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Gears of War (PC)

Game Guide
by guides.gamepressure.com

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reproduced, modified or merged with other documents. [12/3/2007]

Gears of War (PC) Game Guide

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Table of Contents:
Introduction .......................................................................................................................................3

Walkthrough..........................................................................................................................5
Act I: 14 days after E-day..................................................................................................................5
Act I: Trial by Fire ..............................................................................................................................7
Act I: Fish in the Barrel/Fork in..........................................................................................................8
Act I: Knock Knock/Hammer .............................................................................................................9
Act I: Wrath/China Shop..................................................................................................................11
Act II: Tick Tick Boom .....................................................................................................................12
Act II: Outpost/Lethal Dusk .............................................................................................................14
Act II: Dark Labyrinth/Last Stand ....................................................................................................16
Act III: Downpour/Evolution.............................................................................................................17
Act III: Coalition Cargo/Darkest.......................................................................................................19
Act IV: Campus Grinder ..................................................................................................................21
Act IV: Bad to Worse/Hazing...........................................................................................................22
Act IV: Close to Home/Imaginary Place ..........................................................................................24
Act IV: Imaginary Place/Entrenched ...............................................................................................25
Act V: Impasse/Comedy of Errors...................................................................................................27
Act V: Window Shopping/Powers That Be ......................................................................................29
Act V: Special Delivery/Train Wreck ...............................................................................................31
FINAL: General Raam.....................................................................................................................32

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Introduction

Need a helping hand fighting Locust troopers, led by the dreaded and vicious Raam? This
guide will provide you with an exact step-by-step walkthrough of the game and instructions
on how to defeat every boss you will encounter on casual level. Thanks to this guide, you can
also find all 33 COG Tags. What are you waiting for its time to regain the lost pride of
humankind and show the Locusts just where their place is!
Maciej Shinobix Kurowiak

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Corporal's advice
Gears of War is a linear game and its hard to get stuck or lose yourself. If you dont know
where to go, just look around and youll surely find a way through. During a fight, you
should always use some cover. Stay low and dont get in the line of fire. In this guide, youll
hardly ever find any information about ammo theres a lot of it in the game, and you
shouldnt worry over running out of bullets. It doesnt mean, however, you have to waste it
and shoot at ceilings.

Enemies and weapons


There are monsters which cannot be harmed using normal weapons. I.e. a Seeder needs the
usage of Hammer of Dawn a special weapon attacking the victim with a laser ray shooting
from the sky. Try not waste your ammo on Wretches and their mutated kind Dark
Wretches. You can kill them with a short burst from any automatic weapon (f.e. Lancer).
Wretches can be very dangerous in close combat, but they are also very weak and die easily
after a few shots. Fights in Gears of War are mostly positional, so Sniper Gun comes in
handy rather often. If you find one, try to use it as long as you have the ammo.

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Walkthrough
Act I: 14 days after E-day
A Prison isnt the best place for a
professional soldier like Marcus Fenix.
Luckily, Dom appears to get him out of this
dump. One question, though for what
price?
When youre asked the first question, choose
training. In the big hall take 1.Tag from the
floor. Move to the 2nd floor and push the
button on the desk. Past the door shoot
those two red buttons on the wall to go
through.
Go straight ahead and open the door. You
will approach a bridge. Hide behind the left
side of the door and shoot the Drone when
he sticks his head out. The rule is to run
forward after pushing the button and dive
into the entrance (forward +A).

Youll find yourself in a big hall. Go down


and take grenades. Kill two Drones hiding
themselves behind pillars on the right side of
the room. Find a good place behind one of
the barriers and prepare a grenade. Throw it
immediately after your enemies enter. Take
the 2.Tag from the back of the room (behind
the table, on the right). Go outside.

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Youre one step away from freedom. Firstly,


go left to take 3.Tag. The best strategy here
is to take those Drones from the left flank
and then shoot them one after another.
Congratulations youve just broken out of
the prison.

