Beruflich Dokumente
Kultur Dokumente
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
2
Rushes.
If
they
are
Slammed
they
may
only
Dodge
at
-2.
Slightly
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
Rush.
If
they
are
Slammed
they
may
only
Dodge
at
-1.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Grav
Pulse
The
target
model
is
scattered
3
hexes
in
a
random
direction.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Item:
Shiv
The
player
has
a
crude,
but
effective
blade.
Add
+2
dice
to
a
Slam.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Item:
Tangler
The
player
covers
his
opponent
with
tangler
spray.
The
opponent
modifies
a
Dodge
test
by
-2
dice.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Haze
The
target
model
is
drugged,
stunned
or
otherwise
confused.
They
stagger
1
hex
in
a
random
direction.
Leave
them
facing
the
direction
they
scatter.
Reflex
Jolt
The
player
jerks
unpredictably
in
response
to
small
electric
charges
that
set
off
powerful
reflexes.
The
model
gets
+1
dice
to
a
Dodge
test
in
addition
to
any
other
modifiers.
Item:
Poison
Dart
Roll
a
single
dice
for
the
effect:
1-2:
Energised.
The
targets
Sponsor
moves
them
3
hexes.
3-4:
Sleepy.
Lie
the
target
down
in
the
hex
they
are
in.
5-6:
Poison.
The
target
player
rolls
a
3
dice
Strength
test
(X)
against
a
3
dice
4+
poison.
If
the
poison
wins
then
the
difference
is
the
number
of
injuries
the
target
takes.
Armour
does
not
work.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Shocking!
The
target
model
is
knocked
down
in
the
hex
they
are
in.
Reflex
Jolt
The
player
jerks
unpredictably
in
response
to
small
electric
charges
that
set
off
powerful
reflexes.
The
model
gets
+1
dice
to
a
Dodge
test
in
addition
to
any
other
modifiers.
26
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
2
Rushes.
If
they
are
Slammed
they
may
only
Dodge
at
-2.
Slightly
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
Rush.
If
they
are
Slammed
they
may
only
Dodge
at
-1.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Grav
Pulse
The
target
model
is
scattered
3
hexes
in
a
random
direction.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Haze
The
target
model
is
drugged,
stunned
or
otherwise
confused.
They
stagger
1
hex
in
a
random
direction.
Leave
them
facing
the
direction
they
scatter.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Grav
Pulse
The
target
model
is
scattered
3
hexes
in
a
random
direction.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Item:
Poison
Dart
Roll
a
single
dice
for
the
effect:
1-2:
Energised.
The
targets
Sponsor
moves
them
3
hexes.
3-4:
Sleepy.
Lie
the
target
down
in
the
hex
they
are
in.
5-6:
Poison.
The
target
player
rolls
a
3
dice
Strength
test
(X)
against
a
3
dice
4+
poison.
If
the
poison
wins
then
the
difference
is
the
number
of
injuries
the
target
takes.
Armour
does
not
work.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Item:
Shiv
The
player
has
a
crude,
but
effective
blade.
Add
+2
dice
to
a
Slam.
Item:
Tangler
The
player
covers
his
opponent
with
tangler
spray.
The
opponent
modifies
a
Dodge
test
by
-2
dice.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Shocking!
The
target
model
is
knocked
down
in
the
hex
they
are
in.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
27
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
2
Rushes.
If
they
are
Slammed
they
may
only
Dodge
at
-2.
Slightly
Sticky
The
target
model
is
ensnared
in
gooey
strands
of
riot
foam.
They
cannot
act
for
the
next
Rush.
If
they
are
Slammed
they
may
only
Dodge
at
-1.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Grav
Pulse
The
target
model
is
scattered
3
hexes
in
a
random
direction.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Haze
The
target
model
is
drugged,
stunned
or
otherwise
confused.
They
stagger
1
hex
in
a
random
direction.
Leave
them
facing
the
direction
they
scatter.
Reflex
Jolt
The
player
jerks
unpredictably
in
response
to
small
electric
charges
that
set
off
powerful
reflexes.
The
model
gets
+1
dice
to
a
Dodge
test
in
addition
to
any
other
modifiers.
Grav
Pulse
The
target
model
is
scattered
3
hexes
in
a
random
direction.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Item:
Poison
Dart
Roll
a
single
dice
for
the
effect:
1-2:
Energised.
The
targets
Sponsor
moves
them
3
hexes.
3-4:
Sleepy.
Lie
the
target
down
in
the
hex
they
are
in.
5-6:
Poison.
The
target
player
rolls
a
3
dice
Strength
test
(X)
against
a
3
dice
4+
poison.
If
the
poison
wins
then
the
difference
is
the
number
of
injuries
the
target
takes.
Armour
does
not
work.
Shocking!
The
target
model
is
knocked
down
in
the
hex
they
are
in.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
Solvent
Ignore
the
effects
of
Sticky
or
Slightly
Sticky
on
one
player.
Item:
Shiv
The
player
has
a
crude,
but
effective
blade.
Add
+2
dice
to
a
Slam.
Personal
Protection
The
player
has
carefully
guarded
his
soft
and
vulnerable
parts
with
some
extra
armour.
The
model
gets
+1
dice
to
an
armour
test
in
addition
to
any
other
modifiers.
Item:
Tangler
The
player
covers
his
opponent
with
tangler
spray.
The
opponent
modifies
a
Dodge
test
by
-2
dice.
Jammer
Ignore
the
effects
of
any
one
offence
attack
card
on
one
player.
28