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Character Advancements

57

Strength
(S)

Toughness
(T)

Agility
(Ag)

Intelligence
(Int)

Perception
(Per)

Willpower
(WP)

Fellowship
(Fel)

Common Lore (Int)


o o o
B
Adeptus Astartes
o n o
Ballistic
ImperiumSkill
o n o
Basic
War Skills
o n o
Basic
Weapon Training (Talent)
_______________________
o o o
Bastion
of Iron Will (Talent)o o o
_______________________
Battle Rage(Ag)
(Talent)
Concealment
n n o
Berserk
Charge
Contortionist (Ag) (Talent)
n o o
Binary(Fel)
Chatter (Talent)
Deceive
n o o
Blademaster (Talent)
Demolition (Int)
o o o
Blind Fighting (Talent)
Disguise (Fel)
n o o
Blood Soaked Tide (Horde) (Trait)
Dodge (Ag)
n n o
Bolter Drill (Talent)
Drive (Ag)
o o o
Bolt Weapons
Ground Vehicles
o n o
Brace Heavy Weapon
_______________________
o o o
Briefing (Missions)

Bulging Biceps (Talent)


Burning Fate

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

Basic

+20%

+10%

Trained

Basic

+20%

+10%

Trained

Basic

Agility

25
Chem
Geld
(Talent)
 114
Aim

237
Cleanse
and Purify (TalAir of
Authority (Talent)
ent)

115
 113
Climbing

206
All Out Attack
237
Codex Squad Mode Abilities
216
Ambidextrous (Talent)
113 SKILLS
Cohesion
211
Ammunition
158
Combat
234
Acrobatics
Evaluate 230
Scrutiny (Per)
o o o o
n o o o
n
Arming (Ag)
(Missions)
Combat Formation (Talent)
115

Awareness
(Per)
Forbidden
Lore
(Int)
Search
(Per)
n
n
o
o
o
o
o
o
n
Armour
160
Combat Master (Talent)
115

Barter
(Fel)
Daemonology
Secret
Tongue
(Int)
n
o
o
o
o
n
o
o
o
Armour Craftsmanship
165
Combat Sense (Talent)
115
Blather
(Fel)
Inquisition
_______________________ o
o n o o
Armour-Monger
(Talent) o o o o
113
Common Lore
100
Carouse
(T) Strike (Talent)
_______________________
_______________________
Assassin
113
n o o o
o o o
o
Concealed Cavity
(Talent)
115o
Assistance
204
Charm
(Fel)
Gamble (Int)
Security
(Ag)
n o o o
n
o
o
o
Conditions and Special Damage
260o
Astartes (Int)
Weapons
Chem-Use
Inquiry (Fel)142
Shadowing
(Ag)
o o o o
n
o
o
o
Corruption
282o

Astartes
Specialisation
(Talent)
113
Ciphers
(Int)Weapon
Interrogation
(WP) Counter Attack
Silent Move (Ag)
o o
o o
o o(Talent)
o o
115n
Astartes
Weapon Training (Talent)
113
Grey Knight
Intimidate (S)
Sleight
of
Hand
(Ag)
o n o o
n
n
o
o
Cover
246o

Attack
244
_______________________ o o o o
Invocation (WP)
Speak
Language
(Int)
o
n
o
o
Crack Shot (Talent)
115o
Attack
221
Climb
(S) Patterns
Lip
Reading
(Per)
High
Gothic
n n o o
o o o o
Crafting Skills
94o
Autosanguine
113
Command
(Fel) (Talent)
Literacy (Int)
Low Gothic
Craftsmanship
140o
n o o o
o n o o

o
o
o
o
o
o
o

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

n
o
o

n
n

+20%

Ballistic Skill
(BS)

238

+10%

Weapon Skill
(WS)

94

Charge
CHARACTERISTICS

Trained

Advanced Skills

V: Grey Knights

Character Name _________________________________ Player Name _____________________________________


Characteristic Advance
57
S
peciality ________________________________________ Rank ______________________________________________
Abhor the Witch (Talent)
113
Characteristic Damage
251
Description_________________________________________________________________________________________________________
Actions
234, 236
Characteristics
25
______________________________________________________________________________________________________________________

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

Crippling Strike
115o o
Logic (Int)
_______________________
n o(Talent)
o o
Critical Damage
250o o
Medicae (Int)
_______________________
o o o o
262o o
25 Critically Damaged
Navigation (Int)
Survival (Int)
o o o o
Crushing Blow
115n o
Surface 92
Swim (S)
o n(Talent)
o o
Cybernetic and
Bionic
262o o
113
_______________________
Tech-Use (Int)
o o
o oReplacements
114
Performer (Fel)
Tracking
(Int)
o o o o
o n
D
114
_______________________
Trade (Int)
o o o o
o o
Pilot (Ag) 114
_______________________
Damage o o o o
250o o
114
Darkness o o o o
247o o
_______________________
_______________________
114
Deadeye Shot
115o o
_______________________
Wrangling (Int)
o (Talent)
o o o
114
262o o
Psyniscience (Per) Death
_________________________
o n o o
130
Above
115
Scholasic Lore (Int) Death Fromo
o o(Talent)
o
114
T64
otal

