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Sled! e living+(jreynawy PLAYER CHARACTER Page LOG SHEET Player Name RPGA#__ — Character Name —___ SoG [SS Se SES eT EG (oo Sen Se es CE) a SoG nIaTTy SS a CT ICPLOST/SPENT |TUSPENT ON ITEM EG as CE Eo a SG INFLUENCE/HONORSCAINED OR LOST |XPEARNED [GPEARNED [TU SPENT FOR SCENARIO CONVENTION NAME a a JUDGE SIGNATURE: Ce sy a CONVENTION NAME oo XPLOST/SPENT _[GPLOST/SPENT [TU SPENT ON TEM, Es Ce USED Y/N) TOTALCURRENT | TOTAL CURRENT ry REMAINING FOR YEAR al ots oc BouG JORSCAINEDORLOST |XPEARNED ——|GPEARNED TU SPENT FOR SCENARIO (a XPLOST/SPENT |CPLOST/SPENT |TU SPENT ON ITEM Your ultimate source for official D&.D® adventures. or orem etd & eae a QBlood of Heroes BY SEAN K REYNOLDS, FRED WEINING, AND ERIK MONA ILLUSTRATIONS BY MICHAEL DUBISCH T: people of the Flanaess worship scores of different deities. Some gods, whether duc to age or inherent qualities, are obviously more powerful than others. Hence theologians have divided all the gods of Oerth into categories such a5 greater, intermediate, lesser. and ddemigod. The names of these gods are well known across the continent, ven in lands wheze they are not ‘worshipped. Speak the name of Boccob to the Snow Barbarians or the commoners of Keolind, and they will recognize it. However, these ae not the only divine beings knowa tothe folk of the Flanaess. Below the Jevel of demigod or demigoddess is the heto-deity. These beings ae powerfsl former mortals ‘who have been sponsored by an actual deity after much planar traveling and heroic questing. A hero-dcity has a very focused areas of concern. They have achieved a spark of divinity, giving them the ability to grant spells to their followers. and yet they remain in some ways mortal, Though they need not fear the ravages of time (ot disease, they can, and have, been killed. Accordingly, ‘many hero-deites seek to ascend to demigodbiood and further a process so convoluted snd inserutable that fas never been repeated the same way twice. A step below the hero-deity isthe quasi-deity. Those of this rank have transcended normal mortality through ‘magical experimentation, strange extraplanar energies, or a touch of divine power. They have unusual abilities relevant to their interests as mortals but lack the power to grant spels to their followers. Most uasi-deties who wish to become more than that travel 4 great deal (particularly on other planes), obtain great artifacts such as the Soul Objects that play a part in so ‘many ascension, and seck a divine patron to give them the boost they need to reich the status of hero-dety. In xchange for this divin aid, the former quas-deity usually pledges service, sacrifice, or magical energy 10 his or her patron for a certain period of time (which ‘may be an indefinite period. depending upon the nature of the deity andthe new hero-deity’s relationship with that entity), Each hero-deity has only afew worshippers. perhaps numbering les than a thousand across the continent. ‘These devotees usually cluster in cells of no more than a hhundred, and so worshippers of the sime hero deity tend t0 know all of their fith within the arez. Most people consider the followers of a hero-deity to be cultists (although their divinely granted spells pur them a step above “common” cultists who show no evidence of such power). and many governments tend to treat them as such, Living Sreghovk Foueral OO Azor'alq (Son of Light, Banisher of Darkness). NG Hero-god of Light, Purity. Courage, and Strength Valiant Azoralg (Ab-z0r-ALK)., triumphant champion of the First Dynasty emperors, ha beca venerated as a hero by the Baklunish people for more than 3,000 years, He is first mentioned in the mythic tale of the Hegir, in which he defended the royal family from the minions of Darkeess that assiled them in the flight {rom their defiled homeland across the desolate western mountains. Poets sill sing of his courage and strength in battle, ming him the Banisher of Darkness. Philosophers and mystics esteem his purity and call him the Son of Light. The entrance to his great sanctum is said to be found at the highest peak among the Dramid ‘Ocean island-pinnacles that hea his mime. He dwells within that sanction with his sncient paladins, the Thousand Immortals. ‘Ator slg appears 262 tall, handsome warrior, dark of ski, clad in a coat of fine mail and helm topped with peacock feathers. He wields a long curved sword kno} 48 Faruk His symbol is an armed man standing atop a stone summit. 