Beruflich Dokumente
Kultur Dokumente
Vol. 42 No. 1
The British Cartographic Society 2005
pp. 112
June 2005
REFEREED PAPER
This paper aims to evaluate what effect applying residents urban image to virtual city design (a real time virtual model of
an actual city) has on wayfinding performance during flying-based navigation mode. Two experiments were conducted to
compare two virtual city designs using the virtual model of Tel Aviv city. One design included highlighted urban elements
from the residents urban image, while in the second design no highlighted elements were included.
The experiments proved that using the elements of the residents urban image in a virtual city design enhances the
performance of all participants in the wayfinding tasks, and especially those with a low level of spatial knowledge.
Analysis of the trajectory patterns and the verbal reports of the participants during navigation showed that the urban
image design facilitates a more intensive use of a position-based strategy, in addition to the path-integration wayfinding
strategy, which was found to be dominant in the virtual model without the highlighted urban image elements. On the basis
of these findings we propose principles for designing virtual cities from a perspective of wayfinding.
Keywords: geovisualization, virtual cities, urban image theory, wayfinding strategies, Virtual Environment design
1. INTRODUCTION
2
landmarks, which should be patterned together to provide
an imageable environment.
Though Lynchs urban image theory has not been
applied to the design of a virtual city, its efficiency for
enhancing wayfinding has been proved in many other VE
studies. It was found that route-finding performance of the
VE userimproved improved when familiar objects were
placed within the VE than when no landmarks were used
(Ruddle et al., 1997). In addition, the importance of the
relations between Lynchs element types for navigation
enhancement is emphasized in VE studies. These relations
have been found to help users structure their spatial
representation in differing scales (Vinson, 1999; Darken
and Sibert, 1996). While these studies do not involve real
large-scale VE, Al-Kodmany (2001) used Lynchs theory as
a framework when combining Web-based multimedia
technology to assist residents and planners in visualizing a
community in Chicago by visualizing selected areas that
were selected as most imageable by the residents themselves (Al-Kodmany, 2001, p. 811).
The aim of this paper is to study the effect that a virtual city
design based on residents urban image has on wayfinding
performance. To that end, two virtual city designs of Tel Aviv
city were compared. (The virtual model of Tel Aviv city will
be referred to in this paper as virtual Tel Aviv.) The first
design did not include highlighted urban elements selected
from the residents urban image, while in the second design
highlighted elements were incorporated.
The conclusions of this study also have operative
implications on the construction of virtual cities. One of
the important decisions in this process is the selection of the
urban objects to be presented by 3D models within the
virtual environment. This decision also has an economic
aspect since constructing 3D models, mostly with the
photos of the facade textures, involves vast amounts of
money and time. In cases where the urban image design is
found to enhance wayfinding performance, the urban
image framework can serve as an appropriate tool for this
selection. For example, the current virtual Tel Aviv model
does not yet include 3D models of buildings, and,
therefore, this study can clarify whether these buildings
could be selected based on the urban image elements.
In the next section, we describe virtual Tel Aviv and the
experiments and the methods used for their documentation
and analysis. We go on to report the findings of these
experiments. On the basis of these findings, in the fourth
section we suggest principles of using residents urban image
in the design of virtual cities. In the last section, we summarize
the results of the study and note some further work.
2. METHODOLOGICAL FRAMEWORK
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Figure 1. (a) The components and (b) the interface of virtual Tel Aviv
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FIGURE
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FIGURE
Figure 3. The two tasks given to the participants and the task
locations. Arrows represent the shortest flying path from each location to the next
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FIGURE
Figure 4. (a) The initial viewing point of a. the clock tower in Jaffa, (b) the central bus station
participants, particularly those with a low level of configurational knowledge and who use mainly a procedural
knowledge, experience problems that result in poor
Cwayfinding performance. Analysis of the relation between
the level of spatial knowledge and the wayfinding performance in the model without the urban image elements
proves this. To reach this conclusion, we assume that the
Table 1. Verbal documentation of the function of the geographical objects during wayfinding tasks
Function of objects
Experiment 1
Experiment 2
Positional location
Frame of reference
Transitional
Figure 5. The influence of urban image design on track patterns of the participants: (a) without design, (b) with design; (I) the coastline as
reference line, (II) Ayalon Highway as reference line
difficulties
Lack of orientation
Identification
Space-time scale
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FIGURE
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Figure 6. (b) The urban image of the objects mentioned during wayfinding tasks
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COLOUR
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Figure 7. Classification of the imageable elements of real and virtual Tel Aviv, according to Lynchs element types
11
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