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CBSE-i
ICT
GAME TIME-II
UNIT-3
CLASS
CBSE-i
UNIT-3
ICT
GAME TIME-II
Preface
Education plays the most important role in acquiring professional and social skills, and a positive attitude towards face the
challenges of life. Curriculum is a comprehensive plan of any educational programme. It is also one of the means for bringing
about qualitative improvement in an educational system. The Curriculum initiated by the Central Board of Secondary
Education-International (CBSE-i) is a progressive step in making the educational content responsive to global needs. It signifies
the emergence of a fresh thought process in imparting a curriculum which would restore the independence of the learner to
pursue the learning process in harmony with the existing personal, social and cultural ethos.
The CBSE has introduced the CBSE-i curriculum as a pilot project in a few schools outside India in 2010, in classes I and IX and
extended the programme to classes II, VI and X in the session 2011-12. It was further extended to classes III, VII and for Senior
Secondary classes with class XI in the session 2012-13. It is going to be introduced in classes IV, V, VIII and XII in the session
2013-14 in the schools outside India and in classes I, II and III in the schools within the country.
The Senior Secondary stage of education determines the course of life of a student. At this stage, it becomes extremely important
for students to develop the right attitude, a willingness to learn and an understanding of the world around them and to be able to
take the right decisions for their future. The senior secondary curriculum is expected to provide the necessary base for the
growth of knowledge and skills, and thereby enhance a student's potential to face the challenges of global competitiveness. The
CBSE-i Senior Secondary Curriculum aims at developing the desired professional, managerial and communication skills as
required in of the world of work. CBSE-i is for the current session offering curricula in ten subjects i.e. Physics Chemistry,
Biology, Accountancy, Business-Studies, Economics, Engineering Graphics, Home Science, Computer Science, Information
Practices, ICT, English, Mathematics I and Mathematics II. Mathematics at two levels caters to the differing needs of students of
pure sciences and commerce. The curriculum has been designed to nurture multiple intelligences like linguistic or verbal
intelligence, logical mathematical intelligence, spatial intelligence, sports intelligence, musical intelligence, inter-personal
intelligence and intra-personalintelligence.
The Core skills are the most significant aspects of a learner's holistic growth and learning curve. The objective of this part of the
core of curriculum is to scaffold the learning experiences and to relate tacit knowledge with formal knowledge. This involves
trans-disciplinary linkages that would form the core of the learning process. Perspectives, SEWA (Social Empowerment through
Work and Action), Life Skills and Research would be the constituents of this 'Core'.
The CBSE-i Curriculum evolves by building on learning experiences inside the classroom over a period of time. The Board while
addressing the issues of empowerment with the help of the schools administering this system, strongly recommends that
practising teachers become skil ful and lifelong learners and also transfer their learning experiences to their peers through the
interactive platforms provided by the Board. The success of this curriculum depends upon its effective implementation and it is
expected that the teachers will apply themselves to creating better facilities, developing linkages with the world of work and
fostering conducive environment, as per the recommendations of the curriculum document.
I appreciate the effort of Dr. Sadhana Parashar, Director (Academics, Research, Training and Innovation), CBSE, and her team
involved in the development of this document. I specially appreciate the efforts of (Late) Dr. Srijata Das for working tirelessly
towards meeting deadlines.
The CBSE-i website enables all stakeholders to participate in this initiative through the discussion forums. Any further
suggestions on improving the portal are always welcome.
Vineet Joshi
Chairman, CBSE
Acknowledgements
Advisory
Conceptual Framework
Dr. Om Vikas
Gen Science:
ICT:
Core-SEWA:
Ms. Vandna
Ms. T Shimrah
Ms. Madhuchhanda
Performing and
Visual Arts:
Hindi:
Mr. Reji MK
Social Studies:
Mathematics:
Physical Education:
Contents
Preface
Acknowledgment
Introduction
Teachers Notes
Lesson Plan - A
Lesson Plan - B
10
11
Study Material
12-17
Student Worksheets
23
Glossary
23
Websites
23
CLASS I
Teachers Notes
This chapter requires teacher to make students comfortable with the usage of the
keyboard and the mouse by using Open Source educational software GCompris that
can be downloaded from the following sites.
http://gcompris.net/-Download-
General Objectives
Specific Objectives
Students should be able to:
Work in a team.
