Beruflich Dokumente
Kultur Dokumente
_G^4-2il
.IB
Book
Copyright
15
N_
COPYRIGHT DEPOSIT.
BRIDGE
WITH CASES AND DECISIONS
REVIEWED AND EXPLAINED
BY
"BADSWORTH"
PUTNAM'S SONS
NEW YORK AND LONDON
G. P.
Ube
IRmcfterbocker press
1903
THE LIBRARY OF
CONGRESS,
Two Ccm& Received
CLASS A^XXe
iacopy
/
"
No.
m
R
II
Copyright, 1903
BY
G. P.
PUTNAM'S SONS
JI)orfe
CONTENTS
Introductory
......
.....
.....
.....
......
.....
...
.......
PAGE
i
General Principles
The Laws of Bridge
io
Etiquette of Bridge
49
Dummy Bridge
52
23
55
70
........
Forcing
76
91
105
109
113
.118
Amenities
121
The Points
A Good Start and a Definite Goal
The Declaration by the Dealer
The Declaration by Dummy
Doubling
.
.126
....
.
iii
133
142
166
175
Contents
iv
(The Partners.)
Illustrative Hands
Index
....
EXPLANATION OF TERMS
Book.
The
first six
Carte Blanche.
tricks
card.
Chicane.
in
hand
Dummy. The
Dummy's hand
dealer's partner.
is
An attempt
card which
is
sequence with
left of
the dealer,
to take a trick
by playing a
Taking thirteen
the thirteen
Slam. Taking twelve out
taken over the book.
Odd. The
the
led
Revoke. Playing a card not
Grand Slam.
tricks.
all
of
Little
first
tricks.
trick
of
suit
when
Leading
from a
suit
trump.
Singleton.
suit of
one card.
Little Slam.
Ace
and Queen.
Yarborough.
nine.
V
INTRODUCTORY
Bridge
is
the trump
is
whist.
him play
let
by watching each
tricks
It is
trump and the red suits have the highest value and
take you more quickly to the goal of 30; if the
general impression on looking at your cards is that
Badsworth on Bridge
memory
in the
is
called card
strict
memory
is
dis-
not
it
is
not stored
Do
away
is
in cells.
much
at once
if
you are
What
Suit
tion
it is
game without
down
and
solid foundation on which the future knowledge is
to rest.
The remainder of this chapter can lie
of the
first
laying
a broad
Introductory
over to be read at
leisure,
is
in-
Bridge found
dent
in 1894
its
its citadel.
scientific
point
Badsworth on Bridge
by the
researches
"Cavendish,'' that
and writings
it is
doubtful
of Dr. Pole
if
and
Bridge
is
much more
at the Gaiety
and
somewhat wearisome
appears to be enjoying
At the same
time,
for
impossible game.
Introductory
and Pimlico. Whist players are terribly conservative, and do not easily adapt themselves to new
situations, and it is marvellous how indifferently
some very good Whist players play their cards at
Bridge.
all of
them
trump on
its
and
so,
avoiding
attractions with
As many games
are Avon
and
lost at
Bridge by
by the play
of the
Badsworth on Bridge
As every hand
played out, the interest continues until the last trick, and there is no throwing
down the cards when the game is won, for each
is
is
reached.
The system
scientific
of scoring
principles.
At Bridge
error,
there
is
and a player
making a
most
of the cards,
punished for
it;
to
Introductory
bad luck
in
"
be,
seven a
fine of ten
may
on successful play.
summarised
his objections to
Bridge as
follows
Dummy
(1)
hate
(2)
dislike to sit
find
(3)
am
Whist.
down
to shilling points,
and to
my
money.
Dummy Whist
with the
Dummy
Bridge, of course,
from
is
start to finish.
not
Badsworth on Bridge
A man who
sits
down
to play shilling
hand
it
for
or his
It
trumps,
is
it is
not materially
sum
instead
save.
is
who
new game on
Introductory
the ground that
if
once
it
be no Whist.
This view
unless Bridge
is
be
absurdities.
fettered
for
life
to
its
antiquated
GENERAL PRINCIPLES
In justice to
way
my
little
fair to
mention that
the practice of
precepts
On
is
the contrary,
assured that
of 20,000
its
its
many
readers
may
rest
results, so far
from
having given it the go-by, clings to its main princithan ever, and is firmly
convinced of their soundness and success.
Five years have developed differences of opinion
upon every conceivable point, and this is probably
one of the many causes of the growing popularity
of the game: quot homines, tot sententicc: it has not
been killed by uniform excellent play with authoritative conventions which all good players
agree upon, and which every one must learn and
follow, or else abandon the game.
So by not assuming too professional an air,
ples with stronger faith
10
General Principles
doom which
A member
chances.
Some
writers
may recommend
their peculiar
them
Badsworth on Bridge
i2
and broken-legged
have been dragged out of the lumberroom, and furbished up afresh to the wonderment
and bewilderment of the restless souls ever craving
for something new.
The malcontents who are always with us, are
of course dissatisfied with the existing order of
things they have unfurled the old banners which
their predecessors in title have waved in all ages,
and shouted the old Shibboleths they proclaim
with the boundless self-confidence of inexperience,
that the only way to put your house in order is to
pull it down and build it up again in a hurry:
foundations are a mistake, and a corner-stone
All the old Whist fallacies
theories
useless.
They
ation.
The
lete;
call for
trumps
is
is
alleged to have
into
let
the other
know
General Principles
13
common
object,
is
what
of accuracy.
You
if
chance of defeating him by each adversary's carrying on a sort of guerrilla warfare, filching a trick
Badsworth on Bridge
or for defence
Union
is
it;
it
aside
is
surely there
is
that
the
only
dealer that
intel-
is
to get as near as
General Principles
*5
case
is
is
to be pleasure or profit
if
harm could
tion; but
the pleasure
if
is
making a
and the
certain,
selec-
profit
Badsworth on Bridge
and the
murmurs
should not be
of pleasure in the
You must
game
if you don't know it
do you wish to have numbers
attached to different cards and to add them up to
see if they reach a certain figure to enable you to
decide upon a declaration? Does the role of an
settle
to learn the
automatic numerator
stir
your aspirations?
To adopt general principles, and to apply them
to the different hands you get seems to be a more
intelligent and enjoyable way of playing the game,
and it is the soundest and surest way of becoming
a good player to look at a number of hands and
to read what declaration somebody else would
have made on them appears to be commencing at
the wrong end, and to be mystifying and misleading: it is quite another matter asking some one
whose opinion you value what declaration he
would have made on a hand that puzzled you:
here you have yourself discovered a difficulty, and
you are likely to remember both the difficulty and
:
the solution.
Do you wish
to take a blackboard,
and
a piece
General Principles
17
know
is
more
likely
to hold one of the other aces than not, and you need
not puzzle yourself by enquiring whether it really
is five to four on his holding one or both of them.
calculations, and the lengthy dischances one sees in the newsabout
quisitions
papers are very discouraging until you know that
they are really of no consequence it is practically
impossible to play Bridge on the lines of Piquet
if any one sat down to a Bridge table with a
fraction of these calculations before him, he would
soon be in the frame of mind of the mad arithmetician endeavouring to ascertain by lunar observation the distance between the lamp at Hyde Park
Corner and the twenty-fifth of June.
All that is wanted for practical purposes is to
have a general idea of the chance of finding your
partner with a particular card, and the view here
put forward is that more pleasure is got from the
game by not making a study of mathematical
chances, and that play runs more quickly and
smoothly, and quite as effectively without it. The
degree of probability which you soon ascertain by
your own observation is all that is wanted and is
The elaborate
far
more
2
useful.
Badsworth on Bridge
is
that
At Whist
ways of lead-
there were
upward
of fifty different
You
General Principles
19
of attacking
if
if
he can
a protective declaration
is
There appears to be
pleasure, in this policy
less
friction,
suit.
and more
declaration succeeds
you gain
that there
is
so little
is
when it fails
no objection to
who
like to
who
of conversation,
request;
who
and
why
the
Badsworth on Bridge
2o
and
which
it is silly
the latter
is
who can
derive
am-
is
without pausing
gained by the ruff
it,
or not.
General Principles
position
many
by it.
The general principles advocated in this treatise
are that the primary object of the game should be
deal
which
pleasure,
is
best attained
1.
By
2.
By general principles
of
By making no study
of
mathematical
chances.
5.
By
By
observing as
many
conventions as you
yourself.
to
those
to adopt
Badsworth on Bridge
7.
By
ignorance,
By
it
the basis of
play.
thumb and
by
By
establishing
and bringing
in a long suit
By
1.
is
over.
in
England, July,
1895.
THE RUBBER
The Rubber is the best of three games. If
the first two games be won by the same players,
the third game is not played.
1.
SCORING
2
A game
by
for
game
Badsworth on Bridge
24
4.
Each
trick
above
six,
when
when
clubs are
Honours
If
The
five
honours
of the
trump
suit,
they
Any
III.
Any
trump
suit,
trump
suit,
they
score for honours four times the value of
score for
trump
If
a player in his
I.
The
five
they
of the
suit trick.
own hand
honours
holds
of the
trump
suit, he and
honours ten times
Any
trump
suit,
they
trump
suit trick.
The Laws
of Bridge
25
if
The value
of the
trump
trump
suit trick.
is
e. g., two points
and six points in diamonds; and the
value of Honours is in no way affected by any
doubling or re-doubling that may take place under
Laws 53-56.
7. Honours, when there are no trumps, are
in this
law
in spades
thus reckoned
If
The four
aces,
points.
II.
Any three
aces,
points.
If
a player in his
The four
own hand
aces,
holds
Chicane
If a
is
thus reckoned:
trump
The value of Chicane is in no way
affected by any doubling or re-doubling that
may take place under Laws 5356.
score for Chicane twice the value of the
suit trick.
Badsworth on Bridge
9.
If
Slam
is
thus reckoned:
any
[Amer.
of
I.
Law or lead
All thirteen
Slam forty
II.
c:ti of t:in:
penalty]
tricks,
points.
for Little
Slam
11.
At the end
in
twe scores
is
the
and the
number
of
between the
points won, or lost, by
difference
If
up and agreed.
an erroneous score affecting Honours,
Chicane, or Slam be proved, such mistake may be
13.
If
The Laws
of Bridge
27
made up and ag
eed.
CUTTING
14.
The ace
15.
In
is
all cases,
same pack.
16. Should a player expose more than one card,
he must cut again.
FORMATION OF TABLE
more than four candidates, the
by cutting, those first in the
room having the preference. The four who cut
the lowest cards play first, and again cut to decide
on partners; the two lowest play against the two
.
17.
If
there are
highest
the lowest
is
the dealer,
selection,
candidate
right to
19.
who
Two
table.
Badsworth on Bridge
28
is
neces-
cut again
CUTTING OUT
21. At the end of a rubber, should admission be
claimed by any one, or by two candidates, he who
has, or they who have, played a greater number of
is,
or are, out
but when
are out.
any
of the players
having cut a card, either for the purpose of commencing a fresh rubber or of cutting out.
23. In the formation of fresh tables, those candidates who have neither belonged to nor played at
any other table have the prior right of entry the
others decide their right of admission by cutting.
24. Any one quitting a table prior to the con;
The Laws
elusion of a rubber,
of Bridge
29
of the other
Law unless
event he
may
be
filled],
In
table.
this
if
by doing so he en-
form afresh
and
and takes
to
chance of cutting
in,
as
If
any other;
remaining
table, the
him
of entry into
sufficient
all
those
by cutting.
