Sie sind auf Seite 1von 57

SMCHS SOCCER

2013-2014 Season

BOYS FROSH/SOPH

Practice Sessions

SM Catholic HS FROSH/SOPH Boys Soccer - 2013-2014


WEEK

Nov 4Nov 9

1
Nov 11Nov 15

Nov 18Nov 22

3
Nov 25Nov 29

4
Dec 2Dec 6

DAY GAME
MON
NT
TUE
NT
WED
NT
THR
NT
FRI
NT
MON
TUE
WED
THR
FRI
MON

5
Dec 9Dec 14

6
Dec 16Dec 21

7
Dec 23Dec 28

TEAM PIC
NT

NT

NT
NT
NT

WED
THR
FRI
SAT

05-Finishing ART - I
06-FBT:433-Playing out of the back
DAY-OFF
07-FBT:433-Midfielders
08-FBT:433-Wingers
HOLIDAY
HOLIDAY
HOLIDAY
09-FBT:433-Forw ards

12-442-line-training
Century
4:00PM

N/A GAME DAY


13-Improve possession to penetrate
14-Playing in attacking 1/3

Tesoro
3:00PM

N/A GAME DAY


15-Attacking in central areas
16-Defending flank areas
17-Sw itching the point of attack
18-Forw ards Runs

TUE

TUE

DAY-OFF

10-Speed of Play
11-Mids to get forw ard to attacking 1/3

TUE

FRI
SAT
MON

02-Improve Passing Rhythm & Possession


03-Defending w /2 center-backs
DAY-OFF
04-Defending in defending 1/3

TUE
WED
THR

WED
THR

DAY-OFF

NT

TUE
WED
THR
FRI
MON

WED
THR
FRI
SAT
MON

01-ENDZONE-Games

NT

TUE
WED
THR
FRI
MON

FRI
SAT
MON

Theme

19-Offside-Tactics
San Juan Hills
4:30PM

N/A GAME DAY

Trabuco
3:15PM

N/A GAME DAY

CAPO CUP

N/A GAME DAY

CAPO CUP

N/A GAME DAY

NT
NT

HOLIDAY

TRABUCO CUP
TRABUCO CUP
TRABUCO CUP

HOLIDAY
N/A GAME DAY
N/A GAME DAY
N/A GAME DAY

SM Catholic HS FROSH/SOPH Boys Soccer - 2013-2014


WEEK

8
Dec 30Jan 3

9
Jan 6Jan 10

DAY
MON

Jan 13Jan 17

WED
THR

11

12
Jan 27Feb 1

13
Feb 3Feb 7

WED
THR
FRI
SAT
MON

MON

Feb 11Feb 15

22-FBT:433-Playing out of the back

24-FBT:433-Wingers
Mater Dei
3:15PM

N/A GAME DAY


25-FBT:433-Forw ards

J Serra
3:15PM

N/A GAME DAY


26-Pressing
27-Attacking flank areas
28-Playing out of the back
29-Finishing-ART II

St J. Bosco
3:15PM

N/A GAME DAY


30-Fullbacks overlap & cross
31-Zonal Defending

Mater Dei
3:15PM

N/A GAME DAY


32-Mids pressure, cover & balance
33-Playing into Negative Space
34-Counter-Attack
35-Defending in mid 1/3
36-Forw ards-Midfielders Bunker

Servite
6:15PM

N/A GAME DAY


37-Playing in attacking 1/3

Mater Dei
3:15PM
J Serra
3:15PM

TUE
WED
THR
FRI

N/A GAME DAY


23-FBT:433-Midfielders

TUE
WED
THR

N/A GAME DAY

Servite
3:15PM

TUE

FRI

14

21-FBT:433-Midfielders

TUE
WED
THR
FRI
MON

HOLIDAY
HOLIDAY
HOLIDAY
HOLIDAY
20-FBT:433-Playing out of the back

Mater Dei
3:15PM

TUE

FRI
MON
Jan 20Jan 24

NT
NT
NT

TUE
WED
THR

HOLIDAY

NT

TUE
WED
THR
FRI
MON

FRI
MON

10

Theme
NT

N/A GAME DAY


N/A GAME DAY
38-Forw ards Combine & Shoot

St J. Bosco
3:15PM

N/A GAME DAY

THEME: WARM-UP
DYNAMIC SPEED WARMUP
0:00 (CHAN): WARM-UP

SESSION 0 SMCHS SOCCER

DYNAMIC SPEED WARM-UP


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.

Jogging
High Knees
Butt Kicks
Sliders Forward
Sliders Backwards
High Knees, Butt Kicks (1-2-31-2-3)
Side-Shuffle facing inside (swing arms)
Skipping, arms swinging forward
Skipping, arms swinging backward
Skipping, high knees & across
Kareoke high trailing knee stride
Sliders Forward swinging the foot inside
Sprints 3 sets

DYNAMIC MUSCLE WARM-UP


DYNAMIC MUSCLE WARMUP
0:05 (CHAN): WARM-UP

1.
2.
3.
4.
5.
6.
7.
8.

Open the gate


Close the gate
Toe up/Reach down
Kicks Across Body
High Kicks
High Heels
Forward Lunges with body rotation
Lateral Lunges

9.
10.
11.
12.

Backward Lunges
Knee Grabs
Spidermans
Inch Worms

7.
8.
9.
10.
11.
12.

Single Leg Squats


Face up leg across body
Scorpions
Butterflies
Hollywoods
Free Time

STRECHING
STRETCHING OUT THE LINE
0:10 (CHAN): WARM-UP

1.
2.
3.
4.
5.
6.

Step forward one foot landing


Swing inside of foot
Hiesmans
Partner Swinging legs
Russian Hamstring
Leg stretch: side, back, fore

PLYOMETRICS
PLYOMETRICS
0:15 (CHAN): WARM-UP

Jon Bianco

USSF National A License


NSCAA Advanced and National Diplomas

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.

Bunny Hops
Squat Jumps
In-N-Outs
Quick Feet forward
Slalom shuffling run
Facing: both feet in, both feet out
Facing: Scissors
Facing: Hurdles
Facing away: Hurdles
Right foot only
Left foot only
RT foot only HALF way, LT the rest
Facing back: in-n-outs
Facing back: shuffling
Facing back: quick feet
2-High Knees
Header right, header left
2 steps forward, 1 back
19. Sprint to last row cone, back & full sprint
20. Lateral hops through cones

21. Drunk walk (cross-legged)


22.

Jumping Jacks

THEME: WARM-UP
SKILL CIRCUIT
0:25 (CHAN): WARM-UP

SKILL CIRCUIT
2 PLAYERS / 1 BALL AT NARROW END

1.
2.
3.
4.
5.

Dribble
Skill in the middle
Give & Goes
2-touch passing
Chip passes passer stands momentarily
in the middle on his way to opposite line
6. Volleys (right foot, then left)
7. Chest traps down to foot & pass
8. Knee traps (right foot, then left)
9. 1-touch passing (rotate CW, then CCW)
10. Headers (back high then back low)

SESSION 0 SMCHS SOCCER

5x10 CHANNELS (CHAN)

COERVER SKILLS
SKILL CIRCUIT
0:25 (10x10 DIAMOND): WARM-UP
PROGRATION
Post an extra player at each flag to exercise
graduated pressure on the dribbler.
After pressuring the ball, player moves to where
dribbler started from. Dribbler stays at flag
after delivering pass to opposite cone to act as
defender on the next dribbler.

2 PLAYERS / 1 BALL AT EACH END

Moves start CW (then switch CCW)


Players dribble towards the flag (representing
a defender) and perform the move. Pass to
next player in line after going past the flag.
1.
2.
3.
4.
5.
6.
7.

Split the flag


Pullbacks, step-over with 180 turn
Step-over, outside cut and pass
Rolls, inside cut and pass
Scissors, pull-back and pass
Body flicks/ Hook Turn
Cruyffs

BOCA JRS SKILL CIRCUIT


SKILL CIRCUIT
0:25 (20x20 GRID): WARM-UP

8 PLAYERS (MIN)/ 4 BALLS

Moves start CW (then switch CCW)


Players dribble towards flag in front of them,
perform the move and work around the flag
in the indicated flow (CW or CCW) then
deliver a pass to next player on the cone
1.
2.
3.
4.
5.

Split the flag


V cuts
Step-overs
Scissors
Cruyffs

IN & OUTS TO 3v3 KEEP-AWAY


SKILL CIRCUIT
0:25 (20x20 GRID): WARM-UP
NOTE: vary the size of the grid according to
players technical abilities.
COACHING POINTS:

1.
2.
3.

Quick transitions
Positive 1st touch from bumper
Trailing player positioning to Rx

10 PLAYERS (MIN)/ 2 BALLS (2 teams)

Players around the perimeter 1 of each color


1 or 2 players of each color inside the GRID w/a ball each
1.
2.

Dribble to perimeter and pass to


teammate exchanging places (IN/OUT)
Inbound players cannot play the same
perimeter and perform a skill in the
center (stops and starts, changes of speed/direction)

PROG#1: 2 players / 1 ball each color

player without ball supports to Rx next pass from bumper

PROG#2: 2v2 (3v3) with 1 ball in the middle.

Team in possession plays IN/OUT defenders attempt regain of


possession to dynamically switch roles

Jon Bianco

USSF National A License


NSCAA Advanced and National Diplomas

DOUBLE-SQUARE LAYOUT
GRID with FLAGS in the center set
about 2 yards apart

THEME: PRE-MATCH WARM-UP


DYNAMIC SPEED WARMUP
0:00 (CHAN): WARM-UP

DYNAMIC SPEED WARM-UP

SESSION 0 SMCHS SOCCER

AS DEFINED IN PREVIOUS PAGES

DYNAMIC MUSCLE WARM-UP

DYNAMIC MUSCLE WARMUP


0:05 (CHAN): WARM-UP

AS DEFINED IN PREVIOUS PAGES

STRECHING
STRETCHING OUT THE LINE
0:10 (CHAN): WARM-UP

AS DEFINED IN PREVIOUS PAGES

SKILL CIRCUIT
SKILL CIRCUIT
0:15 (CHAN): WARM-UP

2 PLAYERS / 1 BALL AT NARROW END

1.
2.
3.
4.
5.

Dribble
Skill in the middle
Give & Goes
2-touch passing
Chip passes passer stands momentarily
in the middle on his way to opposite line
6. Volleys (right foot, then left)
7. Chest traps down to foot & pass
8. Knee traps (right foot, then left)
9. 1-touch passing (rotate CW, then CCW)
10. Headers (back high then back low)

5x10 CHANNELS (CHAN)

4+3 v 4 KEEP-AWAY
SKILL CIRCUIT
0:20 (20x40 GRID): KEEP-AWAY
COACHING POINTS:

1.
2.
3.

Create a passing rhythm


Crisp passes
Game-ready mentality

NOTE: remaining players in a 4+1 v 4 keepaway in 20x20 GRID. GKs warm-up with GK
coach or on their own.

11 PLAYERS (STARTERS)/ 1 BALL


4+3 v 4 KEEP-AWAY
1.
2.
3.
4.

YELLOW players are CD, CM, CF


4 BLUES support 3 YELLOWS to
maintain possession
4 REDS work together to regain
possession
On regaining possession, REDS and
BLUES switch roles on the fly.

PHASE OF PLAY
PHASE OF PLAY
0:30 (HALF FIELD)
COACHING POINTS:

1.

2.
3.
4.
5.

Attackers: create goal scoring


opportunities
Attackers: keep possession and work
together to regain possession if ball is
lost
Defenders: organization to regain
possession
Defenders: communication and
linkage with goalkeeper
Defenders: goalkeeper organization of
the backline

Jon Bianco

USSF National A License


NSCAA Advanced and National Diplomas

4 V 3 + GK / 1 BALL
1.
2.
3.

Attackers work on patterns to create


scoring opportunities
CM feeds a pass to CF who returns ball
back to CM
CM can now pass to either OM or
dribble through the middle to force
defenders to commit

NOTE: when defenders regain possession,


they attempt to move the ball forward and
play it back to coach on the half line
defenders should not just boot the ball, but
move the ball out of the area under
composure.

PROG#1: add attacking CM and defending


HM to defend the central attacking area.
PROG#2: change starting position to a goalkick and work on playing out of the back.

SESSION 1 SMCHS SOCCER

THEME: END ZONE GAMES


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ORGANIZATION

RONDOS
0:10 (10x10): RONDOS

3v2 - RONDOS
1.

Defenders: first-in, first-out

ACTIVITY 1

ORGANIZATION

0:10 (44x30): RECEIVING & SPACE

6P /2 B Receiving and Moving

COACHING POINTS:

2.
3.
4.

1.
2.

10-15 Movements & Stretching

Keeping play at pace


Moving

Netball rules
Rugby rules
Short-Short-Long passing sequence

ACTIVITY 2

ORGANIZATION

0: 20 (44x30): END ZONE GAME

6 v 6, 1 BALL
1.
2.
3.
4.

COACHING POINTS:
1. Timing of runs
2. Time/Accuracy of pass
3. Transition from defense/attack

ENDZONE is offside
Neither team defends ENDZONES
Use own ENDZONE to keep possession
Score with pass from teammate or dibble into zone

OBJECTIVE: penetrate ENZONE with dribble or pass.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (44x30): MARKING END ZONE

6 v 6, 1 BALL

COACHING POINTS:

1.
2.

1.
2.
3.

Timing of penetrating run


Losing marker
Marking, Tracking & Positioning to
intercept passes

3.
4.

As previous exercise
Players are assigned one opponent that must
defend only
Each team has a free player who must stay in their
defending half
This player can help with the attack

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:10 (44x50): ENDZONE SOCCER

7 v 7 + 2-GKS ENZONE SOCCER

COACHING POINTS:

1.

1.
2.
3.
4.

Attitude to beat players on the dribble


Timing, Accuracy, Pace of PASS
Timing, Type & Placement of RUNS
TECH/TACT to beat GK on
breakaways.

2.

Ball must be passed to ENZONE before a goal


can be scored.
Dribbling into ENZONE allowed

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

As previous activity
Aggressive, Alert & Engaged
Timing, Accuracy, Pace

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Technical/Tactical application of through


passes.

SESSION 2 SMCHS SOCCER

THEME: PASSING RHYTHM AND POSSESSION


Technical Warm-Up
WARM-UP
0:00 (10x10): CORVER SKILLS

ORGANIZATION
GROUPS of 3/ each player with a ball

1. INSIDE-OUTSIDE (R-only, L-only)


2. Bobbing (bells)
3. Toe touches going forward (L/R)

4. Dribble backwards (R-only, L-only)


5. Dribble backwards R/L
6. Sideways dribble (R-only, L-only)

ACTIVITY 1

ORGANIZATION

0:15 (15x15 DIAMOND): PASSING

5 Players per GRID, 1 BALL

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.
4.

Body positioning: sideways on


Timing of check
Play out quickly and MOVE!
Clean & crispy balls: RHYTHM

5.

