Beruflich Dokumente
Kultur Dokumente
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Installation (short version)
- Install FNIS Behavior V5_2 -- ALWAYS necessary
- Install Creature Pack V5_1 (optional, necessary for creature animation mods)
- Install FNIS Idle Spells V5_0_1 -- ADD-ON for the spells (optional, necessary
for the spells)
- Install other FNIS dependant mods (see mod list below)
- Goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Stea
m/SteamApps/common/skyrim), and from there to [color=salmon]Data/tools/GenerateF
NIS_for_Users
- Start GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and [c
olor=red]ABSOLUTELY NECESSARY, or NOTHING works)
- Select Behavior patches (ONLY those you need!)
- Click "Update FNIS Behavior"
When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the
tool shall be created on your desktop.
Say "YES" (strongly recommended - you will need the generator quite frequently)
- For more detailed NMM and manual installation directions see "Installation (e
xtended)"
- If you are new with installing mods, check the Wiki [url=http://wiki.tesnexus.
com/index.php/Installing_Mods_Using_NMM]Installing Mods Using NMM[/url]
- If you need a illustrated direction on how to install FNIS, check out the arti
cle [url=http://skyrim.nexusmods.com/articles/540]Installation Guide FNIS / Gene
rateFNISforUsers.exe[/url]
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ _
Problem shooting "Installation Problems"
When all NPCs move with the dreaded STIFF "half-T" POSE, then this is NO FNIS bu
g: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!
- Remove the desktop GenerateFNISforUsers.exe desktop short-cut
- Re-install FNIS Behavior EXACTLY as described in the "Installation (extended)"
- Fix all errors in the generator's text field, and give note to all warnings Errors definitely WILL, Warnings CAN indicate causes of the "half-T" problem
- DON'T try to be smart moving things around - and DON'T call the generator from
7Zip, WinRar, ....
If the problem persist AND you are using a LEGAL, STEAM based version of Skyrim
then do the following:
- Send me a personal message WITH YOUR LOG FILE (data/tools/GenerateFNIS_for_Use
rs/temporary_logs/GenerateFNIS_LogFile.txt), AND
- Report your problem WITH SUFFICIENT and PRECISE information in the FNIS discus
sion thread. Avoid meaningless information like "glitches", "didn't work", "trie
d all different ways 3 times"
NOTE: I will NOT HELP any PIRATES! First, I don't support people that don't supp
ort Skyrim. And second, I don't waste my time chasing down problems which only o
ccur with illegal installations.
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___
Mods using FNIS Behavior
Non-adult:
- FNIS Idle Spells (part of this mod)
- [url=http://skyrim.nexusmods.com/mods/2658]Dance Animation for Modder[/url] by
Umpa, SergeyWR (included in FNIS Spells)
- [url=http://skyrim.nexusmods.com/mods/17880]Funny Animations And Idles [/url]
by dualsun (included in FNIS Spells)
- [url=http://skyrim.nexusmods.com/mods/15775]Flying Mod Beta[/url] by PorroOne
- [url=http://skyrim.nexusmods.com/mods/14521]Dance Animation - Shake It[/url] b
y IndexMemories
- [url=http://skyrim.nexusmods.com/mods/18575]Amethyst Hollows Dreamworld[/url]
by AmethystDeceiver
- [url=http://skyrim.nexusmods.com/mods/16864]Momo Acrobatic Jump[/url] by xp32
- [url=http://skyrim.nexusmods.com/mods/19497]Osare AnimObjects Pose[/url] by an
ano
- [url=http://skyrim.nexusmods.com/mods/24222]Vampiric Thirst - Dawnguard Editio
n[/url] by Miss Leeches
- [url=http://skyrim.nexusmods.com/mods/24875]Gangnam Style Dance Animation[/url
] by Casualmods MotionMakerDiva / Brodual
- [url=http://skyrim.nexusmods.com/mods/26271]Fully Animated Meals Potions[/url]
by foster
- [url=http://skyrim.nexusmods.com/mods/27971]ZF Primary Needs[/url] by varakz
- [url=http://skyrim.nexusmods.com/mods/28428]New Animation for Magic Casting[/u
rl] by xp32
- [url=http://skyrim.nexusmods.com/mods/28978]Pretty Motion Package[/url] by Dua
lsun
- [url=http://skyrim.nexusmods.com/mods/30200]Pipe Smoking[/url] by MadNuttah an
d Virakotxa
- [url=http://skyrim.nexusmods.com/mods/35511]Way of the Thousand Fists[/url] by
rewind2
- [url=http://skyrim.nexusmods.com/mods/38384]FNIS Zoo[/url] by fore
- [url=http://skyrim.nexusmods.com/mods/44467]Emote - Rest[/url] by Anton
- [url=http://skyrim.nexusmods.com/mods/52269]EatingSleepingDrinking - KuNeruNom
u[/url] by gekkou1992
- [url=http://skyrim.nexusmods.com/mods/52298]Play Random Idle[/url] by Phnx
- [url=http://skyrim.nexusmods.com/mods/54521]FNIS Sexy Move[/url] by fore
- [url=http://skyrim.nexusmods.com/mods/59463]Moonlight Tales - Werewolf Essenti
als[/url] by Brevi - Al99 - NsJones
- Skyrim Pose Collection by Halofarm, uploaded at [url=http://mod.dysintropi.me/
mods/skyrim]Halo's Mods[/url] (external link!)
