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Ship with the Admiral on board) whatever happens. The four most common formations are:
1. Line Astern Flagship: All ships form a single-file line behind the Flagship in decreasing order.
For example, the
Flagship is a Third Rate Ship of the Line, then a Frigate and a Sloop, followed by Brig-of-Wars
and Cutters. The Captain
of the first ship must ensure that 100 studs remain between the boom of his ship, and the
bowsprit of the following ship.
In all of these 4 ship formations, you adjust yourself to the Flagship's speed.
2. Line Before Flagship: All ships form a single-file line in front of the Flagship in increasing order
of arms. For
example, the Cutters come first, then the Brig-of-Wars, followed by Sloops, Frigates and
eventually the Flagship. This
is used to give the smaller ships a quicker chance of being in action. Though, if the enemy was to
form up a Line Astern
Flagship, all smaller ships would simply be sunk by the opposing side. This formation is not
commonly used.
3. Line Abreast: All ships form a single line next to the Flagship. This formation is commonly used
while searching bigger
areas, when, for example, a ship was lost. Searching parties then commence, in a Line Abreast.
Captains must ensure that a
the space between the ships are, appromaxily, 200 studs.
4. Line of Battle: Obviously, the Line of Battle is most commonly used while fighting in lines. This
formation is basically
the same as a Line Astern, but all ships form up much closer. Instead of 100 studs between the
ships, Captain must ensure
their bowsprit is practically touching the sternplate of the ship in front.
SUBSECTION 2.3: Knowning your Ship
A proper Captain knows all the in's and out's from his own Ship. A Captain should be well aware
that certain men are not
allowed to be at certain places onboard one of HM vessels. For example, a Seaman should
NEVER be present at Quaterdeck
(the higher raised part of the aft section), without the rightful permission of the Captain himself.
The most important
parts, which are to be known by all Midshipman+, are found here: imgur.com/SWctwy5. Know
these, and you will be fine.
In addition these 4 terms are also to be known:
1. 'Starboard': is the complete right-side section of the ship (viewing from the black seat).
2. 'Port(side)': is the complete left-side section of the ship (viewing from the black seat). Also
known as Larboard.
3. 'Going Forrard': means going in the direction of the bow-section of the ship. It actually means
'going forward'.
4. 'Going Aft': means going in the direction of the stern-section of the ship. It actually means
'going to the back'.
SUBSECTION 2.4: Hazzards at Sea
Many hazards can be encountered while sailing. The English Channel is fraught with dangerous
shoals and reefs.
Some, like the shallows in Postsmouth Harbour are marked and easily visible, others are not.
The Pattern M1798 cannons used by the navy come in many calibres. Most common is the 8pounder, found on the
Defiant-class Frigate, as well as the naval cutters and luggers. The following chart shows all
cannon calibres
currently used.
8-Pounder
9-Pounder
12-Pounder
18-Pounder
24-Pounder
32-Pounder
48-Pounder
68-Pounder (also known as 'Carronade')
When opening the Cannon-GUI, you shall see different things. First you see the amount of
cannons a certain
ship has (per broadside), and their individual ranges. The number, the elevation of the cannon,
can go from 0
up to 20. However, this does not count for all cannons. Higher calibres have a smaller maximum
set. Currently,
this does not apply to any of HM ships. A green indicator shows a loaded gun, a red indicator
shows a reloading
cannon and finally a grey (or red with --) indicator shows a cannon which is 'Out of Action'.
Cannons can be
fired one by one, by pressing each cannon-indicator seperately. This prevents you from shooting
a whole broadside
when you only need several cannons to fire (in case you are fighting smaller ships).
The command for setting an elevation is 'SE [number]'. SE is short for Set Elevation. Usually, the
Captain of the
ship OR the Officer of the Batteries will give the Gunners these settings; unless the Captain has
given the command
to set and fire at own will. This means the Gunners need to know their ranges very well. An
Officer is required to
know his ranges, this comes by experience and practise. After all, practise makes perfect.
SUBSECTION 3.2: Broadsides
Officers may apply different types of broadsides in different situations. For example, in situation 1
this type
is most common, but in situation 2 another one might be more useful. This subsections closes in
on these differences.
1. RIPPLE FIRE is mainly used when attacking shore facilities or on-land batteries by the enemy.
The men will be
able to aim more precisely throughout the complete ripple. If you start firing with an SE which is
too low, the
Gunner is granted time to adjust the setting himself correctly. The hotkeys for ripple fire are Q
(ripple fire from
the left to the right side) and E (ripple fire from the right to the left side).
2. QUICK FIRE is commonly used in open sea battles. When one ship engages another, the
cannons fire at their own
time (so when reloaded) and adjust their aiming for the right spot. Quick fire is a more rapid form
of Ripple Fire
and therefore the quick fire is more common. The hotkeys for quick fire are Z (quick fire from the
left to the right
side) and C (quick fire from the right to the left side).
3. VOLLEY FIRE (FULL BROADSIDE) is also used in open sea battles. The hotkey is 'F' (Fire).
When an Officer says 'Fire',
'Open Fire', or anything like that, he always means 'Volley Fire'. Therefore, the standard firing
type is volley fire.
