.
1
2
16
3.
Click on the option shown with the arrow to start playing the game.
In this game you have to complete the series by viewing and analyzing the
given series and then selecting the next object from the objects given on the
table as shown in the figure below.
17
2.
~
Tab
CAPS
Shift
F1
F2
F3
F4
F5
F6
F7
F8
F10
F9
F11
Backspace
0+
{
A
:
Z
<
>
Ctrl
F12
Shift
ctrl
Single Click
Double Click
Dragging Moving
a)
b)
18
Enter
Student Worksheet 2
1.
c)
d)
2.
Match the areas(A/B/C/D) on the mouse with the text given on the right hand
side.
i)
Double Click
ii)
Dragging
iii)
Scroll
iv)
v)
V.
GLOSSARY
Single Click
Pressing left mouse button once.
Double Click
Pressing left mouse button twice in succession.
Dragging
Pressing the left mouse button and moving the mouse simultaneously.
VI. WEBSITES
http://tux4kids.alioth.debian.org/tuxtype/download.php
http://gcompris.net/-Downloadhttp://www.mouseprogram.com/practice.html
http://www.instruction.greenriver.edu/avery/activities/mouse/MouseSkills.htm
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