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allowed_brigades = artillery

allowed_brigades = anti_tank
allowed_brigades = anti_air
# allowed_brigades = rocket_artillery
# allowed_brigades = sp_artillery
# allowed_brigades = sp_rct_artillery
# allowed_brigades = tank_destroyer
allowed_brigades = light_armor_brigade
# allowed_brigades = heavy_armor
# allowed_brigades = super_heavy_armor
allowed_brigades = armored_car
# allowed_brigades = engineer
# allowed_brigades = police
# Regular Militia
model =
{ cost
= 4
buildtime
= 50
manpower
= 5
maxspeed
= 4
defaultorganisation = 30
morale
= 30
defensiveness
= 8
toughness
= 1
softness
= 100
suppression
= 1
airdefence
= 2
softattack
= 2
hardattack
= 0
airattack
= 1
transportweight
= 10
supplyconsumption = 0.2
fuelconsumption
= 0
speed_cap_art
= 4
speed_cap_eng
= 6
speed_cap_at
= 4
speed_cap_aa
= 4
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}
# Late War Militia
model =
{ cost
= 4
buildtime
= 55
manpower
= 5
maxspeed
= 4
defaultorganisation = 30
morale
= 30
defensiveness
= 15
toughness
= 5
softness
= 100
suppression
= 1
airdefence
= 3
softattack
= 6
hardattack
= 3
airattack
= 1
transportweight
= 10
supplyconsumption = 0.5
fuelconsumption
= 0
speed_cap_art
= 4
speed_cap_eng
= 4

speed_cap_at
speed_cap_aa
upgrade_time_factor
upgrade_cost_factor

=
=
=
=

4
4
0.5
1.0

}
# Modern Militia Division (1946)
# (enabled by Modern Infantry Division [10000])
model =
{ cost
= 4
buildtime
= 60
manpower
= 5
maxspeed
= 4
defaultorganisation = 30
morale
= 30
defensiveness
= 25
toughness
= 10
softness
= 100
suppression
= 1
airdefence
= 4
softattack
= 12
hardattack
= 4
airattack
= 1
transportweight
= 10
supplyconsumption = 0.7
fuelconsumption
= 0
speed_cap_art
= 4
speed_cap_eng
= 4
speed_cap_at
= 4
speed_cap_aa
= 4
upgrade_time_factor = 0.5
upgrade_cost_factor = 1.0
}

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