Beruflich Dokumente
Kultur Dokumente
THE
OF
OTHARI
AEGYPT
Vizier
Al-Bulud
2004 Alector Ltd
Page 1
The reams of Knowledge held in common by the races of Valon grow very thin and
unreliable when discussing the mysterious and vast reaches of the Othari and their
Empire.
One of the few access points to this exotic realm, for foreigners, are the
shores of Aegypt and the lands of this Territory are ruled by a distant powerful
Sultan. What follows here is a summary of those things held by many to be truthful
in recent times.
From his magnificent palaces in the teeming
city of Isstanbal The Sultan Selheem The
Magnificent rules his Empire absolutely.
The bulk of the day-to-day running of
Otharmann Provinces being organised by the
Viziers, their authority is second only to the
Sultan. The lengthy time of journey by camel
train from Province to Province ensures a
large degree of autonomy for a Vizier.
Each Vizier has his power under Sultan
Selheem's permission in his own lands, to
ensure the collection of taxes and the defence
of those lands. This authority extends to trade
and the assigning of posts in the
administration of his Province. In times of war
the Vizier is also responsible for assembling the forces required to campaign. In the case of
Aegypt, this territory on the fringe of the Empire is administered by the Vizier Al-Bulud.
Under the Vizier come the Beys, or semi feudal rulers of Aegyptian descent, they each
contribute and receive bribes differently depending on their influence. At times the streets of
Aegyptian towns are filled with scenes of plundering and assassination if the position of the
Vizier is weak. The rebel Halfling Warrior Beys bear testament to this. Loyalty to the Sultan
is ensured by the presence of contingents of the Kings of Battle, Janissaries of the highest
calibre sworn by oath and handsome pay from the great Isstanbal treasure house to their
glittering leader.
Aegypt under the dominion of Al-Bulud is one of the least densely populated parts of the
Empire and one of the less settled by the Othari. After a brutal war of conquest during The
Third Age of Valon The Darke Age - the troops of the Sultan Murhatt the Grim
2004 Alector Ltd
Page 2
subjugated the Mamaluke Halfling tribes, under their leader Al-Gori, who had been squatting
in the Aegyptian ruins for centuries.
The capital of Aegypt is the city of Kairoh rising from the sands surrounded by the many
oases that are a product of the labour of thousands. Little else is known of the settlements
away from the river valley, out in the vast empty deserts the town of Babrezza, home to the
training grounds of the Storm Riders, is the furthest point south to which the Othari will
travel. Beyond that are scattered wild Halfling tribes of the Naal and a vast emptiness
patrolled only in the sparsest way by the flying Warriors of the Sultans Storm Riders.
Othari Warriors and commoners alike have a
long established respect for the ruins of
Aegypt; some might call it fear by measure
of the tales told to babes in arms. It was
obvious to the original conquerors of Aegypt
that the Halflings were not the architects of
the gigantic Pyramids and colossal figures
that surrounded the valley in the shadow of
the mighty Nihile River. Few efforts have
been made to open these tombs and other
such structures and when asked of the few
attempts carried out, all Othari will merely
shake their heads in sorrow at the loss of
life. As a result the City of Monuments,
known by the Aegyptian Halflings since
time immemorial as Aalakads-naar, is
empty and it is forbidden to transgress the
limits of the ancient Sultans domain.
Around the time when the Law of Wylde
Magick was annulled and the armies of the
Ferach began their wars of conquest, the
Otharmann Empire was facing its biggest
external threat in living memory. Those
Provinces of the Empire, which met the
outskirts of the Witchlands around the Blaake Sea, were invaded by the legions of the Star
Wraiths Undead. This clash of arms became known as The Defence of the Khans.