Topics
a.
b.
Intelligence Attributes
TOPIC
S1 S2 S3 S4 S5 S6 S7
I1
I2
I3
I4
I5
I6
Strongly Contributing
Weekly Contributing
Not Contributing
DESIRABLE ATTRIBUTES
Skills Attributes
Intelligence Attributes
S1
Cognitive Skill
S2
Creative/Aesthetic Skill
S3
I2
S4
Team/Collaboration Skill
I3
Interpersonal Intelligence
S5
Communication Skill
I4
Linguistic Intelligence
S6
I5
Naturalistic Intelligence
S7
Ethical Skill
l6
Kinesthetic
I1
Spatial Visualization
Intelligence
Duration: 4 Periods
Multiple
(related to
Intelligences
the subject)
Incorporated
Cognitive
skill
To
learn
how
to
use
GCompris
to
Linguistic, spatial
Play in a team.
Material Required:
1.
2.
GCompris Software.
Trans disciplinary Activities
Subject
Activity
Mathematics
Critical Thinking:
Why only selective keys are used for playing games.
Life Skills/SEWA
Discuss with the students benefits of playing in a team.
LESSON PLAN
Lesson Plan A
Topic: Multiplayer game using the keyboard.
Duration: 4 Periods
Brief Description:
This lesson aims to make students aware of the use of keyboard by playing GCompris
game. This game involves pressing the correct key that is arrow key or spacebar from
the keyboard for the movement of the object before it munches all the numbers equal
to the number given. A similar game is also available for not equal to values.
Learning Objectives:
Students should be able to:
Work in a team.
Material Required:
1.
2.
GCompris Software.
Teacher Activity:
Student Activity:
Students can play the game by going through these steps.
Review:
The teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
The Teacher may encourage the students for self assessment by making them play the
game and makes comments for improvement based on his/her assessment.
Students can self access themselves by playing different levels of difficulty games and
see their improvement in usage of keyboard.
Cognitive skill
Duration: 8 Periods
Multiple Intelligences
Incorporated
Linguistic, spatial
Double click the GCompris icon that visualization, kinesthetic
you see on your computer once you
have downloaded it using the
following link.
http://gcompris.net/-DownloadSelect Puzzles
model.
Build
the
same
Linguistic, spatial
Select Puzzles Simplified Tower of visualization, kinesthetic
Hand
Aim: Students should acquaint
themselves
with
dragging
and
dropping of the objects.
Learning Outcomes:
The students will develop the ability to:
Use the mouse for dragging and dropping the objects on the screen.
Material Required:
1.
2.
GCompris Software.
Trans disciplinary Activities
Subject
Activity
Mathematics
Critical Thinking:
Life Skills/SEWA
Explore games with newer features to play team games.
Lesson Plan B
Topic b: Multiplayer game using the Mouse.
Duration: 8 Periods
Brief Description:
This lesson aims to make students aware of the use of mouse by playing GCompris
games. Students learn to control the movement of mouse and single click with mouse.
Learning Objectives:
Students will be able to
Material Required:
1.
2.
GCompris Software.
Teacher Activity:
Discuss with the students the single click and drag and drop option of the
mouse.
Student Activity:
Students can play the game by going through these steps.
Review:
The teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
The Teacher may encourage the students for self assessment by making them play the
game and makes comments for improvement based on his/her assessment.
Students can self access themselves by playing different levels of difficulty games and
see their improvement in usage of mouse.
Developing
Achieved
Exemplary
The student
The student
The student
be able to:
will be able
to:
Ability to use
Identify the
Type and
Understand,
Keyboard and
for playing
identify the
comprehend
Mouse.
playing the
the games,
position of
game on the
differentiate
alphabetic and
game
keyboard and
click and
number keys
drag options
on the
of the mouse.
keyboard
Ability to work
Work
Developing
Motivate
in a team
independently
the team
in a team.
students to
environment.
on a computer.
spirit.
play games in a
team.
10
Drag.
2.
Drop.
3.
Scroll.
Answers
Student Worksheet 1:
Skill
Game Link
Analytical Skill
Cognitive Skills
Creative Skills
11
STUDY MATERIAL
I.
MATRIX
TOPICS
a.
b.
LEARNING OBJECTIVES
Cognitive skills and Team/Collaboration Skill development using Gcompris
software.
