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N/A

Basic Skills
These skills are possessed by all characters.

Enemy Scouting
Basic
Max SR
Check
Target
Range

Scout
N/A
Timing
Basic (Athletics)
Refer
Cost
Refer
Limit

Briefing
-

Use this skill when you attempt to acquire


information about enemies in the next scene.
(Result: 10) You learn the number of enemies
appearing.
(Result: 20) You learn the name of the lowest
ranked enemy (if there are several tied for the same
rank, GM's choice), along with whether they have
the [Boss] or [Mob] tags.
(Fumble): The enemy notices your scouting.

Detect Unusual
Basic
Max SR
Check
Target
Range

N/A
Timing
Setup
Basic (Perception vs Detection Difficulty
Wide 20 (A) Cost
Close
Limit
-

This skill targets everything in range that has a


[Detection Difficulty]. The target removes any
[Concealed] or [Hidden] effects. You do not have to
remove these effects from your allies.

Prop Analyze
Basic
Max SR
Check
Target
Range

This skill targets a single Prop with a [Analysis


Difficulty]. The target becomes [Analyzed].

Basic Weapon Attack


Basic
Max SR
Check
Target
Range

N/A
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Weapon
Limit
Weapon Attack

Deal [Attack Power + 1D] physical damage.

N/A
Timing
Major
Basic (Analysis vs Analysis Difficulty)
Refer
Cost
1 Sq.
Limit
-

Basic Magic Attack


Basic
Max SR
Check
Target
Range

Magic Attack
Staff
Magic Stone
N/A
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
4 Sq.
Limit
-

Deal [Magic Power + 1D] magical damage.

Item Appraisal
Basic
Max SR
Check
Target
Range

Change Equipment

N/A
Timing
Major
Basic (Analysis vs Analysis Difficulty)
Refer
Cost
Close
Limit
-

This skill targets a single Item with a [Analysis


Difficulty]. The target becomes [Analyzed].

Basic
Max SR
Check
Target
Range

Preparation
N/A
Timing
None
Self
Cost
Close
Limit

Movement
N/A
Timing
None
Self
Cost
Close
Limit

Dash
Move
-

You may make a [Normal Move] up to your [Speed]


Sq.

Basic
Max SR
Check
Target
Range

Movement
N/A
Timing
None
Self
Cost
Close
Limit

N/A
None
Self
Close

Move
-

You may make a [Normal Move] up to your [Speed]


+ 2 Sq. Immediately after, you lose a Minor Action.
If you have no Minor Action to lose, you cannot use
this skill.

Coup de Grace
Basic
Max SR
Check
Target
Range

You can move an item from a [Inventory Slot] to an


[Equipment Slot], or vice versa. You may also drop
or pick up an item in your square or change a piece
of equipment. There is no limit to the number of
equipment changes you may perform with a single
action. You can use this basic skill any number of
times during a Briefing.

Run
Basic
Max SR
Check
Target
Range

Minor

Protect

Timing

Instant

Cost
Limit

Basic
Max SR
Check
Target
Range

N/A
None
Single
Close

Timing

Before Dam

Cost
Limit

Use this skill after you've made an attack that dealt Use when an ally other than you would take
at least 1 damage to an [Incapacitated] target during damage. You take the damage instead of the target,
this Main Process. That target becomes [Dead].
and the target is unaffected by the attack. You must
be in the [Pre-Action] state to use this ability, and
become [Post-Action] after using it. This skill may
only be used once in response to any given attack.
Enemies cannot use this skill.

Enemy Identification
Basic
Max SR
Check
Target
Range

N/A

Timing

Setup

Basic (Knowledge vs Identification Diffic

Single
20 Sq.

Cost
Limit

This skill can only target a character with an


[Identification Difficulty]. The target becomes
[Identified].

Prop Disable
Basic
Max SR
Check
Target
Range

N/A
Timing
Major
Basic (Disable vs Disable Difficulty)
Refer
Cost
1 Sq.
Limit
-

This skill targets a single Prop that has been


[Analyzed] and has a [Disable Difficulty]. The
target's effects end.

Hide
Basic
Max SR
Check
Target
Range

N/A
None
Self
Close

Timing

Major

Cost
Limit

You become [Hidden]. However, you cannot use this


skill if you are Hate Top, if another character could
[Hinder] you, or if you have any Bad Statuses.

Trade
Basic
Max SR
Check
Target
Range

Preparation
N/A
Timing
None
Single
Cost
Close
Limit

Minor
-

You can move an item from your [Inventory Slot] into


a willing target's [Inventory Slot]. If the target has no
empty [Inventory Slots], the item is dropped in the
same square as the target. You can use this basic
skill any number of times during a Briefing.

Shift
Basic
Max SR
Check
Target
Range

Movement
N/A
Timing
None
Self
Cost
Close
Limit

Move
-

You may make a [Safe Move] of 1 Sq. Immediately


after, you lose a Minor Action. If you have no Minor
Action to lose, you cannot use this skill.

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Common Skills

Scramble
Combat
Max SR
Check
Target
Range

Common

3
None
Self
Close

Timing

Initiative

Cost
Limit

(SR)/Scene

All characters may take skills from the Common list. You immediately remove your [Standby] status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Weapon Bash
Combat
Max SR
Check
Target
Range

Weapon Mastery

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage


to the target.
(Critical): Increase the damage by +2D.

Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Training
5
None
Self
Close

Constant

Cost
Limit

When you acquire this skill, select one of the


following: [Blade] [Spear] [Katana] [Whip] [Hafted]
[Martial Arts] [Staff] [Throwing] [Bow] or [Light].
Name this skill like Weapon Mastery: Blade. You
can acquire this skill multiple times, but each time
must be under a different name with its own
separate SR. You gain a +[(SR)D] bonus to
[Weapon Attack] damage rolls made with the
chosen tag. Each attack cannot receive the effect of
more than one Weapon Mastery at a time.

Magic Mastery
Combat
Max SR
Check
Target
Range

Timing

Search Enemy

Timing

Constant

Cost
Limit

You gain a +[SRx2] bonus to your [Magic Power].

General
Max SR
Check
Target
Range

Scout
1

Timing

Briefing

Basic (Athletics vs Identification Difficult

Refer
Refer

Cost
Limit

3/Scenario

This skill targets the next scene. The difficulty of the


check is equal to the lowest [Identification Difficulty]
amongst all enemies appearing in the scene. You
learn the number of enemies appearing, as well as
each enemy's Rank, and whether they have the
[Boss] or [Mob] tags.
(Fumble): The enemy notices your scouting.

Standby Caution
General
Max SR
Check
Target
Range

Swift
3
None
Self
Close

Timing
Cost
Limit

Double Set
Setup

General
Max SR
Check
Target
(SR)/Scene Range

Swift
3
None
Self
Close

Timing

Setup

Cost
Limit

(SR)/Scenari

You immediately perform Detect Unusual as well You may immediately use two [Timing: Setup]
as one other [Timing: Setup] action (you choose the actions.
order to perform them).

Value Up
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Cooking

Timing

Refer

Cost
Limit

Use this skill when the target's Drop Item Roll die
shows a 1. The target may reroll that die.
(Bonus): You gain +1 [Starting Fate Point].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-play

Cost
Limit

You may use this skill if your sub class is Chef,


Maid, or Elder Maid. You receive two items that do
not exceed an Item Rank you can use that have the
[Food] tag.
(Connection: Merchant, Farmer, Housekeeper):
You receive three items instead of two.

Scribe Scroll
General
Max SR
Check
Target
Range

1
None
Self
Close

Imbue

Timing

Pre-play

Cost
Limit

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-play

Cost
Limit

You may use this skill if your sub class is Scribe,


Arcanist, or Spellthief. You receive two items that do
not exceed an Item Rank you can use that have the
[Scroll] tag.

You may use this skill if your sub class is Gemsmith,


Jeweler, or Devotee. You receive two items that do
not exceed an Item Rank you can use that have the
[Gem] tag.

(Connection: Intellectual, Scholar, Apprentice):


You receive three items instead of two.

(Connection: Artist, Arcanist, Miner): You receive


three items instead of two.

Armsmith
General
Max SR
Check
Target
Range

3
None
Self
Close

Heavy Arms Mastery

Timing

Pre-play

Cost
Limit

Fate 2
-

You may use this skill if your sub class is


Blacksmith, Weaponsmith, or Armorer. You receive
one item with an Item Rank that does not exceed
your CR that has the [One-Handed] tag.
(SR2): The received item may have the [TwoHanded] tag.
(SR3): The received item may have the [Heavy
Armor] [Medium Armor] or [Light Armor] tag.
(Connection: Merchant, Miner, Trader): Reduce
the [Fate Point] cost of this skill to 1.

General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

The negative [Initiative] modifiers on all items you


have equipped become 0.

Training
General
Max SR
Check
Target
Range

1
None
Self
Close

Physical Toughness

Timing

Constant

Cost
Limit

When you acquire this skill, select one of the


following: STR, DEX, POW, or INT. Change the
name of this skill to be like Training: STR. You
can acquire this skill multiple times, but each time
must be under a different name. You gain +3 to the
chosen Base Stat.

General
Max SR
Check
Target
Range

Timing

Constant

Cost
Limit

You gain +16 [Max HP].

Common Skills

Toxin Skills

Training
1
None
Self
Close

Contaminate Weapon
Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Setup
Hate 2
1/Scenario

All characters may take skills from the Common list. When using this skill, you may consume one [Toxin]
item with an Item Rank of at most [CR - 5 (minimum
1)] that inflicts a Bad Status. When you deal
damage with Basic Weapon Attack, you can inflict
the same Bad Status the consumed [Toxin] item
would have inflicted to the target of that attack. Treat
this effect as a Combat Status.
(Fate 1 & Self: Poison-User, Curseblade,
Avenger): If you have reached your Limit for this
skill, you may pay this cost to use it again.

Miasmize

Poison Mastery

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Action

Cost
Limit

Use this skill at the same time you use a [Toxin].


(Hate 1): The [Toxin] can be used with [Range: 4
Sq.].
(Hate 2): The [Toxin] can be used with [Target: Area
(P)].
(Fate 1): The [Toxin] can be used with [Target: Area
(P)].

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to the [Attack Check] of


[Toxins] you use. In addition, you can use [Toxins]
with an Item Rank equal to your [CR+2] and lower.

Common Skills

Delayed Trigger
Combat
Max SR
Check
Target
Range

Charm Skills

Preparation
1
Timing
None
Self
Cost
Close
Limit

Briefing
-

All characters may take skills from the Common list. When you use this skill, you may consume one
[Charm] item. At the beginning of your first Main
Process in the next scene, you gain the effect of the
consumed [Charm].
(Fate 1): Choose an additional [Charm] different
from the first consumed [Charm], and consume it. At
the beginning of your first Main Process in the next
scene, you gain the effect of both consumed
[Charms].

Dealing Card
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Sigilation

Timing

Refer

Cost
Limit

1/Scene

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-Play

Cost
Limit

Use this skill when a target other than yourself


begins their Main Process. You may immediately
use one [Target: Self] [Charm], with the target of the
Charm changing to the target of this skill.

You may use this skill if your sub class is


Talismancer, Sigilmaker, or Rune Knight. You
receive two items that do not exceed an Item Rank
you can use that have the [Charm] tag.

(Fate 1 & Self: Talismancer, Rune Knight): If you


have reached your Limit for this skill, you may pay
this cost to use it again.

(Connection: Intellectual, Scribe, Fortune-Teller):


You receive three items instead of two.

Fake Death
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Cleanup

Cost
Limit

1/Scenario

Reduce your [Hate] by -5.

Attack Mastery
Combat
Max SR
Check
Target
Range

Training
5
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +[SRx2] bonus to your [Attack Power].

Quick Checker
General
Max SR
Check
Target
Range

Swift
3
None
Self
Close

Timing

Setup

Cost
Limit

(SR)/Scene

You immediately perform Enemy Identification as


well as one other [Timing: Setup] action (you choose
the order to perform them).

Treasure Hunt
General
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Refer

Cost
Limit

Use this skill just before you make a roll on the


Treasure Table. You gain a +[SRx5] bonus to that
roll.

Pharmacist
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-play

Cost
Limit

You may use this skill if your sub class is Herbalist,


Pharmacist, or Doctor. You receive two items that do
not exceed an Item Rank you can use that have the
[Medicine] tag.
(Connection: Artist, Alchemist, Forager): You
receive three items instead of two.

Material Gatherer
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-play

Cost
Limit

You may use this skill if your sub class is Forager,


Miner, Frontier Guard, or Trader. You may make one
roll on [Treasure Table: Magic Reagents].
(Connection: Freeman, Cartographer): You gain a
+4 bonus to the roll.
(Connection: Explorer, Hunter): You gain a +4
bonus to the roll.

Retentive Memory
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Knowledge Checks].

Fortune Star
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain +2 [Starting Fate Points].

Ravage
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Instant

Cost
Limit

Hate 1
-

During this Main Process, [Toxins] that you use deal


10 direct damage in addition to their usual effects.
(CR11): Increase the direct damage to 20.
(CR21): Increase the direct damage to 30.

Dispense Poison

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Pre-Play

Cost
Limit

You may use this skill if your sub class is PoisonUser, Alchemist, or Curseblade. You receive two
items that do not exceed an Item Rank you can use
that have the [Toxin] tag.
(Connection: Freeman, Pharmacist, Outlaw): You
receive three items instead of two.

Instant Draw
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Instant

Cost
Limit

(SR)/Scene

You may immediately use one [Timing: Move]


[Charm].

Card Mastery
General
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Constant

Cost
Limit

You can use [Charm] items with an Item Rank equal


to or less than your [CR+SR]. You gain +(SRx3)
[Inventory Slots]. You can only store [Charms] in
these additional [Inventory Slots], and the stored
items cannot be subjected to undesired effects,
such as actions other than yours, or the [Exhaustion
Table: Items].

Racial Skills

Gift
General
Max SR
Check
Target
Range

Human
Only characters of the Human race may take these
skills.

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain +2 [Starting Fate Points].

Human Discipline
General
Max SR
Check
Target
Range

1
None
Self
Close

Entrusted Hope

Timing

Constant

Cost
Limit

You gain +1 to all [Base Stats].

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

During a combat scene, if an ally within 20 Sq. of


you is [Incapacitated], you gain a +1D bonus to all
checks.
(Bonus): You gain +8 [Max HP].

Picky Choice
General
Max SR
Check
Target
Range

1
None
Self
Close

Custom Weapon

Timing

Refer

Cost
Limit

2/Scenario

Use this skill just before you make a Treasure Roll.


You may make the Treasure Roll twice, and take
either result.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [Blade] [Katana]
[Spear] [Hafted] [Whip] [Martial Arts] [Bow]
[Throwing] [Instrument] and [Light] tags that have an
Item Rank equal to your [CR+2] or lower.

Racial Skills

Visionary
General
Max SR
Check
Target
Range

Elf

1
None
Self
Close

Timing

Constant

Cost
Limit

Only characters of the Elf race may take these skills. You can detect all Props and [Gimmicks] that have
the [Magical] tag within line of sight as if they had
[Detection Difficulty: Automatic].

Elven Teachings
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Elemental Buster

Timing

Constant

Cost
Limit

You gain +2 [Base DEX] and [Base POW].

Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Hit Checks], and checks


made against a character's [Identification Difficulty],
when those checks include characters with the
[Fairy] tag.

Photosynthesis
General
Max SR
Check
Target
Range

1
None
Self
Close

Elven Accomplishment
Cleanup
3/Scenario

Use this skill when you have 0 [Fate Points]. You


gain +1 [Fate Point].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [One-Handed]
and [Medium Armor] tags that have an Item Rank
equal to your [CR+2] or lower.

Racial Skills

Adamant Heart
General
Max SR
Check
Target
Range

Dwarf
Only characters of the Dwarf race may take these
skills.

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

Combat
Max SR
Check
Target
Range

Cost
Limit

1/Scenario

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Hit Checks], and checks


made against a character's [Identification Difficulty],
when those checks include characters with the
[Humanoid] tag.