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Act I: Trial by Fire


Run upstairs, and after that go into the
corridor. Youll be attacked by a few Drones.
Hide yourself behind the first barrier and
shoot. They shouldnt make any problems.
After the fight, your teammates will show
you a place on the ground, where 4.Tag lies.

Take all the ammo and grenades and go


upstairs. After a while youll be attacked by
monsters. You have two choices here. You
can simply shoot at them and kill them all or
you can run forward and throw a grenade in
the hole (to close it).

Later youll be attacked by the next group of


Locusts (what a surprise, heh?). There isnt
much to do here your team will do most of
the work for you. After that, follow them,
pass the bridge and enter the building.

Just after that a hole appears and with it


Locusts of course. Its easy to close it get
there (using the left side of the room) and
throw a grenade in. After taking a few steps
another hole opens. Run forward and use a
grenade, then step back. Find a good hiding
place and shoot your enemies to your hearts
content or till theyre dead. Before you
leave this building, take 5.Tag off the grass.
Now go towards that corpse youve seen
while on the bridge.

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Act I: Fish in the Barrel/Fork in...


After a while, youll be attacked by Locusts.
The problem is rather obvious - one of them
is shooting at you using Troika Gun. Youll
have to flank it on the right and annihilate
him. You wont encounter any enemies
under the bridge except for few Drones, who
should be easy to kill. You just need to be
close enough.

Get into the empty fountain and take a


position. Tremors and all-around shaking
means a hole is opening somewhere close.
Youll have to fight some Locusts one after
another, but leaving the fountain isnt the
best idea. Annihilate your enemies patiently
and holes will close by themselves. After the
fight is over, stock up on ammo. Pick up
6.Tag.

Now you need to decide which way to


choose. If you want to follow this guide, pick
right. At the end of the corridor send some
ammo towards Troika post. Now you can use
the gun to finish off remaining enemies. Go
through the door.

Youll find yourself in a big hall and under


Troika fire. Quickly, get to that room on the
right. Now, get to the other side of the room
and hide behind the container. Turn right,
wreck the door, kill one more enemy and
from the window shoot at the crew manning
the Troika gun. Go down, take control over
the gun and destroy the rest of incoming
enemys reinforcements. After a bit of talking
kill one more wandering sheep behind the
door and get through.

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Act I: Knock Knock/Hammer

After a short scene, go outside. Turn left, go


past the rift and get the 7.Tag. Now go
towards the fountain. Theres another Troika
post here to capture it, go right, as close as
possible to both the barricade and the
entrance. A huge shotgun-lover appears.
Shoot him down as fast as you can. In the
corridor kill everything that moves. The post
is yours.

Another scene and another Locust attack.


You can fight them off using your Troika gun
or by reverting to the usual methods. A door
will open but dont go inside yet. Take your
position in front of it and kill two enemies
inside. Now you can go through and shoot
down the creature lurking near the right
side of the hall. Another door will open after
a short conversation

Get upstairs and inside the big hall. Youll


get a chance to observe some fighting from
your vantage point. Wait till one of your
companions opens the door. Get inside and
downstairs and finish off remaining Locusts.
Follow your teammates. After another door
opens, turn right in the corridor and get the
8.Tag. Theres a shotgun on the other side of
that corridor. Take it. Youll be attacked by
ceiling-walking Wretches just shoot them
down with your shotgun. Go forward.

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Take Hammer of Dawn off the floor. Dont go


outside yet. Look through the window and
aim the Hammer you picked up at the
Seeder (the big one). This way, youll kill it
taking no risk at all. After the drawbridge
falls, finish off everything moving in your
vicinity and make your way towards the
place the Seeder was lurking in. Cross the
river and go through the door one .of your
people opened for you. Follow your team till
you meet another Seeder. Destroy it the
same way you killed the first one using the
Hammer. Just take care not to get minced
by those Wretches running about. Turn left
and go downstairs. Kill two Wretches on
your way and another few in the chapel. In
the room you found Rojas corpse in, get
9.Tag (right side, in the small niche) .