X2 checks away at an angle & looks over shoulder


X1 plays him a ball
X2 opens up and plays to X3
X3 backpedals to open-up & receive
Pass and move

ACTIVITY 2
0:30 (40x30): IN & OUTS to 3v3 keep-away
COACHING POINTS:

1.
2.
3.

Quick transitions
Positive 1st touch from bumper
Trailing player positioning to Rx

7. Slalom (chopping the ball across)


8. Pull it back with L, push it forward with R
then pull it back with R, push it with L 9. Pull it
(across body) push it forward with same foot
10. Slalom with two outside touches
11. Pull it push twice
12. Slap across going forward with both feet

ORGANIZATION
NOTE: have same # of players in & out grid
1.
2.
3.

Players inside grid perform a move and pass to bumper to


exchange positions with
PROG#1: 2 players / 1 ball each color
player without ball supports to Rx next pass from bumper
PROG#2 :2v2 (3v3) with 1 ball in the middle.
Team in possession plays IN/OUT

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (44x30): Multi-goal GAME

Setup Players in team+1 # of goals

COACHING POINTS:

1.

1.
2.
3.

Movement
Anticipation

Changing the play from congested zones.

2.

Teams score by passing through any of the


gates setup in the grid
May be able to score with a dribble thru gate

OBJECTIVE: short-short-long passing rhythm

Extended Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (44x60): BUMPERS game

(44x60) 5+4 v 5+4; 2 GK

COACHING POINTS:
1. Pace of passes and final pass, setting up
one another for good shots on target.
2. Follow through on the strike.
3. Attitude to create & execute finishing
opportunities

1)
2)
3)
4)

5v5 inside grid with unlimited touches


Perimeter players limited to 2 touches
Players behind goals have 1 touch only
Team scored on switches with their outside
players

HIGHLITE: Individual Finishing

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:30 (HALF-FIELD)

3-4-2 v 4-3-2

COACHING POINTS:
1.
2.

3.

Find space for penetration


What supporting shape are we keeping?
What attacking shape are we creating?

EMPHASIS:
Possession and connection between the lines.
FOCUS:
Short-short-long possession rhythm.

Jon Bianco

USSF National A License


NSCAA Advanced and National Diplomas

3-4-2 VS 4-3-2

SESSION 3 SMCHS SOCCER

THEME: DEFENDING W/2 CENTERBACKS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball Movement

ROLLS, BELLS, DRIBBBLE CUTS

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

4v1 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:15 (40x30 GRID): CONTROL

2 players 1 ball

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.
4.
5.

First touch out of feet


Few touches to ball long strides
Head up before passing
Quality pass to next player in line

Pass and stretch


Volleys inside cone: slide body
Volleys shuffle to left, then right
Chest to volley
Header touch ball shift R/L

ACTIVITY 2

ORGANIZATION

0:25 (50x40): PASSING in TEAMS

2 TEAMS passing 1 TEAM defending

COACHING POINTS:

1.
2.
3.

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

As before and SHIELDING


Dont give up on the ball
Dont stand still

A and B teams keep-away from C team


Defenders score to PUGGS on take-away
10 PASSES=1PT

NO TACKLING: intercept passes only.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 35 (30x40): 4v4 GAME

4 v 4+GK

COACHING POINTS:
1. Body shape: defending side-on
2. Proper support: angle and distance
3. Communication
4. Decision to pressure/delay

1.
2.

Defense: 4 backs
Offense: 3 MIDS, 1 FWD

Defenders play to either goal if ball won

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (40x25): BACK-MID Transition
COACHING POINTS:

1.
2.
3.
4.
5.
6.

Line of confrontation
When to step hard (pressure)
When to drop-off (crosses)
Connectedness with MIDS
Making play predictable
Proper handing-off of attackers

ORGANIZATION
5 v 6+GK with 2 TARGETS
1.
2.

Defense: 4-2-0
Offense: 0-3-2

Defenders play to either target if ball won

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Make play predictable


Covering defender pushes attacker
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

4-3-2 v 3-4-2

Center fullbacks coordinate defending

SESSION 4 SMCHS SOCCER

THEME: DEFENDING in DEFENDING THIRD


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball Movement

2 Players partner-up to press, cover cone

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1.

2.

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (20x20 GRID): PASSING

1.
2.
3.

COACHING POINTS:

1.
2.

Turn hips to play in direction


Good pace/weight on ball

4.

VAR: takeovers with diagonal runs-leave ball at first


cone and run across the other cone to pass that ball.

Setup a 10x10 INNER GRID


Players on outside cones
Dribble to INNER cone and turn
VAR: use left foot only
Dribble and stop ball on INNER cone. Move
CCW to next cone and pass to next player

ACTIVITY 2

ORGANIZATION

0:25 (40x40): 1v1 4 goals

1. P1 starts with pass across P2


2. P2 dribbles up to score on P1s goal
3. P1 attempts closing in and tackling ball
away

COACHING POINTS:

1.
2.
3.

Switching roles: 1st defender declares I


go when pressing

First-touch
Change of Speed
Attacking the front foot

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 30 (20x20): HORNETS GAME

3 GROUPS of 3 players
1.

COACHING POINTS:
1. Awareness & Decision Making
2. Accuracy of Pass
3. Communication
4. Defending side-on

2.
3.

1 team plays 3 passes before switching ball to other


grid
Defending team sends 1 player at a time
When defenders win it, they play it also to another
gird. Players losing ball become defenders

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:55 (FULL): DEFENDING IN DEF 1/3

3 Teams of 5 Players Each + GK

COACHING POINTS:
1. Quick pressure on the ball
2. Intercept & know where to play it
3. Organization when attackers are on

Play 5v2, 5v3


1.
2.

TEAMS in outside grid play 10-pass keep-away and


transition to score on goal.
2 defenders steps in to win ball. If they win it, play
to targets

ADD: additional defender to 5v3.


ADD: holding MID starting from middle when defense
wins possession to score on targets.
ADD: attacker from OPP grid to pressure MID.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:
1.
2.
3.

4.

Make play predictable


Covering defender pushes attacker
Aggressive, Alert & Engaged
Find outlets to play ball out

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

4-3-2 v 3-4-2

Center fullbacks coordinate defending

SESSION 5 SMCHS SOCCER

THEME: ART OF FINISHING I


Technical Warm-Up
ACTIVITY 1
0:00 (30x40): Warm-up with ball Movement
Start with balls in pitch & all field players
working on movement and approaching a ball
to practice technique. GK calls for a shot.
Then transition into 1v1 shooting exercise.

ORGANIZATION
(30x40) - 2 groups of 8; 2-GKS

1) Revue shooting technique:


a) ball-peek-ball
b) hop & load
c) hips in direction of shot

d) looking down at the ball to strike in middle;

e) follow thru with landing foot & head down

ACTIVITY 2

ORGANIZATION

0:10 (40x44): Finish Activity


COACHING POINTS:

(40x44) - 2 groups of 8; 2-GKS

ART of Finishing=Attitude, Repetitions & Technique


1) Players must look to shoot.
2) Do they look immediately to goal?
3) Quality of FIRST touch

1) Coach plays ball in middle


2) 1 player from each position joins for 3v3
3) 5-touch maximum to finish

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:35 (44x60): Individual Finishing

(44x60) 5+4 v 5+4, 2-GK

COACHING POINTS:
1. Pace of passes and final pass, setting up
one another for good shots on target.
2. Follow through on the strike.
3. Attitude to create & execute finishing
opportunities

1)
2)
3)
4)

5v5 inside grid with unlimited touches


Perimeter players limited to 2 touches
Players behind goals have 1 touch only
Team scored on switches with their outside
players

HIGHLITE: Individual Finishing

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (44x80): Finishing as a Team
COACHING POINTS:
1. Can the attacking team finish their shots?
2. Are they looking to shoot?
3. Executing the final pass before the shot.
Quick shots off of transition.

ORGANIZATION
(44x80) 6+2 v 6+2; 2-N; 2-GK
1)
2)

Perimeter players play 1-touch


Players behind goals chip balls to their
teammates they can play to NEUTRALS as
well

HIGHLITE: Team Finishing

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (3/4 PITCH)


COACHING POINTS:

1.

2.
3.

Create finish opportunities for self or


teammates
Urgency to execute on opportunities
Goals as end-product

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach attackers to finish at pace.

SESSION 6 SMCHS SOCCER

THEME: 4-3-3 PLAYING OUT OF THE BACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION

0:10 (20x10): Passing Patterns

4P / 2B in 20x10 Area

COACHING POINTS:

1.
2.

1.
2.
3.

10-15 Movements & Stretching

Targets quality of pass


Worker quality of reception
Worker quality of pass

Pattern 1: play-in, play-back


Pattern 2: play-in, open up body to play
opposite target

note: workers switch across prior to receiving ball

ACTIVITY 2

ORGANIZATION

0: 20 (30x15): PLAYING OUT

4v1 Playing out of the back keep-away

COACHING POINTS:
1. Spreading out whilst in possession
2. Shape of the 4 players
3. Placement of the passes

1.
2.
3.

4 players keep away v 1and attempt to score by


dribbling with the ball on the opposite line
Restriction 1: every player must touch the ball prior
to scoring
Restriction 2: 1 touch max.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (30x30): PLAYING OUT

4v2/4v2 - Progression

COACHING POINTS:

1.

1.
2.
3.

Angles of support
Receive with open body stance
Playing with head up

2.

As play develops from the back, one of the players


in possession dribbles/pass and joins teammate in
opponents grid to attempt to score
On loss of possession, extra player drops off to
assigned grid

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (44x50): PLAYING OUT
COACHING POINTS:

1.
2.
3.
4.

GK type of service
Body positioning: sideways on
Anticipate next touch
Read the pressure

ORGANIZATION
Developing Playing out of the Back
1.
2.
3.

GK two options from CBs


FBs options
HM options: playing in the diagonal

Introduce gradual pressure:


-to CBs
-to HM
-to Outside backs

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:30 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Open body stance to receive passes


How to play through defending 1/3
Communication

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the GK, back four and


HM to develop play from the back

SESSION 7 SMCHS SOCCER

THEME: 4-3-3 MIDFIELDERS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP
RONDOS
0:10 (20x10): RONDOS

SKILL CIRCUIT

ORGANIZATION
4+1 v 2 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:10 (20x15): QUAD-TRIS

Passing Sequence min of 5 players

COACHING POINTS:

2.
3.

1.
2.
3.

Open body stance


Play with head up
Sharp passing

Pass and RUN to the middle of rectangle


A defender can be added to introduce
graduated pressure

ACTIVITY 2
0:20 (MID): PASSING PATTERN I
COACHING POINTS:

1.
2.
3.

Sharp passes
Movement off the ball
Diagonal connections

10-15 Movements & Stretching

ORGANIZATION
MID 1/3 of field, full width, about 35 yards long, plus 10
yard target zone
1.
2.
3.

Passing & Moving pattern


Keep the ball on the ground
Play with open body stance

Fundamental: Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:35 (MID): FUNCTIONAL

As previous setup

COACHING POINTS:

1.
2.

1.
2.
3.

Timing of passes
Timing of runs
Read target body shape

3.

2 defenders added
One MID makes penetrating run to complete
passing sequence
Defenders play into targets to score

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:50 (MID): FUNCTIONAL

4v3 to 1v1+GK

COACHING POINTS:

1.
2.
3.

1.
2.

Checking runs to connect


Timing of runs

Defenders play into targets to score


Target pushes up as high as possible
1v1 initially

Progression:

allow MID to make penetrating run for a 2v1

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

In possession
Movement off/on the ball
Head on a swivel

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the MIDS to develop


scoring opportunities

SESSION 8 SMCHS SOCCER

THEME: 4-3-3 WINGERS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION

0:10 (20x20): KEEPAWAY

2v2 in active grid

COACHING POINTS:

1.
2.
3.

1.
2.

Rapid changes of direction


Make good passes
3. Decision Making and attitude to
maintain possession

3 passes before a switch is made to next grid


2v2 in a given grid
Ball can be switched to any grid but the
player ratio needs to be maintained

ACTIVITY 2

ORGANIZATION

0:20 (40x60): 8v8 BOX Game

1.

COACHING POINTS:

1.
2.
3.
4.

5.

10-15 Movements & Stretching

Good Decision Making


Combination play
Passes into space to stretch defense
Recognize earliest penetration w/o
losing possession
Create width, depth & mobility

2.
3.
4.

1PT for passing to team mate who


receives under control in any of the four
boxes.
Pass must come from outside the box
Receiver must be outside the box when
pass was played.
Final passer cannot be also the receiver

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (HALF): WINGER movements

4v3+GK and Server/Target NO-PLAY zone

COACHING POINTS:

1.
2.
3.

Winger sideways on position


Creating space in front or behind

Decision to penetrate with dribble or pass

1.
2.
3.

Play starts from target to BLUE


Develop play through the WING player
Defenders play to target for a point

Progression:

switch no-play zones.

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:10 (HALF): Switching PoA

4+T v 4+GK, +2T NO PRESS ZONE

COACHING POINTS:

1.
2.
3.

1.
2.
3.
4.

Pace of the ball & Movement


Attacking sideline
Quality of crosses
Early crosses to get behind retreating
defense.

Find the winger who can dribble into ZONE


Winger looks for a cross into runners
Runners criss-cross their runs to confuse defenders

Progression:

remove ZONES and add a DEFENDING HM

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Attacking down the line


Timing of crosses
Runs to support crosses

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from WINGERS to develop


scoring opportunities

SESSION 9 SMCHS SOCCER

THEME: 4-3-3 FORWARDS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION
5P/1B Y-Passing Pattern

0:10 (10x20): Y-Passing Pattern

1.
2.
3.
4.

COACHING POINTS:

1.
2.

10-15 Movements & Stretching

Sharp passes
Quality execution

Start with 1-2 and spin-off


Proceed to 1-2 on top of Y
Receiver spins out to receive
And dribbles back to starting position

ACTIVITY 2

ORGANIZATION

0: 20 (HALF): Y-Passing to Goal

4v3+GK Y-Passing to Goal NO PLAY ZONE

COACHING POINTS:
1. Timing of runs
2. Time/Accuracy of pass
3. Finishing

1.
2.
3.

As in previous activity, now going to goal


Start with shadow pressure only
Increase defensive pressure gradually

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (44x30): 4V4+4

4+4T v 4+4T in Penalty box

COACHING POINTS:

1.
2.
3.

1.
2.
3.

Combination play
Change of pace in the game
Attitude to finish

Half-court basketball rules apply


Can only use their own color bumpers
Two minute games

Progression:

use IN/OUT rules when defenders regain ball

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (HALF) FINISHING PATTERN
COACHING POINTS:

1.
2.
3.

Using patterns to create space


Penetration
Finishing

ORGANIZATION
4 v 4+GK Finishing Exercise
1.
2.
3.
4.
5.
6.

CB plays wall pass to HM


CB plays to WINGER
Winger dribbles down the wing for a cross
AM makes far post run
HM makes near post run
CB makes center of the field run

Progression:

ACTIVITY 4

add 2 pressing CBs, 1 HM, etc

ORGANIZATION

1:25 (HALF): Finding the Front Runners

4 v 4+GK, +2T NO PRESS ZONE

COACHING POINTS:

1.
2.
3.

