Beruflich Dokumente
Kultur Dokumente
Mechanics
1-Introduction
foundation
impact
Roller bearing
Computational Contact
Mechanics
contact problems:
Computational Contact
Mechanics
Computational Contact
Mechanics
Computational Contact
Mechanics
Computational Contact
Mechanics
Self-contact
Compression of a metalic tube
Computational Contact
Mechanics
Self-contact
Compression of a metalic tube
Computational Contact
Mechanics
1
2
=0
Computational Contact
Mechanics
( ) = 0
which excludes penetration as an inequality
constraint.
For
= > 0 one has a gap between
point mass and rigid support.
For
Computational Contact
Mechanics
< 0 ) or an inactive
Summarizing:
10
Computational Contact
Mechanics
( ) > 0 and
= 0.
( ) = 0 and
< 0.
( ) 0,
which are
mechanics.
known
as
and
HertzSignoriniMoreau
=0
conditions
in
contact
11
Computational Contact
Mechanics
< 0.
12
Computational Contact
Mechanics
= 0
=0
13
Computational Contact
Mechanics
During
sliding
displacement
support.
there
will
be
a
relative
between the mass and the rigid
14
Computational Contact
Mechanics
other
15
Computational Contact
Mechanics
<
In that case we have no relative tangential
displacement between the mass and the rigid
support:
= 0.
Furthermore the tangential force
is a
reaction force which can be determined from
16
Computational Contact
Mechanics
and
follows directly from the above
equation.
The direction of
will be opposite to the
tangential reaction force
.
17
Computational Contact
Mechanics
Here we formulate
0
=0
where the absolute value of the tangential
displacement enters since the tangential force FT
can act in positive or negative direction.
(
0 )
18
Computational Contact
Mechanics
19
Computational Contact
Mechanics
R R
: f (x,y ) = 2x 2 + y 2 8x + y + 1
2x y = 0
(i) Direct method:
y = 2x
f * (x ) = 6x 2 6x + 1
df *
= 12x 6
dx
df *
= 0 x = 0.5 y = 1.0
dx
20
Computational Contact
Mechanics
fL
=0
fL
=0
fL
=0
4x 8 + 2 = 0
2y + 1 = 0
2x y = 0
x = 0.5
y = 1.0
= 3.0
21
Computational Contact
Mechanics
fp
=0
fp
=0
4x 8 + 2 (2x y ) = 0
2y + 1 (2x y ) = 0
8 + 3
x
=
4 + 6
3 1
y
=
2 + 3
22
Computational Contact
Mechanics
8 + 3
=
= 0.5
lim
x
lim
4 + 6
3 1
lim
y
=
lim
= 1.0
2 + 3
8 + 3 3 1
= 3.0
lim = lim (2x y ) = lim 2
4 + 6 2 + 3
23
Computational Contact
Mechanics
1.0
2.0
6.0
10.0
25.0
50.0
100.0
1000.0
1.100
0.875
0.650
0.5938
0.5390
0.5197
0.5099
0.5010
0.400
0.625
0.850
0.9062
0.9610
0.9803
0.9901
0.9990
2x y 1.800
1.125
0.450
0.2812
0.1169
0.0592
0.0298
0.0030
2.250
2.700
2.8125
2.9221
2.9605
2.9801
2.9980
1.800
24
Computational Contact
Mechanics
1
2
+ ( )
25
Computational Contact
Mechanics
!
!
or
"
!
!
0
0
The first equation represents the equilibrium for the point mass including the
reaction force when it touches the rigid surface, and the second equation states the
fulfillment of the kinematical constraint equation for contact: =
26
Computational Contact
Mechanics
Due to that, the variation is no longer restricted, and one can solve for Lagrange
multiplier which is equivalent with the reaction force
,
However the contact condition still has to be checked. If this condition is not met, and
hence an adhesion force is computed, i.e.
is positive, then the assumption of
contact no longer holds.
This means the inequality constraint is inactive and the correct solution can be
computed as
=
and furthermore, the reaction force or Lagrange multiplier is zero.
27
Computational Contact
Mechanics
+ $( ) ,
$ > 0
#
This is due to the fact that the energy of the penalty term has the same
structure as the potential energy of a simple spring.
28
Computational Contact
Mechanics
!
=0
!
or
$
+ $
+$
=0
+$
Since
in the case of contact this means that a penetration of the point
mass into the rigid support occurs, which is physically equivalent to a
compression of the spring
Note that the penetration depends upon the penalty parameter.
The constraint equation is only fulfilled in the limit , i.e.
0 () .
29
Computational Contact
Mechanics
1. $
Intuitively, this is clear since that means the penalty spring stiffness is very large,
and hence only very small penetration occurs.
In the case of contact, a solution with a very small penalty parameter leads to a
high penetration.
= $ ( ) = ,-+ (
+
In the limit
30
Computational Contact
Mechanics
# ./
,
+
$ > 0
!
!
or
!
!
=
0
0
0
31
Computational Contact
Mechanics
=
=
1+$
1+$
$
$
Assignment: Solve the contact in a mass spring system for the following conditions,
using the different methods, for:
a) = 1 ;
b) = 1 ;
= 10 ; = 10; = 125
= 20 ; = 10; = 125
32
Computational Contact
Mechanics
1
2
1
+ $( )
2
from which the following equation, obtained from the derivative in order to the
displacement field, may be obtained:
= 0 =
+ $ +
+$
The advantage of this method is that the penalty parameter may be smaller
than in the case of the penalty method, thus avoiding ill-conditioning problems.
33
Computational Contact
Mechanics
3-#
3-#
+ $ +
+$
as
=$
is obtained from
Assignment: Solve the contact in a mass spring system b) using the augmented
Lagrangian method.
34