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A1

Merchant

A3

Mayor

A5

General

Robber bride

Forced Trade

Resource Balance

Protection from the 7

Send Robber to Desert

You may ask up to two players for


any one resource that you name. For
each resource you receive, you must
give that player one resource from
your hand.

Except when a 7 is rolled: if you do


not produce any resources this turn,
you may take one resource of your
choice from the bank.

When a 7 is rolled: you do not lose


cards if you have exceeded the hand
limit. If you have seven or fewer
cards, you may take a resource of
your choice from the bank .

Play at any time during your turn to


move the robber back to the desert.
Take one resource corresponding to
the robbers previous location.

After use: flip card or exchange

After use: flip card or exchange

After use: flip card or exchange

After use: flip card or exchange

A2

Mendicant

Captain

Road Building Assistance

Free Port Trades

You may replace one resource when


building a road with one resource of
your choice

Select any resource. You may trade


that resource at 2:1 for the rest of
your turn.

After use: flip card or exchange

After use: flip card or exchange

Priest

Noblewoman

Swords to Plowshares

Alms for the Poor

You may discard one of your


Knights from the table or your hand
to build either a Settlement for one
Lumber and one Brick, or a City for
one Grain and two Ore.

You may choose a player who has


more victory points than you: look
at their hand of cards and choose
one to take.

After use: flip card or exchange

After use: flip card or exchange

Robber bride

B5

General

B3

Mayor

B1

Merchant

Send Robber to Desert

Protection from the 7

Resource Balance

Forced Trade

Play at any time during your turn to


move the robber back to the desert.
Take one resource corresponding to
the robbers previous location.

When a 7 is rolled: you do not lose


cards if you have exceeded the hand
limit. If you have seven or fewer
cards, you may take a resource of
your choice from the bank.

Except when a 7 is rolled: if you do


not produce any resources this turn,
you may take one resource of your
choice from the bank.

You may ask up to two players for


any one resource that you name. For
each resource you receive, you must
give that player one resource from
your hand.

After use: exchange card

After use: exchange card

After use: flip card or exchange

After use: exchange card

Noblewoman

Priest

Captain

B2

Mendicant

Alms for the Poor

Swords to Plowshares

Free Port Trades

Road Building Assistance

You may choose a player who has


more victory points than you: look
at their hand of cards and choose
one to take.

You may discard one of your


Knights from the table or your hand
to build either a Settlement for one
Lumber and one Brick, or a City for
one Grain and two Ore.

Select any resource. You may trade


that resource at 2:1 for the rest of
your turn.

You may replace one resource when


building a road with one resource of
your choice

After use: exchange card

After use: exchange card

After use: exchange card

After use: exchange card

A6

Architect

A4

Explorer

B4

Explorer

B6

Architect

Search Development Cards

Move a Road

Move a Road

Search Development Cards

When buying a development card:


you may replace one resource with
any other resource; then draw the top
three cards and choose one to keep.
Then shuffle the deck.

You may remove one of your roads


that has one unconnected end and
rebuild it at any legal location.

You may remove one of your roads


that has one unconnected end and
rebuild it at any legal location.

When buying a development card:


you may replace one resource with
any other resource; then draw the top
three cards and choose one to keep.
Then shuffle the deck.

After use: flip card or exchange

After use: flip card or exchange

After use: exchange card

After use: exchange card