Beruflich Dokumente
Kultur Dokumente
Plaintiff,
v.
Electronic Arts, Inc., a Delaware corporation
Defendant.
Plaintiff White Knuckle IP, LLC (White Knuckle) hereby complains against defendant
Electronic Arts, Inc. (Defendant or EA) and for claims of relief alleges as follows:
PARTIES
1.
White Knuckle is a Utah limited liability company with its principal executive
under the laws of the State of Delaware, with its principal place of business located at 209
Redwood Shores Parkway, Redwood City, California 94065.
3.
Upon information and belief, Defendant may be served through its designated
agent for service of process, National Corporate Research, LTD. Corp., 2005 East 2700 South,
Suite 200, Salt Lake City, Utah 84109.
JURISDICTION AND VENUE
4.
This is a civil action for patent infringement brought by White Knuckle for acts
committed by Defendant arising under the patent laws of the United States, and more specifically
under 35 U.S.C. 271, 281, 283, 284, and 285. Jurisdiction of this Court is thereby founded
upon 15 U.S.C. 1121 and 28 U.S.C. 1331 and 1338(a).
5.
This also is a civil action with complete diversity of citizenship between White
Knuckle (a citizen of Utah) and Defendant (a citizen of Delaware and California) with the
amount in controversy exceeding $75,000. Jurisdiction of this Court is thereby founded upon 28
U.S.C. 1332.
6.
1391(b)(2).
FIRST CLAIM FOR RELIEF
(Infringement of U.S. Patent No. 8,529,350)
7.
through 6 of this Complaint into this First Claim for Relief as though fully set forth hereat.
8.
U.S. Patent No. 8,529,350 (the 350 Patent) issued from the United States
Patent and Trademark Office (PTO) on September 10, 2013, bearing the title Method and
System For Increased Realism In Video Games. (A true and correct copy of the 350 Patent is
attached hereto as Exhibit A and incorporated herein by this reference.).
9.
White Knuckle is the owner of all right, title, and interest in and to the 350
Patent, including the right to sue for and recover all past, present, and future damages for
infringement of the 350 Patent, and to enjoin acts of infringement of the 350 Patent.
10.
White Knuckle has not licensed or otherwise authorized Defendant to practice the
350 Patent.
11.
and continues to infringe one or more claims of the 350 Patent by making, using, selling, and/or
offering to sell, or inducing others to make, use, sell, and/or offer for sale, in the United States,
products that are covered by the 350 Patent, including but not limited to, those products
designated or denominated by Defendant as NCAA Football 10, NCAA Football 11,
NCAA Football 12, NCAA Football 13, NCAA Football 14, Tiger Woods PGA Tour
10, Tiger Woods PGA Tour 11, Tiger Woods PGA Tour 12, Tiger Woods PGA Tour 13,
and Tiger Woods PGA Tour 14. Therefore, Defendant is liable for infringement of the 350
Patent pursuant to 35 U.S.C. 271.
12.
White Knuckle is entitled to recover from Defendant the damages sustained by White Knuckle as
a result of Defendants wrongful acts in an amount subject to proof at trial.
13.
been irreparably damaged to an extent not yet determined and will continue to be irreparably
damaged by such acts in the future unless Defendant is enjoined by this Court from committing
further acts of infringement of the 350 Patent.
2.
Defendant account for and pay to White Knuckle all damages caused by its
283 enjoining Defendant, its officers, agents, servants, employees, and all those persons in active
concert or participation with them from further acts of patent infringement with respect to the
patents-in-suit;
4.
allowable under the statute, related to the sale of products found to infringe the 350 Patent,
pursuant to 35 U.S.C. 289;
6.
The Court declare this an exceptional case and that White Knuckle be granted its
8.
White Knuckle be granted such other and further relief as the Court may deem
EXHIBIT A
Angelopoulos
(54)
5,971,855 A
6,080,063 A
6,135,881 A
6,200,216 B1
6,261,179 B1
6,292,706 B1
6,306,033 B1
6347993 B1
Bountiful UT (Us)
6,368,210 B1
( * ) Notice:
6,412,780 B1
20026708136332
2002/0086733 A1*
( ) y
(21)
(22)
F?ed'
3.1,
Feb. 4, 2010
e1
gig/Gan et al'
7/2002 Wang ............................ .. 463/42
http://WWW.gamefaqs.com/console/dreamcast/?le/
(Continued)
(51)
Int. Cl.