1.
2.
3.
4.

Pace of the ball & Movement


Attacking sideline
Quality of crosses

Early crosses to get behind retreating defense.

Find the winger who can dribble into ZONE


Winger looks for a cross into runners
Runners criss-cross their runs to confuse defenders

Progression:

remove ZONES and add a DEFENDING HM

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:40 (HALF PITCH)


COACHING POINTS:

1.
2.

Focus and Intensity


Attitude to retain possession & regain
the ball if lost

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination with forwards on the attack to


produce goal-scoring opportunities.

1-2 & spin out

Spin off after 1-2

THEME: SPEED OF PLAY

SESSION 10

SMCHS SOCCER

WARM-UP

(UNRESTRICTED) - 18 players, 2 GKS


1. 2P/1B Pass and Move
2. Change Direction
3. Change Speed

Coaching Points
1. Crisp passes
2. Communicate with your body movement
3. short, short, long passing patterns

D
A

1. Game is bi-directional
2. Score by connecting both ends with pass
3. Bumpers are played-in when teammate passes

Coaching Points
1.
2.
3.
4.
5.

Turn to face direction you want to play


Pace of the game
Attacking Shape
Tactical positions
Circulation: dont let the ball die on the grass

VAR: 2-touches, MUST have 2-touches, etc.

PHASE II

Coaching Points

(40x44) - 8v8 +2GK

D
A

1. Players inside marked area play 2-touch


2. Unlimited touches on the flank

1. As above
2. Pressure the ball as a unit when possession is
lost
3. Communicate

GAME 4-4-2 V 4-4-2


TASK ORIENTATION:
D

(60x30) 6+2T v 6+2T

PHASE I

1. DOWN A GOAL LATE IN THE GAME


2. DOWN A GOAL, MAN-UP (11V10)
3. UP A GOAL, MAN-DOWN (10V11)
4. ONE TEAM PLAYS POSSESSION ONLY:
10 PASSES=1PT

11v11 GAME

FORMATION: 4-4-2 V 4-4-2

Coaching Points
1.
2.
3.
4.

Attacking shape when in possession


Proper body position on the attack
When possession is lost, pressure the ball
Specific technique: bending passes, playing to
the foot away from the defender, a long driven
pass to break pressure.
5. Constant tactical awareness of the shape of the
game.

CM: Forward pass that beats opposition

SESSION 11 SMCHS SOCCER

THEME: MIDS TO ATTACKING THIRD


Technical Warm-Up
BALL MASTERY
0:00 (40x20): Warm-up with ball Movement

Stops & Starts

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1.

2.

ACTIVITY 1

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ORGANIZATION

3 PLAYERS / 1 BALL

0:15 (10x10): Receiving to TURN


COACHING POINTS:

1.
2.
3.
4.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

Receiver looks R/L before turning


Quality touches to ball finesse
Awareness
Communication

1.
2.
3.
4.

OUTSIDE players remain static:


Receiver looks before turning the ball
OUTSIDE players receive across:
Move to far cone as soon as receiver gets ball
First touch takes OUTSIDE player to
opposite cone WHICH foot to use when
passing?

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:20 (30x20): SWITCH POINT OF ATTACK


COACHING POINTS:

1.
2.
3.
4.

Play the way you are facing


Offensive players must show for ball
Limit to 2-touch
Up-Down-Through passing pattern

5v3 in GRID
1.
2.
3.

WHITE seven passes = 1 pt.


BLUE scores by taking ball away and
scoring on either diagonal goal
WHITE off on BLUE score

VAR: make it a 4-goal diagonal game.


4v4 in the middle with 2 supporting
teammates on all 4 gates.

ACTIVITY 4

ORGANIZATION

0:50 (25x40): Possess to Penetrate

4v4 + 4NEUTRALS

COACHING POINTS:

1.
2.

3.

When to penetrate or possess?


Possess until a new opportunity to
penetrate emerges.
Good decision-making

1.
2.
3.

Neutrals support Attack


Attackers must play to neutral in one
gate to receive back and attack opp gate
Use sideline neutrals when penetration is
not possible

Match Related: Expanded Small-Sided Activity


ACTIVITY 5
1:10 (30x20): TRANSITION to PENETRATE
COACHING POINTS:

1.
2.

Transition Attitude
Good Decision Making

ORGANIZATION
BACK-to-BACK goals assigned ZONES
1.
2.

Team with possession plays 6v3


Transition to assigned zone to score with a pass to
player on either sideline

GAME
GAME: 9v9 + 2 GK
1:30 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Penetrate or Possess?
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach MIDS possess to penetrate

BLU

RED

SESSION 12 SMCHS SOCCER

THEME: 4-4-2 LINE TRAINING


I. Technical Warm-Up
WARM-UP
0:00 (GRID): DYNAMIC WARM-UP

ORGANIZATION
4 CORNERS/ 4 BALLS

ACTIVITY 1

ORGANIZATION

0:10 (15x15 DIAMOND): PASSING

5 Players per GRID, 1 BALL

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.
4.

Body positioning: sideways on


Use deception: lunge before rxing
Play out quickly and MOVE!
Clean & crispy balls: RYTHM

BOCA JRS SKILL CIRCUIT

X2 checks at an angle & looks over shoulder


X1 plays him a ball
X2 opens up and plays to X3
Pass and move

II. DISCOVERY PHASE


ACTIVITY 2

ORGANIZATION

0:10 (30x40): KEEP-AWAY

10v6 KEEP-AWAY

COACHING POINTS:

1.
2.
3.

1.

2.
3.
4.
5.

BLUE compresses on loss of


possession
BLUE expands shape when
possession is regained
Communication
Supporting runs
Rhythm of play

4.
5.

BLUE Plays in towards the center circle


RED plays in any direction
BLUE keeps team shape while in possession
and are limited to 2-touch.
RED is allowed unlimited touches.
When out, restart with a throw-in

III. TRAINING PHASE


ACTIVITY 3

ORGANIZATION

0:45 (30x30): LINE TRAINING

8+GK v 6

COACHING POINTS:

1.
2.

1.
2.
3.

4.
5.

Keep field as wide as possible


Remain patient on the ball
Tempt opposition out of defensive
block
Circulate the ball when to pass fwd?
Be aware of the danger of losing the
ball.

3.

Team of 8 tries to score in one of the goals.


Team of 6 plays defensively in a disciplined
block.
Team of 6 waits for a mistake to counter to
BIG goal.

IV. GAME PHASE


8v8 GAME
1:10 (HALF-FIELD)
COACHING POINTS:

1.
2.
3.

Find space for penetration


What supporting shape are we
keeping?
What attacking shape are we creating?

ORGANIZATION
1. BLUE positions itself around the center
circle and waits for an opportunity to
counterattack.
2. RED tries to build-up patiently.
FOCUS:
Teach penetrating and defending shape.

Jon Bianco - USSF National A License

2-3-2 VS 2-3-2

SESSION 13 SMCHS SOCCER

THEME: IMPROVE POSSESSION TO PENETRATE


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ORGANIZATION

RONDOS
0:10 (10x10): 3v2 RONDOS

3v2 RONDOS
1.

Defenders: first-in, first-out

ACTIVITY 1

ORGANIZATION

0:15 (FREE): COMBINATION PLAY


COACHING POINTS:

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

3P / 1BALL
1.
2.
3.

Attack back of defenders foot


Supporting player within reach
Clean execution

Wall Passes
Overlaps
Take-overs

ACTIVITY 2

ORGANIZATION

0: 20 (30x20): 4v4 Possession

2 TEAMS of 4

COACHING POINTS:

1. Use width of field


2. Communicate & switch ball quickly.

1.
2.

Score by passing to off team in corner


Off player can slide to either corner to
support team with ball.

VAR: change numbers to 4v3

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:40 (40x30): 4v2 KEEP-AWAY

3 TEAM with 4 players each 1 team defending

COACHING POINTS:

1.
2.
3.
4.

4.
5.

Play on first touch


Play away from defenders feet
Open up for passing options
Find the SPLITS

3 passes before switch to other half


On transfer 2 new defenders enter grid

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (40x60): 8v8 BOX Game
COACHING POINTS:

1.
2.
3.
4.

5.

Good Decision Making


Combination play
Passes into space to stretch defense
Recognize earliest penetration w/o
losing possession
Create width, depth & mobility

ORGANIZATION
1.
2.
3.
4.

1PT for passing to team mate who


receives under control in any of the four
boxes.
Pass must come from outside the box
Receiver must be outside the box when
pass was played.
Final passer cannot be also the receiver

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach possession with a purpose

SESSION 14 SMCHS SOCCER

THEME: PLAYING IN ATTACKING THIRD


Technical Warm-Up
BALL MASTERY
0:00 (40x20): Warm-up with ball Movement

Stops & Starts

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

3 v 2+1 - RONDOS
1.

Intercept pass and transition to own grid

ACTIVITY 1

ORGANIZATION

0:15 (40x20 GRID): COMBINATION

(30 x 15) 3 15x10 GRIDS, 3P/1B

COACHING POINTS:
1. Attackers keep the ball circulating
2. Communication aspects as defenders enter
the playing grid
3. Mentality to regain possession if lost

1. Pass and move in groups of 3-1 ball


2. Two defenders enter the first grid after sprint
from their starting position
3) Threes attempt to keep the ball away for 10
4) If defenders win the ball, attempt to hold it for 6 = 1pt

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:20 (44x25): 6v5 + GK

(44 x 25) 6v5+GK; 3-3 v 4-1 +GK

COACHING POINTS:

a) Attacking team tries to keep possession


b) Defending team scores on 3 counter goals
c) Expand field to 70x25; (full width of the field)
add a player to each side for 7v6+K
d) Attacking team can now score
e) Use touch restrictions to create more patterns

1.
2.

3.
4.
5.

6.

Try to get behind D with mentality to score


Take people on and try to eliminate the
defender.
Look for the 2v1 in the box and the wings.
Recycle the runs off the strikers.
Hold the ball if the combination run is too late.
Think about the goal when you are in the box.
As one striker goes into space the other comes
towards ball. Combinations and layoffs; give
options to the center midfielders

Match Related: Expanded Small-Sided Activity


ACTIVITY 3
1:15 (40x30): 8v8 Possession v Finishing
COACHING POINTS:
1. Crosses = passes to teammates.
2. Subtleties of passing across the goal areaplacement of attackers and timing of runs.
3. Use the width of the field to your advantage.
4. Dribble through and attack the goal.
5. Strikers making the run to open the space for
the entry pass. Pin the opposing team into their
defending third.
6. Body shape into the run for the give & go

ORGANIZATION
(44 x 25) 8v8 +2GK - (3-3-2)
With Restraining lines
1.
2.

10 consecutive passes = 1pt


Goals = 2pts.

Restraining lines: offside in effect

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:30 (HALF PITCH)


COACHING POINTS:
1. Dribble penetration
2. Mentality
3. Patience
4. Is the team better at playing in the
attacking third?

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Exploit attacking third situations with


combination play and numbers

SESSION 15 SMCHS SOCCER

THEME: ATTACKING IN CENTRAL AREAS


I. Technical Warm-Up
WARM-UP
0:00 (GRID): DYNAMIC WARM-UP

ORGANIZATION
4 CORNERS/ 4 BALLS

II. DISCOVERY PHASE


ACTIVITY 1

ORGANIZATION

0:10 (30x40): PASSING & SHOOTING

5 v 4+GK

COACHING POINTS:

1.

1.
2.
3.
4.
5.

Communication w/out ball


Checks to, away from ball
Runs, types and timing
Position relative to each other
Combination play

2.

First Option is to play it to CMs:


-Striker checks towards ball
-Shadow striker bent-run to receive pass
Second Option is to play CM to CM
-Striker check runs
-Shadow striker supports 1-2 play
-CM takes a shot at goal

ACTIVITY 3

ORGANIZATION

0:40 (PK BOX): 3v2 Finishing

3 v 2+GK ARSENAL PK-BOX Finishing

COACHING POINTS:

1.
2.

1.
2.
3.
4.

5.

Create Space & Width


Exploit Space created
Accuracy of passing
Criss-cross runs in PK box
Finishing

3.
4.

2 groups of players as depicted


Start with heavy touch to get closer to edge of PK
area to deliver a sharper pass.
Generate finishing opportunities from crosses
If defenders win ball, play it to target

VAR: Allow to develop with shadow pressure at first

III. TRAINING PHASE


ACTIVITY 2

ORGANIZATION

0:45 (50x40): ATTACKING ZONE

7 v 6+GK ATTACKING ZONE

COACHING POINTS:

1. On command 3 attackers & 3 defenders enter


attacking zone after a pass that breaks through the
restraining line

1.

2.
3.
4.
5.

Tempt opposition out of defensive


block lure them towards ball
DEF: pressure the ball
Circulate the ball when to pass fwd?
Exploit space behind the defense
Create dangerous situations in PK area

VAR1:

enter zone after 5 consecutive passes


after a switch, the player receiving the ball
can send a penetrating pass into the zone for an
immediate attack on the goal
VAR3: after a switch, now receiver can break
through dribbling the ball
VAR2:

OBJECTIVE: to lure the defenders towards the


ball to create more space to play the ball forward

IV. GAME PHASE


GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Find space for penetration


Supporting shape (counter-attack?)
What attacking shape are we creating?

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the front players to


develop scoring opportunities

BOCA JRS SKILL CIRCUIT

SESSION 16 SMCHS SOCCER

THEME: DEFENDING FLANK AREAS


Technical Warm-Up
BALL MASTERY
0:00 (20x1): Warm-up with ball Movement

Sprints around cones Add balls next

ACTIVITY 1

ORGANIZATION

0:10 (40x30 GRID): WARM-UP TOUCHES


COACHING POINTS:
1.
2.

3.

First touch out of feet


Head up before passing

2 players 1 ball
1.
2.

Check to stretch
Stretch to check

Quality of pass

ACTIVITY 2
0:25 (20x15 GRID): 3v3 Waves
COACHING POINTS:

1.
2.

Player defending organization


Pressure, Cover, Balance

ORGANIZATION
3 v 3 Continuous

1.
2.
3.

Three players versus 3 defenders


Attempt to dribble to opposite line for a PT
Defenders organize to regain possession and
counter attack the opposite line

ACTIVITY 2

ORGANIZATION

0:25 (PHASE of PLAY): Crossing

Defending crosses to forwards

COACHING POINTS:

1.
2.
3.

4.

4.

1.
2.
3.

Quality and accuracy of cross


Timing of runs
Attitude to attack ball
Decision making to finish

Striker sends ball to WING


Wing takes ball along sideline to penetrate
Forwards make CROSS-OVER runs to attack far
and near post
Cross is between the GK and the PENALTY spot

Fundamental: Small-Sided Activity


ACTIVITY 3
0: 40 (HALF-FIELD): 3v1
COACHING POINTS:

1.
2.
3.
4.