Adult:
- [url=http://skyrim.nexusmods.com/mods/8714]Adult Show XXX[/url] by RainOfChaos
, theru, Messenjah, Persacom
- [url=http://skyrim.nexusmods.com/mods/11427]Bathing Beauties or Beefcake - Lux
ury Suite[/url] by migal130
- [url=http://skyrim.nexusmods.com/mods/18366]Niruins Business Plans[/url] by Fr
eshFish
- [url=http://skyrim.nexusmods.com/mods/6786]Forbidden Romance[/url] by theroll,
Don Juan
- [url=http://skyrim.nexusmods.com/mods/10748]Animated Prostitution - Skyrim[/ur
l] by JoshNZ (see "Known Restrictions and Incompatibilities")
- [url=http://skyrim.nexusmods.com/mods/24023]Zaz Resources - Whips Restraints a
nd Bondage[/url] by rofloski
- [url=http://skyrim.nexusmods.com/mods/24536]Blow up -a little sexy apparel rep
lacer addon-[/url] by Cotyounoyume
- [url=http://skyrim.nexusmods.com/mods/24931]re-up The Clubhouse a strip club a
nd player home[/url] by dooders
- [url=http://skyrim.nexusmods.com/mods/16021]Maids II - Deception[/url] by Ente
r_77
- [url=http://skyrim.nexusmods.com/mods/8732]Cannabis Skyrim[/url] by MadNuttah
and Virakotxa
- [url=http://skyrim.nexusmods.com/mods/33102]EstrusForSkyrim[/url] by cotyounoy
ume
- [url=http://skyrim.nexusmods.com/mods/36993]Companion Selene Kate[/url] by by
Kasprutz and Hello Santa
Mods from an all-adult site (in the links replace "LL" with name of the site!!!)
:
- [url=http://www.LL.com/topic/16623-skyrim-sexlab-sex-animation-framework-v157updated-0511]Sexlab[/url] by Ashal
- [url=http://www.LL.com/topic/17062-zaz-animation-pack-2014-04-21]ZaZ-Animation
-Pack[/url] by mastercchris and XAZ
- [url=http://www.LL.com/topic/17295-private-needs]Private Needs[/url] by Richar
d19840706
- [url=http://www.LL.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-02-02]
Sanguine's Debauchery Enhanced[/url] by skyrimII
- [url=http://www.LL.com/files/file/149-estrus-chaurus]Estrus Chaurus[/url] by j
bezorg
- [url=http://www.LL.com/files/file/286-defeat-v5b3-530]Defeat[/url] by Goubo
- [url=http://www.LL.com/files/file/320-bestiality-animations-pack]Bestiality An
imations Pack[/url] by Gone
- [url=http://www.LL.com/files/file/403-sexlab-tdf-prostitution-and-pimping-theformer-aggressive-prostitution-v1819c]SexLab TDF Prostitution and Pimping[/url]
by TheDriedFinger
Mods supported by FNIS with patches:
- [url=http://skyrim.nexusmods.com/mods/14871]PC Exclusive Animation Path (PCEA)
[/url] by xp32 and Raestloz
- [url=http://skyrim.nexusmods.com/mods/16975]New Animation for Running with Bow
[/url] by xp32
- [url=http://skyrim.nexusmods.com/mods/18981]New Animation for 1H Weapon[/url]
by xp32
- [url=http://skyrim.nexusmods.com/mods/24286]Horsemen Mounted Combat Enhancemen
ts[/url] by rongphale
- [url=http://skyrim.nexusmods.com/mods/26800]XP32 Maximum Skeleton[/url] by xp3
2
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Usage
This mod serves both gamers and modders.
