Beruflich Dokumente
Kultur Dokumente
NOVEMBER 2005
S f; / l ' '
COPYRIGHT UiTM
DECLARATION
I certify that this thesis and the research to which it refers are the product of my own
work and that any ideas or quotation from the work of other people, published or
otherwise are fully acknowledged in accordance with the standard referring practices of
the discipline
COPYRIGHT UiTM
ACKNOWLEDGEMENT
All praises to Allah s.w.t for all His bless that I had during the completion of this
research paper. Without His consent, I would not express my sincere to those who had
involve in contributing their ideas and support either directly or indirectly in making this
research completed and finished successfully.
Very special thanks goes to my family for their love, never ending support and
encouragements in making sure I do my best in completing this research study. To my
entire friend, thank you for their support in completing this research. To all respondents,
thank you for their co-operation for helping me gain the data and information by
answering the questionnaire that had been given.
Finally, to all mention here, wish you all the best and might Allah bless you all.
Thank you so much.
Ill
COPYRIGHT UiTM
TABLE OF CONTENTS
CONTENT
PAGE
APPROVAL
DECLARATION
ii
ACKNOWLEDGEMENT
iii
TABLE OF CONTENTS
vi
LIST OF TABLES
LIST OF FIGURES
xi
LIST OF ABBREVIATIONS
xii
ABSTRACT
xiii
1.1
Problem Statements
1.2
Project Scope
1.3
Project Objectives
1.4
Significance of Project
1.5
Summary
''
Introduction
2.2
2.3
VI
COPYRIGHT UiTM
2.3.3
User-Centred Design
2.3.4
Learning Theory
2.3.5
Multimedia
2.3.6
Multimedia in Learning
10
2.3.7
13
2.3.8
14
2.3.9
2.4
2.5
14
18
2.4.1
18
2.4.2
18
19
19
3.1
Introduction
3.2
Research Approch
3.2.1
3.2.2
3.2.3
Research Overview
3.2.1.1 Problem Study
22
22
23
23
Knowledge Comprehension
3.2.3.1 Study Literature
3.2.4
20
23
Assessment
3.2.4.1 Analysis
vu
COPYRIGHT UiTM
24
3.3
3.2.4.2 Storyboard
24
3.2.4.3^FlowChart
25
3.2.4.4 Prototype
25
26
3.3.1
26
Survey
3.3.2 Interview
27
29
3.4
29
3.5
30
3.5.1 Hardware
30
3.5.2 Software
30
Summary
31
3.6
Introduction
32
4.2
32
32
33
Design
35
37
38
4.4
Develop Prototype
38
4.5
Evaluation
46
46
47
4.4
52
4.5
Summary
54
4.3
Vlll
COPYRIGHT UiTM
Conclusion
56
5.2
Recommendation
57
REFERENCES
58
APPENDICES
A: STORY BOARD
B: INTERVIEW QUESTIONS
IX
COPYRIGHT UiTM
LIST OF TABLES
TABLES
PAGE
3.1
30
4.1
46
4.2
47
4.3
52
COPYRIGHT UiTM
LIST OF FIGURES
FIGURE
PAGE
2.1
12
3.1
21
4.1
38
4.2
Introduction Page
39
4.3
40
4.4
41
4.5
42
4.6
Sub-menus page
42
4.7
Al-Quran Page
43
4.8
44
4.9
44
4.10
45
XI
COPYRIGHT UiTM
LIST OF ABBREVIATIONS
HCI
UiTM
Xll
COPYRIGHT UiTM
ABSTRACT
In this study, the application of muUimedia in learning Tarannum Al-Quran has been
investigated and the prototype of learning Tarannum Al-Quran is already built. The
methods that used to gather information for this study are literature questionnaires and
interview. The application of multimedia in learning is not familiar in this country
especially about Tarannum Al-Quran. This research is study on the implementation of
multimedia elements in learning the Tarannum Al-Quran. The prototype is designed
based on user requirements, usability and the elements of multimedia. The usability is
the effectiveness, efficiency and satisfaction where user can achieve a specified task in
particular environment. As a result, it will identify the multimedia element in designing
learning interface. The interviews are used to collect user requirements. In addition,
usability testing and heuristic evaluation is used for evaluation of the interface. The
interview and questionnaire is used in order to get the feedback from user and an expert.
From the analysis, information is gained on the usability of the interface. The
enhancement has done, based on the usability of the interface. Prototype is developed in
order to give a clear view of the improvement interface.
xiu
COPYRIGHT UiTM
CHAPTER 1
INTRODUCTION
This chapter provides the background and rationale for the project. It also gives details
of the significant information, the issues and problems that to this project.
In Malaysia is very familiar of all this AL-Quran song where 'qari' and 'qariah'
in Malaysia always is the winner in any international competition of Tilawah Al-Quran.
No wonder in Malaysia all people already know about Tarannum Al-Quran.
COPYRIGHT UiTM
HCI concept in their own design. The application of HCI also increases the usability to
gain competitive advantage. When des-igning the learning application, the interface
must balance with the creative possibilities. It is possible to design an attractive,
informative, and useful learning application.
This project is an effort to introduce the Tarannum Al-Quran for the people
anyone who can understand the Tarannum Al-Quran with practically no background in
the Al-Quran's songs and able to improve those who have a basic background in the AlQuran's songs. It is design with a topic based approach starting from introduction and
history about Tarannum Al-Quran then continue to the techniques of read Al-Quran by
using Tarannum Al-Quran and learn more about type of Al-Quran's songs.