Infravision
1
None
Self
Close

Initiative

Highway Guard

You gain +2 [Base STR] and [Base POW].

General
Max SR
Check
Target
Range

Timing

You recover [[Base STR] x 2] HP.

Dwarven Skill
General
Max SR
Check
Target
Range

1
None
Self
Close

Dwarven Armaments

Timing

Constant

Cost
Limit

You are not affected by [Darkness] or other similar


unwanted effects.
(Bonus): You gain +1 [Starting Fate Point].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [Heavy Armor]
[Medium Armor] and [Shield] tags that have an Item
Rank equal to your [CR+2] or lower.

Racial Skills

Mystical Path
General
Max SR
Check
Target
Range

Half-Alv

Movement
1
Timing
None
Self
Cost
Close
Limit

Minor
Hate 1
-

Only characters of the Half-Alv race may take these You may make a [Teleport] of 1 Sq.
skills.

Memories of the Alv


General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Analyzer

Timing

Constant

Cost
Limit

You gain +2 [Base DEX] and [Base INT].

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Hit Checks], and checks


made against a character's [Identification Difficulty],
when those checks include characters with the
[Construct] tag.

Native Operator
General
Max SR
Check
Target
Range

1
None
Self
Close

Progressive Relic

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Operate Checks].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You become able to use items that have the [Toxin]


[Charm] [Scroll] and [Gem] tags with an Item Rank
equal to your [CR+2] or lower.

Racial Skills

Siesta
General
Max SR
Check
Target
Range

Werecat

Preparation
3
Timing
None
Self
Cost
Close
Limit

Rest Time
3/Scenario

Only characters of the Werecat race may take these Reduce the rating of [Fatigue] you are suffering from
skills.
by -[SRx15].
(Bonus): You gain +1 [Starting Fate Point].

Cat's Grace
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Cat's Bell

Timing

Constant

Cost
Limit

You gain +4 [Base DEX].

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Action

Cost
Limit

1/Scene

Use this skill with any kind of action. During that


action, you gain a +[Your (Hate) x 3] bonus to
[Recovery].
(CR16): The multiplier bonus becomes x4.

Glide Walk
General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Cat's Whisker
-

General
Max SR
Check
Target
(SR)/Scene Range
Move

1
None
Self
Close

Timing

Constant

Cost
Limit

You may make a [Safe Move] up to your [Speed] Sq. You gain a bonus +1D to [Perception Checks].
(Minor): Increase the distance moved by +1 Sq.

Racial Skills

Wolf's Olfaction

Wolf Fang
Only characters of the Wolf Fang race may take
these skills.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You may treat characters with [Hidden] as if they did


not have that condition, and may recognize and
target them with actions.
(Bonus): You gain +1 [Starting Fate Point].

Wolf's Constitution
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Moonglow

Timing

Constant

Cost
Limit

You gain +4 [Base STR].

Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Timing

Action

Cost
Limit

1/Scene

Use this skill with any kind of action. During that


action, you gain a +[[STR Mod] + 5] bonus to
[Recovery].

Moonlight Veil
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Hunting Attire

Timing

Constant

Cost
Limit

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

While you are [Hate Top], you gain [Cancel: (SRx3)]. Out of items that you can normally equip, you
become able to use items with the [Two-Handed]
[Helm] and [Glove] tags that have an Item Rank
equal to your [CR+2] or lower.

Racial Skills

Substitute Tail
General
Max SR
Check
Target
Range

Fox Tail

1
None
Self
Close

Timing

Constant

Cost
Limit

Only characters of the Fox Tail race may take these You acquire one skill from a skill list other than from
skills.
your Archetype Class, Main Class, or Race. You can
acquire only one skill, but may raise that skill's SR
normally.
(Bonus): Reduce your [Max HP] by -10.

Fox's Guile
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Femme Fatale

Timing

Constant

Cost
Limit

You gain +4 [Base POW].

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Hit Checks], and checks


made against a character's [Identification Difficulty],
when those checks include characters with the
[Human] tag.

Nine-Tailed Seduction
General
Max SR
Check
Target
Range

1
None
Self
Close

Seven-Tailed Variety

Timing

Before Chec

Cost
Limit

3/Scenario

When you acquire this skill, select [Male] or


[Female]. Change the name of this skill to be like
Nine-Tailed Seduction: Male. You can acquire this
skill multiple times, but each time must be under a
different name. When you make a [Negotiation
Check] opposed by a character with the chosen tag,
you gain a +2D bonus to that check. However, if the
GM decides this skill isn't valid against the
opponent, it cannot be used.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Preplay

Cost
Limit

Roll 1D, and then acquire the designated effect for


the result: [1: (Attack Power) +2] [2: (Magic Power)
+2] [3: (Physical Defense) +4] [4: (Magical Defense)
+4] [5: [Initiative] +4] [6: [Starting Fate Point] +2].
This effect lasts until the end of the scenario.
(CR2): Increase the bonus of each listed effect by
double.

Racial Skills

Tattoo Pattern: Empress

Race of Ritual
Only characters of the Race of Ritual may take
these skills.

Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Move
1/Scenario

You gain [Cancel: 5].


(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Ritual Transmission
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Tattoo Pattern: Strength

Timing

Constant

Cost
Limit

You gain +4 [Base INT].

Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Move
1/Scenario

You gain a +3 bonus to [Attack Power]. Treat this


effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Overdrive
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Activation

Timing

Action

Cost
Limit

Hate 1
1/Scenario

General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Setup
Hate 2
1/Scenario

Use this skill at the same time as a skill with [Timing: Choose one skill with [Limit: n/Scenario] that you
Major]. Treat that skill as though it had +2 SR (the
have already used at least once, and recover a use
Max SR may be exceeded).
of that skill.

Favored Arts
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

When you acquire this skill, choose one [Combat]


skill that you already have acquired. Increase that
skill's SR by +1. The chosen skill may exceed your
[CR+1], but it cannot exceed its Max SR.

Extra Move
General
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Cleanup
1/Scene

You may make a [Safe Move] of 1 Sq.


(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Skill Practice
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

When you acquire this skill, select one of the


following: Athletics, Endurance, Disable, Operate,
Perception, Negotiation, Knowledge, or Analyze.
Change the name of this skill to be like Skill
Practice: Athletics. You can acquire this skill
multiple times, but each time must be under a
different name. You gain a +1D bonus to checks
using the chosen attribute.

Forest Dancer
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain +4 [Initiative].

Evergreen
Combat
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain +4 [Magical Defense].


(CR11): The bonus increases to +8.
(CR21): The bonus increases to +12.

Deepwood Scout
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to the checks of actions with


the [Scout] tag.
(Bonus): You gain +1 [Starting Fate Point].

Gold Finger
General
Max SR
Check
Target
Range

3
None
Self
Close

Timing
Cost
Limit

Refer
(SR)/Scenari

Use this skill just after you make a Treasure Roll.


Add +10 to the result of the roll.

Silver Lining
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

After Check

Cost
Limit

Use this skill when you roll a Fumble on a check.


Reroll that check. In addition, add +2 to the result of
the rerolled check.

Maester's Eye
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Analyze Checks].

Tomb Raider
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You can detect all Props and [Gimmicks] that have


the [Mechnical] tag within line of sight as if they had
[Detection Difficulty: Automatic].

Parallel Mind
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You do not lose the ability to [Hinder] when you have


the [Dazed] or [Rigor] conditions.

Dimension Walker
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

When you [Teleport] (not including forced


movement), you may increase the distance you
move by +1 Sq.

Cat's Eye
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You are not affected by [Darkness] or other similar


unwanted effects.
(Bonus): You gain +1 [Starting Fate Point].

Cat Reflextion
Combat
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Constant

Cost
Limit

When you receive [Pursuit], reduce the rating by -5.


If the rating drops to 0 or lower, you do not receive
[Pursuit].
(CR11): Reduce the rating by -10 instead.
(CR21): Reduce the rating by -15 instead.

Stylish Tail
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [Cloak] [Glove]
and [Boot] tags that have an Item Rank equal to
your [CR+2] or lower.

Wild Runner
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

When you are not equipped with [Heavy Armor] or


[Medium Armor], you gain a +1 bonus to [Speed].

Silent Predator
Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Timing

Constant

Cost
Limit

While you are [Hate Under], you gain a +[SRx3]


bonus to damage rolls.

Bushwalker
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You can detect all Props and [Gimmicks] that have


the [Natural] tag within line of sight as if they had
[Detection Difficulty: Automatic].

Three-Tailed Energy
General
Max SR
Check
Target
Range

Training
1
None
Self
Close

Timing

Refer

Cost
Limit

3/Scenario

Use this skill when a skill would cost you a single


[Fate Point]. The effect of that skill activates without
you spending the [Fate Point].

Five-Tailed Sublimation
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Initiative

Cost
Limit

1/Scenario

Use this skill while you are [Incapacitated] during a


combat scene. The target gains +1 [Fate Point].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Bonus): You gain +1 [Starting Fate Point].

Fox's Disguise
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [Light Armor]
[Cloak] or [Boot] tags that have an Item Rank equal
to your [CR+2] or lower.

Tattoo Pattern: Magician


General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Move
1/Scenario

You gain a +3 bonus to [Magic Power]. Treat this


effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Tattoo Pattern: Chariot


Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Move
1/Scenario

You gain a +6 bonus to [Initiative]. Treat this effect


as a Combat Status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Talismonger
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Out of items that you can normally equip, you


become able to use items with the [Staff] [Magic
Stone] [Helm] and [Bag] tags that have an Item
Rank equal to your [CR+2] or lower.

Archetype Class

Hate Exchange
Combat
Max SR
Check
Target
Range

Warrior
The skills on this list may only be acquired by main
classes belonging to the Warrior Archetype, which
are Guardian, Samurai, and Monk.

Weapon Attack
3
Timing
Major
Opposed (Accuracy vs. Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

(Success): A secondary target within a range of


[Target: Single / Range: (SRx2) Sq.] from you may
reduce their [Hate] by -2.

Combat
Max SR
Check
Target
Range

Cost
Limit

1/Scenario

Special Attack
5
Timing
Major
Opposed (Accuracy vs. Evasion)
Single
Cost
Hate 1
Close
Limit
-

Deal [(SR)D + (STR Mod)] penetrating damage to


the target. The effects of Weapon Mastery may
apply to this damage roll.
(Hate Top): This skill gains a +1 bonus to its [Hit
Check].

Faultless Hit
1
None
Self
Close

Initiative

Aura Saber

Deal [1D + (Attack Power)] physical damage to the


target.

Combat
Max SR
Check
Target
Range

Timing

Target an ally with higher [Hate] than yourself. You


trade [Hate] values with the target.

Taunting Blow
Combat
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Assault Stance

Timing

Minor

Cost
Limit

During this Main Process, you gain a +1D bonus to


[Hit Checks].

Combat
Max SR
Check
Target
Range

Stance
5
None
Self
Close

Preparation
Timing
Minor
Cost
Limit

While in this stance, you gain a +[SRx4] bonus to


damage rolls. You take a -2 penalty to [Dodge
Checks].

Relief Guard
Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Covering
Move
1/Scene

You may make a [Normal Move] up to your [Speed]


Sq. After you end your movement, if there are any
allies in the same square as you, they each may
reduce their [Hate] by -2.

Combat
Max SR
Check
Target
Range

5
None
Single
Close

Timing

Before Dam

Cost
Limit

(SR)/Round

During the [Damage Apply Step], you receive the


expected HP damage that a target other than
yourself would have received. The target receives
no damage. You can only use this skill once in
response to any given attack.

(Minor): Increase the distance moved by +1 Sq.

Cool Defense
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Taunting Shout

Timing

Before Dam

Cost
Limit

Hate 1
1/Scene

Use this skill when you are hit with an attack. You
ignore any Hate Damage, or damage from [Pursuit]
or [Weakness] that attack would have dealt.

Combat
Max SR
Check
Target
Range

1
None
Single
2 Sq.

Style
1
None
Self
Close

After Damag

Cost
Limit

Hate 1
1/Round

Target an ally other than yourself who was just


damaged by an attack. The target may reduce their
[Hate] by -1.

Mighty Bow Style


Combat
Max SR
Check
Target
Range

Timing

Observation

Timing

Constant

Cost
Limit

This skill only produces an effect when you have a


[Bow] equipped. The range of your equipped [Bow]
increases by +1 Sq. You become able to make
[Ranged Attacks] in close range.

General
Max SR
Check
Target
Range

Scout
1

Timing

Briefing

Basic (Perception vs. Identification Diffi

Refer
Refer

Cost
Limit

This skill targets the next scene. The difficulty of the


check is equal to the lowest [Identification Difficulty]
among all enemies appearing in the scene. You
learn the name, appearance, rank, and tags of two
enemies appearing in the scene (GM's choice). You
take [Fatigue: (Base POW)].
(Fumble): The enemy notices your scouting.

Trap Cover
General
Max SR
Check
Target
Range

1
None
Single
2 Sq.

Soldier Coerce

Timing

Before Dam

Cost
Limit

Use this skill when a target other than yourself


receives damage from a Prop or [Gimmick]. During
the [Damage Apply Step], you receive the expected
HP damage that the target would have received.
The target receives no damage. You can only use
this skill once in response to any given attack.

General
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Before Dam

Cost
Limit

Use this skill when you would make a [Negotiation


Check] against a hostile character. Make a [Hit
Check] instead of a [Negotiation Check].

Payload
General
Max SR
Check
Target
Range

1
None
Single
Close

Bloody Tolerance

Timing

Constant

Cost
Limit

Increase your [Inventory Slots] by +[SRx4].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Endurance Checks].

Detection Attack
Combat
Max SR
Check
Target
Range

Weapon Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-

Deal [1D + (Attack Power)] physical damage to the


target.
(Success): The target becomes [Identified].
(Hate 1): This skill gains a +2 bonus to its [Hit
Check].

Smash
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +[SRx3] bonus


to [Weapon Attack] damage rolls.

Fortress Stance
Combat
Max SR
Check
Target
Range

Stance
1
None
Self
Close

Preparation
Timing
Minor
Cost
Limit

While in this stance, [Pursuit] and [Weakness]


effects on you never trigger, and you cannot be
subjected to forced movement. You take a -2
penalty to [Hit Checks].

Long Range Cover


Combat
Max SR
Check
Target
Range

5
None
Single
2 Sq.

Timing

Before Dam

Cost
Limit

(SR)/Scene

During the [Damage Apply Step], you receive the


expected HP damage that a target other than
yourself would have received. The target receives
no damage. You can only use this skill once in
response to any given attack.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Indomitable
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Refer

Cost
Limit

1/Scenario

Use this skill just after you become [Incapacitated].


Immediately remove the [Incapacitated] condition,
and recover [(Recovery) + (Base STR x2)] HP.

Tank Desant
General
Max SR
Check
Target
Range

Movement
3
Timing
None
Single
Cost
Close
Limit

Move
(SR)/Scene

This skill targets a willing character. You may make a


[Normal Move] up to your [Speed] Sq. The target
simultaneously makes a [Safe Move] to the same
square you end your movement in.
(Minor): Increase the distance moved by +1 Sq.
(Target: Extra): The use of this skill doesn't count
towards your Limit.

Forcible Recovery
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

2/Scenario

Use this skill just after the target rolls on the


[Exhaustion Table: Stamina, Items]. The result of the
roll becomes 0.
(Bonus): You gain +1 [Starting Fate Point].

Survivability
General
Max SR
Check
Target
Range

Training
1
Timing
Constant
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table:


Stamina, Items], reduce the result of the roll by -1.
(Bonus): You gain +10 [Max HP].

Main Class

Battle Master
Auto
Max SR
Check
Target
Range

Guardian
Only characters of the Guardian main class may
acquire skills from this list.

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +2 bonus to [Accuracy]. When combat


begins, increase your [Hate] by +1.

At character creation, Guardian characters obtain


the following three skills for free: Battle Master,
Anchor Howl, and Decoy Action.

Decoy Action
Auto
Max SR
Check
Target
Range

Combat
1
None
Single
4 Sq.

