Beruflich Dokumente
Kultur Dokumente
Final Version
Last Update: 6/9/02
E-Mail- Mike0101@att.net
--------------------------------------------------------------------------------------------------Contents
Intro
What's New?
Part 1 Starting a City
1.1 Customizing Terrain
1.2 Starting to Build
Part 2 Information on Various Structures
2.1 Landscape
2.2 Zoning
2.3 Transportation
2.4 Utilities
2.5 Civic/ Special Buildings
Part 3 When Disasters Strike...
Part 4 Adjust and Review
4.1 Making Money
4.2 Land Value
4.3 Ordinances
Part 5 FAQ Section
Part 6 Goodbye
6.1 Credits
*Intro*
If you are new to any Sim City games by Maxis Sim City 3000 can
be overwhelming . There are so many little details to this game.
If you have any experience with Sim City 2000 or Sim City
Classic you will still notice tons of new stuff like garbage
disposal (believe me that's a biggie), new disasters and new
ways to stop them, better scenarios, a much improved query
tool, and a LOT more. Another thing, if you're just buying
this game to cause disasters and blow up stuff don't bother.
*What's New?*
-------------Version 1.0- The whole FAQ.
Version 1.5- The "What's New" Section,
Ordinance Section (4.3)
Version 1.6- Straightened up the FAQ and maps.
Version 1.7- Fixed line breaks and checked the spelling
(horray!). Seriously, I can't spell worth crap.
Version 1.8- Added the FAQ section (Part 5)
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road
residential (light)
commercial (light)
industrial (light)
oil power plant
fire station
police station
body of water
pumping station *
incinerator +
hospital
S = school
L = power lines
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a lot of pollution.
them out in the middle
and trains besides just
traffic. Be sure to put
Dezone- $2
Erases a zoned area. The area must be clear to do this
(bulldoze any thing on top). I really don't use this very often
because you can zone right over zones. Useful for getting rid
of empty landfills.
2.3 Transportation
------------------------This is how your sims get around. You must have a good
transportation system, but it is almost impossible to have a
large city with no major traffic problems. It seems like the
more you build, the more people complain.
Road- $10
The basic way of getting around. They are the easiest for you...
well in the beginning. There's no doubt you need roads, but
don't rely on them. Rely on other forms of mass transit. All
the sims do is grumble about roads. And if you are like me and
live in Ohio you know what it feels like.
Highway- $600 (4x4)
Just roads that are really expensive and are double. I build
these in my city but no one hardly ever drives on them. Also,
they are very hard to put up. You not only need the highway but
the onramp to the highway.
Onramp- $75
Connects a road to a high way.
Here is an example of how to build highways and onramps:
H = Highway
R = Road
O = Onramp
HR = Highway/road crossing
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H H HR H H H H H H H H H
H H HR H H H H H H H H H
O O O R
R R R R R R R R
The best power source until 2050 when fusion power is invented.
It doesn't give off any pollution, produces almost as much power
as a nuclear plant, and lives to a ripe old age. It is a bit
expensive but it's worth it.
Fusion- Cost- $50,000
Max. power output- 50,000 MW-h
Pollution- Low
Max. Age- 60
Fusion is the best power plant in the
not nuclear fission* like the nuclear
so there is no risk of a meltdown. It
hardly any pollution, but its max age
replace it often.
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Space Junk
Satellites that crash into your city. They cause huge divots in
the land and catch things on fire.
Toxic Cloud
Happens where ever you have high pollution. The toxic rain
comes down on your city and melts it. If you live on the
boarder of Canada near the big cities of the east then you've
had some experience already (acid rain), only this is 100 times
worse!
Plague of Locusts
This disaster only happens when you have farms. They will eat
all the vegetation, including trees. Dispatch the crop dusters
to the farms in which they are heading. Don't spray the poison
on the locusts themselves, but on the crops so you can poison
them.
_____________________________
/ Part 4 Adjust and Review /
/____________________________/
4.1 Making Money
---------------Well, having all the stuff I mentioned above is nice but you
can't have it without money. This section will help you make
money and maintain a balanced budget.
The Budget
Taxes
Always keep your residential, industrial, and commercial tax at
7%. Any more people will move away. Any less you won't make any
$$$. So keep it there and don't change it.
Ordinances
If you need money enact money making ordinances. If you have
money enact ones to make your city a better place. (More in
ordinance section)
Loans
Never take out a loan unless following my directions, And if
you do never make it more than a total of $50,000. Any more and
you will be so deep in debt that you will be voted out of office.
