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** FF3usME Version 6.

7 Log **
BETA 1: 2010-06-15
* New for Sound Editor: BRR Editor
* New for Battle Editor: Battle Command Editor with renamer
* New for Battle Editor: Blitz Move Editor
* New for Battle Editor: MagiTek Commands Editor
* New for Battle Editor: Dance Editor with renamer
* New for Battle Editor: Misc Editor with renamer for in-battle statuses
* New for Item Editor: Rare Items name/description renamers
* New for Item Editor: Misc. section with Item Type renamer (FF3us only)
* New: 14-byte animation structures Editor for Magic (Magic Editor)
* New: 14-byte animation structures Editor for Tools (Item Editor)
* New: 14-byte animation structures Editor for Consumable Items (Item Editor)
* New: 14-byte animation structures Editor for Battle Events (Battle Editor)
* New: 14-byte animation structures Editor for Sprites (Battle Editor)
* New: 8-byte animation structures Editor for Enemy Special Attacks (Monster Edi
tor)
* New: 8-byte animation structures Editor for Weapons (Item Editor)
* Facelift to many Description Renamer (aka the new Renamer)
* Small Font Renamer: we're still using the this thing here and there, but at le
ast this time, it won't start with blanks
* Item Description: added warning for lines having more that 31 chars, leading t
o pricing corruption (thanks Lenophis)
* Location Renamer: corrected a glitch happening when using "Delete all captions
" button
* DTE Symbol Renamer: corrected a problem with the registry when using FF3us, th
en FF6j (FF3us as a max of 128 symb. and FF6 has a max of 16 symb.)
* Monster Editor: fixed a bug where changing Special Attack Look and then select
ing a different tab would lose the new selection (since ???)
* Formation Editor: gathered Monster Formations, Form. Packs and Zoning Editors
under the same button
BETA 2: 2010-08-21
* Monster Editor: now, when dealing with bugged hand hex-edited scripts, other p
anes are accessible
* Monster Editor: new import function for Battle Scripts, new export files too
* Monster Editor: fixed a bug where canceling wouldn't reload monster names and
special attacks names (since 3.0)
* Battle Editor: fixed a bug where ROM corruption would occur with FF3us v1.1 (t
hanks Lenophis)
* Item Editor: fixed a bug with the Rare Item Description where pointers would g
et saved and not the data, leading into incoherent description (thanks Poco Loco
)
* Item Editor: separated huge main pane in two, should be more netbook-friendly
* ROM Manager: added anti-patch for battle scripts
* ROM Manager: added patch/anti-patch for Special Attack names (FF3us only)
* BRR Editor: cancel now work
* UI: repaired the vanishing headers for checkbox lists
* UI: now using comctl32.dll v6, enhanced integration with Windows XP and 7
BETA 3: 2010-12-31
* UI: better readability of combo boxes in some animation editors
* Animation Editors: filled-in many blanks (thanks Poco Loco)
* Core: everything has been converted to unicode
* Core: intoducing the x64 build
* Text Editor: fixed the $FE vs $FF space char / placeholder char for static len
gth strings for many new renamers (mst atk, Sw Tech real name & In-Battle Esper
Text)
* Text Editor: fixed a problem where *NIX text file gave problems when importing

them (since 6.6)


* Palette Editor: the classic Palette Editor has beed removed, now palettes will
be editable througout the Gfx Editor
* Gfx Editor: introducing the Big Font Editor
* Gfx Editor: introducing the Small Font Editor
* Gfx Editor: introducing the Wall Paper Editor
* Gfx Editor: integrated FF3SpriteEd into FF3usME, added lots more nifty feature
s to it
VER6.70 RELEASE: 2011-02-13
* Battle Editor: fixed an issue where Battle Command #31 would always be saved a
s "Empty" (thanks Zeemis)
* Battle Editor: fixed an issue where saving header-less carts would end up in t
he wrong location
* Item Editor: fixed an issue where over allocating spell animation palettes wou
ld end up voiding Item Type renaming
* Gfx Editor: added the following accelerator for some of the editors: CTRL+'C'
(copy tile), CTRL+'V' (paste tile), CTRL+'E' (draw mode), CTRL+'D' (dropper mode
), CTRL+'F' (fill mode)
* Gfx Editor: fixed and issue where pressing tab or alt would make the palette t
urn into a button
* Gfx Editor: fixed and issue with the sprite sheet walking sprite having 3rd fr
ame lower tiles inverted
* Gfx Editor: fixed sprite #90's (letter), #162 (3 Godesses) and #163 (Terra's h
air) animation sheets
* Battle Editor: fixed and issue where pressing tab or alt would make the palett
e turn into a button
* UI: fixed transparency issue with toolbar grip
* Monster Editor: added special attack descriptions above index 42 (thanks Poco
Loco)
* Renamers: replaced filler byte $7F with $FF in the following renamers: Monster
Special Attack, Sw Tech real name, In-Battle Esper
* Renamers: 'Cancel' command now works in the following renamers: Monster Specia
l Attack, Sw Tech real name, In-Battle Esper, Item Descr., Spell, Esper, Lore, B
litz, Sw. Tech, In-Battle Lore, Rare Item desc.
Known issues with this version:
* Animation Editor: tabs may flicker
* Animation Editor: icon animation makes char table of Big Font Renamer go down
in the z-order (eg Esper long description.)
* Text Editor: warning about 31 chars. only pops up when given a line-feed
* BRR Editor: under Windows 7, Play and FF buttons are screwed up
Known issues
* Big Battle
ce 6.6)
* Big Battle
e 6.6)
* Can't edit
nty of dummy

from previous versions:


Quotes Editor: text not shown in red when using the <F> opcode (sin
Quotes Editor: item/battle-command/spell opcode not displayed (sinc
Monster Quotes beyond index 141 (ROM hacks and such), there are ple
string before #141 that can be used for now (since 6.5)

Annoyances:
* Esper Editor: when having less than 5 spells to learn, the spell name is "???"
and the rate is 0
* General: text overlapping controls (e.g. Item Description)
* Interoperability with FF3Edit is limited (there is a bug with the way FF3Edit
interprets the last caption, I can't do anything about that).
* Town Dialogs Editor: word wrap captions may not be 100% pixel accurate (curren
tly wraps after 226 pixels, guestimated)
* Town Dialogs Editor, Location Names Editor: Optimize button do not implement t

he MTE for FF6j


* UI: under Windows 7, some checkbox list may now have scroll bars
* UI: under Windows 7, magnetized dialogs (Evolution Wizard, Text Editor char ta
ble) will overlap / underlap the main dialog
* need new binding table for J Sw. Tech. (only BK3 is used)
TODO:
* Monster ed: Attack Script: Need counter attack hack when dealing with moved sc
ripts (Imzogelmo gave me the info for this) (since 6.4)
* Improve Spell Animation Struct/Script Editor
* Make an Event Editor, much like the Battle Script Editor
* Incorporate Celes natural magic bug fix
* Dance Editor: add the "stumble data" that was sent to me a few years ago, got
to find this in my archive...
* BRR Editor: edit loop points
* Bitmap Editor: an undo buffer
Lord J

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