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Act I: Wrath/China Shop


After some fighting in the corridor, youll
meet yet another Seeder. Some Hammer
treatment is highly recommended here. Get
back to the room you came in from itll get
attacked by Locusts. Kill two Drones and
follow your men. You shouldnt see much of
a resistance. Turn right near the Troika
post. Take over the gun and finish off
remaining
Locusts.
Run
after
your
teammates and eventually youll reach a
balcony. Destroy those spores laying about,
shooting at enemies below in your spare
time.

Now get ready to fight Berserker, which


shouldnt be much of a challenge, provided
you dodge fast enough and dont let him
touch you. What you need to do is to lure
him outside and destroy it with your
Hammer. First things first, however. Start
with backtracking towards burning debris
and take 10.Tag (beside the corpse). Not far
from here is the room Berserker lurks in.
When it comes out, just step aside to the
left, go forward and into another corridor.
Stand near the door and wait for the
Berserker to see you. When it charges
blindly towards you dodge and, when it
steps aside, go through the door. In the next
room
repeat
the
experience.
Before
Berserker destroys the last door, take 11.Tag
from the alcove near the gate. Go outside
and turn left. Behind one of the lanterns you
can find 12.Tag . Finish that pesky
Berserker off, using the Hammer.

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Act II: Tick Tick Boom


If you havent gotten rid of the Hammer yet,
do so when you have the chance. Take the
left corridor when you get to the fork. Follow
your companion until you reach a
checkpoint. After a short scene with a rat
youll meet two Boomers. Some caution is
advised here. One good hit and youre a
goner. Take cover and aim for the head. In
the room with the statue youll run into one
more enemy - killing him should be a piece
of cake.

After getting out of the building aim your fire


at the shooter on the balcony. As soon as
you kill him, a pathway opens and two more
monsters come running out. Kill them as
well and shoot down the crew manning the
Troika gun inside. Kick the door. When you
get to the room with a staircase, go
downstairs. You'll see a door and a dead
end. Destroy the sofa and get 13.Tag.
Now you can go through the door.

Locusts organized a little welcoming party


just for you. Take care while fighting
Boomer. Turn right and shoot that sniper
and kill a few more enemies. Get through
the big room as a part of the scaffolding falls
down. There are two Wretches near the exit
and a few more are waiting outside. Kill
them with your shotgun. After you get
downstairs turn around and look under the
staircase. There should be 14.Tag lying on
the floor.

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Appearance of the Corpser heralds trouble.


Take your position immediately and shoot
everything youve got at the Boomer. Getting
rid of remaining enemies shouldn't take
long. Further ahead you'll encounter another
barricade. This time your biggest concern
should be the Troika gun. Run to the right
side of the field and hide behind the car
nearest to the gun. Shoot down the crew or
throw a grenade. Run forward, kill Wretches
and Drones on your way and put a grenade
in the hole. Go straight ahead - when you
see a man sitting over the gate don't come
closer but look around those metal boxes
and get 15.Tag. Now you can approach the
man.

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Act II: Outpost/Lethal Dusk


There's not much to do here at first. At the
end of the street you'll find an entrance to a
building. Get through and out on the street
again. A short fight awaits you here. There's
a sniper in the gatehouse - reward him for
his patience with a well aimed grenade. Get
down onto the platform and use the valve.
Now you can cross to the other side. You'll
get attacked by Drones hide behind the
metal cover and kill one after another till you
land on the bank.
Here comes the night. The Kryll will kill you
if you make even one step in any cast
shadow. From now on you need to stay in
the light. You'll find ammo and some
grenades in buildings nearby. Get in the
building near the burning trashcan. When
you come out, hide behind the car and shoot
those Drones.