(you have to pay 150% on all loans :(
Neighbor Deals
Oh, the neighbor deals. Some are good if your city is young
(import garbage). Some are good if you have money
(export garbage, import power/water) some are bad no matter
what (export water). Some are good if you want $35,000,000 in
just around 200 years (export power). Want to know how I did it?
(1) Take out a loan for $50,000. (2) Buy as many oil power
plants as you can and place them on the corner of your map.
(3) When you neighbors offer you a power deal accept it.
Right now you should be deep in the red, but don't worry.
Soon you'll be rollin' in the dough. When ever your neighbors
want to renegotiate build more power plants. Once your oil ones
get old build microwave and then fusion. In around 200-300 years
you should have around $35,000,000 without cheating.
Business Deals
Here they are along with the pros and cons:
Toxic Waste Conversion PlantPros: $400 a month
Cons: Pollution
Maximum Security PrisonPros: $250 a month
Cons: Crime Magnet
GigamallPros: $300 a month
Cons: Stifles Commerce
CasinoPros: $350 a month
Cons: Attracts Crime
Must have legalized gambling ordinance (crime)
City Departments
Never lower the funding for these. Only raise them when you get
richer. Exception- Leave the police budget where it is. You
don't want police oppression in your city.
4.2 Land Value
----------------The land value of your city depends on the type of buildings
that will develop in your zones. The higher the land value,
the higher the buildings.
Things that increase land value:
Small park- $100
Large park- $1000
Fountain- Uses up water, better then small park.
Pond- Uses up water, better than fountain, comparable to large
park.
Playground- Best when next to schools
Marina- Must be in water, Usually too far away to make
significant difference in land value.
Zoo- expensive, really raises land value
Sports park- comparable to zoo
Police & Fire Stations- Give sims sense of protection
Hospital, school, library, college, museum- raises I.Q.
Rewards & Opportunities- any that don't pollute or raise traffic.
Things That do Nothing
rating.
- Junior Sports *Costs money*
This will cut down on crime. Instead of blowing up buildings,
(joke) the youth of your city will be playing sports.
- Nuclear Free Zone *Costs money*
This bans nuclear power plants from your city. While the common
person really doesn't fret about the threat of a meltdown the
snotty people just think it is dreadful. Enact this ordinance
to keep them happy.
- Pro Reading *Costs money*
Raises the IQ of your younger sims.
- Public Smoking Ban *Costs money*
This ordinance is good for your city because it raises
the health levels (secondhand smoke harms people). Of coarse
smokers willcomplain.
*Public Safety*
- Mandatory Smoke Detectors *Costs money*
You won't have to put in as many fire stations.
- Neighborhood Watch *Costs money*
Cuts down crime and you won't have to build as many
police stations.
- Crossing Guards *Costs money*
Raises health levels.
- Youth Curfew *Costs money*
Makes a time limit for how late teens can stay out.
Cuts down on crime but teens will complain.
*Environment*
- Leaf Burning Ban *Free*
Enact this ordinance! It's free and it makes free air.
- Landfill Gas Recovery *Costs money*
Cuts down on landfill pollution.
- Backyard Composting *Costs money*
Cuts down on garbage.
- Paper Reduction Act *Costs money*
*Transportation*
- Parking Fines *Makes money*
Read the title and use some common sense :)
- Carpool Incentive *Costs money*
Cuts down on traffic and pollution.
- Alternate Day Driving *Costs money*
Same as above.
- Shuttle Service *Costs money*
Same.
*Finances*
- Legalized Gambling *Makes big money*
Allows you to build a casino, and even if
you don't you still make money. Raises
crime, though.
_____________________
/ Part 5 FAQs
/
/___________________ /
Q. I have a Waste-to-Energy incinerator and even though I have
neighbor deals coming when I query it it says that its
usage is zero. Why is this so?
A. Before you do anything first check to see if you read the
contract wrong. Do this by clicking adjust and review and
neighbor deals. Make sure it says "Gives you garbage"
when you click on that city. If it does then you just
built an extra incinerator. For example, if you are taking
in 5,250 tons a month (the capacity of one incinerator) +
2,000 tons a month for your town and you have a total of
three Waste-to-Energy incinerators then the third will
not be used. So the computer does not distribute the
garbage evenly.
Q. When you query a building what does it mean if you make it
historical?
A. It simply restricts you from ripping it down. Not very
useful if you ask me.
Q. Even though I have road connections, water connections, and
power connections with my neighbors they are not offering
me deals. What should I do?
A. Having power lines, pipes, or roads connected to your
neighbor is not enough. For power make sure you have
plenty of extra power, extra water for the water deals,
and extra space for the garbage.