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Basic Skills
These skills are possessed by all characters.
Enemy Scouting
Basic
Max SR
Check
Target
Range
Scout
N/A
Timing
Basic (Athletics)
Refer
Cost
Refer
Limit
Briefing
-
Detect Unusual
Basic
Max SR
Check
Target
Range
N/A
Timing
Setup
Basic (Perception vs Detection Difficulty
Wide 20 (A) Cost
Close
Limit
-
Prop Analyze
Basic
Max SR
Check
Target
Range
N/A
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Weapon
Limit
Weapon Attack
N/A
Timing
Major
Basic (Analysis vs Analysis Difficulty)
Refer
Cost
1 Sq.
Limit
-
Magic Attack
Staff
Magic Stone
N/A
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
4 Sq.
Limit
-
Item Appraisal
Basic
Max SR
Check
Target
Range
Change Equipment
N/A
Timing
Major
Basic (Analysis vs Analysis Difficulty)
Refer
Cost
Close
Limit
-
Basic
Max SR
Check
Target
Range
Preparation
N/A
Timing
None
Self
Cost
Close
Limit
Movement
N/A
Timing
None
Self
Cost
Close
Limit
Dash
Move
-
Basic
Max SR
Check
Target
Range
Movement
N/A
Timing
None
Self
Cost
Close
Limit
N/A
None
Self
Close
Move
-
Coup de Grace
Basic
Max SR
Check
Target
Range
Run
Basic
Max SR
Check
Target
Range
Minor
Protect
Timing
Instant
Cost
Limit
Basic
Max SR
Check
Target
Range
N/A
None
Single
Close
Timing
Before Dam
Cost
Limit
Use this skill after you've made an attack that dealt Use when an ally other than you would take
at least 1 damage to an [Incapacitated] target during damage. You take the damage instead of the target,
this Main Process. That target becomes [Dead].
and the target is unaffected by the attack. You must
be in the [Pre-Action] state to use this ability, and
become [Post-Action] after using it. This skill may
only be used once in response to any given attack.
Enemies cannot use this skill.
Enemy Identification
Basic
Max SR
Check
Target
Range
N/A
Timing
Setup
Single
20 Sq.
Cost
Limit
Prop Disable
Basic
Max SR
Check
Target
Range
N/A
Timing
Major
Basic (Disable vs Disable Difficulty)
Refer
Cost
1 Sq.
Limit
-
Hide
Basic
Max SR
Check
Target
Range
N/A
None
Self
Close
Timing
Major
Cost
Limit
Trade
Basic
Max SR
Check
Target
Range
Preparation
N/A
Timing
None
Single
Cost
Close
Limit
Minor
-
Shift
Basic
Max SR
Check
Target
Range
Movement
N/A
Timing
None
Self
Cost
Close
Limit
Move
-
Common Skills
Scramble
Combat
Max SR
Check
Target
Range
Common
3
None
Self
Close
Timing
Initiative
Cost
Limit
(SR)/Scene
All characters may take skills from the Common list. You immediately remove your [Standby] status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
Weapon Bash
Combat
Max SR
Check
Target
Range
Weapon Mastery
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Training
5
None
Self
Close
Constant
Cost
Limit
Magic Mastery
Combat
Max SR
Check
Target
Range
Timing
Search Enemy
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
Scout
1
Timing
Briefing
Refer
Refer
Cost
Limit
3/Scenario
Standby Caution
General
Max SR
Check
Target
Range
Swift
3
None
Self
Close
Timing
Cost
Limit
Double Set
Setup
General
Max SR
Check
Target
(SR)/Scene Range
Swift
3
None
Self
Close
Timing
Setup
Cost
Limit
(SR)/Scenari
You immediately perform Detect Unusual as well You may immediately use two [Timing: Setup]
as one other [Timing: Setup] action (you choose the actions.
order to perform them).
Value Up
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Cooking
Timing
Refer
Cost
Limit
Use this skill when the target's Drop Item Roll die
shows a 1. The target may reroll that die.
(Bonus): You gain +1 [Starting Fate Point].
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-play
Cost
Limit
Scribe Scroll
General
Max SR
Check
Target
Range
1
None
Self
Close
Imbue
Timing
Pre-play
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-play
Cost
Limit
Armsmith
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Pre-play
Cost
Limit
Fate 2
-
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Training
General
Max SR
Check
Target
Range
1
None
Self
Close
Physical Toughness
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
Timing
Constant
Cost
Limit
Common Skills
Toxin Skills
Training
1
None
Self
Close
Contaminate Weapon
Combat
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Setup
Hate 2
1/Scenario
All characters may take skills from the Common list. When using this skill, you may consume one [Toxin]
item with an Item Rank of at most [CR - 5 (minimum
1)] that inflicts a Bad Status. When you deal
damage with Basic Weapon Attack, you can inflict
the same Bad Status the consumed [Toxin] item
would have inflicted to the target of that attack. Treat
this effect as a Combat Status.
(Fate 1 & Self: Poison-User, Curseblade,
Avenger): If you have reached your Limit for this
skill, you may pay this cost to use it again.
Miasmize
Poison Mastery
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Action
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Common Skills
Delayed Trigger
Combat
Max SR
Check
Target
Range
Charm Skills
Preparation
1
Timing
None
Self
Cost
Close
Limit
Briefing
-
All characters may take skills from the Common list. When you use this skill, you may consume one
[Charm] item. At the beginning of your first Main
Process in the next scene, you gain the effect of the
consumed [Charm].
(Fate 1): Choose an additional [Charm] different
from the first consumed [Charm], and consume it. At
the beginning of your first Main Process in the next
scene, you gain the effect of both consumed
[Charms].
Dealing Card
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Sigilation
Timing
Refer
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-Play
Cost
Limit
Fake Death
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Cleanup
Cost
Limit
1/Scenario
Attack Mastery
Combat
Max SR
Check
Target
Range
Training
5
None
Self
Close
Timing
Constant
Cost
Limit
Quick Checker
General
Max SR
Check
Target
Range
Swift
3
None
Self
Close
Timing
Setup
Cost
Limit
(SR)/Scene
Treasure Hunt
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Refer
Cost
Limit
Pharmacist
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-play
Cost
Limit
Material Gatherer
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-play
Cost
Limit
Retentive Memory
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Fortune Star
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Ravage
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Instant
Cost
Limit
Hate 1
-
Dispense Poison
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Pre-Play
Cost
Limit
You may use this skill if your sub class is PoisonUser, Alchemist, or Curseblade. You receive two
items that do not exceed an Item Rank you can use
that have the [Toxin] tag.
(Connection: Freeman, Pharmacist, Outlaw): You
receive three items instead of two.
Instant Draw
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Instant
Cost
Limit
(SR)/Scene
Card Mastery
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Constant
Cost
Limit
Racial Skills
Gift
General
Max SR
Check
Target
Range
Human
Only characters of the Human race may take these
skills.
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Human Discipline
General
Max SR
Check
Target
Range
1
None
Self
Close
Entrusted Hope
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Picky Choice
General
Max SR
Check
Target
Range
1
None
Self
Close
Custom Weapon
Timing
Refer
Cost
Limit
2/Scenario
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Racial Skills
Visionary
General
Max SR
Check
Target
Range
Elf
1
None
Self
Close
Timing
Constant
Cost
Limit
Only characters of the Elf race may take these skills. You can detect all Props and [Gimmicks] that have
the [Magical] tag within line of sight as if they had
[Detection Difficulty: Automatic].
Elven Teachings
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Elemental Buster
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Timing
Constant
Cost
Limit
Photosynthesis
General
Max SR
Check
Target
Range
1
None
Self
Close
Elven Accomplishment
Cleanup
3/Scenario
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Racial Skills
Adamant Heart
General
Max SR
Check
Target
Range
Dwarf
Only characters of the Dwarf race may take these
skills.
