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Introduction
Last week we learnt Minibridge - a simplified version of Bridge with no auction. We
learnt:
Tricks
13
12
11
10
9
8
7
7
6
5
4
3
2
1
7
6
5
4
3
2
1
Contract
7 7
6 6
5 5
4 4
3 3
2 2
1 1
7NT
6NT
5NT
4NT
3NT
2NT
1NT
Level
Grand Slam
Small Slam
Game
Part-score
Page 1 of 8
The Auction
Just like any other auction, an auction is a series of bids to
try to buy the contract.
7
6
5
4
3
2
1
Bids
7
6
5
4
3
2
1
7
6
5
4
3
2
1
7
6
5
4
3
2
1
7NT
6NT
5NT
4NT
3NT
2NT
1NT
The bidding continues until three passes are made in a row. The final bid then
becomes the contract, and we move into card-play. The person who made the
final bid becomes declarer, unless their partner bid that strain first - in which
case, their partner declares!
If all four players pass without opening, this is called passing out - the bidding ends, the
cards are reshuffled and we deal a new hand.
7
6
5
4
3
2
1
Example bid:
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
Example auctions:
7NT
6NT
5NT
4NT
3NT
2NT
1NT
Pass
Pass
Pass
3NT
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
Pass
You can also "double" an opponent's bid, or "redouble" if an opponent doubles. We will discuss this later.
Page 2 of 8
Bidding Philosophy
In most sensible bidding systems, the rule of thumb is that you need 12 HCP or more to
open3 - your hand will therefore need to be reasonably above average. Otherwise, pass.
(But what should you open? We will look at this in more detail later!)
Sadly, teams have tried cheating with each of these methods in important international competitions. I
would not suggest that you copy their behaviour! (see http://terencereese.tripod.com/scandals.htm)
3
But, as always, there are exceptions to this "rule". You can open with fewer points as long as you have a
long suit to make up for it. This is called pre-empting, and we will discuss it in lesson 5.
Page 3 of 8
Suppose your partner opens. Let's assume that the opponents pass throughout (this will be
the case for the next few lessons).4
Now that partner has opened, you can make a response to the opening bid. Opener may
then make another bid. Bidding goes back and forth until the right contract is reached, at
which point you stop bidding and pass.
Three bidding concepts are key, and we will keep coming back to them again and again:
GAME-FORCING (GF): In some sequences, you may discover that game is on.
In this case, you can often make a game-forcing bid - this means that
neither of you can pass until reaching a game contract.
INVITING: If you think game may be on, provided partner is strong enough,
then you can invite game by making an invitational bid. Partner bids
game (with a strong hand) or passes (with a weak hand).
SIGN-OFF IN A PART SCORE: If your partnership is too weak for game, then
sign off in the lowest possible part score - that is, make a bid that
partner must pass.
Game-forcing auctions
When you are in a game-forcing auction, the priorities should be, in order:
1. Play in Game in a major suit (4/4) with an 8 card fit.
2. Play Game in NT (3NT).
3. Play Game in a minor suit (5/5). You need 11 tricks to make 5/5, rather than
9 tricks to make 3NT, so 3NT is usually much easier!
Today we will highlight this process by discussing just one of the 35 possible opening
bids: 1 Notrump (1NT).
Opening 1NT
In Acol, a 1NT opening tells partner that your hand:
is balanced. A balanced hand is one with no voids (0-card suits) or singletons
(1-card suits), and with at most one doubleton (2-card suits). The lengths of
your suits must therefore be 4-3-3-3, 4-4-3-2 or 5-3-3-2.
has 12 to 14 HCP5
Any bid that defines your hand as precisely as this is known as a limit bid. Any player
making a limit bid should remain passive for the rest of the auction (i.e. partner is put in
control, he/she makes the decisions or asks questions and the limit bidder only responds
to those questions). Your partner knows far more information about your hand than you
do about theirs (they could have anything!) so is better placed to make the judgement.
If you practise bidding, away from the lessons, I suggest that for now you treat overcalling (bidding after
the other side has bid) in the same way as opening and pass if your opening bid is not available. Well
cover competitive bidding in week six the priorities of the auction become different!
5
This is known as a "weak NT". Some people play 1NT showing 15 to 17 HCP, known as "strong NT".
