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Marvelous Designer 2
&
CLO 3D 2011
Manual
Table of Contents
Note: Marvelous Designer 2 has all the functions listed below except for
functions. The mark
[A]
[A]
and * marked
indicates the functions included in Animation Editor plug-in and the mark
* indicates the functions available only in CLO 3D 2011. CLO 3D 2011 has all the features.
Environment ............................................................................................... 7
Window and Pane.............................................................................................................................................................. 7
Avatar Window ........................................................................................................................................................... 7
Pattern Window ......................................................................................................................................................... 8
Object Browser ........................................................................................................................................................... 8
Property Editor ........................................................................................................................................................ 10
Toolbar.................................................................................................................................................................................. 13
View Control ...................................................................................................................................................................... 16
File .............................................................................................................. 17
Format .................................................................................................................................................................................. 17
Open and Save Garment Files .................................................................................................................................. 19
Layer Garments ................................................................................................................................................................ 21
Open Avatar Files ............................................................................................................................................................ 22
Open and Save Pose Files ........................................................................................................................................... 23
Open and Save Motion Files[A] ................................................................................................................................. 25
Open and Save Animation Files[A] ........................................................................................................................... 26
Export Animation[A] ........................................................................................................................................................ 28
Import and Export OBJ ................................................................................................................................................ 30
Import COLLADA Files .................................................................................................................................................. 34
Import /Export DXF-AAMA Files* ............................................................................................................................ 35
Print* ..................................................................................................................................................................................... 37
Garments ................................................................................................... 60
Drape .................................................................................................................................................................................... 60
Synchronize ............................................................................................................................................................... 60
Place Pattern with Arrangement Sphere .................................................................................................. 61
Place Patterns with Arrangement Points.................................................................................................. 62
Rearrange All Patterns ......................................................................................................................................... 70
Reset Arrangement ............................................................................................................................................... 71
Flip Patterns .............................................................................................................................................................. 72
Place Pattern as Flat/Curved ............................................................................................................................ 75
Simulation.................................................................................................................................................................. 76
Move Draped Garments ..................................................................................................................................... 77
Activate Patterns ..................................................................................................................................................... 78
Set Fabric Detail ..................................................................................................................................................... 79
Layer Garments ....................................................................................................................................................... 80
Set Fabric Thickness for Simulation .............................................................................................................. 82
Set Material Properties ................................................................................................................................................. 83
Set Textures............................................................................................................................................................... 83
Set Colors and Transparency ............................................................................................................................ 87
Set Physical Properties ................................................................................................................................................. 89
Display .................................................................................................................................................................................. 90
Display and Hide Garments .............................................................................................................................. 90
Set Fabric Thickness for Rendering ............................................................................................................... 91
Display Garment Fit .............................................................................................................................................. 92
Display Contact Points......................................................................................................................................... 93
Display Seam Lines ............................................................................................................................................... 94
Avatar......................................................................................................... 95
Sizing* (will be updated) ............................................................................................................................................. 95
Display .................................................................................................................................................................................. 95
Display and Hide .................................................................................................................................................... 95
Set Rendering Style ............................................................................................................................................... 96
Animation[A] .............................................................................................. 97
Record in Simulation Mode ....................................................................................................................................... 97
Play and Edit on Animation Mode ....................................................................................................................... 101
3D Environment .....................................................................................103
Set Lighting ...................................................................................................................................................................... 103
Render in 3D Stereo .................................................................................................................................................... 104
Pattern .....................................................................................................106
Design................................................................................................................................................................................. 106
Create Polygon, Rectangle and Circle Patterns ...................................................................................... 106
Create Internal Line, Polygons, Lines, Rectangles, Circles ................................................................. 108
Create Dart.............................................................................................................................................................. 110
Split Lines/Adding Points ................................................................................................................................. 111
Draw a 3-Point Curve ........................................................................................................................................ 112
Draw a Free Curve ............................................................................................................................................... 113
Edit Patterns ........................................................................................................................................................... 115
Copy and Pasting ................................................................................................................................................. 118
Make Fold Lines.................................................................................................................................................... 120
Insert Elastic ........................................................................................................................................................... 122
Place Print Texture ............................................................................................................................................... 124
Display ................................................................................................................................................................................ 126
Show and Activating Grid ................................................................................................................................ 126
Show Line Length ................................................................................................................................................ 128
Show Pattern Name ............................................................................................................................................ 129
Show Base Line ..................................................................................................................................................... 130
Show Mesh ............................................................................................................................................................. 131
Seams.......................................................................................................132
Sewing ................................................................................................................................................................................ 132
Editing Seams ................................................................................................................................................................. 134
Folding Seams ................................................................................................................................................................ 135
Displaying Seams .......................................................................................................................................................... 136
Window ...................................................................................................137
Display Avatar Window Dimension ................................................................................................................... 137
Screen-capture Avatar Window ........................................................................................................................... 138
Changing the Background of the Avatar Window........................................................................................................... 140
Installation Guide
Installation
1.
