Beruflich Dokumente
Kultur Dokumente
7 Log **
BETA 1: 2010-06-15
* New for Sound Editor: BRR Editor
* New for Battle Editor: Battle Command Editor with renamer
* New for Battle Editor: Blitz Move Editor
* New for Battle Editor: MagiTek Commands Editor
* New for Battle Editor: Dance Editor with renamer
* New for Battle Editor: Misc Editor with renamer for in-battle statuses
* New for Item Editor: Rare Items name/description renamers
* New for Item Editor: Misc. section with Item Type renamer (FF3us only)
* New: 14-byte animation structures Editor for Magic (Magic Editor)
* New: 14-byte animation structures Editor for Tools (Item Editor)
* New: 14-byte animation structures Editor for Consumable Items (Item Editor)
* New: 14-byte animation structures Editor for Battle Events (Battle Editor)
* New: 14-byte animation structures Editor for Sprites (Battle Editor)
* New: 8-byte animation structures Editor for Enemy Special Attacks (Monster Edi
tor)
* New: 8-byte animation structures Editor for Weapons (Item Editor)
* Facelift to many Description Renamer (aka the new Renamer)
* Small Font Renamer: we're still using the this thing here and there, but at le
ast this time, it won't start with blanks
* Item Description: added warning for lines having more that 31 chars, leading t
o pricing corruption (thanks Lenophis)
* Location Renamer: corrected a glitch happening when using "Delete all captions
" button
* DTE Symbol Renamer: corrected a problem with the registry when using FF3us, th
en FF6j (FF3us as a max of 128 symb. and FF6 has a max of 16 symb.)
* Monster Editor: fixed a bug where changing Special Attack Look and then select
ing a different tab would lose the new selection (since ???)
* Formation Editor: gathered Monster Formations, Form. Packs and Zoning Editors
under the same button
BETA 2: 2010-08-21
* Monster Editor: now, when dealing with bugged hand hex-edited scripts, other p
anes are accessible
* Monster Editor: new import function for Battle Scripts, new export files too
* Monster Editor: fixed a bug where canceling wouldn't reload monster names and
special attacks names (since 3.0)
* Battle Editor: fixed a bug where ROM corruption would occur with FF3us v1.1 (t
hanks Lenophis)
* Item Editor: fixed a bug with the Rare Item Description where pointers would g
et saved and not the data, leading into incoherent description (thanks Poco Loco
)
* Item Editor: separated huge main pane in two, should be more netbook-friendly
* ROM Manager: added anti-patch for battle scripts
* ROM Manager: added patch/anti-patch for Special Attack names (FF3us only)
* BRR Editor: cancel now work
* UI: repaired the vanishing headers for checkbox lists
* UI: now using comctl32.dll v6, enhanced integration with Windows XP and 7
BETA 3: 2010-12-31
* UI: better readability of combo boxes in some animation editors
* Animation Editors: filled-in many blanks (thanks Poco Loco)
* Core: everything has been converted to unicode
* Core: intoducing the x64 build
* Text Editor: fixed the $FE vs $FF space char / placeholder char for static len
gth strings for many new renamers (mst atk, Sw Tech real name & In-Battle Esper
Text)
* Text Editor: fixed a problem where *NIX text file gave problems when importing
Annoyances:
* Esper Editor: when having less than 5 spells to learn, the spell name is "???"
and the rate is 0
* General: text overlapping controls (e.g. Item Description)
* Interoperability with FF3Edit is limited (there is a bug with the way FF3Edit
interprets the last caption, I can't do anything about that).
* Town Dialogs Editor: word wrap captions may not be 100% pixel accurate (curren
tly wraps after 226 pixels, guestimated)
* Town Dialogs Editor, Location Names Editor: Optimize button do not implement t