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UNoFFiCiaL
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**G U I D E**
V 1.0
F I N A L
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{CaSPeR '98}
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| ( feel free to gank this, )
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| ( but please give me
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SONG THAT ROCKS
--------------'The Wretched'
ARTIST(Nine Inch Nails) - CD(The Fragile)
CONTENTS
-------History
New Info
Farewell
Introduction
The Map
Storyline
The Characters
Where do I get the Weapons?
HISTORY
------[*NR stands for Not Released*]
V0.1 - I finally got off my ass, and decided
[NR] to make this FAQ. :)
V0.2 - Updated Tables
[NR] - Started the Walkthrough
- Fixed various spelling/grammatical errors
- Beginning stats for the characters
- Began boss list
- Began adding weapon damage
- Added where to find weapons section
- Added location of orbs section
V0.3 - First public release
- Changed Walkthrough format
V0.4 -
V0.5 -
V0.6 -
V0.9 -
V1.0 -
NEW INFO
-------- Some people didn't seem to read my note saying that the Map for the
game only comes with the ZIP VERSION of my guide (Also on GameFaqs).
- Notice that there is new information on each boss encounter now,
anybody who has played a few RPG's before would be able to figure it
out, but for the newbies, I better explain it, it works like this,
(HP-XX/MP-XX/EXP-XX/G-XX) (Replace X with approriate value). HP =
Hit Points, how much damage the Boss can take before he dies. MP =
Magic Points, this limits the amount of magic spells he can cast,
different spells eat up different amounts of magic points. EXP =
Experience, how much experience you will gain for defeating the
boss, which goes toward gaining levels, and becoming more powerful,
the stronger the boss, the more experience you will recieve. G =
Gold, how much money you will gain for defeating that boss. If you
knew what that meant and you just read all that anyway, you must be
really bored :).
FAREWELL
-------Welcome to version 1.0 of my Secret Of Mana FAQ/Guide. This is the final
version of it, and as far as I am aware, it is the most informative and
complete SOM FAQ/Guide on the net. This version is a big improvement on
INTRODUCTION
-----------I absolutely love Secret Of Mana, I have played it through so many times,
and I haven't seen much in the way of guides etc for it on the net, So I
thought, Well why not make my own? Obviously since you are reading this, I
have actually gone out and done it!. What is Secret Of Mana you say? It is
a SNES RPG made by the masters at Squaresoft, It is one of the few
multiplayer "true" rpg's. You can play with up to three players at the same
time, it kicks ass! In the game, you play a young lad, who, accidentally
pulls out the mana sword, and unleashes the forces of evil upon the land.
How long will it take me to finish? you may be saying, A seasoned pro
should be able to do it between 15-20 hours, maybe even 10-15, if you are
reasonably good at RPG's, it shouldn't take you longer than 25 hours, and
for beginners, the instruction book says up to 70 hours, but i'll say 50
absolute tops. Anywayz on with the guide. Enjoy!
THE MAP
------After the point in the game where you recieve Flammie (after fighting
Mech Rider for the 2nd time), it helps a lot if you have the map that came
with the game, it points out exactly where certain towns and places are,
I will have a picture of it (Assuming you got the zip file version, it is
available at GAMEFAQS) in this zip. Now I have THE actual map, yes, I have
finally managed to get hold of a perfect scanned copy :). I was getting
sick of that crappy substitute, I was forced to put in. However thanks must
go out to Joey Liaw, he sent me a much better version of the map, which
would have been included had I not found a scanned copy of the original
map.
STORYLINE
--------Here is the opening story from the Secret Of Mana instruction booklet,
entitled "Power Of Life". I thought that it was pretty cool, so I included
it, ignore the references to the instruction booklet in it, you'll live
without it if you dont have it.
--------------------------------------------------------------------------My friends, I come to you today to tell you what you must know to fulfill
your quest and save our world. I have little time. Long ago, When the
ancient ones grew powerful and used the energy of Mana to threaten the gods,
they were struck down in violence and terror. A great hero wielded the
mighty Sword of Mana to destroy the civilization of the ancient ones. After
that, peace returned to our toubled world, and the mana energy that gives
life to us all was again in balance.
The Sword of Mana was buried in a rock and placed in a stream to guard a
nearby village. There, it patiently rested until the day it was pulled free
by you, young man. You are the one being who can release the Sword's power
and restore the Mana to our once more endangered world. You have been born
to seek out our enemies, who threaten the eight Seeds of Mana. If they
succeed in breaking the seals that guard those Seeds, they will bend the
power of Mana to evil and ravage our world. It is Mana that fills us and
surrounds us, nourishing all life, balancing the good and evil forces of
nature. If it should be twisted and overwhelmed by dark forces, most of
our world would be annihilated. Whatever survived would be hideously warped
beyond recognition.
A vision has shown me that you are the ancient hero of our land, re-turned
to us again in our great time of need. On the pages that follow, I wrote
down all that I know. You must take this book with you as you travel, and
refer to it when you forget what i say.
Seek out the eight Palaces of our world. Long ago, one Mana Seed was set in
each Palace and its power used to seal the Palace off from all danger. But
now the forces of evil besiege the Palaces and are breaking down the seals
to steal the Seeds. You must find the eight Seeds and seal their power so
you can use it. When you touch a Mana Seed, its Orb transfers to you, and
you become stronger. Only then will you be able to wipe away the smear of
evil that darkens our world. Do not despair, and never give up hope. Combine
sword skill and magic arts. Return the Energy Orbs to the Tree of Mana and
restore balance to our world.
You must succeed, Or we are all surely lost....
---------------------------------------------------------------------------Here is the text from the back of the box, I also thought that this was
pretty kewl:
---------------------------------------------------------------------------GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.
There is one force in the universe that keeps good and evil in perfect
balance. It is called the tree of Mana. But a magic sword has tricked a
young warrior into upsetting this balance, spreading evil throughout the
land. Thus the warrior must undertake a dangerous journey to find the
seeds of the Mana tree which have been hidden for centuries. Only then
can perfect harmony be restored. In this incredible adventure, things
are not as they seem. Magic swords release evil as well as fight it.
Treasure chests hold booby traps. Monsters are friends and friends are
enemies. Potions give power, black magic takes it away. Dragons fly,
weapons change. It is a world turned upside down that you must help the
warrior make right. And the only way to succeed is to solve the Secret
Of Mana.
---------------------------------------------------------------------------THE CHARACTERS
--------------
Hero - Young hero, you were marked by the gods at an early age when you
were guided to the ancient Sword of Mana. Your sword skill will become
unequaled. When a weapon is in your hand. You will be unstoppable.
USE MAGIC? - No
BEGINNING STATS
--------------STRGTH = Strength, AGIL = Agility, CONST = Constitution, INT = Intelligence,
WIS = Wisdom, ATK = Attack, HIT % = Hit Percentage, DEF = Defence, EVADE % =
Evade Percentage, MAG DEF = Magic Defence
STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF
------ ---- ----- --- --- --- ----- --- ------- ------15
15
13
5
5 18
78 16
40
6
Ally - You are an active, young Sprite. The hero finds you soon, in the
Dwarf cave. You are aggresive, and will excel at casting attack spells especially when confronting the enemy lords.
USE MAGIC? - Yes (Offensive)
STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF
------ ---- ----- --- --- --- ----- --- ------- ------9
11
13
7 15 11
77 17
39
17
Ally - You are a very gentle, but strong-willed, young lady and have spent
your life learning the healing arts and studying how to give strength to
others. When in the thick of battle, you will enhance your friends'
abilities and cure them of their injuries.
USE MAGIC? - Yes (Defensive/Aid)
STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF
------ ---- ----- --- --- --- ----- --- ------- ------6
13
11 15
5
8
78 18
40
9
WHIP: Given to you by Elinee after you defeat her pet, Spiky.
JAVELIN: Undine (the Water Elemental) gives it you after you defeat
the Biting Lizards (Boss) in her cave.
SPEC EFFECT
----------Raise Agility/Evade %
Raise Critical Hit %
Strength +2
-
EFFECTIVE
--------Morphs, Reptiles
Insects
Undead
Dragons
-
GLOVES - Don this powerful handgear and punch your enemies into oblivion.
WEAPON
-----1. Spike Knuckle
2. Power Glove
3. Moogle Claw
SPEC EFFECT
----------Sleep
EFFECTIVE
--------Insects
-
4.
5.
6.
7.
8.
9.
Chakra Hand
Heavy Glove
Hyper-Fist
Griffin Claws
Dragon Claws
Aura Glove
Raise Intelligence/Wisdom %
Poison
-
Insects
Morphs, Reptiles
Dragons
-
AXES - You can use axes in many different ways. Attack venemous plants and
fishes with an axe, or break apart certain rocks.
WEAPON
-----1. Watt's Axe
2. Lode Axe
3. Stout Axe
4. Battle Axe
5. Golden Axe
6. Were-Buster
7. Great Axe
8. Gigas Axe
9. Doom Axe
SPEC EFFECT
----------Constitution +2
Strength +5
-
EFFECTIVE
--------Plants, Fish
Plants, Fish
Insects
Animals, Birds, Demons
Plants, Fish
-
POLE ARMS - Wield a spear when you don't dare get too close to your foe.
You will find spears helpful when fighting dragons.
WEAPON
-----1. Spear
2. Heavy Spear
3. Sprite's Spear
4. Partisan
5. Halberd
6. Oceanid Spear
7. Gigas Lance
8. Dragoon Lance
9. Dedaelus Lance
SPEC EFFECT
----------Baloon
Confuse
Sleep
Strength +2
-
EFFECTIVE
--------Morphs, Reptiles
Dragons
-
WHIPS - If you are being attacked by giant insects, arm yourself with a
whip. Also use whips to snag poles to cross ravines.
WEAPON
-----1. Whip
2. Black Whip
3. Backhand Whip
4. Chain Whip
5. Flail of Hope
6. Morning Star
7. Hammer Flail
8. Nimbus Chain
9. Gigas Whip
SPEC EFFECT
----------Slow
Raise Agility/Evade %
Slow
-
EFFECTIVE
--------Morphs, Reptiles
Undead
Insects
Insects
-
BOWS AND ARROWS - Shoot arrows over long distances and different levels the enemy can't lay a hand on you!
WEAPON
SPEC EFFECT
EFFECTIVE
BOOMERANGS - When you throw a boomerang, you have a better chance of making
a critical hit. It's also a good distance weapon.
WEAPON
-----1. Boomerang
2. Chakram
3. Lode Boomerang
4. Rising Sun
5. Red Cleaver
6. Cobra Shuttle
7. Frizbar
8. Shuriken
9. Ninjas Trump
SPEC EFFECT
----------Slow
Poison
Raise Critical Hit %
-
EFFECTIVE
--------Morphs, Reptiles
Insects
Morphs, Reptiles
-
DARTS - Arm yourself with a dart, and then use it in battle to hit enemies
who are at some distance from you.
WEAPON
-----1. Pole Dart
2. Javelin
3. Light Trident
4. Lode Javelin
5. Fork of Hope
6. Imp's Fork
7. Elf's Harpoon
8. Dragon Dart
9. Valkyrian
SPEC EFFECT
----------Baloon
Baloon
Raise Intelligence/Wisdom %
-
EFFECTIVE
--------Animals, Birds, Demons
Undead
Dragons
-
ARMOUR LIST
----------If the cost of the piece of armour is marked N/A then it cannot be bought,
only found.
HELM
---Bandana
Hair Ribbon
Rabite Cap
Head Gear
Quill Cap
Steel Cap
Golden Tiara
Racoon Cap
Quilted Hood
PRTCTION AMT
-----------2
3
5
7
10
13
17
21
26
COST
---50G
55G
45G
70G
220G
180G
350G
550G
700G
Tiger Cap
Circlet
Ruby Armlet (???)
Unicorn Helm
Dragon Helm
Duck Helm
Needle Helm
Cockatrice Cap
Amulet Helm
Faerie Crown
32
38
???
55
66
78
140
142
???
145
1100G
2300G
N/A
5625G
7500G
11250G
30000G
N/A
N/A
N/A
All
BODY
---Overalls
Kung Fu Suit
Midge Robe
Chain Vest
Spiky Suit
Kung Fu Dress
Fancy Overalls
Chest Guard
Golden Vest
Ruby Vest
Tiger Suit
Tiger Bikini
Magical Armour
Tortis Mail
Flower Suit
Battle Suit
Vestguard
Vampire Cape
Power Suit
Faerie Cloak
PRTCTION AMT
-----------3
4
7
10
13
17
22
28
34
43
52
64
78
95
115
139
240
243
245
250
COST
---20G
350G
22G
120G
260G
350G
675G
1000G
2250G
4500G
6375G
7100G
11500G
14850G
21000G
30000G
65500G
N/A
N/A
N/A
WRIST
----Wristband
Elbow Pad
Power Wrist
Cobra Bracelet
Wolf's Band
Silver Band
Golem Ring
Frosty Ring
Ivy Amulet
Gold Bracelet
Shield Ring
Lazuri Ring
Guardian Ring
Gauntlet
Ninja Gloves
Dragon Ring
Watcher Ring
Imp's Ring
Amulet Ring
Faerie's Ring
PRTCTI0N AMT
-----------1
2
4
6
8
10
13
16
20
24
29
35
41
90
91
92
93
94
95
100
COST
---90G
90G
150G
280G
400G
525G
750G
1200G
1875G
3750G
5100G
8800G
N/A
37500G
N/A
N/A
N/A
N/A
N/A
N/A
All
All
All
All
Sprite
All
Hero, Sprite
Girl
All
Girl, Sprite
All
All
Hero, Sprite
Girl
All
All
All
SPELL LIST
---------(** NOTE ** - Spells can only go up to Lvl 8 they will not go beyond 8:99,
when a spell is at lvl8 it will occasionally do a super powerful version.
This is very cool.)
** SPRITE'S MAGIC **
GNOME
----SPELL
----Speed Down
MP'S
---1MP
DESCRIPTION
----------Vines grip your enemy,
slowing him down
SUPER DESC
---------Tangles enemy as well
as casting Slow.
Earth Slide
3MP
Gem Missile
2MP
A shower of sharp
jewels shred foes
SPELL
MP'S
-------Energy Absorb 2MP
DESCRIPTION
----------Steals enemies HP's
SUPER DESC
---------Drains a ton of HP's
Freeze
2MP
Acid Storm
3MP
SPELL
----Lava Wave
MP'S
---3MP
DESCRIPTION
----------Tide of molten rock
drowns enemy
SUPER DESC
---------Large pools of lava
hit emeny
Fireball
2MP
Shoots blazing
fireball at enemy
Exploder
4MP
Blows up enemies
Lots of stronger
explosions hit enemy
MP'S
---2MP
DESCRIPTION
----------Confuses enemies
SUPER DESC
---------???
UNDINE
------
SALAMANDO
---------
SYLPHID
------SPELL
----Silence
Air Blast
2MP
???
Thunder Bolt
4MP
???
DESCRIPTION
----------??? (not sure)
SUPER DESC
---------???
LUNA
---SPELL
----Lunar Magic
MP'S
---8MP
Change Form
5MP
???
Magic Absorb
1MP
???
MP'S
---4MP
DESCRIPTION
----------Halts enemies magic
attacks
SUPER DESC
---------???
Evil Gate
8MP
???
