Beruflich Dokumente
Kultur Dokumente
ION NEGRE-DOBRIDOR
15 noiembrie 2008
CUPRINS
DESIGNUL INSTRUCTIONAL
TEHNOLOGIA EDUCATIONAL
ROBERT M. GAGNE
BENJAMIN BLOOM
LEV VIGOTSKY
JEROME S. BRUNER
JOHN B. CARROLL
MODELE DE PROIECTARE INSTRUCIONAL
TEORIILE NVRII I TEORIILE INSTRUIRII
CONDUCEREA I DIRIJAREA PROCESELOR
NVARE N CLAS
LEARNING THEORIES FOR EDUCATION
ACTIVE LEARNING METHODS
COOPERATIVE LEARNING
MODELE DE TIP MASTERY LEARNING
MODERNISM
versus
POSTMODERNISM
DESIGNUL INSTRUCTIONAL
AUTO-COMPROMITEREA PEDAGOGICA A
POSTMODERNISMU-LUI ?
AFACEREA SOKAL
DE
IN
INSTRUCTIONAL DESIGN
Instructional Design is the practice of creating instructional tools and content to help
facilitate learning most effectively. The process consists broadly of determining the current
state and needs of the learner, defining the end goal of instruction, and creating some
History
Much of the foundation of the field of instructional design was laid in World War II, when the
U.S. military faced the need to rapidly train large numbers of people to perform complex
technical tasks, from field-stripping a carbine to navigating across the ocean to building a
bomber see "Training Within Industry (TWI)". Drawing on the research and theories of B.F.
Skinner on operant conditioning, training programs focused on observable behaviors. Tasks
were broken down into subtasks, and each subtask treated as a separate learning goal.
Training was designed to reward correct performance and remediate incorrect performance.
Mastery was assumed to be possible for every learner, given enough repetition and feedback.
After the war, the success of the wartime training model was replicated in business and
industrial training, and to a lesser extent in the primary and secondary classroom. [1] The
approach is still common in the U.S. military.[2]
In 1955 Benjamin Bloom published an influential taxonomy of what he termed the three
domains of learning: Cognitive (what we know or think), Psychomotor (what we do,
physically) and Affective (what we feel, or what attitudes we have). These taxonomies still
influence the design of instruction.[3]
During the latter half of the 20th century, learning theories began to be influenced by the
growth of digital computers.
In the 1970s, many instructional design theorists began to adopt an information-processingbased approach to the design of instruction. David Merrill for instance developed Component
Display Theory (CDT), which concentrates on the means of presenting instructional materials
(presentation techniques).[4]
Later in the 1980s and throughout the 1990s cognitive load theory began to find empirical
support for a variety of presentation techniques.[5]
effects of working memory load, and found that the format of instructional materials has a
direct effect on the performance of the learners using those materials.[7][8][9]
While the media debates of the 1990s focused on the influences of media on learning,
cognitive load effects were being documented in several journals. Rather than attempting to
substantiate the use of media, these cognitive load learning effects provided an empirical basis
for the use of instructional strategies. Mayer asked the instructional design community to
reassess the media debate, to refocus their attention on what was most important learning.[10]
By the mid to late 1990s, Sweller and his associates had discovered several learning effects
related to cognitive load and the design of instruction (e.g. the split attention effect,
redundancy effect, and the worked-example effect). Later, other researchers like Richard
Mayer began to attribute learning effects to cognitive load.[10] Mayer and his associates soon
developed a Cognitive Theory of Multimedia Learning.[11][12][13]
In the past decade, cognitive load theory has begun to be internationally accepted [14] and
begun to revolutionize how practitioners of instructional design view instruction. Recently,
human performance experts have even taken notice of cognitive load theory, and have begun
to promote this theory base as the science of instruction, with instructional designers as the
practitioners of this field.[15] Finally Clark, Nguyen and Sweller [16] published a textbook
describing how Instructional Designers can promote efficient learning using evidence based
guidelines of Cognitive load theory.
Learning Design
The IMS Learning Design[17] specification supports the use of a wide range of pedagogies in
online learning. Rather than attempting to capture the specifics of many pedagogies, it does
this by providing a generic and flexible language. This language is designed to enable many
different pedagogies to be expressed. The approach has the advantage over alternatives in that
only one set of learning design and runtime tools then need to be implemented in order to
support the desired wide range of pedagogies. The language was originally developed at the
Open University of the Netherlands (OUNL), after extensive examination and comparison of
a wide range of pedagogical approaches and their associated learning activities, and several
iterations of the developing language to obtain a good balance between generality and
pedagogic expressiveness.
A criticism of Learning Design theory is that learning is an outcome. While instructional
theory Instructional Design focuses on outcomes, while properly accounting for a multivariate context that can only be predictive, it acknowledges that (given the variabilities in
human capability) a guarantee of reliable learning outcomes is improbable. We can only
design instruction. We cannot design learning (an outcome). Automotive engineers can design
a car that, under specific conditions, will achieve 50 miles per gallon. These engineers cannot
guarantee that drivers of the cars they design will (or have the capability to) operate these
vehicles according to the specific conditions prescribed. The former is the metaphor for
instructional design. The latter is the metaphor for Learning Design.
Perhaps the most common model used for creating instructional materials is the ADDIE
Model. This acronym stands for the 5 phases contained in the model:
Most of the current instructional design models are variations of the ADDIE model.
Rapid prototyping
A sometimes utilized adaptation to the ADDIE model is in a practice known as rapid
prototyping.
However, rapid prototyping is considered a somewhat simplistic type of model. At the heart of
Instructional Design is the analysis phase. After you thoroughly conduct the analysis--you can
then choose a model based on your findings. That is the area where most people get snagged-they simply do not do a thorough enough analysis. (Part of Article By Chris Bressi on
LinkedIn)
Proponents suggest that through an iterative process the verification of the design documents
saves time and money by catching problems while they are still easy to fix. This approach is
not novel to the design of instruction, but appears in many design-related domains including
software design, architecture, transportation planning, product development, message design,
user experience design, etc.[18] [19]
Revise Instruction
With this model, components are executed iteratively and in parallel rather than linearly[20].
Other models
Some other useful models of instructional design include: the Smith/Ragan Model, the
Morrison/Ross/Kemp Model.
Learning theories also play an important role in the design of instructional materials. Theories
such as behaviorism, constructivism, social learning and cognitivism help shape and define
the outcome of instructional materials.
Robert M. Gagn
Robert Mills Gagn (August 21, 1916 April 28, 2002) was an American educational
psychologist best known for his "Conditions of Learning". Gagn pioneered the science of
instruction during WWII for the air force with pilot training. Later he went on to develop a
series of studies and works that helped codify what is now considered to be 'good instruction.'
He also was involved in applying concepts of instructional theory to the design of computer
based training and multimedia based learning.
A major contribution to the theory of instruction was the model "Nine Events of
Instruction".
Gain attention
Inform learner of objectives
Elicit performance
Provide feedback
Assess performance
Gagn's work is sometimes summarized as the Gagn Assumption. The assumption is that
different types of learning exist, and that different instructional conditions are most likely to
bring about these different types of learning.
Just as Malcolm Knowles is widely regarded as the father of adult learning theory, Robert
Gagne is considered to be the foremost researcher and contributor to the systematic approach
to instructional design and training. Gagne and his followers are known as behaviorists, and
their focus is on the outcomes - or behaviors - that result from training.
verbal information
intellectual skills
cognitive strategies
motor skills
attitudes
The importance behind the above system of classification is that each learning level requires
"different internal and external conditions" (Kearsley 1994a) i.e., each learning level requires
different types of instruction. Kearsley provides the following example:
for cognitive strategies to be learned, there must be a chance to practice developing
new solutions to problems; to learn attitudes, the learner must be exposed to a credible
role model or persuasive arguments.
Gagne also contends that learning tasks for intellectual skills can be organized in a hierarchy
according to complexity:
stimulus recognition
response generation
procedure following
use of terminology
discriminations
concept formation
rule application
problem solving
The primary significance of this hierarchy is to provide direction for instructors so that they
can "identify prerequisites that should be completed to facilitate learning at each level"
(Kearsley 1994a). This learning hierarchy also provides a basis for sequencing instruction.
Gagne outlines the following nine instructional events and corresponding cognitive
processes (as cited in Kearsley 1994a):
1. gaining attention (reception)
2. informing learners of the objective (expectancy)
3. stimulating recall of prior learning (retrieval)
4. presenting the stimulus (selective perception)
5. providing learning guidance (semantic encoding)
6. eliciting performance (responding)
7. providing feedback (reinforcement)
8. assessing performance (retrieval)
9. enhancing retention and transfer (generalization)
B) Practical Application
Gagnes nine instructional events and corresponding cognitive processes can serve
as the basis for designing instruction and selecting appropriate media (Gagne, Briggs &
Wager, 1992, as cited in Kearsley 1994a). In applying these instructional events, Kearsley
(1994a) suggests keeping the following principles in mind:
1. Learning hierarchies define a sequence of instruction.
2. Learning hierarchies define what intellectual skills are to be learned.
3. Different instruction is required for different learning outcomes.
EXAMPLE
The following example applies Gagne's nine instructional events:
1. Gain attention
7. Provide feedback
8. Assess performance
1. Gain attention
In order for any learning to take place, you must first capture the attention of
the student. A multimedia program that begins with an animated title screen
sequence accompanied by sound effects or music startles the senses with
auditory or visual stimuli. An even better way to capture students' attention is
to start each lesson with a thought-provoking question or interesting fact.
Curiosity motivates students to learn.
2. Inform learners of objectives
Early in each lesson students should encounter a list of learning objectives.
This initiates the internal process of expectancy and helps motivate the learner
to complete the lesson. These objectives should form the basis for assessment
and possible certification as well. Typically, learning objectives are presented
in the form of "Upon completing this lesson you will be able to. . . ." The
phrasing of the objectives themselves will be covered under Robert Mager's
contributions later in this chapter.
3. Stimulate recall of prior learning
Associating new information with prior knowledge can facilitate the learning
process. It is easier for learners to encode and store information in long-term
memory when there are links to personal experience and knowledge. A simple
way to stimulate recall is to ask questions about previous experiences, an
understanding of previous concepts, or a body of content.
4. Present the content
This event of instruction is where the new content is actually presented to the
learner. Content should be chunked and organized meaningfully, and typically
is explained and then demonstrated. To appeal to different learning modalities,
a variety of media should be used if possible, including text, graphics, audio
narration, and video.
5. Provide "learning guidance"
To help learners encode information for long-term storage, additional guidance
should be provided along with the presentation of new content. Guidance
strategies include the use of examples, non-examples, case studies, graphical
representations, mnemonics, and analogies.
6. Elicit performance (practice)
In this event of instruction, the learner is required to practice the new skill or
behavior. Eliciting performance provides an opportunity for learners to confirm
their correct understanding, and the repetition further increases the likelihood
of retention.
7. Provide feedback
As learners practice new behavior it is important to provide specific and
immediate feedback of their performance. Unlike questions in a post-test,
exercises within tutorials should be used for comprehension and encoding
purposes, not for formal scoring. Additional guidance and answers provided at
this stage are called formative feedback.
8. Assess performance
Upon completing instructional modules, students should be given the
opportunity to take (or be required to take) a post-test or final assessment. This
assessment should be completed without the ability to receive additional
coaching, feedback, or hints. Mastery of material, or certification, is typically
granted after achieving a certain score or percent correct. A commonly
accepted level of mastery is 80% to 90% correct.
9. Enhance retention and transfer to the job
Determining whether or not the skills learned from a training program are ever applied back
on the job often remains a mystery to training managers - and a source of consternation for
senior executives. Effective training programs have a "performance" focus, incorporating
design and media that facilitate retention and transfer to the job. The repetition of learned
concepts is a tried and true means of aiding retention, although often disliked by students.
(There was a reason for writing spelling words ten times as grade school student.) Creating
electronic or online job-aids, references, templates, and wizards are other ways of aiding
performance.
Applying Gagne's nine-step model to any training program is the single best way to ensure an
effective learning program. A multimedia program that is filled with glitz or that provides
unlimited access to Web-based documents is no substitute for sound instructional design.
While those types of programs might entertain or be valuable as references, they will not
maximize the effectiveness of information processing - and learning will not occur.
How to Apply
Gagne's Events of Instruction in e-Learning
As an example of how to apply Gagne's events of instruction to an actual training program,
let's look at a high-level treatment for a fictitious software training program. We'll assume that
we need to develop a CD-ROM tutorial to teach sales representatives how to use a new leadtracking system called STAR, which runs on their laptop computers.
1. Gain attention
The program starts with an engaging opening sequence. A space theme is used to play off the
new software product's name, STAR. Inspirational music accompanies the opening sequence,
which might consist of a shooting star or animated logo. When students access the first lesson,
the vice president of sales appears on the screen in a video clip and introduces the course. She
explains how important it is to stay on the cutting edge of technology and how the training
program will teach them to use the new STAR system. She also emphasizes the benefits of the
STAR system, which include reducing the amount of time representatives need to spend on
paperwork.
2. Inform learners of objectives
The VP of sales presents students with the following learning objectives immediately after the
introduction.
Upon completing this lesson you will be able to:
During the simulations, students are given guidance as needed. If they are performing
operations correctly, the simulated STAR system behaves just as the live application
would. If the student makes a mistake, the tutorial immediately responds with an
audible cue, and a pop-up window explains and reinforces the correct operation.
8. Assess performance
After all lessons are completed, students are required to take a post-test. Mastery is
achieved with an 80% or better score, and once obtained, the training program
displays a completion certificate, which can be printed. The assessment questions are
directly tied to the learning objectives displayed in the lessons.
9. Enhance retention and transfer to the job
While the STAR system is relatively easy to use, additional steps are taken to ensure
successful implementation and widespread use among the sales force. These features include
online help and "wizards", which are step-by-step instructions on completing complex tasks.
Additionally, the training program is equipped with a content map, an index of topics, and a
search function. These enable students to use the training as a just-in-time support tool in the
future. Finally, a one-page, laminated quick reference card is packaged with the training CDROM for further reinforcement of the learning session.
Benjamin Bloom
From Wikipedia, the free encyclopedia
Benjamin S. Bloom (21 February 1913 September 13, 1999), an American educational
psychologist, made contributions to the classification of educational objectives and to the
theory of mastery-learning.
Bloom's theories
The cognitive taxonomy One of Blooms great talents was having a nose for what is
significant. His most important initial work focused on what might be called the
operationalization of educational objectives. Ralph W. Tyler was his mentor. When Bloom
came to Chicago he worked with Tyler in the examiners office and directed his attention to
the development of specifications through which educational objectives could be organized
according to their cognitive complexity. If such an organization or hierarchy could be
developed, university examiners might have a more reliable procedure for assessing students
and the outcomes of educational practice.
One of the consequences of the categories in the taxonomy is that they not only serve as
means through which evaluation tasks could be formulated, but also provide a framework for
the formulation of the objectives themselves. Bloom was interested in providing a useful
practical tool that was congruent with what was understood at that time about the features of
the higher mental processes.
Blooms contributions to education extended well beyond the taxonomy. He was
fundamentally interested in thinking and its development. His work with Broder (Bloom &
Broder, 1958) on the study of the thought processes of college students was another
innovative and significant effort to get into the heads of students through a process of
stimulated recall and think aloud techniques. What Bloom wanted to reveal was what students
were thinking about when teachers were teaching, because he recognized that it was what
students were experiencing that ultimately mattered. The use of think aloud protocols
provided an important basis for gaining insight into the black box.
He focused much of his research on the study of educational objectives and, ultimately,
proposed that any given task favours one of three psychological domains: cognitive, affective,
or psychomotor. The cognitive domain deals with a person's ability to process and utilize (as a
measure) information in a meaningful way. The affective domain relates to the attitudes and
feelings that result from the learning process. Lastly, the psychomotor domain involves
manipulative or physical skills.
Benjamin Bloom headed a group of cognitive psychologists at the University of Chicago who
developed a taxonomic hierarchy of cognitive-driven behavior deemed important to learning
and to measurable capability. (For example, one can measure an objective that begins with the
verb "describe", unlike one that begins with the verb "understand".)
Bloom's classification of educational objectives, Taxonomy of Educational Objectives,
Handbook 1: Cognitive Domain (Bloom et al., 1956), addresses the cognitive domain (as
opposed to the psychomotor and affective domains) of knowledge. Blooms taxonomy
provides a structure in which to categorize instructional objectives and instructional
assessment. He designed the taxonomy in order to help teachers and instructional designers to
classify instructional objectives and goals. The taxonomy relies on the idea that not all
learning objectives and outcomes have equal merit. In the absence of a classification system
(a taxonomy), teachers and instructional designers may choose, for example, to emphasize
memorization of facts (which makes for easier testing) rather than emphasizing other (and
likely more important) learned capabilities.
Most references to the Bloom's Taxonomy only notice the Cognitive domain. There is also a
so far less referred, revised version of the Taxonomy, published in 2001 under the name of "A
Taxonomy for Learning, Teaching, and assessing", eds. Anderson, Lorin W., Krathwohl,
David R., Airasian, Peter W., Cruikshank, Kathleen A., Mayer, Richard E., Pintrich,
Paul R., Raths, James and Wittrock, Merlin C.
Affective Domain
Skills in the affective domain describe the way people react emotionally and their ability to
feel another living thing's pain or joy. Affective objectives typically target the awareness and
growth in attitudes, emotion, and feelings.
There are five levels in the affective domain moving through the lowest order processes to the
highest:
Receiving
The lowest level; the student passively pays attention. Without this level no learning
can occur.
Responding
The student actively participates in the learning process, not only attends to a stimulus,
the student also reacts in some way.
Valuing
The student attaches a value to an object, phenomenon, or piece of information.
Organizing
The student can put together different values, information, and ideas and
accommodate them within his/her own schema; comparing, relating and elaborating
on what has been learned.
Characterizing
The student has held a particular value or belief that now exerts influence on his/her
behaviour so that it becomes a characteristic.
Psychomotor Domain
Skills in the psychomotor domain describe the ability to physically manipulate a tool or
instrument like a hand or a hammer. Psychomotor objectives usually focus on change and/or
development in behavior and/or skills.
Bloom and his colleagues never created subcategories for skills in the psychomotor domain,
but since then other educators have created their own psychomotor taxonomies[1].
Cognitive Domain
Skills in the cognitive domain revolve around knowledge, comprehension, and "thinking
through" a particular topic. Traditional education tends to emphasize the skills in this domain,
particularly the lower-order objectives.
There are six levels in the taxonomy, moving through the lowest order processes to the
highest:
Knowledge
Exhibit memory of previously-learned materials by recalling facts, terms, basic
concepts and answers
Knowledge of specifics - terminology, specific facts
Knowledge of ways and means of dealing with specifics - conventions, trends
and sequences, classifications and categories, criteria, methodology
Extrapolation
Examine and break information into parts by identifying motives or causes. Make
inferences and find evidence to support generalizations
Analysis of elements
Analysis of relationships
references
Bloom, Benjamin S. (1980). All Our Children Learning. New York: McGraw-Hill.
Bloom, Benjamin S. Taxonomy of Educational Objectives. Published by Allyn and
Bacon, Boston, MA. Copyright (c) 1984 by Pearson Education.
MASTERY LEARNING
Cu toate c paradigma mastery learning s-a impus n pedagogia modern prin
contribuii de mare valoare n anii 70-80, se cuvine s atribuim paternitatea lansrii
pe pia a acestei expresii fabuloase lui John B. Carroll care a folosit-o pentru prima
dat n 1963 pentru a desemna posibilitatea de a alctui modele instrucionale apte s
determine eficacitatea general a instruirii; adic reuita tuturor elevilor la
nvtur, realizarea visului lui Comenius ( arta de a-i nva pe toi totul ).
From Wikipedia, the free encyclopedia
Mastery Learning is an instructional method that presumes all children can learn if they are
provided with the appropriate learning conditions. Specifically, mastery learning is a method
whereby students are not advanced to a subsequent learning objective until they demonstrate
proficiency with the current one.
Mastery learning curricula generally consist of discrete topics which all students begin
together. Students who do not satisfactorily complete a topic are given additional instruction
until they succeed. Students who master the topic early engage in enrichment activities until
the entire class can progress together. Mastery learning includes many elements of successful
tutoring and the independent functionality seen in high-end students. In a mastery learning
environment, the teacher directs a variety of group-based instructional techniques, with
frequent and specific feedback by using diagnostic, formative tests, as well as regularly
correcting mistakes students make along their learning path.
Teachers evaluate students with criterion-referenced tests rather than norm-referenced tests.