Please update your computers graphic card before installing the software. For optimal
display and performance, the following specifications are recommended:
2.
3.
The installation window will pop up as shown below. Click the 'Next' button to proceed.
4.
Read through the License Agreement and click the I Agree button.
5.
6.
7.
8.
Once the installation is complete, click the Finish button to run CLO 3D & Marvelous
Designer.
9.
When the Login window appears, enter the id and password you used to register at
www.marvelousdesigner.com.
10. In the window that follows, you will be able to set your graphics options. For slower
operating systems, we recommend you turn off all of the options.
11. After setting graphic options, the program loads the initial avatar and clothes. If the
program crashes after loading the data, as it must be due to the graphic card driver
problem, you should update to the latest graphic card driver.
12. After loading, you need to get authenticated. Enter the same id and password as used when
you login www.MarvelousDesigner.com in License Activation Dialog. Once the authentication
completed, you may use the program even in offline. But you should be online whenever
you need to update your license, for example, after purchasing the Personal License or
Small Business License.
Deactivate License
In order to transfer the license onto the other PC or change the hardware configuration (CPU,
hard drive, network card, main board, etc), you should first deactivate the current license. It also
requires you to be online.
Note: The uninstaller does not deactivate your license automatically.
[Operation]
Click Setting>Deactivate License.
Click Yes
Deactivate License
Set Language
The default language is English. We support English, Korean and Arabic now.
[Operation]
Click Setting>Language and select one you want to use.
Deactivate License
Restart the software to apply the change.
Environment
Window and Pane
Avatar Window
You can dress avatar and record animation with the cloth.
Arrangement of Patterns
Simulation
Recording Animation
Pattern Window
You can draw patterns, set seams and set textures here.
Drawing Patterns
Sewing
Setting Textures
Object Browser
[Operation]
You can check the lists of patterns,
shapes, Seams and object in Pattern
and Avatar Window. When you select a
pattern in Pattern and Avatar Window,
Scene
Material
Arrangement Point
Add
and
edit
bounding volumes.
Arrangement BV
(Bounding Volume)
the
arrangement
Property Editor
Pattern Property
You can change the names of
patterns.
Basic Info
Shape
shape.
You
can
particle(mesh)
Pattern
adjust
the
distance
of
patterns.
After arranging patterns with
Arrangement Point, you can
ajdust the details.
Arrangement
Physical Property
You
can
adjsut
the
shirink,
Etc
layer.
10
Shape
Seam Property
You can change the names of
seams.
Basic Info
Seam Pair
Texture Property
After inserting textures, you can
edit them in this menu.
Texture Transformation
11
Object Property
You can change the names of
objects in Avatar Window.
Basic Info
Material
12
Toolbar
Pattern
Design
Tools
Edit pattern (Z)
To draw a rectangle.
To draw a circle.
Sewing Tools
Edit Seam (B)
13
Texture
Design
Tools
Edit Texture (T)
Draping
Tools
Simulation (Spacebar)
Synchronize (Ctrl+D)
Show Cloth
14
15
View Control
You can control the view of the Avatar Window and the Pattern Window using your mouse.
[Operation]
To Zoom: Scroll.
Zoom In/Out
16
File
Format
Note: Marked formats * are only available in CLO 3D and [A] are available in Animation Editor
plug-in.
Cloth
*.pos
Pose
can change the avatars pose easily with this file. The pose
can be saved only when you open an avatar model with
joints as COLLADA format.
