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SimpleSoloSystemisagamesystemintendedforuseininteractivefiction,otherwiseknownas
Quests.ItisdesignedaroundasingleStarencounteringobstaclesduringthecourseoftheir
adventure,beitfantasticormundane.TheStarisguidedbytheAuthor,whocreatesthe
oppositionandcreatesthestorysworldandpremise.
How to Play
SimpleSoloSystemusesfourStatisticsandpercentiledicetodetermineoutcomes.Percentile
dicecanberepresentedasasingle100sideddieortwo10sideddice.Thesedicearerolled
andcomparedtotherelevantStatisticorTargetNumber.Iftheresultisequaltoorlesserthan
theStatisticorTargetNumber,theactionsucceeds.Ifitisnot,theactionfails.
100 and 1
Arollof100isalwaysafailure.Arollof1isalwaysasuccess.Notethatneithera100nora1
canmakeimpossibleeventshappen.
DifficultiesandTargetNumbers
Mostofthetime,youwillberollingagainstyourStatisticwithnofurtherchanges.Inothercases,
circumstancesinthegamemaymakeataskeasierormoredifficult.Thisissimplyknownas
theDifficulty.WhenyourStatisticismodifiedbyaDifficulty,itisknownasaTargetNumber.If
multiplefactorswouldapplyabonusorpenalty,onlytakethehighestapplicablemodifierfrom
eachcategory.SubtractanypenaltiesfromanyapplicablebonusesfromDifficultyorother
circumstancesbeforeapplyingthemtotheStatistic.AchartlistingtheDifficultiesandtheir
associatedpenaltiesorbonusesisprovidedbelow.
Difficulty
Modifier
Effortless
+60
VeryEasy
+50
Easy
+40
Simple
+30
Routine
+20
Ordinary
+10
Challenging
+0
Tricky
10
Taxing
20
Demanding
30
Hard
40
VeryHard
50
Improbable
60
Statistics
SimpleSoloSystemabstractstheStarsvarioustalentsdownintofourStatistics,each
concerningdifferentareasofcompetence.
Sinew
SinewrepresentstheStarsphysicalityandtoughness.SinewistestedanytimetheStarneeds
torun,jump,liftormoveobjects,andgiveortakeblowsinclosecombat.
Sleight
SleightrepresentstheStarsfinedexterityandadroitness.SleightistestedanytimetheStar
needstomanipulatesmallobjectswithprecision,balanceonnarrowsurfaces,operateavehicle
skillfully,andaimrangedweaponsincombat.
Smarts
SmartsrepresentstheStarsmentalacuityanddepthofknowledge.Smartsistestedanytime
theStarneedstorecallobscurepiecesofinformationnotpreviouslyrevealedtothem,notice
finedetails,operatecomplexmachinery,orcreateadeviceofsomesort.Incertainsettings,
SmartsalsoservesastheStatisticwhichgovernsarcanemagic.
Sass
SassrepresentstheStarssocialacumenandstrengthofcharacter.Sassistestedanytime
theStarmustconvincesomeonetodosomethingtheynormallywouldnt,seethrough
deception,resistcoercion,andotherwisemanipulateothers.Incertainsettings,Sassalso
servesastheStatisticwhichgovernsholymagic.
Creating a Star
Inmanycases,theAuthorwillcreatetheStarforsomeoneelsetouse,butsometimesthe
AuthorwillallowtheStartobecreatedbytheplayers.Ineitherevent,therulesformakingaStar
arethesame.
Step 1: Concept
First,sketchoutwhatyouthinktheStarshouldbelike.Whatistheirhistory,whataretheir
talents?Istheresomethingspecialoruniqueaboutthem?Dontgettoodetailedhere,some
basicnotesarefine.
What is a Skirmish?
ASkirmishisaspecialkindofsceneinwhichtheStarisindangerofimmediate,grave
consequences.ThemostcommontypeofSkirmishisaFightScene.Unlikefightsinother
games,onlytheStaractsinaSkirmish,withenemiesprovidingpassiveresistance.ASkirmish
isdifferentfromaregularSceneinafewkeyareas:StrikesandSpine.
Strikes
StrikesrepresenttheStarsdwindlingchancesofescapingaSkirmishintact.Theycan
representwounds,blunders,FateconspiringagainsttheStar,oranyothernumberofthings.A
Starcantolerateupto3Strikes.IfaStarhas3StrikesandsuffersanotherStrike,theyreout
andareSidelined.
Being Sidelined
Ifyougainmorethan3Strikes,youareSidelined.WhentheStarisSidelined,theydonot
necessarilydie,especiallyiftheSkirmishinquestionwasnotactuallyaphysicalfight.Many
times,theStarissimplyknockedout,castaside,escortedout,orotherwiserenderedincapable
offurtheraffectingaScene.
What is Spine?
Sometimes,especiallywhenfightsareconcerned,obstaclesinSkirmisheswontgoawaywith
justasimplesuccess.Instead,theyrequireanexceptionalsuccessoraseriesofmoderate
successes.ThisisrepresentedbySpine.Simplyput,SpineistheDegreesofSuccessthe
StarneedstoaccruetofavorablyendaSkirmish.
RemoveaStrike
ImproveaStatisticby20foroneroll.YoumustspendtheStarPointbeforeyouroll.
IftheStarisunsatisfiedwitharoll,theymayspendaStarPointtorerollit,takingthe
betterresult.
Addaminor,usefuldetailtoaScene
ExtraHeroic:AtthebeginningofaScene,iftheStarhasnoStarPointsremaining,the
Starrecovers1StarPoint.
WeaponsandArmor:Weaponsareratedonascaleof1to5andArmoronascaleof1
to4.WeaponsaddtotheDegreesofSuccesswhentheyareusedtoattackanobstacle
andArmorreplacesyournormalStrikeLimitwhenyoufailarollinaSkirmish.
Magic:TheStarcantesttherelevantStatistictoactivateaMagicalSpelltheyknow.
ProtectionfromEvil:TheStarincreasestheirStrikeLimitby2againstEvil
Creatures.
MagicMissile:TheStarcanusetheirSmartstoattack,insteadofSinewor
Sleight.
Creating a Dicepool
EachStatisticgeneratesadicepoolequaltothevalueofits10sdigit.Therefore,aStatisticof30
equals3dice,40equals4dice,andsoon.
10s and 1s
Anydiethathasanaturalresultof10countsas2DegreesofSuccess.Anydiethathasaresult
of1subtractsaDegreeofSuccess.
Difficulty
Difficulty
Easy
Ordinary
Challenging
Tricky
Demanding
Hard
VeryHard
Improbable
Botches
Ifyoudonotrollanysuccessesandrolloneormore1s,youBotch.Thisisanexceptionallybad
resultwhichcomplicatestheStarsstoryinsomefashion.
SpendaStarPointtoadd3Dicetoaroll
Rerollallyourdice
RemoveaStrike
Multiple Players
Inthisresolutionsystem,eachplayershouldrolloned10,unlessyouhavemoredicethan
players.Dividetheextradiceupasevenlyaspossible.
Strike Limit
StrikeLimitshouldbelowerinthissystem.2isthesuggestedStrikeLimit.ABotchisalwaysa
Strike.