Create space to lose marker


Combination play
Timing of near/far POST runs
Quality of CROSS

ORGANIZATION
3v1 CROSSING & FINISHING
1. Two groups to play 3v3 KEEP-AWAY on both
sides of the pitch

2.
3.

On command, one WING plays ball


across another WING to start play
At the same time, a STRIKER joins
from the goal line with 1 DEFENDER

ACTIVITY 4
1:00 (40x30): Crossing and Finishing
COACHING POINTS:
1.
2.

3.

Movement of forwards
Quality of cross
Finishing

ORGANIZATION
4v2 +2GK
1.

2.

Play to either WING so that strikes quickly attack


goal from cross
Opposite WING can join on attack

Match Related: Expanded Small-Sided Activity


ACTIVITY 5

ORGANIZATION

1:15 (40x30): 7v7 CROSSING

7v7 + 2GK

COACHING POINTS:

1.

1.
2.
3.

Timing of defensive transition


Decision to Pressure Vs. Drop
Where to show?

2.

NEUTRAL area on the WINGS once the ball is


played there
Three touches MAX and a cross!

GAME
GAME: 9v9 + 2 GK
1:30 (HALF PITCH)
COACHING POINTS:
1. Coordination with GK

2.
3.

Decision Making
Try to prevent all crosses

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

4-3-2 v 3-4-2

Teach Defenders to defend flank areas.

SESSION 17 SMCHS SOCCER

THEME: SWITCHING THE POINT OF ATTACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o & w/ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ACTIVITY 1

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

ORGANIZATION

0:10 (FREE): KEEP-AWAY

2 groups going at same time

COACHING POINTS:

1) 4v0+4v0 +2N passing and moving in 15x30 grid


>crisp passing; turn every time you receive; chip balls

1). Vision: look before you receive


2). Dont let the ball die in the grass, pace of passesyou can move slowly but the ball doesnt; use the pace
of the pass to spin & turn
3). Follow through on the ball-dont step back
4). Have a plan of where you want to pass the ball
before you receive the ball

2) 6v2 in 12x12 grid w/ positive players outside of grid,


2-touches, change defenders every steal
>change groups every minutes with dynamic stretching
3) 4v4+2T in 15x30 space; 2 touch for targets

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:20 (40x60): 6v6 Possession

(40x60) - 6 v 6 SIX-goal game with flags

COACHING POINTS:

1) If dribbling find an intelligent option


2) Body shape: wide to see goal & finish first touch
3) Shielding and creating space as the receiver
4) Give more information in your communication
5) Make intelligent purposeful runs
6) Start to shift early so that the 2nd touch creates an option
7) Set up pass: try to give a ball they can finish
8) Support the receiver for long balls--go as the ball goes
9) Keep the ball moving: either pass or dribble

1) unlimited ways to finish-think of game as 9v6


2) 3 min game; 1 touch finish

ACTIVITY 3

ORGANIZATION

0:35 (40x30): 4v4+4

4v4 +4N to 2 PUGGS

COACHING POINTS:
1.
2.
3.

4.

1) Neutrals are 1-touch BUMPERS


2) Score to either goals on given attacking direction

Keep shape: width, depth, height


Communication
Switching of field when?
Use of NEUTRALS

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (40x60): 9v9 Possession

(60x70) - 9v9 game to goals plus 4 gates

COACHING POINTS:

SETUP: restraining lines in MID field.

1) Center MIDS giving support w/angle behind &


ahead of the ball
2) Turning on the pass and shielding
3) Making a supporting run as the ball moves across
4) Once you see the ball moving back-get wide
5). Pass and stay engaged.

1). 10 passes=1PT
2). Dribble under control through gates=1PT
3). Goal=2PT

VAR: target man makes run from ONSIDE


to set a layoff for a shot from teammate

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:
1.
2.

3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach when to switch point of attack.

SESSION 18 SMCHS SOCCER

THEME: FORWARDS RUNS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP
RONDOS
0:10 (10x10x4): RONDOS

SKILL CIRCUIT

ORGANIZATION
1+2-N v 1 - RONDOS
1.

2.

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (44x30): Types of runs

Striker RUNS - GK

COACHING POINTS:

3.
4.

1.
2.
3.

Relationship between runners


Options for player on the ball
Communication

Check to stretch
Stretch to check

Add defenders with graduated pressure

ACTIVITY 2
0: 20 (44x30): INTERCHANGES
COACHING POINTS:
1. Timing of runs
2. Time/Accuracy of pass
3. Communication

10-15 Movements & Stretching

ORGANIZATION
Striker INTERCHANGES
1.
2.

Diagonal runs to pull defenders away from play


Supporting runs to create space for the player on
the ball

Add defenders with graduated pressure

Fundamental: Small-Sided Activity


ACTIVITY 3
0:45 (44x50): 5v2+GK
COACHING POINTS:

1.
2.
3.

Combination Play
Runs on/off the ball
Attitude to finish

ORGANIZATION
5 v 2+GK to 2 Goals
1.
2.
3.

Play start with GK who passes to either FB


FB finds Striker with a pass
Striker plays back to opposite FB and 5v2 starts

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (44x50):
COACHING POINTS:

1.
2.
3.

Using WINGERS on the attack


Timing of runs
Finishing

ORGANIZATION
5+2 v 4 to 2 Goals
1.
2.

As previous activity
Adding WINGERS to support with crosses

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Combination Play
Runs on/off the ball
Finishing

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination with striker and support players


to develop scoring opportunities

THEME: OFFSIDE TACTICS

SESSION 19

SMCHS SOCCER

WARM-UP

Coaching Points

A
A

(UNRESTRICTED) 3P/1B
1.

Passing & Moving

2. 1-2-3: defend, attack, support


3. Use combination play to get behind defender

1.
2.
3.
4.
5.
6.

SMALL-SIDED GAME

Take on defender
Defender uses body to win the ball
Pass to self or chip it to get behind the defender
When to dribble: dribble at space
When to combine: defender closes down
Use of self pass to get behind defender

Coaching Points

1.
2.

60x44) 2+T v 2+T +2-GK

3.

All restarts from RIGHT side


On the way up, attempt to score and replace
defenders when ball out of play or on a score
If defenders win it, they attack the opposite goal and
attackers must defend to regain possession

1.
2.
3.

BEATING THE TRAP:

a) Individual: self-pass, dribble


b) Switching the point of attack
c) Diagonal runs; Timing of runs; Decoy/Bent runs

PHASE I
A

(60x44) - 2v2, 5v5 + 2N, 2v2


A

D
A

1.

(60 x 44) 3v2, 3v3 + 2N, 3v2

1.

Players stay in their assigned zone

11v11 GAME

1.
2.
3.
4.
5.
6.
7.

PHASE II

Players stay in their assigned zone

N
A

Coaching Points

When to dribble: dribble at space


When to combine: defender closes down
Use of self pass to get behind defender

FORMATION: 4-4-2 V 4-4-2

Stay compact defensively


Stay central to the goal
Pressure, Cover, Balance
Win the ball to counter-attack
Disrupt the opponents rhythm of play
GK playing the space behind last line of defense
Timing of stepping up

Coaching Points
1.
2.

Disrupt the offense and make it compact


Win the ball

CUES: 1) back pass to opponent without support;


2) to the GK with limited technical ability; 3) dribbler
with their head down; 4) defense clearing the ball

CM: defensive line stays compact/synchronized

SESSION 20 SMCHS SOCCER

THEME: 4-3-3 PLAYING OUT OF THE BACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION

0:10 (20x10): Passing Patterns

4P / 2B in 20x10 Area

COACHING POINTS:

1.
2.

1.
2.
3.

10-15 Movements & Stretching

Targets quality of pass


Worker quality of reception
Worker quality of pass

Pattern 1: play-in, play-back


Pattern 2: play-in, open up body to play
opposite target

note: workers switch across prior to receiving ball

ACTIVITY 2

ORGANIZATION

0: 20 (30x15): PLAYING OUT

4v1 Playing out of the back keep-away

COACHING POINTS:
1. Spreading out whilst in possession
2. Shape of the 4 players
3. Placement of the passes

1.
2.
3.

4 players keep away v 1and attempt to score by


dribbling with the ball on the opposite line
Restriction 1: every player must touch the ball prior
to scoring
Restriction 2: 1 touch max.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (30x30): PLAYING OUT

4v2/4v2 - Progression

COACHING POINTS:

1.

1.
2.
3.

Angles of support
Receive with open body stance
Playing with head up

2.

As play develops from the back, one of the players


in possession dribbles/pass and joins teammate in
opponents grid to attempt to score
On loss of possession, extra player drops off to
assigned grid

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (44x50): PLAYING OUT
COACHING POINTS:

1.
2.
3.
4.

GK type of service
Body positioning: sideways on
Anticipate next touch
Read the pressure

ORGANIZATION
Developing Playing out of the Back
1.
2.
3.

GK two options from CBs


FBs options
HM options: playing in the diagonal

Introduce gradual pressure:


-to CBs
-to HM
-to Outside backs

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:30 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Open body stance to receive passes


How to play through defending 1/3
Communication

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the GK, back four and


HM to develop play from the back

SESSION 21 SMCHS SOCCER

THEME: 4-3-3 MIDFIELDERS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP
RONDOS
0:10 (20x10): RONDOS

SKILL CIRCUIT

ORGANIZATION
4+1 v 2 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:15 (20x15): QUAD-TRIS

Passing Sequence min of 5 players

COACHING POINTS:

2.
3.

1.
2.
3.

Open body stance


Play with head up
Sharp passing

Pass and RUN to the middle of rectangle


A defender can be added to introduce
graduated pressure

ACTIVITY 2
0:25 (MID): PASSING PATTERN I
COACHING POINTS:

1.
2.
3.

Sharp passes
Movement off the ball
Diagonal connections

10-15 Movements & Stretching

ORGANIZATION
MID 1/3 of field, full width, about 35 yards long, plus 10
yard target zone
1.
2.
3.

Passing & Moving pattern


Keep the ball on the ground
Play with open body stance

Fundamental: Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:35 (MID): FUNCTIONAL

As previous setup

COACHING POINTS:

1.
2.

1.
2.
3.

Timing of passes
Timing of runs
Read target body shape

3.

2 defenders added
One MID makes penetrating run to complete
passing sequence
Defenders play into targets to score

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:50 (MID): FUNCTIONAL

4v3 to 1v1+GK

COACHING POINTS:

1.
2.
3.

1.
2.

Checking runs to connect


Timing of runs

Defenders play into targets to score


Target pushes up as high as possible
1v1 initially

Progression:

allow MID to make penetrating run for a 2v1

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

In possession
Movement off/on the ball
Head on a swivel

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the MIDS to develop


scoring opportunities

SESSION 22 SMCHS SOCCER

THEME: 4-3-3 PLAYING OUT OF THE BACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION

0:10 (20x10): Passing Patterns

4P / 2B in 20x10 Area

COACHING POINTS:

1.
2.

1.
2.
3.

10-15 Movements & Stretching

Targets quality of pass


Worker quality of reception
Worker quality of pass

Pattern 1: play-in, play-back


Pattern 2: play-in, open up body to play
opposite target

note: workers switch across prior to receiving ball

ACTIVITY 2

ORGANIZATION

0: 20 (30x15): PLAYING OUT

4v1 Playing out of the back keep-away

COACHING POINTS:
1. Spreading out whilst in possession
2. Shape of the 4 players
3. Placement of the passes

1.
2.
3.

4 players keep away v 1and attempt to score by


dribbling with the ball on the opposite line
Restriction 1: every player must touch the ball prior
to scoring
Restriction 2: 1 touch max.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (30x30): PLAYING OUT

4v2/4v2 - Progression

COACHING POINTS:

1.

1.
2.
3.

Angles of support
Receive with open body stance
Playing with head up

2.

As play develops from the back, one of the players


in possession dribbles/pass and joins teammate in
opponents grid to attempt to score
On loss of possession, extra player drops off to
assigned grid

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (44x50): PLAYING OUT
COACHING POINTS:

1.
2.
3.
4.

GK type of service
Body positioning: sideways on
Anticipate next touch
Read the pressure

ORGANIZATION
Developing Playing out of the Back
1.
2.
3.

GK two options from CBs


FBs options
HM options: playing in the diagonal

Introduce gradual pressure:


-to CBs
-to HM
-to Outside backs

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:30 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Open body stance to receive passes


How to play through defending 1/3
Communication

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the GK, back four and


HM to develop play from the back

SESSION 23 SMCHS SOCCER

THEME: 4-3-3 MIDFIELDERS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP
RONDOS
0:10 (20x10): RONDOS

SKILL CIRCUIT

ORGANIZATION
4+1 v 2 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:15 (20x15): QUAD-TRIS

Passing Sequence min of 5 players

COACHING POINTS:

2.
3.

1.
2.
3.

Open body stance


Play with head up
Sharp passing

Pass and RUN to the middle of rectangle


A defender can be added to introduce
graduated pressure

ACTIVITY 2
0:25 (MID): PASSING PATTERN I
COACHING POINTS:

1.
2.
3.

Sharp passes
Movement off the ball
Diagonal connections

10-15 Movements & Stretching

ORGANIZATION
MID 1/3 of field, full width, about 35 yards long, plus 10
yard target zone
1.
2.
3.

Passing & Moving pattern


Keep the ball on the ground
Play with open body stance

Fundamental: Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:35 (MID): FUNCTIONAL

As previous setup

COACHING POINTS:

1.
2.

1.
2.
3.

Timing of passes
Timing of runs
Read target body shape

3.

2 defenders added
One MID makes penetrating run to complete
passing sequence
Defenders play into targets to score

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

0:50 (MID): FUNCTIONAL

4v3 to 1v1+GK

COACHING POINTS:

1.
2.
3.

1.
2.

Checking runs to connect


Timing of runs

Defenders play into targets to score


Target pushes up as high as possible
1v1 initially

Progression:

allow MID to make penetrating run for a 2v1

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

In possession
Movement off/on the ball
Head on a swivel

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from the MIDS to develop


scoring opportunities

SESSION 24 SMCHS SOCCER

THEME: 4-3-3 WINGERS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1
0:10 (44x50): Warm-up with ball Movement
COACHING POINTS:

1.
2.
3.
4.

ORGANIZATION
2 groups + 2-GKS
1) Start with diagonal ball exchange
2) Then play directly ahead for a wall pass
3) Setup cross for incoming teammate who has
also performed a wall pass with opposite group

Focus on the pattern


Exploiting flank space
Timing of execution
Communication factors

ACTIVITY 2

ORGANIZATION

0:25 (44x50): PATTERN WORK - I

GK>FB>WNG>CROSS-SS

COACHING POINTS:

1.
2.
3.

1.
2.
3.

10-15 Movements & Stretching

Quality of first Touch


Movement before receiving a pass
Attitude to finish

4.

Play start with GK who passes to FB


FB feeds winger a pass
WNG (winger) dribbles at top speed as Striker
makes forward run
WNG delivery to the SECOND 6-yard BOX for
Striker to finish

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:40 (50x60): PATTERN WORK - II

GK>CB>FB>HM>SS>AM>WNG>CROSS-SS

COACHING POINTS:

1.
2.