Look around. See those white propane tanks


(like the one on the screen shot)? Now it's
your only light source. Go towards the
closed hole. On your left side, inside a metal
construction there's another tank. Light it
and get 16.Tag. Next one is on your right
hide behind the car wreck. Under a chair
and some sheet metal theres another
propane tank. Just watch out for the Troika
gun best hide behind the wardrobe. Round
the corner, there's another light source.
Shoot it and run towards another car wreck.
Look around and find another tank on the
other side of the street. Approach it and take
down enemies near the Troika gun.

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Kick the door nearby and kill the Wretch.


There are some guests you need to take care
of outside. Dont wait behind the barricade
go forward, flanking your enemies from the
left. Only a few Wretches will try to get in
your way. You know what to do with them.
Finish off those Drones now. Blow the
propane tank near the armchair and enter
the building. After getting out, hide behind
the car and move it as far as you can (X).
Go forward and kill enemies manning the
Troika gun. At the end of the hallway youll
find a crumbling wall, shoot at the propane
tank behind the trashcan.

Get into the alley and inside the building.


After a short conversation, smash the door
and kill two Drones at the end of the street.
There's a bigger fight waiting for you at the
park. Don't run to the other side the Kryll
will get you there. Just kill your enemies one
after another till they're all gone. Walk to the
right side of the park (do it quickly, staying
in the shadow for too long will get you killed)
and shoot the propane tank behind the
chest of drawers on the left. You can find
another tank behind the debris on the right.
You won't be seen till you get to the right
side of the street. What you need to do is to
run into the building and direct the ray of
light towards Dom, so he can get to the
other side of the street. After that set up the
reflector so it lights the debris on the left
side. There's 17.Tag lying there, pick it up.
When more enemies appear, get inside the
building, look out of the window and shoot
the propane tank. Get outside through the
window and throw a grenade from behind
the wall a close the hole. Under some sheet
metal you'll find another tank. Approach the
stall.

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Act II: Dark Labyrinth/Last Stand


Youre inside a building, but it isnt in the
best of shapes so stay in the light. When
Wretches attack you , bring out your
shotgun. After you get out of the building,
turn right and pick up 18.Tag. On the
backseat of a nearby car you can see a
propane tank shoot it, get close and keep
your pace with the sliding car wreck. Youll
find some ammo in the back of the gas
station. What you need to do is to tank your
APC (using the handle). Locusts prepared an
ambush here, so stay on your toes. When a
Boomer appears, get into the building and
finish him off from there. Also, watch out for
the Wretches. One more tip: do not shoot the
gas tanks hiding behind them isnt such a
good idea either. Its a gas station after all
and it isnt hard to blow it all up.

You need to get through the town with your


APC. Take down Kryll using the UV rays. Pay
attention to what your pilot says and where
the Kryll come from.

This fight seems hard only at a first glance.


Try to use the Troika turret (on the far right)
for the most part. Youll find a sniper gun in
the building, but dont shoot hiding enemy
snipers youll need it later. At the end of
the fight a crater appears and three Boomers
with it. You can finish them off with well
aimed sniper shots to the heador you can
blow them up shooting the propane tanks
below.

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Act III: Downpour/Evolution


Go towards the buildings. Soon you should
meet with some resistance from Wretches of
a new kind. What makes them different from
regular Wretches is the fact they had contact
with Imulsion and explode after death. After
killing the first wave, stock up on ammo and
head further. Finish off two more enemies
and find a brick building with a skull
painted on a wall. Go inside at the end of
the wooden pier youll find 19.Tag.

Theres an elevator in that building but its


useless without electricity. You can find the
generator in the third building. Turn it on,
get back to the elevator and go up. Enter the
manufacturing plant through the window.

