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A Special Deadzone Christmas Scenario

Winter Wonderland!
Winter has hit Yulet 7 hard and settled in thought Rebel Commander Cratch and its not slowing those
3zs down one bit. Kring, lets head into that building and take cover there before were overrun, ordered Cratch!
The Sorak nodded his head and sprinted to the building with the rebel commander right behind him.
Bursting through the door the two rebels found themselves face to face with a Orc pointing his weapon at them. Do you mind shutting the door before those beasts follow you in. Make sure you shut it
real tight too, said Marl. Once youre done then we can have a talk and dont get antsy with the
weapons.
After securing the door Cratch turned to the Orc, Ok the doors are secure. What do you want from
us?
Me? I just want to get off this frozen ice cube before Im eaten alive by those things. I figured safety in
numbers, which is why I didnt shoot you guys before you came running through the door. What do
you say? Shall we work together? Names Marl by the way, answered Marl.
If youre willing to help us get to our ship through those hoards then Im willing to drop you off at the
nearest port, replied Cratch. Deal?
Deal! answered Marl finally lowering his weapon. So whats the pl
Just then a loud explosion rocks the building. Looking out side the window Kring motions for the two
to join him. Looks like there are three Enforcers out there. Half that squad just got taken down by the
zombies. Should we help them?
Let them die! responded Cratch. To hell with them and the damned Corporations.
Marl said, We could use their help and their guns. Theres a lot of those things out there, his face
cringing as he watched another Enforcer get pulled apart by 4 zombies.
Marl is right, Cratch, said Kring. For some reason I have this feeling that we should help them and
that if we do, well be able to get off this planet.
Cratch stared at the two in disbelief. All well get from them for helping them is a bullet to the head!
You may be right, but if we save them and give them the option to help, they just may. responded
Kring.

Fine! Whats the plan? asked Cratch.


Take cover behind those desks, keep your rifle on the head of the big one, Kring you cover the other
one once I wave them in. Then we can have a nice long talk. said Marl.
Commander! shouted Sgt. Cross. Theres an Orc waving us toward that building!
Head towards that building Sgt, but proceed with caution. responded Commander Xavier
Sprinting to just outside the door Sgt. Cross shouted, Get your hands up Orc! Step back from the
door!

Take it easy there soldier. Im just trying to help. In case you didnt notice, there are zombies out

there eating your squad. said Marl backing from doorway. Itll be better for all of us if you just get
inside so I can block the door again.
Commander Xavier responded No tricks Maruader or Ill blow your green head off! Sergeant, close
the door behind us.
After shutting the door, Sgt. Cross turned around to see a Sorak pointing his blaster at him and the
laser sight pointing at the Commander.
Now, said Marl, please put your weapons on the ground gentlemen. Its time we have a discussion
about getting off this planet.
What makes you think Ill make a deal with you Orc. Youve already shown yourself to be untrustworthy. said Xavier.
The fact that we havent killed you both, as much as my new friend there would like to put a bullet in
your head, or that we didnt leave you out there to be eaten should be trust enough. pointed Marl.
Now lower your weapons so we may start this discussion!
Nodding to his sergeant, Xavier lowered his pistol. What is your proposition?
You help us get to their ship and then you get to leave with us and get off this planet. said Marl.
Sure, and as soon as we get you to the rebel ship, theyll just put a bullet in our backs! responded
Xavier.
Listen Enforcer! yelled Cratch, If I give my word its as good as gold, not like the word of a corporate
stooge whos every word is a lie!
Rebel scum! yelled Xavier starting to raise his arm.
HOLD! yelled Kring, What is the matter with everyone. Were on the verge of being eaten alive and
all you two can do is think about killing yourselves. I dont have any love of the corporations but I
know that we NEED to work together or well never get off this planet. Well never get see our families. On my planet, tomorrow is Kaledu. It is where all my hatchlings and their mates return to celebrate family. I do not, I will not miss this because your hatreds cannot see the direness of our situation.
Xavier sighed lowering his arm, We too have a day like that Sorak. It is also tomorrow and its called
Christmas. I also do not wish to miss it. How about you rebel? Do you wish to get home before
Christmas? I swear to not betray you.
Cratch stared at the Enforcer a few moments longer before sighing. Fine, well work together like
Kring wants. My ship is just on the other side of that warehouse. If we get there, Ill drop you and the
Orc off at the nearest port. You have my word.
Great! Lets head out.! said Marl

Objective: The team of 5 players must work together in an attempt to escape the infested rubble of Nateev City.
The city has been overrun by hordes of infected Plague Zombies and your not equipped for a pro-longed fight.
Player Victory: The players must get at least 1 member of their team to the extraction point to start the ship.
Plague Victory: The Plague have killed all of the players or stopped them from getting to the extraction point
before the game has ended in 10 turns.

Setup: Place a large ruined building


in the bottom right 16 squares, this
will represent the government
building where the players will
begin.

Deployment Layout

Scatter 8-10 small to medium size


ruined structures, and as many barricade style terrain features across
the rest of the playing field as you
would like.
Place a suitable marker to be the
extraction point for the players in
the upper left square.
Deployment: Each of the 5 player
models will begin the game in one
of the squares occupied by the ruined government building (shown in
the map to the right).

Mark 4 zombie spawning points as shown to the right, these will remain in these squares for the rest of
the game. Spawning points do not occupy any spaces in the squares they are placed.
This scenario will start with 30 zombies scattered throughout the city ruins. Try to space these out so
that the board feels overrun by the zombie hoard!

PLAGUE STAGE 3Z
The shambling hordes of this strain of the plague are slow, dimwitted but make up for this with their sheer numbers and desire
to feed!
Use the stat card shown to the right for all combat and game actions that may come up. Stage 3Zdo not use weapons and will
never benefit from cover, but do receive the following bonuses:
HORDE

A Horde model in a Fight gets a +1 dice modifier and AP1 per


friendly Horde model in the same cube, not just +1 dice for any
number of friends.
Plague Movement
The mindless Plague 3Z do not move normally,
use the following options below to move the
Plague.

If the active model enters a new cube by any means all zombies that have Area LOS to the new
cube will Move 1 cube towards it.

If the active model uses a Shoot or Blaze Away action all zombies within 3 cubes will Move 1
cube towards the model. As the zombies are reacting to the sound the do not need LOS.

If a zombie moves into a cube with an enemy the zombie will fight one enemy in the cube.
Move all zombies before resolving combat.

Spawning Points: After all of the players have been activated for the turn, check and see if there
are any mercenary models within 2 cubes of a Spawn-ing Point. If there is, Roll 4 D8s, any die roll of a
5+ will result in one Zombie being spawned. Zombies will be placed in an adjacent cube of the spawn
point that is also closest to an enemy model. If the cube is full, find the nearest empty cube.

The Players

The players listed above will be used for this scenario. Each player will choose one to command during the
game and use their own faction Battle Deck. Feel free to use any Deadzone model or character for your
games, mix and match different models for a completely new game experience!!

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