1.
2.
3.

Quality of first Touch


Movement before receiving a pass
Attitude to finis

3.

Pattern with higher complexity


Involves Striker to play negative before making
penetrative run
Winger delivers service for AM and SS to finish

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (50x60): Switching PoA

4v4+GK, +2N, +2T

COACHING POINTS:

1.
2.
3.

1.
2.
3.
4.

Pace of the ball & Movement


Attacking sideline
Quality of crosses
Early crosses to get behind retreating
defense

Build-up play through HM>AM>WNG


Winger looks for a cross into runners
Runners criss-cross their runs to challenge
defenders

ENFORCE RESTRAINING LINE

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.
2.
3.

Attacking down the line


Timing of crosses
Runs to support crosses

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination from WINGERS to develop


scoring opportunities

SESSION 25 SMCHS SOCCER

THEME: 4-3-3 FORWARDS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ACTIVITY 1

ORGANIZATION
5P/1B Y-Passing Pattern

0:10 (10x20): Y-Passing Pattern

1.
2.
3.
4.

COACHING POINTS:

1.
2.

10-15 Movements & Stretching

Sharp passes
Quality execution

Start with 1-2 and spin-off


Proceed to 1-2 on top of Y
Receiver spins out to receive
And dribbles back to starting position

ACTIVITY 2

ORGANIZATION

0: 20 (HALF): Y-Passing to Goal

4v3+GK Y-Passing to Goal NO PLAY ZONE

COACHING POINTS:
1. Timing of runs
2. Time/Accuracy of pass
3. Finishing

1.
2.
3.

As in previous activity, now going to goal


Start with shadow pressure only
Increase defensive pressure gradually

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (44x30): CHELSEA Finishing

Finishing Pattern Power / Placement Shots

COACHING POINTS:

1.
2.
3.

1.
2.

Accuracy of Pass
Communication w/o the ball
Attitude to finish

First pass from AM to SS layoff for power shot


SS supports backside player for a wall pass to setup
a placement shot (far post)

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:10 (HALF) DEFENDING DEEP
COACHING POINTS:

1.
2.

3.

Organization from the 3 forwards


Limiting the passing channels to avoid
ball being played to defending half
Attacking transition when regaining
possession

ORGANIZATION
3 v 2+3N Defending Deep Exercise
1.
2.
3.
4.
5.

Play starts with 2 defenders who receive a ball from


one of the neutral players who stay in their own
half of the field
Three forwards always reset to center line to begin
pressing from this position
Forwards coordinate pressure point
HM makes near post run
Two defenders attempt to bypass the pressure and
pass the ball to the attacking half.

ACTIVITY 4

ORGANIZATION

1:25 (HALF): Finding the Front Runners

4 v 4+GK, +2T NO PRESS ZONE

COACHING POINTS:

1.
2.
3.

1.
2.
3.
4.

Pace of the ball & Movement


Attacking sideline
Quality of crosses

Early crosses to get behind retreating defense.

Find the winger who can dribble into ZONE


Winger looks for a cross into runners
Runners criss-cross their runs to confuse defenders

Progression:

remove ZONES and add a DEFENDING HM

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:40 (HALF PITCH)


COACHING POINTS:

1.
2.

Focus and Intensity


Attitude to retain possession & regain
the ball if lost

Jon Bianco - USSF National A License

FOCUS:

4-3-2 v 3-4-2

Coordination with forwards on the attack to


produce goal-scoring opportunities.

1-2 & spin out

Spin off after 1-2

THEME: PRESSING

SESSION 26

SMCHS SOCCER

WARM-UP

(UNRESTRICTED) Groups of 3P/1B


A

1.

Follow the leader (without the ball)

Coaching Points
1.
2.
3.

Shuffle and stay on dribblers shoulder


Stay within reachable distance of the ball
Dont fall for faints/fakes

2. With ball, dribble at defender who shuffles back


3. On the call of SWITCH, dribbler steps on the ball
and roles are reversed
SMALL-SIDED GAME

Coaching Points

(OPEN) 1v2 Keep-away


A

1.
2.
3.
4.

Dribbler not allowed to run away


If you win the ball, you become the new dribbler
Pull, push, sandwich attacker to get ball
When TIME is called, 2 defenders punished

1.
2.
3.

PHASE I

Coaching Points
1.

1.
2.
3.
4.

2.

(30x20) - 6v6+6T
Score with passes through gates
Targets play 1-touch
Targets have balls at their feet for quick starts
Play 2/3 MIN games winners stay.

PROGRESSION:

2-touch limit

3.
4.
5.

N
D

(40 x 65) 4v2 + 4v2, 2GK

1.

1.
2.
3.
4.

2.
3.

Players stay in their assigned half


Shot from own half=1PT
Goals scored after connect 1 pass in ATT. Half=2PT
Play to 2 MIN, winners are out after score

11v11 GAME

TASK ORIENTATION:

A team, goal down & must win


B team: play low-pressure line of confrontation half line

Inconsistent pressure: commit to get the ball back


and teammates will react to support you
Recognize time to pressure:
* dribbler turns his back to pressure
Mentality to win the ball back.
On a wall pass, dont chase the ball:
* take away passing option instead
When the ball goes out, dont relax: ORGANIZE!

Coaching Points

PHASE II

G
A

Press the ball immediately


Supporting player should be able to see the ball and
cut-off escape routes
Be patient and remain useful for as long as possible

When ball goes back to GK, organize defense and as


they build-up, win the ball in their half of the field
Dont le them go to goal, stay with them
To deal with central attack, as back leads the
pressing, step-up to leave forwards offside.

CUES: 1) back pass to opponent without support;


2) to the GK with limited technical ability; 3) a
forward losing the ball deep in their ATT. half

CM: 1) Dont let opp. fullbacks take shots from half

field; 2) Protect your lead by NOT playing out of the


back with short passes (risking loss of possession).

SESSION 27 SMCHS SOCCER

THEME: ATTACKING FLANK AREAS


Technical Warm-Up
BALL MASTERY
0:00 (40x20): Warm-up with ball Movement

Stops & Starts

ACTIVITY 1

ORGANIZATION

0:10 (40x44): WARM-UP TOUCHES


COACHING POINTS:

(40x44) 2 groups of 8; 4B 2 GKS

ART of Finishing=Attitude, Repetitions & Technique


1). Players must look to shoot & create opportunities
to shoot.
Challenge players to fix their own mistakes
2).Do they look immediately to goal?
3). Quality of FIRST touch

1) Passing & moving -- crisp passes


When GK calls for shots play them a high ball. Shoot w/
every progression on either goal.
a) Striking the ball w/ instep; can shoot on either goal
b) Prep touches; receive right, strike left (both)
c) Bending ball inside swing, outside swing
d) Play to teammate outside before shot
e) Overlap before shot

ACTIVITY 2

ORGANIZATION

0:20 (40x44): Shadow Play

(40x44) - 7v7+2GK, 7P:1B

COACHING POINTS:

1) Shadow play with finishing patterns


GK distribute to either team-teams are attacking
both goals within restrictions:
a) play into teammate then outside before shot
b) overlap going forward before shot
c) back to goal: turn and shoot from 18

1.

2.

3.
4.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

Pace of passes and final pass, setting up one


another for good shots on target.
Follow though on the strike.
Plant foot aiming to a small area of the net, head
& shoulders down over the ball.
Keeping shoulders square before & after shot.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 40 (40x44): 3v2 +GK


COACHING POINTS:

1). 1st touch to prepare shot; prep shot, inside


opposite foot, quick steps between prep touch & shot.
2). Shooting low and early
3). Fast combo play
4). Shooting first touch
5). Body shape upon finishing:
6). Keep head DOWN.

(40x44) - 3v2+GK
1) GK or attacker distributes to target.
All 3 attackers touch the ball before shooting.
2) Defenders release upon distribution from
opposite side & try to win the ball
3) If defenders win the ball, they must play to
target and all three must touch the ball before the
shot.
4) Defenders release upon their teammates losing ball.

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (40x30): 7v7 CROSSING
COACHING POINTS:
1. Can the attacking team finish their shots?
2. Are they looking to shoot?
3. Executing the final pass before the shot.
Quick shots off of transition.

ORGANIZATION
(64x78) - 4T+5v5+2N+2GK (9v9 field)
1) Attacking team can score on either goal & tries
to score as many goals in 3 minutes as possible.
2) Attackers must shoot within 4 passes
3) If defending team wins the ball, they keep
possession W/targets for as long as they can.
4)Targets and Neutrals help setup the attacking
team and/or possession for defending team

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.

Exploiting the flanks

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach attackers to exploit flank areas.

SESSION 28 SMCHS SOCCER

THEME: PLAYING out of THE BACK


Technical Warm-Up
ACTIVITY 1

ORGANIZATION

0:10 (20x20 GRID): CONTROL

Players inside and outside GRID

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.

Close control of the ball


Free movement with ball
Variety of movements & touches

Give-and-go
Give-and-dummy
Chest trap and volley
Headers

EVERY player must dribble thru middle cone

ACTIVITY 2

ORGANIZATION

0: 25 (40x20): Playing out-of-the-back

Teach FULLBACK movement


1.
GK rolls ball to right side: in-front-of RFB
2.
RFB passes back to RCB who passes to CM
3.
CM passes back to LCB who switches the ball to
opposite LFB
4.
LFB plays back to LCB and switching of play
happens again with CM

COACHING POINTS:
1. Accuracy of pass
2. Weight of pass
3. Angle & distance of support
4. Communication

BREAK through coned area ahead.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:40 (HALF): 3v7 OTB Play-FUNCTIONAL

3v7 Playing out-of-the-back

COACHING POINTS:

1.
2.

1.
2.
3.
4.

5.

Create Space & Width


Exploit Space created
Accuracy of passing
Switch of Play
Decision Making

2 groups of defenders and 2 groups of attackers


If defenders win ball, play it to next CM at MIDfield

ACTIVITY 4

ORGANIZATION

1:00 (HALF): 3v7 OTB Play-FUNCTIONAL

7v9 Playing out-of-the-back

COACHING POINTS:

1.
2.
3.

1.

2.
3.

Visual queues to determine a long ball is coming


Begging dropping before the ball is played.
Receive the ball in-front, rather than behind
defenders.

Defending line starts high 20-25 YDS


Attacking DEF plays ball to corner
Defenders work with circulation to play out of the
back.

VAR: increase numbers by 2s

Match Related: Expanded Small-Sided Activity


ACTIVITY 5

ORGANIZATION

1:15 (40x30): 7v7 DEFENDING

7v7 +GK 5 GATES

COACHING POINTS:

1.
2.
3.

1.
2.
3.

4.

Immediate play to create width


Depth in attack
Support with creative runs
Possession and switch of play

BLUE defends with 4-2-1


WHITE attacks with 2-3-2
DEFENDERS use NEUTRAL zone to play out of
the back

GAME
GAME: 9v9 + 2 GK
1:30 (HALF PITCH)
COACHING POINTS:
1.
2.

3.

Dribble penetration
Possession
Decisions to play: forward, sideways, back

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach team to circulate out of the back

THEME: FINISHING ART II

SESSION 29

SMCHS SOCCER

WARM-UP

Coaching Points

A
A

(UNRESTRICTED) 3P/1B
1.

Passing: 3-touches, 2-touches, 1-touch

2. Short, short, long passing pattern


Combinations (1-2, takeovers, etc.)

1.
2.
3.

ART of finishing: Attitude, Repetition, Technique

SMALL-SIDED GAME

G
A

(50x44) 4 Groups of 5 +2-GK

1.
2.
3.
4.

Two groups go at a time attacking opp. goals


Start with shot at GKs hands
pattern 1: inside, back, wide, cross
pattern 2: inside, back, overlap, cross

Coaching Points
1.
2.
3.
4.

1.
2.
3.
4.

Players stay in their assigned half


Get the ball to the attacking half quickly
Take shots from own half surprise them
Combination play & movement near the box

D
A

D
D

Coaching Points
1.
2.
3.
4.
5.

PHASE II

(65x44) 5+2 v 5+2, 2-GK


G

1.

1v1 on the flank

2. Team that scores starts from own goal

Speed of execution
Space attack/create
Surprise improvisation
Score the aim of the game

ART of finishing: Attitude, Repetition, Technique

PHASE I

(50x44) - 5v5 + 5v5, +2-GK

Pace of the pass


Ball on the ground ping it
Dont kill the ball

ART: attitude to finish


Mentality to score
Mobility & Improvisation
Risk taking balanced with sound decision-making
Attack the goal and score

Coaching Points

Using width (flank play) to spread defense


Type/Quality of service from the flank
Timed/Type of runs in the PK area
Mentality to score technical decision to finish
SOS: Space, Opposition, Support placement of ball

1.
2.
3.
4.
5.

ART of finishing: Attitude, Repetition, Technique

11v11 GAME

FORMATION: 4-4-2 V 4-4-2

CM: 1) Using flank play to score; 2) Runs in PK area

SESSION 30 SMCHS SOCCER

THEME: FULLBACKS OVERLAP & CROSS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILL CIRCUIT

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1.

2.

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (20x20 GRID): CONTROL

3 Players, 1 BALL

COACHING POINTS:

1.
2.
3.
4.
5.

1.
2.
3.

10-15 Movements & Stretching

Close control of the ball


Free movement with ball
Communication when overlapping:
hold and send

6.

P1 passes to P2 who flicks ball back to P1


P1 runs to middle to receive flicked ball
P2 takes P1 starting spot
P1 passes to P3 who holds ball
P1 overlaps P3 who sends and P1 sends to
P2 across
P3 moves to P2 starting spot

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0: 25 (40x20): Fullbacks overlapping

Teach FULLBACK overlapping movement


1.
2.
3.
4.

COACHING POINTS:
1. Accuracy of pass
2. Weight of pass
3. Angle & distance of support
4. Communication: Hold/Send

GK rolls ball to right side: in-front-of RFB


RFB passes to OM who touches inside
CM passes to overlapping fullback
Fullback finishes with a quality cross to CM

ACTIVITY 3

ORGANIZATION

0:40 (HALF): 6v4 Overlaps

6 v 4+GK Overlapping Plays

COACHING POINTS:

1.
2.

1.
2.
3.
4.

5.

Create Space & Width


Exploit Space created
Accuracy of passing
Switch of Play
Decision Making

3.

2 groups of defenders and 2 groups of attackers


Team of 6 executes fullback overlaps with early
crosses to MID fielder
If defenders win ball, play it to next CM at MIDfield

VAR: add two forwards and two holding MIDS

Match Related: Expanded Small-Sided Activity


ACTIVITY 5

ORGANIZATION

1:15 (40x30): 7v7 DEFENDING

9v9 +2GK

COACHING POINTS:

1.
2.
3.

1.
2.
3.

4.

Immediate play to create width


Depth in attack
Support with creative runs
Possession and switch of play

BLUE defends with 4-2-2-1


WHITE attacks with 3-4-2
DEFENDERS use NEUTRAL zone to play out of
the back with an overlap

GAME
GAME: 9v9 + 2 GK
1:30 (HALF PITCH)
COACHING POINTS:
1.

