Beruflich Dokumente
Kultur Dokumente
Equipment
Mixer
Channel Path
First of all a very simple concept that will help you
understand any mixer is that even though they are
generally big and have many different controls
most of the controls do exactly the same thing they
are just duplicated for multichannel recordings.
The Soundcraft Sapphyre mixer has a lot of
different buttons so we will start from the top of
one channel strip. At the top of each channel there
is a Gain control this lets you increase the volume
of a channel is the signal is too low. This is generally
on all mixers and is a very useful tool however it should not need to be used to an extreme as then
you may have a high signal to noise ratio. Microphone Placement can usually eliminate the use of the
gain control but its always nice to have it there to get your levels to their desired places. Be careful
when you use the gain control however as it can lead to channels clipping. Below the gain control in
the same section is the Phantom Power (48 Volts) this is used for mainly condenser microphones
which need the extra power to be able to function.
Also there is a line input button so if you are recording a guitar straight into the mixer then you will
need to press this button. Just below the line button is the phase button which you can identify by
the O with a cross through it. This function is more complex but is highly useful in some
circumstances. The phase button allows you to reverse the phase of an input. You may be thinking
why would you need to do that? Well the answer is pretty simple. For example if you were recording
drums but your overhead microphones were different distances away from the drum kit the sound
you would be getting from one would be out of time
with the other. This is due to the sound taking longer to
be picked up in the closer microphone than in the
microphone that is placed further away. This is a more
amateur mistake but one that could easily go unnoticed.
This button reverses the phase and makes it easier for
you to record microphones from different distances.
Next is the 100Hz control this control is very helpful as it
allows you to cut out some of the lower unwanted
frequencies that maybe conflicting in your mix. This is a
good function in the mixer as a lot of people who mix
generally cut out frequencies lower than 100Hz. They do
this as a lot of instruments are spread over different
Outboard Gear
The term Outboard gear refers to external
effects units. These units are used to change
how a musical instrument sounds. They can be
used for live recordings or in a recording studio
like the Outboard equipment in Studio A. In
Studio A they are connected to the mixer via
Bantam leads. These leads allow the outboard
gear to be used for mixes via the mixer or
interface. This can be very useful as sometimes
having hardware beats software plug-ins as
most of these plug-ins are actually simulations
of real life equipment so having this gear like
this gives you a much more clean an accurate
sound in some peoples opinion. Outboard gear
comes in many types such as:
-EQ
-Compressors
-Time Effects units (such as Reverb, Echoes and
delays)
-Pre-amps
-Noise Gates
-Limiters and much more
Studio Monitors
In the studio there are two sets of studio monitors used for different reasons. The larger KRK E8s
are the most used monitors and rightly so they are extremely powerful and give a clean crisp and
accurate sound. Studio monitors like these are especially good for producing as they do not add any
unwanted frequencies that may make tracks harder to mix like some headphone brands do. They
are placed upon monitor stands as large
monitors like the E8s weight alot. The Second
lot are a pair of Fostex speakers used for
playing back mixes to see how they sound on a
wider range of speaker systems. They are
connected to the mixing desk via an XLR cable
into the output channels. Both Monitors are
active which means they do not need an
external power amplifier to be used. They are
pointed inward to get a better stereo field
which makes it easier to mix and pan tracks. It
is important that before you master your tracks
you mix them on multiple speakers to make
sure they sound good from not just the
powerful KRK E8s.
Audio Interface
An audio interface is a piece of equipment that
provides inputs and outputs to a computer.
They allow you to record with microphones,
electric guitars, Bass guitars, keyboards, DJ
decks and any other instruments that have a
digital output. They also have other features
such as phantom power and built in effects but
they are largely used with mixers like in studio
A where they provide a means to record into a
computer via a Firewire cable for editing on
Logic.
It has a number of controls some are simpler than others such as:
-Bass (Which allows you to increase the lower
frequencies of your instrument)
-Treble (Which allows you to increase the higher
frequencies of your instrument)
-Mid (Which allows you to increase the mid range
frequencies of your instrument)
-Presence (Which adds more reverb)
-Master (Which increases the overall volume.
Basically a Gain control)
XLR
XLR cables are generally used for all high
quality microphones and are balanced. Using
a balanced cable is better as you can use
longer length cables with no worry of external
disturbances interfering with your recordings.
The usually have 3 pins and have two different
end connectors, one being the male side and
another being the female side. Some
microphones which use the XLR connection
need an extra 48 Volts. This is called Phantom
Power and is needed to power condenser
microphones as they have more.
Inch Jack
Unlike the XLR cable this cable is unbalanced meaning that it is
more susceptible to outside noise. The Inch jack is used in many
things such as Guitars, Keyboards, Synthesizers and headphones.
This connection is used in studio A between a guitar and an amp
or the Mesa.
Bantam
In studio A Bantam leads are used to route signals between
outboard gear and the mixer. This is done via a patch bay in
the mixer.
Firewire
Firewire cables are used to connect audio interfaces to
computers. They are used instead of USB as they are
generally much faster. In the studio, this is how the
apple Mac computer is hooked up to the audio interfaces
Signal Levels
Signal level is the level wanted noise to the level of unwanted
noise.