SHUFFLING
27.
table
28.
neither be shuffled
by
dealing
it
must
(except as provided
after
Badsworth on Bridge
30
31.
The
dealer's partner
must
first
right to
Each player,
the
left of
33.
last
after shuffling,
right to shuffle
may
THE DEAL
34.
Each player
if
in cutting, or in
if
there be
38.
The
down-
The Laws
The deal
wards.
is
of Bridge
3i
A NEW DEAL
39.
If,
2.
3.
If
one at a time and in regular rotation, beginning at the player to the dealer's left.
4.
Should the
last
its
regular
6.
7.
having done
so.
and
Badsworth on Bridge
32
40.
If,
claim a
new
deal.
by
may
Law to
is
Law before
[Amer.
hand
to
there is rea-
decide as
to
a neze
42.
If
cards, look at
right to see
may
43.
exact a
If
it,
new
deal.
the
hand
dealt to
him a card belonging to the other pack, the adversaries, on discovery of the error, may decide
whether they will have a fresh deal or not.
44. Should three players have their right number of cards the fourth have less than thirteen,
and not discover such deficiency until he has
The Laws
of Bridge
33
played, he
Any
DECLARING TRUMPS
48.
The
dealer,
having examined
his
hand, has
hand
be played without
trumps. If he exercise that option he shall do so
by naming the suit, or by saying, "No trumps."
49. If the dealer does not wish to exercise his
option, he may pass it to his partner by saying,
shall
and
his partner
must
Badsworth on Bridge
34
50.
make
in.
the
the declaration
Law the
trump
the
be
eldest
shall
stand;
or
shall
there
that
(2d),
that
{1st),
is
made
as to
may
He
compel
hand
to the
to
dealer,
it
shall be
to
trump;
made.]
51.
If either of
proceed as
if
altered,
The Laws
of Bridge
35
53.
so on,
is
effect of
54.
by
The
is
so on.
made
have
first right.
If either of their
55.
If
double.
declaration has
The question
"
the
May
first
right
of
re-doubling.
If
re-double."
[Amer.
Law If
lead?'
to
trump
May
If
Badsworth on Bridge
36
doubling again.
The
The process
right.
of re-doubling
first
may
be con-
who
partnership.
last
When
he expresses himself
satisfied,
[Amer.
the
Law If any
adversary who
last
between partners as
to
consultation
the
maker
Any
of
the
'
who has
[Amer.
Law Should
the eldest
hand
lead with-
trump may
58.
call
maker
declaration once
made cannot be
of
led.]
altered.
DUMMY
59.
As soon
as a card
is led,
upwards on the
table,
The Laws
and the duty
which
forcing
any
37
called
is
of Bridge
Dummy, and
of
may
if
may draw
dealer.
[Amer.
dealer by
from
the
intimate
to
the
the penalty
61.
LawShould Dummy
The
may
be enforced.]
dealer's partner
may
ask
if
he (the
If
by touching
a card,
Badsworth on Bridge
38
Dummy,
his
When
own hand
or
from
Dummy,
such card
is
not
A card
once played or
named by the
dealer
the
dummy
is
considered as played
'says,
his
Should he
revoke and the error not be discovered until the
67.
is
The Laws
of Bridge
39
EXPOSED CARDS
68.
If after
before the
either
new
partner, claim a
69.
Law the
If after
deal.
is led,
the table.
71.
Badsworth on Bridge
it
[Amer.
Law and
72.
its face].
If either of
those tricks,
If either of
exposed,
[Amer.
maining
74.
and
Law
liable
if
to be called
by the
dealer
re-
If all
left as
for the
purpose of
dealer
name
a wrong card, he
is
liable to
have a
The Laws
suit called
when
first
of Bridge
4i
lead.
76.
If either of
who has
or
if
when
so,
called
having in his
demanded, he incurs the penalty of a revoke.
77.
If either of
may
him or his
partner when it is next the turn of either of them to
of turn, the dealer
lead, or
78.
If
may
call
call
a suit from
own hand
the penalty
or
which
may
be exacted for as
many
leads
If
but
if
only the
Badsworth on Bridge
42
dealer's adversaries
dealer he
80.
may
[Amer.
be penalised as in
if
he be the
Law
j8\
In no case can a player be compelled to play
him
Law or
The
call of
a card
to revoke.
may be
repeated until
CARDS PLAYED
83.
IN
being
Dummy
or his partner)
may
be called on to
Law or to play
If
to a former trick,
Dummy
have omitted
to play to a former trick, and such error be not
discovered till he shall have played to the next,
the surplus card at the end of the hand is considered to have been played to the imperfect trick,
but does not constitute a revoke therein.
85. If any one play two cards to the same trick,
deal stand good, or should
The Laws
or
mix
of Bridge
o
43
properly belong,
does not
it
is
answerable for
all
THE REVOKE
86.
Is
when
a player
(other than
card of a different
87.
The penalty
I.
Is at
Dummy),
led,
plays a
suit.
for a
revoke
from the
revoking player and add them to their
of
his
of
score.
tricks
front
to
the
those of the
Badsworth on Bridge
44
Can be claimed
II.
for as
many
revokes as
III.
[Amer.
it
Law score
of the
game] in which
occurs;
c, a player cannot
i.
may
game than
88.
it
A revoke is
twenty-eight.
established,
if
trick after
downwards on the
table
it
or
e.,
if
turned
and
quitted,
subsequent
turning
is
and
may
The Law s
of Bridge
45
At the end
revoke
91.
may
If a
search
all
the tricks.
may withdraw
substitute others,
and
and
withdrawn are
their cards
their cards
If
who have
nor can
92.
If
it
be exacted at all
lie is
fourth in hand,
from Dummy.]
and the accused
a revoke be claimed,
have been
ies,
sufficiently
the revoke
is
difficult,
Badsworth on Bridge
46
amount
of score,
must
tricks.]
CALLING FOR
96.
not
Any player
after,
NEW CARDS
fresh cards.
He must
which the dealer takes
call for
of
his choice.
GENERAL RULES
97.
Any
trick, or after
the four cards are played, and before, but not after,
The Laws
If either of
98.
47
should
of Bridge
call attention to
the
by naming
either by
trick
his card, or, without being required so to do, by
drawing it towards him the dealer may require
saying that
or
it is his,
In
99.
then
cases
all
led, or to
w here
r
win or
be enforced.}
100.
calls
If
a bystander
is
liable to
be
Any
player
may demand
and no more. Under no circumstances can more than eight cards be seen during
the play of the hand viz., the four cards on the
table which have not been turned and quitted, and
trick turned,
Badsworth on Bridge
48
Law
[Amer.
quitted, it
Should
the
it,
demand
the
to
enforcement
Should
he is about
to
ETIQUETTE OF BRIDGE
The
Etiquette of Bridge.
They
it is difficult
any penalty to
medy is to
their infraction,
who
re-
habitu-
them.
It is to be borne in mind that, from the nature
of the conditions under which the game is played,
acts may be so done, and words so spoken, as to
convey a very distinct intimation to a partner.
To do so is to offend against the most important
ally disregard
game.
Declarations ought to be made in a simple
manner e. g., by saying, " I make hearts trumps "
"There are no trumps" or, "I leave it to you."
There ought to be neither intimation of doubt in,
nor reason for, making this declaration. Nothing
ought to be done or said by the declarant which
may afford an indication or intimation of the hand
which he holds, or draws attention to the state of
the score.
Badsworth on Bridge
50
or perplexity.
Similarly, a player
who has
the
first
right of
to give
call
as to the
player
who
be placed, or
should do it for
in order to in-
particular card
whether
etc., etc.
Etiquette of Bridge
revoke purposely having made
player is not justified in making a
It is unfair to
a revoke,
a.
such a practice
undesirable results
e. g.,
may
be attended with
by involving
a player in
100 points
DUMMY BRIDGE
There
when
are
dealer passes to
Dummy
Dummy
if
Dummy
holds three
Dummy
Bridge
53
last.
may have
hands
The player
of
Dummy
Badsworth on Bridge
54
own hand
first
just as he does
Many players
first
looked
at,
his
of
but
it
really
Dummy, he always
very simple
is
looks
Dummy
always looks
left of
card has to be
hand
:
to be
when
hand on the
it
deal.
Dummy
the player of
for his
own
his
his
first
at the cards in
first
led.
When Dummy's
first
card
viz.,
is
Dummy's hand:
Double Dummy.
As there
is
played
Dummy
The
Is
make
mean
it
no trump, "
in-
hearts."
Decision.
The
dealer says,
'
Diamonds,
mean
hearts are
trumps."
make
the correction.
Case 3
May
declaration
if
if
55
Badsworth on Bridge
56
Note.
not be altered
is
The
The
it
being
left to him,
right?
wish to
The
Decision.
adversaries
his declaration.
Case 5
The
dealer,
dealer's
it
was
the
spirit, or
'
That
if
ever existed,
57
was
it
lost
at
Law
50,
by a
falls
is
within
of either
only extinguished
being made.
When
claimed, and he
is
if
a fresh deal
he
is
Case 6
Is it right or
or, "
There
I play?"
no rule to prevent the
Shall
is
Badsworth on Bridge
58
may
subsequent re-doubles.
After a double or re-double, if the wrong player
first says
Content," is his partner debarred from
kk
re-doubling ?
Decision.
Note.
No.
Doubling out
of
turn
is
an irregularity
of
not
vantage of preventing the fourth hand being unconsciously swayed to a decision to double by any hesitation on the part of his partner in asking if he may play.
No doubt in strictness it is a breach of etiquette
knowingly to transgress any law of the game, but as no
penalty is attached to doubling out of turn, the rule
would seem to be directory rather than mandatory.
Case 7
turns
He
it.
and
first
trick
won by
the king of
hearts ?
Decision.
Amer.
Note.
player
Yes
Law No.
The
words
may demand
of express
to see
trick.
59
Case 8
i.e.,
senting it to be cut.
revoke in the previous hand?
Decision.
the player
who
cut
Here, as
in the preceding case, the interpreaccordance with the spirit rather than with
The claim is held to be in time
the letter of the law.
after the cards had been cut, because the cut was pre-
Note.
tation
is
in
mature and
irregular.
Case 9
The
of hearts
is
led,
revoke.
Badsworth on Bridge
6o
Note.
The reasonableness
lowed
it
irregular turning
If
fol-
and
and
his partner,
Case 10
Dummy leads
a club
a spade, to
he has a spade.
Can an adversary
highest spade
Decision.
Note.
call
upon him
to play his
There
Law
is
91
card to be called
is
no penalty.
when
dealer's adversaries.
The
is
one of the
A
told
him
table.
led a spade,
on the
to lead a trump.
B claimed
called
B then
upon him
The
admit
question
is
The
of decision.
61
act of drawing
must
time was
left for
intended to
Note.
that
all
table
is
it
was not
call a lead.
nouncing an intention
In these cases
it is
of
Law
70
upwards on the
penalty, nor tantamount to an-
left
face
essential to
of
call
know
a reasonable
if
a lead,
and
this
is
among themselves.
To avoid the indeterminable
whose turn it is
asking the dealer whether
to lead
he wishes to
in
Case 12
Dummy entitled to
the table
tell
Decision.
Xo.
He
is
if
may
Badsvvorth on Bridge
62
Case 13
I
am
the
Dummy, and
taking up one of
that
it
my
belonged to
Decision.
partner's tricks,
Am
us.
Yes.
You
objected
entitled to do so?
revoke
It will
is
disclosed through
Case 14
The
diamonds.
The
whereupon
Dummy
Then
it is
a revoke."
won
Dummy's remark?
