Beruflich Dokumente
Kultur Dokumente
non linear
Consists of:
Low end boost
High end roll of
saturation
compression
distortion
and tape hiss
Mixing:
To add what an analog console was adding to the sound use:
Hardware: Analog summing buss Dangerous
summing bus/ folcrom or
Plugins
Saturation Plug-in across mix buss
MCDSP AC1 plug in is emulates solid state console saturation
Put on Master fader right from the beginning of the mix, do mix through it
With Ac1 colors mix in a way that influences eq, compression fx, and automation,
giving a punchy and geled sound.
Ac1 Saturation tracks with the dynamics, adds slight distortion on kick and snare
and adds distortion to instruments underneath, in an analog type of way.
Using Ac1:
Choose Multi-mono mode really emulates two mono buss saturating
independentaly like an analog console. Wider sound
Presets:
Console 1/ Hybrid of SSL satuartion and Neve transient response
Console 2/ SSL
Console 3/ Neve
Turn up Input to drive console hotter, put meter on GR and shoot for maxing of
about 1 to 2db of GR in the hottest part of song. Watch the green and yellow
lights, he likes when the yellow light is bouncing fairly even in the hottest part of
the song.
Mix Buss Compression SSL emulation
Put compression on in the beginning one approach. Benefit, mix together quicker,
not as much compression on indiv tracks, less automation needed, and mixing
through compression brings a more powerful sound from the bet from kick, snare,
bass, and hat
Will use softer style of compression going for compression as SSL
Rcomp by waves: Opto= Softer LA-2A/Fairchild Style Compression
Electro = Faster 1176/DBX Style Compression
Once on the RComp:
Ration 2;1
Fast attck- 2 to 20ms
Slow release 200 to 300ms
Rcomp resonds faster than ssl so adjust attack until get the sound you want.
For aggressive music compress= 4db
What we are listening for is: Mix tighter, kick and drum thicker, bass brought up
and better sustain, mix fuller and more exciting
FX Sends:
Setup mix with:
Room
Short Plate
Lg hall
Short Gate
Long Gate
Split Harm
Flanger
Delay 1
Delay 2
Delay 3
delay 4
Delay 5
Delay 6
Create FX Template
Keep all returns at 0db
Room: Basic common reverb used on drums and percussion tracks, its also the
smallest space. Live kits dont usually require it , but samples do.Great for unified
sound. Great when using sampled drums. Song always influences choice,
sometimes you want warmer room or brighter room.
Princeton Digital Stereo Room or Ren TruVerb
Lots of character, set decay to a second or late.
Settings on Ren Tru verb
Pre Set Studio A
Dimension 1.68, Room size: 473 Distance 1.40 blue arrow of Balance -2.6
Decay time .9 PreDelay 11.0 Density 1.000 Er Lowcut (grey light) 16, revshelf
-4.7 ERAbsorb -4.3 Freq 2007 reverb Damping: 752, 1.10x, 1.00x, 3402. Input
Gain -3.0, Output Mix: Direct 0.0 (Grey Light), EarlyRefl (orange light) 0.0,
Reverb (blue light) 0.0
Q1-Paragraphic EQ:
1=Bandpass gain 1.8, Freq 1288, Q 6.5
Short Plates/Drum Plate
Short plate usually brighter, main medium length reverb. Use it for most drums
that you wanna give a larger space than just the room. Set decay 1.2 seconds.
Usung Tl Space
EMT 140a impulse resonponse.
Set decay 1.2 seconds/ in decay page, bring decay lever down 65% and bring
high lever to 1%
Gorgeous warm thick plate sounds great on snare
Shortened i up a bit by decay
And going for darker sound than original sample, bring down the high lever.
panned hard left and right. One pitched slightly up and the other pitched slightly
down.