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Cost
Limit
1/Scenario
1
None
Self
Close
Timing
Constant
Cost
Limit
Infravision
1
None
Self
Close
Initiative
Highway Guard
General
Max SR
Check
Target
Range
Timing
Dwarven Skill
General
Max SR
Check
Target
Range
1
None
Self
Close
Dwarven Armaments
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Racial Skills
Mystical Path
General
Max SR
Check
Target
Range
Half-Alv
Movement
1
Timing
None
Self
Cost
Close
Limit
Minor
Hate 1
-
Only characters of the Half-Alv race may take these You may make a [Teleport] of 1 Sq.
skills.
Training
1
None
Self
Close
Analyzer
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Native Operator
General
Max SR
Check
Target
Range
1
None
Self
Close
Progressive Relic
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Racial Skills
Siesta
General
Max SR
Check
Target
Range
Werecat
Preparation
3
Timing
None
Self
Cost
Close
Limit
Rest Time
3/Scenario
Only characters of the Werecat race may take these Reduce the rating of [Fatigue] you are suffering from
skills.
by -[SRx15].
(Bonus): You gain +1 [Starting Fate Point].
Cat's Grace
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Cat's Bell
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Action
Cost
Limit
1/Scene
Glide Walk
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Cat's Whisker
-
General
Max SR
Check
Target
(SR)/Scene Range
Move
1
None
Self
Close
Timing
Constant
Cost
Limit
You may make a [Safe Move] up to your [Speed] Sq. You gain a bonus +1D to [Perception Checks].
(Minor): Increase the distance moved by +1 Sq.
Racial Skills
Wolf's Olfaction
Wolf Fang
Only characters of the Wolf Fang race may take
these skills.
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Wolf's Constitution
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Moonglow
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Timing
Action
Cost
Limit
1/Scene
Moonlight Veil
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Hunting Attire
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
While you are [Hate Top], you gain [Cancel: (SRx3)]. Out of items that you can normally equip, you
become able to use items with the [Two-Handed]
[Helm] and [Glove] tags that have an Item Rank
equal to your [CR+2] or lower.
Racial Skills
Substitute Tail
General
Max SR
Check
Target
Range
Fox Tail
1
None
Self
Close
Timing
Constant
Cost
Limit
Only characters of the Fox Tail race may take these You acquire one skill from a skill list other than from
skills.
your Archetype Class, Main Class, or Race. You can
acquire only one skill, but may raise that skill's SR
normally.
(Bonus): Reduce your [Max HP] by -10.
Fox's Guile
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Femme Fatale
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Nine-Tailed Seduction
General
Max SR
Check
Target
Range
1
None
Self
Close
Seven-Tailed Variety
Timing
Before Chec
Cost
Limit
3/Scenario
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Preplay
Cost
Limit
Racial Skills
Race of Ritual
Only characters of the Race of Ritual may take
these skills.
Combat
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Move
1/Scenario
Ritual Transmission
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Move
1/Scenario
Overdrive
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Activation
Timing
Action
Cost
Limit
Hate 1
1/Scenario
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Setup
Hate 2
1/Scenario
Use this skill at the same time as a skill with [Timing: Choose one skill with [Limit: n/Scenario] that you
Major]. Treat that skill as though it had +2 SR (the
have already used at least once, and recover a use
Max SR may be exceeded).
of that skill.
Favored Arts
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Extra Move
General
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Cleanup
1/Scene
Skill Practice
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Forest Dancer
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Evergreen
Combat
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Deepwood Scout
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Gold Finger
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Cost
Limit
Refer
(SR)/Scenari
Silver Lining
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
After Check
Cost
Limit
Maester's Eye
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Tomb Raider
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Parallel Mind
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Dimension Walker
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Cat's Eye
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Cat Reflextion
Combat
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Constant
Cost
Limit
Stylish Tail
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Wild Runner
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Silent Predator
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Timing
Constant
Cost
Limit
Bushwalker
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Three-Tailed Energy
General
Max SR
Check
Target
Range
Training
1
None
Self
Close
Timing
Refer
Cost
Limit
3/Scenario
Five-Tailed Sublimation
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Initiative
Cost
Limit
1/Scenario
Fox's Disguise
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Preparation
1
Timing
None
Self
Cost
Close
Limit
Move
1/Scenario
Preparation
1
Timing
None
Self
Cost
Close
Limit
Move
1/Scenario
Talismonger
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Archetype Class
Hate Exchange
Combat
Max SR
Check
Target
Range
Warrior
The skills on this list may only be acquired by main
classes belonging to the Warrior Archetype, which
are Guardian, Samurai, and Monk.
Weapon Attack
3
Timing
Major
Opposed (Accuracy vs. Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
Cost
Limit
1/Scenario
Special Attack
5
Timing
Major
Opposed (Accuracy vs. Evasion)
Single
Cost
Hate 1
Close
Limit
-
Faultless Hit
1
None
Self
Close
Initiative
Aura Saber
Combat
Max SR
Check
Target
Range
Timing
Taunting Blow
Combat
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Assault Stance
Timing
Minor
Cost
Limit
Combat
Max SR
Check
Target
Range
Stance
5
None
Self
Close
Preparation
Timing
Minor
Cost
Limit
Relief Guard
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Covering
Move
1/Scene
Combat
Max SR
Check
Target
Range
5
None
Single
Close
Timing
Before Dam
Cost
Limit
(SR)/Round
Cool Defense
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Taunting Shout
Timing
Before Dam
Cost
Limit
Hate 1
1/Scene
Use this skill when you are hit with an attack. You
ignore any Hate Damage, or damage from [Pursuit]
or [Weakness] that attack would have dealt.
Combat
Max SR
Check
Target
Range
1
None
Single
2 Sq.
Style
1
None
Self
Close
After Damag
Cost
Limit
Hate 1
1/Round
Timing
Observation
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
Scout
1
Timing
Briefing
Refer
Refer
Cost
Limit
Trap Cover
General
Max SR
Check
Target
Range
1
None
Single
2 Sq.
Soldier Coerce
Timing
Before Dam
Cost
Limit
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Before Dam
Cost
Limit
Payload
General
Max SR
Check
Target
Range
1
None
Single
Close
Bloody Tolerance
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Detection Attack
Combat
Max SR
Check
Target
Range
Weapon Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-
Smash
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Minor
Cost
Limit
Fortress Stance
Combat
Max SR
Check
Target
Range
Stance
1
None
Self
Close
Preparation
Timing
Minor
Cost
Limit
5
None
Single
2 Sq.
Timing
Before Dam
Cost
Limit
(SR)/Scene
Indomitable
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Refer
Cost
Limit
1/Scenario
Tank Desant
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Single
Cost
Close
Limit
Move
(SR)/Scene
Forcible Recovery
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
2/Scenario
Survivability
General
Max SR
Check
Target
Range
Training
1
Timing
Constant
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Battle Master
Auto
Max SR
Check
Target
Range
Guardian
Only characters of the Guardian main class may
acquire skills from this list.
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Decoy Action
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
4 Sq.
Castle of Stone
Timing
Move
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Setup
Cost
Limit
Hate 2
1/Scenario
This skill may only target an ally other than yourself. When you become [Post-Action], all HP Damage
The target may reduce their [Hate] by -2.
you would receive becomes 0. In addition, if an
enemy attacks an ally other than you, you
(Fate 1): You may make a [Normal Move] up to your immediately gain +1 [Fate Point]. This effect lasts
[Speed] Sq. This additional effect may not be used if until the end of the round.
you have the [Rigor] status.