Law 61 the dealer loses
Under
his
Case 15
An
adversary of the dealer renounced in diamonds, and replied in the negative when asked if
he had one.
diamond.
The dealer
said that
it
was too
late to
On
63
Dummy said,
"
There
is
by
Dummy
making
Is
this re-
mark?
Decision.
The revoke
is
cancelled under
Law
61.
Case 16
No trumps
sixty?
Decision.
sixty,
game than
Note.
when
score
entitled to score
all
total.
Case 17
The
Dummy's hand
in-
The
dealer
is
so?
Badsworth on Bridge
64
Note.
arguable that
Dummy
its
application
of
Law
made
it
error;
own
Law
60
79.
It is clearly
by
carelessly
if
was important
know, or
if
he
dis-
Case 18
deal stands.
Case 19
by trumping a
remaining
six
cards
the
shows
diamond; he then
in his hand, but without detaching any of them,
The
and
says,
"The
65
An
among
the cards
still
claims a revoke.
Dummy
Is
it.
but
The revoke
trick,
is
not established.
The
his
diamond.
Case 20
Score, love
but a revoke
all.
is
make
My
ad-
and add
it
to mine,
i.
e.,
'
nil.
say "No;
ence to
me
of
three."
Your
Badsworth on Bridge
66
Note.
This
common
of a
is
something
in the nature
lost
by the
revoke.
A B love. Y
A declares no
Z, 24.
trump
revokes.
below.
Is this correct
Decision.
Note.
Yes.
Tins
the part of
all
is
an amusing instance
of the failure
on
odd trick from one side to the other carries the value
of two tricks with it.
If Y Z had taken three tricks from A and added
them to their own five tricks, they would have got
two by cards 24, which would have made their score
game
(24
by which they
lost 12 points.
67
Case 22
At the end
of the play of a
Dummy
that
hand
it is
discovered
left,
while one
other
deal.
Case 23
his partner
Dummy
has
Can
call
and
trump ?
trick,
Decision.
trick
if
Dummy
has played.
if
win the
he has not got a heart must he
The
to
he can.
Case 24
Which
proposition
That (except
is
correct ?
purpose of correcting an
accidental revoke) a player cannot take back a
card he has once played, such card whether " covered" by the next player or not being held to be
played beyond recall.
1
2.
for the
That a player
may
Badsworth on Bridge
68
nents;
other words.
or, in
Revoke excluded,
is
it
call?
Decision.
Proposition No.
i is
correct.
Case 25
Does
Law
player? that
is
to say,
if
dealer look at
been
and
dealt,
to exact a
Decision.
new
deal?
dealer.
Case 26
The
a revoke from A.
Yes,
by the
strictest interpretation
69
Case 27
down
If
it
is
technically correct,
is
too strict? or
is
Club
A would point
make
the 10 of diamonds.
Note.
all his
iVs
the dealer
is
allowed by
Law
67 to expose
hand by throwing
be on the wane.
the
harm they do
is
loss of
many
a game.
The Shackles
To
retain the
of Shibboleths
command
an heroic achievement
advice was to keep
regarded as
without any regard
of a suit
in itself
is
71
the original
adversary's
and rubber
after rubber
when
to
trick in
it.
No good
who thinks
if
that
it is
weak
suit,
may
game by
it
it is difficult
and may
lose the
to repress a smile
when
Badsworth on Bridge
72
the
man
of Shibboleths gazes
ior intelligence,
his partner in
making
a small
trump
and when
why and
the wherefore
of
their
genesis, they
The Shackles
of Shibboleths
73
would regard the problem from a different standpoint, and would cease to confuse the means to
an end with the end itself.
When your partner asks why you did not give
him a ruff it would be quite as rational to say that
"honesty is the best policy " or to repeat any other
copybook maxim as to say, "I could not force
you" both replies give your partner precisely the
same information about the reason for your play.
To draw two trumps for one is not necessarily
advantageous; on the contrary, it is often the
only way of losing a game by enabling an adver;
Throwing the
suit.
lead, that
is,
leading a card
to
make him
you
lead,
is
what
will follow
you are
in a position to lead a
nent.
Badsworth on Bridge
74
yourself,
loss
or unless
than gain.
Shibboleth, "
new
To the
on which blunder after blunder is imlaid, both in the declaration and in the
score,"
properly
play.
When
made on what
The best declaration is
one on which you may win the game and cannot
lose it and the worst declaration is one on which
you may easily lose the game, and are extremely
expensive declaration
is
called
"To
constantly
is
the score."
unlikely to win
So
if
it.
trump call,
from 18 to
it
24,
is
when the
and one
adversaries' score
is
them home,
make it
trick takes
the
game with
many
24
is
players seem to
pronounced strength
in
it,
as either
opponent
will
The Shackles
of Shibboleths
75
position
'
Shibboleth.
There
is
who
and joys
of life
li
" et apresf"
"I thought
it
command
of
Et apresf
Et apresf
Et
2.
3.
apres ?
'
4.
'
was obliged
to
throw the
'
lead.
'
Et apres f
CONVENTIONS
There
what are
ease.
Conventions
sation of the game,
77
those
appreciate
is
is
to
it.
is
a convention;
to
if
may
your partner
;
Badsworth on Bridge
78
enough to double.
A moment's reflection will show the foundation
of this belief to be unsubstantial; in scores of
hands that are constantly occurring you are only
prevented from doubling by reason of your weakness in one suit which may be brought in against
you if your partner opens with the king or queen
of that suit you are in a position to call for trumps
at once, if there is no warning note of danger in
;
Conventions
79
Some reason
our
on
my
we
losing a rubber
saying
me on
should have
if it
won
it if
Once
be within reach, and
word
or a phrase,
ill
in a
Badsworth on Bridge
8o
led a
who
trump
trump
or dying
it.
uncrowned kings
what they
And so
upon
on duty, bound to do
are told.
Conventions
much
source of
failure to notice
81
or to act
upon
it,
being
fol-
fiable
it
of
much
friction
Asking for trumps is a preferable phrase to calling for them, but unfortunately the verb has not
the handmaid of a monosyllabic noun; I have
nevertheless met many courteous Whist players
who never used the word "call," on account of its
imperative tone, and who used to say to a partner
who had
ask"
"You
word and may
failed to notice
it is
a useful
it,
didn't see
my
well be used.
is
Badsworth on Bridge
82
and to the
worry of the many and if the game could be reduced to an exact science, with a rule to fit every
possible case, it would cease to be a game.
To ask for trumps is merely to communicate to
your partner your opinion that a lead of trumps
from him will be advantageous to your side with
this knowledge of your views, it is for him to decide whether he thinks other considerations to the
contrary outweigh your wish he is under no obligation of any kind to lead a trump unless he
regulations for the benefit of the few
;
it advisable to do so.
So in asking for trumps you do not put your
partner under orders to lead one with no valid
excuse for disobedience but chicane or dissolution
you do not command him to give up what he thinks
best, and merely lead a trump and leave everything to you you do not tell him that if he leads a
trump you can reach the definite goal you have
before you without any further assistance from
considers
him; you
his
own plan
It
of attack or defence.
calling for
Conventions
83
for
is
On
the other
hand there
many
are
it
cases at
to lead a
self,
instance,
;
left
is
out an ask.
When
own hand
justifies
the lead.
is
most useful
84
Badsworth on Bridge
One
is
that
it
suit, if
may
lead to
you throw an
your partner
opens with the king of hearts with the knave and
one small card in your hand you play the knave
your partner, under the impression that you either
hold the queen or else have no other heart, follows
with a small card for the next trick, which is won
cheaply by the adversaries.
This seems to be a singularly small reason for
deciding a large question if you and your partner
play the ask for trumps, he will follow with the ace
to see if you are asking or not, as the advantage of
discovering whether you want a trump to be led is
greater than the disadvantage of dropping your
queen, and forcing you on the third round if you
are not asking.
For several years after the introduction of the
call at Whist, it was accepted that you could not
call with an honour, but this was found to lead so
often to your being forced in the third trick of the
game, that the limitation was abolished; and if
you held the 2 and one higher card, whether it was
the 3 or the queen, you played it to begin the call
call;
;
if
of trumps.
e. g.,
Conventions
85
is
sideration.
ruff
may
is
side.
probed, the
less
Badsworth on Bridge
86
so
effectively used,
hoisting the
without
Many
it.
but
also
in order to
with;
this
tralise all
that
if
know
it,
Conventions
87
But nevertheless
suit
of
great
strength,
before
Badsworth on Bridge
88
Conventions
89
The power
of asking for
trumps
is
a distinct
advantage which often changes the issue of a rubmy opinion it is better to keep the signal
for this purpose, and not to use it to show two
ber; in
it
is
a pity to
Badsworth on Bridge
90
many
while
it is
them
players
who
use
game.
It may be urged too that it does not even fall
under the ban of the Shibboleth about multiplying
conventions, as the number of them remains just
the same, whether you play a higher card before
a lower to show that you hold only two cards of a
suit, or to ask for a trump to be led.
It is
of this treatise
may now
it is
better to disclose
all
you
can about the cards you hold to enable your partner to form some idea of what you want to do,
and to see how he can assist you in your aim or
whether it is better to conceal as much as you
can so as to make it more difficult for the dealer
to* thwart your efforts.
;
all
way
to
was accepted by
the most of
make
al-
make
;;
Badsworth on Bridge
92
value
force
and
Establishing a tenace
for using
some
of
them
is
to
each player sees twenty-six cards instead of thirteen, and the trump has been chosen by an adit would not help a barrister much to
he had learnt about Roman Law, but in
these days of jerry-building, foundations are not
thought much of.
versary;
forget
all
Lead
93
union he
is
of warfare.
many
is
of peculiar
by enabling him to
is
advantage to the
The dealer can only take advantage of this information to stop a suit in the second round when
he knows the leader has no card of re-entry in his
hand it very rarely happens that the dealer can
know this for certain when the second trick of a
hand is being played, and he can of course never
;
Badsworth on Bridge
94
know
it
maining
unless he
Dummy
and
hold
all
the re-
aces.
now your
6.
partner's queen;
all
the diamonds
except the
in
your partner's
hand
as he
10,
won
the
first
knave
the
is
If
by putting him
it
may possibly
more secure
position to win the second trick in this case you
must of course play the 8 of diamonds to the
second trick to induce the dealer to hold up the
benefit the dealer
in a
to play
you
in
with
tribution of assistance
it is
to give your
Lead of
When
the Fourth-Best
Card
95
currence, viz.
1.
The
2.
3.
The
dealer's early
knowledge
of that
trick.
ina-
bility.
4.
trick.
we
are using,
its
success
when
in the illustrative
Dummy
make your
So
if
.in
to
three diamonds.
Dummy
ace, knave, 10, the dealer will win the first trick
with the king, and finesse the 10 in the second
round, and your partner makes his queen.
If the
Badsworth on Bridge
96
among
ner's
the eleven
unknown
in yours
in this
way the
trick
unknown cards
gained by the dealer
eight
of
diamonds is given
the hand has not
trick
When
by
it,
it
which he often
when
it fails
all
by reason
loses afterwards
by
be-
led
third round.
hands
you look
at the
in
interesting to transfer
it
is
Lead
97
partner
is
exhausted.
is
always to lead it
six, or seYen cards in a suit, greatly simplifies the
question of what card to lead, for there are cases in
which the fourth best must be led from five or
more cards for trick-making purposes, e. g., no
player with king, knaYe,
9, 8,
3 in his
hand would
first
7.
moment
it is
earliest possible
Badsworth on Bridge
98
7,
to six cards
headed by the
queen.
and it may
be your only opportunity of telling your partner
something about the help you can give him all
he knows is that it is your best suit it may be you
have no chance of getting a trick in it, it may be
you can win five or six tricks if he returns the suit
first
to you=
Lead of
the Fourth-Best
Card
99
the position
is
entirely different
if
you lead a
Badsworth on Bridge
ioo
second round.