Dark Force
2MP
SHADE
----SPELL
----Dispel Magic
DRYAD
----SPELL
----Sleep Flower
Burst
MP'S
---2MP
DESCRIPTION
----------Send enemies into deep
sleep
SUPER DESC
---------???
4MP
???
???
Mana Magic
???
(*note* - this is a
special magic that you
only get at the end of
the game)
** GIRL'S MAGIC **
GNOME
----SPELL
MP'S
DESCRIPTION
----Defender
---2MP
Stone Saber
4MP
Speed Up
3MP
UNDINE
-----SPELL
----Remedy
MP'S
---1MP
DESCRIPTION
----------Cures a person who
has been poisoned
Ice Saber
2MP
Cure Water
2MP
SPELL
----Blaze Wall
MP'S
---4MP
DESCRIPTION
----------Wall of flame falls
upon enemies
Flame Saber
2MP
Fire Bouquet
3MP
MP'S
---1MP
DESCRIPTION
----------Finds traps and enemy
weak spots
Thunder Saber
3MP
Balloon
2MP
Immobilize enemy
SALAMANDO
---------
SYLPHID
------SPELL
----Analyzer
LUNA
---SPELL
----Moon Energy
MP'S
---2MP
Moon Saber
3MP
DESCRIPTION
----------Make party critically
hit more
Your HP's increase when
2MP
LUMINA
-----SPELL
MP'S
-------Lucid Barrier 4MP
DESCRIPTION
----------Protection from
physical attacks
Light Saber
5MP
Lucent Beam
2MP
DRYAD
----SPELL
----Wall
MP'S
---6MP
DESCRIPTION
----------Makes barrier to
ward off magic
Revivifier
10MP
Mana Magic
???
(*note* - this is a
special magic that you
only get at the end of
the game)
ITEM LIST
--------Every item that can be bought, can be bought at two prices, one cheaply,
and one at double that. It depends which shop you buy the item at.
ITEM
----
ITS EFFECT
----------
CAN IT BE BOUGHT?
-----------------
COST
----
Barrel
Candy
Restores 100 HP
10G/20G
Chocolate
Restores more HP
30G/60G
Cup Of Wishes
150G/300G
Faerie Walnut
Restores 100 MP
500G/1000G
Flammie Drum
N/A
Magic Rope
N/A
Medical Herb
10G/20G
Midge Mallet
N/A
Moogle Belt
N/A
Royal Jam
Restores 300 HP
100G/200G
buy a piece of armour, I will tell, you how much it will cost and how
it will add to your current defensive power. Obviously after I have told
you to buy armour, equip it. You can tell who you can equip it on, because
when you buy it, in the middle of the ring, you will see a picture of the
face of the characters who can wear it. Don't forget to sell your old
armour to make some more cash. I usually have the hero equipped with the
Sword, the Girl with the Spear, and the Sprite with the Bow & Arrow or Axe.
Obviously it is up to you though, In addition I will tell you if a
particular weapon or spell is effective on a boss. I will also tell you,
the monsters found around that area. I will tell you what magic to use on
an Orb (no need to waste an MP casting Analyser to find out!). I recommend
that when I mention a specific enemy, you check it out in my monster list,
because I wouldn't usually unless I consider it to be reasonably dangerous. I su
ggest that you only use this guide when you get stuck, as you will get more enjo
yment out of the game, but of course, again it is up to you! I have specifically
set up this guide, so that you can read it, while ruining as little of the game
as I can manage. It doesn't exactly do that at the moment, I am well aware of t
his, I don't give away much of the storyline, but I feel that I have put too muc
h detail in certain areas. That will be fixed up when I finish the guide, I figu
re you would rather have an imperfect guide now than wait extra time, while I fi
x it up.
---------------------------------------------------------------------------UNDER THE WATERFALL
---------------------------------------------------------------------------ENEMIES - None
---------------------------------------------------------------------------When the hero says that he needs something to cut through some bushes so
that he can get back to town. Look around for a weapon to cut through the
bushes with. Cut through the bushes, and head to Potos. HINT - Head up and
to the left from the point where he makes the remark about needing something
to cut through the bushes. I got stuck here for about 10 mins the first
time I played SOM! :)
------------------------------------------------------------------------------------------------------------------------------------------------------ON THE WAY TO POTOS
---------------------------------------------------------------------------ENEMIES - Rabites
---------------------------------------------------------------------------Try to power up to at least Level 3, and your Sword to Level 1 so that you
can kill the rabite's with one hit. Try to at least fill up your number of
candy's to max (4) from the chest's that occasionally appear after you kill
enemies.
------------------------------------------------------------------------------------------------------------------------------------------------------IN POTOS
---------------------------------------------------------------------------ENEMIES - (BOSS = MANTIS ANT)
---------------------------------------------------------------------------Buy the Headband (50G +2), and fill up on Candy's if you aren't already
full. Then go and save the game at the Inn. Go around and talk to everyone
and then head up to the elders house. He will have a bit to say about your
adventures so far.
----------------------------------------------------------------------------
--------------------------------------------------------------------------PANDORA
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------Rest at the Inn and save your game, buy any essentials (Candy etc) from
the store, but there is no Armour worth buying. Head to the castle, which
is in the top right corner of Potos, you will meet the girl there, the one
who saved you from the Goblins. she will join your party (NOTE - Press
select to be able to control different party members, this is very handy
when the computer controlled characters are being dumb. You can tell, who
you currently are, by looking in the top right hand corner, of the
characters pictures, you will see a '1', which tells you that, that
character is currently controlled by controller 1) head up to the big
doors on the left to meet Jema, and be told to go to Gaia's Navel. Exit
and go back to the shop, buy a Hair Ribbon(55G +3) and a Wristband(90G +1)
and equip them on the Girl. The Girl will not want to go to Gaia's Navel,
and you will have to visit the Haunted Forest, to the north of Gaia's
Navel first. I recommend equipping the girl with the spear as soon as you
leave Potos, as she is better with it than the weapon she comes equipped
with. Also edit her 'Act' option, in her command ring, and move her to
the bottom left on it and set her at level 0.
___________
|__|__|__|__|
|__|__|__|__|
|__|__|__|__|
|*_|__|__|_*| Starts here ---/ \
|
|___________________________|
Move to here
If you do not do this, she will be excessively shy, and not attack much.
The book says that you should move them from bottom right to upper left,
in a diagonal movement, but I have found that to be insufficient. You will
also need to do this, when the next, and final party member joins your
party. Gradually move them up the left hand side as they become more
powerful. I will indicate when I think you should move them up to the
next square.
----------------------------------------------------------------------------------------------------------------------------------------------------BEFORE GAIA'S NAVEL
--------------------------------------------------------------------------ENEMIES - Rabite, Mushboom, Lullabud, Buzz Bee
--------------------------------------------------------------------------At the shop in Kippo Village near Gaia's Navel, you should buy a Kung Fu
Dress(350G +17),Chain Vest(120G +10) and 2 Elbow Pads(90G each +2). Don't
forget to sell your old equipment, and go to the Inn if necessary. You are
unlikely to have enough money to buy all of that, so run around killing
monsters until you can afford it. There isn't anything else to do in Kippo
Village. Although you can visit one of the cannon travel men, and Major
Dyluck's parents. By the time I was ready to leave Kippo Village, my main
character was well on the way to Level 6 and the girl was almost Level 5.
----------------------------------------------------------------------------------------------------------------------------------------------------HAUNTED FOREST
--------------------------------------------------------------------------DWARVEN VILLAGE
--------------------------------------------------------------------------ENEMIES - (BOSS = TROPICALLO)
--------------------------------------------------------------------------Once inside the Dwarven Village, head up to the top, and enter the door to
the left of the store. Head down the left passage, you will see the Dwarven
Elder who offers to put on a show for you, for 50G, you will see the
'amazing' Rabite Man, and after that a Sprite Child, he is apparently
working of a 50,000G debt, he will ask you to donate 100G, so do this.
After this, exit the area, and enter the right hand passage. As you enter
the room, you will hear the Dwarven Elder and the Sprite Child, talking
about how they sucessfully ripped you off. Walk up to them and speak to
them, the Elder, will admit that they tricked you, but he is really trying
to get enough money, to get the Sprite Child back home. He will be ashamed
and give you your money back. Go to the store, stock up on candies, buy 2
Power Wrists(150G +4) a Spiky Suit(260G + 13) and a Head Gear(70G + 7).
Then go to the Inn and save your game. Head up to the top left and enter
the door, Watts the Blacksmith will look at your Sword, and remark at
how rusty it is, he will offer to reforge it for 100G. It will then become
the Broad Sword. As you leave the Blacksmith's all of a sudden there will
destroyed, and you now have passage to the area bellow. However don't go
that way yet, as it will lead to a warp point, that takes you to a platform
with nowhere to go. Head down the passage to the right instead, eventually
you will come to a warp point. After stepping on it you will be taken to
an area, with a thing that looks like another warp point. Defeat the Eye
Spy and any Chobin Hoods that it spits out, then step on it. It is really
a switch, which moves, the two platforms above next to each other, now
warp back to the last area, and walk back to the place where the skull
statues were. Head down that passage and onto the warp point. You can
now walk to the right, and down a set of stairs, up the top of this area,
there is a platform, with a wooden pole on it, don't worry about it, it
is useless to you at the moment. Head to the left and up onto the warp
point. In the next area, make your way through, to the warp in the top
left hand corner, this will take you to.......
--------------------------------------------------------------------------------------------------------------------------------------------------ELINEE'S CASTLE
-------------------------------------------------------------------------ENEMIES - Werewolf, Eye Spy, Polter Chair, Chobin Hood, (BOSS = SPIKY TIGER)
-------------------------------------------------------------------------Head to the right then up and around, you will come to the entrance of
the castle after a short way, watch out for the Werewolves, to beat them
charge up your sword and attack them, they can do a lot of damage. Once
inside the castle, hit the switch to get rid of the grate, go up into the
next room, there are 3 Polter Chair's, then make your way up. In this room
there are two Eye Spy's and two bell switches, kill the eye spy's, then
press the right bell switch, and go in the room, to fight 3 polter chairs,
of course this is optional but all experience counts. Leave and press the
left bell switch and head into that room. You will come to a passage with
werewolves in it, be careful, they can do mega damage. Head left and you
will see a switch, step on it and it appears to do nothing. Head into the
room below, and talk to the guy in the left hand prison, the prison bars
will be removed, he will tell you that all three of you need to step on
the switch to make it work. In the right hand cell is Neko, here you should
fill up on Cup of Wishes, Candy & Chocolate. Refill yourself to full
health with the candies and buy some more. Save your game using Neko. Get
ready because in a minute you will be fighting Spiky. Go back to the
switch and all three of you will step on it, creating a passage. In the
next room you can choose from three doors. The one on the left contains
three blats, the one on the right contains three Polter Chair's. The one
in the middle leads to the main passage. When you go through this, you will
see that the passage to the left, is blocked by a stone wall, head up and
kill the Eye Spy then hit the switch, this pulls up the stone wall,
allowing you passage to the left. Head up into the next room, and destroy
the two Polter Chair's blocking the stairs, up the top over of the room,
over a large desk you will meet Elinee, after a short talk, she will walk
into the room above. Enter it, and after another short talk, involving the
heroes, Elinee & Dyluck, its time to fight....
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Spiky Tiger
-------------------------------------------------------------------------WEAKNESSES - None - (HP-520/MP-21/EXP-210/G-288)
-------------------------------------------------------------------------I would recommend that you have the Sprite equipped with the Bow &
Arrow at this point, as it is the only weapon that can hit Spiky when he
is on either of the higher ledges. Spiky is actually quite tough, I hope
you have been following my guidelines for what level you should be up to,
this is where most beginners get stuck, as you need to be at a reasonably
high level. If you are not I recommend going and killing some monsters.
By the time I fought Spiky my main character was Level 10, the Girl was
Level 9, and the Sprite was Level 8. I recommend that all your characters
are at least Level 8 or you will have a tough time. If you haven't already,
go into the characters action grids, and move their weapon level up to the
maximum possible. When Spiky is on the ground charge up your sword and hit
him. Keep your characters health up, if they die use a Cup Of Wishes. When
he is up on the ledges, switch to the Sprite, and use his Bow & Arrow,
to shoot Spiky. If Spiky casts one of the fire spells, there is nothing
you can do but switch to another character and wait for it to wear out.
Good Luck!
-------------------------------------------------------------------------After defeating Spiky you will recieve a Boomerang Orb, head back down to
the bottom of the room, and step on the warp plates, head down the stairs
and to the left, you will come across Elinee, she will turn back into a
normal old woman and apologize for her behaviour. She tells you that the
Orb in the Underground Palace, needs the power of Ice to be removed, but
she has no more magical power left. She gives you two chests, one
contaning 50G and the other containing the Mana weapon, the whip. Make
your way back out of the castle. As you leave the Girl remarks that she
is happy to know that Dyluck is alive. Then Luka contacts you
telepathically telling you to come to the Water Palace quickly, the Girl
and the Sprite decide to stay with you. Now its back too....
--------------------------------------------------------------------------------------------------------------------------------------------------HAUNTED FOREST YET AGAIN
-------------------------------------------------------------------------ENEMIES - Chobin Hood, Blat, Mushboom, Eye Spy
-------------------------------------------------------------------------Head back to the platform that had the wooden pole on it, that seemed
useless before. To get to it, head back through the last section, and
just to the right in the section before it, you will see it. Equip the
whip, and move up onto the platform just up above the wooden pole, you
will know you are in the right place, because all three members of your
party will be pulled together. Attack with the whip, and it will grab
onto the pole on the other side, and pull you across. Head right and
down, and into the warp point.
--------------------------------------------------------------------------------------------------------------------------------------------------WATER PALACE REVISITED
-------------------------------------------------------------------------ENEMIES - None
-------------------------------------------------------------------------You will appear at an area just to the left of the entrance, of the Water
Palace, this was where Major Dyluck and his troops disappeared to. Head
right and up to the Water Palace. When you talk to Sage Luka, she will
offer to restore you and save your game. She will then tell you that the
seal placed on the Water Palace, by the water elemental Undine, who lives
in a cave to the east, is failing and she is worried about her. Time to
go and drop in on Undine.
--------------------------------------------------------------------------
-------------------------------------------------------------------------UNDINE'S CAVE
-------------------------------------------------------------------------ENEMIES - Iffish,(BOSS = TONPOLE(BITING LIZARD)
-------------------------------------------------------------------------Head just outside the doors of the Water Palace, then head to the right,
up the river, on the next screen you will see 3 Iffish's, kill them, and
head into the cave above. Kill the three Iffish there, and then move up
to get to the boss.
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Tonpole/Biting Lizard
-------------------------------------------------------------------------WEAKNESSES - Salamano(Exploder) - (HP-600/MP-0/EXP-50/G-0), WEAKNESSES Salamando(Exploder) - (HP-770/MP-6/EXP-210/G-348)
-------------------------------------------------------------------------This is not really a full on boss, and as such is pretty easy. His original
Tonpole form can't even attack! After 600HP of damage, it changes into
the Biting Lizard, he is a little bit tougher. Basically just power up
your sword and keep attacking him. Watch out for his tongue as he can
suck you in and swallow you for a reasonable amount of damage. He can heal
himself, so it may take a while, but you shouldn't have too much trouble.