It is a motion data of avatar. The motion can be saved only
Motion
[A]
*.mtn
Animation[A]
Arrangement Point
*.arr
Arrangement
Bounding Volume
*.pan
avatars
pose
is
changed,
you
can
use
these
*.psp
Compatible Format
CLO 3D & Marvelous Designer currently supports COLLADA
COLLADA
*.dae
and
materials.
You
should
install
OpenCOLLADA
(http://www.opencollada.org/download.html)
the
plug-in
for
exporting
*.obj
DXF*
*.dxf
BVH[A]
Animation Cache[A]
Texture
*.bvh
*.mc
*.pc2
Image You can set texture on cloth with standard image file formats
Format such as *.jpg, *.bmp, *.png, *psd and etc.
18
[Operation]
Click file>Open>Garment
Open Garment
Save Garment
19
Save Over
20
Layer Garments
To import and layer garment files
[Operation]
In the main menu, click file> open> Layer Garment
Layer Garment
21
[Operation]
In the main menu click File> Open> Avatar
Open Avatar
(COLLADA)
File>Import>OBJ
Open Avatar
(OBJ)
22
[Operation]
In the main menu, click File > Open> Pose
Open Pose
Play/Stop Pose
Transition
Click
Save Pose
23
24
[Operation]
In the main menu, click File> Open> Motion
Open Motion
Save Motion
25
[Operation]
Click the
Open
Click File> Open> Cloth to load the cloth used when you recorded
the animation.
be displayed on
Click the
Save
Entire Region
27
Export Animation[A]
The animation data can be exported into the other 3D tools such as 3ds Max, and Maya. There
you can render the animation with high-quality renderer and make realistic virtual fashion shows.
[Operation]
Click File> Export> OBJ Sequence to export animation as a
sequence of OBJ files.
Export as OBJ
Sequence
Scale
Welding
Save
28
29
[Operation]
In the main menu, Click File> Import> OBJ
Import OBJ
30
Scale
Option
Pose change
31
Size change
In the main menu, Click File> Export> OBJ
Export OBJ
32
Scale
Object
33
[Operation]
In the main menu, Click File> Import> COLLADA
Import COLLADA
34
[Operation]
In the main menu, Click File> Import> DXF
In the following window, you can determine the scale of the pattern.
Import DXF
File
Scale
Minimum Distance
Export DXF
36
Print*
CLO 3D currently prints objects in the Pattern Window. The scale is determined by and limited to
the size of a single page. The printing of 1:1 scale patterns will be included in a future update.
[Operation]
Right-click on the background of the Pattern Window to display the popup
menu. Click Show All Patterns in Window
Print
Click File> Print Preview to preview the print area. Then click File> Print.
37
[Operation]
Load an avatar at DAZ Studio.
Import as COLLADA
38
Import as OBJ
Enter 1000% in the scale value in the OBJ Export Options, because
the default unit of Marvelous is millimeter while it is centimeter in Daz
Studio.
40
Then, click OK to import. (If you exported the avatar model form DAZ
Studio in 100% scale, you have to change the scale value to 1000%
in the Import OBJ Dialog.)
41
[Operation]
Open an avatar at Poser.
42
Import as OBJ
Select single frame and whole objects of avatar in the option dialog.
43
And enter 262128% in the scale slot in the Import OBJ Dialog
because Posers default unit is 8.6 feet and CLO 3D & Marvelous
Designers is millimeter. In the case you changed the default unit in
Poser, you have to calculate it yourself.
44
45
[Operation]
There are two poses required; one is for draping clothes easily and
the another is for changing pose. Export two poses of avatar as the
OBJ file format from DAZ Studio.
Initial Pose
46
Final Pose
Morphing OBJ to
Change Pose
48
[Operation]
There are two poses required; one is for draping clothes easily and
another is for changing pose. Export the initial posed and final posed
avatars as COLLADA from other tools.
Initial Pose
49
Final Pose
3. Save Pose
Click File> Save> Pose to save the pose as a .pos file.
4. Change Pose
50
Click File> Open> pose to load the .pos file you saved. Then the
avatars pose will be changed gradually. It can take a while according
to the complexity of the clothes.
51
Then some parts of body and clothes would intersect each other.
5. Fit Clothes
Here you should pull out the cloth manually. For this, drag the cloth
while pressing down Q key (see Moving Cloth section).