Your partner knows as soon as he sees the exposed hand that the adversaries may only get one
trick in the suit, and that they cannot get more
than two
this
commencement
know s
T
to
make
of the
Lead
him
101
trump
to lead a
hand a
ruff
own
should he de-
Badsworth on Bridge
102
the
game depends
The lead
in that
first five
tricks or not.
Dummy
The
lays
down queen,
6, 3,
2.
9, 4.
The
leader's
"
Eleven
Third
trick, king, o,
Fourth
trick,
dealer,
and
is
passed
6.
8,
knave,
in the other
ace, queen.
o.
are
won
won
the
in this suit
and the
instead of the
first
7,
his
Lead of
the Fourth-Best
Card
103
The
An
by leading
card when the dealer who does
additional trick
the fourth-best
is
constantly got
bad
play, but
is
still
of
thrown
aside, for
niceties of Bridge
is
bad play
in these little
of daily occurrence in
Dummy
king,
which
the dealer is powerless to counteract the advantages his adversaries get from this lead, even when
he is not himself void in the suit.
You have the lead with
Queen, 10, 9, 8, 3 of hearts and an entry card;
lays
down
You
lead the
8,
ace,
7,
knave,
6.
your partner
the 8
is
6,
letting the 8
win the
Badsworth on Bridge
io4
suit.
from
it
was, and
knew
nothing at
It is
105
Badsworth on Bridge
io6
trary
number
of addition
it is
and subtraction.
by the
adversaries.
reckoning, which
is
of
to de-
is
duct three, the number of higher cards your partner always holds, from fourteen, the pip value
of the ace
so
Eleven
Ready Reckoner
it is
107
it
at a glance without
beat the
6.
The 3 was drawn from the Dummy and almost simultaneously the 2 was played under it,
and the first four tricks were won in the diamond
suit; as the dealer played the 5 and saw the
win the
quickly."
first
trick,
Badsworth on Bridge
io8
man;
his
knowledge
it
if
there
had been
any
as quickly as
of figures
know
is
of the
the market as
is
well
of the fact,
Dummy
always adopted.
PLAYING AN UNNECESSARILY
HIGH CARD
This is one of the most varied and useful means
of conveying information in the whole of the
Bridge language it can be used
1
To ask your partner to lead a trump
2. To tell your partner you have only two cards
of a suit he has led
3. To show you have four cards of a suit your
partner has led in a no-trump hand
4. To show four trumps on your partner's lead
of the suit, or on his asking for trumps
5. To show your strong suit in a no-trump hand
when you are compelled to discard from it
6. To change a request made by your original
;
discard
7.
The
ter
Badsworth on Bridge
IO
your partner
in a
when
is
1 1
and endeavouring to communicate something to you, and you should try to find out what
track,
it is.
The
latest
development in communicating to a
suit, is
by
The
hearts,
original leader
and
Dummy
The
led the
laid
was
had the
as follows
ace, queen, 8, 6, 5 of
6.
down
the
9,
7.
played the
knave.
10,
2,
and
112
Badsworth on Bridge
conversation of the
game
ward the usual objection that all these complications spoil the game by making it difficult. Why ?
The players who do not care to use this expansion
an accepted signal can leave it alone, while those
a light touch of suggestions in conversation will get more pleasure and profit from the
game.
of
who enjoy
THE DISCARD
The general rule is that the first discard should
be from your weak suit, which you do not want
your partner to lead to you: this rule equally
applies
when
when
there are
no trumps.
If you cannot get another discard to show the
second suit you do not want before your partner
has to lead to you, all he knows is that you do not
wish him to lead the suit you discarded from un
Dummy's
less
he
is
in
To
doubt which
that the
suit
first
this
this
is
in
a question of vital
game
often hangs
you
want.
But
in a large majority of
113
H4
Badsworth on Bridge
to you,
is
is
conclusively.
So
The Discard
suit
in it;
and
e. g.,
you
Dummy
on
your left has either two or three small diamonds,
or the queen singly guarded.
You see that you can make three or four tricks
in the suit if you can get it led at once, and so
you discard the knave of diamonds your partner
knows when you are short in one suit that the
knave is not likely to be your lowest card in a
second suit; you are asking for a diamond to be
led and you will get it.
hold the ace, king, knave,
10, 7,
first
Badsworth on Bridge
lead a club."
This
is
playing a
before a
shout
is
right,
whisper wrong.
The Discard
must make
117
but
if
result of losing
see
you
out a long
what
suit,
will
fore he branches,
On
him
if
to
know what
to do
when he
im-
finds
very
difficult to
draw correct
inferences
FORCING
Good Whist
players
who
laid
down an axiom
trumps
had
an eye to
that you
you are weak in
the main chance in de-
is
as easily wielded
118
Forcing
him whenever they can
119
playing a strong
game with
bringing in a long
to ruff,
you
is
a substantial chance of
If
suit.
ruff,
to believe that he
are forcing
him
in the
the word.
Badsworth on Bridge
i2o
tricks
and
it is
If
is an advantage not
thrown away. A wasted opportunity
is less easily redeemed at Bridge than at Whist, as
the combined strength against you is directed by
one adversary.
to be lightly
AMENITIES
Bridge
is
game
terribly abroad;
but the
men who
is
of doing so.
every
the many
gifts
is
i22
Badsworth on Bridge
erring opponent
Amenities
123
away two
by the most palpable blunders,
or
three tricks
in
tion.
hurled against a
ever
mis-
by
unavoidable
evil,
by not
Badsworth on Bridge
i24
it,
and by observing
hand.
most material, as many careless remarks are made which reveal the position
of important cards
e. g., Dummy on your left has
the queen and one small spade on the table, and
you want one trick to save the game. Your partner leads a spade, and, on your playing the king, he
or "Dover!" to indicate the
exclaims "Saved!
desired haven is reached, although he has no reason to believe that was the limit of your aspirations, and by his remark communicates to you
that the ace is held by the dealer, and that it is
useless for you to persevere with the suit.
The dealer can see more easily than any other
player what the result of the hand will be but he
must not expect his opponents to accept his decision without laying his cards on the table, that
This last point
is
'
they
say,
"The
rest
come
in his view.
here,"
Some players
and continue
to play
assuring
them that
it
play.
This
is
The
revoke.
or play
it
courtesies.
out at
Amenities
hand to the end, are certainly
what cards they will play.
125
entitled to think
may
cards to conceal.
by
false
'
THE POINTS
Before
sitting
sides ascertaining
sary to have
down
are, it is neces-
may
clearly stated
it
transgress.
14
'
'
'
126
The
who
thorities
functions
Points
127
any extension
of this
have led to a
duel,
is
greatly to be deprecated
any importance
who
player
who
dred by re-doubling
etiquette
to do so,
to
he
is
and
own
is
it is
by
writers
opinions.
beyond a hun-
entitled
it is
to unauthor-
by the laws
of the
game
it is easy to
can be seen at a glance that 170
points at decimal pennies amount to seventeen
shillings this is equivalent to half-crown points at
Whist, as two rubbers of Bridge take about the
same time to play as three rubbers of Whist.
calculate, as
it
To make the
it
Badsworth on Bridge
128
is
and
so nothing, for
is
4s. 6d. at
ing points
or
2, 4,
two
figures only
2s. 3d.
at half -farth-
have to be divided by
8.
great
many
point
it
may
there
is
lead
to misunderstanding;
so the
stake
points
ting
down
who
is
in the
you
to
mean what
lost a shilling.
The
There
Bridge
is
is
that more
is
Points
or lost at
it.
This
amount
lead to
will
is
very
little
first
game
much
less
betting
winners of the
is
is
rarely laid,
and there
trump
or recklessly
know
that
it
is
points at which
really always
it is
Badsworth on Bridge
i3
stakes at pleasure,
in a
day
they choose ?
There has been considerably less Baccarat
played in England since Bridge jumped with
a bound to the highest pinnacle of card fame;
and the general opinion among card players
who know what goes on is that there has been a
great diminution in gambling at cards since the
intellectual game of Bridge supplanted Poker,
if
Baccarat, a
game
of
chance.
charm
tractions,
is
of the
and
its
lasting at-
is found without
of that
development
any risk of ruin for the
healthy spirit of adventure which helps to make
an island nation great and prosperous; if there
were no spirit of enterprise in the individual there
would be none in the national character.
There is, however, no doubt that a great many
people constantly play Bridge for stakes which
they cannot afford to lose and which they never
dreamed of playing for at Whist and it may be
so an outlet
useful to
many
players to
know
the reasonable
The
limits of gain or loss
Points
which
may be regarded
as the
points
and a player at farthing points 25. It is conbad luck to lose 150 rubbers on balance in a year, but with a long run of bad cards
against you it is possible that these figures might
even be doubled; but any one who is prepared to
lose 30 in a year may safely play at farthing
sidered very
Bridge.
may be
It
know
game
sit
down
an afternoon
for
two or
at a
w eek-end party
r
result in
a loss of
for
30
threepenny points
may
Half-farthing
or 40.
is
a dress
are,
and
if
doubling
is
limited to
end
visitor
it will
who imagines
Badsworth on Bridge
i3 2
chapter
is
if
which do not
occur no more.
will
GOAL
Having
ascertained clearly
going to play
you have
for,
are
;
in
complete success;
so
if
is
es-
your partner
when the
Badsworth on Bridge
134
bad
light,
foolish.
own
up
to his
cards.
principles,
Definite Goal
i35
lift
wrong.
It is a
is
to get a
good
start;
it is
as
The hands
declaration
suits.
are
made
commencement
is
of a rub-
no talking
errors
so
Badsworth on Bridge
i3 6
hand
in the last
if
is
made by
and when
is over to enter the score
he is told 12 and 24, asking which is above and
which is below the line, and then enquiring what
the declaration
is
was
it,
and whether
it
original or on a pass this is one of the drawbacks of Bridge which has to be endured, and you
should make up your mind firmly that you will
not join this great army of bores.
Having got a good start, the next point is to have
;
a definite goal,
on the
table,
is
to be.
Xo
game.
You must
not
Definite Goal
i37
assume that you are to defend because an adversary has declared trumps, or that you are to play
made by you
hand.
game
at
are
him
adversaries' scor-
6.
138
The importance of the first two goals is recogby most players, but in other cases when
nised
there
is
many
lost or
won,
indifferent
it.
is final
i39
Definite Goal
many cases in which it will be found that pleasure and profit go together; each move in the
the
It is surprising
frequently the
is
it
constantly
is
not.
Again and
Badsworth on Bridge
it difficult
your partner
got
if
to see
how
will not
to be kind
of the
is
30,
bers
goal
game
6,
which
is
the point to
strive to
is
make
for,
or to
off.
Definite Goal
141
of a
diamond,
and observation
will
all
that
is
now urged
is
that
of them.
of the
laws for the declaration of trumps, leading to constant differences of opinion and references, have
been settled by the decisions given by the committee of the Portland Club in Cases 1,2,3,4, and
(See pages 55, 56.)
5.
slip of
carelessly
is
Law
52
there
was no
in-
tention to declare.
If
a misnomer
is
being
rectified,
to
The Declaration by
the Dealer
143
in
tittered,
making the
can be drawn
correction.
been announced.