Merciless Strike
Combat
Max SR
Check
Target
Range
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack
Onslaught
Combat
Max SR
Check
Target
Range
Two Handed
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
Weapon Attack
Scarlet Thrust
Combat
Max SR
Check
Target
Range
Battle Commander
Melee Attack
Spear
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Major
Cost
Limit
Hate 2
(SR)/Scene
You may not target yourself with this skill. The target
may immediately perform one [Timing: Major] action
with the [Weapon Attack] [Magic Attack] or [Special
Attack] tag. Reduce the [Hate] cost of that action by
-2 (minimum 0).
Hatred Charge
Combat
Max SR
Check
Target
Range
5
None
Single
2 Sq.
Timing
Minor
Cost
Limit
Combat
Max SR
Check
Target
Range
Stance
1
Automatic
Single
Close
Timing
Minor
Cost
Limit
Iron Bounce
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Steady Bulwark
Timing
Before Dam
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
Shield
3
Automatic
Single
2 Sq.
Timing
Refer
Cost
Limit
(SR)/Scene
Block Missile
Combat
Max SR
Check
Target
Range
Shield
3
None
Self
Close
Timing
Cost
Limit
Shield Mastery
-
Combat
Max SR
Check
Hate 1
Target
(SR)/Scene Range
Before Chec
5
None
Self
Close
Timing
Constant
Cost
Limit
Great Patience
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Stamina Save
Cleanup
1/Scenario
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
1/Scene
You remove any [Fatigue] you are currently affected Use this skill just after the target rolls on [Exhaustion
by. However, at the end of the scene, you take
Table: Energy or Money]. Reduce the result of that
[Fatigue]. The rating of this [Fatigue] is equal to
roll by -3.
[Removed (Fatigue) Rating + 10].
(Fate 1): If you have reached your Limit for this skill,
(Bonus): You gain +8 [Max HP].
you may pay this cost to use it again.
Anchor Howl
Auto
Max SR
Check
Target
Range
Combat
1
None
Self
Close
Timing
Setup
Cost
Limit
Hate 1
-
Standout
Combat
Max SR
Check
Target
Range
3
None
Single
20 Sq.
Timing
Initiative
Cost
Limit
(SR)/Scene
Armor Crush
Combat
Max SR
Check
Target
Range
Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Shield Smash
Combat
Max SR
Check
Target
Range
Shield
1
Automatic
Single
Close
Timing
Minor
Cost
Limit
Drag-in Territory
Combat
Max SR
Check
Target
Range
Movement
1
Timing
Automatic
Self
Cost
Close
Limit
Move
-
Fish to Catch
Combat
Max SR
Check
Target
Range
Two-Handed
1
Timing
Automatic
Single
Cost
4 Sq.
Limit
After Damag
Hate 1
1/Round
Warcry
General
Max SR
Check
Target
Range
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Initiative
1/Scene
Bitter Experience
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Main Class
Eternal Battlefield
Auto
Max SR
Check
Target
Range
Samurai
Only characters of the Samurai main class may
acquire skills from this list.
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Split-Second Awareness
Auto
Max SR
Check
Target
Range
Combat
1
None
Self
Close
Readiness
Timing
Before Dam
Cost
Limit
1/Scene
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Initiative
Cost
Limit
Fate 1
1/Scenario
Shrike's Thorn
Combat
Max SR
Check
Target
Range
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack Two-Handed
Izuna's Slice
Combat
Max SR
Check
Target
Range
Melee Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
2 Sq.
Limit
-
(Target: Post-Action): The target takes [Decay: 10]. (Target: Mob): The target becomes [Incapacitated]
or [Dead] (your choice).
(Target: Pre-Action): The target's [Initiative]
becomes 0. This effect lasts until the end of the
round.
Pincer Break
Combat
Max SR
Check
Target
Range
Windmill Helix
Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
Melee Attack
Spear
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 3
Close
Limit
-
(Hate Top): You can use this skill with [Target: Line
1 (P)].
Haze Crossing
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Ferry Crossing
Move
-
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Move
-
Katana
5
Automatic
Single
2 Sq.
Timing
Returning Echo
-
Combat
Max SR
3
Timing
After Damag
Check
Automatic
Cost
Target
Single
Cost
Hate 1
Limit
Weapon
Limit
(SR)/Scenari Range
Use this skill just after the target makes a damage
Use this skill just after you are attacked. Deal [SRx4]
roll. Reduce the result of the target's damage roll by direct damage to the character who made the
-[Your (Attack Power)].
attack.
Refer
Victor
Combat
Max SR
Check
Target
Range
1
None
Wide 3 (P)
Close
Timing
Refer
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Mind's Eye
General
Max SR
Check
Target
Range
1
None
Self
Close
Sensitive
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
Warrior's Challenge
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
2 Sq.
Timing
Setup
Cost
Limit
Hate 1
-
Helmet Split
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Kasha's Blade
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-
Grandstand
Combat
Max SR
Check
Target
Range
1
Automatic
Wide 1 (P)
Close
Timing
Minor
Cost
Limit
1/Scene
Cut in Two
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 2
1/Scenario
Lightning Reflexes
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
After Damag
Cost
Limit
Use this skill when you are attacked while [PreAction]. After the current Main Process ends, you
may immediately begin your Main Process. You may
not declare [Standby] through this effect.
Iron-Slicing Blade
General
Max SR
Check
Target
Range
Melee Attack
1
Timing
Automatic
Single
Cost
Close
Limit
Major
1/Scene
Calculating
General
Max SR
Check
Target
Range
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Martial Arts
Auto
Max SR
Check
Target
Range
Monk
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Only characters of the Monk main class may acquire You gain a +2 bonus to [Accuracy]. Your [Evasion
skills from this list.
Checks] and [Resistance Checks] gain a +1D
bonus.
At character creation, Monk characters obtain the
following three skills for free: Martial Arts, Laughing
Taunt, and Shadowless Kick.
Shadowless Kick
Auto
Max SR
Check
Target
Range
Combat
1
Automatic
Single
Close
Timing
Cost
Limit
Monkey Step
Combat
After Check Max SR
Check
Hate 1
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Setup
Hate 1
-
Use this skill just after you have successfully made a You may make a [Normal Move] of 1 Sq.
[Dodge Check] against an attack from the target.
(Hate 1): Increase the distance moved by +1 Sq.
(Target: Mob): After the current Main Process ends,
the target becomes [Incapacitated] or [Dead] (your
choice).
(Hate Top): Deal 5 direct damage to the target.
Breath Control
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Turning Swallow
Timing
Cleanup
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack
Wyvern Kick
Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-
(Target: Pursuit): [Pursuit] triggered by this attack is (Fate 1 & Effect): This skill changes to [Range: 2
not removed.
Sq.] After the current Main Process ends, you
[Teleport] to the same square as the target.
Aerial Rave
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Combat
Max SR
Check
Target
Range
Stance
1
None
Self
Close
Preparation
Timing
Minor
Cost
Limit
You may make a [Safe Move] of 1 Sq. If your attacks You must have either Covering or Long Range
this round trigger [Pursuit], trigger all [Pursuit] stacks Cover in order to acquire this skill. Select a
instead of just one.
secondary target within a range of [Target: Single /
Range: 2 Sq.] from yourself. When using
Covering or Long Range Cover on the
secondary target, that use does not reduce the
number of times the skill can be used, and you may
use the skill even if you have exhausted all of its
uses. In addition, you take a -1 penalty to [Speed].
