Beruflich Dokumente
Kultur Dokumente
EXPERIENCE POINTS
LEVEL
CHARACTER NAME
RACE
GENDER
SIZE
AGE
DEITY / RELIGION
SKIN
BACKGROUND
EYES
HAIR
HEIGHT
WEIGHT
LANGUAGES
IDEALS
FLAWS
BONDS
PERSONALITY TRAITS
AL
I GNME NT
CHARACTER PORTRAIT
BONUS
ENCUMBERED (HEAVY)
SPEED
ABILITY SCORES
PROFICIENCY
PROFICIENCIES:
MO
MO
D
SCORE
ST
R
ST
DE
SCO
RE
M
OD
CON
ST
OD
T
IN
WI
S
SCORE
MO D
INITIATIVE
YOUR TURN
ACTIONS IN COMBAT
ATTACK
DASH
CAST SPELL DISENGAGE
DODGE
HELP
HIDE
READY
SEARCH
USE OBJECT
ATTACKS
F FRIGHTENED
WEAPON / SPELL
USES / AMMUNITIONS
HIT BONUS
SKILLS
DAMAGE
TYPE
P
A
F INVISIBLE
P
A
P
F PARALYZED
P
A
P
A
P
A
F PETRIFIED
BECOME
INCAPACITATED;
BECOME
PARALYZED; GAIN RESISTANCE TO ALL
DAMAGE; STOP AGING; IMMUNE TO
POISON OR DISEASE; WEIGHT INCREASE
BY A FACTOR OF 10.
A
P
IN-COMBAT FEATURES
FEAT / TRAIT / ITEM
USES
MAX USES
NOTES
A
P
A
P
A
P
F PRONE
P
A
P
A
F RESTRAINED
P
A
P
A
F STUNNED
TOTAL
F INCAPACITATED
F UNCONSCIOUS
NOTES
F GRAPPLED
REACH / RANGE
SPEED DROPS TO 0.
F POISONED
NO SHIELD
MISC
F DEAFENED
ENCH
NOTES:
F BLINDED
F CHARMED
SHIELD
CONDITIONS
ARMOR
MO
ST
BONUS
CANNOT
HARM
THE
CHARMER;
CHARMER HAS ADV ON ANY SOCIAL
INTERACTION.
,6
$/(57)($7
TOTAL
'
S AVIN G THRO
RM
NO A OR
AC
30
III
AT
H
RE
SCO
DE
20
II
III
REMAINING HIT DICE
NATURAL
$'
CHA
X M OD
DE
ST
II
ARMORS
MAY DENY OR LIMIT
CHA
PORA RY H
WIS
ADVANTAGE
10
INT
E
OR
SC
HP
TE
M
DEX
SAVING THROW
TURN COUNTER
MAX HP
CON
DIFIER
CURRENT HP
STR
MA
X
SQ UARES
SC
OR
METERS
FEE
T/
MOD
ENCH
MISC
ACROBATICS (DEX)
ARCANA (INT)
ATHLETICS (STR)
DECEPTION (CHA)
HISTORY (INT)
INSIGHT (WIS)
INTIMIDATION (CHA)
INVESTIGATION (INT)
MEDICINE (WIS)
NATURE (INT)
PERCEPTION (WIS)
PERFORMANCE (CHA)
PERSUASION (CHA)
RELIGION (INT)
STEALTH (DEX) *
SURVIV$/ (WIS)
2%6(59(17)($7
NOTES
PASSIVE PERCEPTION
SPECIAL VISION / SENSES:
PTION +
10
RCE
PE
ADVENTURING GROUP
SPELLCASTING
EQUIPMENT
ITEM
QUANTITY
WEIGHT
IX
VIII
I
CASTING ABILI
TY
ELL
SP
II
S
NU
BO
SP
E
VI
S LO
SPELL ATTA
CK
E DC
SAV
LL
VII
III
T S - P E R - D AY
IV
S LOT S L E F T
SPELL KNOWN
EQUIPPED ITEM
LEVEL
LEVEL
PREPARED SPELL
ORGANIZATIONS
WEALTH
COPPER PIECES
1cp = 1/100gp
SPELL KNOWN
SILVER PIECES
1sp = 1/10gp
ELECTRUM PIECES
1ep = 1/2gp
GOLD PIECES
1gp = 1gp
MAX 3 ITEMS
PLATINUM PIECES
1pp = 10gp
OE J
V N
RLQ V
F
LQ
FR
DRAG - L
SH IFT
PU
STORED WEALTHS:
CARRYING CAPACITY x 2
WHILE PUSHING OR DRAGGING MORE WEIGHT THAN
CARRYING CAPACITY, SPEED DROPS TO 5ft/1.5m/1sq
DOWNTIME
CARRIED WEALTH
CARRIED COINS
YING CAPAC
RR
ITY
CA
CARRIED EQUIP
ENCUMBRANCE
ACTIVITIES
PRACTICING A PROFESSION
CRAFTING
RECUPERATING
RESEARCH
TRAINING
SPELLCASTING SERVICE
CATCHING-UP
ENT LOAD
CURR
DA
YS TO SPEN D
CAMPAIGN NOTES
ENCUMBERED THRESHOLD*
6756&25([OE
6756&25([OE
6756&25([OE
STR SCORE x 7.5kg
NOTE:
HALVE CARRYING CAPACITY FOR TINY CHARACTERS,
DOUBLE FOR EACH SIZE CATEGORY ABOVE MEDIUM.