Castle of Stone

Timing

Move

Cost
Limit

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Setup

Cost
Limit

Hate 2
1/Scenario

This skill may only target an ally other than yourself. When you become [Post-Action], all HP Damage
The target may reduce their [Hate] by -2.
you would receive becomes 0. In addition, if an
enemy attacks an ally other than you, you
(Fate 1): You may make a [Normal Move] up to your immediately gain +1 [Fate Point]. This effect lasts
[Speed] Sq. This additional effect may not be used if until the end of the round.
you have the [Rigor] status.

Merciless Strike
Combat
Max SR
Check
Target
Range

3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack

Deal [(SR+2)D + (Attack Power)] physical damage


to the target.
(Target: Decay): The target immediately takes
direct damage equal to the rating of their [Decay].

Onslaught
Combat
Max SR
Check
Target
Range

Two Handed
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
Weapon Attack

Deal [(SR+4)D + (Attack Power)] physical damage


to the target. You gain a +1D bonus to your next [Hit
Check]. Treat this effect as a Combat Status that is
removed after being applied once.

Scarlet Thrust
Combat
Max SR
Check
Target
Range

Battle Commander

Melee Attack
Spear
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [3D + (Attack Power)] physical damage to the


target. You recover [(Recovery] + (SRx3)] HP.
(Hate Top): You recover an additional 5 HP.

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Major

Cost
Limit

Hate 2
(SR)/Scene

You may not target yourself with this skill. The target
may immediately perform one [Timing: Major] action
with the [Weapon Attack] [Magic Attack] or [Special
Attack] tag. Reduce the [Hate] cost of that action by
-2 (minimum 0).

Hatred Charge
Combat
Max SR
Check
Target
Range

5
None
Single
2 Sq.

Heavy Anchor Stance

Timing

Minor

Cost
Limit

Combat
Max SR
Check
Target
Range

Stance
1
Automatic
Single
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +4 bonus to


[Weapon Attack] damage rolls.

The target becomes unable to make [Normal


Moves] or [Safe Moves] (except forced movement).
This skill's effect ends if either you or the target
(Hate 1): The bonus to damage rolls changes to +8. leave the square.

Iron Bounce
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Steady Bulwark

Timing

Before Dam

Cost
Limit

Hate 1
-

Use this skill when you would receive HP Damage.


Reduce the expected HP Damage by -[SRx3].

Combat
Max SR
Check
Target
Range

Shield
3
Automatic
Single
2 Sq.

Timing

Refer

Cost
Limit

(SR)/Scene

Use this skill just after the target makes a damage


roll for an attack with [Target: Area, Wide, Line] that
targets the square you are in. Reduce the result of
the target's damage roll by -[One (Shield) you are
equipped with's (Physical Defense) x2].

Block Missile
Combat
Max SR
Check
Target
Range

Shield
3
None
Self
Close

Timing
Cost
Limit

Shield Mastery
-

Combat
Max SR
Check
Hate 1
Target
(SR)/Scene Range
Before Chec

Use this skill when you make an [Evasion Check]


against an attack from outside of close range. Add
+2 to the result of the check. No effect can reduce
the result of this check or the number of dice rolled
for it.

5
None
Self
Close

Timing

Constant

Cost
Limit

Choose one [Shield] that you are equipped with.


Increase the [Physical Defense] and [Magical
Defense] of that [Shield] by +[SRx2].

(Hate Top): You may also use this skill making a


[Resistance Check].

Great Patience
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Stamina Save
Cleanup
1/Scenario

General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

1/Scene

You remove any [Fatigue] you are currently affected Use this skill just after the target rolls on [Exhaustion
by. However, at the end of the scene, you take
Table: Energy or Money]. Reduce the result of that
[Fatigue]. The rating of this [Fatigue] is equal to
roll by -3.
[Removed (Fatigue) Rating + 10].
(Fate 1): If you have reached your Limit for this skill,
(Bonus): You gain +8 [Max HP].
you may pay this cost to use it again.

Anchor Howl
Auto
Max SR
Check
Target
Range

Combat
1
None
Self
Close

Timing

Setup

Cost
Limit

Hate 1
-

You gain [Cancel: (STR Mod)]. This effect lasts until


the end of the round.
(Hate Top): You recover 5 HP.

Standout
Combat
Max SR
Check
Target
Range

3
None
Single
20 Sq.

Timing

Initiative

Cost
Limit

(SR)/Scene

This skill may only target an ally with [Hate Top].


Increase your [Hate] to [Target's (Hate) + 1].

Armor Crush
Combat
Max SR
Check
Target
Range

Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target. The target takes a -5 penalty to
[Physical Defense]. Treat this effect as a Bad
Status.
(Fate 1): The penalty changes to -10.

Shield Smash
Combat
Max SR
Check
Target
Range

Shield
1
Automatic
Single
Close

Timing

Minor

Cost
Limit

The target takes [Staggered]. During this Main


Process, if the target does not receive at least 1
point of HP Damage, then the target removes this
[Staggered] status at the end of the Main Process.

Drag-in Territory
Combat
Max SR
Check
Target
Range

Movement
1
Timing
Automatic
Self
Cost
Close
Limit

Move
-

You may make a [Normal Move] up to your [Speed]


Sq. When you end your movement, if there are
enemies in any adjacent square, you may choose
one to make a [Safe Move (forced)] to the square
you are in.

Fish to Catch
Combat
Max SR
Check
Target
Range

Two-Handed
1
Timing
Automatic
Single
Cost
4 Sq.
Limit

After Damag

Hate 1
1/Round

Use this skill when you receive damage from the


target. You may make the target make a [Safe Move
(forced)] of 1 Sq. This movement must bring the
target closer to you.
(Hate Top): Increase the distance the target moves
by +1 Sq.

Warcry
General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Initiative
1/Scene

The target removes [Dazed].

Bitter Experience
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Analysis Checks].

Main Class

Eternal Battlefield
Auto
Max SR
Check
Target
Range

Samurai
Only characters of the Samurai main class may
acquire skills from this list.

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +2 bonus to [Accuracy]. During the first


round of a scene, you gain a +5 bonus to [Initiative].

At character creation, Samurai characters obtain the


following three skills for free: Eternal Battlefield,
Warrior's Challenge, and Split-Second Awareness.

Split-Second Awareness
Auto
Max SR
Check
Target
Range

Combat
1
None
Self
Close

Readiness

Timing

Before Dam

Cost
Limit

1/Scene

When damage would be applied to you, instead


treat all damage as having no effect, as if your
[Dodge Check] had been successful.

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Initiative

Cost
Limit

Fate 1
1/Scenario

You immediately become [Pre-Action].

(Hate Top): You recover 20 HP.

Shrike's Thorn
Combat
Max SR
Check
Target
Range

5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack Two-Handed

Deal [(SR)D + (Attack Power)] physical damage to


the target.

Izuna's Slice
Combat
Max SR
Check
Target
Range

Melee Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
2 Sq.
Limit
-

Deal [2D + (Attack Power)] physical damage to the


target.

(Target: Post-Action): The target takes [Decay: 10]. (Target: Mob): The target becomes [Incapacitated]
or [Dead] (your choice).
(Target: Pre-Action): The target's [Initiative]
becomes 0. This effect lasts until the end of the
round.

Pincer Break
Combat
Max SR
Check
Target
Range

Windmill Helix

Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Combat
Max SR
Check
Target
Range

Melee Attack
Spear
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 3
Close
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage


to the target.

Deal [(SR+1)D + (Attack Power)] physical damage


to the target.

(Hate Top): You gain a +5 bonus to your next


damage roll against secondary targets within a
range of [Target: Wide 2 (P) / Range: Close]
centered on yourself. Treat this effect as a Combat
Status that is removed after being applied once.

(Hate Top): You can use this skill with [Target: Line
1 (P)].

Haze Crossing
Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Ferry Crossing
Move
-

Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Move
-

You may make a [Normal Move] up to your [Speed]


Sq. During this Main Process, if you deal at least 1
point of HP Damage to a target with an attack, that
target takes [Dazed].

You may make a [Normal Move] up to your [Speed]


Sq. During this Main Process, [Dodge Checks]
made in opposition to your attacks take a -1D
penalty.

(Minor): Increase the distance moved by +1 Sq.

(Minor): Increase the distance moved by +1 Sq.

Sword of Gathering Clouds


Combat
Max SR
Check
Target
Range

Katana
5
Automatic
Single
2 Sq.

Timing

Returning Echo
-

Combat
Max SR
3
Timing
After Damag
Check
Automatic
Cost
Target
Single
Cost
Hate 1
Limit
Weapon
Limit
(SR)/Scenari Range
Use this skill just after the target makes a damage
Use this skill just after you are attacked. Deal [SRx4]
roll. Reduce the result of the target's damage roll by direct damage to the character who made the
-[Your (Attack Power)].
attack.
Refer

(Fate 1): Increase the damage by +6.

Victor
Combat
Max SR
Check
Target
Range

1
None
Wide 3 (P)
Close

School: Kazamori Thunder

Timing

Refer

Cost
Limit

Hate 1
-

Use this skill when you render an enemy


[Incapacitated] or [Dead]. This skill may only target
an ally other than yourself. The target may reduce
their [Hate] by -1.

Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you are


equipped with two [One-Handed] melee weapons.
You gain the [Dual-Wield] condition, and every
round at the beginning of the Setup Process, you
gain [Barrier]. The rating of this [Barrier] is equal to
[Weapon you don't use to attack's (Attack Power)].
(SR2): Increase the [Barrier] rating by your
[Evasion].

Mind's Eye
General
Max SR
Check
Target
Range

1
None
Self
Close

Sensitive

Timing

Constant

Cost
Limit

You are not affected by [Darkness] or other similar


unwanted effects. In addition, you may treat
characters with [Hidden] as if they did not have that
condition, and may recognize and target them with
actions.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before making a [Perception


Check]. You gain a +2D bonus to the check.

Warrior's Challenge
Auto
Max SR
Check
Target
Range

Combat
1
None
Single
2 Sq.

Timing

Setup

Cost
Limit

Hate 1
-

This skill may only target an ally other than yourself.


The target may reduce their [Hate] by -3.
(Fate 1): This skill can be used with [Range: 20 Sq.]

Helmet Split
Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+2)D + (Attack Power)] physical damage


to the target. If the target's HP is equal to its Max
HP, increase the damage by +10.

Kasha's Blade
Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-

Deal [(SR+2)D + (Attack Power)] physical damage


to the target. If there are no other enemies in the
same square as you except the target, increase the
damage by +5.

Grandstand
Combat
Max SR
Check
Target
Range

1
Automatic
Wide 1 (P)
Close

Timing

Minor

Cost
Limit

1/Scene

The target must make a [Safe Move (forced)] to the


square that you occupy.

Cut in Two
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 2
1/Scenario

Your [Weapon Attack] damage rolls gain a +[(CRx2)


+ 10] bonus.

Lightning Reflexes
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

After Damag

Cost
Limit

Use this skill when you are attacked while [PreAction]. After the current Main Process ends, you
may immediately begin your Main Process. You may
not declare [Standby] through this effect.

Iron-Slicing Blade
General
Max SR
Check
Target
Range

Melee Attack
1
Timing
Automatic
Single
Cost
Close
Limit

Major
1/Scene

This skill can only target a Prop or [Gimmick] with


HP. If the target's Rank is equal to or less than your
[CR], then it becomes [Incapacitated].
(Fate 1): If the target's Rank is equal to or less than
your [CR+2], then it becomes [Incapacitated].

Calculating
General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table:


Stamina, Money], they may roll twice and take either
result.
(Bonus): You gain +1 [Starting Fate Point].

Main Class

Martial Arts
Auto
Max SR
Check
Target
Range

Monk

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

Only characters of the Monk main class may acquire You gain a +2 bonus to [Accuracy]. Your [Evasion
skills from this list.
Checks] and [Resistance Checks] gain a +1D
bonus.
At character creation, Monk characters obtain the
following three skills for free: Martial Arts, Laughing
Taunt, and Shadowless Kick.

Shadowless Kick
Auto
Max SR
Check
Target
Range

Combat
1
Automatic
Single
Close

Timing
Cost
Limit

Monkey Step
Combat
After Check Max SR
Check
Hate 1
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Setup
Hate 1
-

Use this skill just after you have successfully made a You may make a [Normal Move] of 1 Sq.
[Dodge Check] against an attack from the target.
(Hate 1): Increase the distance moved by +1 Sq.
(Target: Mob): After the current Main Process ends,
the target becomes [Incapacitated] or [Dead] (your
choice).
(Hate Top): Deal 5 direct damage to the target.

Breath Control
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Turning Swallow

Timing

Cleanup

Cost
Limit

Hate 1
-

You recover [(Recovery) + (SRx5)] HP.

Combat
Max SR
Check
Target
Range

5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack

Deal [(SR+1)D + (Attack Power)] physical damage


to the target, and the target takes [Dazed].

(Hate Top): You may remove 1 Bad Status currently


affecting you.
(Target: Flying): Increase the damage by +10.

Tiger Echo Fist


Combat
Max SR
Check
Target
Range

Wyvern Kick

Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-

Deal [(SR+2)D + (Attack Power)] physical damage


to the target.

Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage


to the target.

(Target: Pursuit): [Pursuit] triggered by this attack is (Fate 1 & Effect): This skill changes to [Range: 2
not removed.
Sq.] After the current Main Process ends, you
[Teleport] to the same square as the target.

Aerial Rave
Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Amber Elephant Stance


Minor
-

Combat
Max SR
Check
Target
Range

Stance
1
None
Self
Close

Preparation
Timing
Minor
Cost
Limit

You may make a [Safe Move] of 1 Sq. If your attacks You must have either Covering or Long Range
this round trigger [Pursuit], trigger all [Pursuit] stacks Cover in order to acquire this skill. Select a
instead of just one.
secondary target within a range of [Target: Single /
Range: 2 Sq.] from yourself. When using
Covering or Long Range Cover on the
secondary target, that use does not reduce the
number of times the skill can be used, and you may
use the skill even if you have exhausted all of its
uses. In addition, you take a -1 penalty to [Speed].

Drag Move
Combat
Max SR
Check
Target
Range

Movement
1
Timing
Automatic
Single
Cost
Close
Limit

Orion Delay Blow


Move
-

Combat
Max SR
Check
Target
Range

3
Automatic
Single
Weapon

Timing

Instant

Cost
Limit

Hate 1
1/Scene

This skill may only be used when you and no more The target takes [SR] stacks of [Pursuit: 10].
than one enemy are in the same square. You may
make a [Normal Move] up to your [Speed] Sq (the
target may not [Hinder] this movement). At the same
time as your movement, the target makes a [Safe
Move (forced)] to the same square.

Hard Body
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Silent Palm

Timing

Refer

Cost
Limit

Use this skill at the same time you use Protect


Covering Long Range Cover or Trap Cover.
Reduce the amount of substituted HP Damage by [SRx5].

Combat
Max SR
Check
Target
Range

3
Timing
Refer
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Close
Limit
-

Use this skill when the target would leave your


square due to a [Normal Move] or [Safe Move]. Deal
5 direct damage to the target. The target's move
fails, and they remain in the square you are in.

(Hate Top): Calculate the effect of this skill as if it


had +2 SR (you may exceed the Max SR).

Hermit Blood
General
Max SR
Check
Target
Range

1
None
Self
Close

Kung-fu Action

Timing

Refer

Cost
Limit

2/Scenario

General
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Constant

Cost
Limit

Use this skill when you receive the effect of Healing You gain a +[(SR)D] bonus to [Athletics Checks].
Potion (any grade). Reduce your [Fatigue] rating by
an amount equal to the HP you recovered.
(Bonus): You gain +8 Max HP.

Laughing Taunt
Auto
Max SR
Check
Target
Range

Combat
1
None
Single
2 Sq.

Timing

Minor

Cost
Limit

This skill can only target an ally other than yourself.


The target may reduce their [Hate] by -2. This skill
may be used multiple times during the same Main
Process.
(Fate 1): This skill may be used with [Range: 6 Sq.]