The bitter struggle that followed exposed many weaknesses in the forces of the Othari and, on
several occasions, major battles were lost before a single shot was fired. The ranks of the
Sultans Army were riddled with corruption caused by the plundering and misuse of money
among the various Viziers of the Provinces resulting in poor or non-existent training of their
Janissaries. The corruption was at its worst in the units of hereditary Household Warriors
many of these extended families of fighters turned out to have no military background
whatsoever upon arrival at the front. This corruption was so widespread that it threatened the
whole Othari people and led Sultan Selheem to make two major changes in his way of ruling.
Firstly to seek the counsel of all the other nations at war with the Star Wraith and to pay them
to train Othari in the Continental Style of War. The result of this was the formation of cores
of Askari soldiers, each unit being led by an officer from a foreign race.
Secondly the Sultan created his personal army of Janissaries called The Kings of Battle, from
the finest of the existing Janissaries in the old Army and placed them in number all around the
Empire.
2004 Alector Ltd
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Page 4
Abu-Saul
IRREGULAR INFANTRY
Wohaar
BOWS
The table below is for use in Slaughterloo where units armed with Bows are concerned. The
standard Infantry Bow used by the Othari is the first line on the table and all Cavalry Units
armed with bows, unless otherwise stated use Horse Bow.
(NB. All codes in the following pages refer to Slaughterloo codes. The Othermann Empire
miniatures are now also available in Flintloque codes. See www.alternative-armies for
details.)
SHORT RANGE
MEDIUM RANGE
LONG RANGE
BOW
<15CM
15CM-30CM
30CM-45CM
CROSS BOW
<20CM
20CM-40CM
40CM-60CM
LONG BOW
<20CM
20CM-40CM
40CM-60CM
HORSE BOW
<10CM
10CM-20CM
20CM-30CM
Page 5
SPEARS
When a unit armed with spears is charged, they
strike simultaneously with the charger and all
models in the spear unit count as 1.5 points in
combat.
After the initial contact that enemy Cavalry
make with the Spear armed unit, treat Spears as
Muskets with Bayonet. This advantage value
of 1.5 points - is usable only in the first instance
the unit is charged.
OTHARI
JANISSARIES
SPEARS - 57500
57501
Page 6
on the wealth of the family. These troops form the bulk of the Otharmann
Empires Army. They wear clothing of their own choice; in bright pastel
colours.
HOUSEHOLD WARRIORS
SWORDS -57504
OTHARI HOUSEHOLD WARRIORS - SWORDS
Column Line Charge Form Fire Mod Melee DF Morale Points
15
15
5
2
3
2
8
13
Irregular Infantry armed with swords (Min.9- Max. 25 models in a Unit).
When these units use a Charge Move to enter combat they add a +1 to melee. The finest
Household Warriors fight with the Sanbid and Scimitar: true Othari weapons of war! These
troops are deadliest when charging. They wear bright pastel colours.
2004 Alector Ltd
Page 7
Points
15
57505
Light Infantry armed with bows
(Min.6 - Max. 12 models in a Unit).
Any good Othari Warrior must become proficient with the bow as
well as the spear. They can quickly decimate a unit with lethal
flights of arrows.
They wear their own choice of Arabic clothing in bright pastel
colours.
Page 8
from the board and cannot be rallied. These are the poor from the towns and cites and simply
do not want to be there! Chained together and not released until the battle is over these Units
sometimes include women and children. They wear mixed Arabic clothing, some brighter
than others.
Line Charge
15/5
0
Form
2
Fire Mod
2
Melee DF Morale
2
2
10
Points
11
57420
Each set
contains 7 Crew
1 taskmaster
with whip, 2
pullers and 4
crew as above
Line Charge
10/5
0
Form
2
Fire Mod
2
Melee DF Morale
2
2
10
Points
11
Each set contains 7 Crew 1 taskmaster with whip, 2 pullers and 4 crew as above
57421
These are the
fabled
Barking
Dogs of Aegypt.
Each one is unique
and cast from
bronze in the shape
of stylised dogs on
carriages, however
they are slow to
manoeuvre around
the field.
Page 9
57512
ORC TRAINED
ASKARI-57512
Regular Line Infantry.
Good fighters and taken as the
norm in Askari training.