2.

Sharp execution of overlap play


Decisions to play: early cross? shallow defense;
play the ball behind them.

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach fullbacks to overlap and cross balls


early.

THEME: ZONAL DEFENDING

SESSION 31

WARM-UP
(UNRESTRICTED) 2P / 1B
1.

Pass 10-yards

Coaching Points
1.
2.
3.

Pass with pace on the ball


pressure on shoulder forcing one way
Wait for the right moment to step and poke it

2. pressure after pass & slide back


3. Toe Poke it

D
D

SMALL-SIDED GAME
D

SMCHS SOCCER

3 GRIDS (10x10) - 4v2, 4v2, 4v0

1.
2.
3.

D
D

Passes made through grid


2-touch, 1-touch
If ball intercepted or SWITCH is called, the last two
players who touched the ball search for a new grid to
defend on

Coaching Points
1.
2.
3.
4.

Press immediately
Cover player directs play
Work together to force error
Stay focused, deny passing lanes

D
A

A
A

(50x44) 8+2 v 8+2, 2 GKS


1. Play to targets=1PT
2. Targets may play sideways
3. Targets play to OPP GK after score

PHASE I

PROGRESSION:

score.

targets play to their fullbacks after a

Coaching Points
1.
2.
3.
4.
5.
6.
7.
8.

Pressure, Delay, Cover


Deny the ball, deny the turn
As the ball moves, the lines move HORZ/VERT
Lines move with PACE of the ball
Forwards set line of confrontation
Angles and Distance of support
Stay connected VERT/HORZ
Compress the lines VERT towards center of goal

PHASE II
D
A

(50x44) - 6v4+GK to 8v8+GK, counter goals


1. Server plays to attacking team on restarts
2. Defending team plays to Server on possession
3. All restarts from server

PROGRESSION:

11v11 GAME

8v8 to counter-goals, full width.

FORMATION: 4-4-2 V 4-4-2

Coaching Points
1.
2.
3.
4.

Tracking(Marking) vs. Passing On your Man


When playing out: converge diagonally towards ball
Establish the line of confrontation
Deny weak-side penetration (defenders positioning)

PROGRESSION:

1. Work with FB4 initially Vs 6


2. Add HM, CM, Vs 8 to FIELD WIDTH
3. Then outside MDS to FULL FIELD WIDTH

CM: midfield line collapsing on defending 1/3

SESSION 32 SMCHS SOCCER

THEME: MIDS PRESSURE, COVER & BALANCE


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): WARM-UP

SKILLS CIRCUIT

ACTIVITY 1

ORGANIZATION

0:10 (30x20 GRID): 3-ZONE Passing

3 Players / 1 BALL

COACHING POINTS:

1.

1.
2.
3.

Movement
Accuracy of Passes
Playing with your head up

2.
3.

Groups pass within 1 Zone


Move from one zone to the next
Groups are instructed to pass in 2 zones
Groups then pass in all three zones

ACTIVITY 2

ORGANIZATION

0:20 (30x20 GRID): MID Defending

3 MIDS in center GRID

COACHING POINTS:

1.

1.
2.

3.

10-15 Movements & Stretching

Closest MID pressures ball


Covering MID shuts down passing
channel
Balancing MID moves into space thru
PINCHING-in & sagging

2.
3.
4.

Outside players attempt to split MIDS with


through balls.
Play square to teammates if cannot split
If MIDS intercept, they pass to opposite
outside GRID and replace the passers
Passers become the new MIDS in center

ACTIVITY 3

ORGANIZATION

0: 40 (40x40): Playing out-of-the-back

4v4 +2 KEEP-AWAY

COACHING POINTS:
1. Communication
2. When to pressure
3. Bait attackers into places to make play
predictable

1.
2.

2 Targets outside grid play to teammates who try to


score on opposite line by passing to opposite
targets
Opposite targets then play to their team to try to
score on opposite line

Fundamental: Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (HALF): 7v7 +GK

7v7 +GK

COACHING POINTS:

1.
2.
3.

1.
2.
3.

Decision to press: when to step.


Decision to press: when to hold.
Mentality to challenge & dispossess.

4.
5.

GK restarts play with fullbacks


FBS make connecting passes with MIDS
1 MID can penetrate in attacking third to assist
lone forward on the attack
Players outside GRID step in GRID to win ball
Neutrals support forwards pass-back to score

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:20 (40x30): 7v7 MIDFIELD PCB

9v9 +GK 3v2 to MID transition, 4v4

COACHING POINTS:

1.
2.
3.

1.
2.
3.

Defending forwards step/press to force error

MIDS offer PCB on transition of play


Immediate challenges avoid splits

4.

GK plays to backfield for 3v2


Transition to MIDFIELD after 5 passes
MIDS look for a split in the line to transition to
attacking third
Attacking third is 2v3 to score

GAME
GAME: 9v9 + 2 GK
1:30 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Step v. Hold
Covering from near player
Balance on weak-side

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach MIDS to pressure, cover & balance

SESSION 33 SMCHS SOCCER

THEME: PLAYING INTO NEGATIVE SPACE


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ACTIVITY 1

ORGANIZATION

0:10 (10-CIRCLE): CIRCLE EXERCISE

2 groups of 8 3 balls

COACHING POINTS:

1.

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

BLUE player actively checking


Second pass is played through
Passes are crisp and precise

2.
3.

7 players make a 10 yard circle with remaining


player in the middle of the circle.
BLUE starts with check away/to ball to play
on first touch to another player w/o ball
This receiver plays the pass through to a
second player through the circle

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0: 20 (40x30): THREE BALL GAME

16 Players 3 teams of 6 players

COACHING POINTS:

1.
2.
3.

1. Keep possession w/good decisions


2. Movement and passing into negative
space.
3. Ability to work as a team to score.

Two-touches restriction.
Can only score from a dropped pass
Play into the hands of the player in the
goal for 1PT.

Team w/all balls WINS

ACTIVITY 3

ORGANIZATION

0: 40 (HALF): 4v4 Wing Pattern

4v4 WING Attacking Pattern

COACHING POINTS:

1.

1. Fast, precise passes to complete


finishing sequence
2. Communication

2.

Defenders setup with FB4 & play within 25


yards of their goal.
Attackers start from Center Line & perform
wing attack pattern with the overlapping CM.

Add DEF holding MID to challenge Attackers

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1: 00 (HALF): 8v6 Switching-Point

8v6 Switching the Point-of-Attack

COACHING POINTS:

1.
2.
3.

1. Players have a sense of when to


transition from passing across the
field to passing forward.
2. Play must be unpredictable.

4.

2 Teams play 8v6 in 40x30 GRID.


2 FWD & 2 DEF wait outside penalty area.
Attackers find wings through NEGATIVE
space before passing to forwards.
One attacker joins the forwards.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.
4.

Use of NEGATIVE space.


Attitude to challenge.
Good Decision Making.
Aggressive, Alert & Engaged.

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach Effective Use of Negative SPACE

SMCHS SOCCER

PASSING PATTERN I

SESSION 34
A

THEME: COUNTER ATTACK

(30x15) 3 Groups of 6P/2B


1. Start counterclockwise: ball on the ground
2. Receive it with a flick, pass across and follow it
3. Switch clockwise left foot

Coaching Points
1.
2.
3.

Timing of runs
Check away (create space), check to (receive)
When you lay it off, position body to support second
pass

Coaching Points

PASSING PATTERN II
(30x15) 3 Groups of 6P/2B
1.
2.
3.

1.

As above

Wall pass to long pass


May need to use only 1 ball to simplify it
Bottom position supports wall pass only

Coaching Points

(50x25) 6 v 5+1 +6T KEEPAWAY

PHASE I

1.
2.

3.

Team of 6 keeps possession on their on grid


Team of 5 attempts to regain possession and play it
to their target teammate
Score: connect10 consecutive passes in own gird

1.
2.
3.
4.

Collectively attempt to regain possession


When possession is gained, find teammate on
ENDLINE with the minimum amount of passes
Team shape once possession is gained and the
counter is on
Use switching the point of attack if direct play is not
possible to transition to own grid

PHASE II

(70x65) 6 v 6 +2-GK

G
D
D

1.
2.
3.

4.

GK starts with ball to back


Play out of the arch as soon as possible
If you score on the counter, team stays and a new
team defends the arch.
The winning team attacks the arch with a new ball

Coaching Points
1.
2.
3.
4.

Urgency to defend well to regain possession


Once the ball is won, mentality to go forward
Technical ability to connect with teammates
Players mentality to join the counter attack

7.

Direct ball to space short of forward, followed with


quick support for combination play
If counter is off, maintain possession

5.
6.

8.

11v11 GAME

FORMATION: 4-4-2 V 4-4-2

Eliminate as many defenders as possible with one pass


Long pass to forward into space behind or beside defender

CM: forwards movement when MD is attacking

SESSION 35 SMCHS SOCCER

THEME: DEFENDING IN MID THIRD


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball Movement

Movement without ball

Movement with BALL

ORGANIZATION

RONDOS
0:10 (15x10): RONDOS

4+1 v 4 - RONDOS
1.

4 inside attempt to regain/keep possession

ACTIVITY 1

ORGANIZATION

0:10 (20x20 GRID): Movement

Movement of Center Player 3 P/1B

COACHING POINTS:
1. Body shape, balance and foot positioning
(side-on)
2. Quick reactions and ability to maintain
balance under control
3. Vision ability to see (scan) both sides
4. Proper angle and distance of balance

Phase I:
Objective is for the [middle] player to stay centered
between the two outside players as they jog and move
around (change speed and direction). Rotate roles and
repeat

Phase II:
Add a ball. Same as above. Rotate roles and repeat.

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:20 (40x35): MID defending

4 v 4+4
Note: all balls must be played on the ground.

COACHING POINTS:
1.
2.

3.
4.

5.

Speed and angle of the pressuring player


Immediate pressure on the ball to deny
penetration
Positioning of covering and balancing defenders
Defending shape and balance with movement
off the ball
Verbal and visual communication

1.
2.
3.
4.
5.

6.

Attackers pass the ball back and forth across in sequence.


Defenders then travel with the ball.
Add attackers B1 B4.
Objective is for the defending unit to not allow any
penetrating balls through to the other side.
Limit touches to increase the demand on the defenders.
Rotate roles and repeat.

ACTIVITY 3

ORGANIZATION

0:35 (FULL): PASSING & COMBINATION

6v6 +4 Targets

COACHING POINTS:
1. Defend with patience and predictability
2. Visual cues from the attacking team
3. Defending starting positions in relationship
to the ball
4. Compactness of the field to limit attacking
space and options
5. Deny long diagonal or penetrating passes

1.
2.

Six attackers play against six defenders regular


rules apply.
If the attacking team successfully plays a
penetrating ball to the target player, the target
player [must] switch the ball immediately to the
other target player. Quickly, the attacking team
then transitions to the defending team. Continuous
play.

Match Related: Expanded Small-Sided Activity


ACTIVITY 5

ORGANIZATION

1:00 (75x78): 8v8 MID Playing

8v8 +GKS

COACHING POINTS:

1.
2.

1.
2.
3.
4.

Pressure
Cover
Balance
Communication

3.

3 DEF, 2 ATTACKERS
As ball is played into midfield, one defender stepsup to support MID field defenders
MID field defenders support each other with PBR.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.

PBR
Counter-attacking

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

4-3-2 v 3-4-2

Midfield Pressures, Cover, Balance and


Counter-attacks on possession.

THEME: ATTACKING A PACKED DEFENSE (BUNKERED)

SESSION 36

SMCHS SOCCER

WARM-UP

Coaching Points

A
A

(UNRESTRICTED) 3P/1B
1.

Passing: 3-touches, 2-touches, 1-touch

1.
2.
3.

Pace of the pass


Ball on the ground ping it
Dont kill the ball

2. Short, short, long passing pattern


3. Combinations (1-2, takeovers, etc.)

SMALL-SIDED GAME
A

(30x30) 4+2 v 2

1.
2.
3.
4.

Outside players play 1-touch


Inside players play 2-touches
A split pass=2PT
10 passes uninterrupted=5PT

Coaching Points
1.
2.
3.
4.
5.

Crisp passes, pace of the ball


Receiving with an open body
Touch in the direction you want to play
Technical execution of pass and receiving balls
Create a passing RHYTHM

PHASE I
A

(50x44) 6 v 4+GK

D
A

1.
2.
3.

RED scores with pass to Server


BLUE crosses, passes behind FB4
BLUE passing short/short/long as in warm-up

PROGRESSION:

Coaching Points
1.
2.
3.
4.

Take prep touch forward and face defenders


Play to their forwards feet
Technical execution of crosses
PK area split runs on crosses

add RED HM

PHASE II
A

Coaching Points

D
A

(78 x 65) 8 v 6+GK to counter goals


RED scores to counter goals
BLUE as above

1.
2.

11v11 GAME

1.
2.
3.
4.
5.

Force opposition to make defensive choices


Use width of field
Crosses to disrupt defensive organization
Combination plan in PK area.
Types and timing of runs in and around PK area

TASK ORIENTATION:
A team, goal down & must win
B team, low pressure D line of confrontation: Ctr-Ln

FORMATION: 4-4-2 V 4-4-2

CM: organization of split runs in PK area on a cross.

SESSION 37 SMCHS SOCCER

THEME: PLAYING IN ATTACKING THIRD


Technical Warm-Up
ORGANIZATION

BALL MASTERY
0:00 (20x20):

1.
2.

Free Dribble

3.

Everyone with a ball


At coachs signal, speed up and use different
moves
Coach signals again to slow down

1.
2.
3.

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1.

2.

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (20x20 GRID): CONTROL

Aerial Control

COACHING POINTS:

1.
2.
3.
4.

COACHING POINTS:

1.

Get into line of flight


Head steady w/ eye on ball
A cushioning first touch
Quality of pass using both feet

2.
3.
4.

Volleys with L/R foot:


Rx first moves outside, to receive inside
Thigh Traps
Chest trap and volley
Headers

ACTIVITY 2

ORGANIZATION

0: 25 (20x20): HORNETS GAME

3 GROUPS of 3 players
1.

COACHING POINTS:
1. Awareness & Decision Making
2. Accuracy of Pass
3. Communication
4. Defending side-on

2.
3.

1 team plays 3 passes before switching ball to other


grid
Defending team sends 1 player at a time
When defenders win it, they play it also to another
gird. Players losing ball become defenders

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:40 (HALF): 2v1 + GK

2v1 + GK

COACHING POINTS:

1.
2.

1.
2.
3.

First touch accuracy


Quality of pass
Decision-making when facing
opponent

3.

CM sends a pass to LW
RW times run to overlap LW who dribbles across
towards defender
Defender steps in to 2v1 situation

ACTIVITY 4

ORGANIZATION

1:00 (FULL): PASSING & COMBINATION

3 Teams of 3 Players Each

COACHING POINTS:
1. Weight & accuracy of passing
2. Good receiving
3. Movement w/w-out ball

1.
2.
3.