Mantis Action
Combat
Max SR
Check
Target
Range

Swift
3
None
Self
Close

Timing

Setup

Cost
Limit

Hate 1
(SR)/Scene

During your first Main Process of this round, you


gain an additional Minor Action.

Dragon Tail Swing


Combat
Max SR
Check
Target
Range

Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
Close
Limit
-

Deal [1D + (Attack Power)] physical damage to the


target.
(Hate 1): The target also takes [Staggered]. This
additional effect may only be used [SR] times per
scenario.

Grizzly Slam
Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Close
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target. You may make the target make a [Safe
Move (forced)] of 1 Sq.

Adhesion Bee
Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Move
-

You may make a [Normal Move] up to your [Speed]


Sq. After you end your movement, if there is an
enemy in squares adjacent to the one you are in,
you may make a [Safe Move] to that square.

Daunting Pose
Combat
Max SR
Check
Target
Range

5
Automatic
Single
2 Sq

Timing

After Check

Cost
Limit

(SR)/Scenari

Use this skill just after the target makes an [Attack


Check] for an attack with [Target: Area] that includes
the square you are in. Change the target's attack to
[Target: Single] with you as the target.
(Hate Top): You may use this skill against attacks
with [Target: Wide, Line] as well.

Phantom Step
General
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Move
-

After the current Main Process ends, you may make


a [Normal Move] up to your [Speed] Sq.
(Minor): The [Normal Move] becomes a [Safe Move]
instead.

Soul Infusion
General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table:


Stamina, Energy], they may roll twice and use either
result.
(Bonus): You gain +1 Starting Fate Point.

Archetype Class

Heal
Auto
Max SR
Check
Target
Range

Healer
The skills on this list may only be acquired by main
classes belonging to the Healer Archetype, which
are Cleric, Druid, and Kannagi.

Combat
1
None
Single
4 Sq.

Timing

Major

Cost
Limit

Hate 1
-

The target recovers [3D + (Magic Power) +


(Recovery)] HP.
(Fate 1): Increase the amount of HP recovered by
+10.

Dismissal
Combat
Max SR
Check
Target
Range

Pacification

Special Attack
1
Timing
Major
Opposed (Accuracy + 1 vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-

This skill only produces an effect if it targets


enemies with [Mob]. The target becomes
[Incapacitated] or [Dead] (your choice).

Combat
Max SR
Check
Target
Range

1
None
Single
Close

Timing

Major

Cost
Limit

The target may reduce their [Hate] by -3.

Resurrection
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Area Heal

Timing

Major

Cost
Limit

Hate 1
-

This skill may only target a character with


[Incapacitated]. The target removes their
[Incapacitated] condition, and recovers [(Magic
Power) + (Recovery)] HP.
(Hate 1): The target may reduce their [Hate] by -2.

Combat
Max SR
Check
Target
Range

5
None
Area (P)
4 Sq.

Timing

Major

Cost
Limit

Hate 2
(SR)/Scene

The target recovers [3D + (Magic Power) +


(Recovery)] HP.

Divine Might
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Holy Hit

Timing

Minor

Cost
Limit

During this Main Process, you gain a +2D bonus to


[Weapon Attack] damage rolls.

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +1D bonus to


[Hit Checks].

(CR11): The bonus changes to +4D.


(CR21): The bonus changes to +6D.

Favored Weapon Style


Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have a


single [One-Handed] weapon equipped to a [Hand
Slot]. Your [Attack Power] becomes [Weapon's
(Attack Power) x2]. During the first round of a scene,
reduce the [Hate] cost of your [Weapon Attacks] by
-1 (minimum 0).

Crosier Style
Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

You become able to equip weapons with the [Staff]


tag. You may only equip [Staff] weapons with an
Item Rank equal to or lower than [CR-2 (minimum
1)].
(SR2): You may equip [Staff] weapons with an IR
equal to your CR.

(SR2): Instead of during the first round of a scene,


you always apply the [Hate] cost reduction.

Healing Mastery
Combat
Max SR
Check
Target
Range

Training
5
None
Self
Close

Revelation

Timing

Constant

Cost
Limit

You gain a +[SRx3] bonus to [Recovery].

Combat
Max SR
Check
Target
Range

Scout
1
Automatic
Refer
Refer

Timing

Briefing

Cost
Limit

3/Scenario

This skill targets the next scene. You learn the


name, rank, and tags of all Props appearing in the
next scene with [Detection Difficulty: Automatic].

Energy Protection
General
Max SR
Check
Target
Range

Preparation
3
Timing
None
Area (P)
Cost
Close
Limit

Water Breathing
Major
Hate 1
1/Scenario

General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Area (P)
Cost
Close
Limit

Major
Hate 1
1/Scenario

Choose one of the following tags: [Flame] [Cold]


The target gains the [Aquatic] tag, and [Cancel
[Shock] [Blight] [Holy] [Spirit]. The target gains
(Aquatic): 10]. Treat this effect as a Combat Status.
[Cancel (Chosen Tag)] with a rating equal to [SRx5].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Divine Favor
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Preacher

Timing

Refer

Cost
Limit

2/Scenario

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

Use this skill just after the target rolls on [Exhaustion You gain a +1D bonus to [Negotiation Checks].
Table: Stamina, Energy]. The result of the roll
becomes 0.
(Bonus): You gain +1 [Starting Fate Points].

Assist Attack
Combat
Max SR
Check
Target
Range

Special Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-

The target takes [Pursuit] with a rating equal to your


[Attack Power].

Cure
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Major

Cost
Limit

Hate 1
-

The target removes all Bad Statuses currently


affecting them.
(Fate 1): This skill can be used with [Timing:
Instant].

Scripture
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +[SRx6] bonus


to [Recovery].

Templar Style
Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you are


equipped with a [Two-Handed] weapon. You gain a
+1 bonus to [Evasion] and [Resistance].
(SR2): You gain a +[STR Mod] bonus to [Physical
Defense].

Saint Style
Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have


nothing equipped to either of your [Hand Slots].
When you use a skill with a [Hate] cost of 3 or
higher, reduce the [Hate] cost of that skill by -1
(minimum 0).
(SR2): You gain a +2 bonus to [Accuracy].

Bug's Light
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Wide 20 (A) Cost
Close
Limit

Setup
3/Scenario

All [Dim Light] [Night] and [Darkness] effects within


range immediately end. This effect ends when the
scene does.

Reverse Self
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Refer

Cost
Limit

1/Scenario

Use this skill just after you become [Incapacitated].


Immediately remove the [Incapacitated] condition,
and recover [(Recovery x2) + 1] HP. After, you may
reduce your [Hate] by -2.

Keep the Team


General
Max SR
Check
Target
Range

Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on the [Exhaustion Table:


Stamina or Energy], reduce the result of that roll by
-1.
(Bonus): You gain +10 [Max HP].

Main Class

Grace of Faith
Auto
Max SR
Check
Target
Range

Cleric
Only characters of the Cleric main class may
acquire skills from this list.

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +2 bonus to [Accuracy], and a +1 bonus


to [Resistance].

At character creation, Cleric characters obtain the


following three skills for free: Grace of Faith,
Reactive Heal, and Heal. Note that the Heal skill is
found on the Healer Archetype skill list.

Shield Pact
Combat
Max SR
Check
Target
Range

Shield
1
None
Single
4 Sq.

Soul Revive

Timing

Setup

Cost
Limit

Hate 1
-

Combat
Max SR
Check
Target
Range

2
None
Self
Close

Timing

Initiative

Cost
Limit

Hate 2
-

The target gains [Cancel]. The rating of this [Cancel] You must have Resurrection in order to acquire
is equal to [One [Shield] you are equipped with's
this skill. You may immediately use Resurrection.
(Physical Defense)]. This [Cancel] effect lasts until
the end of the round.
(SR2): When you use this skill, Resurrection may
be used with [Range: 4 Sq.]

Returning Hammer
Combat
Max SR
Check
Target
Range

Melee Attack
Hafted
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
2 Sq.
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target.

Argent Shine
Combat
Max SR
Check
Target
Range

Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Staggered].

Aurora Heal
Combat
Max SR
Check
Target
Range

3
Timing
None
Wide 20 (P) Cost
Close
Limit

Sacred Cure
-

Combat
Max SR
1
Timing
Major
Check
None
Hate 4
Target
Wide 4 (P) Cost
Hate 2
Close
Limit
(SR)/Scenari Range
The target recovers [3D + (Magic Power) +
The target removes one Bad Status currently
(Recovery)] HP.
affecting them, or else reduces their [Hate] by -1.
Major

(Fate 1): The target can remove two Bad Statuses.

Sanctuary
Combat
Max SR
Check
Target
Range

5
None
Area (P)
Close

Soothe Mind

Timing

Move

Cost
Limit

The target gains a +[SRx2] bonus to [Physical


Defense] and [Magical Defense]. This effect lasts
until the beginning of your next Main Process, or
until the target leaves the square you are in.

Devotion
Combat
Max SR
Check
Target
Range

3
None
Single
Close

Timing

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Move

Cost
Limit

Reduce your [Hate] by -1.


(Minor): You may make a [Safe Move] of 1 Sq. This
additional effect cannot be activated if you have the
[Rigor] condition.

Reactive Area Heal


-

Combat
Max SR
5
Timing
After Damag
Check
None
Cost
Target
Area (P)
Cost
Hate 1
Limit
4 Sq.
Limit
(SR)/Scene
(SR+1)/Scen Range
During the [Damage Apply Step], you receive the
Target all characters who have just received HP
expected HP damage that a target other than
Damage from an attack. The target recovers 2D HP.
yourself would have received. The target receives
This skill may only be used once in response to a
no damage. You do not receive any Bad Statuses as single attack.
a result of this substitution. You can only use this
skill once in response to any given attack.
(Fate 1): Increase the amount of HP recovered by
+5.
Before Dam

Reactive Mastery
Combat
Max SR
Check
Target
Range

5
None
Self
Close

White Robe Style

Timing

Constant

Cost
Limit

Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +[(SD)D] bonus to the amount of HP


This skill only produces an effect when you are not
recovered when using Reactive Heal or Reactive equipped with [Heavy Armor] or a [Shield]. You gain
Area Heal.
a +[SRx3] bonus to [Recovery], and a +[SRx3]
bonus to the amount of HP recovered when using
Reactive Heal or Reactive Area Heal.

Penance
General
Max SR
Check
Target
Range

1
None
Self
Close

Calm Guidance

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before you make an [Endurance


Check]. You gain a +2D bonus to that check.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

When you are not equipped with [Heavy Armor], you


gain a +1D bonus to [Analyze Checks].

Supplement Skills
Invoke React
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Adoration

Timing

Setup

Cost
Limit

1/Scenario

Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Initiative

Cost
Limit

1/Scenario

You gain a +[Magic Power] bonus to the amount of You may only target willing characters with this skill.
HP recovered when you use Reactive Heal or
Exchange your [HP] with the target's [HP].
Reactive Area Heal. This effect lasts until the end
of the round.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Hate 2): If you have reached your Limit for this skill,
you may pay this cost to use it again.

of the round.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Hate 2): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Judgment Ray
Combat
Max SR
Check
Target
Range

Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Two
Cost
Hate 3
4 Sq.
Limit
1/Scene

Holy Shield
Combat
Max SR
Check
Target
Range

Special Attack
Shield
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Close
Limit
-

Deal [(SR+2)D + (Magic Power)] magical damage to Deal [(Your Reactive Mastery SR + 1)D + (One
the target.
[Shield] you are equipped with's (Magical Defense))]
penetrating damage to the target.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
(Fate 1): You may use this skill with [Target: Three].

Reactive Heal
Auto
Max SR
Check
Target
Range

Combat
5
None
Single
4 Sq.

Timing
Cost
Limit

After Damag

Hate 1
(SR+1)/Roun

Target a character who has just received HP


Damage from an attack. The target recovers 2D HP.
This skill may only be used once in response to a
single attack.
(Hate Top): You may reduce the [Hate] cost of this
skill to 0.

Healing Forge
Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [2D + (Attack Power)] physical damage to the


target. Secondary targets within a range of [Target:
Area (P) / Range: Close] centered on yourself regain
[(Recovery) + (SRx3)] HP.

Holy Light
Combat
Max SR
Check
Target
Range

Magic Attack
Holy
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SRx2)D + (Magic Power)] magical damage to


the target.
(Target: Undead, Blight): The damage becomes
penetrating.

Healing Light
Combat
Max SR
Check
Target
Range

5
None
Single
Close

Timing

Minor

Cost
Limit

The target recovers [(Recovery) + (SRx3)] HP.

Sacred Wall
Combat
Max SR
Check
Target
Range

3
None
Single
4 Sq.

Timing
Cost
Limit

Before Dam

(SR)/Scenari

Reduce the amount of expected HP Damage the


target would receive by -[Magic Power]. This skill
may only be used once in response to a single
attack.

Reactive Cure
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Action

Cost
Limit

Hate 1
-

Use this skill at the same time as Reactive Heal


or Reactive Area Heal. Remove any Bad Status
the target of Reactive Heal or Reactive Area
Heal just received from an attack.

Symbol of the Sun


General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Area (P)
Cost
Close
Limit

Setup
1/Scenario

The target is immune to damage with the [Fire]


[Cold] or [Shock] tags that comes from Props or
[Gimmicks]. Treat this effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Nightingale
General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table: Energy


or Money], they may roll twice and take either result.
(Bonus): You gain +8 [Max HP].

Faithful Blade
Combat
Max SR
Check
Target
Range

Melee Attack
Blade
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+2)D + (Attack Power)] physical damage


to the target.
(Fate 1): Increase the damage by +6.
(Fate 2): Increase the damage by +16.

(Fate 1): Increase the damage by +6.


(Fate 2): Increase the damage by +16.

Double Shield Style


Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have two


[Shields] equipped to your [Hand Slots]. You are
immune to [Dazed].
(SR2): You are immune to [Staggered].
(SR3): One [Shield] you are equipped with gains the
[Hafted] tag, and is treated as a melee weapon with
[Range: Close]. The shield's (Attack Power) is equal
to its (Physical Defense). You can change which
[Shield] this effect applies to with Change
Equipment.

Main Class

Totem Grace
Auto
Max SR
Check
Target
Range

Druid

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

Only characters of the Druid main class may acquire You gain a +3 bonus to [Accuracy], and a +[POW
skills from this list.
Mod] bonus to [Physical Defense].
At character creation, Druid characters obtain the
following three skills for free: Totem Grace,
Heartbeat Healing, and Heal. Note that the Heal skill
is found on the Healer Archetype skill list.

Gaia Beat Healing


Combat
Max SR
Check
Target
Range

3
None
Area (P)
4 Sq.

Timing

Servant Summon: Alraune


Setup

Combat Servant Summon


Nature
Preparation
Max SR
3
Timing
Setup
Check
None
Cost
Hate 4
Target
Self
Cost
Hate 1
Limit
Close
Limit
(SR)/Scenari Range
The target gains [Regen: (Magic Power)].
You gain the [Nature] tag. You gain a +[SRx3] bonus
to [Recovery].
(Effect): Secondary targets with [Mob] within a
range of [Target: Wide 4 (P) / Range: Close]
centered on you take [Staggered].

Combat Summon: Myconid


Combat
Max SR
Check
Target
Range

3
None
Refer
4 Sq.

Timing
Cost
Limit

Setup

Combat
Max SR
Check
Target
(SR)/Scene Range

Early Bird's Cry


1
Timing
None
Wide 20 (P) Cost
Close
Limit

Initiative
Hate 2
-

Target a single square. You may target characters in The target removes [Dazed] [Staggered] and [Rigor].
the targeted square with [Hinder]. This effect lasts
until the end of the round.
(Fate 1): This skill's [Hate] cost becomes 0.
(Fate 1): You may use this skill with [Timing:
Initiative].

Nature's Revival
Combat
Max SR
Check
Target
Range

2
None
Self
Close

Burning Bite

Timing

Cleanup

Cost
Limit

Hate 2
-

You must have Resurrection in order to acquire


this skill. You may immediately use Resurrection
with [Range: 6 Sq.]
(SR2): When you use this skill, the target of
Resurrection gains [Regen: (Magic Power) +
(Recovery) + 10].