57514
OGRE TRAINED
ASKARI - 57514
Line Infantry. You must be
TOUGH to fight in an Ogre
trained Unit!
Page 10
BOG ORC
57515
TRAINED ASKARI
- 57515
Light Infantry. Fast, agile and of good morale sums up these Warriors.
DOG TRAINED
57516
ASKARI-57516
Line Infantry. Dogmatic!
Dependable and very well drilled.
DWARF TRAINED
ASKARI-57517
57517
Line Infantry.
Ferocious fighters and hard to
break!
Page 11
Cavalry
(Unit size
6 - 12 models)
57530-A
STORM
RIDER
Page 12
WEAPON TYPE
SHORT RANGE
MEDIUM RANGE
LONG RANGE
HORSE BOW
<10CM
10CM-20CM
20CM-30CM
Storm Riders may not be targeted by cannons or howitzers except at close range.
57531
57533-Swords
57532-Light
Lancers
Page 13
Page 14
57534 (LANCE)
57535 (JEZIEL)
THE CAMELS
OF THE
SULTAN
OF THE
OTHARI OF
AEGYPT
Page 15
nnnnnnnNn
2004 Alector Ltd
Page 16
KHAMSIN
THE FIERY WIND FROM THE DESERT
This warrior had been known to me once but he is
known to me no more as I am not of the Desert people.
Khamsins tribe of wandering nomads were destroyed
and scattered by foreign forces that had come to Aegpyt
in search of ancient gold. These foreigners knew his
name but have since forgotten it as they forgot what they
had done to his people. The tribe returned to the sands
that spawned them, not he though he lived on for
revenge. Foreign troops appeared in the morning lying
dead in the sands, the night whispered his name.
So the peasants started to call him the Khamsin which
is the name thats given to a vicious wind from the deep deserts that
kill Othari and animals alike and has been known to be so strong it
will destroy houses and level villages. Khamsin survived the
destruction of his tribe and because of his skill rose to command a
number of loyal Othari soldiers, who like Khamsin had lost faith in
the Vizier and perhaps even the Sultan himself. He is a warrior
beyond compare a general beyond reproach and a killer without
hesitation.Hes becoming a demi-god to some of his men especially
after he has been seen to shrug off sword blows and arrows have
bounced of his chest, as if it was hard as iron. Khamsin is a true
Otter he prides himself on this lore and skill in arms. His only
comfort his hatred for foreign forces that destroyed his tribe and
family (they were mixed mercenaries of many nations in pursuit of
hidden gold contained in tombs out in the reaches of the sands) he
see the foreigners to be a pox and a plague on his land so hes
decided to lance their boil!
57505-A
Abu Saul
from
Obidiahs
Army
5006
FLINTLOQUE RULES
Khamsin is a Veteran/Guerrilla armed with a sword, Ferach duelling pistol and bow (plus
antique breastplate hidden under robes raising his defensive factor to 3 but he still has 2
wounds like a normal Othari) - Khamsin costs 40 pts
Hatred of the traitor Abu-Saul= If Khamsin is fighting in a skirmish in which Abu-Saul
Wohaar is involved he must fight the Deserter over any other opponent and will attempt to
close for Melee combat with Abu-Saul as quickly as possible.
Hatred of foreigners = Khamsin will not fight on the same side as non Othari or Halflings.
When fighting against non Othari or Halflings all draw close combats count as first level
pushbacks.
Excellent general = After both sides have been deployed Khamsin can redeploy once again.
(following the same deployment rules as before).
Ancient hidden breastplate = The Breast plate worn by Khamsin is a family treasure but it is
damaged from a previous engagement and after taking a hit in combat the player
commanding Khamsin must roll a D10 on a roll of 1 the breastplate is shattered and his
Defence Factor drops back to 2.