53
54
And enter 10% in the scale slot in OBJ Import Options Dialog.
55
56
57
58
And then you should scale the object manually because Poser autoresize the object when importing it.
59
Garments
Drape
Synchronize
To synchronize the patterns, seams and print textures between the Avatar and Pattern windows.
When Synchronize is on, changes made in the Pattern Window are immediately reflected on the
garment placed or draped in the Avatar Window.
Note: Pattern pieces turn blue after they have been synchronized.
[Operation]
Synchronize
60
[Operation]
Move
Patterns
Drag on the arrows to move patterns along an axis . Use the colored arcs to
rotate along an axis. You can also move the patterns freely by dragging the yellow
box in any direction.
Y Axis
X Axis
Z Axis
Rotating Patterns
Y Axis
X Axis
Z Axis
The green arrow moves the pattern along the Y axis (up/down)
blue
arrow
moves
the
pattern
along
(forward/back).
The green arc rotates the pattern along the Y axis.
61
the
axis
[Operation]
Click
Show Arrangement
Points
62
After placing the pattern, you can edit the position under the
Arrangement tab in the Property Editor.
Arrange Patterns
Arrangement Point
Shape Type
Position X
Position Y
Offset
Direction
Adjusts
the
direction
of
the
pattern
on
the
Arrangement BV.
Vertical Reverse
with
Edit
Arrangement
Point
Add
Click the Arrangement Point tab in the Object Browser. Then click
add to create a new Arrangement Point.
63
Click the newly created Body tab, and its properties will be displayed
in the Property Editor. Choose the Arrangement BV and adjust the
parameters to edit the position of the Arrangement Point.
Basic Info
Name
Arrangement
BV
X
64
Offset
Delete
Open
65
Save
Click the triangle button next to the Show Avatar button in the
Avatar Window. Then click the Show Arrangement Bounding Volume
tab.
Show
Edit
Arrangement
BV
Add
Click the Arrangement BV tab in the Object Browser. Then click add
to create a new Arrangement BV.
66
Click Pan, and its properties will be displayed in the Property Editor.
Here you can set the position, height and radius of the BVs. Move and
rotate the BV using the Arrangement Sphere.
Basic Info
Name
Arrangement
Joint Name 0
67
Height
Adjusts
the
height
of
the
Arrangement BV.
Radius X
Adjusts the radius of the
X axis.
Radius Y
Adjusts the radius of the
Y axis.
Click the Arrangement BV you wish to delete from the Arrangement BV
list, then click the delete button.
Delete
Fitting
68
Open
Save
69
[Operation]
Click the
Rearrange
Selected Patterns
70
Reset Arrangement
To reset the arrangement of all patterns
All patterns in Avatar Window will be arranged on a single axis as displayed in the Pattern
Window.
[Operation]
Click the
Reset Arrangement
71
Flip Patterns
To flip patterns horizontally and vertically
Flip Horizontally rotates the pattern 180 on Y-Axis, and Flip Vertically rotates the pattern 180
on X-Axis. You can also flip the patterns while keeping their curvature with Reverse-arrange
Horizontally or Reverse-arrange Vertically in the right-click activated popup menu.
[Operation]
Right-click on the pattern you want to flip, and select Flip Horizontally
in the popup menu.
Flip Horizontally
Right-click on the pattern you want to flip, and click Flip Vertically in
the popup menu.
Flip Vertically
Reverse-arrange
Horizontally
72
Reverse-arrange
Vertically
74
[Operation]
Right-click on the pattern you want to change, and click Arrange as
Flat or Arrange as Curved in the popup menu.
75
Simulation
You can use the Simulation button to sew patterns into 3D garments and play/stop 3D
garment animations.
[Operation]
Simulation
Click the
(Simulation) and
76
[Operation]
Click and drag a part of the garment while holding down the
key.
Move Garment
pin will appear on the garment. You can click and drag to move the
Pin Garment
77
key.
Activate Patterns
To activate/deactivate patterns.
Deactivated patterns will not move or show changes during simulation.
[Operation]
Right-click on a pattern you would like to activate/deactivate, and select
Activate/Deactivate Pattern in the popup menu.