Drag Move
Combat
Max SR
Check
Target
Range
Movement
1
Timing
Automatic
Single
Cost
Close
Limit
Combat
Max SR
Check
Target
Range
3
Automatic
Single
Weapon
Timing
Instant
Cost
Limit
Hate 1
1/Scene
This skill may only be used when you and no more The target takes [SR] stacks of [Pursuit: 10].
than one enemy are in the same square. You may
make a [Normal Move] up to your [Speed] Sq (the
target may not [Hinder] this movement). At the same
time as your movement, the target makes a [Safe
Move (forced)] to the same square.
Hard Body
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Silent Palm
Timing
Refer
Cost
Limit
Combat
Max SR
Check
Target
Range
3
Timing
Refer
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Close
Limit
-
Hermit Blood
General
Max SR
Check
Target
Range
1
None
Self
Close
Kung-fu Action
Timing
Refer
Cost
Limit
2/Scenario
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Constant
Cost
Limit
Use this skill when you receive the effect of Healing You gain a +[(SR)D] bonus to [Athletics Checks].
Potion (any grade). Reduce your [Fatigue] rating by
an amount equal to the HP you recovered.
(Bonus): You gain +8 Max HP.
Laughing Taunt
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
2 Sq.
Timing
Minor
Cost
Limit
Mantis Action
Combat
Max SR
Check
Target
Range
Swift
3
None
Self
Close
Timing
Setup
Cost
Limit
Hate 1
(SR)/Scene
Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
Close
Limit
-
Grizzly Slam
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-
Adhesion Bee
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Move
-
Daunting Pose
Combat
Max SR
Check
Target
Range
5
Automatic
Single
2 Sq
Timing
After Check
Cost
Limit
(SR)/Scenari
Phantom Step
General
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Move
-
Soul Infusion
General
Max SR
Check
Target
Range
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Archetype Class
Heal
Auto
Max SR
Check
Target
Range
Healer
The skills on this list may only be acquired by main
classes belonging to the Healer Archetype, which
are Cleric, Druid, and Kannagi.
Combat
1
None
Single
4 Sq.
Timing
Major
Cost
Limit
Hate 1
-
Dismissal
Combat
Max SR
Check
Target
Range
Pacification
Special Attack
1
Timing
Major
Opposed (Accuracy + 1 vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-
Combat
Max SR
Check
Target
Range
1
None
Single
Close
Timing
Major
Cost
Limit
Resurrection
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Area Heal
Timing
Major
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
5
None
Area (P)
4 Sq.
Timing
Major
Cost
Limit
Hate 2
(SR)/Scene
Divine Might
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Holy Hit
Timing
Minor
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Minor
Cost
Limit
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Crosier Style
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Healing Mastery
Combat
Max SR
Check
Target
Range
Training
5
None
Self
Close
Revelation
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Scout
1
Automatic
Refer
Refer
Timing
Briefing
Cost
Limit
3/Scenario
Energy Protection
General
Max SR
Check
Target
Range
Preparation
3
Timing
None
Area (P)
Cost
Close
Limit
Water Breathing
Major
Hate 1
1/Scenario
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Area (P)
Cost
Close
Limit
Major
Hate 1
1/Scenario
Divine Favor
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Preacher
Timing
Refer
Cost
Limit
2/Scenario
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Use this skill just after the target rolls on [Exhaustion You gain a +1D bonus to [Negotiation Checks].
Table: Stamina, Energy]. The result of the roll
becomes 0.
(Bonus): You gain +1 [Starting Fate Points].
Assist Attack
Combat
Max SR
Check
Target
Range
Special Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-
Cure
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Major
Cost
Limit
Hate 1
-
Scripture
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Minor
Cost
Limit
Templar Style
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Saint Style
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Bug's Light
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Wide 20 (A) Cost
Close
Limit
Setup
3/Scenario
Reverse Self
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Refer
Cost
Limit
1/Scenario
Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Grace of Faith
Auto
Max SR
Check
Target
Range
Cleric
Only characters of the Cleric main class may
acquire skills from this list.
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Shield Pact
Combat
Max SR
Check
Target
Range
Shield
1
None
Single
4 Sq.
Soul Revive
Timing
Setup
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
2
None
Self
Close
Timing
Initiative
Cost
Limit
Hate 2
-
The target gains [Cancel]. The rating of this [Cancel] You must have Resurrection in order to acquire
is equal to [One [Shield] you are equipped with's
this skill. You may immediately use Resurrection.
(Physical Defense)]. This [Cancel] effect lasts until
the end of the round.
(SR2): When you use this skill, Resurrection may
be used with [Range: 4 Sq.]
Returning Hammer
Combat
Max SR
Check
Target
Range
Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
2 Sq.
Limit
-
Argent Shine
Combat
Max SR
Check
Target
Range
Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Aurora Heal
Combat
Max SR
Check
Target
Range
3
Timing
None
Wide 20 (P) Cost
Close
Limit
Sacred Cure
-
Combat
Max SR
1
Timing
Major
Check
None
Hate 4
Target
Wide 4 (P) Cost
Hate 2
Close
Limit
(SR)/Scenari Range
The target recovers [3D + (Magic Power) +
The target removes one Bad Status currently
(Recovery)] HP.
affecting them, or else reduces their [Hate] by -1.
Major
Sanctuary
Combat
Max SR
Check
Target
Range
5
None
Area (P)
Close
Soothe Mind
Timing
Move
Cost
Limit
Devotion
Combat
Max SR
Check
Target
Range
3
None
Single
Close
Timing
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Move
Cost
Limit
Combat
Max SR
5
Timing
After Damag
Check
None
Cost
Target
Area (P)
Cost
Hate 1
Limit
4 Sq.
Limit
(SR)/Scene
(SR+1)/Scen Range
During the [Damage Apply Step], you receive the
Target all characters who have just received HP
expected HP damage that a target other than
Damage from an attack. The target recovers 2D HP.
yourself would have received. The target receives
This skill may only be used once in response to a
no damage. You do not receive any Bad Statuses as single attack.
a result of this substitution. You can only use this
skill once in response to any given attack.
(Fate 1): Increase the amount of HP recovered by
+5.
Before Dam
Reactive Mastery
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Penance
General
Max SR
Check
Target
Range
1
None
Self
Close
Calm Guidance
Timing
Before Chec
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Supplement Skills
Invoke React
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Adoration
Timing
Setup
Cost
Limit
1/Scenario
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Initiative
Cost
Limit
1/Scenario
You gain a +[Magic Power] bonus to the amount of You may only target willing characters with this skill.
HP recovered when you use Reactive Heal or
Exchange your [HP] with the target's [HP].
Reactive Area Heal. This effect lasts until the end
of the round.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Hate 2): If you have reached your Limit for this skill,
you may pay this cost to use it again.
of the round.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Hate 2): If you have reached your Limit for this skill,
you may pay this cost to use it again.
Judgment Ray
Combat
Max SR
Check
Target
Range
Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Two
Cost
Hate 3
4 Sq.
Limit
1/Scene
Holy Shield
Combat
Max SR
Check
Target
Range
Special Attack
Shield
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Close
Limit
-
Deal [(SR+2)D + (Magic Power)] magical damage to Deal [(Your Reactive Mastery SR + 1)D + (One
the target.
[Shield] you are equipped with's (Magical Defense))]
penetrating damage to the target.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Fate 1): You may use this skill with [Target: Three].