Gamers can use it to make characters perform any standard or custom idle by simp
ly copying the (.hkx) animation file under a pre-defined name into a special dir
ectory, and activate them by casting the FNIS spells. Note: although there can b
e different NPCs performing different animations at one time, this mod does not
provide any synchronization of these animations, as needed for example in some a
dult type animation mods.
Modders can generate behavior files to add new idle animations to their mods. To
hook these new behavior files into the sytem, it is necessary to modify 4 origi
nal behaviors (0_master.hkx, defaultmale.hkx, defaultfemale.hkx, mt_behavior.hkx
) for characters, and similar files for each creature for which an FNIS dependen
t mod exists. Because of the anti-modding structure of these behaviors, my mod w
ill always be incompatible to all other mods which modify these files as well. T
o make 2 behavior modifying mods compatible, they have to be integrated into one
set of behaviors. That's why GenerateFNISforUsers.exe has an integrated "Patch
Management", which takes care of necessary Behavior changes for other behavior
changing mods, like [url=http://skyrim.nexusmods.com/mods/14871]PC Exclusive Ani
mation Path[/url].
FNIS animations can be used for all kind of simple animation tasks, (hopefully)
including idle based combat overhauls like Oblivion's DR6 and CCAO. However due
to the lack of necessary behavior information they cannot be used for regular co
mbat animations.
(For more modding related information see [url=http://skyrim.nexusmods.com/downl
oads/1000059863]FNIS 4.0 for Modders Documentation[/url] in the files section)
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_ _
FNIS Spells
On start-up the player automatically receives 3 spells:
- FNIS Spell Selector: This (self) spell allows you to select 1 of 72 Idle Anima
tion which will be used for the next Idle Spells (NPC or player). By installatio
n, most of these animations are pre-set with standard animations, but it also in
cludes all 17 of Umpa's [url=http://skyrim.nexusmods.com/mods/2658]Dance Animati
on for Modder[/url] (animations C10 to C26), and dualsun's [url=http://skyrim.ne
xusmods.com/mods/17880]Funny Animations And Idles[/url] (animations C28 to C34,
A1 to A4). For a complete list of the used spells, see [color=salmon]Data/meshes
/actors/character/animations/FNISSpells/FNIS_Animations.txt.
- FNIS NPC Idles: This (target) spell makes the casted NPC perform the selected
idle. On standing NPCs the idle will run until you interrupt by casting again. B
ut unfortunately, in some cases the animation can be also interrupted by or blen
ded with the movement of other standard animation of the NPC's regular animation
schedule.
- FNIS Player Idles: This (self) spell forces the player into 3rd person and mak
es her perform the selected idle. The will run until you interrupt, e.g. by jump
ing up (space bar).
If you want to cast animations of your choice, you can simply replace the files
in meshes/actors/character/animations/FNISSpells by your own files:
-
FNISSPc001.hkx
FNISSPa001.hkx
FNISSPo001.hkx
FNISSPb001.hkx
to
to
to
to
FNISSPc045.hkx
FNISSPa009.hkx
FNISSPo018.hkx
FNISSPb009.hkx
(for
(for
(for
(for
cyclic animations)
acyclic animations)
cyclic animations using AnimObjects)
acyclic animations using AnimObjects)
If you change AnimObject ('o' or 'b') animations, you should also change the cor
responding AnimObjects in meshes/AnimObjects/FNIS
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_ _
Patches
Skyrim uses 2 gender specfic behavior files (defaultfemale.hkx, defaultmale.hkx)
to list ALL animation files used in the game. These files cannot be used for di
fferent compatible mod changes. One mod will always overwrite other mods default
files. Therefore FNIS attempts to incorporate changes made by other mods (fortu
natley there are not many). This is done with the GenerateFNISforUsers.exe "Patc
h Management". However, FNIS will not include other (animation) files from these
mods. So if you want to use the patches, you will still have to install these m
ods as well, before running the generator.
DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!
7- Start Skyrim through your Games Library. This will bring up the launcher. Cli
ck on Play.
8- Restore your load order and .ini files backups, since the official Skyrim lau
ncher screwed them up.
("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save
file. An FNIS bug?