Many factors or requirements from user will identify on the designing interfaces
for learning. In addition, this project has using many aspects to design a prototype. There
are multimedia elements, learning theory, and Human Computer Interaction. The key
concepts that followed in these designs are heuristic principles. Heuristics principle
allow designer get the user requirements and evaluate these requirements for design the
interfaces.
1.1
Problem Statements
Nowadays, many people especially Islamic people did not know what Tarannum
Al-Quran is. Tarannum should be able to use when you want to read Al-Quran.
i.
Many people especially Islamic people did not know what Tarannum AlQuran is.
ii.
People also did not know how to using Tarannum Al-Quran in reading
Al-Quran and techniques of Tarannum Al-Quran.
iii.
COPYRIGHT UiTM
iv.
i.
ii.
The exercise module, which allow user to test their understanding and
performances in learning Tarannum Al-Quran.
COPYRIGHT UiTM
i.
ii.
iii.
This project is required to the design an interfaces for learning the Tarannum Al-Quran
based in particular requirements. This project will enable users to know and learn more
about Tarannum Al-Quran it is because many people especially Islamic people did not
know what Tarannum Al-Quran is. With that, by this project or software people can
learn Tarannum Al-Quran at home by using this software without attend any class.
This project also would be the steps to give an attention to all people especially
to Islamic people on how important by using Tarannum Al-Quran when they read AlQuran. Others significance of this project is to promote learning software of Tarannum
Al-Quran to public. Actually, not much learning software especially in Malaysia about
learning Tarannum Al-Quran.
COPYRIGHT UiTM
1.5
Summary
This project involved designing the interfaces for learning the Tarannum Al-Quran. In
designing this project, many features are included in order to make it possible to reach
and gain the interest of the target user. The designing are used the multimedia elements,
which is sounds, graphic, audio, and animations. The Human Computer Interaction
principles were use in the designing interfaces of this system. The problems have
described in this chapter.
COPYRIGHT UiTM
CHAPTER 2
LITERATURE REVIEW
This chapter provides the critical reviews based on all aspects that use in this project.
2.1
Introduction
In this section, the researcher will discuss the learning of Tarannum Al-Quran. In order
to discuss this section, researcher has included some part of article taken that has been
published from book, internet and journal related with this project is chapter, researcher
will discuss about this project within the wider context and give some review about the
article researcher touch. Typically, this chapter will divide into four sub chapter that
comprise Introduction, Detailed Description about Implementation of Multimedia
Elements in Learning, Definiiion of Related Technical Terminology and Conclusion.
2.2 Detailed
Description
about
Implementation
of
Multimedia
Elements in Learning
COPYRIGHT UiTM
project is the public. Most public in Malaysia did not know how to use and understand
Tarannum Al-Quran.
2.3
Interface and interaction design are the types of design. Many peoples are
confused with the terms of interface and interaction. The two terms have
different meanings. According to (S. Smith, 2001), interface design developed by
taking the information usually comes from document called a requirements
specification. Interaction design refers how the software works. Interaction
design also is variously defined by (Preece et all, 2002) as a designing the
interactive products to support people in their everyday and working lives. For an
example, how does the user navigate between screens? and what actions are
possible on any given screens? However, the two types of design have a
connection between them. Interface design must develop some of the interaction
design. Based on the definitions of the projecters, the definitions of the
interaction are similar and the terms of interface and interaction defined as a
different meaning.
COPYRIGHT UiTM
HCI allow all the designers have to think beyond the technical
requirements of the system. The designers must think about the interaction that
goes between the user and the computer. When designing the system, the
designer must take many important factors such as training issues, working
practice, management and organization issues. The bad or poorly designed and
implemented computer systems can be very frustrating to the users (Gustav,
2002).
COPYRIGHT UiTM
2.3.5 Multimedia
Multimedia is one of the technologies, which have the exciting innovation in the
age of information. The rapid growth of multimedia technology over the last
decade has brought about fundamental changes to computing, entertainment, and
education.
COPYRIGHT UiTM
(Brett, P.A. 1995) has defined multimedia as the computer based delivery
of video, audio, written text, graphics and the integration of these media may
prove a useful tool for second language learning. Multimedia is more than one
concurrent presentation medium (for example, on CD-ROM or a Web site), it has
typically meant one of the following: Text and sound , Text, sound, and still or
animated graphic images ,Text, sound, and video images ,Video and sound ,
Multiple display areas, images, or presentations presented concurrently or in live
situations. According to (Tay Vaughan, 1998) multimedia is as a woven
combination of text, graphic art, sound, animation, and video elements.
Multimedia, the computer based delivery of video, audio, written text, graphics
and the integration of these media may prove a useful tool for second language
learning.
(Peter, 2002) has showed the definition of multimedia in multiple ways. All the
definitions are depending upon one's perspectives. Multimedia is the use of
multiple forms of media in a presentation. In other perceptions, multimedia is
information in the form of graphics, audio, video, or movies. A multimedia
document contains a media elements other plain text.
10
COPYRIGHT UiTM
students' communication and reflection that may lead to significant new ways to
learn.
11
COPYRIGHT UiTM
Based from the good interface design in multimedia will give the impact
in learning and the student performance. The effects of multimedia on learning
and performance require a solid foundation in learning theory (Mark, 2002).
Mayer has developed the multimedia framework bases his cognitive theory of
muhimedia learning. The model showed above:
MULTIMEDIA
SENSORY
PRESENTATION
MEMOHY
LONGfTERM
MEMORY
WORKING MEMORY
sflectingi
words
Soimd;
orgamzmg
words
Verbal
Model
integratisgrj^
selectiui
mmges
Images
atss]iniTin^
images
Prior
Knowledge
Pictorial
Model
12
COPYRIGHT UiTM