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OBJECTIVE
Software Developer where around 2 years of experience and proven skills of software development
on J2EE platform will add value. Creative, highly motivated and deadline-savvy. Willing to relocate.
PROFESSIONAL PROFILE
Highly organized. Manage time and resources effectively. Experienced handling multiple tasks while
working in an environment of simultaneous development of multiple-releases.
Diligent and persevered. Handled various features single-handedly and also in groups of various sizes.
Skilled at working as a team to achieve a common goal.
Experience in multi-station distributed development environment. Worked in a product whose
development team was located at various locations across the globe.
Outstanding communication skills; articulate in person and in writing. Experienced conducting discussions
and trials in groups of up to 50 people. Praised by supervisor and manager for superior skills.
WORK EXPERIENCE
Software Engineer, Lucent Technologies, Bangalore
Period: Jul, 2004 onwards
Joined Lucent Technologies India Pvt. Ltd. in the year 2004 after completing my BTech in Information
Technology. I work as a part of the development team of an Element Management System (EMS) that managed
the elements of a CDMA 2000 network via the SNMP and CORBA protocols. The experience in the company
was greatly instrumental in enriching and polishing my skills in various domains and this was a result of some of
the key responsibilities conferred on my shoulders.
Responsibilities:
Development of various features of various releases of the product. The work bettered my coding skills and
style. To highlight, the upgrade feature of the product was owned and solely developed by myself and was
successfully deployed at customer site.
Bug-Fixing for the product, which augmented my debugging skills. Study of huge trace files to point and
shoot the bugs was a crucial part of the role which also lent deep understanding of the product-component
interactions and data/control flow
Deployment Escort: Was responsible for providing hot fixes with promptest action for bugs reported at deployment
site.
Adherence to the quality standards and practices of Lucent Technologies. This included coding practices,
code reviewing, designing of implementation (HLDs and LLDs), versioned controlling of files/documents
Training of new recruits. Superior skills in supervising and clarifying details to other.
Conducting and attending review meetings. This has made me much more organized and focused in my
work so as to achieve fruitful results.
Encomia
Rated as a Top Performer for the year 2005
Technical Manager I really appreciate the hard work and dedication put in by you to meet this
significant challenge in R25. I thank you for your patience and perseverance in trying out both the
alternatives for the Upgrade feature and driving them to successful closure.
Project Manager Naresh, This is excellent progress. Commend your hard work and maturity
http://www.geocities.com/naresh_panda/cv/nareshpanda.doc
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NARESH PANDA
TECHNICAL SKILLS
Languages/Scripts: Java, C, C++ UML XML, HTML, CSS (1 & 2), JavaScript Unix Scripting Familiar
with C#, Assembly (8085 & 8086), VC++, Prolog
S/W Dev Concepts/Tools: AdventNet Rational Rose Rational ClearCase ClearQuest Silk Radar Silk
Test
EDUCATION
Course
Higher
Secondary
Affiliation
Board/Univ.
Year
Result
Highlights
ICSE
1998
89.7%
Intermediate
Khallikote Junior
College,
Berhampur
CHSE
(State Board)
2000
95.7%
B.Tech
[Information
Technology]
Indian Institute of
Information
Technology Allahabad
(A Deemed University)
IIITAllahabad (A
Deemed
University)
2004
9.3 /
10
6th Rank-holder
Top score in General Science
and Social Science
State Rank 17th
College Rank 3rd
Highest scores in various
subjects
Consistent performer ranking
in the top 5 of the batch
TRAINING/INTERNSHIP
Feb04-Jun04, part of the 8th semester curriculum of the BTech course. I was into the development and quality
engineering of the product Quark Publishing System 3.0. The period intended to give a detailed exposure to the
industry standards and processes related to the complete development life cycle. It also gave hands-on
experience to good coding practices, automation, API testing using TestHarness, etc.
Sep03-Feb04. 14 students from IIIT-A and a small guiding team from APTECH India. The project deliverable
included development of a complete suite for web-based education. The project played a key role in providing a
platform for the implementation of the n-tier architecture in J2EE.
Period of 1 and half months. Development of a web-based solution for a client (dealing with stock-exchange).
The period gave a first hand exposure to the software industry. The project imparted practical experience to the
software development cycle from analysis to the final deployment of the proposed solution using the J2EE n-tier
architecture.
AWARDS/ACHIEVEMENTS
Academic
o NTS Scholar (1998): National Talent Search Examination is a national level test conducted by the
NCERT, Government of India to select a few hundred students among hundreds of thousands of
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NARESH PANDA
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Non-Academic
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candidates.
6th rank in the Regional Mathematics Olympiad held in 1999.
17th Rank in the State Board Exam (2000), Orissa at the intermediate level.
Consistently within the top 5 rankers in the undergraduate (BTech) program
Various other certificates of Merit
2nd Rank in State Level Drawing Contest
1st Position in Zonal Level Poster Painting Contest
1st prize in web-designing contest, Techtrix, Tech fest of IIIT-A
Chief of the designing committee of the placement handbook of IIIT
Various prizes in other extra-curricular activities.
Publication
Research survey paper on the Semantic Web published at Emerging Technologies Seminar conducted by
Novell Inc. at NITK, Surathkal (April, 2003)
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NARESH PANDA
"Eng00" - A 3D Game Engine
Duration: Feb 2002 - May 2002
Skills Required/Acquired: C++, Win32 API, OpenGL, DirectX, 3D Game Engine Architecture
Technologies Utilized: MS Visual C++, OpenGL libraries, DirectSound and DirectInput
Team Size: 2
Abstract: A 3D Game Engine for the FPS (First-person shooter) genre of games. The engine deliverable was a
reusable class-library of modules that would package and abstract the basic features essential to a game
programmer. Two components of the DirectX library - DirectSound and DirectInput, were also employed to
create the Sound and Input modules, respectively. Apart, the engine included the modules - Generic Math
Routines, Lighting, Image Handler, Texture Mapping, Environment Mapping, Terrain Rendering, .md3 Model
Handler, Sound, Enhanced Input, Timer, Collision Detection and Fonts/Text. Also, we developed a suite of demo
programs for the testing and demonstration of the functionality of each module.
Client Communication through Authentication Server
Duration: Feb 2002 - May 2002
Skills Required/Acquired: Java Programming (using Network Sockets), RSA Encryption, Network AuthenticationCommunication Model
Technologies Utilized: Java SDK 1.4
Team Size: 2
Abstract: We implemented the communication two clients through an authentication server as per the
specifications of RFC912 and RFC931. The basic components are authentication, session key distribution and
3-way handshaking between server-client and client-client pairs. RFC2313 and RFC2437 were referred to for
the RSA Encryption Algorithm to encrypt the authentication and communication messages of the server and the
client.
Multimedia Educational Package
Duration: Feb 2002 - May 2002
Skills Required/Acquired: User Interface Designing, Content Layout and Presentation
Application Used: Macromedia Authorware 6.0
Team Size: 1
Abstract: It is professionally packaged software that gives a fully interactive tutorial for the students of
kindergarten including Rhymes, Songs and Lullabies, Fairy Tales, Fun quizzes and puzzles, etc.
OTHER FACTS
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