No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the gre
ater the likelyhood that you see CTDs, especially on save load. I personally hav
e NO load CTD with 1500 animations, about 0.5 with 3000 animations, and about 36 CTD with 4000 animations before the game is loaded. Interestingly, once Skyrim
starts sucessfully, an immediate re-load of the same file will almost always su
cceed, even with 4000+ animations. So there is an apparent dependency between me
mory usage and CTD frequency. Here my advice when you have an unacceptable CTD r
ate:
- Install [url=http://forums.bethsoft.com/topic/1485027-wipz-skyrim-script-exten
der-skse]SKSE 1.7.0 Alpha[/url] or later. This will install "sheson's memory pat
ch", which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make
sure you have a Data/SKSE/skse.ini file with the following lines:
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=512
- Make a "clean save". Skyrim's problems to deal with updates of scripted mods i
s another big CTD cause.
- At least temporarily reduce the number of FNIS based mods. Pinup Poser, for ex
ample, is a great mod. But I can't understand why user keep a pose mod active al
l the time when they suffer from frequent CTDs.
(".NET Problems") The generator gives some other strange error messages like "0x
800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or
aborts immediately after double-clicking.
Most likely you have a corrupted .NET installation, which can even be caused by
undetected viruses. Re-Install .NET from [url=http://www.microsoft.com/en-us/dow
nload/details.aspx?id=17718]Microsoft .NET Framework 4 (Standalone Installer)[/u
rl]. If this does not help use [url=http://blogs.msdn.com/b/astebner/archive/200
8/10/13/8999004.aspx].NET Framework Setup Verification Tool[/url] and [url=http:
//www.microsoft.com/en-us/download/details.aspx?id=30135]Microsoft .NET Framewor
k Repair Tool[/url]. The following links might give additional information: [url
=http://social.msdn.microsoft.com/Forums/en/netfxsetup/thread/3d03a6bd-d7ac-4972
-bc22-88fc016d7e63].NET 40 Redistib install error "failed with 0x240006"[/url] a
nd [url=http://blogs.msdn.com/b/astebner/archive/2010/12/29/10110053.aspx]Possib
le issue where .NET Framework 4 setup reports success but fails ...[/url]. This
[url=http://blogs.msdn.com/b/astebner/archive/2006/09/04/739820.aspx].NET Framew
ork Setup Verification Tool User's Guide[/url] seemed to solve many issues. If n
othing helps, and before you have to completely re-install windows, you might co
nsider [url=http://support.microsoft.com/kb/2255099]How to Perform an In-Place U
pgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2
[/url].
I installed FNIS Spells for the first time, but cannot find the spells in my mag
ic inventory.
FNIS Spells is not correctly installed or activated.
- Check in your Steam "Data Files" if FNISSpells.esp is activated
- Re-Install FNIS Spells, and make sure you say "No" when asked to "Update?"
- Buy a legal Skyrim version. There are certain problems where "owner" of a pira
ted skyrim version are not able to activated plugins (.esp files)
When I cast an Idles Spell on a character, she stops for a split second, and con
tinues her regular task. What can I do?
Try using the spells on another character. Some characters execute high priority
packages, which are not easy to interrupt
FNIS Spells worked fine in a previous version, but with the new version I have p
roblems (don't get the spells, only some or none of the animations work, ... Why
?
- Make sure, FNIS Behavior and FNS Spells are properly installed
- Try with different save files (one where you had not yet installed FNIS Spells
, and one where you had not used FNIS spells for at least the last 3 minutes bef
ore save). If none of them work either, you have not installed properly.
- If nothing works, you need to start from a "clean save".
What is a "clean save", and how can I make one?
There are (hardly understood) mechanisms in the engine which cause problems with
updates of scripted mods. The mixture of old save data, new scripts, quests, an
d objects can cause all kinds of problems. When it does not help to use another
save, where FNIS Spells have not been used during the last 3 minutes, you should
try with a "clean save"
- Dismiss any follower
- Go to a vanilla interior cell
- Equip only vanilla equipment
- Save and Quit
- Deactivate all pugins that you want to update (or, all except Skyrim.esm and U
pdate.esm)
- Run, load the previous save, save again -> THIS is your "clean save"
- Activate your plugins
There are more complicated "clean save" procedures reported, but they might only
be necessary for more complicated mods
Why is it necessary to call GenerateFNISforUsers.exe every time I (re-)install
or delete an FNOIS based mod?