-------------------------------------------------------------------------After you have defeated the Biting Lizard, a cave will open up at the top
right hand corner of the room, enter it to meet Undine. Finally you get
some magic! The Girl is given the three Undine defensive magics, Remedy,
Ice Saber & Cure Water. Look in the magic list for a description of what
they do. Cure Water is THE most useful spell in the game, remember that
you have to use a spell in the spell group to build up the power of the
spells within that spell group, in this case the spell group 'Undine'.
The Sprite will receive three Undine attacking magics, Energy Absorb,
Freeze & Acid Storm. These are fairly useless, they are really only used
on switches like the one in the Underground Palace. The hero questions
Undine on what he will recieve, he will be given some advice, and the
Mana weapon the Pole Dart. The Sprite will air his view that he is now
invincible. :)
--------------------------------------------------------------------------------------------------------------------------------------------------WATER PALACE REVISITED AGAIN!
-------------------------------------------------------------------------ENEMIES - None
-------------------------------------------------------------------------Dammit! I've been forgetting to tell you the levels of my characters,
by this stage the Hero is Level 11 as is the Girl, the Sprite is Level
10. Head back to the left, and back up to the Water Palace. Sage Luka,
will restore you and offer to save your game. She will tell you that
Undine's powers are to be used on the switch in the Underground Palace.
I have recieved a reminder of a very important tip here, when you cast
a magic spell as soon as the little elemental who casts it disappears,
(ie Undine, Gnome etc.) you can cast the spell again. Therefore allowing
you to chain spells together basically infinitely (well at least until
you can't refill your MP anymore!) :).
---------------------------------------------------------------------------------------------------------------------------------------------------
will trick him into serving you, you have now gained the use of Gnome's
powers. Gnome is the most useful attacking magic in the game, so I
recommend that you power it up whenever possible. Remember the Sprite
gains attack magic, and the Girl defensive. He will disappear allowing
you to seal the 2nd Mana Seed, with your Mana Sword. After you step down
from the pedestal, Sprite will stay there, he will walk up and touch the
Mana Seed, he gains his memory back, he remembers that his people live in
the Upper Land forest, and he wants to go their, right away. Walk up to
Watt's Blacksmith, and get him to forge any weapons that need powering up,
time to head to Pandora.
--------------------------------------------------------------------------------------------------------------------------------------------------PANDORA AGAIN, THE RUINS
-------------------------------------------------------------------------ENEMIES - Tomato Man, Zombie, Evil Sword, Chess Knight, (BOSS = EVIL WALL)
-------------------------------------------------------------------------Yes that's right, it's time to make your way back to Pandora, you can
either walk their, or go back to the entrance of the Haunted Forest (with
the Lullabud's and the guy walking around) head right, and you can catch
the Cannon to Pandora. Once in Pandora, visit the inn if you need to, head
up to the castle in the top-right, and talk to the king again, he will
walk off to his room in the top-left, a deep depression has come over him.
Head out of the castle, and down to the bottom-middle of the town, you
will see a girl with blue hair walking around, this is Phanna, a friend of
the Girl's. Talk to her and she will disappear, the hero decides to check
out the ruin's below. Before the entrance to the ruin's, you will see a
load of towns people, walking around who say nothing, and some trippers in
steel masks. Walk up to see Phanna again. After an arguement, the two
guards at the top of the stairs, let Phanna through, the Girl tries to
follow but is blocked. She smashes, them and they run off. Now you can
enter the ruins. When you enter the main hallway, there are three exits,
a main set of doors, and doors on the left and right, the room on the
left, contains 3 Evil Swords. The one on the right contains 2 Evil Swords,
and a Tomato Man. Head down the middle passage (do the side rooms if you
want to), eventually you will come to a point, where you can go up or
down, if you go up, you will go into a room, with two Evil Swords and a
Tomato Man. Keep heading through, eventually you will come to a room,
with a platform in the middle, and guards all around. Walk up the platform
to meet Thanatos, a powerful servant of the empire. After some discussion,
involving Thanatos, Phanna & Dyluck, he will open up the floor and drop
you into the room below. Its time to fight.....
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Evil Wall
-------------------------------------------------------------------------WEAKNESSES - Gnome(Gem Missile) - (HP(Eyes)-300/HP(Forehead)-300)MP-99/
EXP-2/G-0)
-------------------------------------------------------------------------This guy isn't ridiculously hard to beat, just hit his eyes first with
charged up sword attacks, hit him around the outside edge of the eye,
it seems to hit the most there. After the eye is shut, go and attack the
other one, they can be revived, but don't take much to kill after they
have been revived. Most of the magic attacks that they do, you can
physically see, and therefore avoid. After both eyes have been shut, it
will sit there for a while, then it will open its forehead eye thingy,
and start moving forward, remember that wall of spikes down the bottom of
the room? well put 2 and 2 together and you can see that you need to kill
him and quick. Power up your sword, and release the button about 2-3 cms
from him (if you do it next to him, your attack will just do nothing)
because he is moving forward. Get the Sprite to keep attacking him with
Gem Missile.
-------------------------------------------------------------------------After you have beaten him, Thanatos will release the villagers and rack
off, walk around talking to them, you will notice Jema among them! He
will tell you that he is going to the Underground Palace, and that you
should make your way to the Water Palace. After that he will transport,
to the entrance of the ruins. Make your way back to the main town, head
to the armour store in the middle-right of the town. He will now be able
to sell you stuff, buy three Cobra Bracelets (280G +6). Now head back
up to the castle and talk to the king again. He will remark how light is
returning to the land, he will say how he has been guarding treasure in
his basement for a long time, to give to the true wielder of the Mana
Sword, he now believes it is you! His wife welcomes you to come to
Pandora whenever you want. Head into the basement, which the guard was
just removed from, just down from where you are. In it you will see
six chests, 4 of them contain 50G, one contains a Sword Orb, and another
contains a Spear Orb. Now its time to head back to the Water Palace.
--------------------------------------------------------------------------------------------------------------------------------------------------THE WATER PALACE YET AGAIN
-------------------------------------------------------------------------ENEMIES - None
-------------------------------------------------------------------------Sage Luka tells you that the Water Seed has been stolen, she believes
that it was done by members of the Empire, while Undine was weak. She
also believes that it has been taken to Gaia's Navel, or deeper. Leave
the Water Palace and head for Gaia's Navel. Usually I take a shortcut
through the Haunted Forest, just use the warp point down and left of
the Water Palace, make your way back to the start of the Haunted Forest,
and you will come out very close to Gaia's Navel.
--------------------------------------------------------------------------------------------------------------------------------------------------THE HOLE IN THE DWARVEN VILLAGE
-------------------------------------------------------------------------ENEMIES - (BOSS = KILROY)
-------------------------------------------------------------------------Go through Gaia's Navel, and use the shortcut to get back to Watt's,
get him to power up any of the weapons that need it. Then go to the
store and stock up on any essentials, then the inn. After a good nights
rest head down to the middle of the main floor area. You will see the
Elder and Jema as well as a huge hole. Talk to both of them, and then
jump into the hole. You will find yourself on a steel ship, make your
way downstairs, and on the top-right hand side you will find a Whip's
Orb. Head into the room above, to meet the members of the Scorpion Army
for the first time, they have stolen the Water Seed to power their
machine 'Kilroy'. After they walk off, make your way into the next room,
to fight him.
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Kilroy
--------------------------------------------------------------------------
ENEMIES - Silk Tail, Water Thug, Nemesis Owl, Pebblers, Steamed Crab,
Crawler, Kimono Bird, (BOSS = SPRING BEAK)
-------------------------------------------------------------------------Once there, head up a bit to find Watts. Get him to power up the weapons
that need powering up. Make sure you talk to one of the Moogles before
you leave this area, Head down, and you will come across a Neko. Buy
all the general crap that you need, and a Faerie Walnut. Get two Quill
Caps (220G +10). Head down and to the right, in the next section, head
up and to the left, to find the Moogles Village, except it has been
taken over by Pebblers! Kill them and attempt to leave, you will hear
that the Moogles can return, the screen will black out and then the
village will be back to normal (if you didn't talk to the moogle on
the first screen, it will just make you leave). In the village you
will find two chests, one containing an Axe Orb and the other, a Glove
Orb. Watt's is their so talk to him, and get him to power up those
weapons. Talk to one of the moogles and the Sprite will remember a rhyme
of how to get to his village 'Walk the seasons spring to winter, spring
again and we may enter'. Talk to Neko and refill on anything, refill
your energy etc, and then save if you want. Head around to the right
and back to Winter (the first screen you were on) head down and around
to the right and back to Winter, then down into Spring again (it will
say some crap about 'that was from the right!' ignore it, I don't know
what the hell its talking about! :), you have done it correctly). At
this point, I would recommend heading back to the Moogle Village. Fill
up your energy, and refill any items that need it. Buy another Faerie
Walnut. Then head back to Spring (to the left) if you head up from
where you enter Spring you will see a path (a small lake was their
before). Enter it, it is the Sprite's Village! The sprite will notice
that something is up, head up, that's right its boss time! By now all
of my characters were Level 15.
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Spring Beak
-------------------------------------------------------------------------WEAKNESSES - Gnome(Mud Slide) - (HP-950/MP-90/EXP-800/G-768)
-------------------------------------------------------------------------This guy isn't too hard, but he is very tall and jumps all over the
place, it is very hard to kill him with weapons. This is why you need
the Faerie Walnut, in this battle you need to rely on magic. Just have
the Sprite continually cast Mud Slide on him. During this battle my
Gnome magic became Level 1, a Level 1 Mud Slide does him 180 damage!
Obviously since he only has around 600 hp's, after that he's not very
tough.
-------------------------------------------------------------------------After defeating the boss you will recieve a Boomerang Orb, and a tree
above you will disappear, head up. You will come to another Mana Palace,
in it you will find the Sprite's grandpa, he will tell you about a
place called Matango to the west, and give you the elemental 'Slyphid'
(yes! no more guessing stats) which can be used to analyze enemies,
chests, orbs etc. Head onto the pedestal and seal the 3rd Mana Seed with
your sword. Head out of this area, and down left in the Spring area. You
will come to another exit, in the next area there will be an orb down the
bottom-left. Use the Slyphid's Air Blast magic on it, to make it dissapear
opening a path for you. Head left and up a couple of screens, Eventually
you will come to a cave, enter it. Kill the Kimono Bird quickly, and
destroy the stalagmites with the axe (barrier spikes on the ground). Head
to the left, and down to come out, near Matango!
--------------------------------------------------------------------------
-------------------------------------------------------------------------MATANGO
-------------------------------------------------------------------------ENEMIES - Water Thug, Steamed Crab, Crawler, Pebblers, Kimono Bird,
Nemesis Owl,
-------------------------------------------------------------------------The matango people are a peaceful race who are completely unlike their
cousins 'Mushboom'. Head around to the left and up, to come to the main
village. Head into the main building on the right, you will see Watts, get
him to power up any weapons, and head up to talk to King Truffle. He states
that he thinks you are the hero of their legends, he remarks that a dragon
was seen fighting a snake yesterday! He says that you need to explore that
cave, before he will tell you where the next Mana Palace is. He also
remarks that their is something upstairs for you. Head upstairs and open
the chest to recieve a Javelin's Orb! Go back to Watt's and get him to
power it up. Head out of the main building, and to the shop on the left.
Stock up to full on every item he has, after that you need to buy 3 Wolf's
Band (400G +8), 3 Fancy Overalls (675G +22) and a Steel Cap (180G +13).
I doubt you have enough money for this, so its time to power up ladies
and gentlemen! Head back to the main building after having bought what
you could afford, head right from the entrance, their will be an inn
and an exit to the south, use the inn if you need to. Then head south,
around and up into the cave. This is another area, with another cave at
the top of it, when you have killed all the enemies in this area, exit
and re-enter it. Continue doing so until you have the required amount of
money. Then go back and buy and equip all the armour I mentioned before.
Go to the Inn, this bit will be tedious, get the Girl to keep casting
Cure Water until her MP are empty, then rest at the Inn, you are doing
this now because it only costs 50G to stay in the Inn, and at this point
money is abundant. Do this until Undine is Level 2, this should take
around 4-5 sleeps at the inn. When Undine is Level 2 it heals around
125HP each, which is very handy. Make your way back through the area you
were fighting in, and into the cave at the top, make your way through,
the cave, it's not particularly tough, there is an Orb in a dead end room,
use the, Gnome(Mud Slide), magic on it. Eventually you will make your way
to the boss.....
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Great Viper
-------------------------------------------------------------------------WEAKNESSES - Slyphid(Thunder Bolt) - (HP-1330/MP-8/EXP-1410/G-1056)
-------------------------------------------------------------------------Here is a guy who is a little on the tough side, keep as far away from him
as possible, if he touches you he can Pygmyise you, which makes you tiny,
do crap damage, although you can still cast magic, I think it only does
1/2 damage etc, use a medical herb to grow again. Get the Sprite to cast
Slyphid(Thunder Bolt) on him, and run in and attack him with your powered
up sword, while he is held still by the spell.
-------------------------------------------------------------------------After defeating him you will recieve a Sword Orb, and a small passage will
open at the top of the screen, go through it. You will enter a cave, walk
through it, there are no enemies, after a little while you will come to
a room with light streaming down. In it there is a baby dragon! After
finding out about its parents, you find that you can't move it, you go
ask King Truffle, he offers to take him in and raise him, he asks you if
you like the name Flammie, but you don't have a choice, he is the king
after all! He tells you that the Cannone Travel to the south is open and
can take you to Kakkara, the desert country. On the way out talk to
Watt's and get him to power up your weapons, go to the shop and fill up
on all the items. Head back out through the cave that took you outside
Matango, and head down-right, where you will find a Cannon Travel man,
although King Truffle told you to go to Kakkara, you actually have to
go to the Ice Country first, this is another point where many people get
stuck, so go to the Ice Country.
--------------------------------------------------------------------------------------------------------------------------------------------------ICE COUNTRY
-------------------------------------------------------------------------ENEMIES - Howler, Pebblers, Shellblast, LA Funk, (BOSS = BOREAL FACE)
-------------------------------------------------------------------------Once you arrive in the Ice Country, head up to the item shop, in there
you need to stock up on items, and buy 3 Silver Bands(525G +10), 3 Racoon
Caps (550G +21) & 3 Golden Vests(2250G +34). It is unlikely that you will
have this much money, so its time to power up again. Rest at the inn etc,
as neccesary, and head into the woods to the left. In there, there are a
ton of Howlers, good money but be careful. After you can afford all the
armour mentioned above, your ready to go. Watts is also in the Armour
Store, in case you need any weapons powered up. Now is probably a good
time to edit your action grid again, move your characters up one square
and set their weapon power to the highest possible. By the time I left
this little town, the hero and girl were Level 20 & the sprite was Level
19. Head to the left and through the first forest screen, the exit is
on the bottom left, on the next screen you will meet Rudolph (Yes really!)
he will tell you that his master has been kidnapped by a monster in the
Ice Palace. Enter Santa's house and open the chest to gain a Spear Orb.
(The double-chest bug usually happens there, for me) Make your way through
the next screen, the exit is on the mid-left, make your way through the
next one to face...
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Boreal Face/Brambler
-------------------------------------------------------------------------WEAKNESSES - None - (HP-1100/MP-12/EXP-2245/G-1040), WEAKNESSES - None (HP-78/MP-99/EXP-2/G-24)
-------------------------------------------------------------------------This guy is pretty easy to beat, he is very similar to Tropicallo from
earlier in the game. Just ignore the brambler, and charge up your sword
and hit him when he pops out from the ground, he can appear in any of
the four corners, you tend to hit him more if you hit him on the side,
don't worry about offensive magic, you don't need it.
