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PLAYER

EXPERIENCE POINTS

LEVEL

CHARACTER NAME

RACE

GENDER

SIZE

CLASS & BUILD

AGE

DEITY / RELIGION

SKIN

BACKGROUND

EYES

HAIR

HEIGHT

WEIGHT

LANGUAGES

IDEALS

FLAWS

BONDS

PERSONALITY TRAITS

AL

I GNME NT

CHARACTER PORTRAIT

BONUS

ENCUMBERED (HEAVY)

SPEED DROPS BY 10ft /3m /2sq EACH

SPEED

ABILITY SCORES

PROFICIENCY
PROFICIENCIES:

HEAVY ARMOR PENALTY

YOUR SPEED DROPS BY 10ft /3m /2sq


IF YOUR STR SCORE IS NOT ENOUGH
SOME SIMPLE INTERACTIONS WITH OBJECTS NEAR YOU CAN BE DONE IN TANDEM WITH YOUR MOVE ACTION (ASK YOUR DM).
DROP PRONE: FREE. STAND UP: COSTS HALF OF YOUR SPEED.
DIFFICULT TERRAIN: COSTS DOUBLE (STACKS). SQUEEZE: COSTS DOUBLE (STACKS).
CLIMB, SWIM or CRAWL: COSTS DOUBLE (STACKS).
LONG JUMP: IF MOVE 10ft/3m/2sq AT LEAST, LEAP STR SCORE IN FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO AVOID
OBSTACLES.
HIGH JUMP: IF MOVE 10ft/3m/2sq AT LEAST, JUMP 3 + STR SCORE FEET. OTHERWISE ONLY HALF THAT DISTANCE. MAKE STR (ATHLETICS) CHECK TO JUMP
HIGH THAN NORMAL.

MO

MO
D

SCORE

ST

R
ST

DE

SCO
RE

M
OD

CON

ST

OD

T
IN

WI
S

SCORE

MO D

ADVANTAGES & DISADVANTAGES

INITIATIVE

YOUR TURN

YOU CAN TAKE ONE ACTION


YOU CAN MOVE UP TO YOUR SPEED (CAN BREAK UP MOVEMENT)
YOU CAN TAKE ONLY ONE BONUS ACTION (IF YOU HAVE ANY)
YOU CAN TAKE ONLY ONE REACTION PER ROUND

ACTIONS IN COMBAT

ATTACK
DASH
CAST SPELL DISENGAGE

DODGE
HELP

HIDE
READY

SEARCH
USE OBJECT

FAIL CHECKS INVOLVING HEARING.

* SOME ARMORS IMPOSE DISADVANTAGE ON DEXTERITY (STEALTH) CHECKS

ATTACKS

F FRIGHTENED

WEAPON / SPELL

USES / AMMUNITIONS

HIT BONUS

SKILLS

DAMAGE

TYPE

PROFICIENCY & ADVANTAGE

P
A

CANNOT TAKE ACTIONS OR REACTIONS.

F INVISIBLE

CANNOT BE SEEN (NORMALLY); ATTACKS


HAVE ADV; ENEMY ATTACKS HAVE
DISADV.

P
A
P

F PARALYZED

BECOME INCAPACITATED; FAIL STR AND


DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; ENEMY ATTACKS WITHIN
5ft/1.5m/1sq IS A CRITICAL HIT; CANNOT
SPEAK, MOVE OR TAKE PHYSICAL
ACTIONS.

P
A
P
A
P
A

F PETRIFIED

BECOME
INCAPACITATED;
BECOME
PARALYZED; GAIN RESISTANCE TO ALL
DAMAGE; STOP AGING; IMMUNE TO
POISON OR DISEASE; WEIGHT INCREASE
BY A FACTOR OF 10.

A
P

IN-COMBAT FEATURES
FEAT / TRAIT / ITEM

USES

MAX USES

NOTES

A
P
A
P

ABILITY CHECKS HAVE DISADV; ATTACKS


HAVE DISADV;

A
P

F PRONE

ONLY MOVE BY CRAWLING OR STAND UP;


ATTACKS HAVE DISADV; ENEMY ATTACKS
HAVE ADV IF WITHIN 5ft/1.5m/1sq OR
HAVE DISADV OTHERWISE.

P
A
P
A

F RESTRAINED

P
A

SPEED DROPS TO 0; ATTACKS HAVE


DISADV; ENEMY ATTACKS HAVE ADV; DEX
SAVING THROWS HAVE DISADV.

P
A

F STUNNED

BECOME INCAPACITATED; FALL PRONE


AND DROP WHAT IS HOLDING; FAIL
STR AND DEX SAVING THROWS; ENEMY
ATTACKS HAVE ADV; ENEMY ATTACKS
WITHIN 5ft/1.5m/1sq IS A CRITICAL HIT.

