// ejemplo de uso de android

<!-The primary full-screen view. This can be replaced with whatever view
is needed to present your content, e.g. VideoView, SurfaceView,
TextureView, etc.
-->
<TextView
android:id="@+id/fullscreen_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:keepScreenOn="true"
android:text="@string/dummy_content"
android:textColor="#33b5e5"
android:textSize="50sp"
android:textStyle="bold" />
<!-This FrameLayout insets its children based on system windows using
android:fitsSystemWindows.
-->
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true" >
<LinearLayout
android:id="@+id/fullscreen_content_controls"
style="?metaButtonBarStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom|center_horizontal"
android:background="@color/black_overlay"
android:orientation="horizontal"
tools:ignore="UselessParent" >
<Button
android:id="@+id/dummy_button"
style="?metaButtonBarButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/dummy_button" />
</LinearLayout>
</FrameLayout>

}

example. the number of milliseconds to wait afte .android:background="#0099cc" tools:context="com.audiolibros. */ private static final boolean AUTO_HIDE = true. /** * If {@link #AUTO_HIDE} is set.FullscreenActivity" --> /** * Whether or not the system UI should be auto-hidden after * {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.} <!-.

*/ private SystemUiHider mSystemUiHider.VERSION_CODES.id. Otherw ise.layout.fullscreen_content_c ontrols).OnVisibilityChangeListener() { // Cached values. .onCreate(savedInstanceState).getInstance(this.VERSION. * will show the system UI visibility upon interaction. /** * The instance of the {@link SystemUiHider} for this activity. /** * The flags to pass to {@link SystemUiHider#getInstance}. */ private static final boolean TOGGLE_ON_CLICK = true. mSystemUiHider . int mControlsHeight. @Override protected void onCreate(Bundle savedInstanceState) { super. */ private static final int AUTO_HIDE_DELAY_MILLIS = 3000.id.activity_main). HIDER_FLAGS).HONEYCOMB _MR2) public void onVisibilityChange(boolean v isible) { if (Build. mSystemUiHider. will toggle the system UI visibility upon interaction.fullscreen_content). int mShortAnimTime.setup(). mSystemUiHider = SystemUiHider.SDK_INT >= Bui ld. @Override @TargetApi(Build. final View controlsView = findViewById(R. // Set up an instance of SystemUiHider to control the system UI for // this activity. contentView. final View contentView = findViewById(R.VERSION_CODES.r * user interaction before hiding the system UI. setContentView(R. */ private static final int HIDER_FLAGS = SystemUiHider.HONEYCOMB_MR2) { // If the ViewPropertyAn imator API is available // (Honeycomb MR2 and la ter).setOnVisibilityChangeListener(new SystemUiHider .FLAG_HIDE_NAVIGATIO N. use it to animate the // in-layout UI controls at the bottom of the // screen. /** * If set.

setOnTouchListener( mDelayHideTouchListener).VISIBLE : View.G ONE).setVisibili ty(visible ? View.setDura tion(mShortAnimTime). } . findViewById(R.transla tionY(visible ? 0 : mControlsHeight) .dummy_button).show().config_shortAnimTime).R. } controlsView . // Upon interacting with UI controls. } if (mShortAnimTime == 0) { mShortAnimTime = getResources().integer.getHeight(). controlsView.setOnClickListener(new View. } } }). contentView.if (mControlsHeight == 0 ) { mControlsHeight = controlsView.id. } else { // If the ViewPropertyAn imator APIs aren't // available. delay any scheduled hide() // operations to prevent the jarring behavior of controls going away // while interacting with the UI. delayedHide(AUTO_HIDE_DE LAY_MILLIS).OnClickListener() { @Override public void onClick(View view) { if (TOGGLE_ON_CLICK) { mSystemUiHider.getInteger( android. simply sho w or hide the in-layout UI // controls. } else { mSystemUiHider.animate () .toggle(). } if (visible && AUTO_HIDE) { // Schedule a hide(). // Set up the user interaction to manually show or hide the syst em UI. } } }).

*/ private void delayedHide(int delayMillis) { mHideHandler. MotionEvent motionEvent) { if (AUTO_HIDE) { delayedHide(AUTO_HIDE_DELAY_MILLIS). Runnable mHideRunnable = new Runnable() { @Override public void run() { mSystemUiHider. to briefly hint to the user that UI controls // are available.@Override protected void onPostCreate(Bundle savedInstanceState) { super.OnTouchListener( ) { @Override public boolean onTouch(View view. } return false. mHideHandler. This is to prevent the jarring behavior of controls going away * while interacting with activity UI. // Trigger the initial hide() shortly after the activity has bee n // created. delayedHide(100). /** * Schedules a call to hide() in [delay] milliseconds. delayMillis).onPostCreate(savedInstanceState).OnTouchListener mDelayHideTouchListener = new View. } }. */ View.removeCallbacks(mHideRunnable). } }.postDelayed(mHideRunnable. } . } /** * Touch listener to use for in-layout UI controls to delay hiding the * system UI.hide(). canceling any * previously scheduled calls. Handler mHideHandler = new Handler().