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Shocking!

The target model is knocked


down in the hex they are in.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next 2
Rushes. If they are Slammed
they may only Dodge at -2.


Slightly Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next
Rush. If they are Slammed they
may only Dodge at -1.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Jammer
Ignore the effects of any one
offence attack card on one
player.



Grav Pulse
The target model is scattered 3
hexes in a random direction.


Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.


Item: Shiv
The player has a crude, but
effective blade. Add +2 dice to
a Slam.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Item: Tangler
The player covers his opponent
with tangler spray. The
opponent modifies a Dodge
test by -2 dice.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Haze
The target model is drugged,
stunned or otherwise confused.
They stagger 1 hex in a random
direction. Leave them facing
the direction they scatter.


Reflex Jolt
The player jerks unpredictably
in response to small electric
charges that set off powerful
reflexes. The model gets +1
dice to a Dodge test in addition
to any other modifiers.


Item: Poison Dart
Roll a single dice for the effect:

1-2: Energised. The targets
Sponsor moves them 3 hexes.
3-4: Sleepy. Lie the target down in
the hex they are in.
5-6: Poison. The target player
rolls a 3 dice Strength test (X)
against a 3 dice 4+ poison. If the
poison wins then the difference is
the number of injuries the target
takes. Armour does not work.



Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.


Shocking!
The target model is knocked
down in the hex they are in.


Reflex Jolt
The player jerks unpredictably
in response to small electric
charges that set off powerful
reflexes. The model gets +1
dice to a Dodge test in addition
to any other modifiers.

26


Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next 2
Rushes. If they are Slammed
they may only Dodge at -2.


Slightly Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next
Rush. If they are Slammed they
may only Dodge at -1.


Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.


Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.


Grav Pulse
The target model is scattered 3
hexes in a random direction.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Haze
The target model is drugged,
stunned or otherwise confused.
They stagger 1 hex in a random
direction. Leave them facing
the direction they scatter.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Grav Pulse
The target model is scattered 3
hexes in a random direction.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Item: Poison Dart
Roll a single dice for the effect:

1-2: Energised. The targets
Sponsor moves them 3 hexes.
3-4: Sleepy. Lie the target down in
the hex they are in.
5-6: Poison. The target player
rolls a 3 dice Strength test (X)
against a 3 dice 4+ poison. If the
poison wins then the difference is
the number of injuries the target
takes. Armour does not work.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Item: Shiv
The player has a crude, but
effective blade. Add +2 dice to
a Slam.


Item: Tangler
The player covers his opponent
with tangler spray. The
opponent modifies a Dodge
test by -2 dice.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Shocking!
The target model is knocked
down in the hex they are in.


Jammer
Ignore the effects of any one
offence attack card on one
player.

27


Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next 2
Rushes. If they are Slammed
they may only Dodge at -2.


Slightly Sticky
The target model is ensnared
in gooey strands of riot foam.
They cannot act for the next
Rush. If they are Slammed they
may only Dodge at -1.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Jammer
Ignore the effects of any one
offence attack card on one
player.


Grav Pulse
The target model is scattered 3
hexes in a random direction.


Jammer
Ignore the effects of any one
offence attack card on one
player.



Haze
The target model is drugged,
stunned or otherwise confused.
They stagger 1 hex in a random
direction. Leave them facing
the direction they scatter.


Reflex Jolt
The player jerks unpredictably
in response to small electric
charges that set off powerful
reflexes. The model gets +1
dice to a Dodge test in addition
to any other modifiers.



Grav Pulse
The target model is scattered 3
hexes in a random direction.


Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.


Item: Poison Dart
Roll a single dice for the effect:

1-2: Energised. The targets
Sponsor moves them 3 hexes.
3-4: Sleepy. Lie the target down in
the hex they are in.
5-6: Poison. The target player
rolls a 3 dice Strength test (X)
against a 3 dice 4+ poison. If the
poison wins then the difference is
the number of injuries the target
takes. Armour does not work.


Shocking!
The target model is knocked
down in the hex they are in.


Jammer
Ignore the effects of any one
offence attack card on one
player.



Solvent
Ignore the effects of Sticky or
Slightly Sticky on one player.

Item: Shiv
The player has a crude, but
effective blade. Add +2 dice to
a Slam.


Personal Protection
The player has carefully
guarded his soft and
vulnerable parts with some
extra armour. The model gets
+1 dice to an armour test in
addition to any other
modifiers.


Item: Tangler
The player covers his opponent
with tangler spray. The
opponent modifies a Dodge
test by -2 dice.


Jammer
Ignore the effects of any one
offence attack card on one
player.

28

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