Soundtoys Pitch blender
Set picth on left -9 cents and right 9 cents
set delay left 17msec and right 22msecs
and low pass filter: 16khz on both sides
or Waves Doubler:
Direct Grey box, Gain 0.0, Align No (grey box dark), FB 16, Range (purple box)
80hz, Modulation Reser, Gain (dark grey box) 0.0, Freq 101, Gain (Turqouise
box) -88.0, Freq 16000
Voice 1: Gain 0.0, Pan -45.0, Delay 14.0, Fdbk 0, Detune 9, Depth 0, Rate .1
Voice 2: Gain 0.0, Pan 45.0, Delay 19.0, Fdbk 0, Detune -9, Depth 0, rate 0.1
Chorus/Flanger
Use diferent ones, sometimes an aggressive deep flang and sometimes a
sweeter chorus
Using Waves Metaflanger followed by Q2- Paragraphic EQ
High trash and high feedback with a slow modulation and a high pass and low
pass filter to really focus the sound.
Settings:
Mix 100, Its on green button right beside, Feedback 76 green button on,
Type/freq Hi Pass filter/ 1.0k Button of (defaul), Delay 4.6 Tape button on,
rate(hz) 0.09, Depth 67, Green link button on, Waveform Sine, Modulation should
be moving slowly, Stereo 180
Q2 Settings:
Hi pass filter Gain 0.0, Freq 500, Q 7.0
Low Pass Filter Gain 0.0, Freq 5187, Q 7.0
Delays:
Two difernt sets of delays: Instruments and Vox
Set for Insturments
Turn Manual tempo on and set to bpm of song, Turn on Gain Rotate FieldPut grid
on bottom to Quarter notes, Turn on EQ section by hitting buttons
So the diferences of the delays are usually in the treatment that the delays have
on the return.
On instruments: Maybe be drier and have smaller reverb and less feedback from
keeping them from cluttering the notes that the instrument that they are on.
Vocal delays usually have similar efects to those that are on the vocals, but with
more...an additional Large Hall to make the delay seem further in the back.
Signal Flow:
Dry Snare will be bussed to Delay 1 and Delay 1 will be sent to stereo room
reverb.
Fx sends and returns
Drums
When mixing looks at drums as 3 elements:
Attack
Tone
Ambiance
Use Eq compression and gating to control and balance them.
Kick sound comes from four channels, kick in, kick out and trigger track thats the
inside kick in track advanced 80 samples ahead to trigger the gate and
submaster.
Kick In
Inside kick mic use: Ren Eq6 to bring out punch (take picture of Req.-6) take out
some mids and bring out attacks
Kick Out
Outside kick mic: using ren EQ 6
using it most for sub lows and taking out much of the top end because its making
noise
Valve: for punch: snare preset
C1 Gate: keyed by advanced in time trigger allows gate to open just ahead of
kicks attack
Smack for compressor: Opto setting that brings out attack on kick
Urs Eq: For the aggressive Ssl drum sound, boosting lows and highs and
scooping out low mids
DUY Tape:
Excellent distortion and crunchy sound
Sending to Vocal plate: Nice airy sound without alot of lows mudding up the kick
Snare:
Made up of two tracks: A bright track and a dark track, its the same snare pasted
onto to two diferent tracks.
Five plugins:
Valve: Snare Preset
C1 Gate
RComp
URS S series EQ: Fairly bright but because tape absorbs top end
Tape
Figure out what sends are:
Hihat:
Fairly simple
Using Oxford Filters and Equaliser plugin
Clean up lows up to 250hz and boost high in 2k and 10k region
Then adding Plate:
Toms:
In addition to gating toms also mute roar in between tom fills. Gives much more
control of toms especially on reverb. To get overall sound of kit, rely on overheads
and first set of room mics. Also doesnt like to pan toms too wide somewhere
between 50 and 70. more natural and less distracting.
Panning: rack at -60 and floor at 60?
Using:
Vavle: Snare Preset
Gate C1: tightening up
Rcomp: Bringing out attack and sustaining toms a bit
URs Neve Eq: Perfect for toms
Duy Tape: Adding excellent saturation
Sends:
Plate
Drum Plate
Short gate for reverbs
Cymbals
Made up of two tracks, one live overheads and pother cymbal samples that are
placed in time whenever there is a crash in the song.
Using: Oxfor Eq and Filters: Filters taking out some of the lows and then bringing
up the highs in the high mids.
Using TL Aggro: Post Eq Compression, to add sustain to live cymbals and bring
out the rest of the kit
Send:
Reverb on live over head tracks
Crashes: split harmonizer efx and Room verb to give more of a live realistic
sound
Room A:
Fairly simple
Ren Eq: Cleaning up lows and notching out low mids and boosting highs and
high mids.