-------------------------------------------------------------------------After defeating him you will recieve a Bow Orb and automatically walk up
onto the next screen. In it you will see a member of the Scorpion Army
tending to a wood stove, everything is green, this is Ice Land what's
going on? It appears that the Scorpion Army are using the heater to create
a resort, its warm so everyone one from Ice Land wants to go their. Talk
to the guy on the stove, he has to jet for a while, so he asks you to
look after the stove. Press the button on it, and you will hear some
tapping, it will ask you you if you want to open it, choose yes. Inside
is the fire elemental Salamando! He is very peeved at them having used
him for a heater, and gives you his powers as your reward for freeing
him! The land freezes back up and everybody leaves, after a confrontation
with the Scorpion Army, head out the top of the screen. This screen has
two exits, the one on the left takes you to a Neko where you can refill
and save, the one on the right takes you to the Ice Palace.
--------------------------------------------------------------------------------------------------------------------------------------------------THE ICE PALACE
-------------------------------------------------------------------------ENEMIES - Shellblast, Blue Drop, Specter, Weepy Eye, Mystic Book,
(MID-BOSS = 3 TONPOLE(BITING LIZARD), (BOSS = FROST GIGAS)
-------------------------------------------------------------------------Upon entering the Palace you will find yourself in a room with three
switches and numerous Shellblast's, the correct switch to hit is the
one on the right. A bit beyond that, there will be a switch that you
hit to open a path to a door, there are two of them. The right room
contains a Glove Orb. The left room contains two switches, the switch on
the right open's a new doorway. After some more rooms you will come
to a mazey type area lined with bookshelves. To exit head down and past
two bookshelves that look like this:
____
|____|__
|____| {This is an overhead view}
around the bottom-middle (this had me stuck for a while the first time :)
You will get to a room with a couple of mystic books, and two switches
up the top of the room, hit the switches to fall down into the mid-boss
room.
--------------------------------------------------------------------------------------------------------------------------------------------------MID-BOSS - 3 Tonpole(Biting Lizard)
-------------------------------------------------------------------------WEAKNESSES - Salamando(Exploder) - (HP-600/MP-0/EXP-50/G-0), WEAKNESSES Salamando(Exploder) - (HP-770/MP-6/EXP-210/G-348)
-------------------------------------------------------------------------These guys are easy, just use the same method as when you fought the
Tonpole in Undine's Cave. It is exactly the same, except you have magic
and there are three of them. I recommend not using magic because they
are so easy, it also makes it easier if you concentrate all your attacks
on one of them at a time.
-------------------------------------------------------------------------After you have defeated him you will be back in the room you were in
before you dropped down, except now a doorway is open above you. Go
through the next room, and step on the switch to be warped into a room
with 3 Weepy Eyes. Head up to go into the boss hallway, he asks you if
you will leave, reply with a no. Get ready to fight.
-------------------------------------------------------------------------BOSS - Frost Gigas
-------------------------------------------------------------------------WEAKNESSES - Salamando(Fireball) - (HP-1140/MP-99/EXP-3045/G-1200)
-------------------------------------------------------------------------This guy is fairly tough to beat, he can cast Ice Saber on your weapons,
since this will make you do him jack all damage, cast Flame Saber on all
your characters. Get the Sprite to chain cast Fireball on him, remember
you can only hit him while he is in his whole form. Although you can
hit him with magic as he is just changing, if timed right. Charge your
sword up while he is flying around and run in and hit him when he reforms,
Fireball does him around 70 damage, during this fight, my Salamando went
to Level 1, at which point Fireball does around 160 damage to him, which
is obviously a lot better.
-------------------------------------------------------------------------Upon defeating Frost Gigas you will recieve a Boomerang Orb. You will then
be warped back into the hall where you heard the voice, and will find
Santa waiting for you. He will explain what happend to him, and give you
the Fire Seed! Make your way back a couple of screens through the Crystal
Forest, you eventually come to a Cannon Travel Centre, in the middle-right
hand side of one of the forest areas. Get the cannon travel man to send
you to Matango (He doesn't have enough gunpowder to send you to Kakkara).
Exit Matango and make your way back to the Cannon Travel man you used to
get to the Ice Country, get him to send you to Kakkara.
--------------------------------------------------------------------------------------------------------------------------------------------------THE DESERT AND THE SANDSHIP
-------------------------------------------------------------------------ENEMIES - Pebbler, Spider Legs, Mad Mallard, Pumpkin Bomb, Sand Stinger,
(BOSS = MECH RIDER)
-------------------------------------------------------------------------You will end up being dumped in the desert completely lost and very
thirsty. The desert loops endlessly until you find the right way through,
one way to do it is U,L,L,D,L you will then mention something about
not being able to go on. The girl will notice something in the distance
so head up to find a Sandship. After meeting the people of the sandship,
each of you is assigned a job. You will find yourself all alone in the
kitchen, to escape you have to talk to Sergo, then the Guards on the
door, Sergo again, and then the Guards on the door again. He will create
a handy little diversion :), allowing you to escape. Head to the left,
down, and up the stairs, head down the stairs on the right of the guard
you can see on the deck. In the room down there you will find the Sprite,
it turns out he has eaten all the ships food! You are asked to take him
with you. After that exit, and (this is very hard to see, took me ages
to find it the first time) head down, in the middle of the wall above
you when you at the bottom of that area, you will see a door, enter
it. Head up the stairs and talk to the guard to save your game, talk
to the guards on the door, the Sprite will tell them that 'rats' ate
all the food, they will run off to check, allowing you acess. Enter to
find Morie trying to get the Girl to give her a backrub, Meria intervenes
and then the empire appears, you will be warped out onto the deck. Talk
to the guy in the top middle, Geshtar, he will want to have some fun
with you, so prepare to fight the boss.......
--------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Mech Rider
-------------------------------------------------------------------------WEAKNESSES - None - (HP-980/MP-18/EXP-1595/G-1055)
-------------------------------------------------------------------------This guy is so easy its pathetic, he takes no effort whatsoever, you
have to be near him to cast magic on him, so stand near him, and chain
cast Gem Missile until you run out of MP, he's dead, wasn't that easy :)
-------------------------------------------------------------------------After his defeat you will be warped to an area with members of the
sandship around. Talk to one of the soldiers and he will ask you if
you are leaving, reply yes and you will be warped into an area with
sand pits, head up to get to Kakkara. Talk to the seller, and fill
up on items, you don't need to buy any armour. Watts is here and you
can get him to power up your weapons, rest at the Inn etc if neccesary.
Talk to the two guys near the dried up lake to find out about Kakkara,
head down and out of Kakkara. Head D,L,U to get to the Fire Palace.
--------------------------------------------------------------------------------------------------------------------------------------------------THE FIRE PALACE
-------------------------------------------------------------------------ENEMIES - Sand Stinger, Spider Legs, Robin Foot, Dark Funk, Mad Mallard,
Red Drop,(BOSS = MINOTAUR)
-------------------------------------------------------------------------Once inside the Fire Palace, head into the left door, go around until
you come to the room filled with lava, use Salamando(Exploder) on the
Orb there, to extinguish the lava. Go up and you will enter a room with
5 exits, a room on the left and right, a staircase in the middle and
a doorway below the staircase, and one to the left of it. The top left
& right rooms are empty, the doorway down, takes you down a ramp and
back to the start. With no way to get back than walk around again.
Head into the bottom-left door, in the bottom-left corner of this room
you will find a chest containing a 1000G! Leave the room, and take the
staircase, In the next room use Salamando(Fireball) on the Orb, to create
an extension to the bridge just to the right of you, head down and you
will come to another bridge and a staircase, head up the bridge and
into the room, open the chest for 1000G! (Not a bad find), then go up
the staircase, Head left and down the stairs, make your way through the
little maze thingy, and collect the Axe Orb in the chest at the top, head
back out and make your way down and around to the left and up, go into the
staircase there. Make your way through the next couple of rooms,
remembering to hit the switch on the platform with the two Robin Foot's,
and across the whip post area, head up the staircase, you will come to
a room full lof lit Calendabra's and an orb on a platform. Use
Undine(Freeze) on the Orb, all of the Calendabra's bar two will go out,
walk between the two that are still lit, and the platform the orb was on
will rise revealing another staircase, go up it, its time to fight the
Mid-Boss.
----------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Minotaur
--------------------------------------------------------------------------WEAKNESSES - Slyphid(Thunder Bolt) - (HP-1200/MP-99/EXP-3348/G-1440)
--------------------------------------------------------------------------This guy is not too tough, he is another boss that is easy to chain cast
on, so just keep your characters away from him, and get the Sprite to
chain cast Slyphid(Thunder Bolt), you will have to refill the Sprite's
MP's fairly often though, as you can only cast Slyphid(Thunder Bolt) 4-5
times at this stage, before you run out of MP's.
--------------------------------------------------------------------------After defeating him, you will recieve a Javelin's Orb. Head up to the top
of the screen and out through the doorway, you will put the Fire Seed on
the pedestal, then go up and seal the 4th Mana Seed (Fire), head back out
the Fire Palace area and head R,U,U to get back to Kakkara. Talk to
everybody, stock up on items, get Watt's to power up your weapons, rest
at the inn etc. You will find out that the Water still hasn't returned
the only way the can get it back is a Sea Hare's Tail (You can't do this
until much later), so head to the cannon travel centre on the right and
of rooms, you will come to a room with a switch in it, hit it, this
drop's the spikes that were there earlier. Head back and into the room's
top-left corner, to find a Sword Orb. Head down to the downstairs area
and step on the switch you can now get to, a door will appear in the wall
above you, enter it. Head through a couple of rooms, the crappy spike
maze, and a couple more rooms, you will come to the mid-boss.....
----------------------------------------------------------------------------------------------------------------------------------------------------MID-BOSS - Doom's Wall
--------------------------------------------------------------------------WEAKNESSES - Lumina - (HP-1180/MP-99/EXP-4750/G-648)
--------------------------------------------------------------------------This guy isn't very hard at all, he is basically exactly the same as
Evil Wall, except that he doesn't move, and he has this really annoying
move that carries you around the room, encircled by rocks. Just charge
up your sword and hit his eyes, when they are dead charge up your sword
and hit the thing in his forehead, get Sprite to chain cast Gnome(Gem
Missile) on it. Don't forget to heal, he can do some damage.
--------------------------------------------------------------------------After defeating Doom's Wall, head up a couple of screens and after a
meeting with Dyluck and Thanatos, its time to fight the boss....
--------------------------------------------------------------------------BOSS - Vampire
--------------------------------------------------------------------------WEAKNESSES - Lumina - (HP-2550/MP-99/EXP-5148/G-696)
--------------------------------------------------------------------------This guy is also none too hard to defeat, just have the Sprite continually
chain cast Gnome(Gem Missile) on him, he'll be dead in no time (remember
you cant't do more than 999 damage in one chain, so if you think it'll
do more, stop the chain, then start again).
--------------------------------------------------------------------------After you have defeated him, you will recieve a Boomerang Orb, there is
nothing else to do here, so head back to Northtown.
----------------------------------------------------------------------------------------------------------------------------------------------------NORTHTOWN AGAIN
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------Head down and left two buildings, enter the right hand side door of the
building with red/white striped shades over the doors, you will find
Phanna in their being treated by a doctor, head into the building just
below their, Krissie will be waiting for you just inside, it seems that
the King of Northtown wants to talk, they invite you along and go along
ahead of you, so go and rest at the Inn etc. By this stage all of my
characters were Level 32. The entrance to the castle is in the top-left
corner.
----------------------------------------------------------------------------------------------------------------------------------------------------NORTHTOWN CASTLE
--------------------------------------------------------------------------ENEMIES - (MID-BOSS = METAL MANTIS), Emberman, Armored Man, Dark Ninja,
in the South West. Buy any items etc you need, get Watt's to power up all
the weapons that need it (an awful lot by now!), and rest etc at the inn.
Go outside and call Flammie to go on a.......
----------------------------------------------------------------------------------------------------------------------------------------------------QUEST FOR THE BONUS ITEMS
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------Before you go to number 10 (Lofty Mountains) now is as good a time as any
to go and get the two optional items in the game, that you need Flammie
for. The Midge Mallet is located in Gaia's Navel (No.4 on the map). Go
back to the Dwarf Village, and towards the bottom-middle of the area, you
will find the chief of the village, talk to him, to recieve the Midge
Mallet. You are required to get a Sea Hare's Tail before you can get the
Moogle Belt. It is located on an island just to the north of Tasnica.
They aren't selling very well so the store owner will give on to you.
After you have recieved it, take it back to Kakkara. And talk to the
two guys, who were standing near the empty lake. After giving them the
Sea Hare's Tail, the water re-appears and the music changes. Everybody,
is now very happy, and they give you the Moogle Belt, as a token of their
appreciation. The Midge Mallet is used to switch between being small and
big, as well as vice-versa. The Moogle Belt is used to switch between
being normal and being a moogle, and vice-versa.
----------------------------------------------------------------------------------------------------------------------------------------------------LOFTY MOUNTAINS
--------------------------------------------------------------------------ENEMIES - Trap Flower, Bomb Bee, Eggatrice
--------------------------------------------------------------------------Once you arrive their, head up and left, ignore the cave (Palace Of
Darkness) You will come to a town. Head to the store in the bottom right
corner, buy 3 Ivy Amulets(1875G +20), 2 Circlets(2300G +38) and 3 Magical
Armour(11500G +78). Watts is in the house in the bottom-left, the inn is
in the top-right corner. If you head up you can visit their Temple, in it
there are Orbs that have sounds recorded on them, I think it is from
before the world was nearly destroyed the first time. In the top-right
hand corner of the temple their is a door that allows you to reach the
top, and speak with a man. Once you have finished, head back down and
right past the Palace Of Darkness. Head up and to the top, its pretty
obvious which way to go, considering their is only one way :). The only
thing I recommend, is that you equip the hero with the whip, it is a
handy weapon and this is a good place to start using it, see what you
think. In the cave at the top, you will meet Jehk, Sage Jock's assistant.
He tells you that the Sage has gone to the Palace Of Darkness. So make
your way back down the mountain, and use the inn in the village to the
left. Its time to head to the Palace Of Darkness, so enter the cave I
told you not to before.
----------------------------------------------------------------------------------------------------------------------------------------------------PALACE OF DARKNESS
--------------------------------------------------------------------------ENEMIES - Fierce Head, Grave Bat, Imp, Dark Knight, Dark Ninja, Emberman,
(BOSS = DREAD SLIME)
--------------------------------------------------------------------------Once inside the palace, head into the right-hand passage, the one on the
left is a dead end containing a Dark Ninja. You will come out in a room
full of stalagmites, and a few Embermen. There is a cracked wall to the
top left(currently does nothing) and exits in the top and bottom-right.
Kill the Embermen, the top-right exit is a dead end room, so head into
the bottom right. Once through, enter the doorway in the top-left and
step on the switch their, to raise a whip pole. Head back out and towards
the bottom-right. Exit through the doorway, hit the switch in the top-left
and then enter the doorway in the bottom-right (at the bottom of the stairs).
Make your way through the next long winding hallway, and you will come
out at the bottom of a set of stairs, with a doorway to the right of them.