TEAMS in grid play 3-pass keep-away and


transition ball to other grid
1 defender steps in to win ball. If she wins it, play
to score on goal with her teammates
Team losing ball may also step to score on goal

Match Related: Expanded Small-Sided Activity


ACTIVITY 5

ORGANIZATION

1:15 (40x30): 7v7 Possession v Finish

7v7 +GK

COACHING POINTS:

1.
2.
3.
4.
5.

1.
2.
3.
4.

Create space
Control TEMPO with possession
Attitude to counterattack
Attention to TRANSITION

Jon Bianco - USSF National A License

BLUE defends with 4-2-1 (POSSESSION)


WHITE attacks with 2-3-2 (QUICK FINISH)
BLUE Plays keep-away to 10-passes=5 PT
WHITE team scores on either goal
Start possession with BLUE always

Head is up
Alternate with RT/LF feet
Use a variety of moves and fakes

SESSION 38 SMCHS SOCCER

THEME: FORWARDS COMBINE AND SHOOT


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

4+1 v 2 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:15 (HALF): COMBINATION MIDDLE


COACHING POINTS:

1.
2.
3.

THREE Player Combination + GK


1.
2.
3.

Communication
Working as a team on the attack
End product: goal

WING can finish from back-pass


WING plays square pass to FWD who finishes
WING plays wide to OPP wing to finish

VAR: use defenders to pressure.

ACTIVITY 2

ORGANIZATION

0:20 (HALF): COMBINATION WING


COACHING POINTS:

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

THREE Player Combination + GK


4.
5.
6.

Communication
Working as a team on the attack
End product: goal.

WING overlaps after passing to FWD


FWD combines with FWD to finish
Second FWD can pass to overlapping WING.

VAR: use defenders to pressure.

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 40 (30x30): 2v2 Finishing

2v2 FINISH

COACHING POINTS:
1. Fast, precise passes until opportunity to
play a finishing sequence
2. Communication

1.
2.

Attack starts from opposite goal


Defenders exit the field when scored on

VAR: progress numbers to 3v3 and 4v4.

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1: 00 (HALF): 5v4 FINISHING

5 + 4 v. 4+5 Switching the Point-of-Attack

COACHING POINTS:

1.

1. Use finishing sequences


2. Decision making to combine
3. Attitude to finish

2.

Two teams of NINE. Each team divided


into two teams of 5 and 4.
When a goal is scored, defending team in the
field is replaced by their teammates on endline.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach Combination to Finishing Patterns

SESSION 39 SMCHS SOCCER

THEME: MIDS COMBINATION WITH FORWARDS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1.

2.

Neutrals stay for 2 minutes


5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (HALF): NETBALL GAME

Netball game: 4+4+4 TAGGERS, 4 Balls

COACHING POINTS:

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

1.
2.

Communication.
Help teammates in trouble.
Have a purpose when dribbling.

TAGGERS only TAG players w/o a ball


Dribblers look for taggers and pass to teammates
to SAVE them from being tagged.

PROGRESSION: ball on the ground.

ACTIVITY 2

ORGANIZATION

0:20 (HALF): COMBINATION MIDS

Combination: groups of 4, 1 ball

COACHING POINTS:
1. Ball firm on the ground
2. Sharp passes
3. Timing of runs: movement to adjust pace
of the ball.

1.
2.
3.
4.
5.

MD1 checks to ball and passes back


MD1 spins out towards sideline
MD2 spins out towards sideline to RX.
MD2 plays diagonal pass to MD1.
MD1 then plays to target

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 40 (HALF): 4v4+2T COMBINATION

4+2T v4+2T COMBINATION

COACHING POINTS:

1.
2.
3.
4.

1. Expand when in possession.


2. Penetration once the target is
found.
3. Moving the ball efficiently.

UNI-Directional scoring.
Ball always starts from end-line
Score by dribble through flags only
Targets on endline play 1-touch

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1: 00 (HALF): 7v6 COMBINATION

7v6 + GK Combination to forwards

COACHING POINTS:

1.

1.
2.
3.
4.

Penetrate to TOP of defense


3rd. player involvement to link play.
Entry-pass to penetrate.
Depth

2.

REDS defend and play to RED targets at


CENTERLINE=1PT.
BLUES use combination to connect with
FWDS.

PROGRESSION: add targets into field.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision-Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach MIDS to combine with forwards

SESSION 40 SMCHS SOCCER

THEME: CROSSES & RUNS IN PENALTY BOX


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball Movement

Movement without ball

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

4+1 v 2 - RONDOS
1.

3 passes to transition to next grid

ACTIVITY 1

ORGANIZATION

0:15 (20x20 GRID): CROSSES

Aerial Passes 2P / 1B

COACHING POINTS:

1.
2.
3.
4.

Movement with BALL

1.
2.

Get into line of flight


Head steady w/ eye on ball
A cushioning first touch
Quality of pass using both feet

Jogging along the sideline


Player with BALL sends ball on the ground
to teammate 20 YDS away.

Repeat with balls in the air

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:20 (HALF): EARLY CROSS

5 Players + GK

COACHING POINTS:

1.
2.

1.
2.
3.

Hips face forward.


Ball is hooked: strike around the
outside with BIG toe pointed up.
Chest slightly over ball to keep it low.

3.

CM sends a pass to LW (and then RW)


RW dribbles on flank and crosses to MARKED
second 6-yard box.
Mid players make far, central and near post runs.

ACTIVITY 3

ORGANIZATION

0:35 (FULL): PASSING & COMBINATION

3 Teams of 3 Players Each

COACHING POINTS:
1. Weight & accuracy of passing
2. Good receiving
3. Movement w/w-out ball

1.
2.
3.

TEAMS in grid play 3-pass keep-away and


transition ball to other grid
1 defender steps in to win ball. If he wins it, play to
score on goal with teammates
Team losing ball may also step to score on goal

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (75x78): 8v8 Crossings and Finishing

8v8 +GKS

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.
4.

Create space
Control TEMPO with possession
Attitude to counterattack
Attention to TRANSITION

2 DEF, 3 ATTACKERS
2 OPP FLANK Players on each flank
Defenders on FLANK start IDLE
Defenders on FLANK push up when OPP wins it
and then defends it.

ACTIVITY 5

ORGANIZATION

1:15 (75x78): 8v8 Crossings and Finishing

8v8 +GKS 2-3-2 formation

COACHING POINTS:

1.

1.

As above with Added TEMPO.

2.
3.

Maintain the restricted flank corridors with 2


players from each team on each flank
Remove all restrictions from previous exercise
Flank players are actively participating

GAME
GAME: 9v9 + 2 GK
1:25 (HALF PITCH)
COACHING POINTS:

1.

Quality of cross, runs and finishing

ORGANIZATION
FOCUS:

3-4-2 v 3-4-2

-Flank Players produce quality crosses


-Central players produce quality runs

Jon Bianco - USSF National A License

SESSION 41 SMCHS SOCCER

THEME: TRAINING THE PLAYMAKER


Technical Warm-Up
BALL MASTERY
0:00 (40x20): Warm-up with ball Movement

Starts & Stops

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1. Neutrals stay for 2 minutes
2. 5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (40x44): WARM-UP Movement


COACHING POINTS:
1.
2.

3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

(44x36) - 18 players, 2 GKS, 2 Central MIDS


1.

Pace of the ball, 1st pass may get there, the 2nd
pass will barely be able to get there and the third
pass will be put into a tackle--ping it in.
Turn off of the pass, use the pace of the pass to
turn and rotate, multiple surfaces of the foot for
turning, ball striking-chip, bent, instep, push
passes
Accuracy--pass to lead foot, run through the ball
as you are striking for speed of play.

2.
3.

4P/5B: pass & move, pass & sprint to


new space-DS
Receive and turn-DS
Play to play maker- X-PM-PM-GK; chip
to goalie, strike on ground, GK
distributes with bowling throw.

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:25 (40x44): Shadow Play

(30x60) - 7v7+2-PM, +2GK/T

COACHING POINTS:

1.

1.
2.

3.
4.

Sense of urgency w/ pace of ball-body shape to


see the field
Receive the ball and accelerate into space,
spacing in the middle of the field for PM
Team shape to create space for PMs, timing of
runs off the ball, driven balls-pace & accuracy
PM: diagonal support of one another.

2.
3.

Targets are GK
Ball must go X-PM-PM-X to score
Ball is chipped to GK on end-line

ACTIVITY 3

ORGANIZATION

0: 40 (40x44): 3v2 +GK

(12x10) - 4v2+8N

COACHING POINTS:

1.

1.

2.

Checking runs--pushing off the


defender to create space, shielding to
rest and see the field.
Recognizing the runs of the opposite
PM, not having to run after every ball.

2.
3.

PM from outside players-must find


other playmaker then go outside.
If defenders (circles) win the ball
they play 4v2 until a PM can win ball.
Defenders deny penetration &
possession.

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (HALF): 7v7 +2N
COACHING POINTS:
1. Stay central, dont drift to the sidelines or
disappear from the run of play
2.

Vision--looking before receiving where the


other PM is and where the option to distribute
will be.

ORGANIZATION
(65x78) -7v7+2N+2GK
1.
2.
3.

One team plays 9v7 for 5 min.


How many goals can be scored in 5 min?
1-PM switches the field every chance
1-PM finds the target

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:

1.

Is the team using the play-maker?

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach team to use play-maker.

SESSION 42 SMCHS SOCCER

THEME: IMPROVE POSSESSION TO PENETRATE II


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): SAQ Warm-up

SPEED training with flags

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

3 v 2+1 - RONDOS
1.

Intercept pass and transition to own grid

ACTIVITY 1

ORGANIZATION

0:15 (15x15 DIAMOND): PASSING

5 Players per GRID, 1 BALL

COACHING POINTS:

1.
2.
3.
4.

1.
2.
3.
4.

Introduce ball to ensure solid, crisp


passing and receiving.

Body positioning: sideways on


Use deception: lunge before rxing
Play out quickly and MOVE!
Clean & crispy balls: RYTHM

X2 checks at an angle & looks over shoulder


X1 plays him a ball
X2 opens up and plays to X3
Pass and move

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0: 20 (15x20): 4v4 2-Touch Possession

4v4+2 TWO-touch KEEPAWAY

COACHING POINTS:

1.
2.
3.

1. Principles of attack.
2. Body shape to face play
3. Early movement
4. Deception
5. Solving pressure with first touch.

Two-touches restriction.
NEUTRALS play 1 TOUCH

1PT for 10 passes losers 10 sit-ups

LUNGE with the inside of furthest foot

ACTIVITY 3
0:35 (40x30): 5v5+4
COACHING POINTS:
1.
2.
3.

4.
5.

Keep shape: width, depth, height


DECEPTION: taking looks
Communication

ORGANIZATION
5v5 +4N to 2 PUGGS
1.
2.

Must connect 5 passes before attacking PUGGS.


Neutrals act as WALLS for pass-backs

Play away from NUMBERS

Use of NEUTRALS

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (40x60): 6v6 Possession
COACHING POINTS:
1). Early shape: sideways-on body position
2). LOOK!
3). SOLVE the pressure
4). Play OFF quickly and DONT relax.
5). Pass and stay engaged (MOVE!).

ORGANIZATION
(60x70) - 9v9 game to goals plus 4 gates
SETUP: restraining lines in MID field.
1). 10 passes=1PT
2). Dribble under control through gates=1PT
3). Goal=2PT

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach Possession to Penetrate at PACE

SESSION 43 SMCHS SOCCER

THEME: OUTSIDE MIDS FORCING PLAY TO MIDDLE


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up with ball Movement

SKILL CIRCUIT

ORGANIZATION

RONDOS
0:10 (10x10): 3v2 RONDOS

3v2 RONDOS
1.

Defenders: first-in, first-out

ACTIVITY 1

ORGANIZATION

0:15 (10x10): RECEIVING & SPACE

4P /2 B Receiving and Moving

COACHING POINTS:

2.
3.

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

Receive with back foot


Turn body to turn
Use both feet

Senders move into an open cone


Target player moves into opened space to
receive second ball.

ACTIVITY 2

ORGANIZATION

0: 25 (44x30): Possession to 2 Goals

6v6 +2N

COACHING POINTS:
1. Mentality to force play into center area.
2. Build-up numbers in the middle
3. Make play-predictable by taking flank
options away

1.
2.
3.

Force attackers into center grid


Disposes attackers with numbers up in the center
Neutrals step into GRID when a pass is made for
1PT. and play to same color team

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0:45 (HALF): 2v1 + GK

6v6 + 2GK

COACHING POINTS:

1.
2.
3.

1.
2.
3.

Timing of penetrating run


Communication between players
Transition to opposite goal

Score thru pass to target players at end-line


Target bounces ball back to same team
Team scores on opposite end-line

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:10 (40x30): 8v8 Possession Vs Finish

7v7 +4N +GKS

COACHING POINTS:

1.

1.

2.
3.
4.

Looking for early opportunities to play


ball to target player
Get into scoring positions quickly
Shoot first time
Quality pass to target so target can
make a good pass to setup finishing.

2.

Ball must be passed to targets before a goal can be


scored.
Targets pass it back 1-touch t a player on the
attacking team.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Make play predictable


Covering defender pushes attacker
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

4-3-2 v 3-4-2

MIDS make play predictable by taking away


flank play from attackers

SESSION 44 SMCHS SOCCER

THEME: MIDS COMBINATION WITH FORWARDS


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1. Neutrals stay for 2 minutes

2. 5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (HALF): NETBALL GAME

Netball game: 4+4+4 TAGGERS, 4 Balls

COACHING POINTS:

1.
2.
3.

1.
2.

Communication.
Help teammates in trouble.
Have a purpose when dribbling.

TAGGERS only TAG players w/o a ball


Dribblers look for taggers and pass to teammates
to SAVE them form being tagged.

PROGRESSION: ball on the ground.

ACTIVITY 2

ORGANIZATION

0:20 (HALF): COMBINATION MIDS

Combination: groups of 4, 1 ball

COACHING POINTS:
1. Ball firm on the ground
2. Sharp passes
3. Timing of runs: movement to adjust pace
of the ball.

1.
2.
3.
4.
5.

MD1 checks to ball and passes back


MD1 spins out towards sideline
MD2 spins out towards sideline to RX.
MD2 plays diagonal pass to MD1.
MD1 then plays to target

Fundamental: Small-Sided Activity


ACTIVITY 3

ORGANIZATION

0: 40 (HALF): 4v4+2T COMBINATION

4v4 +2T COMBINATION

COACHING POINTS:

1.
2.
3.
4.

1. Expand when in possession.


2. Penetration once the target is
found.
3. Moving the ball efficiently.

UNI-Directional scoring.
Ball always starts from end-line
Score by dribble through flags only.
Targets on endline play 1-touch

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1: 00 (HALF): 7v6 COMBINATION

7v6 + GK Combination to forwards

COACHING POINTS:

1.

1.
2.
3.
4.

Penetrate to TOP of defense


3rd. player involvement to link play.
Entry-pass to penetrate.
Depth

2.

REDS defend and play to RED targets at


CENTERLINE=1PT.
BLUES use combination to connect with
FWDS.