Combat
Max SR
Check
Target
Range

Deal [(SR+2)D + (Attack Power)] physical damage


to the target.
(Target: Any Bad Status): Increase the damage by
+8.

Lightning Fall
Combat
Max SR
Check
Target
Range

Magic Attack
Shock
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Weapon Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Nature's Wrath
Combat
Max SR
Check
Target
Range

Magic Attack
1
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR+2)D + (Magic Power)] magical damage to Deal [2D + (Magic Power)] magical damage to the
the target. If you used Lightning Fall on the
target.
previous round, reduce this skill's [Hate] cost by -1
(minimum 0).
(Self: Summon Servant): Increase the damage by
+[Active Summon Servant's SR x 6].

Call Storm
Combat
Max SR
Check
Target
Range

Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Four
Cost
Hate 4
20 Sq.
Limit
1/Scene

Deal [2D + (Magic Power)] magical damage to the


target.

Camouflage Leaf
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Minor

Cost
Limit

You may reduce your [Hate] by -1.

(Hate Top): You may reduce your [Hate] an


(Effect): You gain a +[SRx4] bonus to damage rolls additional -1.
with the [Cold] and [Shock] tags. Treat this effect as
a Combat Status.

Flanker Fang
Combat
Max SR
Check
Target
Range

1
Automatic
Single
2 Sq.

Regen Mastery

Timing

Before Chec

Cost
Limit

Hate 1
-

Use this skill just before the target makes a [Dodge


Check]. Reduce the result of that check by -2. This
skill may only be used when you have a [Servant
Summon] skill in effect.

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a bonus to the [Regen] rating of Heart


Beat Healing and Gaia Beat Healing equal to
your [Recovery].

Natural Talk
General
Max SR
Check
Target
Range

1
None
Self
Close

Utility Summon: Shrieker

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill when you make a check for [Gather


Information]. You gain +2D to that check.

General
Max SR
Check
Target
Range

1
None
Wide 1 (A)
4 Sq.

Timing

Cleanup

Cost
Limit

Hate 1
-

Target a square. If there are any [Hidden] characters


in the targeted square, immediately remove their
[Hidden] status. During each Cleanup Process, if
there are any [Hidden] characters in the target
square, you may apply the removal effect again.
This effect lasts until the end of the scene.

Supplement Skills
Servant Summon: Gray Wolf
Combat
Max SR
Check
Target
Range

Servant Summon

3
None
Self
Close

Nature
Timing
Cost
Limit

Preparation
Combat
Setup
Max SR
Check
Hate 1
Target
Range

Crown of Mistletoe
1
None
Single
4 Sq.

Timing

Setup

Cost
Limit

1/Scene

You gain the [Nature] tag. When you make a


This skill only produces an effect if the target already
damage roll and deal at least 1 point of HP Damage, has [Regen]. The target's [Regen] rating increases
the target of that attack takes [Pursuit: SRx4].
by +[Magic Power].
(Effect): You may make a [Safe Move] of 1 Sq.
(CR8): The rating of the [Pursuit] becomes [SRx6].

(Effect): You may make a [Safe Move] of 1 Sq.


(CR8): The rating of the [Pursuit] becomes [SRx6].

Nature's Companion
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Healing Breeze

Timing

Minor

Cost
Limit

1/Round

You may immediately use one [Summon Servant]


skill. However, you may not use a [Summon
Servant] skill currently in effect.
(Fate 1): You may use a [Summon Servant] skill
currently in effect.

Combat
Max SR
Check
Target
Range

3
None
Single
4 Sq.

Timing

Move

Cost
Limit

(SR)/Scene

The target recovers HP. The recovery amount is


equal to the rating of the [Regen] currently affecting
them.

Heartbeat Healing
Auto
Max SR
Check
Target
Range

Combat
1
None
Single
4 Sq.

Preparation
Timing
Setup
Cost
Limit

Hate 2
-

The target gains [Regen: (Magic Power) + 10].

Servant Summon: Wild Boar


Combat
Max SR
Check
Target
Range

Servant Summon

3
None
Self
Close

Nature
Timing

Preparation
Setup

Cost
Limit

Hate 1
-

You gain the [Nature] tag. You gain a +1 bonus to


[Speed].
(Effect): A secondary target within a range of
[Target: Single / Range: 4 Sq.] from you takes
[SRx4] direct damage.

Cure Bloom
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Cleanup

Cost
Limit

The target removes one Bad Status currently


affecting them.
(Hate 1): This skill can be used with [Target: Two].

Crescent Raker
Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage


to the target.
(Extra): Secondary targets (excluding the initial
target) within a range of [Target: Two / Range: 2 Sq.]
from you take 10 direct damage. This damage
triggers [Pursuit] once on the secondary target, as if
they had failed their [Dodge Check].

Hail Wind
Combat
Max SR
Check
Target
Range

Magic Attack
Cold
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Dazed].

Healing Wind
Combat
Max SR
Check
Target
Range

5
None
Area (P)
Close

Timing

Move

Cost
Limit

The target recovers [(Recovery) + (SRx4)] HP.


(Minor): Before this skill takes effect, you may make
a [Normal Move] up to you [Speed] Sq. This
additional effect cannot be activated if you have
[Rigor].

Under-Tree Path
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Area (P)
Cost
Close
Limit

Setup
1/Scenario

The target is immune to damage with the [Blight]


[Cold] or [Shock] tags that comes from Props or
[Gimmicks]. Treat this effect as a Combat Status.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Tiny Fountain
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

1/Scene

Use this skill before the target rolls on [Exhaustion


Table: Stamina, Money]. Reduce the result of the roll
by -3.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Entrust Life
Combat
Max SR
Check
Target
Range

3
None
Single
4 Sq.

Timing

Initiative

Cost
Limit

(SR)/Scene

You take 20 direct damage. The target recovers the


same amount of HP you lost through this skill's
effect.
(CR4): The direct damage increases to 30.
(CR8): The direct damage increases to 40.
(CR11): The direct damage increases to 50.

(CR4): The direct damage increases to 30.


(CR8): The direct damage increases to 40.
(CR11): The direct damage increases to 50.

Solitary Cedar Style


Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you are not


receiving the effect of a [Summon Servant] skill. You
gain a +[SRx5] bonus to damage rolls.
(SR3): During the Cleanup Process of each round,
you may reduce your [Hate] by -1.

Main Class

Guardian of Souls
Auto
Max SR
Check
Target
Range

Kannagi

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

Only characters of the Kannagi main class may


acquire skills from this list.

You gain a +2 Bonus to [Accuracy]. During the


Setup Process of every round, you may choose one
of your [Timing: Setup] skills and reduce the [Hate]
At character creation, Kannagi characters obtain the cost of that skill by -2 (minimum 0).
following three skills for free: Guardian of Souls,
Purification Barrier, and Heal. Note that the Heal skill
is found on the Healer Archetype skill list.

Guardian Barrier
Combat
Max SR
Check
Target
Range

3
None
Wide 4 (P)
Close

Timing

Ritual of Tensokuhou
Setup

Combat
Max SR
1
Timing
Setup
Check
None
Cost
Hate 4
Target
Single
Cost
Hate 2
Limit
4 Sq.
Limit
(SR)/Scenari Range
The target gains [Barrier: (Magic Power) +
The target may immediately perform one [Timing:
(Recovery)].
Move] action that has the [Movement] tag. At that
time, reduce the amount that action would raise the
target's Hate by -2 (minimum 0).

Kagura Dance
Combat
Max SR
Check
Target
Range

Swift
1
None
Self
Close

Shihohai

Timing

Setup

Cost
Limit

1/Scene

You may immediately use two [Timing: Setup]


Kannagi or Healer Archetype skills.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Combat
Max SR
Check
Target
Range

1
None
Area (P)
4 Sq.

Timing

Initiative

Cost
Limit

Hate 2
1/Scenario

The target gains [Barrier: 4D + (Magic Power) +


(Recovery)].

Mystic Spell: Mirror


Combat
Max SR
Check
Target
Range

Mystic Spell: Blade

Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Combat
Max SR
Check
Target
Range

Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-

Deal [3D + (Magic Power)] magical damage to the


Deal [(SR+1)D + (Magic Power)] magical damage to
target. A secondary target within a range of [Target: the target.
Single / Range: 4 Sq.] from the initial target recovers
[(Recovery) + (SRx4)]
(Target: Mob): During the Cleanup Process of this
round, the target becomes [Incapacitated] or [Dead]
(your choice).

Rite of the Snake


Combat
Max SR
Check
Target
Range

Fortune's Path

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target.

Combat
Max SR
Check
Target
Range

3
None
Single
2 Sq.

Timing

Minor

Cost
Limit

(SR)/Scene

The target may make a [Teleport] up to 2 Sq.

(Effect): You gain [Barrier: (Recovery) + 10].

Prayer of Recovery
Combat
Max SR
Check
Target
Range

5
None
Single
4 Sq.

Safe Journey

Timing

Move

Cost
Limit

The target recovers [(SR)D + (Recovery)] HP.

Combat
Max SR
Check
Target
Range

1
None
Area (P)
2 Sq.

Timing

Move

Cost
Limit

The target removes one Bad Status currently


affecting them.

(Minor): This skill may be used with [Target: Two].


(Minor): Before this skill takes effect, you may make
a [Safe Move] of 1 Sq. This additional effect cannot
be activated if you have [Rigor].

Blessing of Subjugation
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Blessing of Health
-

Combat

Damage Roll Max SR

5
None
Self
Close

Timing

Action

Check
Target
Cost
Limit
(SR)/Scenari Range
(SR)/Scenari
You gain a +4D bonus to damage rolls.
This skill can be used at the same time as any
action. During that action, you gain a +4D bonus to
[Recovery].
Cost
Limit

Art of the Watcher


General
Max SR
Check
Target
Range

1
None
Self
Close

Summon Shikigami

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill when you make a check for [Gather


Information]. You gain +2D to that check.

General
Max SR
Check
Target
Range

2
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +2 bonus to [Athletics Checks] and


[Perception Checks].
(SR2): The bonus becomes +1D.

Purification Barrier
Auto
Max SR
Check
Target
Range

Combat
1
None
Single
4 Sq.

Preparation
Timing
Setup
Cost
Limit

Hate 2
-

The target gains [Barrier: (Magic Power) +


(Recovery) + 15].
(Fate 1): Increase the rating of the [Barrier] by +10.

Prayer of Purity
Combat
Max SR
Check
Target
Range

1
None
Wide 4 (P)
Close

Timing

Setup

Cost
Limit

Hate 2
-

Select one from the following: [Staggered] [Dazed]


[Rigor] [Confusion] or [Decay]. Remove the chosen
Bad Status from the target. Until the end of the
round, the target cannot receive that Bad Status
again.

Mystic Spell: Magatama


Combat
Max SR
Check
Target
Range

Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Decay: 5]. This
[Decay] does not overwrite [Decay] effect the target
is already affected by, and instead adds to its rating.

Rite of the Skylark


Combat
Max SR
Check
Target
Range

Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [1D + (Attack Power)] physical damage to the


target.
(Success): You may make a [Normal Move] of up to
2 Sq.
(SR2): The [Normal Move] becomes a [Safe Move].
(SR3): The [Normal Move] becomes a [Teleport].

Chiming Bell Barrier


Combat
Max SR
Check
Target
Range

5
None
Single
2 Sq.

Timing

Minor

Cost
Limit

The target gains [Barrier: (Recovery) + (SRx4)]. This


[Barrier] does not overwrite [Barrier] effects the
target is already affected by, and instead adds to its
rating.

Call Soul
Combat
Max SR
Check
Target
Range

2
None
Self
Close

Timing

Instant

Cost
Limit

Hate 2
-

You must have Resurrection in order to acquire


this skill. You may immediately use Resurrection
with [Range: 4 Sq.] In addition, the target of
Resurrection is made to [Teleport (forced)] to the
square you are in.
(SR2): When you use this skill, the target of
Resurrection also removes all Bad Statuses
currently affecting them.

Art of the Plum Path


General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Move
1/Scene

You may make a [Teleport] up to [SR+1] Sq.


(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Big Trouble Made Small


General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table: Energy


or Money], they may roll twice and take either result.
(Bonus): You gain +1 [Starting Fate Point].

Archetype Class

Blade Artist

Weapon Master

Auto
Max SR
Check
Target
Range

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

The skills on this list may only be acquired by main You gain a +1D bonus to [Hit Checks].
classes belonging to the Weapon Master Archetype,
which are Assassin, Swashbuckler, and Bard.

Shake Off
Combat
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Quick Assault

Timing

Initiative

Cost
Limit

2/Scenario

You may only target allies with this skill. Your [Hate]
becomes [Target's (Hate) - 2].

Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target.
(Success): During the Initiative Process for the next
Round, you are treated as the character with the
highest [Initiative].

Stealth Blade
Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [3D + (Attack Power)] physical damage to the


target.
(Hate Under): Increase the damage by +[SRx4].

Pinpoint
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +[SRx3] bonus


to [Weapon Attack] damage rolls.

Trinket Walk
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Instant Focus

Timing

Move

Cost
Limit

1/Scene

During this Main Process, reduce the [Hate] cost of


your [Timing: Major] actions to 0.

Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Instant

Cost
Limit

1/Scene

During this Main Process, you gain a +1D bonus to


[Hit Checks]. In addition, (Extra) conditions on
attacks you make automatically succeed.

Fencer Style
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Twin Arm Style

Timing

Constant

Cost
Limit

Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have


only a single [One-Handed] melee weapon equipped
to a [Hand Slot]. Your [Attack Power] becomes
[Weapon's (Attack Power) x2]. During the first round
of a scene, you gain a +1 bonus to [Speed].

This skill only produces an effect when you have two


[One-Handed] melee weapons equipped. You gain
the [Dual Wield] condition, and your [Attack Power]
becomes [Both Weapons' (Attack Power)
combined].

(SR2): The bonus to speed becomes permanent,


not just during the first scene.

(SR2): Increase your [Attack Power] by +3.


(SR3): The bonus to [Attack Power] changes to +6.

Speedy Walk
General
Max SR
Check
Target
Range

1
None
Self
Close

Trick Step

Timing

Minor

Cost
Limit

You may immediately perform Prop Analyze or


Prop Disable.

General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Move
(SR)/Scene

You may make a [Safe Move] up to 2 Sq.


(Minor): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Economize
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Explorer

Timing

Refer

Cost
Limit

2/Scenario

General
Max SR
Check
Target
Range

2
None
Self
Close

Timing

Constant

Cost
Limit

Use this skill just after the target rolls on [Exhaustion You gain a +2 bonus to [Detect Unusual], [Prop
Table: Energy, Money]. The result of the roll
Analyze], and [Prop Disable] checks.
becomes 0.
(SR2): The bonus is +1D instead of +2.
(Bonus): You gain +1 Starting Fate Points.

Six Fingers
General
Max SR
Check
Target
Range

1
None
Self
Close

Dark Vision

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Disable Checks].

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You are not affected by [Darkness] or other similar


unwanted effects. In addition, while in [Darkness] or
similar, you gain a +1 bonus to [Dodge Checks].

Infiltration
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Setup

Cost
Limit

(SR)/Scenari

You cannot be the target of [Hinder]. This effect lasts


until the end of the round.

Razor Edge
Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-

Deal [1D + (Attack Power)] physical damage to the


target.
(Success): The target takes a -[SRx2] penalty to
[Physical Defense]. Treat this effect as a Bad
Status.

Sharp Blade
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +1D bonus to


[Weapon Attack] [Hit Checks].
(Fate 1): The bonus changes to +3D.

Exceptional Blow
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 2
1/Scenario

Your [Weapon Attack] and [Special Attack] damage


rolls gain a +[(CRx2) + 10] bonus.

Scouting
General
Max SR
Check
Target
Range

Scout
1
Timing
Briefing
Basic (Athletics vs. Refer)
Refer
Cost
Refer
Limit
-

This skill targets the next scene. Make your


[Athletics Check] once. Compare the result to every
enemy appearing in the next scene's [Identification
Difficulty]. For each success, you learn that enemy's
name, appearance, rank, and tags. You take
[Fatigue: (Base STR)].
(Fumble): The enemy notices your scouting.