It is a dead end, so head up the stairs, and enter the doorway above you.
Go through the hallway, and you will come out in a cavey room with a
couple of Embermen and some whip poles, that you created with a switch
earlier. Head across the whip poles and hit the switch, a doorway will
open to the right. Head back, ignore the doorway above you, its a dead
end. Make your way back, in the long winding hallway on the way back I
found a chest in the top-middle containing 1000G! It wasn't their before
, and I didn't kill any enemies to get it, so you should find it too.
I got lucky at this point though, I killed a Dark Knight and found a
Gauntlet!(37500G +90). Make your way right back to the first cavey room,
destroy the stalagmites and this time head up and left, there is the
doorway that you created just before, enter it. Head up and you will
come to a room with switches in the floor, when you press these you
will see a string of blue flames appear, these are invisible walkways,
so head across them. After pressing switches, and going across a couple
of walkways you will come to a doorway, enter it. Now its time to fight,
the boss, that many players hate..... (myself included).
----------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Dread Slime
--------------------------------------------------------------------------WEAKNESSES - Shade - (HP-5000/MP-99/EXP-37000/G-26400)
--------------------------------------------------------------------------This guy can be a bastard, if he traps you in the corner, but generally
he isnt too hard. Just power up your weapons and hit him. You cannot
hit him with magic (does 1 damage) unless it is chain cast. So usually
I get the Sprite to chain cast 3-4 gem missiles on him. You can tell
when he is getting near death, as he gets smaller and smaller as he
takes more damage. Continually heal yourself, to guarantee staying
alive, your HP's should be above 120-130 at all times.
--------------------------------------------------------------------------After his defeat you will receive a Javelins Orb, and be transported out
to the room containing, the pedestal of the next Mana Seed. Talk to the
guy at the bottom of the pedestal, this is Shade. He tells you that he is
the Spirit of Darkness, and few have beaten his creatures. He gives you
his powers as a reward, head up the pedastal to receive the 5th Mana
Seed. Make your way back to the start (all the enemies have gone), dont
leave yet, enter the middle doorway (previously blocked by a gate) and
open the chest to receive a Glove Orb. Now you can exit.
----------------------------------------------------------------------------------------------------------------------------------------------------UP LOFTY MOUNTAINS AGAIN!
--------------------------------------------------------------------------ENEMIES - Trap Flower, Bomb Bee, Eggatrice
--------------------------------------------------------------------------Its time to head back up Lofty Mountains again, so make your way back up,
again I recommend equipping the hero with the whip. Upon seeing Jehk again
he tells you, that Sage Joch is at the Gold Isle to the Northeast. Exit
the cave, and call Flammie, head to No.19(see map).
----------------------------------------------------------------------------------------------------------------------------------------------------GOLD CITY
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------The Inn is located in the top-right, Watts is located in the bottom-left,
and the store is located in the top-left. Rest at the Inn, visit Watts
etc as neccessary. Head to the store and buy 3 Lazuri Ring(8800G +35),
1 Dragon Helm(7500G +66), 2 Duck Helm(11250G +78), and now for the real
killer, 3 Battle Suit(30000G +139). It is unlikely that you will have
enough cash for all of this, so head back to Lofty Mountains, and keep
running up and down it, it is a good place to power up and get cash, after
you have the required amount(it does take forever!), head back to Gold
City. If you dont, you will die easily in the next dungeon, so yes you
have to. Buy all the armour you couldn't afford before, and then head
up the stairs towards the top-middle. Make your way all around the wall
to the other side. Talk to the man there and he will tell you that the
King has sealed the Gold Tower shut, and that the key had been stolen
by a Tasnican spy who was caught in Southtown, but the key was never
recovered. Its time to head to Southtown. So call Flammie and catch a
ride to Southtown, No.18(see map).
----------------------------------------------------------------------------------------------------------------------------------------------------SOUTHTOWN AGAIN
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------Once you get there, head to the house in the top-left, remember the
woman who gave you the password to the secret passage before, and who's
husband was a Tasnican spy? Well it turns out that he was the one who
stole the key, his wife has found it amongst his things, she would gladly
exchange it to get him back, but she gives the key to you. Now you can
enter the tower! So call Flammie and head back to Gold City.
----------------------------------------------------------------------------------------------------------------------------------------------------GOLD CITY AGAIN & THE GOLDEN TOWER
--------------------------------------------------------------------------ENEMIES - Beast Zombie, Dark Ninja, Wizard Eye, Weepy Eye, (MID-BOSS =
BLUE SPIKE), Emberman, (BOSS = GORGON BULL)
--------------------------------------------------------------------------Once there, rest at the inn etc. The make your way up the passage in the
top-middle of the town. Walk up to the Tower doors, and you will
automatically use the key, giving you access. Enter the tower. Upon
entering the tower all of my characters were Level 40. Kill the Beast
Zombies(pink wolves), but be very careful, their charge does huge damage,
if they trap you in the corner you are dead. Open the chest to receive
a Spear Orb. Make your way around the next couple of rooms, and it will
be time to fight a mid-boss.....
the Moon Palace. Upon entrance to the Moon Palace you will come across a
couple of Marmablues, kill then and head into the doors at the top. Head
south for a couple of seconds, and then east for a couple of seconds,
(the area loops endlessly until you find this Orb), you will come across
a Crystal Orb use Lumina(Lucent Beam) on it to be taken to the Mana
Pedestal, Luna is waiting for you, he gives you his powers, use your sword
to go up and seal the 7th Mana Seed. Exit the Moon Palace and ride Karon's
Ferry back to the desert(for some reason you can only call Flammie when
you are back in the desert). Call Flammie, and you guessed it, back to
the Lofty Mts.
----------------------------------------------------------------------------------------------------------------------------------------------------YOU AREN'T FINISHED WITH THE LOFTY MOUNTAINS FOR A WHILE YET!
--------------------------------------------------------------------------ENEMIES - Trap Flower, Bomb Bee, Eggatrice
--------------------------------------------------------------------------Its time to head back up Lofty Mountains again :), so make your way back
up, again I recommend equipping the hero with the whip. Upon seeing Jehk
again he tells you, that Sage Joch has gone to Tasnica, the republic to
the east. Exit the cave, and call Flammie, head to No.11(see map).
----------------------------------------------------------------------------------------------------------------------------------------------------THE REPUBLIC OF TASNICA
--------------------------------------------------------------------------ENEMIES - (BOSS = DARK STALKER)
--------------------------------------------------------------------------Once inside, head left or right it doesn't really matter which, you will
eventually meet up with the King, Jema will come up behind you, he will
realize that its not the King, its really the Stalker everybody has been
talking about. I am not even going to create a section for this guy,
because he is so pathetically easy. Get the Sprite to chain cast 2 Gem
Missiles on him and he is dead! yes he is that easy, after that, the King
will give you a Sword Orb, talk to Jema, he will tell you that, you have
to go back to Sage Joch and learn the true meaning of courage. So head
back out of the castle, and get Flammie to take you back to the Lofty Mts,
for the last time.
----------------------------------------------------------------------------------------------------------------------------------------------------THE FINAL LOFTY MOUNTAINS TRIP
--------------------------------------------------------------------------ENEMIES - Trap Flower, Bomb Bee, Eggatrice
--------------------------------------------------------------------------Its time to head back up Lofty Mountains for the last time, so make your
way back up, and again I recommend equipping the hero with the whip. Upon
seeing Jehk again he makes Sage Joch appear, he speaks in the old language
so Jehk translates, he tells you that you must take a test to find courage,
head up the path that he opens, to fight the ultimate fight.
----------------------------------------------------------------------------------------------------------------------------------------------------THE TEST OF COURAGE
--------------------------------------------------------------------------ENEMIES - Nitro Pumpkin, Shape Shifter, Marmablue,(BOSS = SHADOWX1,2&3)
--------------------------------------------------------------------------You must make your way through a mini maze to get to it, the maze itself
isn't too hard, I recommend you equip the hero with the Axe here, or
you will be continually changing weapons, as you have to chop down about
a million stalagmites. The enemies aren't too tough in general, but be
very careful of the Shape Shifters, they can spawn very powerful enemies,
on my way through, one spawned a Needlion which did me 300+ damage!
Eventually you will make your way through to the test itself.
----------------------------------------------------------------------------------------------------------------------------------------------------ULTIMATE TEST BATTLE - ShadowX1,2&3
--------------------------------------------------------------------------WEAKNESSES - None - (HP-?/MP-?/EXP-?/G-?)
--------------------------------------------------------------------------This is the ultimate test of courage, a battle against yourself!, it isnt
really that tough, dont worry about magic or anything, just keep powering
up your weapons and attacking them, after each dies they will nod their
head in approval of your achievement. After all three have been defeated,
head back down.
--------------------------------------------------------------------------You will automatically be transported to Jehk, who will reveal his true
identity, and when questioned as to why he didnt help you sooner, he
tells you that you werent yet ready. He tells you of the Mana Palace
which you must now hurry too. From now on, I recommend that you use
Matango as your base of operations, as it has a store that sells most
of the stuff you need, a Watts, and an inn, and its all fairly cheap.
So head their (No.9 on map) and rest at the inn etc. From their make
your way to No.21 on the map.
----------------------------------------------------------------------------------------------------------------------------------------------------THE MANA PALACE
--------------------------------------------------------------------------ENEMIES - (BOSS = AEGAGROPILON)
--------------------------------------------------------------------------Upon entering the Mana palace, you will find the Emperor with 2 of his
cohorts, he invites either of them to deal with you, Sheex will offer,
as he has a grudge against you, he was the Dark Stalker in Tasnica, he
now wants to show you his true power.
----------------------------------------------------------------------------------------------------------------------------------------------------BOSS - Aegagropilon
--------------------------------------------------------------------------WEAKNESSES - None - (HP-3016/MP-99/EXP-11050/G-1800)
--------------------------------------------------------------------------This boss's name is a mouthful in itself :). He is quite tough though, cast
Mud Slide on him, as soon as you can, then chain cast it until you run out
of Mp, he should be dead, if this doesnt work, dont rely on magic, as he
can cast Wall, which reflects it back at you. You could be in serious
trouble if he traps you, so keep moving around, power up your weapons and
attack him, remember to heal yourself, dont take risks.
--------------------------------------------------------------------------After his defeat you will receive a Spear Orb, and instantly be warped,
to the 8th and final Mana Seed. As you reach it the seal melts, you do
not have time to seal it again! Then Dryad appears, he says that he will
go down with the Palace, as he has failed in his quest, you ask him to
join you, he relucantly agrees, and tells you that some of his magic has
been sealed. You will call Flammie, and appear outside the Palace, on his
back, the entire palace starts to rise from the land. I recommend going
back to Matango, and resting etc, I also recommend moving your characters
up one square in the action grid, and setting their level to 4, then head
back to the palace.
----------------------------------------------------------------------------------------------------------------------------------------------------THE FULL MANA PALACE UNVEILED!
--------------------------------------------------------------------------ENEMIES - Dark Knight, Shape Shifter, Metal Crawler, Dinofish, Marmablue,
Steelpion, Kimono Wizard, Basilisk, (MID-BOSS = HYDRA), Captain Duck,
Fierce Head, Grave Bat, Dark Stalker, (BOSS = KETTLE KIN)
--------------------------------------------------------------------------Once you have landed again, you will see Jema walking around, talk to him
and he will tell you about some stuff, after this head down the sets of
stairs you see around, for a couple of levels until you reach the ground.
(There are Shape Shifters around, so be careful). When you reach the
bottom, go down the left hand stairway, make your way along the river,
and after a short way you will come to a stairway going down, enter it.
You will come across some little crystals moving up and down, they can
be destroyed with the Axe, after destroying them, use the little yellow
guy, to jump up to the area above. Head right up to the top of the river
and attempt to cross it, you have to be at the top or you will fall down.
Over the other side is a chest containing a Boomerang Orb. Head up into
the doorway on the top-left, chop down the crystals (there are tons of
them) and head up (dont step on the switch with different coloured
crystals around it, it makes all the ones you cut down pop back up).
Fight your way through whatever enemies appear (Kimono Wizard can be
killed very quickly with Gem Missile). And head toward the top-left,
you will come across some rivers that drag you down, hold up to slow
yourself. The first one has a switch a fair way down, on the left that
stops it (a red switch on the end of a metal thing in a gap in the wall).
The second river just carries you down a little bit, and the 3rd river
has a red switch that stops it, a fair way down on the right. Hake your
way to the top-left corner and enter the door you find there. Its time
to fight a boss....
----------------------------------------------------------------------------------------------------------------------------------------------------MID-BOSS - Hydra
--------------------------------------------------------------------------WEAKNESSES - Salamando(Fireball) - (HP-3382/MP-99/EXP-12439/G-3600)
--------------------------------------------------------------------------This dude is basically a stronger version of Jabberwocky. He really isn't
too hard to beat, as long as you dont let him trap you, heal yourself,
and get the sprite to continually cast Fireball on him. Run in and hit
him with a powered up sword, when you get a chance.
--------------------------------------------------------------------------After his defeat you will recieve a whip's Orb. After talking to a few of
the Empires henchmen, you will be left alone, head up and around for a
screen or two, you will come to a room with three exit type alcoves, but
only the middle one is an actual door, so enter it. Head down and after
defeating a couple of enemies, you will see two conveyor belts, one going
towards you, and one going away. Go down the one going towards you (on
the left). Hold down and towards the left hand wall, you will enter a
room, with a switch on the floor, step on it. Head down and through a
couple of screens, you will see, wall type things that look like they are
blocking your way, but you can just walk under them. The first doorway
you come to, enter it, inside are Watts and Krissie (who will restore
your HP). Head around and up, and enter the doorway up the top. You will
come to a forked road, head left as right is a deadend. After a couple
more screens you will see a doorway blocked by a barrier (Dont worry
you come back to it in a sec). Head into the right doorway, and you
will see a floor switch and another barrier. Step on the floor switch,
it doesnt appear to do anything. Wrong! Go back to where the barrier
was across the door, just before, and it has dissapeared, so head up
into that now open doorway. Make your way through the long hallway,
and you will come to a room with 4 squares on the ground, kill all
the enemies, and then step right in the middle of the 4 squares, the
barrier, over the door in the top left will disappear, so head into
it. Make your way through a few more rooms (Be careful because there
are a couple of Shape Shifters around). You will eventually come to
a puzzle on a wall, you will see 4 flashing lights, that are (from
left to right) green, blue, yellow and red, and a barrier over a door
just below it. It makes two different sounds depending on whether you
hit the right one or not, the correct order to hit the lights in is
red, blue, yellow, green. The barrier over the door will disappear,
so head into that doorway (there is an area below, you can get to
by going left or right of this doorway, but it doesnt prove anything).
Head around, and step on the floor switch. Head towards, the top right
of this area. You will make it back at the place, where the switch
appeared to do nothing, the barrier over the door below it, is now
gone, so you can now enter. Head down a couple of screens and you
will come to some more conveyor belts, again, it doesnt matter which
one you walk down. After another screen or two, you will come across
a train, you can enter it through the open doorway on the left.
This is a pretty good place to power up, as it is packed full of
Ghouls who are easy to kill as long as you dont let them charge you.
Be careful towards the end of the train though, as there is an
Eggplant Man (they can spawn Needlions). And as you exit, there are
two Shape Shifters. After exiting the train, head down a couple of
screens, you will see two archways and a doorway blocked by a barrier,
walk through the middle of the right hand archway to step on a hidden
floor switch, the barrier in front of the door will now be removed.