Behavior files were not intended by Bethesda to be moddable, so there is no nati
ve plugin interface for that. I'm aware that it was easier for the user with FNI
S 2.1 and before. But it was impossible add some new FNIS features without a gen
erator tool
Why is GenerateFNISforUsers.exe not integrated into the NMM installation?
NMM's fomm/C# interface does not allow to start programs. I tried (really) ALL N
exus channels to make aware of the need, but unfortunately to no avail.
Is there a way to make it easier calling the generator tools?
When you exit the generator tool (the 1st time) you are asked, if you want a lin
k created on your desktop (with a clearly visible "F" icon). If you don't have t
his link yet, remove [color=salmon]Data/tools/GenerateFNIS_for_Users/DontAskAgai
nForLink.txt, start the tool again, and exit.
I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when l
oading a save file.
That's a sytem reaction when a behavior file is missing. Run GenerateFNISforUser
s.exe and you should be fine again.
I want to run the Generator on Linux, but it cannot be run there because of .NET
4.x.
Here is what you can do (thanks to hellgeist):
1- On any version of Linux, install VirtualBox, put windows XP on it
2- Update windows and Install .Net 4
Note: there are many ways to manually install. This is "my way":
- Create a temporary directory <temp_dir> (name of your choice)
- Download FNIS Behavior V5_2 -- ALWAYS necessary into <temp_dir>
- If you want to use Creature Animation mods: Download Creature Pack V5_1 into <
temp_dir>
- Download FNIS Spells V5_0_1 -- ADD-ON for the spells into <temp_dir>
- Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g.
7zip) into into <temp_dir>
- Open and extract Creature Pack V5.1.7z into into <temp_dir>
- Open and extract FNIS Behavior 5.2.7z into into <temp_dir> - Say "Yes" when as
ked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3 sub
folders: "Meshes", "Tools", And "Scripts".
- Drag and drop the <temp_dir>/Data folder into your Skyrim installation directo
ry (usually [color=salmon]C:/Program Files (x86)/Steam/SteamApps/common/skyrim).
Say "Yes" when asked "Overwrite?", or when asked to "Integrate..."
- Install other FNIS dependant mods (see mod list above)
- Goto to your Skyrim Installation directory, and from there to [color=salmon]Da
ta/tools/GenerateFNIS_for_Users
- Start (double-click) [img]http://www.mediafire.com/conv/1d7d11201fe82ed68231a5
859d843d5b1fc9b4ebf5f446b77f64a4d2140f4e1f6g.jpg[/img] GenerateFNISforUsers.exe
(part of FNIS Behavior) [color=orange]ABSOLUTELY NECESSARY, or NOTHING works
- Select necessary Behavior patches in the Possible Patches field (make sure you
have the patched mod installed!)
- Click Update FNIS Behavior (this will create your installation-specific behavi
or files)
- Click Behavior Consistence Check (optional, checks if new mods have defined in
consitent stuff)
- Click Exit. Say "Yes" when asked to "Create a shortcut on your desktop?" (stro
ngly recommended, you will need the generator quite frequently)
- Start Steam and click "Play"
- In "Data Files" tick FNISSpells.esp
________________________________________________________________________________
___
UNINSTALL
NMM Uninstall
First, if you have the FNIS Creature Pack installed: Open the Generator and pres
s "De-Install Creatures".
Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM's
Mods tab. That should take care of everything. To be totally sure that there ar
e no behavior remnants, delete the following files, if they should still exist:
-
Data/Meshes/actors/character/behaviors/0_master.hkx
Data/Meshes/actors/character/behaviors/mt_behavior.hkx
Data/Meshes/actors/character/characters/defaultmale.hkx
Data/Meshes/actors/character/characters female/defaultfemale.hkx
Data/Meshes/animationsetdatasinglefile.txt
Data/FNISspell.esp
Manual Uninstalla
First, if you have the FNIS Creature Pack installed: Open the Generator and pres
s "De-Install Creatures".