Page 4 of 8
Responding to 1NT
To recap, a bid after your partner has opened the auction is called a response. After
partner opens 1NT, you should re-evaluate you hand based on the knowledge you now
have. Remember a contract is decided on the combined strengths of two hands, so what
you thought was worthless might now be extremely valuable. Start by assessing your
point count:
0 10 HCP. You have a maximum combined strength of 24 HCP, which is not enough
for Game. You need to stop in the best partscore. You have 2 options:
Pass with any hand lacking a 5 card suit. You probably don't have a good
trump suit between you.
Bid a 5 card (or longer) suit at the 2 level - e.g. with 5 spades, bid 2S. You
probably have an 8-card fit, and certainly no worse than a 7-card fit (opener
cannot be void or singleton in your suit). Trump control is very useful when
combined HCP are poor. This is a sign-off bid - Opener MUST pass and
accept your judgement that this is the best partscore. (Dont be afraid to do
this with 0 HCP and a weak 5 card suit. It will usually play better than 1NT
on those occasions.)
13 18 HCP. Your combined strength is definitely enough for game (25 HCP) but not
enough for Slam (< 33 HCP), so you must bid game, or force opener to bid game. Your
options are:
Bid 3NT on any hand lacking a 5 card or longer suit. It will probably be
the best game. This is a sign-off bid - opener should pass it.
Bid 4H or 4S with a 6 card or longer suit. You are guaranteed an 8 card fit
and this is likely to be the best game. This is also sign-off - opener should
pass.
Bid 5C or 5D with a 6 card or longer suit, IF you think this will play
better than 3NT (e.g., if you hold a couple of unstopped short suits).
Remembering that you need to make 11 tricks for a minor suit Game. You
will need to use your judgement!
11 12 HCP. You have enough for game if opener is maximum (14 HCP), but not if
minimum (12 HCP). You need more information from partner.
In the rare cases where responder holds more than 18 HCP, Slam becomes possible. Full
details of Slam bidding do not fit here, but in general for responders hands without
long suits:
19 20 HCP. Bid 4NT invites opener to bid 6NT if maximum (14 HCP so
guaranteeing a combined 33 HCP) or pass if minimum.
21 22 HCP. Sign-off in 6NT guaranteed 33 HCP for Small Slam, but not the
37 HCP for Grand Slam.
23 24 HCP. Bid 5NT. This is a forcing opener to bid 6NT if minimum and inviting
him/her to bid 7NT if maximum (giving combined 37 HCP).
25 28 HCP. Sign-off in 7NT. 37 HCP are guaranteed.
With slam forcing hands and 5 card suits, you can also use the forcing 3 C/D/H/S bids
and then raise whatever Game opener chooses to Slam.
And just to finish Passing your partners forcing bids or bidding over his/her
signoff bids is one of the biggest sins at the Bridge table. Don't do it!
Many people will not open 1NT with a good 5 card major, so this bid is not needed.
Page 6 of 8
otherwise play the Q). In a suit contract, think about whether to start by drawing trumps.
(this is often the right thing to do!)
You can learn a lot about declarer play from looking back over a hand after you
have played it! Good players love to chat about the previous hand, and try to work out
what they should or shouldn't have done.
Practice hands
You now have the opportunity to play through some practice hands. I have rigged these
hands to make sure that the correct opening bid is always 1NT. You will receive a board
that contains pre-dealt hands. Take the cards out of the board. Do not mix the cards up,
and do not shuffle the hands together! Play the hand, making sure to keep the hands
separate as we did last week. When you have finished a hand, place them back into the
board as you received them, so they can be played again. Then, collect the next board.
Page 7 of 8
Bidding Summary
This will now be included at the end of every set of notes and will describe most bidding
sequences you can have so far. Bids in (brackets) are to be used with judgement as there
may be better bids with some hands. Bids not listed are not used in the system so far.
Some abbreviations that appear are (which will be added to each week): cs = card suit,
F = forcing, G = Game, bal = balanced, M = major, m = minor, sup = card support,
Sl = slam.
Opener
Responder
Opener rebid
Pass 12-13
3NT 14, no 5-card Major
3H/S 14, 5cs, Forces Game
Responder rebid
3N no 3 sup or 3 low cards
4H/S 3+ sup
-
3NT no 3 sup
4H/S 3+ sup
(5C/D 3+ good sup)
3NT 13-18, no 5-card suit
4H/S 13-18, 6+ card suit
(5C/D 13-18, 6+cards)
4NT 19-20 invites Slam
Pass 12-13
6NT 14
Higher bids in NT: Rare, but 6/7 to play, 5NT Forcing to 6NT, invite to 7NT
Page 8 of 8