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Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.

8. Build your application. At this point you should have no build


failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and

QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view

photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should

be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.

Under "Link Binary with Libraries", press the + button, select


Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the

DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key

and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be

near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build

failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are

added to your project. To do this in Xcode4, select your project


file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:

1. Open your project in Xcode


2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your

Photos Dropbox folder without getting errors.


If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:

1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj


2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.

2. You need to have registered as a Dropbox app at


http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:

To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select

Security.framework, and press Add. Repeat for QuartzCore.framework


if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder

5. Select "Copy items into destination group's folder"


6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been

approved by Dropbox for mobile access.


Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near

the top-left corner of Xcode.


4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or

warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project

file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode

2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj

2. Fill in the values for appKey, appSecret, and root in


DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at

http://www.dropbox.com/developers/apps. You should have an app key


and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the

Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework

if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"

6. Press Add button


7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.

4. Build and Run app


5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:

1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in

the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and

select "Add Files to '<PROJECT_NAME>'"


4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in

DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key

and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers

page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if

necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button

7. Ensure that you have the Security.framework and


QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app

5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your

Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build

Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"

4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your

consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:

3. Make sure the build is set to Simulator. This setting should be


near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and

secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios

Getting Started Using the DropboxSDK for iOS:


Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.

8. Build your application. At this point you should have no build


failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and

QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view

photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should

be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.

Under "Link Binary with Libraries", press the + button, select


Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the

DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key

and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be

near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build

failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are

added to your project. To do this in Xcode4, select your project


file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:

1. Open your project in Xcode


2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your

Photos Dropbox folder without getting errors.


If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:

1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj


2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.

2. You need to have registered as a Dropbox app at


http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:

To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select

Security.framework, and press Add. Repeat for QuartzCore.framework


if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder

5. Select "Copy items into destination group's folder"


6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been

approved by Dropbox for mobile access.


Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near

the top-left corner of Xcode.


4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or

warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project

file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode

2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj

2. Fill in the values for appKey, appSecret, and root in


DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at

http://www.dropbox.com/developers/apps. You should have an app key


and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the

Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework

if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"

6. Press Add button


7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.

4. Build and Run app


5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:

1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in

the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and

select "Add Files to '<PROJECT_NAME>'"


4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in

DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key

and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers

page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if

necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button

7. Ensure that you have the Security.framework and


QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app

5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your

Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build

Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"

4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your

consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:

3. Make sure the build is set to Simulator. This setting should be


near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and

secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios

Getting Started Using the DropboxSDK for iOS:


Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.

8. Build your application. At this point you should have no build


failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and

QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view

photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should

be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.

Under "Link Binary with Libraries", press the + button, select


Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the

DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key

and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be

near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build

failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are

added to your project. To do this in Xcode4, select your project


file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:

1. Open your project in Xcode


2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your

Photos Dropbox folder without getting errors.


If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:

1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj


2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.

2. You need to have registered as a Dropbox app at


http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:

To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select

Security.framework, and press Add. Repeat for QuartzCore.framework


if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder

5. Select "Copy items into destination group's folder"


6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been

approved by Dropbox for mobile access.


Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near

the top-left corner of Xcode.


4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or

warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project

file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode

2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj

2. Fill in the values for appKey, appSecret, and root in


DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at

http://www.dropbox.com/developers/apps. You should have an app key


and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the

Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework

if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"

6. Press Add button


7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.

4. Build and Run app


5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:

1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in

the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and

select "Add Files to '<PROJECT_NAME>'"


4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in

DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key

and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers

page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if

necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button

7. Ensure that you have the Security.framework and


QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app

5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your

Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build

Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"

4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your

consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:

3. Make sure the build is set to Simulator. This setting should be


near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and

secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios

Getting Started Using the DropboxSDK for iOS:


Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.

8. Build your application. At this point you should have no build


failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and

QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view

photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should

be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.

Under "Link Binary with Libraries", press the + button, select


Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the

DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key

and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be

near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build

failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are

added to your project. To do this in Xcode4, select your project


file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:

1. Open your project in Xcode


2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your

Photos Dropbox folder without getting errors.


If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:

1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj


2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.

2. You need to have registered as a Dropbox app at


http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:

To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select

Security.framework, and press Add. Repeat for QuartzCore.framework


if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder

5. Select "Copy items into destination group's folder"


6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been

approved by Dropbox for mobile access.


Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near

the top-left corner of Xcode.


4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.

Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:

Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or

warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project

file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode

2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj

2. Fill in the values for appKey, appSecret, and root in


DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at

http://www.dropbox.com/developers/apps. You should have an app key


and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the

Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework

if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"

6. Press Add button


7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.

4. Build and Run app


5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:

1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in

the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and

select "Add Files to '<PROJECT_NAME>'"


4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.

If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in

DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key

and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers

page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if

necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button

7. Ensure that you have the Security.framework and


QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app

5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your

Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build

Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"

4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your

consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:

3. Make sure the build is set to Simulator. This setting should be


near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and

secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios

Getting Started Using the DropboxSDK for iOS:


Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.

8. Build your application. At this point you should have no build


failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and

QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.

Adding DropboxSDK to your project:


1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view

photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.

Building and using the example app:


1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should

be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings

Using the Dropbox SDK:


To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios
Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 7.1 version of the iPhone SDK. The version of your
Xcode should
be at least 5.1.
2. You need to have registered as a Dropbox app at
http://www.dropbox.com/developers/apps. You should have an app key
and
secret.
Note: The SDK is designed to work with iOS versions 5.0 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be
near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view
photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your
consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and
QuartzCore.framework are
added to your project. To do this in Xcode4, select your project
file in
the file explorer, select your target, and select the "Build
Phases" sub-tab.

Under "Link Binary with Libraries", press the + button, select


Security.framework, and press Add. Repeat for QuartzCore.framework
if
necessary.
8. Build your application. At this point you should have no build
failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the
Developers
page at https://www.dropbox.com/developers/core/start/ios

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