So keep heading down, You will enter a room with another fork road,
however, you can only go right. Head around and enter the bottom left
doorway (if you head up from there, you will end up running round in
circles). After entering that doorway, you will run across the
Scorpion Army again, they will unleash their second version robot
on you.....
--------------------------------------------------------------------------BOSS - Kettle Kin
--------------------------------------------------------------------------WEAKNESSES - None - (HP-1230/MP-33/EXP-15555/G-3360)
--------------------------------------------------------------------------This guy really isnt too hard to beat. Just power up your sword, run in
and hit him. Get the Sprite to chain cast Gem Missile, after a short
amount of time, he will be dead.
--------------------------------------------------------------------------After defeating him, you will recieve a Bow's
have a few more words to say to you, and then
head to the left, and you will see a stairway
leads to the Grand Palace. If you head up the
Jema again, he will thank you for finding a shortcut to the Grand Palace,
as you can now get to it through the bottom right hand stairs. If you
need to stock up on basic items or want to rest and save etc, call Flammie
and get him to take you to Matango. When your ready, or if you are ready
already, its time to enter the Grand Palace.
--------------------------------------------------------------------------QUEST FOR THE BONUS ITEMS
--------------------------------------------------------------------------ENEMIES - None
--------------------------------------------------------------------------If you have been using my guide so far, you won't have gotten the bonus
items as early as you could have, sorry, just look for the section earlier
on with the same title, as now would be a good time to go and get them.
----------------------------------------------------------------------------------------------------------------------------------------------------THE GRAND PALACE
--------------------------------------------------------------------------ENEMIES - Heck Hound, Doom Sword, Turtlance, Gremlin, National Scar,
Marmablue,
--------------------------------------------------------------------------Upon entering the Grand Palace, all of my characters were Level 46, As
you enter, you will se that there are two doorways, one in the middle of
the room, and one in the top middle. Enter the one in the middle of the
room. Once through, head around to the top left and enter the doorway
there. Use the Gnome magic, Gem Missile, on the orb in there. Head back
out, and this time enter the doorway in the top-right corner. Use Undine
(Freeze) magic on the Orb in there. Exit this area, and go back to the
main room, this time enter the doorway in the top middle of the room.
Use the whip to make your way across the gaps, and enter the doorway in
the top left of the room (it would have been blocked if you had tried
before). Use Slyphid(Air Blast), on the Orb in there. Leave the room
and make your way down and into the doorway at the bottom of the screen.
Head right across the room, and enter the doorway in the top right corner.
Head up and enter the doorway there. Use Salamando(Fireball), on the Orb
in there. Head back down, and enter the doorway in the middle of the room
you walked across before. Enter the doorway in the bottom-left of the
new room you just entered (its not very obvious), and head left and up
into the doorway there. Use Lumina(Lucent Beam), on the Orb in there.
(remember the girl has it). Exit, and makr your way over to the doorway
in the top right corner of the room. Use Shade(Dark Force), on the Orb
in there. Exit the room, and make your way up the passage in the middle
of the room, the chest you see, contains a Sword Orb. Dont enter the
doorway at the top, its just an empty room. So make your way back out
this room, the way you came in (the open doorways). The rooms in the
top left and right of this room, are empty so dont bother entering them.
Make your way up the stairs and into the doorway in the mid top right
of the room, walk left and you will appear on the platform in the mid
top left of the room you were in before. Just to your right is a switch
on the top wall, hit it and the grate covering the doorway in the middle
will disappear. Exit this room, and make your way into the doorway, which
the grate just disappeared from. Head straight up and into the doorway
there. In the next room make your way to the top left, down the stairs
and around the path until you end up in the top right corner of the room,
enter the doorway there. (all the Orbs you hit before, created this path
and the stairs, without them you couldnt have gone any further). Head
up and step on the switch in the top-left corner, to create a staircase
just below it. Walk down the staircase and step on the switch down there.
It will lower a stone block just in front of you that was blocking your
way. Head down, and use the whip to cross the gap down, head left and
enter the doorway there. Use Luna(Lunar Magic), on the orb in there.
Head out and back up to the top-right corner of the room, step on the
switch there, to again create a staircase below it. Walk down the stairs
and hit the switch there, to again lower a stone block just in front of
you. Head down and whip yourself across the gap, enter the doorway in the
top-right. After entering the room, step on the switch and prepare to
fight.....
----------------------------------------------------------------------------------------------------------------------------------------------------MID-BOSS - Snap Dragon
--------------------------------------------------------------------------WEAKNESSES - Salamando(Fireball) - (HP-1215/MP-6/EXP-19200/G-12480)
--------------------------------------------------------------------------This guy is quite similar to the Biting Lizard boss from earlier, but
he is a lot deadlier. He can swallow your for aound 250+ HP damage.
So keep healing yourself, run in and hit him with a charged sword.
And get the Sprite to cast Fireball as quickly as possible (it cant be
chain cast, because you have to wait for them to hit the enemy).
--------------------------------------------------------------------------After his defeat your will recieve a Spear's Orb. Head left and down the
path, and enter the doorway there. Head up and you will see a pedestal
with a Mana Seed on it, blocked by the Emperor. He isn't moving and there
is an exit above him, so head up, and enter the exit. After a talk with
Fahna & Thanatos. It is Fahna's turn to fight you, he turns into his
other form......
--------------------------------------------------------------------------MID-BOSS - Hexas
--------------------------------------------------------------------------WEAKNESSES - None - (HP-3465/MP-69/EXP-20103/G-14400)
--------------------------------------------------------------------------This guy is fairly easy to beat, just run up and hit him with a charged
up sword, and get the Sprite to chain cast Mud Slide on him (no more than
4 at a time though, or you are wasting MP).
--------------------------------------------------------------------------After his defeat you will recieve a whip's Orb. Head up and step on the
switch there, you will be transported to another room, its time to
fight again.....
--------------------------------------------------------------------------BOSS - Mech Rider
--------------------------------------------------------------------------WEAKNESSES - None - (HP-4327/MP-38/EXP-21104/G-16000)
--------------------------------------------------------------------------This guy isnt too hard to beat, at the start, chain cast Gem Missile on
him, after a while he will cast reflect, so when you run out of MP stop,
run in and hit him with a charged up sword, and thats about all there is
to it.
--------------------------------------------------------------------------After his defeat you will recieve a spear's Orb, and the whole place will
begin to shake. The Empire has been successful in activating the Mana
Fortress. The Mana Palace is sinking, so you call Flammie, to come and
get you, you watch as the Palace is sinking. If you look around you,
--------------------------------------------------------------------------After his defeat you will recieve an axe Orb. If you head up a few screens
you will see a stone structure, walk up into the middle of it, it will
tell you that it will let you pass after you have defeated the dragon to
the left, and gives you the option to save your game. Head left and then
in the next room, exit in the top-left corner, you will find yourself
facing......
--------------------------------------------------------------------------MID-BOSS - Snow Dragon
--------------------------------------------------------------------------WEAKNESSES - Salamando(Fireball) - (HP-2800/MP-99/EXP-26588/G-18360)
--------------------------------------------------------------------------This guy can be quite tough to beat, just stay away from him as much as
possible. His tail can easily do you 100 dmg, and his wing attack can do
all of you 100 dmg. So avoid him as much as possible, and get the Sprite
to continually cast Fireball at him.
--------------------------------------------------------------------------After his defeat you will recieve a bow's Orb. Head back to the stone
structure, and call Flammie. Get him to take you to the Mana Palace,
so that you can stock up on items from Neko, then to Matango, so you
can power up your weapons and rest, save etc. Head into the forest area
just to the right of Matango, and get the Sprite to use his Undine magic
until it reaches at least Level 3, you will need it soon. After you are
ready, head back to the Mana Forest, and use exactly the same method as
you did before to get back to the stone structure (except this time you
can make it a lot further using the barrels). After you have got past the
stone structure, head up, and on the second screen, head right and
enter the cave there. After a couple of screens, its time to fight......
--------------------------------------------------------------------------MID-BOSS - Axe Beak
--------------------------------------------------------------------------WEAKNESSES - Undine(Freeze) - (HP-2800/MP-99/EXP-27748/G-20400)
--------------------------------------------------------------------------This guy isnt too hard providing your Undine is at least Level 3. Just get
the Sprite to chain cast Freeze on him, the main reason you need Undine,
is because this guy is very hard to hit with physical attacks.
--------------------------------------------------------------------------After his defeat you will recieve a javelin's Orb. Head up a couple of
screens and you will come across another stone structure. It again, tells
you that it will let you past after you have defeated the dragon to the
left. Head left and into the cave to fight.....
--------------------------------------------------------------------------MID-BOSS - Red Dragon
--------------------------------------------------------------------------WEAKNESSES - Undine(Freeze) - (HP-3000/MP-99/EXP-29000/G-21)
--------------------------------------------------------------------------This guy isnt too hard, you basically use exactly the same tactic as
with the Snow Dragon except that you are casting Freeze on this dude
instead.
--------------------------------------------------------------------------After his defeay you will recieve a glove's Orb. Now do exactly what you
did before, go to the Mana Palace and stock up on items from Neko, go
to Matango and get Watts to power up your weapons, rest, save etc.
Then head back to the Mana Forest, and make your way back to the second
stone structure. (You are forced to take your barrels off, just after
the place where you defeated Axe Beak). Go past it, and head around for
quite a few screens, eventually you will come to the place where its
time to fight......
--------------------------------------------------------------------------MID-BOSS - Thunder Gigas
--------------------------------------------------------------------------WEAKNESSES - Gnome(Gem Missile) - (HP-4462/MP-99/EXP-30277/G-30600)
--------------------------------------------------------------------------This guy is very easy, why?, because the idiot is weak aginst Gnome,
which by this stage of the game, as well as being your best magic, it
should be very strong (Level 6 or 7). So get the Sprite to chain cast
2 Gem Missiles on him at a time, he'll be dead in no time.
--------------------------------------------------------------------------After defeating him, you will recieve a sword Orb. Head up a couple of
screens and you will come upon a third stone structure. It again tells
you, that if you defeat the dragon to the left it will let you pass.
So head left a couple of screens and you will come to....
--------------------------------------------------------------------------MID-BOSS - Blue Dragon
--------------------------------------------------------------------------WEAKNESSES - Gnome(Gem Missile) - (HP-3200/MP-99/EXP-31570/G-28560)
--------------------------------------------------------------------------This guy is an absolute joke, use the same tactics as with the previous
two dragons, except you are casting Gem Missile on him. Remember not to
cast more than two in a row on him, after you have blasted him with it
around 8 measly times, he's dead. (incredibly difficult huh! :) )
--------------------------------------------------------------------------After his defeat you will recieve a Boomerang Orb. Make your way back to
the third stone structure. Head up, there is no need to fly anywhere else
this time, when you reappear, you will be standing on a platform, and
there is the Mana Tree! After witnessing some events, and meeting the
Hero's Mother, who revives the power of the Mana Seeds, its time to call
Flammie and prepare for the final battle. Get him to take you to Matango,
power up all your weapons, rest, save etc. Sorry about this, but its time
to do a really boring part, and you really can't avoid it. Its time to
power up some of your magics. The girl needs to power up Dryad and
Lumina to at least Level 3. The best way to do this is to stand in the
Inn, and get her to continously cast Lucid Barrier for Lumina, and
Wall for Dryad on herself, once she has run out of MP use a Faerie
Walnut on her, when you have run out. Go to the store on the left, stock
up on Faerie Walnuts, rest at the Inn, and then repeat the process until
these two magics are level 3. The Sprite need to power Dryad up to at
least level 3. So take him down to the forest just to the right of
Matango, and get him to chain cast Sleep Flower, on the first enemy he
sees, you should only need to use one Faerie Walnut on him, before he
reaches Level 3. When you are done go back to the store, stock up on
Faerie Walnut's, rest at the inn and save etc. Now its time to go to the
Mana Fortress. Fly around and you will see it floating in the sky, get
as close to it as you can without it moving, then move Flammie up until
he is flying the highest he can. If you have done it right, he will fly
of the top of the screen, and then take you onboard the Fortress.
---------------------------------------------------------------------------
the pattern again from the start, keep going and hitting him, and
eventually he will be defeated.
--------------------------------------------------------------------------Well after coming all that way you have finally finished the Secret Of
Mana, so feel proud, and now its time to kick back and watch the pretty
kewl ending.
TTTTTTT
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H
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H
HHHHHHH
H
H
H
H
EEEEEEE
E
EEEEE
E
EEEEEEE
EEEEEEE
E
EEEEE
E
EEEEEEE
N
N
N N N
N N N
N N N
N
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DDDDDD
D
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DDDDDD
MONSTER LIST
-----------Here I will be attempting to list every monster in the game, and a brief
descrption of them and any special abilities they may have, I will try to
put them into or around the order that you will actually come across them.
I will also include any useful items that I have seen them drop (ie armour).
This was a real pain in the butt, as I thought you had to critically hit a
monster to find out its name, well at least until you get magic. Thanks to
Sean M reminding me of the targetting system, It saved some time, until I
actually got magic. I think that targetting makes your ally's attack a
specific creature, I never found it too useful, so I didn't think of it. But
you might! It's in your action ring, why not try it. I will also tell you
if they can do you some serious damage, when you first meet them.
--------------------------------------------------------------------------NAME - RABITE
TYPE - Animal
DESC - Cute little monster, with pink ears, can suddenly jump at you doing
some rather large damage initially. Especially if as couple manage to trap
you in a corner, I have died from this before, when starting a new game!
DROP - ???????
STATS
-----Level
= 1
Hit Points = 20
Magic Points = 0
Experience = 1
Gold
= 2
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - MUSHBOOM
TYPE - Plant
DESC - A cute little mushroom guy, who has a boom attack which can make
you unconscious for a short while. Spins around on his head, attempting
to knock you down.
DROP - ???????
STATS
-----Level
= 3
Hit Points = 30
Magic Points = 0
Experience = 3
Gold
= 7
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - LULLABUD
TYPE - Plant
DESC - A small pink flower, who snaps his petals at you to do damage.
DROP - ???????
STATS
-----Level
= 2
Hit Points = 36
Magic Points = 10
Experience = 3
Gold
= 8
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - BUZZ BEE
TYPE - Insect
DESC - A menacing flying bee, who can sting you with the barb on his butt,
and is pretty good at avoiding attacks.
DROP - ???????
STATS
-----Level
= 4
Hit Points = 65
Magic Points = 0
Experience = 4
Gold
= 11
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - CHOBIN HOOD
TYPE - Dragon
DESC - A goblin who carries a bow and arrow, shoots them at you, and is
able to hit you from a distance.
DROP - ???????
STATS
------
Level
= 7
Hit Points = 80
Magic Points = 0
Experience = 12
Gold
= 17
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - GREEN DROP
TYPE - Morph
DESC - A small green blob of jelly, who can multiply into up to three, and
and will continue to do so until they are all dead. Very good for gaining
money and experience. Kill them all bar one, and keep on letting them
regenerate.
DROP - ???????
STATS
-----Level
= 6
Hit Points = 40
Magic Points = 0
Experience = 10
Gold
= 12
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - KID GOBLIN
TYPE - Dragon
DESC - A goblin who's weapon is an axe, he is initially asleep when you see
him, but soon wakes up when you bury your sword in him!