Should the dealer, after waiting "a minute or
so" to give reasonable time for a fresh deal to be
claimed, proceed to declare trumps before the
adversaries have announced their decision, he puts
himself in a most disadvantageous position; for
either adversary can claim a fresh deal, or let the
declaration stand, when of course it can be doubled
or not at pleasure.
There are three distinct policies about the
declaration
1.
The
if
he possibly can
by declaring no trumps,
strong club
2.
The
no probable trick
3.
The
in his
when he has
own hand.
i44
own hand
The
is
said to be current in
has the
it
his partner,
There
is
hand
' 1
'
'
The
duce
all
H5
declaration
is
between them on
the question of passing, and but very rarely about
the declaration on a pass.
Bath long enjoyed the distinction of giving its
name to a coup at Whist; Cheltenham has now
gone ahead of her old rival, and embraced the
and no
friction
is
likely to arise
different matter.
by
explaining
it
my
little
how he and
writer on Whist
looking over
a celebrated scientific
had subjected
Badsworth on Bridge
i4 6
them
and the calculated result to a negligible quantity.
Only a generation ago! and now in these days
of stress and hurry it is doubtful if two men could
be found in England, whose opinion on the result
would be of any value, to take the trouble of
dealing the cards a thousand times for the purpose
to reduce the difference between the result of
hand
there
is
who
declare
it,
if
a sufficient
number
of rubbers
The Declaration by
the Dealer
147
and followers
of the policy
have
it
to be his
duty
of the
he
falls into
and
he declares
when he is strong; he declares when he is weak;
and in his protective role he makes a doubtful diamond for fear his partner should declare hearts, of
which he has only one in his hand.
The latest development in the way of a prodeclaration,
tective declaration
by the
dealer
is
called
"A
de-
pose of attack.
At the beginning
and
Badsvvorth on Bridge
14-8
"A
a re-double as he
had
called
defensive heart."
In
all
wedge
is
a distinct danger
if
the dealer
is
to pro-
no probable trick in his hand he will protect with one trick in his hand, with a trick and a
half in his hand, and with two tricks in his hand,
for the same argument holds good that the odd
the protrick will probably be lost if he passes
tective spade will be followed by the doubtful diamond and the defensive heart, and King Clutch
tect with
The Declaration by
the Dealer
149
of friction sometimes bordering on annoyance between a player who thinks he ought to have a
chance of attacking given to him by his partner
and a votary of the Cheltenham spade, who is determined to prevent his partner putting his foot
into
it.
The pleasure
number of players is
by having a partner's protec-
of a great
largely diminished
question out for themselves will probably conclude that the profit
is
in
is
certain.
It is not a sporting game; the phrase can be
laughed and scoffed at, but a sporting game still
has an attraction for most Englishmen over a
game based on huckstering calculations of profit
and loss, even if these were certain* and not
hypothetical.
i5
Badsworth on Bridge
own
The
15
original declaration
tricks lost
Dummy may
is
only for
its
have secured.
creased
also to
if
be considerably
in-
be considered.
considerably reduced,
by
portunity
when
Dummy
hand
of great
weakness.
The advantage
mous;
it
enables
knowing
hand is enor-
to the opponents of
them
outset, to
come through
Dummy
Badsworth on Bridge
again and again and to finesse deeply against him
with the knowledge that no long suit can be established against them.
The lead can be thrown at pleasure to Dummy,
who is compelled to open a fresh suit at a disadvantage each opponent knows nearly all the important cards in the other's hand, while the dealer
;
down
Dummy
a strong
safety,
while
making
it
good score on
his deal.
to try.
The Declaration by
the Dealer
153
'
there
is
nothing to
all
writers have
necessarily declare no
10, 9, 8.
5.
3.
The
score
was love
all,
and
so there
was no
possi-
With hearts
for
if
Badsworth on Bridge
i54
was
hearts.
You
will
declaration,
it is
With one
ace,
trump."
The Declaration by
the Dealer
155
upon.
When
is
favourable.
general
who
is
is
156
Badsworth on Bridge
at Bridge
if
he could only
The
157
if
a matter of chance.
If
your longest
cards to
the queen, knave, 9 of spades, it makes a wonderful difference whether the only king or the only
hand
is
if
may
otherwise you
may
of
is
foolish
and
hope.
bility is that
bers
by
silly
declarations, he finds
158
Badsworth on Bridge
by reason
of a singular
charm
sidered.
When
suits.
not sufficient by
itself to justify a call of hearts you should ordinarily declare hearts when you see a fair chance of
strength in the suit
is
making
The
159
With
8,
hearts,
diamonds,
clubs,
10, 9, 4, 2
you
spades,
if you pass
there is nothing to pass for but
no trumps, and if your partner has a no-trump
hand a very good score will be made; if he has
an average hand you will do very well, so the dec-
tion
You
if
he
Badsworth on Bridge
o
i6o
balance of strength
is
on your
or the
side,
9,
the
and you
will
There
of the cards.
9,
hand
8 hearts,
diamonds,
king, queen,
9,
6 spades,
hand without
than one) or a
You want
suit
it
more
mad
is
is
and when
when you
The Declaration by
the Dealer
161
if
you pass
but to be afraid of a spade which may possiblv save you from defeat is by itself no reason at
call
all for
making
a declaration.
what
There
should be done with six cards of a red suit and a
Yarborough.
is
It is
better to
make
may
Your contribution
tricks in
trick
if
Badsworth on Bridge
62
by your
Dummy's
cards
disclosed impotence
stinctive feeling,
which
is
is
;
greatly depreciated
in-
weak spade
is declared by Dummy, and doubled by one of the
adversaries who score 8 or 12 points when they
would have lost the odd trick or more in diamonds.
If you can reasonably hope to make two or
This hope
is
The Declaration by
three
by
cards, should
you
the Dealer
find
163
hand
and a probamain point for consideration is what you can hope for if you pass.
If you hold two honours in hearts you are not
likely to get a heart from Dummy and a diamond
so the only question for
is not worth passing for
solution is whether you should give up a certain
honour score and a sure odd trick for the chance of
a no trumper; if, however, there is a chance of
With
a very strong
in clubs
it
is
may
monds
of attack
as the last
weapon
is
judicious
from that
position
Badsworth on Bridge
164
when he
game with it. At 18
declare
any
suit
sees
it is
score?
really don't
shall leave
it
know what
to do.
Well,
to you, partner."
ful point
strength
as
below which
no trump
The Declaration by
the Dealer
165
general
doubtful character.
is
make
obliged to
a declaration, and
to
make
looking at the
and poring over your cards starts your adversaries on a line of thought which may lead them
score
view
to a correct
of the
66
The Declaration by
Dummy
167
We
are indebted to
word
"
America
with no guard to
With three
it,
aces
it
answers to declare no
trump an adversary opens with his long suit,
which he will probably establish, before the dealer
can clear a suit, if he chances to have one of any
is
questionable whether
it
hand you
it
in with;
this
is
the
Badsworth on Bridge
68
when you
feel
you
are overmatched
by reason
of
tricks.
It is
more strength
suits
than
in the red
all
is
them.
But
all
may
be
in the red
value he
credit
is
may
fairly
in hearts
and
diamonds.
If
the situation
is
critical
The Declaration by
dash, a bold no
trump
is
Dummy
169
The
run
may
a border-line declaration,
score
must be most
and the
declaration
game
this
state of the
carefully considered
when one
a border-line
of
thought of, if
spade or a club.
With two suits of five cards, with two honours in
each of them, it is generally advisable to declare
the more valuable
suit.
Badsworth on Bridge
i/O
unless there
is
excessive strength in
it
it is terri-
bly misused by one per cent, speculators, who cannot bring themselves to accept the limitations of
a spade, and who risk everything to gain so little.
is
may
and
useful,
its
clubs
club
its
being a
is
is
sufficient to
in
With your score at 28 and the adversaries behind you it is by no means necessary to declare
your best
suit;
on the contrary,
it
is
very dan-
cheap.
The
he
is
it
for his
going beyond
Dummy
The Declaration by
when the
adversaries are at
an expensive
home
suit
6,
171
help
them
is
at 26
to call
on.
The dealer
is
obliged to pass
will
not
Badsworth on Bridge
72
There
of course a degree of
The
Declaration by
Dummy
173
get a deal with their score at 24 appears to be overestimated, and rash and ruinous declarations are
constantly
made by which
is
may be
doubled
on the slenderest grounds and the game may be
lost by it; when you pass at 24 do you feel fairly
confident that you will win the game, and when
the unwelcome call of " Spades" comes from your
partner, is it wholly unexpected?
The exaggerated feeling of groundless panic at
your adversaries being in a position you find to be
one of some difficulty yourself is hard to understand the worst declaration is one on which you
may easily lose the game, and are most unlikely to
win it you must have a definite goal clearly before
you if you see a chance of winning the game, have
a try for it if you see no chance of winning the
game, endeavour to get the odd trick.
A speculative heart or diamond is an unsound
make, when the adversaries are more likely to get
one trick than you are to get the two or three tricks
you want.
It is no time for half -measures, to try and save
the game, and at the same time to make some
if
is
declared,
it
Badsworth on Bridge
i74
the
game because
is
24.
DOUBLING
There is no penalty
may
if
you
175
Badsworth on Bridge
i;6
own hand.
So
on the
strength of three aces, there are only one or two
tricks to be scrambled for and if either adversary
has a long suit, it is almost sure to be brought
unless no
solely
in.
The case
is
different
if
likely to
Doubling
the only
way
of missing the
game
is
by your
part-
suit.
love-all,
lead of hearts;
by one
trick
game
his partner
if
is
almost certain
for
Dummy
laid
the
is
heart
down
6 to
rubber.
of clubs.
Badsworth on Bridge
i7 8
make
suit
is
dia-
probable that
it
and
shortest suit,
as preference
is
given by the
by reason
of
was obliged
to risk.
suit,
even
if
quart major.
When
a suit
sideration
is
is
if
Doubling
the trump;
if
179
ace, queen,
10,
the
by the
more dangerous
dealer,
who only
to double a
declares
trump made
when
it is
clearly
made by his
declaration,
is
advantageous to do
bad
so,
lot.
and
defeat.
Badsworth on Bridge
180
The
bers than
is
generally recognised
it is
more rub-
not only in
game by the
where
e.,
1.
it
enables
to get to 6
them
many cases
and beyond
it
by making two
tricks in spades.
With the
score at love
it is
you
will get
two by cards;
you
by attempting
to score 4 instead of
a stroke of good luck in getting
The
When
score
must always be
carefully considered.
game
Doubling
when you have
181
it
disclos-
When
'
goal
as
is
you are
to get
two
and
Badsworth on Bridge
82
trump.
Knowledge
or'
there are many adventurous no-trump makand many light-hearted makers of expensive
suits, who mistake rashness for bravery and recklessness for enterprise; but even these daring
spirits sometimes wander into the realms of common sense, and it is not wise to run too great a risk
on the chance of its being a light declaration.
not
ers,
Necessarily, too,
all
hands
of these adventurers
same consideration
as those
possibility of the
and
of
Doubling
183
his
venture
if
you
can.
dealt
and declared a
suit
when he is doubled
and when he is doubled by
by the
if
must be stronger than the fourth hand, it is dangerous to double with the strength in trumps behind your partner.
If
who
Badsworth on Bridge
184
a defensive heart
'
'
Declaration
by
is
what the
dealer called
the Dealer."
trick.
it is
Doubling
185
tion, while
you
feel there is
WHAT
When
SUIT TO LEAD
no trump
should always be
is
led, if
is
any strength
in
it
it.
it is
better to lead a
He
will generally
be able to
tell
from
his
own
dealer each
hand, and
know
it
is
Double Dummy.