A63F 13/12
(52)
US Cl
LLC
(2006.01)
(57)
"""""" "1 t
(56)
11 hit
e or Comp 6 e Seam
References Cited
US. PATENT DOCUMENTS
5,411,259 A
5,526,035
5,694,546
5,810,680
5,860,862
Pe
7/2001 Milggmoto et a1
GameFAQs,
8: 2002
(58)
3/2001
http://WWW.gamefaqs.com/console/dreamcast/?le/914206/
6/2000 Khosla
10/1999 Ng
Aug 25 2009
(65)
OTHER PUBLICATIONS
US 8,529,350 B2
A
A
A
A
6/1996
12/1997
9/1998
1/1999
Lappington et al.
Reisman
Lobb et a1.
Junkin
15 my
ABSTRACT
.g P
arameters of a video
- H
n -b t
t d d
1n uenceagamea n u e;aparame er1srecor e ona server.
US 8,529,350 B2
Page 2
(56)
References Cited
OTHER PUBLICATIONS
NFL 2K1 GameFAQsiDreamcastihttp://www.gamefaqs.com/
console/dreamcast/?le/914206/10283iFeb. 8, 2001.
Madden
NFL
2003iPlaystatin2
ManualihttpM/www.
replacementdocs.comirelease date: Aug. 12, 2002.
2009.
4h & Inches Manual, 1988 Accolade, available at www.
Smith, James dated Aug. 30, 2000, NFL Gameday 2001 (PSX)
Review, Sports Gaming Network, available at http://www.sports
gaming.com/football/n?igamedayi200l/reviewipsxshtml, last
accessed Oct. 7, 2009.
psillustrated.com/psillustrated/softirevphp/17/n?-gameday-2002
videogames.games.yahoo.com/pc/reviews/legends-football--98
* cited by examiner
US. Patent
FIGURE!
Sheet 1 0f 14
US 8,529,350 B2
US. Patent
Sheet 2 0f 14
US 8,529,350 B2
Fig. 2
Game Machine
54
CP
7021
Conectr
Conectr
73
Controller
70b
Controller
70c
38
Controller
Bus Control Circuit
Controller
Control
Circuit
Controller
US. Patent
Sheet 3 0f 14
US 8,529,350 B2
Fig. 3
Data
Server
82
85
Network
/ 107
Modem
3 /90
103
Game Medium
(e.g., CD,
Video Game
Machine
DVD,
Cartridge)
87
95
99
Local
memory
US. Patent
Sheet 4 0f 14
US 8,529,350 B2
Fig. 4
ROM
Rules
1 11
Rule 1
Rule 2
Rule 3
Ete.
Stadiums
Stadium 1
Stadium 2
Stadium 3
Etc.
1 13
Referees
Referee 1
Referee 2
Referee 3
Etc.
Teams
City
Owners
Trainers
Coaches
Players
Etc.
l 15
109
US. Patent
Sheet 5 0f 14
Fig. 5
Players
Player 1
Statistic l
Statistic 2
Statistic 3
Etc.
Player 2
Statistic l
Statistic 2
Statistic 3
Etc.
Player 3
Statistic l
Statistic 2
Statistic 3
Etc.
Other Player
Other Player
Other Player
Other Player
Etc.
US 8,529,350 B2
US. Patent
Sheet 6 0f 14
US 8,529,350 B2
Fig. 6
RAM
Rules
138
Rule 1
Rule
2
Rule 3
Etc.
Stadium
Stadium Parameter l
Stadium Parameter 2
Stadium Parameter 3
Etc.
Referees
Referee Parameter l
Referee Parameter 2
Referee Parameter 3
Etc.
Team 1
City
Owners
Trainers
Coaches
Players
Etc.
Team 2
City
Owners
Trainers
Coaches
Players
Etc.
135
US. Patent
US 8,529,350 B2
Sheet 7 0f 14
Fig.7
System
Startup
CPU
Main
Displays
Menu
Main Menu
221
230
232
User starts
game or
requests update
236
G0 to
Fig. 9
US. Patent
US 8,529,350 B2
Sheet 8 0f 14
Fig. 8
CPU
initializes
modern
241
Modem
establishes
network
connection
243
245
CPU sends
request for
data to the
data server
Requested
Data
CPU
receives
Data
Server
4__
Requested
Data
requested
data and
249
stores it in
local
memory
Local
memory
254
CPU
disconnects
modem from
network
l
User is
251
253
prompted
that data
transfer is
complete
255
Main menu
is displayed
Go to
Fig. 9
US. Patent
Sheet 9 0f 14
US 8,529,350 B2
Fig. 9
265
User selects to
start game
275
CPU loads
gaming
Game
engine from
gem?