You need to get through the door. Go down


any hallway the button you press wont do
anything. Go back and pick the other
hallway. In the room with corpses open the
door. A man will lead you to the lions den.
Unfortunately, in a room with unstable floor
your guide will meet his fate. Go slowly if
you dont want to repeat his mistake. If the
floor starts shaking, go back and pick a
different way. In the right corner of the room
you can find 20.Tag.

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Youll get attacked by a group of Wretches.


Dont try to aim, shoot from the hip and stay
mobile. A few rooms away youll find a
handle use it. Replenish your ammo and
go downstairs. Your old friends decided to
show up welcome them with appropriate
cordiality. Use another handle to open the
grating. Drones and Wretches appear, kill
them using the usual methods. Find another
door, but before your droid opens it, youll
need to fight a a Boomer and a Grenadier.
After that, get through the door, go
downstairs and look for 21.Tag. Press the
button on the console nearby. Hop into the
cart.

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Act III: Coalition Cargo/Darkest...


Driving the cart doesnt exactly require
special skills. Look out for the Wretches, but
for the most part, you dont even need to
lean out. After you get out of the cart head
forward. Open the door and try to do the
same with the next door youll find. Dont get
discouraged when it stays closed and press
the button again. Youll ambush two
Wretches kill them without much thought.
In the long hallway, youll fight Black
Wretches. Shoot them with everything youve
got. Soon, youll enter the core room and two
Boomers will hop onto the platforms and
ride to meet you. Shoot them after taking
cover behind the barriers. Get onto the
platform.

Go forward and right and youll find 22.Tag.


Stock up on ammo and go down. Youll fight
two groups of Wretches, finish them off
shooting from the hip. Well, agility isnt
exactly attributed to marines in full armor.
However, thanks to an invisible banana peel,
youll slide right down. Kill the incoming
Drones and get 23.Tag from under the
staircase. Youll find some ammo in the
room. While making your way down, youll
meet a sniper, aim immediately you can
finish him off before he takes his position.
Youll see a Boomer on the other side of the
room take cover behind one of the stone
pillars and kill it with a bullet to the head.
To go further (or down to be exact) youll
need to kill all enemies. When you get to the
fork pick the right way, although theres not
much of a difference here - youll need to
fight some Wretches and a sniper hiding in
the back anyway. Youll reach a narrow
hallway grenades and some bullets will
remedy the problem of its inhabitants. When
the Corpser appears, look for 24.Tag on the
outcropping on the right.

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Gears of War (PC) Game Guide

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Corpser
Definitely the best looking monster of Gears
of Warbut unbelievably weak. You can
finish him off in 20 seconds. Heres the
easiest method to do that. Ready a loaded
shotgun - any other weapon will do, but
shotgun doesnt need to be reloaded as
often. Approach the Corpser. When it raises
its legs, shoot the belly until the monster
recoils back and opens its mouth, another
weak spot you can shoot. Rinse and repeat
till The Corpser backs off onto a platform.
Now all you need to do is to destroy both of
the platform supports and the Corpser is no
longer a problem.
Now its time to get the rest of the Locusts.
Go straight ahead and eventually youll
reach some buildings. Youll run into Theron
Guards, a new type of enemies. If you have a
sniper gun shoot the enemies from a
distance, if not just finish them off skirting
around the buildings. After youre done,
press the button

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Gears of War (PC) Game Guide

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Act IV: Campus Grinder


Youll get ambushed by a group of Drones
and Theron Guards, and just as you kill
them, two Boomers will come out of a newly
opened door. Shoot at them taking cover in
the building. After you finish them off dont
approach the door you saw Boomers come
out from. You can do that after you pick up
25.Tag lying near the place you started the
level at.

Inside youll run into a Theron Guard, dont


think -shoot. Make your way forward, find a
sniper gun and use it to help your friends
below. If theres nothing left for you, get a
Hammer (youll need to finish off some
Wretches first). Its best to swap it for a
sniper gun though; losing the machine gun
can cost you your life here. Run ahead and
use the handle.