Hiding Entry
General
Max SR
Check
Target
Range

Preparation
3
Timing
None
Self
Cost
Close
Limit

Refer
(SR)/Scenari

Use this skill when you appear in a scene. You


appear in that scene with [Hidden]. While [Hidden]
as a result of this skill, [Normal Move] and [Safe
Move] will not remove [Hidden]. This skill may not be
used if the GM rules that it is not possible to make a
hidden entry into the scene.

Acrobat
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Athletics Checks].

Risk Management
General
Max SR
Check
Target
Range

Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on the [Exhaustion Table:


Energy, Money], reduce the result of that roll by -1.
(Bonus): You gain +10 [Max HP].

Main Class

Assassin
Only characters of the Assassin main class may
acquire skills from this list.

Assassinate
Auto
Max SR
Check
Target
Range

Combat
5
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 1
1/Scene

When using this skill, you may spend up to three


[Fate Points] (0 is okay). You gain a +[(Spent [Fate
Points] + SR) x 7] bonus to [Weapon Attack]
damage rolls.

At character creation, Assassin characters obtain


the following three skills for free: Assassinate,
Sweeper, and Blade Artist. Note that the Blade Artist (CR11): The multiplier bonus becomes x12.
skill is found on the Weapon Master Archetype skill (CR21): The multiplier bonus becomes x20.
list.

Accel Fang
Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 1
Weapon
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target.

Venom Strike
Combat
Max SR
Check
Target
Range

Weapon Attack
Blight
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target, and the target takes [Decay: 6].

(Success): You may make a [Safe Move] of 1 Sq.

Extermination
Combat
Max SR
Check
Target
Range

5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 4
Weapon
Limit
Weapon Attack Two-Handed

Deal [(SR+6)D + (Attack Power)] physical damage


to the target.
(Extra): After the end of the current Main Process, if
the target's HP is equal to or less than your [Attack
Power] or the target has [Mob], the target dies.

Deadly Dance
Combat
Max SR
Check
Target
Range

Melee Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target. If you dealt damage to the target the
previous round, increase the damage by +15.

Spark Shot
Combat
Max SR
Check
Target
Range

Rapid Shot

Shock
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Ranged Attack

Deal [(SR+1)D + (Attack Power)] physical damage


to the target.

Combat
Max SR
Check
Target
Range

Ranged Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Two
Cost
Hate 3
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target.

(Extra): Secondary targets within a range of [Target: (Hate 1): Increase the damage by +8.
Area (P) / Range: Close] centered on the initial
target take [DEX Mod] direct damage. This damage
triggers [Weakness] on the secondary target, as if
they had failed their [Dodge Check].

Sore Spot
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Silent Sniper

Timing

Minor

Cost
Limit

During this Main Process, you gain a +2D bonus to


[Melee Attack] damage rolls.

Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

You may make a [Safe Move] of 1 Sq.

Timing

Move

Cost
Limit

During this Main Process, you gain a +[SRx5] bonus


to [Ranged Attack] damage rolls.

Gust Step
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Pain Needle
Instant
1/Scene

Combat
Max SR
Check
Target
Range

Light
3
Automatic
Single
Weapon

Timing

Instant

Cost
Limit

(SR)/Scene

The target takes [Decay] with a rating equal to [[INT


Mod] x 2]. When you use this skill while [Hidden],
(Hate 1): If you have reached your Limit for this skill, you do not lose [Hidden].
you may pay this cost to use it again.

Black Widow Style


Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Grim Reaper Style

Timing

Constant

Cost
Limit

Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have


only a single [One-Handed] weapon with the [Light]
tag equipped to a [Hand Slot]. You gain a +[[DEX
Mod] x 2] bonus to [Attack Power]. You gain a +
[SRx5] bonus to damage rolls made while [Hidden].

This skill only produced an effect when you have a


[Two-Handed] weapon equipped. Treat the rating of
[Pursuit] that your attacks trigger as being +[SRx5]
higher. You gain a +[(SR+1)D] bonus to [Hit Checks]
made while [Hidden].

Hide in Shadow

Safe Stock

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Refer

Cost
Limit

Use this skill when you become [Hidden]. You


remove all [Pursuit] conditions affecting you, or
instead reduce your [Hate] by -1.

General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

1/Scene

Use this skill just after the target rolls on [Exhaustion


Table: Item or Money]. Reduce the result of that roll
by -3.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Sweeper
Auto
Max SR
Check
Target
Range

Combat
1
Automatic
Single
Weapon

Timing

Cleanup

Cost
Limit

Hate 1
-

If the target's HP is equal to or less than your [[POW


Mod] x 3], it becomes [Incapacitated] or [Dead] (your
choice). If the target could not be made
[Incapacitated] or [Dead] through this skill, then the
[Hate] cost of this skill is 0.
(Target: Mob): Regardless of HP, the target
becomes [Incapacitated] or [Dead] (your choice).

Fatal Ambush
Combat
Max SR
Check
Target
Range

Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target. You may only use this skill on a round
you have declared [Standby].
(Self: Hidden): Roll this skill's check twice and take
either result.
(Critical): The damage becomes penetrating.

Sudden Impact
Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Deal [(SR+2)D + (Attack Power)] physical damage


to the target.
(Self: Hidden): The target takes [Confusion].

Shadow Bind
Combat
Max SR
Check
Target
Range

1
Automatic
Single
4 Sq.

Timing

Minor

Cost
Limit

Hate 1
-

The target takes [Dazed]. When you use this skill


while [Hidden], you do not lose [Hidden].
(Hate 1): This skill can be used with [Timing:
Initiative].

Mobility Attack
Combat
Max SR
Check
Target
Range

Movement
5
Timing
None
Self
Cost
Close
Limit

Move
-

You may make a [Normal Move] up to your [Speed]


Sq. During this Main Process, you gain a +[SRx3]
bonus to [Weapon Attack] damage rolls.
(Minor): Increase the distance moved by +1 Sq.

Deadly Poison
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Constant

Cost
Limit

Increase the rating of [Decay] you apply by +[SRx3].

Crypt Shade
General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Move
(SR)/Scene

You become [Hidden], and may make a [Safe Move]


up to your [Speed] Sq. without losing [Hidden].

Cold Stare
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Perception Checks].

Main Class

End of Act
Auto
Max SR
Check
Target
Range

Swashbuckler
Only characters of the Swashbuckler main class
may acquire skills from this list.

Combat
1
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 1
1/Scene

If a [Mob] has taken at least one point of HP


Damage as a result of this damage roll, it becomes
[Incapacitated] or [Dead] (your choice).

At character creation, Swashbuckler characters


obtain the following three skills for free: Blade Artist, (Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
End of Act, and either Opening Gambit or Danse
Macabre. Note that the Blade Artist skill is found on
the Weapon Master Archetype skill list.

Danse Macabre
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Round Windmill

Timing

Damage Roll Max SR

Cost
Limit

Hate 1
1/Scene

When using this skill, you may spend up to three


[Fate Points] (0 is okay). You gain a +[(Spent [Fate
Points] + SR) x 5] bonus to [Weapon Attack]
damage rolls.

Combat
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+1)D + (Attack Power)] physical damage


to the target, and the target takes [Dazed].
(Hate Top): The target takes [Staggered] instead of
[Dazed].

(CR11): The multiplier bonus becomes x10. (CR21):


The multiplier bonus becomes x15.

Bloody Piercing
Combat
Max SR
Check
Target
Range

3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 4
Weapon
Limit
Weapon Attack

Dual Bet
Combat
Max SR
Check
Target
Range

Melee Attack Dual Wield


5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage Deal [2D + (Attack Power)] physical damage to the
to the target, and the target takes [Confusion]. If this target.
[Confusion] is removed by any means, the target
takes 20 direct damage.
(Extra): The target takes [(SRx4) + 5] direct
damage. This damage triggers [Pursuit] one time, as
if the target had failed their [Dodge Check].

Multiple Darts
Combat
Max SR
Check
Target
Range

Street Bet

5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Ranged Attack

Deal [(SR+1)D + (Attack Power)] physical damage


to the target, and the target takes [Afflicted].

Combat
Max SR
Check
Target
Range

Deal [(SR)D + (Attack Power)] physical damage to


the target.

Cheap Trick
Combat
Max SR
Check
Target
Range

5
Automatic
(SR)#
Weapon

Ranged Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Line 2
Cost
Hate 3
Close
Limit
-

Lightning Step

Timing

Minor

Cost
Limit

Hate 1
-

Combat
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Move
(SR)/Scene

During this Main Process, if you deal at least 1 HP


You may make a [Safe Move] up to your [Speed] Sq.
Damage to the target with an attack, the target takes During this Main Process, you gain a +8 bonus to
[Dazed].
[Weapon Attack] damage rolls.
(Minor): Increase the distance moved by +1 Sq.

Take Over
Combat
Max SR
Check
Target
Range

Shield
1
None
Single
Close

Blade Opera

Timing

Before Dam

Cost
Limit

1/Round

During the [Damage Apply Step], you receive the


expected HP damage that a target other than
yourself would have received. The target receives
no damage. You can only use this skill once in
response to any given attack.

Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Action

Cost
Limit

Hate 2
(SR)/Scenari

Use this skill at the same time as a [Melee Attack]


with [Target: Single]. That attack becomes [Target:
Wide 1 (P)].

Shield Striker Style


Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Juggler Style
-

Cost
Limit

This skill only produces an effect when you are


equipped with a [Shield]. You gain a +[SRx4] bonus
to your [Attack Power].

Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have


only a single [Throwing] weapon equipped to a
[Hand Slot]. You [Attack Power] becomes [Weapon's
(Attack Power) x 2], and you can make [Ranged
Attacks] in close range.
(SR2): You gain a +2 bonus to [Accuracy].

Stunt Action
General
Max SR
Check
Target
Range

1
None
Self
Close

Finger Ring

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before you make an [Athletics


Check]. You gain a +2D bonus to that check.

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before you make an [Operate


Check]. You gain a +2D bonus to that check.

Opening Gambit
Combat
Max SR
Check
Target
Range

5
Automatic
Refer
Weapon

Timing

Instant

Cost
Limit

Hate 1
1/Scene

The target takes [SR] stacks of [Pursuit: 7]. These


[Pursuit] stacks may be divided amongst characters
within range as you please.
(Fate 1): Add +1 to the number of [Pursuit] stacks.
(Fate 2): Add +2 to the number of [Pursuit] stacks.
(CR11): The [Pursuit] rating increases to 15.
(CR21): The [Pursuit] rating increases to 24.

Viper's Thrash
Combat
Max SR
Check
Target
Range

Weapon Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Deal [3D + (Attack Power)] physical damage to the


target, and the target takes [Decay: (SRx7)].

Whirlwind
Combat
Max SR
Check
Target
Range

Melee Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target.

Early Thrust
Combat
Max SR
Check
Target
Range

5
Automatic
Single
Weapon

Timing

Minor

Cost
Limit

The target takes [Pursuit: (SRx4)].

Break Trigger
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 1
1/Scene

You trigger all [Pursuit] stacks the target of your


attack has, rather than just one.

Chase Mastery
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Constant

Cost
Limit

Increase the rating of [Pursuit] you apply by +


[SRx3].

Unicorn Jump
General
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Move
1/Scenario

You become [Flying], and may make a [Safe Move]


up to your [[Speed] + 2] Sq. After the end of this
movement, you lose [Flying] gained from this skill.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Mulligan
General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table: Item or


Money], they may roll twice and take either result.
(Bonus): You gain +8 [Max HP].

Main Class

Maestro Echo
Auto
Max SR
Check
Target
Range

Bard

Combat
3
None
Single
4 Sq.

Timing

Damage Roll

Cost
Limit

Hate 1
1/Scene

Only characters of the Bard main class may acquire You cannot target yourself with this skill. When using
skills from this list.
this skill, you may spend up to three [Fate Points] (0
is okay). You gain a +[(Spent [Fate Points] + SR) x
5] bonus to [Weapon Attack] damage rolls.
At character creation, Bard characters obtain the
following three skills for free: Blade Artist, Maestro
Echo, and any one skill with the [Harmony] tag on
the Bard skill list. Note that the Blade Artist skill is
found on the Weapon Master Archetype skill list.

(CR11): The multiplier bonus becomes x10.


(CR21): The multiplier bonus becomes x15.

Anthem of a Mother's Affection


Combat
Max SR
Check
Target
Range

Harmony
3
None
Wide 20 (P)
Close

Preparation
Timing
Setup
Cost
Limit

Hate 1
-

Prelude Onslaught
Combat
Max SR
Check
Target
Range

Harmony
3
None
Wide 20 (P)
Close

Preparation
Timing
Setup
Cost
Limit

Hate 1
-

The target recovers [SRx5] HP during each Cleanup The target gains a +[SRx3] bonus to damage rolls.
Process.
(Effect): While this [Harmony] is in effect, increase
(Effect): While this [Harmony] is in effect, increase your [Hate] by +1 during the Cleanup Process of
your [Hate] by +1 during the Cleanup Process of
every round.
every round.

Rainbow Arabesque
Combat
Max SR
Check
Target
Range

Harmony
1
None
Wide 20 (P)
Close

Curtain Drop

Preparation
Timing
Setup
Cost
Limit

Hate 1
-

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Cleanup

Cost
Limit

1/Scene

This skill may only be used on willing targets. Select The target may reduce their [Hate] by -3.
one from [Flame] [Cold] [Shock] [Holy] [Blight]
[Spirit]. The target deals damage of the chosen tag. (Fate 1): This skill may be used with [Target: Single /
Range: 2 Sq.]
(Effect): While this [Harmony] is in effect, increase
your [Hate] by +1 during the Cleanup Process of
every round.

Resonance Beat
Combat
Max SR
Check
Target
Range

Grand Finale

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
-

Deal [(SR)D + (Attack Power)] physical damage to


the target.

Combat
Max SR
Check
Target
Range

Weapon Attack
5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 3
Weapon
Limit
-

Deal [(SR+3)D + (Attack Power)] physical damage


to the target.

(Extra): The target take [Pursuit] with a rating equal (Target: Dazed, Rigor, Staggered): Increase the
to your [Initiative].
damage by +15.

Arpeggio
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing
Cost
Limit

Shifting Baton
-

Combat
Max SR
Check
Target
(SR)/Scene Range
Minor

During this Main Process, your [Target: Single]


[Weapon Attacks] change to [Target: Two].

1
None
Single
4 Sq.

Timing

Move

Cost
Limit

Refer
-

You cannot target yourself with this skill. The target


may immediately perform one [Timing: Move] action
with the [Movement] tag. You assume the [Hate]
cost of the target's action.
(Fate 1): Reduce the assumed [Hate] cost by -2
(minimum 0).

Impromptu
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Duet

Timing

Instant

Cost
Limit

1/Scene

You may immediately use one [Harmony] skill.

Combat
Max SR
Check
Target
Range

5
Automatic
Single
2 Sq.

Timing

Before Dam

Cost
Limit

1/Round

Use this skill just before an attack other than your


own would deal HP Damage, and only when you are
(Fate 1): If you have reached your Limit for this skill, equipped with a melee weapon. Increase the
you may pay this cost to use it again.
expected HP Damage the target would receive by +
[SRx3].

Harp Bow Style


Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Bladesinger Style

Timing

Constant

Cost
Limit

This skill only produces an effect when you are


equipped with a [Bow]. You may reduce the [Hate]
cost of Maestro Echo and Exceptional Blow to
0.
(SR2): Increase the range of [Bows] you are
equipped with by +1.
(SR3): You can use Repeat Note with [Range: 4
Sq.]

Combat
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Constant

Cost
Limit

This skill only produces an effect when you are


equipped with only a single [One-Handed] or [TwoHanded] melee weapon. During the Cleanup
Process of a round in which you have dealt damage
with a [Melee Attack], you may reduce the total
[Hate] cost of your [Harmony] skills by -[SR]
(minimum 0). You gain a +[[POW Mod] x 2] bonus to
your equipped [One-Handed] weapon.