Requested
#
CPU loads
daigggm
Engin6
medrum to
RAM
_>
Data
/
285
___>
290
/
___> Requested
Data
memory to
RAM, if
requested or
auto
Local
updating
memory
l
300
Game is
played with
requested
data
Game
play
305
/
4
US. Patent
Sheet 10 0f 14
US 8,529,350 B2
Fig. 10
CPU initializes
/,334
Modem connects
/337
modern
to network
+
GM displays login/sign-up screen
III/340
User makes
selection
Does
Is AC
required?
CPU
User enters
auto-send
A.C.
CPU
compares
user input
with GM AC
CPU sends
login data to
360
CPU
displays
error msg.
US. Patent
Sheet 11 0f 14
US 8,529,350 B2
Fig 11
369
Server attempts
to authenticate
login data
Authenticate?
Server sends
372
Server sends
menu of available
failure message
data to GM
to GM
380
menu
CPU displays
menu
1%
388
message
CPU displays
failure message
US. Patent
Sheet 12 0f 14
US 8,529,350 B2
Fig 12
User enters
CPU displays
necessary info \
390
slgn-up Screen
440
Does
CPU
auto-send
Is AC
required?
User enters
A.C.
AC?
444
CPU
compares
user input
with GM AC
CPU sends
sign-up data
to server
404
408
448 \
412
/
416
Server sends
account
Options to GM
CPU
446
displays
error msg.
420
I
M
CPU rilspltays
OP 1on5
accoun
0p ions
CPU sends
users choic?
i4_
t0 Server
Server verifies
sends menu of
428
-i
Dam
men
game data to GM
432
User selects
account type
info, creates
account and
JUL/1
436
' /
CPU
displays
menu to user
_@
\
424
US. Patent
US 8,529,350 B2
Sheet 13 0f 14
Fig 13
450
User selects
desired data
i
CPU sends
data request
to server
453
459
Server sends
Does game
requested data
require AC?
Server
456
attaches AC
to data
468
+
Server sends
requested
47]
Data
requested
CPU stores
data in local
memory
data
CPU compares
GM AC with
received AC
CPU displays
error message
CPU stores
data in local
memory
Data
requested
462
US. Patent
Sheet 14 0f 14
US 8,529,350 B2
Fig 14
CPU displays
505
490
game menu
495
User selects to
Data
requested
500
CPU displays
error message
535
/ 510
memory
CPU compares
data AC with
GM AC
520
515
in to RAM
US 8,529,350 B2
1
CROSS-REFERENCE TO RELATED
APPLICATIONS
BACKGROUND
But the realism goes far beyond just images. The video
game characters have characteristics approximating their real
life counterparts. For example, the video game Shaquile may
be very good at dunking the basketball, but horrible at shoot
35
45
50
system.
SUMMARY
65
US 8,529,350 B2
3
the data server 82. This alloWs a video game player to play a
video game With the neW statistics. The changed statistic may
be stored as the actual number that the statistic represents. For
the number 0.278 may be stored on the data server. Or the neW
statistic may be stored on the data server as a parameter of a
video game. The parameter can then be used to effect hoW the
video game character interacts With the video game environ
plays the video game using controller 30. In this Way, the user
gets to play a video game the more accurately simulates a the
real World.
For example, a datum representing a quarterbacks neW
ment.
20
25
30
component.
40
game. Rules 111 are stored on the ROM 109. The rules 111
are shoWn as Rule 1, Rule 2, Rule 3, etc. The rules govern hoW
the game is played and displayed on the user interface.
Advantageously, the rules can be updated to match the rules
of the real World.
50
example, the game may display Wrigley Field for play by the
Chicago Cubs and FenWay Park for play by the Boston Red
55
60
45
produced. So the video game ?elds did not have the number
on the ?eld, failing to duplicate real life. NoW, the ?eld can be
changed to match real life after the game is produced, sold and
played in the users home.