Reactive Heal
Auto
Max SR
Check
Target
Range
Combat
5
None
Single
4 Sq.
Timing
Cost
Limit
After Damag
Hate 1
(SR+1)/Roun
Healing Forge
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Holy Light
Combat
Max SR
Check
Target
Range
Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Healing Light
Combat
Max SR
Check
Target
Range
5
None
Single
Close
Timing
Minor
Cost
Limit
Sacred Wall
Combat
Max SR
Check
Target
Range
3
None
Single
4 Sq.
Timing
Cost
Limit
Before Dam
(SR)/Scenari
Reactive Cure
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Action
Cost
Limit
Hate 1
-
Preparation
1
Timing
None
Area (P)
Cost
Close
Limit
Setup
1/Scenario
Nightingale
General
Max SR
Check
Target
Range
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Faithful Blade
Combat
Max SR
Check
Target
Range
Melee Attack
Blade
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Main Class
Totem Grace
Auto
Max SR
Check
Target
Range
Druid
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Only characters of the Druid main class may acquire You gain a +3 bonus to [Accuracy], and a +[POW
skills from this list.
Mod] bonus to [Physical Defense].
At character creation, Druid characters obtain the
following three skills for free: Totem Grace,
Heartbeat Healing, and Heal. Note that the Heal skill
is found on the Healer Archetype skill list.
3
None
Area (P)
4 Sq.
Timing
3
None
Refer
4 Sq.
Timing
Cost
Limit
Setup
Combat
Max SR
Check
Target
(SR)/Scene Range
Initiative
Hate 2
-
Target a single square. You may target characters in The target removes [Dazed] [Staggered] and [Rigor].
the targeted square with [Hinder]. This effect lasts
until the end of the round.
(Fate 1): This skill's [Hate] cost becomes 0.
(Fate 1): You may use this skill with [Timing:
Initiative].
Nature's Revival
Combat
Max SR
Check
Target
Range
2
None
Self
Close
Burning Bite
Timing
Cleanup
Cost
Limit
Hate 2
-
Combat
Max SR
Check
Target
Range
Lightning Fall
Combat
Max SR
Check
Target
Range
Magic Attack
Shock
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Weapon Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Nature's Wrath
Combat
Max SR
Check
Target
Range
Magic Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
4 Sq.
Limit
-
Deal [(SR+2)D + (Magic Power)] magical damage to Deal [2D + (Magic Power)] magical damage to the
the target. If you used Lightning Fall on the
target.
previous round, reduce this skill's [Hate] cost by -1
(minimum 0).
(Self: Summon Servant): Increase the damage by
+[Active Summon Servant's SR x 6].
Call Storm
Combat
Max SR
Check
Target
Range
Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Four
Cost
Hate 4
20 Sq.
Limit
1/Scene
Camouflage Leaf
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Minor
Cost
Limit
Flanker Fang
Combat
Max SR
Check
Target
Range
1
Automatic
Single
2 Sq.
Regen Mastery
Timing
Before Chec
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Natural Talk
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Wide 1 (A)
4 Sq.
Timing
Cleanup
Cost
Limit
Hate 1
-
Supplement Skills
Servant Summon: Gray Wolf
Combat
Max SR
Check
Target
Range
Servant Summon
3
None
Self
Close
Nature
Timing
Cost
Limit
Preparation
Combat
Setup
Max SR
Check
Hate 1
Target
Range
Crown of Mistletoe
1
None
Single
4 Sq.
Timing
Setup
Cost
Limit
1/Scene
Nature's Companion
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Healing Breeze
Timing
Minor
Cost
Limit
1/Round
Combat
Max SR
Check
Target
Range
3
None
Single
4 Sq.
Timing
Move
Cost
Limit
(SR)/Scene
Heartbeat Healing
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
4 Sq.
Preparation
Timing
Setup
Cost
Limit
Hate 2
-
Servant Summon
3
None
Self
Close
Nature
Timing
Preparation
Setup
Cost
Limit
Hate 1
-
Cure Bloom
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Cleanup
Cost
Limit
Crescent Raker
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
Hail Wind
Combat
Max SR
Check
Target
Range
Magic Attack
Cold
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-
Healing Wind
Combat
Max SR
Check
Target
Range
5
None
Area (P)
Close
Timing
Move
Cost
Limit
Under-Tree Path
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Area (P)
Cost
Close
Limit
Setup
1/Scenario
Tiny Fountain
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
1/Scene
Entrust Life
Combat
Max SR
Check
Target
Range
3
None
Single
4 Sq.
Timing
Initiative
Cost
Limit
(SR)/Scene
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Main Class
Guardian of Souls
Auto
Max SR
Check
Target
Range
Kannagi
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
Guardian Barrier
Combat
Max SR
Check
Target
Range
3
None
Wide 4 (P)
Close
Timing
Ritual of Tensokuhou
Setup
Combat
Max SR
1
Timing
Setup
Check
None
Cost
Hate 4
Target
Single
Cost
Hate 2
Limit
4 Sq.
Limit
(SR)/Scenari Range
The target gains [Barrier: (Magic Power) +
The target may immediately perform one [Timing:
(Recovery)].
Move] action that has the [Movement] tag. At that
time, reduce the amount that action would raise the
target's Hate by -2 (minimum 0).
Kagura Dance
Combat
Max SR
Check
Target
Range
Swift
1
None
Self
Close
Shihohai
Timing
Setup
Cost
Limit
1/Scene
Combat
Max SR
Check
Target
Range
1
None
Area (P)
4 Sq.
Timing
Initiative
Cost
Limit
Hate 2
1/Scenario
Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Combat
Max SR
Check
Target
Range
Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-
Fortune's Path
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
3
None
Single
2 Sq.
Timing
Minor
Cost
Limit
(SR)/Scene
Prayer of Recovery
Combat
Max SR
Check
Target
Range
5
None
Single
4 Sq.
Safe Journey
Timing
Move
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Area (P)
2 Sq.
Timing
Move
Cost
Limit
Blessing of Subjugation
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Blessing of Health
-
Combat
5
None
Self
Close
Timing
Action
Check
Target
Cost
Limit
(SR)/Scenari Range
(SR)/Scenari
You gain a +4D bonus to damage rolls.
This skill can be used at the same time as any
action. During that action, you gain a +4D bonus to
[Recovery].
Cost
Limit
1
None
Self
Close
Summon Shikigami
Timing
Before Chec
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
2
None
Self
Close
Timing
Constant
Cost
Limit
Purification Barrier
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
4 Sq.
Preparation
Timing
Setup
Cost
Limit
Hate 2
-
Prayer of Purity
Combat
Max SR
Check
Target
Range
1
None
Wide 4 (P)
Close
Timing
Setup
Cost
Limit
Hate 2
-
Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
5
None
Single
2 Sq.
Timing
Minor
Cost
Limit
Call Soul
Combat
Max SR
Check
Target
Range
2
None
Self
Close
Timing
Instant
Cost
Limit
Hate 2
-
Movement
3
Timing
None
Self
Cost
Close
Limit
Move
1/Scene
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Archetype Class
Blade Artist
Weapon Master
Auto
Max SR
Check
Target
Range
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
The skills on this list may only be acquired by main You gain a +1D bonus to [Hit Checks].
classes belonging to the Weapon Master Archetype,
which are Assassin, Swashbuckler, and Bard.
Shake Off
Combat
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Quick Assault
Timing
Initiative
Cost
Limit
2/Scenario
You may only target allies with this skill. Your [Hate]
becomes [Target's (Hate) - 2].
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-
Stealth Blade
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Pinpoint
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Minor
Cost
Limit
Trinket Walk
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Instant Focus
Timing
Move
Cost
Limit
1/Scene
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Instant
Cost
Limit
1/Scene
Fencer Style
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Speedy Walk
General
Max SR
Check
Target
Range
1
None
Self
Close
Trick Step
Timing
Minor
Cost
Limit
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Move
(SR)/Scene
Economize
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Explorer
Timing
Refer
Cost
Limit
2/Scenario
General
Max SR
Check
Target
Range
2
None
Self
Close
Timing
Constant
Cost
Limit
Use this skill just after the target rolls on [Exhaustion You gain a +2 bonus to [Detect Unusual], [Prop
Table: Energy, Money]. The result of the roll
Analyze], and [Prop Disable] checks.
becomes 0.