Codex Astartes DeathwatchoAdvances
n o o
146
C
urrent

WOUNDS:
DeathwatchoApothecary
68
_______________________
o o o
Fatigue
238
DeathwatchoAssault
72
Critical Damage_________________________
_______________________
o o Marine
o
227
Deathwatch Devastator Marine
76
______________________________________
114
205

Deathwatch Hypno-conditioning
36
Deathwatch Librarian
80
oints

INSANITY: Current P168
Deathwatch
Relics
Secondary
Sus-an Membrane: You may enter suspended animation.
C Heart/Ossmodula/Biscopea/
Tactical Marine
84
Haemastamen: You gain the Unnatural Strength and
Oolotic Kidney: You may re-rollDeathwatch
any failed Toughness
Toughness
Traits.
Test ro resist poisons and
attacks with
the
Deathwatch
Techmarine
88
Called
Shot
238toxins, including
Larramans Organ: You do not suffer from Blood Loss.
Toxic Quality.
Half 36Charge
Deathwatch
Training
Call
to
Vengeance
(Talent)
114
MOVEMENT:
Catalepsean Node: You suffer no penalties to PerceptionNeuroglottis: You may detect any poison or toxin by
Full
Deathwatch
Training
(Talent)
115 Run
Carrying,
Lifting,
Pushing
based
Tests when awake
for longand
periods
of time. Objects taste with a successful208
Awareness Test.
You gain a +10
to
Preomnor:
You
gain
+20
to
Toughness
Tests
against
Tracking
Tests
against
a
target
you
have
tasted.
Deciding How to Advance Your Character
58
Carrying Weight
208
ingested poisons.
Mucranoid: You may re-roll any failed Toughness Tests
Defensive
Stance
238
Catfall
(Talent)
114
Omophagea: You may gain a Skill or Skill Group by
caused by temperature extremes.
Total
FATE POINTS:
Defensive
Stances
223
Chain
Weapons
153
devouring
a portion
of an enemy.
Betchers Gland: You
may spit acid
as a ranged weapon
Current

Multi-Lung:
may re-roll any failed Toughness Test
with the following profile:
Deflect Shot (Talent)
115
Chaos You
Heretic
364
for drowning or asphyxiation. In addition, you gain a +30
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
Degrees of Success and Failure
203
Chaos Tests
Space
to Toughness
madeMarine
to resist gases, and may re-roll
or more degrees of success,363
you have blinded him for 1d5 Rounds.
Delay
238
Chapter
66be retrieved
failed
results. Advances
Progenoids: These may
with a successful
Occulube
and Lymans
You gain
the Heightened
Medicae Test.
Demeanours
32
Chapter
SquadEar:
Mode
Abilities
217
SPACE MARINE ABILITIES

Senses (Sight and Hearing) Talents, +10 to relevant


Awareness Tests.

Black Carapace: While wearing Power Armour, enemies


do not gain a bonus to hit you due to your size.

Permission granted to photocopy for personal use. Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com

139

V: Grey Knights

CHARACTERISTICS

Weapon Skill
(WS)

Ballistic Skill
(BS)

Strength
(S)

Toughness
(T)

Agility
(Ag)

Intelligence
(Int)

Perception
(Per)

Willpower
(WP)

Fellowship
(Fel)

WEAPON

WEAPON

NAME

NAME

CLASS

DAMAGE

RANGE

TYPE

ROF

CLIP

PEN

CLASS

RLD

SPECIAL RULES

RANGE

DAMAGE

TYPE

ROF

PEN

CLIP

RLD

SPECIAL RULES

WEAPON

ARMOUR

HEAD
(1-10)

NAME

Type:

CLASS

DAMAGE

RANGE

TYPE

ROF

PEN

CLIP

RLD

SPECIAL RULES

RIGHT ARM
(11-20)
Type:

LEFT ARM
(21-30)

BODY
(31-70)

Type:

Type:

WEAPON
NAME
CLASS
RANGE

DAMAGE
ROF

TYPE
CLIP

LEFT LEG
(86-00)

RIGHT LEG
(71-85)

PEN
RLD

Type:

Type:

SPECIAL RULES

SPACE MARINE TALENTS & TRAITS


Ambidextrous
Astartes Weapon Training
Brotherhood of Psykers
Bulging Biceps
Hatred (Daemons)
Heightened Senses (Hearing, Sight)
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
____________________________
____________________________

And They Shall Know No Fear


Daemon Hunter
Unnatural Strength (x2)
Unnatural Toughness (x2)
Warp Bane
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

PSYCHIC POWERS
Psy Rating: _____ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

POWER ARMOUR ABILITIES


Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed

EXPERIENCE:
XP to Spend
Total XP Spent

_________________________
_________________________
GEAR

_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

140

Permission granted to photocopy for personal use. Games Workshop Ltd 2011. Character sheet also available for download at www.FantasyFlightGames.com

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