Beruflich Dokumente
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to
Using
Studio
1
Studio 1 Setup
I am about to do a block diagram of
Studio 1, number each component and
then write what they are, what they do &
why theyre there.
1)
2)
3)
2)
3)
5)
4)
6)
11)
7)
10)
8)
9)
12)
Image Credit:
http://medias.audiofanzine.com/images/normal/krk-rokit-5-g2-521259.jpg
3) These speakers are the Adam A77xs which are near-field monitor
speakers which means they should sit on or just behind the mixing desk,
within a couple of feet of the engineer. These speakers have a frequency
response of 38 Hz - 50 kHz.
Image Credit:
http://www.adam-audio.com/files/images/speakers/gallery/A77X_gallery.jpg
Image Credit:
http://www.homerecording.be/forum/attachments/f28/8077d1300880140-amt8.jpg
Photo credit:
http://g-ecx.images-amazon.com/images/G/01/musical-instruments/detail-page/
sc_b001mzqez2-03bckfrt_lg.jpg
6)Focusrite Octopre MKII - 8-channel mic preamp with A/D converter, 8x award winning
Focusrite preamps, 8x ADAT outputs thomann (24bit/96kHz via 2x lightpipes), -10dB pads, 5x
LED input metering and direct out on each channel, internal clocking and external clocking via
BNC word clock, 8x analogue inputs (2x mic/line/instrument combi XLR & 6x mic/line combi
XLR), 8x analogue outputs (8x 1/4" balanced thomann jacks), JetPLL jitter-elimination. Quote
taken from: http://www.thomann.de/gb/focusrite_octopre_mkii.htm
This is also an Audio Interface which
upgrades the sound output of your computer and also increases
the resolution and sound quality of your recordings going into your
computer. Audio Interfaces (Soundcards) are also needed to power non-passive speakers.
This interface is for inputs 11-18 in the live room.
Photo credit:
http://www.samsontech.com/site_media/legacy_docs/S-phone.jpg
8) The SPL Monitor and talkback controller model 2381 allows the
engineer to speak to the artist in the live room wearing headphones with
its integrated microphone. The idea of this device is to give DAW users
the same type of monitor-control and source-switching features you'd get
on a large mixing console, also includes a 'musician' input allowing the
performer to monitor the source being recorded directly from the output of
a preamplifier, rather than from the computer's output, so that there's no
latency while overdubbing. Quote taken from: http://www.soundonsound.com/sos/
apr05/articles/aplmodel2381.htm
9) The Focusrite ISA One is a single channel mic preamp built into
a sturdy metal casing which is also highly portable. the preamp
has both balanced XLR and balanced jack inputs to accept mic or
line-level signals. The DI channel has its own gain control, a switch
to match impedance for active or passive guitar pickups
(470k(omega) or 2.4M(omega)), an unbalanced input jack and an
unbalanced 'link' jack output, which can be used to route the DI
signal to a guitar amplifier. The DI also has a separate balanced
XLR output on the back panel. Quote taken from: http://www.soundonsound.com/
sos/oct08/articles/focusriteisaone.htm
Photo Credit:
http://
medias.audiofanzine.com/
images/normal/novationimpulse-49-435458.jpg
11) Emagic Logic v5 & Logic Control MIDI + Audio Sequencer Hardware Control Surface. This piece of hardware is for people who
want to streamline their workflow on Logic and also a nice alternative
to using Logics on screen mixer. It has support for up to 8 channels
and with the attachment, another 8 channels.
Photo Credit:
http://
media.soundonsound.com/
sos/apr02/images/
emagiclogic1.gif
Photo Credit:
http://upload.wikimedia.org/wikipedia/commons/c/c6/
Power_Mac_G5_hero_left.jpg
Photo Credit:
http://upload.wikimedia.org/wikipedia/commons/
7/7e/Power_Mac_G5_back_upright.jpg
Chamber
of
Reection
Once I had the drum template ready to record, I downloaded the song
with a YouTube converter and added it to Logic on its own individual
track (I deleted this at the end when it wasnt necessary to have in my
mix anymore). There were a few reasons I did this, one was so that I had
a reference/comparison point if I lined everything up on Logic as I chose
to replicate the original drumming pattern which is pretty simple. Another
reason I temporarily added the original was so that the drummer who
drummed for me on my recording could put on a pair of headphones,
with the jack plugged into the Stage Box in the live room so he could
hear the original and practice his timing to the song and just practice
getting the drums correct in general while he was playing along.