A volley fire triggers tremendous damage all at once, whereas a Quick Fire is more spread out. If
you want to sweep out
the enemy crew, use volley fire for the optimal killing-ratio. Moreover, the more pieces shatter at
once, the more
damage this will do to the opposing crew. Hopefully for you, your enemy does not share this logic.
SUBSECTION 3.3: Commanding
While commanding a naval vessel, one must ensure that all Gunners have a clear shot at the
hostile ship. The Officer
has direct command over the angle of the ship, but he does not directly command the elevation of
the cannons. The
normal Gunner will carry out your commands, but if you do not angle the ship correctly, the
Gunner is unable to hit
the enemy. Therefore, a Captain must make sure the broadside is able to hit the opposing ship.
Moreover, you might think it is good to put your broadsides parallel to each other; because that
means your Gunners
have a clear shot. However, this is not completely true. You can clearly hit the enemy, yes, but
they can also clearly
hit you at that very moment! To prevent your crew from being massacred, you must try to give
your Gunners a clear hit
at the bow or stern of the enemy vessel. You could also try to let the Gunners aim for their
broadsides, but make sure
that you do not steer into their broadrange. This might make the difference on the outcome of the
battle.
CHAPTER FOUR: INITIATIVE
A good Naval Officer has to posses the skill of initiative. Initiative is daring to take certain risks,
without knowning
the outcome of certain things. For example, you take initiative by doing something which wasn't
ordered by a superior.
Naval Officers are expected to take more initiative than the average Army Officer. The navy
classifies initiative as the
ability to behave independently in order to resolve a problem or challenging situation quickly and
with the best possible
results. As an example for the men, the Sea-Officers need to be prepared to stand on the front
line while sailing towards
new and unknown dangers.
When you enter such a situation, you cannot simply do something random. That is why you, as
Officer, need to think about
each situation seperately. Each different situation has a different cause of actions. Moreover, a
booklet like the Epitome
cannot give you initiative. You learn it from your experience.
Both in the Army and in the Navy you must see the difference between an Officer who enforces
discipline for the own
good of the men, and an ''Officer'' who uses CAPSLOCK as a barbarian. Officers must adress
situations properly with
all ease, rather than shouting and yelling. The ratings must be able to carry out an order efficiently
and promptly,
whereas the Officer must ensure his orders are carried out likewhise. This is done by setting a
good example, and being
a ''man of the people'', not by being a CAPLOCK brute. Discipline is training that makes people
more willing to obey or
more able to control themselves, often in the form of rules, and punishments if these are broken,
or the behaviour
produced by this training. Therefore, discipline is mandatory.
SUBSECTION 6.4: INTEGRITY
Sailors must be formed from a vast party of individuals into a single fighting unit in order to
procure the best
results. All forms of deceit and dishonesty prove harmful to the cohesion of a ship's crew, and so
a sense of
integrity must work in all things. An officer can expect honesty from the men under his or her
command only if he
shows honesty and honour in his or her dealings with them.
SUBSECTION 6.5: LOYALTY
As with integrity, loyalty holds the navy together. It goes up and down, and binds singles into
wholes. The ratings
must always be able to trust that the senior officers will do right by them, and the senior officers
must be able to
depend on the ratings to give 100% in all things. The best way to ensure that the sailors under
your command will be
loyal to you is to ensure that you are loyal to them. In other words, you set the example and your
men follow it by
being exemplary to you.
SUBSECTION 6.6: RESPECT
The trademark of an officer is the ability to put others before themselves. There is no room in the
navy for prejudice,
or favouritism. God created all humans equally, and so all humans are seen as equals before
rank and rate are added in.
Treating someone disrespectfully because of their skin colour or country of origin is intolerable in
an officer; and
shall be punished if noticed. Respect for others extends to all human beings. Civilians, allies, and
even the army are
endentitled to respect offhandedly. The enemy, however, is in most circumstances a clear
exception to this.
SUBSECTION 6.7: EMINENCE
An Officer of HM Navy has rightfully earned his rank by hard work. Officer may, and are
encouraged to, behave like so.
As said previously, Officers and Ratings are seperated firmly and therefore Officers are
recommended to isolate
themselves from ratings and warrant/petty Officers. Try, as Officer, to leave things like lining up
the men up to
a Boatswain. You as Officer have great prestige, and dining with ratings is not correct in such
case. You are their
superior, their 'perfection', and you shall not communicate and interfear with them directly as
much as you can.
CHAPTER SEVEN: EXAMINATION FOR LIEUTENANT
Having read this Epitome is the very first step to become Officer. In your months of service, you
shall experience that
most of your skills are not given to you by reading this booklet, but by hard work on the seas.
One day you may even
find yourself wearing the coat of a Post Captain, and look back on your days as a Midshipman,
nervous about your
examination. This Epitome has been made to give the common sailor, you, the possibility to
became a trustwothy, active,
skilled and respected Officer and leader.
The best way to prepare yourself for your examination is having some hours of patrolling and
regular studying on this
very Epitome. Upon finishing the fifth stage, you can ask for a practise examination. This
examination will test your
knowledge about all chapters, as well as common things like ship parts. All bounded together,
your examination will
present you the key to a new world in the Royal Navy. Rule Britannia!