(SR2): The bonus is +1D instead of +2.
(Bonus): You gain +1 Starting Fate Points.
Six Fingers
General
Max SR
Check
Target
Range
1
None
Self
Close
Dark Vision
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Infiltration
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Setup
Cost
Limit
(SR)/Scenari
Razor Edge
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-
Sharp Blade
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Minor
Cost
Limit
Exceptional Blow
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 2
1/Scenario
Scouting
General
Max SR
Check
Target
Range
Scout
1
Timing
Briefing
Basic (Athletics vs. Refer)
Refer
Cost
Refer
Limit
-
Hiding Entry
General
Max SR
Check
Target
Range
Preparation
3
Timing
None
Self
Cost
Close
Limit
Refer
(SR)/Scenari
Acrobat
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Risk Management
General
Max SR
Check
Target
Range
Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Assassin
Only characters of the Assassin main class may
acquire skills from this list.
Assassinate
Auto
Max SR
Check
Target
Range
Combat
5
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 1
1/Scene
Accel Fang
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-
Venom Strike
Combat
Max SR
Check
Target
Range
Weapon Attack
Blight
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Extermination
Combat
Max SR
Check
Target
Range
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 4
Weapon
Limit
Weapon Attack Two-Handed
Deadly Dance
Combat
Max SR
Check
Target
Range
Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Spark Shot
Combat
Max SR
Check
Target
Range
Rapid Shot
Shock
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Ranged Attack
Combat
Max SR
Check
Target
Range
Ranged Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Two
Cost
Hate 3
Weapon
Limit
-
(Extra): Secondary targets within a range of [Target: (Hate 1): Increase the damage by +8.
Area (P) / Range: Close] centered on the initial
target take [DEX Mod] direct damage. This damage
triggers [Weakness] on the secondary target, as if
they had failed their [Dodge Check].
Sore Spot
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Silent Sniper
Timing
Minor
Cost
Limit
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Timing
Move
Cost
Limit
Gust Step
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Pain Needle
Instant
1/Scene
Combat
Max SR
Check
Target
Range
Light
3
Automatic
Single
Weapon
Timing
Instant
Cost
Limit
(SR)/Scene
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Hide in Shadow
Safe Stock
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Refer
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
1/Scene
Sweeper
Auto
Max SR
Check
Target
Range
Combat
1
Automatic
Single
Weapon
Timing
Cleanup
Cost
Limit
Hate 1
-
Fatal Ambush
Combat
Max SR
Check
Target
Range
Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
Sudden Impact
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
Shadow Bind
Combat
Max SR
Check
Target
Range
1
Automatic
Single
4 Sq.
Timing
Minor
Cost
Limit
Hate 1
-
Mobility Attack
Combat
Max SR
Check
Target
Range
Movement
5
Timing
None
Self
Cost
Close
Limit
Move
-
Deadly Poison
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Constant
Cost
Limit
Crypt Shade
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Move
(SR)/Scene
Cold Stare
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Main Class
End of Act
Auto
Max SR
Check
Target
Range
Swashbuckler
Only characters of the Swashbuckler main class
may acquire skills from this list.
Combat
1
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 1
1/Scene
Danse Macabre
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Round Windmill
Timing
Cost
Limit
Hate 1
1/Scene
Combat
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Bloody Piercing
Combat
Max SR
Check
Target
Range
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 4
Weapon
Limit
Weapon Attack
Dual Bet
Combat
Max SR
Check
Target
Range
Deal [(SR+3)D + (Attack Power)] physical damage Deal [2D + (Attack Power)] physical damage to the
to the target, and the target takes [Confusion]. If this target.
[Confusion] is removed by any means, the target
takes 20 direct damage.
(Extra): The target takes [(SRx4) + 5] direct
damage. This damage triggers [Pursuit] one time, as
if the target had failed their [Dodge Check].
Multiple Darts
Combat
Max SR
Check
Target
Range
Street Bet
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Ranged Attack
Combat
Max SR
Check
Target
Range
Cheap Trick
Combat
Max SR
Check
Target
Range
5
Automatic
(SR)#
Weapon
Ranged Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Line 2
Cost
Hate 3
Close
Limit
-
Lightning Step
Timing
Minor
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Move
(SR)/Scene
Take Over
Combat
Max SR
Check
Target
Range
Shield
1
None
Single
Close
Blade Opera
Timing
Before Dam
Cost
Limit
1/Round
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Action
Cost
Limit
Hate 2
(SR)/Scenari
Style
3
None
Self
Close
Timing
Juggler Style
-
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Stunt Action
General
Max SR
Check
Target
Range
1
None
Self
Close
Finger Ring
Timing
Before Chec
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
Opening Gambit
Combat
Max SR
Check
Target
Range
5
Automatic
Refer
Weapon
Timing
Instant
Cost
Limit
Hate 1
1/Scene
Viper's Thrash
Combat
Max SR
Check
Target
Range
Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
Whirlwind
Combat
Max SR
Check
Target
Range
Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
Weapon
Limit
-
Early Thrust
Combat
Max SR
Check
Target
Range
5
Automatic
Single
Weapon
Timing
Minor
Cost
Limit
Break Trigger
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 1
1/Scene
Chase Mastery
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Constant
Cost
Limit
Unicorn Jump
General
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Move
1/Scenario
Mulligan
General
Max SR
Check
Target
Range
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Maestro Echo
Auto
Max SR
Check
Target
Range
Bard
Combat
3
None
Single
4 Sq.
Timing
Damage Roll
Cost
Limit
Hate 1
1/Scene
Only characters of the Bard main class may acquire You cannot target yourself with this skill. When using
skills from this list.
this skill, you may spend up to three [Fate Points] (0
is okay). You gain a +[(Spent [Fate Points] + SR) x
5] bonus to [Weapon Attack] damage rolls.
At character creation, Bard characters obtain the
following three skills for free: Blade Artist, Maestro
Echo, and any one skill with the [Harmony] tag on
the Bard skill list. Note that the Blade Artist skill is
found on the Weapon Master Archetype skill list.
Harmony
3
None
Wide 20 (P)
Close
Preparation
Timing
Setup
Cost
Limit
Hate 1
-
Prelude Onslaught
Combat
Max SR
Check
Target
Range
Harmony
3
None
Wide 20 (P)
Close
Preparation
Timing
Setup
Cost
Limit
Hate 1
-
The target recovers [SRx5] HP during each Cleanup The target gains a +[SRx3] bonus to damage rolls.
Process.
(Effect): While this [Harmony] is in effect, increase
(Effect): While this [Harmony] is in effect, increase your [Hate] by +1 during the Cleanup Process of
your [Hate] by +1 during the Cleanup Process of
every round.
every round.
Rainbow Arabesque
Combat
Max SR
Check
Target
Range
Harmony
1
None
Wide 20 (P)
Close
Curtain Drop
Preparation
Timing
Setup
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Cleanup
Cost
Limit
1/Scene
This skill may only be used on willing targets. Select The target may reduce their [Hate] by -3.
one from [Flame] [Cold] [Shock] [Holy] [Blight]
[Spirit]. The target deals damage of the chosen tag. (Fate 1): This skill may be used with [Target: Single /
Range: 2 Sq.]
(Effect): While this [Harmony] is in effect, increase
your [Hate] by +1 during the Cleanup Process of
every round.
Resonance Beat
Combat
Max SR
Check
Target
Range
Grand Finale
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-
Combat
Max SR
Check
Target
Range
Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-
(Extra): The target take [Pursuit] with a rating equal (Target: Dazed, Rigor, Staggered): Increase the
to your [Initiative].
damage by +15.
