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Baalticzar

LN Male Tiefling (Naztharune Rakshasa blooded)


Leader of The Basilisks

Age: 29
Eyes: Golden Brown with catlike pupils.
Class: Gestalt
Hair: Black , has the texture of fur
Tome Assassin/Chronoblade
Level: 10
Height: 5'8
Prestige Class:
Weight: 160lbs
Template (if any)
Movement: 60ft
Languages Spoken: Abyssal, Infernal, German,Common
STR:

16

+3

DEX:

18

+4

CON:

15

+3

INT:

16

+3

WIS:

22

+6

CHA:

17

+3

BAB
HP
AC

+11/+9
Melee
130
DR
+4 Dex, +6 Class Defense, +4 Shield

+21/+19

Ranged
Fast Heal

+23/+21
1
SR

*As a swift action, replace your AC for 1 round with the result of a melee attack roll

Init

+8 (Dex + Precognition)

Saving Throws
Base
Attribute
Misc
Total
Fortitude
7
+3
+10
Reflex
7
+4
+11
Will
7
+6
+13
SKILL POINTS AT 1ST LEVEL
(6+Int Mod)x 4 - 32+72
SKILL POINTS AT EACH ADDITIONAL LEVEL
6+Int Mod per level
Concentration (Con)+16, Gather Information (Cha)+16, Intimidate (Cha)+16,
Perception (Wis)+22, Profession (Wis)Torturer +22, Sense Motive+8 (Wis),
Sleight of Hand (Dex)+20,Stealth (Dex)+17,Tumble (Dex)+16, Survival +13, Jump +15
May take 10 with Climb, Disable Device, Stealth, Perception, Spellcraft, Use Magic Device, Use
Rope, or Swim

Special Abilities
Racial -2 Wis, +2 Dex and Cha,+2 Disguise , Sense Motive. Does not need to sleep at all. Is healed by
both positive and negative energy

Tome Assassin

Weapon/Armor ProficiencyAll simple, light weapons, repeating/hand crossbows. 1 Exotic weapon(Garrotte). Light armor
Spells- Sacrificed for 20 BESM points
(2)Spider Climb at Will (3)Attack Combat Mastery 1 (5)Enhanced Attributes
(10)Increased Feats
Poison Use- May prepare, apply, use poison without danger to self.
Death Attack- +12d6 .Full round action to study foe denied Dex to AC. Next attack is a Death Attack if
made within 1 round. Special Attacks (such as Coup De Grace)are viable. Any sneak attacks stack with

this. May load a crossbow along with the study action.


Poison Immunity- ( Drow sleep poison, Drow death poison, Colossal Centipede Poison,Basilisk
Venom,White Cobra Venom, Spider Poison ). Pick another at 12 and at 14 becomes immune to all.
Imp. Uncanny DodgeHide in Plain Sight-Can hide in areas without cover or concealment without penalty.
Cloak of Discretion- Constant Nondetection in effect.
TrapfindingTrapmaking- Simple traps from common materials. 10 mins with proper materials. Any nonmagical CR1
trap not involving a pit. Perception DC 20 + Assassin Level, BAB = to Assassin's, Always single use. Any
poison applied dries in 1 hr.
Full Death Attack- All attacks in that round inflict Death Attack damage if foe qualifies.
Palm Weapon- Any weapon concealed with Sleight of Hand cannot be found with Divination Magic
Nerve of the Killer- While studying foe for DA and one round after, counts as if a protection from evil
effect (without bonus to AC)
Skill Mastery- May take 10 with Climb, Disable Device, Stealth, Perception, Spellcraft, Use Magic
Device, Use Rope, or Swim