Theres a sniper in the place you can see on


the screenshot. Finish him off crouching
below the window. You can use your sniper
gun to shoot enemies in the courtyard. After
youre done go downstairs. Two Drones will
come out of the opposite building kill them
taking cover under a window. Youll also
have to deal with two Wretches. Use a sniper
gun and take down the crew manning the
Troika gun. After that, shoot the propane
tank in the car.

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Act IV: Bad to Worse/Hazing


Start with taking 26.Tag lying in the street
on your right. When you get to the locked
door, wait for Jack to open it. Youll get
attacked by Drones and Wretches. Move
back to the street you came from and finish
all enemies off shooting from the hip. After
you get rid of all enemies, two Boomers will
get out of a hole in the wall. If you have a
sniper gun shoot their heads off, if not
take cover and shot everything youve got at
them. Boomers will charge forward all the
time so its best to take your position in the
alley you came in from.

Theres a conservatory behind the door.


Youre safe...till you run into a Berserker. Be
sure to grab a Hammer on your way youll
need it to finish the Berserker off. Youll
meet your enemy in a big greenhouse. You
cant destroy him in the place youre in, so
run towards the hallway the Berserker came
from. Youll find yourself in another big
greenhouse. What you need to do is to
provoke the Berserker into doing as much
damage to his surroundings as possible. The
bigger part of the ceiling gets crushed, the
more place you have to use the Hammer.
The fastest method to kill this enemy is to
use the weapon after destroying the first
pillar, a split-second after he goes into the
next greenhouse. When its over, use the
handle at the end of the room to extinguish
the fire.

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If you still have that Hammer, making your


way forward should be a piece of cake. If you
dont well, youll need to do your best with
what you have at hand. Hammer can be
really helpful when it comes to closing
enemy-spawning holes. Should a need for
more firepower arise, you can use the Troika
gun. Next courtyard - youll fight mostly
Drones here. Watch out for those who jump
down from the crumbling wall and attack
from the back. After you get rid of the
Drones a Boomer will appear. Take cover,
and finish him off. Youll run into another
Boomer near the barricade hes got some
support but a few grenades will make them
history.

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Act IV: Close to Home/Imaginary Place


A few routine fights waiting for you here.
Firstly, take cover and kill those Drones and
Theron Guards (you can find some ammo in
the alley). Get rid of the Hammer, if you
havent already. Go left to reach the
cemetery. Youll run into some more Drones,
you know what to do. Go through the
tunnel.
On the other side hide behind the statue. It
should provide for adequate fire cover. Then
try to go as far as you can crouching behind
the barrier. Finish off those Drones behind
the barricade. When youre done a gate wil
open.

Stairs are never a good place to attack. You


need to crane your head up and your enemy
can see you pretty much everywhere. A
Theron Guard will attack first. Kill it and
take care not to let him get too close. When
the Boomer appears, shoot and fall back as
long as it takes. Its a good idea to shoot with
short bursts here. Pick up the ammo and get
into the garden.

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Act IV: Imaginary Place/Entrenched


The entrance isnt guarded. Just after you
come in, prepare a grenade - go right and
use it to close the hole. Go upstairs. After
taking a few steps youll get attacked by
Drones. Dont get too close to them or you
risk getting sliced by their chainsaw. Kill
them hidind in the opposite room. After the
fight and a short conversation through the
radio, get downstairs and take your position
to the right of the house entrance. A Drone
will come in. Get rid of him before he gets
the chance to cause trouble. Going along the
newly opened hallway youll reach another
hole. Throwing a grenade in is risky so its
better to hide behind the wall and kill the
Drones one after another.

When you get to the desk slice it with your


chainsaw. Get 27.Tag. Go down to the
basement. You wont meet with any
resistance at first. Just go forward till you
reach a flooded room with wine racks. Now
you need to find a way to open a secret
pathway. Approach the wall opposite the
stairs and look closer at the cabinet first
from the left. One kick and the secret is out.
Unfortunately, youll need your droids help
to get through the next door. Of course,
Locusts arent the ones to sit and wait. Take
your position opposite the grating, just
behind the wall. When they attack, throw a
grenade and shoot down the rest.