If you lead a 5 from four cards headed by a
partner may credit you with great
9, your
186
What
strength in the
Lead
Suit to
suit, if
Dummy
is
187
weak
in
it,
and
devote
in
In addition to the
harm
resulting
loss of
from your
weak
lead of
an important
trick;
if
cards,
w ith
T
the ace
first
trick
2,
gets in he returns
Dummy's
10,
tricks instead of
moreover,
is
two
made good
hand
Badsworth on Bridge
88
probably be
venture on.
Your
lost
through
it
in
any
suit
you may
first trick,
if
from you.
Even with a knave in your four-card suit w hich
may possibly win in the third round after an
honour in your partner's hand has been slaughtered, it is better not to open the suit, but to lead
a strengthening card; a knave may strengthen
your partner, but it very rarely strengthens your
opponents, who must make the tierce major if they
have it, and the knave must drop when you only
have three cards in the suit.
But when you have four cards the knave need
not drop, and if it chances to be the knave of the
declarant's strong suit, you stop the suit in the
fourth round even if they have the tierce major;
you get a second lead which may be most useful
to your partner, on whose cards you are relying in
any circumstances to get four of the five tricks you
must win to save the game.
If the strengthening card you open with happens
to be in your partner's suit you have given him
assistance
What
Suit to
Lead
189
valuable assistance, and you get the utmost possible value out of your cards
the establishment of
or queen, knave,
10, 9 is
a better opening;
if
you
Badsworth on Bridge
i9
trump
this
is
called the
assist
you
It often
after play-
hoped
for;
so
if
better to
make
cf entry,
What
Suit to
Lead
191
Hearts: Ace,
8, 5, 3
7, 6,
5;
3, 2,
down
of hearts,
and
Dummy
laid
Diamonds
King, 5,2;
Hearts: Knave,
Spades:
6,
4;
10, 9, 4, 3;
Clubs: Queen,
9,
7.
make
four tricks in
now
see that
knave of clubs,
knave of diamonds at the head
of his long suit, but there is nothing to show which
suit to choose as Dummy has an honour in both
of
them
diamonds and
lost
the game.
Badsworth on Bridge
i9 2
The
it,
is
that of
precisely the
What
Suit to Lead
193
being established
against
him;
but even
it is
the only
way
of losing the
game,
for
if
brought
in,
suit
other adversary.
singleton or not,
tell if it
was a
Success
is
is played differently
through the dealer knowing the position of every
card in this suit it often enables him to throw the
lead to Dummy and to come a second time through
ruff, for
making a
successful
i94
finesse against
is
that
it
my
observation
loses a great
many
by an unsuccessful
tained
amounts
to
Unless you
tricks.
chance to find your partner with the ace, a singleton is generally the best card you can lead for your
there
adversaries;
is
who tells
opponents who tell you
you
their shortest.
is
that
own
cards
if
he
is
sound
in his declarations
but
it
so
less,
is
or more.
What
Suit to
Lead
195
cross-fire.
if
he can anticipate
Badsworth on Bridge
196
what he wants to
and not your weak one
know
of the singleton
to
abandon
at-
You must
defend before
you are
Dummy's
blind lead, as
Dummy's
it is called,
as
cards, should be of
first
harm
as possible;
or
is
unless
What
suit to
open
Suit to
Lead
is
197
it,
and a long
two
suits
it is
it,
you
suits,
is
6, 3, 2
harm, for
hearts;
clubs;
2
spades;
diamonds
9,
(trumps),
the 10 of spades
least
5,
is
if
Badsworth on Bridge
198
and
what
suit
This
is
is
he must lead.
if
it off.
to find that
make
difficult to
way
tricks in
game
it is
any other
one game or the other, for uncertain and varying methods of choosing the suit must
leave your partner in doubt whether you wish him
to return a short suit you have led, or to try for
the strong suit it was disadvantageous for you to
Your partner cannot give you a ruff and at
open.
the same time lead a fresh suit to you the ruff you
often get from your adversaries, the suit seldom.
When, however, you are terribly weak with no
;
What
Suit to
Lead
another to win
now and
again
is
it is
it
30,
and you
Dummy's
is
is
cards
when your
to temporise
and
to do
unwise to choose a lead
When
you should
the declaration was made
not advisable to lead a trump
suit
if
by the dealer, as it is
when the declarant plays after your partner but
if the trump was called by Dummy you should
;
is
spades,
Badsworth on Bridge
2oo
or unless one
trick
gives your
adversaries the
fully for
hands
The
in playing a strong
game
at once and look out carean ask for trumps, which is very useful in
of this kind.
theorists once
more
tical players
trumps
trump unless
it is
own hand;
of this treatise
general rule
is
that
when you
lead a suit in
which you have more than three cards you lead the
fourth best, i. e., the card which is fourth in rank
counting from the top, unless you have high cards
in sequence,
sequence
when you
suit
in a separate
is
chap-
led to pre-
make
201
Badsworth on Bridge
202
had
in
many
thousand
trials.
when a small
card can be led with the certainty that the high
cards of the suit will not be subsequently ruffed,
vation of playing without a trump,
ations
number
number of
immaterial when it is not
is
mentioned.
Ace, king,
this
is
not in conflict
ace.
What Card
to
Lead
203
doing so
bination,
is
if
also in accordance
when
this
com-
exhausted.
is
The
suit will
suit,
it;
so
if
of re-entry in
Badsworth on Bridge
204
rounds.
To
By
lead-
not sure of
making a
single trick
it
must be
right
What Card
to
Lead
205
knave
the
If
where the ace is if you have it he establishes your suit by holding up the king; if your
partner has the ace, he establishes your suit at
once by playing the king, but if he keeps it until
the next trick he makes your partner stop the
not
tell
first
it,
Badsworth on Bridge
2o6
in
your
suit to
Ace,
queen, ten
all
the cards of
make.
and there
is
no
best.
is
Some
players
a misleading card
You have
to establish
it as in the case of
king
and the knave are
ace, knave, 10; when the
with the dealer on your right, and Dummy has
so
four to the
10;
if
in the suit.
Some
10,
What Card
to
Lead
207
if
vour partner knows that you hold the ace, supported by the king or queen when the first trick is
won by the knaYe, for you would ha Ye led the king
if your three higher cards had been the king,
queen, 10; if the king is not in Dummy's hand
your partner knows at the first trick that your suit
is established, a most Yaluable piece of information at the beginning of the hand.
EYen if your partner can gather all this from
the lead of the 10 it seems unwise to leaYe a
general rule for a fancy lead which giYes no
additional chance of winning a trick, and withholds information about the number of cards you
hold in the
suit.
knave, ten
Badsworth on Bridge
2o8
not.
for
your partner
him
four others
when
This
Ace and
is
three
others
there
is
a trump;
there
is
when
On
if
my
in
King,
queen,
knave, and
two others
of the suit;
for
if
with
less
than
What Card
to
queen, ten
is
209
led in accordance
rule.
King,
Lead
the king
is
the best
With
five
is not universally accepted, as the advantage derived from it does not appear to be
the lead
clearly understood.
If
make
may
taken away from you before your partner gets in to return the suit, you will probably
make only one trick in it, and possibly not even
that leading the king gives you four tricks, leading a small card gives you one trick.
If the ace and knave only are in one hand the
result from leading a small card is similarly disre-entry
astrous.
*4
is
Badsworth on Bridge
to
If
Dummy,
tenace
if
first
trick
if
t is
held
of seeing
make
one; this
is
Dummy
give
make
may
There
partner
is
know from
the
first
What Card
to
Lead
King,
queen,
nine
two
tricks
and
make
suit,
the
;
or
first
with no
Lead the
King,
knave, ten
10,
knave,
10,
w^as
10,
or
led
from king,
from both
combinations.
When
the game;
critical
so
King,
knave,
ten, nine
Lead the
9,
Badsworth on Bridge
Queen,
knave, ten
Knave,
ten, nine
The
of the
sequence.
Lead the
Ten, nine,
eight
of the
10,
quence.
simplicity of this
attract a considerable
fall
Dummy's
This
the
is
moment
should be dumb,
if
when Dummy
make the game
of all others
he wishes to
chance of success
the dealer is not thinking
whether he will play a 3, or a 6, or a knave from
Dummy's hand, but he is settling his plan of
campaign, and counting the tricks he can get, before a long suit can be established against him;
and this is often the moment an inconsiderate
Dummy selects to interrupt his train of thought
by silly remarks, " Well, partner, which is it to be,
;
the
3,
the
When
6,
or the
knave?"
hand
is,
Badsworth on Bridge
2i4
great
many players
take the
first false
first trick
by
step in
disclosing
a queen
and
king,
attempt to mystify;
dealer has the ace
is
and the
led
the ace
is
con-
stantly played.
may be
own
suit
in-
when the
in.
fourth-best card
is led,
and
if
The Play
won
Hand
of the
215
position,
all
about the
suit.
erally discloses
the
game
is
well
known
it is
until
When
under
it,
if
there
is
vantage in clouding the conversation of the oppoand as no trick can ever be lost by it, so
long as the manoeuvre is limited to cards which
have no trick-making value, it is a mild form of
amusement which can be indulged in without any
chance of loss.
nents,
it,
of the fact,
unless
his right-hand
and
Dummy
is also aware
win the first trick
so when any card is led
adversary
will allow it to
heads
it
Badsworth on Bridge
216
should be headed
it
this case
Dummy's
suit.
make
in
most cases
it
one of
the adversaries is void in it, and sometimes it is
possible if either of them, no matter which, is void
to take the simplest case in illustration of the
latter position the dealer has in his own hand the
king, queen, 10, 3, 2, and Dummy has the ace, 9,
5,3; the first trick must be won by the king, from
whichever hand the lead may be, and the knave
cannot make if either adversary has four cards;
but if the ace is played to the first trick, the knave
will win the fourth trick, if the dealer's left-hand
adversary has four to the knave.
is
possible to
five tricks in
the suit
if
In numerous cases
bad luck
when the
round, that
is,
is
due to
major tenace
his neg-
first-
in
one
The Play
of the
Hand
he two hands,
hand
finesse against
with knave,
e. g.,
under
Dummy
of the adversary
is
led
8, 7,
in
Dummy's
in
10, 9, 2
is sandwiched,
can win the second trick with the 8,
it,
so that
if
you
will
make
five tricks
to
to
play the
hand
and
if
trick,
the king.
game
is
safer for
him
suit, in
to
win the
preference to
the first and third for instance, with the king and
two small cards in Dummy's hand, and the ace
and one small card in his own, the dealer should
let the adversaries win the first trick, unless there
;
is
of
Badsworth on Bridge
218
the ace
is
suit.
played to the
first
trick
and the
four tricks in
play
the
of frequent occurrence
is
consider
it
commanding
it.
It is a
bad plan
to play
Dummy's
cards out of
The Play
of the
Hand
219
was
and
in,
Many a
dealer,
two
tricks.
dis-
knave,
the
8,
knave and
position of the
bined sequence
it
is
believes
it
is
not likely to be
;;
Badsworth on Bridge
22o
if
he has only
the
first
force
five
The Play
of the
Hand
221
and the dealer has five trumps to the aee, 10, but
no card of Dummy's suit the dealer must lead a
small trump and let the adversaries win the first
trick he must then win the first trick he can, and
lead the ace, and another trump, when Dummy
makes four tricks and gives the dealer three dis;
cards;
is
fre-
At the end
four cards
position
tenace;
left,
was
of a
own
spoils his
as follows
Dummy
The Original
Leader
losing heart
marked with
Two winning
soades.