US 8,529,350 B2
5
tinue the example from above, the video game player may be
requesting a neWly established completion percentage for an
American football quarterback. Preferably, the request is for
all the neW statistics resulting from a real game that has
such as, for example, the city, oWners, trainers, coaches, play
25
30
login in at step 342. If the user selects to login, the next step
depends upon Whether an authentication code (AC) is
required, as shoWn at step 344. If no AC is required, the CPU
sends the login data to the server at step 346. The ?oW then
continues at FIG. 11.
35
stored Will vary With the game and With the Way the video
With respect to FIG. 12) by the netWork to the user. This Way,
the netWork administrator can verify that the user is a paying
40
into RAM 135. Preferably, all of the rules 111 (FIG. 4) are
loaded into RAM at 138. HoWever, only one stadium is loaded
45
code, at step 354. At step 357, the CPU compares the user
step 232, a user chooses to start a game or request an update. 55 tication code, at step 360, the process continues at step 346.
if the user did not choose to update the video game. If the user
60
nection. Next, in step 245, the CPU sends a request for data to
the data server. At 247 and 249, the data server sends the
video game user, continued from FIG. 10. At step 369, the
server attempts to authenticate the login data and any AC
65
US 8,529,350 B2
7
may be a passWord.
At step 372, the netWork checks Whether the login data and
menu. In step 495, the user selects to load saved data 500,
Which has been stored in local memory 505. In step 510, the
CPU reads data from local memory. In step 515, the CPU
compares anAC associated With the data to the game machine
AC. In step 520, the process determines Whether the AC
associated With the data is the same as the game machine AC.
If they dont match, the CPU displays an error message in step
535. If they match, the CPU loads the parameter data into
20
RAM 525 in step 530. Then, the neW game parameters are
used for play in a game With quanti?ably increased realism.
What is claimed is:
1. A game medium including read only memory (ROM) or
random access memory (RAM) con?gured to provide a
sports video game in conjunction With a video game machine,
the sports video game including video game rules, video
25
step 390, the CPU displays, a sign-up screen. In step 393, the
user enters the users name and chosen passWord, and possi
user. In step 424, the user selects What type of account the user
30
In step 436, the CPU displays the menu to the user. Next, the
35
40
at step 448 and the CPU displays an error message to the user.
45
attribute;
55
memory 465.
includes ivy.
65
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VIII. RELATED CASE(S)
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County of Residence.##J34#'70/#01(12#075'#:12'9C#'D0'<6#F)")#<271861::#075'5C#'86'4#6/'#87;'#3:#6/'#03=86A#B/'4'#6/'#:1456#2156'9#<271861::#4'519'5#76#6/'#
61;'#3:#:1218>)##R8#F)")#<271861::#075'5C#'86'4#6/'#87;'#3:#6/'#03=86A#18#B/10/#6/'#:1456#2156'9#9':'89786#4'519'5#76#6/'#61;'#3:#:1218>)##%NO.PQ#R8#2789#
0389';876138#075'5C#6/'#03=86A#3:#4'519'80'#3:#6/'#j9':'89786j#15#6/'#23076138#3:#6/'#64706#3:#2789#18(32('9)Attorneys.##P86'4#6/'#:14;#87;'C#7994'55C#6'2'</38'#8=;@'4C#789#766348'A#3:#4'0349)##R:#6/'4'#74'#5'('472#766348'A5C#2156#6/';#38#78#76670/;'86C#83618>
18#6/15#5'06138#j%5''#76670/;'86-j)
II.