Chronoblade

Power Points- 75
Temporal Swords (Ex): 2x +2 Bastard swords 1d10+ 12 Force Damage. Because this is an extraordinary
ability, spells such as Anti-Magic Field do not dispell Temporal Swords.
Time Manipulation (Ex): In order to use this class ability, the chronoblade must not be exhausted or
helpless. If he is fatigued, he must make a successful concentration check (DC 10 + Chronoblade Level) to
use this power. You may only use one ability per round.
Blades of Time (Ex): Power Points: 5. As a full-round action, move up to his speed and make a normal
attack action against every foe that is or becomes adjacent, with both swords. He cannot attack the same
enemy twice. Enemies do not get an AoO against the chronoblade during the duration of this ability.
Distortion Gate (Ex): Power Points: 5. As a swift action, you may move up to twice your speed (including
land movement, burrow, climb, fly, and swim). Distortion Gate also dispels and counters Slow.
Temporal Mending (Ex): Power Points: 5. You can heal yourself as a swift action. (4d8+1/level)
Temporal Shift (Ex): Power Points: 15. May be used after attack roll Choose one target within 30 ft radius
of you. The target must make a successful Will save (DC 10 + Chronoblade Level + Int modifier) or switch
places with the chronoblade. If the attack was directed at the target, the attack must now beat the
chronoblades Armor Class with a +1/Every two Chronoblade level bonus. If the attack was directed at the
chronoblade, the attack must now beat the target's Armor Class with a -1/Every two Chronoblade level
negative.
Distortion Field (Ex): Power Points: 15. All projectiles to have a 35% miss chance and lasts 10 rounds. A
chronoblade must make a concentration check (DC 10 + chronoblade level) at the beginning of each of his
turns, if he fails the DC check, the ability immediately stops.
Time
Shadow (Ex):Power Points: 15. This allows the character to force a reroll for an attack versus him at a -5
penalty, a reroll for a save with a +5 bonus,
Fast Movement (Ex) :+30 at 9th level
Time Stands Still (Ex) :Add his Wisdom Modifier to his attack and damage rolls.
Sword and Shield (Ex) :Each Temporal Sword enchantment is added to the chronoblade's Shield Bonus.
(e.g. +4 at 7th level, +6 at 11th level)
Precognition (Ex):+4 to Initiative at 9th level, +5 at 12th level, +6 at 15th level, +7 at 18th level). He also
cannot be caught flat-footed, giving the chronoblade the Improved Uncanny Dodge feat, even if he does
not meet the normal prerequisites.
FEATS *indicates bonus feat from class/other source
Weapon Finesse II- Use Dex for attack/damage/tripping attacks.You have the Edge when your Dex is
higher than your foe's.As a swift action, replace your AC for 1 round with the result of a melee attack roll.
Know Thy Enemy (x6)- +5d6 damage
--Undead-Sense ethereal/incorporeal creatures normally, and may detect such creatures by scent. Your
weapons are ghost touch. Creatures you slay cannot be raised as undead unless you wish.
--Outsider- As a swift action at will, cast align weapon on all your weapons. Each attack casts a greater

dispel magic(CL equals character level))


--Humanoids- Any attacks vs humaoids/monstrous humanoids are automatically criticals.
--Constructs- Attacks on constructs/objects ignore hardness.As a standard action, you can break clean
through an unattended object with a thickness no more than that of your weapon, regardless of hardness or
hit points. This renders most objects that fall in that range useless, but may be useful for carving new doors
in stone walls or clear cutting forests for lumber.
--Dragons- Gain Evasion. As Standard action, target makes Fortitude save or affected by a wingbind spell.
You now have immunity to fear effects.
--Aberrations-: You are immune to all mind effects. When you hide, creatures with blindsense,
blindsight, scent, or tremorsense still must make a Perception check to notice you. In addition, you can
flank creatures that have the all-around vision special quality).
Slayer-+2 damage/saving throws against effects caused by Undead creatures.You may make a Fortitude
save (DC 10 + HD + Cha modifier of the creature that gave it) to remove a Negative level as a standard
action. You may make critical hits and sneak attacks on Undead as if they were not immune to critical hits.
Blitz- When charging, lose Dex to AC & add +1d6 damage. Go all out when attacking, add BAB to
damage, provoke AoO. Iterative attacks made at -2. When damaging foe, get free Intimidate check .
Deflect Arrows- Deflect one ranged attack per round, must be aware and not flatfooted, with any weapon,
vs self or allies within reach. You may deflect magical rays/exceptional weapons like alchemist's fire.
Two Weapon Style- Double your attacks and AoO. +2 Shield bonus to AC when dual wielding. May feint
as a swift action.
Zen Archery- May use Wis in place of Dex for attacks. Any foe you can hear can be targeted. Deliver
Touch spells with ranged weapons. FRA to make one ranged attack with +20 insight bonus.
Deft Fingers - +3 bonus on your Sleight of Hand checks.Draw a hidden weapon and attack with it in the
same round, your opponent loses their Dexterity bonus to AC against your first attack with that weapon that
round. This ability can only be used once per round. Succeed DC 30 Sleight of Hand check as a standard
action, your target can make a Hide check, or you can make the Hide check for them or it. As usual, you
can hide larger creatures or objects by taking a -20 cumulative penalty for each size category larger they are
than you. You can use shrink item (nonmagic items only) as a spell-like ability at will.
Leap of the Heavens- DCs for your jumps don't double without a running start/+3 with running start.Hop
up onto any object shorter than your height without a Jump check. You don't take falling damage, though
you can still take damage if something falls on you.Ignore difficult terrain on your movement speed, skill
checks, and ability to charge.
Resilience- Resist size dependant attacks as if 1 size larger (does not stack with similar features from other
sources). Mettle class feature (evasion with Fort or Will partial saves). Fast Healing 1. Immune to fatigue
and exhaustion as if a construct.