Mastery Learning has nothing to do with content, merely on the process of mastering
it, and is based on Benjamin Bloom's Learning for Mastery model, with refinements made
by Block. Mastery learning may be implemented as teacher-paced group instruction, one-toone tutoring, or self-paced learning with programmed materials. It may involve direct teacher
instruction, cooperation with classmates, or independent learning. It requires well-defined
learning objectives organized into smaller, sequentially organized units. Individualized
instruction, has some elements in common with mastery learning, although it dispenses with
group activities, in favor of allowing more able or more motivated students to progress ahead
of others and maximizing teacher interaction with those students who need the most
assistance.
documentation" (e.g., Nowaczyk & James, 1993, van der Meij, & Carroll, 1995, as cited in
Kearsley 1994d). It is based upon studies of people learning a wide range of computer
applications including word processors and databases.
As Kearsley (1994d) explains, this theory suggests that:
1. All learning activities should be meaningful and self-contained.
2. Activities should exploit the learner's prior experience and knowledge.
3. Learners should be given realistic projects as quickly as possible.
4. Instruction should permit self-directed reasoning and improvising.
5. Training materials and activities should provide for error recognition and use errors as
learning opportunities.
6. There should be a close linkage between training and the actual system because "new
users are always learning computer methods in the context of specific preexisting
goals and expectations" (Carroll 1990, as cited in Kearsley 1994d).
The critical idea behind Carroll's Minimalist theory is that course designers must "minimize
the extent to which instructional materials obstruct learning and focus the design on activities
that support learner-directed activity and accomplishment" (Kearsley 1994d).
B) Practical Application
In applying Carrolls Minimalist theory, Kearsley (1994d) recommends the following:
1. Allow learners to start immediately on meaningful tasks.
2. Minimize the amount of reading and other passive forms of training by allowing users
to fill in the gaps themselves
3. Include error recognition and recovery activities in the instruction
4. Make all learning activities self-contained and independent of sequence.
EXAMPLE 1
The following is an example of a guided exploration approach to learning how to use a word
processor (Carroll 1990, chapter 5, as cited in Kearsley 1994d).
Applying the principles of Carroll's Minimalist theory, a 94-page training manual is replaced
by 25 cards. Each card is self contained and includes a meaningful task and error recognition
information. The cards do not provide complete step-by-step specifications but only key ideas
or hints about what to do. Kearsley reports that "in an experiment that compared the use of the
cards versus the manual, users learned the task in about half the time with the cards."
EXAMPLE 2
The following example illustrates the redesign of a Web page using Carrolls Minimalist
theory and other related web design strategies:
Solution: (a) Carroll advises that learners should be allowed to start right away on
meaningful tasks. Jones and Farquhar (1997) advise that in web-design, important
information should be kept on the top of the page. Considering this advice, to improve
this web page, the banners should be designed to occupy less space and the user input
forms should be moved up higher so users don't have to scroll as much. (b) (c) (d)
Carroll advises that web-design should minimize the extent to which instructional
materials obstruct learning. Gillani & Relan (1997) advise that frames should be kept
simple and be consistent in design of text, graphics and sound to limit cognitive
overload. Similarly, Guay (1995, as cited in Fahy 1999) advises that Web pages should
reduce clutter and download in 30 seconds or less with a 14.4 modem. Considering
this advice, to improve the design of this web page, the Java applet should be removed
as it greatly increases the time to download the entire page without adding to its
usability. Furthermore, the ripple effect distracts from the content of the site and is just
plain "annoying." Content that is not essential, such as the "redesign notice" should
also be removed or shrunk in size. Furthermore, the range of text colors should be
reduced and a more suitable background chosen to improve readability.
2. Keep frames simple and be consistent in design of text, graphics and sound to
limit cognitive overload. Guay advises that "cognitive bandwidth should be
minimized to ensure users easily and accurately grasp the message" (as cited in Fahy
1999, 191). He also recommends that graphics and other enhancements should "never
obscure the central message of the page" (p. 191). Jones and Farquhar (1997) advise
that background to a display should not compete with or obscure the text. Simiarly
Gillani & Relan 1997, 236 maintain that "simplicity and consistency eliminates
cognitive overload." Thus, multimedia components should be used "to reinforce rather
than distract from learning."
3. Keep pages short so learners dont have to scroll. Research on the Web suggests
that "users do not like to scroll" (Nielsen 1996, as cited in Jones & Farquhar 1997,
243). Guay (1995, as cited in Fahy 1999, 191) agrees with this and advises that "each
page should fit on the screen without scrolling." West (1998, as cited in Fahy 1999,
192) similarly advises that "the requirement for the user to scroll down in Web-based
documents should be kept to a minimum, as many users will not scroll more than 3
times before abandoning a site." West also estimates that readers give only between 7
and 15 seconds to assess the probable usefulness of a site before leaving it. It should
be noted that "the problem with making pages short is that people may choose to print
out certain pieces of information, or download the entire contents of a group of pages.
This [problem can be solved] by combining all of the pages into a single document
that is labeled as such" (Jones and Farquar, 1997, 243). A print button can be provided
so that users can eaisly print longer material for off-screen reading.
4. Keep pages uncluttered by extracting unnecessary elements. Broadbents theory of
single-channel processing states that "humans are capable of processing information
through only one channel at a time and that it is not possible to process two channels
simultaneously"(Hsia 1968, as cited in Szabo 1998, 32). If this were to happen, audio
and visual stimuli would arrive at the central nervous system simultaneously, causing
the information to jam, and lead to poorer retention of material (Broadbent 1958, as
cited in Szabo 1998, 32). Guay (1995 as cited in Fahy 1999, 192) recommends that
"each page should be uncluttered, readable, and balanced."
5. Pages should download in 30 seconds or less with 14.4 modem. Guay advises that
"physical bandwidth should be minimized to ensure acceptable access and response
times" (1995 as cited in Fahy 1999, 191). Special consideration should be given to
logos, banners, .pdf files, audio, and video to make sure that these files do not slow
down the site too much. Guay also suggests that tagging graphics (in HTML) with
vertical and horizontal size can speed download. Commercial graphics tools such as
Adobe ImageReady 2.0 can also reduce graphics size by among other things reducing
the color pallet.
6. Screen excess information. Good design, as Carroll recommends, must reduce excess
information and allow learners to fill in the gaps. In support of this, Dede (1996, 13)
maintains that the curriculum is "overcrowded with low-level information" and as a
result, "teachers [must] frantically race through required material, helping students
memorize factual data to be regurgitated on mandated, standardized tests." Dede also
advises that "the core skill for todays workplace is not foraging for date, but filtering
a plethora of incoming information." He adds that as we increasingly are required to
dive into a sea of information we must master the ability to immerse ourselves in data
"to harvest patterns of knowledge just as fish extract oxygen from water via their gills"
(p. 6).
7. Structure materials as topical modules. This "simplifies selective reuse of course
materials" (Butler 1997, 422).
8. Strive for quality not quantity. Rockley (1997, as cited in Fahy 1999, 196-197) gives
the following advice for the planning and management of Web-based resources:
Design small. Make what you have effective, then add to it. Dont attempt to do
everything at once.
Map out the whole site. Both for development and maintenance.
Test any outside links regularly. Dont link to sites which do not appear to be will
maintained or stable.
Give only one person edit privileges. Only one person should have site maintenance
responsibilities.
Dont post any part of a site while it is still under construction. Everything on your
site should work now. Instead of "under construction, put up announcements of the
expected availability of "coming" or "new" features.
EDUCATIONAL TECHNOLOGY
From Wikipedia, the free encyclopedia
Educational technology (also called learning technology) is the study and ethical practice of
facilitating learning and improving performance by creating, using and managing appropriate
technological processes and resources." [1] The term educational technology is often associated
with, and encompasses, instructional theory and learning theory. While instructional
technology covers the processes and systems of learning and instruction, educational
technology includes other systems used in the process of developing human capability.
o
definition of the word "technology". Technology can refer to material objects of use to
humanity, such as machines or hardware, but it can also encompass broader themes, including
systems, methods of organization, and techniques. Some modern tools include but are not
limited to overhead projectors, laptop computers, and calculators.
Those who employ educational technologies to explore ideas and communicate meaning are
learners or teachers.
Consider the Handbook of Human Performance Technology.[2] The word technology for the
sister fields of Educational and Human Performance Technology means "applied science." In
other words, any valid and reliable process or procedure that is derived from basic research
using the "scientific method" is considered a "technology." Educational or Human
Performance Technology may be based purely on algorithmic or heuristic processes, but
neither necessarily implies physical technology. The word technology, comes from the Greek
"Techne" which means craft or art. Another word technique, with the same origin, also may be
used when considering the field Educational technology. So Educational technology may be
extended to include the techniques of the educator.[citation needed]
A classic example of an Educational Technology is Bloom's 1956 book, Taxonomy of
Educational Objectives.[3]
According to some, an Educational Technologist is someone who transforms basic
educational and psychological research into an evidence-based applied science (or a
technology) of learning or instruction. But the term seems very stuffy and almost arrogant to
those who work with the tools. Educational Technologists typically have a graduate degree
(Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology,
educational media, experimental psychology, cognitive psychology or, more purely, in the
fields of Educational, Instructional or Human Performance Technology or Instructional
(Systems) Design. But few of those listed below as theorists would ever use the term
"educational technologist" as a term to describe themselves, preferring less stuffy terms like
educator.[citation needed]
History
One comprehensive history of the field is Saettler's The evolution of American educational
technology.[4] Another worthy title is Larry Cuban'sOversold and Underused - Computers in
the Classroom.[5]
For several decades, vendors of equipment such as laptop computers and interactive white
boards have been claiming that their technologies would transform classrooms and learning in
many positive ways, but there has been little evidence provided to substantiate these claims.
[citation needed]
To some extent, the history of educational technology has been marked by a succession of
innovations that arrive with much fanfare but often fade into the background once fully tested,
as Cuban argues in the above title.[citation needed]
Behaviorism
This theoretical framework was developed in the early 20th century with the animal learning
experiments of Ivan Pavlov, Edward Thorndike, Edward C. Tolman, Clark L. Hull, B.F.
Skinner and many others. Many Psychologists used these theories to describe and experiment
with human learning. While still very useful this philosophy of learning has lost favor with
many educators.
Skinner's Contributions
B.F. Skinner wrote extensively on improvements of teaching based on his functional analysis
of Verbal Behavior,[6] and wrote "The Technology of Teaching",[7] an attempt to dispel the
myths underlying contemporary education, as well as promote his system he called
programmed instruction. Ogden Lindsley also developed the Celeration learning system
similarly based on behavior analysis but quite different from Keller's and Skinner's models.
Cognitivism
Cognitive science has changed how educators view learning. Since the very early beginning
of the Cognitive Revolution of the 1960s and 1970s, learning theory has undergone a great
deal of change. Much of the empirical framework of Behaviorism was retained even though a
new paradigm had begun. Cognitive theories look beyond behavior to explain brain-based
learning. Cognitivists consider how human memory works to promote learning.
After memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working
memory model were established as a theoretical framework in Cognitive Psychology, new
cognitive frameworks of learning began to emerge during the 1970s, 80s, and 90s. It is
important to note that Computer Science and Information Technology have had a major
influence on Cognitive Science theory. The Cognitive concepts of working memory (formerly
known as short term memory) and long term memory have been facilitated by research and
technology from the field of Computer Science. Another major influence on the field of
Cognitive Science is Noam Chomsky. Today researchers are concentrating on topics like
Cognitive load and Information Processing Theory.
Constructivism
Constructivism is a learning theory or educational philosophy that many educators began to
consider in the 1990s. One of the primary tenets of this philosophy is that learners construct
their own meaning from new information, as they interact with reality or others with different
perspectives.
Constructivist learning environments require students to utilize their prior knowledge and
experiences to formulate new, related, and/or adaptive concepts in learning. Under this
framework the role of the teacher becomes that of a facilitator, providing guidance so that
learners can construct their own knowledge. Constructivist educators must make sure that the
prior learning experiences are appropriate and related to the concepts being taught. Jonassen
(1997) suggests "well-structured" learning environments are useful for novice learners and
that "ill-structured" environments are only useful for more advanced learners. Educators
utilizing technology when teaching with a constructivist perspective should choose
technologies that reinforce prior learning perhaps in a problem-solving environment.
Theorists
This is an area where new thinkers are coming to the forefront everyday. Many of the ideas
spread from theorists, researchers, and experts through their blogs. Extensive lists of
educational bloggers by area of interest are available at Steve Hargadon's "SupportBloggers"
site or at the "movingforward" wiki started by Scott McLeod.[8] Many of these blogs are
recognized by their peers each year through the edublogger awards. [9] Web 2.0 technologies
have led to a huge increase in the amount of information available on this topic and the
number of educators formally and informally discussing it. Most listed below have been
around for more than a decade, however, and few new thinkers mentioned above are listed
here.
Hall Davidson[10]
Lawrence Tomei[11]
Karl Fisch[12]
Ian Jukes[13]
Jamie McKenzie[14]
Scott McLeod[15]
Alan November
Seymour Papert[16]
Will Richardson
Gary Stager[17]
John Sweller
David Warlick[19]
David Marcovitz[20]
Benefits
Educational technology is used to improve education over what it would be without
technology (lets say unmeasured tutoring only). One of the benefits is having a structure that
is more amenable to measurement and improvement of outcomes. Some of the benefits of
specific educational technologies (such as online learning and computer instruction) are listed
below:
Criticism
Technology plays an essential role in teaching and learning nowadays. In recent years, what
technologies offered us has significantly increased, along with the introductions of new
educational terms, such as "virtual education," "virtual universities," "electronic universities,"
and "cyberspace institutions." Educational tools can help individuals acquire new concepts
and ideas; they can also encourage learners to self-test, self-question, and self-regulate
learning while looking for solution to complicated problems.[24]
Other interests
Educational technology and the humanities
Research from the Alberta Initiative for School Improvement (AISI) [25] indicates that inquiry
and project-based approaches, combined with a focus on curriculum, effectively supports the
infusion of educational technologies into the learning and teaching process.
Societies
Learned societies concerned with educational technology include:
References
1. ^ Richey, R.C. (2008). Reflections on the 2008 AECT Definitions of the
Field. TechTrends. 52(1) 24-25
2. ^ Handbook of Human Performance Technology (Eds. Harold Stolovich,
Erica Keeps, James Pershing)(3rd ed, 2006)
3. ^ Bloom B. S. (1956). Taxonomy of Educational Objectives, Handbook I:
The Cognitive Domain. New York: David McKay Co Inc.
4. ^ Saettler, P. (1990), The evolution of American educational technology.
Libraries Unlimited, Inc. Englewood California.
5. ^ Larry Cuban, Oversold and Underused - Computers in the Classroom.
Harvard University Press, 2001.
6. ^ Skinner, B.F. The science of learning and the art of teaching. Harvard
Educational Review, 1954, 24, 86-97., Teaching machines. Science, 1958,
128, 969-77. and others see
http://www.bfskinner.org/f/EpsteinBibliography.pdf
7. ^ Skinner BF (1965). "The technology of teaching". Proc R Soc Lond B Biol
Sci 162 (989): 42743. doi:10.1098/rspb.1965.0048. PMID 4378497.
8. ^ See http://supportblogging.com/Links+to+School+Bloggers and
http://movingforward.wikispaces.com/Blogs
a b
22.^
a b
Technology's Impact
COOPERATIVE LEARNING
From Wikipedia, the free encyclopedia
Behavioral
o Groups stimulate and punish
o
Cognitive / Constructivist
o
Social Interdependence
o
Cooperative
Positive Tension
Competitive
Negative Tension
Grouping
Heterogeneous vs. Homogeneous Grouping
Heterogeneous Groups
o High Achievers never lose
o
Usually better
Homogeneous Groups
Higher Motivation
Outcome Interdependence
o Goal attainment depends on group
Means Interdependence
o
Individual Accountability
o
Task Complexity
o
In Cooperative Learning, learners must work together in order to succeed and personal
success only springs from group success.
In Competitive Learning, in order to succeed, other learners must fail.
LEARNING THEORY
(EDUCATION)
From Wikipedia, the free encyclopedia
Behaviorism
Behavorism as a theory was most developed by B. F. Skinner. It loosely includes the work of
such people as Thorndike, Tolman, Guthrie, and Hull. What characterizes these investigators
is their underlying assumptions about the process of learning. In essence, three basic
assumptions are held to be true. First, learning is manifested by a change in behavior.
Second, the environment shapes behavior. And third the principles of contiguity (how close in
time two events must be for a bond to be performed ) and reinforcement (any means of
increasing the likelihood that an event will be repeated ) are central to explaining the learning
process. For behaviorism, learning is the acquisition of new behavior through conditioning.
There are two types of possible conditioning:
1) Classical conditioning, where the behavior becomes a reflex response to stimulus as in the
case of Pavlov's Dogs. Pavlov was interested in studying reflexes, when he saw that the dogs
drooled without the proper stimulus. Although no food was in sight, their saliva still dribbled.
It turned out that the dogs were reacting to lab coats. Every time the dogs were served food,
the person who served the food was wearing a lab coat. Therefore, the dogs reacted as if food
was on its way whenever they saw a lab coat.In a series of experiments, Pavlov then tried to
figure out how these phenomena were linked. For example, he struck a bell when the dogs
were fed. If the bell was sounded in close association with their meal, the dogs learnt to
associate the sound of the bell with food. After a while, at the mere sound of the bell, they
responded by drooling.
2) Operant conditioning where there is reinforcement of the behavior by a reward or a
punishment. The theory of operant conditioning was developed by B.F. Skinner and is known
as Radical Behaviorism. The word operant refers to the way in which behavior operates on
the environment. Briefly, a behavior may result either in reinforcement, which increases the
likelihood of the behavior recurring, or punishment, which decreases the likelihood of the
behavior recurring. It is important to note that, a punisher is not considered to be punishment
if it does not result in the reduction of the behavior, and so the terms punishment and
reinforcement are determined as a result of the actions. Within this framework, behaviorists
are particularly interested in measurable changes in behavior.
Educational approaches such as applied behavior analysis, curriculum based measurement,
and direct instruction have emerged from this model.[citation needed]
Cognitivism
The earliest challenge to the behavorists came in a publication in 1929 by Bode, a Gestalt
psycologist. He criticised behaviorists for being too dependent on overt behavior to explain
learning. Gestalt psychologists proposed looking at the patterns rather than isolated events.
Gestalts views of learning have been incorporated into what have come to be labeled
cognitive theories. Two key assumptions underlie this cognitive approach:(1) that the memory
system is an active organized processor of information and (2) that prior knowledge plays an
important role in learning. Cognitive theories look beyond behavior to explain brain-based
learning. Cognitivists consider how human memory works to promote learning. For example,
the physiological processes of sorting and encoding information and events into short term
memory and long term memory are important to educators working under the cognitive theory.
The major difference between Gestaltists and behaviorists is the locus of control over the
learning activity . For Gestaltists it lies with the individual learner; for behaviorists it lies
with the environment.
Once memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working
memory model were established as a theoretical framework in Cognitive Psychology, new
cognitive frameworks of learning began to emerge during the 1970s, 80s, and 90s. Today
researchers are concentrating on topics like Cognitive load and Information Processing
Theory. These theories of learning are very useful as they guide the Instructional design].
Aspects of cognitivism can be found in learning how to learn, social role acquisition,
intelligence, learning and memory as related to age.
Constructivism
Constructivism views learning as a process in which the learner actively constructs or builds
new ideas or concepts based upon current and past knowledge. In other words, "learning
involves constructing one's own knowledge from one's own experiences." Constructivist
learning, therefore, is a very personal endeavor, whereby internalized concepts, rules, and
general principles may consequently be applied in a practical real-world context. This is also
known as social constructivism Social constructivists posits that knowledge is constructed
when individuals engage socially in talk and activity about shared problems or tasks. Learning
is seen as the process by which individuals are introduced to a culture by more skilled
members"(Driver et al., 1994) Constructivism itself has many variations, such as Active
learning, discovery learning, and knowledge building. Regardless of the variety,
constructivism promotes a student's free exploration within a given framework or structure
The teacher acts as a facilitator who encourages students to discover principles for themselves
and to construct knowledge by working to solve realistic problems. Aspects of constructivism
Informal theories of education deal with more practical breakdown of the learning process.
One of these deals with whether learning should take place as a building of concepts toward
an overall idea, or the understanding of the overall idea with the details filled in later. Modern
thinkers favor the latter, though without any basis in real world research. Critics believe that
trying to teach an overall idea without details (facts) is like trying to build a masonry structure
without bricks.
Other concerns are the origins of the drive for learning. To this end, many have split off from
the mainstream holding that learning is a primarily self taught thing, and that the ideal
learning situation is one that is self taught. According to this dogma, learning at its basic level
is all self taught, and class rooms should be eliminated since they do not fit the perfect model
of self learning. However, real world results indicate that isolated students fail. Social support
seems crucial for sustained learning.