Jurisdiction.##./'#@7515#3:#]=4159106138#15#5'6#:346/#=89'4#&=2'#`%7-C#J)&)E()L)C#B/10/#4'?=14'5#6/76#]=41591061385#@'#5/3B8#18#<2'7918>5)##L270'#78#jej#
18#38'#3:#6/'#@3D'5)##R:#6/'4'#15#;34'#6/78#38'#@7515#3:#]=4159106138C#<4'0'9'80'#15#>1('8#18#6/'#349'4#5/3B8#@'23B)
F816'9#"676'5#<271861::)##%*-#!=4159106138#@75'9#38#+`#F)")E)#*X$\#789#*X$`)##"=165#@A#7>'801'5#789#3::10'45#3:#6/'#F816'9#"676'5#74'#1802=9'9#/'4')
F816'9#"676'5#9':'89786)##%+-#b/'8#6/'#<271861::#15#5=18>#6/'#F816'9#"676'5C#165#3::10'45#34#7>'801'5C#<270'#78#jej#18#6/15#@3D)
J'9'472#?='56138)##%X-#./15#4':'45#63#5=165#=89'4#+`#F)")E)#*XX*C#B/'4'#]=4159106138#7415'5#=89'4#6/'#E385616=6138#3:#6/'#F816'9#"676'5C#78#7;'89;'86#
63#6/'#E385616=6138C#78#706#3:#E38>4'55#34#7#64'76A#3:#6/'#F816'9#"676'5)##R8#075'5#B/'4'#6/'#F)")#15#7#<746AC#6/'#F)")#<271861::#34#9':'89786#039'#67I'5#
<4'0'9'80'C#789#@3D#*#34#+#5/3=29#@'#;74I'9)
M1('4516A#3:#0161Z'85/1<)##%$-#./15#4':'45#63#5=165#=89'4#+`#F)")E)#*XX+C#B/'4'#<7461'5#74'#0161Z'85#3:#91::'4'86#5676'5)##b/'8#[3D#$#15#0/'0I'9C#6/'#
0161Z'85/1<#3:#6/'#91::'4'86#<7461'5#;=56#@'#0/'0I'9. %"''#"'06138#RRR#@'23B; NOTE: federal question actions take precedence over diversity
cases.-
III.
IV.
Nature of Suit.##L270'#78#jej#18#6/'#7<<43<4176'#@3D)##R:#6/'#876=4'#3:#5=16#078836#@'#9'6'4;18'9C#@'#5=4'#6/'#07=5'#3:#706138C#18#"'06138#VR#@'23BC#15#
5=::101'86#63#'87@2'#6/'#9'<=6A#02'4I#34#6/'#56761561072#02'4I%5-#18#6/'#S9;181564761('#O::10'#63#9'6'4;18'#6/'#876=4'#3:#5=16)##R:#6/'#07=5'#:165#;34'#6/78#
38'#876=4'#3:#5=16C#5'2'06#6/'#;356#9':18161(')
V.
Origin.##L270'#78#jej#18#38'#3:#6/'#51D#@3D'5)
O41>1872#L430''918>5)##%*-#E75'5#B/10/#341>1876'#18#6/'#F816'9#"676'5#91564106#03=465)
&';3('9#:43;#"676'#E3=46)##%+-#L430''918>5#1816176'9#18#5676'#03=465#;7A#@'#4';3('9#63#6/'#91564106#03=465#=89'4#.162'#+`#F)")E)C#"'06138#*$$*)##
b/'8#6/'#<'616138#:34#4';3(72#15#>4786'9C#0/'0I#6/15#@3D)
&';789'9#:43;#S<<'2276'#E3=46)##%X-#E/'0I#6/15#@3D#:34#075'5#4';789'9#63#6/'#91564106#03=46#:34#:=46/'4#706138)##F5'#6/'#976'#3:#4';789#75#6/'#:1218>#
976')
&'185676'9#34#&'3<'8'9)##%$-#E/'0I#6/15#@3D#:34#075'5#4'185676'9#34#4'3<'8'9#18#6/'#91564106#03=46)##F5'#6/'#4'3<'818>#976'#75#6/'#:1218>#976')
.4785:'44'9#:43;#S836/'4#M1564106)##%\-#J34#075'5#64785:'44'9#=89'4#.162'#+`#F)")E)#"'06138#*$_$%7-)##M3#836#=5'#6/15#:34#B16/18#91564106#64785:'45#34#
;=26191564106#2161>76138#64785:'45)
T=26191564106#K161>76138)##%^-#E/'0I#6/15#@3D#B/'8#7#;=26191564106#075'#15#64785:'44'9#1863#6/'#91564106#=89'4#7=6/3416A#3:#.162'#+`#F)")E)#"'06138#*$_H)##
b/'8#6/15#@3D#15#0/'0I'9C#93#836#0/'0I#%\-#7@3(')
VI.
VII.
Requested in Complaint.##E2755#S06138)##L270'#78#jej#18#6/15#@3D#1:#A3=#74'#:1218>#7#02755#706138#=89'4#&=2'#+XC#J)&)E()L)
M';789)##R8#6/15#5<70'#'86'4#6/'#706=72#932274#7;3=86#@'18>#9';789'9#34#1891076'#36/'4#9';789C#5=0/#75#7#<4'21;1874A#18]=806138)
!=4A#M';789)##E/'0I#6/'#7<<43<4176'#@3D#63#1891076'#B/'6/'4#34#836#7#]=4A#15#@'18>#9';789'9)