DROP - ???????
STATS
-----Level
= 5
Hit Points = 64
Magic Points = 0
Experience = 8
Gold
= 14
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - BLAT
TYPE - Animal
DESC - A bat who fly's around and attacks you, can cast Baloon on you,
which paralyzes you for a short while.
DROP - ???????
STATS
-----Level
= 5
Hit Points = 55
Magic Points = 18
Experience = 7
Gold
= 10
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - EYE SPY
TYPE - Morph
DESC - Looks like a small flesh coloured plant with a big eye, continually
spits out Chobin Hoods until destroyed. Can 'moogle' you, which basically
turns you into a cute little guy, who can't do anything but walk around,
wears off after a little while. They can also cast 'cure' which gives them
or others HP's back.
DROP - ???????
STATS
-----Level
= 8
Hit Points = 100
Magic Points = 15
Experience = 28
Gold
= 30
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - WEREWOLF
TYPE - Animal
DESC - Pretty obvious what it looks like, it can charge at you for an awful
lot of damage.
DROP - ???????
STATS
-----Level
= 9
Hit Points = 140
Magic Points = 6
Experience = 30
Gold
= 36
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - POLTER CHAIR
TYPE - Plant
DESC - A plush chair with a life of its own, jumps at you to attack,
dangerous if they trap you.
DROP - ???????
STATS
-----Level
= 8
=
=
=
=
12
130
18
42
Gold
= 80
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - CHESS KNIGHT
TYPE - Insect
DESC - So called because it looks exactly like the knights out of a chess
game, can charge at you.
DROP - ???????
STATS
-----Level
= 12
Hit Points = 135
Magic Points = 15
Experience = 36
Gold
= 38
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - TOMATO MAN
TYPE - Dragon
DESC - A weird little tomato guy who fly's around, it is impossible
to do him damage with your weapons, unless they are charged up. He can
spawn zombies.
DROP - ???????
STATS
-----Level
= 14
Hit Points = 40
Magic Points = 46
Experience = 65
Gold
= 96
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - ZOMBIE
TYPE - Undead
DESC - Weird little, blue-grey skinned zombies, they walk around slowly
not too dangerous, but can do damage if you let them get close.
DROP - ???????
STATS
-----Level
= 13
Hit Points = 150
Magic Points = 20
Experience = 50
Gold
= 48
---------------------------------------------------------------------------
=
=
=
=
=
17
130
40
91
79
=
=
=
=
18
110
25
110
Gold
= 180
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - CRAWLER
TYPE - Insect
DESC - A small green bug thing with purple spikes, spins its tail around
to attack you, can do damage when you first meet him. He can cast sleep
flower on you, works the same as being unconscious.
DROP - ???????
STATS
-----Level
= 19
Hit Points = 100
Magic Points = 16
Experience = 124
Gold
= 97
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - KIMONO BIRD
TYPE - Bird
DESC - A large bird guy who flys around and is fairly tough to hit, I
recommend killing him ASAP, not because he is dangerous himself, but
because he can spawn pebblers!
DROP - ???????
STATS
-----Level
= 20
Hit Points = 160
Magic Points = 48
Experience = 145
Gold
= 120
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - HOWLER
TYPE - Animal
DESC - Blue wolves that live in the Ice Country, can do you hell damage
when you first meet them, they attack by charging at you.
DROP - ???????
STATS
-----Level
Hit Points
Magic Points
Experience
Gold
=
=
=
=
=
24
190
16
240
180
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - SHELLBLAST
TYPE - Reptile
DESC - A turtle with a purple shell, with a gold moon & star painted on
it, he uses a spear for a weapon, and has a charging attack which can do
mega damage, at times can be very hard to hit.
DROP - ???????
STATS
-----Level
= 26
Hit Points = 180
Magic Points = 16
Experience = 300
Gold
= 204
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - LA FUNK
TYPE - Gas Body
DESC - A greenish cloud with a face, has to be hit with magic, physical
attacks to nothing, it can spit out snowballs which can Frosty you. Which
is basically a paralyze spell. He can cast a magic spell on you called Acid
Storm, it's not too damaging.
DROP - ???????
STATS
-----Level
= 25
Hit Points = 100
Magic Points = 20
Experience = 265
Gold
= 190
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - BLUE DROP
TYPE - Morph
DESC - Basically the same as the green drop, except that it is blue and has
the power to Frosty you.
DROP - Golden Tiara
STATS
-----Level
Hit Points
Magic Points
Experience
Gold
=
=
=
=
=
27
380
0
330
216
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - SPECTER
TYPE - Apparition
DESC - A small pinkish ghost, cannot be hit with physical attacks, can
cast Freeze & Thunder Bolt on you. Watch out for Thunder Bolt it can do
around 80 damage!
DROP - ???????
STATS
-----Level
= 27
Hit Points = 200
Magic Points = 99
Experience = 330
Gold
= 213
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - WEEPY EYE
TYPE - Plant
DESC - A metallic grey eye that floats around, it is quite hard to hit,
and can fire a beam from its eye at you.
DROP - Chest Guard
STATS
-----Level
= 28
Hit Points = 165
Magic Points = 80
Experience = 370
Gold
= 264
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - MYSTIC BOOK
TYPE - Plant
DESC - A book with a brown cover, rustles its pages and floats around,
can cast Lucid Barrier on itself, which protects it from physical
attacks. Can also cast Freeze, Thunder Bolt & Energy Steal on you.
Occasionally open's up to a centrefold double page :) of a woman lying
naked on her stomach.
DROP - ???????
STATS
-----Level
Hit Points
Magic Points
Experience
=
=
=
=
28
190
99
370
Gold
= 264
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - SPIDER LEGS
TYPE - Insect
DESC - A spider that lives underground with a black body, and yellow
stripes, moves his leg in and grabs you, can cast Mud Slide on you. Usually
lives in quick sand type pits, but not always.
DROP - ???????
STATS
-----Level
= 22
Hit Points = 230
Magic Points = 21
Experience = 188
Gold
= 38
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - MAD MALLARD
TYPE - Dragon
DESC - A yellow duck wearing a green army camo helmet, can flip bomb at
you using his legs.
DROP - ???????
STATS
-----Level
= 23
Hit Points = 200
Magic Points = 0
Experience = 215
Gold
= 174
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - RED DROP
TYPE - Morph
DESC - This is basically the same as the green & the blue drops, except
that it is fire based, and can cast Blaze Wall on you. They have a hell
of a lot of Hit Points, and are more dangerous than the other drops, so
I recommend killing them quickly.
DROP - ???????
STATS
-----Level
Hit Points
Magic Points
Experience
=
=
=
=
27
380
0
330
Gold
= 216
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - PUMPKIN BOMB
TYPE - Plant
DESC - An orange pumpkin with a mean face carved into it, slides along
the ground, can explode itself using a Burst spell, doing you damage.
DROP - ???????
STATS
-----Level
= 21
Hit Points = 160
Magic Points = 4
Experience = 1
Gold
= 12
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - SAND STINGER
TYPE - Insect
DESC - Look like a yellow mechanised scorpion, has purple bumps and a
stinger, stabs you with its stinger to do you damage.
DROP - ???????
STATS
-----Level
= 21
Hit Points = 200
Magic Points = 10
Experience = 170
Gold
= 144
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - ROBIN FOOT
TYPE - Dragon
DESC - Basically a more powerful version of Chobin Hood, except that it is
green and can cast Flame Saber on himself.
DROP - ???????
STATS
-----Level
= 36
Hit Points = 300
Magic Points = 22
Experience = 740
Gold
= 800
---------------------------------------------------------------------------
TYPE - Animal
DESC - A red bat with black wings, up to this point I haven't seen it do
anything much at all, its main attack appears to be charging at you.
DROP - ???????
STATS
-----Level
= 30
Hit Points = 210
Magic Points = 25
Experience = 446
Gold
= 258
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - GHOUL
TYPE - Undead
DESC - These green enemies are very similar to the zombie, except that
they have a charge attack which does decent damage.
DROP - ???????
STATS
-----Level
= 31
Hit Points = 230
Magic Points = 32
Experience = 450
Gold
= 264
-----------------------------------------------------------------------------------------------------------------------------------------------------NAME - WIZARD EYE
TYPE - Morph
DESC - Very similar to Eye Spy, except that it creates Weepy Eyes instead,
Can cast Cure Water and Remedy.
DROP - ???????
STATS
-----Level
= 32
Hit Points = 200
Magic Points = 50
Experience = 530
Gold
= 504
-----------------------------------------------------------------------------------------------------------------------------------------------------NAME - EMBERMAN
TYPE - Morph
DESC - A black/grey man from the waist up, he has glowing green mouth and
eyes, he claps his hand together to damage you, and can cast Blaze, he is
able to regenerate himself continually to a max of 3, the same as the
Drop's.
DROP - ???????
STATS
-----Level
= 35
Hit Points = 125
Magic Points = 36
Experience = 685
Gold
= 516
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - ARMORED MAN
TYPE - Machine
DESC - A tall man dressed in an armoured suit, uses a morning star as a
weapon, spins it round to attack you, and can use it to fly a short
distance.
DROP - ???????
STATS
-----Level
= 34
Hit Points = 250
Magic Points = 20
Experience = 633
Gold
= 540
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - DARK NINJA
TYPE - Dragon
DESC - A ninja in a Red Tabi and wearing metal armour, can cast Flame
Saber and Speed Down, he has an invisible screen which he can pull up
to make himself completely invincible.
DROP - ???????
STATS
-----Level
= 50
Hit Points = 523
Magic Points = 22
Experience = 1850
Gold
= 1440
----------------------------------------------------------------------------------------------------------------------------------------------------NAME - TRAP FLOWER
TYPE - Plant
DESC - A small flower with blue petals, snaps at you to do damage, can
cast Sleep Flower & Energy Absorb on you.
DROP - ???????
STATS
-----Level
= 37
Hit Points = 144
Magic Points = 50
Experience = 800
Gold
= 532
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - BOMB BEE
TYPE - Insect
DESC - A large orangish bee, who is quite good at avoiding attacks, he
can fire the barb from his butt at you, it explodes on impact, hence
his name.
DROP - ???????
STATS
-----Level
= 38
Hit Points = 310
Magic Points = 40
Experience = 863
Gold
= 528
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - EGGATRICE
TYPE - Bird
DESC - An enemy that starts of in a large white shell with purple spots,
when you come near it hatches, and an animal thing comes out, with half
the egg still attached to its back. Not too dangerous, mainly uses a
charging attack.
DROP - ???????
STATS
-----Level
= 39
Hit Points = 185
Magic Points = 0
Experience = 928
Gold
= 720
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - FIERCE HEAD
TYPE - Demon
DESC - A large blue head with a single horn in the middle of its forehead,
can cast a beam on you which pygmises you, and spit something on you for
largish damage. Recommend attacking from a dfistance.
DROP - ???????
STATS
-----Level
= 39
Hit Points = 308
Magic Points = 80
Experience = 928
Gold
= 864
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - DARK KNIGHT
TYPE - Machine
DESC - Quite similar to an Armoured Man, except he has darker coloured
armour, and purple hair. Can fly around using his weapon, can cast Wall
on himself, which wards of magic.
DROP - Gauntlet, Magical Armour
STATS
-----Level
= 40
Hit Points = 200
Magic Points = 56
Experience = 996
Gold
= 1020
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - BEAST ZOMBIE
TYPE - Undead
DESC - Quite similar to the Howlers that you fought earlier except that
they are pink, they are just as deadly to you now, if not more so. Watch
out for their charge attack, if they trap you in the corner, you are
most likely dead.
DROP - ???????
STATS
-----Level
= 41
Hit Points = 320
Magic Points = 48
Experience = 1065
Gold
= 708
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - MARMABLUE
TYPE - Fish
DESC - Looks like a blue jellyfish with yellow tentacles, flys around in
the air, doesnt appear to do much, except cast Magic Absorb, which steals
MP from you.
DROP - ???????
STATS
-----Level
= 45
Hit Points = 324
Magic Points = 30
Experience = 1385
Gold
= 816
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - NITRO PUMPKIN
TYPE - Plant
DESC - A green pumpkin who is very similar to the Pumpkin Bomb, he can
cast Sleep Flower and Burst, occasionally after he has cast Burst, a
Pumpkin Bomb will appear in his place, hard to hit with physical
attacks.
DROP - ???????
STATS
-----Level
= 44
Hit Points = 420
Magic Points = 20
Experience = 1300
Gold
= 468
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - SHAPE SHIFTER
TYPE - Morph
DESC - Very similar to the Drop enemies from before, excep that this one
is grey, and spawns other monsters instead of other Drops, to a max of 3,
be careful as he can spawn some very powerful creatures.
DROP - ???????
STATS
-----Level
= 42
Hit Points = 350
Magic Points = 0
Experience = 1140
Gold
= 1500
--------------------------------------------------------------------------
TYPE - Reptile
DESC - This is a small green creature that looks a bit like a toad, while
they arent all that tough, they can spawn Eggatrice.
DROP - ???????
STATS
-----Level
= 49
Hit Points = 580
Magic Points = 41
Experience = 1755
Gold
= 1200
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - CAPTAIN DUCK
TYPE - Dragon
DESC - A duck wearing an army hat, similar to an earlier enemy, can throw
explosives at you.
DROP - ???????
STATS
-----Level
= 62
Hit Points = 300
Magic Points = 99
Experience = 3390
Gold
= 2444
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - DARK STALKER
TYPE - Demon
DESC DROP - ???????
STATS
-----Level
= 43
Hit Points = 510
Magic Points = 60
Experience = 1219
Gold
= 9000
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - HECK HOUND
TYPE - Animal
DESC -
DROP - ???????
STATS
-----Level
= 51
Hit Points = 550
Magic Points = 40
Experience = 1964
Gold
= 2450
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - DOOM SWORD
TYPE - Machine
DESC DROP - ???????
STATS
-----Level
= 53
Hit Points = 411
Magic Points = 32
Experience = 2190
Gold
= 2640
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - TURTLANCE
TYPE - Reptile
DESC DROP - ???????
STATS
-----Level
= 54
Hit Points = 560
Magic Points = 44
Experience = 2300
Gold
= 2965
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - GREMLIN
TYPE - Demon
DESC DROP - ???????
STATS
-----Level
Hit Points
= 52
= 423
Magic Points = 64
Experience = 2074
Gold
= 1620
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - NATIONAL SCAR
TYPE - Plant
DESC DROP - ???????
STATS
-----Level
= 55
Hit Points = 630
Magic Points = 58
Experience = 2425
Gold
= 2600
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - NEEDLION
TYPE - Plant
DESC - These are very similar to the Pebblers that you fought earlier,
except that they are MUCH more powerful, I recommend that you kill them
as quickly as possible, because they can kill you in as little as 3
hits when you first meet them.
DROP - ???????
STATS
-----Level
= 58
Hit Points = 599
Magic Points = 28
Experience = 2800
Gold
= 2430
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - GRIFFIN HAND
TYPE - Bird
DESC - These look a bit like a pink footstool with a hand instead of
legs, they are not really too dangerous, unless you are trapped by a
group of them.
DROP - ???????
STATS
-----Level
= 60
Hit Points = 600
Magic Points = 99
Experience = 3090
Gold
= 2560
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - MUSHGLOOM
TYPE - Plant
DESC DROP - ???????