Informal learning theory also concerns itself with book vs real-world experience learning.
Many consider most schools severely lacking in the second. Newly emerging hybrid
instructional models combining traditional classroom and computer enhanced instruction
promise the best of both worlds.
Other interests
Notes
1. ^ Greenberg, D. (1987) The Sudbury Valley
School Experience Back to Basics.
2. ^ Greenberg, D. (1987) Free at Last, The
Sudbury Valley School, Chapter 5, The Other
'R's.
3. ^ Greenberg, D. (1992), Education in America,
A View from Sudbury Valley, "Special
Education" -- A noble Cause Sacrificed to
Standardization.
ACTIVE LEARNING
From Wikipedia, the free encyclopedia
Active learning is an umbrella term that refers to several models of instruction that focus the
responsibility of learning on learners. Bonwell and Eison (1991) popularized this approach to
instruction. This "buzz word" of the 1980s became their 1990s report to the Association for
the Study of Higher Education (ASHE). In this report they discuss a variety of methodologies
for promoting "active learning." However according to Mayer (2004) strategies like active
learning" developed out of the work of an earlier group of theorists -- those promoting
discovery learning.
It has been suggested that students who actively engage with the material, are more likely to
recall information (Bruner, 1961), but several well known authors have argued this claim is
not well supported by the literature (Anderson Reder, & Simon, 1998; Gagn, 1966; Mayer,
2004; Kirschner, Sweller, and Clark, 2006)[1]. Rather than being behaviorally active during
learning, Mayer (2004) suggests learners should be cognitively active.
a context for the subsequent introduction of material. The degree of instructor guidance
students need while being "active" may vary according to the task and its place in a teaching
unit.
Examples of "active learning" activities include:
A short written exercise that is often used is the "one minute paper." This is a good
way to review materials.
While practice is useful to reinforce learning, problem solving is not always suggested.
Sweller (1988) suggests solving problems can even have negative influence on learning,
instead he suggests that learners should study worked-examples, because this is a more
efficient method of schema acquisition. So instructors are cautioned to give learners some
basic or initial instruction first, perhaps to be followed up with an activity based upon the
above methods.
Studying examples
as an alternative to active learning strategies
Self-guided instruction is possible, but is Sweller and Cooper claim it is often arduous,
clumsy, and less than efficient (Sweller and Cooper, 1985). Sweller (1988) suggests learners
should study worked-examples because this is a more efficient method of initial instruction.
Sweller and Cooper found that learners who studied worked examples performed significantly
better than learners who actively solved problems (Sweller & Cooper, 1985; Cooper &
Sweller, 1987). This was later called the "worked-example effect" (Clark, Nguyen and
Sweller, 2006).
Evidence for learning by studying worked-examples (the worked example effect) has been
found to be useful in many domains [e.g. music, chess, athletics (Atkinson, Derry, Renkl, &
Wortham, 2000); concept mapping (Hilbert & Renkl, 2007); geometry (Tarmizi and Sweller,
1988); physics, mathematics, or programming (Gerjets, Scheiter, and Catrambone, 2004)].
Finally the worked example effect is only useful for novices (Kalyuga, Ayres, Chandler, and
Sweller, 2003), so again practice, is a necessity, but only later after a student has the
underlying schema in place.
Notes
1. ^ http://www.cogtech.usc.edu/publications/kirschner_Sweller_Clark.pdf Kirschner, P. A.,
Sweller, J., and Clark, R. E. (2006) Why minimal guidance during instruction does not work:
an analysis of the failure of constructivist, discovery, problem-based, experiential, and
inquiry-based teaching. Educational Psychologist 41 (2) 75-86
References
Clark, R., Nguyen, F., and Sweller, J. (2006). Efficiency in Learning: Evidence-Based
Guidelines to Manage Cognitive Load. San Francisco: Pfeiffer. ISBN 0-7879-7728-4.
Kirschner, P. A., Sweller, J., and Clark, R. E. (2006) Why minimal guidance during
instruction does not work: an analysis of the failure of constructivist, discovery,
problem-based, experiential, and inquiry-based teaching. Educational Psychologist 41
(2) 75-86
Hilbert, T. S., & Renkl, A. (2007). Learning how to Learn by Concept Mapping: A
Worked-Example Effect. Oral presentation at the 12th Biennial Conference EARLI
2007 in Budapest, Hungary
Sweller, J., & Cooper, G. A. (1985). "The use of worked examples as a substitute for
problem solving in learning algebra". Cognition and Instruction 2 (1): 5989.
doi:10.1207/s1532690xci0201_3.
Tarmizi, R.A. and Sweller, J. (1988). Guidance during mathematical problem solving.
Journal of Educational Psychology, 80 (4) 424-436
DISCOVERY LEARNING
From Wikipedia, the free encyclopedia
According to Bruner, the instructor should try and encourage students to construct hypotheses,
makes decisions, and discover principles by themselves (Kearsley 1994b). The instructor's
task is to "translate information to be learned into a format appropriate to the learner's current
state of understanding" and organize it in a spiral manner "so that the student continually
builds upon what they have already learned."
Bruner (1966, as cited in Kearsley 1994b) states that a theory of instruction should address the
following aspects:
1. the most effective sequences in which to present material
2. the ways in which a body of knowledge can be structured so that it can be most readily
grasped by the learner
B) Practical Application
Bruners constructivist theory can be applied to instruction, as Kearsley (1994b) surmises, by
applying the following principles:
1. Instruction must be concerned with the experiences and contexts that make the student
willing and able to learn (readiness).
2. Instruction must be structured so that it can be easily grasped by the student (spiral
organization).
3. Instruction should be designed to facilitate extrapolation and or fill in the gaps (going
beyond the information given).
EXAMPLE
The following example is taken from Bruner (1973, as cited in Kearsley 1994b):
The concept of prime numbers appears to be more readily grasped when the child,
through construction, discovers that certain handfuls of beans cannot be laid out in
completed rows and columns. Such quantities have either to be laid out in a single file
or in an incomplete row-column design in which there is always one extra or one too
few to fill the pattern. These patterns, the child learns, happen to be called prime. It is
easy for the child to go from this step to the recognition that a multiple table, so called,
is a record sheet of quantities in completed multiple rows and columns. Here is
factoring, multiplication and primes in a construction that can be visualized.
1. Ask the student to get a handful of pennies, beans, or any other countable object.
2. Show the students 6 pennies. Show that six pennies can be organized into two groups
of three, three groups of two, or one group of six.
3. Ask the student to count out 8 pennies and organize the pennies into as many EQUAL
groups as they can.
4. Show answer.
5. Ask the student to count out 18 pennies and organize the pennies into as many
EQUAL groups as they can.
6. Show answer.
7. Ask the student to count out 7 pennies and organize the pennies into as many EQUAL
groups as they can.
8. Show answer.
9. Ask the student to count out 13 pennies and organize the pennies into as many
EQUAL groups as they can.
10. Show answer.
11. State that 7 and 13 are prime numbers, while 6, 8, and 18 are not. Ask the following
questions: What is a prime number? What is the rule or principle for determining
whether a number is prime or not?
12. Explain the principle that when a certain number of pennies can only be grouped into
one equal row or column, then that number is called a prime number.
13. Show a selection of numbers or examples of different groups of coins. Ask the student
to identify which ones are prime.
14. Show answer.
C) Related Theories, Pedagogical Practices and Practical Web-Design Strategies
1. Attract, hold and focus attention so students can learn principles. Fahy (1999, 59)
lists the following ways to attract attention:
more easily recalled especially if repetition is used. Fahy believes that "events ideas,
words, concepts and stimuli in general which are not organized in some meaningful
way are harder to understand and remember than those which are embedded in some
organizational context" (p. 60). Fahy also advises that when sequencing consider that
the first and last displays in any sequences are especially important. "Introductions and
summaries are key learning opportunities" (p. 61).
Provide structural cues to avoid information vertigo. Jones and Farquhar (1997,
241) recommend arranging information "in a non-threatening manner through
techniques such as chunking, overviews, advance organizers, maps, and a fixeddisplay format." They also advise that "the consistent placement and style of section
titles is [an] important cue to the structure of information."
CRITICISM
OF PURE DISCOVERY LEARNING
Several groups of educators have found evidence that pure discovery learning is a less
effective as an instructional strategy for novices, than more direct forms of instruction (e.g.
Tuovinen & Sweller, 1999). While discovery learning is very popular, it is often used
inappropriately, to teach novices (Kirschner et al, 2006).
People can "learn by doing." A debate in the instructional community now questions the
effectiveness of this model of instruction (Kirschner, Sweller, & Clark, 2006). Bruner (1961)
suggested that students are more likely to remember concepts if they discover them on their
own. This is as opposed to those they are taught directly. However, Kirschner, Sweller, and
Clark (2006) report there is little empirical evidence to support discovery learning. Kirschner
et al suggest that fifty years of empirical data does not support those using these unguided
methods of instruction.
Debates about instructional strategies (like direct instruction and discovery learning) are
driven by research and empirical studies that can be found in the literature. Mayer (2004)
proposes that interest in discovery learning has waxed and waned since the 1960s. In each
case the empirical literature has shown that the use of pure discovery methods is not
suggested, yet time and time again researchers have renamed their instructional methods only
to be discredited again, to rename name their movement again. Mayer asked the question
"Should There Be a Three-Strikes Rule Against Pure Discovery Learning?" While discovery
for one's self may be an engaging form of learning, it may also be frustrating. Mayer's critique
is not the only one; other well known authors have begun to question the efficacy of this form
of instruction (Kirschner et al, 2006; Tuovinen and Sweller , 1999).
The main idea behind these critiques is that learners need guidance (Kirschner et al, 2006),
later as they gain confidence and become competent then they may learn though discovery.
learning can provide an adequate learning environment for special needs students. Kauffman
has related his concerns over the use of discovery based learning as opposed to direct
instruction. Kauffman comments,
Nothing is gained by keeping students guessing about what it is they are supposed to learn. In all or
nearly all of the education programs in which the majority of students can be demonstrated to be
highly successful in learning the facts and skills they need, these facts and skills are taught directly
rather than indirectly. That is the teacher is in control of instruction, not the student, and information is
given to students (2002).
This view is exceptionally strong when focusing on students with math disabilities and math
instruction. Fuchs et al (2008) comment,
Typically developing students profit from the general education mathematics program, which relies, at
least in part, on a constructivist, inductive instructional style. Students who accrue serious
mathematics deficits, however, fail to profit from those programs in a way that produces
understanding of the structure, meaning, and operational requirements of mathematics Effective
intervention for students with a math disability requires an explicit, didactic form of instruction
Further reading
Dean, D., Jr., & Kuhn, D. (2006). "Direct instruction vs. discovery: The long view".
Science Education 91 (3): 384-397.
Fuchs, L. S., Fuchs, D., Powell, S. R., Seethaler, P. M., Cirino, P. T., & Fletcher, J. M.
(2008). "Intensive intervention for students with mathematics disabilities: Seven
principles of effective practice". Learning Disability Quarterly 31 (2): 79-92.
Kirschner, P. A., Sweller, J., and Clark, R. E. (2006). "Why minimal guidance during
instruction does not work: an analysis of the failure of constructivist, discovery,
problem-based, experiential, and inquiry-based teaching". Educational Psychologist
41 (2): 7586.
Tuovinen, J. E., & Sweller, J. (1999). "A comparison of cognitive load associated with
discovery learning and worked examples". Journal of Educational Psychology 91 (2):
334341.
INQUIRY-BASED
LEARNING
From Wikipedia, the free encyclopedia
Inquiry-based learning
in science education
Inquiry-based learning has been of great influence in science education, where it is known as
Inquiry-based science, especially since the publication of the National Science Educational
Standards in 1996. Since this publication some educators have advocated a return to more
traditional methods of teaching and assessment. Others feel inquiry is important in teaching
students to research and learning.
Scientists use their background knowledge of principles, concepts and theories, along with the
science process skills to construct new explanations to allow them to understand the natural
world. This is known as "science inquiry".
When students are learning using inquiry-based science they use the same ideas as scientists
do when they are conducting research. Students become 'mini-scientists.'
PHILOSOPHY
The philosophy of inquiry based learning finds its antecedents in the work of Piaget, Dewey,
Vygotsky, and Freire among others.
Deweys theory of learning is that optimal learning and human development and growth occur
when people are confronted with substantive, real problems to solve. He believed that
curriculum and instruction should be based on integrated, community-based tasks and
activities that engage learners in forms of pragmatic social action that have real value in the
world.
The focus on the teacher as expert is central to Vygotskys learning theory. He proposed that
cognitive development is the product of social and cultural interaction around the
development and use of tools of a cognitive, linguistic and physical nature. Learning occurs in
a zone of proximal development where authoritative tool users teachers acting as mentors
initiate and lead students as novices into the use of technologies. This structured introduction
into using tools is called scaffolding. Work should be structured around projects that demand
students engage in the solution of a particular community-based, school-based or regional
problem of significance and relevance to their worlds.
Freires work is premised on the assumption that the most authentic and powerful pedagogy is
one that focuses on the identification, analysis and resolution of immediate problems in
learners worlds. Hence, his approach is referred to as a problem-posing and problem solving
pedagogy. Freire argues that any pedagogy must be of demonstrable relevance to the
immediate worlds of the students and it must enable them to analyse, theorise and
intellectually engage with those worlds.
Open Learning
An important aspect of inquiry-based science is the use of open learning. Open learning is
when there is no prescribed target or result which students have to achieve. In many
conventional traditional science experiments, students are told what the outcome of an
experiment will be, or is expected to be, and the student is simply expected to 'confirm' this.
In open teaching, on the other hand, the student is either left to discover for themselves what
the result of the experiment is, or the teacher guides them to the desired learning goal but
without making it explicit what this is. Open teaching is an important but difficult skill for
teachers to acquire.
Open learning has many benefits. It means students do not simply perform experiments in a
routine like fashion, but actually think about the results they collect and what they mean. With
traditional non-open lessons there is a tendency for students to say that the experiment 'went
wrong' when they collect results contrary to what they are told to expect. In open lessons there
are no wrong results, and students have to evaluate the strengths and weaknesses of the results
they collect themselves and decide their value. Because the path taken to a desired learning
target is uncertain, open lessons are more interesting and less predictable then traditional
lessons.
Open learning has been developed by a number of science educators including the American
John Dewey and the German Martin Wagenschein. Wagenschein's ideas particularly
complement both open learning and inquiry teaching. He emphasized that students should not
be taught bald facts, but should be made to understand and explain what they are learning. His
most famous example of this was when he asked physics students to tell him what the speed
of a falling object was. Nearly all students would produce an equation. But no students could
explain what this equation meant. Wagenschien used this example to show the importance of
understanding over knowledge.
Characteristics of inquiry-learning
The teacher does not communicate knowledge, but is rather there to help students to
learn for themselves.
The topic, problem to be studied, and methods used to answer this problem are
determined by the student and not the teacher.
Inquiry learning emphasizes constructivist ideas of learning. Knowledge is built in a
step-wise fashion. Learning proceeds best in group situations.
Students work in groups to build bridges to hold marble weights. By doing so they
discover how to build strong bridges.
Students learn about inertia and movement by studying what affect rolling of marbles
on different surfaces has.
Students develop a method to find which antacid tablets are the best at neutralizing
acids.
DEBATE
Mayer (2004) asked the question, should there be "a three strikes rule" given discovery-based
instruction? He points out that discovery-based teaching practices have been with us since the
discovery learning movement of the 1960s, and that there has been little evidence to support
this practice. He describes this as the constructivist teaching fallacy (Mayer, 2004, p15). He
suggests constructivist often take the learning by doing mantra to mean learners learn most
efficiently via this method, while there is little evidence to support this notion, quite the
contrary in fact. Kirschner, Sweller, and Clark (2006) [1] review the literature and have found
that although constructivist often cite each others work, that empirical evidence is not often
cited. None the less the constructivist movement gained great momentum in the 1990s,
because many educators began tot write about this philosophy of learning.
Inquiry-based science has been increasingly promoted as a mainstream teaching approach,
especially since the publication of the 1996 Standards in Science Education document.
However, there are many critics of inquiry-based science.
Science testing has become increasingly important with the No Child Left Behind program,
and the rewriting of the National Assessment of Educational Progress to emphasize facts. This
has led to a decrease in emphasis on inquiry as a method of teaching science and a fall back to
more traditional 'chalk and talk' methods.
Hmelo-Silver, Duncan, & Chinn cite several studies supporting the success of the
constructivist problem-based and inquiry learning methods. For example, they describe a
project called GenScope, an inquiry-based science software application. Students using the
GenScope software showed significant gains over the control groups, with the largest gains
shown in students from basic courses. [2]
Hmelo-Silver et al also cite a large study by Geier on the effectiveness of inquiry-based
science for middle school students, as demonstrated by their performance on high-stakes
standardized tests. The improvement was 14% for the first cohort of students and 13% for the
second cohort. This study also found that inquiry-based teaching methods greatly reduced the
achievement gap for African-American students.[2]
During the 1990s when the calls for the use of inquiry-based science were strongest many
teachers felt overwhelmed by what was being demanded of them. The Thomas B. Fordham
Institute concludes that while inquiry-based learning is fine to some degree, it has been
carried to excess.[3] and can damage students.
Kirschner, P. A., Sweller, J., and Clark, R. E. (2006) Why minimal guidance during
instruction does not work: an analysis of the failure of constructivist, discovery,
problem-based, experiential, and inquiry-based teaching. Educational Psychologist 41
(2): 7586
Vygotsky, L.S. (1962) Thought and Language, Cambridge, MA: MIT Press.
Kirschner, P. A., Sweller, J., and Clark, R. E. (2006). "Why minimal guidance during
instruction does not work: an analysis of the failure of constructivist, discovery,
problem-based, experiential, and inquiry-based teaching". Educational Psychologist
41 (2): 7586.
LEV VYGOTSKY
From Wikipedia, the free encyclopedia
Biography
Vygotsky was born in 1896 in Orsha, in the Russian Empire (today in Belarus). He was
tutored privately by Solomon Ashpiz and graduated from Moscow State University in 1917.
Later, he attended the Institute of Psychology in Moscow (192434), where he worked
extensively on ideas about cognitive development, particularly the relationship of work that is
still being explored. He died in Moscow of tuberculosis.
Work
A pioneering psychologist, Vygotsky was also a highly prolific author: his major works span 6
volumes, written over roughly 10 years, from his Psychology of Art (1925) to Thought and
Language [or Thinking and Speech] (1934). Vygotsky's interests in the fields of
developmental psychology, child development, and education were extremely diverse. His
innovative work in psychology includes several key concepts such as psychological tools,
mediation, internalization and the zone of proximal development. His work covered such
diverse topics as the origin and the psychology of art, development of higher mental
functions, philosophy of science and methodology of psychological research, the relation
between learning and human development, concept formation, interrelation between language
and thought development, play as a psychological phenomenon, the study of learning
disabilities and abnormal human development (aka defectology).
Psychology of play
Lesser known is his research on play, or child's game as a psychological phenomenon and its
role in the child's development. Through play the child develops abstract meaning separate
from the objects in the world which is a critical feature in the development of higher mental
functions.
The famous example Vygotsky gives is of a child who wants to ride a horse but he cannot. As
a child under three, he would perhaps cry and be angry, but around the age of three the child's
relationship with the world changes, "Henceforth play is such that the explanation for it must
always be that it is the imaginary, illusory realization of unrealizable desires. Imagination is a
new formation that is not present in the consciousness of the very raw young child, is totally
absent in animals, and represents a specifically human form of conscious activity. Like all
functions of consciousness, it originally arises from action." (Vygotsky, 1978)
He wishes to ride a horse but cannot, so he picks up a stick and stands astride of it, thus
pretending he is riding a horse. The stick is a pivot. "Action according to rules begins to be
determined by ideas, not by objects..... It is terribly difficult for a child to sever thought (the
meaning of a word) from object. Play is a transitional stage in this direction. At that critical
moment when a stick i.e., an object becomes a pivot for severing the meaning of horse
from a real horse, one of the basic psychological structures determining the childs
relationship to reality is radically altered".
As children get older, their reliance on pivots such as sticks, dolls and other toys diminishes.
They have internalized these pivots as imagination and abstract concepts through which they
can understand the world. "The old adage that childrens play is imagination in action can be
reversed: we can say that imagination in adolescents and schoolchildren is play without
action" (Vygotsky, 1978).
Another aspect of play that Vygotsky referred to was the development of social rules that
develop, for example, when children play house and adopt the roles of different family
members. Vygotsky cites an example of two sisters playing at being sisters. The rules of
behavior between them that go unnoticed in daily life are consciously acquired through play.