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Enemies surrounded the house! You need to


force your way through the siege and to the
exit. Start with leaving the basement. In the
room with the desk (or whats left of it) youll
get attacked by Wretches. Fall back to the
hallway and kill one after another. Dont
forget to reload often. After youre done a
Drone will run into the room, opening a
pathway in the process. Go through the
hallway and upstairs. Shoot at the attacking
Drones as long as you can. When they burst
into the room, take your position and pick
them off one after another while theyre still
on the stairs. At the end of the fight a
Boomer will come in. Take cover wherever
you can and attack his head. Go downstairs,
clear the rest of the rooms and stock up on
ammo. A new way is open to you. It leads to
the attic. Go there and shoot some Drones
from the windows. While youre at it take
care of the barricade blocking the door. Go
downstairs and kick the nearby door. Be
careful, theres an enemy hiding behind the
statue. Outside, two Boomers prepared a
warm welcome for you. When you kill them,
youll activate a 30 sec timer. You need to
get to the APC before time runs out. Just
dash towards the vehicle as fast as you can.
Fighting here is suicide.

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Act V: Impasse/Comedy of Errors


Get into the building on the left. Youll Get
attacked by drones finish them off hiding
behind vehicle wrecks. (if the fight still continues
even though you seem to have killed all enemies,
check if there are no more left under the bridge).
Get into the building and go downstairs. In the
slums under the bridge, youll get attacked by
wretches shotgun comes in handy here. Near
debris pile kick the door in and enter the
building. Walk through the corridors and go
outside on the other side of the building. Now
you can pick door ahead or to your left. Pick the
left to reach Troika gun and use it to eliminate
drones downstairs. Looking out for survivors go
through the window.

You will find yourself in a well-defended park.


There is a gun there but its not that dangerous
as you have quite a number of barriers to hide
behind. Try to kill as many drones near the gun,
as its possible, flank the rest from the left and
wait for Boomers. On your left there should be a
sniper gun so getting rid of them shouldnt pose
a problem. Keep the gun. Take the ammo and
walk through the door you saw the Boomers
come in. Eventually, youll reach another park,
killing drones again. Pacify them with you sniper
gun. After that youll visit slums again. After
taking care of the wretches, finish off two drones
in the park and the one hiding behind the small
building. Use the valve. After you enter the
garden, take a little detour and go left. In a small
alley you will find ammo and 28.Tag.

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Youll be attacked by drones. Defend yourself


using sniper gun or lancer, depending on the
situation, until Brumak comes. Now you can
choose the way. I suggest going to the gallery.
Finish off snipers from inside the room trust
me its a better way than hiding behind the
barriers. Then get rid of the gun crew below.
After that proceed to your main task destroying
the round attachments over the monsters head.
Sniper gun should do the trick here.
Immediately after that youll get attacked by
wretches, so get ready and take appropriate
position. Kill the rest of the snipers and when a
door opens get to the other side.

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Act V: Window Shopping/Powers That Be


Youll find yourself in a big underground parking
lot. After a while, youll reach the stairs. Go
downstairs and obtain 29.Tag. Then go
downstairs and hit the door. The parking lot is
well-defended, and most dangerous of your
enemies are the sniper and the gun crew. Both
of them can be finished off from behind the car
on your right. After that take down one more
drone and enter the building on the other side.
When you reach the gun, aim at the barrels first
and then at the car..
Destroy the first group of drones and go down.
Finish off the wretches (be careful though as the
next checkpoint is pretty far). In the next fight
watch out for the drones in the first line, as most
likely they will try to get closer. Theron guards
can be killed effectively with you sniper gun.
Inside youll get attacked by more drones and
theron guards. In the next room youll meet
boomer, but alone and without support he
shouldnt be hard to kill. After you get out youll
find yourself under Troika gun fire. Hide and get
rid fo the wretches. After that finish the gunner
(going from the left). Youll end up in a narrow
alley watch out for the drones coming from
your left and boomers, waiting for a headshot