Direct Injection
Direct injection is a method of connecting instruments to a
mixing console. There are many forms of Direct Injections
such as a DI Box. The most common method of Direct
Injection is however simply plugging in the guitar straight into
a digital interface. DI Boxes are much more frequent in
professional studios as they tend to get a cleaner sounding
recording due to features such as Level matching and
Impedance bridging. Also this helps limit distortion and noise
hindering your recordings.
Patch Bay
A Patch bay is a piece of equipment which is used to connect
outboard gear together and also to mixers so that these
effects can be used in a recording. They come in all different
shapes and sizes and are compatible with bantam leads.
VU meter
A VU meter is a device which displays the signal level of audio
equipment. Older VU meters used a moving arrow to show
you the current volume level whereas more modern day VU
meters display the volume by LED lights
Noise Gate
A Noise Gate is a piece of hardware, can also be software however, that is used to eliminate
unwanted background noise from recordings. This is done by using the control called threshold to
adjust how high or low the volume you want the gate to be so that only certain signals above a
certain level will pass through. Some Noise Gates have Frequency controls so you can target only
low, high or mid frequencies easier.
Outboard Compressor
An Outboard Compressor is like a compressor
you would find in a D.A.W. such as Logic but its
the real article. Plug-ins on Logic are just
simulations of what outboard compressors can
do. In some peoples opinion they are better than
plug-ins as they can sound clearer and some have
more functionality depending on which outboard
compressor you have. These compressors can
increase and decrease the overall volume of a
recording and make the overall track the same
level.
Recording Drums
When recording drums there is a lot of mistakes that can be made which limit the overall sound.
There are multiple areas in this process which you need to focus on, these areas area: Microphone
types, Microphone placement, Cabling and Maintaining levels. There are two main types of
microphones that we used There are different variations of each type but they all do a similar job.
Recording drums you mainly use dynamic microphones all with different diameters. For instance for
the Bass Drum we used a larger dynamic microphone to pick up the lower frequencies whereas for
the snare we used a Shure Sm57 which is much smaller and picks up less. The second type of
microphone we used was a small diaphragm condenser microphone for the overhead microphones.
We used condenser microphones in this instance to get a much wider and atmospheric sound to the
drums as condensers are more sensitive and require an extra 48 volts of electricity (referred to as
Phantom Power).This means that they pick up a wider range of frequencies which adds depth to the
recording. Cabling is important when recording drums as although it is a smaller aspect of recording
drums it can be easy to make mistakes. When using stands for instance you need to carefully wrap
the XLR cables around the leaning arm.
Microphone placement is one of the most crucial components in getting a good recording and for
each microphone there is a unique spot which gets the best sound. For the bass drum the best place
is inside the hole of the kick. It needs to be placed around about in the centre but not so far that the
attack of the drum is too fast. The first and second snare microphone needs to be facing the centre
of the snare to get a sharper sound but it needs to still be close to the rim as otherwise it could get in
the drummer's way. You need to be careful of as although having the microphone close to the
individual drums themselves generally gets a clearer sound you have to think about how a drummer
would play so this often needs to be taken into account.
The Toms are similar to the snare drum placement but they have a wider diaphragm so they can be
placed slightly further away. Some studios may have clip on microphone stands for the tom drums
this is often easier but you can still get a good sound by just using regular stands. The Hi Hat
microphone needs to placed almost directly above the Hi hat a few inches away from the bell of the
hat. The overhead microphones can be placed in two ways. It is debatable which way sounds better
as the first method gives you a more enclosed sound whereas the second feels much more open.
Lastly The Room microphone can be placed anywhere in the room which your drums are located in
and just adds more atmospheric depth to the overall sound of the drums. Cabling even though is a
more minor detail in recording drums it is still important to wrap cables around stands so that they
do not interfere with any recordings. Wrapping up cables when finished is also important as not
doing so may leave cables damaged or cause a trip hazard. Once all this is completed its always good
to check all your levels and make any necessary alterations so that no channels are clipping and they
are all more or less even in the mix. Some Drum recordings use sub kick microphones which are
made from old monitors, the one we used was made up of an old Yamaha monitor to record the sub
bass frequencies to almost record samples that sound 808 like. Before you record your drums make
sure that if you are using a under snare microphone that the invert phase button is selected as the
snare microphone may be at a different distance to your under snare microphone.
Here you can see the Floor Tom and the top
Snare Drum microphones before the recordings.
The floor tom microphone still has a bigger
diaphragm than the snare drum microphone
but it is smaller than the bass drum as the floor
tom. Both use stands directed to the centre of
the drum with both microphones pointing
downwards for a clearer sound. You need to do
this as otherwise you may get to much bleed
from your other drums.
Here you can see the Hi Hat and Rack Tom microphones.
The Hi Hat as it emits higher frequencies a microphone
with a smaller diaphragm is needed whereas the rack tom
has a noticeably larger diaphragm. The Hi Hat microphone
is the most unique to place as it needs to be 3 or 4 inches
away from the bell at located above the top cymbal
pointing directly down. On the other hand the Rack Tom
microphone is around the edge of the drum so it doesnt
hinder the drummer and is pointing towards the centre.