Beruflich Dokumente
Kultur Dokumente
-create space
-create conflict
-create tempo
don't change the play, change the presentation
protect your plays
think players not plays
play the next play
bad shit happens, fuck it
efficient communication, hand signals
difference in winning
-turnovers, sacks, dropped balls, foolish penalties
burst rule - any time a skill gets the ball , they have to burst, a
noticeable change of speed
12% rule - if under 12% of your total snaps are the above,
then you have a 92% chance of winning
HS schedule
competition Monday
ball security Tuesday
Sweep the corners Thursday
Lock in Friday
install plan
day 1
3 runs, few pass concepts, quicks
base protections
play action
new set of plays for day 2
script 25ish plays for team each day and rep those
team plays correlate to install plan
1 word plays to help tempo
day 2 a lot of same stuff, might add a different run or pass
a lot of carry over
just go back and forth
day 1
day 2
until they master them
then change presentation (add window dressing for the
defense)
one motion for every WR, signal the player, then the motion
easy system
most coaching goes on during INDY
screen game
can tag backside or playside
protect screens with Lock/Race-Lap
slot bubble path
-3 quick steps at the outside WR, turn and backpedal
#3 will run a true bubble
whenever we motion into 3x1 (wr or Rb motion pre snap)
and no one moves, automatic that we will throw it
ACT - act like it zorro, sell the run, (play action)
send slide where RB would go, RB has to fake and come back
to block LB on side he aligned on
better sells run
progression for QB
3rd progression is a trouble throw, practice it on the move/with
pressure
WRs
in grass stay in grass, not in grass, go to grass
gift on the backside (6 man box, 3on3 over trips) leaves 1on1
backside
pin and pull protects zorro
"shark"
PST take him where he wants to go
down block, and pull with guard and center
can hit anywhere from A to C gap
giant, attaches TE
-anyone inside gap PIN
-no one inside PULL
attach pop to backside of shark/giant
qb reads ILB for pop throw
key 2 attached as trouble throw