II. SCOPE
The students must be able to recognize keys on the keyboard and use various
buttons of the mouse to play educational games. The students should know how
to use keyboard and mouse effectively thus indirectly enhancing their cognitive
skills.
III. CONTENT
On running GCompris 8.3.6 you'll see the screen with the navigation bar on the
left side and the main area in the center. As shown on the figure below.
Center
Pane
Area
Navigation
Bar
12
Students can click on an icon in the Navigation bar to play various activities
belonging to that category which appear in the center pane from where student
can make a selection by clicking on it.
Game 1: Use of Keyboard to play the game (Arrow Keys and Spacebar)
Teacher can use a stop watch to keep a track of the time taken by a student to
play the game.
This game can be played by two students taking turns. Teacher can keep track of
time taken by each student to play the game.
To play the game follow the steps given below:
1.
Select the Mathematical activities option from the Navigation Bar as shown
below
Click Here
2.
Select the option Go to calculation activities from the center pane as shown
below
Click Here
13
3.
Select the option Go to Number Munchers activities from the list of options
displayed in the center pane.
Click Here
4.
Select the Equality Number Munchers from the list of options displayed in
the center pane.
Click Here
5.
The following screen will appear, the student can move the green colour
muncher by using the arrow keys and once a student encounters an equal
number i.e 6 as shown in the screen below. The student has to press the
spacebar to munch the number. The student has to go on munching the
numbers whose total is equal to 6.
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The teacher can keep track of the time taken by each student. The student who
takes less time to munch the numbers wins the game.
Game 2: Use of Mouse to play the game.
Drag and Drop
This game can be played by two students taking turns.
To play the game follow the steps given below:
I.
From the Mathematical activities option from the Navigation Bar ,select
Balance the scales property as shown below
Click Here
Click Here
15
II.
III.
Once the student places the weights, he has to click the hand figure on the
screen to check whether he has placed the weight correctly.
Student can also place weights on both the sides to balance weights and write the
answer in the weight option as shown below. For example in the figure given
below weights are placed on the left side of the weighting instrument. Once the
required weights are placed, GCompris prompts you to enter the total weights
placed on the weighting instrument .For example in the figure given below we
have placed 19 kgs on the left side, so we write 19 against the weight option.
16
From the Mathematical activities option from the Navigation Bar, select
Numeration as in the center pane shown below
Click Here
2.
Click Here
Now select The magician hat from the list of option displayed in the center
pane.
17
Click Here
3.
Click Here
4.
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5.
Now click on the stars shown after equal to. You have to click only that
many number of stars which you noticed going into the hat and then click
on the hand figure. For example in the figure given above 3 stars had moved
into the hat, so we click on 3 stars after the equal to sign as shown.
From the Puzzles option from the Navigation Bar ,select Build the same
model as in the center pane shown below.
Click Here
Click
Here
19
2.
The student has to build the same model as shown on the right of the
screen.
3.
Click on the arrows shown below to move the items in the frame on the left
side.
Click Here
4.
The teacher can keep track of the time taken by each student to clear all the
levels.
From the Puzzles option from the Navigation Bar ,select Simplified Tower of
Hand as in the center pane shown below
Click Here
Click
Here
20
2.
Student has to drag and drop one top piece at a time, from one peg to
another, to recreate the tower on the right in the empty space on the left.
Click Here
The teacher can keep track of the time taken by each student. The student who
takes less time to recreate the tower wins the game.
Game 6: Use of Mouse to play the game (Single Click)
1.
From the Strategy Games option from the Navigation Bar, select Connect 4
as in the center pane shown below.
Click
Here
Click
Here
2.
21
3.
Two students can play this game at time by choosing different colour of
circles.
4.
Click the position in the line where you want to drop a piece. You can also
use the arrow keys to move the piece left or right, and the down or space key
to drop a piece.
22
Game Link
Analytical Skill
Cognitive Skills
Creative Skills
V.
GLOSSARY:
Stop Clock:
A timing used for measuring very brief time intervals
Track:
The act or process of following something or someone
Single Click:
The act of releasing a button on a mouse, usually the left hand button, as to
select an object.
Drag:
The act of moving an object with the mouse.
Drop:
The act of placing an object with the mouse.
VI. WEBSITES:
http://gcompris.net/-Download-
http://www.youtube.com/watch?v=h92Y4YJn9Kg
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