This is only doable due to the Samson S-Phone Headphone amp and the
SPL Monitor and talkback controller model 2381 which I spoke about
earlier.
Here is some information about this particular stereo microphone set up from:
http://www.shure.co.uk/support_download/educational_content/microphones-basics/
stereo_microphone_techniques
One of the most popular specialized microphone techniques is stereo miking. This
use of two or more microphones to create a stereo image will often give depth and
spatial placement to an instrument or overall recording. There are a number of
different methods for stereo. Three of the most popular are the spaced pair (A/B), the
coincident or near-coincident pair (X-Y configuration), and the Mid-Side (M-S)
technique.
(Continued on next slide)
2) The microphone I placed for the top of the snare was a Shure SM57
dynamic microphone. I placed this microphone looking over the top left
of the snare drum but facing towards the center on a stand a few inches
off the skin so that the drummer wouldnt hit the microphone. I used an
Aquarian 14 Studio Ring on the snare to help prevent resonance from
the skin of the drum. I could have also used a microphone rim clip which
clips onto the rim of the drum and you slip the microphone into the
holder. This saves you having to set up microphone stands and saves a
lot of space. The top of the snare microphone was sent to input 2.
3) The microphone I placed underneath the snare to record with was the
Shure SM58 dynamic microphone. I placed the microphone underneath
the snare drum and angled it upwards towards the snare wire so I really
captured the rattle as the skin gets hit. I used an Aquarian 14 Studio
Ring on the snare to help prevent resonance from the skin of the drum.
What I could have done was angled the microphone differently to get
different sounds and less immediate pick up of the rattle of the snare
wire. The bottom of the snare microphone was sent to input 3.
4) Although the song I recorded had no Tom action, I still set up the full arrangement of
microphones to pick up the sounds of the other drums being played to get a fuller sound. For
the Rack Tom and Floor Tom I used two Audix f2 microphones set up on microphone stands
slightly over the side of the drums and facing towards the center of the drum skin to pick up
as much sound as possible. The microphones were placed a few inches above the drum so
that they wouldnt interfere with the drummers drumming abilities. I also used Aquarian
Studio Rings on both Toms (10 for the Rack Tom & 16 for the Floor Tom) which sit just on
the skin to avoid unnecessary resonance from the drum skins. What I could have done
differently would be to use rim clips for the Tom microphones which clip directly to the rim of
the drum. I also could have angled the microphone to different parts of the skin to pick up
different tones of the skin. These drums were sent to inputs 4 (Rack Tom) and 5 (Floor Tom).
5) The microphones I used for both of the overhead recordings were Audix f9s which are
pencil condenser microphones. I set these up with two individual microphone stands in a
Spaced Pair drum microphone set up. I set the microphones up to both face the snare drum
to capture the sound in stereo. The way I made sure that there would be no lag from each
microphone was to measure they were both identical distances from the snare drum itself. I
did this by using a spare XLR cable to measure from the center of the snare to the head of
the f9. I could/should have used a measuring tape instead of an XLR cable just to reduce
that tiny risk of wear and tear. I also could have set up the overhead microphones in an
altogether different specialized miking technique like the X-Y or Glyn Johns techniques.
Once I had the drums recorded on Logic, on the bottom snare I went to
the inserts bar and chose the Gain setting, I then clicked the little box
that says Phase Invert. I did this because the top snare mic and the
bottom snare mic are facing each other, this can cause issues with
phasing. When you invert the phase on one of these recordings you can
really hear the difference. I selected all of the drum tracks and sent
them to their own bus which I suitably named Drums.