Data/FNISspell.esp
Data/Meshes/actors/character/animations/FNIS
Data/Meshes/actors/character/animations/FNISBase
Data/Meshes/actors/character/animations/FNISSpells
Data/Meshes/actors/character/behaviors/0_master.hkx
Data/Meshes/actors/character/behaviors/mt_behavior.hkx
Data/Meshes/actors/character/behaviors/FNIS*.hkx
Data/Meshes/actors/character/characters/defaultmale.hkx
Data/Meshes/actors/character/characters female/defaultfemale.hkx
Data/Meshes/animationsetdatasinglefile.txt
Data/Meshes/AnimObjects/FNIS
Data/Tools/GenerateFNIS_for_Modders
Data/Tools/GenerateFNIS_for_Users
________________________________________________________________________________
___
Known Restrictions and Incompatibilities
- This mod is incompatible with every other mod which modifies the same behavior
files 0_master.hkx, defaultmale.hkx, defaultfemale.hkx, or mt_behavior.hkx. Or
similar files for the Skyrim creatures. However, when using the generator, FNIS
will overwrite these files with it's own generated version (defaultfemale.hkx,
defaultmale.hkx, mt_behavior.hkx, 0_master.hkx).
- [url=http://www.nexusmods.com/skyrim/mods/36006]Ultimate Combat[/url] modifies
more than any other mod I know of. This is not a problem for characters, since
it does not change the same behaviors FNIS changes. But it will be incompatible
for the following creatures (draugr, dwarvensteamcenturion, falmer, and giant).
Provided you use an FNIS dependent mod that adds animations for these creatures.
FNIS Zoo does, for example.
- FNIS is incompatible with [url=http://skyrim.nexusmods.com/mods/10748]Animated
Prostitution - Skyrim[/url] after download. According to the AP description, AP
can be made FNIS compatible by removing the file "behavior/mt_behavior.hkx", an
d running the FNIS generator after AP's installation.
- Some walking NPCs will just continue their way after a short interlude. So wil
l most NPCs standing, leaning or sitting in dedicated places. I have implemented
a 10-quest/quest idle management to make most casts successful. But there are s
till misses due to specific situations. To make these work it would be necessary
to implement rather complicated packages (based on scenes). But I didn't think
it's really worth this effort.
- It's a little tricky to end the player's idles. Reason is that the CK doesn't
provide an event for hitting a key (for interruption). The easiest way to end a
player idle is to use space to jump up, then toggle to 1st to re-gain casting ab
ility. Note: this spell DOES NOT change your standard idle(s). It only makes the
the player character play the idle until you interrupt.
________________________________________________________________________________
___
Usage for MODDERS
See [url=http://skyrim.nexusmods.com/downloads/1000059863]FNIS 4.0 for Modders D
ocumentation[/url] in the files section.
A short syntax for Anim definition can be found at the top of each FNIS (charact
er) AnimList (e.g. FNIS_FNISBase_List.txt)
________________________________________________________________________________
___
History (major steps)
2012/03/01 V1.0 . . Initial Relase
2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file (
FNIS_behavior.hkx)
. . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject,
and acyclic AnimObject. Added 400 cyclic slots.
2012/07/08 V3.0 . . First version using generator tool, which allows for mod spe
cific, parametrized behavior files
2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish "i" probl
em, and for legal Skyrim check after Verify Cache
. . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus
(hopefully avoiding some unexplainable CTDs with PCEA)
2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animati
ons to the game (modifications in mt_behavior.hkx)
2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoi
d Load Game CTD conditions
2014/02/08 V5.0 . . Added Paired Animation and Killmove support
2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and opti
on for Animated Camera.
2014/11/06 V5.2 . . Added (modder) parameter to make animations send arbitrary t
rigger events (e.g. to allow animation triggered soundplay)
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___
Credits
TheFigment aka The Hologram for his invaluable [url=http://skyrim.nexusmods.com/
mods/1797]hkxcmd[/url]
Umpa for [url=http://skyrim.nexusmods.com/mods/2658]Dance Animation for Modder[/
url]
dualsun for [url=http://skyrim.nexusmods.com/mods/17880]Funny Animations And Idl
es[/url]
mirap for the CHSBHC arm fix
cougarbg(Bulgarian), Zimitry(Espaol], wabqky(Franais), speleologo(Italiano), vicpl
(Polski), kapasov(Russian), xyzeratul/liu5166518 (Chinese), NomexPT(Portugus), ss
sSami(Norsk), 1stchannel(Indonesian), and Luke2135(Hungarian) for Generator tran
slations
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___
Future Plans
- Alternate animations (allowing mod to dynamically use alternate custom animati
ons for many important vanilla animations)
- AnimDriven animations (makes actors move as defined by the animation file)
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Licensing/Legal
The [color=orange]FNIS Behavior can only be downloaded and used in the described
way. Without my express permission you are [color=orange]NOT ALLOWED