Looter's Song
General
Max SR
Check
Target
Range

Style
3
None
Self
Close

Performance

Timing

Refer

Cost
Limit

1/Scene

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Preplay

Cost
Limit

Use this skill just after the target rolls on [Exhaustion You make one Treasure Roll on the [Treasure Table:
Table: Stamina or Money]. Reduce the result of that Money].
roll by -3.
(Bonus): You gain a +1 bonus to [Athletics].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Supplement Skills
Lullaby of the Moonlit Mermaid
Combat
Max SR
Check
Target
Range

Special Attack
Spirit
Instrument
3
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-

Deal [(SR)D] penetrating damage to the target, and


the target takes [Dazed]. This skill's [Hate] cost is
equal to [Number of Targets + 1].

Dirge of the Caged Lion


Combat
Max SR
Check
Target
Range

Special Attack
Spirit
Instrument
1
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-

Deal 5 direct damage to the target. This skill's [Hate]


cost is equal to [Number of Targets + 1].
(Target: Mob & Post-Action): The target becomes
[Incapacitated] or [Dead] (your choice).
(Target: Mob & Pre-Action): The target becomes
[Post-Action].

(Target: Mob & Post-Action): The target becomes


[Incapacitated] or [Dead] (your choice).
(Target: Mob & Pre-Action): The target becomes
[Post-Action].

Rondo of the Wind-Clad Maiden


Combat
Max SR
Check
Target
Range

Instrument
1
Timing
None
Wide 1 (P) Cost
Close
Limit

Major
Hate Refer
-

The target gains [Cancel (Non-Close Attacks): 10].


This [Cancel] is removed after applying once. This
skill's [Hate] cost is equal to [Number of Targets].
(CR8): Increase the [Cancel] rating to 20.

Tuning
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Minor

Cost
Limit

During this Main Process, you gain a +[SRx5] bonus


to [Special Attack] damage rolls.

Etude of the Swift Blade


Combat
Max SR
Check
Target
Range

Harmony
3
None
Wide 20 (P)
Close

Preparation
Timing
Setup
Cost
Limit

Hate 1
-

The target gains a +[SR] bonus to [Hit Checks].


(Effect): While this [Harmony] is in effect, increase
your [Hate] by +1 during the Cleanup Process of
every round.

Coward's Fugue
Combat
Max SR
Check
Target
Range

Harmony
3
Timing
None
Wide 20 (P) Cost
Close
Limit

Setup
Hate 1
-

This skill may only target an ally other than yourself.


The target may reduce their [Hate] by -1 during each
Cleanup Process.
(SR2): This skill gains the [Preparation] tag.
(SR3): You may choose to target yourself with this
skill.

Elegant Act
Combat
Max SR
Check
Target
Range

5
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
Weapon
Limit
Weapon Attack

Deal [(SR)D + (Attack Power)] physical damage to


the target.
(Effect): You gain a +1D bonus to your next [Dodge
Check]. Treat this effect as a Combat Status that is
removed after being applied once.

Repeat Note
Combat
Max SR
Check
Target
Range

1
None
Single
2 Sq.

Timing

Major

Cost
Limit

Refer
-

You cannot target yourself with this skill. The target


may immediately perform one [Timing: Major] action
with the [Weapon Attack] [Magic Attack] or [Special
Attack] tag. You assume the [Hate] cost of the
target's action.
(Fate 1): Reduce the assumed [Hate] cost by -2
(minimum 0).

Ritardando
Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Move
-

After the end of this Main Process, you may make a


[Normal Move] up to your [Speed] Sq.
(Minor): Reduce the distance moved by -1 Sq, and
the move becomes a [Safe Move].

Decrescendo
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Refer

Cost
Limit

Use this skill when you declare [Standby]. Reduce


your [Hate] by -1.

Typical Props
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before you make an [Analysis


Check]. You gain a +2D bonus to that check.

Troubadour
General
Max SR
Check
Target
Range

2
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +2 bonus to [Negotiation Checks] and


[Operate Checks].
(SR2): The bonus becomes +1D.

Dreaming Bear Cub's Traumerei


Combat
Max SR
Check
Target
Range

Special Attack
Spirit
Instrument
3
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate Refer
Close
Limit
-

Deal [(SR)D] penetrating damage to the target. You


may make the target make a [Safe Move (forced)] of
up to 2 Sq. This skill's [Hate] cost is equal to
[Number of Targets + 2].

[Number of Targets + 2].

Bard Style
Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you are


equipped with an [Instrument]. You may reduce the
[Hate] cost of skills that have the [Instrument] tag by
-[SR] (minimum 0).

Archetype Class

Ultimagica
Auto
Max SR
Check
Target
Range

Mage

Combat
1
None
Self
Close

Timing

Constant

Cost
Limit

The skills on this list may only be acquired by main You gain a +1D bonus to [Hit Checks].
classes belonging to the Mage Archetype, which are
Sorcerer, Summoner, and Enchanter.

Energy Weapon
Combat
Max SR
Check
Target
Range

Preparation
1
Timing
None
Single
Cost
4 Sq.
Limit

Enhance Code
Major
1/Scenario

Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Minor

Cost
Limit

Select one from: [Flame] [Cold] [Shock]. The target's During this Main Process, you gain a +[SRx3] bonus
[Weapon Attack] damage changes to magical
to [Magic Attack] damage rolls.
damage, and gains the chosen tag. Treat this effect
as a Combat Status.
(Fate 1): You may use this skill with [Target: Area
(P)].
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Astral Bind
Combat
Max SR
Check
Target
Range

1
Automatic
Single
4 Sq.

Concentration

Timing

Move

Cost
Limit

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Move

Cost
Limit

The target takes [Rigor]. During this Main Process, if During this Main Process, you gain a +2D bonus to
the target does not receive at least 1 point of HP
[Hit Checks].
Damage, then the target removes this [Rigor] status
at the end of the Main Process.

Prediction
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing
Cost
Limit

Void Spell
Combat
After Check Max SR
Check
Target
3/Scenario Range

1
Automatic
Single
4 Sq.

Timing

Refer

Cost
Limit

H(3) + F(1)
1/Scenario

Use this skill just after making a [Hit Check]. You


Use this skill when the target uses a skill. The
may choose any number of dice rolled for that check effects of the used skill are negated.
and re-roll them.

Scrying
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Magic Torch
Major
1/Scenario

You may perform Enemy Identification against


one enemy whose name you know.

General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Wide 20 (A) Cost
Close
Limit

Setup
3/Scenario

All [Dim Light] [Night] and [Darkness] effects within


range end. This effect lasts until the end of the
scene.

(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Dispel Magic
General
Max SR
Check
Target
Range

3
Refer
Single
2 Sq.

Elemental Shell

Timing

Setup

Cost
Limit

Choose one of the following effects: [Check:


Opposed (Accuracy vs Resistance) / Effect: Remove
[SR] number of Combat Statuses from the target
(your choice).] or [Check: Basic (Accuracy vs.
Disable Difficulty) / Effect: Remove one Prop with
the [Magical] tag.]
(SR2): This skill changes to [Range: 4 Sq.]
(SR3): This skill may be used with [Timing: Instant].

General
Max SR
Check
Target
Range

Preparation
3
Timing
None
Single
Cost
2 Sq.
Limit

Major
Hate 1
(SR)/Scenari

Select one from: [Flame] [Cold] [Shock] [Blight]


[Holy] [Spirit]. The target gains [Cancel (Chosen
Tag): 40]. This Cancel effect is removed after
applying its effects once.
(Fate 1): You can use this skill with [Timing: Instant].

Blink
General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Flip Gate
Move
1/Scene

You may make a [Safe Move] up to [SRx2] Sq.


(Minor): Increase the distance moved by +1 Sq.

General
Max SR
Check
Target
Range

3
None
Self
Close

Timing
Cost
Limit

Move
Hate 2
1/Scenario

The target of this skill must be willing. Choose any


square up to 5 Sq. away. The target makes a
[Teleport] to that square.

Mage Hand
General
Max SR
Check
Target
Range

Movement
1
Timing
None
Area (P)
Cost
Close
Limit

Magical Pocket
Before Chec

(SRx3)/Scen

General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

2/Scenario

Use this skill when you make a [Disable Check]. You Use this skill just after the target rolls on [Exhaustion
gain a +1D bonus to the check. While affected by
Table: Item, Money]. The result of the roll becomes
this skill, you may use Prop Disable with [Range: 0.
4 Sq.]
(Bonus): You gain +1 [Starting Fate Points].

Twilight Mantle
Combat
Max SR
Check
Target
Range

5
None
Self
Close

Timing

Cleanup

Cost
Limit

(SR)/Scene

Reduce your [Hate] by -2.

Close Burst
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Minor

Cost
Limit

(SR)/Scene

During this Main Process, your attacks change to


[Range: Close], and you gain a +3D bonus to
damage rolls.
(Fate 1): You gain an additional +2D bonus to
damage rolls.

Mage Howling
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 2
1/Scenario

Your [Magic Attack] damage rolls gain a +


[(CRx2)+10] bonus.

Forestall Style
Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have


nothing equipped to your [Hand Slots]. You gain a
+4 bonus to [Initiative].
(SR2): You gain a +2 bonus to [Accuracy].
(SR3): You gain a +4 bonus to [Magic Power].

Mass Analyze
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Setup

Cost
Limit

1/Scene

You may use Enemy Identification with [Target:


Wide 20 (P)].

Fly
General
Max SR
Check
Target
Range

Preparation
3
Timing
None
Single
Cost
2 Sq.
Limit

Major
Hate 1
(SR)/Scenari

The target gains [Flying]. Treat this effect as a


Combat Status.
(CR11 & Fate 1): This skill can be used with [Target:
Area (P)].

Akashic Library
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

Use this skill just before making a [Knowledge


Check]. You gain a +2D bonus to the check.

Conserving Aura
General
Max SR
Check
Target
Range

Training
1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on the [Exhaustion Table: Item,


Money], reduce the result of that roll by -1.
(Bonus): You gain +10 [Max HP].

Main Class

Spell Maximize
Auto
Max SR
Check
Target
Range

Sorcerer

Combat
5
None
Self
Close

Timing

Damage Roll

Cost
Limit

Hate 1
1/Scene

Only characters of the Sorcerer main class may


acquire skills from this list.

When using this skill, you may spend up to three


[Fate Points] (0 is okay). You gain a +[(Spent [Fate
Points] + SR) x 5] bonus to [Weapon Attack]
At character creation, Sorcerer characters obtain the damage rolls.
following three skills for free: Ultimagica, Spell
(CR11): The multiplier bonus becomes x10.
Maximize, and Death Cloud. Note that the
Ultimagica skill is found on the Mage Archetype skill (CR21): The multiplier bonus becomes x15.
list.

Archspell
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Lattice Syntax

Timing

Setup

Cost
Limit

1/Scene

During your first Main Process this round, reduce


the [Hate] cost of all actions you perform to 0.

Combat
Max SR
Check
Target
Range

Magic Attack
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-

Timing

Setup

Cost
Limit

Hate 3
1/Scenario

During your first Main Process this round, your


[Magic Attacks] with [Target: Single (or more), Area
(P)] change to [Target: Wide 1 (P)].

Flash Needle
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Flare Arrow
Combat
Max SR
Check
Target
Range

Magic Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SRx2)D + (Magic Power)] magical damage to Deal [(SR+2)D + (Magic Power)] magical damage to
the target.
the target.
(Target: Dragon, Giant, Mob): The damage
becomes penetrating.

(Target: Any Bad Status): Increase the damage by


+[Number of Bad Statuses x 4].

Burned Stake
Combat
Max SR
Check
Target
Range

Magic Attack
Flame
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 4
4 Sq.
Limit
-

Deal [2D + (Magic Power)] magical damage to the


target, and the target takes [Decay: (SRx5)].

Frost Spear
Combat
Max SR
Check
Target
Range

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Staggered].

Freezing Liner
Combat
Max SR
Check
Target
Range

Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Line 3 (P)
Cost
Hate 4
2 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target. The target must make a [Safe Move
(forced)] to a square you select within Freezing
Liner's area of effect.

Serpent Bolt
Combat
Max SR
Check
Target
Range

Magic Attack
Shock
3
Timing
Major
Opposed (Accuracy vs. Resistance)
Wide 1 (P) Cost
Hate 5
4 Sq.
Limit
-

Magic Attack
Shock
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [2D + (Magic Power)] magical damage to the


target.
(Extra): A secondary target within a range of [Target:
Single / Range: 2 Sq.] from the initial target takes 15
direct damage. This damage triggers [Weakness] on
the secondary target, as if they had failed their
[Dodge Check].

Lightning Nebula
Combat
Max SR
Check
Target
Range

Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Orbital Blur
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Minor

Cost
Limit

Deal [(SR+4)D + (Magic Power)] magical damage to During this Main Process, [Dodge Checks] opposing
the target.
your attacks take a -1D penalty.

Energy Mastery
Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Cool Cast Style

Timing

Constant

Cost
Limit

Select one from: [Flame] [Cold] [Shock]. Change the


name of this skill to be like Energy Mastery:
Flame. You can acquire this skill multiple times,
each time under a different name with its own
separate SR. You gain a +[(SR)D] bonus to damage
rolls of attacks that have the chosen tag. Each
attack cannot receive the effect of more than one
Energy Mastery skill at a time.

Combat
Max SR
Check
Target
Range

Movement
1
Timing
None
Self
Cost
Close
Limit

Timing

Constant

Cost
Limit

This skill only produces an effect when you have at


least one empty [Hand Slot]. You may reduce the
[Hate] cost for Spell Maximize Death Cloud by
-1 (minimum 0).
(SR2): During Preplay, select one [Magic Attack] skill
you know. Until the end of the scenario, that skill's
[Hate] cost is reduced by -1 (minimum 0).

Rook Slider
General
Max SR
Check
Target
Range

Style
2
None
Self
Close

Sense Aura
Move
1/Scenario

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

You may make a [Teleport] up to 5 Sq. However, this Use this skill just before you make a [Perception
movement must be made in a straight line or it fails. Check]. You gain a +2D bonus to that check.

Death Cloud
Auto
Max SR
Check
Target
Range

Combat Special Attack


1
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate 3
4 Sq.
Limit
1/Scene

This skill only produces an effect against [Mob]


enemies that do not have the [Undead] or
[Inorganic] tags. The target becomes [Incapacitated]
or [Dead] (your choice).

Lamination Syntax
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Setup

Cost
Limit

Hate 3
1/Scenario

During your first Main Process this round, your


[Magic Attacks] with [Target: Single] change to
[Target: Three].

Orb of Lava
Combat
Max SR
Check
Target
Range

Magic Attack
Flame
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target.

Frigid Wind
Combat
Max SR
Check
Target
Range

Magic Attack
Cold
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Dazed].

Lightning Chamber
Combat
Max SR
Check
Target
Range

Magic Attack
Shock
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 3
5 Sq.
Limit
(SR)/Scene

Deal [8D + (Magic Power)] magical damage to the


target.
(Failure): The use of this skill does not count
towards your Limit.

Robust Battery
Combat
Max SR
Check
Target
Range

3
None
Self
Close

Timing

Move

Cost
Limit

During this Main Process, you gain a +[SRx5] bonus


to [Magic Attack] damage rolls.

Gaseous Form
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Self
Cost
Close
Limit

Setup
1/Scenario

[Dodge Checks] oppsing your [Target: Single]


attacks gain a +2 bonus, and [Dodge Checks]
opposing your [Target: Area, Wide, Line] attacks
take a -2 penalty. Treat this effect as a Combat
Status.

Offensive Prevention
General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

1/Scene

Use this skill just after the target rolls on [Exhaustion


Table: Energy or Item]. Reduce the result of that roll
by -3.
(Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.

Main Class

Servant Combination

Summoner
Only characters of the Summoner main class may
acquire skills from this list.
At character creation, Summoner characters obtain
the following skills for free: Ultimagica, Servant
Combination, and any one skill with the [Servant
Summon] tag in the Summoner list. Note that the
Ultimagica skill is found in the Mage Archetype skill
list.

