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######################### Config file parsing routine written by

#- Modplay Config file -# Paul Sutton (P.C.Sutton@bradford.ac.uk)


#########################

# The Modplay config file must be called Modplay.cfg


# If no file matching modplay.cfg is found in the current directory when
# you run MP then modplay will look at the directory in which the copy of
# mp.com being run is in (So if you put mp.com in c:\bin put modplay.cfg
# in there as well).
#
# All commands must be in lower case (that includes hex digits like 0ff2)
# Where a number is required the default is decimal unless preceeded by a $

# Lines preceeded by '#' are comments. Remove the # from a command to


# make it active

# Colours may be
# Black Blue Green Cyan Red Magenta Yellow Gray
# Any of the colours can be preceeded by light or flashing
# i.e. flashing red on blue, green, black on yellow,
# flashing light red on blue etc.

##############################################################################
#
# Mixing Speed - 6000 (6kHz) to 30000 (30kHz)
# 16kHz is normal for a 286 12Mhz + and not much is to be gained
# by going higher
#
# 8Mhz - use 6000 for a mixing speed and it will just work!
# 10Mhz - try around 10000
# 12Mhz - try around 15000
# Better - 15909 is Ok, or 22000 for bit better quality

mixing-speed 15909 # 15909 normal mixing speed

##############################################################################
#
# Mixing Speed - 6000 (6kHz) to 30000 (30kHz)
# When running a shell to DOS. If commented out then Modplay
# just does 6kHz less than the mixing_speed above. Lower this if Modplay
# struggles when you shell to DOS
#

shell-mixing-speed 10000 # 10000 normal

##############################################################################
#
# Default Output Device - the one Modplay starts up with. If you select
# a device that isn't available then Modplay will choose the next avaiable
# one. Output devices are from the list:
#
# speaker PC Internal Speaker
# lpt1 lpt2 lpt3 D/A on parallel ports
# disney1 disney2 disney3 Disney sound source on LPT
# lpts Stereo on 1&2
# lptm Mono on 1&2
# asm Assembler routine (see below)
# blaster Sound Blaster
# ston1 Stereo-on-1 board
# user-mono User defined mono
# user-stereo User defined stereo
# user-quad User defined quadrophonic

output-device speaker

##############################################################################
#
# Protracker mode - If set to on then old mods (like Run The Gauntlet) will
# sound better, but the protracker mods will then sound wrong.
#

protracker off

##############################################################################
#
# Default .GIF filename for background screen
# (otherwise assumes .\MODPLAY.GIF)
#

#gif-filename c:\gif\mwc\kelly.gif

##############################################################################
#
# Spectrum Analyser Colour
#

#spectrum-colour blue on black # flashing light green on blue

##############################################################################
#
# Specturm Analyser Character
#

#spectrum-bar-char �

##############################################################################
#
# Spectrum Analyser - Colour of end of bar
#

#spectrum-end-colour red on black # flashing red on black

##############################################################################
#
# Bar LED colour
#

#bar-colour black on blue

##############################################################################
#
# Bar LED character
#

#bar-character =
##############################################################################
#
# Ignore Archives - If yes then don't look for MOD files in ZOO ZIP etc.
#

ignore-archives no

##############################################################################
#
# User Defined D/A mono port. Use instead of -xm
#

#defined-mono $022f

##############################################################################
#
# User Defined D/A stereo port. Use instead of -xs
#

#defined-stereo-l $0300
#defined-stereo-r $0301

##############################################################################
#
# User Defined D/A quadrophonic port. Use instead of -xq
#

#defined-quad-1 $030c
#defined-quad-2 $030d
#defined-quad-3 $030e
#defined-quad-4 $030f

##############################################################################
#
# Playback display - the default display when playing a MOD
# Can be one of: blobs spectrum scroll vga-scope none
#

playback-display blobs

##############################################################################
#
# What order should Modplay present the directories and mods? For each
# type of file give a priority. Default is
# 1 0 3 1 1 1 1 1 1 1 2 meaning that
# directories first
# then (mod/lha/arj/zoo) sorted by filename
# then GIF
# then drives.
# 0 0 0 0 0 0 0 0 0 0 0 would give equal priority to all (try it!)
# (?) not used.
# MOD DIRs DRIVE ZIP LHA ARJ ZOO (?) (?) (?) GIF

# sort-priority 1 0 3 1 1 1 1 1 1 1 2

##############################################################################
#
# Make your own assembler code for driving your own hardware
#
# A name for the defined output device - maximum 21 characters - no spaces
# allowed :-( [defining a name here enables the asm code given later]
#

#asm-name Pro-Gold-Whatsit+

#
# Actual machine code for stereo playback to the output device. Samples
# are given in signed format in AL (left) and AH (right). First convert
# to unsigned format before outputing (something like SUB AL,80, SUB AH,80)
# You can use registers AX DX BX only and any relative jumps you
# might need. All numbers must be in hexidecimal and you have a maximum
# of forty bytes. (Dont forget to remove the #'s!)

#asm ba 01 03 # mov dx,0300


#asm 2c 80 # sub al,080 - convert to signed
#asm ee # out dx,al
#asm ba 2f 02 # mov dx,022f
#asm 88 e0 # mov al,ah
#asm 2c 80 # sub al,080 - convert to signed
#asm ee # out dx,al

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