Page 17
USAK MANZARRA
THE DISTANT DEATH BRINGER
It is often the last sound heard by an Elven soldier in the Aegyptian sands, the whip crack of a
lead ball impacting on flesh. As the Ferach body falls lifeless to
the yellow grains, his brothers in arms look around and aim their
57505-B
muskets at an assailant unknown. Another of the Elves falls, his
neck destroyed by an impact heard a second later, now panic
reigns and the soldiers fire their muskets blindly into the dunes
around them but it is too late. Usak Manzarra has struck and
silently vanished once more into the endless desert. Manzarra is a
veteran of the Otharmann Campaigns against the Undead, the
wars known as the Defence of the Khans, his family killed and reanimated by stinking zombies in the heat of the Blaake Sea region.
After the disastrous defeat of the Sultans Army at the battle of
Rinmick, Manzarra developed his unique way of fighting. To strike from a great distance.
Originally a member of a Dervish Unit Manzarra realised that though he was a brave and
skilled Swords Otter he could not hope to defeat all the Undead that lurched endlessly toward
him and his fellows. After narrowly avoiding the fate of the rest of his unit he shamelessly
dropped his ancient scimitars and ran for safety. To defeat the Undead he would need a
Jeziel, and not a normal one either, one of supreme distance in its range. His chance came in
the form of a dead Ostarian Jaeger, for it was true that the misguided Dogs were at that time
in league with the Star Wraith, the Dog clutched in his lifeless hands one of the most strange
weapons to be found on Valon. It was a hunting rifle a weapon hardly seen outside Eastern
Valon, especially in the realm of the Sultan, it had jammed and become fouled in the swirling
sand winds, it owner cut down by multiple arrows. Manzarra knew the value of the weapon in
time, he enlarged its bore and protected its mechanisms from the ravages of the deserts. Now
its power and distance in killing has made Manzarra a worthy ally and terrible foe, his Jeziel
is as famous as he is and has a name all of its own. The Othari call it the Byrrat Vifty in
honour of very large rounds which it fires, equal in size to the golden Byrrat Vifty coin given
to Assassins as pay. It is a creation of dedicated skill and sweat, necessary to remove the
Empires enemies and preserve its owner. Though Usak Manzarra blends with the mass of the
Othari Warriors he is a creature of fate, enemies of the Sultan will die never seeing the face of
their destroyer.
Usak is a veteran/ guerrilla and costs 48 points
FLINTLOQUE RULES
RANGE
0-5
5-15
15-30
30-45
45-60
HIT/ STRENGTH 80/6
70/5
65/4
50/3
35/2
Byrrat Vifty: The Weapon of Usak Manzarra.
This weapon can only be used by Manzarra and if he is killed it is lost.
stationary for a turn before firing otherwise increase range by one banding.
two turns to reload after each shot.
60-75
20/2
Manzarra must be
The weapon takes
Page 18
MOUNTS TABLE
TYPE
CAMEL
WALK TROT
12
22
RUN
36
CHARGE
48
DEF
6
Sand - Camels may ignore penalties for movement over scrubland, light sand and only move
one column to the left if moving over deep sand.
Horses Due to the foul smell of camels, any non-Othari horse which comes within 20cms of
a camel ( for the first time only) must make a Morale roll. This roll is carried out exactly as if
the rider was hit for the first time, with all normal modifiers.
0 to 5
80/5
>5 - 15
70/4
>15 - 30
55/3
>30 - 45
40/3
>45 - 60
25/3
>60 -75
10/2
RACE
9
NON
-
RACE
9
4
5
NON
8
-
Page 19
RANGE
HIT/
0-5
80/5
5-15
70/4
15-30
55/3
30-45
45/2
45-60
30/2
60-75
20/1
STRENGTH
RACE
NON
BOW
MELEE MODIFIER
+2
+1
0
-1
POINTS COST
6
3
0
0
Page 20
were ignored and many ignominies piled on them before being sent back to their peoples in
shame. Then the Ferach campaign to conquer the Province began.