As well as social rules the child acquires what we now refer to as self-regulation. For
example, as a child stands at the starting line of a running race, she may well desire to run
immediately so as to reach the finish line first, but her knowledge of the social rules
surrounding the game and her desire to enjoy the game enable her to regulate her initial
impulse and wait for the start signal.
Speaking has thus developed along two lines, the line of social communication and the line of
inner speech, by which the child mediates and regulates her activity through her thoughts
which in turn are mediated by the semiotics (the meaningful signs) of inner speech. This is not
to say that thinking cannot take place without language, but rather that it is mediated by it and
thus develops to a much higher level of sophistication. Just as the birthday cake as a sign
provides much deeper meaning than its physical properties allow, inner speech as signs
provides much deeper meaning than the lower psychological functions would otherwise
allow.
Inner speech is not comparable in form to external speech. External speech is the process of
turning thought into words. Inner speech is the opposite, it is the conversion of speech into
inward thought. Inner speech for example contains predicates only. Subjects are superfluous.
Words too are used much more economically. One word in inner speech may be so replete
with sense to the individual that it would take many words to express it in external speech.
In the West
In the West, most attention was aimed at the continuing work of Vygotsky's Western
contemporary Jean Piaget. Vygotsky's work appeared virtually unknown until its
"rediscovery" in the 1960s, when the interpretative translation of Thought and language
(1934) was published in English (in 1962; revised edition in 1986, translated by A. Kozulin;
and as Thinking and speech in 1987, translated by N. Minick). In the end of the 1970s, truly
ground-breaking publication was the major compilation of Vygotsky's works that saw the light
in 1978 under the header of Mind in society: The development of higher psychological
processes.
Vygotsky's views are reported to have influenced development of a wide range of
psychological and educational theories such as Ecological Systems Theory, activity theory,
distributed cognition, cognitive apprenticeship, second language acquisition theory, gesture
theory, and narrative therapy. Strong influences of Vygotskian thought can be found in the
work of a number of scholars such as Urie Bronfenbrenner, Jerome Bruner[1], Michael Cole,
James V. Wertsch, Sylvia Scribner, Vera John-Steiner, Ann L. Brown, Courtney Cazden,
Gordon Wells, Ren van der Veer, Jaan Valsiner, Pentti Hakkarainen, Seth Chaiklin, Alex
Kozulin, Dorothy Robbins, Nikolai Veresov, Anna Stetsenko, Kieran Egan, Fred Newman,
David McNeill, Lois Holzman, and Michael White.[2][3]
Western scholars have also begun to apply the Vygotskian paradigm to the domain of moral
development. In Educational Psychology, first published in English in 1997,Vygotsky devotes
a chapter to the discussion of moral development and moral education. Vygotsky viewed
moral development as involving similar processes as other areas of cognitive development.
Examples of scholars applying Vygotskian theory to moral development include Mark Tappan
and Val D. Turner.
CRITICS OF VYGOTSKY
The school of Vygotsky and, specifically, his cultural-historical psychology was much
criticized during his lifetime as well as after his death. By the beginning of the 1930s the
school was defeated by Vygotsky's scientific opponents who criticized him for "idealist
aberrations", which at that time equaled with the charge in disloyalty to the Communist Party
and frequently entailed very serious consequences not only for the academic work but also for
freedom and even life itself. As a result of this criticism of their work a major group of
Vygotsky's students including Luria and Leontiev had to flee from Moscow to Ukraine where
they established the Kharkov school of psychology. Later the representatives of the school
would, in turn, in the second half of the 1930s criticize Vygotsky himself for his interest in the
cross-disciplinary study of the child that was developed under the umbrella term of paedology
(also spelled as pedology) as well as for his ignoring the role of practice and practical, objectbound activity and arguably his emphasis on the research on the role of language and, on the
other hand, emotional factors in human development. Much of this early criticism of the
1930s was later discarded by these Vygotskian scholars themselves. Another line of the
critique of Vygotsky's psychological theory comes from such major figures of the Soviet
psychology as Sergei Rubinshtein and his followers who criticized Vygotsky's notion of
mediation and its development in the works of students.
References
1. ^ Bruner, J. (1986). Actual minds, possible worlds. Cambridge, MA: Harvard
University Press.
2. ^ White, M. (2006). Narrative practice with families and children:
Externalising conversations revisited. In M. White & A. Morgan, (2006).
Narrative therapy with children and their families, pp. 1-56. Adelaide,
South Australia: Dulwich Centre Publications.
3. ^ White, M. (2007). Maps of narrative practice. New York: W.W. Norton.
Van der Veer, R., & Valsiner, J. (1991). Understanding Vygotsky. A quest for
synthesis. Oxford: Basil Blackwell.
Van der Veer, R., & Valsiner, J. (Eds.) (1994). The Vygotsky Reader. Oxford:
Blackwell.
VYGOTSKYS THEORY
OF SOCIAL COGNITIVE DEVELOPMENT
A) Description
Vygotsky's theory of social cognitive development is complementary to Bandura's social
learning theory. Its major thematic thrust is that "social interaction plays a fundamental role in
the development of cognition" (Kearsley 1994e). Most of the original work of this theory was
done in the context of language learning in children.
An important concept in Vygotsky's theory is that "the potential for cognitive development is
limited to a certain time span which he calls the 'zone of proximal development' (Kearsley
1994e). He defines the 'zone of proximal development' as having four learning stages. These
stages "range between the lower limit of what the student knows and the upper limits of what
the student has the potential of accomplishing" (Gillani and Relan 1997, 231). The stages can
be further broken down as follows (Tharp & Gallimore 1988, 35):
Another notable aspect of Vygotsky's theory is that it claims "that instruction is most efficient
when students engage in activities within a supportive learning environment and when they
receive appropriate guidance that is mediated by tools" (Vygotsky 1978, as cited in Gillani &
Relan 1997, 231). These instructional tools can be defined as "cognitive strategies, a mentor,
peers, computers, printed materials, or any instrument that organizes and provides information
for the learner." Their role is "to organize dynamic support to help [learners] complete a task
near the upper end of their zone of proximal development [ZPD] and then to systematically
withdraw this support as the [learner] move to higher levels of confidence."
B) Practical Application
In applying Vygotsky's theory of social cognitive development, Kearsley (1994e) suggests
keeping the following principles in mind:
1. Full cognitive development requires social interaction.
2. Cognitive development is limited to a certain range at any given age.
APPLICATION
Gillani and Relan (1997, 232) contend that "the interactive nature of frames in
interdisciplinary instructional design has the potential of implementing cognitive theories as
its theoretical foundation."
Based on David Ausubel's idea of advance organizers "as a cognitive strategy that links prior
knowledge structure with new information" (1968 as cited in Gillani and Relan 1997, 232), as
well as, Vygotsky's idea of instructional tools and the four learning stages as defined by his
'zone of proximal development', Gillani and Relan proposed an instructional design model
having four phases:
generating phase.
Gillani and Relan argue that it was not until the introduction of frame technology introduced
with Netscape Navigator 2.0 that these four phases could realistically be applied to
instructional design. They say:
Basically, frames enable the Web designer to create multiple, distinct, and
independent viewing areas within the browsers window . . . each frame then
becomes a window that can have its own URL (Uniform Resource Locator),
scrollbar, and links to frames in the same document or other documents. Such
internal connections among the frames of a browser enable the designer to
create interactive links that can update and control the content of other frames
(p. 232).
Gilanni and Relan proposed the following model made up of four distinct frames, with the
Instructional Model Frame having four distinct phases:
Vibrant
Frame
Navigation
Frame
Presentation
Frame
[button]
[button]
[button]
[button]
Vibrant Frame The small top left area frame above the navigation frame
determines the underlying theme for content. Each time the user clicks on it, a new
theme will appear which changes the thematic nature of instruction. For example, this
frame could be used to provide multiple versions of content (e.g., frames, no frames,
modules, no modules). This frame could also be used to show QuickTime movies. It
should be noted that proper use of this frame adds a considerable investment in
instructional design.
Instructional Model Frame - The top right frame, includes four buttons representing
the four stages of learning as proposed by Vygotskys zone of proximal development:
Advance Organizer, Modeling, Exploring, and Generating. Each button in this frame
updates and controls the content of the navigation frame.
Navigation Frame The left frame just below the Vibrant Frame is the Navigation
Frame. Depending upon which button is clicked in the Navigation Frame, determines
the content of the Presentation Frame.
The Presentation Frame The main central frame displays dynamic instructional
content as selected from the navigation frame.
Two examples which illustrate design features of Gillani and Relan's instructional model are
shown in the following links to screen shots, one of Sookmyung Women's University
Continuing Cyber Education Program, and the other of the home page of this tutorial:
C) Related Theories, Pedagogical Practices and Practical Web-Design Strategies
1. Simplify navigation. Szabo (1998) defines navigation as "the process of acquiring
information from a rich multimedia data base that has no obvious organizational
pattern" (p. 6). Guay (as cited in Fahy 1999, 191-192) advises that navigation should
be intuitive, clear, flowing. "Poorly thought out hypertext is a navigational nightmare
of tangled mazes, infinite loops, cul-de-sacs, and dead links. So dont start linking
without thinking." Similarly Dede (1996, 13) argues that "without skilled facilitation,
many learners who access current knowledge webs will flounder in a morass of
unstructured data."
2. Create effective menus. Well-designed menus help learners develop an accurate
mental model of the structure being searched. To design more effective menus, Szabo
(1996, 55) advises: (a) avoid using conflicting or confusing orienting devices, as
disorientation interferes with the learning task; (b) develop organizational systems that
are highly visual, interactive, and intuitive; (c) use embedded menus as a search aid,
but make sure these menus actually meet learning needs and do not create
disorientation; and (d) keep menus shallow but meaningful; use icons supplemented
by text.
3. Include indexes, table of contents, and search capabilities. Fahy (1999, 188)
advises that navigation, for instructional purposes, can be aided substantially if the
following functions and capabilities are designed into WebPages:
index - of contents of the site;
glossary - of terms, vocabulary, etc., with pronunciation;
related links page - to enable further study, but to avoid unnecessary browsing;
searching - using an efficient engine;
online help - to ensure no user is left without assistance;
bookmarking - to simplify return to specific parts of the site; and
notebook - to allow recording of notes, including cut-and-paste from on-line
materials.
4. Clearly identify content with appropriate headings and titles. The title of the site
should reflect its purpose and audience.
5. Place most important information on the top-left. Important information should
go to the top-left. The lower-left is the least noticed area of the page/screen (Rockley
1997 as cited in Fahy 1999, 145).
Conclusion
To make online teaching and training materials more effective, an agency should first
establish suitable learning goals and objectives. Since the priority of instruction is to "benefit"
or "instruct" the learner, instructional designers should then strive to facilitate the learning
process i.e., make learning easier. This can be accomplished by applying proven learning
theories and pedagogical practices, as well as, practical web-design strategies and guidelines,
to their instructional design:
However, "program planners need to exercise caution in assuming that adult development
theories apply [equally] to females, racial, ethnic minority adults, individuals with disabilities,
or others" (Ross-Gordon 1998, 225). They must also bear in mind that the limitations of the
Web as a teaching and training vehicle and that it can potentially be a major cause of wasted
time. To its disadvantage, the Web is (Fahy 1999, 181-182):
Easy to get lost in (users can get confused bouncing around from one link to the next)
Unstructured
reported spending an average of 90 minutes per day visiting sites unrelated to their
jobs").
To sum up the future of the Web as an educational tool, McDonald (1996 as cited in Fahy
1999, 182) provides us with the following insights. He claims that the Web will only become
a useful educational tool when it exhibits the following characteristics:
Lack of speed
Absence of security
ALTE MODELE DE
DESIGN
INSTRUCTIONAL
KEMP DESIGN MODEL
From EduTech Wiki
Definition
The Jerold Kemp instructional design method and model defines nine different components of
an instructional design and at the same time adopts a continous implementation/evaluation
model.
Kemp adopts a wide view, the oval shape of his model conveys that the design and
development process is a continuous cycle that requires constant planning, design,
development and assessment to insure effective instruction. The model is systemic and
nonlinear and seems to encourage designers to work in all areas as appropriate (Steven
McGriff).
The model is particularly useful for developing instructional programs that blend technology,
pedagogy and content to deliver effective, inclusive (reliable) and efficient learning.
The model
According to Steven McGriff's web page (retrieved 18:37, 19 May 2006 (MEST)), Kemp
identies nine key elements
1. Identify instructional problems, and specify goals for designing an instructional program.
2. Examine learner characteristics that should receive attention during planning.
3. Identify subject content, and analyze task components related to stated goals and
purposes.
4. State instructional objectives for the learner.
5. Sequence content within each instructional unit for logical learning.
6. Design instructional strategies so that each learner can master the objectives.
Instructional Design
&
Learning Theory
Brenda Mergel (1998 )
Introduction:
To students of instructional design the introduction and subsequent "sorting out" of the
various learning theories and associated instructional design strategies can be somewhat
confusing. It was out of this feeling of cognitive dissonance that this site was born.
Why does it seem so difficult to differentiate between three basic theories of learning? Why
do the names of theorists appear connected to more than one theory? Why do the terms and
strategies of each theory overlap?
The need for answers to these questions sparked my investigation into the available literature
on learning theories and their implications for instructional design. I found many articles and
internet sites that dealt with learning theory and ID, in fact, it was difficult to know when and
where to draw the line. When I stopped finding new information, and the articles were
reaffirming what I had already read, I began to write.
The writing process was a learning experience for me and now that I have finished, I want to
start over and make it even better, because I know more now than I did when I began. Every
time I reread an article, there were ideas and lists that I would wish to add to my writing.
Perhaps in further development of this site I will change and refine my presentation.
Reading about the development of learning theories and their connection to instructional
design evoked, for me, many parallels with the development of other theories in sciences. I
have included some of those thoughts as asides within the main body of text.
Besides behaviorism, cognitivism and constructivism one could discuss such topics as
connoisseurship, semiotics, and contextualism, but I decided that a clear understanding of the
basic learning theories would be best. The main sections of this site are as follows:
Conclusion
What is a theory?
A theory provides a general explanation for observations made over time.
o
o
o
o
Theories seldom have to be thrown out completely if thoroughly tested but sometimes a theory may be
widely accepted for a long time and later disproved.
(Dorin, Demmin & Gabel, 1990)
What is a model?
A model is a mental picture that helps us understand something we cannot see or experience directly.
(Dorin, Demmin & Gabel, 1990)
Before conditioning, ringing the bell caused no response from the dog.
Placing food in front of the dog initiated salivation.
During conditioning, the bell was rung a few seconds before the dog was
presented with food.
After conditioning, the ringing of the bell alone produced salivation
(Dembo, 1994).
Food
Unconditioned Stimulus
Salivation
Bell
Conditioned Stimulus
Salivation
Stimulus Generalization: Once the dog has learned to salivate at the sound
of the bell, it will salivate at other similar sounds.
Extinction: If you stop pairing the bell with the food, salivation will
eventually cease in response to the bell.
The "law of effect" stated that when a connection between a stimulus and
response is positively rewarded it will be strengthened and when it is
negatively rewarded it will be weakened. Thorndike later revised this "law"
when he found that negative reward, (punishment) did not necessarily
weaken bonds, and that some seemingly pleasurable consequences do not
necessarily motivate performance.
The "law of exercise" held that the more an S-R (stimulus response) bond is
practiced the stronger it will become. As with the law of effect, the law of
exercise also had to be updated when Thorndike found that practice
without feedback does not necessarily enhance performance.
The "law of readiness" : because of the structure of the nervous system,
certain conduction units, in a given situation, are more predisposed to
conduct than others.
Thorndike's laws were based on the stimulus-response hypothesis. He believed that a neural
bond would be established between the stimulus and response when the response was
positive. Learning takes place when the bonds are formed into patterns of behavior (Saettler,
1990).
Like Pavlov, Watson and Thorndike, Skinner believed in the stimulus-response pattern of
conditioned behavior. His theory dealt with changes in observable behavior, ignoring the
possibility of any processes occurring in the mind. Skinner's 1948 book, Walden Two , is
about a utopian society based on operant conditioning. He also wrote,Science and Human
Behavior, (1953) in which he pointed out how the principles of operant conditioning function
in social institutions such as government, law, religion, economics and education (Dembo,
1994).
Skinner's work differs from that of his predecessors (classical conditioning), in that he studied
operant behavior (voluntary behaviors used in operating on the environment).
If placed in a cage an animal may take a very long time to figure out that pressing a lever will
produce food. To accomplish such behavior successive approximations of the behavior are
rewarded until the animal learns the association between the lever and the food reward. To
begin shaping, the animal may be rewarded for simply turning in the direction of the lever,
then for moving toward the lever, for brushing against the lever, and finally for pawing the
lever.
Behavioral chaining occurs when a succession of steps need to be learned. The animal would
master each step in sequence until the entire sequence is learned.
Reinforcement Schedules
Once the desired behavioral response is accomplished, reinforcement does not have to be
100%; in fact it can be maintained more successfully through what Skinner referred to as
partial reinforcement schedules. Partial reinforcement schedules include interval schedules
and ratio schedules.
Variable interval and especially, variable ratio schedules produce steadier and more persistent
rates of response because the learners cannot predict when the reinforcement will come
although they know that they will eventually succeed.
(Have you checked your Lottery tickets lately?)
Because of these observations, Bandura and Walters departed from the traditional operant
conditioning explanation that the child must perform and receive reinforcement before being
able to learn. They stated in their 1963 book, Social Learning and Personality Development,
that an individual could model behavior by observing the behavior of another person. This
theory lead to Bandura's Social Cognitive Theory (Dembo, 1994).
What is Cognitivism?
"Cognitive theorists recognize that much learning involves associations
established through contiguity and repetition. They also acknowledge the
importance of reinforcement, although they stress its role in providing feedback
about the correctness of responses over its role as a motivator. However, even
while accepting such behavioristic concepts, cognitive theorists view learning as
involving the acquisition or reorganization of the cognitive structures through
which humans process and store information." (Good and Brophy, 1990, pp. 187).
As with behaviorism, cognitive psychology can be traced back to the ancient Greeks, Plato
and Aristotle. The cognitive revolution became evident in American psychology during the
1950's (Saettler, 1990). One of the major players in the development of cognitivism is Jean
Piaget, who developed the major aspects of his theory as early as the 1920's. Piaget's ideas did
not impact North America until the 1960's after Miller and Bruner founded the Harvard
Center for Cognitive studies.
Key Concepts of Cognitive Theory
Sensory Register - receives input from senses which lasts from less
than a second to four seconds and then disappears through decay or
replacement. Much of the information never reaches short term
memory but all information is monitored at some level and acted
upon if necessary.
"What someone knows is grounded in perception of the physical and social experiences which
are comprehended by the mind." (Jonasson, 1991).
If each person has their own view about reality, then how can we as a society communicate
and/or coexist? Jonassen, addressing this issue in his article Thinking Technology: Toward a
Constructivist Design Model, makes the following comments:
If one searches through the many philosophical and psychological theories of the past, the
threads of constructivism may be found in the writing of such people as Bruner, Ulrick,
Neiser, Goodman, Kant, Kuhn, Dewey and Habermas. The most profound influence was Jean
Piaget's work which was interpreted and extended by von Glasserfield (Smorgansbord, 1997).
Realistic vs. Radical Construction
Realistic constructivism - cognition is the process by which learners eventually construct
mental structures that correspond to or match external structures located in the environment.
Radical constructivism - cognition serves to organize the learners experiential world rather
than to discover ontological reality
(Cobb, 1996, in Smorgansbord, 1997).
The Assumptions of Constructivism - Merrill
COMPARING
THE DEVELOPMENT OF LEARNING
THEORIES
TO
THE DEVELOPMENT OF THE ATOMIC
THEORY
Atomic Theory
Since the beginning of history, people have theorized about the nature of matter. The ancient
Greeks thought that matter was composed of fire, water, earth and air. Another view, the
continuous theory, was that matter could be infinitely subdivided into smaller and smaller
pieces without change. The Greek philosophers, Democritis and Lucippus, came up with the
idea that matter made up of particles so small that they cannot be divided into anything
smaller. They called their particles "atomos", which is the Greek word for "indivisible". It
wasn't until the 18th century that anyone could prove one theory was better than another. John
Dalton in 1803, with his law of multiple proportions, proposed a theory of matter based on the
existence of atoms. The rest is history:
1909 Rutherford discovered alpha particles and said that atoms consist of
small positively charged particles surrounded by mostly empty space
where electrons moved around.
1913 Niels Bohr develops a new model of the atom with electron energy
levels or orbits.
1930's and 1940's The atom had a positive nucleus with an electron
charge cloud. This theory was referred to as the orbital model and the
quantum-mechanical model.
