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(1)
Sound is a wave-like distortion of a
physical medium (solid, liquid or gas)
There are two types of wave-like distortion,
transverse waves (e.g. ripples on a pond)
and longitudinal waves (e.g. sound waves).
Basic Acoustics
Robert Mannell
Macquarie University
In a transverse wave
the medium moves at
right angles to the
direction of movement
of the wave.
This is NOT sound!
In a longitudinal wave
the particles (in this
case spring coils) move
back and forward
relative to the wave
motion.
Waves are peaks and
troughs of compression
A Perceptual Dimension?
Does a longitudinal compression wave
need to be perceivable in order to be
regarded as sound?
(For convenience, I will refer to
longitudinal compression waves as
"acoustic waves" in the following
discussion.)
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deciBels (1)
deciBels (2)
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dB = 10 x log10 (I1/I2)
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deciBels (4)
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deciBels (6)
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deciBels (8)
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for example: 50 dB + 50 dB = 53 dB
50 dB + 47 dB = 51.8 dB
50 dB + 40 dB = 50.4 dB
50 dB + 20 dB = 50.004 dB
50 dB + 0 dB = 50.00004 dB (nb. 0 dB is
not equivalent to I = 0)
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Pn
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0
-2
-3
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Pn2
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In a 3D universe, we might
imagine two squares drawn
on the surface of a balloon
(initially inflated to a certain
radius). Inside a 100x100
unit square on that surface
are 1000 dots (representing
1000 units of intensity).
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If I am stationary a certain
number of sound
wavefronts (e.g. sine
wave peaks) reach my
ears per second.
If I move towards the
sound source my ears
intersect a greater
number of wavefronts per
second and I perceive a
higher frequency.
If I am stationary and
a sound source
moves towards me,
each successive
wavefront has less
distance to travel and
so arrives a bit
quicker than it would
have otherwise. Each
wavelength seems
shorter so I perceive
a higher frequency.
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Resources
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