STATS
-----Level
= 56
Hit Points = 628
Magic Points = 38
Experience = 2550
Gold
= 3200
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - ICE THUG
TYPE - Fish
DESC DROP - ???????
STATS
-----Level
= 57
Hit Points = 440
Magic Points = 40
Experience = 2680
Gold
= 2850
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - FIEND HEAD
TYPE - Demon
DESC DROP - ???????
STATS
-----Level
= 65
Hit Points = 1150
Magic Points = 99
Experience = 3868
Gold
= 2280
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - METAL CRAB
TYPE - Machine
DESC DROP - ???????
STATS
-----Level
= 61
Hit Points = 533
Magic Points = 28
Experience = 3230
Gold
= 2846
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - TSUNAMI
TYPE - Morph
DESC - These are a more powerful version of the Emberman enemy that you
fought earlier, they are not too dangerous, and they are quite weak to
Gem Missile.
DROP - Amulet Ring, Spear's Orb
STATS
-----Level
= 64
Hit Points = 388
Magic Points = 99
Experience = 1140
Gold
= 2100
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - FIEND HEAD
TYPE - Demon
DESC DROP - ???????
STATS
-----Level
= 65
Hit Points = 1150
Magic Points = 99
Experience = 3868
Gold
= 2280
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - WOLF LORD
TYPE - Demon
DESC -
DROP - ???????
STATS
-----Level
= 67
Hit Points = 280
Magic Points = 50
Experience = 4210
Gold
= 2400
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - WHIMPER
TYPE - Machine
DESC DROP - ???????
STATS
-----Level
= 66
Hit Points = 230
Magic Points = 99
Experience = 4036
Gold
= 2280
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - MASTER NINJA
TYPE - Dragon
DESC - This enemy is basically a more powerful version of the Dark
Stalker. He is wearing gold armour, and can do big damage in single
hits (200+), so make sure you kill them first, if there are a few
in the room.
DROP - ???????
STATS
-----Level
= 68
Hit Points = 400
Magic Points = 44
Experience = 4388
Gold
= 2760
---------------------------------------------------------------------------------------------------------------------------------------------------NAME - TERMINATOR
TYPE - Machine
DESC - This enemy looks very similar to the Armoured Man, except that
it is gold in colouring, hard to hit with physical attacks, but can
be killed easily with a blast of Gem Missile.
DROP - ???????
STATS
-----Level
= 69
Hit Points = 300
Magic Points = 99
Experience = 4570
Gold
= 3600
--------------------------------------------------------------------------
BOSS LIST
--------Here I will be attempting to list every boss in the game, and their stats.
I have also listed their weaknesses, and what group of creatures they fit
into.
-----------------------------------MANTIS ANT
TYPE - Insect
Hit Points = 150
Magic Points = 10
Experience = 10
Gold
= 100
Weaknesses = None
----------------------------------------------------------------------TROPICALL0
TYPE - Plant
Hit Points = 315
Magic Points = 0
Experience = 80
Gold
= 132
Weaknesses = None
------------------BRAMBLER
TYPE - Plant
Hit Points = 78
Magic Points = 99
Experience = 2
Gold
= 24
Weaknesses = None
----------------------------------------------------------------------SPIKY TIGER
TYPE - Animal
Hit Points = 520
Magic Points = 21
Experience = 210
Gold
= 288
Weaknesses = None
----------------------------------------------------------------------TONPOLE
TYPE - Reptile
Hit Points = 600
Magic Points = 0
Experience = 50
Gold
= 0
Weaknesses = Salamando(Exploder)
---------------------------------BITING LIZARD
TYPE - Reptile
Hit Points = 770
Magic Points = 6
Experience = 210
Gold
= 348
Weaknesses = Salamando(Exploder)
----------------------------------------------------------------------FIRE GIGAS
TYPE - Apparition
Hit Points = 850
Magic Points = 66
Experience = 326
Gold
= 360
Weaknesses = Undine(Freeze)
----------------------------------------------------------------------EVIL WALL
TYPE - Demon
Hit Points = 300 (Eyes)
Hit Points = 300 (Forehead)
Magic Points = 99
Experience = 2
Gold
= 0
Weaknesses = Gnome(Gem Missile)
----------------------------------------------------------------------KILROY
TYPE - Machine
Hit Points = 900
Magic Points = 18
Experience = 686
Gold
= 650
Weaknesses = Gnome(Gem Missile)
----------------------------------------------------------------------JABBERWOCKY
TYPE - Reptile
Hit Points = 950
Magic Points = 90
Experience = 800
Gold
= 768
Weaknesses = Gnome(Mud Slide)
----------------------------------------------------------------------SPRING BEAK
TYPE - Bird
Hit Points = 720
Magic Points = 99
Experience = 1090
Gold
= 864
Weaknesses = Gnome(Mud Slide)
----------------------------------------------------------------------GREAT VIPER
TYPE - Reptile
Hit Points = 1330
Magic Points = 8
Experience = 1410
Gold
= 1056
Weaknesses = Slyphid(Thunder Bolt)
----------------------------------------------------------------------BOREAL FACE
TYPE - Plant
Hit Points = 1100
Magic Points = 12
Experience = 2245
Gold
= 1040
Weaknesses = None
------------------BRAMBLER (The vine thing)
TYPE - Plant
Hit Points
Magic Points
Experience
Gold
Weaknesses
=
=
=
=
=
78
99
2
24
None
----------------------------------------------------------------------3 TONPOLE
TYPE - Reptile
Hit Points = 600
Magic Points = 0
Experience = 50
Gold
= 0
Weaknesses = Salamando(Exploder)
---------------------------------3 BITING LIZARD
TYPE - Reptile
Hit Points = 770
Magic Points = 6
Experience = 210
Gold
= 348
Weaknesses = Salamando(Exploder)
----------------------------------------------------------------------FROST GIGAS
TYPE - Apparition
Hit Points = 1140
Magic Points = 99
Experience = 3045
Gold
= 1200
Weaknesses = Salamando(Fireball)
----------------------------------------------------------------------MECH RIDER
TYPE - Machine
Hit Points = 980
Magic Points = 18
Experience = 1595
Gold
= 1055
Weaknesses = None
----------------------------------------------------------------------MINOTAUR
TYPE - Animal
Hit Points = 1200
Magic Points = 99
Experience = 3348
Gold
= 1440
Weaknesses = Slyphid(Thunder Bolt)
------------------------------------
-----------------------------------DOOM'S WALL
TYPE - Demon
Hit Points = 1180
Magic Points = 99
Experience = 4750
Gold
= 648
Weaknesses = Lumina
----------------------------------------------------------------------VAMPIRE
TYPE - Undead
Hit Points = 2550
Magic Points = 99
Experience = 5148
Gold
= 696
Weaknesses = Lumina
----------------------------------------------------------------------METAL MANTIS
TYPE - Machine
Hit Points = 1220
Magic Points = 40
Experience = 4749
Gold
= 1464
Weaknesses = None
----------------------------------------------------------------------MECH RIDER 2
TYPE - Machine
Hit Points = 1258
Magic Points = 30
Experience = 6013
Gold
= 1500
Weaknesses = None
----------------------------------------------------------------------DREAD SLIME
TYPE - Morph
Hit Points = 5000
Magic Points = 99
Experience = 37000
Gold
= 26400
Weaknesses = Shade
------------------------------------
-----------------------------------BLUE SPIKE
TYPE - Animal
Hit Points = 1980
Magic Points = 99
Experience = 9150
Gold
= 3840
Weaknesses = None
----------------------------------------------------------------------GORGON BULL
TYPE - Animal
Hit Points = 2470
Magic Points = 99
Experience = 9755
Gold
= 4800
Weaknesses = Slyphid(Thunder Bolt)
----------------------------------------------------------------------DARK STALKER
TYPE -
Hit Points = ?
Magic Points = ?
Experience = ?
Gold
= ?
Weaknesses = Lumina(Lucent Beam)
----------------------------------------------------------------------SHADOWX1,2&3
TYPE -
Hit Points = ?
Magic Points = ?
Experience = ?
Gold
= ?
Weaknesses = None
----------------------------------------------------------------------AEGAGROPILON
TYPE - Plant
Hit Points = 3016
Magic Points = 99
Experience = 11050
Gold
= 1800
Weaknesses = None
------------------------------------
-----------------------------------HYDRA
TYPE - Reptile
Hit Points = 3382
Magic Points = 99
Experience = 12439
Gold
= 3600
Weaknesses = Salamando(Fireball)
----------------------------------------------------------------------KETTLE KIN
TYPE - Machine
Hit Points = 1230
Magic Points = 33
Experience = 15555
Gold
= 3360
Weaknesses = None
----------------------------------------------------------------------SNAP DRAGON
TYPE - Dragon
Hit Points = 1215
Magic Points = 6
Experience = 19200
Gold
= 12480
Weaknesses = Salamando(Fireball)
----------------------------------------------------------------------HEXAS
TYPE - Demon
Hit Points = 3465
Magic Points = 69
Experience = 20103
Gold
= 14400
Weaknesses = None
----------------------------------------------------------------------MECH RIDER
TYPE - Machine
Hit Points = 4327
Magic Points = 38
Experience = 21104
Gold
= 16000
Weaknesses = None
------------------------------------
-----------------------------------DRAGON WORM
TYPE - Dragon
Hit Points = 3525
Magic Points = 99
Experience = 24290
Gold
= 17460
Weaknesses = Slyphid(Thunderbolt)
----------------------------------------------------------------------SNOW DRAGON
TYPE - Dragon
Hit Points = 2800
Magic Points = 99
Experience = 26588
Gold
= 18360
Weaknesses = Salamando(Fireball)
----------------------------------------------------------------------AXE BEAK
TYPE - Bird
Hit Points = 2800
Magic Points = 99
Experience = 27784
Gold
= 20400
Weaknesses = Undine(Freeze)
----------------------------------------------------------------------RED DRAGON
TYPE - Dragon
Hit Points = 3000
Magic Points = 99
Experience = 29000
Gold
= 21
Weaknesses = Undine(Freeze)
----------------------------------------------------------------------THUNDER GIGAS
TYPE - Apparition
Hit Points = 4462
Magic Points = 99
Experience = 30277
Gold
= 30600
Weaknesses = Gnome(Gem Missile)
------------------------------------
-----------------------------------BLUE DRAGON
TYPE - Dragon
Hit Points = 3200
Magic Points = 99
Experience = 31570
Gold
= 28560
Weaknesses = Gnome(Gem Missile)
----------------------------------------------------------------------BUFFY
TYPE - Undead
Hit Points = 4200
Magic Points = 99
Experience = 35686
Gold
= 22200
Weaknesses = Lumina(Lucent Beam)
----------------------------------------------------------------------DREAD SLIME
TYPE - Morph
Hit Points = 5000
Magic Points = 99
Experience = 37000
Gold
= 26400
Weaknesses = Shade(Dark Force)
----------------------------------------------------------------------DARK LICH
TYPE - Unknown
Hit Points = 6666
Magic Points = 99
Experience = Unknown
Gold
= Unknown
Weaknesses = Lumina(Lucent Beam)
----------------------------------------------------------------------MANA BEAST
TYPE - Unknown
Hit Points = 9999
Magic Points = 99
Experience = Unknown
Gold
= Unknown
Weaknesses = Lumina(Lucent Beam)
------------------------------------
BUGS
---There are only 3 bugs that I can remember off of the top of my head, one
is that sometimes a character will get stuck while you are walking through
tight passages, or going across a ravine, The only way to get them unstuck,
is if there is a pole nearby, equip the whip and move so you can use your
whip to get across, all your characters will be pulled into one group
and you can continue. If there is no pole nearby, its reset time, ladies
and gentlemen. Don't worry though, I have only had this bug affect me
4-5 time before, and I only had to reset once.
Also when you are near the poles that you can use the whip with, and you
have pulled everyone together, if you attack enemies nearby without moving,
away from the point you are on (you can change direction), occasionally you
will find that your attack bar will stay at 100% and not go down! This
means that you can continually attack at full strength! It doesn't happen
very often, but it is sometimes very handy when it does.
As well, sometimes for no apparent reason the colours of certain things will
change and become weird colours, although this doesn't affect the games
performance at all, and will change back to normal after a little while. I
have seen the character bars down the bottom of the screen turn ice blue,
hand pointer turn hospital green etc, it happens but its nothing to worry
about.
Im not exactly sure whether this is a bug, but when you are fighting any
Bee enemies (Buzz Bee & Bomb Bee) occasionally when you hit them to the
ground, they cant get back up, and they fly around on the actual ground!
I think this is a bug, because it only happens occasionally, it may be
meant to represent that its wings have been damaged, but why bother when
other enemies dont do anything like it?
I just found another bug, it is extremely weird, I was at Lofty Mountains,
and as I walked out of Jehk's cave, I began to talk to the Neko, who was
located way further down the mountain, when I wasn't anywhere near him,
I could scroll through his ring of items for sale, but I couldn't see
the pictures of the items, it also invoked the colour bug mentioned above.
Also sometimes at the spot where he is meant to appear, he just doesn't,
there is no one there, if you walk past the spot so that it is scrolled
off screen, and then walk back, Neko will usually appear.
This is another bug that I forgot to mention earlier, Sometimes when you
open a chest containing an Orb, it wont dissappear and you can get another
Orb from it. It occurs most frequently at Santa's house in the Crystal
Forest in Ice Country (the house where Rudolph is running around
outside). Although it has happened to me once in the ruins above
Northtown. I have recently discovered that this isn't actually a bug it
appears that if you miss Orb's you are meant to collect, then this
Double Chest effect appears so you dont miss any.
SPECIAL THANKS
-------------Angel - Good friend and fellow SOM freak, his save file has helped me
an awful lot.
Fatal Exception - Good friend who continually exerts his opinion that
SOM is crap, maybe ill teach him the truth one day !? An expert, at
ruining his Playstation CD's :) (trust me the count is at least 10!)
Mal - Without his sik BBS, there are many things I would never have
RECOMMENDED LINKS
----------------Please note that these links are recommended and I take no responsibility
for the contents of the aforementioned pages. If anything you download from
these pages conflict with your PC, it is your responsibility. Follow them
at your own risk, although I am sure that the owners are thorough about
making their site as safe as possible. Do not bother me with stupid
questions like 'what is an emulator?', you will be ignored, or flamed
, so figure it out for yourself.
www.nineinchnails.net
--------------------Has tons of wikked Nine Inch Nails media.
www.zophar.net
--------------Tells you about the latest news to do with emulation, updated daily
www.zsnes.com
------------The homepage of ZSNES, the best SNES emulator available.
www.zophar.net/utilities/psxutil.html
-------------------------------------
LEGAL STUFF
----------This guide is MY intellectual property, please respect that, feel free to
distribute it in its current UNCHANGED form. This guide is not to be used
for profitable purposes, Be it magazine, book or any other publication,
without my prior consent. If you want to HTML or FTP this guide, feel free
to do so, in its current UNCHANGED form, including ALL Copyright
information. Then please e-mail me the address, so I can create a list,
of where people can get it. If you obtained this FAQ/Guide from anywhere
besides (www.gamefaqs.com) or (www.gumshoegraphics.com/egads, or any of its
associated sites) then it was taken without my permission, please inform
me of the address of the offending site. The latest version can always be
found at the two afformentioned sites.
Unpublished work Copyright 1998-99-00 Owen Yates.