(Dorin, Demmin & Gabel, 1990)
Learning Theory
Given that we will most likely never "see" an atom, we will never "see" learning either.
Therefore our learning models are mental pictures that enable us to understand that which we
will never see. Does the development of learning theory follow a similar pattern as the atomic
theory?
It seems that learning theories, like the study of matter can be traced back to the ancient
Greeks. In the 18th century, with the onset of scientific inquiry, people began in ernest to
study and develop models of learning. The behaviorist learning theory centered around that
which was observable, not considering that there was anything occurring inside the mind.
Behaviorism can be compared to Dalton's atom, which was simply a particle. Using overt
behavior as a starting point, people began to realize that there is something happening inside
the organism that should be considered, since it seemed to affect the overt behavior. Similarly,
in physical science, people such as Crookes, Thompson, Rutherford and Bohr realized that
there was something occurring within the atom causing its behavior. Thus the cognitive model
of learning was born. Soon, however, theorists realized that the "atom" is not stable, it is not
so "cut and dried". Enter the constructivist learning theory which tells us that each organism is
constantly in flux, and although the old models work to a certain degree, other factors most
also be considered. Could the constructivist approach be considered to be the quantum theory
of learning?
The quantum theory builds upon the previous atomic theories. Constructivism builds upon
behaviorism and cognitivism in the sense that it accepts multiple perspectives and maintains
that learning is a personal interpretation of the world. I believe that behavioral strategies can
be part of a constructivist learning situation, if that learner choses and finds that type of
learning suitable to their experiences and learning style. Cognitive approaches have a place in
constructivism also, since constructivism recognises the concept of schema and building upon
prior knowledge and experience. Perhaps the greatest difference is that of evaluation. In
behaviorism and cognitivism, evaluation is based on meeting specific objectives, whereas in
constructivism, evaluation is much more subjective. Of course, what if I, as a learner,
negotiate my evaluation and wish to include objective evaluation? Then isn't behavioral and
cognitive strategy a part of constructivism?
Perhaps the learning theory used depends upon the learning situation, just as the atomic theory
used, depends upon the learning situation. The bohr atom is often used to introduce the
concept of protons, neutrons and electrons to grade school students. Perhaps behaviorism is
suitable to certain basic learning situations, whereas "quantum" constructivism is better suited
to advanced learning situations.
To extend the analogy, biologists continued to modify the classification system as know
knowledge and insights into existing knowledge were discovered. The advent of new
technology such as the electron microscope enabled the addition of the monera kingdom.
Recently, the distinctive features of fungi have brought about a proposal for a fifth kingdom,
fungi. This development and adjustment of the taxonomy remins one of behaviourism,
cognitivism, constructivism, postmodernism, contextualism, semiotics...
8.
THE HISTORY
Technology in America: the behavioral objectives movement; the teaching machine phase; the
programmed instruction movement; individualized instructional approaches, computerassisted learning and the systems approach to instruction.
To develop behavioral objectives a learning task must be broken down through analysis into
specific measurable tasks. The learning success may be measured by tests developed to
measure each objective.
The advent of behavioral objectives can be traced back to the Elder Sophists of ancient
Greece, Cicero, Herbart and Spencer, but Franklin Bobbitt developed the modern concept of
behavioral objectives in the early 1900s (Saettler, 1990).
comprehension
application
analysis
synthesis
evaluation
intellectual skill
cognitive strategy
attitude
motor skill
Mastery Learning
Mastery learning was originally developed by Morrison in the 1930s. His formula for mastery
was "Pretest, teach, test the result, adapt procedure, teach and test again to the point of actual
learning." (Morrison, 1931, in Saettler, 1990). Mastery learning assumes that all students can
master the materials presented in the lesson. Bloom further developed Morrison's plan, but
mastery learning is more effective for the lower levels of learning on Bloom's taxonomy, and
not appropriate for higher level learning (Saettler, 1990).
Object
Situation
Capability to be Learned
By the late 1960's most teachers were writing and using behavioral objectives. There were, of
course, people who questioned the breaking down of subject material into small parts,
believing that it would lead away from an understanding of the "whole" (Saettler, 1990).
Accountability Movement
A movement known as scientific management of industry arose in the early 1900s in
response to political and economic factors of that time. Franklin Bobbitt proposed utilization
of this system in education stressing that the standards and direction of education should stem
from the consumer - society. Bobbitt's ideas exemplified the idea of accountability,
competency-based education and performance-based education, which because of similar
economic and political factors, experienced a revival in America during the late 1960s and
1970s (Saettler, 1990).
TEACHING MACHINES
AND
PROGRAMMED INSTRUCTION MOVEMENT
Although the elder Sophists, Comenius, Herbart and Montessori used the concept of
programmed instruction in their repertoire, B.F. Skinner is the most current and probably best
known advocate of teaching machines and programmed learning. Contributors to this
movement include the following:
Developed by F.S. Keller, a colleague of Skinner, the Keller plan was used
for university college classes.
Main features of Keller Plan
o
individually paced.
mastery learning.
prepared units.
behavioral objectives.
(Saettler, 1990)
Program for Learning in Accordance with Needs (PLAN) (1967)
mastery learning.
(Saettler, 1990)
high cost.
COGNITIVISM
AND INSTRUCTIONAL DESIGN
Although cognitive psychology emerged in the late 1950s and began to take over as the
dominant theory of learning, it wasn't until the late 1970s that cognitive science began to have
its influence on instructional design. Cognitive science began a shift from behavioristic
practices which emphasised external behavior, to a concern with the internal mental processes
of the mind and how they could be utilized in promoting effective learning. The design
models that had been developed in the behaviorist tradition were not simply tossed out, but
instead the "task analysis" and "learner analysis" parts of the models were embellished. The
new models addressed component processes of learning such as knowledge coding and
representation, information storage and retrieval as well as the incorporation and integration
of new knowledge with previous information (Saettler, 1990). Because Cognitivism and
Behaviorism are both governed by an objective view of the nature of knowledge and what it
means to know something, the transition from behavioral instructional design principles to
those of a cognitive style was not entirely difficult. The goal of instruction remained the
communication or transfer of knowledge to learners in the most efficient, effective manner
possible (Bednar et al., in Anglin, 1995). For example, the breaking down of a task into small
steps works for a behaviorist who is trying to find the most efficient and fail proof method of
shaping a learner's behavior. The cognitive scientist would analyze a task, break it down into
smaller steps or chunks and use that information to develop instruction that moves from
simple to complex building on prior schema.
The influence of cognitive science in instructional design is evidenced by the use of advance
organizers, mnemonic devices, metaphors, chunking into meaningful parts and the careful
organization of instructional materials from simple to complex.
Cognitivism and Computer-Based Instruction
(Saettler, 1990)
CONSTRUCTIVISM
AND INSTRUCTIONAL DESIGN
The shift of instructional design from behaviorism to cognitivism was not as dramatic as the
move into constructivism appears to be, since behaviorism and cognitivism are both objective
in nature. Behaviorism and cognitivism both support the practice of analyzing a task and
breaking it down into manageable chunks, establishing objectives, and measuring
performance based on those objectives. Constructivism, on the other hand, promotes a more
open-ended learning experience where the methods and results of learning are not easily
measured and may not be the same for each learner.
While behaviorism and constructivism are very different theoretical perspectives, cognitivism
shares some similarities with constructivism. An example of their compatibility is the fact that
they share the analogy of comparing the processes of the mind to that of a computer. Consider
the following statement by Perkins:
"...information processing models have spawned the computer model of
the mind as an information processor. Constructivism has added that this
information processor must be seen as not just shuffling data, but wielding
it flexibly during learning -- making hypotheses, testing tentative
interpretations, and so on." (Perkins, 1991, p.21 in Schwier, 1998 ).
Other examples of the link between cognitive theory and constructivism are:
Despite these similarities between cognitivism and constructivism, the objective side of
cognitivism supported the use of models to be used in the systems approach of instructional
design. Constructivism is not compatible with the present systems approach to instructional
design, as Jonassen points out :
"The conundrum that constructivism poses for instructional designers,
however, is that if each individual is responsible for knowledge
construction, how can we as designers determine and insure a common set
of outcomes for leaning, as we have been taught to do?" (Jonasson, [Online])
In the same article, Jonassen (Jonasson, [On-line]) lists the following implications of
constructivism for instructional design:
"...purposeful knowledge construction may be facilitated by learning
environments which:
Provide real-world, case-based learning environments, rather than predetermined instructional sequences
Jonassen points out that the difference between constructivist and objectivist, (behavioral and
cognitive), instructional design is that objective design has a predetermined outcome and
intervenes in the learning process to map a pre-determined concept of reality into the learner's
mind, while constructivism maintains that because learning outcomes are not always
predictable, instruction should foster, not control, learning. With this in mind, Jonassen looks
at the commonalties among constructivist approaches to learning to suggest a "model" for
designing constructivist learning environments.
"...a constructivist design process should be concerned with designing
environments which support the construction of knowledge, which ..."
The technological advances of the 1980s and 1990s have enabled designers to move toward a
more
constructivist approach to design of instruction. One of the most useful tools for the
constructivist designer is hypertext and hypermedia because it allows for a branched design
rather than a linear format of instruction. Hyperlinks allow for learner control which is crucial
to constructivist learning; however, there is some concerns over the novice learner becoming
"lost" in a sea of hypermedia. To address this concern, Jonassen and McAlleese (Jonnassen &
McAlleese, [On-line]) note that each phase of knowledge acquisition requires different types
of learning and that initial knowledge acquisition is perhaps best served by classical
instruction with predetermined learning outcomes, sequenced instructional interaction and
criterion-referenced evaluation while the more advanced second phase of knowledge
acquisition is more suited to a constructivist environment.
If a novice learner is unable to establish an "anchor" in a hypermedia environment they may
wander aimlessly through hypermedia becoming completely disoriented. Reigeluth and
Chung suggest a prescriptive system which advocates increased learner control. In this
method, students have some background knowledge and have been given some instruction in
developing their own metacognitive strategies and have some way to return along the path
they have taken, should they become "lost". (Davidson, 1998)
Most literature on constructivist design suggests that learners should not simply be let loose in
a hypermedia or hypertext environment, but that a mix of old and new (objective and
constructive) instruction/learning design be implemented. Davidson's (1998) article,
suggesting a criteria for hypermedia learning based on an "exploration of relevant learning
theories", is an example of this method.
Having noted the eclectic nature of instructional design, it is only fair to point out that not all
theorists advocate a "mix and match" strategy for instructional design. Bednar, Cunningham,
Duffy and Perry wrote an article that challenges the eclectic nature if instructional systems
design by pointing out that "...abstracting concepts and strategies from the theoretical position
that spawned then strips them of their meaning." They question objectivist epistemology
completely and have adopted what they consider a constructivist approach to instructional
design. In the article they compare the traditional approaches of analysis, synthesis, and
evaluation to that of a constructivist approach. (Bednar, Cunningham, Duffy & Perry, 1995)
LEARNING
THEORIES
AND
THE PRACTICE OF INSTRUCTIONAL
DESIGN
What is the difference between the learning theories in terms of the practice of instructional
design? Is one approach more easily achieved than another? To address this, one may consider
that cognitive theory is the dominant theory in instructional design and many of the
instructional strategies advocated and utilized by behaviorists are also used by cognitivists,
but for different reasons. For example, behaviorists assess learners to determine a starting
point for instruction, while cognitivists look at the learner to determine their predisposition to
learning (Ertmer & Newby, 1993). With this in mind, the practice of instructional design can
be viewed from a behaviorist/cognitivist approach as opposed to a constructivist approach.
When designing from a behaviorist/cognitivist stance, the designer analyzes the situation and
sets a goal. Individual tasks are broken down and learning objectives are developed.
Evaluation consists of determining whether the criteria for the objectives has been met. In this
approach the designer decides what is important for the learner to know and attempts to
transfer that knowledge to the learner. The learning package is somewhat of a closed system,
since although it may allow for some branching and remediation, the learner is still confined
to the designer's "world".
To design from a constructivist approach requires that the designer produces a product that is
much more facilitative in nature than prescriptive. The content is not prespecified, direction is
determined by the learner and assessment is much more subjective because it does not depend
on specific quantitative criteria, but rather the process and self-evaluation of the learner. The
standard pencil-and-paper tests of mastery learning are not used in constructive design;
instead, evaluation is based on notes, early drafts, final products and journals. (Assessment
[On-line])
Because of the divergent, subjective nature of constructive learning, it is easier for a designer
to work from the systems, and thus the objective approach to instructional design. That is not
to say that classical instructional design techniques are better than constructive design, but it
is easier, less time consuming and most likely less expensive to design within a "closed
system" rather than an "open" one. Perhaps there is some truth in the statement that
"Constructivism is a 'learning theory', more than a 'teaching approach'." (Wilkinson, 1995)
Learning Theories
- Some Strengths and WeaknessesWhat are the perceived strengths and weaknesses of using certain theoretical approaches to
instructional design?
Behaviorism
Weakness -the learner may find themselves in a situation where the stimulus for the correct
response does not occur, therefore the learner cannot respond. - A worker who has been
conditioned to respond to a certain cue at work stops production when an anomaly occurs
because they do not understand the system.
Strength - the learner is focused on a clear goal and can respond automatically to the cues of
that goal. - W.W.II pilots were conditioned to react to silhouettes of enemy planes, a response
which one would hope became automatic.
Cognitivism
Weakness - the learner learns a way to accomplish a task, but it may not be the best way, or
suited to the learner or the situation. For example, logging onto the internet on one computer
may not be the same as logging in on another computer.
Strength - the goal is to train learners to do a task the same way to enable consistency. Logging onto and off of a workplace computer is the same for all employees; it may be
important do an exact routine to avoid problems.
Constructivism
Weakness - in a situation where conformity is essential divergent thinking and action may
cause problems. Imagine the fun Revenue Canada would have if every person decided to
report their taxes in their own way - although, there probably are some very "constructive"
approaches used within the system we have.
Strength - because the learner is able to interpret multiple realities, the learner is better able to
deal with real life situations. If a learner can problem solve, they may better apply their
existing knowledge to a novel situation.
(Schuman, 1996)
IS THERE
ONE BEST LEARNING THEORY
FOR INSTRUCTIONAL DESIGN?
Why bother with Theory at all?
instructional design, since the learner can be introduced to the main concepts of a course and
then move on to more of a self directed study that is meaningful to them and their particular
context.
After having compared and contrasted behaviorism, cognitivism and constructivism, Ertmer
and Newby (1993) feel that the instructional approach used for novice learners may not be
efficiently stimulating for a learner who is familiar with the content. They do not advocate one
single learning theory, but stress that instructional strategy and content addressed depend on
the level of the learners. Similar to Jonassen, they match learning theories with the content to
be learned:
... a behavioral approach can effectively facilitate mastery of the content
of a
profession (knowing what); cognitive strategies are useful in teaching
problem
-solving tactics where defined facts and rules are applied in unfamiliar
situations
(knowing how); and constructivist strategies are especially suited to
dealing with
ill-defined problems through reflection-in-action. (Ertmer P. & Newby, T.,
1993)
Behavioral
... tasks requiring a low degree of processing (e.g., basic paired
associations,
discriminations, rote memorization) seem to be facilitated by strategies
most
frequently associated with a behavioral outlook (e.g., stimulus-response,
contiguity
of feedback/reinforcement).
Cognitive
Tasks requiring an increased level of processing (e.g., classifications, rule
or
procedural executions) are primarily associated with strategies
having a stronger cognitive emphasis (e.g., schematic organization,
analogical
reasoning, algorithmic problem solving).
Constructive
Tasks demanding high levels of processing (e.g., heuristic problem solving,
personal selection and monitoring of cognitive strategies) are frequently
Ertmer and Newby (1993) believe that the strategies promoted by different learning theories
overlap (the same strategy for a different reason) and that learning theory strategies are
concentrated along different points of a continuum depending of the focus of the learning
theory - the level of cognitive processing required.
Ertmer and Newby's suggestion that theoretical strategies can complement the learner's level
of task knowledge, allows the designer to make the best use of all available practical
applications of the different learning theories. With this approach the designer is able to draw
from a large number of strategies to meet a variety of learning situations.
Conclusion
Upon completion of this site on learning theories and instructional design, I have not only
accomplished my objective, but gained insight and appreciation for the different learning
theories and their possible application to instructional design.
It was interesting for me to find that I am not alone in my perspective regarding learning
theories and instructional design. There is a place for each theory within the practice of
instructional design, depending upon the situation and environment. I especially favor the idea
of using an objective approach to provide the learner with an "anchor" before they set sail on
the open seas of knowledge. A basic understanding of the material in question provides the
learner with a guiding compass for further travel.
Another consideration is the distinction between "training" and "education". In today's
competitive business world, the instructional designer may be required to establish and meet
the objectives of that business. On the other hand, in a school setting, the designer may be
challenged to provide material that fosters an individual to find divergent approaches to
problem solving. Whichever situation the instructional designer finds themselves in, they will
require a thorough understanding of learning theories to enable them to provide the
appropriate learning environment.
Finally, though Instructional Design may have a behaviorist tradition, new insights to the
learning process continue to replace, change and alter the process. Advancements in
technology make branched constructivist approaches to learning possible. Whether designing
for training or education, the instructional designer's toolbox contains an ever changing and
increasing number of theoretical applications and physical possibilities. With intelligent
application of learning theory strategies and technology, the modern designer will find
solutions to the learning requirements of the 21st century.
THE POSTMODERN
PARADIGM
Brent G. Wilson
University of Colorado at Denver
To appear in C. R. Dills and A. A. Romiszowski (Eds.), Instructional development paradigms.
Englewood Cliffs NJ: Educational Technology Publications, in press (to be published in
March 1997). Also available at:
http://www.cudenver.edu/~bwilson
To order a copy of the forthcoming book, call 1-800-952-BOOK.
Abstract
The constructivist movement is changing the way many of us think about instructional design
(ID), but still, postmodern critics of educational technology are often seen as too radical, too
iconoclastic. Streibel (1986), for example, offers a devastating critique of computers in
education that makes many educational technologists feel uncomfortable. Computers are our
stock in trade, after all. Other postmodern writers offer critiques of practice, but relatively few
directly address the interests of instructional designers. This paper suggests that (1)
postmodern perspectives about the world underlie much constructivist writing, and (2) a
postmodern stance can offer positive, constructive critiques of ID practice. After a brief
introduction to postmodern ideas, a set of recommendations are offered for changing ID
practice.
For more than ten years, a small clique of postmodern researchers and theorists has existed
within the Association for Educational Communications and Technology (AECT). For years,
they behaved like a small, persecuted minority-a "cult" of sorts. They complained that journal
editors were biased, ignorant, and unwilling to publish their radical writings. They struggled
to have AECT papers and symposia accepted on the program.
The main forum for the postmodern clique was an annual "foundations symposium," which
year by year found its way onto AECT's program. I have attended these symposia for the last
several years, and have noticed two things. First, the crowds are getting bigger and seemingly
better informed. Second, I have noticed a change in the presenters. I see less defensiveness
and fewer signs of being persecuted. Instead, I see a growing maturity of perspective and a
growing confidence that a postmodern perspective has something hopeful and positive to say
to our field. It is in that same spirit of hopefulness and honesty that I approach this chapter. I
am not a member of the postmodern clique. I am an instructional designer-a moniker
unpopular in many postmodern circles. But I approach the task of articulating postmodernism
with a belief that there are some worthwhile ideas here, and that the field of ID can be
improved by listening closely to "alternate voices" currently abounding in our field.
Three recent publications symbolize the growing acceptance of postmodern thinking within
educational technology:
--Dennis Hlynka and Andrew Yeaman prepared a carefully written two-page digest of
postmodern thinking for publication as an ERIC Digest (Hlynka and Yeaman, 1992). This is
the first source I would recommend for instructional designers interested in a brief and clear
introduction to postmodern thinking.
--In 1992, Educational Technology Publications published a collection of postmodern writing
edited by Dennis Hlynka and John Belland, titled Paradigms regained: The uses of
illuminative, semiotic, and post-modern criticism as modes of inquiry in educational
technology: A book of readings This book serves as a valuable resource for educational
technologists in search of alternative perspectives for interpreting their field.
--The March 1994 issue of Educational Technology was devoted to postmodern topics. The
issue again made postmodernism more visible within the educational technology community,
but also included some real dialogue, spurred by Barbara Martin's (1994) call for better
communications between postmodern critics and the educational technology community.
The purpose of this chapter is to provide a short guided tour of postmodern thinking for
practicing instructional designers raised in the "old school" of Gagn, Briggs, and Merrill. I
will assume that you have been exposed to some measure of constructivist thinking, yet
postmodern philosophy remains a mystery. To help make a transition to postmodern ways of
thinking, the second half of the chapter offers a set of recommendations for doing traditional
ID steps in ways more sensitive to postmodern perspectives.