This track provides a warmer overall drum kit sound that we blend in with the
Bass:
Clean DI track, which does great job holding low end, but for aggressive song
bass is to clean to compete with the rest of the tracks.
We wanted to capture the sound of the distored amp but only DI, so duplicating
track and calling it amp and processing as amp and other DI.Three tracks
totall..send two to bass mono sub mixDI track:
Using: Filterbank e4: Just contouring the sound a bit.
Bass Amp track:
Using:
Izotope Trash:Preset Garage Fuzz, tons of distortion option and extremely warm
sound. We are using it to give bass a real guuitar tone for the mids and highs. It
will really help bass cut though the track.
Filterbank E4: Take out lows and boost the high mids, because we want just to
use this track to give high mid sounds and di to give lows
Bass submaster: Taking basic sounds and running through submaster and
shaping sound with the following plugins
Using: Dad Valve: Bass Preset...nice warm sound
Ren Eq6: Lot of lows, scooped out low mids, and lots of high mids, this i where
the majority of sound is coming from
Rcomp: With attack and release settings to give alot of attack:
Ratio: 4.01-1
Attack:
Release: 50.2
Tape: Nice warm round sound
Renbass; give great sound that cuts through all speakers (bass setup preset)
Guitars:
Great clean guitar sounds originally, but we want a much more edgier sounds.
Rhythm Gtr 1:
Using:
MCDSP Filterbank E6: take out lows and bring up hghs
Valve: Adding distortion and saturation
URS Neve EQ: Bring out more highs
Dad Tape: Nice bit of saturation and some extra crunch
Rhythm Gtr 2:
Tracks same parts essentially, not using to thicken but used for a stereo tremolo
highlight shimmer sound underneath.
using:
MCDSP Cb1: to compress sound a bit
Filterbank E6: takes out lows and brings up high
Soundtoys Tremolator: Tremolo
REq4: Gives shimmer sound we want underneath previous rhytym guitar
Acoustic Guitars
Using:
Universal audio 1176:
Ratio 4
Attack: 5
Release 7
GR
URS: Neve EQ: Bring out highs and take a lil of lows
Chug 1 track:
Thick sound to start with
Using: DUY VALVE Make thicker
REQ4: Take out all low end and bring up highs because we want it to cut
Tape: Make a lil thick with tape to make it a bit more older vintage sound
Woodys Guitar
Using:
Smack: Compress it warm setting
Ratio: 4.1
Att: 2.0
Rel: 2.0
Input 4.1
Output 7.7
URS SSL EQ; S Series EQ: To make it really bright
send :
split harmonizer
Flanger
then in bridge:
Plate
Delay
hall
Chug 2 Guitar:
In first chorus, want to make it much more agressive sound
Using:
Valve: El Gtr setting, gave more distortion and grit
Req4: take out lows and bring alot of mids and highs
Tape: Preset 80's 2 track adds nice saturation and a little bit of distortion
Les Paul guitars:
Mostly in chorus
Using:
Valve...warm sound first
REQ4: Lot of highs take out lows because we want bright sound
Tape; gave nice saturation and added nice distortion on top
High Distorted arpegio guitar track:
Plays in second and thir chorus, not needing much processing to it:
Using : ISA a 110 EQ: to bring out highs
Bridge guitar
Panning from left to right speaker:
using
RComprssor: All notes equally loud so you can hear everyone in bridge
Tape: Smooth out dynamics a bit and add warmth
Ending Acoustic Guitars:
Put a compressor so you can hear all notes when they play together with electric
guitars
Using: Rcomp:
Reneq": to really bring out mids so they can cut and compete with electric guitars
at end
Scream Guitar:
Appears in outro of song, its intended to sound really shrill and annoying to grap
your attention
Using:
Valve: guitar prest to give tube sat.
REQ: really take out lows and boost tons of high to really make it cut through the
track
Space:
Visualize surreal space where the song will play out of. He doesns limit his self
to trying to recreate a stage. A mix is a fantasy. Lets create an imaginary world.
