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Name : ___________________________________

Class : ____________
Teacher : _________________

Information Software and Technology


Year 10
Programming / Digital Media
Revision Booklet 2

Key Terms/Concept

Definition / Summary / What is it? / How do I use it? / Example


3D Dimensional X, Y and Z Axes Problems 2D screens

3D

transformations

modifiers

Scale, Move, Rotate

Change shape of object

ambient light

Available existing light in an environment

anti aliasing

Reducing the jagginess of lines bitmap images by blurring them

Ratio of width to height of a screen


Tradition TV 4:3
Now 16:10
aspect ratio
Cinema 2.35:1
axis

Bezier splines

Coordinate system XYZ

Parametric Curve Movable handle and anchor

Image made of individual bits, grid of dots forming an image.


bitmap
Individual pixels stored as data.
cel-based animation

Still image animation Frame by frame

colour depth

Amount of colours that can be displayed

colour palette

Colours available to use

CGI

cropping

diffuse reflection

dither

Compute Generated Image

Cutting image

Reflection of light off an uneven object

Software technique that uses colour from colour palatte to create

extrusion

frame grabber

Flat surface pulled to create 3D

Device that captures a still frame

Graduated colour fill


gradient
Position dependant
graphic

group

hue

Item displayed on screen and stored as data.

Two or more objects into one

Colour or original shade

instance

Exact clone of an original object

jaggies

Pixilation as a result of zooming

lathing

Rotation of a 2D spline to create a 3D object

luminance

Brightness of hue

Graphic applied to object to make it appear a certain way.


materials
Set of coefficients that define the interaction between lighting and objects
mesh surface

morphing

opacity

Path-based animation

perspective

polygon

primitives

Collection of vertices edges and faces that define an object.

Smooth transformation of one image into another via use of software.

Alpha channel setting which controls visibility transparency.

Path based animation is based on conformation of an object to a given route or path.

Viewpoint

2D Face of an element

Basic 3D geometric shapes and elements

radiosity

Algorithm applied during rendering for global illumination in a scene

ray-tracing

Generating an images by simulating light on objects

reflectivity

The ability of an object to reflect light.

refraction

Bending of light through an object

rendering

The final compilation and calculation of all shapes, colours, lights, materials in a scene to
form one image.

resolution

The size and detail visible in an image.

saturation

The intensity of a colour, in terms of its difference from white

specular reflection

spline

Mirror-like reflection of light normal etc

A curve which passes through a set of given points

spotlight

Narrow light focused on target area

storyboard

General pictorial idea of final scene.

surface mapping

texture

tile

transparency

tweening

vector graphics

vertex

warping

(UVW) the mapping of the textures of an object

Bitmap image applied to surfaces of an object

The repetition of a texture on an object

Controlled by opacity and alpha channel the amount of light that can pass through.

- Inbetweening where software fills the gaps of two given states of an object.

A graphic where the image is recalculated upon zooming, through the use of lines,
curves, shapes or polygons in comparison to bitmap pixels
Corner where two or more edges meet

Distortion of a surface or object where its geometry is changed

wireframe

The skeletal frame of an object where surfaces are made invisible.

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