Also at the outset, please remember that labels such as "constructivist" or "postmodern"
embrace a whole range of ideas and methods. This chapter is my best shot at elucidating
postmodern philosophy for an ID audience, yet I approach the task as an admiring outsider,
not really an expert. What I can bring to the discussion is my understanding of instructional
designers and their preconceptions. The next step for any reader would be to consult original
sources-either the educational technologists referred to above, or the postmodern philosophers
and critics they rely upon in their writing.
An Introduction to Postmodern Thinking
I have decided that the best way to provide a conceptual overview is to tell a simple story.
This story is not true, but it has some truth in it. It is meant to serve as a scaffold for making
sense out of the word 'postmodern.'
A Story about Worldviews
The ancient worldview. In many ways, the ancients of Greece and Rome were a lot like us.
They faced some of the same questions we face now-namely-How is it that we know things?
How can we get at the truth? How is the world made up? The ancients recognized that
appearances can be deceiving-that what looks reliable and stable on the surface may actually
be in flux and changing. How can we get at the way things really are? To address this
problem, the ancients differentiated between the world that we see with our eyes and the
"real" world, which was perfect, whole, and divine. The divine, in fact, was what made it
possible for us to catch glimpses of the "real," idealized world. Left to our own inclinations,
we see imperfection, weakness, and lots of jagged edges. With the help of divine logic and
mathematics, the jagged edges become smooth, and the perfect thing-behind-the-thing is
made manifest to us. Concepts are divine revelations of the way the world really is-our
everyday usage of "ideas" stems from the ideal forms sought by the ancients.
The modern worldview. The ancient view of things dominated our thinking for many years, in
fact through the Medieval Era. Beginning with the Renaissance, however, we gradually
shifted our focus. Taught to look to God for truth-and for God in the Church and in received
texts-many bright thinkers instead started to believe their own eyes and faculties. Rather than
God assuming the central role in the universe, man himself became the standard for judging
the truth of things. Man's intellect was capable of discerning truth from error. Certain defined
methods for discovering truth and evaluating evidence came to be considered reliable and
sufficient for gaining access to the "truth." Superstition and tradition were replaced by
rationality and the scientific method. Technology and the progress of science would signal a
corresponding progress in society, until man perfected himself and controlled nature through
his knowledge and tools.
Still, philosophers troubled themselves over the same questions of how do we know the truth?
Kant realized that we will never really get at the way things really are, but that we can get
pretty close-we create schemas in our mind that roughly match up with how things are. The
word 'phenomenon' comes from Kant, and means essentially "close to the real thing."
Over the years, however, it became clear to philosophers that there remained an
insurmountable gulf between ourselves and the truth. We live in a specific time and place,
conditioned by a particular culture and set of experiences. Without God to connect us to the
truth, how can we get there? How can we transcend our limitations and reach beyond
ourselves to the way things really are? These are tough questions that have not gone away
through the ages.
The postmodern worldview. 'Postmodernism', as the term implies, is largely a response to
modernity. Whereas modernity trusted science to lead us down the road of progress,
postmodernism questioned whether science alone could really get us there. Whereas
modernity happily created inventions and technologies to improve our lives, postmodernism
took a second look and wondered whether our lives were really better for all the gadgets and
toys. Postmodernism looked at the culmination of modernity in the 20th century-the results of
forces such as nationalism, totalitarianism, technocracy, consumerism, and modern warfareand said, we can see the efficiency and the improvements, but we can also see the
dehumanizing, mechanizing effects in our lives. The Holocaust was efficient, technical, coldly
rational. There must be a better way to think about things.
So what about the age-old questions about truth and knowledge? A postmodernist might say,
"Truth is what people agree on," or "Truth is what works," or "Hey, there is no Truth, only lots
of little 'truths' running around out there!" Postmodernists tend to reject the idealized view of
Truth inherited from the ancients and replace it with a dynamic, changing truth bounded by
time, space, and perspective. Rather than seeking for the unchanging ideal, postmodernists
tend to celebrate the dynamic diversity of life.
In their ERIC Digest, Hlynka and Yeaman (1992) outline some key features of postmodern
thinking (liberally paraphrased for simplicity):
1. A commitment to plurality of perspectives, meanings, methods, values-everything!
2. A search for and appreciation of double meanings and alternative interpretations, many of
them ironic and unintended.
3. A critique or distrust of Big Stories meant to explain everything. This includes grand
theories of science, and myths in our religions, nations, cultures, and professions that serve to
explain why things are the way they are.
4. An acknowledgment that-because there is a plurality of perspectives and ways of knowingthere are also multiple truths.
In a lovely section, Hlynka and Yeaman (1992) suggest (ironically!) four easy steps to
becoming a postmodernist:
1. Consider concepts, ideas and objects as texts. Textual meanings are open to interpretation.
2. Look for binary oppositions in those texts. Some usual oppositions are good/bad,
progress/tradition, science/myth, love/hate, man/woman, and truth/fiction.
3. "Deconstruct" the text by showing how the oppositions are not necessarily true.
4. Identify texts which are absent, groups who are not represented and omissions, which may
or may not be deliberate, but are important. pp. 1-2.
Postmodern thinking grew out of the humanities tradition-philosophy, literary criticism, the
arts. This helps to account for some of the misunderstandings that can occur between
instructional designers and postmodern critics. As C. P. Snow argued in The Two Cultures
(1969), people in science see things very differently than people in the humanities. The field
of instructional design, evolving from behavioral psychology, systems technology, and
management theory, sees the world through the "scientific" lens, whereas postmodernists tend
to see things through a critical, humanities type of lens. The goal of an artist or critic is not so
much to explain, predict, and control, but to create, appreciate and interpret meanings. Over
the years, postmodern approaches have expanded to encompass science, feminism, education,
and the social sciences, but the orientation remains that of interpretation rather than prediction
and control.
An Example of "Deconstruction":
Conditions-of-Learning Models
As an illustrative exercise, I have attempted a postmodern deconstruction of traditional ID
models. Conditions-of-learning or "CoL" models are the type of models we find in Reigeluth
(1983b). Gagn, Briggs, Merrill, and Reigeluth are the classic "CoL" theorists. Wilson and
Cole (1991) described the basic conditions-of-learning paradigm:
[CoL] models are based on Robert Gagn's conditions-of-learning paradigm (Gagn, 1966),
which in its time was a significant departure from the Skinnerian operant conditioning
paradigm dominant among American psychologists. The conditions-of-learning paradigm
posits that a graded hierarchy of learning outcomes exists, and for each desired outcome, a set
of conditions exists that leads to learning. Instructional design is a matter of clarifying
intended learning outcomes, then matching up appropriate instructional strategies. The
designer writes behaviorally specific learning objectives, classifies those objectives according
to a taxonomy of learning types, then arranges the instructional conditions to fit the current
instructional prescriptions. In this way, designers can design instruction to successfully teach
a rule, a psychomotor skill, an attitude, or piece of verbal information.
A related idea within the conditions-of-learning paradigm claims that sequencing of
instruction should be based on a hierarchical progression from simple to complex learning
outcomes. Gagn developed a technique of constructing learning hierarchies for analyzing
skills: A skill is rationally decomposed into parts and sub-parts; then instruction is ordered
from simple subskills to the complete skill. Elaboration theory uses content structure
(concept, procedure, or principle) as the basis for organizing and sequencing instruction
(Reigeluth, Merrill, Wilson, & Spiller, 1980). Both methods depend on task analysis to break
down the goals of instruction, then on a method of sequencing proceeding from simple to
gradually more complex and complete tasks. p. 49.
The critique below is an edited revision of an e-mail post I sent to some author-friends who
are writing a chapter on "conditions-of-learning" models; hence the especially informal tone.
In spite of the informality, however, the concepts are rather abstract and difficult. If this
section proves too confusing, please skip to the next section!
Conditions-of-learning (CoL) models rely on a number of assumptions and distinctions,
including:
Description versus prescription. The precise stance of CoL models is somewhat ambiguousare they "scientific" models or are they "engineering" procedures? In some ways CoL models
are descriptive-"There are these kinds of learning outcomes, these kinds of strategies"-but
descriptive only of highly artificial activities and structures (cf. Simon, 1983). CoL models
rest on a loosely defined knowledge base-a little psychology, a little instructional research, a
little systems theory, a little information theory. CoL models also serve a prescriptive function
for ID, but in a strange sense. Because of their difficulty, they are more than simple "recipes"
or "hooks" for the novice to use and then grow out of. They are kind of saying: "Instruction
should be like this, so do it this way." To complement instructional systems development
(ISD) models-which focus more on procedures and processes-CoL models focus more on the
product, saying "Good instruction should look this way; go and do likewise."
Another way of looking at this question is to consider what defines good instruction:
1. Craft/process definition. Instruction made by jumping certain hoops. Instruction made in a
certain way-following ISD steps-is good.
2. Empirical definition. Instruction that demonstrably results in targeted learning. This is an
assessment-based definition. This is a pragmatic, commonsense approach to it-if it works, it's
good.
3. Analytic/scientific definition. Instruction that has all the desired attributes. This is the
product definition of goodness. The product incorporates effective principles, contains certain
features, looks a certain way. You can tell by examining the product, rather than the process
used to create it or its effect on learners. This approach is most characteristic of CoL models,
defining good instruction in terms of its use of certain instructional strategies and
components. If the lesson has an advance organizer, clear writing, lots of examples, lots of
practice, etc.-then it is good instruction.
Orthogonal independence of content and method. This is analogous to Richard Clark's claims
about media and strategy-that they're independent and crossable. I may learn a concept via
examples or via a definition or via a bunch of practice. In each case, however, I've learned the
same thing-the target concept. An alternative view (that would need some defense) would be
that different strategies necessarily lead to qualitatively different outcomes, even if some of
the behaviors exhibitable by the person may be the same.
CoL models assume that there is a class of methods that fits a class of learning goals, and that
I can reliably draw upon one in service of the other. But let's say your goal is to make a "Yale
man" out of me. Can I accomplish those learning goals by attending Front Range Community
College? Can I generalize the strategy used in one setting and replicate it in another setting?
How transferable/generalizable are different "contents" and "methods"?
The "real" status of content and method. Trying to find "content" in the experiences of experts
can be as hard as finding "method" in the experiences of teachers and designers. Where
precisely is the content? Does it "exist" in the objectives list? In people's heads? Where is the
"method"? Do I look it up in Charlie's books (Reigeluth, 1983, 1987)? Both content and
method are rooted in the actual experience and practice of people engaged in instructional
activities. Yet CoL models tend to treat textbook objectives and strategies as if they had a
clear, unproblematic, unambiguous ontological status. I think that the challenge for designers
is not so much in following the models properly, but in determining how a model relates to a
practical situation. How can you make sense out of a CoL model when you encounter a messy
real learning situation?
Instructional theory versus the practice of design. CoL approaches are all built on the
conditions-goals-method framework that Charlie Reigeluth articulates in the "Green Book"
(Reigeluth, 1983b): Depending on the conditions and your instructional goals, you "select"
the appropriate instructional strategy to accomplish those goals. Such a view defines ID as
adherence to a set of rules, and places the expertise or knowledge into the textbook-or the
rule-based expert system. The advantages of this approach are that the knowledge can be
codified, owned, controlled, and communicated unambiguously to others. Technician-level
people can even do it, even if they don't really understand what they're doing, just following
numbers. What an advance! The down side is that it doesn't work beyond a poor level of
"output."
Schn (1987) calls this aspect of practice "technical rationality." He doesn't deny its place; all
disciplines have a technical component. But he says that's only a starting point for design or
for professional practice. Technical rationality is the formal, abstract statement of theory that
gets all the attention of the researcher but which utterly fails to "capture" the real expertise of
the practitioners' culture. When David Merrill first attempted to convert his theories into
expert systems, he found a whole new layer of problems and decisions he had previously
ignored. I am saying that between expert systems and real life, there is yet again a whole huge
layer of expertise, and that expert systems are inherently incapable of capturing it. Hence the
chasm between theory and practice, between researcher and practitioner. The theorist takes
seriously this formalism, this set of algorithmic rules for practice; the practitioner depends on
a huge "bank" of additional knowledge and values-including how to use the technical rulesthat accounts for successful practice.
The situation is similar to research on cognitive strategies. Researchers (Butterfield &
Belmont, 1975) found that retarded learners were perfectly capable of mastering the specific
strategies-it was in knowing when and where to use those strategies, and how to adapt them to
situations, that they failed. Our theories are like the strategy repertoires of retarded learners-of
themselves they do not add up to true expertise because they are missing the intangible,
unanalyzable ingredients that go into everyday cognition and decision-making.
Of course, the same criticism can be leveled at attempts to define content via standard
objectives and task analyses. It can't be done. Over-reliance on objectives and analyses can
easily lead to failed instruction for the same reason that dogmatic adherence to CoL models
will lead to failed instruction: There's more to it than what's written down in the books. People
need to have experiences that place them in positions where they'll learn important things.
Who knows exactly what they'll learn, but one thing for certain: If you sterilize and control
the learning environment and teach only your targeted objectives, learners will fail to learn
how to be the thing you want them to be. They may learn some things you want them to learn,
but they will fail at the role you're asking them to play in a real world of practice.
Design versus implementation. CoL models assume that intended learning outcomes and
instructional strategies can be made in a context removed in time and setting from practice.
Winn (1990) developed this argument fairly well. Following traditional ID procedures,
designers and subject experts sit together in a room over a table and make decisions about
how teachers and students are going to spend their lives. We can make these decisions out of
context. Sometimes we may not know that much about the context of use. Marty Tessmer's
(Tessmer & Harris, 1990) work on environmental analysis is an attempt to re-introduce some
"systems" thinking back into instructional design, realizing that contexts of use are inexorably
related to the design.
In an interesing self-analysis, Clancey (1993) noted that after years of work developing
GUIDON and other expert systems for medical problem-solving, virtually no product ever
achieved day-to-day use by medical practitioners. He faulted the design team's removal from
the context of practice. The design team assumed that practitioners would welcome an expert
system into their work; they thought the transition to the field would be relatively
unproblematic. They failed to include implementation factors in their design, failed to achieve
praxis-the interaction between theory and practice that keeps both fresh. There is a danger that
when ID decisions are removed from the context of real instruction, similar problems will
occur.
The role of the instructional designer. According to typical ID models, the instructional
designer comes onto a new subject, gets fed the content by the subject-matter expert (SME),
and spits it back out in the form of quality instruction. By contrast, Shulman (1987) found a
whole array of different kinds of knowledge that an effective teacher must have in order to
teach effectively. There is accumulating research to suggest that teachers who don't know the
content inside out don't teach it as well. That's the problem with elementary math-too many
elementary teachers are math phobic, don't really understand the concepts and underlying
structure, and hence don't teach it well. It is amazing to me how we can expect designers who
are neophytes to a subject to somehow design good instruction for it.
Instructional strategies (and types of learning outcomes) "selected" from a pool. Beside the
problems of technical rationality stated above, having a finite set of strategies (or objectives
types) carries a unique danger-that of locking ourselves into set ways of thinking and not
being open to innovations or new solutions. Following a CoL model will likely "bias" me
toward a certain defined class of strategies or learning outcomes and "blind" me to other
possible ways of viewing learning outcomes or strategies. The examples are obvious-CoL
models tend to view motivational variables as "add-on"; they tend to neglect social cognition
and cultural variables; they still don't have a good language for metacognitive and problemsolving outcomes. On the strategy side, a variety of constructivist strategies-simulations,
games, cognitive tools-were neglected in "classic" CoL models, with updating and revisions
currently going on.
The point is that traditional CoL models grew out of a particular time and place and its
attending ways of seeing the world. The two Reigeluth books reflect pretty much a 1970s
psychology, translated into 1980s instructional theory. Any model or theory reflects a
perspective of a defined time and place. In contrast, professional practice is never ending,
always changing, just as our views are always changing. In the real world, change is the norm;
unfortunately, we don't yet have a mechanism for continually updating our formal theoretical
models in the same continuous way.
Of course, none of the assumptions above need be devastating to the use of CoL models. Each
carries a set of risks (which I have emphasized above) but also yields a certain economy or
efficiency in practice. The cumulative danger, though, is that use of CoL models will result in
lowest-common-denominator, mediocre-at-best instruction rather than creative or genuinely
good instruction. Certainly failure to even think about assumptions like these increases the
probability that CoL models will be uncritically and inappropriately used.
Underlying Philosophy
Postmodernism
-Reflection/abstraction is critical to
expert performance and to becoming
--Truth is grounded in everyday an expert.
life and social relations.
-Teaching is negotiating construction
--Life is a text; thinking is an of meaning.
interpretive act.
-Thinking and perception are
--Facts
and
values
are inseparable.
inseparable;
-Problem solving is central to
--Science and all other human cognition.
activities are value-laden.
-Perception and understanding are
also central to cognition.
Table 1. A situated-cognition flavor of constructivism and its underlying postmodern
philosophy.
based on a consensus among very different constituencies; the "ideal" situation may be a
political compromise.
Do an "environmental impact" analysis. Gap analyses always need to be supplemented with
consideration of the "environmental impact" of proposed fixes. After addressing the targeted
needs, what kinds of unintended outcomes may be anticipated?
Resist the temptation to be driven by easily measured and manipulated content. Many
important learning outcomes cannot be easily measured. It may or may not be possible to
reduce value down to a number. The postmodern designer will be sensitive to subtle yet
highly valued outcomes and effects.
Ask: Who makes the rules about what constitutes a need? Are there other perspectives to
consider? What (and whose) needs are being neglected? These questions arise out of the
postmodern notion that all human activity is ideologically based. The possible political and
social consequences of our actions need to inform our decisions.
Goal/Task Analyses
Allow for instruction and learning goals to emerge during instruction. Just as content cannot
be fully captured, learning goals cannot be fully pre-specified apart from the actual learning
context. See Winn (1990) for a thorough discussion of this issue.
Don't sacrifice educational goals for technical training. Acknowledge that education and
training goals arise in every setting. Schools train as well as educate, and workers must be
educated-not just trained in skills-to work effectively on the factory floor. The postmodern
designer will be especially tuned to the need for educational goals that strengthen conceptual
understanding and problem-solving skills in a domain.
Use objectives as heuristics to guide design. There is no special value in operational
descriptions of intended learning outcomes; in fact, these may constrain the learners' goals
and achievement. Pushing goal statements to behavioral specifications can often be wasted
work-or worse, lead to misguided efforts. The "intent" of instruction can be inferred by
examining goal statements, learning activities, and assessment methods. Goals and objectives
should be specific enough to serve as inputs to the design of assessments and instructional
strategies.
Don't expect to "capture" the content in your goal- or task analysis . Content on paper is not
the expertise in a practitioner's head (even if you believed expertise resided in someone's
head!). The best analysis always falls short of the mark. The only remedy is to design rich
learning experiences and interactions where learners can pick up on their own the content
missing between the gaps of analysis.
Consider multiple models of expertise. Expertise is usually thought of as having two levels:
Expert or proficient performance and novice or initial performance. Of course, a two-level
model is insufficient for accurate modeling of student growth over time. A series of qualitative
models of expertise may be needed for modeling students' progression in learning critical
tasks (Dreyfus & Dreyfus, this volume; White & Frederiksen, 1986). Postmodern theorists
would pose an even more radical thought: that expertise does not follow a linear progression
of stages, but takes on different forms in different people. Instruction needs to respond to
where a learner "is," and support their growth, regardless of their positioning in the expertise
"universe."
Give priority to contextualized problem-solving and meaning-constructing learning goals.
Instead of rule-following, emphasize problem solving (which incorporates rule-following but
is not limited to it). Rules change according to context. But even problem solving is not all
there is to cognition-perception is also central. Instead of simple recall and memory tasks, ask
learners to practice seeing-making sense out of material and demonstrating their
understanding of it (Prawat, 1993).
Define content in multiple ways. Use cases, stories, and patterns in addition to rules,
principles, and procedures. Human memory, according to some theorists, is largely story- or
narrative-based (Schank, 1991). Other theories, such as situated cognition (Brown, Collins,
and Duguid, 1989; Clancey, 1992, 1993) and connectionism (Marshall, 1991), emphasize
pattern development and learning from authentic cases. Rich cases, stories, and patterns of
performance can be alternative metaphors for finding and representing content. These
multiple modes of representation can then find their way into instruction, providing richer,
more meaningful experiences for students.
Appreciate the value-ladenness of all analysis. Defining content and goals for learning is a
political, ideological enterprise. Valuing one perspective means that other perspectives will be
given less value. One approach is given prominence; another is neglected. Somebody wins,
and somebody loses. Be sensitive to the value implications of your decisions.