2 Strength grous inthe light of courage. The bright sword of Azor‘alg, once drawn, may be sheathed again only in victory. A true leader isthe frst t0 join in battle, andthe last to seek rest. The flame of truth rust be tended with good thoughts. good words, and good deeds, so that the purity of ts light may dispel the tyranny of darkness, Azor alg finds his strongest following among young warriors, but anyone in need of steady courage might call upon him. His adherence to good is unwavering. therefore he does not seek to restore the fallen or convert the evil, for he has no mercy to offer them. Among the Payaim, the clergy of Azor‘alq is hereditary: they claim that the legacy oftheir cult goes buck to the earliest days of the Baklunish empire. They often serve as war-leaders, and are always inthe forefront of battle. In the settled lands clerics of Azorilg ate most often found in closed communities, where they are sometimes mistakes for fire-worshippers His few remaining paladins seck to emulate the legendary Thousand Immortals by destroying creatures ‘of Darkness (typically fiends and undead). Some even make a quest to the Pinnacles of Azoralg, when they feel they have grown sufficiently in knowledge and strength to overcome the challenges that their master has set for them there, Domains Good, Sua, War: ‘Weapon scimitar (a). (Charmalaine (the Lucky Ghost), N hero- goddess of Keen Senses and Narrow ‘Charmalaine (TCHAR-mab-fain) isa young halfling ‘goddess concerned with awareness of her environment and the ability to react to is hazards. Sponsored by Fharlanghn and Brandobsris (halfling god of adventurers and thieving), she isan energetic and spontancous person, unafraid of danger, for she expects « to be able to detec it when it approaches and evade it before it brings her harm. The holy text of her faith reads like an adventurer’ diary detailing her escapes from ax army of sahuagin, 2 newly-released demoness, hundreds of magical taps, and even the hir of 23 q ancient red dragon. Charmalsne is depicted a a young 1 halfling with bright and alert eyes, back oiled leather { sxmor, and muddy boots. She carries the light mace First Warning and is sually accompanied by her ferret familiar, Xaphan, Her holy symbol is burning boot print. She is called the Lucky Ghost because of her ability to send her sprit out of her body to scout ahead safely, and i sid 10 warn halfling adventurers of {impending danger while in her incorporeal form, Be aituned to your surroundings at all times, for the ‘one who is off-guard isthe one who gets caught. Hone _your reflexes until your body reacts before your mind +has time to make you pause, for a moment’ hesitation an cost you your life. Be quick on your feet and don't get weighed down with too many material things. as they meke you slow. Enjoy the ability to explore. and revel in the times you are safe, for soon enough you're going to put yourselfin danger inthe hopes of getting the big catch Charmalsine’ clerics are almost always adventorer, but some find workin other risky professions such as ‘monster catching, military scouting, and guarding public official. Her adventoring clerics ar thrillseekers, for the danger and the rewards it brings. Some join specific quests to experience new things and have resting tales to tell, Domains Luck, Prot ‘Weapon light mace. Dacrn (the Unshakeable), LN hero- ‘goddess of Defense and Fortification Daer (DAYera) is 1 minor goddess best known for the magical instant fortresses that bear her name. Asa ‘mortal, Daern was responsible for building several famous fortifications, such as Tarthax (now known as Goldbolt) near Rel Deven and Castle Blazebane in ‘Almor. Certain tomes found throughout the Great Kingdom suggest that she may have played a role in the construction ofthe Imperial Pace at Ranxes, though this would have involved a visit tothe Prime long after she was thought to have perished~shortly after the Buttle of a Fortnight’s Length. Dacro appears 2 2 phin-ficed Ocridian woman wi dark hair and strong blue eyes. She is often associated with griffons and her holy symbol isa shield hanging from 3 parapet. While fools belive « good offense isthe best defense. few have the strength or sill to make that true. Knowing yourself and your allies is necessary to plan an adequate defense. Make the most of your surroundings, for in any battle you should know your Spring SUCH Sebroary 201

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