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allowed_brigades = artillery

allowed_brigades = anti_tank
allowed_brigades = anti_air
# allowed_brigades = rocket_artillery
allowed_brigades = sp_artillery
# allowed_brigades = sp_rct_artillery
allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
# allowed_brigades = heavy_armor
# allowed_brigades = super_heavy_armor
allowed_brigades = armored_car
allowed_brigades = engineer
# allowed_brigades = police
# Great War Cavalry Division - 0
model =
{ cost
= 80
buildtime
= 95
manpower
= 900
maxspeed
= 7
defaultorganisation = 30
morale
= 30
defensiveness
= 10
toughness
= 10
softness
= 100
suppression
= 4
airdefence
= 2
softattack
= 4
hardattack
= 0
airattack
= 1
transportweight
= 30
supplyconsumption = 1.2
fuelconsumption
= 0
speed_cap_art
= 7
speed_cap_eng
= 7
speed_cap_at
= 7
speed_cap_aa
= 7
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
}
# Early Cavalry Division - 1
model =
{ cost
= 80
buildtime
= 95
manpower
= 900
maxspeed
= 7
defaultorganisation = 30
morale
= 30
defensiveness
= 10
toughness
= 10
softness
= 100
suppression
= 4
airdefence
= 3
softattack
= 8
hardattack
= 1
airattack
= 2
transportweight
= 30
supplyconsumption = 1.2
fuelconsumption
= 0
speed_cap_art
= 7
speed_cap_eng
= 7

speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=

7
7
0.5
1.0

}
# Basic Cavalry Division - 2
model =
{ cost
= 80
buildtime
= 95
manpower
= 900
maxspeed
= 7
defaultorganisation = 30
morale
= 30
defensiveness
= 12
toughness
= 12
softness
= 100
suppression
= 4
airdefence
= 4
softattack
= 10
hardattack
= 2
airattack
= 3
transportweight
= 30
supplyconsumption = 1.3
fuelconsumption
= 0
speed_cap_art
= 7
speed_cap_eng
= 7
speed_cap_at
= 7
speed_cap_aa
= 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Semi-Motorized Cavalry Division - 3
model =
{ cost
= 90
buildtime
= 95
manpower
= 900
maxspeed
= 7
defaultorganisation = 30
morale
= 30
defensiveness
= 14
toughness
= 14
softness
= 95
suppression
= 4
airdefence
= 4
softattack
= 12
hardattack
= 2
airattack
= 4
transportweight
= 30
supplyconsumption = 1.5
fuelconsumption
= 1.5
speed_cap_art
= 7
speed_cap_eng
= 7
speed_cap_at
= 7
speed_cap_aa
= 7
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Armored Cavalry Division - 4
model =
{ cost
= 140

buildtime
manpower
maxspeed
defaultorganisation
morale
defensiveness
toughness
softness
suppression
airdefence
softattack
hardattack
airattack
transportweight
supplyconsumption
fuelconsumption
speed_cap_art
speed_cap_eng
speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

135
900
10
30
30
20
20
60
4
6
16
10
7
30
2.2
3.0
10
10
10
10
0.5
1.0

}
# Air Cavalry Division - 5
model =
{ cost
= 250
buildtime
= 1
manpower
= 90
maxspeed
= 14
defaultorganisation = 40
morale
= 40
defensiveness
= 18
toughness
= 20
softness
= 80
suppression
= 4
airdefence
= 6
softattack
= 16
hardattack
= 10
airattack
= 7
transportweight
= 30
supplyconsumption = 2.8
fuelconsumption
= 7
speed_cap_art
= 14
speed_cap_eng
= 14
speed_cap_at
= 14
speed_cap_aa
= 14
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}