PROGRESSION: add targets into field.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision-Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach MIDS to combine with forwards

THEME: DEFENDERS DIRECT PLAY (4-5-1)

SESSION 45

SMCHS SOCCER

PASSING PATTERN I

Coaching Points

(30x15) 4 Groups of 4P/1B


D

1.

Short, Short, Long passing

1.
2.
3.

Open body in an angle to play 2-touches


Ping the ball on the ground
Solid pass back from support player

2. Ball on the ground


3. Minimize number of touches

PASSING PATTERN II

Coaching Points

(30x15) 4 Groups of 4 players/1B


D

1.

1.

As above

Long, Short, Long passing

2. Ball on the ground


3. Minimize number of touches
VAR: clip it over to target
PHASE I

(60x44) 8+2 v 8+2


1.
2.
3.

Targets play 1-touch can be screened only


No touch restriction for all others
To score: pass to one of the targets who pings it back
to teammate and now scores with dribble or pass to
either target

Coaching Points
1.
2.
3.

PHASE II

11v11 game with RESTRICTING lines

11v11 GAME

1.
2.

10v10 in restricted zone


Play out with a pass to teammate into restricted
space.

FORMATION: 4-4-2 V 4-4-2

Bypass/Play wide players sooner


Open body to receive and touch positive
Use as few touches as necessary to score

Coaching Points
1.
2.
3.
4.
5.

Sharp passes
Play back angled passes to play forward
Go in a direction as quick as possible
Possession without direction doesnt achieve objective.
Be in a position to play the ball early

CM: coach personalities out of their comfort zone

THEME: LOW PRESSURE DEFENDING

SESSION 46

SMCHS SOCCER

WARM-UP

(UNRESTRICTED) Groups of 2P / 1B
1. Pass and pressure receiver.
2. Receiver dribbles at defender who shuffles back

Coaching Points
1.
2.
3.

Shuffle and stay on dribblers shoulder


Stay within reachable distance of the ball
Dont fall for faints/fakes

SMALL-SIDED GAME
A

(30x30) 4+2 v 2

D
A

1.
2.
3.
4.

Outside players play 1-touch


Inside players play 2-touches
A split pass=2PT
10 passes uninterrupted=5PT

Coaching Points
1.
2.
3.
4.
5.

Stay compact
Press/Cover
Close passing lanes
Pressure the ball to direct passing game
Communicate

PHASE I

A
A

1.
2.
3.

(50x44) 6 v 6

1.
2.
3.
4.
5.

Get behind the ball in an organized/timely fashion


Double team to win the ball
Work as a unit: stepping and covering
Where to set line of confrontation
Stay compact in front of goal

Score on either of 2 goals on endline


When you get scored on, start with an attack
Players are not restricted to stay on either half

Coaching Points

PHASE II

(70x44) 8v8 game, 1-GK to counter goals

1.

1.
2.
3.

2.
3.
4.
5.
6.
7.

11v11 GAME

Coaching Points

All restarts from Server


BLUE 3-touch/passess to score
RED two backs restricted to top of PK area and help
in the build-up when possession won.

TASK ORIENTATION:

A team, man down & protect a lead (B opposite)

GK stays connected with backs to support buildup


when defenders commit control space in front.
Close passing lanes
Stay compact centrally to goal
Vertical/Horizontal separation between lines
Force opponents into defensive pockets (squeeze)
Last line controls and protects space behind team
Break pressure with an outlet pass on possession

CM: MF line collapses with DEF

SESSION 47 SMCHS SOCCER

THEME: IMPROVE SPEED OF PLAY


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

3 v 2+1 - RONDOS
1.

Intercept pass and transition to own grid

ACTIVITY 1

ORGANIZATION

0:15 (HALF): COMBINATION PLAY

8v8 THREE-touch KEEPAWAY

COACHING POINTS:

1.
2.

1.
2.
3.

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

Are attackers occupying corners?


Communication
Working as a team on the attack

Three-touches restriction.
10 passes=1PT losers 10 sit-ups

VAR: use neutral players to help passers.

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0: 25 (30x20): 8v8 2-Touch Possession

8v8 TWO-touch KEEPAWAY

COACHING POINTS:

1.
2.

1. Use width of field


2. Communicate
3. Create TEMPO in possession to
dictate the attackers game.

3.

Two-touches restriction.
Transfer play to other grid after 10
touches. Stop after 5 transfers.

1PT for full transfer (20P) losers 10 sit-ups

ALL must empty area 10 push-ups if NOT.

ACTIVITY 3

ORGANIZATION

0: 40 (HALF): 6v4 Finishing

6v4 FINISH 2 TARGETS for COUNTER

COACHING POINTS:

1.

1. Fast, precise passes until


opportunity to play a finishing
sequence
2. Communication

2.
3.
4.

Defenders setup with FB4 & play within 25


yards of their goal.
Attackers start from Center Line & attempt
switching the point of attack
If defenders win ball, play to target to counter
The targets get replaced by two OPP players
and they join in the COUNTER.

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1: 00 (HALF): 8v6 Switching-Point

8v6 Switching the Point-of-Attack

COACHING POINTS:

1.
2.
3.

1. Players have a sense of when to


transition from passing across the
field to passing forward.
2. Play must be unpredictable.

4.

2 Teams play 8v6 in 40x30 GRID.


2 FWD & 2 DEF wait outside penalty area.
Attackers switch wings before passing to
forwards.
One attacker joins the forwards.

GAME
GAME: 9v9 + 2 GK
1:20 (HALF PITCH)
COACHING POINTS:

1.
2.
3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

ORGANIZATION
FOCUS:

3-4-2 v 4-3-2

Teach Possession to Penetrate.

SESSION 48 SMCHS SOCCER

THEME: TRANSITION COUNTER-ATTACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

WARMUP AND STRETCHING

Using 5 cones, 3 players per cone

ORGANIZATION

RONDOS
0:10 (20x10): RONDOS

4+1 v 2 - RONDOS
1.

ACTIVITY 1

3 passes to transition to next grid

ORGANIZATION

6 v 4 + 2 with limited touch

0:15 (30x25): 6 v 4+2

1) Outside players play 2-touch

COACHING POINTS:

2) Inside players play 1-touch

1). Defenders stay compact


2). Diamond shape
3) Ball oriented defense
4) Pressure, Cover and Balance

3) Defenders play 4v2 2-touch in the middle on winning


the ball

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:25 (40x60): TRANSITION GAME


COACHING POINTS:

4 v 4 + 4 v 4 + GK with 2 counter-goals

1). Find early shot on goal.


2) Build-up when the forward option is not there.
3) Decision-making.

1) Players restricted to their zone


2) Attackers find early chance to shoot
3) Attackers: 2-touch restriction
4) Defenders: unlimited

ACTIVITY 3
0:40 (40x30): 4v4+4
COACHING POINTS:

1.
2.
3.

Pace of the pass


Accuracy
Shot on goal to score

ORGANIZATION
FINISHING EXERCISE
1.
2.
3.

Start from the back to MID, FWD, MID, wide &


cross.
Defender shadows the forward
Same on opposite side

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (35x25): BUMPERS
COACHING POINTS:
1). First time shooting
2). Use bumpers
3). Look for rebounds
4). Good decision-making

ORGANIZATION
4+4 v 4+4 + 2GKS
1). Bumpers play 1-touch
2). Inside players 2-touch
3). Goalkeepers roll out balls

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:
1.
2.

3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach transition on the attack.

SESSION 49 SMCHS SOCCER

THEME: ART OF FINISHING II


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

ACTIVITY 1

Dynamic Touches

ORGANIZATION

0:10 (40x44): Finish Activity


COACHING POINTS:

(40x44) - 4 groups of 4; 2 GKS

ART of Finishing=Attitude, Repetitions & Technique


1) Adjust run.
2) Place ball so GK cannot get to it.
3) Add a stuttering step before shot to fake GK.

1)
2)
3)
4)
5)

Serve ball across to receive back with layoff


Players end-up in opposite sides
Start with a pass to GK hands
Progress it to far post shots
Switch players to work on different angles

ACTIVITY 2

ORGANIZATION

0:20 (40x44): Finish Activity


COACHING POINTS:

(40x44) - 4 groups of 4; 2 GKS

1) When AM puts his head down, Far Post FWD


makes his run just inside NEAR post.
2) Near Post FWD makes sharp spinning run.

1)
2)
3)
4)
5)

Near Post FWD checks for ball


AM receives back and dribbles to corner
Near Post FWD spins out: FAR post run.
Far Post FWD attacks NEAR post
Forwards switch places every other time.

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:30 (44x60): Individual Finishing

(44x60) - 5v5 +5; 2 GK

COACHING POINTS:
1. Pace of passes and final pass, setting up
one another for good shots on target.
2. Follow though on the strike.
3. Attitude to create & execute finishing
opportunities

1)
2)
3)
4)

5v5 inside grid with unlimited touches


Perimeter players limited to 2 touches
Players behind goals have 1 touch only
Team scored on switches with their outside
players

HIGHLITE: Individual Finishing

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (44x80): Finishing as a Team

(44x80) 6v6 2T+2N; 2GK

COACHING POINTS:
1. Can the attacking team finish their shots?
2. Are they looking to shoot?
3. Are they getting early shots?
4. Executing the final pass before the shot.
Quick shots off of transition.

1)
2)

Neutrals play 1-touch


BUMPERS chip balls to their teammates
they can play to NEUTRALS as well

HIGHLITE: Team Finishing

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (3/4 PITCH)


COACHING POINTS:
1. Create finish opportunities for self or
teammates
2. Urgency to execute on opportunities
3. Goals as end-product

Jon Bianco

USSF National A License


NSCAA Advanced and National Diplomas

FOCUS:

3-3-3 v 4-3-2

Teach attackers to finish at pace.

SESSION 49 SMCHS SOCCER

THEME: ART OF FINISHING III


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

SLAP ROLLS, BELLS, DRIBBBLE CUTS

IN & OUTS SKILL CIRCUIT


Changes of Speed / Direction

ORGANIZATION

RONDOS
0:10 (10x10x4): RONDOS

1+2-N v 1 - RONDOS
1. Neutrals stay for 2 minutes

2. 5-passes and switch grid: Ns follow the ball

ACTIVITY 1

ORGANIZATION

0:15 (40x44): Finish Activity


COACHING POINTS:

(40x44) - 4 groups of 4; 2 GKS

ART of Finishing=Attitude, Repetitions & Technique


1) Adjust run.
2) Place ball so GK cannot get to it.
3) Add a stuttering step before shot to fake GK.

1)
2)
3)
4)
5)

Serve ball across to receive back with layoff


Players end-up in opposite sides
Start with a pass to GK hands
Progress it to far post shots
Switch players to work on different angles

ACTIVITY 2

ORGANIZATION

0:25 (40x44): Finish Activity


COACHING POINTS:

(40x44) - 4 groups of 4; 2 GKS

1) When AM puts his head down, Far Post FWD


makes his run just inside NEAR post.
2) Near Post FWD makes sharp spinning run.

1)
2)
3)
4)
5)

Near Post FWD checks for ball


AM receives back and dribbles to corner
Near Post FWD spins out: FAR post run.
Far Post FWD attacks NEAR post
Forwards switch places every other time.

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:40 (44x60): Individual Finishing

(44x60) 5+4 v 5+4; 2-GK

COACHING POINTS:
1. Pace of passes and final pass, setting up
one another for good shots on target.
2. Follow through on the strike.
3. Attitude to create & execute finishing
opportunities

1)
2)
3)
4)

5v5 inside grid with unlimited touches


Perimeter players limited to 2 touches
Players behind goals have 1 touch only
Team scored on switches with their outside
players

HIGHLITE: Individual Finishing

Match Related: Expanded Small-Sided Activity


ACTIVITY 4

ORGANIZATION

1:00 (44x80): Finishing as a Team

(44x80) 6+2 v 6+2; 2-N; 2-GK

COACHING POINTS:
1. Can the attacking team finish their shots?
2. Are they looking to shoot?
3. Are they getting early shots?
4. Executing the final pass before the shot.
Quick shots off of transition.

1)
2)

Neutrals play 1-touch


BUMPERS chip balls to their teammates
they can play to NEUTRALS as well

HIGHLITE: Team Finishing

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (3/4 PITCH)


COACHING POINTS:
1. Create finish opportunities for self or
teammates
2. Urgency to execute on opportunities
3. Goals as end-product

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Teach attackers to finish at pace.

SESSION 50 SMCHS SOCCER

THEME: BREAKOUT COUNTER-ATTACK


Technical Warm-Up
BALL MASTERY
0:00 (CHAN): Warm-up w/o ball

WARMUP AND STRETCHING

Using 5 cones, 3 players per cone

ORGANIZATION

RONDOS
0:10 (10x10): 3v2 RONDOS

3v2 RONDOS
1.

ACTIVITY 1

Defenders: first-in, first-out

ORGANIZATION

5 v 4+1 KEEPAWAY

0:15 (30x20): 5 v 4+1

1. When in possession in own grid, 10passes=1pt


2. Objective is for team of 4 to regain possession and
play to their target player into own grid
3. All players must transition to opposite grid and the
defending team must leave a target player at the end
of their grid

COACHING POINTS:

1). Defenders stay compact


2). Diamond shape
3) Ball oriented defense
4) Pressure, Cover and Balance

Fundamental: Small-Sided Activity


ACTIVITY 2

ORGANIZATION

0:25 (40x60): TRANSITION GAME

4 v 1 + 1v1 + GK

COACHING POINTS:

1) Ball is played into a GRID for 4v1


2) 4 attempt 3 passes before finding their striker
for a goal
3) If defender/GK wins it, they counter-attack by
playing to their GRID of 4 and the passing
sequence is reduced to 2 with a defender
entering the grid as the ball is transferred

1). Defenders attitude to win the ball back


2) Decision-making once the ball is won.

VAR: defender follows play for 1v2

ACTIVITY 3

ORGANIZATION

0:40 (40x30): 4v4+4

FINSHING EXERCISE

COACHING POINTS:

1.
2.
3.

1.

Pace of the pass


Accuracy
Shot on goal to score

2.
3.

Start from the back to MID, FWD, MID, wide &


cross.
Defender shadows the forward
Same on opposite side

Match Related: Expanded Small-Sided Activity


ACTIVITY 4
1:00 (35x25): BREAKOUT
COACHING POINTS:
1). Defending to win the ball
2). Relentlessly attempting to win the ball back
3). Once in possession, BREAKOUT
4). Good decision-making

ORGANIZATION
4 v4 + 2GKS
1) Possession team attempts to break behind
defenders
2) GK starts counter-attack on possession
3)

GAME
GAME: 9v9 + 2 GK

ORGANIZATION

1:20 (HALF PITCH)


COACHING POINTS:
1.
2.

3.

Attitude to challenge
Good Decision Making
Aggressive, Alert & Engaged

Jon Bianco - USSF National A License

FOCUS:

3-4-2 v 4-3-2

Regain possession and counter-attack.

Das könnte Ihnen auch gefallen