Activate/Deactivate
Pattern
Right-click to activate the popup menu and select Activate All Patterns
78
You can control the detail level of garment by adjusting the Particle Distance in the Property
Editor. The Particle Distance indicates the average number of intervals between vertices. Set the
value as 20.0~40.0mm for prototyping and 5.0~10.0mm for presentation models.
[Operation]
Select the pattern, then enter a value from 5.0 to 700.0 in the Particle
Distance tab of the Property Editor. This change will be reflected in the
Avatar
Window
Arrangement),
when
it
is
refreshed
79
using
the
(Reset
(Synchronize) tools.
Layer Garments
To coordinate and layer garments. .
[Operation]
Select a pattern, then enter a value in the Layer tab in the Property
Editor (under Physical Property> Fabric Property> Etc). The value 0
indicates the layer closest to the body.
Set Layer
Open a garment.
Coordinate
80
Select all the patterns of the newly imported garment in the Pattern
Window. Then enter 1 in the Layer tab.
Press the simulate button in the Avatar Window to see the changes.
81
[Operation]
Select the pattern, then enter a value in the Thickness (Simulation)
tab in the Property Editor (under Physical Property> Fabric Property>
Etc)
82
[Operation]
Drag from Window Folder:
Open a folder containing texture images. Drag and drop an image form
the folder onto a pattern in the Avatar or 2D Pattern Window. .
Insert Texture
83
button on the
With 32bit images like PNG, TGA, TIFF and etc., you can render the
transparency /sheerness of fabrics such as lace.
Gizmo
Scale Horizontally
Transform Texture
Rotate
Move
Scale
Reduction
Expansion
Scale Vertically
Scale Horizontally
85
Rotate
To delete the texture, right-click to activate the popup menu and select
Delete Texture.
Delete Texture
Display Texture
Click the
86
[Operation]
Click the
Adjust Color
87
Emission Color: the color of light reflecting by itself. You can make
details like retro reflective fabric.
Adjust Transparency
88
[Operation]
Basic presets such as silk, wool, and cotton are provided. You can
customize the settings and save/load them. Additional settings will
be added through www.MarvelousDesigner.com
Stretch (Weft)
Stretch (Wrap)
Shearing Strength
Bending Strength
Bendability
Internal Damping
Internal damping
Buckling Point
Density
Density
89
Display
Display and Hide Garments
[Operation]
Click the
Display Garment
90
Display Thickness
Adjust Thickness
91
[Operation]
Click the triangle button of the
Rendering Style> Pressure.
Show Garment
Fit
92
[Operation]
Click the triangle button of the
93
Show Sewing
Lines
94
Avatar
Sizing* (will be updated)
Display
Display and Hide
[Operation]
Click the
Display/Hide Avatar
95
[Operation]
Click the triangle button next to the Show Avatar button.
Select the
Textured Surface
Surface
96
Mesh
Animation[A]
You can record the movement of garment to the avatars motion and save and open it. As the
animation data can be exported into other 3D tools such as 3ds Max, and Maya, you can finally
produce realistic virtual fashion shows like shown in the picture below.
[Operation]
Recording
97
Click the
move and the program will start to record their movements. Once the
avatars motion is played to the end, the recording is stopped
automatically. In order to manually stop the recording, click the
(Record) button again.
98
(Simulation) button.
Then select Complete. This will increase the simulation quality even
though the simulation will slow down.
During the simulation, sharp parts like hands or feet can penetrate
the cloth. To remedy this, you may use the more accurate collision
Collision Handling for
Sharpe Objects
99
100
[Operation]
After you load animation file (*.anm) or finish the recording on the
Simulation Mode, click the
to go to Animation Mode.
Play
You can play the animation by using the animation tools.
(Go to Start)
(Play)
(Go to End)
(Repeat)
Real-time.
Adjust the play speed.
Please note that the animation will be playing only within the Play
Region.
101
The animation data can be exported into the other 3D tools such as
Export
3ds Max, and Maya. There you can render the animation with highquality renderer and make realistic virtual fashion shows.
Refer to File>Export Animation section for details.
102
3D Environment
Set Lighting
To change the color of the lighting in Avatar Window
[Operation]
Right-click in the Avatar Window to activate the popup window. Click
on light preset.