Ask: Who makes the rules about what constitutes a legitimate learning goal? What learning
goals are not being analyzed? Whose interests does the project serve? What is the hidden
agenda (Noble, 1989)? Twenty-five years ago, a designer using 'understand' as a verb in a
learning objective would have been laughed out of the office. 'Understanding' was fuzzy; it
was forbidden. Are there other expressions of learning outcomes that remain taboo? Are there
other dimensions of human performance that remain undervalued within ID discourse? The
cultural? The spiritual? Good postmodern ID would pursue answers to these questions and be
unafraid of reexamining current practice.
Instructional Strategy Development
Distinguish between instructional goals and learners' goals; support learners in pursuing
their own goals. Ng and Bereiter (1991) found that students showed signs of having three
kinds of goals: (1) student task-completion goals or "hoop jumping," (2) instructional goals
set by the system, and (3) personal knowledge-building goals set by the student. The three do
not always converge. A student motivated by task-completion goals doesn't even consider
learning, yet many students' behavior in schools is driven by just such performance
requirements. Postmodern instruction would nourish and encourage pursuit of personal
knowledge-building goals, while still supporting instructional goals. As Mark Twain put it: "I
have never let my schooling interfere with my education."
Appreciate the interdependency of content and method. Traditional design theory treats
content and the method for teaching that content as orthogonally independent factors.
Postmodern ID says you can't entirely separate the two. When you use a Socratic method, you
are teaching something quite different than when you use worksheets and a posttest. Teaching
concepts via a rule definition results in something different than teaching the same concepts
via rich cases and class discussion. Just as McLuhan discerned the confounding of "media"
and "message," so designers must see how learning goals are not uniformly met by
interchangeable instructional strategies.
Allow for the "teaching moment." Situations occur within instruction at which the student is
primed and ready to learn a significant new insight. Good teachers create conditions under
which such moments occur regularly, then they seize the moment and teach the lesson. This
kind of flexibility requires a level of spontaneity and responsiveness not usually talked about
in ID circles.
Be open to new ways of thinking about education and instruction. The postmodern designer
will always feel somewhat ill at ease when "applying" a particular model, even the more
progressive models such as cognitive apprenticeship, minimalist training, intentional learning
environments, or case- or story-based instruction. Designers should always be playing with
models, trying new things out, modifying or adapting methods to suit new circumstances.
Think in terms of designing learning environments and experiences rather than "selecting"
instructional strategies. Metaphors are important. Does the designer "select" a strategy or
"arrange" a learning experience? Postmodern designers would usually think of instruction in
interactive, experiential terms rather than as a simple product or presentation.
Think of instruction as providing tools that teachers and students can use for learning; make
these tools user-friendly. This frame of mind is virtually the opposite of "teacher-proofing"
instructional materials to assure uniform adherence to designers' use expectations. Instead,
teachers and students are encouraged to make creative and intelligent use of instructional tools
and resources. In some respects the designer is surrendering control over the use of the
product, but in so doing participates more meaningfully in the total design of the experience.
Consider strategies that provide multiple perspectives that encourage the learner to exercise
responsibility. Resist the temptation to "pre-package" everything. Let learners generate their
own questions and goals, then seek out information and experiences to address those
questions. Of course, this runs the risk of not giving the learner enough guidance, or of
exposing too much confusion and complexity. Certainly there are times to simplify and reduce
complexity; the designer needs to exercise best judgment and find methods for support in the
midst of complexity.
Appreciate the value-ladenness of instructional strategies. Sitting through a school board
meeting is enough to convince anyone of this. Instructional strategies grow out of our
philosophies of the world and our value systems. Not only the content, but the strategy can be
a threat to particular ideological positions or to learner motivation. Good designers will be
sensitive to the "fit" between their designs and the situation.
Media Selection
Include media biases as a consideration in media decisions. Different media send different
"messages" to an audience, independently of the instructional content. A TV show means
something different to a child than another worksheet. Look for any "hidden curriculum"
elements in different media choices. Avoid negative stereotypes and cultural biases. Consider
the rhetorical goodness of fit between media choice and overall instructional purposes.
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Postmodernist Thoughts
From Wikibooks, the open-content textbooks collection
1. Introduction
Both postmodernism and computer-based simulations have attracted increasing attention since
the late 1980's. This paper is a review of postmodernist theories which can be applied to an
understanding of late twentieth century computer culture and; a survey of the available
research literature on the nature, use and possibilities of computer-based simulations in an
instructional context.
"aesthetic of cognitive mapping", a new way of spatial thinking that will allow us to register
the complexities of our world.
Turkle (1996) has applied the theories of Baudrillard (1983), Jameson (1984) and Lyotard
(1984) to an examination of the role which computer technology is playing in the creation of a
new social and cultural sensibility. Turkle refers to "the modernist computational aesthetic" of
the 1970's as that which presented computational ideas as one of the great modern
metanarratives: where computers had a clear intellectual identity as "a linear, calculating
machine which could explain and unpack, reduce and clarify ". Turkle's argument is that in
the past decade, the changes in the intellectual identity and cultural impact of the computer
have taken place in a culture "still deeply attached to the quest for a modernist understanding
of the mechanisms of life" (1996:26).
Turkle claims that Jameson's call for "a new aesthetic of cultural mapping", is answered by
the use of computers in the late twentieth century, which are "an evocative object that causes
old boundaries to be renegotiated". She believes that postmodernism's objects now exist in the
information and connections of the Internet and the World Wide Web, in the windows, icons,
and layers of personal computing, in the creatures on a SimLife computer game and in
simulations (1996:45). Turkle's thesis is that the aesthetic of computers is moving from "a
modernist culture of calculation towards a postmodernist culture of simulation" in which
representations of reality are increasingly substituted for the real. Accordingly, the distinctions
between real and artificial become blurred, causing a transformation in "not only what
computers do for us but what they do to us - to our relationships and our ways of thinking
about ourselves". For Turkle the ideas contained in postmodernist thought are embodied in the
same qualities that characterize the new computer aesthetic, "computers heighten and
concretize the postmodern experience" (1996:18).
Postmodernism describes the emergence of a social order in which the importance and power
of the mass media images and popular cultural signs increasingly dominate our sense of
reality and the way we define ourselves and the world around us. Accordingly they govern
and shape all forms of social relationships. Strinati (1995:224) argues that only the media can
now constitute our sense of reality. Moreover, "virtual reality computer graphics can allow
people to experience various forms of reality at second hand". These surface simulations can
therefore, potentially, replace their real-life counterparts.
realities of the situation they are intended to model. An instructional simulation provides a
specific framework for implementing what has become known as discovery learning, the
inquiry approach and experiential learning, in order to facilitate better understanding and
functioning of the situation modeled or in comparable situations (Heinich, Molenda & Russell
1985). According to Thurman (1993) a common definition of the phrase "to simulate" means
to duplicate the essential features of a task or situation.
Oxford and Crookall (1988) claim that instructional simulations foster the development of
many learning strategies, including: organizational strategies (paying attention, selfevaluating, and self-monitoring), affective strategies (anxiety reduction and selfencouragement), memory strategies (grouping, imagery, and structured review),
compensatory strategies, (guessing meaning intelligently and using synonyms to represent an
unknown precise expression) .
the simulation should be novel and surprising, but not completely incomprehensible in order
to enhance motivation. Learners require differing amounts of support in computer
simulations. Dynamic support refers to the sequence of systematically decreasing the amount
of assistance provided to learners by the simulation as they progress from novices to experts.
This learning principle is derived from Vygotsky's "zone of proximal development" (Levine &
Waugh 1988, and Alessi & Trollip 1991).
Jacobs and Dempsey (1993) emphasize the link between feedback and assessment. Computer
technologies include the ability to track and measure a wide variety of instructional variables
in an ongoing manner (eg. Learning pace, response time/accuracy, or use of prompts).
Simulations offer the additional benefit of providing a relevant context for couching
performance feedback. Alessi and Trollip (1991) maintain that a good simulation could start
out with helpful, immediate and corrective artificial feedback. As the learner progresses and
performance improves, it could reduce the amount of artificial feedback, replacing it with
more natural feedback (which better prepares the learner for performing in the real world).
With feedback as with dynamic support, levels of difficulty should be built into the
instructional design so that as the learner advances he is presented with ever more challenging
aspects.
State-of-the -art computer simulations are expected to include integrated user support and
learning facilities (eg.help & error messages) designed to make systems easy to use and to
learn, graphical user interfaces , and multimedia capabilities (eg.video, voice). Bosser
(1991:210) claims that a realistic goal for interactive environments for teaching and learning
is to make printed technical user documentation obsolete. Systems should become easier to
use than to describe, and simulations should be "better than a book".
Negroponte (1995:199) contends that since computer simulation "of just about anything" is
now possible, one need not learn about a frog by dissecting it. Instead, "children can be asked
to design frogs, to build an animal with frog-like behaviour, to simulate the frog muscles, to
play with the frog". Simulations facilitate the accessibility of meaning through playing with
information. This becomes particularly pertinent when applied to abstract subjects. "Modern
computer simulation techniques allow the creation of microworlds in which children can
playfully explore very sophisticated principles".
Gates advocates that creating or using a computer model can be a valuable educational tool,
particularly in mathematics and science. Education is not about making kids give the 'right'
answer, but about giving kids methods by which to decide an answer is 'right'. " Kids now
learn trigonometry by measuring the height of real mountains. They triangulate from two
points rather than just doing abstract exercises" Gates contends that when science is made
more interesting in these ways, it should appeal to a broader set of students" (1995:199).
Simulations are not limited to the science lab. The Simseries produced by Maxis is also
frequently mentioned in the literature. SimLife allows an experience the process of evolution
by designing plants and animals and then watching how they interact and evolve in the
ecosystem that you also design. SimCity teaches about politics and finance in the real world
through the learner designing a virtual city with all of its interrelated systems, and defining
the goals for the community, rather than goals artificially imposed by the software's design.
One of the most popular preschool computer games for children is Playroom which presents a
virtual world with virtual objects such as alphabet blocks and a clock for telling the time.
Computer simulations are frequently cast in the form of competitive games to stimulate
motivation and interest through competition, skill and/or chance, and played according to
rules. Jacobs and Dempsey (1993) claim that the use of gaming in conjunction with training
simulations increases learner interest, due, in part, to the infusion of competition, and may
even add to the fidelity of the simulation if competition is an important aspect of the real-life
(operational) environment being simulated. Simulation and other thinking-skills software
(such as Oregon Trail and Decisions, Decisions) can be used to reinforce comprehension
skills, since critical thinking and problem solving are important components in
comprehension (Vockell and Schwartz 1992).
Alessi and Trollip (1991) advocate that simulations can be used for all four stages of
instruction: presentation, guidance, practice, and assessment. This does not imply that every
simulation is intended to provide an isolated educational experience, but rather that
simulations are the most versatile of the different categories of computer-assisted instruction.
They can be used: before the formal presentation of new material to generate learner interest;
to activate what learners already know about the topic; and to provide a concrete example to
relate to the more general discussion that follows. Simulations can also be used after learners
have been exposed to a new topic to attempt the transfer of what they have learned to an
actual application and perhaps to reveal misconceptions. Grabe and Grabe (1996:82) claim
that research suggests that using a simulation prior to formal instruction is particularly
effective. However Thomas and Cooper (1991) contend that simulations are most effective
when used before or after formal instruction.
8. Conclusion
Much of the literature surveyed in this study indicates a dissatisfaction with the current state
of research into computer-based instructional simulations. Stead (1990) notes the contrast
between the increasing popularity of simulations and the relative lack of information about
their contribution to students' learning. Thurman (1993) acknowledges that the computer
based instructional simulations being produced today are often poorly designed from a
psychological standpoint, provide an ineffective learning environment, and there is a lack of
information concerning how to specify and implement appropriate instructional designs for
the medium.
It is alleged by Thomas and Hooper (1991) that the literature on computer based simulations
is dominated by contradictions concerning their use and effectiveness. They attribute the
causes of this to be the diversity of supporting instructional environments, the multitude of
goals for which they are used, and mainly to the encompassing definition of simulations.
Thurman (1993) also comments on the fact that, in the current research on computer
simulations, the term "simulation" is applied to a wide variety of instructional products. Levin
and Waugh (1988) assert that although there are a wide range of computer-based learning
environments, they have been underutilized, and even underdeveloped, because of "a lack of a
systematic way to think about their use".
Thomas and Hooper's (1991) contention is that currently, simulation research literature covers
practically any computer program that is used for any purpose and supported in any manner.
They argue that until this confusion is removed, "the potential of simulations will go
unrealized, and the morass of contradicting literature will continue to increase". They suggest
that the mystification can be eliminated by giving computer based instructional simulation a
meaningful definition, by classifying the instructional functions for which the simulations are
used, and by identifying the key characteristics of simulations as well as the instructional
environment needed to support them.
This paper has been a theoretical overview of some of the pertinent literature currently
available on postmodernism and simulations, with no attempt made at evaluation or synthesis
of the two sections. Extensive research is needed on simulation design and use, and a follow
up study will attempt an application of postmodernist principles to this task, and to a more
meaningful definition of computer based instructional simulations.
BIBLIOGRAPHY
Alessi, S.M. (1988) Fidelity in the Design of Instructional Simulations. Journal of ComputerBased Instruction 15(2) 40-47
Alessi, S.M. & Trollip, S.R.(1991) Computer Based Instruction: Methods and Development.
New Jersey: Prentice Hall.
Baudrillard, J. (1983) Simulations, New York: Semiotext(e).
POSTMODERNISM
Versus
MODERN INSTRUCTIONAL DESIGN
THEORY AND PRACTICE
IN INSTRUCTIONAL DESIGN
WalterWager,FloridaStateUniversity
One has to be struck by the diverse nature of university programs that offer
instructional design degrees. We have Instructional Systems Programs, Instructional
Technology Programs, and Educational Technology Programs, all with slightly different
curricula, drawing students from diverse populations, and headed for different
employment venues. Common to all programs is that graduates will be confronted with
instructional or learning problems they will be expected to solve. In solving these
problems some instructional designers will apply a design model they learned in their
graduate programs. Others might have to apply a model used by the organization where
they work. Still others will engage in evaluation or research projects, where they will
have to develop a model to fit the situation. How can an instructional systems program
but it is not likely that the theories will be translated into instructional design models.
Most ID programs have multiple hands-on technology courses. Often, these courses
focus on the application of technology, or a design model with only a cursory discussion
of the underlying theories. Students come away from these courses knowing how to
hammer a nail, but with little understanding of how a nail holds the wood together. But
what is the importance of theory in a field mostly dominated by practice? The
importance, as expressed by Nealon & Giroux (2003), is that we all have opinions
personal beliefs about the nature and causes of phenomena, but, Unless we can ask
theoretical questions about the origins of knowledges [sic], who holds them, and how
such knowledges were formed and might be changed were stuck in a go-nowhere
exchange of opinions: he said, she said. (p. 4) The importance of theory is that it makes
us question our existing opinions. If we believe that how we think determines how we
act, the importance of theory becomes clear.
design, and systems programs have picked up on the need to design learning
environments (in the broad sense), and the social-cultural theories have become
foundations for new models of design, as suggested by Christensen and Osguthorp.
It seems we live in a world of posts: were post-modern, post-industrial, postfeminist, post-colonial, and, given the advent of e-mail, perhaps were becoming postpost office. (Nealon & Giroux, p. 125.) Nealon &Giroux conclude it is some deliberate
sense of indeterminacy or uncertainty that would seem to make an artifact postmodern
(p. 129). Are we entering a period of post-instructionalism? Is a postmodern paradigm
appropriate for educational institutions that reflect our culture? What does it mean for an
educational institution to be post-modern?
Professional identity as an instructional designer
Our identity as practitioners is reflected in our identity as a discipline. Are we
cognitive scientists, or materials developers? Are we learning architects or builders of
learning environments? This is a current thread of discussion on the ITForum as I type
this paper, Is there really an identity crises? Andy Gibbons sees us as interventionists,
i.e., we apply a process to a problem to affect an outcome. Like a doctor, when we
intervene, and what remedy we apply depends upon a diagnosis of the symptoms of the
patient, the progress of the disease. However, even doctors as practitioners depend upon a
theory of disease for the design of successful interventions. What are our core theories?
How robust are they?
I am presently on a curriculum committee that is considering what the Masters
program should be. What courses should a student be required to take? What
competencies will they have to demonstrate in their portfolio? What should an entry-level
instructional designer be able to do? These questions all relate to identity. How do
students gain an identity as an instructional designer and how do we know when they
have this identity?
EDUCATION
IN A NEW POSTMODERN WORLD
- Updated: 2002-09-12 9:25 am
Conference
there to be used. Postmodernist knowledge is knowledge that can be stored in a computer. The
rest is noise. The television quiz, where people win large prizes for knowing isolated facts, is
a postmodern expression of the use of knowledge.
Postmodernists devalue the importance of knowledge because they claim it cannot be
legitimated. Knowledge is not objective but something we each construct with our own
language games. Constructivism and deconstruction are key words in the postmodern
vocabulary.
I have said enough to show that the acid of postmodernism corrodes the intellectual systems
of previous eras. By denying the possibility of human progress and replacing universality with
fragmentation postmodernism attacks the beliefs of liberals and socialists alike.
Take the example of UNESCO. I called it an international pinnacle of modernism. UNESCO
was created after World War II in a spirit of enlightened humanism, reflecting the belief that a
better world was possible. UNESCO's constitution declares that its member states believe 'in
full and equal opportunities for education for all, in the unrestricted pursuit of objective truth,
and in the free exchange of ideas and knowledge'.
UNESCO is a member of the United Nations family that has as its core texts - its grand
narrative if you like - the Universal Declaration of Human Rights and the many international
conventions and declarations derived from it. Postmodernism, with its stress on relativism and
fragmentation, strikes at the heart of the notion that there are universal human rights. If all
cultures are equally valid, then why should the idea of a human right that developed in one
culture be applied within another?
Socialism is rooted in a belief in human progress through orderly collective action. Such a
belief, whether expressed as nostalgia for communism or as the search for a third way
between communism and capitalism, is also the antithesis of postmodernism. So, obviously,
are the great monotheistic faiths with their claim to universality. I'll come back to them in
moment.
That is a brief and inadequate summary of the intellectual collage called postmodernism.
I now turn to the implications of postmodernism for education. Clearly postmodernism
challenges all educators, whether secular or religious. If all our pupils and students came to
school or college with postmodernist attitudes we would be in difficulty.
Fortunately, to quote the rear-view mirror on some car doors, objects in the mirror are closer
than they appear. Humanity's past legacy of shared knowledge, that is to say our common
sense, evolves rather slowly. In education we face pupils and students whose attitudes are a
blend of the pre-modern, the modern, and the postmodern. But this cannot be an excuse for
inaction for two reasons.
First, as educators, we have an intellectual duty to engage with the postmodern assertions that
strike at the foundations of our work. Second, many of our pupils spend much of their lives in
an electronic popular culture that carries a heavy freight of postmodern attitudes. One of our
tasks is to help students to interpret their environment.
The postmodernists themselves provide no help in understanding the implications of
postmodernism for education. This is partly because postmodernism, by its very nature, is
weak on prescriptions. One prominent postmodern writer even suggests that elementary and
secondary education should focus on teaching children the prevailing culture and knowledge
of society and let them discover later that they have been misled. We should try to do better
than that.
We can start by accepting those aspects of postmodernism that are positive within our own
terms of reference. Although they deny that anything is universal, the postmodernists promote
some values that we do hold to be universal - but that we often neglect.
One is respect for diversity. My beginner's guide to postmodernism included the bald
statement that:
"The grand narratives of Christianity, Islam and Judaism have a difficult time dealing with
differences (but) there are two major traditions - Buddhism and Hinduism that can and do
embrace the differences in our increasingly pluralistic world."
This statement should make Catholics ashamed that they have done such a poor job of
proclaiming the gospel that Christ himself declared to be universal.
Another lesson from postmodernism is an appreciation of the equal value of all human beings.
Again, this should not be a difficult idea for Christians who believe that all people are equally
and infinitely dear to God. This belief provides Christians with a clear basis for upholding
universal human rights.
Other postmodernist views are tolerance and respect for the freedom of others. We should
celebrate of the diversity, equality and freedom of others. Nevertheless, if we believe in
human rights because all of us are equal before God, we should not tolerate the idea that a
particular culture can define away the human rights of its people in the name of difference.
Finally, on the positive side, we might re-visit some other qualities that postmodernists value
such as creativity, emotion and intuition.
But we must also stand for critical thinking and intellectual rigour. A few years ago two
physicists, Sokal and Bricmont, published a paper in the serious academic journal Social Text.
