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org/cgi/content/full/1122039/DC1
(http://oceanmodeling.rsmas.miami.edu/ micom/).
recruitment was measured by the number of larvae reaching a suitable habitat (i.e. reef
polygon) at the end of a selected larval period or PLD (range = 15-45 d) with a series of
active larval behavior scenarios (i.e. onset of larval behavior ranging from 5 to 30 d; note
that virtual larvae are typically advected out of their source node within a maximum of 12 days after release). Successful recruitment was thus calculated as the percent of
surviving virtual larvae, scaled by natural mortality occurring during the larval pelagic
period, which typically ranges between 0.1-0.5 d-1 (S13). Some definitions: successful
recruitment refers strictly to supply of larvae to settlement habitat and does not include
post-settlement processes; local recruitment refers to self-recruitment within the same
node (i.e. within 50 km of the release location); subsidy recruitment designates import of
larvae from areas outside of the release node, while total recruitment represents both
recruitment from within the release node (local recruitment) and outside the release node
(subsidy recruitment).
Model Output and Data Analysis The results of dispersal simulations were output in
two types of files: animation files and polygon files. The animation files (i.e., coordinates
at time steps) serve to plot particle trajectories, while polygon files (i.e., source node Ni
and time at arrival node Nj) were used to plot the probability distribution of particles or
dispersal kernels, to build transition matrices of source/receiving sites, and to map
connectivity using Graph Theory (S14). Connections between nodes were represented by
several types of matrices:
The distance matrix D = dij represents the functional distances between patches ij
measured as the minimum distance centroid-to-centroid.
The adjacency matrix (or edge) A = aij is a binary matrix in which each element is
defined as aij = 1 if node i and j are connected, otherwise aij = 0. The diagonal of
A is set to zero (i.e., no self loop) and A is generated from P by choosing a
threshold probability to define adjacency.
Table S1. Overview of calculations for estimating demographically relevant settlement rates for a range of life histories. A range of
adult mortality rates are utilized to calculate age structures and longevity of adults, which then were matched to common species as
examples. The following parameters were taken from the literature for the chosen example species (S21-S26), or best estimates were
made when specific values were not available: Age at first maturity, fecundity, number of spawning events per year, larval duration,
and larval mortality rate. Based on the number of eggs produced per year, and the ensuing typical larval mortality, the resulting
proportion of surviving larvae needed to settle to replenish the population is estimated as the number of required settlers divided by
number of potential settlers surviving larval stage (AE).
Species
Annual
Mortality
Rate
Longevity
Required
Settlers*
Age at
50%
Maturity
Number
of
Females
Fecundity
Spawning
Events per
Year
Eggs
Produced
per Year
BCD
1,552,500,0
00
42,000,000
47,250,000
Snapper
0.2
~ 15 yr
239
4-5
230
75,000
90
Damselfish
Goby
0.9
2.0
~ 4-5 yr
~ 1-2 yr
1460
6400
1-2
1
350
1890
2500
500
56
100
Pelagic
Larval
Duration
Larval
Mortality
Rate
Number of
Surviving
Larvae
45
0.3
2128
Proportion of
Surviving
Larvae
Required to
Settle/yr
A/E
0.11
30
30
0.3
0.3
5200
5831
0.28
1.097
Numbers of adults in each population that is female was estimated based on age of maturity for comparable species (i.e. those listed
in the table), a simple age distribution based on the modeled mortality rates, and the assumption of a 1:1 male:female ratio of mature
adults.
Gobies mature at ca. age 5 month, therefore the number of mature females exceeds the number of Age 1+ individuals in the standard
population.
10
11
12