You can manually set the position and color of the lighting. Under
Move, Rotate, Change
Color
Environment > Light menu, click the Show Light tab. Each light
object is displayed in the Avatar Window and you can select, move
and rotate as you would for the pattern pieces. The color of the
lighting can be changed through the color tabs in the Property Editor.
103
Render in 3D Stereo
You can render the scene in Avatar Window as a 3D Stereoscopic.
[Operation]
Right-click in the Avatar Window to activate the popup menu. Then
check the Render in 3D Stereo tab.
Render in 3D Stereo
104
Change Viewpoint
To switch to preset views of the Avatar
[Operation]
Right-click in the Avatar Window to activate the popup window,
then select the viewpoint.
Change Viewpoint
105
Pattern
Design
Create Polygon, Rectangle and Circle Patterns
[Operation]
Select the Polygon Pattern tool. Click points in the Pattern Window to draw a
polygon. Complete the pattern by clicking on the starting point. To make a
curved segment within the polygon, hold down the CTRL key while clicking on
Polygon Pattern
the point.
Select the Rectangle Pattern tool. Click and drag to draw a rectangle. Release the
mouse button to complete the pattern. To create a rectangle with specific width
and height values, click and release the left mouse button. Enter the values in the
Rectangle Pattern
Circle Pattern
Select the Circle Pattern tool. Click and drag to draw a circle. Release the mouse
button to complete the pattern. To create a circle with a specific radius and
position, click and release the left mouse button. Enter the values in the window
that follows.
106
107
[Operation]
Select the Internal Polygon/Line tool. Click points within a pattern to draw an
internal polygon. Complete the pattern by clicking on the starting point. To draw
internal line segments, double click the end point. To make a curved segment
Internal
within the polygon, hold down the CTRL key while clicking on the point.
Polygon/Line
Select the Internal Rectangle tool. Click and drag within a pattern to draw an
internal rectangle. Release the mouse button to complete the pattern. To create
an internal rectangle with specific width and height values, click and release the
left mouse button. Enter the values in the window that follows.
Internal Rectangle
Select the Internal Circle tool. Click and drag within a pattern to draw an internal
Internal Circle
circle. Release the mouse button to complete the pattern. Release the mouse
button to complete the creation. To create an internal circle with a specific radius
and position, click and release the left mouse button.
Enter the values in the window that follows.
108
109
Create Dart
To create darts within the pattern
[Operation]
Select the Dart tool. Click and drag within a pattern to draw a dart.
.
Dart
To create a dart with specific width and height values, click and release the left mouse
button. Enter the values in the window that follows. The values are measured from the
center of the dart.
110
[Operation]
Select the Add Point tool. Click on a line to add a point
Add Point
Right-click on the line to enter a specific length or ratio for the new point.
Select the Pattern Edit tool. Select a point and press the Delete or Backspace
key. You can also select the delete function through the right-click activated
popup menu.
Delete Point
111
[Operation]
Select the Draw Curve tool. Click and drag the line you would like to
curve.
Draw Curve
Select the Pattern Edit tool. Click and drag the control point.
Edit Curve
Select the Pattern Edit tool. Click on the control point and press the
Delete or Backspace key. You can also select the delete function
through the right-click activated popup menu.
Delete Curve
112
Select the Add Anchor Point tool. When you roll the cursor over the curve
segment, the points and segment lines of the pattern will appear. Click on the
line to add a new anchor point.
Select the Pattern Edit tool. Click and drag the anchor point.
Select the Pattern Edit tool. Click on the anchor point and press the
Delete Curve
Delete or Backspace key. You can also select the delete function.
Through the right-click activated popup menu.
113
114
Edit Patterns
[Operation]
Select the Pattern Edit tool. Click and drag a pattern to move it within
the Pattern Window. To select multiple patterns, click on the patterns
while holding down the
(Ctrl) or
(Shift) keys.
You can select and edit individual points and lines on a pattern after
selecting the pattern with the Pattern Edit tool. Click and drag to
Select and Move
Pattern
move. You can select multiple points and lines by holding down the
(Ctrl) or
(Shift) keys.
aligned guide lines will appear and let you move them along the
guide.
Move Vertically,
Horizontally, Diagonally
Moving a point
Moving a line
Move Along
Slope of Line
115
Moving a point
Moving a line
Use the arrow keys to move a point, a line or a pattern. The objects
will move at 100mm intervals by default.
