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The Mind-Guard.

Pure Mech:
RequirementsStr: 11+
Dex: Con: 13+
Int: 13+
Wis: 15+
Chr: Strength 16+ and Wisdom 16+ earns a 10% exp bonus.
Allowed RacesIn Dark Sun: Human, Half-elf, Half-giant, Mul
Other Worlds: Any, but limited in Mind Guard level as per Psionicist.
Combat Value as warrior.
Saves as Warrior/Psi, whichever is better.
Hit Dice per level: D8
Limited Armor: Leather, Studded Leather, Hide, Padded.
Weapon use: all
HP past 9th level: 2/per
Fighter Con and Strength bonus.
Cannot be chaotic
<6 magical Items
Cannot keep more treasure than they can carry.
Other: limited Psionics use.
Gains 1 science/3 levels
Gains 1 devotion/level
Initial Proficiencies 3/3, gains as warrior.
Starting psionics: 1 science, 3 devotions
Earns defense modes as Psionicist.
Limited to any TWO disciplines (Telepathy is STRONGLY recommended)
The How and Why:
The life of the Mind Guard is one of synthesis of the arts of Psionic
skill and Physical prowess. Most Mind Guards are human, or have human
blood, but some demi-human Mind Guards do exist, these beings cannot
surpass their allowed level as a psionicist in the Mind Guard class. If
a Mind Guard is an elf, he is still limited to level 7, just like an
elven psionicist (this is of course a Non-Athasian elf).
On Athas, the Mind Guard School was established by a powerful Fighter/Psi
and a rather mysterious woman, who claimed to be a member of The Order.
Questioned Order members have no idea who this woman might be, and are
as vexed by her claims, and their inability to locate her, as are those
few asking the questions. The School of the Mind Guard was established in
Tyr, shortly after the fall of Kalak. It is suspected to have merely
emerged from underground efforts, rather than being a new concept. This
notion is supported by the presence and actions of one 'Sarbor,' a vocal
supporter of the school, known for his tendency to hide out for months at
a time, only to return later and 'try out' a new power on local psis.
The Mind Guard typically lead mercenary lives, selling their services to
those who can afford them. A decent Mind Guard can afford to soak his
employers, as he is physically more capable than a Psionicist, and tends
to specialize in a certain psionic skill (the one he sells). Some Mind
Guards do lead the lives of wanderers though, and are often confused with
Sensei Psionicists... at least until they whip out a 2-handed sword. These
men and women may be of true heart, and seek only to better themselves and
the world... or they may be dangerous bravos, seeking skill only for the

sake of possessing enough power to force their will on others.


The Mind Guard is very self possessed, and prides himself on his own
ability, though he also recognizes the value of a magic weapon or
defense item. If the Mind Guard ever chances upon a magical device and
already has his fair share (6) he has the option of ridding himself of
some arcane baggage to pick up a new trinket. Usually he will off his
unwanted item on an NPC friend or donate it to a worthy cause... or he
might just drop it, counting on fate to see the item to its next owner.
While a Mind Guard cannot specialize as a warrior, he is allowed one
broad group of weapon skill at creation, if he uses all 3 weapon slots.
Most Mind Guard choose blades, though very husky and combat minded
Mind Guards have been known to use battle axes. Mind Guards do not frown
on missile weapons, indeed they fully realize their use and will often
pick up skill in the bow early on, for its superior quantity of attacks
per round (two arrows is better than one sword swipe).
At very high levels, Mind Guards pick up a few perks... on Athas only...
on any other world, merely *being* a Mind Guard shoul be a perk.
20th level: May specialize in one weapon, attacks as a specialist fighter
with that weapon (multiple attacks).
22nd level: +2 bonus to one power score in prime discipline.
24th level: +2 to any power score in non-prime discipline.
26th level: Wisdom Check per combat allows +2 AC bonus... he can feel
the flow of the fight very well.
28th level: CHRIST! you're 28th level!
Oh yeah, they advance as Ranger/Paladins. :)
Night.

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