Arpeggio
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Cost
Limit
Shifting Baton
-
Combat
Max SR
Check
Target
(SR)/Scene Range
Minor
1
None
Single
4 Sq.
Timing
Move
Cost
Limit
Refer
-
Impromptu
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Duet
Timing
Instant
Cost
Limit
1/Scene
Combat
Max SR
Check
Target
Range
5
Automatic
Single
2 Sq.
Timing
Before Dam
Cost
Limit
1/Round
Style
3
None
Self
Close
Bladesinger Style
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Constant
Cost
Limit
Looter's Song
General
Max SR
Check
Target
Range
Style
3
None
Self
Close
Performance
Timing
Refer
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Preplay
Cost
Limit
Use this skill just after the target rolls on [Exhaustion You make one Treasure Roll on the [Treasure Table:
Table: Stamina or Money]. Reduce the result of that Money].
roll by -3.
(Bonus): You gain a +1 bonus to [Athletics].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
Supplement Skills
Lullaby of the Moonlit Mermaid
Combat
Max SR
Check
Target
Range
Special Attack
Spirit
Instrument
3
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-
Special Attack
Spirit
Instrument
1
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-
Instrument
1
Timing
None
Wide 1 (P) Cost
Close
Limit
Major
Hate Refer
-
Tuning
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Minor
Cost
Limit
Harmony
3
None
Wide 20 (P)
Close
Preparation
Timing
Setup
Cost
Limit
Hate 1
-
Coward's Fugue
Combat
Max SR
Check
Target
Range
Harmony
3
Timing
None
Wide 20 (P) Cost
Close
Limit
Setup
Hate 1
-
Elegant Act
Combat
Max SR
Check
Target
Range
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack
Repeat Note
Combat
Max SR
Check
Target
Range
1
None
Single
2 Sq.
Timing
Major
Cost
Limit
Refer
-
Ritardando
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Move
-
Decrescendo
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Refer
Cost
Limit
Typical Props
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
Troubadour
General
Max SR
Check
Target
Range
2
None
Self
Close
Timing
Constant
Cost
Limit
Special Attack
Spirit
Instrument
3
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-
Bard Style
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Archetype Class
Ultimagica
Auto
Max SR
Check
Target
Range
Mage
Combat
1
None
Self
Close
Timing
Constant
Cost
Limit
The skills on this list may only be acquired by main You gain a +1D bonus to [Hit Checks].
classes belonging to the Mage Archetype, which are
Sorcerer, Summoner, and Enchanter.
Energy Weapon
Combat
Max SR
Check
Target
Range
Preparation
1
Timing
None
Single
Cost
4 Sq.
Limit
Enhance Code
Major
1/Scenario
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Minor
Cost
Limit
Select one from: [Flame] [Cold] [Shock]. The target's During this Main Process, you gain a +[SRx3] bonus
[Weapon Attack] damage changes to magical
to [Magic Attack] damage rolls.
damage, and gains the chosen tag. Treat this effect
as a Combat Status.
(Fate 1): You may use this skill with [Target: Area
(P)].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
Astral Bind
Combat
Max SR
Check
Target
Range
1
Automatic
Single
4 Sq.
Concentration
Timing
Move
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Move
Cost
Limit
The target takes [Rigor]. During this Main Process, if During this Main Process, you gain a +2D bonus to
the target does not receive at least 1 point of HP
[Hit Checks].
Damage, then the target removes this [Rigor] status
at the end of the Main Process.
Prediction
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Cost
Limit
Void Spell
Combat
After Check Max SR
Check
Target
3/Scenario Range
1
Automatic
Single
4 Sq.
Timing
Refer
Cost
Limit
H(3) + F(1)
1/Scenario
Scrying
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Magic Torch
Major
1/Scenario
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Wide 20 (A) Cost
Close
Limit
Setup
3/Scenario
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
Dispel Magic
General
Max SR
Check
Target
Range
3
Refer
Single
2 Sq.
Elemental Shell
Timing
Setup
Cost
Limit
General
Max SR
Check
Target
Range
Preparation
3
Timing
None
Single
Cost
2 Sq.
Limit
Major
Hate 1
(SR)/Scenari
Blink
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Flip Gate
Move
1/Scene
General
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Cost
Limit
Move
Hate 2
1/Scenario
Mage Hand
General
Max SR
Check
Target
Range
Movement
1
Timing
None
Area (P)
Cost
Close
Limit
Magical Pocket
Before Chec
(SRx3)/Scen
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
2/Scenario
Use this skill when you make a [Disable Check]. You Use this skill just after the target rolls on [Exhaustion
gain a +1D bonus to the check. While affected by
Table: Item, Money]. The result of the roll becomes
this skill, you may use Prop Disable with [Range: 0.
4 Sq.]
(Bonus): You gain +1 [Starting Fate Points].
Twilight Mantle
Combat
Max SR
Check
Target
Range
5
None
Self
Close
Timing
Cleanup
Cost
Limit
(SR)/Scene
Close Burst
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Minor
Cost
Limit
(SR)/Scene
Mage Howling
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 2
1/Scenario
Forestall Style
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Mass Analyze
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Setup
Cost
Limit
1/Scene
Fly
General
Max SR
Check
Target
Range
Preparation
3
Timing
None
Single
Cost
2 Sq.
Limit
Major
Hate 1
(SR)/Scenari
Akashic Library
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
Conserving Aura
General
Max SR
Check
Target
Range
Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Spell Maximize
Auto
Max SR
Check
Target
Range
Sorcerer
Combat
5
None
Self
Close
Timing
Damage Roll
Cost
Limit
Hate 1
1/Scene
Archspell
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Lattice Syntax
Timing
Setup
Cost
Limit
1/Scene
Combat
Max SR
Check
Target
Range
Magic Attack
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-
Timing
Setup
Cost
Limit
Hate 3
1/Scenario
Flash Needle
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Flare Arrow
Combat
Max SR
Check
Target
Range
Magic Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Deal [(SRx2)D + (Magic Power)] magical damage to Deal [(SR+2)D + (Magic Power)] magical damage to
the target.
the target.
(Target: Dragon, Giant, Mob): The damage
becomes penetrating.
Burned Stake
Combat
Max SR
Check
Target
Range
Magic Attack
Flame
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 4
4 Sq.
Limit
-
Frost Spear
Combat
Max SR
Check
Target
Range
Freezing Liner
Combat
Max SR
Check
Target
Range
Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Line 3 (P)
Cost
Hate 4
2 Sq.
Limit
-
Serpent Bolt
Combat
Max SR
Check
Target
Range
Magic Attack
Shock
3
Timing
Major
Opposed (Accuracy vs. Resistance)
Wide 1 (P) Cost
Hate 5
4 Sq.
Limit
-
Magic Attack
Shock
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Lightning Nebula
Combat
Max SR
Check
Target
Range
Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Orbital Blur
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Minor
Cost
Limit
Deal [(SR+4)D + (Magic Power)] magical damage to During this Main Process, [Dodge Checks] opposing
the target.
your attacks take a -1D penalty.
Energy Mastery
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Movement
1
Timing
None
Self
Cost
Close
Limit
Timing
Constant
Cost
Limit
Rook Slider
General
Max SR
Check
Target
Range
Style
2
None
Self
Close
Sense Aura
Move
1/Scenario
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
You may make a [Teleport] up to 5 Sq. However, this Use this skill just before you make a [Perception
movement must be made in a straight line or it fails. Check]. You gain a +2D bonus to that check.