Pressing the
You can change the default unit distance in Pattern Editor Properties
listed in the Patterns menu. The Editor will appear in the Property
Editor Window.
116
117
Select the patterns that you would like to copy, then press Ctrl+C to copy and
Paste a Pattern
Ctrl+V to paste. You can also select the Copy and Paste tabs in right-click
activated popup menu. A ghost pattern will appear. Click to set the location. .
Flip Horizontal/
Vertical
Select one or more patterns and select the Flip Horizontal or Flip Vertical
tabs in the right-click activated popup menu.
118
Select the patterns that you would like to copy, then press Ctrl+C to copy and
Ctrl+R to mirror-paste. You can also
the right-click activated popup menu. A ghost pattern will appear. Click to set
the location.
119
[Operation]
After selecting an internal line, adjust the Folding Angle listed under
the Shape tab in the Property Editor.
You can adjust the angle from 0 to 360. The default value is 180,
representing a flat surface. Increase the value to make the pattern fold
inwards. Decrease the value to make the pattern fold outwards.
360
Checked on (True)
121
Insert Elastic
[Operation]
Select a line and locate the Line tab in the Property Editor. Turn the
Elastic option on.
Insert Elastic
The value of the Elasticity Strength reflects the tension of the elastic.
The higher the value, the higher the tension.
Elasticity Strength
Elasticity Ratio
The value indicates the ratio between the length of the rubber band
and its corresponding line.
122
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Click the
Click on a pattern you want to insert and then enter the size of print
texture.
Click the
Window.
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tool.
Select and drag to move the position. And drag the points around
the print texture being displayed when you selected to scale whole
size.
Transform Inner
Texture
You can transform the inner pattern by using Gizmo being displayed
when you select the print texture with the
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Display
Show and Activating Grid
You can draw or edit pattern on grid. The default distance is 10mm but the displayed distance on
the background of Pattern Window is five times of the unit distance.
[Operation]
Right click on the background of Pattern Window to display the
popup menu and select Show Grid.
Show Grid
Activate Grid
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You can see the entire length at Entire Length of Shape in Property
Editor.
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[Operation]
Right click on the background of Pattern Window to display the
popup menu and select Show Base Line.
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Show Mesh
[Operation]
Right click on the background of Pattern Window to display the
popup menu and select Show Mesh.
Show Mesh
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Seams
Sewing
Segment Sewing: to sew between two line segments; defined by points.
Free Sewing: to sew freely along the lines of the pattern; defined by user selected start and end
points.
[Operation]
Click on the first line segment. As you move the cursor over the
second segment, dotted lines connecting the end points of each
segment, as well as directional notches, will appear. Move the cursor
over different parts of the second line segment to change the
direction of the notches and dotted lines. In general, dotted lines
should not be crossed and notches should be in the same relative
direction to ensure correct sewing. An exception is sewing pleats
(covered in Tutorial No. 3).
Segment Sewing
Note: The dot lines and notches indicate the sewing direction.
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Editing Seams
[Operation]
Click and drag the middle of a seam to move it along the line. You
can also
the
end points
Edit Seam
To change the sewing direction, select the Reverse Seam button in
the right-click activated popup menu.
Delete Seam
Click on a seam, then use the Delete or Backspace keys to delete.
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Folding Seams
[Operation]
Select a seam and adjust Folding Angle value in the Seam Pair
Property.
You can adjust the angle from 0 to 360. The default value is 180
indicating a flat surface. Increasing and decreasing the value makes
the Garment folded up and down, respectively.
Fold Seam
360
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Displaying Seams
[Operation]
Show Seam
Click the
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Window
Display Avatar Window Dimension
[Operation]
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[Operation]
Select the Capture Avatar Window tab in the Window drop down menu
Capture
Avatar Window
Capture as
Transparent
Background
In the popup menu, select the Change Background Color tab. Enter 0 in the
Alpha Channel value in the window that follows.
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Then select the Capture Avatar Window tab in the Window drop down
menu
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Change Background
Texture
Change Background
Color
Show Background
Texture
Right-click to activate popup menu. Turn the Show Background Texture tab
on/off display/hide the background texture.
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Background Texture On
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