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to simply read through the world information; I had to understand the basics well
enough to be able to prioritize things into a
Top 7 format.
Finally, once I was done I had some awesome reference materials and cheat sheets.
Nothing beats organized listings of information for in-game, on-the-fly reference. :)
3. Top 7 Religions
==================
My campaign world is fantasy, therefore I made a Top 7 Gods
list. If your world is different, then you can focus on
religions.
I just wanted to quickly learn who the major divine powers
were. As stated in a previous Tips issue, a single god could
have multiple organizations of followers or religions
associated with it, but I just needed to know who the most
important deities were for now.
It was a tough job picking the Top 7 Gods as there are many,
many deities in the Forgotten Realms. After skimming through
the profiles, I just picked the ones who seemed the most
significant or who appealed to me most. I also made sure to
pick at least two evil gods for setting up campaign
conflicts.
I also wanted to learn a little, but not a lot, about each
deity, so I created the following profile for each one:
Common Name(s):
Portfolio: (i.e. Weather, Death, Magic)
Alignment:
Page#:
Goals:
Recent Actions:
I found this profile quick to fill out, and I felt it would
help me plan and/or game master any of the deities' churches
or priests who the PCs might come across.
4. Top 7 Kingdoms And Countries
===============================
The gods list gave me a wide-scale overview of the major
religious motivations governing the world. Next, I wanted to
learn more about the biggest political entities that would
affect my campaign area.
These are usually kingdoms, countries, large cities, and so
on, that neighbour my campaign area. But, I also glanced at
the other world entries in the book just in case remote nations
had significant influence as well for whatever reason (such
as war, magical might, technology, cultural epicentres,
etc.).
*
*
*
*
*
*
*
*
*
*
Real name:
Aliases:
Core game stats: (i.e. class and level)
Alignment/Morality/Ethics:
Key powers:
Personality:
Goals:
Current plots:
Allies:
Enemies:
Agents
Fences
Informants
Local politicians, nobles, community leaders
Leaders of underground organizations
Merchants and wealthy people
Consultants, advisors, sages
step at a time.
For each conflict, I outlined the following:
*
*
*
*
*
*
Title:
Participants:
Description/Overview:
Key individuals involved:
Key location(s):
Core time line: (i.e. just the key past, present, future
events)
Title:
Who:
What:
Where:
When:
Why:
How:
Who cares about it:
Rivalries
Knowledge
Tactics
Campaign information
Adventures
Encounters
Conversation
Background events
Name:
Location:
Importance:
Interesting feature(s):
***
I'm still not finished my lists either. As I read the
Forgotten Realms book I pick up new bits of information that
makes me re-prioritize a list, or add a new entry. That's
fine. The most important thing is that I have a solid basis
for roleplaying in this published world now--all future
refinements and additions are a bonus. :)
Your GMing style might benefit from additional or alternate
Top 7 lists. Do whatever you need to, but remember that the
goal is to just get up and running without spending too many
hours on initial research.
Another objective, for me personally at least, is to keep my
facts straight about the published world I've decided to use
in the first few game sessions. I don't want to shoot myself
in the foot and make a critical error that renders a lot of
the published information moot or significantly different.
Finally, there's no reason why you couldn't use this process
to create a campaign region from scratch. The lists help
focus your thoughts, planning, and energy, and you are
creating great reference materials as you go!