To AcquireDebris Wielder,Rapid Fire,Super Snipe, Swim Like a Fish, Tea House Fighter, Touch Me If You Can,
Traceless Stalker, Track, Experimental Stock, Infernal Taint, Investigator,

Weapons [Adds Wis to attack and damage rolls]


2x +2 Temporal Bastard swords
1d10+ 12,19-20,x2
(10) Daggers
1d4+10,19-20,x2
R.I- 10ft
Composite Longbow
1d8+10,20x3
R.I- 110ft
11 shotgun-shell tipped arrows. Multiple regular arrows.
Fists/Feet
1d3/1d4+10,20 x2
Folding Knives x 4
1d4+10,19-20x2
Garotte Wire (+4 to Grapple) Sneak attack damage roll replaces the Strength check to set the Fort DC.
Assassin's Creed Style Wrist Daggers (L&R)
1d4+10,19-20,x2
+10 to Sleight of Hand vs Sense Motive. If succeed , target is flatfooted for the first attack

Gear

Modern Papers, ID and Green Card with German Citizenship "Balthasar Katz"
Enochian Rune Bonecarving on the skeleton prevents scrying from Heaven and Hell, except for Emilio and Blood.
(worn) Heartstone-Takes killing blow for me once, Cast 1/day astral projection, nightmare, trap the soul.

(worn) Quiver of Ehlonna


Quiver of Ehlonna
Contents

60 arrows

60 arrows

6 Spare Compound Bows,

(worn) Ring of Prestidigitate


(worn) Girdle of Many Pouches-8 visible pouches, the rest hidden for a total of 64 pouches , each holds 10 lbs of gear like a bag of
holding.
Bag 1a- Contains the following, shrunk to 1/4000th its original size and mass via shrink item [requires an action to restore
them to full size, stays shrunken for 1 day per level.]
Empty Potion Vials

120 MRE'S

Sourdough and other assorted


Spices

3 doses Basilisk Venom (Fort


DC 21 Petrification/Death
Vials of Ventrue Blood
Wand of Mending
Garotte Wires (cutting and
blunt)

2 tanglefoot bags

2x 25ft sq Fishing net

Trapmaking materials

10 Daggers

10 thunderstones

2 Bedrolls
3 winter blankets

50 Glowsticks

Assassin's Creed Wrist Daggers


Blowgun and 25 darts

5 doses caltrops

Rubber Mallet and Door


Wedges

2 crowbars (1d4,19-20x3)

4 Propane mini-bottle bombs

9lbs ball bearings and


Wrist Rocket Slingshot

5 medical kits

1 Gallon of Gasoline

1 1/2 Gal. vegetable oil

10 rolls of Duct Tape

Camp Stove and Propane Minibottle

CO tanks for Paintball


gun

2 Steel Mirrors
(wrapped), 8 amazing
quality locks

Bottled Water

10lbs Chalk Dust

10sq yds canvas

Bottled Water

Empty Potion Vials

5 outfits casual clothes

Bottles of Kool Aid Syrup

Paintball Pistol and lots of


ammo

2 tanglefoot bags

10lbs personal hygiene


items, soaps

Trapmaking materials

10 Daggers

10 thunderstones

100ft silk rope


2 wrapped grappling
hooks

Flares, Twine and Fishing


Line,Whetstones, Hooks

5 doses caltrops

8 person Dome Tent

1 Gallon of Gasoline

10 lbs ball bearings and


Wrist Rocket Slingshot

5 medical kits

Hammer and Nails,


Screwdrivers, Screws , Bolts,
Fasteners

1 1/2 Gal. vegetable oil

Cooking Pots, Cups,


Plates and Utensils

Lighters and matches galore

10 lbs iron fillings

50ft Chain

3 x Cold Weather Parka

10lbs chalk dust

Basilisk Hide Jacket


"The Basilisks"

4 lbs Coffee , 4 lbs Tea and 2 lb


Sugar

4 Propane mini-bottle bombs

Bag5a
Wasp Hellcycle- More maneuverable and fast. Has a storage bottle to keep it in. 1 1/2 tanks of Agony. Use this to run around Hell
only.
Purple Petrification Gem from a Retriever (has to be mounted in a body part)

500gp in coins, $300,000 in US Dollars

Party

Sarenae- Greater Succubus


Lucra- "Flyboy" Ice Demon Descended Tiefling
Khaos (Oz217)

Assets
Jade Lotus Secretary- Alice (Christina Aguilera from Burlesque)
Jade Lotus Human and Vampire Personnel
Collection of Antique Cars
Malibu Beach House

Demon Kill List


Glabrezu
Barbazu x 3
Retriever

Flaws
Maui Owwie- aka "I float like a fairy princess....OW GODDAMMIT"
On a natural 1 on a Dex based check, the worst +1 happens.

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