Juxtaposition of spaces can create a drama and emotion, that cant be created
when going for a realistic sound. Creating depth and space trick, find one or two
instrument place in back of mix These elements get the large spaces,
hall/plate/whatever. They dont have to play all the time but when they do, they
define the back wall of the mix. These tracks demonstrate how large a space the
rest of the tracks reside in. In addition panning these tracks more toward the
center and making eq not too bright gives them more of a realistic sound. For
sounds I wanna see really far away, will use a low pass filter to roll of top end,
thats because air does not transmit high frequencies as well as it does transmits
mids and lows. Thsi adds to realism, the lower the low pass filter the further away
it will sound. The only way it works if many of the other tracks don t have the
same large reverb on them. A big sounding track does not require lots of goopy
reverb on lots of its tracks. The perfect example of this is, drums. Its size is
mainly defined by the reverb on snare drum. The kick hat and cymbals dont have
to be wet to accomplish this. Next find a few more tracks again not a lot put in a
medium space. Like a short or med plate. Finally leave many tracks with no
reverb at all. These tracks use delay, chorus, split harmonizer, which when loud
enough sounds like a small room. All early reflections and no reverb. This is how
to define depth and space and create separation in the mix.
Keyboards:
Dont want to dominate track in any way, just want to add depth and space in
track. They are their to add color, size and space in track...this is a guitar based
track. At first thought piano was mono.....but its stereo: figured that out by using:
Waves Phycoacoustic analyzer
Then S1 Stereo Imager: Set to widest setting to make piano as far left and right
as could, then narrowed it up a bit because it was too wide in context.
After getting stereo imaging together time to go after sound. Sound looking for
CP70 simple mind. really processed flangy reverby
Using:
TL Aggro: Add lots of compression, with tube drive settings on and threshold
shut way down.
Oxfor EQ; Needed a nice clean eq which was perfect for aggressive tgaggro
Engima for Flanger:
SSend
Split Harm
Flanger
Delay
Plate
Hall
Giving a drenched and processed piano sound.
Hammond:
Its about limiting the frequencies to focus a sound, so you can hear part and
doesnt get in way of other instruments. Take out of lot of lows and highs, it
sounds great even though you arent hearing the full sound of hammond.
Using: Isa110 Eq
Using TLaggro: Fair amount of compression to smooth it ouut using a tube drive
sound adds a nice harmonic., wont organ to sit in tarck
Normally eq after compressor thats because you wanna take compressed sound
and highlight with eq's. But since so much high and lows, dont want compressor
to react to frequencies not be using.
Send:
Placing tracks:
Notice Organ has much more reverb placing it in back, less verb on strings
bringing more in front. That way tracks sit better in mix organ way in back, strings
somewhere in middle, and guitars in the front with no reverb.
Synbow Pad:
Goal to give ebo sound
Using:
Ren Axxe; to really compress sound...its very dynamic so we want it to sound all
sustain
Oxford Eq: Took out lot of lows, some mids, boosted high mid point, took out top
end, to make it fit just right in track right behind guitar.
Sountoys crystalizer: It adds high octave or two, elements just floating on top,
really pretty
Filterfreak: Adds a bit of motion, subtle efect sounds great
Izotope Spectron: Using for stereo imaging add sort of a flang stereo image
sound
Large Hall
Vox Double:
All same efx as lead vox
But add send fx:
Split Harm
MetaFlang
a nbit more than normally use on lead track to make double vox a little on wide
side.
Always wanna keep double track about -6db below lead. When that far down it
doesnt interfere with lead. It just sounds an enhancement. Thickens vocal a bit,
but still a single vocal performance the listener will hear. Doesnt sound fake.
Lead vox on third chorus: slightly diferent from rest of song, lead ox sounded
small against all the rest of instruments in track. theres a piano, synth, ebo, etc
and they are all very large in size. In the other chorus very few keyboards and no
verb.
Lead vox efx;
sends;
split harm; soundtos pitchblender
vox plate
quarter note delay
dble vox: already had the split and flanger so added;
quarter delay
and last note of song
add large hall on both
'and half note delay to hold that note out
With efx lets vox marry to the tracks size.
Background Vocals
Verse two tracks of vox and in chorus four tracks of vocals. They are all going to
a BVox buss and feeding two aux inputs. Only have one on at atime for diferent
processing for verse compared to diferent processing in chorus. Use mute