TOTAL

F INCAPACITATED

F UNCONSCIOUS

NOTES

F GRAPPLED

BECOME INCAPACITATED; FAIL STR AND


DEX SAVING THROWS; ENEMY ATTACKS
HAVE ADV; CANNOT MOVE; CAN ONLY
SPEAK FALTERINGLY.

REACH / RANGE

SPEED DROPS TO 0.

F POISONED

NO SHIELD

MISC

FEATURES & TRAITS

F DEAFENED

CHECK AND ATTACKS HAVE DISADV


WHEN SOURCE OF FEAR IS IN SIGHT;
CANNOT WILLINGLY MOVE CLOSER TO
THE SOURCE OF FEAR.

ENCH

NOTES:

F BLINDED

F CHARMED

SHIELD

CONDITIONS

ARMOR

MO

ST

BONUS

CANNOT
HARM
THE
CHARMER;
CHARMER HAS ADV ON ANY SOCIAL
INTERACTION.

,6

$/(57 )($7

FAIL CHECKS INVOLVING SIGHT; ATTACKS


HAVE DISADV; ENEMY ATTACKS HAVE
ADV.

TOTAL

'

S AVIN G THRO

RM
NO A OR

AC

30

III
AT
H

RE
SCO

DE

A CONDITION LASTS EITHER UNTIL IT IS COUNTERED OR


FOR A DURATION SPECIFIED BY THE EFFECT THAT IMPOSE
THE CONDITION.
IF MULTIPLE EFFECT IMPOSE THE SAME CONDITION THE
CONDITION DO NOT GET WORSE BUT IT LASTS UNTIL
ALL OF THE IMPOSING EFFECTS HAVE BEEN COUNTERED
OR EXPIRED.

20

II

III
REMAINING HIT DICE

NATURAL

$'

TOTAL HIT DICE

CHA

X M OD
DE

ST

II

ARMORS
MAY DENY OR LIMIT

(AND REDUCE SPEED)

CHA

PORA RY H

WIS

ADVANTAGE

10

INT

E
OR
SC

HP
TE
M

DEX

SAVING THROW

TURN COUNTER

MAX HP

CON

DIFIER

CONDITIONS & HP NOTES

CURRENT HP

STR

MA
X

SQ UARES

SC
OR

METERS

FEE
T/

MOD

ENCH

MISC

ACROBATICS (DEX)

ANIMAL HANDLING (WIS)

ARCANA (INT)

ATHLETICS (STR)

DECEPTION (CHA)

HISTORY (INT)

INSIGHT (WIS)

INTIMIDATION (CHA)

INVESTIGATION (INT)

MEDICINE (WIS)

NATURE (INT)

PERCEPTION (WIS)

PERFORMANCE (CHA)

PERSUASION (CHA)

RELIGION (INT)

SLEIGHT OF HAND (DEX)

STEALTH (DEX) *

SURVIV$/ (WIS)

2%6(59(17 )($7

NOTES

PASSIVE PERCEPTION
SPECIAL VISION / SENSES:

PTION +
10
RCE
PE

ADVENTURING GROUP

SPELLCASTING

EQUIPMENT
ITEM

QUANTITY

WEIGHT

IX
VIII

I
CASTING ABILI
TY
ELL
SP

II

S
NU
BO

SP
E

ALLIES & FOES

VI

S LO

SPELL ATTA
CK

E DC
SAV
LL

VII

III

T S - P E R - D AY

IV
S LOT S L E F T

SPELL KNOWN

EQUIPPED ITEM

LEVEL

LEVEL

PREPARED SPELL

ORGANIZATIONS

WEALTH

ATTUNED MAGIC ITEMS


1

COPPER PIECES
1cp = 1/100gp

SPELL KNOWN

SILVER PIECES
1sp = 1/10gp

ELECTRUM PIECES
1ep = 1/2gp

GOLD PIECES
1gp = 1gp

MAX 3 ITEMS

PLATINUM PIECES
1pp = 10gp

OTHER CARRIED WEALTHS:

OE J
V N
RLQ V
F
LQ
 FR



DRAG - L
SH IFT
PU

STORED WEALTHS:

CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq

DOWNTIME

CARRIED WEALTH

CARRIED COINS

YING CAPAC
RR
ITY
CA

CARRIED EQUIP

ENCUMBRANCE

ACTIVITIES

PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP

ENT LOAD
CURR

DA
YS TO SPEN D

CAMPAIGN NOTES

ENCUMBERED THRESHOLD*

6756&25([OE

SPEED DROPS BY 10ft/3m/2sq

STR SCORE x 2.5kg

HEAVY ENCUMBERED THRESHOLD*

6756&25([OE

SPEED DROPS BY 20ft/6m/4sq


DISADV ON ABILITY CHECKS, ATTACK ROLLS AND
SAVING THROWS ON STR, DEX OR CON

STR SCORE x 5kg


* Optional rules

6756&25([OE
STR SCORE x 7.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.

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