10,
of spades.
marked with
Four spades.
The Dcaler
hearts
Two
O. L's partner
and king,
Ace
ueen
<*
'
>
<>>
4 of
s P ades
"
tenace
the
10,
is
spoilt;
if
Badsworth on Bridge
222
it was absolutely imhave made any more, for havtrick with the king, he dare not
ing
won
the
him
first
to
'
The Play
Dummy,
of the suit in
of the
Hand
is
to do
may
223
first
so;
make
if
the
the queen
never make.
The
little
time
work out
first
is
to a result
glance.
The
dealer should
name
card?"
Dummy
If
has the ace and queen of a suit, the
dealer should not say, " Finesse," if he holds the
is
no
finesse
and the
call is
misleading.
Dummy, who
Badsworth on Bridge
224
and by pressing
Dummy
play,
it
any player
The courts
when he
be within
will
by
his rights in
chooses.
Dummy
when the
score,
if it
The Play
If
of the
Hand
225
exacted,
if
Dummy
and
who
it
limitations of
15
Dummy.
is
the play
pleasure of
seen before
ing his
first
when
is
varied,
is
a traveller hav-
something to discover,
and there
is
there
is
same chance
of
disappointment or of satisfaction.
For weal or woe, for better or worse, you are tied
to this player irrevocably, with no chance of divorce, for half an hour's partnership, and each
player should strive to be a colleague and not only
a vis-a-vis, and to get and to give the greatest
amount
Some
of pleasure
players
other
if
in
thumb
The Play
first
lead at
all
events,
of the
Hand
227
But
first deal.
the catechism
all
moves on.
The fullest disclosure of what you have in your
hand and what you wish to do should be made
to your partner at every opportunity, and you
should work loyally together to further each
other's aims and endeavours; if you each play
for your own long suit you will rarely bring in
either of them.
as simple
and
as
master of a public school said that a schoolboy's first guess is always his best, and in your
early days of Bridge your first impression of
what should be done is more likely to be right
than any conclusion which is reached after
Badsworth on Bridge
228
thoughtless
vacillation
or
indefinite
and undi-
rected thought.
it is
false
card
is
the
and cranky
who will not lead the fourthand players who lead the highest card
throughout
best card,
players
The Play
If
of the
Hand
229
may
Dummy's
doing
so,
king on
by
lose a trick
it,
You must be
stronger in
it
when he
Dummy
the knave,
lays
suit;
e. g.,
down
it
when
8-
You must
Dummy's
king
and not the 8, for if your partner has the ace, 10,
your knave spoils his tenace, and stops his suit in
this hand the dealer had the ace, 10, 9, 6, 4, 3, 2,
and no card of re-entry his partner played the 8
to the first trick and when he got in he led the
knave, which was the only card they made in the
suit, as the dealer of course did not cover it with
the queen, and the leader could not take it over;
if the knave had been thrown to the first trick
under the king, the leader would have made six
tricks right away when the 8 was led.
When you are compelled by discards to keep
only one of your partner's suit to lead back to him,
a low card will generally be more useful to him
than a higher one many players see this with a
;
Badsworth on Bridge
230
two
it
when
it is
only a ques-
In illustration:
pips.
The Leader
Ace, king,
7, 5, 2.
9.
Dummy.
10, 8, 6.
The Leader's
The
first
trick
was
5,
partner.
10,
9,
threw the
leader,
king,
6;
w hen
T
had
made
four tricks.
When
must begin
play the
10,
first trick
The Play
of the
Hand
231
'
e.g.,
10,
8,
the
Badsworth on Bridge
232
When
2,
Dummy
the
it is
7 is led,
Dummy
10
all
if
the queen,
4,
ace, 10, 3
down
it
is
off;
if
is
by the
unless
finesse
Slam
hand.
Unless you have a good suit to open, you must
partner cannot
make
may
The Play
of the
Hand
233
for
what he imagines
it
there
entry
it is
better to utilise
original suit
them
to bring in his
measure
which generally leads to disaster.
When you see your partner cannot possibly get
a trick in the suit he opened you must, of course,
abandon it; your partner opens with a 5, and
Dummy lays down the ace, king, 8, 6; you win
with the knave, under which the dealer plays the
clearing his suit
10
it is
is
a strong, high-handed
open a three-card
suit in
no trumps, oppose
all
Badsworth on Bridge
234
approach
it intelligently.
fair
3, 2
8, 6,
7,
of
diamonds;
4 of hearts
10, 8,
5,
of clubs
4, 3 of spades,
trick
was made
As the
in the suit.
it
He
I do not
understand a lead from three cards."
This was Club Bridge and not a social rubber;
an honest effort to ascertain a partner's view on
boleth
of
contributory
negligence.
make
the best of
it;
it is
realise that
The Play
much
make
of the
Hand
235
many
and
to
error
is
this
is
which
and expensive
is
not in
leading
by the
or four
form
of
called in Bridge
useless
to
suits as possible,
but
it is
wet
it.
part with.
You
Badsworth on Bridge
236
self.
You
you hope
to
make
tricks in
discards
to
get.
You
making
you
can, unless
The Play
The lead
is
given
because placing
upon
as
an act
of the
Hand
237
a light heart,
it
of high play
direction of the
to try
hope may be
command to
him
the enemy,
who
if
You
come from
it,
before
a present of a lead.
as long as possible
it
can see you must lose the rest of the tricks if you
win the tenth or eleventh trick with the best
trump there is no use in hesitating and thinking
and murmuring " The same thing" you need not
give a thought to what will happen if you pass the
trick, as you cannot be in a worse plight.
You should not wind yourself up too high, and
be always striving to create opportunities for dis;
them when
second,
Badsworth on Bridge
waver and always seem to be searching
reason which will justify
them
in
for
some
leaving the
beaten track.
You must not follow the abandoned practice of
"
doing what was called " showing your own suit
before returning your partner's lead.
may
This freak
away from your partner a card of reentry and prevent him bringing in the suit you
won't help him to clear. Which suit do you
take
suit.
you begin
it
to finger
them
pulling a
The Play
of the
Hand
239
making
losing coups
play by which
it is
eccentric irregularities in
trick,
game
after
game; you
You
is
false
if
diamond with
ace,
illus-
Bridge.
Good play
consists in
knowing when
it
to give
was by
Badsworth on Bridge
240
war that a
consummate generalship
and the leader of a forlorn hope is free from the
usual fetters, which are trammels to the competent
and screens to the incompetent.
It is the same at Bridge the player in the lonely
furrow with no Bridge conversation, the player
who is bound in the shackles of Shibboleths, the
player who knows the rules of play but not the
great soldier showed his
who keeps
to the ruts
The
greatest
amount
of pleasure
and
profit will
The
weary must be
art."
ILLUSTRATIVE HANDS
A, Y, B, and
who
sit
at
the
Z.
are always
exposed.
always the
is
at
each
leader.
first
led
is
marked by an arrow
is
trick.
HAND
Score: Love-all.
A's
Hand
9>
4<
8,
5,
passes and
B's
first trick
declares no trump.
Hand,
exposed
A ce, King
Knave, 3
4 Queen, 10,
7,
4,
4*
>
The Play
Trick
Trick
B
<?
9?
9?
Z
<?
241
Badsworth on Bridge
o
242
Trick
Trick 4
00 wm
yo
lo
<0
o
o
A
Trick
A
Trick 6
B
jO
!0
A
*
V
<>
A
io
<c>
lo^o
A
Trick
and Y and
bv cards.
Z make
four
Illustrative
This hand
drifting at
is
the
good
illustration of the
With
trick.
first
Hands
243
danger of
tricks
in
the
black
Bath coup.
had no chance of getting in
to lead a
diamond
Trick
Badsworth on Bridge
244
Trick
3.
As
the
six
diamonds
were
equally
ence
how A
led
Y's
Hand
Z's
10, 7
Queen, Knave,
Knave,
King, Knave, 3
4 Ace, 6
7,
King,
Hand
8,
3,
8, 6, 5,
have
lost
by cards he would
Hands
Illustrative
HAND
Saving a game by leading
suit,
9,
Knave,
10, 2
10, 9, 3
Knave, 10
Score
Trick
Love-all.
King,
8,
King,
8, 6,
7,
A dealt and
The Play
Hand
3,
8,
declared no trump.
A
Trick 4
Trick 3
7,
Trick
the king,
ten.
B's
8,
4 King, Queen,
II
Hand
Y's
245
246
Badsworth on Bridge
o
Trick
Trick 6
B
[9
y b*
[2
^1
<?
s?J
Trick 8
Trick 7
B
9
'
0|
X
A
leads
has
now made
Y and Z
he
tricks and
Trick
cannot hold
Hands
Illustrative
diamonds, and
tricks in
247
knave
after winning the next seven tricks as he did, he
would have made the ninth trick with the ace of
clubs, and won the game.
10,
A's
the
9.
f
4 Ace,
Winning a game
lost
6,
5,
9,
6,
10,
HAND
have been
Hand
Z's
Ace, Knave, 5
Ace, Queen, Knav/c, 4
djfe
Hand
If Ace, Queen, 7
3,
first
4
King, Queen,
III
without
7,
lead of trumps
at
and passed;
would
the
third
trick.
Score:
16-all.
dealt
declared
hearts.
The Play
Z's
Hand
King, Queen, 10
t?o
8,
3,
7,
8, 6,
5,
9, 8, 7,
Ace
Queen, Knave
Badsworth on Bridge
Trick
Trick
B
(
Y f&
*
A
Y
A
A
Remark. Z seeing he can
get four tricks in diamonds, if
he prevents A ruffing the suit,
Z completes
trumps.
his
ask
for
Trick
Trick
B
(
^
V
<?
A
Trick
Trick
Illustrative
Hands
249
9 of diamonds,
making two by
and winning
cards,
the game.
If
had
led
game
instead
it
only one trick would have been
made in diamonds, for A would have ruffed the
second round, and led out the king and queen of
clubs on which he would have discarded two
diamonds from Dummy's hand the ace of clubs
would of course have been played from Dummy,
before the second diamond was led for the ruff.
The issue of this game depended upon an ask
for trumps at the first trick.
of winning
Hand
A's
Hand
Y's
HAND
IV
declares no trumps.
Hand
Z's
I0
>
B's
Queen,
10, 9, 8
exposed
Hand,
10, 6
I o>
9>
5
>
King, Knave
Ace,
7,
Badsworth on Bridge
250
The Play
Trick
Trick
15
A
Trick
A
Trick 4
B
0&
LJoUl
9?
A
Trick
Trick 6
Z
I*.
-A
Illustrative
Trick
Hands
Trick
251
B
A
o|
A A
A
A
Trick 10
Trick 9
***
A A
A~
A A
"
J
A
IT
A
Trick
Trick 12
ii
252
Trick 13
B
^
m
A and B
<?1
J(
891 z
trick
ifc
%rfW,
This was a
game
most interesting
called
one
B wanted
two
tricks
home
in hearts, while
a level start.
Trick
2.
Z's
of the
lead
first
his
of
diamonds was
he urged rightly
partner with one of the
six tricks
for
the
ace
of
hand
in the
Illustrative
Trick
dealer
4.
The
that
7 of
Hands
253
diamonds from
shows the
as
the
king
and queen.
The
giving him
the
with a diamond,
in
three discards
Z was
Hand
A's
9>
5>
Ace, 8
9>
4ffe
Queen,
King,
7.