Death Cloud
Auto
Max SR
Check
Target
Range
Lamination Syntax
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Setup
Cost
Limit
Hate 3
1/Scenario
Orb of Lava
Combat
Max SR
Check
Target
Range
Magic Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-
Frigid Wind
Combat
Max SR
Check
Target
Range
Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-
Lightning Chamber
Combat
Max SR
Check
Target
Range
Magic Attack
Shock
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 3
5 Sq.
Limit
(SR)/Scene
Robust Battery
Combat
Max SR
Check
Target
Range
3
None
Self
Close
Timing
Move
Cost
Limit
Gaseous Form
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Self
Cost
Close
Limit
Setup
1/Scenario
Offensive Prevention
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
1/Scene
Main Class
Servant Combination
Summoner
Only characters of the Summoner main class may
acquire skills from this list.
At character creation, Summoner characters obtain
the following skills for free: Ultimagica, Servant
Combination, and any one skill with the [Servant
Summon] tag in the Summoner list. Note that the
Ultimagica skill is found in the Mage Archetype skill
list.
Servant Summon
3
None
Self
Close
Auto
Max SR
Check
Target
Range
Combat
5
None
Single
4 Sq.
Timing
Setup
Cost
Limit
Hate 1
1/Scene
Preparation Fairy/Cold
Combat
Timing
Setup
Max SR
Check
Cost
Target
Limit
Range
Servant Summon
3
None
Self
Close
Mythic
Timing
Preparation
Setup
Cost
Limit
Call Servant
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Initiative
Cost
Limit
Hate 1
1/Round
Combat
Max SR
Check
Target
Range
Magic Attack
Blight
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-
Elemental Ray
Combat
Max SR
Check
Target
Range
Elemental Blast
Magic Attack
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-
Combat
Max SR
Check
Target
Range
Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Deal [(SR)D + [INT Mod]] penetrating damage to the Deal [(SR+1)D + (Magic Power)] magical damage to
target. You may only use this skill when you have
the target, and the target takes [Rigor]. You may
the [Fairy] tag.
only use this skill when you have the [Fairy] tag.
Phantasmal Heal
Combat
Max SR
Check
Target
Range
3
None
Single
4 Sq.
Attack Command
Timing
Major
Cost
Limit
Hate 2
-
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Minor
Cost
Limit
The target recovers [(SRx2)D + (Recovery)] HP, and During this Main Process, you gain a +2D bonus to
removes one Bad Status currently affecting them.
physical damage.
You may only use this skill when you have the
[Mythic] tag.
2
Automatic
Single
4 Sq.
Elemental Bolt
Timing
Move
Cost
Limit
Hate 1
-
Combat
Max SR
Check
Target
Range
5
Automatic
Single
4 Sq.
Timing
Move
Cost
Limit
Summoning Mastery
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Manipulator Style
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
1
None
Self
Close
Timing
Constant
Cost
Limit
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Before Chec
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
After Check
Cost
Limit
Hate 1
1/Scene
Use this skill just before making an [Analyze Check]. You may re-roll the check you just made.
You gain a +2D bonus to the check.
Servant Summon
3
None
Self
Close
Preparation Fairy/Flame
Timing
Setup
Cost
Limit
Servant Summon
3
None
Self
Close
Mythic
Timing
Preparation
Setup
Cost
Limit
Magic Attack
Blade
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-
Hunting Dance
Combat
Max SR
Check
Target
Range
Magic Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
4 Sq.
Limit
-
3
Automatic
Single
4 Sq.
Timing
Move
Cost
Limit
Hate 1
(SR)/Scene
Summoner's Whip
Combat
Max SR
Check
Target
Range
Whip
3
None
Self
Close
Timing
Move
Cost
Limit
Hate 1
(SR)/Scene
Phantasmal Ride
General
Max SR
Check
Target
Range
Movement
3
Timing
None
Self
Cost
Close
Limit
Move
Hate 1
-
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Constant
-
Main Class
Infinity Force
Enchanter
Only characters of the Enchanter main class may
acquire skills from this list.
Auto
Max SR
Check
Target
Range
Combat
1
None
Single
4 Sq.
Timing
Refer
Cost
Limit
1/Scene
Accuracy Support
Combat
Max SR
Check
Target
Range
Enchantment Preparation
1
None
Single
4 Sq.
Elixir
Timing
Setup
Cost
Limit
Hate 1
-
Haste
Combat
Max SR
Check
Target
Range
Enchantment Preparation
Combat
Max SR
Check
Target
Range
Enchantment Preparation
3
None
Single
4 Sq.
Timing
Setup
Cost
Limit
Hate 1
-
Mind Bolt
Timing
Setup
Mind Shock
Combat
Max SR
Check
Target
Range
Astral Hypno
Magic Attack
Spirit
5
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate 4
4 Sq.
Limit
(SR)/Scenari
Combat
Max SR
Check
Target
Range
Special Attack
Spirit
1
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-
Cast On Beat
Special Attack
1
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Major
Cost
Limit
Hate 2
-
The target takes two stacks of [Pursuit] with a rating You may immediately use two [Timing: Setup]
equal to [[INT Mod] + 8].
Enchanter or Mage Archetype skills.
(Fate 1): The target takes three stacks of instead of
two.
Pulse Bullet
Combat
Max SR
Check
Target
Range
5
Automatic
Single
4 Sq.
True Guide
Timing
Minor
Cost
Limit
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Minor
Cost
Limit
Astral Mastery
Combat
Max SR
Check
Target
Range
Training
3
None
Self
Close
Sustainer Style
Timing
Constant
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
2
None
Self
Close
Timing
Constant
Cost
Limit
Mana Link
General
Max SR
Check
Target
Range
1
Automatic
Single
4 Sq.
Spinning Fate
Timing
Refer
Cost
Limit
1/Scene
General
Max SR
Check
Target
Range
1
None
Single
20 Sq.
Timing
Refer
Cost
Limit
1/Scene
(Hate 1): If you have reached your Limit for this skill, (Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
you may pay this cost to use it again.
Supplement Skills
Gain Immunity
Combat
Max SR
Check
Target
Range
Enchantment Preparation
Brain Vice
Timing
Setup
same Briefing.
Blackout
Combat
Max SR
Check
Target
Range
1
Automatic
Single
4 Sq.
Gazer Style
Timing
Move
Cost
Limit
Combat
Max SR
Check
Target
Range
Style
3
None
Self
Close
Timing
Constant
Cost
Limit
Keen Edge
Combat
Max SR
Check
Target
Range
Enchantment Preparation
3
None
Single
4 Sq.
Timing
Setup
Cost
Limit
Hate 1
-
Astral Chaff
Combat
Max SR
Check
Target
Range
Enchantment Preparation
1
None
Single
4 Sq.
Timing
Setup
Cost
Limit
Hate 1
-
Nightmare Sphere
Combat
Max SR
Check
Target
Range
Magic Attack
Spirit
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-
Electrical Fuzz
Combat
Max SR
Check
Target
Range
Special Attack
Shock
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-
Force Step
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Minor
Cost
Limit
Prismize
Combat
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Move
Cost
Limit
Mana Channeling
General
Max SR
Check
Target
Range
Preparation
1
Timing
None
Wide 20 (P) Cost
Close
Limit
Setup
Hate 2
1/Scenario
Dancing Staff
General
Max SR
Check
Target
Range
1
None
Self
Close
Timing
Constant
Cost
Limit
Undo
Combat
Max SR
Check
Target
Range
1
None
Single
4 Sq.
Timing
Minor
Cost
Limit
Main Process.
Overrunner
Combat
Max SR
Check
Target
Range
Enchantment Preparation
3
None
Single
4 Sq.
Timing
Cost
Limit
Setup
Hate 1
(SR+1)/Sce