Youll find yourself in a powerplant. Careful,


some drones and theron guards will be waiting
for you here. Try to get as many as you can
using the sniper gun. Inside kill the drones
defending the platform pass. When you see
Brumak in the window, youll get attacked by
two theron guards from below and a boomer on
nearby platform. Get rid of the theron guards
with a quick burst not leaving the stairs, and
make sure the boomer gets the sniper gun bullet
he deserves. Now you need to use two valves to
get to the last one below.

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Brumak
Before you get to shortening Brumaks lifespan,
pick up the 30.Tag on the other side of the
battlefield. Weapon you use doesnt matter as
much as your accuracy and dodging speed. You
need to destroy his armguns first and then get
the one on his head. A good strategy is to hide
behind one of the concrete cylinder and attack
from there.

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Act V: Special Delivery/Train Wreck


Your mission is to hold the place youre in
till the train arrives. Start with taking down
the two snipers on the bridge. Pick up their
weapons if they drop them. Then take your
position on the left side, in front of the
entrance, prepare a grenade and throw it
into the hole when it appears. Repeat it
when another one opens and look for cover
ASAP. Shoot at the train crew and get onto
the platform.
Welcome onboard. You can only go forward
here. Making your way wont be as easy as it
sounds though. Take down Theron Guards
and Drones. When you reach another door,
press the button. Hmm, who do we have
here... a stowaway! You can see a button
near the red fuel tank. Lure the Berserker
onto a next car, sneak past it and press the
button, which should detach the car from
the train. Get inside the car.
Near the entrance you can find 28.Tag.
Youll see the Reavers outside. For now you
cant really hurt them just watch out for
their attacks. Youll run into a Drone and a
Theron Guard. Pick up the Torque Bow left
behind by the Guard youll need it in the
final boss fight. Another car and another
Drone. You can also find 29.Tag lying here.
Climb up the ladder. The method to defeat
the Reavers is actually quite simple just
swap guns often, depending on the side
theyre coming from. Move up the train.
Youll run into some Wretches. They have
survival instincts of a lemming just take a
good position and watch as they fall down
the ceiling and right into the line of your fire.
When a timer appears on the screen, run
forward to the next car. Drop fuel tanks off
the train, when you notice a red skull, turn
left and enter a small hallway, there should
be 30.Tag behind the door. To stand a
chance in the final boss fight you should
have a Torque Bow and a Lancer.
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FINAL: General Raam


This fight can be really hard, frustrating and
ubelievably long. It can also be short and
take around 2 mins, but you need to meet
some requirements:
What you need:
- a fully loaded Torque Bow (12 arrows);
- a fully loaded Lancer
- grenades, just in case;
- some patience
Raam plays along the following rules: when
the Kryll surround him hes invincible; he
sends them out from time to time but dont
count on lasting that long. What is more,
Raam shoots at you and a short burst from
a close range will almost certainly kill you.
To top it off, you can only move in the light,
every step taken in the shadow means
getting owned by the Kryll.
Strategy: Prepare your bow and crouch
behind a barricade. When you get the
chance, stick your head out and shoot an
arrow at Raam. A well-aimed shot should
drive the Kryll away immediately get your
Lancer out and shoot at Raams head. After
reloading swap weapons again Kryll should
be back by now. Repeat the procedure until
Raam starts to get dangerously close. He
rarely heads straight for your cover, usually
he stands in place for a bit - you can use
that to your advantage and throw some
grenades at him or just shoot from the hip.
When he starts going around your barricade
however, immediately get to the other side of
the field. Best do it in dives. Rinse and
repeat. Good luck!

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