5,
8,
4, 3
4i Ace,
3
6,
Hand
Y's
7,
5,
King, Knave, 3
Badsworth on Bridge
254
HAND V
Losing a game by spoiling a partner's
Score: Love
all.
dealt
and passed
tenace.
to B,
who
declared no trumps.
Hand
Z's
Knave, 8
King,
Ace,
6,
to, 9,
Trick
7,
7,
6,
V
^
<$
4fb
Ace, Queen, 3
King
Trick
Yp
.9
1<?
9?
A
Trick
B
[SB
***
Trick 4
<>
o
A
Illustrative
Trick
Hands
255
B
The
rest
of the
hand
no matter
what Z leads. Y Z can
make no other card but
the king of diamonds.
plays
itself;
was
in
Z
so
Z had
led
lost the
is
value.
made
six
hearts straight
game
many games
ten.
time when
of the knave.
Had Z
Badsworth on Bridge
256
Hand
A's
Queen,
5,
Y's
10, 8, 6, 4, 3
10,
4* King,
8,
Hand
Ace, 10,
9,
9>
9,
Knave, 5
HAND
6,
7,
3,
VI
Ace, Knave,
7>
4 Queen,
5.
Trick
Hand
Y's
3,
9,
6,
7,
Knave,
Knave,
Trick
8,
6,
8,
7,
6,
3,
Illustrative
Trick
Hands
257
Trick 4
4.
4.
A
Trick
Y
9
9?
9 9
The
the game.
two by cards.
Trick
2.
Trick
3.
24.
Z
Z
in trick
plays
to
Badsworth on Bridge
253
value to Y, as
unguarded
in the dealer's
made
hand
^
4
Hand
King,
Queen
Z's
10, 8, 4, 2
.Queen, 10, 3
Ace, King, 9
Hand
8,
6,
Queen,
10, 9
Hands
Illustrative
HAND
A
loss
VII
Hand
Y's
Ace, Queen,
7, 6, 5
4*
Ace, 10, 9
Ace, King, 2
Score
Trick
to,
9,
Knave,
Queen, 7
t$t
10,
Love-all
6,
5,
4,
Trick
4,
4> 2
no trumps.
B
9
Trick
259
<5>
<?
3
-
<?
of clubs,
remaining
the
ace,
and the
with
knave,
five tricks
king,
5 of diamonds, and
6,
aces against him
three
with
Slam,
gets the Little
in one hand.
200
Badsworth on Bridge
Trick
i.
The
knave
and led a small
heart at trick 3 for his partner to win with the
knave, so as not to make the 10 in Dummy's hand
good for the fourth round.
of the knave, to induce
is
in Z's
hand
into the
fell
enemy,
for
if
dealer would
hand
to
fell
common
hand the
played the 9 from Dummy's
put up an honour, and would not
have
make Z
8 to
draw
his king.
four
more
Y, Z,
made
getting three
A's
Hand
Z's
Hand
King, Knave
Ace, King, 10
7>
6,5,3
Hands
Illustrative
HAND
Winning your partner's
a sure card of entry.
Score: Love-all.
A's
Ace, Queen,
Ace,
Trick
trick
deals,
8,
5,
with an ace
*
^
to
Hand,
exposed
Queen, Knave,
v
o o
o
o
A
Trick 4
9?
10, 8
7>
Trick
Trick 3
him
0^0
give
4 Ace, Queen,
4* Knave,
VIII
Hand
6,
261
262
Badsworth on Bridge
Trick 5
Trick 6
0%
HA
A
Trick 7
AB
o
o
o
five
by cards.
The
i.
him
playing to the
first trick.
Hands
Illustrative
Hand
Y's
Z's
King, io, 2
King,
7,
Knave,
King, Knave, 8
4*
10,
Ace, 8
<jt
7,
9,
6,
9,
3,
4,
HAND
IX
4,
4,
5,
Hand
6, to
return
Hand
Z's
Knave,
10, 8, 6
9,
5,
7,
4* Knave,
King,
B's
exposed
7,
8,
4*
9,
6,
dealt,
Trick
10, 9, 3, 2
Score: Love-all.
Trick
Hand,
264
Badsworth on Bridge
Trick
Trick 4
4.
4.
4.
-J.
4.
Trick
4.
Trick 6
B
a
Y
-
4.
Trick
4.
Trick
9
9
9?
A
A
z
V
A!
A
*
A
A
A
A
Illustrative
Trick
Hands
26s
Trick io
SI
0!
n
Z
111
A
Trick ii
and
but a diamond,
9?
1
of spades.
by cards
game.
A B
get four
and win
the
A
Trick
6.
two
lost
tricks
by discarding the
8, in
contravention of
only keep one
trick,
Z had
discarded
when he got
would have
in with the
led the 6 of
king of spades, he
266
Badsworth on Bridge
7,
last
YZ
four
Hand
Y's
Hand
8,
Ace, King,
8,
4)b
6, 5,
Ace
Queen, Knave,
3,
6,
2
7,
5,
HAND X
Showing
ace
the
Dummy
when
suit,
with no
prospect of a discard.
Score
B,
who
6.
Z, 24.
dealt,
and passed to
declared hearts.
Z's
V
^
B,
Hand
Ace, 3
Ace, 9
Knave,
7>
Knave,
10,
3,
Ace, Knave,
9,
7,
10
6> 4
7,
9, 8,
Illustrative
Trick
Hands
Trick
B
>
ovo
A
Trick
Trick 4
11]
0^0
Y 0%
o
o
0*0
0_
A
Trick
267
Trick
268
Badsworth on Bridge
Trick 7
Trick
v 00
!0
B
9
A
Trick
A
Trick 10
B
9
Bj
9
:%
A A
A A
A A
z
A A
4
o,
A
A
clubs from
tricks 12
A B
and
13.
Trick
5.
Z committed
common blunder
Dummy's single card,
the very
Illustrative
Hands
269
In this hand
Dummy's
that
pusillanimity.
When Dummy
fourth
the
Trick
7.
Z was unsound
10 of diamonds by
knew he
he
a diamond,
game.
A's
Hand
y
+
Queen,
5,
4>
Jfo
Ace, King, 9
5>
4* King,
3,
6,
Y's
Hand
7,
ft
Queen,
8,
Queen,
8,
3,
Badsworth on Bridge
270
HAND
A
Z's
Hand
Queen, Knave,
10, 9,
Ace, Queen
Score
B,
who
Trick
XI
B's
Game-all
18
Hand,
Ace, King,
4)1
all.
dealt,
Trick
B
*\
4.
ij
A
Trick
Trick 4
B
A
A
9?
Queen
9, 3, 2
and passed to
declared no trumps.
exposed
Ace, King, 8
5, 3, 2
A
A
A*A
Illustrative
Hands
271
five
YZ
odd
get the
trick,
Trick
2.
The
dealer's
announcement that he
to try the
coup of
game
straight
the clubs
Trick
off,
may
lose the
all
in.
3.
bring
at
all
game by
in either case,
the
more
clubs,
dealer cannot
four,
exhausted.
Badsworth on Bridge
272
game
right away,
is
to
good, and
the suit established the queen would be a coup de
grace card, compelling the dealer to win the rubber,
and so Z must play the ace and in these circumhis tenace in
spades
is
hearts,
the rubber.
A's
8,
7,
5,
Hand
Y's
Hand
Ace, King
8,
6,
HAND
Losing a game by neglecting
A's
9
$
9,
6,
7,
6,
Hand
5
4 Knave, 10
King, Queen,
10, 9, 8
XII
to
Knave, 8
Ace,
3,
4* Ace,
5,
3,
6,
3,
Ace,
Illustrative
Score: A B, 24, Y Z, 12.
B, who declared no trumps.
Trick
Hands
A
dealt,
Trick
and passed to
o
o
o
o
OS
o
o
o
0^0
o o
A
Trick
0^0
Trick 4
o
o
*A*
A A
0%
A A
*A*
A~A
Trick
Trick 6
Badsworth on Bridge
274
Trick 7
Y Z have the
*
r
A A
A A
A
Trick
error
is
4.
The
of
best club,
common
occurrence,
with
only four
many
Illustrative
Hand
Y's
King,
4,
9, 7,
4* King
4jt
Knave,
Z's
King, Knave,
^
<fr
7,
5,
Hands
Hand
Queen,
10, 8
Queen,
9,
8,
7,
6,
INDEX
Ace
in cutting, 27
Amenities 121
Asking for trumps, 77
Author, practice of the, 10
Bridge, compared with whist, 4
description of, 1
,
remark by, 47
liable to
be called, 39
placing, 46
torn or marked, 47
when considered as played, 38
5 5
Mistaken declaration, 55
Changing declaration, 55
Passing before turn. 56
Passing out of turn. 56
Revoke by
dealer, 60
Badsworth on Brid
278
Dummy's
Continued
Revoke not
Dummy's
testimony, 68
dealer, 69
Chances, mathematical, 21
Cheltenham Spade, 145
Chicane, 25
Clubs, declaration in, by dealer, 163
declaration in, by dummy, 169
,
Command
of suit, 72
Conventions, 19, 76
Conversation, 13, 21, 77
Correcting erroneous score, 26
Cutting, 27, 30
,
for partner, 33
out, 28
,
Deal, 30
Diamonds, 162
Clubs, 163
Spades, 164
Declaration by Dummy, 166
Index
Declarations, 49
changing, 55
,
defensive, 144
mistaken, 55
out of turn, 34
Declaring trumps, 33
,
Diamonds, declaration
in,
by
dealer, 162
Discard, 113
Discard, false, 117
protective, 116
,
no trump, 175
spades, 179
Dummy,
,
36
testimony by, 68
whist,
Dummy
Bridge, 52
Dummy's right to exact penalty, 61, 62
Eleven:
Etiquette of Bridge, 49
Exposed cards, 32, 39
Finesse, 138
Forcing, 118
Game,
23
General Principles, 10
of,
91
280
Goals, 137
Good Start
and
Grand slam, 26
Heart convention,
Illustrative
Hands, 241
Introductory,
Laws
of Bridge, 23
The rubber,
23
Scoring, 23
Cutting, *7
Formation
of table, 27
Cutting out, 28
Deal, 30
New
deal, 31
Declaring trumps, 33
Doubling and redoubling, 35
Dummy, 36
Exposed
cards, 39
trick, 42
new cards, 46
General rules 46
Lead of Fourth-Best Card, 18,91
Calling for
Leading before
Index
Leading out of turn 4
with two weak suits, 190
Learning the game, 1
,
Limit, 126
Little slam, 26
Long
suit, 22
Naming dummy's
New
New
cards, 223
No trump
No trump
declaration
declaration
by dealer, 153
by dummy, 166
Pack, imperfect, 33
Partners, 133
Partner's suit,
command
of, 71
Passing, 19, 21
before turn, 56
out of turn, 56
Penalties, 47
,
wrong, 47
Probability, 17
Badsworth on Bridge
282
by dealer, 60
by fourth hand, 59
concealing a, 51
not established, 64
penalty for, 65
saving a, 45
Rubber, 23
Ruff..
20
of revoking side, 63
Scoring,
6,
23
Shackles of Shibboleths, 70
Shibboleths, 22
'
'
suit "
238
Shuffling, 29
for partner, 33
Singleton, leading a, 20
Singleton
v. suit,
192
Slam, 26
Slow players, 20
Sorting cards, 135
Spades, declaration
in,
by
dealer, 164
of,
Superstition, 134
Table, formation
of, 27
"To
the score," 74
187
Index
Tricks, gathering
Two-card
Two
signal, 87
What Card
Ace,
Ace,
Ace,
Ace,
to Lead, 201
GOOD FICTIONS
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