I then proceeded to use the Compression insert on the Drum bus. I had
the bus level at 0dB for all the drums. Something I could have
experimented with to get different compression on individual drums.
I chose to have the threshold at -25.0dB so that I would get softer drums as on my track I
didnt want the drums to overwhelm the rest of the mix.
I chose to have a low ratio so that the compression wasnt completely flattening my audio.
The knee was adjusted next to be set to a harder knee so that you hear the compression kick
in faster over a softer knee which lets the compression kind of sneak up on the listener.
I raised the attack of the compression so that it would instantly compress the drums and
make them all around softer. I turned the gain down slightly as the drum signal was still very
strong.
I also added some Tape Delay to the drum bus. I noticed that the original song has
some delay on the drums and where the hi-hats are played consistently throughout
the song it gives them a trippy sound, as well as the whole drum kit sounding a little
more psychedelic which is what I was aiming for. I scrolled down the Logic tape delay
pre-sets and found one which was close to producing the delay which I wanted from
the drums. I tweaked the Feedback, Wet & Dry on the tape delay to further adjust the
sound until I reached the level of delay which I desired and is blatant in the mix.
I added some reverb to the Bass Guitar using the Logic Insert AVerb.
I only applied a little reverb on the bass guitar because I wanted it to ring out
a little but not overwhelm the rest of the mix. I slightly lowered the Predelay
from the default of 20ms so that the reverb would kick in slightly quicker.
I had quite a small Room Size so that the Bass doesnt boom out but you
can still hear the reverberation quite well.
We played through the riff a few times to practice as this doesnt change at all so Id only have
to get one perfect take and then I could re-use it throughout the song. With the lead guitar it
took a little longer than the bass to get recorded as I was really picky about the timing of the
hammer ons & pull offs but it was worth it as I was very pleased with the final sound.
What I could have done differently is used an amp and recorded that sound source instead of
recording with a clean tone directly into logic and then later using logics built in guitar amps to
change the sound.
I used an Amp Designer preset to get close to the tone I wanted which was lo-fi tremolo. I kept
the digital microphone in the center of the digital amplifier but a bit further back to pick up the
sound to the amplifier but a little more spread out than if I had the microphone closer.
I slightly raised the gain and pretty much kept the EQ centered but with a little treble boost to get
a higher frequency sound. I left the amplifiers built in Reverb off as I later added my own reverb
using the Space Designer and after some experimenting with them both on I found that these two
clashed. I chose the tremolo version of this amplifier so I kept that feature on and didnt switch it
to Vibrato as I didnt want the pitch to be changed, only the note to be reiterated. I kept the depth
& speed centered so the tremolo level was pretty relaxed and not reiterated too much for how I
wanted it to sound. I raised the presence of the amp slightly so you could hear it more in the mix.
What I could have done was experimented with logics other amp sounds more.
Next on the lead guitar I added the Space Designer reverb insert. I chose to use this reverb
insert as I thought I could get more control over the space in which the lead guitar would be
played out into. I had the pre-delay quite low in terms of milliseconds so that the reverb would
kick in sooner. I could have experimented with this to make the guitar reverb drone out for longer
after it was no longer being played. I found that the Wet & Dry in the reverb output worked well
when they were quite close to being centered. I found with too much wet on the space designer
clashed with the guitar amp and rang out sounding too harsh.
In the verse synth I added a bass note to the to the initial notes being played to bring the synth
and bass guitar closer together as there are no vocals in the mix I thought it would be more
pleasant to listen to.
I also cut the highest note in the E Minor chord as I felt the pitch in the highest note was
bringing the synth too much attention in the mix and I didnt want it at the foreground even
though there were no vocals during the verse.
The Intro & Chorus synth were together but the verse synth was on its own individual track.
Both of the synths produced the same sound though as the inserts I added were the same on
both.
The inserts I added to the synthesizers were the Amp Designer to change the original sound of
the Blue Carpet logic synth to something closer to the original synth in Chamber of Reflection
and Averb for some slight reverb on the synths to stop them coming through too harsh and to
fade out slower and also fade into each other smoother instead of just drop straight out.
