Beruflich Dokumente
Kultur Dokumente
By :
Ruri Rohmatin Ananissa
11431036
11431048
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
MUHAMMADIYAH UNIVERSITY OF GRESIK
2014
A. General Description
Games are valuable activities for language learning, especially for young
learners. Using games in teaching english will be very helpful for teacher to create
the good atmosphere in the classroom. The teacher can encourage students
interest to follow the activities with pleasure, because games enjoy them to
learning english with fun and participate it without anxiety. According to Aydan
in his journal said that well-chosen games is very important as they give students
a chance and at the same time allow students to practicetheir language skills. The
appropriate games will be very helpful for student to practice their language skills
and they can improve their skill easily. Games can motivate children greatly with
the familiar activities to children as regards structure, rules, etc.
Games are mostly inclusive activities in that they involve all the children
and they can cater to different learning styles and different personalities. They are
also activities which are naturally repetitive, thus maximising input, frequency of
target items without boring the students. A simple guessing game can be played
numerous times with children despite possibly limited language (e.g. Is it a
?). The students will happily repeat the structure without getting bored as it is
part of a game and has a real communicative function.
Using games in the classroom are very valuable to start the lesson for the
children who begin to learn a foreign language. English as foreign language in
this country give the great expectation to use games in the classroom in improving
students language skill. Young learner or children just need some times to adapt
their tounge about the english language, it can be sounds and rhytms. It may be
glad for them to learn english and improve their skill without anxiety, but some of
them also may be shy and require more time. They should never be pressured
again in the classroom when the teacher can handle them and help them to
participate using games.
Students directly motivated them self learn about language when they are
in a game. According to McCallum (1980, p. ix) that by using game as
students activity in the classroom it can automatically stimulate students
interest in learning english.
Reduced anxiety levels of students. The fact is, many students are feeling
stressed when they enter to the classroom language. There they will think
that they have to master the target language that is unknown by them.
Besides, students are always haunted by anxiety of punishment from
teachers if they make a mistake. So by using game can be solution to
reduce anxiety of students also it can increase positive feelings and
selfconfidence becuase learners will not afraid with punishment during
practicing the target language said by (Crookal, 1990, p.112).
Can be used in any language teaching situations and with all skill areas
(reading, writing, speaking or listening).
Each of the four basic skills may be practised by the use of games (Lee
1995)
Not only the advantages that we get when we use the game as a student
learning activity, however, applying game as a learning activity also has many
disadvantages such as :
Applying the same game activity and repetitive will make students feel
bored.
Flashcard Games
These games are played with a set of flashcard that you use as the media in
this games. The flashcard can be gotten from the book or you made it with
your own.
Alphabet
Up:
Jump On It:
Students have to find the card and jump on it. The first
Student to do this wins a point. Variation: Make 2 teams
for a relay race. The first 2 Students try and jump on the
flashcard first to win a point for their team.
Up and Down:
2.
Ball Games
These games use a soft ball in a class without worrying about breaking the
windows or hurting students.
Spelling Ball
Description
Dodgeball
Basketball Dare
3.
Action Games
These games require movement. They might excite a class so you should
perhaps choose carefully when to use them.
Simon Says:
Rope Jump:
you need a rope for this one! Have Students stand behind
each other in a line. Hold a rope (have a Student hold the
other end) at a height that the Students should be able to
jump over. On the other side of the rope spread out some
objects or flashcards and a box. Call out the name of one
of the objects/flashcards to the first Student. Sh/he has to
jump over the rope, pick up the correct object and put it in
the box. For other rounds you can hold the rope down
low, so Students have to crawl/roll under.
Line
True
False:
Action Race:
Touch:
REFERENCESS
http://ilkogretim-online.org.tr/vol10say1/v10s1m18.pdf
http://www.schools.ac.cy/klimakio/Themata/Anglika/conf_semin_workshops/game
s.pdf
http://s3.amazonaws.com/academia.edu.documents/34178123/Macam_permainan
_pembelajaran_Bahasa_Inggris.docx
http://iteslj.org/c/games7.html
http://eprints.ibu.edu.ba/559/1/FLTAL%202011%20Proceed%C4%B1ngs%20Bo
ok_1_p940-p947.pdf