They then revealed that their paper was written as a meaningless spoof on the obscure
language of postmodern scholarship. These two physicists have also been critical of way in
which some postmodernists appeal to contemporary theories in science, which they have not
taken the trouble to understand, in support of their theories about relativism. The postmodern
writers who were criticised did not refute the charge but simply complained that Sokal and
Bricmont were being rude to them.
The lesson here is that educators need to teach intellectual rigour and full understanding.
Heisenberg's Uncertainty Principle, for example, does not mean that everything in the
physical world is uncertain.
More generally, I suggest that education in the new postmodern world should pay particular
attention to two areas, balance and motivation.
We must seek balance in both the content of education and in the means of its delivery. I find
the new Euro banknotes, which were introduced across Europe this year, provide a nice
analogy for balance in content. One side of each note depicts a door or a window. Education
must be a window on the world. It must draw out the potential of each individual and develop
the skills and knowledge that will help her to find fulfilment in the various facets of life. Call
this the formation of competent human beings.
The other side of each Euro note shows a bridge. Education must also build bridges between
individuals and communities. It must help us learn to live together, to create networks of
social relationships and to work together in communities for the common good. Call this the
education of responsible citizens.
The analogy of the Euro notes is also useful in thinking about the methods of education. I find
it useful to distinguish between independent learning and interactive learning. We learn
independently when we read a book, watch a TV programme, listen to the radio or a live
lecture, or work at our computers. For adults most learning is independent. However, even for
adults independent learning is not usually sufficient if the content or the skill they are
studying is difficult to master. Then they also need interactive learning, that is to say they
need a bridge to someone else.
By interactive learning I mean that another human being, who may be a teacher or another
student, responds to the specific actions or questions of the learner. They may answer a
question in class, comment on homework, or respond to a query by e-mail.
Much nonsense is talked about the potential contribution of technology to learning because of
a failure to understand the need for a balance between independent and interactive learning.
Children, in particular, need plenty of interaction with real people who are committed to real
education, that is to say teachers who lead their learners to knowledge and understanding,
rather than cramming information into them.
This brings me to my final point, closely related to the need for interaction, which is the need
for education that motivates people. The postmodern world is a difficult world for young
people. Many of the traditions and role models that provided stability and frameworks of
reference to generations past are no longer there. Usually they have been swept away by
social changes or civil conflict rather than by postmodern thinking. However, when
youngsters do come to wonder about the meaning of life, postmodern thinking is unlikely to
help them. They need sympathetic adults - teachers, parents and others - who can motivate
them and give them the confidence to find their own answers.
In my previous job, as head of the UK Open University, I spoke individually to some 50,000
graduating students over a period of eleven years. I particularly appreciated the graduate who
told me, with both frustration and satisfaction, that after doing a degree at the Open University
he could not see less than six sides of any question. That is what we must motivate people to
do. We should first help people to develop the attitude of systematic scepticism that makes
them ask questions. Then we must give them the tools to find answers to those questions and
to assess the quality of those answers. Their judgements can then form the basis for individual
action.
In this way we can equip our students to engage with the new postmodern world and act
within it as autonomous individuals, not as faceless members of an anarchic, anonymous
collective. It would seem to me that the members of the International Organisation for
Catholic Education are well placed to undertake these tasks and I wish you well in your
important work.
Source Reference
Brazil
Date
15-04-2002
For every one pupil who needs to be guarded from a weak excess of sensibility there are three who need to be
awakened from the slumber of cold vulgarity. The task of the modern educator is not to cut down jungles but to
irrigate deserts. The right defense against false sentiments is to inculcate just sentiments. By starving the
sensibility of our pupils we only make them easier prey to the propagandist when he comes. For famished nature
will be avenged and a hard heart is no infallible protection against a soft head.
C. S. Lewis, The Abolition of Man
A few semesters ago, a student remarked with a semblance of popular support, that he
received his nightly news from comedic, mock news programs on cable television. The
immediate ramifications of this seemed quite telling.
It is difficult, if not nigh impossible to promote greater public knowledge via news gathering
in a population which has all too many diversionary and at times fraudulent outlets at their
disposal. In addition to this, the myriad of actual news sources only serves to add to the
confusion due to the attendant and varying levels of spin or editorial slant within each
media outlet. Lastly, cost, in both time and money, are prevailing factors in a college students
search for information. Whatever media outlet that provides cheap, quick, easily digestible,
and as an added bonus, flippantly clever programming would appear to be in this regard the
favorite.
One is inevitably led to the following conclusion. Considering all the abovementioned factors,
many in this generation of college students choose to get their daily dose of information,
information which will hopefully one day allow them a greater facility for critical political
and moral judgments, from the polished, primped, and packaged routines of comedians.
Naturally, out of concern for this oddity, a question may be raised. Why do young people,
gifted with everything the most influential society on the earth can provide, seek knowledge
from paid comics? The question of course is wrongly posed. It is not serviceable knowledge
the student is seeking in one nights engagement with such personalities. Rather, what is being
sought out, at the expense of all else, is entertainment.
It is little different within academia itself. As they ceaselessly pass from classroom to
classroom, todays students are told that they are immersing themselves in a world of letters
and thought, which, after a set number of years, will lead them to enter the world of
educated citizens. Sifting through a multiplicity of courses and fields however, there is a
perceptible ethos felt permeating many of the available choices.
In relation to the earlier propensity to favor the counsels of comics, many students are drawn
to the ethos of adversarial posturing adopted in many an ivory tower. Though an old tune, it
briefly deserves mention. It is the sense that somehow, student and faculty member share a
sense of solidarity that is qualified not merely through the relationship between both parties,
but by the tie between both against the society outside academias hallowed halls. Separated
by both distance, and varying income backgrounds, members of this union frame the
educational experience as a lengthy (and undeniably tedious) tome of self-validation at the
expense of those who could not possibly understand the collective pathos now on display. All
past and existing semblances of order, familial, clerical, and professional, are now posited as a
monolithic, although curiously ill-defined atavism; the adversary by which a society defines
itself and its charge. In older times this dragon was something to tilt at and gallop towards.
This being a different age, a less daring stabbing at the heels suffices. And, since all the
previous elements are stirred up within protective walls with little regard for accountability,
what is ultimately proffered up on a students tray is yet another form of entertainment.
Clearly, lost in all of this is the very crux and purpose of an education. Lost and drowned out
by the incessant self-gratification and posturing against the institutional flavor of the day is a
students receiving something which will make ones life, for lack of any other way of putting
it, better.
In this current state, education resembles, what the ancient Greeks would clearly call tragedy:
a downward progression, or fall from a once elevated, more exalted position. The bodies of
research and results pointing to this have by now been extensively documented. Students do
not know the Constitution from the Declaration of Independence. Undergraduates fail to
learn, let alone master, the rudiments of writing a passable paragraph. Instead of boldly
venturing to examine a new field or ancient discipline, college courses entailing students
examining only those areas they are most familiar with are flooded to capacity. The academic
landscape appears a conglomeration of diversified fiefdoms, each expert a duke or baron
ruling over an ever shrinking and alienating domain. As a final insult, and ironically a gift
from the latest television programming, adult college graduates struggle to vainly compete
with of all people, fifth graders on a game show.
It may be considered by some unduly optimistic, and unlikely, to see comedy arise from this
predicament. Perhaps the only humorous value present is akin to the flippancy of the comicjournalists, a rather barren mirth possible only at the expense of others. Yet, as in the sense of
comedy written of in Dantes Divina Comedia, a renewed sense of elevation may indeed
prevail. Though lacking the guidance of Virgil, todays students can still benefit from an
authentic educations upward climb.
A few integral directions, if taken in earnest, would more ably allow beneficial reform to take
place.
First, without necessarily undoing the more student- or faculty-centered approaches to
learning dominating the academic landscape, a renewed emphasis should be placed on a
universitys establishing a core curriculum. Great works from past and present can be
evaluated by each institution and tailored to fit each particular circumstance. If an institution
chooses to forego this adaptation, there are existing colleges and universities with working
models of Great Books programs available for research.
The benefits of a successful core curriculum exceed solidly grounding students in the
foundations of their civilization. The comedians and academic showmen both attract students
by representing themselves as the outsiders or rebels of society. The reality of the situation is
the reverse. Comic journalists perform largely in front of settings and demographics they
know will be friendly or receptive to their messages of urbane, cosmopolitan flippancy.
Postmodern academics have an even better audience: a captive one. What both groups fail to
reveal is that they are not the intrepid challengers to the system they claim to be. This
conclusion is achieved by the realization that, shrill protestations aside, they constitute the
dominant ethos, therefore the majority within the system. It is logically most difficult to tilt at
dragons when one is the dragon. Perhaps, this is another reason for logic being revisited as a
core curriculum subject.
Core curriculums need not depose existing fields. The former can draw in students for reasons
other than being authentically rebellious. These programs are noteworthy not because of
novelty, but due to their adherence to substance in learning. Assimilating the early
development of Greek philosophy not only adds something of external worth to a students
acumen. It challenges that student to critically and responsively engage in introspective
inquiry, inquiry that goes beyond self-revelation to a captive audience.
Second, in the effort to develop a list of texts to be read in such a core program, special
attention needs be paid to each source possessing what Russell Kirk called moral imagination.
Citing Edmund Burke, Kirk related this concept as pertaining to that power of ethical
perception which strides beyond the barriers of private experience and momentary events.
When the heroes of Homer, sung of in The Iliad, made their decisions to pursue glory and
thereby be remembered throughout eternity, they did not believe glory required a competent
public relations department. Much has been made in the last academic generation of how
some age-old conspiracy cryptically mandates certain books to be read in a prescribed canon.
This effort, as has been told, maintains what postmodernists view as an eternal desire for
control through power over a society. The only insight postmodern thought exudes in this
tired account is its own obsession of viewing anything and everything through this pseudoNietzschean lens. One has to ask whether these sources are incapable of veering away from
this habit, or whether they are simply unwilling, being power-holders themselves, of
relinquishing it.
No, Homeric warriors were memorable because they did memorable things, emphasizing
timeless beliefs. When Achilles brashly challenges god, man, and river, we are reminded of
our own capacity for irrational excesses. When noble Hector falls defending his city, we
inwardly weep for the fated death of a citys, and civilizations true champion.
Lastly, the texts read in core curriculums need to be introduced to the student by the instructor
keeping in mind the students intrinsic capabilities. As C. S. Lewis would remind, the tapping
of just sentiments should be carefully attended to.
Unlike sophists both ancient and modern, who would ply the youth with diversionary,
sensibility-stripping entertainment as a prelude to the seduction of their own agendas, an
educator buttresses the dormant decency found in all. By showing students the substance
behind a solid core curriculum, selecting these works with moral imagination in mind, and
fostering the inborn sense of proportion and rectitude in each human soul, educators engage in
legitimate teaching. This teaching allows students to see for themselves what separates the
clarifying journey of elevation, from the meandering, ultimately waylaid descent into salon
sophistry.
Plato and Burke would have seen this fork along parallel sides of the road. If, as Plato
maintained, evil was the absence of good, thus darkness was the absence of light. Burke held
that evil only prevailed when the good did nothing. The light in the modern academy always
has a chance of prevailing. All the darkness ever strives to do is to monopolize power, simply
because it knows it cannot stand to face its dread rival.
Jos Maria J. Yulo is a Research Fellow at the Independent Institute. He received his doctoral degree in the philosophy of
education from the University of San Francisco and teaches philosophy and western civilization at the Academy of Art
University.
IN LOC DE CONCLUZIE
la acest documentar, o...ntrebare:
Postmodernism:
THE SOKAL AFFAIR
Alan Sokal, a theoretical physicist at New York University, submitted an essay
entitled "Transgressing the Boundaries: Toward a Transformative Hermeneutics of
Quantum Gravity," to Social Text. It was accepted and published in a special edition
of Social Text which was concerned to counter charges that cultural studies'
presentation and use of contemporary scientific ideas was often incompetent. The
article was a parody of much cultural studies commentary on science. It was riddled
with non-sequiturs and unscientific nonsense, but was also riddled with quotations
from, and references to, the patron saints of post-modernity and, no doubt in part as a
result of those references, it was published in its entirety. The quotations were, in
Sokal's words, 'absurd or devoid of meaning'. After publication, Sokal immediately
revealed his hoax, sparking off an extraordinary broadside from the cultural theorists.
Writing in the Times Literary Supplement on the affair, Paul A Boghossian described
how Sokal's satire revealed for all to see the extent of
the brush-fire spread, within vast sectors of the humanities and social sciences, of the cluster
of simple-minded relativistic views about truth and evidence that are commonly identified as
`postmodernist'. These views license, and on the most popular versions insist upon, the
substitution of political and ideological criteria for the historically more familiar assessment in
terms of truth, evidence and argument.
Boghossian (1995)
[If you wish to investigate the affair in further detail, I recommend that you examine
the very comprehensive selection of articles at the site devoted to the affair.]
In the article in which he revealed that his essay was a hoax, Sokal alludes to a factor
about much post-modernist/post-structuralist 'Theory' which also puzzles and disturbs
me, namely the fact that it lays claim to being of the political Left:
Politically, I'm angered because most (though not all) of this silliness is emanating from the selfproclaimed Left. We're witnessing here a profound historical volte-face. For most of the past two
centuries, the Left has been identified with science and against obscurantism; we have believed
that rational thought and the fearless analysis of objective reality (both natural and social) are
incisive tools for combating the mystifications promoted by the powerful -- not to mention being
desirable human ends in their own right. The recent turn of many "progressive"'' or "``leftist"''
academic humanists and social scientists toward one or another form of epistemic relativism
betrays this worthy heritage and undermines the already fragile prospects for progressive social
critique. Theorizing about ``the social construction of reality'' won't help us find an effective
treatment for AIDS or devise strategies for preventing global warming. Nor can we combat false
ideas in history, sociology, economics and politics if we reject the notions of truth and falsity .
Sokal (1996)
This sums up the profound misgivings I share with Sokal about the turn which is
being taken by the whole cultural studies project, summarized in my article elsewhere
in the website (it's a long and rambling whinge, but, if you want to follow it up
nevertheless, you'll find it here). In a later article (1996b) Sokal explains that, as 'an
unabashed Old Leftist who never quite understood how deconstruction was supposed
to help the working class' and 'a stodgy old scientist' who continues to believe, rather
unfashionably, in the existence of an external world, Sokal had intended his original
article to highlight the growth in subjectivism in the humanities, which he believes to
be inimical to the values and future of the Left.
Among the comments on Sokal's article were one from Stanley Fish and one from
Stanley Aronowitz. These both made points about the nature and rle of cultural
studies and the sociology and philosophy of science. Although the points they made
were valuable in themselves, Aronowitz's in particular serving almost as a manifesto
of cultural studies, they both set up a straw man Sokal and waste time on countering
allegations which he had not actually made in the first place. Sokal's satire was
intended essentially to expose sloppy scholarship and the spouting of nonsense. In my
view, it was spot on.
Sokal's hoax was followed by the publication of the book Impostures Intellectuelles
written together with Belgian physicist Jean Bricmont. In the opening chapter the
authors briefly describe the satire and the response to it, including a number of
congratulatory letters. One of these was from a student who had worked to pay his
way through a university course in the humanities only to find that he had purchased
a full set of the emperor's new clothes and one from another who fully supported
Sokal and was anxious to take his discipline forward, but asked Sokal not to reveal
his identity until he had secured a full-time post. As a number of Sokal's colleagues
could hardly believe that the quotations in his original article were really genuine, he
put together a collection of lengthier excerpts and circulated them amongst them.
Once they had all stopped laughing, he turned to writing Impostures Intellectuelles,
the particular aim of which was to deconstruct 'postmodern' texts' reputation for being
difficult because profound and to show that in many cases, if they seem
incomprehensible, then that is for the simple reason that they do not actually mean
anything.
I can't help feeling somewhat vulnerable in this respect myself. The renowned
immunologist, Sir Peter Medawar, comments somewhere in one of his essays that
scientists who don't know their Shakespeare are treated with disdain by students of
the humanities, whereas the latter seem almost to consider it a mark of their
civilization that they know nothing of quantum mechanics. The trouble I have is that
science is simply too bloody difficult. I am keenly aware that when I do bring to bear
on communication and cultural studies anything from the 'exact' sciences (for
example Shannon's and Weaver's information theory or aspects of chaos theory), then
I've probably got it round the back of my neck. So, Sokal's attack may appear to be
counterproductive since it may frighten us 'humanists' off trying to know anything
about science. Well, I suppose it might, but I don't really see why it should. As long as
we try honestly to apply what we believe we have understood, there's no shame in
being told we've got it wrong if we're prepared to listen. Sokal's point is, as he
explains it, not to mock humanists who get all addled when they speak of Gdel or
Einstein, but rather to 'defend the canons of rationality and intellectual honesty which
are (or should be) common to both the exact and the human sciences'. Not being
experts in the humanities, Sokal and Bricmont do not consider themselves to be in a
position to judge of the whole of the work of the authors they are dealing with. They
are aware also that by confining themselves to a critique of those sections of such
authors' works which deal with natural sciences, they are open to the objection that
they may be giving a very partial view. That is probably so; however, I feel some
sympathy with their view that, if an author's writing is difficult and obscure, then
concentrating on those areas where an author deals with subjects where his or her
opinions are verifiable should give us some idea as to whether the rest of their work is
likely to stand up to scrutiny. Further, it should be noted that they do not spend a great
deal of time on the critique of authors in whose works reference to natural science is
rare. Rightly, however, they do spend time on Baudrillard, Virilio and others who
frequently draw on the natural sciences in an apparently knowledgeable and erudite
fashion. (I should say in passing that they take Baudrillard a good deal more seriously
than I do, though they wonder ultimately 'what would be left of Baudrillard's thought
if the verbal veneer covering it were stripped away'. I am reasonably certain that he
died some while ago and has been replaced by the Postmodernism Generator at
Monash University.)
Inevitably, although Bricmont's and Sokal's book was often fted in the general press,
it was none too well received by those who make their living from the kind of stuff
they criticized. They were accused of every manner of sin from being antiintellectual, nit-picking, arrogant, dishonest, pedantic francophobes through to being
in league with American neo-liberal economists. There might be some justification
for all of these accusations, though I don't see it myself. I think Sokal and Bricmont
have administered a salutary shock to the humanities, but I leave you to make up your
own minds - the book has just appeared in Britain: Intellectual Impostures by Sokal A
& Bricmont J, published by Profile (1998). For a penetrating and, in my view,
balanced commentary of the Sokal affair and postmodernism, see Barbara Epstein
Postmodernism and the Left [from New Politics, vol. 6, no. 2 (new series), whole no.
22, Winter 1997]
For a reasonably balanced discussion of the Sokal affair from the point of view of
cultural studies theorists, see Kellner and Best (1997), who present Sokal's agenda as
not, as he claimed, an attempt to defend rationality from irrationality, clarity from
obfuscation, but rather as an attempt to defend a positivistic, reductionist and
scientistic view of reality from those (many within the natural sciences) who seek to
challenge science's claims to ahistorical, context-free truth and theoretical purity.
They argue that Sokal's presentation of cultural theorists' understanding of science as
a social construction is a silly exaggeration. No cultural theorist who emphasizes the
constructedness of science would expect to be able to defy the laws of gravity as
Sokal ironically suggests, either now or 100 years in the future, but what such a
theorist might well expect to find in 100 years time is that the description of what
occurs with falling bodies has changed - and that description, a part of scientific
'reality', is a social construction. Thus science, whether Sokal likes it or not, is not
immutable and is not immune from changing paradigms of knowledge and inquiry,
which themselves are not immune from influences from outside the scientific
community.
PCLEALA DIN 28 NOIEMBRIE A LUI SOKAL
The struggle for the transformation of ideology into critical science ...proceeds on the
foundation that the critique of all presuppositions of science and ideology must be the
only absolute principle of science.
-- Stanley Aronowitz, Science as Power (1988b, 339)
There are many natural scientists, and especially physicists, who continue to reject the notion
that the disciplines concerned with social and cultural criticism can have anything to
contribute, except perhaps peripherally, to their research. Still less are they receptive to the
idea that the very foundations of their worldview must be revised or rebuilt in the light of such
criticism. Rather, they cling to the dogma imposed by the long post-Enlightenment hegemony
over the Western intellectual outlook, which can be summarized briefly as follows: that there
exists an external world, whose properties are independent of any individual human being and
indeed of humanity as a whole; that these properties are encoded in ``eternal'' physical laws;
and that human beings can obtain reliable, albeit imperfect and tentative, knowledge of these
laws by hewing to the ``objective'' procedures and epistemological strictures prescribed by the
(so-called)
scientific
method.
(etc;etc;etc.....................................................................................................................................
.........)