As you can see, I had the Gain slightly lowered because the synths were playing more than one
note at a time it was coming through quite blurred and with the gain down even a little bit the
sound became a lot clearer. The Bass, Mids & Treble are all slightly lowered as I felt the synth
sound originally had boosted frequencies. I left the built in reverb off because I had already
added a little reverb with the AVerb insert and preferred that over the amps reverb. I had the
switch for Tremolo/Vibrato on and had it switched to Vibrato because I wanted the pulsating
change of pitch over the reiteration of the same note which would be tremolo.
I had the setting for the Depth quite deep so that the amount of pitch variation was quite a lot
but left the speed synced with the depth so that rate of the pitch variation wasnt too extreme
and unpleasant to listen to. I could have changed the vibrato to tremolo to get a reiterated note
which could have been interesting or just taken the vibrato away completely to get a more
droning note being played.
Lastly to the synth inserts I added a small amount of reverb with the help of Averb. I left the
pre-delay as default 20ms as I thought it came in just right as it was. I slightly raised the mix
percentage to add slightly more reverb to the synth mix. I did this because I wanted to try to get
the synthesizers played notes to blend into each other seamlessly. I could have added more
reverb to get a more droning, psychedelic overlay of synthesizers.
Just before each chorus and the outro for three chords at a time, I added an extra
layer of sound. I chose the Church Organ on Logic and played in Am Bm Em in time
with the verse Synth.
In the original song there is something similar to this before the chorus and outro
but a lot more noticeable and sharper. I chose to keep my replication a lot more
subtle because I wanted to create a more relaxed version of the song.
I used the velocity tool to make the MIDI messages come through extremely soft as
the church organ has naturally quite a strong output with even a soft velocity.
What I could have done was raised the velocity and made this synth more
noticeable in the mix.
I added Averb reverb to the Church Organ. I lowered the pre-delay by 2ms as the default is set to
20ms. I did this so that the reverb comes in a little sooner than default.
I raised the reflectivity of the reverb to 75% to get a bouncier sound from the church organ. I
could have raised this more to get more reflectivity on the sound which would make the reverb
more prominent.
The room size I set to 154 was because with this church organ I thought it sounded better with
more of a booming output with the reverb than a smaller room size which would make the reverb
sharper but less effective.
I raised the mix percentage to 65% to get more reverb into the mix. I could have raised this even
higher to get more reverb but would have risked the sound being overwhelming and being too
blatant in the mix which I didnt want.
I used a Tremolo insert on the church organ to continuously reiterate the chords which I played
in. I chose to do this to give the church organ a slight bit more of a presence in the mix even
though the overall gain of the church organ was quite low as your ears would pick up the
frequencies from the organ due to the panning.
I did use the Slow Panning preset on this Tremolo insert as I found the effect suitable for the
sound that I wanted in my mix.
I could have experimented with the tremolo settings to get an interesting panning effect and
potentially bring this organ more to the foreground whenever it comes in on the track.
Equalisation
In sound recording and reproduction, equalization is the process commonly used to alter
the frequency response of an audio system using linear filters. Most hi-fi equipment uses
relatively simple filters to make bass and treble adjustments. Graphic and parametric
equalizers have much more flexibility in tailoring the frequency content of an audio signal.
An equalizer is the circuit or equipment used to achieve equalization. Since equalizers,
"adjust the amplitude of audio signals at particular frequencies," they are, "in other words,
frequency-specific volume knobs.
Equalizers are used in recording studios, broadcast studios, and live sound reinforcement
to correct the response of microphones, instrument pick-ups, loudspeakers, and hall
acoustics. Equalization may also be used to eliminate unwanted sounds, make certain
instruments or voices more prominent, enhance particular aspects of an instrument's
tone, or combat feedback (howling) in a public address system. Equalizers are also used
in music production to adjust the timbre of individual instruments by adjusting their
frequency content and to fit individual instruments within the overall frequency spectrum
of the mix.
The most common equalizers in music production are parametric, semi-parametric,
graphic, peak, and program equalizers. Graphic equalizers are often included in
consumer audio equipment and software which plays music on home computers.