Servant Summon: Undine


Combat
Max SR
Check
Target
Range

Servant Summon

3
None
Self
Close

Auto
Max SR
Check
Target
Range

Combat
5
None
Single
4 Sq.

Timing

Setup

Cost
Limit

Hate 1
1/Scene

When using this skill, you may spend up to three


[Fate Points] (0 is okay). The target takes
[Weakness] with a rating equal to [(Spent [Fate
Points] + SR) x 2].
(CR11): The multiplier bonus becomes x4.
(CR21): The multiplier bonus becomes x6.

Servant Summon: Carbuncle

Preparation Fairy/Cold
Combat
Timing
Setup
Max SR
Check
Cost
Target
Limit
Range

Servant Summon

3
None
Self
Close

Mythic
Timing

Preparation
Setup

Cost
Limit

You gain the [Fairy] and [Cold] tags. You gain a +


You gain the [Mythic] tag. You gain a +[SRx5] bonus
[SRx5] bonus to the damage roll of attacks that have to [Recovery].
the [Cold] tag.
(Effect): Secondary targets within a range of
(Effect): A secondary target within a range of
[Target: Area (P) / Range: Close] centered on you
[Target: Single / Range: 4 Sq.] from you takes 5
recover [2D + (Recovery)] HP.
direct damage.

Call Servant
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Combat Summon: Banshee

Timing

Initiative

Cost
Limit

Hate 1
1/Round

You may immediately use one [Summon Servant]


skill. However, you may not use a [Summon
Servant] skill currently in effect.
(Fate 1): You may use a [Summon Servant] skill
currently in effect.

Combat
Max SR
Check
Target
Range

Magic Attack
Blight
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-

Deal [(SRx2)D + (Magic Power)] magical damage to


the target.
(Hate 1 & Target: Mob): The target becomes
[Incapacitated] or [Dead] (your choice).

Elemental Ray
Combat
Max SR
Check
Target
Range

Elemental Blast

Magic Attack
3
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-

Combat
Max SR
Check
Target
Range

Magic Attack
5
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR)D + [INT Mod]] penetrating damage to the Deal [(SR+1)D + (Magic Power)] magical damage to
target. You may only use this skill when you have
the target, and the target takes [Rigor]. You may
the [Fairy] tag.
only use this skill when you have the [Fairy] tag.

Phantasmal Heal
Combat
Max SR
Check
Target
Range

3
None
Single
4 Sq.

Attack Command

Timing

Major

Cost
Limit

Hate 2
-

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Minor

Cost
Limit

The target recovers [(SRx2)D + (Recovery)] HP, and During this Main Process, you gain a +2D bonus to
removes one Bad Status currently affecting them.
physical damage.
You may only use this skill when you have the
[Mythic] tag.

Combat Summon: Siren


Combat
Max SR
Check
Target
Range

2
Automatic
Single
4 Sq.

Elemental Bolt

Timing

Move

Cost
Limit

Hate 1
-

You cannot target yourself with this skill. A willing


target must make a [Safe Move (forced)] up to
[Target's (Speed)] Sq.
(SR2): Increase the distance moved by +1. (Fate 1):
The target does not have to be willing.

Combat
Max SR
Check
Target
Range

5
Automatic
Single
4 Sq.

Timing

Move

Cost
Limit

Deal [(SRx2) + 2] direct damage to the target. This


damage triggers [Weakness] on the secondary
target, as if they had failed their [Dodge Check]. You
may only use this skill when you have the [Fairy] tag.

Summoning Mastery
Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Manipulator Style

Timing

Constant

Cost
Limit

Combat
Max SR
Check
Target
Range

Style
1
None
Self
Close

Timing

Constant

Cost
Limit

When you make an attack that requires you to have


the [Fairy] [Undead] [Construct] or [Mythic] tags, you
gain a +[(SR)D] bonus to the damage rolls of those
skills.

You must have Call Servant in order to acquire


this skill. This skill only produces an effect when you
have at least one empty [Hand Slot]. Reduce the
[Hate] cost of Call Servant to 0.

Utility Summon: Gremlin

Utility Summon: Clue Rat

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Before Chec

Cost
Limit

1/Scene

General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

After Check

Cost
Limit

Hate 1
1/Scene

Use this skill just before making an [Analyze Check]. You may re-roll the check you just made.
You gain a +2D bonus to the check.

Servant Summon: Salamander


Combat
Max SR
Check
Target
Range

Servant Summon

3
None
Self
Close

Preparation Fairy/Flame
Timing
Setup
Cost
Limit

You gain the [Fairy] and [Flame] tags. You gain a +


[SRx5] bonus to the damage roll of attacks that have
the [Flame] tag.
(Effect): A secondary target within a range of
[Target: Single / Range: 4 Sq.] from you takes 5
direct damage.

Servant Summon: Unicorn


Combat
Max SR
Check
Target
Range

Servant Summon

3
None
Self
Close

Mythic
Timing

Preparation
Setup

Cost
Limit

You gain the [Mythic] tag. You gain a +[SRx5] bonus


to [Recovery].
(Effect): Secondary targets within a range of
[Target: Area (P) / Range: Close] centered on you
remove one Bad Status they are currently affected
by.

Combat Summon: Blade Princess


Combat
Max SR
Check
Target
Range

Magic Attack
Blade
5
Timing
Major
Opposed (Accuracy vs Evasion)
Area (P)
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target. The effects of Weapon Mastery: Blade
may be applied to this damage roll. This skill can be
used without a [Blade] equipped.

Hunting Dance
Combat
Max SR
Check
Target
Range

Magic Attack
3
Timing
Major
Opposed (Accuracy vs Evasion)
Single
Cost
Hate 2
4 Sq.
Limit
-

Deal [(SR+2)D + (Magic Power)] physical damage to


the target, and the target takes [Dazed]. You may
only use this skill when you have the [Mythic] tag.

Combat Summon: Medusa


Combat
Max SR
Check
Target
Range

3
Automatic
Single
4 Sq.

Timing

Move

Cost
Limit

Hate 1
(SR)/Scene

This skill only produces an effect against [Mob]


enemies. The target becomes [Incapacitated] or
[Dead] (your choice).

Summoner's Whip
Combat
Max SR
Check
Target
Range

Whip
3
None
Self
Close

Timing

Move

Cost
Limit

Hate 1
(SR)/Scene

During this Main Process, your [Magic Attacks] with


[Target: Single] change to [Target: Two].

Phantasmal Ride
General
Max SR
Check
Target
Range

Movement
3
Timing
None
Self
Cost
Close
Limit

Move
Hate 1
-

You may make a [Normal Move] up to your [Speed]


Sq. In addition, after the end of the Main Process,
you may make a [Safe Move] up to [SR] Sq. You
may only use this skill when you have the [Mythic]
tag.

Utility Summon: Brownie


General
Max SR
Check
Target
Range

1
Timing
None
Wide 20 (P) Cost
Close
Limit

Constant
-

When the target rolls on [Exhaustion Table:


Stamina, Item], they may roll twice and take either
result.
(Bonus): You gain +8 [Max HP].

Main Class

Infinity Force

Enchanter
Only characters of the Enchanter main class may
acquire skills from this list.

Auto
Max SR
Check
Target
Range

Combat
1
None
Single
4 Sq.

Timing

Refer

Cost
Limit

1/Scene

Use this skill at the beginning of the target's Main


Process. During the target's Main Process, the
target reduces the [Hate] cost of all actions to 0.

At character creation, Enchanter characters obtain


the following three skills for free: Ultimagica, Infinity (Fate 2): If you have reached your Limit for this skill,
Force, and any one skill with the [Enchantment] tag you may pay this cost to use it again.
from the Enchanter skill list. Note that the Ultimagica
skill is found on the Mage Archetype skill list.

Accuracy Support
Combat
Max SR
Check
Target
Range

Enchantment Preparation

1
None
Single
4 Sq.

Elixir

Timing

Setup

Cost
Limit

Hate 1
-

The target gains a +2 bonus to [Accuracy Checks].


This skill can be used multiple times when used
during the same Briefing.

Haste
Combat
Max SR
Check
Target
Range

Enchantment Preparation

Combat
Max SR
Check
Target
Range

Enchantment Preparation

3
None
Single
4 Sq.

Timing

Setup

Cost
Limit

Hate 1
-

The target gains a +[SRx3] bonus to [Recovery].


This skill can be used multiple times when used
during the same Briefing.

Mind Bolt

Combat Magic Attack


Spirit
Max SR
3
Timing
Major
Check
Opposed (Accuracy + SR vs Resistance
Cost
Hate 1
Target
Single
Cost
Hate 1
Limit
(SR+2) Sq. Limit
(SR)/Scenari Range
During each of the target's Main Processes, the
Deal [3D + (Magic Power)] magical damage to the
target gains an additional Minor Action.
target.
3
None
Single
4 Sq.

Timing

Setup

Mind Shock
Combat
Max SR
Check
Target
Range

Astral Hypno

Magic Attack
Spirit
5
Timing
Major
Opposed (Accuracy vs Resistance)
Wide 1 (P) Cost
Hate 4
4 Sq.
Limit
(SR)/Scenari

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Confusion].

Combat
Max SR
Check
Target
Range

Special Attack
Spirit
1
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 1
4 Sq.
Limit
-

The target takes [Dazed] and [Afflicted].


(Hate 2): This skill may be used with [Target: Area
(P)].

Thorn Bind Hostage


Combat
Max SR
Check
Target
Range

Cast On Beat

Special Attack
1
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Major

Cost
Limit

Hate 2
-

The target takes two stacks of [Pursuit] with a rating You may immediately use two [Timing: Setup]
equal to [[INT Mod] + 8].
Enchanter or Mage Archetype skills.
(Fate 1): The target takes three stacks of instead of
two.

Pulse Bullet
Combat
Max SR
Check
Target
Range

5
Automatic
Single
4 Sq.

True Guide

Timing

Minor

Cost
Limit

Deal [SR+2] direct damage to the target. This


damage triggers [Pursuit] once, as if the target had
failed their [Dodge Check]. This skill may be used
multiple times in the same Main Process.

Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Minor

Cost
Limit

The target gains a +2 bonus to their next [Hit


Check]. This effect lasts until the end of the scene,
or until it has been applied once. This skill may be
used multiple times in the same Main Process.
(Fate 1): This skill may be used with [Target: Area
(P)].

Astral Mastery
Combat
Max SR
Check
Target
Range

Training
3
None
Self
Close

Sustainer Style

Timing

Constant

Cost
Limit

You gain a +[(SR)D] bonus to damage rolls of


attacks with the [Spirit] tag.

Combat
Max SR
Check
Target
Range

Style
2
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you have at


least two empty [Accessory Slots]. You may
maintain the effects of up to three [Enchantment]
skills instead of only two.
(SR2): You need only one or more empty
[Accessory Slots] for this skill to produce an effect.

Mana Link
General
Max SR
Check
Target
Range

1
Automatic
Single
4 Sq.

Spinning Fate

Timing

Refer

Cost
Limit

1/Scene

Use this skill when the target acquires any kind of


Combat Status. Immediately remove that Combat
Status.

General
Max SR
Check
Target
Range

1
None
Single
20 Sq.

Timing

Refer

Cost
Limit

1/Scene

Use this skill just after the target rolls on [Exhaustion


Table: Stamina or Item]. Reduce the result of that
roll by -3.

(Hate 1): If you have reached your Limit for this skill, (Fate 1): If you have reached your Limit for this skill,
you may pay this cost to use it again.
you may pay this cost to use it again.

Supplement Skills
Gain Immunity
Combat
Max SR
Check
Target
Range

Enchantment Preparation

Brain Vice

Combat Magic Attack


Spirit
Max SR
5
Timing
Major
Check
Opposed (Accuracy vs Resistance)
Cost
Hate 1
Target
Single
Cost
Hate 3
Limit
4 Sq.
Limit
(SR)/Scenari Range
Select one from: [Decay] [Staggered] [Dazed]. The Deal [(SR+3)D + (Magic Power)] magical damage to
target is immune to the chosen condition. This skill the target. The target reduces the range of their
can be used multiple times when used during the
[Range: 2 Sq.] or better actions by -1. Treat this
same Briefing.
effect as a Bad Status that interacts with [Afflicted].
5
None
Single
4 Sq.

Timing

Setup

same Briefing.

effect as a Bad Status that interacts with [Afflicted].

Blackout
Combat
Max SR
Check
Target
Range

1
Automatic
Single
4 Sq.

Gazer Style

Timing

Move

Cost
Limit

This skill only produces an effect against [Mob]


enemies that have any kind of Bad Status. The
target becomes [Incapacitated] or [Dead] (your
choice).

Combat
Max SR
Check
Target
Range

Style
3
None
Self
Close

Timing

Constant

Cost
Limit

This skill only produces an effect when you are not


equipped with items that have the [Helm] or [Cloak]
tag. When you apply a Bad Status to a target, you
may also deal [SRx2] direct damage to the target
per Bad Status applied.
(CR11): Increase the damage by +5.
(CR21): Increase the damage by an additional +5.

Keen Edge
Combat
Max SR
Check
Target
Range

Enchantment Preparation

3
None
Single
4 Sq.

Timing

Setup

Cost
Limit

Hate 1
-

The target gains a +[SRx3] bonus to damage rolls.


This skill can be used multiple times when used
during the same Briefing.

Astral Chaff
Combat
Max SR
Check
Target
Range

Enchantment Preparation

1
None
Single
4 Sq.

Timing

Setup

Cost
Limit

Hate 1
-

The target may reduce their [Hate] by -1 during each


Cleanup Process. This skill can be used multiple
times when used during the same Briefing.

Nightmare Sphere
Combat
Max SR
Check
Target
Range

Magic Attack
Spirit
5
Timing
Major
Opposed (Accuracy vs Resistance)
Area (P)
Cost
Hate 3
4 Sq.
Limit
-

Deal [(SR)D + (Magic Power)] magical damage to


the target, and the target takes [Rigor].

Electrical Fuzz
Combat
Max SR
Check
Target
Range

Special Attack
Shock
3
Timing
Major
Opposed (Accuracy vs Resistance)
Single
Cost
Hate 2
4 Sq.
Limit
-

The target takes [Decay] with a rating equal to


[(Magic Power) + (SRx3)].
(Fate 1): Increase the rating of the [Decay] by +2D.

Force Step
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Minor

Cost
Limit

This skill may only be used on a willing person other


than yourself. The target may make a [Safe Move]
of 1 Sq. This skill may be used multiple times in the
same Main Process.

Prismize
Combat
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Move

Cost
Limit

During this Main Process, if you make a [Magic


Attack] with the [Spirit] tag that hits the target but
fails to deal even 1 point of HP Damage, you may
change that attack to having any one of the
following tags: [Flame] [Cold] [Shock] [Holy] or
[Blight].

Mana Channeling
General
Max SR
Check
Target
Range

Preparation
1
Timing
None
Wide 20 (P) Cost
Close
Limit

Setup
Hate 2
1/Scenario

The target may select one skill with [Timing:


n/Scene] that they have already used, and recover
one use of that skill. A target who could not recover
a use of a skill instead gains +1 [Fate Point]. You
may not target yourself with this skill.

Dancing Staff
General
Max SR
Check
Target
Range

1
None
Self
Close

Timing

Constant

Cost
Limit

You gain a +1D bonus to [Operate Checks].

Undo
Combat
Max SR
Check
Target
Range

1
None
Single
4 Sq.

Timing

Minor

Cost
Limit

The target chooses one [Pursuit] [Rigor] or [Afflicted]


condition currently affecting them and removes it.
This skill may be used multiple times in the same
Main Process.

Main Process.

Overrunner
Combat
Max SR
Check
Target
Range

Enchantment Preparation

3
None
Single
4 Sq.

Timing
Cost
Limit

Setup
Hate 1
(SR+1)/Sce

The target gains a +1 bonus to [Speed]. This skill


can be used multiple times when used during the
same Briefing.

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