Battles of the initial weeks went well for the forces of Mordred his Marshals columns easily
defeating the antiquated arms sent against them. Kairoh was captured and partly burned in a
protracted siege that saw some very vicious fighting from street to street. It was then that the
luck of the Elves began to run out.
The war for ultimate control of Aegypt continues and Sultan Selheem the
Magnificent is determined to be victorious.
57400
57410
57411
57412
57413
1000.00
375.00
300.00
100.00
300.00
100.00
300.00
100.00
300.00
100.00
6.50
6.50
3.25
3.25
2.50
2.50
1.25
1.25
OTHARI CHARACTERS
57401
57402
57505-A
57505-B
Page 21
JANISSARIES COMMAND
13.00
5.00
13.00
5.00
13.00
13.00
5.00
5.00
13.00
13.00
13.00
13.00
5.00
5.00
5.00
5.00
13.00
5.00
13.00
5.00
13.00
5.00
13.00
5.00
13.00
5.00
13.00
4.00
13.00
4.00
13.00
6.50
5.00
3.25
13.00
13.00
13.00
13.00
13.00
12.00
12.00
6.50
13.00
6.50
10.00
6.50
6.50
6.50
5.00
5.00
5.00
5.00
5.00
6.50
6.50
2.50
5.00
2.50
6.00
2.50
2.50
2.50
24.00
30.00
12.00
15.00
24.00
10.00
55.00
20.00
24.00
10.00
55.00
20.00
24.00
10.00
55.00
20.00
OTHARI JANISSARIES
SPEARS
OTHARI JANISSARIES
SPEARS
OTHARI JANISSARIES
BOWS
OTHARI JANISSARIES
BOWS
OTHARI JANISSARIES
MATCHLOQUES
OTHARI JANISSARIES
MATCHLOQUES
Page 22
OTHARI HOUSEHOLD
WARRIORS SPEARS
OTHARI HOUSEHOLD
WARRIORS SPEARS
OTHARI HOUSEHOLD
WARRIORS SWORDS
OTHARI HOUSEHOLD
WARRIORS SWORDS
OTHARI HOUSEHOLD
WARRIORS - BOWS
OTHARI HOUSEHOLD
WARRIORS-MATCHLOQUES
24.00
10.00
55.00
20.00
24.00
10.00
55.00
20.00
36.00
15.00
36.00
15.00
26.00
10.00
99.00
36.00
OTHARI MILITIA
57507
57507-U
AL-HAZRAD MILITIA
AL-HAZRAD MILITIA
THE DERVISHES
57508
57508-U
24.00
55.00
10.00
20.00
AEGYPTIAN HALFLING
WARRIORS
AEGYPTIAN HALFLING
WARRIORS
AEGYPTIAN HALFLING
LANCERS- HOUNDS
32.00
12.00
66.00
24.00
30.00
12.00
26.00
26.00
55.00
55.00
10.00
10.00
20.00
20.00
55.00
20.00
55.00
20.00
55.00
20.00
6.50
3.00
55.00
25.00
30.00
12.00
55.00
20.00
30.00
12.00
55.00
20.00
30.00
12.00
55.00
20.00
12.00
46.00
12.00
46.00
6.00
20.00
6.00
20.00
THE ASKARI
57511
57511-T
57512-U
57514-U
57515-U
57516-U
57517-U
ASKARI TROOPERS
ASKARI MUSKETS
Page 23
Alternative Armies
THE OTHARMANN EMPIRE
THE FOURTH AGE OF VALON
THE OTHARI OF AEGYPT
Product Development
Alexander Scott, Phil Sherlock
& Elton Waters
Miniature Designers
Fraser Scott, Elton Waters
& Steve Young
Artwork
James Brittain & Pete Knifton
Additional Contributions
Andrew Bigwood & Matt Gilford
ALTERNATIVE ARMIES
PO BOX 8207 GIRVAN KA26 0YB, SCOTLAND
TEL: ++44(0) 1465 841677 FAX: ++44(0) 1465 841679
www.alternative-armies.com
2004 Alector Ltd
Page 24