Parametric equalizers require more expertise than graphic equalizers, and they can
provide more specific compensation or alteration around a chosen frequency. This may be
used in order to remove (or to create) a resonance, for instance.
When I equalised my mix I started with the Bass Guitar and Kick/Bass drum as I knew
they would both be at similar frequencies. I opened the channel EQ on both of these
channels and used the Analyzer to show me where their frequencies were coming in at.
I noticed that in my mix, the bass guitar was a lot more prominent than the Kick drum so
I decided to give the kick drum the precedent over the bass in terms of frequencies so on
the 50hz range I boosted the Kick drum by +6.0dB and attenuated the Bass by -6.0dB.
I feel like this made the kick drum a lot more noticeable in the mix and lowered the bass
just enough that they fit together.
What I could have done would be to do the opposite and have a really bass guitar heavy
mix which could have been sonically interesting and made a unique remake of this song.
Next with the EQ after listening to the individual drum tracks I noticed that there was
a resonance being emitted by the bottom snare recording at about 510Hz, so what I
did was to open the Channel EQ and try to pin-point where this frequency was by
creating a point and boosting the dB to find the frequency. What I did once I thought
Id found it was to then attenuate the dB and cut that frequency out of the mix
altogether for that channel.
Next I checked where the lead guitar was coming in on the EQ, this seemed to be about the
500Hz mark so because I attenuated the 500Hz from the bottom of the snare I was able to
raise the lead guitars frequencies to make it more prominent in the mix which is what I
wanted. A very noticeable chorus riff.
What I could have done was added another guitar track to accompany this one and then have
to think carefully about which one to give the prominence to in the mix.
The last thing I did to the EQ was to analyze the Rack Tom & Top Snare frequencies together.
Although the rack Tom wasnt actually played throughout the song, the microphone placed over it
still picked up the other drums being played.
The Rack Tom & Top Snare microphones were both picking up the snare being played more than
anything else but I thought that the Snare sounded too sharp for what I wanted it to be in the mix.
What I did was to attenuate the snare frequency at about 200Hz by -6.0dB and lift the frequency
coming from the Rack Tom recording at 200Hz by +6.0dB and I found that this really softened
the snare as the Rack Tom microphone was distanced away enough for it to give less peaking
frequencies to the mix.
What I could have done would have been to heighten the snare frequencies to get a snappier,
sharper attack sound from them.
Compression
Logic has multiple circuits for the built in Compression insert.
VCA: Uses a Voltage Controlled Amplifier. Known for their fast gainreduction
abilities, examples include SSL's famous bus compressor and the Dbx 160.
FET: Uses Field Effect Transistors. Compressors based on these designs have a
'valvey' sound, but are also capable of pretty fast response times. Examples include
the Universal Audio/UREI 1176.
Opto: Uses a lamp and photoresistor. By their nature, optical compressors react
quite slowly to transients, which can be a good thing in some cases! Examples
include Teletronix's LA2A and the Joe Meek/Ted Fletcher designs.
Platinum: This is Logic Pro's original compressor 'model' and it can still be useful in
some situations, as it has a fairly transparent quality.
ClassA_R & ClassA_U: Quite what these emulations are based on is anyone's guess,
but the names suggest variable 'mu' devices combined with Class-A amplification,
similar to devices from Manley Labs..
Compression
Threshold - how loud the signal has to be before compression is applied.
Ratio - how much compression is applied. For example, if the compression ratio is set for
6:1, the input signal will have to cross the threshold by 6 dB for the output level to
increase by 1dB.
Attack - how quickly the compressor starts to work.
Release - how soon after the signal dips below the threshold the compressor stops.
Knee - sets how the compressor reacts to signals once the threshold is passed. Hard
Knee settings mean it clamps the signal straight away, and Soft Knee means the
compression kicks in more gently as the signal goes further past the threshold.
Make-Up Gain - allows you to boost the compressed signal. as compression often
attenuates the signal significantly.
Output - allows you to boost or attenuate the level of the signal output from the
compressor.